Forgotten Circles Supplemental Scenario Book 2P
Forgotten Circles Supplemental Scenario Book 2P
Forgotten Circles Supplemental Scenario Book 2P
1 1
00
Movement Valid Invalid Focused Attacked Initiative
path movement movement Attack-hex enemy enemy value
1. Initial check
1.1. Check for Attack ability and conditions 3
If a monster is DISARMED or does not have an Attack ability, it behaves as if a melee
attack targeting a single enemy was possible. An IMMOBILIZED monster ignores any
2
Move abilities. A STUNNED monster cannot find focus, will not move, and ignores all
instructions on its ability card. 1
1.2. Check for a movement path
Measure a path to an unoccupied hex from which an attack can be performed (line-of-sight
to a target required). All identified hexes are attack-hexes .
If no such path exists, the monster cannot find focus and will not move or attack. Move 2
Attack 1
35
2.1. with a movement path that will trigger the fewest negative
hexes possible
2.2. with a shorter movement path 1 2 1
2.3. Enemy in closer proximity to the position of the monster
2.4. Enemy earlier in the initiative order 1
1
Rules for initiative order for figures with identical initiative value: Move 2
Attack 1
non-leading ability cards break ties, if still tied players decide; summons
activate directly before their controller; characters performing a long rest
activate last; characters activate before monsters
possible. 1
Move 2
2
ends her turn adjacent to the altar, it is
Section 01 destroyed. When the altar is destroyed, no
Flame Demon is spawned in the rounds in
Section 02 :
Volcanic Wasteland : which a Flame Demon would be spawned. Proceed to section 50 on page 18.
“There is an altar through each of those
rifts!” the Aesther calls out to you. “They
must be destroyed to stop more demons
from coming through.” Section 03
Sapphire’s Winery :
As you step closer, you notice a heat radiating You step into a finely decorated winery and
from the portal. Its swirling, colorful surface b are greeted by a friendly female Orchid.
does not allow you to see what lies on the “Welcome to my humble establishment! We
other side. Bracing for the worst, you step carry wines from the world over and grace
through. your tongues with only the finest tastes.
d We even have some very fine Valrath black
The nearly unbearable temperature almost from the Red Desert. Is there something in
knocks you off your feet. Around you is an particular you are looking for?”
inferno of demons and molten rock. Through
the smoke, you spot an altar not far away. Purchasing some of her stock may make it
A red sphere rests atop it, and within the easier to get the information you require.
sphere, you notice drifting, black swirls. Flame Hot Coals
Demon (x4)
Special Rules :
Special Rules :
Any character attempting to persuade the
The Altar of Wildfire d has C+L+1 hit Orchid merchant a may spend 5 gold to
points and Shield 2. If the Aesther Diviner Dark Altar lower her persuasion value by 1 for the
Corridor (x1) (x1) current check before flipping an attack
modifier card.
Section 04 Special Rules :
Open door 1 (if closed).
Barge Ablaze : a
As you board the Orchid ship, you see your As long as ship a has less than 12 damage
a pack of lowlifes rummaging through the tokens, any character adjacent to table e
cargo, looking for books, scrolls, or the like. may perform a Loot action or forgo a bottom
Anything found is immediately thrown into action (discarding one card instead) to save
the fire. Clearly, someone hired them to the Record of Accounts.
commit this horrendous act.
Any character adjacent to hot coals g
may forgo a top action (discarding one
card instead) and remove a bucket of water
from their character mat to discard 8-C
damage tokens from ship a .
Bandit
Archer
Barrel Shelf
g (x3) (x1)
Bandit e
Guard
g Section 05
Moving Walls :
Special Rules :
Flip over the numbered tokens on doors
Spitting c c 1 c 3 , 5 , 8 , and 11 .
Drake
Move the six iron walls to positions:
p , t , s , a1 , a5 , and a6 .
Sarcophagus (x2)
6
Section 15 Section Links :
Whenever any character ends their turn on
Section 16
Trash Dump : pressure plate d while there are no other Conclusion (99) :
A vile stench of excrement and rotten characters on tile N1b, read section 31 on Thanks to your efforts, lives were saved
leftovers washes over you as you open the page 11. in the gardens, but it becomes clear soon
door. Gnawed bones and other foul garbage enough that this was not an isolated incident.
litter the floor, and the walls are riddled with Cassandra failed to predict the extent of the
holes. You begin to wade through the refuse, corruption, as Valraths were attacked and
when a number of Vermlings emerge from d converted to savagery all across the city.
some of the larger of these holes, intent on
defending this trash pile with their lives. Luckily, the insignia on the cultists’ robes is
familiar to a few of the survivors. Apparently,
this is the doing of a recently formed “Cult
Special Rules : 1 2 of the Void”. After a little digging, you find
All hexes in this room are considered difficult a lead that may point to their location 105 .
terrain. Whenever any character enters a hex
in this room, they gain POISON . Cassandra is still visibly shaken by the
events. “This took a much darker turn than
I’d foreseen. Not only are they recreating the
Vermling Vermling Pressure Gloom’s work, but the strength the cult was
Scout Shaman Plate (x1) able to wield across the city—I fear they
may be drawing their power from a new
tear between the planes. I think it is time to
Section 17 Special Rules :
Hail a suffers damage equal to half her
consult Hail about the possibility.” You look
at her quizzically. She takes in a deep breath.
Escape is Not So Easy : current hit point value (rounded down) and “Yes, Hail and I are...familiar. Let’s head to the
“Cursed mongrels!” Hail cries as a dagger gains POISON . From now on, instead of Crooked Bone soon 104 .”
flies into her shoulder. She stumbles forward, performing “Move 2” during her turn, she
a mix of blood and green poison oozing from only performs “Move 1” and is unaffected New Locations :
her wound. by difficult terrain. A Gaping Wound 104 (J-3)
“The device I need is on top of that Monstrosities of a Cult 105 (B-10)
cabinet,” she grunts, nodding toward b
the corner of the storage room because
she cannot raise her arm. She continues
Global Achievement :
moving, determined not to die here. Knowledge is Power
(If this is the second “Knowledge is
The distance is not large, but Power” achievement gained, read
between you and the cabinet section 27 on page 10)
stand yet more foes and traps,
as if they had anticipated your
every move. Rewards :
Aesther Aesther Wind Damage Cabinet 10 gold each
Ashblade Scout Demon Trap (x2) (x1) +1 prosperity
“Minor Antidote” design (Item 153)
Altar Obsidian
(x2) Glass (x4)
b
Large
Boulders (x1) 1
d a
1
c
9
spawned in the rounds in which an Earth
Section 24 Demon would be spawned. Section 25
Withered Grove : Conclusion (99) :
You hesitate to venture across the planar Many died here today, and it becomes clear
barrier, which smells of must and decay, but soon enough that this was not an isolated
you do and end up in a rainforest where all incident. Cassandra failed to predict the
the flora has withered, its life force sapped. c extent of the corruption, as Valraths were
You spot, through the vines, a green orb attacked and converted to savagery all across
encased in black tendrils atop an altar. the city. Clearly, this was a highly coordinated
assault, and while you couldn’t have stopped
More pertinent, however, are the hulking
e all of it, you feel you could have at least done
shapes of earth demons, none too happy a little more.
with your intrusion. You’ll need to hack a
path through to your target. Cassandra is visibly shaken. “This took a
much darker turn than I’d foreseen. Not
Earth Thorns only are they recreating the Gloom’s work,
Special Rules : Demon (x4) but the strength the cult was able to wield
The Altar of Rot e has (Cx2)+L+4 hit across the city—I fear they may be drawing
points. If the Aesther Diviner ends her turn their power from a new tear between the
adjacent to the altar, it is destroyed. When planes. I think it is time to consult Hail about
the altar is destroyed, no Earth Demon is Dark Altar (x1) the possibility.” You look at her quizzically.
Corridor (x1) She takes in a deep breath. “Yes, Hail and I
are...familiar. Let’s head to the Crooked Bone
soon 104 .”
Section 26
Secret Library : New Location :
Moving through the secret door, you find A Gaping Wound 104 (J-3)
yourself in a small, private library. In Goal
addition to the numerous texts, you
also see a glass display case full of fragile Global Achievement :
mechanical parts. Before you can investigate Knowledge is Power
further, though, the floor opens and several (If this is the second “Knowledge is
defensive machines rise up from below. Power” achievement gained, read
Whoever designed this facility was clearly section 27 below)
not too keen on unwanted guests.
10
Section 29
and STUN . Additionally, it is considered
Section 28 to have Flying .
A Bear of a Drake : Serene Path :
Instead of using all the Cave Bear ability Some force is protecting these monstrosities.
Bursting into the smaller shack south of cards, use only those with initiative values
the river, you interrupt an assemblage of You do not have the power to fight them,
of 03, 14, 61, and 80. Shuffle these together
cultists. A burly Valrath stands in the center with the Rending Drake ability cards with so you flee, moving back down the path
of the crowd, hunched over a pile of plans initiative values of 12, 13, 25, and 59. that brought you to your meditation spot.
and parchments. He looks up calmly as you Unfortunately, escape will not be that easy.
enter. His comrades draw their weapons, Ahead of you, more Valraths appear, eager to
but he merely reaches for a flask, uncorking 2 sink their axes into your flesh.
and emptying it down his throat in one fluid
motion. Special Rules :
You freeze as you watch the muscles strain When you open door 2 , read section 73
across his physique, ripping his clothes. Fur 2 on page 25.
and scales grow from his skin and both hands
sprout claws. His facial features contort
and yank at his mouth to form a muzzle of
ravenous teeth. 83
Just when you think his transformation is
complete, a lizard-like tail wriggles its way
out of his back, and he sprouts a pair of
leathery wings.
Section 30
Seal of Attraction :
You feel there is something odd about this e
room as you enter, as if it is enticing you 2
to get closer, pulling at your mind and
body. You look up to see concentric rings of
crystals, pulsating in a pattern that draws
your eye toward the center, where a glowing
white seal of power sits. Valrath Water Bush
You do your best to resist the pull of the seal
a Savage (x4) (x1)
and prepare to fight the skeletal warriors
and other strange horrors emerging from
the darkness.
Section 31
Moving Walls :
Special Rules : Special Rules :
d Flip over the numbered tokens on doors
Until the seal a in this room is destroyed, 2 , 3 , 4 , and 9 .
when any monster in this room suffers
damage from an attack and is not killed, Move the six iron walls to positions:
that monster performs “PULL 2” q , o , r , t , a4 , and a6 .
targeting its attacker.
let’s be off. Hopefully, we’ll find a new lead after checking every salvaged scrap of paper
Section 36 somewhere else.” thrice, you realize you are no closer to any
clues about Bastian’s device.
Conclusion (100) : You grab whatever else you can, but hardly
Disposing of the last guardians within the any time passes before she’s yelling again. Global Achievement :
facility, you begin to rummage through the “Hurry! The counter has reached zero!” Knowledge is Power
leftover debris. You locate many statistical (If this is the second “Knowledge is
records, various design plans, and a few Right on cue, you hear ominous creaks Power” achievement gained, read
mechanical gadgets, but you cannot find any beneath you. Then, a heavy object drops section 27 on page 10)
research regarding the rift device. somewhere below, and a horrendous echo
resounds. The whole room begins to tilt and
Cassandra wears her concern openly on her collapse, and a dark liquid pours in from Rewards :
face. “I suppose it’s possible we overlooked above. Cassandra appears beside you and Choose to gain one of the following:
something.” She returns to the control panel rips open a rift, which whisks you away just
in the central hall, but then gasps and points “Telescopic Lens” (Item 059),
as the roof comes falling down on your head. “Ancient Drill” (Item 112),
at a prominent set of numerical glyphs on the “Curious Gear” (Item 125), OR
screen, clearly ticking down. “We don’t have With the entire workshop destroyed, you can “Remote Spider” (Item 126)
much time left! Grab whatever you can, and only hope you rescued what you needed, but
the Valrath commander, and obtaining his When revealing monster ability cards, reveal
Section 37 diary, you signal your allegiance to the one for each commander from the boss deck.
humans by assaulting the Valraths’ position.
Aiding Diamara : When Xangroth, the Valrath Commander,
Assessing the battlefield, you can tell the “Do not underestimate Xangroth,” Cassandra is killed, he drops a Goal treasure tile instead
humans are caught in a bad position, exposed warns. “He is a formidable opponent bristling of a money token.
and utterly exhausted. Protecting their with weapons and the skills to use them.
commander will be difficult, but Diamara It’s not by chance or dumb luck that he If Diamara is killed, the scenario is lost.
inspires faith, clad in heavy armor and commands this force.”
swinging her two-handed axe with ferocity.
Though the battle has turned against her, she Scenario Goal :
presses onward. Special Rules : When all enemies are killed and the Goal
All City Guards, Archers, and Diamara, the treasure tile is looted, read section 111 on page
The human troops feed off this energy and Human Commander, are allies to you and 36.
commit everything they have to the fray enemies to all other monster types.
through gritted teeth. You find yourself
drawn to their struggle—who doesn’t love At the start of the first round, all City Guards,
an underdog? Archers, and Diamara suffer L damage and
gain POISON and WOUND .
With your mind set on taking out Xangroth,
13
Section 38 neck. Just who is this person? the Aesthers, eternal and without home.
We all returned to this plane, but it was too
Conclusion (96) : “There is much about the history of the difficult to remain and watch the destruction
You finally manage to destroy the last altar Aesthers that you do not know,” she the Gloom brought forth. We vowed to let
and stumble out of the planar portal back continues. “Much is forbidden to tell you, but the deeds of Bastian be forgotten to history.
into the ruined interior of the Sleeping Lion. these are dire times, and I am in desperate Then we all drifted off on our own journeys.”
The mysterious Aesther mends the rifts need of help. I have seen what comes next...”
closed as you awkwardly try to somehow fix The Aesther suddenly snaps back to focus
the wreckage. There is a long pause as the Aesther stands on you. “But come, let us move to a more
with a faraway look in her eyes. When she hospitable place, and I will try to explain
“I cannot thank you enough for your help,” speaks again, the words seem to come from everything.” She turns and opens a portal.
she says. “When I finally broke free of my somewhere outside her body. “The place you
prison, I guess it was inevitable that I would call the Void was once the site of a great tower. Global Achievement :
draw such ire from my captors. With their Bastian built it to house all of us who strove
power sources destroyed, however, we should to stretch the limits of our knowledge and Through the Portal
be safe for the time being.” understanding. When the Upheaval began, (read section 33 on page 12)
this was where the Gloom took root, and the Add City and Road Events 82
You stare dumbfounded. “I’ve been observing tower and all its inhabitants were scattered to their respective decks
your struggles against the creatures of across the infinite beyond.
corruption for a while. In fact, your defeat of
the Gloom is what freed me, but I am getting “Those of us who survived—those who Reward :
ahead of myself again.” The utterance of that were able to find the shape of our bodies 10 experience each
name raises the hairs on the back of your and of our minds once again—we became
Special Rules :
Section 39 Rotate tile F1a and place tile I1b as shown. Ancient
Artillery
Open doors 1 .
Another Revolution :
You operate the pressure plate, and the When any character ends their turn on
corridor is set into motion. You feel the pressure plate g , remove it from the Plate (x1)
room spin in a full circle before continuing map, and remove one numbered token
to move into its next fixed position. You next to the round tracker. a Rubble
are not quite sure if this was an error or (x6)
on purpose. Section Links :
Number Pressure Pressure Boulder
As you spin, the stern voice returns. “The plate b plate c (x2)
stagnation of progress is an excruciating
of tokens
b c
pain. How can one be satisfied with the 4 57 on 113 on
knowledge of a single universe? We page 19 page 36
reached the highest height and the deepest 3 54 on 70 on
depth, and with that, my colleagues seem page 19 page 23 Large
content. They have nothing left to do 2 77 on 02 on Boulder (x2)
but watch their sense of wonder slowly page 25 page 3
diminish, consoling themselves with
physical comforts. I will have it all. The 1 74 on 70 on
riddles of this world are not enough. I page 25 page 23
seek what lies beyond. Something calls 0 02 on 109 on
to me from outside the borders of our page 3 page 35
knowledge.” 1 1
You end up in a large hall, which appears
to have once been the lobby of the
complex. Now, however, most of the
room is buried beneath debris and rocks.
Luckily, the switch near the entrance looks
undamaged.
14
Section 40 g
Section 41
Venerated Tomb : A Sphere of Nightmares :
“This room served as a burial Living Barely able to see your hand before your
site for our prestigious Bones eyes, you spot the outline of an object
scholars,” Cassandra says. in the dark. You feel the presence of
“They were entombed with Living shadowy figures, and whatever the object
their most renowned work. Corpse is, they definitely don’t want you near it.
Unfortunately, however, a
dark force is now keeping Treasure Cassandra comes close to you, her face
them from rest.” Goal Tile (x1) grim. “We must destroy that thing before
the growing evil cuts short our resolve.”
Special Rules :
Open door g . Special Rules :
At the start of every round, move the
Sarcophagus (x3) Dark elemental token to the Strong
column. At the end of every round,
Section 42 1
spawn one normal Night Demon for two
characters, or one elite Night Demon for
Collapsed Atrium : three or four characters, adjacent to altar
You come upon a spacious hall that looks to j .
be the original entryway to the workshop.
The walls are covered in depictions of Altar j is the source of unnatural
technological feats, but the teeth of time 4 darkness. It has 20+L+(2xC) hit points.
have chipped away at them—the colors fade
and the ornamentations crumble. Still, the Any character may forgo a top action
images are enough to evoke something in (discarding one card instead) to PUSH
Cassandra, who gazes upon them with deep boulder h onto pressure plate i .
nostalgia and sorrow. If the pressure plate is occupied, the
boulder cannot be moved onto it.
In addition to this deterioration, a large 78
cave-in has buried half of the room under f
impassable rubble. Broken statues and Section Links :
other ruined art are strewn about. It is not When boulder h occupies pressure
until they glow with a spectral aura that
5 plate i at the end of a round, read
you notice the bones, crushed under the section 93 on page 30.
collapsed ceiling. Angry spirits rise from the
dusty shards, forcing you to put them to rest.
7
Special Rules :
All Living Spirits treat all wall overlays as j
normal obstacles, except they must still obey
the line-of-sight rules outlined previously.
Living Treasure Pressure Rock Wall
Spirit Tile (x1) Plate (x1) (x1)
Section Links :
Whenever any character ends their turn on
pressure plate f while there are no other
characters on tile N1b, read section 05 on
page 3. Large
Rock Wall (x2) Huge Living Night Altar
Rock Wall (x2) Spirit Demon (x1)
Not only that, but you see the Valrath Special Rules : Scenario Goal :
warriors’ numerous scars and a wildness in All Valrath Savages, Trackers, and Xangroth, When all enemies are killed and the Goal
their eyes. The demon blood flows strongly, the Valrath Commander, are allies to you and treasure tile is looted, read section 104 on
and you would be a fool to oppose them. enemies to all other monster types. page 34.
When Dominic sees you, though, the He concentrates on the parchment with a
Section 45 conversation ends abruptly, and he rushes puzzled look on his face. “I have come across
over to greet you. something similar before, but it was only in
Decoding with Dominic : fragments...” He takes the piece of paper and
Entering the Town Records building, you are “Ah, my dear friends. Welcome! I was just starts turning it in all directions, then grabs a
briefly reminded of your first trip here, when talking about you, actually. How can I help?” blank sheet and a quill. Holding it against the
the shelves were bare and only one person light, he looks through the parchment and
even cared about the place. The aisles are You explain about the Vault of Knowledge takes a couple of notes.
now lined with books, and it is hard to find and what was found within, including the
Dominic among the many people perusing strange Aesther writing. = e w
w
e w
r =r w
about. Eventually, however, you catch him = o r
r
o g
a =ag
near the back, conversing with a group about “Well, this vault has me intrigued, but for
the nuances of his work, “The History of now, I’ll take a look at this cipher and see = i t
t
i p
n =np
Gloomhaven.” what I can make of it.” = n m
m
n t
a =t a
these unpleasant experiences are intended— Section Links :
Section 46 some terrible part of the “defensive measures”
against you. There is nothing to do but resign Number Pressure Pressure
Quick Turn : yourself to more bruises. of tokens plate b plate c
Operating the rotational control, you are 4 109 on 57 on
surprised by the speed at which the floor page 35 page 19
flies from beneath you. You lose your footing Special Rules :
3 54 on 70 on
and slam into the nearby wall. Before you can Rotate tile F1a and place tile B3b as shown. page 19 page 23
recover, the rotation stops just as quickly, Open doors 1 .
hurtling you into the opposite wall. The 2 02 on 74 on
whole thing is very unpleasant. When any character ends their turn on page 3 page 25
pressure plate d , remove it from the map, 1 77 on 54 on
As you rub your bruises, you begin to wonder and remove one numbered token next to the page 25 page 19
if perhaps the erratic nature of this rotating round tracker. 0 57 on 109 on
room is not just caused by disrepair. Perhaps page 19 page 35
b
1
d a
1
c
offering it to a flustered Quatryl. “Is this what gizmos in the various heaps. After an hour,
Section 49 you are looking for?” he turns back to you, the device still far from
assembled.
Pieces of an Artifact 3/3 : “Well, now where was that hiding?” the
You feel very satisfied with yourselves, having Quatryl asks, amazed. “I’m sure I would “This may take some time, but you know
acquired all three pieces of the rift device. have spent half the day looking for this, and it’s not going to work anyway,” the tinkerer
They fit together well, but in order to fully some elegant Aesther walks in and just... well, warns. “Not without a massively powerful
connect them to one another, you will need an color me impressed!” He takes the lever from energy source—something bigger than I’ve
assortment of wire and technical knowhow. Cassandra and places it on a different heap. ever seen.”
Luckily, both are in plentiful supply in the “So what brings you to my shop, anyway?”
Mixed District. You find a shop and enter. “Oh, yes,” Cassandra says. “Sorry, that must
You show the tinkerer the pieces of the device, have slipped my mind, but not to worry. I
“Where is that blasted lever?” You hear a explaining how it needs to be assembled. His think we can procure a power source for you
small voice cursing from behind a massive eyes go wide at the intricate mechanisms, and 112 . Please just keep working on the device
pile of scrap. Looking around, you wonder if within a matter of minutes, he has cleared off until we get back.”
maybe you took a wrong turn somewhere. his workbench and is working intently.
New Location :
Cassandra, unfazed, grabs a long, silver You wait patiently in the shop while Cassandra The Bottom of It 112 (E-16)
cylinder and walks around the counter, paces around, idly rearranging gadgets and 17
Section 50 your wishes. In her eagerness, on the brink of
exhaustion, she missed a vital step and lost
Section Links :
Slow Turn : her life. She is not to blame. I blame you.” Number Pressure Pressure
The pressure plate sinks into the floor, and of tokens plate b plate c
the machinery comes back to life. This time, 4 70 on 77 on
however, the movement seems to last ages. Special Rules : page 23 page 25
You lean against the wall with impatience. Rotate tile F1a and place tile B2b as shown. 3 02 on 74 on
Open doors 1 . page 3 page 25
Around you, the stern voice resonates once
again. “Tranquility is one precious thing we do When any character ends their turn on 2 109 on 57 on
not have. The constant assault of supplicants pressure plate f , remove it from the map, page 35 page 19
pleading for the latest results. She worked and remove one numbered token next to the 1 74 on 113 on
day and night to meet your needs and fulfill round tracker. page 25 page 36
0 113 on 54 on
page 36 page 19
c
1
a f
1
b
you realize that this will be the end for you, “I know I am supposed to see the future but
Section 51 as well. Caught up in Cassandra’s fervent what we did back there—it was beyond all
crusade to destroy the corruption, you comprehension. It was miraculous.”
Conclusion (115) : didn’t think about what would happen after.
With the manifestation nearly subdued, Perhaps she didn’t either. You signal the barkeep for a round of drinks
Cassandra yells, “Now! Bring it down!” and sit yourself down with a great sense of
“What are you waiting for?” Cassandra yells satisfaction. But Cassandra’s expression turns
You strike the corruption with everything at you over the cacophony of crashing stone. mournful, and she does not move.
you have left. Its tendrils dissolve away, and She points at a receding portal next to her. “I
the mass of pure darkness at its center lands created it right before the seal was completed, “You have my greatest thanks for everything
on the ground with a heavy thump. Ethereal and it’s closing fast. Hurry!” you have done,” she begins, “but I am afraid
shackles shoot out from the altars, wrapping it is time to part ways. Our futures no longer
around the formless black. Cassandra You sprint forward, bounding across the depend on one another, and I have someone
conjures a net of glowing blue cables, which ever-widening chasms between you and your who has waited far too long for my attention.”
spread over its pulsating surface, linking with escape. Cassandra jumps in, and you are
the chains. right behind her, leaping through at the last With a hesitant flick of her wrist, Cassandra
possible moment. creates one last portal. “Enjoy your drink,”
In a wild attempt to break free, the corruption she says as she steps through.
gathers the last of its power into itself, sucking The universe shifts around you, and suddenly
in its minions until they too are assimilated you find yourself falling face-first onto the You will. Oak bless it, you will.
into the pulsing shadow. wooden, beer-soaked floors of a bar, breaking
several chairs on your way down. Global Achievement :
But it is not enough. The bindings hold. The Severed Ties
mass grows smaller and smaller under the “Right where I found you.” Cassandra’s soft
weight, its power completely sapped. At long voice falls from somewhere above you. You
last, it is finished. roll over and glance around. Indeed, though Rewards :
they are currently wearing expressions of +3 reputation
Your relief, however, is short-lived. The rocks shock and incredulity, you recognize the faces
+1 prosperity
you stand on begin to crumble, cracking and of many Sleeping Lion regulars. Cassandra
falling away into the corrupted realm that extends an arm to help you up. Retire the Aesther Diviner
surrounds you. With this plane Add City and Road Events 83
cut off from everything beyond, “I cannot believe we did it,” she says, smiling. to their respective decks
18
Section 52 “Ah, ha!” laughs Hail, focusing her energies on Special Rules :
the dimensional rift. “She does have thorns! Replace the original order for spawning
The First Portal : And here I thought you an ineffectual tulip.” monsters with the new order of 2 , 3 ,
Hail reaches the first portal and sighs, “There 4 , repeat (starting with 2 ).
are so many of these wretched nuisances. I The portal widens, and through it you spot
have a great many things to do, you know. I the northern shores of the Lost Sea. Several Hail a now moves towards portal 2
can’t spend all day gallivanting about, closing more Lurkers emerge from the icy waters and instead.
hundreds of rifts for some whiny princess.” skitter towards you, but before they can cross
over, the portal collapses in on itself—fizzling
“There’s just the four,” Cassandra replies. into thin air. Section Links :
“Then you’re free to go back to whatever When Hail enters portal 2 , read section 79
vision quest you’re on.” “Never liked those things,” Hail yawns. on page 26.
Moving Walls : Cassandra quickly unravels the scroll and Global Achievement :
Special Rules : browses its contents. It details the Orchid
Flip over the numbered tokens on doors involvement in the founding of Gloomhaven, Knowledge is Power
1 , 2 , 5 , and 7 . and strongly focuses on their supply caravans (If this is the second “Knowledge is
and routes to the city. Additionally listed are Power” achievement gained, read
Move the six iron walls to positions: findings in the ruins beneath Gloomhaven’s section 27 on page 10)
m , q , s , a2 , a4 , and a5 . foundation, political intricacies arising in
the early decades, and raids by the wild Inox
and Vermlings. The account of a caravan Rewards :
carrying something of great importance 5 gold each
especially stands out, as it never arrived at
its destination. +1 reputation
Section 57 :
“Hmm, this is something worth investigating,”
Proceed to section 71 on page 24. Cassandra remarks. “It is a small footnote
19
Section 58 the strange circumstances, and inquire
about her meeting with Naaret.
Section 59
Conclusion (109) : Conclusion (98) :
To calm two forces with so much dark “Hopefully, his words can bring peace to You take a moment to watch the caravel sink
history isn’t exactly child’s play, but you this conflict,” Daimara says. “We must work into Merchant’s Bay, engulfed in fire and
do your best. Eventually, the commanders something out with the Valraths so we smoke. You failed to recover the Record of
return, bringing order to the chaos. Those don’t both destroy ourselves. Your friend the Journey, but at least you got one of them.
still alive mutter about translucent figures in was instrumental in getting us here. I’d have
the fog, inciting them to violence. liked to take him back to White Oak, but he Cassandra quickly unravels the scroll and
was joined by others like him, and though browses its contents. It details the Orchid
“So the corruption continues its influence reluctant, he left with them. Vanished the trade agreements with other races, their
here, as well?” Cassandra says. “I can’t say same way he appeared.” partnership with Quatryls at important
I’m surprised.” ———— hubs, and every delivery they’ve recently
———— Otherwise, read: You approach the two made to Gloomhaven, most of which seem
If “Xangroth’s Aid” (Party) is complete, read: commanders cordially, asking what became to originate from a rather large commercial
“Well, I didn’t think I’d be seeing you blood- of Naaret. “After his speech to us, others of port across the Misty Sea by the name of
thirsty hounds again!” Xangroth laughs as he his kind appeared. We could not hear what Velcyll Harbor. It’s a well-known place to
approaches. He has many more scars than was said, but there was conflict there. He trade not only goods but also information
the last time you saw him. “The years of war followed them away but looked distressed and secrets. Needless to say, it would be wise
have not been kind to me, but they don’t about something.” to venture there and nose about 102 .
seem to have affected you at all!” ————
Always read: “More corrupted Aesthers!” New Location :
You inquire about his meeting with Naaret Cassandra says, clearly upset. “He must Bazaar of Knowledge 102 (M-19)
and he grows solemn. “He opened my eyes have left with them quietly to avoid any
to a whole new way of seeing the world. My bloodshed. Wherever they took him, we will
people must know of their tainted heritage, surely follow, and I have an idea on how to Global Achievement :
so that we can rise above it. As for your do so 113 .”
friend, he left with more of his kind. Didn’t Knowledge is Power
seem too happy about it, though.” New Location : (If this is the second “Knowledge is
———— Power” achievement gained, read
The Lost Thread 113 (H-16) section 27 on page 10)
If “Diamara’s Aid” (Party) is complete, read:
“You again!” The armored Diamara marches
up to you in agitation. “Meddling further in
my affairs? State your business!”
Rewards : Rewards :
10 experience each 5 gold each
You do your best to explain yourself, given “Protective Charm” (Item 052) +1 reputation
Section 60
Seal of Repulsion :
You enter the tunnel, and a lattice of glowing
crystals above your head begins to vibrate at Living Living
a disconcerting frequency. The waves rattle Corpse Spirit
your skull, throwing you off-balance and 2
making everything around you feel slightly
odd. It seems as if even the smallest push
will send you hurtling off into the unknown. Rock Rubble
Column (x1) (x3)
All the vibrations are emanating from a
single point—a glowing white seal of power.
It clearly does not want you to approach.
Special Rules :
Open door 2 (if closed).
20
researcher and then wait for hours while The man then compares his sheet with the
Section 61 messages are relayed back and forth and the one you gave him. “Yes, they are definitely
wheel of bureaucracy slowly turns. the same, although we found much simpler
Decoding with the Vigil : versions of them. We only were able to fully
You generally steer clear of the Void during “So what is it that you want?” A thin man in translate one word so far, but I’d need a copy
your dealings in Gloomhaven. It inevitably a Vigil uniform stares at you as you are finally of this for our records.”
brings back memories of the monstrosity led under heavy guard into a tent near the
within. Today, however, you approach. underground entrance. “Normally, no civilian You agree, and he scribbles a note on your
would be let near this site, but I understand paper and hands it back to you. “Here you
The whole area, though now devoid of any you may have had a hand in neutralizing it, so go. That is really all the help I can offer. Now,
dark power, is cordoned off by the Vigil, who I will extend you this one grace.” please leave us.”
is ostensibly researching the site for further
clues about what happened. The full extent You make up a story about how you ran
of their purpose is unknown, but they must across these Aesther glyphs and then hand Treasury
know more than they are letting on. over a copy of the writing. He grunts in mild
surprise, turning to fish out a paper from a
You petition for an audience with the head giant stack on his desk.
probably: “treasury”
my fingers!” He opens the door wide and, after Cassandra
Section 62 mends his fingers, once again clears off
“Did you give him the device?” Cassandra his workbench. He rummages through
Mechanical Splendor : asks, clearly worried. various piles muttering to himself until he
With the power source in hand, you return lets out a celebratory whoop and holds up
to the tinkerer’s shop, only to find the door “Of course not,” the Quatryl replies, “but that the assembled device. You hand him the
barred tightly. doesn’t help me with my fingers now does it? power source, and it is installed in a matter
Four! That’s half the fingers I got!” of minutes—a glowing core in a series of
“No one here!” a quivering voice responds concentric rings rotating in a complicated
from the other side. “Go away!” “We’re the ones who brought you the artifact but mesmerizing pattern.
to fix,” explains Cassandra. “Let us in, and we
“Surely, you can let us in,” Cassandra replies. will heal your broken bones. Install the power “This should perfectly replicate Bastian’s
“It is the ‘elegant Aesther.’ We have business source we recovered, and this whole mess device,” Cassandra says. “With the necessary
with you.” will be behind you. We will make sure you are safeguards installed, of course, it will allow
not troubled again.” for easier travel across the planes. We should
“Aesthers—nope!” the Quatryl yells. be able to use it to track down where the
“Definitely not opening the door for Aesthers! There is a long pause, and then the door corruption is hiding.”
One came into my shop earlier, looking for cracks open just enough so you can see the
some artifact. Said he was searching every tinkerer staring at you. “Ah, yes, I remember Reward :
tinkerer shop in Gloomhaven, and he’d burn you lot now. Fine. You heal my hands, I’ll
them all down until he found it. I told him I finish the device, and then I hope I never see “Rift Device” (Item 162)
didn’t know anything, and he broke four of another Aesther ever again!”
Place one barrel at each water tile As soon as you finish reading, a bright, clear
f . Starting next round, at the end of every humming sound enters your ears. Your gaze
round, both barrels move two hexes along is drawn upward once again, where the stars
the water tiles towards water tile g . Barrels begin glowing in different colors, highlighting
the various constellations used to track the
passage of time. Those that glow brightest
2 match the ones you were born under. As
their light grows more intense, you feel an
immense amount of energy flow through
your body, filling you with newfound power.
f f
With newfound resolve, you leave the tower
and seal the door behind you forever.
e Party Achievement :
e Beauty in Freedom
e
e Rewards :
Living Living Treasure 15 gold each
Bones Corpse Tile (x1)
1 each
All characters may add one new card of
their class to their active card pool. The
card selected must have a level equal to or
Dark Barrel Rock Water less than the character’s level minus 2.
Corridor (x4) (x2) Column (x1) (x15)
hunter. Know your role, fools, and flee my and heals half its maximum hit point value
Section 66 wrath!” (rounded up). It is now considered to have
Shield 1 and adds +1 Attack to all its
Sardonic Smile : attacks. The Husk still cannot be reduced
With a wicked laugh, the Husk disappears Special Rules : below 1 hit point.
from in front of you, reappearing elsewhere Open doors 1 (if closed) and read section
down the alley. Most of its scars are gone, but 67 on the next page (if unread).
the patronizing grin remains. Section Links :
“Poor, delusional prey—they still Teleport the Husk to b (or the closest If the Husk is ever reduced to 1 hit point
think they can bring down the empty hex). It removes all negative conditions again, read section 128 on page 40.
22
Section Links :
Section 67 A fork in the alley opens to three different
routes to the gatehouse at the city’s entrance. The first time any character opens a door:
Branching Alleyway : To your left, a path leads through a narrow 2 , read section 81 on page 27.
back lane, all the way around the block. The 3 , read section 106 on page 35.
road in the middle seems to be obstructed,
2 but there might be a way to pass. The most
direct route, however, is the one to your right,
which goes through an old, overgrown park.
The location is infamous for being a host to
the night activities of quite ruthless criminal Fountain Wall
elements. (x1) Section (x1)
d
Section Links :
c When any character opens door 4 , read
section 132 on page 41 (if unread).
Special Rules :
All characters recover all their discarded cards
and up to three cards from their lost pile. Set
up the characters on the starting spaces, and
place all active character summons in empty
hexes closest to their owner.
“Don’t,” Hail cuts her off. “I don’t have the “Just one more left,” Cassandra says Scenario Goal :
energy to argue, and I certainly don’t want reassuringly, but Hail remains silent. When Hail enters portal 4 , read section 102
your apologies. Just let me do my job.” on page 33.
28
Section 87 Section 88
Elemental Storm : Conclusion (105) :
The moment you take your hand off the Killing those abominations was no easy
last resonator, the room bursts into chaos. feat, but you prevailed in the end. You begin
Elements shoot wildly around the room. to inspect the grounds, hoping to ascertain
Something has gone horribly wrong. what sort of influence the corruption
might have had over this cult. Maybe you
Boulders fall from the ceiling, traps spring
up from the floor, and water begins can even scrounge up some details on the
flooding in from holes in the walls. You mysterious Aesther who disappeared.
are assaulted by a cacophony of noises,
blinding lights, and a mix of sweltering Rummaging about, you stumble on an
heat and freezing gales. A storm rages, alchemical formula for a vaccine to prevent
battering you ceaselessly. the effects you first witnessed back in the
Sekhem Gardens. Regrettably, for those
already corrupted, it will do no good.
Special Rules :
All figures suffer 3 damage and gain “At least it will help us avoid any similar
CURSE , MUDDLE , POISON , attempts to come,” Cassandra states. “We
DISARM , and WOUND . can drop it off at the University, but I fear
there’s not much else here. We may have
Place boulders, traps, and water tiles as only managed to put even larger targets on
shown. our backs 111 .”
If any figure occupies a hex where a boulder New Location :
is placed, they suffer trap damage and move
to the closest empty hex. The Shackles Loosen 111 (B-18)
Damage Water Boulder
If any figure occupies a hex where a trap is Trap (x6) (x6) (x4)
placed, they immediately spring the trap. Reward :
“Major Antidote” design (Item 154)
Special Rules :
Open door 1 . 3
Spawn one normal Rending Drake at k
(see page 10). Additionally, spawn one
normal Rending Drake for three characters
or one elite Rending Drake for Living Night Altar Vermling Vermling Pressure
four characters at m .
30 Spirit Demon (x1) Scout Shaman Plate (x1)
Section 94
Seal of Reanimation :
You move into the tunnel and are awed
by the crystalline array of densely packed a
filaments above you, all converging upon a
single point—a glowing white seal of power.
The seal pulses with an eerie light, reacting
to your presence, and shortly thereafter you
hear the moaning of the undead. Spirits
coalesce and corpses claw their way up from
the ground. This seal seems to be animating
these creatures to protect itself.
Special Rules :
Open door 1 (if closed). Living Living
Corpse Spirit 1
Until the seal a in this room is destroyed,
when any monster in this room is killed,
place that monster next to the round tracker
near the number three rounds from when it Rock Rubble
was killed. Column (x1) (x3)
At the end of every round, spawn any
monsters next to the current round number,
adjacent to the seal a in this room.
Section 95
The Horde’s Kitchen :
You shrink back, surprised by the number of
Section 96 Vermlings populating this area. A plethora of
Haunted Treasury : different animal carcasses are piled up on the
table in the back, giving you the impression
Unexpectedly, you find yourself in a you’ve found the kitchen.
chamber that was once surely grand.
Broken glass containers and splintered The cooks hack away at the meat with vigor,
wooden chests hint that this was a
chopping flesh and bone with serrated
treasury, now looted to its bare bones. The
floor is covered in shards of carved stone, 90 cleavers. Others sort through wild berries
relics, and glints of metal and crystal. and mushrooms, but all activities stop when
Shreds of once-beautiful tapestries dangle you enter the room. The Vermlings grab
from the walls, bringing spots of color to their knives and shake them menacingly in
an otherwise depressing scene. your direction, squeaking wildly.
Special Rules :
All Living Spirits treat all wall overlays Living Treasure Rock Wall (x2) g
as normal obstacles, except they must Spirit Tile (x1)
still obey the line-of-sight rules outlined
previously.
Large Huge
Rock Wall (x1) Vermling Pressure
Rock Wall (x2) Scout Plate (x1) 31
“Ah, welcome!” he says. “I am Demitri. I was I will reach out to some of my contacts in
Section 97 expecting you. Take a seat, make yourselves the Capital and see what I can find out. We
comfortable.” should also discuss, of course, what you can
Decoding in the Merchant’s Guild : do for the guild in return.”
The grand opulence of the Merchant’s Guild You sit in fine leather chairs, and Demitri
is both alluring and incredibly off-putting. All sets a platter of exotic fruits in front of you. You come to an agreement to escort their
of the luxurious tapestries, gold statues, and “So I hear you need a favor. I am happy to do next expedition, and he promises to get back
wait staff dressed in tailored purple suits— whatever I can to help those who have done to you as soon as he knows something. Days
it’s like they’re rubbing their wealth in your so many great things for the city.” later, a messenger arrives with a note. Inside,
face. But still, you can’t help but think how some of the characters of the text have been
nice it would be to live here. Maybe you’d like Between savoring delicious bites of food, you circled and translated.
to own some tapestries... take your time explaining the Aesther text
found in the Vault of Knowledge. Demitri o = y o
y = uh
h
u
You are led into a private office where a thin listens closely and with great interest. = a v
v
a = df
f
d
man stands up from his desk and comes
forward to greet you. His appearance is rather “I tell you what—I think I may be able to help.
= c o
o
c e = le
l
inconspicuous, but still neat and cultivated. If you can leave a copy of this text with me, = h o
o
h = ed
d
e
Section 98 creating transdimensional wards to make “I am sorry, Hail,” Cassandra says. “That was
sure you aren’t followed. not my intention, but fighting those assassins
Conclusion (114) : has given me more insight into combating
Hail snatches up an odd contraption from “So how long had you known they were after the corruption itself. I expect this will be over
one of the cabinet drawers. It looks roughly me before you decided to show up?” asks soon, if that is any consolation.”
like a telescope, but its thinner end sprouts Hail, staring coldly at Cassandra. She inhales
several antennae with different gemstones at sharply as the apothecary pours disinfectant “It isn’t,” Hail retorts, but you catch a faint
their tips. She twists the various interlocking on her shoulder wound. smile flash across her face.
tubes at its center in a specific way, and a
sudden shock wave blasts through the entire “We need to take every opportunity we can to
building. weaken the corruption’s forces,” Cassandra New Location :
says. “I wasn’t expecting such an elaborate
Future Uncertain 115 (H-16)
Without hesitation, Cassandra motions as trap, of course, but it all worked out in the
she did before, but this time a rift appears. end.”
You help Hail through, and within a matter Reward :
of seconds, you are all standing in an “Oh, you call this working out?” Hail asks in
Party Boon:
apothecary’s shop. a raised voice. “Because I call almost dying Additional costs of enhancing
and having my home half-destroyed pretty an ability card based on
The Savvas within is startled initially, but far from working out. So next time you’re the level of the card are now
when it sees Hail’s wounds, it immediately thinking about using me as bait for your little reduced by 5 gold per level.
moves to help, while Cassandra works on crusade, do me a favor and don’t!”
a a
Section 101 are already en route, so we’ll need to be When revealing monster ability cards, reveal
subtle but efficient in our intervention. Do one for each commander from the boss deck.
Getting Both Records : not take either commander lightly, and pick
Assessing the battlefield, you decide it may your battles carefully.” When Xangroth or Diamara are killed, they
be possible to use both sides against each drop a Goal treasure tile instead of a money
other to gain control of both journals. token.
Xangroth, the Valrath commander, has taken Special Rules :
a more advantageous position by retreating All Valrath Savages, Trackers, and Xangroth, Track the number of rounds throughout the
into a nearby cave, from which he wields his the Valrath Commander, are allies to each scenario. At the end of the fifteenth round,
great bow with deadly aim. While Diamara, other and enemies to you and all other the scenario is lost.
the human commander, sets to rousing her monster types.
troops out in the open, swinging a two-
handed axe with reckless abandon. All City Guards, Archers, and Diamara, the Scenario Goal :
Human Commander, are allies to each other When all enemies are killed and both Goal
“It’s important that we get both diaries in and enemies to you and all other monster treasure tiles are looted, read section 120 on
time,” Cassandra advises. “Reinforcements types. page 38.
weakly. “Point me at them. I’m ready to go.”she pauses and closes her eyes. “We’ll have
Section 102 to be discrete, so as not to stir up too much
“You’ve done enough for the day,” Cassandra unwanted attention... 111 ”
Conclusion (104) : says.
The last planar chasm widens and reveals a New Location :
bleak landscape full of insect swarms. They “Yeah, I probably have...” Hail sits herself in
gather and move closer, but the portal cracks The Shackles Loosen 111 (B-18)
a rickety bench and remains silent for some
and shatters like a broken mirror before they time. “Cassandra, I am not yet ready to
reach you. forgive you, but still, I understand the dire Party Achievement :
importance of your quest. We must neutralize
Hail collapses, completely exhausted. The this threat before it can orchestrate new wars Dimensional Equilibrium
whole area begins to rumble and close in on among the races. I fear it will not be satisfied
itself now that the rifts are no longer there until the world lies in ruin and every speck of Reward :
to sustain the larger scar. Cassandra quickly life is eradicated. I will be here to help in any
opens a portal, and you all escape back to the way I can.” “Major Mana Potion” (Item 048)
drab decay of the Crooked Bone.
Cassandra nods. “There are still more
“Just a few hundred left, right?” Hail jokes resources we need, but—” As if interrupted,
33
Section 103 Special Rules : All thorns and water hexes are considered
All characters recover all their discarded both difficult and hazardous terrain.
The Thorns of Hate : cards and up to two cards from their lost pile.
The climb continues, and with it, more white Set up the characters on the starting spaces,
words upon the wall. and place all active character summons in Section Links :
empty hexes closest to their owner. When all characters have ascended stairs
“What Elham ruled over turned against him. 3 , remove everything from the map and
Fueled by resentment and hatred, everything read section 84 on page 28.
within became warped and dangerous,
attacking their jailer at every opportunity.
And so, Elham fled the thorns of his flowers,
not away from his tower, but upward.”
you want off their dead commander, so long In its pages, you find suspicious reports of
Section 104 as I get her head!” meetings with cloaked figures said to be “half
here, half elsewhere.”
Conclusion (108) : You recoil at this declaration, and he laughs
With the entire human army destroyed, again. At least he seems happy. You think “No…” Cassandra whispers in confusion.
Xangroth approaches you, a disconcerting briefly about what it would be like to go “Could the entire war have been orchestrated
smile upon his face. He eyes your party up against the maniac in combat, and you are by corrupted Aesthers?”
and down, possibly deciding whether to satisfied with your decision to join his side
thank you or kill you. He finally settles on the of the fight. Party Achievement :
former. Xangroth’s Aid
You take Diamara’s armor, along with her
“Ha, well, that was an interesting turn of journal, and then make a quick exit before
events!” he bellows. “Do not misunderstand things get too grisly. Cassandra creates a rift Reward :
me—this victory was mine alone, but if you to return you to your own time, where you
want your share of the spoils, loot whatever pore through the diary, looking for clues. “Curseward Armor” (Item 155)
Special Rules :
Open door 1 . All Oozes are enemies to
you and all other monster types. Ooze
Credits
EXPANSION DESIGN: Marcel Cwertetschka
GAME DESIGN AND DEVELOPMENT: Isaac Childres
GRAPHIC DESIGN: Josh McDowell, Isaac Childres, Marcel Cwertetschka
ART: Alexandr Elichev, Josh McDowell
SCULPTING: Tom Mason
EDITING: Isaac Childres, Mathew G. Somers, James Patton, Jonathan Mathews
STORY: Marcel Cwertetschka
MONSTER AI REFERENCE: Guido Hansen
EXPANSION PLAYTESTERS: Isabella Mattasits, Tamo Fey, Dominik Goldnagl, Erik Stuible, Judith Stuible,
Sebastian Brunsch, Isaac Childres, Timothy Fiscus, Nicole Fiscus, Greg Smith, Jan Witt, Patricia Wouterse,
Kolja Hartmann, Marcel Kaufmann, Henning Knoff, Inga Knoff, Michael Bennett, Patrick Rose, Amy Rose,
Martin Jenner, Zane Gunton, Rob Watkins, Tom Lehmann, Jennie Mattila, Lynn Mattila, Nickolas Skeen,
Marcus Wong, Vincent Wong, Alfred McNair, Stephan Close, Stina Close, Mirko Mahovic, Jason Moulenbelt,
Jason Williams, Christopher Dickey, Robert Miles, Terry Montgomery, Daniel Keltner
SPECIAL THANKS TO:
Isaac Childres for giving me the opportunity to bring my ideas to life.
Mathew G. Somers and James Patton for helping me with my first design project and being awesome editors.
Isabella Mattasits for being a supportive partner during endless hours of design work and play testing.
Tamo Fey and Dominik Goldnagel for enduring over 600 hours of Gloomhaven with us, still having a blast
with it, and providing tons of creative input.
Vinay Baliga, Anthony Hanses, Tamo Fey, Timothy Fiscus, Jonathan Mathews, and Isabella Mattasits for
contributing their event card ideas.
42
Treasure Index
Do not read this information except to reference the contents of specific
numbered treasure tiles that have been looted
76: Suffer 3 damage, gain 87: Suffer 2 damage, gain
WOUND and 10 gold CURSE and 15 gold