Practical Research

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CHAPTER 1

INTRODUCTION

Background of the Study

The rise in the use of the internet has led to many changes in our daily life. Inparticular, this rise has also
led to the rise of online gaming. Online gaming can refer toany type of game that someone can play
through the internet or over a computernetwork. Most of the time, online gaming refers to the video
games played over theinternet, where multiple players are in different locations around the world. In
mostcases, online games are freeware programs that can be used for an unlimited time andare available
for free. Most percentage of web games available nowadays is written inFlash, Shockwave and Java
languages. Because of that, they feature more primitivegame play than downloadable games.

Having an online gaming experience typically requires a high-speed internet connection. Proper
hardware will also be required whether it’s a computer or a gamingconsole, such as Xbox or Play station
that’s connected to the internet. Some online games require a specific piece of controlling hardware
such as a joystick or a gamecontroller, but these days, gaming technology has progressed to an amazing
extent.Things like streaming 3-D animation graphics with superb surround sound stereo nowhave the
ability to make all addicted to gaming. In terms of video games, online gamingis growing in popularity
for variety of reasons. Gamers can easily find opponents of asimilar skill level when playing a head-to-
head game over the internet. Players also cancompete in massively multiplayer games, where dozens of
players play an ongoing

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game in a virtual world. Some online games change a monthly fee for access to thevideo game software.

Today, one can see the impact of computer and video games in politics,television, popular music and
Hollywood. A lot of research is conducted to study itseffect on lifestyle and behavior of the wow power
leveling gamer especially kids. Onlinegame is the most sought leisure activity followed by kids nowadays.
Computers play amajor role in shaping the future of the kids. Days are gone when children loved
toindulge in outdoor activities, rather than running or playing outside, children spend mostof their time
playing online games. Online games surely have an impact on minds ofkids. Taking into consideration, it
is positively a great mind exercise and helps kidsexplore many new things. It includes improvement in
recursive and proactive thinking,increased sociability and improved interpretive skills. Some research
shows that thechildren who play online games are more active and have sharper minds than theirother
counterparts. However, computers and video games also receive much morenegative critics, because
games are often coined with issue such as mindlessentertainment, enhanced social recluse, sexism and
consumerism. Research showsthat kids who play violent video games showed on increased in emotional
arousal and acorresponding decrease of activity in brain areas involving self-control, inhabitation
andattention.

Everyone who plays video games has a different reason for playing, and theusage of the game leads to
different effects for each individual. Childhood upbringings,peer influences, pressures at school and
family issues are all factors that have a strongconnection with the effects of gaming on individuals. Video
games maybe therapeutic for some people, but the small amount of people who are negatively affected
by gaming impact are many.

Statement of the Problem


The main purpose of the study was to gather information for the male students concerning the effect
of online games on the academic performance in order to find out solution for the existing problems,
this study sought answers to the following questions:

1. What is the profile of the respondents in terms of:

1.1. Age

1.2. Gender

1.3. Educational Status

1.4. Online games commonly played

1.5. Length of time the respondents play online games (in terms of months)

1.6. Length of time the respondents play online games in a week (in terms ofhour)

1.7. Amount of money the respondents spend for online gaming (per day)

2. Do the students perform the given task in school such as assignments and activities well?

3. Do the students excel or lose regarding on their academic performance?

Significance of the Study


This study will be valuable and significant to student, parents, readers and future researchers.

Student. This study is primarily important to student, for it will give them information about the impacts
they may get from online gaming.

Parent. This study will help the parents to have enough knowledge about theimpacts of online gaming
among their children.

Readers. This study will help the readers to have the understanding about theimpact of online gaming.

Future Researchers. This may serve as a basis for future research that they will conduct.

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