Sagor
Sagor
Sagor
DEX 18 +4 18 +4 AC 22 : 18 : 15 = 10 + 5 + 2 + 4 + 0 + 0 + 1 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
CON 20 +5
ARMOR TION
20 +5
BONUS BONUS
Constitution INITIATIVE +4 =
+4 +
+0 35 -1 0
INT 14 +2 14 +2
modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
Failure PENALTY
WIS 12 +1 12 +1 Encumbrance Light TOTAL SKILLPOINTS: 24
SKILLS MAX RANKS: 6/6
Wisdom
SKILL NAME
KEY ABILITY SKILL ABILITY RANKS MISC
CHA 18 +4 18 +4
MODIFIER MODIFIER MODIFIER
Perception WIS 3 = 1 + 2
RANGED +10/+5 = +6/+1 + +4 + +0 + +0 + 0 + ✓
= + +
attack bonus Perform (Dance) CHA 12 4 4 4
CMB +9/+4 = +6/+1 + +3 + +0 + + + ✓ Perform (Untrained) CHA 4 = 4
attack bonus ✓ Ride DEX 8 = 4 + 2 + 2
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN ✓ Sense Motive WIS 1 = 1
CMB +9/+4 +9/+4 +9/+4 +9/+4 +9 +9 ✓ Stealth DEX 3 = 4 + -1
CMD 24 24 26 24 24 24 ✓ Survival WIS 6 = 1 + 2 + 3
DIRTY TRICK DRAG REPOSITION STEAL
✓ Swim STR 7 = 3 + 2 + 2
CMB +9 +9 +9 +9
= + +
CMD 24 24 24 24 = + +
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
(nonlethal only) +9/+4 1d3+3 20/x2 5 ft.
Special Properties:
*+1 Bastard Sword (Living Steel) HAND TYPE SIZE CRITICAL REACH
Primary S M 19-20/x2 5 ft.
TOTAL ATTACK BONUS DAMAGE
+12/+7 1d10+7
Special Properties: 35 hp/inch, hardness 15
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
Character: Sagor PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:6 (CR:5)
Player: Created using PCGen v6.08.00 RC8 on Mar 31, 2020 at 7:48:44 PM Page 1
Morningstar (Living Steel) HAND TYPE SIZE CRITICAL REACH EQUIPMENT
Equipped BP M 20/x2 5 ft. ITEM LOCATION QTY WT / COST
TOTAL ATTACK BONUS DAMAGE This kit contains metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra
+9/+4 1d8+3 leather straps, a sewing needle, and a few buttons.
Dragonhide Hide Armor (Nimble) Equipped 1 30 / 1,330 Fishing Kit Handy 1 3 / 0.5
dragonhide Haversack
This kit includes a simple fishing pole and a small box that contains fishing tackle (hooks, lines, sinkers, floats,
Heavy Wooden Shield Equipped 1 10 / 7 and lures).
Efficient Quiver Equipped 1 2 / 1,800 Undead Slayer's Kit Handy 1 7 / 402
Aura: moderate conjuration, Caster Level: 9th, Construction Cost: 900 gp, Construction Requirements: Craft Haversack
Wondrous Item, secret chest, Slot: none12 lbs., 3 20 Arrows, 1 Masterwork Composite Longbow (+3) This kit includes a wooden holy symbol, a necklace of garlic bulbs, a hammer, a wooden stake, 2 flasks of holy
20 Arrows Efficient Quiver 3 3 (9) / 1 (3) water, one sunrod, a potion of lesser restoration, and a potion of protection from evil.
Potion of Cure Light Wounds Handy 2 0 (0) / 50 (100)
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Haversack
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏
Cures 1d8+1 points of damageAura: faint conjuration (healing), Caster Level: 1st, Construction Cost: 25 gp,
❏❏❏❏❏ ❏❏❏❏❏ Construction Requirements: Brew Potion, cure light wounds, Slot: none
Masterwork Composite Longbow (+3) Efficient Quiver 1 3 / 700 Bag of Holding (Type I) Handy 1 15 / 2,500
Strength bonus to damage Haversack
Handy Haversack Equipped 1 5 / 2,000 Aura: moderate conjuration, Caster Level: 9th, Construction Cost: 1,250 gp, Construction Requirements: Craft
Wondrous Item, secret chest, Slot: none
Aura: moderate conjuration, Caster Level: 9th, Construction Cost: 1,000 gp, Construction Requirements: Craft
Wondrous Item, secret chest, Slot: none209 lbs., 1 Cold-Weather Outfit, 1 Hot Weather Outfit, 1 Peasant's Outfit Morningstar (Living Steel) Handy 1 6 / 508
(Leather), 30 Night Tea, 10 Sunrod, 14 Elven Trail Rations, 1 Winter Blanket, 1 Compass, 1 Grappling Hook, Haversack
Common, 1 Grooming Kit, 1 Superior Lock, 2 Silk Rope (50 ft.), 6 Sack, 1 Shaving Kit, 1 Shovel, Folding, 1 Signal 35 hp/inch, hardness 15
Horn, 1 Spyglass, 1 Survival Kit (Masterwork), 1 Small Tent, 3 Waterskin, 1 Gear Maintenance Kit, 1 Climber's Kit,
1 Armor Mending Kit, 1 Artisan's Tools, Masterwork (Weaponsmithing), 1 Cooking Kit, 1 Fighter's Kit, 1 Fishing Gladius (Living Steel) Handy 1 3 / 515
Kit, 1 Undead Slayer's Kit, 2 Potion of Cure Light Wounds, 1 Bag of Holding (Type I), 1 Morningstar (Living Steel), Haversack
1 Gladius (Living Steel) 35 hp/inch, hardness 15
Cold-Weather Outfit Handy 1 7/8 Silver Holy Symbol Equipped 1 1 / 25
Haversack
+5 circumstance bonus on Fortitude saves vs. cold weather
Belt Pouch Equipped 1 0.5 / 1
Hot Weather Outfit Handy 1 4/8 Signet Ring Equipped 1 0/5
Haversack TOTAL WEIGHT CARRIED/VALUE 57.5 lbs. 16,214.3gp
Peasant's Outfit (Leather) Handy 1 2 / 0.1
Haversack WEIGHT ALLOWANCE
(Peasant's Outfit (Leather))
Night Tea Handy 30 0 (0) / 0.1 (3) Light 76 Medium 153 Heavy 230
Haversack Lift over head 230 Lift off ground 460 Push / Drag 1150
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
❏❏❏❏❏
Renders female target sterile for 1 day MONEY
Sunrod Handy 10 1 (10) / 2 (20) Total= 0 gp
❏❏❏❏❏ ❏❏❏❏❏ Haversack
Bright Illumination: 30 ft., Duration: 6 hr., Shadowy Illumination: 60 ft. MAGIC
Elven Trail Rations Handy 14 1 (14) / 2 (28)
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏ Haversack Languages
Winter Blanket Handy 1 3 / 0.5 Common, Elven, Giant, Orc
Haversack
Compass Handy 1 0.5 / 10 Other Companions
Haversack
Grappling Hook, Common Handy 1 4/1 Traits
Haversack Talented (Perform (Dance)) (Granted) [Paizo Inc. - Advanced
Grooming Kit Handy 1 2/1 Player's Guide, p.329]
Haversack You were adopted and raised by someone not of your actual race, and raised in a
Superior Lock Handy 1 1 / 150 society not your own. You may immediately select a race trait from your adoptive
Haversack parent's race.
Silk Rope (50 ft.) Handy 2 5 (10) / 10 (20) Tribal (Granted) [Paizo Inc. - Advanced
Haversack Player's Guide, p.327]
Plural: No
Sack Handy 6 0.5 (3) / You have worn armor as long as you can remember, either as part of your
Haversack 0.1 (0.6) training to become a knight's squire or simply because you were seeking to
Shaving Kit Handy 1 0.5 / 1.5 emulate a hero. When you wear armor of any sort, reduce that suit's armor check
Haversack penalty by 1, to a minimum check penalty of 0.
Shovel, Folding Handy 1 12 / 10 Iron Grip (Gorum) [Paizo Inc. - Inner Sea
Haversack Gods, p.220]
Signal Horn Handy 1 2/1 You and your weapon are practically one. You receive a +2 trait bonus to your
Haversack CMD against disarm attempts.
Spyglass Handy 1 1 / 1,000 Savanna Child (plains) (Knowledge (Nature)) [Paizo Inc. - Advanced
Haversack Player's Guide, p.332]
Survival Kit (Masterwork) Handy 1 5 / 50 You were born and raised among rolling plains or savannas. You spent much of
Haversack your youth exploring these vast reaches and know many of the savanna's secrets.
Small Tent Handy 1 15 / 10 Pick one of the following skills: Handle Animal, Knowledge (nature), or Ride. You
Haversack gain a +1 trait bonus on that skill, and it is always a class skill for you.
Setup time of 20 min.
Talented (Perform (Dance)) [Paizo Publishing -
Waterskin Handy 3 4 (12) / 1 (3)
Haversack Ultimate Campaign,
p.61]
Gear Maintenance Kit Handy 1 2/5
Haversack You are a virtuoso musician, actor, or storyteller. You gain a +1 trait bonus on
TOTAL WEIGHT CARRIED/VALUE 57.5 lbs. 16,214.3gp checks with a single Perform skill (your choice), and all Perform skills are always
class skills for you.
Character: Sagor PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:6 (CR:5)
Player: Created using PCGen v6.08.00 RC8 on Mar 31, 2020 at 7:48:44 PM Page 2
Tribal [Paizo Inc. - Pathfinder Weapon Focus (Bastard Sword) [CR]
Player Companion: Orcs You are especially good at using your chosen weapon.
of Golarion, p.23] You gain a +1 bonus on all attack rolls you make using the selected weapon.
You are especially devoted to your tribe, and within 60 feet of a tribal standard, Weapon Specialization (Bastard Sword) [CR]
you gain a +1 trait bonus on attack rolls and Will saves against fear effects, as if
You deal extra damage when using your chosen weapon.
you were the recipient of a bless spell.
You gain a +2 bonus on all damage rolls you make using the selected weapon.
Special Qualities
Adaptability (Ex) [ CR ] Proficiencies
Half-elves receive Skill Focus as a bonus feat at 1st level. Aldori Dueling Sword, Amentum, Atlatl, Throwing Axe, Bardiche, Battle
Armor Training (Ex) [ CR ] Aspergillum, Battleaxe, Bayonet, Bec de Corbin, Bill, Blade Boot, Blowgun,
Boar Spear, Brass Knuckles, Nine Ring Broadsword, Butterfly Sword, Cat-
You are more maneuverable while wearing armor. Whenever you are wearing
O'-Nine-Tails, Cestus, Chakram, Club, Combat Scabbard, Heavy Crossbow,
armor, you reduce the armor check penalty by 1 and increase the maximum
Light Crossbow, Dagger, Chain Dagger, Punching Dagger, Dart, Dogslicer,
Dexterity bonus allowed by your armor by +1
Double Chicken Saber, Earth Breaker, Falchion, Light Flail, Heavy Flail, Gaff,
Bonus Feats [ CR ] Gauntlet, Spiked Gauntlet, Gladius, Glaive, Glaive-Guisarme, Grapple, Greataxe,
At 1st level, and at every even level thereafter, a fighter gains a bonus feat in Greatclub, Greatsword, Guisarme, Halberd, Light Hammer, Hanbo, Handaxe,
addition to those gained from normal advancement (meaning that the fighter Hooked Lance, Horsechopper, Hunga Munga, Iron Brush, Javelin, Jutte, Kasatha
gains a feat at every level). These bonus feats must be selected from those listed Spinal Sword, Katana, Kerambit, Khakkhara, Klar, Kukri, Lance, Laser Torch,
as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th Longbow, Longspear, Longsword, Lucerne Hammer, Lungchuan Tamo, Heavy
level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose Mace, Light Mace, Mattock, Mere Club, Monk's Spade, Morningstar, Naginata,
to learn a new bonus feat in place of a bonus feat he has already learned. In effect, Nodachi, Ogre Hook, Heavy Pick, Light Pick, Pilum, Pliers, Poisoned Sand Tube,
the fighter loses the bonus feat in exchange for the new one. The old feat cannot Quarterstaff, Ranseur, Rapier, Rhomphaia, Rock, Sansetsukon, Sap, Scimitar,
be one that was used as a prerequisite for another feat, prestige class, or other Scizore, Scythe, Sea-Knife, Shang Gou, Shieldbash, Shortbow, Shortspear,
ability. A fighter can only change one feat at any given level and must choose Sibat, Sickle, Skull, Sling, Spear, Boar Spear, Ray Spells, Touch Spells, Spiked
whether or not to swap the feat at the time he gains a new bonus feat for the level. Armor, Splash Weapon, Stake, Starknife, Stingchuck, Switchblade Knife, Bastard
Bravery (Ex) [ CR ] Sword, Short Sword, Tri-Point Double-Edged Sword, Sword Cane, Syringe spear,
You gain a +2 bonus to Will saves against fear effects. Tepoztopilli, Terbutje, Great Terbutje, Tiger Fork, Tonfa, Trident, Tube Arrow
Elf Blood (Ex) [ CR ] Shooter, Unarmed Strike, Underwater Heavy Crossbow, Underwater Light
Half-elves count as both elves and humans for any effect related to race. Crossbow, War Flute, War Razor, Dwarven Waraxe, Warhammer, Wushu Dart
Elven Immunities (Ex) [ CR ]
Half-elves are immune to magic sleep effects and get a +2 racial saving throw
bonus against enchantment spells and effects.
Keen Senses (Ex) [ CR ]
Half-elves receive a +2 bonus on Perception skill checks.
Low-Light Vision (Ex) [ B1 ]
You can see x2 as far as humans in low illumination. Characters with low-light
vision have eyes that are so sensitive to light that they can see twice as far as
normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light
vision can read a scroll as long as even the tiniest candle flame is next to her as
a source of light. Characters with low-light vision can see outdoors on a moonlit
night as well as they can during the day.
Multitalented (Ex) [ CR ]
Half-elves choose two favored classes at first level and gain +1 hit point or +1
skill point whenever they take a level in either one of those classes.
Weapon Training (Ex) [ CR ]
Attacks with a weapon from listed groups, gain a bonus on attack and damage
rolls. (Included in weapon blocks) Heavy Blades +1
+1 Trait (Trait ~ Talented (Perform (Dance))) [ APG ]
GM awarded PC with +1 Trait.
Feats
Additional Traits [APG]
You have more traits than normal
Combat Reflexes [CR]
You can make additional attacks of opportunity.
You may make 4 additional attacks of opportunity per round. With this feat, you
may also make attacks of opportunity while flat-footed.
Exotic Weapon Proficiency (Bastard Sword) [CR]
You understand how to use your chosen exotic weapon in combat, and can
utilize any special tricks or qualities that exotic weapon might allow.
You make attack rolls with the weapon normally.
Quick Draw [CR]
You can draw weapons faster than most.
You can draw a weapon as a free action instead of as a move action. You can
draw a hidden weapon (see the Sleight of Hand skill) as a move action. A character
who has selected this feat may throw weapons at his full normal rate of attacks
(much like a character with a bow). Alchemical items, potions, scrolls, and wands
cannot be drawn quickly using this feat.
Skill Focus (Craft (Weapons)) [CR]
You are particularly adept at your chosen skill.
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or
more ranks in that skill, this bonus increases to +6.
Two-Handed Thrower [UC]
You hurl weapons with both hands and with great force, sometimes using a
whirling technique to send your weapon flying through the air at tremendous
speeds.
Whenever you use two hands to throw a onehanded or two-handed weapon,
you gain a bonus on damage rolls equal to 1-1/2 times your Strength bonus. Using
two hands to throw any weapon requires only a standard action for you. If you
also have the Quick Draw feat, you can throw two-handed weapons at your full
normal rate of attacks.
[Normal] You add your Strength bonus on thrown weapon damage, regardless
of available hands. Throwing a twohanded weapon is a full-round action.
Character: Sagor PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:6 (CR:5)
Player: Created using PCGen v6.08.00 RC8 on Mar 31, 2020 at 7:48:44 PM Page 3
Sagor
Half-Elf (Taldan)
RACE
26
AGE
Female
GENDER
Low-Light Vision
VISION
Lawful Neutral
ALIGNMENT
Ambidextrous
DOMINANT HAND
6' 0"
HEIGHT
126 lbs.
WEIGHT
Blue
EYE COLOUR
Fair
SKIN COLOUR
Brown, Long
HAIR / HAIR STYLE
PHOBIAS
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
Taldor
REGION
Gorum
DEITY
Humanoid
Race Type
Description:
Biography:
Character: Sagor PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:6 (CR:5)
Player: Created using PCGen v6.08.00 RC8 on Mar 31, 2020 at 7:48:44 PM Page 4