Codex: Space Marines: WARHAMMER 40,000
Codex: Space Marines: WARHAMMER 40,000
Codex: Space Marines: WARHAMMER 40,000
Although we strive to ensure that our rules are perfect, Page 160 – Drop Pod, Drop Pod Assault
sometimes mistakes do creep in, or the intent of a rule Change the Matched Play clause to read:
isn’t as clear as it might be. These documents collect ‘This model and any units embarked aboard it are
amendments to the rules and present our responses to exempt from the Tactical Reserves matched play rule,
players’ frequently asked questions. As they’re updated except that if it and any units embarked aboard it have
regularly, each has a version number; when changes not arrived on the battlefield by the end of the third
are made, the version number will be updated, and any battle round, they count as having been destroyed.’
changes from the previous version will be highlighted
in magenta. Where a version number has a letter, Page 174 – Chapter Tactics
e.g. 1.1a, this means it has had a local update, only in Add the following:
that language, to clarify a translation issue or other ‘Designer’s Note: The Chapter Tactic rules presented in
minor correction. Codex: Space Marines and its codex supplements replace
any Chapter Tactics previously printed in other publications,
ERRATA including those for Blood Ravens and Crimson Fists in White
Page 109 – Combat Doctrines Dwarf magazine and the Chapter Tactic for the Emperor’s
Replace the Combat Doctrines ability with the following Spears included with the limited edition of the Spear of the
(note that the Devastator Doctrine, Tactical Doctrine Emperor novel. Crimson Fists should use the No Matter the
and Assault Doctrine remain unchanged): Odds Chapter Tactic (pg 175), while Blood Ravens and the
‘If your army is Battle-forged and if every unit from Emperor’s Spears should use the Successor Chapter Tactics rules
your army has this ability (excluding Servitor and on page 176. Note that the Emperor’s Spears are a successor
Unaligned units), this unit gains a bonus (see below) Chapter of the Ultramarines, and so if you choose the Inheritors
depending on which combat doctrine is active for your of the Primarch Successor Tactic, you must use the Chapter
army, as follows: Tactic of the Ultramarines.’
• During the first battle round, the Devastator Doctrine Page 175 – Ultramarines: Codex Discipline
is active for your army. Change the final sentence to read:
‘Units with this tactic that cannot Fly can shoot in
• During the second battle round, the Tactical Doctrine a turn in which they Fell Back, but if they do, when
is active for your army. resolving an attack made by a model in that unit in the
Shooting phase of that turn, subtract 1 from the hit roll.’
• At the start of the third battle round, select either the
Tactical Doctrine or Assault Doctrine: until the end of Page 180 – Auspex Scan
that battle round, the doctrine you selected is active Change the first sentence to read:
for your army. ‘Use this Stratagem after your opponent sets up a unit
on the battlefield as reinforcements within 12" of any
• During the fourth and subsequent battle rounds, the Adeptus Astartes Infantry units from your army.’
Assault Doctrine is active for your army.
Page 180 – Duty Eternal Stratagem
nless specified otherwise, this bonus is not cumulative
U Change this Stratagem to read:
with any other rules that improve the Armour ‘Use this Stratagem when an Adeptus Astartes
Penetration characteristic of a weapon (e.g. the Storm of Dreadnought model from your army is chosen as the
Fire Warlord Trait).’ target for an attack. Until the end of the phase, when
resolving an attack made against that model, you can
Page 151 – Hellblaster Squad reduce any damage suffered by 1, to a minimum of 1
Change the Power Level to ‘8’. (this is not cumulative with any other rules that reduce
Change the second sentence of the unit description the damage).’
to read:
‘It can additionally contain up to 5 Hellblasters (Power Page 183 – Adaptive Strategy Stratagem
Rating +8).’ Delete this Stratagem.
Q: When a unit with the And They Shall Know No Fear ability
takes a Morale test, is the number that is added to the dice roll
for the number of models destroyed in that unit for that turn
considered to be a modifier (for the purposes of applying re-rolls
before modifiers)?
A: No, the number added is not considered to be
a modifier.