Worldbuilding Wizardry: by Pat Hauldren
Worldbuilding Wizardry: by Pat Hauldren
Worldbuilding Wizardry: by Pat Hauldren
By Pat Hauldren
www.pathauldren.net
[email protected]
(This booklet assumes worldbuilders are of the Paranormal-to-Speculative Fiction genres. If you are not,
please do not be offended. This booklet began as an online class for Paranormal and Speculative Fiction
authors and has grown and now hopes to help all genre writers understand the basics of worldbuilding.)
Bottom Up........................................................................................................................................... 32
Remember .............................................................................................................................................. 33
READING 3: Geographical Mythology ......................................................................................................... 36
DISCUSSION Reading 3 ............................................................................................................................ 36
DISCUSSION Lesson 3 .............................................................................................................................. 37
READING 4 OTHER WORLDBUILDING TECHNOLOGICAL ELEMENTS TO CONSIDER ................................... 39
LESSON 4 MAKING IT WORK ....................................................................................................................... 42
PRE-PLANNING WORLDBUILDING .......................................................................................................... 42
Maps and World Pre-Plan Sheet A.......................................................................................................... 44
Maps and World Pre-Plan B .................................................................................................................... 45
RESOURCES ................................................................................................................................................. 46
Links on the web ..................................................................................................................................... 46
Books ....................................................................................................................................................... 46
ABOUT THE AUTHOR................................................................................................................................... 47
What is worldbuilding?
The question almost answers itself, doesn’t it? Worldbuilding is building worlds. Sounds so simple. And
in a way it is, simple, but easy? Well, that’s
where this class comes in.
What do you think worldbuilding is?
That answer will probably depend on what
you are currently working on and what genre
you are writing in.
If you are writing a Western, for instance,
our world probably consists of the “wild
west” or at least, it is west of the Mississippi.
But a western-styled mixed genre story
doesn’t have to stop there. There are
Westerns in space, Westerns in other
countries, Westerns can be anywhere
because -- what makes a story a Western or
Western-styled story?
Aye, there’s the rub.
What makes a story a Western? Or a
Romance, Science Fiction, Fantasy,
Paranormal, Mystery, Detective/Crime, Christian Fiction, Horror, and so on?
That list is a list of genres and to worldbuild, we need to understand our genre.
So now is the time to ask,
Genre?
In what genre do you write?
(Notice, I purposely worded the question so there was no dangling participle. I get kudos for this because,
as a native Texan, we glorify not only in long, multi-syllable words, but dangling anything with a drawl
just tickles our pickle. )
There are a few things that even I can deduce just because you are taking this class or reading this book.
For instance, I can deduce that 1. You are a writer. Tadaaa! LOL and 2. You are writing in a genre that
requires some kind of worldbuilding. Tadaa daaa! And 3. You’re not an expert at worldbuilding. Tadaa
daa daa! (Unless, of course, you are either 1. A workshop addict like me or 2. You sadistically show off
your talents in which case, I will get the $$ for teaching this class while I sit back and let you ramble .)
By the way, I’m no expert either. However, I’ve done a lot of worldbuilding over the years (we won’t say
how many, except that I played D&D in the days when the Dungeon Manual was a stapled brochure with
a gray cover. Yes, that far back in the day LOL) and so I want to share what I’ve learned, what others
have learned, and what you have learned (so I can learn it) and voila! We have a class on worldbuilding.
So let’s find out a bit where we all stand in our current manuscript and what our individual and
collective needs will be.
four fundamental states of matter (liquid, gas, plasma, solid). We could think genres as
states of story, because each genre’s elements are essential elements.
Venn Diagram
Remember playing with Venn Diagrams in school? Some of you might remember, the rest of us either
never heard of them or like me, was allergic to math.
A Venn diagram is a great method to help us with learning math, but also, to learn just about anything.
It’s a tool we can use to help us with our story, especially in learning genre elements.
In the images above, we have some stuff labeled “A” and some stuff labeled “B” and then when we stick
some of both of those stuffs together, we get some new stuff and here they have used the
mathematical nomenclature: A ┌┐B which reads as “A intersects B.”
OK, that’s enough math. I think I’m starting to break out in hives.
What if we thought of these circles as genres? “A” could be Science Fiction (SF) and
“B” could be Western and the intersection of SF and Western would be genre
bleedover, where they blend together and share some stuff (your story perhaps)
yet still remain who they are outside that intersection.
If you picture these circles as genres and where they overlap as the bleedover, you
can probably tell that if they bleedover too much, they no longer remain who they
were originally.
If we blend “A’s Science Fiction” and “B’s Western” elements together totally, it’s no longer just “A” or
just “B,” but something new, “AB” or, as I like to call it, “A B Normal” or “Abby Normal.” (And you only
get THAT joke if you like the movie Young Frankenstein by Mel Brooks starring Peter Boyle, Gene Wilder,
and Terri Garr.)
Fantasy + Romance = ?
What do we get when we merge the Fantasy genre with the Romance genre?
Fantasy Romance
?
Fromance? Or Rantasy?
That blend can be called “Fantasy Romance”, “Romantic Fantasy,” “Fantasy with Romantic elements,” or
it can be called “Paranormal Romance” or just “Paranormal.”
Back in the day, when I began reading genre fiction, there wasn’t such a thing as “Paranormal” fiction of
any kind. There were paranormal nonfiction topics, but for fiction, the Fantasy elements blending with
Romance and making its own genre didn’t exist. Back in the day, it was much easier to determine genre
also. Genre marketing for literature had just begun to be defined in the 60s. Bookstores didn’t always
separate genres, which can be both good and bad for authors, but genre definitions as well as the
writing of genre literature has developed quite a bit and is still developing as a growing, evolving entity
of categorizing and marketing stories (of which we as authors have little control).
Screenwriting instructor
Robert McKee defines
genre conventions as the
"specific settings, roles, events, and
values that define individual genres
and their subgenres."
Field trip! And you don't even need your Mom's signature. Go to your local big chain bookstore. Note
where certain genres and subgenres are shelved.
YA/TEEN
ROMANCE/PARANORMAL
1. In the Romance/Paranormal section of your bookstore.... how many Paranormal books in your
sampling have male protags? (MAIN protag, not love interest 2nd place) Your sampling might be
somewhere around 20 or more books. Don't mince it.
2. Where is the Paranormal romance section located in your bookstore? Is it next to the Romance
section? Is it integrated into the Romance section? (which will make it difficult to do the previous
question) Is it near a main aisle or hidden in a corner? Why? Popularity will determine where the
bookstore locates a particular genre—whether it’s hidden or up front near the door or centered in the
store.
1. Where is your SF section located in your bookstore? hidden away or on or near a main aisle?
2. Does it have a place for new SF where they turn the books with the cover face out?
3. Take a sample of SF/F/Etc. books, noting which were SF, which were Fantasy, and so on. Note which
had male protags and which had female protags (for multiple protags like Game of Thrones, toss it back
4. What age (approximately) was the protag? -17, 18-29, 30-39, 40-49, 50+
1. Look at the NY Times Bestseller list for Friday, or Saturday, or Sunday. How many of the top 20
books are:
1. YA
2. YA Paranormal or SF
3. SF or Fantasy (NOT Paranormal/Romance)
2. Make a list for 1. Hardback, 2. Paperback (mass), 3. eBook (if it's available)
(If one of the given genres isn’t the genre you are currently writing in, do #1 & #2 for your current
genre.)
3. Which genre(s) are the most popular?
4. Are you writing in the most popular genres? (If not, why not? )
5. How can you get on the NY Times Bestseller list? (Let’s work on our Worldbuilding and get
there!)
NOTE: Please read 2 files: David Farland’s “Audience Analysis Parts 1 & 2” and his “Analyzing
Your Novel’s Audience” found on my website under RESOURCES.
Big or little?
Before we can build our world, we must know more about our story. We
need to know how big or little to build our world.
Little worldbuilding is when the planet our story is on is Earth. Having our home planet in the story as
the only planet in the story allows us a lot of “given.”
Remember geometry?
GIVEN: A union B
PROVE: A union B intersects C
Big worldbuilding is when we have to start from scratch and create our world/s, perhaps even the
entire universe!
Most of us, however, won’t be creating an entirely new set of physics, so, let’s assume that most of our
known 21st century physics are still the physics of our world, and we can change some of it at times and
call it “magic” (or perhaps “new physics” or “Fantasy” or “soft Science Fiction”).
Does that allow you to consider how long “big worldbuilding” might
take? And how much work it might be?
Ah, but, we might really enjoy that part of our story process, and that’s
OK (I do, too, though not the cooking part, just the worldbuilding part).
So, little worldbuilding is keeping not only our own physics laws but
also our own planet in all its oval glory. Big worldbuilding is where
maybe our own homegrown Earth is there, or maybe not, but we have something new to work with on a
planetary scale.
So, even without finalizing our specific genre, we know whether we’re going keep our home planet or go
“new and improved.”
Some of you are writing “Urban Fantasy” some are writing “Space Opera”
and some “Paranormal,” some are writing “Historical Fantasy,” some are
writing “Science Fiction” and many other genres and subgenres. There are
some genres where little worldbuilding is used and some for big, and
some in-between. So let’s look a bit more about genre elements.
Genre elements
Each genre has certain elements in it that without those elements, it wouldn’t be a genre anymore.
(Remember, we talked about the element water?).
For most of us, there are two basic divisions of story genre that we need to talk about: Science Fiction &
Fantasy and Romance & Paranormal.
Time travel, alternate history, military SF, superhuman, apocalyptic, space opera, space western,
feminist SF, Steampunk, etc.
2. Fantasy
iii
While Science Fiction deals with things that have or might
happen, Fantasy deals with things that have never actually
happened or things that will never actually happen. Science
Fiction deals more with a reality that might be possible,
whether in the future or past, while Fantasy deals with a reality
that has never been nor ever will be possible.
For instance, we might go to Mars, and we might visit other
planets, but we will never meet an elf or watch a tree walk. We
might someday be able to time travel back to our past and meet Napoleon, but we will never travel to
Astapor and meet Daenerys Targaryen iv.
According to Wikipedia,
“Fantasy is a genre of fiction that commonly uses magic and
other supernatural phenomena as a primary plot element, theme, or setting. Many
works within the genre take place in imaginary worlds where magic is common.
Fantasy is generally distinguished from the genre of science fiction by the
expectation that it steers clear of scientific themes, though there is a great deal of
overlap between the two.”
Types of Fantasy
In Fantasy, there is no “hard” or “soft” classification, for the Fantasy genre deals with fantastical
elements, things which are not real. One way we could classify Fantasy is by time period:
1. Present day, or Contemporary, can sometimes be called “Hard Fantasy” due to its modern
setting and deals with the world in a rational manner
2. Not present day, and can cover historical, recent past, and the future.
“Present day” is modern and part of today’s world, yet includes fantastical elements. The contemporary
setting then allows us certain subgenre labels—Contemporary and Urban
Fantasy, for instance.
While “not present day” gives us everything else, both historical and futuristic.
Fantasy subgenres
These first two time settings are specified as Fantasy subgenres and like the
Venn diagram, can overlap each other:
1. Contemporary Fantasy—modern, in current time period with
fantastical elements
2. Urban Fantasy—modern Fantasies also defined by place—the urban setting—though these lines
have blurred and so the definition may change to be equivalent of a Contemporary or even
Steampunk, depending on which elements are major—technology or fantastical. And so on.
Contemporary and UF can be the same thing, or different, depending on who is classifying them and
how they want to set them up. These two can also be called Modern Fantasy or Indigenous Fantasy.
3. Dark Fantasy—includes elements of horror, or has a dark, gloomy atmosphere, usually deals
with demons and the darker side of life.
4. Fables and Fairy Tales—based on our own legends and stories from the past
5. Heroic Fantasy—think Joseph Campbell
6. High or Epic Fantasy—think Game of Thrones, Lord of the Rings. Often involves medieval-type
social structure
7. Historical Fantasy—includes Medieval Fantasy and there are set time periods for types,
including Arthurian legends
8. Sword and Sorcery—usually included in High/Epic Fantasy, but not always. Robert E Howard is
considered the founder of the genre with this Conan the Cimmerian, Kull of Atlantis, etc.
For more information on Fantasy as a genre, see Wikipedia’s page on Outline of Fantasy Fiction.
Fantasy elements
Fantasy elements cover almost anything not real. OK, maybe everything not real .
Worldbuilding is certainly a big element!
Element or trope? I use the words interchangeably because an element is a trope and a trope usually is
an element. Some people define a trope as a clichéd element, one that is overused and therefore to be
avoided. But still, it is an element and we are smart writers, right? We can turn many of those tired,
clichéd tropes into some new, fresh, fantastical
elements.
Some basic Fantasy elements are:
• Worldbuilding—why we’re here
• Creature characters—made-up races,
monsters, characters
o Races—orcs, elves, dwarves, fairies
o Creatures—griffins, giants, goblins,
unicorns
o Monsters—dragons, demons, sea
monsters
• Technology/science--may or may not exist,
magic is often considered the “technology”
of Fantasy and magic items are the
“equipment”
• Setting—anywhere and any-when,
Medievalism can be a Fantasy setting drawing from the folklore of Europe and the romances of
medieval Europe
• Gods/Religion/Mythology—May include all or some or none, draw from our own history
(Greek, Roman, Norse, Chinese, etc.) or make entirely new
3. Romance
Romance novels are all about the romantic relationship(s) and most romantic stories must have a happy
or “emotionally satisfying and optimistic ending.” Well, I did say “most.”
According to the Romance Writers of America, the main plot of a romance novel must revolve around
the two people as they develop romantic love for each other and work to build a relationship together.
Both the conflict and the climax of the novel should be directly related to that core theme of developing
a romantic relationship although the novel can also contain subplots that do not specifically relate to the
main characters' romantic love. Furthermore, a romance novel must have an "emotionally satisfying and
optimistic ending."
Leslie Gelbman, a president of the Berkley Group, defines the genre more simply, stating only that a
romance must make the "… romantic relationship between the
hero and the heroine ... the core of the book."
Romance categories
There are two main categories of Romances:
1. Category romance, aka series romances—shorter books
(usually less than 200 pages) with about a one-month shelf-
life, remaining on a bookseller's shelves until they are sold
out or until the next month's titles are released and take
their place. First released by British publishing company
Mills and Boon in the 1930s and resold in North America by
Harlequin Enterprises.
2. Single-title romance—longer books with a longer shelf-life
(but no promises, right?). Single-title novels remain on the
booksellers' shelves at the discretion of the store. The first
single-title romance novel to be published as an original
paperback in the US was Kathleen Woodiwiss’s The Flame
and the Flower. The US was a little behind the time because
in the UK, Georgette Heyer, Catherine Cookson, and others
had long established the romance genre.
Romance subgenres
Romance is like the Queen Succubus of genres, absorbing the best
(and maybe the worst) of all other genres available. There are as
many subgenres in Romance as there are genres to label. However,
there are some genres more popular and more successful (and
therefore, more successful for the writer) than others. Here are a few
subgenres, in no particular order, that are popular:
1. Contemporary Romance—set after WWII, usually in the time
they are written
2. Historical Romance—set before WWII and can include other
subgenres like Regency. Rarely published in hardcover,
unfortunately. Less than 1/5th the number of Contemporary
hardcovers
3. Romantic Suspense—involves intrigue or mystery the
protagonist must solve. Often uses such elements as police
officers, Navy SEALS, FBI
4. Paranormal Romance—blends the real with the unreal—
Fantasy or Science Fiction (semi-real). Can be a blend of
subgenres
5. Science Fiction Romance—a Romance that takes place in a
story that would otherwise be classified as a Science Fiction story, but the romance takes
precendence. First Futuristic romance: Jayne Ann Krentz’s Sweet Starfire, in 1986
6. Fantasy Romance—aka Paranormal, a Fantasy story with Romance or a Romance with Fantasy.
You decide. Both Romance publishers and Fantasy publishers publish this subgenre, as the
lines between the two blur
7. Time-travel Romances—are so popular, they have their own
subgenre. Usually treated as the “fish out of water” type of
story
8. Inspiration Romance—usually combines Christian themes with
the romantic relationship (doesn’t have to be Christian, but
usually is)
9. Multicultural Romance—features a hero who is usually African
American, though any non-white race will do. (Won’t it be nice
when someday, there’ll be no differentiating in whether the hero
is one race or the other?) In 1984, Arabesque by Kensington
Books was the first line of multicultural romance novels.
10. Erotic Romance—steamy stuff, aka romantic. Has strong sexual
content with more frank language and more sex scenes, yet the
relationship and story are more developed than porn.
2011 Romance
Book Consumer
survey from
RWA
4. Paranormal Romance
Don’t get “Paranormal” and “Paranormal Romance” definitions mixed up. While we often use
“Paranormal” to describe “Paranormal Romance,” people who are not writers might think that a
Paranormal is like a paranormal phenomenon, not a novel genre. So here, when we say “Paranormal”
we mean the genre .
According to Wikipedia,
“Paranormal romance is a sub-genre of the romance
novel. A type of speculative fiction, paranormal romance
focuses on romance and includes elements beyond the
range of scientific explanation, blending together themes
from the genres of traditional fantasy, science fiction,
or horror. Beyond the more prevalent themes
involving vampires, shape shifters, ghosts, or time travel,
paranormal romances can also include books featuring
characters with psychic abilities,
like telekinesis or telepathy.”
According to RWA.org,
“Paranormal Romance: Romance novels in which the
future, a fantasy world, or paranormal elements are an
integral part of the plot.”
When Paranormal Romance began, it began as a subgenre to Romance, but it grew quickly and now you
will often find the Paranormal books in their own section of the bookstore (though usually near the
Romance section.) Most of today’s Paranormals deal with Fantasy elements but the Science Fiction
elements are also coming under that umbrella. Often, they can be both, Fantasy and Science Fiction.
Also, when this genre began, Romance was the main focus. And today, most of the Paranormal novels
out there have romance as the main focus set in a fantastical world of some kind.
Be aware that genre lines are blurring even further and while romance might be one element of the
Paranormal, it isn’t always the main element.
This makes it hard to pin down subgenres and even some basic
genre traits. We can say that a Paranormal has romance, but may
or may not have romance as the main theme, and that makes it
difficult to label.
We can say that MOST of the Paranormal books published today
have STRONG romantic elements (maybe not the only strong
element) and most have FANTASY as their 2nd element.
What we can say for now is that there are two genres that might
have blurring definitions—Paranormal and Fantasy—we definitely
know some are marketed as Fantasy and put in the SF/F section
and some are marketed as Paranormal and put in the Paranormal
Romance section (even if they have little to no romance).
Clear as mud, right?
RWA as an association has some clout, so if you have any
questions about anything Paranormal and/or Romance, they are
the peeps to ask. They have some great resources on their website www.rwa.org. There you can find
definitions, and even word counts, of the genres and subgenres.
Young Adult
Young adult can be both a genre or a category of fiction. Here I will
deal with it like a genre. Young Adult usually has its own section in
the bookstore and any and all other genres are written as Young
Adult (OK, maybe not Erotic Romance ).
Young Adult fantasy—the most recent of Fantasy subgenres to
enjoy critical acceptance—is best understood in relation to the
emergence of young adult literature and the prior origin and
development of children’s literature, in particular children’s fantasy.
The major reason for the current preference for “Young Adult” is
that, as it conveniently function as an umbrella term for anything and
everything teens read, it also lends dignity and respect to that
reading material. If you are writing Young Adult as a genre, be sure to
examine your intended market’s criteria for age grouping. What a 15-
year-old teen reads is different from a 13 year old pre-teen (tween?).
You could say YA literature is merely another way of exploiting a
segment of the population that is too self-conscious and too liberal with its money. Yet, the fact remains
that narratives are being written, published, and reviewed, and made available to those in passage
between childhood and adulthood, whatever that actual boundary of years may be.
DISCUSSION Lesson 2
Now I hope you have a better understanding of where your novel sits. Remember, there’s subgenres
and genres that share the same characteristics and some that have the same label but have different
characteristics under a different genre name.
Urban Fantasy is a good example. When we are talking about Urban Fantasy for most Romance agents
and editors, then it means there’s a romantic element. And as I said before, one editor explained UF as
1. First person POV, 2. Strong romantic element, 3. Female protag. Whether it was in the city or urban
area wasn’t a problem for her.
However, if you talk to a Science Fiction/Fantasy editor, UF may or may not have romance, doesn’t have
to be in first person, and may or may not have a female protag.
So be aware that scouting out your potential markets and intended publishers is very important. One
editor’s UF is another editor’s Paranormal Romance .
Have you reassessed what genre/subgenre/bleedovers your genre is in?
Compare your results with other authors. The answers just might surprise you
Now that you know where you fit in the genre/subgenre Venn diagram puzzle, let’s start worldbuilding
your story.
NOTES
_____________________________________________________________________________________
You might think setting is the #1 element in worldbuilding. In fact, you might think setting is the only
element in worldbuilding, and you would be almost right and mostly wrong.
Setting is essential to worldbuilding, but it’s not the only element of building your fictional world. There
are your characters, both creature and human, your fantastical
elements like magic, space travel, or telepathy, and there is the
technology, like today’s tech level or Bronze Age or dystopian, and so
on. Worldbuilding is quite complex, but it is only as complex or simple
as your story, for worldbuilding reflects your story in many ways.
But you would be right in saying that setting is important, very
important. In fact, I doubt any story, much less our stories, would be
able to exist without good setting development.
I dare say most of you are writing pa Paranormal of some type,
whether it’s Paranormal Fantasy, Paranormal Romance, Paranormal
Historical, etc. (Why do I dare to say that? Because in my many years
teaching writing both online and in a classroom, those are usually the
newest of writers, and that’s not a bad thing at all. Everyone starts at
the beginning and starting at the beginning means you are lucky
because you have so much less to unlearn. )
So I’ll try not to bore you with too much detail on creating a world
from scratch, but it’s something we have to cover because your next book might not be on Earth or
might not be contemporary. Taking our collective genres into consideration, we can categorize our
setting into:
1. Time – contemporary, past, future
2. Technology – contemporary (known), historical, future
3. Place – Earth (contemporary and past), not-Earth (space, planets, etc.)
See why we spent two entire lessons on studying genre?
If you are writing anything in the contemporary time period, your worldbuilding will probably be a bit
easier than someone writing a Fantasy located on an alien planet, and so an Urban Fantasy will be a bit
easier to worldbuild than a pure Fantasy. If you are writing about contemporary times, your
worldbuilding might be a bit easier than someone writing in the past (say medieval times) or the future
(unknown times), so a Contemporary Paranormal Romance might be easier to worldbuild than a
Historical Fantasy or Science Fiction.
If you're writing Literary fiction, for example, your readers will probably know, say, where the
characters' food comes from and how gravity works because most Literary fiction is based on planet
Earth. On an alien planet, though, such basic rules won't apply. (Though the fact that we need them still
applies. )
The author is the director and cameraman in setting. The author decides when and where a scene will
take place, what props it will have, and so on.
Whatever genre and subgenre you are writing, they all have one thing in
common: setting. And if we don’t get the setting right, no one will read
our books or believe our stories as “real.”
What is setting?
The setting is the environment in which a story or event takes place.
That seems obvious, doesn’t it? But what does that mean, exactly?
Setting can include specific information about time and place (e.g.
Boston, Massachusetts, in 1809) or can simply be descriptive (e.g. a
lonely farmhouse on a dark night). Often a novel or other long work has an overall setting (e.g. a
Midwestern town during the Depression), within which episodes or scenes occur in different specific
settings (e.g. the courthouse). Geographical location, historical era, social conditions, weather,
immediate surroundings, and time of day can all be aspects of setting. vi
So setting includes the historical moment in time and geographic location in which a story takes place.
It also initiates the main backdrop and mood for a story, which comes from the milieu, the social
environment, social context, and cultural context of the story. Milieu refers to the immediate physical
and social setting in which people live or something happens or develops. It includes the culture that the
individual was educated or lives in, and the people and institutions with whom they interact. vii
So when developing our story, we must consider three
main items in our setting:
1. Historical moment in time
2. Geographic location (could say “in space”)
3. Milieu
On Earth
If your story is on Earth, then you don’t have to worry about
gravity (unless your story is about the loss of gravity on Earth,
like mine, where pockets of gravity disappear and God forbid
you were standing in that pocket when it lost gravity, because
what does that mean? That we’d also lose oxygen and the exchange of atmosphere would suck
whatever was in that spot right out into space…. Well, that’s my story LOL.)
On Earth, we can still have our fantasy characters. We can pull from mythology and our imagination and
build our world accordingly. Many Paranormal and
Paranormal Romance, as well as Steampunk, stories occur on
Earth.
Why are dwarves short, stocky, and hairy?
Why are elves tall and slender?
If your character and that species lives underground 99% of
the time, wouldn’t it seem probable that the species would
develop and mutate to accommodate a small living space?
Instead of growing up, their species might grow “out.”
And a species who lives in trees, must climb them (long
limbs), hide among them (tall and slender), and use them (bows and arrows) would probably be elf-like.
You see how all our worldbuilding elements aren’t totally separated from each other. Each element links
into the next. Our setting is a good place to start, but you probably already innately know that a
character will reflect the elements or traits of its surroundings. And we’ll talk more about character in
the next lesson, but do think on your characters while we build our world.
How do they survive on this world?
If we are in contemporary times and your character is a witch, how does she obtain her magic? Is it
drawn from the Earth? Some stories state there is no more magic in the Earth, but there used to be.
Some say there never was magic, some say there still is.
If your magic is from the Earth, how did it get there?
If your character is a vampire, did they really live in crypts buried deep into the Earth? Perhaps they can
get some kind of rejuvenation when buried? How does the planet provide what they need?
Off Earth
So off-Earth, we worry about gravity, breathable air, exposure to radiation, how to grow our food,
minerals and materials for building and machinery, and so on.
Planet size
There are lots of things to consider when building
a planet. We can’t go into all of them here, but
hopefully, we can look at some basics and then I’ll
offer some links and research material.
Have you seen those movies (or even books)
where there’s two moons going around the
planet?
Gasp and horror is what I think. How would that
change the world? Well, the tides are aligned to
the moon’s presence, how close it is, how far away it is, from Earth. What would happen with two
moons? Would the tides be bigger, more extreme? Perhaps if the moons were in the same phase all the
time, then the tides and such would be the same, just perhaps bigger? Stronger? What would happen
with the tides if the moons were at opposite phases? Would the ocean tides war with each other,
crashing like tsunamis all over the place? I don’t know, I’m not an oceanographer. But there are
oceanographers who’d be happy to tell you.
And with two moons, what about the plants and animals who depend on the moon phases to lay their
eggs and mate? What about us even, human females who’s menses depend on the moon?
So a lot of stuff to think about. Here’s some more stuff to think about.
Would planet-size make a difference in your story/novel if the characters do not travel to other worlds?
Would there be advantages to being born on a planet with a particular gravity and then moving to
another planet? What would those advantages (and disadvantages) be? (Just ask Superman, right?)
What effect would gravity/mass/distance of the planets in our solar system have on the types of stories
you could tell about people on those worlds?
So we might want to research Newton’s equation for the relationship between gravity, mass, and
distance. And we need to be able to compare the mass, weight, and gravity of different planets to set
them in their proper place in your particular solar system.
Have you ever wondered why life thrives on Earth and not on any other planet (that we know of)? Why
is it the THIRD planet that is all blue and oxygen-laden instead of #2 or #3? Why do we breathe air? Do
your characters breathe something else?
What is the “Goldilocks Zone?”
And just what is a planet? What is the history of the word “planet” and how are they defined presently,
or in the future of your story?
What would a character be like if it lived on
Jupiter?
When we view Jupiter through a telescope, we
don’t see the actual planet, but the
atmosphere as alternating bands of light
regions, called zones, and dark regions, called
belts that run parallel to the equator. The
zones are higher in altitude. The belts lower,
representing (scientists think) descending areas
of low pressure. The zones carry energy to the
surface and then cool and sink again.
Jupiter’s composition is nearly an exact copy of
the Sun with about 82% hydrogen, 18% helium,
and other trace elements, mostly in the form
of molecular compounds, ammonia, methane, molecular hydrogen and water. The upper areas are
believed to be ammonia ice crystals and below that, probably floats liquid ammonia. As we go from
outside to inside, the layers get thicker and denser until it reaches a total liquid state.
Jupiter’s atmosphere rotates at a different rate. The Earth rotates at the same rate all over the planet.
But Jupiter’s rotation varies with latitude. The equator rotates a few minutes slower than the poles and
because of this and its fast rotation, Jupiter is flatter at the poles (when we say Jupiter, we mean the
clouds really, we don’t know much about the actual insides or guts of the planet.)
And what’s really cool about Jupiter is the red spot?
Between the belts and zones form jet streams that create disturbances in the zones and belts. These jet
streams are very fast, over 3 times the speed of the fastest jet stream on Earth and Jupiter’s jet streams
can be very short or very long-lived.
The most famous jet stream is the Jupiter’s Great Red Spot. This spot is higher in altitude than the zones
and a few degrees cooler. It rotates counterclockwise once every 7 days.
How cool would it be to have a race of beings who lived only on the Red Spot? They might live or die
depending on the life of the disturbance. Or maybe it’s a sport, where humans go to “spot dive.”
Knowing our own planets in our own solar system can help us develop planets in our imaginary ones.
Then we must ask if our story is:
In East Asia, the five true planets are also part of the weekdays in Japanese and Korean complemented
with Sunday and Monday. Chinese and Vietnamese number the days other than Sunday. Different
cultures have different naming conventions. Did you know that the Chinese, before they adopted the
Western-style week, used a ten-day cycle. The Chinese government finally adopted the Christian week
of seven days in 1912, after the fall of the Imperial dynasty. So if you were writing about an Asian
culture, even the number of weekdays and their names would be different.
Different cultures have different names, but most seem to rely on the stars and planets. Hmm. Can you
think of why? And can you use it in your story?
In your story, what do your characters see when they gaze up at the night sky? How does that image
weave itself into your story and the history of your world and
characters?
Top down
The Macroscopic Scale is a top down approach. We begin on the
outside and work our way in, starting from the largest scale
possible and moving down. For SF or Fantasy, we might begin with
the planet, universe, or galaxy where our story takes place.
1. Astronomical process: In the top down approach, we can create our universe using the
astronomical process, which we discussed a bit earlier by creating our universe, galaxy, or
planet.
For some details information on building a planet, universe, or galaxy from the top down, you might like
Christopher D. Eldridge’s World-Building (Astronomical Processes).
2. Mapmaking: create a world for your map. Begin in pencil so you can erase and alter as you
develop your world.
2a. Create your land masses (continents/islands) and oceans
2b. Create your biomes/ecosystems – Also add in mountain
ranges, lakes and rivers. Doing this well help decide where
your cities go.
2c. Create/define your countries/nations/empires
2d. Create your cities/towns/villages, etc.
2e. Add in roads between cities and important places of travel
2f. Label everything (continents, biomes, empires, cities, roads,
etc.)
2g. Add navigation lines, compass and scale
2h. Fine tune, fix various problems, continue to add/build.
Some of you might balk at having to draw a map. I happen to love this part of worldbuilding. In fact,
maybe a bit too much. If mapmaking isn’t your forte, get a friend to help. Even if you have to go
online to find someone who enjoys and is good at this sort of thing. Having a good solid foundation in
your world map is essential and it will help you feel grounded as you write about your world.
I like to use plain white typing paper to start, then when I get it pretty much contained with what I need,
I transfer it over to vellum. I also scan it to keep it safe and I pop it up in Photoshop (you can use Paint or
some other program, of course) and play with it there. Whatever you do with your map, have fun with
it. No one will ever see it if you don’t want them to. Your publisher will provide a map if needed but with
your basic map, their artist will have a better understanding of your world.
To begin your map building, I recommend: The authors Guide to Drawing Maps
You might also enjoy the Cartographers Guild. Their website states:
THE CARTOGRAPHERS’ GUILD IS A FORUM CREATED BY AND FOR MAP MAKERS AND AFICIONADOS, A PLACE WHERE EVERY
ASPECT OF CARTOGRAPHY CAN BE ADMIRED, EXAMINED, LEARNED, AND DISCUSSED. OUR MEMBERSHIP CONSISTS OF
PROFESSIONAL DESIGNERS AND ARTISTS, HOBBYISTS, AND AMATEURS—ALL ARE WELCOME TO JOIN AND PARTICIPATE IN THE
QUEST FOR CARTOGRAPHIC SKILL AND KNOWLEDGE.
ALTHOUGH WE SPECIALIZE IN MAPS OF FICTIONAL REALMS, AS COMMONLY USED IN BOTH NOVELS AND GAMES (BOTH
TABLETOP AND ROLE-PLAYING), MANY GUILD MEMBERS ARE ALSO PROFICIENT IN HISTORICAL AND CONTEMPORARY MAPS.
LIKEWISE, WE SPECIALIZE IN COMPUTER-ASSISTED CARTOGRAPHY (SUCH AS WITH GIMP, ADOBE APPS, CAMPAIGN
CARTOGRAPHER, DUNDJINNI, ETC.), ALTHOUGH MANY MEMBERS HERE ALSO HAVE INTEREST IN MAPS DRAFTED BY HAND.
3. History: timelines, past wars, fallen civilizations, etc. (this is the history of your world, your
universe, not your specific character) You may only have a vague idea of some of this
information and that’s OK. Write some ideas down and keep them handy.
6. Zoology/ecology: various planets and animals in the ecosystems of your world. Here we may
not need a whole zoo, but there are natural animals in your world and plants that are like
common weeds or carnivorous flowers or civets or flying monkeys or whatever, that you can use
to base some other-worldly plants and animals on. The oddities of our own planet go far in
helping us create a new world.
7. Characters: then we can begin on our characters, which we will cover in Lesson 4.
Bottom Up
Obviously, this is the opposite of the Top Down approach. With
the Bottom Up approach you start with the smallest part of your
world, say a single town, and then work your way up/out. Maybe
you have an idea for a single city struggling against a powerful or
corrupt nation. Or maybe this tiny city is the last of a treasured
people, or the last citizens to wield an ancient magic. Here you
might start by drawing your single city on the beginning of your
world map or you may start to develop the religion, science, magic
system, etc. of these people.
Beginning with your character is also the Bottom Up approach in that you are likely to develop the
things that make up a person or people such as their history and the sociological constraints upon them.
For instance in A Discovery of Witches, the protagonist is a witch,
and the love interest is a vampire and they are forbidden to mate
and what is worse, breed. This comes from a group of people who
are chosen to oversee the different non-human beings and keep
them out of human affairs and fairly undercover and unknown.
The question then is why is the mating of two different species,
witch and vampire (or demon and
whatever) forbidden? What caused
the non-human species to need a
regulatory congregation to oversee
their actions? And what catastrophe
must ensue should they breed?
This is the sociological impact that is
developed in this novel, a really
intriguing one, while still set on our
home planet Earth and using our own
popular Fantasy characters, the
author, Deborah Harkness, has dug some mysterious holes in our general
perceptions of these fantastical creatures. And so with her world comes
society’s constraints and their suffocating effect on our two main
characters.
Have you read Angelology by Danielle Trussoni?
In a Q&A with the author on the Penguin Group website, Trussoni was asked “What inspired her to
combine the Orpheus myth with the Biblical tale of the fallen angels?”
Trussoni replied:
“I began to write Angelology with a very clear picture of the settings I wanted to include in the story. I
knew that I wanted to write about a convent and I knew that I wanted to write about The Devil's Throat, a
cave in the Rhodopes Mountains of Bulgaria with an amazing waterfall and underground river that is
now a UNESCO World Heritage site, but I wasn't entirely sure of how to bring the material together.”
(I skipped some paragraphs)
“I came to the Orpheus myth in an equally roundabout fashion. The Devil's Throat captured my
imagination when I lived in Sofia, Bulgaria, with my husband, the writer Nikolai Grozni. He took me to
the cave for the first time and I fell in love with the stark, craggy landscape and the mythologies that
surrounded the cave. In local legend, the Devil's Throat forms the entrance to the underworld where
Orpheus descended to save his lover Eurydice. So my interest in Orpheus was really secondary to my
interest in the cave itself, at least in the beginning.”
So Trussoni had some ideas of setting—the convent, The Devil’s Throat—along with some mythology—
Orpheus myth, Nephilim—and created a bestselling novel and series.
In Lesson 3 we talked a bit about what made a mainstream novel out of genre fiction. Both of these
novels—A Discover of Witches and Angelology—are prime examples.
Remember
Keep Notes – Stay organized in
your world-building by keeping
detailed notes. I suggest making
an excel document or a table of
some kind with several
categories in which you can
summarize/explain everything
from your characters/people,
places in your world (cities,
biomes, etc.), individual
societies, monetary system
including things like
gems/stones, magic system(s),
races, etc. Doing this will not
only help you document
everything you create, but also
to keep things organized and
easy to find.
Timeline – Keep a timeline of
important dates for characters
and historical events. In the real
world dates are very important.
In your novel, dates can be
overdone. You might need
setting to help anchor your
NOTES
To know how to use our paranormal and fantasy elements in our stories, we must
understand them. First we’ll cover geographical mythology.
Myths are the result of people who tried to explain the world. We, as humans,
want to explain the unexplainable and make our world stable, dependable,
predictable. Otherwise, how else could we plan our days or live our lives?
Our human myths have many common elements, but many of them differ either completely or vary
upon a theme and geography has a lot to do with that.
DISCUSSION Reading 3
Consider the following questions and how they can help your story.
1. Does your story have geographical elements? If so, list. Keep your list handy so you don’t forget them
and so you don’t forget to use them and take advantage of them to keep your story fresh and unique.
2. Does your story have any of these particular geographic elements? Which ones? How do they work
into your story? Do you use their history to enhance your story’s history? Keep a list to remember them
and to remember to use them to their best effect.
3. If your story does not have any geographical elements and you are writing Paranormal/Fantasy, why
not? Why do I ask this? Because there is no way you can have a Fantasy or a Paranormal Fantasy of any
kind without a mythology of some kind to act as a foundation to build on. This is worldbuilding. Your
story-characters, magic, science, land masses, religion, technology, belief systems, politics—nothing in
your story arose from a void. It might take having to write your entire book, rewriting and editing it
several times before you can really delve into your book’s roots, but eventually, you will.
4. When you were reading this piece, did you see any elements you might incorporate into your story?
For the class: If yes, please share. For the book: Make a list. Not all elements you want to incorporate at
first might be perfect, but it’s a start. But if you don’t write them down and keep them handy, you’ll
forget.
5. What is your favorite myth? For the class: Why? For the book: why? Why did I ask the same for both?
Because this essential and seemingly simple question is probably why you are writing the book you are
writing, or the genre.
DISCUSSION Lesson 3
Consider the following discussion items.
o For the class: Do you have a map already made to share with us? Or would you like to draw
one up and share your experience? For the book: Use a map you like and modify it to fit
your novel or what you think you’d like your novel to be. Need help? I’d be happy to talk to
you via email if the links I provided aren’t enough.
o What got you started with your story? Character? Place? Object? Dream? Time? In other
words, which came first for you? Do you think your story would be different if you’d
started with a different element?
o If you’re writing a story on Earth, make a list of things that are different, why they are
different, and how they affect your main character and his/her journey through your story.
Keep this list handy and apply them whenever possible.
o If you’re writing a story not on Earth, what characteristics of your world are different than
ours and what characteristics in your world are the same or similar. Why? And how do
they affect your main character? Keep this list handy, apply these elements as much as
possible to flavor and enhance your worldbuilding and your characters.
Here is a sample:
TITLE: THE DOWNING
GENRE: SF/space opera
SETTING: mostly in space, on space ships, etc., with a bit of contemporary Earth
DIFFERENT FROM EARTH WHY/HOW AFFECTS CHARACTER
Space travel Ftl normal tech, need to travel Gets kidnapped, must find her
the entire universe way back home
Space ships Flt, imaginary ships that humans Char wakes up on one, must
and other beings can work and travel in them
live on without today’s concerns
on space travel (radiation,
gravity, etc)
Other planets Each planetary system has it’s Main char must work her way
history and culture through these worlds. Learning
about the diversity of life, before
returning to Earth
Technology not completely filled out yet, can Main char is abducted to provide
extract pheromones and sell pheromones to species who is
them as drugs, some species get feeds off them
high on these, ftl, ray guns, etc.
NOTES
How might yours come about? Evolution? Created by Gods? (how did the Gods get there?) Distributed
by a past civilization?
LANGUAGE—I’m awful at languages so this is an area you gotta do some
research. Most readers are tired of reading names and places with lots
of unpronounceable wording and apostrophes.
“Ahga’feeyocha’’ba’hagrail” is not a word we want to repeat. Maybe
your world has “common” or lingua franca, a trading language like
Pidgin, Swahili, or English. Maybe you are as industrious as Tolken and
create your own language, cool, just make it work and make it
interesting and easy to read.
Some authors choose to use only certain words in a foreign tongue, or
make up a new word for a new meaning. But be careful. James Blish
called needlessly coined words “schmerps.” If it looks like a rabbit, it
acts like a rabbit, then it’s a rabbit, not a schmerp. Only use made up
words when there is no word in your own language (aka English) for that
thing. Your invented language should have concepts that can’t be transcribed to English. The commonly
accepted method to writing alien phrases is to write the phrase, then rewrite it in English.
“Eu so queria tomar cafezinho,” I said. All I wanted was a little coffee.
Make sure the human mouth can pronounce it. You can use jargon as subsets of English to convey a
more alien feel. Think Burgess’ A Clockwork Orange.
SCENERY—We’ve talked about setting and scenery is definitely a
part of that. Make sure your scenery is essential to your story. If
your plants are blue, then there’s a reason they are blue. They
can’t be some odd color on a planet otherwise the same as Earth.
Robert Forward’s novel Dragon’s Egg came from a very simple
proposal: What kind of life might emerge on the surface of a
neutron star? The result was one of the best pure-science novels
every written (IMHO).
Creating a strange imaginary world is often the best way to help
readers see the real world through fresh eyes and notice things
that would otherwise remain hidden. But don’t dictate your
world, don’t force it down their gullet. Presentation is as
important in writing a story as it is in serving a meal. You want to
throw meat on their plate and call it dinner? (You can if they are
quite carnivorous species LOL). Otherwise, we want to present
our stories in the most appealing way to get our readers to love
them.
Here I’ll try to supply you with some information and charts to get you started on your worldbuilding
journey.
Questions? Just email me: [email protected]
PRE-PLANNING WORLDBUILDING x
When we worldbuild, we usually do a little pre-planning. Well, OK, some of us are pantsers, that is, we
write by the seat of our pants, at least for the first draft, or like me, at least a partial first draft. But
eventually, I have to do some kind of planning. I have to know that what makes my world different from
the norm will work, work continuously, and be essential to my world and my characters’ lives
throughout the novel. So to do that, I do what I always do, make lists.
To begin with, let’s only consider the “big picture” things that are different. Not so much the little things.
Those will come later.
1. Special physics:
• How, for example, does your hyperdrive work?
• Why does it work?
• Why does it matter? is just that. What conflict does this special physics
thing give to your story that it would not otherwise have?
2. Created races:
• How goes like this. If your MC is a vampire, then how does that vampirism
work? How are your rules DIFFERENT
from the standard vampire rules (stake
through the heart, garlic, no sunlight).
• Why for created races is "Why are
there vampires in your world? In mine,
it was because of an evil secret
organization and a plot to rule the
universe.
• Why do your creatures matter? is
justifying the special effects budget, all
those costumes, all that makeup and
time. Nobody needs to read about humans in rubber suits, Star Trek aliens
who are just people set up as straw men. What does your created race do
that makes it DIFFERENT than a human, and makes that difference critical
to your characters?
3. Special environment:
• How is this environment different than the one we live in?
• Why did people build a city there, for instance? Why do they live THERE.
• Why does their environment matter?
4. Alternate history:
• How is your change different from what really happened?
• Why did this change happen?
• Why does this change create conflict for your characters?
5. Alternate map:
Remember, we are only looking at the big picture, a few really different things, not mega-details.
Some explanation:
You're only going to build:
• Details that are extraordinarily different from your contemporary surroundings, AND
• Directly connected to the central conflict your character deals with, AND
• That are complex enough that you can't just wing it.
Courtesy pixgod.com
Project:___________________________ Page:________
How?_____________________________________________________
__________________________________________________________
Why?_____________________________________________________
__________________________________________________________
Books
The Complete Guide to Writing Science Fiction: Volume One - First Contact (The Complete Guide to Writing Series)
by by Dave A. Law and Darin Park
Creating God: Worldbuilding A Religion (How To Write Fantasy Book 1) by Jay Marian and J. A. Marian
The Guide to Writing Fantasy and Science Fiction: 6 Steps to Writing and Publishing Your Bestseller by Philip
Athans and R.A. Salvatore
Holly Lisle's Create A Culture Clinic (WORLDBUILDING SERIES Book 2) [Kindle Edition] by Holly Lisle
How to Write Science Fiction & Fantasy by Orson Scott Card
Kobold Guide to Worldbuilding by Wolfgang Baur and Scott Hungerford
The Power of Myth by Joseph Campbell and Bill Moyers
Wonderbook: The Illustrated Guide to Creating Imaginative Fiction by Jeff VanderMeer and Jeremy Zerfoss
World-Building (Science Fiction Writing) by Stephen L. Gillett and Ben Bova
The Writer's Guide to Creating a Science Fiction Universe by George Ochoa and Jeffrey Osier
Writers Workshop of Science Fiction & Fantasy by Michael Knost and Matthew Perry
Writing Fantasy & Science Fiction: How to Create Out-of-This-World Novels and Short Stories by Orson Scott Card
and Philip Athans
Pat Hauldren is a writer and editor in North Texas. She has published over 500 articles
in various online magazines on writing, editing, sports, and entertainment. She has
published short stories and award winning poems. Pat teaches writer’s workshops
both live and online. Find out more about Pat Hauldren and her other books on
writing at her website www.pathauldren.net.
i
http://en.wikipedia.org/wiki/Genre_fiction
ii
http://en.wikipedia.org/wiki/Science_fiction
iii
Game of Thrones by HBO
iv
Game of Thrones by George R. R. Martin
v
Content Forward
vi
http://udleditions.cast.org/craft_elm_setting.html
vii
http://en.wikipedia.org/wiki/Social_environment
viii
http://udleditions.cast.org/craft_elm_setting.html
ix
http://en.wikipedia.org/wiki/Ecumenopolis
x
Holly Lisle Worldbuilding Workshop