Warcry Good Compendium v1.1
Warcry Good Compendium v1.1
Warcry Good Compendium v1.1
FACTIONS
TRIBES and Kingdoms ORDER CHAOS
OF THE EIGHT REALMS Stormcast Eternals: Vanguard Chamber Slaves to Darkness
Iron Golems Stormcast Eternals: Warrior Chamber Beasts of Chaos
Untamed Beasts Stormcast Eternals: Sacrosanct Chamber Skaven
Corvus Cabal Fyreslayers Blades of Khorne: Bloodbound
Cypher Lords Kharadron Overlords Blades of Khorne: Daemons
The Unmade Sylvaneth Maggotkin of Nurgle: Rotbringers
Splintered Fang Daughters of Khaine Maggotkin of Nurgle: Daemons
Spyre Tyrants Idoneth Deepkin Hedonites of Slaanesh
Scions of Flame Seraphon Tzeentch Arcanites
Khainite Shadowstalkers Lumineth Realm Lords Disciples of Tzeentch
DESTRUCTION DEATH
Ironjawz Flesh-Eater Courts
Bonesplittez Legions of Nagash
Gloomspite Gitz Ossiarch Bonereapers
Ogor Mawtribes Nighthaunt
Iron Golems
FIGHTERS Weapons 4 7 8 ABILITIES 5 q 6 3 5 u 6 3
175 DOMINAR Great Hammer 4 4 20 Leader, Brute 1 3 5 2/5
235 OGOR BREACHER Twin Hammers 4 5 30 Destroyer 1 2 6 4/8
120 SIGNIFIER Hammer& Icon 4 4 15 Icon Bearer 1 3 4 2/4
120 PREFECTOR Hammer 4 4 15 Brute 1 3 4 2/5
125 DRILLMASTER Club, Ball & Chain 4 4 10 Berserker 1 4 4 2/4 3 4 4 2/4
90 ARMATOR Twin Hammers 3 4 12 - 1 4 4 1/4
80 IRON LEGIONARY Hammer & Shield 4 5 10 - 1 2 3 1/3
80 IRON LEGIONARY Twin Hammers 4 4 10 - 1 3 3 1/3
65 IRON LEGIONARY Hammer & Bolas 4 4 10 - 1 2 3 1/3 3 3 3 1/2
FYRESLAYERS ABILITIES
- FYRESTEEL THROWING AXE
Pick a visible enemy fighter within 6" of this fighter and roll 2D6.
For each 4-5, allocate 1 damage point to that fighter.
For each 6, allocate a number of damage points to that fighter equal to the value of this ability.
Frenzied ENCASE IN MOLTEN ROCK
Until the end of the fighter's activation, the next time this fighter makes an attack action, subtract half the value of this ability (rounding up) from the
move characteristic of the target fighter (to a minimum of 1) until then end of the battle round.
- RELENTLESS ZEAL
Add 3 to the move characteristic of the next move action made by this fighter this activation. next move action.
Warrior DUTY UNTO DEATH
A fighter can use this ability only if he has suffered 5 or more damage points allocated to him.
This fighter makes a bonus move action, then he can make a bonus attack action.
Leader HONOR OUR OATHS
A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by him this activation.
Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by visible friendly
fighters while they are within 6” of this fighter.
- UNLEASH RUNIC FURY
Until the end of this fighter’s activation, add the value of this ability to the Attacks characteristic of attack actions made by this fighter that have a Range
characteristic of 3 or less.
Kharadron Overlords
FIGHTERS Weapons 4 7 8 ABILITIES 5 q 6 3 5 u 6 3
170 ARKANAUT CAPTAIN Volley Pistol 3 4 22 Leader 1 4 3 2/4 8 3 3 1/3
195 GUNNERY SERGEANT Drillbill 3 4 22 Leader, Elite, Scout 1 3 3 1/4 3-15 4 4 2/4
265 MIZZENMASTER Sword 10 4 26 Leader, Fly 1 4 5 2/5 8 2 4 1/4
260 CUSTODIAN Spear 10 4 26 Leader, Fly, Trapper 2 4 4 2/5 8 2 3 1/3
65 ARKANAUT Pistol & Cutter 3 3 12 - 1 3 3 1/3 8 2 3 1/3
105 ARKANAUT Volley Gun 3 3 12 - 1 2 3 1/3 3-15 6 3 1/3
95 ARKANAUT Light Skyhook 3 3 12 - 1 2 3 1/3 3-20 2 4 2/5
80 ARKANAUT Skypike 3 3 12 - 2 3 4 2/5
115 GRUNDSTOCK THUNDERER Honour Bearer 3 4 12 Elite 1 2 3 1/3 3-15 2 4 2/4
130 GRUNDSTOCK THUNDERER Fumigator 3 4 12 Elite - - - - 6 3 5 2/4
130 GRUNDSTOCK THUNDERER Decksweeper 3 4 12 Elite 1 2 3 1/3 3-10 5 4 1/3
145 GRUNDSTOCK THUNDERER Mortar 3 4 12 Elite 1 2 3 1/3 3-10 3 4 3/6
175 GRUNDSTOCK THUNDERER Aethercannon 3 4 12 Elite 1 2 3 1/3 3-10 2 5 4/8
205 ENDRINRIGGER Rivet Gun & Saw 10 4 16 Fly 1 3 5 2/5 8 2 4 1/4
200 ENDRINRIGGER Volley Gun 10 4 16 Fly 1 2 3 1/3 3-15 6 3 1/3
205 ENDRINRIGGER Skyhook 10 4 16 Fly 1 2 3 1/3 3-20 2 4 3/5
210 ENDRINRIGGER Drill Cannon 10 4 16 Fly 1 2 3 1/3 3-20 3 5 2/4
170 ENDRINRIGGER Grapnel Launcher 10 4 16 Fly, Agile 1 2 3 1/3 3-20 2 3 1/3
200 SKYWARDEN Pistol & Skypike 10 4 16 Fly, Trapper 2 3 4 2/5 8 2 3 1/3
205 SKYWARDEN Volley Gun 10 4 16 Fly, Trapper 1 2 3 1/3 3-15 6 3 1/3
210 SKYWARDEN Skyhook 10 4 16 Fly, Trapper 1 2 3 1/3 3-20 2 4 3/5
220 SKYWARDEN Drill Cannon 10 4 16 Fly, Trapper 1 2 3 1/3 3-20 3 5 2/4
175 SKYWARDEN Grapnel Launcher 10 4 16 Fly, Trapper, Agile 1 2 3 1/3 3-20 2 3 1/3
Kharadron Overlords
KHARADRON OVERLORDS ABILITIES
- ANCESTRAL FORTITUDE
Until the end of the battle round, add 1 to the Toughness characteristic of this fighter.
Agile GRAPNEL LAUNCHER
A fighter can use this ability only if they are more than 3" away from any enemy fighters.
Pick a point on an obstacle within 20" of this fighter.
Remove this fighter from the battlefield and then immediately set them up on the battlefield within 3" of the point picked.
Scout HARRYING DRILLBILL
Pick an enemy fighter within 20" of this fighter.
Until the end of the battle round, that fighter cannot make disengage actions.
Elite KEEP YOUR DISTANCE
A fighter can use this ability only if they are within 3" of an enemy fighter.
This fighter makes a bonus disengage action.
Leader FIGHT FOR PROFIT
Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters within 6" of this fighter.
If this fighter is carrying treasure or is within 3" of an objective, add 2 to the Attacks characteristic instead.
Trapper TIMED CHARGES
A fighter can use this ability only if they are within 3" of an enemy fighter.
Allocate a number of damage points equal to the value of this ability to enemy fighters within 1" of this fighter.
Then, this fighter makes a bonus disengage action.
Sylvaneth
FIGHTERS Weapons 4 7 8 ABILITIES 5 q 6 3 5 u 6 3
145 BRANCH NYMPH Claws 5 3 20 Leader, Scout 1 4 3 1/3
120 TREE-REVENANT SCION Sword 4 3 16 Leader, Warrior 1 4 3 2/4
140 SHADESTALKER Claws 4 3 16 Leader, Terrifying 1 5 4 2/4
230 HUNTMASTER Greatsword 4 4 35 Leader, Champion 1 5 4 2/5
240 HUNTMASTER Scythe 4 4 35 Leader, Champion 2 4 4 3/6
240 HUNTMASTER Greatbow 4 4 35 Leader, Champion 1 3 3 1/3 3-20 3 4 2/5
70 DRYAD Sword 5 3 10 Scout 1 4 3 1/3
50 TREE REVENANT Sword 3 3 12 Warrior 1 3 3 1/3
70 SPITE REVENANT Claws 4 3 8 Terrifying 1 4 4 1/3
180 KURNOTH HUNTER Greatsword 4 4 30 Champion 1 4 4 2/5
190 KURNOTH HUNTER Scythe 4 4 30 Champion 2 3 4 3/6
200 KURNOTH HUNTER Greatbow 4 4 30 Champion 1 3 3 1/3 3-20 2 4 2/5
SYLVANETH ABILITIES
- DRAW FROM THE SPIRIT-SONG
Remove a number of damage points allocated to this fighter equal to half the value of this ability (rounding up).
Champion TRAMPLE UNDERFOOT
Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability.
For each 4+, allocate 1 damage point to that fighter
Terrifying SHRIEKING TERROR
Pick a visible enemy fighter within a number of inches of this fighter equal to the value of this ability and roll a dice.
On a 3+, until the end of the battle round, that fighter cannot make move actions or disengage actions
Scout ENRAPTURING SONG
Pick a visible enemy fighter within a number of inches of this fighter equal to the value of this ability.
Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters with both the Sylvaneth runemark and the
Scout runemark that target that fighter
Warrior WALK THE SPIRIT PATHS
Remove this fighter from the battlefield and set them up anywhere on the battlefield floor more than 5" from enemy fighters.
Leader ENVOY OF THE EVERQUEEN
Until the end of the battle round: add half the value of this ability (rounding up) to the Toughness and Strength characteristic of friendly fighters while
they are within 6" of this fighter.
Daughters of Khaine
FIGHTERS Weapons 4 7 8 ABILITIES 5 q 6 3 5 u 6 3
235 KHINERAI HARRIDYNN Dagger 12 4 20 Leader, Fly, Agile 1 5 3 2/4
245 KHINERAI SHRYKE Spear 12 4 20 Leader, Fly, Agile 8 3 4 2/4
235 BLOOD STALKER KRONE Bow 7 4 30 Leader, Berserker 1 2 3 1/2 3-20 3 3 2/5
245 BLOOD SISTER GORGAI Spear 7 4 30 Leader, Elite 2 6 4 2/4
115 WITCH AELF HAG Dagger 5 3 16 Leader 1 4 3 1/4
150 HANDMAIDEN Whip 5 4 16 Leader 2 4 3 2/4
165 KHINERAI LIFETAKER Dagger 12 4 10 Fly, Agile 1 4 3 1/4
175 KHINERAI HEARTHENDER Spear 12 4 10 Fly, Agile 8 2 4 1/4
165 BLOOD STALKER Bow 7 4 20 Berserker 1 2 3 1/2 3-20 2 3 1/5
165 BLOOD SISTER Spear 7 4 20 Elite 2 5 3 1/4
65 WITCH AELF Dagger 5 3 8 - 1 4 3 1/3
75 WITCH AELF Dagger & Buckler 5 4 8 - 1 3 3 1/3
85 SISTER OF SLAUGHTER Whip & Buckler 5 4 8 - 2 3 3 1/4
75 SISTER OF SLAUGHTER Whip & Knife 5 3 8 - 2 4 3 1/4
ROTBRINGERS ABILITIES
- VIRULENT DISCHARGE
Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability.
For each 4+, allocate 1 damage point to that fighter.
Destroyer VENOMOUS STING
Pick a visible enemy fighter within 1" of this fighter and roll a dice.
On a 2+, until the end of this battle round, that fighter cannot make move actions or disengage actions.
Champion TOLL THE SONOROUS TOCSIN
Until the end of the battle round, add 1 to the Move characteristic of move actions made by friendly fighters that start within 6" of this fighter.
Icon BLIGHTED ICON
Bearer Until the end of the battle round, add 1 to the Tough characteristic of friendly fighters while they are within 6" of this fighter.
ARCANITES ABILITIES
- UTTERED WORDS OF ARCANE POWER
Add 1 to the Attacks and Strength characteristics of the next attack action made by this fighter this activation that has a Range characteristic of 3 or less.
Scout VULCHARC
Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make disengage actions.
Brute VICIOUS BEAK
Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability.
For each 4+, allocate 1 damage point to that fighter.
Destroyer GUIDED BY THE PAST
Add half the value of this ability (rounding up) to the damage points allocated by each hit or critical hit from the next attack action made by this fighter this activation that
has a Range characteristic of 3 or less and that targets an enemy fighter that has activated this battle round.
Leader MASTER OF DESTINY
Until the end of the battle round, add the value of this ability to the value of other abilities (to a maximum of 6) used by friendly fighters within 6" of this fighter.
Frenzied GUIDED BY THE FUTURE
Add half the value of this ability (rounding up) to the damage points allocated by each hit or critical hit from the next attack action made by this fighter this activation that
targets an enemy fighter that has not activated this battle round.
Daemons of Tzeentch
FIGHTERS Weapons 4 7 8 ABILITIES 5 q 6 3 5 u 6 3
190 IRIDESCENT HORROR Claws 4 4 25 Leader, Elite 1 4 3 2/4 3-10 2 3 1/4
220 PYROCASTER Fangs 4 4 30 Leader, Berserker 1 2 3 2/4 3-10 4 3 2/4
55 BRIMSTONE HORROR Claws 4 3 6 Minion 1 3 3 1/2 3-10 2 3 1/2
75 BLUE HORROR Claws 4 3 8 Warrior 1 3 3 1/3 3-10 2 3 1/3
90 PINK HORROR Claws 4 3 12 Elite 1 3 3 1/4 3-10 2 3 1/4
180 SCREAMER Fangs 12 3 18 Agile, Fly 1 4 4 2/4
150 FLAMER Fangs 8 3 15 Berserker 1 2 3 2/4 3-10 3 3 2/4
210 EXALTED FLAMER Fangs 8 3 30 Berserker 1 2 3 2/4 3-10 4 3 2/5
IRONJAWZ ABILITIES
- CHARGE
A fighter can use this ability only if there is a visible enemy fighter within 6" of them.
This fighter makes a bonus move action and must finish closer to the closest visible enemy fighter than they were at the start of that move action.
Bulwark SHIELD BASH
After this fighter's next move action this activation, pick a visible enemy fighter within 1" of this fighter and roll a dice.
On a 4-5, allocate 1 damage point to that fighter.
On a 6, allocate a number of damage points to that fighter equal to the value of this ability.
Brute DUFF UP DA BIG THING
Until the end of this fighter's activation, add 2 to the Attacks and Strength characteristics of attack actions made by this fighter that have a Range
characteristic of 3 or less and that target an enemy fighter with a Wounds characteristic of 15 or more.
Leader WAAAGH
Add the value of this ability to the Move characteristic of friendly fighters within 6" of this fighter when this fighter uses this ability, until the end of the
battle round.
Berserker DA GRAB N BASH
Pick a visible enemy fighter within 1" of this fighter and roll a dice.
On a 3+, until the end of the battle round, that fighter cannot make move actions or disengage actions.
In addition, on a 6, this fighter can make a bonus attack action against that enemy fighter.
- RAMPAGING DESTROYER
Until the end of this fighter's activation, add 1 to the Attacks characteristic of attack actions made by this fighter.
In addition, each time an enemy fighter is taken down by an attack action made by this fighter this activation, this fighter can make a bonus move action.
Bonesplitterz
FIGHTERS Weapons 4 7 8 ABILITIES 5 q 6 3 5 u 6 3
205 SAVAGE MORBOY BOSS Chompa 4 4 25 Leader 1 4 4 3/6
185 SAVAGE BOSS Chompa & Shield 4 4 25 Leader 1 4 4 2/5
125 ARROWBOY BOSS Bow 4 4 25 Leader, Destroyer 1 3 3 2/4 3-15 3 3 1/3
110 SAVAGE MORBOY Chompa & Toof Shiv 4 3 15 Elite 1 3 4 2/4
110 SAVAGE MORBOY Bone Totem 4 3 15 Mystic 3 3 4 2/4
90 SAVAGE ORRUK Chompa & Shield 4 4 15 - 1 3 3 1/3
85 SAVAGE ORRUK Stikka & Shield 4 4 15 - 2 2 3 1/3
175 SAVAGE BIG STABBAS Big Stabba 4 3 30 1 3 5 3/6
90 ARROWBOY Bow 4 3 15 Destroyer 1 3 3 1/2 3-15 2 3 1/3
BONESPLITTERZ ABILITIES
- CHARGE
A fighter can use this ability only if there is a visible enemy fighter within 6" of them. This fighter makes a bonus move action and must finish closer to the
closest visible enemy fighter than they were at the start of that move action.
Elite TOOF SHIV
Pick a visible enemy fighter within 1" of this fighter and roll a dice.
On a 3-4, allocate 1 damage point to that fighter.
On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability.
Mystic BEAST SPIRIT JUJU
Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of this fighter.
Leader WAAAGH
Add the value of this ability to the Move characteristic of friendly fighters within 6" of this fighter when this fighter uses this ability, until the end of the
battle round.
Destroyer LOADSA ARROWS
Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack action made by this fighter this activation that targets an
enemy fighter more than 3" away.
- RAMPAGING DESTROYER
Until the end of this fighter's activation, add 1 to the Attacks characteristic of attack actions made by this fighter.
In addition, each time an enemy fighter is taken down by an attack action made by this fighter this activation, this fighter can make a bonus move action.
Gloomspite Gitz
FIGHTERS Weapons 4 7 8 ABILITIES 5 q 6 3 5 u 6 3
250 SQUIG HOPPER BOSS Sword 10 4 22 Leader, Elite, Fly 1 5 5 2/4
265 BOINGROT BOSS Spear 8 5 24 Leader, Elite, Fly 2 4 5 2/5
150 MOONCLAN BOSS Sword & Shield 4 4 16 Leader 1 4 4 2/4
200 SQUIG HOPPER Sword 10 4 16 Elite, Fly 1 4 5 2/4
220 BOINGROT BOUNDER Spear 8 5 18 Elite, Fly 2 3 5 2/5
70 STABBA Sword & Shield 4 4 8 - 1 3 3 1/3
70 STABBA Spear & Shield 4 4 8 - 2 2 3 1/4
45 STABBA Barbed Net 4 3 8 Trapper 1 3 3 1/2
65 SHOOTA Bow 4 3 8 - 1 3 3 1/2 3-12 2 3 1/2
45 SQUIG HERDER Spear 4 3 8 Agile 1 3 3 1/2
140 SQUIG Fangs 4 4 15 Beast 1 4 5 2/4
85 SNEAKY SNUFFER Blade & Fangs 4 3 15 - 1 3 3 2/4
NIGHTHAUNT ABILITIES
- AURA OF DREAD
Pick a visible enemy fighter within a number of inches of this fighter equal to the value of this ability.
Until the end of the battle round, subtract 1 from the Strength characteristic (to a minimum of 1) of attack actions made by that fighter.
A fighter can only be targeted once per battle round by this ability.
Elite SOUL-MARKED PREY
Pick a visible enemy fighter within 3" of this fighter with 1 or more damage points allocated to them.
Until the end of the battle round, add 1 to the Strength characteristic of attack actions made by friendly fighters that target that fighter.
A fighter cannot be picked to be the target of this ability more than once per battle round.
Minion CHILLING HORDE
A fighter can use this ability only if there is a visible friendly fighter with the Minion runemark within 3" of them.
Add 1 to the Attacks and Strength characteristics of attack actions made by this fighter until the end of their activation.
Destroyer FRIGHTFUL TOUCH
Until the end of this fighter’s activation, count each hit from attack actions made by them as a critical hit instead.
Leader SPECTRAL SUMMON
Pick a friendly fighter that has been taken down.
Set up that fighter once more on the battlefield wholly within 3" of this fighter.
The fighter set up on the battlefield no longer counts as being taken down.
Remove a number of damage points allocated to that fighter equal to the value of this ability.
Elite REAPED LIKE CORN
Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter.
allies
ORDER ALLIES CHAOS ALLIES DESTRUCTION ALLIES DEATH ALLIES
Stormcast Eternals: Warrior Chamber Slaves to Darkness Ironjawz Flesh-Eater Courts
Daughters of Khaine Beasts of Chaos Bonesplittez Legions of Nagash
Idoneth Deepkin Skaven Gloomspite Gitz Nighthaunt
Khorne Bloodbound
Maggotkin of Nurgle
Disciples of Tzeentch
Warrior Chamber
FIGHTERS Weapons 4 7 8 ABILITIES 5 q 6 3
205 LORD-CELESTANT Sword & Hammer 4 5 30 Ally, Champion 1 5 4 2/5
210 LORD-CASTELLANT Halberd 4 5 32 Ally, Elite 2 2 5 3/6
190 LORD-VERITANT Judgement Blade 4 5 32 Ally, Destroyer 1 3 4 2/5
220 KNIGHT-QUESTOR Sword & Shield 4 6 30 Ally, Bulwark 1 4 4 2/5
180 KNIGHT-VEXILLOR Warhammer 4 5 30 Ally, Icon Bearer 1 3 4 2/4
195 KNHIGHT-HERALDOR Broad Sword 4 5 30 Ally,Warrior 1 4 4 2/5
SKAVEN ABILITIES
Mystic CONSUME WARPSTONE TOKEN
Roll a number of dice equal to the value of this ability.
For each roll of 1, allocate 1 damage point to this fighter.
For each roll of 4+, add 1 to the damage points allocated to enemy fighters by each hit or critical hit from the next attack action made by this fighter this
activation that has a Range characteristic of 3 or more.
Champion STRIKE AND SCURRY AWAY
This fighter makes a bonus attack action. Then, they can then make a bonus disengage action.
Khorne Bloodbound
FIGHTERS Weapons 4 7 8 ABILITIES 5 q 6 3 5 u 6 3
200 ASPIRING DEATHBRINGER Bloodaxe 4 4 30 Ally, Champion 1 5 5 2/5
200 EXALTED DEATHBRINGER Impaling Spear 4 4 30 Ally, Destroyer 2 3 5 3/6
200 EXALTED DEATHBRINGER Ruinous Axe 4 4 30 Ally, Destroyer 1 3 6 3/6
190 SKULLGRINDER Brazen Anvil 4 4 30 Ally, Berserker 3 2 5 3/6
210 SLAUGHTERPRIEST Bloodbathed Axe 4 4 32 Ally, Priest 1 3 6 3/6
205 SLAUGHTERPRIEST Wrath-hammer & Blade 4 4 32 Ally, Priest 1 4 5 2/5 3 2 4 1/3
IRONJAWZ ABILITIES
- CHARGE!
A fighter can use this ability only if there is a visible enemy fighter within 6" of them.
This fighter makes a bonus move action and must finish closer to the closest visible enemy fighter than they were at the start of that move action.
Berserker WARCHANTER'S BEAT
Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by friendly fighters
while they are within 6" of this fighter.
Mystic FOOT OF GORK
Pick a visible enemy fighter within 12" of this fighter and roll a number of dice equal to the value of this ability.
For each roll of 2-5, allocate 1 damage point to that fighter.
For each roll of 6, allocate 3 damage points to that fighter.
Champion MIGHTY WAAAGH!
Add the value of this ability to the Move characteristic of friendly fighters within 9" of this fighter when this fighter uses this ability, until the end of the
battle round.
Bonesplitterz
FIGHTERS Weapons 4 7 8 ABILITIES 5 q 6 3 5 u 6 3
195 SAVAGE BIG BOSS Boss Chompa 4 4 30 Ally, Champion 1 3 5 3/6
BONESPLITTERZ ABILITIES
Champion CHARGE!
A fighter can use this ability only if there is a visible enemy fighter within 6" of them. This fighter makes a bonus move action and must finish closer to the
closest visible enemy fighter than they were at the start of that move action.
Champion MIGHTY WAAAGH!
Add the value of this ability to the Move Characteristic of friendly fighters within 9" of this fighter when this fighter uses this ability until the end of the
battle round.
Gloomspite Gitz
FIGHTERS Weapons 4 7 8 ABILITIES 5 q 6 3 5 u 6 3
140 LOONBOSS Moon-slicer 4 4 20 Ally, Champion 2 4 4 2/4
140 FUNGOLD CAVE-SHAMAN Moon-sickle 4 4 20 Ally, Mystic - - - - 3-7 2 3 3/6
85 BOGGLEYE Mesmerizing Staff 4 4 12 Ally, Berserker 2 3 3 1-4
90 SCAREMONGER Tusks and Fangs 4 4 20 Ally, Destroyer 1 4 3 1/4
85 SHROOMANCER Moon Staff & Knife 4 4 12 Ally, Agile 2 3 3 1/4
85 BREWGIT Concealed Stikka 4 4 12 Ally, Bulwark 1 4 3 1/3
85 SPIKER Scorpisquig Stikka 4 4 12 Ally, Elite 2 3 3 1/4
NIGHTHAUNT ABILITIES
Bulwark STARING DEATH IN THE FACE
Pick an enemy fighter within a number of inches of this fighter equal to the value of this ability and roll a dice.
On a 3+, until the end of the battle round, that fighter cannot make move actions or disengage actions.
Champion STOLEN HOURS
At the end of this fighter's activation, heal a number of damage points allocated to this fighter equal to the number of damage points allocated to enemy
fighters this activation.
Elite NAGASH'S BIDDING
Until the end of the battle round, add 1 to the Strength characteristic of attack actions that have a Range characteristic of 3 or less made by visible friendly
fighters while they are within 6" of this fighter.
Berserker FRIGHTFUL TOUCH
Until the end of this fighter's activation, count each hit from attack actions made by them that have a Range characteristic of 3 or less as a critical hit
instead.
Destroyer REAPED LIKE CORN
Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter.
BESTIARY
Chaotic beasts Roaming BEasts monsters MISCELLANEOUS
THRALLS Wild Cave Creatures, Chimera Varanguard’s Retinue
Raptoryx, Fury, Razorgor, Restless Undead Chaos Gargant,
Chaos Spawn, Chaos Warhound Ghorgon, Cygor,
ALLIES Skitterstrand Arachnarok,
Orgoid Myrmidon, Fomoroid Crusher, War Hydra, Kharibdyss,
Mindstealer Sphiranx Terrorgheist, Zombie Dragon
MONSTER hunting abilities & monster universal abilities
-Monsters cannot use universal abilities. Instead, if any monsters are in play, they can use the Monster Universal Abilities.
-If any monsters are in play, all fighters except monsters themselves and fighters with the Beast runemark can use the Monster-hunting Abilities.
MONSTER-HUNTING ABILITIES
- BINDING ROPES
Pick an enemy fighter with the Gargantuan runemark within 1" of this fighter and roll a number of dice equal to the value of this ability.
For each 4+, subtract 1 from the Move characteristic of that fighter (to a minimum of 3) until the end of the battle.
- DODGE AND EVADE
Until the end of the battle round, add the value of this ability to the Toughness characteristic of this fighter when it is being targeted by an attack
action made by a fighter with the Gargantuan runemark.
- JUMP ON ITS BACK
Pick an enemy fighter with the Gargantuan runemark.
Until the end of the battle round, if that fighter starts a move action within 1" of this fighter, then after that move action you can remove this fighter
from the battlefield and set them up within 1" of that fighter.
- GO FOR THE EYES
If the next attack action made by this fighter this activation that targets an enemy fighter with the Gargantuan runemark scores any critical hits,
subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions made by that fighter until the end of the battle.
- GUTTING STRIKE
Add double the value of this ability to the damage points allocated by each critical hit from attack actions made by this fighter this activation that
have a Range characteristic of 3 or less and that target an enemy fighter with the Gargantuan runemark.
TAUNT
Pick an enemy fighter with the Gargantuan runemark that is within 6" of this fighter and roll a number of dice equal to the value of this ability.
If a 4+ is rolled on any of the dice, then until the end of the battle round or until this fighter is taken down, attack actions made by that fighter must
target this fighter.
Chaotic Beasts
FIGHTERS Weapons 4 7 8 ABILITIES 5 q 6 3
105 RAPTORYX Claws 5 4 12 Thrall, Destroyer 1 2 4 2/5
70 FURY Claws 8 3 8 Thrall, Fly, Sentience 1 3 3 1/2
185 RAZORGOR Fangs 8 4 25 Thrall, Ferocious, Beast 1 4 4 2/5
175 CHAOS SPAWN Fangs 5 4 30 Thrall, Agile 1 4 4 2/4
70 CHAOS WARHOUND Fangs 8 3 10 Thrall, Scout, Beast 1 3 3 1/3
CHIMERA ABILITIES
Bulwark TAIL WHIP
Pick a visible enemy fighter within 3” of this fighter and roll a dice.
On a 4-5, allocate 1 damage point to that fighter.
On a 6, allocate a number of damage points to that fighter equal to the value of this ability.
Bulwark LEONINE ROAR
Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions made by enemy fighters while they are
within 6" of this fighter.
Bulwark DRACONIC HEAD’S FIERY BREATH
Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 4" of this fighter.
Chaotic Beast: Chaos Gargant
FIGHTER Weapons 4 7 8 ABILITIES 5 q 6 3
305 CHAOS GARGANT Club 4 50 Gargantuan, Brute 2 4 5 *
*
DAMAGE TABLE
Damage points allocated Move Damage
0-10 6 4/8
11-20 5 4/6
21-30 4 3/6
31-40 3 3/4
41-49 2 2/4
GHORGON ABILITIES
Frenzied ROARING CHARGE
Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move action they make this activation.
Frenzied SLAVERING MAW
Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability.
For each 3+, allocate 3 damage points to that fighter.
Frenzied RAVENOUS BLOODGREED
This fighter can make a bonus move action a number of inches equal to the value of this ability.
Then, this fighter can make a bonus attack action.
Chaotic Beast: Cygor
FIGHTER Weapons 4 7 8 ABILITIES 5 q 6 3
295 CYGOR Club 4 50 Gargantuan, Terrifying 2 4 4 *
*
DAMAGE TABLE
Damage points allocated Move Damage
0-10 6 4/8
11-20 5 4/6
21-30 4 3/6
31-40 3 3/4
41-49 2 2/4
CYGOR ABILITIES
Terrifying RIP AND TEAR MASONRY
This fighter can use this ability only if they are within 1" of an obstacle.
If this fighter is empty-handed (see below), they are no longer empty-handed.
Terrifying HURL BOULDER
This fighter can use this ability only if they are not empty-handed (see below).
Pick a visible enemy fighter within 15" of this fighter and roll a number of dice equal to the value of this ability.
For each roll of 4+, allocate 5 damage points to that fighter.
After using this ability, this fighter is said to be empty-handed
Terrifying SOUL-EATER
Roll a dice for each enemy fighter within 6" of this fighter.
On a 4+, allocate 3 damage points to the fighter being rolled for and remove 3 damage points from this fighter.
Monster of Destruction: Skitterstrand Arachnarok
FIGHTER Weapons 4 7 8 ABILITIES 5 q 6 3
355 SKITTERSTRAND ARACHNAROK Fangs 4 55 Gargantuan, Destroyer 1 6 5 *
*
DAMAGE TABLE
Damage points allocated Move Damage
0-10 8 5/8
11-20 7 4/7
21-30 6 3/6
31-40 5 2/4
41-49 4 1/2
KHARIBDYSS ABILITIES
Berserker QUICK WITH THE LASH
Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move action they make this activation.
Berserker ABYSSAL HOWL
Roll a dice for each enemy fighter within a number of inches of this fighter equal to the value of this ability.
On a 3+, until the end of the battle round, the fighter being rolled for cannot make move actions or disengage actions.
Berserker SPIKED TAIL
Allocate a number of damage points to all visible enemy fighters within 3" of this fighter equal to the value of this ability.
Monster of Death: Terrorgheist
FIGHTER Weapons 4 7 8 ABILITIES 5 q 6 3
350 TERRORGHEIST Fangs 4 50 Gargantuan, Fly, Terrifying 2 4 5 *
*
DAMAGE TABLE
Damage points allocated Move Damage
0-10 12 4/8
11-20 10 3/6
21-30 8 3/6
31-40 6 2/4
41-49 4 1/2
TERRORGHEIST ABILITIES
Terrifying SWOOPING DIVE
Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move action they make this activation.
Terrifying DEATH SCREAM
Roll 1 dice for each visible enemy fighter within 8" of this fighter.
On a 5, allocate 1 damage point to the fighter being rolled for.
On a 6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
Terrifying INFESTED WITH BATS
A fighter can only use this ability if 10 or more damage points have been allocated to them.
Allocate a number of damage points to all visible enemy fighters within 3" of this fighter equal to the value of this ability.
Monster of Death: Zombie Dragon
FIGHTER Weapons 4 7 8 ABILITIES 5 q 6 3
360 ZOMBIE DRAGON Fangs 4 50 Gargantuan, Fly, Brute 2 5 5 *
*
DAMAGE TABLE
Damage points allocated Move Damage
0-10 12 4/8
11-20 10 3/6
21-30 8 3/6
31-40 6 2/4
41-49 4 1/2