The Double Wing Power Game Article

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The Double Wing Power & Counter Running


Game
By Robert McAdams
www.robertwmcadams.com

26/47 Power
This is the base play of the Double Wing. It is the play that convinced Hugh Wyatt that
this offense was for him. It is the base play of the offense that caused landslide victories for
Don Markham en-route to his national scoring record in Bloomington, CA. This play is the one
that forces the defense to bend, change, and react. Without this play, the other plays have
problems developing.
The different coaches who use the Double Wing Offense block this play differently.
Most coaches are either Wyatt (mentored) or Markham / Vallotton (mentored). The base rules
are Gap/On/Down (M/V) or Gap/On/Area (W) regardless. I think there are pros and cons of
either blocking call, but I opt for the Gap/On/Down call.
This play features the Gap/On/Down (double) for the entire play-side line with multiple
(G-T) pullers and TE shoeshine on the back-side. The center always has a “momma” rule (man-
on, man-away) block. The fullback runs a “banana” route to kick out the defensive end, and the
wingback seals the linebacker. The back-side wingback motions either deep (shuffle) or flat
(sprint). The quarterback either pivots all the way into the hole while pitching the ball en-route
to the corner block, or he opens to flat motion and hands en-route to bootleg fake. The 5-2
defense is the base blocking call. In other words, against a 5-2, we shouldn’t need a blocking
check call.

“Window”
There are a few assignment changes that happen when problem defenses occur. One
problem defense is the 4-4. With prior blocking rules, the 7-tech (inside shade of TE) would get
man-blocked down by the TE, and the wingback would go to linebacker. I’ve seen this as a
serious weakness due to 7-tech’s that could build a wall shallow and then attack inside leg of
puller or fullback. This causes a serious dilemma. My current head coach tried to fix this by
doubling the 7-tech with our TE and tackle, but this left a small guard to man a large 2-tech
(head up on guard). Obviously, that was not a very good deal for us. By making the “window”
(wing down) call you force the 7-tech to get moved while forcing the 2-tech out of there also
with 2 play-side double teams. The TE and wingback double the 7-tech and the guard and
tackle double the 2-tech. Now your pullers have room to get up field due to the movement of
the defenders—backwards. Assuming that your TE is outmatched on a man block (like mine),
situations that would alert the TE to call “window” are as follows:
• 7 Technique (inside shade TE)
• 6 Technique (head up TE)
• Tight-Pinching 9 Technique (outside shade TE—pinching hard)
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Any of these situations give you a problem due to a defender replacing or beating the TE
inside of his normal alignment. A 7-tech will be a wall at the point of attack. A 6-tech will
close on the TE; this also takes away from the TE’s down block capability. That 6-tech will fit
on the TE’s outside hip and bust the play. A tight-pinching 9-tech will fly down the line nearly
flat to wrong shoulder anything that shows. That 9-tech will usually cut the fullback’s inside leg
forcing your back to run wide by himself since all blockers will be hemmed in. Any of these
will make it extremely hard to pry a hole open or get every defender effectively blocked. This
difficulty is caused by the defense either 1) taking away the fullback’s inside-out leverage (6/9)
or 2) taking away from the play-side line’s ability to wash the man down at the point of attack
(6/7).
When window blocking, the TE needs to get his hat inside the defender and “Post” him
up, or get him stalemated or moving back, and he must get that defender risen up high. The
wing then gets his hat outside the defender and gets him moving in and back. Versus a 7-tech,
the TE will actually scoop him somewhat with a hard inside lateral step first. Versus a 6 or a
tight 9-tech, the TE will base him, again with an inside step first—taking away the inside gap. It
is always the inside man’s (“Post”) responsibility in a double team to keep his eyes inside and
his flipper ready for blitzing linebackers.

“Domino”
A Bear or Gap front presents issues with getting 2 double teams. Because of the Bear
alignment, a tight, 3-tech will be outside shade of our guard. So if we double that play-side 3-
tech with the guard and tackle (modified Gap/On/Down) to get movement, we have to cut the
back-side 3 and man the nose. That is not the best situation since the backside 3-tech is so far
from the TE. By using the “Domino” call the line can auto-down every man from center to
play-side tackle. Most bear fronts will have one of the above mentioned end players, so a
“Window” call will usually accompany the “Domino” call versus that defense.
A Gap front produces the same problems. That front usually also has a tight edge player
at a 7, 6, or tight pinching 9 technique. So versus a Gap front, “Domino” and “Window” calls
are also in order. Reasons for the center to call “Domino” are as follows:
• Bear Front (tight TNT front)
• Gap Front (double A & B gap players)
Although the Domino call is redundant for a Gap front (GOD rules account for all-down blocks
for gap defenders), it is still a good reminder for the line.
With those few calls, you are able to maintain the ability to 1) kick out the outside man
and 2) get movement on the man inside the point of attack.

24/45 Counter
The reason these two plays (Power/Counter) are grouped is because the blocking scheme
is near identical except for the TE, wingback, back-side guard, and fullback. The Counter takes
advantage of an over aggressive defense, which most defenses become after a hefty dose of the
Power play.
This play features the Gap/On/Down (double) for the entire play-side line with multiple
(G-T) pullers and TE shoeshine on the back-side. Except the back-side guard now becomes the
kick out man. The center always has a “momma” (man-on, man-away) block. The fullback
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steps opposite and trails the guard and tackle to take secondary kick out or lead, depending on
pursuit. The play-side wingback motions either deep shuffle (fake) or flat sprint (“criss-cross”,
double handoff). The quarterback either pivots all the way around much deeper to fake power
before the inside handoff (Power Motion), or he opens to flat motion and hands en-route to boot
fake (Jet Motion). The back-side wingback takes a drop step and goes to the play-side tackle’s
hip while receiving an inside handoff from the quarterback (Power Motion) or wingback (Jet
Motion). This blocking scheme is also based against a 5-2 defense.

“Tunnel”
Many of the same blocking issues arise in the Counter that plagued the Power. The only
exception is that “Window” is not an option due to the faking wingback. So in any “Window”
situation, we will call “Tunnel”. This call tells the TE to influence out block and kick out the
widest man. This also alerts the backside guard to kick out #2 instead of #1 end man on the line
of scrimmage (EMLOS). Usually a 7-tech or 6-tech “reads” the tight end’s block to some
extent. So by blocking out, the TE “sets them up” for the kick out block from the guard. Versus
a tight-pinching 9-tech, the TE may go ahead and agitate or “wiff” him in his pinch en-route to
corner kick out. The Domino calls are identical for both Power and Counter.

My Graphics
I use both Rip/Liz and Ray/Lou motion with plays that allow both “Power” (Rip/Liz) and
“Jet” (Ray/Lou) motion backfield action. These adjustments, which I believe is unique to my
system, allow me to run two different looking plays with a same master blocking scheme. That
means the play is different for the backs and the same for the line. This also allows a different
back-side action since the quarterback fakes boot on all jet motion. This also gives the backs
something to do during practice. You will see in later chapters that the backs don’t have many
drills or responsibilities beyond “GET 5 YARDS!” This offense is more line-intensive than
most, so by shifting backfield motion you are able to use back skill without interfering with the
line’s base blocking responsibility. Double handoffs have a high risk, but the reward is also
high for the deception involved.

Chop Block Calls


It is important to note that the TE block is not a shoeshine when the center has a man-
away block (except in Gap). If he performs a shoeshine and the center blocks back it will cause
a post and chop penalties. This will get called. My current head coach alerted me to this while
proofing my book. He was called repeatedly for this in one of his prior games. The TE has to
change his block to cut-to-cutoff, where he attacks down the line and heads up field to cutoff
any pursuit. If his man (6 or 7 technique) attacks flat down the line, he will cut him down. But
if that 6/7 “reads” or sits, he is no threat and the TE is free to cutoff pursuit at the 2nd
(Linebacker) and 3rd (Secondary) levels.
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Rip 26 Power VS 5-2 (Base)

Ray 26 Power VS 4-4 (Window)

Rip 26 Power VS Bear (Domino/Window)


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Ray 26 Power VS Gap (Domino/Window)

Liz 24 Counter VS 5-2 (Base)


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Lou 24 XX Counter VS 4-4 (Tunnel)

Liz 24 Counter VS Bear (Domino/Tunnel)


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Lou 24 XX Counter VS Gap (Domino/Tunnel)

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