Ercurial: INT CHA CHA AGI INT INT LOG LOG

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MERCURIAL

NAME: Jessie Bessiker as "Mercurial"


PLAYER: Mercurial
METATYPE: Human (None) AGE: 27
SEX: Male HEIGHT: 5'7" WEIGHT: 143 lbs.
HAIR: Brown EYES: Brown SKIN: Fair
STREET CRED: 0 NOTORIETY: 0 PUBLIC 0
AWARENESS:
COMPOSURE: 10 JUDGE 10 MEMORY: 11
INTENTIONS:
LIFT/CARRY: 4 LIFT/CARRY 15 kg / 10 kg PRIMARY ARM: Right
WEIGHT:
MOVEMENT: 4/8 (2m/hit) SWIM: 1.5 (1m/hit)
NUYEN: 499¥ KARMA: 1 CAREER KARMA: 0

PHYSICAL ATTRIBUTES MENTAL ATTRIBUTES SPECIAL ATTRIBUTES INITIATIVE


BODY: 3 CHARISMA: 5 EDGE: 5 INITIATIVE: 7 +1D6

AGILITY: 2 INTUITION: 5 CURRENT EDGE POINTS: ASTRAL INITIATIVE: 10


+3D6

REACTION: 2 LOGIC: 6 ESSENCE: 6.00 RIGGER INITIATIVE: 7


+1D6

STRENGTH: 1 WILLPOWER: 5 MAGIC: 6 MATRIX AR: 7 +1D6


MATRIX COLD: 6 +3D6
CURRENT FORM: MATRIX HOT: 6 +4D6

PHYSICAL LIMIT: 3 MENTAL LIMIT: 8 SOCIAL LIMIT: 7 ASTRAL LIMIT: 8


Audio Enhancement [+1] (Only for Ballistic Mask [+1] (Only for Intimidation,
Perception (Hearing)) Must be visible)
Medkit [+6] (Only for First Aid and
Medicine)

ACTIVE SKILLS ACTIVE SKILLS KNOWLEDGE SKILLS


SKILL RTG POOL SKILL RTG POOL SKILL RTG POOL
Assensing INT 6 11 Leadership CHA 2 7 English INT Native
(Astral Signatures +2) Negotiation CHA 2 7 Magical Theory (Academic) LOG 5 11
Binding MAG 6 12 Automatics AGI 1 3 History LOG 4 10
(Spirits of Earth +2) (20th Century +2)
Perception INT 1 6
Counterspelling MAG +2 6 14 (Visual +2) Politics LOG 4 10
Spellcasting MAG 6 12 Sneaking AGI 1 3 (Leftist +2)
(Manipulation +2) (Astral +2) Gaming INT 3 8
Summoning MAG 6 12 * Influence 2 Japanese INT 3 8
(Spirits of Earth +2)
Police Procedures (Street) INT 3 8
Etiquette CHA 2 7
Sprawl Life INT 3 8
(Squats +2)
Economics LOG 2 8
Street Gangs: Seattle INT 2 7
Neo-Classical Music INT 1 6

QUALITY PHYSICAL DAMAGE


College Education RF 145 STUN DAMAGE TRACK
TRACK
Favored (Specific Target, Fanatic): Anarchists CA 152
Focused Concentration SR5 74
Magician SR5 69 -1 -1
Mentor Spirit: The Adversary SR5 76
Networker NF 177 -2 -2
Phobia (Common, Moderate): Insects RF 157
Prejudiced (Specific, Radical): Law Enforcement SR5 82 -3 -3
School of Hard Knocks RF 149
Down OVR OVR Down

OVR Dead Natural Recovery Pool (1


hour): 8
Natural Recovery Pool (1
day): 6
RESISTANCE POOL RESISTANCE - SPELLS POOL
Radiation 8 Direct, Mana 5
Judge Intentions 10 Combat Spells Direct, Physical 3
Indirect, Defense 7
RESISTANCE - DAMAGE TYPE STUN PHYSICAL
Detection Spells 11
Damage 17 17
Decrease Attribute - Body 8
Fire 17 17
Decrease Attribute - Agility 7
Cold 17 17
Decrease Attribute - Reaction 7
Electricity 17 17
Decrease Attribute - Strength 6
Acid 17 17 Health Spells
Decrease Attribute - Charisma 10
Falling 17 17
Decrease Attribute - Intuition 10
Fatigue 8
Decrease Attribute - Logic 11
Sonic 5
Decrease Attribute - Willpower 10
RESISTANCE - TOXINS AND CONTACT INGESTION INHALATION INJECTION Mana 11
PATHOGENS Illusion Spells
Physical 11
Toxin 8 8 Immune 8 Mental 11
Pathogen 8 8 Immune 8 Manipulation Spells
Physical 4
RESISTANCE - ADDICTION NOT ADDICTED YET ALREADY ADDICTED
Physiological 8 8
Psychological 11 11

ARMOR VALUE EQUIPPED


Armor Clothing 6 ** SR5 437
Armor Jacket 12 ** SR5 437
Ballistic Mask +2 ** RG 74
Gas Mask
Total of equipped single highest armor and accessories 14

WEAPON POOL ACCURACY DAMAGE AP MODE RC AMMO [LOADED]


Steyr TMP 3 4 (5) 7P - SA/BF/FA 2 30(c) SR5 427
RANGE S M L E
Machine Pistols 0-5 6-15 16-30 31-50
Laser Sight

WEAPON POOL ACCURACY DAMAGE AP REACH


Survival Knife 1 5 3P -1 0 SR5 422
Survival Knife Bonuses; Survival Knife Wireless Bonuses;
Unarmed Attack 1 3 1S - 0 SR5 132

NAME RTG QTY NAME RTG QTY NAME RTG QTY


Ammo: Regular Ammo (Machine - 60 SR5 434 Earbuds 3 1 SR5 445 Slap Patch, Stim Patch 6 1 SR5 451
Pistols) Audio Enhancement rating 1, Select Sound Filter rating Slap Patch, Trauma Patch - 1 SR5 451
AR Gloves - 1 SR5 439 1 ×2; Standard Tags - 10 SR5 440
Certified Credstick, Silver - 1 SR5 442 Fake SIN (Mara Rigan - UCAS) 4 1 SR5 442 Stealth Tags - 10 SR5 440
Certified Credstick, Standard - 5 SR5 442 Fake License rating 4 (Firearms License) , Fake License
rating 4 (Concealed Carry Permit) , Fake License rating
4 (Driver's License) , Fake License rating 4 (Mage
License) ;
Glasses 4 1 SR5 443
Flare Compensation, Image Link, Low Light, Vision
Magnification;
Medkit 6 1 SR5 450

DEVICE CATEGORY RATING ATTACK SLEAZE DATA PROC. FIREWALL


Meta Link Commlinks 1 0 0 1 1 SR5 438
Commlink Functionality with Camera, Micro, Chip Player, Credstick Reader, Earbuds 1, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and
Water-Resistant Case, Touchscreen Display;
Renraku Sensei Commlinks 3 0 0 3 3 SR5 438
Commlink Functionality with Camera, Micro, Chip Player, Credstick Reader, Earbuds 1, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and
Water-Resistant Case, Touchscreen Display;

VEHICLE HANDLING ACCEL SPEED PILOT BODY ARMOR SENSOR CM SEATS DEVICE
Dodge Scoot (Scooter) 4/3 1 3 1 4 4 1 14 1 1 SR5 462
Improved Economy
Sensor Array Rating 2

LIFESTYLE LEVEL COST DURATION


Communal Squat in Prairie Ridge, Puyallup Squatter 700¥ 1 Month SR5 369
Grid Subscription (Public Grid);

TRADITION DRAIN COMBAT SPIRIT DETECTION HEALTH SPIRIT ILLUSION MANIPULATION


SPIRIT SPIRIT SPIRIT
Hermetic Materialization WIL + LOG (11) Spirit of Fire Spirit of Air Spirit of Man Spirit of Water Spirit of Earth SR5 279
SPELL TYPE RANGE DAMAGE DURATION DRAIN DV
Combat Spells
Ball Lightning P Line of Sight (Area) 0P Instantaneous F-1 Indirect SR5 284
Stunbolt M Line of Sight 0S Instantaneous F-3 Direct SR5 284
Detection Spells
Mind Probe M Touch - Sustained F Active SR5 287
Health Spells
Heal M Touch - Permanent F-4 Essence SR5 288
Increase Reflexes P Touch - Sustained F Essence SR5 288
Illusion Spells
Improved Invisibility P Line of Sight - Sustained F-1 Realistic SR5 291
Manipulation Spells
Influence M Line of Sight - Permanent F-1 Mental SR5 293
Levitate P Line of Sight - Sustained F-2 Physical SR5 293
Mana Barrier M Line of Sight (Area) - Sustained F-2 Environmental SR5 294
Rewind M Line of Sight - Permanent F Mental CA 153

CONTACT LOCATION ARCHETYPE CONNECTION LOYALTY


Hazel Boer Puyallup Street Doc 1 6
Metatype: Ork
Sex: Female
Age: Young
Preferred Barter (Profession Items)
Payment
Method:
Hobbies/Vice: Animals (Paracritters)
Personal Life: In Relationship
Type: Support
Hazel is Merc's polyamorous girlfriend and a former biotechnologist now working as a street doc. The two met when Mercurial ended up on her operating table after a gang
skirmish. They hit it off quickly and soon became lovers.

Hazel is socially shy and keeps to herself around strangers, but is warm and dedicated to those close to her. She is fond of animals and paracritters of all kinds, and she
can go on about microbiology for hours if not stopped.
Network Placeholder 1 2
Prof. Alberto Reyes Pacific University, Fort Lewis Hermetic Academic 3 4
Metatype: Human
Sex: Male
Age: Old
Hobbies/Vice: Entertainment (Artwork)
Personal Life: Divorced
Professor Reyes lectures on hermetic magic at Pacific University. Little do his students know, he secretly holds Neo-Anarchist sympathies and keeps contact with anarchist
groups all over Seattle. He was introduced to Mercurial when the young mage joined the Puyallup commune and it was Reyes who gave Mercurial most of their formal
education on the practice of magic.

The Professor maintains a straight-laced persona, but beneath that is the revolutionary heart of a firebrand, disgusted with the oppressive reality of the world and eager to
see it destroyed.
Raymund Harker Prairie Ridge, Puyallup Fixer 4 3
Metatype: Dwarf
Sex: Male
Age: Middle-Aged
Type: Networking
Raymund is the 'guy who knows a guy' of Mercurial's commune, with a variety of personal and casual contacts throughout Seattle. They met shortly after Mercurial moved
to Seattle, about a decade ago.

He's a jovial, boisterous fellow with a personality far larger than his dwarven stature. He's always quick with a joke and a laugh.

Concept
Support Mage, Secondary Face

Background
Jessie was born in the Kingdom of Hawaii to Renraku wageslaves they would rather never talk about, or to, ever again. Jessie was raised with the intent of following in their
parents footsteps to be a loyal and diligent employee, but as luck would have it they Awakened in their teen years and began hearing the whispers of the Adversary, stoking the
fires of youthful rebellion to new heights.
The family visited Seattle on a temporary assignment when Jessie was 17. The young mage used the opportunity to run away from the oppressive corporate lifestyle and, with
the Adversary's guidance, fell in with a group of anarchists squatting in crime-ridden Puyallup. They have lived with their found family ever since, reading up on Marx and
Kropotkin, studying magic, and learning how to survive on the street. Once they felt ready, they set out to run the shadows hoping to earn some real money and maybe do some
damage to the corps.

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