Cinema 4D Tutorial #3: HDRI Lighting: Created by Jaryth Frenette
Cinema 4D Tutorial #3: HDRI Lighting: Created by Jaryth Frenette
Cinema 4D Tutorial #3: HDRI Lighting: Created by Jaryth Frenette
This Tutorial will run you thought the basics of setting up a scene to use HDRI lighting. As well as
Global Illumination settings for rendering the scene properly.
Using HDRI lighting has its pros and cons. If you use it, you can archive stunningly realistic renders,
without having to set up a complex lighting rig. You can also match a specific lighting scene (such as
a forest, a kitchen, almost anything) to perfection.
However, deepening on how much detail is being put into the scene, it can cause very lengthily
render times. Thus is the price of realism.
Note: This tutorial is only for people with the Advanced Render Plug-in that comes with most editions
of Cinema 4D.
If you lay the probe flat and looked at it, it would look like this :
This will be the Probe we will be using for this tutorial. This
Particular probe is the Kitchen probe. (named
„kitchen_probe.hdr‟).
Now, as you can see by looking at it, it has odd black stuff
around the edges, and if we stuck that as out lighting now, it
would be uneven, and unrealistic. Luckily Cinema 4D has a
solution for that.
Setting up Lighting
On to the fun part.
Start off by creating a sphere. Then resize it so that all of you scene fits inside it (for the example
scene, giving this sphere a Radius of about 1200m should work fine). Now duplicate that sphere
(Ctrl+c, Ctrl+v). Name one sphere GI, and the Other one Visible.
As the names suggest, one of the spheres will be visible when we render and the other one will be for
GI (GI is the lighting).
Now we have to tell witch sphere what to do. So right click on the Visible Sphere in the Object
browser, and go to Cinema 4D tags, and Compositing. Click on the tag. Make sure only the following
are checked:
Seen by Camera
Seen by Rays
Seen by Transparency
Seen by Reflection
Once that‟s done, add Compositing tag to the GI sphere, and make sure only the Seen by GI is
checked.
Now, after all of that complicated work, your Object Browser should
look like this. (if not then you messed up).
The final thing to do, is to move the camera into what looks like a
good position.
(If you want a precise location, create a camera object (Objects > Scene > Camera) and entre the
following values:
and that will give you the exact camera angle I used)
Once that‟s all sorted out, click on Options, and make sure you turn off Auto Light. If you don‟t, your
scene will looked all messed up.
And now for the usual end stuff.
Click on Antaliasing, and change it to Best. Click on Output, and change the Size to 800x600. Go to
Save, and pick a path to a safe place, and change the format to JPEG.
So… hit render. See how it looks. And that‟s about it.