Building Utilities Project
Building Utilities Project
Building Utilities Project
In the special case of electromagnetic waves moving
through a vacuum, then v = c , where c is the speed of
light in a vacuum, and this expression becomes:
When waves from a monochrome source travel from
one medium to another, their frequency remains exactly
the same — only their wavelength and speed change.
Frequency
For other uses, see Frequency (disambiguation).
A pure tone is the sound of only one frequency, such as that given
by a tuning fork or electronic signal generator.
The fundamental note has the greatest amplitude and is heard
predominantly because it has a larger intensity. The other
frequencies such as 2fo, 3fo, 4fo, ............. are
called overtones or harmonics and they determine the quality of
the sound.
Loudness is a physiological sensation. It depends mainly on sound
pressure but also on the spectrum of the harmonics and the physical
duration.
The frequency of sound is the number of air pressure oscillations per second at a fixed
point occupied by a sound wave.
The amplitude is the magnitude of sound pressure change within the wave. Basically this is
the maximum amount of pressure at any point in the sound wave. A sound wave is caused
literally by increases in pressure at certain points causing a "domino effect" outward, the
higher pressure points are the crests in a sound wave, and behind them are low pressure
points which tail them. These are known as the troughs on a wavelength graph. Sound's
propagation Velocity depends largely on the type, temperature and pressure of the
medium through which it propagates. Because air is nearly a perfect gas, the speed of
sound does not depend on air pressure.
The frequency range of sound that is audible to humans is approx. between 20 and 20,000
Hz. This range of course varies between individuals, and goes down as are age increases.
Sounds will begin to damage our ears at 85 dBSPL and sounds above approximately 130
dBSPL will cause pain, as a result are known as the: "threshold of pain". Of course again
this range will vary among individuals and will change with age.
Frequency of Sound
Sound is the quickly varying pressure wave travelling through a medium. When
sound travels through air, the atmospheric pressure varies periodically. The number
of pressure variations per second is called the frequency of sound, and is measured in
Hertz (Hz) which is defined as cycles per second.
The higher the frequency, the more high-pitched a sound is perceived. The sounds
produced by drums have much lower frequencies than those produced by a whistle,
as shown in the following diagrams. Please click on the demo button to hear their
sounds and the difference in pitch.
Examples
DC voltages have a crest factor of 1 since the RMS and the peak
amplitude are equal, and it is the same for a square
wave (irrespective of duty cycle).
This table provides values for some other normalized waveforms:
Crest
Wavefo Peak magnitude (r RMS va Crest
Wave type factor
rm ectified) lue factor
(dB)
DC 1 1 1 0.0 dB
3.01
Sine wave 1
[1]
dB
Full-wave 3.01
1
rectified sine [1]
dB
Half-wave 6.02
1 [1
rectified sine ]
dB
4.77
Triangle wave 1
dB
Square wave 1 1 1 0 dB
PWM-Signal 1
[1]
dB
3.5–4
QPSK
dB
6.5–8.1
8VSB
dB [2]
64QAM 7.7 dB
128QAM 8.2 dB
WCDMA do 10.6
wnlink carrier dB
OFDM ~12 dB
Refraction
From Wikipedia, the free encyclopedia
For the property of metals, see refraction (metallurgy). For the
magic effect, see David Penn (magician). For the refraction in
atmosphere, see Atmospheric refraction.
An image of the Golden Gate Bridge is refracted and bent by many differing
three dimensional drops of water
• 1 Explanation
• 2 Clinical
significance
• 3 Acoustics
• 4 See also
• 5 References
• 6 External links
[edit]Explanation
Refraction
Wavelength
From Wikipedia, the free encyclopedia
For other uses, see Wavelength (disambiguation).
Wavelength of a sine wave, λ, can be measured between any two points with
the same phase, such as between crests, or troughs, or corresponding zero
crossingsas shown.
• 1 Sinusoidal waves
○ 1.1 Standing waves
○ 1.2 Mathematical
representation
○ 1.3 General media
1.3.1 Nonunifor
m media
1.3.2 Crystals
• 2 More general waveforms
○ 2.1 Envelope waves
○ 2.2 Wave packets
• 3 Interference and
diffraction
○ 3.1 Double-slit
interference
○ 3.2 Single-slit
diffraction
○ 3.3 Diffraction-limited
resolution
• 4 Subwavelength
• 5 See also
• 6 References
• 7 External links
[edit]Sinusoidal waves
In linear media, any wave pattern can be described in terms of the
independent propagation of sinusoidal components.
The wavelength λ of a sinusoidal waveform traveling at constant
speed v is given by:[8]
[edit]General media
The speed of a wave depends upon the
medium in which it propagates. In particular,
the speed of light in most media is lower than
in vacuum, which means that the same
frequency will correspond to a shorter
wavelength in the medium than in vacuum.
The wavelength in the medium is
with
where L is the slit
width, R is the distance
of the pattern (on the
screen) from the slit, and
λ is the wavelength of
light used. The
function S has zeros
where u is a non-zero
integer, where are
at x values at a
separation proportion to
wavelength.
[edit]Diffraction-
limited resolution
Main articles: Angular
resolution and Diffraction
-limited system
Diffraction is the
fundamental limitation on
the resolving power of
optical instruments, such
as telescopes (including
radiotelescopes)
and microscopes.[30] For
a circular aperture, the
diffraction-limited image
spot is known as an Airy
disk; the distance x in the
single-slit diffraction
formula is replaced by
radial distance r and the
sine is replaced by 2J1,
where J1 is a first
order Bessel function.[31]
The
resolvable spatial size of
objects viewed through a
microscope is limited
according to
the Rayleigh criterion,
the radius to the first null
of the Airy disk, to a size
proportional to the
wavelength of the light
used, and depending on
the numerical aperture:[32]
where the numerical
aperture is defined
as for θ
being the half-angle
of the cone of rays
accepted by
the microscope
objective.
The angular size of
the central bright
portion (radius to first
null of the Airy disk)
of the image
diffracted by a
circular aperture, a
measure most
commonly used for
telescopes and
cameras, is:[33]
where λ is the
wavelength of the
waves that are
focused for
imaging, D the ent
rance
pupil diameter of
the imaging
system, in the
same units, and
the angular
resolution δ is in
radians.
As with other
diffraction
patterns, the
pattern scales in
proportion to
wavelength, so
shorter
wavelengths can
lead to higher
resolution.
[edit]Subwave
length
The
term subwaveleng
th is used to
describe an object
having one or
more dimensions
smaller than the
length of the wave
with which the
object interacts.
For example, the
term subwaveleng
th-diameter
optical
fibre means
an optical
fibre whose
diameter is less
than the
wavelength of
light propagating
through it.
A subwavelength
particle is a
particle smaller
than the
wavelength of
light with which it
interacts
(see Rayleigh
scattering).
Subwavelength ap
ertures are holes
smaller than the
wavelength of
light propagating
through them.
Such structures
have applications
in extraordinary
optical
transmission,
and zero-mode
waveguides,
among other
areas
of photonics.
Subwavelength m
ay also refer to a
phenomenon
involving
subwavelength
objects; for
example, subwav
elength imaging.
Audio compression is a form of data compression designed to
reduce the transmission bandwidth requirement of digital audio
streams and the storage size of audio files. Audio
compressionalgorithms are implemented in computer
software as audio codecs. Generic data compression algorithms
perform poorly with audio data, seldom reducing data size much
below 87% from the original,[citation needed] and are not designed for
use in real time applications. Consequently, specifically optimized
audio lossless and lossy algorithms have been created. Lossy
algorithms provide greater compression rates and are used in
mainstream consumer audio devices.
In both lossy and lossless compression, information
redundancy is reduced, using methods such as coding, pattern
recognition and linear prediction to reduce the amount of
information used to represent the uncompressed data.
The trade-off between slightly reduced audio quality and
transmission or storage size is outweighed by the latter for most
practical audio applications in which users may not perceive the
loss in playback rendition quality. For example, one Compact
Disc holds approximately one hour of uncompressed high fidelity
music, less than 2 hours of music compressed losslessly, or 7
hours of music compressed in the MP3 format at medium bit
rates.
REFLECTION OF SOUND
After reading this section you will be able to do the following:
• Observe the experiment below and explain why the wave reacts
differently depending on what surface it hits.
• Discuss how echoes are made.
The Multi-Material Room
Questions
1. What happens when a sound wave hits a concave shaped surface?
2. Is the sound reflected back to the source from a concave shaped
surface more or less than that reflected from a flat surface?
3. What happens when a sound wave hits the porous surface?
4. What happens when a sound wave hits an irregular surface?
Reflection
When sound reflects off a special curved surface called a parabola, it will
bounce out in a straight line no matter where it originally hits. Many
stages are designed as parabolas so the sound will go directly into the
audience, instead of bouncing around on stage. If the parabola is closed
off by another curved surface, it is called an ellipse. Sound will travel
from one focus to the other, no matter where it strikes the wall. A
whispering gallery is designed as an ellipse. If your friend stands at one
focus and you stand at the other, his whisper will be heard clearly by you.
No one in the rest of the room will hear anything.
Reflection is responsible for many interesting phenomena. Echoes are the
sound of your own voice reflecting back to your ears. The sound you hear
ringing in an auditorium after the band has stopped playing is caused by
reflection off the walls and other objects. A sound wave will continue to
bounce around a room, or reverberate, until it has lost all its energy. A
wave has some of its energy absorbed by the objects it hits. The rest is
lost as heat energy.
Sound Absorption
Everything, even air, absorbs sound. One example of air absorbing sound
waves happens during a thunderstorm. When you are very close to a
storm, you hear thunder as a sharp crack. When the storm is farther
away, you hear a low rumble instead. This is because air absorbs high
frequencies more easily than low. By the time the thunder has reached
you, all the high pitches are lost and only the low ones can be heard. The
best absorptive material is full of holes that sound waves can bounce
around in and lose energy. The energy lost as heat is too small to be felt,
though, it can be detected by scientific instruments.
How does sound reach every point in the room?
Since sound travels in a straight path from its source, how does it get
around corners? You already know that if you and your friend are standing
on either side of a wall and there is an open door nearby, you will be able
to hear what your friend says. Because you would not hear your friend if
the door was closed, sound is not traveling through the wall. Instead, it
must be going around the corner and out the door.
You hear your friend because of sound diffraction. Diffraction uses the
edges of a barrier as a secondary sound source that sends waves in a new
direction. These secondary waves overlap and interfere with each other
and the original waves, making the sound less clear. Working together,
diffraction and reflection can send sounds to every part of a room.
Acoustic absorption is that property of any material that
changes the acoustic energy of sound waves into another form,
often heat, which it to some extent retains, as opposed to that
sound energy that that material reflects or conducts. Acoustic
absorption is represented by the symbol A in calculations.
Absorption is not a single mechanism of sound attenuation:
propagation through aheterogeneous system is affected
by scattering as well.
The absorptivity of a given material is frequency-dependent and is
affected by size, shape, location and the mounting method used.
Porous insulative materials such as mineral wool, glass wool are
effective sound absorbers compared with good conductors such
as metals. Micro perforated plates, however, supply "hard"
absorptive surfaces.
Acoustic absorption is important in the analysis of sonar. The
primary substance in seawater that is responsible for absorption
is magnesium sulfate. The secondary substance is boric acid. The
most common sea salt, sodium chloride has virtually no effect on
sound absorption.
A laser-acoustic method for testing
and classifying hard surface layers
Abstract
The laser-acoustic method is accepted to be an interesting method of
testing thin films. It is based on measuring the dispersion of surface
acoustic waves which are generated by short laser pulses. A reliable
test equipment was developed that allows a user-friendly operation.
The method is non-destructive, the test takes little time and special
sample preparation is not required. It is mainly applied to measure the
Young’s modulus of thin films with thickness down to less than 50 nm.
Recent studies showed these results to correlate with important
microstructural and mechanical properties of hard and superhard
films. The laser-acoustic technique was improved to test multilayer
films consisting of two components. The approach of an effective
medium of transversal symmetry is used to describe the elastic
behavior of multilayer films. It enables the elastic anisotropy of the
multilayer film to be evaluated. Applications are presented, performed
at multilayers of diamond-like carbon and aluminum deposited by
laser-arc on steel and silicon. The films consisted of four and twenty
single layers, respectively. The Young’s modulus of the diamond-like
carbon in the multilayer was determined with the laser-acoustic
technique. The results reveal the reproducibility of the deposition
technique and demonstrate the potential of the laser-acoustic
technique to test multilayer films. The laser-acoustic method is shown
to be sensitive to machining layers. The effect of grinding and
polishing steel surfaces was studied. Studies were performed to
compare the results of the laser-acoustic technique with those of
membrane deflection and micro-indentation. TiN, CrN and TiCN films
(thickness: 0.8–2.3 μm) were tested with laser-acoustics and micro-
indentation, polysilicon films (thickness: 0.46 μm) with laser-acoustics
and the membrane deflection technique.
Keywords: Young's modulus; Multilayer films; Diamond-like carbon;
Titanium nitrate; Surface acoustic waves; Micro-indentation
a
Graduate School of Natural Science and Technology, Kanazawa
University, Kanazawa, Ishikawa 920-8667, Japan
b
R&D division, Murata Mfg. Co., Ltd., Yasu, Shiga 520-2393, Japan
Abstract
Electrical characteristics of zinc oxide (ZnO)/glass surface acoustic
wave (SAW) filters, the structure of which is ZnO thin film on a glass
substrate with aluminum inter digital transducers, are greatly
influenced by deposition parameters of a radio frequency sputtering
for making ZnO thin films. The deposition conditions for making the
ZnO thin film are also considered to obtain good piezoelectricity for
SAW devices. Oxygen concentration in the radio frequency sputtering
greatly affects the properties of ZnO thin films. The interface
microstructure of ZnO thin films is investigated by cross-section
transmission electron spectroscopy. The growth figures of ZnO on
glass and ZnO on Al are similar. The average crystal size of ZnO on
glass is larger than that of ZnO on Al.
noun
Methods of refrigeration
Methods of refrigeration can be classified as non-
cyclic, cyclic and thermoelectric.
[edit]Non-cyclic refrigeration
In non-cyclic refrigeration, cooling is accomplished by
melting ice or by subliming dry ice (frozen carbon dioxide). These
methods are used for small-scale refrigeration such as in
laboratories and workshops, or in portable coolers.
Ice owes its effectiveness as a cooling agent to its
constant melting point of 0 °C (32 °F). In order to melt, ice must
absorb 333.55 kJ/kg (approx. 144 Btu/lb) of heat. Foodstuffs
maintained at this temperature or slightly above have an
increased storage life.
Solid carbon dioxide has no liquid phase at normal atmospheric
pressure, so sublimes directly from the solid to vapor phase at a
temperature of -78.5 °C (-109.3 °F), and is therefore effective for
maintaining products at low temperatures during the period of
sublimation. Systems such as this where the refrigerant
evaporates and is vented into the atmosphere are known as "total
loss refrigeration".
[edit]Cyclic refrigeration
Main article: Heat pump and refrigeration cycle
This consists of a refrigeration cycle, where heat is removed from
a low-temperature space or source and rejected to a high-
temperature sink with the help of external work, and its inverse,
thethermodynamic power cycle. In the power cycle, heat is
supplied from a high-temperature source to the engine, part of the
heat being used to produce work and the rest being rejected to a
low-temperature sink. This satisfies the second law of
thermodynamics.
A refrigeration cycle describes the changes that take place in the
refrigerant as it alternately absorbs and rejects heat as it
circulates through a refrigerator. It is also applied to HVACR work,
when describing the "process" of refrigerant flow through an
HVACR unit, whether it is a packaged or split system.
Heat naturally flows from hot to cold. Work is applied to cool a
living space or storage volume by pumping heat from a lower
temperature heat source into a higher temperature heat
sink. Insulation is used to reduce the work and energy required to
achieve and maintain a lower temperature in the cooled space.
The operating principle of the refrigeration cycle was described
mathematically by Sadi Carnot in 1824 as a heat engine.
The most common types of refrigeration systems use the reverse-
Rankine vapor-compression refrigeration cycle
although absorption heat pumps are used in a minority of
applications.
Cyclic refrigeration can be classified as:
1. Vapor cycle, and
2. Gas cycle
Vapor cycle refrigeration can further be classified as:
1. Vapor-compression refrigeration
2. Vapor-absorption refrigeration
[edit]Vapor-compression cycle
(See Heat pump and refrigeration cycle and Vapor-
compression refrigeration for more details)
The vapor-compression cycle is used in most household
refrigerators as well as in many large commercial and
industrial refrigeration systems. Figure 1 provides a schematic
diagram of the components of a typical vapor-compression
refrigeration system.
In music
In music performance and recording, electric echo effects have
been used since the 1950s. The Echoplex is a tape delay effect,
first made in 1959 that recreates the sound of an acoustic echo.
Designed by Mike Battle, the Echoplex set a standard for the
effect in the 1960s and was used by most of the notable guitar
players of the era; original Echoplexes are highly sought
after.While Echoplexes were used heavily by guitar players (and
the occasional bass player, such as Chuck Rainey, or trumpeter,
such as Don Ellis), many recording studios also used the
Echoplex.Beginning in the 1970s, Market built the solid-
state Echoplex for Maestro. In the 2000s, most echo effects
units use electronic or digital circuitry to recreate the echo effect.
Acoustic phenomenon
If so many reflections arrive at a listener that they are unable to
distinguish between them, the proper term is reverberation. An
echo can be explained as a wave that has been reflected by a
discontinuity in the propagation medium, and returns with
sufficient magnitude and delay to be perceived. Echoes are
reflected off walls or hard surfaces like mountains and privacy
fences.
This illustration depicts the principle of sediment echo sounding, which uses a
narrow beam of high energy and low frequency
Sound Cooling
Acousticians Use Sound Waves to Refrigerate
Food
April 1, 2004
Diffusion
Acoustic Diffusers are used to disperse reflections spatially - to
'spread out' reflected sound energy over a wide range of angles -
as shown in the diagram above. Some diffusion can be obtained
by carefully placing book cases and other furniture in a room, but
often specialist (=expensive!) diffusing surfaces can achieve
greater diffusion in a more controlled manner. By using sound
diffusers, first order reflections are dispersed to be heard later by
the listener, and by removing and delaying early reflections,
diffusion and absorption can make a small music studio sound
like a larger room. Consequently, design is all about locating the
reflection points for first order reflections, and applying
appropriate treatment there.
Diffusion, in acoustics and architectural engineering, is the
efficacy by which sound energy is spread evenly in a given
environment. A perfectly diffusive sound space is one that has
certain keyacoustic properties which are the same anywhere in
the space. A non-diffuse sound space would have considerably
different reverberation time as the listener moved around the
room. Virtually all spaces are non-diffuse. Spaces which are
highly non-diffuse are ones where the acoustic absorption is
unevenly distributed around the space, or where two different
acoustic volumes are coupled. The diffusiveness of a sound field
can be measured by taking reverberation time measurements at a
large number of points in the room, then taking the standard
deviation on these decay times. Alternately, the spatial distribution
of the sound can be examined. Small sound spaces generally
have very poor diffusion characteristics at low frequencies due to
room modes.
Refraction of Sound
Refraction is the bending of waves when they enter a medium where their speed is
different. Refraction is not so important a phenomenon with sound as it is with light
where it is responsible for image formation by lenses, the eye, cameras, etc.
Butbending of sound waves does occur and is an interesting phenomena in sound
Diffraction of Sound
Diffraction: the bending of waves around small* obstacles and
the spreading out of waves beyond small* openings.
* small compared to the wavelength
Sound Focusing and Sound Distribution
Diagrams of an auditorium with sound focusing and sound distribution