Creation and Translation Ebook-1 PDF
Creation and Translation Ebook-1 PDF
Creation and Translation Ebook-1 PDF
Translation
What is Loudness?
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2
Introduction
Creating music, sound, images or any kind of art nourishes our soul
and makes us human. Creating art is a gift that we should never take
for granted and by sharing our vision with the world, we benefit both
ourselves and those around us. Creating can also be a curse. We
chase elusive feelings and even question our own self-worth when we
stumble while expressing our vision.
The topics in this eBook will bring into focus an understanding of how
our listening conditions can be controlled to provide a trustworthy and
translatable representation of what our audience will hear. How we as
creators listen ultimately affects what our audience hears. How loud
should we listen? How pure must our monitor system be? What kind
of files need to be distributed? These questions will be answered in
this eBook.
3
Happiness lies in the
joy of achievement
and the thrill of
creative effort.
Franklin D. Roosevelt
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Chapter 1
Hear What Your
Audience Hears
Listening and creating sound is what we do. We are experts. Well,
we are inspired creators and we work hard at becoming expert at
effectively recording, producing, mixing and mastering sound. Our
instincts and our soul inform us about what is good, musical,
powerful, sad, or humorous. How do we know what we hear as
“loud” or “powerful” will be interpreted by others as loud and
powerful? Or bright? Too bright? Now we get into a bit of the
science behind the art.
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Chapter 1 Hear What Your Audience Hears
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Chapter 1 What is Flat Sound and Should I Care?
Spec Speak
There are many specifications that manufacturers use to describe the
performance of monitors and headphones, some of which describe
their accuracy and some of which simply describe their physical or
electrical attributes. (See sidebar) For this discussion, the most
important specification relating to flat sound is frequency response.
We basically need our monitors to reproduce frequencies that
humans can hear–from 20 Hz up to 20 kHz. In reality, it is extremely
expensive and complicated for a monitor speaker to cover this wide
range, so we settle for a reasonable range that covers the music or
sound that we mostly need to focus on.
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Chapter 1 What is Flat Sound and Should I Care?
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Chapter 1 What is Flat Sound and Should I Care?
Impedance
Impedance, a measurement of electrical resistance in ohms (Ω). For
headphones, low impedance phones (30 ohms) will play loudly with a
portable music player, like a phone. Higher impedance headphones
(250 ohm) are more appropriate with professional headphone
amplifiers and studio equipment.
Frequency Response
A monitor’s ability to produce sounds from low bass to high treble, in
hertz. Usually this spec is accompanied by a tolerance in decibels,
like 20 Hz to 20 kHz (± 3 dB). Ideal human hearing covers 20 Hz to
20 kHz.
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Chapter 1 What is Flat Sound and Should I Care?
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Chapter 1 What is Flat Sound and Should I Care?
be afraid to play with the overall tone of the speaker. The overall
treble vs. bass response is often referred to as the “house curve” of
the monitor system. Most monitors allow you to slightly customize the
low, mid and high frequencies of the monitor. These onboard
equalizers help with accuracy and room correction, but may also be
tuned for your personal taste. Once again, flat sound represents a
sort of accuracy, but flat sound may not be a productive or enjoyable
way to work.
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Chapter 1 What is Flat Sound and Should I Care?
Conclusion
Flat Sound
I prefer to say accurate, or flat sound is a good starting point and then
fine-tune the sound to your liking. Every studio monitor, by way of its
physical design and production trade-offs has its own sonic
personality, but studio monitors tend to be more accurate, trustworthy
and more durable than home stereo models. Try many different
monitors, observe what your peers and heroes use, and at the end of
the day, trust your gut. Of course, don’t forget to acoustically treat
your room. Experiment with creating your own house curve so that
you enjoy listening in your own environment, but be aware of potential
translation problems!
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Music is a moral law.
It gives soul to the
universe, wings to
the mind, flight to the
imagination, and
charm and gaiety to
life and to
everything.
Plato
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Chapter 1 Hear What Your Audience Hears
What is Loudness?
by Brad Pack
What Is Loudness?
Loudness is commonly confused with volume. The two terms,
however, are entirely different concepts. Volume is a scientific
measurement of the quantity or power of a sound. Loudness, on the
other hand, is much more difficult to quantify as it is completely
subjective and based entirely on your personal perception of sound.
The frequency content, duration, and volume of a sound are all
factors in how we perceive its loudness.
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Chapter 1 What is Loudness?
Now play a 10 kHz sine wave without adjusting the monitor controller.
Hopefully you will notice that the two tones do not have the same
loudness, even though the volume level has not changed.
Volume can also be measured in its electrical form using the decibel
system. A decibel (dB) measures the ratio between two levels: the
level being measured against a fixed reference level. Decibel
numbers relate to a specific scale, or reference point, like a voltage
level. You can think of it like measuring temperature, where we all
know that 75 degrees Fahrenheit is much different than 75 degrees
Celsius. It is important that you know the scale, like C° or F°, in order
to understand what the temperature measurement means.
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Chapter 1 What is Loudness?
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Chapter 1 What is Loudness?
Peak Level
-18 dBFS = 0 VU
RMS or VU Level
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Chapter 1 What is Loudness?
The idea behind the K-System is that different types of music require
different amounts of headroom, but the average level of music should
be standardized. Classical music or film scores require about 20 dB of
headroom above their average level to allow for loud moments,
dynamic pop music requires 14 dB of headroom, and very
compressed pop or rock music requires 12 dB of headroom. Bob Katz
proposed one meter scale for each musical style and named them
K-20, K-14 and K-12. Therefore, a K-20 meter places its 0 dB (0 is
the target) at 20 dB below full scale, K-14 places 0 dB at -14 dBFS,
and K-12 places 0 dB at -12 dBFS. So we can say “Master this song
for K-14” or “Master this for +2 dB over K-14.”
To use the K-System in your studio, play pink noise with a signal
generator plugin at a level that reads 0 dB on a K meter in your DAW.
Adjust your monitor gain so that an SPL meter set to C weighting and
slow response reads 83 dB at your listening position when only one
speaker is playing. Then repeat this process for the other speaker.
You may want to mark your monitor controller positions for each K
scale reference level (K-20, K-14, K-12), and you might find that the
-6 (76 dB SPL) is more appropriate for long days of music production.
The K-scale you choose as your meter will depend on the style of
music you are producing.
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Chapter 1 What is Loudness?
LUFS / LKFS
The K-meter has been further refined and a modern standardized
approach to measuring perceived loudness is called the LUFS or
LKFS system. Originally called Loudness Units relative to Full Scale
(LUFS) and renamed to Loudness, K-weighted, relative to Full Scale
(LKFS), this loudness standard was created in 2006 as to standardize
audio levels for video formats. Most broadcast, film and video game
companies have adopted LUFS / LKFS as the standard for measuring
loudness and a typical film mix level spec would be stated like: -27 dB
LKFS ±2 LU.
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Chapter 1 What is Loudness?
All this technical speak means that a song with an average level on a
K-meter or -14 dB and a peak level of -1 dBFS will play on their
service exactly at the volume it was uploaded at. A louder song will
simply have its volume lowered to match this reference level. All
streaming services use similar rules so that all the songs play back at
a similar volume and the listener does not have readjust their volume
for different songs. In practice, most well produced top 40 pop songs
have a K level of about -8 dB during their loudest chorus section and
an overall K level of about -11 dB. It is also recommended to leave 1
dB of peak headroom on masters so that conversion to mp3 or other
lossy formats does not introduce extra distortion.
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Chapter 1 What is Loudness?
Loudness Meters
Nugen Audio VisLM or Mastercheck Pro;
iZotope Insight 2;
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Chapter 1 What is Loudness?
Conclusion
Now that you know what loudness is, how to measure loudness, and
what LUFS your mixes should be at, the only thing left to do is put
these new skills to use. Calibrating your room for loudness is one
important step towards consistent mastering and mixing, and
perfecting your monitors’ frequency response with a tool like
Sonarworks Reference 4 may be the next logical step. Happy mixing
and mastering!
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Once someone
asked me three
words that best
describe me and I
said 'Loud, Louder,
and Loudest'!
Anastacia
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Chapter 1 Hear What Your Audience Hears
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Chapter 1 Calibrating Your Listening Room for Loudness?
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Chapter 1 Calibrating Your Listening Room for Loudness?
Calibration
Our goal is to find a trustworthy, or calibrated, monitoring level which
sounds well balanced in your listening environment. To calibrate your
monitoring level, you will need either a software or hardware SPL
meter. I use an iPhone app called SPLnFFT Noise Meter, but you
could also use a dedicated SPL meter, like the Velleman analog meter
or the Extech digital meter.
Start by bringing your monitor levels down for now–we will set monitor
volume as the final stage of the overall adjustments. Set up a signal
generator plugin in your DAW to output pink noise at -20 dBFS and
verify that level on the master fader output meter. If you use a stereo
signal, keep your output panning at 100% L/R, but if you use a mono
signal generator, make sure to center the pan knob.
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Chapter 1 Calibrating Your Listening Room for Loudness?
For techies:
We typically reference -20 dBFS for digital levels because that level
matches the analog world’s headroom standards, where -20 dBFS is
roughly equal to +4dBu or 0VU. Note that -20dBFS = +4dBu is the
SMPTE/AES standard. Pro Tools and the BBC default to -18 dBFS =
+4dBu, the EBU standard. Among mastering studios, -14dBFS =
+4dBu is also common.
Grab your SPL meter or launch your SPL app and position it in your
listening position, where your head would usually be, with the
microphone pointing up. If the app or SPL meter gives you the option,
select the C weighting scale and slow response time, as these are the
most accurate settings for this type of measurement. Pan the pink
noise to one speaker and slowly bring up your monitor volume until
the SPL meter is registering 82 dB SPL. Pan the signal to the other
speaker and verify that you have the same 82 dB reading (less than ±
.5 dB between the left and right speakers is close enough). When you
pan the pink noise back to the center you will notice the meter will
now read 85dB, which is a 3 dB increase because both speakers are
playing. You should also notice focused center image, which will
confirm that your speakers are in polarity with each other. For mixing
or mastering pop music, an 85 dB playback level may feel too loud,
so it is common to readjust this level down to 79 dB. This level (79 or
85 dB) is now your calibrated monitor level. On monitor controllers
with a digital readout it is easy to store and recall this precise setting,
otherwise you may want to place a mark on your monitor controller to
indicate this playback level.
With your monitor level set and both speakers matched, you can now
mix, confident that you are working at an optimal and consistent level.
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Chapter 1 Calibrating Your Listening Room for Loudness?
Mastering Tip
To set your optimum mastering monitor level, import some reference
tracks that have been mastered and listen to them at your calibrated
level. Then make small (2 or 3 dB) level adjustments to find your
optimum calibrated mastering level. Now you can confidently compare
your masters to commercial reference masters for their loudness,
impact and feeling without relying on level meters.
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Chapter 1 Calibrating Your Listening Room for Loudness?
Mixing Tip
To set your optimum monitor level for mixing, import some reference
tracks that have been mastered and lower their playback level in your
reference songs.
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Chapter 1
Key Takeaways
Strive for Flat Sound in your listening environment
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2
Music is such a
great communicator.
It breaks down
linguistic barriers,
cultural barriers, it
basically reaches
out. That's when
rock n' roll succeeds,
and that's what
virtuosity is all about.
The Edge
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Chapter 2
Producing Masters
That Translate
Confidence is security for an artist. If we feel confident that our
vision will be delivered to our audience and that they have a
fighting chance of interpreting our vision nearly the way we
imagined, then we can sleep a bit better. If we can’t trust that our
sonic picture is seen in the proper light, then what’s even the
point? Producing masters that translate to our intended audience
seems to many people to be a secret art that only a few mastering
engineers or mixers have the key to.
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Chapter 2 Producing Masters That Translate
So, you need to understand the basics when it comes to your room.
Room dimensions, construction materials, surface finishes, and other
physical elements all influence the acoustics. As an experiment, run
Sonarworks calibration software on your speakers in an untreated
room and check out the corrective room curve suggested by the
software. If this curve is anything but (mostly) flat, the curve is telling
you just how much influence the room exerts over your monitors.
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Chapter 2 6 Tips for Creating Masters that Translate Well to All Systems
These are good starting points, but you will need to refine the room
setup with your ears. Use reference material for this—listen to songs
you know inside and out. Key in to specific mix elements that reveal
acoustic problems: stereo width and imaging, mix details like vocal
reverbs, bass presence and tightness and the tonal balance at
various listening levels. If what you hear doesn’t stand up to the test
of “does this sound the way I know it should,” then you have been
informed of the shortcomings of your current setup. Use mixes that
you are very familiar with and also make use of test recordings, like
those from audiophile companies or from the Audio Check website. In
particular, the MATT test will let you hear with a simple audio test
what frequencies cause your room to ring, reverberate and smear the
sound.
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Chapter 2 6 Tips for Creating Masters that Translate Well to All Systems
So, it’s best to maintain a proper and consistent level while mixing
and mastering. You will not make objectively good judgments if you
continuously fiddle with the level—especially when comparing the
master to the original mix or your mix to reference mix.
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Chapter 2 6 Tips for Creating Masters that Translate Well to All Systems
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Chapter 2 6 Tips for Creating Masters that Translate Well to All Systems
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Chapter 2 6 Tips for Creating Masters that Translate Well to All Systems
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Chapter 2 6 Tips for Creating Masters that Translate Well to All Systems
and emotion of the song. I don’t worry too much about the small mix
details like subtle effects or pannings.
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Chapter 2 6 Tips for Creating Masters that Translate Well to All Systems
Clients do expect your mix to sound “like a master,” so you may find
yourself applying some mastering processing to your mix in order to
achieve a competitive level and some added polish to your mix. Keep
in mind that a little goes a long way and your perspective will change
once you’ve been away from the mix for a day or two.
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Chapter 2 6 Tips for Creating Masters that Translate Well to All Systems
Conclusion
Creating mixes that translate on all systems takes time and practice.
However, it’s a lot of fun! I recommend practicing the process every
day. Take one mix each day that you have on your drive—it doesn’t
matter which—and try to make it sound like a mastered product that
works on all reference systems, using the tips we’ve discussed. Try to
keep the process fast; don’t spend more than half an hour mastering
a song during this practice routine.
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Put your heart, mind
and soul into even
your smallest acts.
This is the secret of
success.
Swami Sivananda
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Chapter 2 Producing Masters That Translate
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Chapter 2 Creating Masters for Streaming and Selling
When the high-resolution video with PCM audio gets streamed via
YouTube (or other streaming services) the highest resolution playback
setting should stream uncompressed audio and video. If the user
chooses a lower quality playback setting, YouTube will stream a more
compressed, lower bitrate and lower quality video and audio file. If
your original video file contains an already lossy file, it will be
transcoded again for lower bitrate streaming, so the viewer hears an
audio track that has been twice damaged by lossy encoding. Demand
that video editors keep this in mind! I have personally spent a bit of
time learning the encoding options of a few common video editing
programs so that I can gently offer some suggestions to a video editor
as to what encoding format may be best for a given situation.
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Chapter 2 Creating Masters for Streaming and Selling
True Peak
Ceiling
-1.0 dB
Treshold
-2.0 dB A
Ozone Maximizer
B True Peak is On
-0.9
Streaming and download are the two most likely ways your music will
For purchased music, you will most likely use a service like iTunes,
are not signed to a major record label, we must use aggregators, like
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Chapter 2 Creating Masters for Streaming and Selling
Each streaming site measures the loudness (LUFS) of your song and
matches your song’s level to that of all the songs on the platform. In
order to avoid processing your audio, most songs are simply lowered
in level to meet a specific LUFS measurement. However, not all
services use the same LUFS standard and not all sites measure
loudness the same way. So what are we to do? For better or worse,
we don’t have much of a choice here. When using aggregators, we
are able to provide one master that gets distributed to all the
platforms. But really, that’s okay as long as our master is competitive
with other songs in our specific genre. Everyone’s song will be treated
the same way on each platform, so the playing field stays level.
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Chapter 2 Creating Masters for Streaming and Selling
To that end, the following products allow you to audition your master
platforms:
Nugen Mastercheck;
Sonnox Codec-Toolbox.
While it’s becoming less and less common for independent artists to
manufacture and sell CDs, the idea may still appeal to many,
the final master at 16bit, 44.1 kHz. If you intend to press vinyl, contact
cutting often works better from a master that hasn’t already been
plant to see if they require a Red Book audio CD, disk image file or a
special DDP file for duplicating or replicating your CDs. The plant will
get that info before you complete your graphic design elements.
only a few sources, like HDTracks , AIX Records , Chesky Records and
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Chapter 2 Creating Masters for Streaming and Selling
These sites will sell the highest resolution version of the music you
can provide. Even if you provide uncompressed files to these sites,
you should be aware that many listeners will still convert the
downloaded files to mp3, so it is still advised to leave 1 dB headroom
on your .wav file masters.
It’s a Wrap
DIY distribution has become the norm and it behooves all of us to
learn about the best way to create and distribute our masters. The
business side of distribution and revenue collection is a vast issue,
but creating masters that sound great on all the various platforms and
media should become second nature. Remember that as streaming
services mature, they may periodically update their delivery
recommendations, so do your homework and try to stay on top of the
state of things.
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Chapter 2
Key Takeaways
Set up your acoustic space to optimize for
flat sound
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If you're looking to get the best out of
your studio, then try this...
Reference 4 software removes unwanted sound coloration from your
speakers and headphones. Our Reference 4 calibration software
makes your headphones and monitors coloration free, so you can
hear what's really happing in your mix.
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