Eurobot 2020rules: 27 Edition of The Robotic Contest - Eurobot BETA Version
Eurobot 2020rules: 27 Edition of The Robotic Contest - Eurobot BETA Version
Eurobot 2020rules: 27 Edition of The Robotic Contest - Eurobot BETA Version
NOTE: all images in this document are provided as a guide to illustrate the various paragraphs. In
no case they can serve as a reference. Only the dimensions, colors and materials indicated in the
appendix shall be taken into consideration.
. Contents
A. NOTICE 3
B. CONTEST PRESENTATION 4
C. THEME PRESENTATION 6
E. PROJECT PRESENTATION 19
F. THE ROBOTS 20
F.1. FOREWORDS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
F.2. DIMENSIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
F.3. ENERGY SOURCES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
F.4. OTHER DESIGN CONSTRAINTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
F.5. SECURITY CONSTRAINTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
F.5.a. GENERAL ASPECTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
F.5.b. LASERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
F.5.c. HIGH POWER LIGHT SOURCES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
F.5.d. COMPRESSED AIR SYSTEMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
H. MATCHES 30
H.1. PREPARATION TIME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
H.2. THE MATCH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
H.3. COUNTING POINTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
H.3.a. CREATE FAIRWAYS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
H.3.b. LIFT UP THE WINDSOCKS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
H.3.c. TURN ON THE LIGHTHOUSE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
H.3.d. ANCHOR SAFELY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
H.3.e. HOIST FLAGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
H.3.f. ESTIMATE THE PERFORMANCE (BONUS POINTS) . . . . . . . . . . . . . . . . . . . . 32
H.3.g. THE PENALTIES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
H.3.h. BONUS POINTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
H.3.i. FORFEIT CASES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
I. THE CONTESTS 33
I.1. GENERAL INFORMATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
I.2. APPROVAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
I.2.a. STATIC APPROVAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
I.2.b. DYNAMIC APPROVAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
I.2.c. SIGNIFICANT TECHNICAL MODIFICATIONS AFTER THE APPROVAL . . . . . . . . . . 33
I.3. QUALIFICATION PHASE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
I.4. THE PLAY-OFF PHASE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
I.5. THE FINAL PHASE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
I.6. QUALIFICATION FOR THE NATIONAL MEETING . . . . . . . . . . . . . . . . . . . . . . . . . . 35
I.7. QUALIFICATION FOR THE EUROPEAN MEETING . . . . . . . . . . . . . . . . . . . . . . . . . 35
J. APPENDIX 37
J.1. GENERAL DRAWINGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
J.1.a. BUOYS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
J.1.b. ROCKY AREA AND LIGHTHOUSE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
J.1.c. WEATHERVANE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
J.1.d. GROUNDED ZONES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
J.1.e. WINDSOCKS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
J.1.f. Port protection cleats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
J.1.g. BEACONS SUPPORTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
J.2. MATERIAL REFERENCES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
J.3. MANUFACTURING TOLERANCES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
J.4. PAINTING REFERENCES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
WARNING!
General remarks are annotated in the document. Please, pay special attention to these points.
This year the rules have been split up. Most parts remain the same for the Eurobot Open and Eurobot Open
Junior contests, but to avoid confusion, each contest has its own rules as a single document.
Thus the particular cases specific to one of the competitions appear only in the document concerning it.
You will find the Eurobot Open and the Eurobot Open
Junior rules and other information on the Eurobot Open
website (http://www.eurobot.org/)
Please note that the version of this release is noted down at the end of this page. For any inquiry, only
an official version should be considered.
EurobotOpen and EurobotOpen Junior are two events addressed to young people interested in robotics. Teams
are usually composed of students involved in an EurobotOpen school project, a group of friends, or independent
robotics clubs. They share the same goal: to offer young people an active learning process, to put into practice
their knowledge and soft skills during a fun and friendly event.
The rules for both events (EurobotOpen and EurobotOpen Junior) are based on the same concept. As organisers,
we intend to provide a common platform for the EurobotOpen event. This platform is dedicated to autonomous
robots for EurobotOpen while for EurobotOpen Junior, the robots are remote controlled. In this way, a EurobotOpen
organiser can easily set up a EurobotOpen Junior contest and vice versa. Remember this when you will be
organizing your official or unofficial event.
The age limit for participating in the EurobotOpen finals is 30 years. However, each team may have a supervisor
whose age limit exceeds 30. It is important to note that teams that do not respect the age limit, will not be
allowed to participate in the EurobotOpen finals.
The technical challenge of EurobotOpen is to build an autonomous robot alongside with an optional secondary
autonomous robot.
A team is a group of young people who have built one or two robots for the event. A person can only represent
one team. However, we encourage teams to share their expertise and knowledge.
An organization (club, school, etc.) can supervise and register several teams, if allowed by the registration re-
quirements set by your National Organizing Committee. The acceptance of these requirements is compulsory
to validate your registration and your entry.
The project can be supervised by someone over the age limit (teacher, parent, group leader, etc.), but all
elements of the robot(s) must be designed by the participants. In this context, robots manufactured from a
commercially purchased chassis or rolling base will not be accepted.
In the event that a robot was imagined, built or modified by the tutor alone, organisers can disqualify
or reject the participation of the team in the competition. Students must be capable of describing and
explaining the manufacturing process of their robots. It is strictly forbidden that the tutor modifies the
robot during the competition. He can in exchange advise the students and guide them.
EurobotOpen and EurobotOpen Junior must take place in a friendly, fair-play spirit. As for every sport event, refer-
ees’ decisions are pronounced without a possible recourse, except if an agreement between all stakeholders
is met.
EurobotOpen and EurobotOpen Junior European finals gather teams selected after national qualifications. Euro-
pean finals take place in Europe, but all countries can participate. Countries where more than three teams are
registered have to organize a national qualification to select teams that will attend the European finals.
Robotics contests are public events. Therefore, we ask the teams to respect our rules of decency and safety
(electrical, sound level, manners, etc.). These rules apply to the participants, their supporters and all the
equipment they bring.
Prepare to set off on the high seas. In 2020, robots will explore the oceans and master the fine art of sailing.
You can rely on lighthouses and buoys to orient your ships. Plan your trip and bring us back stories of your
journey.
• Switch on the lighthouse so that lost boats can safely return to port.
• Anchor safely your robots in the mooring zones, safe from the wind, at the end of their journey.
• Hoist your flags to send messages to other ships.
Warning! All actions are independent from one another and no specific sequence is imposed what-
soever. No single action is compulsory. Give careful thoughts to your strategy. It is strongly recom-
mended to design simple and reliable systems with a limited number of actions.
Organisers are committed to building the playing area with as much accuracy as possible. Nevertheless, they
reserve the right to do minor modifications and adjustments.
Teams are warned that the surface condition may differ from one playing area to another and may also degrade
over time.
Changes or clarifications to the rules may be made during the year. We therefore strongly encourage all
participants to check our website regularly (http://www.eurobot.org/) as well as your NOC’s own web-
site for news. You can also follow discussions, ask questions or get further assistance on our forum (http:
//www.planete-sciences.org/forums/).
Possible changes of the technical specifications will be announced on the Eurobot website, (http://www.
eurobot.org/) or on the website of the National Organization Committee (NOC) in your country.
Answers on the forum provided by an official referee are taken into account during match plays and approval
rounds.
The playing area is a horizontal rectangular plan of 3000 mm by 2000 mm with borders of 70 mm height on
each side. Depending on the carpenters, it may consist of one or more pieces (eg 3 pieces of 1000 mm per
2000 mm).
10
3
8 6 6 8
9
7 7
4 4
1&2 1&2
4 4
7 7
6
6
5 5 4 2 4 4 2 4 5 5
Full specifications of the playing area and game elements (dimensions, positions at the beginning of
the match, colors and other references) are listed in the appendix.
In the remainder of this document, horizontal and vertical directions are stated relative to the playing
area. Notions of “left”, “right”, “front” and “back” are stated with respect to the spectator’s point of
view.
D.3.a. DESCRIPTION
D.3.b. CONSTRAINTS
Before the beginning of the match, the vertical projection of the robots must not exceed the limits of the starting
area.
Make sure your robots can fully enter the starting area. Overtaking above the lateral border but not beyond the
playing area is allowed.
Robots are not allowed to enter the starting area of the opposing team during the entire match.
Among marine navigational markers, buoys are essential safety elements for any sailor. They are used to
indicate areas of risk and to guide boats in their operations. Before arriving in ports, rows of green buoys to
starboard and red buoys to larboard may be placed in such a way as to form fairways that signal the safe
shipping lane to be followed by incoming and outgoing vessels. After a storm these buoys drifted onto the
playing area, leaving the signage in disarray. Your robot-ships are therefore called upon to recover them and
reform the fairways leading to the ports.
The buoys: There are 44 buoys on the table, represented by reusable plastic cups, half of them are red and
the other half green. They are initially located on predefined places (cf. Figure 2):
• placed directly on the playing table, these buoys are called "adrift". The 4 buoys around each port are
reserved to the owner of the port. The other 8 are available to everyone.
• either on:
– reefs located along lateral borders, and reserved to the team with the closest starting area.
– reefs in common for both teams, at the back of the table.
The buoys initially present in these reefs are called "grounded buoys". The sequence of the grounded buoys
at the back is random (drawn from 3 possible combinations after the preparation phase). For the reefs located
along the lateral edges, the order of the buoys is fixed (non-random).
• a "big" port, which is also a starting area, located along the lateral edge of the playing area;
• a "small" port, located at the front of the table.
Fairways: along each port, there are by two parallel lines, red and green respectively. They mark the fairways
for each port.
Actions: Robots have to retrieve adrift or grounded buoys and place them in the fairways to restore the
buoyage. Buoys must be placed on the fairways lines in the ports, and preferably sorted according to the
colour of the line.
Constraints:
• Each fairway line is limited to a maximum of six buoys. If this number is exceeded, the buoys of the
opposite colour will be counted first (green buoys on the red line, or red buoys on the green line).
• For a buoy to be considered valid, at least one of its two circular planes (the "top" or "bottom" of the
buoy) must be in full contact with the playing area and at least partially in contact with a fairway line (see
Figure 6b).
• Each fairway is assigned to a team. It is therefore not accessible to the opposing team, which must under
no circumstances move the buoys already positioned there.
• To be considered as being in the port, a buoy must be at least partially placed (by its vertical projection)
in the port or on fairway lines, in any position with or without contact with the table (Cf. Figure 6a). A buoy
still controlled by a robot after the end of the match will not be counted.
(a) Case of validity for buoys in ports and fairways. P=Port (b) Case of validity for buoys in harbour and channel. P=Port
C=Fairway C=Fairway
Points:
• 1 point additionally per valid buoy on the fairway line of its color;
• 2 points per pair of valid buoys on the fairway lines of one port. A valid pair includes one green buoy and
one red;
Figure 7 – Windsock
Windsock: located at the front of the table, on the side of the team’s starting area. The windsocks was desta-
bilized by the storm and must be lifted up. Each team has two dedicated windsocks.
Actions:
Constraints:
• Windsocks are dedicated to each team, a team is not allowed to lift up or to put down the opposing team’s
windsocks.
• To be considered valid, the windsock mast has to be vertical at the end of the game.
Points:
The rocky area: is located at the back of the table, on the same side as the starting area of the team. The
horizontal plane of the rocky area is at the level of the table border.
The lighthouse: is an element created by the team and locked on the rocky area during the preparation phase.
Actions:
• The team must place its lighthouse on the dedicated area during the preparation time.
• During the game, the lighthouse must be activated, by any system involving physical contact with one of
the robots.
• Once the lighthouse is activated, it must deploy and turn on a sweeping light source to signal the rocky
area.
Constraints:
• The lighthouse should not be activated by an element external to the table (i.e. team members, remote
control from the public, etc.)
• The horizontal plane of the rocky area has a 10 mm wide groove from the centre of the support to the
middle of the rear side. This groove must be used to secure the lighthouse on the rocky area using an 8
mm diameter threaded rod and a wing nut.
• The lighthouse must remain activated and deployed even after the game ends.
• The lighthouse may contain a power supply. In this case, an emergency stop button that directly cuts
off the power supply must be installed on the lighthouse. It must be clearly visible, easily accessible
and must remain at a constant height. The lighthouse can be powered before the start of the match but
without being activated.
• This action must not be dangerous for either the public, people around the table, the table itself or robots.
• The lighthouse may have a screen but it is only allowed to display information about the current match. It
must not display videos, images, photos or advertisements.
• Once turned on, the light from the lighthouse must be visible from the public, but must not dazzle anyone.
• The light of the lighthouse shall make an apparent or physical sweeping movement of the light source;
the movement of a mask in front of the source is permitted. The sweep must be visible to the public at
+/- 90 from the perpendicular axis of the front of rocky area.
Points:
• 2 points for putting the lighthouse on the rocky area before the game starts;
• 3 points additionally for activating the lighthouse during the game;
• 10 points additionally if the lighthouse is deployed, valid and its light activated by the end of the game.
At the end of your journey, you need to go back to your mooring zone. Be careful to the wind direction before
anchoring.
(c) Weathervane
The weathervane: Located at the center of the table, it stops rotating after the start of the match to indicate
the wind direction. It is initiated by a referee at the very start of the game and stabilizes either on its North or
South half. The rotation time is variable but will no exceed 25 seconds.
The weathervane is equipped at its centre of an ArUco label (4x4 number 17), 6cm wide.
Mooring zones: Each team has two different mooring zones defined by arcs located on both sides of the
starting area. These places are redundant of the weathervane compass points.
Actions: At the end of the game, robots should stop in the mooring area indicated by the weathervane.
Constraints:
• To be valid, a robot must have all or part of its vertical projection in the mooring zone.
• A team with several robots does not validate this actions if the robots in different mooring zones.
• If the vertical projection of a robot exceeds in both mooring zones, the least advantageous zone will be
counted.
Points: For this specific action, counting is different according to the number of robots per team at the begin-
ning of the game.
Team with only one robot:
• 10 points if the robot is valid in the mooring zone indicated by the weathervane;
• 5 points if the robot is valid in the other mooring zone;
• 10 points if both robots are valid in the mooring zone indicated by the weather vane;
• 5 points if both robots are valid in the other mooring zone;
• 5 points if only one of the robots is valid in the mooring zone indicated by the weather vane;
Actions: At the end of the game, between the 95th and the 100th second, your robots must hoist flags.
Constraints:
• Flags shall be identified as specified in the international maritime signal code. Each flag must have at
least a minimum usable area of 30cm2 (representing the significant content of the flag). Each flag must
be two-sided.
(a) Initial position (b) Valid final position (c) Invalid final position
• This action must not start before the 95th second and must be finished at the end of the match.
Points:
• 10 points if one robot has raised its flags;
The device for displaying the score estimation during the match must be made by the team:
• It can be static (sheet of paper, slate, etc.).
• Or dynamic (electronic display); located either on the robot or on the lighthouse (please make sure that
the lighthouse is activated).
• The team must evaluate the number of points scored in the match by its robot(s). For this, two exclusive
options:
– Pre-match evaluation on a static display: the team writes the score it intends to make during the
match.
– Evaluation during a match on a dynamic display device.
• The display area and its reading orientation must be easily visible and identifiable by the referees.
• The score must not change after the match has finished, otherwise the bonus will be lost!
Points: The assessment is based on all the previous actions (Create fairways, Lift up the windsocks, Turn on
the lighthouse, Anchor Safely, Hoist flags).
• The score is the one scored by the team during the match on standard actions.
• The delta is the difference between the score made by the team during the match and the score estimated
by the team. This one is always positive (Absolute value).
Both EurobotOpen and EurobotOpen Junior encourage participants to practice science in a funny and original
way. Our main objective is to assist and value your projects conceived during the year. To achieve this, partici-
pants are asked to create a technical presentation and a technical poster of their robots.
We expect to see attractive, innovative robots that respect this edition’s technical constraints and rules. Be-
ing creative and original will add value to your work as much as the performance of your robot(s) during the
matches. By doing this presentation, you will increase the communication value of your project and the visual
effect of your robots, for both the public coming to the events as well as for your own satisfaction. Having
created something aesthetically and functionally complete, will strengthen your work attitude during and after
the competition.
TECHNICAL POSTER
Each team is required to provide a technical poster of their robot. This poster should present information re-
lated to the design of the robot (drawings, technical references, design specifications, etc.). It should be at
least size A1 (594x841 mm) and ideally it should be printed. This poster is intended to encourage exchange
and communication between teams.
Special vulgarization efforts should be made to make the content of the poster accessible to the general public.
Ideally, the poster should include pictures and charts to explain the concept.
This poster will be posted on the booth of each team during the competition. For the international Finals, an
English version is requested. The chosen resolution must guarantee the legibility of all texts. The resulting
PDF file must not exceed 25 MB. The PDF version of the poster may be sent to the organization prior to the
meeting via your National Organizing Committee.
In general, the organization encourages teams to communicate around their projects on the Internet, social
media, via forums, etc.
F.1. FOREWORDS
Each team is allowed to register a maximum of two robots, called respectively "main robot" and "secondary
robot". Each one have identical dimensional constraints. The set of both robots have additional dimensional
constraints.
The construction of a secondary robot is optional. The aim is to allow teams with a large number
of members to work on a second project. It is recommended for beginning teams to concentrate on
building a single functional machine. Having one robot that works well is better than having two that
do not move.
A secondary robot can compete only with the main robot with which it was designed and approved. However
it can compete alone if the main robot cannot participate. It cannot be re-approved with another main robot.
A team’s main or secondary robot must not block the other team’s robots. In the event of a voluntary action of
this type indicated by the referee, the team may be penalized.
A robot must not intentionally cause damage to the opposing robots or to the playing area and its elements.
Only two team members are allowed to enter the backstage and on stage. They transport all the equipment
(robots, beacons, etc.). The path to the playground may include stairs, especially when entering the stage. It
is therefore recommended to design easily transportable equipment.
The main and secondary robots must be made up of elements that are fixed to each other (so robots cannot
leave parts or elements on the playing area), with the exception of the playing elements.
Robots must not attach themselves to the playing area (e.g. with a suction cup).
A robot must not prevent the opponent from scoring points. A robot that remains static (e.g. if it has finished
all its actions) must move to a location that does not disturb the opponent, otherwise it risks getting penalties!
Deliberately vibrating the table or any other irregular action exposes the team to a refusal of approval. If in
doubt, contact the referees’ committee!
Be imaginative! For example, as an innovation but also to offer the public and the media an attractive show,
your robot can use sounds, display expressions, etc.!
F.2. DIMENSIONS
Warning: the dimensions of EurobotOpen robots are identical to those of EurobotOpen Junior. EurobotOpen Junior
participants can more easily access the EurobotOpen meetings. The EurobotOpen Junior robot will only need
modifications to make it autonomous.
The perimeter of a robot must not exceed 1200 mm at the departure time. The perimeter of the fully deployed
robot shall not exceed 1300 mm during the match. It is allowed to change the convex hull shape during the
game, as long as the perimeter of this one always respects the maximum perimeter constraint.
The sum of the perimeters of the two robots at the start of the match must not exceed 2050 mm. The sum
of the deployed perimeters of the two robots must not exceed 2200 mm. Be careful, the sum of the deployed
perimeters is equal to the sum of the maximum of the deployment perimeter of each of the two robots during
the entire duration of the match. A robot cannot therefore reduce its perimeter during the match to allow a
second robot to deploy more.
At any time during the match the height of each robot must not exceed 350 mm. However, it can be tolerated
that the emergency stop button exceeds this limit height to reach 375 mm. The flags are also allowed to exceed
the 350 mm limit as long as they do not deploy before the 95th second.
This height excludes the beacon support mast, any sensors and electronic circuits integrated under the beacon
holder mast.
When the robot manipulates an object, the height of this object cannot exceed 350mm in order not to
disturb the use of beacons.
All potential sources of energy stored in the robots and other secondary systems are permitted (batteries,
springs, compressed air, gravitational energy, etc.), with the exception of sources of energy using chemical
reactions such as combustion or pyrotechnics processes, which are prohibited for safety reasons. It is obvious
that the use of living beings is strictly forbidden.
In addition, the use of corrosive products is strictly prohibited and liquid splashes are not permitted.
If you have any doubt about unconventional energy sources, ask the referees’ committee as soon as possible,
providing the corresponding datasheets.
In order to avoid any risk of fire, attention should be paid to the diameters of the wires, depending on the
intensity of the currents flowing through them. It is also strongly advised to protect the electrical installation
with a fuse, wired close to the batteries.
Batteries:
If the team chooses a battery power supply, we remind that only unmodified batteries can be used.
Teams must be able to play three games in a row. Note that this includes the time required to set up, during
which the robot will be powered and awaiting the start.
Therefore, we strongly recommend that teams bring several sets of batteries and provide easy access to them
in the robot for their replacement. Teams are reminded that it is essential to have a set of spare batteries, fully
charged and available at all times.
• Exception in the case of the following batteries, authorized without the conditions listed above:
– Lithium batteries for LEGO Mindstorm / laptop / mobile phone, provided that they have not been
dismantled and are used for the intended purpose of the manufacturer.
– Lithium-Iron batteries (LiFePo4)
Visibility: A rectangular space of 100 x 70 mm per robot must be left free on one of the side faces. As far
as possible, this space must be visible from a camera located at the height of the playing field. It must also be
visually accessible during the majority of the match. The teams will receive stickers printed by the organization
(team number, sponsors etc), which they have to place on these open spaces.
Teams are strongly encouraged to make all element manipulations visible from the outside. By doing this, you
allow the audience and the cameras that film the event to see how the transport of your game elements works.
It is also highly recommended (but not mandatory) to close empty spaces inside the robots to facilitate their
detection by other robots.
Starting cord of autonomous robots: Robots must be equipped with a starting device easily accessible.
This device has to be triggered by pulling the end of a cord at least 500 mm long. This cord must not stay
No other starting system (remote control, manual rocker switch, etc.) will be approved.
Emergency stop button of autonomous robots Autonomous robots must be equipped with a red emer-
gency stop button of at least 20 mm in diameter. It must be placed on the top of the robot in a visible position
and in a non-risking area to be immediately accessible by the referees at any time during the match.
In its higher state, the button may exceed the robot’s height by 25 mm. The emergency stop button must be
operated by a simple downward movement (for example, by hitting it with the fist).
Automatic shutdown Each robot must be equipped with a system that stops the movement of the robot and
all its actuators automatically at the end of the 100 seconds (a match’s duration). The dynamic displays that
are present on the robots, can remain on.
Avoidance system (optional for EurobotOpen Junior) All teams are required to equip their robot(s) with a
system for detecting opposing team’s robots.
This system is intended to prevent collisions between robots, during a match. This point will be systematically
checked during the approval. Referees will pay special attention to non-fairplay teams that deliberately deacti-
vate their avoidance systems after passing the approval stage.
Voluntary deactivation of robot avoidance systems may result in complete disqualification of the team !
Warning: As most of the events are filmed, please adapt your avoidance systems so that it is not
disturbed by autofocus cameras and filming.
Embedded/ on-board bacon support system In order to facilitate robot identification in the field, robots
must integrate an embedded beacon support system to identify the beacon of the opposing team. This support
system must respect the following points:
• have a convex hull, in any altitude, with a minimal size of a 70 mm diameter circle and with a maximum
size of a 100 mm square;
• be solid and opaque (a material able to intercept the light at least in the infrared spectrum; and opaque
for the visible spectrum too, except in case of a justification needed);
• have its upper surface flat and positioned at a height of 430 mm above the playing area to allow the
beacon of the opposing team to be placed in good conditions;
• the top of surface of the platform will be fully covered of VelcroT M (hook side);
• the vertical projection of the on-board beacon support must be located as centrally as possible and within
a circle of 20 cm diameter around the center of the robot;
• the embedded beacon support must only accommodate sensor systems. The beacon support must be
as hollow as possible. For teams using rotating devices, make sure that the portion of cylinder removed
has a height of less than 2 cm (except for the minimum size of the envelope convex).
• the on-board beacon support must be stable and must be able to support a minimum weight of 300 g
(the opposing team’s beacon)
Wifi networks:
At multiple contest locations, the number of active Wifi devices can disturb the robots implementing
this technology for communication. To answer this issue, it’s recommended (but not mandatory) to
use the 5 GHz frequency rather than the 2.4 GHz one.
All systems (robots, beacons and accessories) must comply with the European standards. This is also manda-
tory for the countries outside the EU that are organizing national meetings or send independent teams for
the European Finals. Among other things, these security standards must respect safety rules and must not
endanger participants, organizers nor public.
Robots must not have protruding or pointed parts that could be dangerous or cause damage.
All robots must comply with standard "low voltage" regulations. As a result, the on-board voltages must not
exceed 48 V.
Potential differences greater than 48 V may exist, but only within closed commercial devices (eg lasers, LCD
backlights, etc.) and only if these devices have not been modified and comply with national and European
regulations.
In general, any system deemed by the referees’ committee as dangerous will not be approved, and must be
replaced, in order to be accepted in the competition.
F.5.b. LASERS
Only laser systems and classes defined according to the IEC60825 international standards are accepted.
Teams using lasers must provide the manufacturer’s document mentioning the class of the device (this infor-
mation is normally always available on the system itself).
• 2 are tolerated only in case the laser beam do not exceed the play area
• 2M, 3R, 3B and 4 are strictly forbidden.
WARNING: Disassembling or modifying devices using laser sources often results in a change of class.
Laser devices must not be altered and only be used in the state of their commercialization (laser device
= source + optics + electronics).
When using a high intensity light source, the light intensity must not be dangerous to the human eye in case of
direct contact. Note that some types of LEDs have warnings. Be responsible, as your machines are evolving
In the case of slightest doubt, the organization reserves the right to request the manufacturer’s specifications
to verify the non-dangerous nature of the lighting system used. If it turns out that the system is potentially
dangerous, it may result in revocation of lasers class 2M and more.
Teams can develop a complete beacon localisation system; in this extent there are specific zones on the
playing area where these beacons can be fixed.
At the opponent’s request and only if justified, the robots could be equipped with a flagpole to fix an opponent’s
beacon above (see E.4.b).
All beacons (fixed beacons, embedded beacons and central tracking device) must remain in place on their
supports throughout the duration of the match. All robot safety instructions equally apply to beacons.
Fixed beacons, center marker, beacons, embedded beacons and their respective supports are described be-
low.
Caption:
A beacon can be placed on each of the adverse robots, in order to locate it. It must be placed on a dedicated
mast, at an height of 430 mm above the playing area. The maximum size for an on-board location beacon is a
square based parallelepiped of 100 mm side and 80 mm height.
The upper side of the on-board beacon must be flat and covered with VelcroT M on the hook side in order to
receive the identification mark of the robot, respecting the color of the team.
It is recommended that the color of the beacons be mainly white or very clear, so as to favor their detection on
a dark background.
In the name of fair play, the elements used for this beacon must have real utility. Any "useless" or weighted
beacon will be refused by the organization.
Each team can place up to three fixed beacons on fixed supports. These fixed supports are allocated to the
team upon demand and will be placed around the playing area.
Action-cams not useful for the course of the game are prohibited in fixed beacons.
G.3.a. DIMENSIONS
The fixed beacons shall be integrally contained in a square rectangular parallelepiped of 100 mm side and 510
mm height.
G.3.b. FIXATION
Given the potential height of the fixed beacons, they must have a solid fixing system.
The fixed beacon supports are located at the level of the playing area.
The horizontal plane of the fixed beacon support has a 10 mm wide groove. This groove must be used to
secure the fixed beacons using an 8 mm diameter threaded rod and a wing nut.
The absence of this fixing system will forbid the approval of the fixed beacons.
In order to help identify the robots during the matches, a common platform located on the central symmetrical
axis of the ground will be placed 1 m above the surface of the playing area (see plan). This platform can be
used to place a robot tracking device with a top view.
The central tracking device should be placed on the area that corresponds to the color of the team. It must
not exceed beyond a horizontal plane of 6 cm above the platform’s upper surface. It must also not surpass
Please note that the central tracking device can be subject to vibrations due to the movements of robots on the
playing area.
In appendix, the drawing of a mast supporting the platform are represented. However, only the di-
mensions and the position of the platform are contractual, the mast itself may be different from one
meeting to another. Its design is left free to the organizer of the meeting.
Fixation:
The thickness of the fixing platform for the central tracking device is 22 mm.
The fixing device can surround the fastening platform from above, from below and from all three sides of the
support so that it can be assembled and positioned quickly and without the risk of falling.
The mounting platform has a 10 mm wide groove from the center of the beacon support to the middle of the
side. This groove must be used to secure the central tracking device using an 8 mm diameter threaded rod
and a wing nut.
The absence of this fastening system will prevent the approval of the tracking system.
G.5. CONNECTIONS
The fixed beacons and the central platform can be connected by a wired link. This connection must under no
circumstances disturb the match. The installation of the whole system must be carried out before the match,
during the preparation time. It should not disturb the opposing team’s preparation.
To avoid interference between teams, it is recommended to encode the communication signals. We strongly
recommend teams using infrared devices, to take into account the strong ambient light used during the en-
counters. In addition, this luminosity may vary in time and according to the emplacement of the playground in
the hall.
We also remind teams that the organizing staff uses high-frequency radio devices and under no circumstances
can they be held responsible for the malfunctions encountered by the robots.
CAUTION: Beyond the edges of the playing area, there may be elements that may interfere with color detection
or communications signals such as:
• decor, lights and objects of the playing area
• people (referees, teams, etc.)
• electronic systems (microphones, cameras, etc.)
It is strictly forbidden to ask people to go away or move away objects/decors around the playing area !.
During each match, the robots will be assigned a marker (provided by the organizer) placed at the top of the
beacon holder, or at the top of the on-board beacon (if present)(Figure 14b). This marker has two purposes:
• allow the public to identify the team to which a robot belongs;
• allow a vision system on the central mast to identify and locate each robot.
The marker is a square 10cm wide, 2cm thick (±2mm) and with a mass less than or equal to 80g. Its upper
side is covered with a vinyl with a 7cm ArUco 4x4 tag (centered). A 1cm wide white outline is drawn around
the ArUco tag to facilitate its detection. A 0.5cm wide contour in the same colour as the team is drawn at the
edge of the upper surface. The team’s color also occupies the edge of the marker.(Figure 14a)
• Team A robots will receive ArUco 4x4 tags between 1 and 5.
• Team B robots will receive ArUco 4x4 tags between 6 and 10.
• ArUco 4x4 tags from 11 to 50 are reserved for the playing area, but not all of them are necessarily used.
WARNING : to avoid visual disturbances, the teams are not allowed to use ArUco 4x4 tags from 0 to 50.
• ArUco 4x4 tags between 51 and 70 are reserved for team A.
• ArUco 4x4 tags between 71 and 90 are reserved for team B.
However, other tag numbers over 90 and other dimensions than 4x4 are allowed.
Only two persons per team are permitted to go backstage and on stage to play the matches.
To ensure that the contest runs smoothly, we ask the teams to be present on their booth with the robot(s) and
ready to go 30 minutes before the start of the series and until that the game is played.
In case of a problem, it is tolerated by the organization to ask for a delay to go to the match but this delay can
never exceed the end of the current series. If the team cannot do its match before the end of the series, a
forfeit will be applied. In case of abuse, a warning will be applied, and if the problem recurs in a subsequent
series, a penalty may be awarded.
In any case, the team must be present on its booth when the organization comes to pick it up for a game. In
the event of non-compliance with this rule, an official may initially give the team a warning, and if the absence
is repeated on a subsequent series, a penalty may be awarded.
At the start of a match, the elements of the playing area and the playing area itself are installed as indicated in
the diagrams in the appendix.
Upon arrival on the playing area, each team has a maximum of three minutes to proceed with the placement
of the robots, the beacons and other equipment.
A robot which is not ready at the end of this period exposes the team to a forfeit for the match.
Besides, the other team’s robots will still play their own game on the playing area. The team will have to score
points to be declared the winner.
When both teams have finished setting up, or when the preparation time is over, the referee asks the partici-
pants if they are ready. From this moment, teams are no longer allowed to touch their robots. No dispute can
be made on the disposition of the elements of play after the beginning of the match.
At the signal of the referee, each robot is switched on. In no case may robots, playing elements and playing
area be allowed to be touched during the match. In case of absolute necessity, the referee may authorize such
action.
Any manual intervention on a robot, a playing element or the playing area, without the explicit authorization of
the referee, may justify the application of a forfeit or a penalty for the match.
No elements taken out of the playing area can be put back on the table before the end of the match and the
validation of the scores.
At the end of the match, the robots must stop and turn off all their actuators. It is allowed to keep on any
dynamic displays.
At the end of the match, no one except the referee can touch the robots and the playing elements unless
expressly indicated by the referees. The referees count the points; they give the result of the match, including
the points to the teams. If they both agree, they validate the match sheet, can take back their robot(s) and join
their booth. If the teams do not agree, they refer calmly to the referees. The robots remain in place until the
dispute is resolved. Refereeing decisions are final.
In the event of a situation that is difficult to judge, the referees reserve the right to decide whether or not to
The referees are allowed to pronounce the end of a game in advance, before the end of the regular time if both
teams agree (if the robots are blocked for example).
• if none of the robots have completely left the starting area during the match,
• following refereeing decisions.
Pressing the emergency button of a robot during a match may expose the team to a penalty or a forfeit.
At the end of the match, the referees count the points of each team according to the following.
Points summary
• 1 point additionally per valid buoy on the fairway line of its color;
• 2 points per pair of valid buoys on the fairway lines of one port. A valid pair includes one green buoy and
one red;
• 2 points for putting the lighthouse on the rocky area before the game starts;
• 3 points additionally for activating the lighthouse during the game;
• 10 points additionally if the lighthouse is deployed, valid and its light activated by the end of the game.
For this specific action, counting is different according to the number of robots per team at the beginning of the
game.
Team with only one robot:
• 10 points if the robot is valid in the mooring zone indicated by the weathervane;
• 10 points if both robots are valid in the mooring zone indicated by the weather vane;
• 5 points if both robots are valid in the other mooring zone;
• 5 points if only one of the robots is valid in the mooring zone indicated by the weather vane;
• 0 points if both robots are valid but in different mooring zones;
The assessment is based on all the previous actions (Create fairways, Lift up the windsocks, Turn on the light-
house, Anchor Safely, Hoist flags).
• The score is the one scored by the team during the match on standard actions.
• The delta is the difference between the score made by the team during the match and the score estimated
by the team. This one is always positive (Absolute value).
Warning! An element controlled by a robot, does not yield points. An element is considered to be
controlled by a robot, if by moving the robot along its natural axis of movement the element is moved.
A penalty is a loss of 20 points on the result of the match. Several penalties can be applied.
RECALL:
The penalties are intended to compensate for damage after a possible incident during the course of the
game. A penalty situation is considered as non-respect of the rules of the game, this type of situation
must remain exceptional!!! A penalty may result in the team’s forfeit. The referees’ committee will also
be attentive to the penalties distributed between several levels of meeting (regional/national/European).
5 bonus points are awarded to all teams that are not "forfeit".
• regional: when they exist (e.g. in France, EurobotOpen Junior), qualify a number of teams for the national
meeting,
• national: it allows to qualify the teams for the European meeting,
• European: this last stage brings together, in the same friendly spirit, teams from different countries in
Europe and elsewhere.
• A final phase.
I.2. APPROVAL
Before the start of the matches, robots are subject to the supervision of a referee who checks their compliance
with the rules. Robots must be able to easily show all their mechanisms.
The ancillary systems (accessories, beacons, central tracking device, etc.) will also be subject to static control
(size, mass, presence of mandatory elements, etc.).
The robots must, within 100 seconds, validate at least one action. The robots are put in a game situation but
without the presence of an opposing team. Certain specific features provided for in the regulation can also be
checked (timer, avoidance of opponents, etc.).
If the assembly consisting of the main robot and the secondary robot fulfills these conditions, it is declared
approved. If one of the two robots is not approved, the other robot can play the match alone.
It is essential to inform the referees of any significant modifications (functional, structural, dimensional ...)
brought to the robot(s) or any other element after approval. The referees will then check the modifications
made and re-approve the robot if they deem it necessary. In the event of a breach, the team may be declared
disqualified from the contest.
During the qualification phase, the registered teams will have the possibility to play at least three games (often
more, depending on the local organizers).
A ranking is established according to the accumulated points in order to select the qualified teams for the next
phase.
The tied teams are tied by comparing their scores without taking into account their bonus points. Organizers
may also use additional matches.
At the end of the qualifying phase, the 4, 8 or 16 first teams (according to the matches) are qualified for the
next phase.
An additional play-off phase may set up in the event that a meeting hosts two contests, the first of which
qualifies for the second. For example:
The organizer may carry out the qualifying phase of both matches (A) and (B) either in parallel fashion or in a
mixed fashion. In this case, a play-off phase may be organised in order to allow teams from the match (A) to
qualify for the match (B), exempting them from having to catch up on all the matches from the qualifying phase
of (B) in favour of this play-off phase.
• the teams of the match (A), in a number corresponding to its qualification quota, and chosen in the order
of ranking at the end of the qualification phase of (A) or through the award of a jury prize.
• the teams of the match (B), in a number equivalent to the participants in this phase from (A), chosen from
among the last teams normally qualified for the final phase of the match (B).
Example for a national meeting qualifying three teams for its European final with two teams quali-
fied in the ranking and one per jury prize and whose European final phase has 16 teams. The teams
participating in the play-off phase are:
• the first two teams of the national meeting at the end of the final phase of the national meeting,
as well as the team that received the jury prize;
• and the teams ranked 16th, 15th and 14th in the qualifying phase of the European meeting.
In this play-off phase, one match will be played for each participating team. The participating teams from the
match (A) qualified through the ranking will play, in order of their ranking, with the teams from the match (B)
with the lowest ranking. And the team(s) of (A) qualified for this play-off phase through a jury prize will play
against the top-ranked teams of (B) in a random order.
Each team that wins its play-off match will be included in the main draw of the final phase of the match (B).
At the end of the play-off phase, the tree of the final phase of the match (B) presented in Figure 15 may be
revised to more accurately represent the level of each team.
At the end of the previous phase, the qualified teams form the table of the matches of the final phase.
Depending to the meeting, only the teams composed of members less than 30 years of age will be able to
enter the final stages.
The matches of the final phase are with knockout, unless otherwise organized on some meetings. In the event
of double forfeit, double defeat or tie, the match is replayed immediately; if this second match is still a case of
double forfeit, double defeat or equality, the winner is determined according to the points acquired at the end
of the qualifying phase.
The final is played in two winning games. Be careful to provide batteries accordingly for autonomous robots.
When there are regional meetings, the number of teams qualified per regional meeting is proportional to the
total number of teams registered at the national level.
The best teams in the ranking established at the end of the qualifying phase of each regional meeting, as well
as at least one team chosen by the organizers from the special prizes (e.g. creativity, fair play, presentation,
etc.).
Each country participating in EurobotOpen organizes a national meeting to determine the qualified teams for the
international meeting.
The two finalist teams and a special jury award will qualify to take part in the European meeting.
For questions and comments, feel free to visit the Planète Sciences Forum.
http://www.planete-sciences.org/forums/
News and more information about EurobotOpen and EurobotOpen Junior are available on our website
www.eurobot.org
The whole organization team of EurobotOpen and EurobotOpen Junior wishes you a lot of fun and success in the
coming months, and looks forward to seeing you soon around our playing areas!
1059.5
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Figure 17 – Top view of the playing area with the buoys at their initial positions
54
1.5 1.5 1.5
115
72
Figure 18 – Buoy
22
220 220
10
100
200
R5
450
30
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300
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B B
Contrepoids
Supérieur à 60 grammes
Doit coulisser librement
Counterweight
Greater than 60 grams
Must slide freely
Figure 20 – Weathervane
30 22
0
°
5
420
230
79
°
130
70
22
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6
Ø5
75 37.5
22 45 375 22
22 Section A
A
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40 R1
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Figure 23 – Windsock
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400 95 95
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GROUND / SOL
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The material’s density can change from one country to another. It is highly recommended that the teams try
different types of wood since the weight may differ significantly.
All dimensions are in millimeters (or mm). Manufacturing tolerances shall comply with the following rules, un-
less otherwise specified directly on the drawings.