Chapter 1
Chapter 1
Chapter 1
Introduction
Online video game is defined as a video game played over some form of
but games have always used whatever technology was current for example
modems before the Internet, and hard wired terminals before modems. Online
In this new era of technology, online gaming has become more popular among
become accessible almost anywhere at any time, all range of age are now
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possible to be addicted into playing online video game which at the end of the
day they become less care about themselves, their performance at school or
workplace and their social life. In addition to that, player can also now access
their game progress anywhere they went as most of the online gaming nowadays
which involves millions player playing the game at the same time. Online game
are now also come in many genre such as action, adventure, simulator and many
nowadays is Dota, Clash of Clan and Hay Day. The total of daily active player in
Dota 2 is 800, 000 concurrent users2 and almost 8.5 million users have
registered in Clash of Clan and also Hay Day combined. 3 There are actually
several cases involve a teen die while playing online game in China and as a
result their government has built a facility where parent can send their children to
1960s, professors and students played games such as 3D tic-tac-toe and Moon
Landing. These games were played on computer such as the IBM 1560, and
moves were made by means of punch cards. Video gaming did not reach
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mainstream popularity until the 1970s and 1980s, when video arcade games and
gaming consoles using joysticks, buttons, and other controllers, along with
the general public. Since the 1980s, video gaming has become a popular form of
entertainment and a part of modern popular culture in most parts of the world.
One of the early games was Spacewar!, which was developed by computer
scientists. Early arcade video games developed from 1972 to 1978. During the
1970s, the first generation of home consoles emerged, including the popular
game Pong and various "clones". The 1970s was also the era of mainframe
computer games. The golden age of arcade video games was from 1978 to
were common at malls and popular, affordable home consoles such as the Atari
2600 and Intellivision enabled people to play games on their home TVs. During
the 1980s, gaming computers, early online gaming and handheld LCD games
emerged; this era was affected by the video game crash of 1983. From 1976 to
This Research is about the effect on the grade 10 students on their studies
because of the online gaming addiction and how they distructed by this
This is for the grade 10 students to know the effect of this online gaming
addiction in their studies and to learn how to avoid to playing those games and to
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avoid addiction on those games so you and they can focus on their lives in
school(in the reality) and not in the Virtual world that can make them ranked
This is to help and promote every individuals to do what is the real, to know what
is correct and to do it, to learned more about the online gaming addiction and
There are millions of individuals that are playing video games and thousands of
players are addicted on each server of an online video games because thousand
of person can’t avoid what they started and sometimes it can made you on killing
your self.
1.6 : Hypothesis
This Purpose of this research is to know and to avoid in being an online gaming
addict and to promote the personality of every individual on focusing their real
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