The History of Animation
The History of Animation
The History of Animation
PHENAKITOSCOPE (1831)
The phenakitoscope featured spinning disks
reflected in mirrors that made it seem like the pictures were
moving.
ZOETROPE (1834)
The zoetrope was a hollow drum that housed images
on long interchangeable strips that spin and made images
appear to move.
FLIP-BOOK (1868)
The Flip-Book, also known
as the kineograph, reached a wide
audience and is credited with
inspiring early animators more than
the machines developed in this era.
MOVIEOLA/PRAXINOSCOPE (1877)
The praxinoscope expanded on the zoetrope,
using multiple wheels to rotate images. It is considered
to have shown the first prototypes of the animated
cartoon.
HUMOROUS PHASES OF FUNNY FACES (1906) – marks the first entirely animated
film, using stop – motion photography to create action.
FANTASMAGORIE (1908) – is the first animated film using hand-drawn animation, and
is considered by film historians to be the first animated cartoon.
GERTIE THE DINOSAUR (1914) – is considered the first cartoon to feature an
appealing character.
FELIX THE CAT (1919) – Musical Mews and Feline Follies introduced Felix the Cat-
often considered the first animated movie star.
STEAMBOAT WILLIE (1928) – featuring Mickey Mouse – becomes the first cartoon with
the sound printed on the film, and is the first notable success for Walt Disney Studios,
founded in Los Angeles in 1923.
FLINTSTONES (1960) – Hanna Barbera releases the Flintstones, the first animated
series on prime-television.
YOGI BEAR (1961) – The Yogi Bear Show, a spin-off of Huckleberry Hound (another
Hanna Barbera production), debuts on national TV.
FRITZ THE CAT (1964) – Fritz the Cat is released – the first animated adult (X-rated)
featured film.
ACADEMY AWARD WINNER BEST SHORT FILM
THE PINK PHINK (1964) – DePatie-Freleng Enterprises wins the Academy Award for
Best Short Film for The PinkPhink (of the Pink Panther Series) and continues to create
shorts for theatrical release.
THE ADVENTURES OF ANDRE & WALLY B – The Adventures of Andre and Wally B.,
the first fully CGI-animated film short.
THE SIMPSONS (1987) – The Simpsons is an American adult animated sitcom created
by Matt Groening for the Fox Broadcasting Company. It is the longest-running American
sitcom, the longest-running American animated program, and in 2009 it surpasses
Gunsmoke as the longest-running American scripted primetime television series.
TOY STORY (1995) – Toy Story, the first fully computer-animated feature film, was
released.
BIG HERO 6 (2014) – Big Hero 6 is the first Disney animated film to feature Marvel
Comics characters.
DIFFERENT TYPES OF ANIMATION
EVOLUTION OF COMPUTER
These ancient computers utilized vacuum tubes as circuitry and magnetic drums for
recollection. As a result they were huge, actually taking up entire rooms and costing resources
to run. These were ineffective materials which produce a huge amount of heat, sucked
enormous electricity and subsequently engendered an abundance of heat which caused
perpetual breakdowns.
These first generation computers relied on ‘machine language’ (which is the most
fundamental programming language that can be understood by computers). These computers
were limited to solving one problem at a time. Input was predicated on punched cards and
paper tape. Output emerged on print-outs. The two eminent machines of this era were the
UNIVAC and ENIAC machines – the UNIVAC is the first ever commercial computer which was
purchased in 1951 by a business named as the US Census Bureau.
The supersession of vacuum tubes by transistors, visualized the onset of the second
generation of computing. Although first invented in 1947, transistors weren’t used considerably
in computers until the cessation of the 1950s. They were a huge development over the vacuum
tube, despite the fact still subjecting computers to destroying different levels of heat. However
they were extremely superior to the vacuum tubes, making computers smaller, more
expeditious, inexpensive and less burdensome on electricity use. They still count on punched
card for input/printouts.
By this phase, transistors were now being miniaturized and put on silicon chips. This led
to a huge improvement in speed and effectiveness of these machines. These were the first
computers where users interacted utilizing keyboards and monitors which interfaced with an
operating system, a consequential leap up from the punch cards and printouts. This facilitated
these machines to run various applications at once utilizing a central program which functioned
to monitor memory.
As a result of these advances which again made machines more reasonable and tinier,
a brand new group of users emerged during the ‘60s.
This innovation can be defined in one word: Intel. The chip-maker accomplished the Intel
4004 chip in 1971, which located all components of computer such as CPU, recollection,
input/output controls onto a single chip. What overcrowded a room in the 1940s now gets fit in
the palm of the hand. The Intel chip contained thousands of unified circuits. The year 1981 saw
the first ever computer (IBM) categorically designed for home use and 1984 saw the Macintosh
introduced by Apple. Microprocessors even transformed beyond the realm of computers and
into an incrementing number of everyday products.
The incremented power of these small computers denoted they could be linked,
establishing networks. Which eventually led to the expansion, birth and rapid evolution of the
Internet. Other primary advances during this period have been the Graphical user interface
(GUI), the mouse and more of late the startling advances in laptop capability and hand-held
contrivances.
Computer devices with artificial potentiality are still in development, but some of these
technologies are commencing to emerge and be used such as voice recognition. AI is an
authenticity, made possible by adopting parallel processing and superconductors. Inclining to
the future, computers will be thoroughly revolutionized again by quantum computation,
molecular and Nano technology. The essence of fifth generation will be utilizing these
technologies to ultimately engender machines which can proceed and acknowledge natural
language, and have efficiency to determine and organize themselves.
FIVE CLASSIFICATIONS OF COMPUTERS
1. PC (Personal Computer)
3. Minicomputer
4. Mainframe
Notebook Computer
Net book Computer
PDA Computer
ANATOMY OF PC
Random access memory (RAM). Your computer can’t function without memory. RAM is the
hardware inside the computer that stores information. Get a minimum of 512 megabytes —
memory is even more important than the speed of the processor. The more RAM a computer
has, the more smoothly the PC will run when using several programs at once. While adding
more memory later isn’t time consuming, getting what you need when you purchase the
computer is worthwhile and may be more cost effective.
Motherboard. The motherboard provides the connections within the computer and hosts the
RAM, microprocessor and drive controllers. The microprocessor is the brain of the computer
and controls the operations, while the drive controllers enable the computer’s hard drive to work.
The motherboard should have at least two USB ports to plug in a digital audio player or
additional memory drive.
Hard drive. All data created on the computer, whether it’s homework, business files or personal
data, are stored on the hard drive. It has a much larger capacity than the RAM.
Power supply. The last of the mandatory computer components is the power supply. While it
may be the simplest, it’s absolutely essential for allowing the computer to work. Enough said.
Modem. With the Internet being the center of the world for many of us, access to it could
actually move to the essential list. Most PCs have a modem for dial-up Internet access and an
Ethernet port for broadband access. For a wireless connection, you’ll need a wireless network
adapter, also standard on most computers.
CD/DVD drive. A CD or DVD drive (also known as an optical drive) is the readable and/or
writable drive that allows users to read from and write to a CD or DVD. Most PCs have an
optical drive that can read CDs and DVDs, and for not much more money, you can get a drive
that writes, too.
Audio/visual extras. Determine whether additional items such as sound cards, graphic cards,
video cards or speakers fit your needs. If you want to run games or multimedia programs faster,
then many of these options can prove beneficial. Integrated sound is already adequate on most
computers, but upgrading to surround sound is a desirable option.
Monitor Keyboard, mouse and monitor. The keyboard allows users to enter commands, and
the mouse is an interface with the same function. The monitor, serving as a desktop computer
screen, comes in various sizes. A small monitor is typically around 17 inches, while greater than
20 inches is considered large. The higher the resolution on the monitor, the better the graphics
card you’ll need to run games or video-intense applications. If you’re undecided, you can’t go
wrong with a 22-inch digital monitor.
Operating system and software. After you’ve made all the hardware decisions, determine
what pre-installed software you’ll need for your computer. Select the latest version of an
operating system such as Microsoft Windows, the best-selling operating system for years. Also
purchase an anti-virus program such as Norton or Trend Micro, and choose from other
programs such as word processing and spreadsheets.