Amp Hail
Amp Hail
Amp Hail
4
the party arrive while the banquet is already has eaten, but resets to 10 if a character spends two
underway. minutes eating a pie, instead of one (basically
When the banquet starts, describe how most of taking a one minute breather). The participant
the town’s inhabitants seem to be assembled who has eaten the most pies at the end of the 10
around Amphail’s centre, with both nobles and minutes win – but remember, a character that
simple farmers sitting at longtables sharing pukes is out of the contest! The prize is 30 gold
expensive wine and luxurious foods, all of them in pieces and an ugly brass trophy depicting a slice of
a merry mood. Lord Tylander Roaringhorn is the pie.
centre of the party, striking a notable figure as a The Hill Giant Attack. At some point during the
rotund, merry man with impressive greying festivities, when you think it’s appropriate, three
sideburns and a boisterous laugh. hill giants barge into the pavilion tents, grabbing
To spice things up before the giant’s attack, allow food and throwing commoners. If three hill giants
the party to mingle with the citizens and involve seems to be too dangerous a challenge for your
themselves in small, friendly contests. party, have a handful of guards aid the party in
Archery Contest. The archery contest takes place their defense of Amphail. If you’ve run the Young
down one of the side streets to the city center. Noble encounter during the Nameday, you can
Three citizens – Jane, Unger and Bill ‘Triple- also use the hill giant attack to break the tension,
Threat’ Tonnasen – participate, plus any characters offering the party a way-out of a dangerous
who want to pay the 5gp admission. Jane and situation (or even capture by the guards!).
Unger have a +3 attack bonus with their longbows, On the next page is a map and some descriptions
while the retired half-orc adventurer Triple- created for the hill giants’ attack on Amphail, also
Threat has a +5 attack bonus. featured in the Storm King’s Thunder Map Pack 1.
The contestants stand 60 ft. from the wood-and-
hay bullseye-target they’re shooting at, and they
take their shots simultaneously on Lord
Roaringhorn’s call. An attack roll of 9 or less scores
0 points, 10-14 scores 5 points, 15-19 scores 10
points and 20+ scores a bullseye: 25 points. Each
round, the participant with the lowest combined
score is out of the competition. If there’s a tie,
everyone continues to the next round. When
there’s only one participant left, they’re declared
the winner and rewarded a 100gp prize purse,
personally given by Lord Tylandar Roaringhorn.
Eating Contest. The eating contest takes place at
a table set with all manner of pies (meat pies,
blueberry pies, apple pies, and so on). The contest
is to eat as many pies as possible, within 10
minutes, without throwing up. Any character who
wants to participate must pay a 2gp fee to do so,
and will eat alongside Reewe and Leila Leagallow.
Reewe is an ordinary farmer with a Constitution
saving throw of +2, while the deceptively small
halfling Leila Leagallow has a Constitution saving
throw of +5.
A contestant can eat one pie in one minute, but
must succeed on a DC 10 saving throw at the end
of the minute, to keep from throwing up. This DC
increases by 2 for each consecutive pie a character
5
Amphail Running the Encounter
You can find the details of Amphail and the
Platform. The large platform in the north end of
suggested encounter on page 72 of Storm King’s
the map is 5 feet tall. If a creature doesn’t use the
Thunder. Below is a brief suggestion on how to run
stairs on either side, it must succeed on a DC 10
the encounter.
Strength (Athletics) check to climb onto the
While the town is gathered to celebrate Lord
platform.
Tylandar Roaringhorn’s Sixty-Third birthday,
Pavillion Tents. The many pavillion tents raised
three hill giants barge into town. Each go for a pile
for the occasion are indicated by the black tent
of provisions. When they reach them, they use an
posts and the shadows they cast.
action to fill their arms before running off again. If
Longtables. The many longtables can provide
attacked, or a creature stand in their way, they will
half-cover, or be flipped over as an action to
fight back, while still focusing on getting the food.
provide three-quarters cover.
If dropped to below half its hit points, a hill giant
Provisions. The barrels, sacks and crates of drink
either becomes enraged and starts fighting
and food are of the highest quality.
furiously, or drops whatever it is carrying and
flees.
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Hill Giant Commoner Noble
Huge giant, chaotic evil Medium humanoid (any race) Medium humanoid (any race)
Armor Class 13 (natural armor) Armor Class 10 Armor Class 15
Hit Points 105 (10d12 + 40) Hit Points 4 (1d8) Hit Points 9 (2d8)
Speed 40 ft. Speed 30 ft. Speed 30 ft.
Str Dex Con Str Dex Con Str Dex Con
21 (+5) 8 (-1) 19 (+4) 10 (+0) 10 (+0) 10 (+0) 11 (+0) 12 (+1) 11 (+0)
Int Wis Cha Int Wis Cha Int Wis Cha
5 (-3) 9 (-1) 6 (-2) 10 (+0) 10 (+0) 10 (+0) 12 (+1) 14 (+2) 16 (+3)
Skills Perception +2 Senses passive Perception 10 Skills Deception +5, Insight +4 Persuasion
Senses PP 12 Languages any one language (usually +5
Languages Giant Common) Senses passive Perception 10
Challenge 5 (1,800 XP) Challenge 0 (10 XP) Languages Any two languages
Actions Challenge 1/8 (25 XP)
Actions
Club. Melee Weapon Attack: +2 to hit,
reach 5 ft., one target. Hit: 2 (1d4) Rapier. Melee Weapon Attack: +3 to hit,
bludgeoning damage. reach 5 ft., one target. Hit: 5 (1d8+1)
piercing damage.
Actions Reactions
Multiattack. The giant makes two greatclub
Parry. The noble adds 2 to its AC against one
attacks.
melee attack that would hit it. To do so, the
Greatclub. Melee Weapon Attack: +8 to
noble must see the attacker and be wielding
hit, reach 10 ft., one target. Hit: 18 (3d8 +
a melee weapon.
5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit,
range 60/240 ft., one target. Hit: 21 (3d10 +
5) bludgeoning damage.
Squash. Melee Weapon Attack: +8 to hit,
reach 5 ft., one Medium or smaller
creature. Hit: 26 (6d6 + 5) bludgeoning
damage, the giant lands prone in the
target's space, and the target is grappled
(escape DC 15). Until this grapple ends, the
target is prone. The grapple ends early if
the giant stands up.
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Veteran Guard
Medium humanoid (any), any alignment Medium humanoid (any race)
Armor Class 17 (splint) Armor Class 16 (chain shirt, shield)
Hit Points 58 (9d8 + 18) Hit Points 11 (2d8 + 2)
Speed 30 ft. Speed 30 ft.
Str Dex Con Str Dex Con
16 (+3) 13 (+1) 14 (+2) 13 (+1) 12 (+1) 12 (+1)
Int Wis Cha Int Wis Cha
10 (+0) 11 (+0) 10 (+0) 10 (+0) 11 (+0) 10 (+0)
Skills Athletics +5, Perception +2 Skills Perception +2
Senses passive Perception 12 Senses passive Perception 12
Languages Common Languages Common
Challenge 3 (700 XP) Challenge 1/8 (25 XP)
Actions Actions
Multiattack. The veteran makes two Spear. Melee or Ranged Weapon Attack: +3
longsowrd attacks. If it has a shortsword to hit, reach 5 ft. or range 20/60 ft., one
drawn, it can also make a shortsword attack. target. Hit: 4 (1d6 + 1) piercing damage.
Longsword. Melee Weapon Attack: +5 to
Heavy Crossbow. Ranged Weapon Attack:
hit, reach 5 ft., one target. Hit: 7 (1d8 + 3)
+3 to hit, range 150/600 ft., one target. Hit:
slashing damage, or 8 (1d10+3) slashing
6 (1d10 + 1) piercing damage.
damage if used with two hands.
Shortsword. Melee Weapon Attack: +5 to
hit, reach 5 ft., one target. Hit: 6 (1d6 + 3)
piercing damage.
Heavy Crossbow. Ranged Weapon Attack:
+3 to hit, range 100/400 ft., one target. Hit:
5 (1d10) piercing damage.