6 A Side Tape Ball
6 A Side Tape Ball
6 A Side Tape Ball
Teams :
1. SK Puchong Jaya 2
2. SK Dato Onn Jaafar
3. SK Puchong
4. SK Taman Melawati
6-a-side assigned to each team (Teams may register up to 8 players, but only 6 are
allowed to participate on any game day.
All players must be registered by completing the necessary forms prior to competing for
any team.
No additional players can be allocated to a team once 8 individuals have been
registered to a team. Exceptions will be handled on a case by case basis.
A maximum of Six players per game may be used. All players must be named on the
team sheet prior to Toss.
Any team playing an unregistered player will automatically lose the match and be
awarded zero points for the game.
League Points
3 points awarded per win
1 points for draw
0 points for loss
For and Against runs will be recorded
League placings will be decided by points gained, followed by runs difference,
followed by runs scored, followed by the aggregate result between the two teams in
question.
Failure for a team to show equals a game forfeit and automatic loss by 50 runs and
zero points awarded.
A team can only take to the field if a minimum of 4 players registered for that team
are available to play.
Game Structure
Each game will last a total of 1 hour 10 minutes (divided into 2 equal innings of 35
minutes). There will be no time additions for injury or additional time. The clock will
not stop when the ball is out of play.
70 minutes per game (2x35minute innings)
1 minute (innings break)
5 minute (break between games)
Umpires
To be confirmed
Game Rules
Basic rules are the same as 50 over cricket, modified to suit a 10 over game
1.c) There are no LB Wicket and Leg Byes.
1.c) All other rules are as per international cricket rules,
Minimum of Four bowlers to be used
Free Hit - similar to the rule of Twenty 20 cricket rule.It states that following a no-ball
as a result of overstepping, the next ball shall be a Free Hit. For this ball,the
batsman is not given out by any way in the cricket rules apart from being run-out
Umpires can award five runs to the opposing team if the other team wastes time
The above rule is meant to encourage teams to be efficient with time as each game
should finish within 1Hr 10 Mins
Tie Breaker - applies to matches that end in a tie. This RCC cricket rule introduces
the novelty of a bat-out to decide on the outcome of the match.
According to this tie breaker rule, each team has to name their best bolwer and
batsmen to the umpire, who face each other in 1 over. The team that scores the
most runs wins.
This rule adds to the excitement of the players and the spectators.
U11
6 – a - sIDE