4a. Wr-Te Route Tree 1

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TABLE OF CONTENTS

PAGE 2 (A): PAGE 3 (B): PAGE 4 (B): PAGE 5 (C):


- Arches - Basic - Branch -Cash
- Arrow - Bench - Branch Nod Zorro - Chains
- Attack - Blazer - Chains Pivot
- Blaze Out - Chase
- Chevy
- Chevy Pivot

PAGE 6 (C): PAGE 7 (C): PAGE 8 (D): PAGE 9 (D):


- Choice - Cop - Dart - Dover
- Clear - Corner - Deep Thru - Drag
- C.O. - Crash - Dig - Drag China
- C.O. China - Curl - Divot - Drift
- Colorado - Curl Thru - Down Flat - Drift Away
- Comeback - Drift Off

PAGE 10 (F): PAGE 11 (G): PAGE 12 (H): PAGE 13 (J/L):


- Far Corner - Glance - Hammer - Jerk Off
- Field Post - Go - Hammer Pivot - Juke
- Flag - High Cross - Lock
- Flat - Hooters Pivot - Locker
- Hurricane - Low Cross

PAGE 14 (M/N): PAGE 15 (O): PAGE 16 (P): PAGE 17 (R):


- Miami - Omaha - Pile - Rail
- Middle - Option - Post - Read
- Money - Over - Pull - Read Out
- Nebraska - Pull Basic - Read T.O.
- Now - Pylon
- Now Return

PAGE 18 (R): PAGE 19 (S): PAGE 20 (S): PAGE 21 (S):


- Rub Corner - Scout - Short Hook - Sluggo
- Rub Return - Scooter - Skinner - Sluggo Under
- Rub Under - Seam - Skinny - Smack
- Runback - Seam Stop - Sky - Smash
- Shake - Slant - Smoke
- Shallow Cross - Slant (Inside) - Spread
PAGE 22 (S): PAGE 23 (T): PAGE 24 (U/W/Z):
- Stogie - Thru - Under
- Stick - Thunder - Under Sluggo
- Stick China - Tony - Wheel
- Stick Nod - Train - Winston Pivot
- Streak - Tree - Zorro
- Swirl

PAGE 25-27 (RB ROUTE TREE):


- Check B - (Check) Option - Check Star - (Check) Trail
- Check Burst - Rail - (Check) Flat - Wheel
- Choice - Screen - (Check) Option - (Check) Wide
- C.O. - (Deep) Check Slow - Texas - Check Coin
- (Check) Flat - Check Sneak - Check Over
1
WR-TE ROUTE TREE
ROUTE NAME DESCRIPTION/ADJUSTMENTS ROUTE
Slight Widen On Your Initial Release To Sell The Seam To
Get Defender Running & Break At 5 Yards. Important To
5 Yds
Get Your Depth For Timing.
ARCHES
You Have The Ability To Go Over Top With Hard Inside
Leverage But Want To Win Inside When We Can. Must Be ARCHES
Decisive For QB.
Stem In On A Slight Angle To A Depth Of 4-6 Yds. 4-6 Yds
Turn Over Your Inside Shoulder, Sit It Down & Show QB
Your Numbers.
ARROW
vs. Man Coverage = Break Back Out & Separate.
ARROW
Alert To Get Your Eyes To QB If There Is Pressure On Your Side.

Inside Release & Set Your Initial Angle At The MLB 10 Yds

At A Depth Of 10 Yds.
ATTACK vs. Tampa 2 = Replace The Mike.
If Not Tampa 2 = Work Between The Hashes.
vs. 2 Man = Break Away From Defender. ATTACK

2
WR-TE ROUTE TREE
ROUTE NAME DESCRIPTION/ADJUSTMENTS ROUTE

12-14 Yds

Push Vertical To 12-14 Yds.


BASIC
Break Inside & Stay On The Move.

BASIC

12-14 Yds

Inside Stem & Build To 12-14 Yds, Pushing Vertical At The


BASIC Top.
(EDGE SPLIT)
Break Inside & Stay On The Move.
# BASIC
21 Yds 21 Yds
Inside # s: Release Vertical For 16 Yds Attacking Leverage If
16 Yds
Necessary. Speed Cut To 21 Yds. 16 Yds 17-19
Yds

BENCH Outside # s: Edge Split. Inside Stem To 5 Yds At Inside Edge


Of # s. Push Vertical To 16 Yds & Speed Cut To 21 Yds. If
The Corner Is On Top, Come At A Comeback Angle.
BENCH
#BENCH
SPEED
#
20 Yds
Drift Angle To Outside Edge Of # s. Once You Get To 20 Yds,
BLAZER Get Skinny Through DB To Inside Edge Of The # s.
If DB Doesn t Widen, Go Around Him.

* Expect The QB To Throw Ball Between Hash & # s * BLAZER

22-25 Yds

SPEED #
BLAZE
OUT Run A Blazer Route. At 22-25 Yds, Break Down At 90º
Degree Angle.
BLAZE
OUT

3
WR-TE ROUTE TREE
ROUTE NAME DESCRIPTION/ADJUSTMENTS ROUTE

8 Yds 8 Yds

Same As Stick Except Route Depth Is 8 Yds.


BRANCH
Alert To Speed Up Your Route vs. Pressure & Run A Stick.
BRANCH BRANCH

8 Yds
BRANCH Same As Stick Seam Except Route Depth Is 8 Yds.
NOD
BRANCH
NOD

4
WR-TE ROUTE TREE
ROUTE NAME DESCRIPTION/ADJUSTMENTS ROUTE
12-14
Yds

Push Up To 5-6 Yds Stutter. Sell Vertical Shut It Down At


CASH 12-14 Yds & Work Back Down Stem.

CASH

12-14
Yds

Vertical Route At 12-14 Yds.


CHAINS
Pivot Inside & Work Back Down Stem.

CHAINS

14 LM
1 YD I/S # s
Yds
Landmark: 1 Yd Inside # s
CHAINS
PIVOT Outside Release & Work To Landmark. Push Vertical To 14
Yds. Pivot Inside & Work Back Downhill.
CHAINS
PIVOT

18-20 Yds

Take Best Release & Start Thru Route Stem. Slight Angle 12-15

Inside & Speed Break At 12-15 Yds & Roll To 18-20 Yds. Yds

CHASE
Do Not Rush – This Route Is Used w/ 7 Step Timing.

CHASE

6 Steps
Inside Foot Up.
CHEVY
Sell Go For 6 Steps & Break Inside At A 45º Angle.

CHEVY

5 Yds

Work Up To A Depth Of 5 Yds & Turn Inside.


CHEVY
PIVOT When You Have Man or Tight Zone Coverage, Work Away
From Defender Sliding Outside.
CHEVY
PIVOT

5
WR-TE ROUTE TREE
ROUTE NAME DESCRIPTION/ADJUSTMENTS ROUTE
4-6 Yds
Slightly Miss The Count. Push 4-6 Yds With A 3 Way Go. 4-6 Yds

Must Beat The Man Over You. If You Win Inside, Take The
CHOICE Big Play – QB s Responsibility To Prevent The Blow Up Hit.

Find A Soft Spot vs. Zone. CHOICE


STACK
CHOICE
MOTION
RELEASE

Seam Landmarks.

CLEAR Same As Seam Route Except Don t Bend vs. Cover 2.

Alert Q.
CLEAR

4-6 Yds
Arc Release Chasing Outside Hip Of The Near Receiver.
Push Vertical To 4-6 Yds & Break Out.
C.O.
C.O. Is A Pre Determined Choice Route That Breaks Out.
C.O.

4-6 Yds

C.O.
Run A C.O. Route.
#
CHINA Get To The Outside Edge Of The # s, Then Break Down &
Burst Back Inside.
C.O.
CHINA

17-19
Yds
Double Move: Run The Slant Route (Avoid Contact.)
COLORADO On 3rd Step In, Plant & Come Out At An Angle To Cross Face
5 Yds

Of DB.
COLORADO

17-19
Sell Go To 17-19 Yds, Plant & Break Out At 45º Degree Yds

Angle Downhill.
COMEBACK Be Aggressive To The Ball & Beat The Defender Downhill.

vs. Cloud = Fade


COMEBACK

6
WR-TE ROUTE TREE
ROUTE NAME DESCRIPTION/ADJUSTMENTS ROUTE
Inside # s: Release Vertical Attacking Leverage If Necessary.
Break At 10 Yds To Sell The Bench Then Break Back To The
Post On A Skinny Angle. 10 Yds 10 Yds
COP
Outside # s: Edge Split. Stem Release To Inside Edge Of # s.
Push Vertical To 10 Yds. At 10 Yds, Sell The Bench Then
Break Back To The Post On A Skinny Angle. COP
# COP

Best Release. Push Vertical To 12 Yds. Break To An Angle 25 Yds

Of 25 Yds Toward Sideline.


12 Yds

CORNER If It s Man Coverage or Coverage On Top - Alert To Flatten.

If You Kill The Corner At The LOS & He Is In A Trail Position,


Take A Higher Angle To Score. CORNER

16 Yds

Outside Release 2 Yds Outside Original Alignment. 10 Yds

CRASH Push Vertical To A Depth of 10 Yds & Roll To 16 Yds


Toward Sidelines.

CRASH
12 Yds 12 Yds
Sell Go To 12 Yds, Plant & Turn In.
Work Back To QB (Keep Coming Back.)

CURL Landmark: Field = Middle Of # s / Boundary = O/S Edge # s

vs. Press Man = Best Release


vs. Cloud = Widen & Slip Inside Corner CURL WIDEN CURL
1 SAFETY 2 SAFETY

Set Initial Angle At Near High Safety.

CURL As Soon As You Get Over 1st Underneath Defender, Break To


THRU Daylight.

CP: Do Not Cross Face Of The 1st Underneath Defender. CURL


THRU

7
WR-TE ROUTE TREE
ROUTE NAME DESCRIPTION/ADJUSTMENTS ROUTE

DART One Step Slant Coming Inside Setting The Angle.


1 STEP

DART

1 SAFETY 2 SAFETY

Set Initial Angle At Near High Safety.


DEEP
15 Yds

At 15 Yds, Break To Daylight.


THRU
Do Not Break Early – This Route Is Used w/ 7 Step Timing.
DEEP
THRU

17-19 Yds

Sell Go For 17-19 Yds, Plant, Turn In & Work Back To QB.

DIG CP: Get Your Depth

CP: Work Back To The Ball


DIG

15 Yds

DIVOT Push Vertical To 15 Yds. Pivot Inside Back To QB. Slide


Away With Inside Defender Working To You.

DIVOT

Cut Off C-Gap Defender & Work To Get Your Head In Front.
Do Not Slow Down – We Want The Defender To Truly Feel
DOWN Like He Is Being Cutoff On A Running Play.
FLAT (LA TE)
If We Get Edge Pressure, You Are The Hot Throw & Must
(IN-LINE)
Abort Cutoff & Get Your Head Around Now To Give QB An DOWN
Outlet. FLAT

DOWN Sell Like Your Trying To Cut Off The Nickel On The Backside 3-5 Yds

Of The Run Up To 3-5 Yds & Come Out Flat.


FLAT
(SLOT) You Are The Hot Throw! DOWN
FLAT

8
WR-TE ROUTE TREE
ROUTE NAME DESCRIPTION/ADJUSTMENTS ROUTE
20 Yds 20 Yds

Full Width: Sell Go For 15 Yds Before You Plant Outside #Yds
15 15
Yds
Foot & Roll It To 20 Yds Flat Between # s & Hash.
DOVER
Tight Split: Stem To Outside Edge Of # s For 15 Yds, Push
Vertical & Roll To 20 Yards.
WIDEN
DOVER DOVER

Push Vertical At A Slight Angle, Then Break To The Sideline 6 Yds


At An Angle About 6 Yds.
DRAG
vs. Man = Run Your Route To Win
DRAG

Sell Drag Route To The Outside Edge Of The # s. Pivot &


Burst Back Inside. The Angle You Come Out At Will Be 3-5 Yds
DRAG Determined By The Leverage/Coverage Of The Defender.
#
CHINA
* Be Patient – When The QB Is Hot, You Will Get The Ball In DRAG
CHINA
The Flat *

Widen Drift: 6 Steps, 1-2 Yards Outside Your Alignment


Breaking At An Angle To The Hole Of The Defense. FIND
HOLE 10 Yds
FIND
HOLE 10 Yds
6 Steps 7 Steps
DRIFT Drift: 7 Steps, Straight Stem Breaking At An Angle To The
Hole Of The Defense.

* Want To Catch Ball Just Outside The Hash * WIDEN


DRIFT
DRIFT

Run Widen Drift Route, Plant & Take 5 Steps (Full 3 Steps, 10 Yds

DRIFT
6 Steps
Quick 4-5) Snapping Head Back To QB.
AWAY Break On Your Upfield Foot, Bursting Out Flat Toward
Sideline.
DRIFT
AWAY

DRIFT Run Drift Route, Plant & Take 4 Steps. On Your 4th Step, 10 Yds
7 Steps
OFF Plant & Go Vertical.

DRIFT
OFF

9
WR-TE ROUTE TREE
ROUTE NAME DESCRIPTION/ADJUSTMENTS ROUTE

FAR
Run To Far Pylon At Direct Angle.
CORNER
FAR
CORNER

FIELD Start The Read Route To 18 Yds.


18 Yds

POST Plant & Break Across The Field w/ Speed. Break To


Daylight.
(BOOK SPLIT)
FIELD
POST
(BOOK SPLIT) #
16 Yds

Stem Inside, Push Vertical To 10 Yds & Roll To 16 Yds. 10 Yds

FLAG
Similar To A Crash Route.

FLAG

Outside Release At An Angle That Puts You About 6 Yds


Depth Toward The Sidelines.
6 Yds

FLAT Key Is Gaining Width & Depth On This Route.

No Break Point – Take A Good Angle & Get Your Head FLAT

Around Quick. QB Can Always Flatten Us.

10
WR-TE ROUTE TREE
ROUTE NAME DESCRIPTION/ADJUSTMENTS ROUTE

5 Steps

GLANCE Sell Go For 5 Steps & Break Inside At A 45º Angle.

GLANCE

Vertical As Fast As You Can.

CP: Stack Defender: Save The RED LINE For The QB


GO
CP: Avoid Re-Route By Defender

CP: Separate Then Locate! GO

11
WR-TE ROUTE TREE
ROUTE NAME DESCRIPTION/ADJUSTMENTS ROUTE
14 Yds 14 Yds

Full Width: Inside Stem & Push Vertical To 10 Yds. Speed 10 Yds 10 Yds
Cut To 14 Yds & Find The Hole.
HAMMER
Tight Split: Widen Release, Push Vertical To 10 Yds & Roll
Up To 14 Yds.
WIDEN HAMMER HAMMER

Work Up To A Depth Of 5 Yds & Turn Inside. Must Be At 5 5 Yds 5 Yds

HAMMER Yds Because You Have Hammer Route Behind You.

PIVOT When You Have Man or Tight Zone Coverage, Work Away
From Defender Sliding Outside. HAMMER
PIVOT
HAMMER
PIVOT
(IN-LINE)

Inside Release On A Slight Angle. At Around 8-10 Yds Push 18-22 Yds
Between
Vertical & Break Across To A Depth Of 18-22 Yds. # s & Hash

HIGH
CROSS Ball Should Be Caught Between The # s & Hash.

Alert To Stairstep vs. Man Coverage.


HIGH
CROSS

8 Yds

HOOTERS
Same Route As Hammer Pivot Except Get To 8 Yds Depth.
PIVOT
HOOTERS
PIVOT

HURRICANE 4-6 Yds


Same As Shallow Cross But Never Sit It Down.
(EDGE SPLIT)
#
HURRICANE

12
WR-TE ROUTE TREE
ROUTE NAME DESCRIPTION/ADJUSTMENTS ROUTE

JERK OFF Run At Mike LB, Stutter Feet & Break Vertical.

JERK
OFF

4-6 Yds
Run Arrow Route.
JUKE At The Top, Jab Step As To Return Then Burst Across Flat
To 4-6 Yds Depth.
JUKE

20 Yds

LOCK
Same As Read Route With NO Read. Always Sit It Down.
(BOOK SPLIT)

LOCK
(BOOK SPLIT) #
18 Yds

LOCKER
Read Route To 18 Yds. Plant & Break Flat Across.
(BOOK SPLIT)

LOCKER
(BOOK SPLIT) #
Get In Vision Of QB As Fast As You Can. Outside Release &
LOW Shoulder Through On Second Level Getting To A Depth Of
12-14 Yds

CROSS 12-14 Yds.


(TIGHT END)
Hook Up At # s If You Have Not Opened Up & It Is NOT Man.
LOW
CROSS

LOW Get In Vision Of QB As Fast As You Can At A Depth Of 12-14 12-14 Yds
Yds.
CROSS
(EDGE SPLIT) Hook Up At # s If You Have Not Opened Up & It Is NOT Man.
# LOW
CROSS

13
WR-TE ROUTE TREE
ROUTE NAME DESCRIPTION/ADJUSTMENTS ROUTE
LAN DMARK IS H ASH

15 Yds
Sell The High Cross To 12 Yds & Burst To 15 Yds.
Get To The Near Hash.
MIAMI If Safety Is Cutting or You Are Covered = Sit Down Then Uncover

No Safety Cutting You = Sit Down


MIAMI Z

Same Angle As A Deep Thru Route, But You Are Not


MIDDLE Breaking To Daylight. Run Thru Near High Safety To Clear
Coverage.

MIDDLE

17-19
Yds

Sell A Widen Scout Pump.


MONEY
Get To 17-19 Yards Breaking Out At 45º Angle.

MONEY

Double Move: Run The Omaha Route. 4-6 Yds

NEBRASKA Plant On Inside Foot, Turn Up The Sideline (Avoid Contact.)

vs. Press Man = Run Route / vs. Cloud = Fade


NEBRASKA

Win At The LOS & Take An Angle Underneath The 2nd Level 4-6 Yds
Defenders. ON MOVE

NOW
Stay On The Move.
NOW

Run A Now Route Expecting The Ball (Hot Throw For QB).
NOW
* LM HASH

RETURN Once You Get To The Hash, Break Back Out Toward The
Sideline With Speed. NOW
RETURN

14
WR-TE ROUTE TREE
ROUTE NAME DESCRIPTION/ADJUSTMENTS ROUTE
Sell Go For 4-6 Yds. Plant On Inside Foot, Run An Out & Get
Head & Shoulders Around. 4-6 Yds 4-6 Yds

OMAHA vs. Press = Omaha / vs. Cloud = Fade


Outside The # s = Square Cut / Inside The # s = Speed Cut

Split = Outside Edge of # s OMAHA #OMAMA


(WIDEN)

Inside Release & Work To A Depth Of 5 Yds Over The Ball.


You Have A Three Way Go Option Route.
Be Decisive & Do Not Let The Defender Grab You. 5 Yds

OPTION
If Coverage Vacates Sit Over The Ball & Flash Hands To QB.
If Covered, Work Back Where You Came From or Jab OPTION
Defender & Cross His Face.

5 Yds
EYES
Inside Release & Sit Over The Ball At 5 Yards Depth.
OVER Alert To Slide Back Where You Came From When QB Gives
You Eye Contact To Give Him A Throw.
OVER

5 Yds
OVER Same As Over Description Above But Stay Static When You
(SPACING / HANK)
Are The Over In The Spacing or Hank Concept.

OVER

15
WR-TE ROUTE TREE
ROUTE NAME DESCRIPTION/ADJUSTMENTS ROUTE

10 Yds
Push Vertical To 6 Yds & Roll To 10 Yds.
6 Yds
PILE When Inside The 5 Yd Line, Push To 1 Yd Deep Into The End
Zone & Roll To Halfway Between The Goal Line & End Line.
PILE

Sell Go To 18 Yds, Plant & Aim At The Near Goal Post. QB


18 Yds
Can Always Flatten You.
POST CP: Route Stays On vs. All Coverages.

CP: Separate Then Locate!


POST

Slightly Miss The Count. Inside Stem & Push Vertical To 4-6
4-6 Yds
Yds.
PULL
Work Defender Inside Of You & Pivot Outside If You Have
Man On You.
PULL

10-12 Yds
Push Vertical To 10-12 Yds.
PULL
Break Inside & Stay On The Move Like It s Man Coverage.
BASIC
React & Sit If It s Zone.
PULL
BASIC

Initial Angle Should Look Like Read. Push At An Angle To


The Near Safety As Fast As You Can For 15 Yards & Take A
15 Yds
PYLON High Angle To Near or Back Pylon.

(BOOK SPLIT) Aiming Points:


Ball Located On -50 = Aim @ Near Pylon
Ball Located On +50 = Aim @ Back Pylon #
PYLON
(BOOK SPLIT)

16
WR-TE ROUTE TREE
ROUTE NAME DESCRIPTION/ADJUSTMENTS ROUTE

RAIL A Go Route From Inside The # s. Widen To The Red Line.

RAIL

Take A Slight Inside Angle To Push Off The Safety & Corner To A
Depth Of 20 Yds & 2-4 Yds Outside The Hash. 20 Yds

READ Safety Is Flat Footed = Run Vertical.


(BOOK SPLIT)
Safety Is Backing Up = Sit It Down.
Be Aggressive & Decisive!!

* Expect QB To Throw Ball To Near Goal Post If Running Vertical *


READ
(BOOK SPLIT) #
25 Yds

READ Same Stem As Read To 15 Yds, Then Push Vertical To 20 15 Yds


Yds & Roll It Out To 25 Yds.
OUT
(BOOK SPLIT) CP: Must Cross Face vs. Any Non-Cloud Coverage.
READ

#
OUT
(BOOK SPLIT)

We Want To Run A Streak But You Can Give The Safety A


READ Slight Stutter At 15 Yards. You Can t Break Down. Stay 15 Yds

TAKEOFF Vertical & Let The QB Bring You Inside.


(BOOK SPLIT)
* Expect QB To Throw Ball To Near Goal Post If Running Vertical *
#
READ
TAKEOFF
(BOOK SPLIT)

17
WR-TE ROUTE TREE
ROUTE NAME DESCRIPTION/ADJUSTMENTS ROUTE
Outside Release & Set Your Angle At The Near Shoulder Of The 25 Yds
Defender Covering #2 To 10 Yds Depth Finishing To The Corner
At 25 Yds. 10 Yds
RUB
CORNER You Must Not Let Him Play Over The Top Of You.
We Are Trying To Get A Natural Pick On #2 Defender So It s Your
Job To Make Him Play Underneath & The Rub Under s Job To
Prevent Him Coming Between The Two Of You. RUB
CORNER

4-6 Yds
Run Rub Route.
RUB
RETURN Run Full 3 Steps Out Of Break Looking Hot, Break Down &
Burst Back Outside.
RUB
RETURN

4-6 Yds
Slightly Miss The Count. Inside Release To 4-6 Yards To Use
RUB Rub Corner As A Natural Pick On Defender On Top Of You &
Come Underneath.
UNDER
*Don t Let Defender Split You & The Player On Rub Corner* RUB
UNDER

25 Yds

15 Yds

Same Route As Comeback Except Push To 25 Yds Depth.


RUNBACK
vs. Cloud = Outside Release & Sit Down On The Sideline At 15 Yds.

RUNBACK

18
WR-TE ROUTE TREE
ROUTE NAME DESCRIPTION/ADJUSTMENTS ROUTE
Full Width: Sell Go For 10 Yds. Pivot Inside & Work Back 6 Steps 10 Yds
Down Stem. 10 Yds

Tight Split: Run A Widen 6 Step Speed Out w/ Inside Foot


SCOUT Up In Stance. Get To Landmark & Break Out.

Landmark: Boundary = Middle # s / Field = I/S Edge # s


vs. Cloud = Fade WIDEN
SCOUT
SCOUT

10-12
Yds
Widen Scout Route At 10-12 Yds With A Slight Head &
Shoulder Move At The Top Of The Route.
SCOOTER
vs. Cloud = Fade

SCOOTER

Landmark: Field = 3 Yds I/S # s / Boundary = 1 Yd I/S # s


10-12
Yds

Outside Release & Work To Landmark. Push Vertical &


SEAM Look For Ball After You Clear Underneath Coverage.
vs. 2 Safety Looks = Bend At 10-12 Yards & Break To
Daylight (Must Cross Face.)
Alert Q. SEAM

LM
12 Yds

Seam Landmarks.
SEAM STOP Same As Seam Route Except Come Back Down Your Stem @
12 Yds. Turn Over Your Inside Shoulder.
SEAM
STOP

5
Run Drift Route. Sell For 5 Steps & Come Out At An Angle To Steps
SHAKE Cross Face Of DB. 10 Yds
7 Steps

SHAKE

Inside Release Taking A Sharp Angle Through The Heels Of The D . End,
Climbing To A Depth Of 4-6 Yds While Reading Coverage.

SHALLOW vs. Zone = Sit It Down No Sooner Than The Backside Ghost TE & Give
4-6 Yds

CROSS The QB Your Eyes. Green Grass Rule Applies.


vs. Man = Stay On The Move, Looking At The QB To Let Him Know You
Want The Ball (If You re Lookin You re Bookin ). SHALLOW
CROSS
* Alert Possible Hot Throw *

19
WR-TE ROUTE TREE
ROUTE NAME DESCRIPTION/ADJUSTMENTS ROUTE
8 Yds 8 Yds
Take Best Release.
8 Yard Route Turning Over Your Inside Shoulder.
SHORT
HOOK Landmark:
Field = Between # s & Hash
Boundary = 1 Yard Inside The # se Boundary & Between SHORT
HOOK
SHORT
HOOK

Full Width: Sell Go For 10-12 Yds Then Give The Defender
10-12 10-12
Something At The Top Before You Break To The Post. Yds Yds

SKINNER Tight Split: Same As Full Width Except Widen On Release.

Landmark: Field = I/S Edge # s / Boundary = O/S Edge # s


WIDEN SKINNER SKINNER

Full Width: Sell Go For 7 Steps, Plant & Cross Face Of


Defender To The Post. Expect The Ball Out Of Break. 10 Yds 10 Yds
8 Steps 7 Steps

SKINNY Tight Split: Take Same Angle As A Widen Scout But Stick
Your 8th Step Before You Cross The Defenders Face.

Landmark: Field = I/S Edge # s / Boundary = O/S Edge # s WIDEN SKINNY SKINNY

Work For An Outside Release Trying To Stack The Corner.


Hold Your Position & Let The Ball Take You To The
6 Yds
Sidelines Around 21 Yds.
SKY
vs. Free Access = Thunder
vs. Cloud = Fade SKY

Sell Go For 3 Steps & Break Inside At A 45º Angle.


5 Yds
vs. Press Man = Best Release. Push Up To 5 Yds & Cross
SLANT Face Of Defender.

vs. Cloud, Press, & ¼ s = Get A Full 5 Yds & Flatten Angle. SLANT

Release At 1st Defender Head Up or Inside Going Skinny


SLANT Through His Inside Shoulder.

(INSIDE) Get Your Eyes Back & Expect The Ball If Defender Buzzes
Outside Of You. SLANT
(INSIDE)

20
WR-TE ROUTE TREE
ROUTE NAME DESCRIPTION/ADJUSTMENTS ROUTE

Double Move: Run The Slant Route (Avoid Contact.)

3-3-GO; Unless You Have An Aggressive Defender.


SLUGGO 5 Yds

vs. Press Man = Outside Release & Take 1 Hard Step To


Slant Then Go.
SLUGGO

6 Yds 6 Yds

Show The DB A Double Move & Push All The Way To 6 Yds,
SLUGGO Finishing On Your Under Route.
UNDER CP: +4 Split Outside The # s SLUGGO SLUGGO
UNDER UNDER

10 Yds

Widen Split 1 Extra Yard.


6 Yds

SMACK Run A 6 Yd Hitch Route vs Everything Except Bump Man.

vs. Bump Man = Scout


SMACK

Full Width: Push To 6 Yds; 1 Yd Outside Your Alignment, 6 Yds 6 Yds


Turn In & Stay Static.
SMASH Tight Split: Should Look Like A Flat. Take Flat Angle
Looking Over Outside Shoulder.
Sit Down When You Get Between The # s & The Sideline. SMASH WIDEN SMASH
(1 YD O/S AL IGN) (SETTL E B/W # s & SL)

Uncover At The LOS Showing The QB Your Numbers.


SMOKE
vs. Press Man = Sky.
SMOKE

Sell A Shallow Cross To Win Then Break Down & Explode


4-6 Yds
Back Out.
SPREAD
Come Out Running. Be Ready To React & Sit vs. Zone.
SPREAD

21
WR-TE ROUTE TREE
ROUTE NAME DESCRIPTION/ADJUSTMENTS ROUTE

15 Yds
Stem At A Point 7 Yds Deep, 2 Yds Inside Your Alignment,
STOGIE Push Vertical With Your Shoulders Square at 15yds & Then 7 Yds
Work Back To A Normal Go Route Position.

# STOGIE

Release Vertical At 1st Defender Off The Ball or Head Up.


Break Route At 6 Yds. Come Running Out Of Break Flat 6 Yds 6 Yds

Thinking Man & Reacting To Zone. Get Your Head Around


STICK Quick & Expect Ball Out Of Your Break.

With Flat Route Inside Of You, Stem Down (Lose 2) On Your STICK STICK

Stick To Keep Good Route Distribution.

4-6 Yds
Run Stick Route.
STICK
CHINA Run Full 3 Steps Out Of Break Looking Hot, Break Down &
Burst Back Inside.
STICK
CHINA

Run Stick Route. Break Route At 4-6 Yds For A Few Steps
Getting Your Head Back Inviting The Defender To Undercut
STICK You. Then Work Downfield & Your Angle Coming Out Will 4-6 Yds 4-6 Yds

NOD Be Dictated By Leverage/Coverage Of The Defender.

Single Safety = Stay Thin / 2 Safety = Cross Face. STICK STICK


NOD NOD

STREAK Take Read Stem To Near Post Of The Goal Post, Blowing
(BOOK SPLIT)
The Top Off The Defense.

#
STREAK
(BOOK SPLIT)

#
15 Yds
Sell The Corner Route.
10 Yds
Push Up To 10 Yds, Break To The Corner To 15 Yds, Plant &
SWIRL Work Straight Back To The QB.

Push To The Inside Edge Of # s.


SWIRL

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WR-TE ROUTE TREE
ROUTE NAME DESCRIPTION/ADJUSTMENTS ROUTE
1 SAFETY 2 SAFETY
Set Initial Angle At Near High Safety.

Work To Get Over Top Of Mike & Then Break To Daylight.


THRU
At Around 8 Yards, Make A Decision To Get Over Top Of
Mike or Cross His Face.
THRU

Sell Go Route To 6 Yds Depth. Turn & Show QB Your 8 Yds


Numbers. Do Not Be Short.
6 Yds

THUNDER vs. Cloud = Fade / vs. Press Man = Stop Route

(Stop: Sell Go Route To 8 Yds. Turn In & Come Straight Back


Down Stem. Expect Ball On Outside Shoulder.) THUNDER

5 Yds

Run A Stick Route At 5 Yds.


TONY If A Defender Is Outside Of You, Hook Up Towards The QB.

TONY

Double Move: Run A Thunder Route Looking Back To The


QB, Then Take Best Escape Angle Vertically. 6 Yds

TRAIN
vs. Cloud = Fade
vs. Press Man = Sell Stop
TRAIN

10 Yds

TREE Same As Stick-Branch Except Route Depth Is 10 Yds.

TREE

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WR-TE ROUTE TREE
ROUTE NAME DESCRIPTION/ADJUSTMENTS ROUTE

Sell Go To 5 Yds. Plant & Come Inside Staying Flat. 5 Yds

UNDER Do Not Settle Down - Stay On The Move.

CP: Never Be Deeper Than 5 Yds.


UNDER

Run Under At 6 Yds.


UNDER 6 Yds

SLUGGO Beat The Corner Outside & Widen Back Out To Stay Away
From The Safety.
UNDER
SLUGGO

Run A Flat Route Expecting The Ball.

Once The QB Takes His Eyes Off You, Wheel Up The


WHEEL Sideline.

The Flat Is The Hot Throw For The QB. Make Sure To Look
For The Ball In The Flat. WHEEL

12 Yds
Seam Landmarks.
WINSTON
Outside Release & Work To Landmark. Push Vertical To 12
PIVOT Yds. Pivot Inside Back To QB. Slide Away With Inside
Defender Working To You.
WINSTON
PIVOT

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