Quiz Answers
Quiz Answers
Quiz Answers
This is a standard multiple choice test. Each question has only one correct answer.
Please mark that one answer clearly on the answer sheet provided. If any question has
more than one answer filled in, it will be marked wrong. There are XX questions. You
will have XX minutes.
answers: b,d,c,a
(d)
(c)
16) In “Utah” graphics, lights are simplified in order to approximate light/matter
interaction with a minimum amount of work. Which of the following is NOT true
about the simplifications made in “Utah” graphics lights?
a) Light intensity and color are folded into one value.
b) Lights are assumed to have zero size
c) Spotlights can not be handled
d) Soft shadows can not be handled
17) The Phong reflection model simplifies light-matter interactions into (essentially) 4
vectors and a number of constants. Each piece of the Phong model uses different
vectors and constants. Which portion does NOT include taking a dot product?
a) Ambient
b) Diffuse
c) Specular
18) The Phong reflection model simplifies light-matter interactions into (essentially) 4
vectors and a number of constants. Which piece of the Phong model is
responsible for giving spheres their bright white spots?
a) Ambient
b) Diffuse
c) Specular
19) The Phong reflection model simplifies light-matter interactions into (essentially) 4
vectors and a number of constants. Which of the following is NOT a vector
needed for the Phong reflection model?
a) Surface Normal
b) Direction to Viewer
c) Direction to Material Center
d) Direction to Light
20) True or false: In the Phong Reflection model, ambient light is the same
everywhere.
a) true
b) false
21) In the Phong reflection model, there are 3 constants (a, b, c) which are used to
describe the qualities of which of the following phenomena?
a) The material reaction to ambient, diffuse and specular light
(respectively)
b) The amount to perturb reflection vectors as they are mirrored across
the normal
c) The size (in each dimension) which the light is assumed to have
d) The attenuation of a point light source with distance
22) As discussed in class, when obtaining normals for a triangle, which of the
following mathematical constructs is NOT used?
a) Point-Point subtraction
b) Vector dot products
c) Vector cross products
d) Vector normalization
As promised after the second quiz was handed back: Questions 23-31: Please fill in
the following matrix. This is to be the general rotation matrix for rotation around the
x-axis.
a) sin(Θ)
b) –sin(Θ)
c) cos(Θ)
d) 1
e) 0
23) d
24) e
25) e
26) e
27) c
28) b
29) e
30) a
31) c