052 Technical Preparation - Training Cont Part 1
052 Technical Preparation - Training Cont Part 1
052 Technical Preparation - Training Cont Part 1
content
KEY
Path of the player without the ball
Path of the player with the ball
Path of the ball (from a pass or shot)
Coach
A, B, C, D Designation of players
A1, A2 Positions of A players
Training content 5
Technical training: 1. Passing and controlling (receiving the ball)
1. Passing along the ground and controlling
Organisation: A2 A2
− 5 players per exercise. − Areas marked out (with cones, discs,
etc.). − 1 ball to start, then 2.
A1 D A1 D
Procedure: 4
− A1 plays the ball to B and then takes B’s place.
− B controls and plays the ball for C to run onto and then takes
the place of C. 1 3 1 5
− C plays the ball for D to control, who then plays for A2 to run
onto. 3
− After passing, positions are switched, according to the coach’s 2
instructions. – The direction of passes is also changed. 2
Variations: B C B 4 C
− Variety of passes and ball control. – Exercise with 2 balls.
− 1-touch direct play (pass - pass-back - pass), as shown in the
example with the players.
2. Short passing and long passes
Organisation:
3 A1
− 4 players per exercise.
− Areas marked out (with cones, discs, etc.). − 1 ball. 1 2 5 4 6
1
Procedure:
− The players in group A move around and play short, direct 7 2 B1
passes to each other.
− After 3-4 passes, they pass long to the players in group B. 3 6
− One of the players in group B controls the ball and plays it A B
to his partner (direct pass). B2
− Passes are delivered with the left and right foot.
Variations: 4 5
− A1 plays the ball to B1 who passes back. A1 gives a long
pass along the ground or in the air to A2. A2
− The players in group B play one touch to each other and
then change round.
3. Varied passing and control
Organisation:
− 2 groups of 6-8 players.
− Area marked out (with cones, discs, etc.). 1
− 1 ball per group. 2
Procedure: 5
− The ball is circulated within the group, with 2 touches each,
and then with 1 touch - depending on the situation. 3 4
− The players cover the area of the pitch and are always moving. 5
− They try to achieve a triangular passing formation. 3
4
− They then do 3 short passes followed by a long one. 6
Variations: 2
− The 2 groups play together. 1
− The player with the ball always passes to a player wearing
different colours from his own.
− With 1, 2 or 3 balls.
4. 8 v 8 / 6 v 6 game with goalkeepers
Organisation:
− 2 teams of 8 players.
− Area marked out (with cones, discs, etc.). 1
− 2 neutral goalkeepers playing behind the lines.
Procedure: 6
− The aim is to keep possession and occupy space. 2
− Three touches maximum allowed per player.
− A goal is scored after 5 passes and then an aerial pass from
the opposing half into the hands of the other team’s goal-
keeper. 5 3
Variations: 4
− Two touches maximum per player.
− The same format, but with two goals.
− After 5 passes, goals can be scored in one of the two goals.
Training content 5
Technical training: 2. Passing and controlling (receiving the ball)
1. Receiving the ball and short or long passes
Organisation: A B
2
− 2 groups of 8 players in pairs for each exercise; 1 ball for 2 1
1
2
players. 1
− Areas marked out (A and B). 2
− The players swap pitches after a certain time has passed.
Procedure:
− Pass to the feet; players work on receiving the ball (with the
inside and outside of the foot) in pairs.
− Pass with the inside of the foot or instep; control with the
right foot and pass with the left.
− The players move around the pitch.
− After 1’, players change partners.
Variations:
− Vary the passes and trajectories.
− Aerial passes to be controlled on the chest.
2. Receiving the ball, passing and moving into position
Organisation: A 5 B
− 2 groups of 7 or 8 players per exercise. − 1 ball per group. 7
− 5 to 6 cones on pitch B (as opponents). 1 4
Procedure: 6
6
− The players are in their positions.
− The ball is played to the partner’s feet; he faces the ball to 2 3
receive it.
− On receiving the ball he turns in the direction of his pass and 2
5
plays the ball (with the inside, outside or instep of the foot).
− Once the pass has been made, the passer takes the place of 3 4
his partner.
Variations: 1
− Increase the tempo of play.
− The players on pitch B play with one or two touches.
− The players stay in their positions, but are constantly moving.
2. Shooting at the goal after the ball has been laid back
Organisation:
− 4 to 6 players + goalkeeper. A C
− Balls and cones.
− This exercise can be performed using both goals.
Procedure:
− A plays the ball to B, who has his back to goal. B D
− B controls the ball on his outside, runs with it and crosses it
for A to shoot on the run.
− A and B swap roles.
− C and D do the same thing.
− There should be variation with the crosses: the direct shot
on goal should come from a low or high cross, and also af-
ter the ball has been controlled.
A connects with the ball after a curved run.
2. Quick finishing
Organisation:
− 4 to 6 players + 2 goalkeepers. − Balls.
Procedure: A
− The goalkeeper clears from the side of the goal (with a drop
kick, a goal kick or a pass out) to player A. 1
− A controls the ball and plays it to B or C.
− B or C lays the ball back to A, who shoots on the run or takes
B 2 C
on the goalkeeper.
− After the shot, A takes the place of the player who laid the
ball on for him, and vice versa. 3
− The tempo should then be increased.
Variations:
− The type of delivery can be varied (one-two, cross-field ball,
pull back, high cross). − After clearing, the goalkeeper comes
out to provide opposition for A.
3. Simulated match sequences against the goalkeeper
Organisation:
− 2 teams and 2 players + 2 goalkeepers.
− Marked out playing area.
Procedure:
− The player plays the ball (diagonally) to A, who controls it, B A
takes on the goalkeeper and finishes.
− The player is allowed only 1 or 2 touches before shooting.
− B then plays the ball (diagonally) to the other player.
− The players switch sides after each attempt. 1
− A time limit is imposed.
Variations:
− The attacker attempts to dribble past the goalkeeper, who
comes out to challenge him.
− Restrict the time between controlling the ball and finishing
(e.g. 4” to 5”).
4. 4 v 4 / 5 v 5 + goalkeepers
Organisation:
− 2 teams of 5 players + 2 goalkeepers.
− Playing area marked out into 3 zones.
− 2 goals.
Procedure:
− Unrestricted play in the central zone.
− The players have to try to cross the opponents’ defensive
line with the ball at their feet if they are to score a goal.
− 1 point for crossing the line; 2 points for scoring a goal.
− 1 point for the goalkeeper if he saves the shot.
Variations:
− A defender can chase the attacker into the goal area when
the attacker takes on the goalkeeper.
Training content 5
Technical training: 7. 1 v 1 duels
1. Retaining and gaining possession
Organisation: A B
− 3 teams of 2 to 3 players.
− 1 v 1 games on marked out playing areas.
− The ball is fed in between the players. − Restricted playing time.
Procedure:
− The 1st player tries to keep the ball (by covering and protect-
ing it and feinting).
− The 2nd player tries to dispossess him or to knock the ball out
of play.
The coach coaches the attacker (on how to dribble) and
then the defender (on his defensive play).
Variations:
− The attacker attempts to get past the defender’s goal line.
− The coach can instruct the defender on defensive play and
the attacker on attacking play.
2. Attacking and defending
Organisation:
− The same as exercise 1 on marked out playing areas.
− “Stop ball” against the clock (e.g. 1 minute).
Procedure:
− The players try to bring the ball to a stop behind the
opponents’ line.
− The action is restarted by the team that has scored the
point.
The coaching is the same as for exercise 1.
Variations:
− The game can be played with 2 or 4 goals; every player can
score.
− The ball is fed in by the coach in the centre.
2. Dribbling sequences
Organisation: A B
− 3 to 4 players per area.
− Marked out areas + 1 ball per player (or 1 ball between 2).
Procedure (Pitch A):
− The player runs with the ball and performs his dribbling
sequence(s) before reaching the line.
• Side flick (with inside and outside of the foot), drag-back,
etc. • Left and right-footed stepover. • Aerial control (juggling
and co-ordination.
− Vary the tempo.
Variations (Pitch B):
− The ball carrier runs with the ball and has to lose the player
who comes to challenge him (by feinting, dribbling and
changing tempo).
2. Defensive heading
Organisation:
− 6 to 8 players. − 3 defenders and 3 passers. − Balls.
Procedure:
− The 3 defenders are in their zone.
− The passers play the ball to each of the defenders alternately;
the defenders head the ball back.
− The trajectory of the passes and the direction of the return
headers should be varied.
− The passer volleys the ball in and then plays a long ball.
Variations:
− With defenders acting as opponents and then challenging in
a 1 v 1.
− Headed passes between 3 players and then between 6 players
while moving.
4. 3 v 3 (4 v 4) + 2 extra players
Organisation:
− 2 teams of 3 players + 2 goalkeepers (passive / active).
− 2 neutral extras who deliver crosses.
− Marked out playing area.
Procedure:
− The goalkeeper always plays the ball out to one of the
extras, who crosses (alternately to each of the goals). The
attackers attempt to score with their head.
− If a defender clears the ball, play is restarted by the goal-
keeper.
Variations:
− With the goalkeepers in the goals.
− After the cross and the header, if no goal is scored, play
continues normally.
− The size of the playing area can also be increased.
Training content 5
Combined technical/tactical training: 1. Basic practice routines
1. 1 v 1 / 2 v 2 with extras
A
Organisation:
A
− 6 to 8 players per playing area.
− Marked out playing areas. A A
− 1 v 1 game and 2 v 2 with neutral extras. A A
Procedure:
− The players play 1 v 1 and 2 v 2. The neutral extras play A
1 or 2 touches but not between themselves. A A
− The aim is to retain possession; the players without the ball A
have to provide solutions for the player in possession of the
ball. A A
− There is a time limit, after which the players are swapped over. A A
Variations: A
− Points are scored when the ball is taken behind the line of
defenders or by scoring in one of the small goals at the A
corners of the playing area.
2. 2 v 2 / 3 v 2 / 4 v 4
Organisation: A B
− 8 players per pitch; 2 v 2 and 3 v 2 games.
− Marked out playing areas and 4 small goals.
− Limited playing time, with players swapping roles.
Procedure (Pitch A):
− The team attempts to score in the two small goals.
− The team defends. When it gains possession, it passes
the ball upfield to the attackers (who are waiting).
− The action always begins with the attackers.
Variations (Pitch B):
− 4 v 4 game with goalkeepers. The players play 2 v 2 in each
zone and attempt to score.
− 3 players (3 v 2) can be used in the attacking zone.
3. 6 v 4 / 6 v 6
A B
Organisation: − 2 teams of 6 players; 6 v 4 game. − Marked out
playing areas + 2 small goals for each playing area.
Procedure (Pitch A): − The team has to keep the ball (maxi-
mum of 1 to 2 touches per player allowed) and tries to string
5 to 6 passes together. − After 5 to 6 passes, a point is scored
when a player makes a direct pass into one of the small goals.
− The team defends. When it gains possession, it tries to
release the ball to one of its players who is waiting to receive it
(switch of play), and the 4 players change ends and the
4 players come back to defend (2 players remain). − If
the switch is successful, play continues on the other playing
area with 6 against 4 .
Variations (Pitch B): − Unrestricted 6 v 6 play with goalkeepers.
− Limit the number of touches allowed (2) in the defensive area.
4. 7 v 7 + goalkeepers
Organisation: 1 2 1
− 2 teams of 7 + 2 goalkeepers.
− Playing area marked out into 3 zones.
− 2 v 2 and 3 v 3 games in the zones.
Procedure:
− Play starts with the goalkeeper, who clears the ball out to the
middle of the pitch. 2 v 2 game.
− The team attempts to play the ball to a attacker, who
tries to break away from his marker.
− If he succeeds, a midfielder can go into the attacking zone
(3 v 3).
Variations:
− Two midfielders can go into the attacking zone.
− One or two defenders can go up into midfield.