100 Acre Wood Bike Park Phase 1: Trail Plan: Hilride Progression Development Group, LLC
100 Acre Wood Bike Park Phase 1: Trail Plan: Hilride Progression Development Group, LLC
100 Acre Wood Bike Park Phase 1: Trail Plan: Hilride Progression Development Group, LLC
100 Acre Wood Trail Plan.
Prepared by:
Hilride Progression Development Group, LLC
139 Ardmore Road, Kensington, CA 94707 USA
[email protected] 510.280.5933
www.hilride.com
Prepared for:
Sonoran Desert Mountain Bicyclists
PO Box 65075 Tucson, AZ 85718
℅ Evan Pilling
[email protected] 928.273.4037
Original Draft Submitted:
January, 2 2018
Finalized on May 22, 2018
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CONTENTS
1.0 INTRODUCTION 3
2.0 TRAIL LAYOUT PLAN 3
2.1 Destination Riding Area and Trail System
2.2 11.5 Mile Purpose Built Trail System
2.3 Zone 1 Trail Network - Flow Trails - 2.5 Miles
2.4 Zone 2 Trail Network - XC Trails - 5.5 Miles
2.5 Zone 3 Trail Network - All Mountain Trails - 3.5 Miles
2.6 Trail System Access
2.7 Trail System Signage
3.0 SWOT ANALYSIS 7
3.1 Project Strengths
3.2 Project Weaknesses
3.3 Project Opportunities
3.4 Project Threats
3.5 SWOT Analysis Summary
4.0 DESIGN RECOMMENDATIONS 13
5.0 TRAIL DEVELOPMENT BUDGET 14
6.0 CONCLUSIONS AND RECOMMENDATIONS
7.0 PROJECT TIMELINE 14
8.0 TERMS - WHAT IS A BIKE PARK? 15
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1.0 INTRODUCTION
This report provides a vision for development of the “100 Acre Wood - Trail System” as a national
caliber riding destination riding and event venue in Tucson, AZ. Field research for this report
included a 4-day site visit on May 23rd-26th, 2017. The site visit included various field meetings
with staff from Tucson City Parks and Recreation, Davis Monthan Air Force Base and
staff/volunteers from Sonoran Desert Mountain Bicyclists.
2.0 TRAIL LAYOUT PLAN
2.1 Destination Riding Area and Trail System
The vision for the 100 Acre Wood Trail System is to create a national caliber destination riding area
with a wide range of progression-based purpose built bike trails, technical trail features and riding
facilities designed to provide a full spectrum riding experience for riders of all ages, skills and
abilities.
100 Acre Wood Trail Plan.
2.2 11.5 Mile “Purpose Built” Trail System
The proposed ~11.5 mile trail system of premier purpose built bike trails will showcase the dynamic
desert landscape, vegetation and terrain that the site has to offer. The system includes 3 stacked
loop trail networks, one in each of the three zones of the park. Each zone will showcase a different
style of trail and a different style of riding. The trails will be further enhanced with the addition of
pre-fab and site built progressive technical terrain and skill features. The technical terrain features
will include: rollers, berm turns and jumps constructed with a combination of imported and site
sourced fill dirt; enhanced natural terrain features constructed with gravel, landscape rock, boulders
and field stones; and prefab and site built skill features including ladder bridges, log rides, drops,
and more.
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Zone 1 showing trails layout.
2.3 Zone 1 Trail Network - Flow Trails - 2.5 Miles
The Zone 1 trail network is designed and to take advantage of the open and flowing desert
landscape and the modest elevation change descending from east to the west. The 2.5 mile
(proposed) trail network includes a range of “flow style” trails that take advantage of the elevation
change and encourage higher speeds, flowing trail riding and features that include rollers, berm
turns and jumps, wedges, drops and higher speed skill features. The 4 flow trails are designed to
be directional and are accessed by a return trail that climbs from the bottom of the site to the top.
Flow Trail 1 is an advanced level trail and features higher speed rollers berms turns, and table top
style jumps. The trail will provide riders with an extended opportunity to practice more advanced
riding skills. For the initial phase of development, Flow Trail 1 will be shortened to avoid areas that
would require a 408 permit from the Army Corps of Engineers. See section 2.8 on page 9 for an
explanation of why this permit is needed in the blue areas noted on the 100 Acre Wood Trail Plan.
Zone 1 showing proposed trail corridors in the 408 permit area.
Flow Trail 2 is designed as an intermediate level trail and will feature rollers, berm turns and smaller
scale table top jumps that will allow riders to progress into the more advanced Flow Trail 1. Flow
Trail 3 is designed as a beginner level trail featuring modest rollers and berms turns to allow
beginner riders to get a feel for riding these elements before progressing through the system. Flow
Trail 4 parallels Golf Links Road and is designed to be a showcase of the trail system as the entire
extent of the trail is visible from the road. Designed to be higher speed, open and flowing the trail
will include 10 prefabricated technical skills features that provide riders with a dynamic range of
jumps, drops, roller and wedges. The features will be color schemed with bright colors to be even
more visible from the road and highlight the unique riding opportunities found within the park.
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Zone 2 showing proposed trail network and central rotary.
2.4 Zone 2 Trail Network - XC Trails - 5.5 Miles
The Zone 2 XC (Cross Country) trail network is designed to take advantage of the largest area of
the site and showcase the wide range of cacti, trees/shrubs and other distinct vegetation zones in
the area. The 5.5 mile trail network includes 4 trails: a bi-directional perimeter loop and 3 directional
XC loops that enable riders to ride at maximum speed without concern about riders coming in the
other direction. The directional trail design also allows for the design of the various turns and riding
features to be maximized for the direction of flow. The network branches out from a central
roundabout, and allows riders to seamlessly link one loop to the next.
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Zone 2 showing central rotary system and trail network flow and connectivity.
Each of the three XC trails is designed to provide a varied riding experience that progresses from
more open and flowing in the beginner and intermediate loops to more tight and turning in the
advanced loop. The XC trails will be enhanced with many bermed turns and rollers that allow riders
to maintain speed through the turns, a high pedal cadence and significant g forces. The
two-direction perimeter trail will be enhanced with 15 optional skill features and will provide access
to the entire zone.
Also included in the proposed trail system is the Forest Trail, which will wind its way through the
heavy tree cover and cross over the main drainage on the site with a series of trail bridges will be
designed as a slow speed technical trail with tight turns, and 10 technical trail features that will be
designed to emphasize slow speed balance and turning skills. The Forest Trail is sited in an area
that will require a 408 permit for development, and will not be developed in Phase 1.
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Zone 3 showing proposed trail network and central rotary.
2.5 Zone 3 Trail Network - All Mountain Trails - 3.5 Miles
The Zone 3 trail network will be designed to take advantage of the existing conditions in the zone
which include a significant stockpile of road millings and fill dirt covering ¾ of the site to a height of
~30 feet. By using and enhancing this existing topography this zone will be able to provide more
significant elevation changes and varied topography than the other two zones. This will allow the
trails to include some higher speed sections and more dynamic drop style features. The 3.5 mile
network is designed around a central rotary, just as in Zone 2, and includes 4 trails. A perimeter trail
winds around the boundary of the zone and includes 15 skills features provides riders with access
to the entire site. The 3 all mountain style loops provide beginner, intermediate and advanced level
riding opportunities with many optional skills features that enhance the natural terrain and
topography. The beginner trail includes 5 skill features, and the intermediate and advanced trails
each include 10 skill features. All trails in Zone 3 are concept only, and have not been
ground-truthed or specifically laid out.
2.6 Trail System Access
The trail system is designed with access points at key locations around the park including the east
entrance at Golf Links Road and Swan Road, the west entrance at Golf Links Road and Alvernon
and the northern entrance on Alvernon. In addition to these street level entrances there are three
access point along the paved bike path running east-west on the property providing access to each
of the three riding zones. Each of these locations would have appropriate risk management and
wayfinding signage.
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Main access point at Golf Links Road and Swan Road and trail access point along the paved bike east-west bike path.
2.7 Trail System Signage
The trail system signage is intended to provide users with wayfinding throughout the entire park
and trail system. Signage location are indicated at every access point and trail intersection to
ensure positive user experiences and user flow. Examples are below:
Example EMS, directional wayfinding and trail signage for more developed parks.
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Example wayfinding for destination trail systems.
The SWOT analysis is used to evaluate the Strengths, Weaknesses, Opportunities, and Threats for
the proposed 100 Acre Wood Trail System. This qualitative analysis characterizes and identifies
specific factors that are favorable or unfavorable to achieving project objectives.
3.1 PROJECT STRENGTHS
● Progressive Park Planning- Primary stakeholders, including Mayor Rothschild’s office, Tucson
Parks and Rec staff, and Davis Monthan Air Force Base representatives are supportive and
working in partnership with SDMB to forward the development of the project.
● Active Community Group- There is a strong and involved community group.
● Site Size- The size of the bike park site is large enough to create a full spectrum trail system
that will attract riders from around the region.
● Site Terrain- The dynamic desert terrain and vegetation are well suited for the creation of a
challenging, interesting and accessible trail system.
● Natural Experience- The bike park site contains significant opportunities for users to recreate in
a natural setting with native desert vegetation and views of surrounding mountain ranges.
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Users will experience a true outdoor experience in the center of metro Tucson..
● Existing Site Usage- The current site is not being used for any other active use recreational
activities. Due to the proximity to DMAFB, the site has extremely limited potential for other
development.
● Site Location: The site is located right in the middle of the Tucson metro area and provides
convenient access for local residents. Additionally, the Aviation Bike Path runs through the site,
allowing for convenient bike access.
● Environmental and Cultural Resources - the site has been surveyed and has been found to not
contain any significant natural or cultural resources that would require mitigation.
Trail access point on Golf Links Road and Swan road, trailhead entrance, paved east-west bike path.
3.2 PROJECT WEAKNESSES
● Site Elevation Profile- The site does have interesting terrain, but the overall elevation change is
less than ~20 feet, which limits the potential for extended gravity style downhill and flow trails.
● Funding- Funding for construction has not been identified, and extensive community
fundraising will be required.
● Flood Plain, Flood Control- As the site is in a natural flood plain and is actively used as flood
control there are a number of constraints for development, including USACE easements that
would require a 408 permit to build trails.
● Lack of existing onsite parking and vehicle access - There is no existing parking onsite or easy
vehicle access. The Master Plan calls for on-site parking
● Limited Lease- the City currently only has a 5-year lease on the property with Davis Monthan
Air Force Base.
Examples of jumps, berms and riding trails that have been developed onsite over the years by local riders without
authorization.
3.3 PROJECT OPPORTUNITIES
● Events and Programming- The ability to have large events, coaching, clinics, etc. in the park
provides a tremendous opportunity for revenue generation.
● Volunteer Support- The huge interest from the cycling community demonstrates an opportunity
to have large-scale volunteer days to help with the construction and ongoing maintenance of
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the park.
● Local Rider Development- The size and scale of the facility and the opportunity to create a
dynamic progressive park will result in young riders becoming highly skilled and it will
potentially produce professional-level riders in the long term.
● Youth Engagement and Mentoring- The opportunities for youth to take an active role in building
and maintaining a park they will ride is a powerful and empowering experience. Further, the
opportunity for youth to be outside digging in the dirt creates a powerful connection with the
natural environment and the outside world.
● Access to Soil and Millings Stockpiles- A source of appropriate stockpiled soil and other
potential construction materials has been identified in zone 3. As soil is typically the largest
single line item a bike park budget, this is a tremendous benefit. Final availability and suitability
will need to be confirmed prior to using soil and/or millings
● Riparian Area Restoration - the opportunity to cleanup and improve riparian habitats onsite that
are in terrible condition.
Project partners from Davis Monthan Air Force Base and Sonoran Desert Mountain Bicyclists and City of Tuscon Parks,
Existing site conditions road debris, trash and abandoned infrastructure.
3.4 PROJECT THREATS/ CHALLENGES
● Homeless Encampments- The site has been occupied by homeless encampments for many
years, leading to build of trash, debris, human waste and create safety concerns for park users.
● Arson- there have been a number of arson events on the site suspected to be the results of
youth in the area. Continued arson would degrade the natural environment at the site and
potentially destroy bike features and infrastructure.
● Vandalism - the site is not fenced and some areas are not visible from the surrounding streets
and roads. The overall acreage and topography of the site will present security challenges, and
there is a risk of vandalism to trail features, signage, and other facilities. Engagement with, and
support from, the local community (especially the local youth population) will be crucial in
preventing incidents of vandalism..
● Un-sanctioned use of the site- without sanctioned, active use and users on the site
unsanctioned uses including off road vehicles, ATVs, homeless encampments, ect. will likely
keep occuring.
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Homeless encampments, special permitting areas and site trash and debris.
3.5 SWOT ANALYSIS SUMMARY
The project meets the most important criteria for successful development, with the biggest strength
being the site’s size and interesting and varied natural environment and terrain. The primary
weakness of the project is a lack of identified funding. The largest threat to the project is the
necessary cleanup and preparation of the site prior to construction and active use. The biggest
opportunity is to be able engage the powerful community support for the project in order to create
a national-caliber riding destination and hub for the local and regional cycling communities.
4.0 CONCLUSIONS AND RECOMMENDATIONS
The need for a bike park facility in the City of Tucson has been identified by local riders and
community members, the 100 Acre Wood Site has been identified as an ideal site.
The 2012 US Census data estimates the population for: City of Tucson 520K; Tuscon County 980K;
Pima County 1.02M; and Arizona 6.93M. According to the Outdoor Foundation 2013 Outdoor
Recreation Participation Report, participation in off-road cycling which includes mountain biking
and BMX by Americans ages six and older is 3.5% of the population which suggests close to
20,000 riders in the City of Tucson, 35K in the and more than 240,000 statewide. The size of the
Tucson community, the estimated size of the local riding population and the limited number of
public and accessible comparable bike park facilities suggest that the need for a bike park facility
of this nature, that provides varied progression-based experiences for a wide range of riders, is
significant and the potential user group that would be served by this facility is large.
Percentage
Area Population Size Total Riders
Participation
City of Tucson 520,000 0.035 18200
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opportunities that could be used to support the operations and funding of the second phase of the
project.
Additionally, a bike park at this location would create new recreational opportunities within the city
limits, could be implemented in the near-term as the site is near ready for construction and would
displace existing negative uses. There would be many opportunities to work with the enthusiastic
local riding community, committed volunteer builders and local businesses to offset the costs of
both the construction and ongoing maintenance and operations of the park. Given that it will be
developed to be a regional destination, there would also be opportunities to partner with event
promoters, coaches, instructors, and professional riders to help fund park construction, sponsor
work parties, host special events and provide programs that would support the park on an ongoing
basis.
The opportunity to develop a facility that could become a premiere bike park in the region, state
and on a national level destination is tremendous. The bike park could become the most unique
public riding venue in Tucson with the capacity to run camps, coaching and instruction programs,
races, competitions, and special events that would provide many opportunities to generate revenue
to support bike park operations.
5.0 DESIGN RECOMMENDATIONS
The trail plan and the on the ground flagging of the trail corridors are ready to be constructed and
should be developed first. Once the trail corridors have been established construction and
installation of the technical trail features should be implemented and field fit based on the
completed trail corridors. The signage system should be implemented at each stage of trail
development in order to encourage active and ideal use. And upon completion of each section it is
recommended to have a soft opening and ribbon cutting that can be promoted by the local media
to build momentum and support for the project as it is developed.
6.0 TRAIL DEVELOPMENT BUDGET
The total trail development budget for the construction of the trail system, skills features and the
implementation of the signage system is estimated at $231,545, with phasing of the Zone 1 trails at
$48,420, Zone 2 trails at $86,045 and Zone 3 trails at $97,080. This budget is based on competitive
costing for the construction of similar trail and facilities in the area and includes a hybrid
construction approach utilizing both volunteer and contracted trail builders.
TRAILS AND
SKILL TOTAL
ZONE TRAILS SKILL SIGNAGE
FEATURES COST
FEATURES
ZONE 1 $27,720 $15,000 $42,720 $5,700 $48,420
ZONE 2 $47,520 $34,000 $81,520 $4,525 $86,045
ZONE 3 $36,960 $52,500 $89,460 $7,620 $97,080
TRAIL SYSTEM $112,200 $101,500 $213,700 $17,845 $231,545
Construction cost estimate.
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7.0 PROJECT TIMELINE
Timeline For Development
Phase 1 of bike park development will take approximately 18 months to complete, including
fundraising and promotion of the project. The Master Plan, Phase 1 Trails Plan, and Development
Agreement will go to Mayor and Council for approval in May or June 2018. In summer 2018, SDMB
staff and volunteers will work with City of Tucson staff to develop a fundraising strategy and
marketing materials. In October 2018 SDMB, City of Tucson, and Davis Monthan Air Force Base
representatives will hold a press conference to kick off construction, and construction of the Phase
1 trails will take place in late 2018 and throughout 2019.
Field based trail corridor flagging and layout.
Project Phasing
The proposed construction phasing for the project includes three phases with the development of
Zone 1, and Zone 2, then Zone 3 trail networks. (See cost estimate for phasing details.)
Phase 2 of bike park development will include construction of the parking lot and related amenities
and the central skills area including dirt jumps, pump tracks, children’s area, and expo area (see
Master Plan). The phase 2 timeline will be dependent on fundraising, but will likely not start until
2020 at the earliest.
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8.0 TERMS - WHAT IS A BIKE PARK?
A typical bike park facility generally includes a mix of riding elements for beginner, intermediate,
advanced and expert level riders including: pump tracks, dirt jumps, flow trails, elevated trails and
specific riding features such as drop progressions, wall rides, radar dishes, box jumps, etc. to
provide riders with exciting and challenging riding experiences. Bike parks may also include kids
areas, short track cross-country loops, observed trials areas, speed trials areas and more. The
design of the bike park and what type of features are included in the design depend on landowner
goals, facility size, available funding, and community input.
A SAFE AND LEGAL PLACE TO RIDE…
● Bike parks give riders a place they can call home and enjoy their sport.
● Bike parks encourage families to exercise together.
● Bike parks reduce the amount of illegal jump building in communities.
● Formally planned bike parks are designed and built to be safe and offer progressive riding
experiences. They can also be properly managed to ensure riders of all ages and abilities can
safely learn new riding skills.
A HUB FOR THE CYCLING COMMUNITY…
Bike parks offer many opportunities for programming, from youth rider camps, to professional
coaching, instruction and training programs, special events such as bike demos, races, jump jams,
competitions, festivals, etc. making it a hub for the cycling community.
A PLACE TO PRACTICE AND ACQUIRE NEW SKILLS…
● Bike parks encourage riding skills for better, safer riders.
● Whole families can use together.
● Bike parks can host clinics and skills development programming.
PROGRESSIVE…
Skills progression is the most important aspect in designing dynamic, long-term and safe bike
parks. These facilities should be attractive to all levels of users from novice to advanced. And, they
should be designed to promote a community of learning and advancement while providing safe, fun
and exciting experiences.
A.1 TYPES OF RIDING FACILITIES
Features found in a bike park can vary greatly depending on the size and goals of the facility. The
following are typical riding elements:
KIDS AREAS
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Parents with their kids at Gallup Bike Park and North Valley Bike Park, New Mexico
Kids areas provide novice riders, parents, and coaches with a focused area to learn, and practice
basic bike riding skills; balance, pedaling, turning, and stopping. This area is designed specifically
to accommodate group coaching and skills instruction and includes interpretive signage to help
riders develop their skills.
Kids pump track in San Jose, CA
Kids Track- A kids track includes small pumps, rollers and berm features allowing riders to get the
basic feel of pumping and turning.
PUMP TRACKS
Beginner/Intermediate Pump Track – Advanced Pump Track
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Pump Tracks- Pump tracks are currently one of the fastest growing types of bike park features in
popularity. Many parks even have separate pump tracks for beginner, intermediate and advanced
levels riders. Pump tracks usually include a start hill, a series of rollers or pumps that flow into deep
90º and 180º berm turns, with various roller style jumps, table top jumps and sometimes wall rides.
Pump tracks provide a very unique type of riding experience that appeals to a wide range of riders.
Riding a pump requires a tremendous amount of focus, concentration and intensity, as riders do
not actually pedal their bikes. A rider generates forward momentum by shifting their weight fore and
aft on the bike, i.e. “pumping”. Technically, riders are taking advantage of the “force of angular
momentum”. The high quality workout and the skill development that riding a pump track provides,
in a low risk format, makes these features one of the best ways to practice, train and develop new
skills.
SKILLS PROGRESSION ZONE
Practice skills area in Green River Bike Park, WY; father and son, sisters.
Skills zones provide focused areas, and specific features to practice and develop riding skills. Skill
zones allow for opportunities to watch and learn from other riders.
Elevated trails area in Woodward Mountain Bike Park, CA and North Valley Bike Park, NM.
Elevated trail features provide riders with technical challenges that require precise, slow speed bike
handling skills; balancing, pedaling, turning, braking, and accelerating. Elevated trails that provide a
range of progression for beginner through advanced level riders are the most successful. Elevated
trails can be designed to have a tremendous amount of technical difficulty with very low risk when
they are kept low to the ground.
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Trials Zones at Woodward Mountain Bike Park, CA
Trials Areas- Trials riding is a discipline of mountain biking that focuses on balance, controlled
braking and bike handling skills over obstacles, both natural and manmade.
CROSS COUNTY (XC) TRAILS
XC Loop Trail – Practice Loop Trail with optional skills features, Green River Bike Park, WY
Loop Trails- Loop trails should provide an easy way for riders, especially first time visitors to the
park, to navigate and preview each of the different riding areas and warm up before they start their
day of riding. For beginner level riders, the loop trail should provide the easiest, most approachable
trail experience in the park.
Return trail at Park City, UT Bike Park
Return Trails- A return trail provides riders with the most direct route back to the start of the line or
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trail. Ideally, riders are able to watch other riders and scout out their lines as they return to the start
area.
Connector Trails- Connector trails are designed to provide clear sight lines, passing lanes, and
safe merging for users of the gravity trails.
DIRT JUMPS
Dirt Jumps at Woodward Bike Park and Elk Grove Bike Park, CA
Dirt jumps are one of the most desired bike park elements. Riders in every community across the
country seek out opportunities to gain experience riding dirt jumps and developing their jumping
skills. Providing dirt jumps in a formalized bike park facility allows for the creation of safer “table
top” style jumps and a logical progression from smaller to larger sized jumps for riders to gain
experience and build their skills in an incremental way. Typically, a dirt jump area will include a start
hill, multiple small medium and large jump lines, and a return trail to get back to the top of the start
hill. Riding dirt jumps takes a tremendous amount of concentration and skill, riders typically ride or
“session” dirt jumps for hours at a time working on perfecting specific skills or tricks. More
advanced dirt jump lines that are spaced closer together are called “rhythm sections”. The closer
spacing of the jumps in a “rhythm section” allow a rider to use the momentum from the landing of
one jump to carry speed into the next one and execute a series of jumps in sequence.
FLOW TRAILS
Flow trails at Gallup Brickyard Bike Park, NM.
A flow trail is designed for maximum flow and minimal breaking that uses grade, turns and features
to maintain moderate speeds. Flow trails typically include a start hill, flowing berm turns, rollers,
jumps, rhythm sections, drops, wall rides and more. In larger parks, flow trails provide riders with a
more extended trial-type experience. Flow trails provide riders with the opportunity to develop a
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wide range of skills such as pedaling, jumping, turning, pumping, and trail riding skills.
DUAL SLALOM
Dual Slalom Track at Sea Otter Classic Event, Monterey, CA.
Dual slalom tracks are designed with two parallel 6-foot wide tracks that are designed to provide
riders with the opportunity to race side-by-side against another rider but on separate tracks. Dual
slalom tracks include berm turns, rollers, roller jumps, table top and hip jumps, rhythm sections and
more.
FREERIDE TRAILS
Freeride style riding.
Freeride trails usually involves large drops, jumps, and man-made stunts. These trails provides the
opportunity for riders to take creative lines and take advantage of the natural landscape and hill
slope to provide for landing transitions.
AMENITIES
A well-designed bike park not only includes riding features, but also amenities than reinforce
positive experiences at the facility. These amenities can include benches, bike racks, bike tool
stations, bike wash stations, interpretive signage, shade structures, etc.
A.2 USERS AND USAGE
Bike park users include both the major categories of BMX and mountain biking. And, within each of
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those categories there are many subcategories, for example, in BMX there is: racing, park, vert,
freestyle, dirt jumping, etc. and in mountain biking there is: cross country, downhill, freeride, dual
slalom, trials, etc..
The overall size of the facility, the types of riding features and elements, and the design of the park
will determine the type and number of riders that will use the park. Typically, peak use for most
public bike parks is after school/work on weekdays and all day on weekends. Depending on the
number of riders in the local community, proximity and access to the park, average daily ridership
for a small park (1-2 acres) could range from 1-50 riders per weekday and up to 150 riders per
weekend. Ridership at a larger park (5+ acres) may be between 1-100 riders per weekday with
weekend ridership increasing to 150-300 riders. Bike parks developed as regional destinations that
include terrain park elements as well as purpose built trail systems may have ridership up to 150
per weekday and weekend ridership up to 600-1000 riders with the capability of hosting larger
stage events with the capacity to hold up to 2,500 attendees.
A.3 TERMS
PREFABRICATED RIDING FEATURES - Prefabricated riding features are riding features that can
be pre-ordered, shipped to and installed in a bike park. They are pre-designed and engineered and
come with a product warranty. Prefabricated features include wooden elevated skills features,
wooden and concrete jump ramps, pump track features, entire pump tracks and even cattle guard
rollovers. Prefabricated riding features are typically more expensive to install than site-built skills
features, however their lifespan is longer and they require less maintenance.
PUMP TRACK TERMS
Anatomy of a Pump Track- A basic pump track generally consists of a small start hill, and a series
of roller pumps, jumps, and berm turns that create a circuit. The tracks can generally be ridden in
both directions and might have multiple line options, multiple lanes or both to provide lots of
variation in a compact riding area.
Pump Track Start Hill- A pump track start hill is generally less than (5) feet high as the speed of
the pump track itself is limited by the ability to generate speed through pumping the terrain. The
start hill should be large enough to accommodate several riders at the same time as riders will tend
to socialize, rest and queue up on the start hill area. The start hill area should also provide an area
for interpretive signage that explains to riders how to properly ride the track.
Pump Track Rollers- A roller is a mound of dirt that is smoothed and shaped to create a rounded
roller/pump. Riders are able to generate forward momentum by pumping over the roller features
taking advantage of “the force of angular momentum”. Smaller rollers might be (6-12”) and larger
rollers close to (3-4’) in height. Spacing between rollers can vary from (10-20’) depending upon the
style of the track. Generally a 1’ high roller allows a rider to roll 10’ forward.
Pump Track Jumps- A pump track jump is generally a bit smaller than a dirt jump as the speed of
a pump track is generally slower than a jump line. Pump track jumps are generally roller style table
top or camel back style jumps that allow riders to either jump or pump over them providing more
options.
Pump Track Berms- A pump track berm can vary in radius, steepness, and height depending on
the style of the track. Generally beginner pump track berms are wider diameter and less steep than
the berms in more advanced tracks. As the tracks get more advanced, they get faster and the
berms become steeper and tighter allowing riders to pump through them and generate even more
speed and power. Wider diameter berms can be designed with high centers to provide additional
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pumping opportunities and speed. Roll-in and roll-out berms allow riders to ride the berm as a turn
or roll the berm as a roller.
Types of Pump Tracks- Pump tracks can be designed to accommodate a wide range of riders and
skill levels from beginners to pros. They can be designed for side-by-side competition and linear
racing or they can be designed more like dirt skate parks with vert, transition and multiple line
options.
Beginner Level Pump Tracks- Beginner pumps tracks often consist of smaller pumps spaced
wider apart with wider diameter turns, fewer line options and a more linear feel to accommodate
beginner level riders.
Intermediate Level Pump Tracks- As riders develop better pump track skills the track design can
be varied to include bigger pumps, bigger jumps and tighter berms that produce more speed and
air and require a higher level of skill.
Advanced Level Pump Tracks- As riders develop better skills they are able to pump faster and
more efficiently and they are able to generate more power which allow for more complex moves
such as hip jumps, gap jumps, wallrides, etc.
Pro Level Pump Tracks- Pro level pump tracks might have multiple line options, which require the
ability to jump and pump in a tight rhythm. Many of the lines might not be accessible to less skilled
riders as they are only rideable if the rider is able to generate enough speed and power to get “in
the rhythm” over the roller and jump features.
Competition Pump Tracks- Competition pump tracks are designed to provide spectator viewing,
timing stations, multiple lanes and line options to accommodate head to head action.
Pump Park- A pump park generally consists of a start hill and a series roller pumps, jumps,
wallrides, berm turns, spine jumps etc. that can generally be ridden in any direction as a non-linear
series of connected features similar to a skate park.
Pump Trail- A pump trail generally refers to a trail-like experience with a series of extended pump
rollers, jumps and berm turns.
FLOW TRAIL TERMS
Jump Line- Refers to a series of jumps that can be ridden in sequence.
Jump Trail- Refers to an extended jump line that allows for a longer experience.
TURNS
Flat Turn- A turn with no built up berm or lip around it.
90º Berm Turn- A turn with a built up berm wall that allows rider to turn 90º.
180º Berm Turn- A turn with a built up berm wall that allows riders to turn 180.
DIRT JUMP TERMS
Mountain Bike (Downhill and Freeride) Dirt Jumps- Mountain bike jumps for 26” wheeled bikes
with front and rear suspension, a full range of gears, and powerful brakes require more speed,
gravity and room to complete maneuvers. Riding surfaces themselves can be more varied as the
full suspension systems soak up vibration. Mountain bike jumps are typically less steep on the
takes offs and landings, use more elevation and might vary from individual features to more
intensive rhythm sections.
Mountain Bike (Hardtail) Dirt Jumps- Hardtail dirt jumpers typically ride 26” wheeled dirt jumping
specific or dual slalom style hardtail bikes that are equipped with front suspension and high
powered brakes. The design of the jumps themselves will be very similar except that you might find
a bit more elevation change.
BMX Dirt Jumps- BMX style dirt jumps are generally rhythm sections that have steep take offs and
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landings and are almost always gapped (as riders prefer the aesthetic, the minimal construction and
material requirements, and the natural filtering of less skilled riders away from the jumps, which
reduces congestion, and maintenance). BMX dirt jumps are usually meticulously groomed, raked
and packed with all of the rocks and debris removed from the riding surfaces to provide a very
smooth line (as BMX riders run very high pressure tires and do not have suspension). BMX style dirt
jumps typically start out smaller building in size with each jump in sequence as the momentum and
speed of the rider increases as they pump from one jump to the next. Typically, BMX style dirt
jumps are built in areas with little elevation change as riders are also more likely to be riding without
brakes.
Anatomy of a Dirt Jump Line- Typically a jump line or trail will include a start hill or area where
riders begin their runs. There might be single or a series of rollers at the start of the line to provide
pump for riders to gain speed for the first jump. The jumps typically increase in size through the
sequence with the biggest jumps coming at the end of the line when riders are going the fastest
and carrying the most momentum. There is typically a return berm, wall ride, step up or some other
type of feature at the end of the sequence that finishes the line and slows the rider down. A return
trail at the end of the line provides a fast an efficient way for rider to get back up to the top of the
jump line.
Anatomy of a Dirt Jump- A dirt jump is sculpted out of dirt and consists of a take off area and a
landing area. Dirt jumps in general can be built in several different styles including gapped or coffin
jumps, table topped jumps, camel backed jumps, and roller style jumps.
Gap Jumps- A gap jump consists of a take off and a landing with a gap in between. This type of
jump is generally the most desired by advanced dirt jumpers because of the aesthetic, the minimal
amount of soil required to construct gap style jumps, and the filtering effect these type of jumps
have (as they are often unrideable by less skilled riders). These riders have generally spent large
amounts of time building, maintaining and riding gap style jumps. This type of jump requires the
highest skill level to ride because of the potential consequences of not making it successfully over
the gap. Typically, injury rates for gap jumps are higher than for other style jumps and they
generally are less durable and erosion resistant because the have more surface area exposed to the
elements.
Table Top Jumps- A solid jump feature with no gap in between the takeoff and the landing lips.
This type of jump requires a lower level of skill and lower consequences as riders are able to ride
over the entire jump. Riders are able to slowly increase speed until they successfully transition from
the take off to the landing.
Progressive Jump Pack- A series of small, medium, and large jumps stacked next to each other to
provide progressively larger jump options.
Camelback Jumps- A camel back style jump has a subtle depression between the takeoff and the
landing to allow riders that are rolling over the top of it to be able to pump and increase speed more
than on a table top style jump.
Roller Jumps- A roller style jump typically has rolled takeoff and landing lips that allow riders to
more easily roll off the jump features.
Step Up Jumps- A jump where the landing is higher than the take off.
Step Down Jumps- A jump where the landing is lower than the take off.
Hip Jumps- A jump where the angle of the landing is offset from the take off.
Spine Jumps- A jump where the landing and takeoff is only offset by a foot.
Kicker Jumps- A jump that has a more defined take-off than landing area.
Dirt Jump Start Hill- A start hill provides gravity, speed and momentum for riders dropping into a
jump sequence. Generally, people like to congregate on the top of the start hills to rest, watch other
riders, and socialize, designing the start hill to be large enough to accommodate this makes for a
more positive experience. The start hill should also be designed to be able to easily climb and ride
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back to the top of it. If it is too steep it will be difficult to climb and the amount of user wear and
erosion will be increased. A start hill might range in height from (5-15 ft.) depending upon the style
of the jump line.
Rhythm Section- A dirt jump line might consist of a series or sequence of jumps that allow riders
to maintain speed and momentum from one jump to the next one without having to pedal. This is
called a rhythm section. The experience of rhythm jumping is the highest level of dirt jumping and
feels the best.
Return Trail- A return trail provides riders with the most direct route back to the start of the line or
trail. Ideally, riders are able to watch other riders and scout out their lines as they return to the start
area.
Jump Area- An area that has been intensively developed with many takeoffs and landings merging
together to provide line variations and opportunities to transfer from line to another.
ELEVATED TRAILS TERMS
Anatomy of an Elevated Trail- Elevated trails generally consist of an entry that takes the rider from
the dirt surface onto the structure, an extended elevated surface and an exit.
Log Rides- A log ride is a technical trail feature that uses a natural timber or log as the riding
surface to provide a challenging riding experience.
Rock Lines- A rock line is a technical trail feature that uses natural rock as the riding surface.
SKILLS FEATURES TERMS
Drop- A drop is a feature that riders roll off and land on a steep transition.
Rollable Drop- A drop that can be rolled over without requiring a rider to catch air (ie. does not
require the rider to ever have two wheels off the ground).
Gapped Drop- A drop that requires free falling through the air between the takeoff and the landing.
Drop Progression- A series of drops increasing in size that provides a progressively more
challenging experience.
360º Berm (Toilet Bowl)- A circular berm that rider are able to enter and exit from any direction.
360º berms are a great way to dissipate speed at the end of a jump run.
Berm Press- A feature that incorporates a 90º berm with a hip jump that allows riders to press off
the berm and pump off the lip of the hip jump.
Technical Features (OF)- A technical feature is usually an optional line with a specific type of
feature built for a specific type of riding experience and requiring a specific type of riding skill.
Technical Trail Feature (TTF)- A technical trail feature is a feature that is built as the main line or
as an optional line along a trail that provides a specific riding experience and demands a specific
type of bike handling skill to ride.
Wall Ride- A wall ride refers to a constructed wall that is positioned at 75º or so and allows rider to
either smoothly transition or jump onto the wall and jump back off.
Radar Dish- A radar dish refers to a wall ride that is positioned at less of an angle and is also
curved providing a more dynamic riding surface and the ability to pump off of it.
Box Jump- Refers to a wood box with takeoff and landing ramps.
Teeter Totters- Similar to classic teeter-totter found in playgrounds, riders roll over the teeter totter
entering on one side, pivoting over the center and exiting on the other side.
Suspension Bridges- A suspension bridge is a dynamically moving bridge platform that allows for
a minor amount of movement as a rider passes over providing an interesting and challenging
opportunity.
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ATTACHMENT 1: TRAIL PLAN
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ATTACHMENT 2: TRAIL DEVELOPMENT COST ESTIMATE
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100 ACRE WOOD - BIKE PARK PROJECT - CONSTRUCTION COST ESTIMATE
TRAIL CONSTRUCTION
BASE TRAIL CONSTRUCTION + SKILL FEATURE CONSTRUCTION TOTAL TRAIL
(ROLLERS, BERM TURNS, JUMPS) (PURCHASE + INSTALLATION) COST
DISTANCE DISTANCE DIFFICULTY FLOW UNIT TOTAL TOTAL
TRAIL NAME STATUS TRAIL TYPE UNIT COST TOTAL AVERAGE BASE TRAIL
(MI) (LF) RATING SPEED COST PER COST OF COST OF
PER (MI) OF SKILL COST PER + SKILL
(LF) OF BASE SKILL
TRAIL FEATURES FEATURE FEATURES
TRAIL TRAIL FEATURES
ZONE 1 TRAILS
FLOW TRAIL 1 1.00 5,280' ADVANCED HIGH FLAGGED ROLLERS, BERM TURNS, JUMPS $15,840 $3 $15,840
FLOW TRAIL 2 0.25 1,320' INTERMEDIATE HIGH FLAGGED ROLLERS, BERM TURNS, JUMPS $10,560 $2 $2,640
FLOW TRAIL 3 0.25 1,320' BEGINNER MEDIUM FLAGGED ROLLERS, BERM TURNS $5,280 $1 $1,320
FLOW TRAIL 4 0.50 2,640' PROGRESSIVE HIGH FLAGGED ROLLERS, BERM TURNS, JUMPS, SKILL FEATURES $10,560 $2 $5,280 10 $1,500 $15,000
CLIMBING TRAIL 0.50 2,640' BEGINNER LOW FLAGGED BERM TURNS $5,280 $1 $2,640
SUB-TOTAL 2.50 13,200' $27,720 10 $15,000 $42,720
ZONE 2 TRAILS
XC TRAIL 1 0.50 2,640' BEGINNER MEDIUM FLAGGED ROLLERS, BERM TURNS $5,280 $1 $2,640
XC TRAIL 2 1.00 5,280' INTERMEDIATE MEDIUM FLAGGED ROLLERS, BERM TURNS $10,560 $2 $10,560
XC TRAIL 3 1.00 5,280' ADVANCED MEDIUM FLAGGED ROLLERS, BERM TURNS, JUMPS $10,560 $2 $10,560
PERIMETER TRAIL 1.50 7,920' BEGINNER MEDIUM FLAGGED ROLLERS, BERM TURNS, SKILL FEATURES $5,280 $1 $7,920 16 $1,000 $16,000
FOREST TRAIL 1.50 7,920' ADVANCED SLOW PROPOSED ROLLERS, BERM TURNS, SKILL FEATURES $10,560 $2 $15,840 15 $1,200 $18,000
SUB-TOTAL 5.50 29,040' $47,520 31 $34,000 $81,520
ZONE 3 TRAILS
PERIMETER TRAIL 1.00 5,280' BEGINNER HIGH PROPOSED ROLLERS, BERM TURNS, SKILL FEATURES $5,280 $1 $5,280 10 $1,500 $15,000
ALL MOUNTAIN TRAIL 1 0.50 2,640' BEGINNER MEDIUM PROPOSED ROLLERS, BERM TURNS, SKILL FEATURES $10,560 $2 $5,280 5 $1,500 $7,500
ALL MOUNTAIN TRAIL 2 1.00 5,280' INTERMEDIATE HIGH PROPOSED ROLLERS, BERM TURNS, JUMPS, SKILL FEATURES $10,560 $2 $10,560 10 $1,500 $15,000
ALL MOUNTAIN TRAIL 3 1.00 5,280' ADVANCED HIGH PROPOSED ROLLERS, BERM TURNS, JUMPS, SKILL FEATURES $15,840 $3 $15,840 10 $1,500 $15,000
SUB-TOTAL 3.50 18,480' $36,960 35 $52,500 $89,460
TRAIL SYSTEM
TOTAL 11.50 60,720' $112,200 76 $101,500 $213,700
SIGNAGE PRODUCTION AND INSTALLATION
COST PER
ZONE QUANTITY TOTAL COST
UNIT
ZONE 1
TRAIL HEAD SIGN 2 $2,000.00 $4,000.00 24"X36"
ZONE SIGN 4 $150.00 $600.00
TRAIL SIGN 14 $75.00 $1,050.00
SKILL FEATURE SIGN 10 $5.00 $50.00 3"x3" ALUMINUM BACKED DECAL DRILLED FOR MOUNTING ONTO WOOD FEATURES
SUB-TOTAL $5,700
ZONE 2
TRAIL HEAD SIGN 1 $2,000.00 $2,000.00
ZONE SIGN 3 $200.00 $600.00
TRAIL SIGN 12 $150.00 $1,800.00
SKILL FEATURE SIGN 25 $5.00 $125.00
SUB-TOTAL $4,525
ZONE 3
TRAIL HEAD SIGN 3 $2,000.00 $6,000.00
ZONE SIGN 3 $200.00 $600.00
TRAIL SIGN 11 $75.00 $825.00
SKILL FEATURE SIGN 39 $5.00 $195.00
SUB-TOTAL $7,620
TRAIL SYSTEM
TOTAL $17,845
TOTAL COSTS
TRAILS AND
SKILL
ZONE TRAILS SKILL SIGNAGE TOTAL COST
FEATURES
FEATURES
ZONE 1 $27,720 $15,000 $42,720 $5,700 $48,420
ZONE 2 $47,520 $34,000 $81,520 $4,525 $86,045
ZONE 3 $36,960 $52,500 $89,460 $7,620 $97,080
TRAIL SYSTEM $112,200 $101,500 $213,700 $17,845 $231,545