Toys and Games in India (Full Market Report)
Toys and Games in India (Full Market Report)
Toys and Games in India (Full Market Report)
Euromonitor International
August 2019
TOYS AND GAMES IN INDIA Passport i
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TOYS AND GAMES IN INDIA Passport ii
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TOYS AND GAMES IN INDIA Passport 1
Mattel Toys (india) Pvt Ltd and Sony India Pvt Ltd Rule the Toys and
Games Industry in India
Mattel Toys was the leader in the traditional toys and games industry. Well-known brands like
Barbie, Hot wheels and Fisher-Price were the top performing assets for Mattel Toys. It was
followed closely by Funskool (India) Ltd which is the distributor of Hasbro products in India.
Funskool has its own brands as well, such as Giggles, which targets babies and infant and pre-
schoolers. Until 2017, Lego was also distributed by Funskool but in 2018, TruCare TZC took
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TOYS AND GAMES IN INDIA Passport 2
over the distributorship. In the video games market, Sony India Pvt Ltd remained the undisputed
leader, with its power brand, PlayStation. Other players like Mitashi Edutainment Pvt Ltd and
Microsoft Corp (India) Pvt Ltd are also competing in the space for a share of consumers’ pocket.
MARKET DATA
Table 1 Sales of Toys and Games by Category: Value 2013-2018
INR million
2013 2014 2015 2016 2017 2018
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PlayStation 4 (Sony Sony India Pvt Ltd 3.3 3.5 3.3 2.8
Corp)
Hot Wheels (Mattel Mattel Toys (India) Pvt 2.1 2.0 1.8 1.6
Inc) Ltd
Barbie (Mattel Inc) Mattel Toys (India) Pvt 1.9 1.7 1.5 1.4
Ltd
Lego (LEGO Group) TruCare FZC - - - 1.2
Fisher-Price Mattel Toys (India) Pvt 1.2 1.1 1.1 1.1
(Mattel Inc) Ltd
Samsung Gear VR Samsung India - 0.6 0.8 1.0
(Samsung Corp) Electronics Pvt Ltd
Xbox One (Microsoft Microsoft Corp (India) 0.5 0.5 0.5 0.5
Corp) Pvt Ltd
Simba Toys (Simba- Simba Toys India Ltd 0.8 0.7 0.6 0.4
Dickie Group GmbH)
Funskool Games (MRF Funskool (India) Ltd 0.6 0.6 0.5 0.4
Ltd)
Giggles (MRF Ltd) Funskool (India) Ltd 0.4 0.5 0.5 0.4
Zephyr Zephyr Toymakers Pvt Ltd 0.5 0.5 0.5 0.4
Excel My Baby Excels Ltd 0.4 0.4 0.4 0.4
Frank Frank Educational Aids 0.5 0.4 0.4 0.3
Pvt Ltd
Fun Toys Reliance Big 0.3 0.3 0.3 0.3
Entertainment Pvt Ltd
Fifa (Electronic Milestone Interactive 0.2 0.2 0.3 0.2
Arts Inc) Pvt Ltd
Nerf (Hasbro Inc) Funskool (India) Ltd 0.3 0.3 0.3 0.2
Monopoly (Hasbro Inc) Funskool (India) Ltd 0.3 0.3 0.3 0.2
Mechanix Zephyr Toymakers Pvt Ltd 0.2 0.2 0.2 0.2
OK Play OK Play India Ltd 0.7 0.4 0.3 0.2
Transformers Funskool (India) Ltd 0.3 0.2 0.2 0.2
(Hasbro Inc)
Creative Toys Creative Educational 0.2 0.2 0.2 0.2
Aids Pvt Ltd
Dimpy Stuff Jasco Handicrafts 0.4 0.3 0.3 0.2
Play-Doh (Hasbro Inc) Funskool (India) Ltd 0.3 0.3 0.3 0.2
Call of Duty World Wide CD Roms Pvt 0.2 0.2 0.2 0.1
(Activision Ltd
Blizzard Inc)
Toy Kraft Paper Pegasus Toys (Pty)Ltd 0.2 0.2 0.2 0.1
Quilling Play
Things (ToyKraft
Pvt Ltd)
Meccano (Spin My Baby Excels Ltd 0.3 0.2 0.2 0.1
Master Ltd)
Archies Soft Toys Archies Greetings & 0.6 0.3 0.2 0.1
Gifts Ltd
Beyblade (Takara Funskool (India) Ltd 0.2 0.2 0.2 0.1
Tomy Co Ltd)
Uno (Mattel Inc) Mattel Toys (India) Pvt 0.1 0.1 0.1 0.1
Ltd
Mom & Me Mahindra Retail Pvt Ltd 0.2 0.2 0.2 0.1
Lego (LEGO Group) Funskool (India) Ltd 1.5 1.5 1.3 -
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TOYS AND GAMES IN INDIA Passport 5
INR million
2018 2019 2020 2021 2022 2023
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Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2018-2023
SOURCES
Sources used during the research included the following:
Prowess Database
ASSOCHAM
Business Insider
Business Standard
Business Today
CNBC
DCI
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TOYS AND GAMES IN INDIA Passport 7
Economic Times
Economics Times
ET Brand Equity
Exchange 4 Media
Financial Express
IBID
Indianindustry.com
Live Mint
MAGINIDA
MCV India
NDTV
Quartz India
Rediff.com
Screenindia.com
The Indian
The Tribune
Times of India
Toy News
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▪ Traditional toys in India grows by 6.4% in 2018 to INR26.8 Million in current terms
▪ Parents’ awareness towards the product’s quality and its use aids the sales of traditional toys
▪ Mattel Toys India Pvt Ltd emerged as the leader in traditional toys and games market with
10.6% value share in 2018
▪ Traditional toys and games stores dominate the sales with 75% channel share in 2018
▪ Traditional toys and games value sales are expected to rise at a 6.3% current value CAGR
(1.5% 2018 constant value CAGR) over 2018-2023
PROSPECTS
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animation, the owner of Chhota Bheem licensing rights, has launched a Netflix original animated
series called “Mighty Little Bheem”. The affinity of kids towards the protagonist has propelled it
to being one of the most valued IPs for licensing, which is used by a wide array of brands to
attract new consumers and engage the existing ones. These licensed products are mostly
dominant in collectable action figures and accessories, baby and infant toys and plush
categories. With Indians being more accepting of the original content, such franchises are likely
to be seen in more product categories within the toys and games remit.
COMPETITIVE LANDSCAPE
Mattel Toys (india) Pvt Ltd Shows Its Dominance in Traditional Toys and
Games
Mattel Toys (India) overtook Funskool (India) Ltd to grab the number one spot in 2018. It was
able to achieve this feat because of exemplary performances by Mattel’s trademark products,
Fisher-Price in the baby and infant category, Barbie doll in dolls and accessories, and Hot
Wheels in model vehicles. Barbie was suffering due to shifting interest among children and
parents towards STEM and arts and craft products. However, with its “You can be anything”
campaign, showing Barbie as a scientist or an astronaut, for example, the brand was able to
gain volume sales again in 2018.
Funskool (India) Ltd slipped to second position as the distributorship of Lego moved to
TruCare FZC. In 2018, Funskool continued to sell Hasbro products in India. Its own brand
“Giggles” has been performing well in baby and infant and pre-school categories. It has its own
brand of toys and games in multiple categories like games and puzzles, arts and crafts, plush
and model vehicles. With the move to regulate prices of imports, the flagbearers among the
Indian manufacturer Funskool will get a level playing field.
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TOYS AND GAMES IN INDIA Passport 10
in the market by subjecting the imports to rigorous tests. With the supply running thin in the
unorganised market and increased awareness among parents, the organised sector has
leverage. Parents are now open to buying branded products from online and offline stores and
this trend will ensure that the share of the organised sector in the market grows further in the
future.
CATEGORY DATA
Table 8 Sales of Traditional Toys and Games by Category: Value 2013-2018
INR million
2013 2014 2015 2016 2017 2018
Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2013-2018
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Source: Euromonitor International from official statistics, trade associations, trade press, company research,
store checks, trade interviews, trade sources
Table 13 NBO Company Shares of Traditional Toys and Games: % Value 2014-2018
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Table 14 LBN Brand Shares of Traditional Toys and Games: % Value 2015-2018
Hot Wheels (Mattel Mattel Toys (India) Pvt 3.2 3.5 3.6 3.8
Inc) Ltd
Barbie (Mattel Inc) Mattel Toys (India) Pvt 2.9 3.0 3.0 3.2
Ltd
Lego (LEGO Group) TruCare FZC - - - 2.7
Fisher-Price Mattel Toys (India) Pvt 1.8 2.0 2.2 2.5
(Mattel Inc) Ltd
Simba Toys (Simba- Simba Toys India Ltd 1.2 1.1 1.1 1.0
Dickie Group GmbH)
Funskool Games (MRF Funskool (India) Ltd 0.9 1.0 1.0 1.0
Ltd)
Giggles (MRF Ltd) Funskool (India) Ltd 0.7 0.8 0.9 1.0
Zephyr Zephyr Toymakers Pvt Ltd 0.8 0.9 0.9 0.9
Excel My Baby Excels Ltd 0.7 0.8 0.8 0.8
Frank Frank Educational Aids 0.7 0.7 0.8 0.8
Pvt Ltd
Fun Toys Reliance Big 0.5 0.5 0.6 0.7
Entertainment Pvt Ltd
Nerf (Hasbro Inc) Funskool (India) Ltd 0.5 0.6 0.6 0.6
Monopoly (Hasbro Inc) Funskool (India) Ltd 0.5 0.5 0.5 0.5
Mechanix Zephyr Toymakers Pvt Ltd 0.3 0.4 0.4 0.5
OK Play OK Play India Ltd 1.0 0.7 0.6 0.5
Transformers Funskool (India) Ltd 0.4 0.4 0.4 0.5
(Hasbro Inc)
Creative Toys Creative Educational 0.4 0.4 0.4 0.5
Aids Pvt Ltd
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Table 16 Forecast Sales of Traditional Toys and Games by Category: Value 2018-2023
INR million
2018 2019 2020 2021 2022 2023
Table 17 Forecast Sales of Traditional Toys and Games by Category: % Value Growth
2018-2023
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Table 18 Forecast Sales of Traditional Toys and Games by Demographic: % Value 2018-
2023
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▪ Video games in India grows by 45% in 2018 to almost INR48 million in current terms
▪ Increasing use of mobile phones (hardware) and the reduction in data costs results in mobile
gaming contributing to growing the video game industry in 2018
▪ Sony India Pvt Ltd continues to lead video games in 2018
▪ Electronics and appliance specialist retailers hold a mammoth 79% share of video games
hardware sales
▪ Video games value sales are expected to rise at a current value CAGR of 50% (43% 2018
constant value CAGR) over 2018-2023
PROSPECTS
Digital Video Games Software Drives the Growth, While Mobile Gaming
Is the Most Loved Category of Digital Video Games Software
Digital video game software is growing faster than physical video game software. Mobile
gaming is one of the most preferred categories in digital video games. Due to competition for
established players from local players like Lava, Karbonn and Micromax and Chinese players
like Xiaomi, Vivo and Oppo, the unit price of smartphones has been falling since 2014. This
made it easier for newer consumers to shift to a smartphone which supports multiple game
formats through app downloads. App downloading requires an internet connection and in India,
the cost of mobile data has reduced dramatically since Reliance Jio’s disruptive entry into the
telecoms market in 2016. According to Euromonitor Economies and Consumers annual data,
the internet penetration rate is expected to reach 89% in 2023. With more data-enabled phones
in pockets and ease of downloading gaming apps, mobile games will continue to be one of the
favourite means of gaming among Indians. In 2018, Ludo King, Subway Surfer and Temple Run
were the top games based on DAU. Although, consumers prefer to install and play the freemium
version of the apps, the in-game purchases are going to increase as more gamers are seeking
an uninterrupted and more interactive experience from mobile games.
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virtual/artificial content being made available for consumption, the category is bound to grow
exponentially over the forecast period.
COMPETITIVE LANDSCAPE
CATEGORY DATA
Table 20 Sales of Video Games by Category: Value 2013-2018
INR million
2013 2014 2015 2016 2017 2018
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(Digital)
-- Computer Games 30.7 122.8 165.5 211.9 258.9 310.2
(Digital)
-- Console Games 37.2 61.2 239.7 304.0 367.5 424.1
(Digital)
-- Online Games 164.8 201.4 261.9 344.0 445.5 553.7
-- Mobile Games 5,478.2 7,943.4 11,676.7 17,265.9 25,173.7 38,981.5
- Video Games Software 7,278.2 10,240.6 14,614.8 20,659.4 28,945.7 43,093.4
by Platform
-- Console Games 1,028.5 1,326.1 1,797.9 2,065.8 2,261.5 2,424.2
-- Computer Games 606.7 769.7 878.3 983.7 1,065.0 1,134.0
-- Online Games 164.8 201.4 261.9 344.0 445.5 553.7
-- Mobile Games 5,478.2 7,943.4 11,676.7 17,265.9 25,173.7 38,981.5
- Video Games Software 7,278.2 10,240.6 14,614.8 20,659.4 28,945.7 43,093.4
by Format
-- Video Games Software 3,779.7 4,242.7 4,038.2 4,911.4 5,691.6 7,191.9
(Game Sales)
-- Video Games Software 3,498.5 5,997.8 10,576.5 15,748.1 23,254.1 35,901.5
(In-Game Purchases)
Video Games 8,926.6 12,156.5 17,069.1 23,915.5 32,726.4 47,576.2
Source: Euromonitor International from official statistics, trade associations, trade press, company research,
store checks, trade interviews, trade sources
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PlayStation 4 (Sony Sony India Pvt Ltd 9.3 8.3 6.7 4.9
Corp)
Samsung Gear VR Samsung India - 1.5 1.7 1.8
(Samsung Corp) Electronics Pvt Ltd
Xbox One (Microsoft Microsoft Corp (India) 1.5 1.2 1.0 0.8
Corp) Pvt Ltd
Fifa (Electronic Milestone Interactive 0.6 0.5 0.5 0.4
Arts Inc) Pvt Ltd
Call of Duty World Wide CD Roms Pvt 0.5 0.4 0.3 0.3
(Activision Ltd
Blizzard Inc)
The Witcher (CD E-Xpress Interactive 0.4 0.4 0.3 0.2
Projekt SA) Software Pvt Ltd
Game In Mitashi Edutainment Pvt 0.5 0.4 0.3 0.2
Ltd
Counter Strike World Wide CD Roms Pvt 0.2 0.2 0.2 0.1
(Valve Corp) Ltd
Battlefield Milestone Interactive 0.3 0.2 0.2 0.1
(Electronic Arts Inc) Pvt Ltd
Assassin's Creed E-Xpress Interactive 0.3 0.2 0.2 0.1
(Ubisoft Software Pvt Ltd
Entertainment SA)
God of War (Sony Milestone Interactive 0.2 0.2 0.2 0.1
Corp) Pvt Ltd
Max Payne (Take-Two E-Xpress Interactive 0.4 0.2 0.1 0.1
Interactive Software Pvt Ltd
Software Inc)
Tekken (BANDAI Milestone Interactive 0.1 0.1 0.1 0.1
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PlayStation 4 (Sony Sony India Pvt Ltd 64.5 60.9 57.9 52.4
Corp)
Samsung Gear VR Samsung India - 11.1 14.8 19.2
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Counter Strike World Wide CD Roms Pvt 0.3 0.2 0.2 0.2
(Valve Corp) Ltd
Battlefield Milestone Interactive 0.4 0.3 0.2 0.1
(Electronic Arts Inc) Pvt Ltd
Assassin's Creed E-Xpress Interactive 0.3 0.3 0.2 0.1
(Ubisoft Software Pvt Ltd
Entertainment SA)
God of War (Sony Milestone Interactive 0.3 0.2 0.2 0.1
Corp) Pvt Ltd
Max Payne (Take-Two E-Xpress Interactive 0.5 0.3 0.1 0.1
Interactive Software Pvt Ltd
Software Inc)
Tekken (BANDAI Milestone Interactive 0.2 0.1 0.1 0.1
NAMCO Group) Pvt Ltd
Street Fighter Milestone Interactive 0.2 0.1 0.1 0.1
(Capcom Co Ltd) Pvt Ltd
Halo (Microsoft Corp) Redington India Pvt Ltd 0.2 0.1 0.1 0.1
Batman (Warner Bros E-Xpress Interactive 0.2 0.1 0.1 0.1
Entertainment Inc) Software Pvt Ltd
Fallout (Bethesda E-Xpress Interactive 0.1 0.1 0.1 0.0
Softworks LLC) Software Pvt Ltd
Grand Theft Auto E-Xpress Interactive 0.1 0.1 0.1 0.0
(Take-Two Software Pvt Ltd
Interactive
Software Inc)
Gears of War Redington India Pvt Ltd 0.2 0.1 0.0 0.0
(Microsoft Corp)
Hitman (Square Enix E-Xpress Interactive 0.1 0.1 0.0 0.0
Holdings Co Ltd) Software Pvt Ltd
World of Warcraft Activision Blizzard Inc 0.1 0.0 0.0 0.0
Club Penguin Nintendo Co Ltd 0.0 0.0 0.0 0.0
Others Others 95.3 96.4 97.1 98.0
Total Total 100.0 100.0 100.0 100.0
Source: Euromonitor International from official statistics, trade associations, trade press, company research,
store checks, trade interviews, trade sources
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Appliance Specialist
Retailers
-- Health and Beauty - - - - - -
Specialist Retailers
-- Home and Garden - - - - - -
Specialist Retailers
-- Leisure and Personal 15.8 13.9 11.7 9.4 7.3 5.3
Goods Specialist
Retailers
--- Sports goods stores - - - - - -
--- Traditional Toys - - - - - -
and Games Stores
--- Media Products Stores 15.8 13.9 11.7 9.4 7.3 5.3
-- Other Non-Grocery 0.4 0.7 0.7 0.7 0.6 0.9
Specialists
Non-Store Retailing 64.8 69.3 73.0 76.4 80.7 85.0
- Vending - - - - - -
- Homeshopping - - - - - -
- Internet Retailing 64.8 69.3 73.0 76.4 80.7 85.0
- Direct Selling - - - - - -
Total 100.0 100.0 100.0 100.0 100.0 100.0
Source: Euromonitor International from official statistics, trade associations, trade press, company research,
store checks, trade interviews, trade sources
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--- Media Products Stores 4.9 4.5 4.2 4.1 3.9 3.9
-- Other Non-Grocery 0.2 2.1 3.0 3.4 3.1 8.1
Specialists
Non-Store Retailing 1.2 1.3 1.4 1.5 1.5 1.7
- Vending - - - - - -
- Homeshopping - - - - - -
- Internet Retailing 1.2 1.3 1.4 1.5 1.5 1.7
- Direct Selling - - - - - -
Total 100.0 100.0 100.0 100.0 100.0 100.0
Source: Euromonitor International from official statistics, trade associations, trade press, company research,
store checks, trade interviews, trade sources
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Store-Based Retailing - - - - - -
- Grocery Retailers - - - - - -
-- Modern Grocery - - - - - -
Retailers
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INR million
2018 2019 2020 2021 2022 2023
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(Digital)
-- Computer Games 310.2 349.1 384.5 411.6 430.2 444.7
(Digital)
-- Console Games 424.1 466.3 505.4 540.3 572.6 603.3
(Digital)
-- Online Games 553.7 658.7 778.4 914.7 1,073.1 1,250.7
-- Mobile Games 38,981.5 57,661.0 84,754.4 124,442.8 182,460.3 266,778.7
- Video Games Software 43,093.4 61,937.9 89,179.4 129,005.4 187,173.8 271,655.8
by Platform
-- Console Games 2,424.2 2,462.9 2,478.6 2,479.0 2,480.2 2,478.4
-- Computer Games 1,134.0 1,155.2 1,168.1 1,168.8 1,160.1 1,148.0
-- Online Games 553.7 658.7 778.4 914.7 1,073.1 1,250.7
-- Mobile Games 38,981.5 57,661.0 84,754.4 124,442.8 182,460.3 266,778.7
- Video Games Software 43,093.4 61,937.9 89,179.4 129,005.4 187,173.8 271,655.8
by Format
-- Video Games Software 7,191.9 8,451.3 9,626.2 10,133.2 10,799.4 12,986.3
(Game Sales)
-- Video Games Software 35,901.5 53,486.5 79,553.2 118,872.2 176,374.4 258,669.5
(In-Game Purchases)
Video Games 47,576.2 67,193.0 95,434.4 136,574.0 196,566.7 283,534.2
Source: Euromonitor International from trade associations, trade press, company research, trade interviews,
trade sources
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