Manual Ship Sim Extremes
Manual Ship Sim Extremes
Manual Ship Sim Extremes
Table of Contents
1. General 4
2. License check 5
3. Profile 6
4. Main Menu 7
5. Ranks and Rewards 8
5.1 Classes and Ranks 8
5.2 Rewards 8
6. Game types 10
6.1 Campaigns 10
6.2 Missions 11
6.3 Free Roaming 11
6.4 Multiplayer 12
7. Interface 13
7.1 Brief description 13
7.2 Controls overview 14
7.3 Keyboard control 15
7.4 Mouse functions 16
7.5 Ship tools 17
7.6 Conning 20
7.7 Radar 20
7.8 Chart 20
7.9 Objectives 21
8. Options 22
8.1 Graphic settings 22
8.2 Controls 23
8.3 Sounds 24
8.4 Multiplayer 24
9. Troubleshooting 25
9.1 Minimum Computer Specifications 25
9.2 Questions and answers. 25
9.3 Technical support 27
10. Epilepsy Warning Notes 28
11. License Agreement 29
12. Credits 35
3
1. general
Welcome to Ship Simulator Extremes, the exciting new addition to the successful
Ship Simulator series. Ship Simulator Extremes features a whole new range of ships
and environments, from Bora Bora to Sydney Harbour!
4
2. License check
When Ship Simulator Extremes is started for the first time a license key is requested.
This license key can be found inside the DVD box or on the back side of this manual.
This license key is needed to play this game.
5
3. Profile
After the license check you will be taken to the profile screen where you can create
a new profile for the game.
Your profile contains information about completed missions, campaigns and achieve-
ments you reached while playing Ship Simulator Extremes. Also custom control set-
tings are stored in the profile.
You can create a new profile with the + button. All the ranks you obtain by playing missions are stored
in this profile.
6
4. main menu
After creating a profile you will be taken
to the main menu. In this menu you can
select and start missions, manage your
profiles, check your rewards and change
the game settings.
7
5. Ranks and Rewards
You can gain mission ranks and rewards by completing missions.
GREENPEACE SPECIAL
CARGO TOURIST
MOTORBOAT TUGS
5.2 rewards
8
Completing campaign missions will unlock rewards. There are two different types of
rewards: images (postcards, articles and photos) and movies. The movie rewards can
be unlocked by completing the Greenpeace missions. These rewards can be viewed
from the main menu and are also shown after a mission is completed successfully.
When a movie reward is unlocked it can be played inside Shipsim Extremes. A play
button will appear at the top of the reward window. When this play button is pressed
a full screen movie will be shown.
9
6. game types
Ship Simulator Extremes has the following game types: Campaign, Free roaming,
Mission, Custom Mission and Multiplayer. Each of these game types will be described
below.
6.1 Campaigns
Campaigns are a completely new feature in Ship Simulator! The campaigns consist
of a series of linked missions and provide rewards that the normal missions don’t
provide! Carry out an ecological mission with the Esperanza from Greenpeace or take
on a job as tugboat captain in different harbours around the world. If that doesn’t do it
for you then you can take the Ocean Star for a cruise around the world!
• GREENPEACE: In this campaign you take the Esperanza and other Greenpeace
ships for ecological missions to try and protect the planet! Protest against whal-
ing, illegal activities and try to stop ships from dropping dangerous waste into
the ocean.
• TOURIST TALES: The Ocean Star is leaving on a long tour around the world,
stopping at several tropical locations. Unfortunately not everything goes as
planned...
• CORE CAMPAIGN: It is your job to guarantee the safety of people and ships in
several harbours around the world. Tow the Ocean Prince into the harbour and
moor it safely or inspect fishing ships near Sydney.
6.1.3 Rewards
As an additional bonus in the campaigns several rewards can be earned. By com-
pleting a mission you can earn extras like video footage and photographic material
related to the mission!
10
6.2 Missions
You carry out missions by completing cer-
tain objectives without causing damage.
Missions can be easy, with just one ship
to control and just a few goals. They can
also be very complex, whereby you need
to control multiple ships simultaneously,
each with its own set of objectives.
Just go wherever you want with whatever ship you prefer. If you reach the end of
an environment, you can select a new environment to go to next. So you can start in
Rotterdam, and end up in New York for example. You can set your own course with
way points, and follow your own route.
An example session would be: sail in San Francisco, using the Pilot boat Pioneer in
bad weather at night. Or cruise around the Bora Bora lagoon with a speed boat.
11
6.3.2 Free roam start location
After selecting an environment, a ship and adjusting the time and weather settings,
you need to pick a location in the selected environment where you want to spawn.
You can select a start position in free roaming mode by clicking on one of the black
ship icons. You can zoom into the chart with the mouse scroll wheel, and pan in all
directions by pressing the scroll wheel down and moving the mouse. Click on the
“Select start position” button below the chart.
When everything is configured, click on Start in the Free roaming menu. After some
loading time, you should see your custom free roam mission.
6.4 Multiplayer
You can connect to one of the multiplayer servers on the Internet in environments
where you see the ships of other players sailing around. You can chat with other play-
ers, and bring out towing lines to their vessels. You can line up with a few players to
tow a big vessel into a small port, for example.
You can only do this when you register yourself with your unique license key on
the www.shipsim.com forum, and created a profile in the game under the Profile
menu.
Enter the Hostname (IP address) and Port number of the server. Click Next. Then you
enter the session, hosted by another player.
In a multiplayer session, you can sail around like in free roaming mode, and connect
towing and mooring ropes to other vessels. The player that controls the ship you want
to connect a towing rope to will get a connection request dialog box, which he needs
to confirm before the line actually gets connected.
The chat window is still visible on the left. It can be hidden with the small arrow at
its right-hand side. Other players are shown with their name on the chart, and with a
small square above their vessel.
12
7. interface
7.1 Brief description
Described below is a brief description of the different interface elements in the game.
If you want view this yourself please start mission “Tutorial Mission”.
In the centre of the screen is the active player ship. Zoom closer to the ship with the
mouse scroll wheel. Turn around the ship by pressing the right-side mouse button
and dragging the mouse left and right, or up and down.
On the left there is an icon for the active player ship. There are missions with multiple
player ships. Each ship will have an icon like this, and you can change between ships
by clicking on these icons.
At the top left side of the screen is the objective window. For example there might be ob-
jectives for mooring, towing, disconnecting towing ropes or rescuing drowning people.
Ship controls can be found at the bottom in the middle part of the screen. Click on
the handles and drag the mouse up and down to set the amount of engine thrust or
rudder position. Click-dragging in the area between the two handles will control both
of them simultaneously. Double-click in the middle to return the controls to neutral
position. The engines can also be controlled with the cursor keys up and down or the
numpad keys. Depending on the ship there might be different ship overlay controls.
13
Chart or Radar are displayed in the top right-hand corner.
Ship tools are located in the lower right-hand corner. The ship tools consist of these
items: moorage, camera’s, navigation lights, deployables and water cannons.
7.2.1 Keyboard
Basic ship control can be done using a keyboard. A set of basic keyboard inputs is
supplied, see chapter 7.3
A tow control unit setup for Ship Simulator Extremes. Left controls: Steering wheel.
Right controls: Engine controls. Different ships may have different overlay controls.
7.2.3 Joystick
A joystick or steering wheel can be mapped to different ship functions and can con-
trol ship movement.
Note: The assignments of custom keyboard keys and joystick elements to func-
tions can be customized using Options – Controls. This is described in more detail
on the section Controls in this manual.
14
7.3 Keyboard control
KEY FUNCTION
TAB Shows or hides all the interface elements.
P OR ESC Pause
NUMERIC 1,4,7 3,6,9 More/less throttle on the engine controls (both engine
simultaneously). With the smaller ships, the engine
control returns back to neutral automatically. With the
larger ships, the engine control stays in position until
you “push” it back with the mouse or the keys.
ARROW KEYS LEFT/RIGHT Steer left or right. With the smaller ships, the steering
returns back to neutral automatically. With the larger
ships, the steering stays in position until you steer
back with the mouse or the keys.
ARROW KEYS + SHIFT KEY To set the engine throttle or the rudders in a fixed
position, instead of letting them get back to neutral
position when you let go of the cursor keys, you can
use the shift key in combination with the cursor keys.
H Horn
For the complete list of controls please check the in-game control mapping layout
(Options – Controls).
15
7.4 Mouse functions
KEY FUNCTION
LEFT Click on an active object in the scene, or on a top-row
icon, (player ship or waypoint) centres the viewpoint
on that object.
SCROLL WHEEL Zoom in and out of the ship. Zooming in even more
and you get a binocular view.
16
7.5 Ship tools
In the bottom right of the screen the ship tools can be
found. These ship tools have influence on items which
are linked to the current ship. By using the ship tools buttons you can activate these
functions. The 5 buttons are: Moorage, Camera’s, Navigation Lights, Deploy and
Water cannons.
7.5.1 Mooring
A ship can have different types of mooring lines con-
nected. Use this button to moor the ship or hoist the
anchor. Clicking on the Moorage icon at the bottom will
display three icons: Mooring line, Tow line and Anchor.
Mooring lines connection points Tow line connection points are Anchor points are shown with a
are shown as yellow spheres. visible as green spheres. blue sphere at the bow.
Whenever a mooring, towing, or anchor line is created, red crosses are displayed.
Clicking on these will remove the connection.
17
External (orbit) viewpoint, which Helmsman viewpoint, which puts Walkthrough mode, which allows
allows you to rotate around the you at the helmsman position. you to fully explore the ship.
ship you are steering.
in and out of the ship. Pressing the right mouse button and dragging the mouse left
and right will rotate the viewpoint around the ship.
There are two alternative viewpoint positions. One is the helmsman viewpoint, and
the other is the walkthrough viewpoint.
In the walkthrough mode, with a hidden overlay user interface, you can still steer
the ship and control the engine handles directly, using the mouse pointer over the
objects on the bridge.
In walkthrough mode, you can “walk” using the cursor keys and the mouse. Just like
in the other modes, pressing the right-hand mouse button and moving the mouse
will change the looking and moving direction. While walking forward, pressing the
Shift key will let you “run” faster.
At any point you can show or hide the user-interface overlay with the Tab key. Hiding
it is probably more appropriate for the steering wheel viewpoint and the walkthrough
viewpoint.
Note: When at a ships helm, or when using a walkthrough camera, binoculars can
be used. Use the scroll wheel on your mouse to zoom in and out and activate the
binoculars.
18
7.5.3 Navigation Lights
All ships have a set of navigation lights, these lights
are used to show your ship’s position and direction
and what it is doing. You can switch to a different set
to clarify in what state your ship is in.
7.5.4 Deploy
Some ships are carrying deployable ships like life-
boats. These ships can be deployed and after deploy-
ment you can switch between the deployed ship and
the original ship.
If you want to board (undeploy) a vessel, make sure you are in the range of the original
vessel. Select the original ship as your current ship and press the deploy button.
Some ships are equipped with water cannons. A water cannon can be used through
any perspective by use of keys on the keyboard and by using the mouse. These can-
nons can be turned on and off, rotated and stay locked in the status a player leaves
it. This allows the player to sail the ship while still spraying.
These keys are used to control the hose: Y=up, G=left, H=down, J=right
19
7.6 Conning
The conning window shows the current status of the ship. It is
a simplified view of the forces which are working on the ship
and the resulting force in terms of movement of the ship. The
items which represent these forces are:
• Turning speed
• Sideways and forward/backwards speed
• Engine thrusts and directions
• Rudder angles
• Wind angle and force (displayed with the extra lines on the icon)
• Geographic North (N)
• COG: Course over ground
• SOG: Speed over ground
• DTW: Distance to waypoint
• CTW: Course to waypoint
7.7 Radar
A radar is mostly used for orientation and can also be used
during limited sight (e.g. fog). It uses radio waves to visualize the
surroundings of the ship. It sends out these signals and then
creates a visualization by computing the reflected signals and
the time it took them to return.
7.8 Chart
The chart has the option to orientate itself around the player ship direction, similar to
car navigation systems, where the chart rotates around the car which stays fixed in
20
the centre. Normally, sea charts are orientated North-South, or
North-up, and the player ship icon orientates itself according
to its compass heading.
You can zoom in and out of the chart and zoom further away
from the ship with the mouse scroll wheel.
A blue colour on the chart indicates a shallow area. At what depth exactly the charts
becomes white is different per environment, like on the commercial sea charts of
those areas. On some charts this is 10 meter, on some others 20 meter.
Grey or yellow areas indicate landmass, white or blue indicates water. Numbers
indicate water depth, in meters.
The centre of the chart window indicates the position of the current player ship.
The straight line shows the ship movement or orientation direction. In missions with
multiple player ships, clicking on another ship icon at the top will show that ship’s
position centred on the chart.
Other ships, both moving ships and moored ships, are visible with ship-shaped im-
ages. Blue images indicate moving ships, and black images indicate moored ships. So
in effect, the chart also has a radar function, especially useful in foggy conditions.
Note: The chart has the option to show or hide specific objects, like the other ships
or bouys.
7.9 Objectives
The objective box shows your current objective. This objective is a task which must
be done for completing a mission. You can have multiple objectives at a time and
might receive new objectives when you complete an objective.
21
8. options
There are a number of ways in which you can fine-tune the game to your preference
and to your system performance. These are described in the following sections.
By default, the game runs full screen. But you can run it in windowed mode, which
makes it easier to switch to other programs without closing the game.
The quality settings button opens a new window which supplies more control over
specific graphical settings.
There are three basic quality settings: Low, Medium and High. If your PC specification
is good enough for this game, the Low quality setting should be always usable. The
Advanced options allows you to fine-tune some settings to your taste. Most of these
are self-explanatory.
22
the grid size, the better the ocean
quality, but the lower the perfor-
mance.
• Ship Wakes: The white, turbulent
wake water behind a vessel looks
nice, but it can take some perfor-
mance. The slider lets you switch
between no wakes for a fast per-
formance, only wakes for the ac-
tive player ship, and wakes for
all ships around you (sometimes
referred to as AI ships).
• Particles settings: This is used for the
viewing distance of the bow waves
of ships. The higher the viewing dis-
tance, the better the ocean quality,
but the lower the performance.
You can use a separate software program like Fraps www.fraps.com to see the perfor-
mance of your system with the game, indicated with frame rate. Fraps will show the frame
rate in the corner of the screen. For missions with fast boats, like the powerboat, you need
a frame rate of at least 20 – 25. If you like these missions most, you may need to decrease
the graphics quality settings. For larger ships, a frame rate of 13 – 15 may be enough.
8.2 Controls
Ship Simulator Extremes has extensive
functionality to customize the input
controls in the game. Keyboard keys
and joystick keys and sliders can be as-
signed to all the functions in the game.
23
8.3 Sounds
Sound plays an important role in the
game. There are four different catego-
ries of sound that can all be set sepa-
rately from each other and one master
volume control.
• Master volume
• Engine volume
• Ambient volume
• GUI volume
• Radio volume
8.4 Multiplayer
Options to change the Multiplayer settings. You
can add the name here with which you want to
be seen in multiplayer sessions.
24
9. troubleshooting
What follows is the troubleshooting section of the manual.
If your PC does not fulfil the minimum requirements, this software will not run properly,
or it will run with a low performance and graphics quality. Support is not provided for PCs
below the minimum specifications specified above. Some elements of your PC can be
upgraded quite easily, like the memory and the graphics card, to meet the requirements.
There are general updates of the game available at the forum of www.shipsim.com.
25
1. Click Start
2. Click Run
3. Type DXDIAG
4. Select OK or Run, the DirectX diagnostic tool should appear now.
5. Select the “Save all information...” button at the bottom.
6. A new dialog will open up; select the location where you want to save the in-
formation.
7. Inspect the dxdiag.txt file for your hardware configuration, driver version dates,
and DirectX version. If you see older driver dates than 2006, you should probably
look on the corresponding vendor’s Website for a newer version. Download and
install it on your PC.
Lastly, game crashes during loading can be a sound codec issue. Maybe one of your
software de-installations took away a shared sound driver or other sound middle-
ware component.
If you think your PC specifications is above the minimum, your DirectX version is
the latest, and your drivers are all up-to-date, you can send an e-mail to support@
shipsim.com where you describe your problem clearly, and attach the dxdiag.txt file,
and possibly some screenshots of your problem situation.
Q3: Why should I register myself at the ShipSim.com forum with my license key?
A3: Registering yourself with the license key will open up new key forum topics about
the game and give you access to our player community and updates. Registering is
also required to gain access to the multiplayer part of the game.
26
9.3 Technical support
9.3.1 Office Address
Paradox Interactive AB. Åsögatan 108, 11th floor, 118 29 Stockholm, Sweden.
Also when you encounter a software problem when installing or running the simula-
tion and the particular problem could not be found in this manual, make sure you
have updated your computer with the latest audio or video drivers.
27
10. Epilepsy Warning
WARNING READ BEFORE USING YOUR VIDEO GAME SYSTEM READ THIS NOTICE
BEFORE YOU OR YOUR CHILD PLAYS ANY COMPUTER GAME
A very small percentage of individuals have a condition which may cause them to
experience epileptic seizures or have momentary loss of consciousness when view-
ing certain kinds of flashing lights or patterns that are commonly present in our daily
environment. These persons may experience seizures while watching some kinds of
television pictures or playing certain computer games. Players who have not had any
previous seizures may nonetheless have an undetected epileptic condition. If you or
anyone in your family has experienced symptoms linked to an epileptic condition (e.g.
a seizure or loss of awareness), immediately consult your physician before playing
any computer games.
We recommend that parents observe their children while they play computer games.
If you or your child experience any of the following symptoms: dizziness, altered
vision, eye or muscle twitching, involuntary movements, loss of awareness, disori-
entation, or convulsions, discontinue immediately and consult your physician before
resuming play.
28
11. license Agreement
LIMITED SOFTWARE AND WARRANTY LICENSE AGREEMENT
SHIP SIMULATOR EXTREMES
IMPORTANT - READ CAREFULLY: THE ACCOMPANYING PROGRAM (WHICH INCLUDES COMPUTER SOFTWARE PROGRAM,
THE MEDIA AND RELATED DOCUMENTATION IN PRINTED OR ELECTRONIC FORM) IS LICENSED TO YOU ON THE TERMS SET
FORTH BELOW, WHICH CONSTITUTES A LEGAL AGREEMENT BETWEEN YOU AND VSTEP BV (“Owner”). BY OPENING THIS
PACKAGE, AND/OR INSTALLING OR OTHERWISE USING THE PROGRAM, YOU AGREE TO BE LEGALLY BOUND BY THE TERMS OF
THIS AGREEMENT WITH Owner. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, OR YOU ARE NOT AUTHORIZED
TO USE THE PROGRAM YOU SHOULD RETURN THE PROGRAM TO THE VENDOR FROM WHICH YOU OBTAINED THE PROGRAM
AND REQUEST A REFUND.
This program is protected by the copyright laws of The Netherlands, international copyright treaties and conventions and other
laws. The Program is licensed, and not sold, and this Agreement confers no title or ownership to the Program or any copy thereof.
1. Limited Use License. Owner grants you the non-exclusive, non-transferable, limited right and license to use one copy of the
Program solely for your personal use on a single computer.
2. Ownership. All intellectual property rights in and to the Program (including but not limited to video, audio and other content
incorporated therein) and title to any and all copies thereof are owned by Owner or its licensors, and you receive no right or
interest therein other than the limited license in paragraph 1 hereof.
LIMITED WARRANTY. Publisher warrants to the original consumer licensor of the Program that the recording medium on which
the Program is recorded will be free from defects in material and workmanship for 90 days from the date of purchase. If the re-
cording medium of a product is found defective within 90 days of original purchase, Publisher agrees to replace, free of charge,
such product within such period upon its receipt of the Product, postage paid, with proof of the date of purchase, as long as the
Program is still being manufactured by Owner. In the event that the Program is no longer available, Publisher retains the right to
substitute a similar program of equal or greater value. This warranty is limited to the recording medium containing the Program
as originally provided by Publisher and is not applicable and shall be void if the defect has arisen through abuse, mistreatment,
or neglect. Any implied warranties prescribed by statute are expressly limited to the 90-day period described above.
EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN,
EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE
BINDING ON OR OBLIGATE Owner.
When returning the Program for warranty replacement please send the original product disk only in protective packaging and
include: (1) a photocopy of your dated sales receipt; (2) your name and return address typed or clearly printed; (3) a brief note
describing the defect, the problem(s) you encountered and the system on which you are running the Program.
LIMITATION ON DAMAGES.
IN NO EVENT WILL Owner BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM
POSSESSION, USE OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL,
COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES,
EVEN IF Owner HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. Owner LIABILITY SHALL NOT EXCEED THE
29
ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS PROGRAM. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON
HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL
DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS
WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION
TO JURISDICTION.
TERMINATION. Without prejudice to any other rights of Owner, this Agreement will terminate automatically if you fail to comply
with its terms and conditions. In such event, you must destroy all copies of the Program and all of its component parts.
INJUNCTION. Because Owner would be irreparably damaged if the terms of this Agreement were not specifically enforced, you
agree that Owner shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with re-
spect to breaches of this Agreement, in addition to such other remedies as Owner may otherwise have under applicable laws.
INDEMNITY. You agree to indemnify, defend and hold Owner, its partners, publishers, distributors, affiliates, contractors, officers,
directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts
and omissions to act in using the Program pursuant to the terms of this Agreement.
MISCELLANEOUS. For authorized use of software You must possess a rightfully obtained License Key. Except as expressly
authorized by this Agreement, You shall not make available the Software, Accompanying materials, or any License Key to any
third party. You will use your best efforts to cooperate with and assist the Owner in identifying and preventing any unauthorized
use, copying, or disclosure of the Software, Accompanying materials, or any portion thereof.
This software is for entertainment purposes only. The software must not be used as a training tool.
Use of this software or any part of it to transfer data to other third party software is prohibited without the written permis-
sion of Owner.
The Owner maintains the right to block or otherwise disable License Keys if they are considered to be distributed over the
Internet or otherwise obtained illegally.
The system requirements for this game are based on version 1.0 of the game. Installing patches may influence the
minimum system requirements.
The Owner may drop support for a problem, when the problem has been fixed in a patch.
This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior
agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision
of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to
make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be governed
by and construed in accordance with the laws of The Netherlands and you consent to the exclusive jurisdiction of the Dutch
courts.
30
The Program utilizes THE FOLLOWING THIRD PARTY LIBRARIES:
Portions of this software utilize RakNet 3.0 networking software (©2008 Jenkins Software LLC). RakNet is a
trademark of Jenkins Software LLC, All rights reserved.
Portions of this software utilize FreeType libraries (©2006 The FreeType Project (www.freetype.org)). All rights reserved.
Portions of this software utilize Zlib library (Copyright © 1995-2004 Jean-loup Gailly and Mark Adler)
NVIDIA CORPORATION
NVIDIA® PhysX™ DRIVER END USER LICENSE AGREEMENT
This End User License Agreement (the “Agreement”) is a legal agreement between you (either individually or an entity) (“You”
or “Your”) and NVIDIA Corporation (“NVIDIA”) regarding the use of the NVIDIA® PhysX™ Driver and any accompanying docu-
mentation (collectively, the “Software”).
YOU MUST READ AND AGREE TO THE TERMS OF THIS AGREEMENT BEFORE ANY SOFTWARE CAN BE DOWNLOADED OR
INSTALLED OR USED. BY CLICKING ON THE “AGREE” BUTTON OF THIS AGREEMENT, OR INSTALLING SOFTWARE, OR USING
SOFTWARE, YOU ARE AGREEING TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT. IF YOU DO NOT AGREE
WITH THE TERMS AND CONDITIONS OF THIS AGREEMENT, THEN YOU SHOULD EXIT THIS PAGE, NOT INSTALL OR USE ANY
SOFTWARE, AND DESTROY ALL COPIES OF THE SOFTWARE THAT YOU HAVE DOWNLOADED. BY DOING SO YOU FOREGO ANY
IMPLIED OR STATED RIGHTS TO DOWNLOAD OR INSTALL OR USE SOFTWARE.
NVIDIA MAY MODIFY THE TERMS OF THIS AGREEMENT FROM TIME TO TIME. ANY USE OF THE PHYSX SDK WILL BE SUBJECT TO
SUCH UPDATED TERMS. A CURRENT VERSION OF THIS AGREEMENT IS POSTED ON NVIDIA’S DEVELOPER WEBSITE:
www.developer.nvidia.com/object/physx_eula.html
This license is only granted to and only may be used by You. NVIDIA grants You a limited, non-exclusive, non-transferable
license to use the provided Software for evaluation, testing and non-commercial production purposes according to the terms
set forth below:
c. No Commercial Distribution Right. This license grants no rights to distribute the Software for any commercial pur-
poses. Any and all individuals, companies, non-academic government agencies or other organizations wishing to re-
distribute the Software for any purpose must enter into written contract with NVIDIA. Please contact PhysXLicensing@
NVIDIA.com for further information.
31
2. Ownership. This license is not a sale. Title, copyrights and all other rights to the Software and any copy made by You remain
with NVIDIA and its suppliers and licensors. Unauthorized copying of the Software, or failure to comply with the license restric-
tions set forth in Section 1(b) above, will result in automatic termination of this license and will make available to NVIDIA other
legal remedies.
3. Termination. This license is effective once You click the “AGREE” button of this Agreement, or install or use the Software,
and will continue until terminated. Unauthorized copying of the Software, Your failure to comply with the above restrictions or
Your failure to comply with any terms of this Agreement will result in automatic termination of this Agreement and will make
available to NVIDIA other legal remedies. Upon termination of this license for any reason You will destroy all copies of the
Software. Any use of the Software after termination is unlawful. Upon termination of this Agreement, all rights granted to You
in this Agreement shall immediately terminate. NVIDIA’s rights and Your obligations under this Agreement shall survive any
termination of this Agreement.
4. Trademarks. Certain of the product names used in this Agreement and the Software constitute trademarks, trade names,
trade dress, or service marks (“Trademarks”) of NVIDIA or other third parties. You are not authorized to use any such Trademarks
for any purpose.
5. No Warranty. THE SOFTWARE IS BEING DELIVERED TO YOU “AS IS” AND NVIDIA MAKES NO WARRANTIES WHATSOEVER WITH
RESPECT TO THE SOFTWARE. NVIDIA AND ITS SUPPLIERS AND LICENSORS MAKE AND YOU RECEIVE NO OTHER WARRANTIES
OR CONDITIONS, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE OR IN ANY COMMUNICATION WITH YOU, AND NVIDIA ANDITS
SUPPLIERS AND LICENSORS SPECIFICALLY DISCLAIM ANY IMPLIED WARRANTY OF MERCHANTABILITY, SATISFACTORY QUALITY,
FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT AND THEIR EQUIVALENTS. NVIDIA does not warrant that the
operation of the Software will be uninterrupted or error free or that the Software will meet Your specific requirements.
SOME STATES OR OTHER JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE
EXCLUSIONS MAY NOT APPLY TO YOU. YOU MAY ALSO HAVE OTHER RIGHTS THAT VARY FROM STATE TO STATE AND
JURISDICTION TO JURISDICTION.
6. Limitation of Liability. IN NO EVENT WILL NVIDIA, ITS SUPPLIERS OR ITS LICENSORS BE LIABLE FOR LOSS OF OR CORRUPTION
TO DATA, LOST PROFITS OR LOSS OF CONTRACTS, COST OF PROCUREMENT OF SUBSTITUTE PRODUCTS OR OTHER SPECIAL,
INCIDENTAL, PUNITIVE, CONSEQUENTIAL OR INDIRECT DAMAGES, LOSSES, COSTS OR EXPENSES OF ANY KIND ARISING
FROM THE SUPPLY OR USE OF THE SOFTWARE, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY (INCLUDING WITHOUT
LIMITATION NEGLIGENCE). THIS LIMITATION WILL APPLY EVEN IF NVIDIA OR AN AUTHORIZED DISTRIBUTOR HAS BEEN ADVISED
OF THE POSSIBILITY OF SUCH DAMAGES AND NOTWITHSTANDING THE FAILURE OF ESSENTIAL PURPOSE OF ANY LIMITED
REMEDY EXCEPT TO THE EXTENT THAT LIABILITY MAY NOT BY LAW BE LIMITED OR EXCLUDED. YOU ACKNOWLEDGE THAT THE
LACK OF A REQUIRED PAYMENT BY YOU FOR THE SOFTWARE REFLECT THIS ALLOCATION OF RISK.
SOME STATES OR OTHER JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR INCIDENTAL OR
CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND EXCLUSIONS MAY NOT APPLY TO YOU.
7. Indemnity. You agree to indemnify and hold NVIDIA, its successors, assigns, subsidiaries, affiliates, officers, directors, agents,
and employees harmless from any claim or demand, including reasonable attorneys’ fees, made by any third party due to or
arising out of Your failure to comply with this Agreement or Your violation of any law or the rights of any third party.
8. Legal Compliance. You agree that You shall fully comply with all applicable laws, statutes, ordinances and regulations
regarding Your use of the Software.
9. Governing Law and General Provisions. This Agreement shall not be governed by the 1980 U.N. Convention on Contracts
for the International Sale of Goods; rather, this Agreement and the performance of the parties hereunder shall be construed in
accordance with and governed by the laws of the State of California, U.S.A., except for its conflict of law rules. The exclusive
jurisdiction and venue of any action arising out of or related to this Agreement will be either the state or federal courts in Santa
Clara County, California, U.S.A., and the parties agree and submit to the personal and exclusive jurisdiction and venue of these
courts. This Agreement is the entire agreement between You and NVIDIA and supersedes any other communications, repre-
sentations or advertising with respect to the Software. If any provision of this Agreement is held invalid or unenforceable, such
provision shall be revised to the extent necessary to cure the invalidity or unenforceability, and the remainder of the Agreement
shall continue in full force and effect. Failure to prosecute a party’s rights with respect to a default hereunder will not constitute
a waiver of the right to enforce rights with respect to the same or any other breach. If You are acquiring the Software on behalf
of any part of the U.S. Government, the following provisions apply. The Software programs and documentation are deemed to be
“Commercial computer software” and “Commercial computer software documentation” respectively, pursuant to DFAR Section
227.7202 and FAR 12.212(b), as applicable. Any use, modification, reproduction, release, performance, display or disclosure
32
of the Software programs and/or documentation by the U.S. Government or any of its agencies shall be governed solely by
the terms of this Agreement and shall be prohibited except to the extent expressly permitted by the terms of this Agreement.
Any technical data provided that is not covered by the above provisions is deemed to be “Technical data-commercial items”
pursuant to DFAR Section 227.7015(a). Any use, modification, reproduction, release, performance, display or disclosure of such
technical data shall be governed by the terms of DFAR Section 227.7015(b).
10. Questions. Should You have any questions relating to this Agreement, or if You desire to contact NVIDIA for any reason,
please contact [email protected].
NVIDIA PhysX, Copyright © 2008 NVIDIA Corporation. All rights reserved. AGEIA PhysX, Copyright © 2002-2008 AGEIA Technologies,
Inc. All rights reserved. Novodex Physics SDK, Copyright © 2001-2006 NovodeX. All rights reserved.
http://www.NVIDIA.com
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE
AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES
OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
OR OTHER DEALINGS IN THE SOFTWARE.
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
33
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
OR OTHER DEALINGS IN THE SOFTWARE.
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
OR OTHER DEALINGS IN THE SOFTWARE.
• Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
• Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the distribution.
• Neither the name of the Xiph.org Foundation nor the names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS’’ AND ANY EXPRESS OR IMPLIED
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
OF SUCH DAMAGE.
If you have any questions concerning the SHIP SIMULATOR EXTREMES license agreement, you may contact us at:
VSTEP BV
The Netherlands
Email: [email protected]
Please visit our website: www.shipsim.com
34
12. Credits
VSTEP BV
PROGRAMMING Thomas Papa Jeroen Horsman
Martijn Proost Ralph Voorips Maykel Boes
Marcin Sarnowicz Robin Brockötter
Markus Hötzinger MISSION CREATION Simon Richardson
Guido Koolhaas Wouter Swennenhuis
Sander de Putter Robin Brockötter VIDEO EDITING
Rik de Leeuw Maykel Boes Anne-Marie van Noortwijk
Joost van Ooijen
Hakim Boukellif WEB SOUND DESIGN
Paul Bouchaut Paul Kievits Ratna Agung
Thomas Elschot Mark Nolen Wouter Swennenhuis
Maarten Meulemans
Maarten van der Bijl ART MANAGEMENT
Matthijs van der Meide Ben Borrie Martijn Proost
Wouter Swennenhuis Kenny Wood Pjotr van Schothorst
Rob van Bellen Jeffrey Dronkers Sebastiaan Otten
Astrid Boers Adri Vriens Frank Dolmans
Willem van den Esker Maran van Brakel Cristijn Sarvaas
Ratna Agung Vikash Khedoe
Menno Kuyper Satheesh Nair TESTING
Bengt van Veelen Vikram.V Sergiu Julinschi
Ramon Vialle Specialisterren
GAME DESIGN Davy Casteleins
Daniel van der Meulen Martijn Kruit
35
SPECIAL THANKS TO:
Greenpeace: Port of Rotterdam Luc Bodet
Pete Wilcox www.portofrotterdam.com Fred Toebes
Anita Lee Tore J Kristiansen
Brian Fitzgerald Ocean Rig Johan Machielsen
www.ocean-rig.com Martin Smith
Crazy Eddy Eric Huntingford
Nicky Vendrig Hovertravel Ltd Angus Dunn
Quadsoftware (Grome) www.hovertravel.co.uk Terry Russell
Bo Zolland Egbert Sipma
www.viztech.se Bugsier-, Reederei- und James Darling
Act-3D Bergungsgesellschaft Denis Carre
www.quest3d.com mbH Co. KG Diana Frausin
www.bugsier.de Juan José Relaño Laura
KNRM Mark James
www.knrm.nl Huibert Groenendijk www.famfamfam.com
www.huibertgroenendijk.
Studio Yacht com Portions of this software
www.studioyacht.nl utilize RakNet 3.0
Bionatics networking software
Fairmount Marine B.V. www.bionatics.com (©2008 Jenkins
www.fairmount.nl Software LLC).
Jumbo Shipping RakNet is a trademark
PO Ferries Holdings Ltd www.jumboshipping.com of Jenkins Software LLC,
www.poferries.com All rights reserved.
Alexander Kulagin
Red Funnel Group Ltd Alfredo Hernandez Picture Golden gate by
www.redfunnel.co.uk Perezgomez night © Albo
Michael Brinkmann Fotolia.com
Zeehaven Politie Steffen Haubner
Rotterdam Rijnmond Jan de Haan Picture lady liberty ©
The Rotterdam-Rijnmond Marc Reynaert Robin Gillett
Seaport Polic Jacob Grönnegaard Fotolia.com
36
PARADOX INTERACTIVE
CEO PR & MARKETING EDITOR
Fredrik Wester Shams Jorjani Digital Wordsmithing/
Ryan Newman
EVP DEVELOPMENT SALES ASSISTANT
Johan Andersson Andrew Taranto LOCALIZATION
S&H Entertainment
EVP SALES COMMUNITY MANAGER Localization
Reena M Miranda Linda Kiby
COVER ART
EVP PUBLISHING FINANCE & ACCOUNTING Ronnie Olsthoorn
Susana Meza Emilia Hanssen
PACKSHOTS
CFO PACKAGING LAYOUT Martin Doersam
Lena Blomberg Magnus Malmberg
Thanks to all our partners’ worldwide, in particular long-term partners and last, but
not least, a special thanks to all forum members, operation partners and supporters,
who are integral for our success.
This simulator game is a work of fiction. The names, characters, vessels and most
incidents portrayed in it are the work of the developer’s imagination. Any resem-
blance to actual persons, living or dead, events, or localities is entirely coincidental.
Ship Simulator, Ship Simulator Extremes and the Ship Simulator Extremes logo are
trademarks of VSTEP. All Rights Reserved.
Microsoft and Windows XP, Vista and Windows 7 are registered trademarks of
Microsoft Corporation. All other trademarks and trade names are properties of their
respective owners.
37
OTHER GREAT GAMES BY PARADOX
www.heartsofirongame.com
38
OTHER GREAT GAMES BY PARADOX
www.auran.com/trainz
39
OTHER GREAT GAMES BY PARADOX
www.facebook.com/Crusaderkings
40
OTHER GREAT GAMES BY PARADOX
www.europauniversalis3.com
41
CUSTOMER SUPPORT
Paradox Interactive offers many levels of service for our customers and members. To get the best help possible
please visit below about our services and what best fits your issue.
www.paradoxplaza.com/support
OFFICE ADDRESS
Paradox Interactive AB. Åsögatan 108, 11th floor, 118 29 Stockholm, Sweden.
Our offices are located in New York, USA and Stockholm, Sweden. We work with renowned distributors world wide
and are present on all major digital download portals.
PDX5605EU
© 2010 Paradox Interactive. All rights reserved.
Ship Simulator Extremes is a trademark of VSTEP. Printed in EU.