Thunder Warriors v9.6
Thunder Warriors v9.6
Thunder Warriors v9.6
This team list based on the collected visions, stories, You must adhere to the following model requirements
and works of the FW and Black Library Teams. All rules when building your Kill Team:
are contained here, unless it is a standard weapon in • 1 Team Leader model
the 30k/40k realm. • 1-15 Core models
• 0-3 Special models
FACTION KEYWORDS
All models in this list have the Imperium, Thunder
Warriors, Loyalist/Traitor, keywords.
Genewrought Warriors
Table 1
D6 Result
1 -1S
2 -1T
3 -1A
4 +1S
5 +1T
6 +1A
Table 2
D6 Result
1-2 Pass Armour Save or lose 1 W for the Battle
3-4 +1 To your Table 1 Result
5-6 +2 S. At the end of the controlling players turn, roll 2D6, on a
2 the Thunder Warrior is removed as a casualty
Example Rolls:
Lightning Bearer rolls 2D6 on Table 1, and gets a 2 and a 4. Then rolls 1D6 on Table 2 getting 1. The Save roll is failed. Your
Lightning Bearer now has these stats for the game:
NAME M WS BS S T W A Ld Sv
T Warrior 4” 2+ 4+ 6 4 3 3 10 3+
Or………
Lightning Bearer rolls 2D6 on Table 1, and gets a 6 and a 6. Then rolls 1D6 on Table 2 getting a 5. The casualty roll is passed.
Your Lightning Bearer now has these stats for the game:
NAME M WS BS S T W A Ld Sv
T Warrior 4” 2+ 4+ 7 5 4 5 10 3+
This chart enables the player to have a team that is very narrative and fluff based, showing the Emperor’s genius in the Thunder
Warrior template. They are incredible warriors, but can burn out at a moment’s notice. Will it be your teams time to triumph,
or are they at the end of their existence…?
LIGHTNING BEARER 55
NAME M WS BS S T W A Ld Sv
T Warrior 4” 2+ 4+ 5 5 4 3 10 3+
EQUIPMENT - Bolter
- CCW
- Frag and Krak Grenades
RULES - Inspiring Presence
OPTIONS - May replace his CCW with any item from the Melee Weapons List
- May replace his Proto Bolter with any item from the Combi-Weapon, Pistol, or Special
Weapons List
- May take any items from the Wargear List
KEYWORDS Imperium, Thunder Warrior, Loyalist/Traitor, Infantry
THUNDER WARRIOR 40
NAME M WS BS S T W A Ld Sv
T Warrior 4” 2+ 4+ 5 5 2 2 8 3+
EQUIPMENT - Bolter
- CCW
- Frag and Krak Grenades
RULES -
OPTIONS - Can replace its Proto Bolter with a Volkite Charger
KEYWORDS Imperium, Thunder Warrior, Loyalist/Traitor, Infantry
THE IMMORTAL 45
(You may only take one Immortal in your Kill Team)
NAME M WS BS S T W A Ld Sv
T Warrior 6” 2+ 5+ 5 5 2 2 8 3+
EQUIPMENT - Thunder Hammer
- Frag and Krak Grenades
RULES - Hunger for Battle , Superhuman Resilience
Hunger for Battle: The Immortals strive to be in combat as soon as battle is joined. On a
charge they may always add 2” to their charge distance
Superhuman Resilience: Roll a D6 each time this model loses a wound. On a 5 or 6, the
wound is not lost
OPTIONS -
KEYWORDS Imperium, Thunder Warrior, Loyalist/Traitor, Infantry
FUSILIER 45
(You may only take one Fusilier in your Kill Team)
NAME M WS BS S T W A Ld Sv
T Warrior 4” 5+ 2+ 5 5 2 2 8 2+
EQUIPMENT - Assault Cannon
- Frag and Krak Grenades
RULES -
OPTIONS - Can replace its Autocannon with an item from the Heavy Weapons list
KEYWORDS Imperium, Thunder Warrior, Loyalist/Traitor, Infantry
DRAGOON 55
(You may only take one Dragoon in your Kill Team)
NAME M WS BS S T W A Ld Sv
T Warrior 10” 3+ 4+ 5 6 3 2 8 3+
EQUIPMENT - CCW
- Frag and Krak Grenades
- Howler Pattern Assault Bike
RULES - Howler Pattern Assault Bike is armed with two Bolters
OPTIONS -
KEYWORDS Imperium, Thunder Warrior, Loyalist/Traitor, Infantry, Bike
COMBI WEAPONS POWER WEAPONS WARGEAR
Combi-flamer Power axe Phosphex Bombs
Combi-melta Power lance Rad Grenades
Combi-plasma Power maul Melta Bombs
Power sword Refractor Field
MELEE WEAPONS Cyber Familiar
Heavy chainsword HEAVY WEAPONS
Chainfist Heavy Bolter SPECIAL WEAPONS
Power Weapons Plasma Cannon Volkite Charger
Meltagun
PISTOLS Plasmagun
Volkite Serpenta
WEAPON POINTS RANGE TYPE S AP D ABILITIES
Chainfist 14 Melee Melee x2 -4 2 When attacking with this weapon, you must subtract 1 from the hit
roll.
Combi-bolter 2 24” Rapid Fire 4 0 1 -
2
Combi-flamer 11 When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from
all hit rolls for this weapon.
- Boltgun - 24” Rapid Fire 4 0 1 -
1
- Flamer - 8” Assault 4 0 1 This weapon automatically hits its target.
D6
Combi-melta 19 When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from
all hit rolls for this weapon.
- Boltgun - 24” Rapid Fire 4 0 1 -
1
- Meltagun - 12” Assault 1 8 -4 D6 If the target is within half range of this weapon, roll two dice when
inflicting damage with it and discard the lowest result.
Combi- 15 When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from
plasma all hit rolls for this weapon.
- Boltgun - 24” Rapid Fire 4 0 1 -
1
- Plasma gun 13 When attacking with this weapon, choose one of the profiles below.
- Standard - 24” Rapid Fire 7 -3 1 -
1
- Supercharge - 24” Rapid Fire 8 -3 2 On a hit roll of 1, the bearer is slain after all of this weapon’s shots
1 have been resolved.
Combi- 8 When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from
volkite all hit rolls for this weapon.
- Boltgun - 24” Rapid Fire 4 0 1 -
1
- Volkite - 15” Assault 2 5 0 2 -
charger
Frag grenade 0 6” Grenade 3 0 1 -
D6
Heavy bolter 10 36” Heavy 3 5 -1 1 -
Heavy 2 Melee Melee +2 0 1 -
chainsword
Melta bomb 5 4” Grenade 8 -4 D6 You can re-roll failed wound rolls for this weapon if the target is a
1 Vehicle.
Meltagun 17 12” Assault 1 8 -4 D6 If the target is within half range of this weapon, roll two dice when
inflicting damage with it and discard the lowest result.
Phosphex 8 6” Grenade 5 -3 1 You can re-roll failed wound rolls against Infantry and Biker units. This
bomb D3+1 weapon can only be used once per battle.
Plasma gun 13 When attacking with this weapon, choose one of the profiles below.
- Standard - 24” Rapid Fire 7 -3 1 -
1
- Supercharge - 24” Rapid Fire 8 -3 2 On a hit roll of 1, the bearer is slain after all of this weapon’s shots have
1 been resolved.
Power axe 5 Melee Melee +1 -2 1 -
Power lance 4 Melee Melee +2 -1 1 -
Power maul 4 Melee Melee +2 -1 1 -
Power sword 4 Melee Melee User -3 1 -
Rad grenade 2 6” Grenade - - - Does not inflict any damage. Your opponent must subtract 1 from the
D3 Toughness characteristic of any Infantry or Biker model that have
suffered hits from rad grenades until the end of the turn.
Volkite 6 15” Assault 2 5 0 2 Each time you make a wound roll of 6+ for this weapon, the target
charger suffers a mortal wound in addition to any other damage
Volkite 4 10” Pistol 1 5 0 2 Each time you make a wound roll of 6+ for this weapon, the target
serpenta suffers a mortal wound in addition to any other damage