20 Architecturing C4i System of Systems
20 Architecturing C4i System of Systems
20 Architecturing C4i System of Systems
1. Educational Objectives: This course targets the designers and developers of C4I
System. The purpose of the course is to provide the students with developer level
understanding on C4I2SR system, with special emphasis on the use of Internet Protocol,
Service-oriented Architecture (SOA), and Global Information Grid (GIG) for establishing
a Common Operating Picture (COP). the students will be taught a system engineering
approach for designing / developing robust, coherent, enduring and cost-effective C4I
system that would provide Network-Centric Operation (NCO) capabilities in order to
construct an enterprise level System of Systems (SOS) to enable them inter-operate in an
integrated manner to achieve a holistic operational capabilities much beyond a particular
component system. The students will be trained in aligning the system solution with the
business needs and meeting users' expectations. The developers will learn to use now
technologies such as Business Process Management and Configuration Management to
improve the design / development process.
2. Course Outcomes: After the course the student should have a firm, all round knowledge
on materializing CONOP into technical application. They will converse with the latest
fusion technologies and will apply their knowledge to a practical real-world problem. The
students will take on a real-world operational requirement and develop a POC application
interacting with various military and civil organizations. The students will be encourage
to interact with real user for operational feedback, analysis and synthesis to understand
real-time operational environment. The POC applications will be lab-tested and fielded
for operational validation / verification.
3. Detailed Course Contents:
Introduction
Introduction to System of Systems Design.
Introduction to Real-time and Fault Tolerant Mission Critical Systems
Requirement Analysis Engineering to extract Technical Requirements
from CONOP
Introduction to Modeling, Simulation, and Gaming
War gaming - Games Beyond Entertainments
Defence Modeling, Simulation and Games
Outputs and Effects of Game Play
Gaming Software for Exascale Computing
Data Fusion
System Design and Integration
SOA as an integration tool
Advance Database Concepts for Data Migration and Integration
Design and Analysis of Large Scale Enterprise Networks
Networks Design for Data Centres and Cloud Computing
Network Security
Managing Large scale Networks for 24/7 availability
Information System Security
IS Management
Risk Analysis and Management
Cryptographic techniques for Safe Data Transfer, PKI, Digital Signatures,
Gateway Security, Symmetric Cryptography
Secure Coding for Producing Secure Systems
Database Security
Semester Project with Part Implementation of a Situational Operation as POC
5. Recommended Text/Reference Books:
Report by the Committee on C4ISR for Future Naval Strike Groups, C4ISR for
Future Naval Strike Groups, National Research Council USA, ISBN: 978-0-309-
09600-3
Report by the Committee on Modeling, Simulation, and Games, The Rise of Games
and High Performance Computing for Modeling and Simulation, Standing Committee
on Technology Insight--Gauge, Evaluate, and Review; National Research Council,
USA, ISBN 978-0-309-14777-4
RCMS NUST, Handout on C4I System, Prepared Locally at RCMS in Collaboration
with C4I Organizations