Topic 1 Plane Tesselation
Topic 1 Plane Tesselation
Topic 1 Plane Tesselation
A tessellation or tiling of the plane is a collection of plane figures that fills the
plane with no overlaps and no gaps. One may also speak of tessellations of parts
of the plane or of other surfaces. Generalizations to higher dimensions are also
possible. Tessellations are seen throughout art history, from ancient architecture
to modern art.
In Latin, tessella is a small cubical piece of clay, stone or glass used to make mosaics. The word
"tessella" means "small square". It corresponds with the everyday term tiling which refers to
applications of tessellations, often made of glazed clay.
A tessellation is created when a shape is repeated over and over again covering a plane without
any gaps or overlaps.
A tessellation or tiling of the plane is a collection of plane figures that fills the plane with no
overlaps and no gaps. One may also speak of tessellations of parts of the plane or of other
surfaces. Generalizations to higher dimensions are also possible. Tessellations are seen
throughout art history, from ancient architecture to modern art.
In Latin, tessella is a small cubical piece of clay, stone or glass used to make mosaics. The
word "tessella" means "Small Square". It corresponds with the everyday term tiling which refers
to applications of tessellations, often made of glazed clay. A tessellation is created when a shape
is repeated over and over again covering a plane without any gaps or overlaps.
Regular tessellations are made up entirely of congruent regular polygons all meeting vertex to
vertex. There are only three regular tessellations which use a network of equilateral triangles,
squares and hexagons.
Semi-regular tessellations are made up with two or more types of regular polygon which are
fitted together in such a way that the same polygons in the same cyclic order surround every
vertex. There are eight semi-regular tessellations which comprise different combinations of
equilateral triangles, squares, hexagons, octagons and dodecagons.
Non-regular tessellations are those in which there is no restriction on the order of the polygons
around vertices. There is an infinite number of such tessellations.
Tessellation can be used in art to perform decorative design. Applying tessellation can make our
work faster, exact and easy rather than doing art manually. The following is two types of art
using tessellation.
Escher type drawings are constructed by altering polygons that tessellate. Altering the sides of
various polygons will produce translation tessellations, rotation tessellations, and glide-
reflection tessellations. These tessellations become "Escher-type" when artistic details and color
are added to the basic design.
EXAMPLE
Tessellations
The following steps illustrate a method of altering the sides of an equilateral triangle to obtain a
non polygonal figure that will tessellate. These steps can be carried out with pencil and paper or
by computer software programs.
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Step 3 Label the midpoint of as D, and draw a curve from D to C. Rotate this curve about D so that
C maps to A.
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Once the lines of the original figure have been erased, the figure that remains will tessellate.
Translation Technique
very fundamental technique must be discussed, the translation technique. This technique
involves redrawing a side of a shape and then translating a copy of the new side to every
instance of the original side type. For example, in the following example, the side AB is redrawn
as a curvy line segment and then copied to the side DC (an instance of the original side type).
When the new side is copied to all instances, a new tessellation results.
First, side AB is redrawn. Then, a copy (shown in red) of the new side
is translated to side DC. Repeating this change for every side
equivalent to side AB results in the tessellation shown on the right.
Sometimes, the side that is redrawn does not have an instance on the original polygon. For
example, in the following example, the side AB is not identical to BC nor AC. Similarly, side BC is
not identical to AB nor AC, and side AC is not identical to AB nor BC. Thus, all three sides can be
redrawn.
Another example of a case where the sides to be redrawn are not next to each other:
i. Self Similarities
Even though being magnified countless times, you can still see the same shape or characteristic
of the particular fractal. For example, when looking at a fern leaf, notice that every little leaf –
part of the bigger one – has the same shape as the whole fern leaf.
ii. Non-integer
Classical geometry deals with objects of integer dimensions: zero dimensional points, one
dimensional lines and curves, two dimensional plane figures such as squares and circles, and
three dimensional solids such as cubes and spheres. While a straight line has a dimension of one,
fractal curve will have dimension between one and two depending on its space taken as it twist
and curve.
The more flat fractal fills a plane, the more closer it approaches to two dimensions.
Example, a "hilly fractal scene" will reach a dimension somewhere between two and three;
fractal landscape made up of a large hill covered with tiny mounds would be close to the second
dimension, while a rough surface composed of many medium-sized hills would be close to the
third dimension
"A fractal is "a rough or fragmented geometric shape that can be split into parts, each of which is
(at least approximately) a reduced-size copy of the whole ..."
"A fractal is an object or quantity that displays self-similarity, in a somewhat technical sense, on
all scales."
"Fractals are endlessly repeating patterns that vary according to a set formula, a mixture of art
and geometry. Fractals are any pattern that reveals greater complexity as it is enlarged."
The Same:
Both tessellations and fractals involve the combination of mathematics and art. Both involve
shapes on a plane. Sometimes fractals have the same shapes no matter how enlarged they
become. We call this self-similarity. Tessellations and fractals that are self-similar have repeating
geometric shapes.
Tessellations repeat geometric shapes that touch each other on a plane. Many fractals repeat
shapes that have hundreds and thousands of different shapes of complexity. The space around
the shapes sometimes, but not always become shapes in the design. The space around shapes in
tessellations become repeating shapes themselves and play a major part in the design.
Fractal trees an plants are among the easiest of fractal objects to understand. They are based on
the idea of self-similarity. As can be seen from the example of a fractal tree below
This tree clearly shows the idea of self-similarity. Each of the branches is a smaller version of the
main trunk of the tree. The main idea in creating fractal trees or plants is to have a base object
and to then create smaller, similar objects protruding from that initial object. The angle, length
and other features of these "children" can be randomized for a more realistic look. This method
is a recursive method, meaning that it continues for each child down to a finite number of steps.
At the last iteration of the tree or plant you can draw a leaf of some type depending on the
nature of the plant or tree that you are trying to simulate. This idea can also be applied to the 3rd
dimension by allowing children to be angled in the z-plane as well as in the xy-plane.
A binary fractal tree is defined recursively by symmetric binary branching. The trunk of length 1
splits into two branches of length r, each making an angle q with the direction of the trunk. Both
of these branches divides into two branches of length r2, each making an angle q with the
direction of its parent branch. Continuing in this way for infinitely many branchings, the tree is
the set of branches, together with their limit points, called branch tips.
In the obvious way, each branch is determined by a string of symbols L and R specifying the
choice of direction taken along the tree to reach the branch. A branch determined by a string of n
symbols has length rn; a branch tip is determined by an infinite string of symbols. Most of the
analysis in [FT] results from converting eventually periodic symbol strings of branch tips into
geometric series for the x and y coordinates of the branch tips, and making appropriate
interpretations.
For example, in the tree on this page the branch tip marked * can be reached in two ways
Consequently, for both sequences, the corresponding branch tips have x-coordinate 0. With
simple trigonometry these sequences are converted into geometric series, giving r as a function
of q.
The Koch snowflake a mathematical curve and one of the earliest fractal curves to have been
1 𝑖
described. The Koch curve is a special case of the Césaro curve where 𝑎 = 2 + , which is in
12
turn a special case of the de Rham curve.
Construction
The Koch curve can be constructed by starting with an equilateral triangle, then recursively
altering each line segment as follows:
2. Draw an equilateral triangle that has the middle segment from step 1 as its base and
points outward.
3. Remove the line segment that is the base of the triangle from step 2.
After one iteration of this process, the result is a shape similar to the Star of David. The Koch
curve is the limit approached as the above steps are followed over and over again. Koch
Snowflake is a base-motif fractal with the following base and motif:
During the first iteration, we substitute every side of the triangle with the motif:
During the second iteration, we substitute every one of the 12 line segments with the same
picture:
Properties
The Koch curve has an infinite length because each time the steps above are performed on each
line segment of the figure there are four times as many line segments, the length of each being
one-third the length of the segments in the previous stage. Hence the total length increases by
one third and thus the length at step n will be (4/3)n of the original triangle perimeter: the
fractal dimension is log 4/log 3 ≈ 1.26, greater than the dimension of a line but less than Peano's
space-filling curve . The Koch curve is continuous everywhere but differentiable nowhere.
𝑠2 3
Taking s as the side length, the original triangle area is . The side length of each successive
4
small triangle is 1/3 of those in the previous iteration; because the area of the added triangles is
proportional to the square of its side length, the area of each triangle added in the nth step is
1/9th of that in the (n-1)th step. In each iteration after the first, 4 times as many triangles are
added as in the previous iteration; because the first iteration adds 3 triangles, the nth iteration
will add triangles
Curve Construction
The curve begins as a line segment and is divided into three equal parts. A equilateral triangle is
than created, using the middle section of the line as its base, and the middle section is removed.
The Koch Snowflake is an iterated process. It is created by repeating the process of the Koch
Curve on the three sides of an equilateral triangle an infinite amount of times in a process
referred to as iteration (however, as seen with the animation, a complex snowflake can be
created with only seven iterations - this is due to the butterfly effect of iterative processes).
Thus, each iteration produces additional sides that in turn produce additional sides in
subsequent iterations.
An interesting observation to note about this fractal is that although the snowflake has an ever-
increasing number of sides, its perimeter lengthens infinitely while its area is finite. The Koch
Snowflake has perimeter that increases by 4/3 of the previous perimeter for each iteration and
an area that is 8/5 of the original triangle.
We can find the fractal dimension of this fractal using the similarity method. Since in the
motif, there are 4 identical line segments that are each 1/3 long, the dimension is log 4 / log 3,
which is approximately 1.26.
LENGTH
At every iteration, this fractal becomes 4/3 times longer. After an infinite number of iterations
this fractal, just like all fractal curves, will become infinitely long.
AREA
Suppose the area of the original triangle is 1. Then, after the first iteration the total area of the
three triangles added is 1/3 and the area becomes 4/3:
After the second iteration, the total area of the 12 triangles added is 4/27, and after the third
iteration, the total area of the 36 triangles added is 4/81. After that the areas added become 3
times smaller with every iteration. To calculate the sum of all areas added, we use the formula
for the sum of an infinite geometric sequence, S = a / (1–r), where a is the first number of the
sequence and r is the common ratio. In our case, the sum would be (4/27) / (1–1/3) = 2/9. If you
add this to the area of 4/3 that we had after the first iteration, the area will become 14/9. That is
the area of the entire snowflake.