Reference Sheet: Chaos Chaos Special Rules
Reference Sheet: Chaos Chaos Special Rules
Reference Sheet: Chaos Chaos Special Rules
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Chaos Chaos Special Rules
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Marines given over to the dark powers Each Squad may pick one Chaos Allegiance Bonus
of Chaos. (Choose 1 per squad)
Power armour marines have Heavy Armour
Khorne—roll an additional cc dice
Terminator armoured marines have Superheavy armour
Nurgle— 5+ invulnerable save
Slannesh—+1cc Tzeentch marines can only be armed with Bolt weaponry
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Tzeentch— Firebolts +1 to Kill shooting Only the 1-5 CP tokens are used
Undivided— +1 CP (total) each turn
Bolt Weaponry will jam on any double (not just overwatch)
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Move Forwards 1 square 1* 1*
Move Backwards 1 Square 1* 1*
Move Sideways 1 square 1* -
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turn 90 degrees 1* 1*
turn 180 degrees 1 2
Fire weapon 1 1
Fire Heavy Weapon 2 2
Set overwatch/Guard 1 1
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Open/close Door 1 1
Clear Jam 1 1
Close Assault 1 1
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Pick up an object 1 1
SHOOTING TABLE
Weapon Range Dice Kill Notes
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Bolter Ul/12 1 6 Overwatch, sustained fire
Combi Bolter Ul/12 2 6 Overwatch, sustained fire
Combi flam 12 area 4 Fire as Bolter, and once as flamer, persistent
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Modify the score to kill Heavy Armour by –1, Lt Armour by –2, to a minimum of 2+. No modification for Superheavy Armour
Squad Compositions
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Force Description
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There is no such thing as a ‘standard’ Chaos retinue, however some remnants of their old formations still persist.
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1 Heavy Weapon Chaos Space Marine, armed with an Autocannon and Power Fist
Chaos models in Terminator armour may be replaced with 2 Power Armoured Chaos Space Marines, armed with
either a Boltgun or a Bolt Pistol and Chain Axe
The weaponry chosen by CSMs also varies much more widely than true Space marines. Every third marine in a
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squad may swap their standard weaponry for a combi weapon.
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2 CSMs in Powered Armour with Bolt Pistols and Chain Axes
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