Chapter 5 EMOTIONAL INTERACTION
Chapter 5 EMOTIONAL INTERACTION
Chapter 5 EMOTIONAL INTERACTION
INTERACTION
Emotions And The
User Experience
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Emotional
Interaction
⊡ What makes us happy, sad, annoyed, anxious, frustrated,
motivated, delirious and so on
□ translating this into different aspects of the user experience
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Emotional
Design Model
⊡ Norman, Ortony and Revelle (2004) model of emotion
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Claims From
Model
⊡ Our emotional state changes how we think
□ when frightened or angry we focus narrowly and body
responds by tensing muscles and sweating
■ more likely to be less tolerant
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“
Do you feel more creative when
you are in a happy mood?
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Expressive Interfaces
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Friendly
Interfaces
⊡ Microsoft pioneered friendly interfaces for technophobes -
‘At home with Bob’ software
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Bob
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Clippy
⊡ Why was Clippy disliked
by so many?
⊡ Was it annoying,
distracting,
patronising or other?
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Frustrating
⊡ Many causes: Interfaces
□ When an application doesn’t work properly or crashes
□ When a system doesn’t do what the user wants it to do
□ When a user’s expectations are not met
□ When a system does not provide sufficient information to enable the
user to know what to do
□ When error messages pop up that are vague, obtuse or condemning
□ When the appearance of an interface is garish, noisy, gimmicky or
patronizing
□ When a system requires users to carry out too many steps to
perform a task, only to discover a mistake was made earlier and they
need to start all over again
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Gimmicks
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Error Messages
“
“The application Word
Wonder has unexpectedly
quit due to a type 2 error.”
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Error Messages
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Error Messages
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Website Error
Messages
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More Helpful Error Message
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Should computers
say they’re sorry?
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Should computers
say they’re sorry?
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Detecting Emotions
And Emotional
Technology
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Facial Coding
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How to use the
emotional data?
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Persuasive
Technologies And
Behavioral Change
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Nintendo’s
Pocket Pikachu
⊡ Changing bad habits and improving well being
□ Designed to motivate children to be more physically
active on a regular basis
□ owner of the digital pet that ‘lives’ in the device is
required to walk, run, or jump
□ If owner does not exercise the virtual pet becomes
angry and refuses to play anymore
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How effective?
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Which is most
effective?
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Tracking Devices
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Energy
reduction
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The Tidy Street
Project
⊡ large-scale visualization of the street’s electricity
usage
□ stenciled display on the road surface using chalk
□ provided realtime feedback that all could see change
each day
□ reduced electricity consumption by 15%
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Anthropomorphism
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Which do you prefer?
1. As a welcome message
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Which do you prefer?
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Evidence To Support
Anthropomorphism
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Criticism Of
Anthropomorphism
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Virtual Characters
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Disadvantages
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Virtual Agents
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What makes a virtual
agent believable?
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Robot-like or cuddly?
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Implications
⊡ Should we create products that adapt according
to people’s different emotional states?
□ When people are feeling angry should an
interface be more attentive and informative
than when they are happy?
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“
designers “can get away with
more” for products intended to be
used during leisure time than those
designed for serious tasks
Norman
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Summary
⊡ Emotional aspects of interaction design concerned with how to facilitate
certain states (e.g. pleasure) or avoid reactions (e.g. frustration)
⊡ Well-designed interfaces can elicit good feelings in people
⊡ Aesthetically pleasing interfaces can be a pleasure to use
⊡ Expressive interfaces can provide reassuring feedback to users
⊡ Badly designed interfaces make people frustrated, annoyed, or angry
⊡ Emotional technologies can be designed to persuade people to change
their behaviors or attitudes
⊡ Anthropomorphism is the attribution of human qualities to objects
⊡ Virtual agents and robot pets have been developed to make people feel
motivated, reassured, and in a good mood
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Assignment
This assignment requires you to write a critique of the persuasive impact of a
virtual agent b y considering what it would take for a virtual agent to be
believable, trustworthy, and convincing.
⊡ Look at a website that has a virtual assistant, e.g. Anna at Ikea.com, Jenn at
Alaskaair.com and answer the following:
⊡ What does the virtual agent do?
⊡ What type of agent is it?
⊡ Does it elicit an emotional response from you? If so, what kind?
⊡ What kind of personality does it have?
⊡ How is this expressed?
⊡ What kinds of behavior does it exhibit?
⊡ What are its facial expressions like?
⊡ What is its appearance like? Is it realistic or cartoon-like?
⊡ Where does it appear on the screen?
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Assignment
⊡ How does it communicate with the user (text or speech)?
⊡ Is the level of discourse patronizing or at the right level?
⊡ Is the agent helpful in guiding the user towards making a purchase or finding out
something?
⊡ Is it too pushy?
⊡ What gender is it? Do you think this makes a difference?
⊡ Would you trust the agent to the extent that you would be happy to buy a product
from it or follow its guidance? If not, why not?
⊡ What else would it take to make the agent persuasive?
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Assignment
b. Next, look at an equivalent website that does not include an agent but is
based on a conceptual model of browsing, e.g. Amazon.com. How does it
compare with the agent-based site you have just looked at?
⊡ Is it easy to find information?
⊡ What kind of mechanism does the site use to make recommendations
and guide the user in making a purchase or
⊡ finding out information?
⊡ Is any kind of personalization used at the interface to make the user feel
welcome or special?
⊡ Would the site be improved by having an agent? Explain your reasons
either way.
c. Finally, discuss which site you would trust most and give your reasons for
this.
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