MDV 2015 Offensive Playbook

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OFFENSIVE

PLAYBOOK

FALL 2015

A Champion
Is

A Loser Is

Ambitious- He has high goals and


works hard to achieve them. He does
not let setbacks get in his way. He
finishes what he starts.

A Slacker- Has no goals or direction.


He is not willing to put in work. He
starts many things, but does not
finish them.

Coachable- Listens and takes


advice. Is eager to learn, and follows
rules and directions.

A know it all- He never listens. He


does not take criticism well. He
makes excuses instead of just saying
Yes, coach.

Aggressive- He plays hard. He


loves contact and looks to make it
every play.

Timid- He is scared to hit or be hit.


He avoids contact. He runs around
instead of through people.

A leader- He shows the way and


sets an example. He respects his
teammates and tries to build them up
instead of tearing them down.

A follower- He will go with the crowd


and do what others do, even when he
knows it is wrong. He is more worried
about what others think of him than
doing the right thing.

A hard worker- He never misses a


practice and is on the field early &
ready. Puts in extra work to better
them self. This work ethic goes into
other aspects of life, like the
classroom.

A corner cutter- He skips practice


or cuts out early. He does the bare
minimum. He tries to cheat his way
through things. You see this attitude
on the field, in the classroom, and his
life.

Physically tough- He is in great


condition. He keeps training year
round. When he is tired, he fights
through the pain and dont show
weakness. He is at the head of the
pack during conditioning.

Soft- He is a muscle grabber who


always is hurt. When he is tired, he
gives up. When he is in pain, he lies
down and quits. He is content to be
in the middle or back of the pack in
conditioning.

Mentally tough- He is in control of


his emotions. When angry, he shows
restraint and does not do anything
that will hurt himself or the team. He

Mentally weak- He loses his cool all


of the time. He makes mental
mistakes and commits stupid
penalties. He does not know his

RUN GAME
Man Blocking
Most of our plays are illustrated using a gap blocking
scheme (see left). However, we can tag a play with a
ARIZONA call switching the blocking to zone which is
as follows.
Zone Blocking Scheme (ARIZONA)
The Zone Play is a front side gap scheme. The
advantage of the zone blocking scheme is that it gives
the offensive line a way to handle a tough defender and
it eliminates one-on-one match ups for your linemen.
When possible, we work this as a two-man scheme. This
allows our linemen to come off of the ball and be
aggressive.
The basic premise behind working in pairs is it allows us
to work to gain outside leverage on the down
defenders, while giving us clear alleys to the second
level defenders. We always attempt to secure the down
defender first while we try to get the second level
defenders to the ground in order to eliminate pursuit.
(See Left.)
Zone blocking initially starts out as a double team at
the point of attack on the down defensive linemen, but
the beauty of it is that one of the offensive linemen will
leave to attack the linebacker while one stays to take
over the defensive lineman. The key is for the two
offensive linemen working in unison to double-team the
defensive lineman to decide who and when one of them
will leave to block the linebacker.
There are several keys to this technique:
1. The linemen stay hip to hip.
2. The linemen keep their shoulders square.
3. Most importantly, all four of their eyes are on the
linebacker.
4. Knowing when and who takes over the defensive
lineman and who leaves to block the linebacker.

Gap Blocking

Zone Blocking

GUN FORMATION

Y
2

A
FIELD

Z
MOTION
OUT OF
PRO GUN

Y
H
2

R
A

SYMBO
L

POSITION

ACE BACK

DEUCE BACK

H-BACK

BOUNDARY WIDE RECEIVER

FIELD SLOT (ROCKET)

FIELD WIDE RECEIVER

GUN FOX RIDE


At 3 tech

At 1 tech

REA
D
KEY

2
A

vs. odd
front

vs. 44
stack

2
A

H
D
A

DESCRIPTION
Inside zone blocking up front (ARIZONA). Leave boundary edge defender
unblocked (read key).
H BACK cracks edge defender. Boundary slot line attacks before retreating
and getting into a pitch relationship with QB. Pitch man on the pull. All other
receivers block man inside of them.
QB reads backside edge defender. If shoulders stay square give to ACE. If
turn inside, pull and attack outside. DEUCE is the pitch man on the option.
ACE responsible for securing the handoff. If given ball, look to bend back
inside, bang it inside of the tackle, or bounce it outside of tackle, depending
on blocking.

GUN ROCMO FOX RIDE


At 3 tech

At 1 tech

REA
D
KEY

H
A

vs. odd
front

vs. 44
stack

H
A

R
A

DESCRIPTION
Inside zone blocking up front (ARIZONA). Leave boundary edge defender
unblocked (read key).
H BACK cracks field edge defender. Rocket comes in motion pre-snap- after
snap must get into a pitch relationship with the QB. Pitch man on the pull.
All other receivers block man inside of them.
QB reads backside edge defender. If shoulders stay square give to ACE. If
turn inside, pull and attack outside. ROCKET is the pitch man on the option.
ACE responsible for securing the handoff. If given ball, look to bend back
inside, bang it inside of the tackle, or bounce it outside of tackle, depending
on blocking.

GUN FOX TOSS


At 3 tech

At 1 tech

2
A

vs. odd
front

vs. 44
stack

2
A

H
2

DESCRIPTION
Field side offensive tackle loops and looks to stop LB flow. If no flow, look
outside and upfield and get most dangerous defender. All other linemen
outside zone to the field (ARIZONA).
H BACK motions in and cracks defensive edge player. of them. DEUCE cracks
backside defensive edge player. All other receivers block man inside of them.
QB reverse pivots and pitches the ball to the ACE.
ACE comes behind QB and receives pitch. Looking to cut up behind the H
BACK crack block.

GUN BEAR TOSS


At 1 tech

At 3 tech

2
A

vs. odd
front

vs. 44
stack

2
A

H
2
A

DESCRIPTION
Boundary side offensive tackle loops and looks to stop LB flow. If no flow,
look upfield and outside and get most dangerous defender. All other linemen
zone to the field (ARIZONA).
H BACK motions in and cracks defensive edge player. Deuce motions in and
cracks boundary edge defender. All other receivers block man inside of them.
QB quick pitches ball to ACE.
ACE must take a bucket step before receiving the pitch. Aiming point is off the
crack block of the DEUCE.

GUN FOX H LEAD


At 3 tech

At 1 tech

H
A

vs. odd
front

vs. 44
stack

H
A

H
A

DESCRIPTION
Gap blocking up front unless ARIZONA (ZONE) call made by centre.
H BACK motions into box and leads inside of the tackle looking to hit first
defender to show his face. All other receivers block man inside of them.
QB gives to ACE and then attacks outside to help hold the backside defenders.
Aiming point for ACE is the tackles inside hip. Look to follow H BACK .

GUN BEAR COUNTER TREY


At 1 tech

At 3 tech

H
A

vs. odd
front

vs. 44
stack

H
A

H
A

DESCRIPTION
With a 3 tech to the field, centre pulls to kick out end. With 1 tech to the field,
guard pulls to kick out the end. Field side tackle pulls and looks to lead
through the second level. All other plays down block.
H BACK motions in to block the field side end. All other receivers crack
defender inside of them.
QB gives to ACE back and boots to the field.
ACE takes a couple of steps to the field, before putting his foot in the ground
and cutting back to boundary (BEAR side). Be patient and follow the pulling
tackle up the hole.

GUN JET FOX


At 3 tech

At 1 tech

A
2

A
H

vs. odd
front

vs. 44
stack

A
H

DESCRIPTION
All offensive linemen outside zone to the field side.
H BACK motions and seals second level flow. All other receivers block
defender inside of them. ACE motions to edge and seals end man on LOS.
QB hands ball to JET and then fakes inside.
DEUCE comes in motion and times it up so that he takes the handoff right
after the snap. Attack outside looking to cut it up as soon as there is daylight.
Aiming point is off the edge of the ACE seal block.

GUN ROCKET BEAR


At 1 tech

At 3 tech

2
A

2
A

vs. odd
front

vs. 44
stack

R
A

DESCRIPTION
Boundary tackle pulls outside and looks to kick out defensive half. All other
lineman zone to the boundary.
DEUCE cracks the edge defender to the boundary. All receivers block
defender inside of them.
QB hands ball to ROCKET and fakes up the middle.
ROCKET comes in motion and times it up so that he takes the handoff after
the snap. Attack outside looking to cut it up as soon as there is daylight.
Aiming point is off the edge of the DEUCE crack block.

GUN ROCMO FOX COUNTER


At 3 tech

At 1 tech

2
A

2
A

vs. odd
front

vs. 44
stack

R
A

DESCRIPTION
Boundary tackle pulls behind centre and looks to block MAC. Field tackle kicks
out end man on LOS. Field guard kicks out 3 tech, blocks down on 1 tech.
Centre blocks 1 or 0 tech. Boundary guard kicks out 2 or 3 tech. Helps centre
with 1 tech.
Deuce cracks edge defender. All other receivers block defender inside of
them.
QB fakes hand off to ROCKET, and gives to ACE back.
ROCKET comes in motion and fakes taking the handoff- continues to draw
edge defender or blocks him. ACE back takes counter step to the boundary
before coming back and taking handoff. Read centres block for aiming point.

GUN JETMO BEAR SHOVEL


At 1 tech

At 3 tech

vs. odd
front

vs. 44
stack

2
Q

DESCRIPTION
Field tackle pulls and looks to lead block inside of end man on LOS to
boundary. Boundary tackle kicks out end. Boundary guard blocks 1 / 3 tech.
Centre blocks 0 / 1 tech or MAC. Field guard blocks 2 /3 tech or SAM.
H BACK cracks edge defender. All receivers block defender inside of them.
QB fakes hand off to JET and shovels to ACE back coming across.
DEUCE BACK comes in motion and fakes taking the handoff. ACE back comes
underneath line, catches shovel pass from QB and follows pulling tackle
through the hole.

GUN SPEED BEAR


At 1 tech

At 3 tech

Q
A

vs. odd
front

vs. 44
stack

DESCRIPTION
Boundary tackle leaves edge defender unblocked and goes to 2nd level. All
other linemen zone to the boundary.
Receivers should stalk block the man in front of you.
QB takes snap and attacks edge defender. If he comes down at you, pitch to
ACE. If he hangs in space or goes with ACE, keep ball and attack inside.
ACE must maintain good pitch relationship with the QB. If he pitches the ball
to you, attack up field. If he keeps, hit end man on LOS.

GUN JET CAT


At 1 tech

At 3 tech

A
2

A
H

vs. odd
front

vs. 44
stack

A
H

2
Q

2
Q

DESCRIPTION
Centre responsible for WILL backer unless facing a 0 tech. Boundary guard
must pick up 1 / 3 and ride him where he wants to go. All other players zone
to the boundary.
H BACK cracks edge defender. Recievers should block man inside of you.
QB takes snap and fakes handoff to DEUCE. QB attacks inside to the
boundary looking for daylight.
ACE motions to field side edge and blocks end man on LOS. DEUCE comes in
motion and fakes handoff, looking to draw defenders to him.

PRO / PRO GUN


FORMATION

Y
H
2

QB

R
A

SYMB
OL

POSITION

Boundary Running back (Deuce)

Field Running back (Ace)

Boundary Wide Receiver

H-Back

Field Slot (Rocket)

Field Wide Receiver

FIEL
D

***PRO IS UNDER CENTRE; PRO GUN IS

PRO FOX LEAD


At 3 tech

At 1 tech

Q
2

vs. odd
front

Q
2

vs. 44
stack

Q
2

Q
2

DESCRIPTION
Leave end man to boundary on LOS unblocked. With a 3 tech to the field, field
tackle blocks down and guard pulls to kick out end. With a 1 tech to field,
field guard blocks down and tackle kicks out end. If a 2 or 3 tech to
boundary, guard blocks and tackle pulls to get MAC. If a 1 tech to boundary,
guard pulls and gets MAC.
H BACK motions in to crack backside end. All other receivers should block
the man inside of them.
QB takes snap and hands off to DEUCE. After, boot to the boundary.
ACE leads inside of the tackle and looks to hit 2nd level defender. DEUCE
takes the handoff and runs behind H BACK. Aiming point is inside kick-out
block of defensive end.

PRO BEAR LEAD


At 1 tech

At 3 tech

Q
2

vs. odd
front

vs. 44
stack

Q
2

Q
2

DESCRIPTION
Leave end man to field on LOS unblocked. With a 3 tech to the boundary,
boundary tackle blocks down and guard pulls to kick out end. With a 1 tech to
boundary, boundary guard blocks down and tackle kicks out end. If a 2 or 3
tech to field, guard blocks and tackle pulls to get MAC. If a 1 tech to field,
guard pulls and gets MAC.
ROCKET motions in to crack backside end. All other receivers should block
defender inside of them.
QB takes snap and hands off to ACE. After, boot to the field.
DEUCE leads inside of the tackle and looks to hit 2nd level defender. ACE
takes the handoff and runs behind DEUCE. Aiming point is inside kick-out
block of defensive end.

PRO FOX STRETCH


At 3 tech

At 1 tech

Q
2

vs. odd
front

Q
2

vs. 44
stack

Q
2

Q
2

DESCRIPTION
Offensive line outside zone blocks, looking to overtake man outside of them.
H BACK motions in to block the backside end. All other receivers block man
inside of them.
QB takes snap and takes a few steps to the field to lead the DEUCE before
handing off the ball.
ACE looks to seal the edge or moves to 2nd level to stop flow. DEUCE takes
the handoff and looks to attack edge before cutting up field. Stretch and
puncture.

PRO FOX CROSS


At 3 tech

At 1 tech

Q
2

Q
A

vs. odd
front

vs. 44
stack

Q
2

Q
A

DESCRIPTION
Leave end man to boundary on LOS unblocked. With a 3 tech to the field, field
tackle blocks down and guard pulls to kick out end. With a 1 tech to field
boundary guard blocks down and tackle kicks out end. If a 2 or 3 tech to
boundary, guard blocks and tackle pulls to get MAC. If a 1 tech to boundary,
guard pulls and gets MAC.
All receivers block the man inside of them.
QB takes snap and fakes to ACE before giving to DEUCE. He then boots to the
boundary.
ACE fakes handoff and hits backside end. DEUCE takes a counter step and
then comes back to take handoff. Aiming point is inside kick-out block on
defensive end.

PRO BEAR CROSS


At 1 tech

At 3 tech

Q
2

Q
A

vs. odd
front

vs. 44
stack

Q
2

Q
A

DESCRIPTION
Leave end man to field on LOS unblocked. With a 3 tech to the boundary,
boundary tackle blocks down and guard pulls to kick out end. With a 1 tech to
boundary, boundary guard blocks down and tackle kicks out. End. If a 2 or 3
tech to field, guard blocks and tackle pulls to get MAC. If a 1 tech to field,
guard pulls and gets MAC.
All receivers block man inside of them.
QB takes snap and gives to ACE BACK before faking to DEUCE BACK. He then
boots to the boundary.
ACE BACK takes handoff and attacks inside of the kick-out block on the tackle.
DEUCE fakes handoff and hits backside defensive end.

PRO FAKE CROSS ROCKET


At 1 tech

At 3 tech

Q
2

Q
A

vs. odd
front

vs. 44
stack

Q
2

Q
2

DESCRIPTION
All offensive linemen outside zone to the boundary, looking to overtake
defensive player outside of them.
All receivers block man inside of them.
QB takes snap and fakes to ACE first, and DEUCE second. He then hands off
to ROCKET coming behind.
ACE fakes handoff and looks to seal edge, before moving to seal 2 nd level.
ACE fakes hand off and hit backside end. ROCKET takes a couple of steps up
field before coming behind and taking handoff, looking to turn it up outside of
sealed edge.

PRO BEAR TOSS


At 1 tech

At 3 tech

Z
Q

H
2

H
2

vs. odd
front

vs. 44
stack

Z
2

DESCRIPTION
Leave end man to field on LOS unblocked. Boundary tackle pulls around H
BACKS crack block and looks to seal linebacker flow. Outside zone blocking
technique for rest of line.
H BACK cracks end man on LOS to the boundary. ROCKET cracks end man on
LOS to field. Z uses squeeze motion and cracks defensive half. Y blocks
defender inside of him.
QB takes snap and quick pitches to DEUCE. He then spins back inside and
fakes handoff to the ACE BACK.
DEUCE back takes a bucket step before taking quick pitch and attacking
outside. Aiming point is off the H BACK crack block. ACE BACK hesitates to
fake inside handoff from QB.

PRO FAKE TOSS H DIVE


At 3 tech

At 1 tech

H
2

vs. odd
front

R
A

vs. 44
stack

Q
2

Q
2

R
A

DESCRIPTION
Leave end man to boundary unblocked. Boundary tackle goes 2nd level to get
WILL. Field tackle kicks out end man on LOS. Against 3 tech, field side guard
blocks 3 tech, centre blocks down on 1, and boundary guard pulls to block
linebacker. Against 1 tech, field side guard blocks down, boundary guard
blocks 3 tech and centre pulls to block LB. Zone versus odd or 44 stack
fronts.
H Back and Rocket crack edge defenders to their side. All receivers block the
man inside of them.
QB takes snap and fakes pitch to DEUCE. He then spins to hand ball to ACE
back.
DEUCE fakes taking pitch and heads outside looking to draw defenders. ACE
BACK hesitates before taking handoff and attacking inside.

PRO BEAR COUNTER TREY


At 1 tech

At 3 tech

Q
2

Q
A

vs. odd
front

vs. 44
stack

Q
2

Q
A

DESCRIPTION
With a 3 tech to field, field guard blocks down and centre pulls to kick out end.
With a 1 or 2 tech to field, centre blocks down and field guard pulls to kickout the end. Field side tackle pulls and leads inside of kick-out block to 2 nd
level. All other linemen down block.
All receivers block man inside of them.
QB gives ball to DEUCE before booting to the field.
ACE BACK leads out and blocks field edge defender. DEUCE back takes
handoff and cuts back behind the pull blocks, aiming inside of the kick-out
block on boundary edge defender.

PISTOL
FORMATION

Y
2

Q
A

FIELD

Z
MOTION
OUT OF
GUN

Y
2

H
A

SYMBO
L

POSITION

ACE BACK

DEUCE BACK

H-BACK

BOUNDARY WIDE RECEIVER

FIELD SLOT (ROCKET)

FIELD WIDE RECEIVER

PISTOL FOX LEAD


At 3 tech

At 1 tech

Q
A

H
Q
A

vs. odd
front

vs. 44
stack

Q
A

DESCRIPTION
Gap blocking up front unless Arizona (zone) call made by centre. Leave
boundary edge defender unblocked.
Receivers block first defender inside of you. H back leads inside of the tackle
blocking first second level defender he sees.
QB hands off to ACE back and attacks outside edge with a fake looking to
draw defenders.
ACE back make one cut and get up field.

PISTOL POWER FOX


At 3 tech

At 1 tech

Q
A

H
Q
A

vs. odd
front

vs. 44
stack

Q
A

DESCRIPTION
Gap blocking up front unless Arizona (zone) call made by centre. Leave
boundary edge defender unblocked.
Receivers block first defender inside of you. H BACK kick out field side edge
defender (DO NOT LET HIM BEAT YOU INSIDE!). DEUCE BACK cracks boundary
edge defender.
QB hands off to ACE back and attacks outside edge with a fake looking to
draw defenders.
ACE back runs inside of H BACK block on the edge.

PISTOL BEAR TREY


At 3 tech

At 1 tech

Q
A

H
Q
A

vs. odd
front

vs. 44
stack

Q
A

Q
A

DESCRIPTION
Boundary side lineman down block. Against 1 Tech, centre pulls and kicks out
edge defender, field tackle pulls and leads inside of centres block. Against 3
tech, field guard pulls and kicks out edge defender, tackle leads inside of
centres block.
Receivers block first defender inside of you. H BACK kick out field side edge
defender (DO NOT LET HIM BEAT YOU INSIDE!).
QB hands off to ACE back and attacks outside to draw defenders.
ACE back runs inside of kick out block on edge defender. Be patient and let
the blocking set up.

PISTOL H BEAR SHOVEL


At 3 tech

At 1 tech

Q
A

H
Q
A

vs. odd
front

vs. 44
stack

Q
A

DESCRIPTION
Gap blocking up front but leave end man to boundary unblocked.
Receivers block first defender inside of you.
QB fakes handoff to ACE back. If edge defender chases inside, shovel the ball
to the H BACK. If edge defender outside, attack outside to draw edge
defender before shoveling ball to the H BACK.
ACE should make a good fake to draw defenders and then block. H BACK
motions inside and takes shovel pass from quarterback.

PISTOL JET FOX


At 3 tech

At 1 tech

Q
A

H
Q
A

vs. odd
front

vs. 44
stack

Q
A

DESCRIPTION
Outside zone block to the field, trying to overtake the defender outside of you.
Receivers block first defender inside of you. H back seal the edge defender.
QB hands off to DEUCE BACK before faking inside.
ACE BACK leaves early and heads outside blocking most dangerous defender.
DEUCE back motions inside before taking handoff and attacking the edge.

PISTOL FAKE JET H SHOVEL


At 3 tech

At 1 tech

Q
A

vs. odd
front

H
Q
A

vs. 44
stack

H
Q

H
Q
A

DESCRIPTION
Offensive line zone blocks (ARIZONA) to the boundary.
Receivers block first defender inside of you.
QB fakes handoff to DEUCE BACK before shoveling the ball to the H BACK.
ACE BACK leaves early and heads outside blocking edge defender. DEUCE
back comes in motion early and fakes handoff. Make a good fake to draw as
many defenders as possible. H BACK takes a counter step before coming
back inside and looking for the shovel pass. Run inside of tackles block.

PASSING GAME
PLAY CALL
Plays calls for standard pass plays will consist of two words representing
route combos to the field side and to the boundary side. The field side call
will always be made first, followed by the boundary concept. Example: Gun
Mary Dragon.
In gun formation, all pass plays will have 3 to the field and 2 to the
boundary.
In pro or pro-gun, a one word pass play indicates mirrored routes (both sides
run the same 2 receiver combo). Both backs stay in to block (max pro).
In pro or pro-gun, a two word pass play means we will have a 2 man combo
to the field, and a 3 man combo to the boundary (DEUCE motions out and
becomes the 3rd receiver to the boundary).

PASS PRO

T G C G T
A

Field (wide)
side

Slide protection towards field unless ALBERTA call- then slide to


boundary.
Tackles always take outside rusher.
Ace Back steps up and fills in gap between the boundary tackle and
guard.

3 RECEIVER
COMBOS

MARY CONCEPT

W
R

POS

S
B
ASSIGNMENT

H BACK
(or DEUCE)

Diagonal- Outside release and bend towards the


far post

SLOT BACK
(ROCKET /
DEUCE)

Seam- Inside release and get vertical up the


hash mark. Do not drift inside to the post.

Y/Z
RECEIVER

Go route- outside release and get vertical up


the sideline. Do not drift inside.

QB

Read the Free. Hit H or R depending who the


free picks up. If facing pressure, check down to
the backside drag.
Footwork: 50 game

3 MAN COMBO

DIG CONCEPT

Q
POS

S
B
ASSIGNMENT

W
R

3 MAN COMBO

H BACK
(or DEUCE)

Drag- Inside release and cross working to a


depth of 4 yards, looking to cross underneath of
boundary receiver.

SLOT BACK
(ROCKET /
DEUCE)

Stem outside but release inside. Skinny postwork upfield for 8 yards before breaking inside
and running the skinny.

Y/Z
RECEIVER

SQUEEZE MOTION. Dig- inside release. Push up


field for 8 yards before working to the post for 7
yards. Cut in at 15 yards.

QB

Read LBs first: If high or blitzing, throw the


drags. If low, read the FREE; if he goes to the
dig, throw the post. If he goes to the post,
throw the dig. Check down versus pressure to
the drags.
Footwork: 50 game

BANG CONCEPT

Q
POS

S
B
ASSIGNMENT

W
R

3 MAN COMBO

H BACK
(or DEUCE)

Bang- inside release and climb on an angle


inside for 5 yards before spinning back outside
and running an out.

SLOT BACK
(ROCKET /
DEUCE)

Stem outside but release inside. Post-Corner: Go


vertical for 8 yards; drive for 3 steps to the post
before breaking out for a skinny corner.

Y/Z
RECEIVER

SQUEEZE MOTION- Pre snap work down line


until inside of slot. Bang- inside release and
climb on an angle inside for 5 yards before
spinning back outside and running an out.

QB

If corner and half low, throw the corner to the


slot. If one bails, throw the bang to whichever
receiver is not taken by the low the defender.
Footwork: 30 game

STICK CONCEPT

S
B

W
R

3 MAN COMBO

POS

ASSIGNMENT

H BACK
(or DEUCE)

Compress formation your with stem. StickBeat defender inside and drive hard vertical for
6 yards. Stick your foot in the ground and
look for ball. If a defender is inside of you
taking away window, spin out and run towards
sideline.

SLOT BACK
(ROCKET /
DEUCE)

Compress formation with your stem. Speed outoutside release and make a rounded cut at 3
yards working to a depth of 5 yards. If open, sit.
If covered, work to sidelines.

Y/Z
RECEIVER

GO route- outside release and get vertical up


the sideline. Do not drift inside.

QB

If no defender inside of H, throw the ball. If


not , look outside checking to see if R or Y open,
or if H comes open late on the spin.
Footwork: 30 game

SLING CONCEPT

Q
POS

S
B
ASSIGNMENT

W
R

3 MAN COMBO

H BACK
(or DEUCE)

In- Inside release, get vertical for 12 yards and


cut across, slowing in windows in zone, running
away against man.

SLOT BACK
(ROCKET /
DEUCE)

Slant- Get vertical for 3 yds before planting and


breaking inside on a 45 degree angle. Gently
climb.

Y/Z
RECEIVER

Slant- Get vertical for 3 yds before planting and


breaking inside on a 45 degree angle. Gently
climb.

QB

Read half; if he bails or chases inside, throw


slant to Y. If he half stays outside, look inside at
backers. If high or gone, throw slant to R. If
low, throw in route to H.
Footwork: 30 game

BASH CONCEPT

W
R

POS

S
B
ASSIGNMENT

H BACK
(or DEUCE)

Corner- Inside release and climb for 8 yards


before breaking to the corner.

SLOT BACK
(ROCKET /
DEUCE)

Bubble- Line attack & J-Step: One step


backwards, crossover step, get width. By 3 rd
step you should already be looking for the pass.
STAY BEHIND THE LINE OF SCRIMMAGE.

Y/Z
RECEIVER

Slant- inside release and get downfield for 3


steps before breaking on a 45 degree angle and
gently climbing.

QB

Read the corner / half. If either bails deep,


throw whatever hook is open. If both stay low,
throw the corner.
Footwork: 30 game.

3 MAN COMBO

WHEEL CONCEPT

Q
POS

S
B
ASSIGNMENT

W
R
3 MAN COMBO

H BACK
(or DEUCE)

Wheel- inside release and get width to cut


underneath the outside receivers. Once outside
of Y/Z, get vertical and look for the ball.

SLOT BACK
(ROCKET /
DEUCE)

Post- Inside release and get vertical for 8 yards


before driving to the post.

Y/Z
RECEIVER

Curl- inside release and drive hard for 12 yards


to put defender on heels. Once at 12, come
back hard looking for the ball.

QB

Read corner- if he drops deep, throw the hook.


If he stays low, throw the wheel.
Footwork: 50 game

SPRINT CONCEPT

Q
POS

S
ASSIGNMENT B

W
R
3 MAN COMBO

H BACK
(or DEUCE)

Speed out- Run a rounded outward break and


work to flats climbing no deeper than 4 yards. If
you get near sideline, stop and show for QB.

SLOT BACK
(ROCKET /
DEUCE)

Deep out- Outside release and get vertical for


10-12 yards before breaking to the sideline.
Once to the sideline, come back in and sit in a
window.

Y/Z
RECEIVER

Go- Outside release and get deep down the


sidelines.

QB

Read low defender- if he drops to the deep out,


throw underneath to H. If he stays low on the H,
throw deep out to slot. Can take a peak at Y.
Footwork: Sprint (looking to throw between 7-9 th
step).

SPRINT
PRO

Offensive line uses a reach technique to the


field. ACE protects field edge working outside

2 RECEIVER
COMBOS

SLOW CONCEPT

Q
POS

S
B
ASSIGNMENT

W
R

2 MAN COMBO

SLOT
(H OR
DEUCE
BACK)

Seam- Inside release and get vertical up the


hash beating your man with speed.

Y/Z
RECEIVER

Slant- Get vertical for 3 yds before planting and


breaking inside on a 45 degree angle. Gently
climb.

QB

Read defensive half- If he sits low, throw the


seam. If he bails early or goes with seam, throw
the slant.
Footwork: 30 game

BUST CONCEPT

Q
POS

W
S R
B
ASSIGNMENT

2 MAN COMBO

SLOT
(H OR
DEUCE
BACK)

Bubble- Line attack & J-Step: One step


backwards, crossover step, get width. By 3 rd
step you should already be looking for the pass.

Y/Z
RECEIVER

Slant- Get vertical for 3 yds before planting and


breaking inside on a 45 degree angle. Gently
climb.

QB

Read defensive half- If he chases the bubble,


throw the slant. If he sits on the slant, throw
the bubble.
Footwork: 30 game

DRAGON CONCEPT

Q
POS

S
B
ASSIGNMENT

W
R

2 MAN COMBO

SLOT
(H OR
DEUCE
BACK)

Drag- inside release and run a drag route


climbing to a depth of 5-6 yards. Run over top
of any drag coming from the field side.

Y/Z
RECEIVER

FADE: Outside release and get vertical, heading


for the pylon. Look for ball thrown over outside
shoulder.

QB

If backside is primary read, throw the fade.


Footwork: 50 game

GOAT CONCEPT

Q
POS

S
B
ASSIGNMENT

W
R

2 MAN COMBO

SLOT
(H OR
DEUCE
BACK)

5 yard out: Attack downfield hard for 5 yards


before making a good cut and breaking on the
out.

Y/Z
RECEIVER

GO route: Outside release and get vertical


beating your man with speed.

QB

If the corner bails or covers Z, throw the out. If


the corner sits low, throw the go.
Footwork: 30 game.

PIN CONCEPT

Q
POS

S
B
ASSIGNMENT

W
R 2 MAN COMBO

SLOT
(H OR
DEUCE
BACK)

Skinny post: Inside release and drive hard


downfield for 8 yards before breaking inside and
running a skinny post.

Y/Z
RECEIVER

In: Inside release and drive hard downfield for 8


yards before making a good cut and running an
in route.

QB

If half low, throw the skinny. If the half high or


goes with JET, throw the in.
Footwork: 50 game.

SLUGGO CONCEPT

Q
POS

S
B
ASSIGNMENT

W
R

2 MAN COMBO

SLOT
(H OR
DEUCE
BACK)

Post: Inside release and drive hard downfield for


8 yards before breaking inside and running a
hard post.

Y/Z
RECEIVER

Sluggo: Inside release sprint off the line for


three steps and breaks inside for a couple more
before bursting vertically up the field and
looking for the ball.

QB

If corner stays low, throw the sluggo. If corner


is high, read him and throw which ever option
he does not cover.
Footwork: 50 game.

KONG CONCEPT

Q
POS

S
B
ASSIGNMENT

W
R2 MAN COMBO

SLOT
(H OR
DEUCE
BACK)

Corner: Inside release and drive hard downfield


for 8 yards before breaking outside and running
a corner.

Y/Z
RECEIVER

Bang-:inside release and climb on an angle


inside for 5 yards before spinning back outside
and running an out.

QB

If corner stays low, throw the corner. If corner


bails, throw the bang
Footwork: 30 game.

CAPTAIN CONCEPT

Q
POS

S
B
ASSIGNMENT

W
R2 MAN COMBO

SLOT
(H OR
DEUCE
BACK)

CURL: Inside release and drive hard down field


for 12 yards. Come back hard looking for the
ball.

Y/Z
RECEIVER

CURL: Inside release and drive hard down field


for 12 yards. Come back hard looking for the
ball.

QB

In zone, read short zone defender and throw


whichever hook is open. In man, throw
whatever hook comes open first.
Footwork: 50 game

RIMS CONCEPT

Q
POS

S
B
ASSIGNMENT

W
R

2 MAN COMBO

SLOT
(H OR
DEUCE
BACK)

Wheel- inside release and get width to cut


underneath the outside receivers. Once outside
of Y/Z, get vertical and look for the ball.

Y/Z
RECEIVER

Post: Inside release and drive hard downfield for


8 yards before breaking hard to the post.

QB

In zone, read the deep defender and throw


whichever route he leaves open. Versus man,
throw the wheel.
Footwork: 50 game

HOP CONCEPT

Q
POS

S
B
ASSIGNMENT

W
R2 MAN COMBO

SLOT
(H OR
DEUCE
BACK)

STOP: Inside release. Drive hard for three steps


before breaking down and coming back towards
QB on a 45 degree angle.

Y/Z
RECEIVER

SKINNY POST: Inside release and drive hard for


8 yards. Jab to the corner before breaking to
the post. Do not run it so steep as to bring the
free into the play.

QB

In zone, read short zone defender and throw


whichever hook is open. In man, throw
whatever hook comes open first.
Footwork: 50 game

QUADS PACKAGE

QUADS SPEED BEAR


At 1 tech

At 3 tech

D
A

Q
A

vs. odd
front

vs. 44
stack

D
A

DESCRIPTION
Boundary tackle leaves edge defender unblocked and goes to 2nd level. All
other linemen zone to the boundary.
Deuce should run at the FREE to try and block him. All other receivers should
cut off pursuit angle of defender inside of them.
QB takes snap and attacks edge defender. If he comes down at you, pitch to
ACE. If he hangs in space or goes with ACE, keep ball and attack inside.
ACE must maintain good pitch relationship with the QB. If he pitches the ball
to you, attack up field. If he keeps, hit end man on LOS.

MARGE CONCEPT

Y
Q

H R

4 MAN COMBO

POS

ASSIGNMENT

Y
RECEIVER

Go- Outside release and get up the sidelines.

ROCKET

Dig- Climb for 14 yards and come across the


middle.

H BACK

Seam- Work to get down the hash mark deep.

DEUCE
BACK

Diagonal- Outside release and bend towards the


far post.

QB

If defenders bail deep, look to hit the ROCKET


on the DIG. If any defenders short, read free
and throw to DEUCE or H BACK.
Footwork: 50 game

BOOM CONCEPT

Y
Q

H R

4 MAN COMBO

POS

ASSIGNMENT

Y
RECEIVER

CORNER-POST- Outside release. Run vertically


for 9 yards, take a couple of steps to the corner
before bursting to the post.

ROCKET

Dig- Inside release- climb for 12 yards and


come across the middle.

H BACK

Bang- Inside release- run the bang at 5.

DEUCE
BACK

Diagonal- Inside release and bend towards the


far post.

QB

Read free. If comes over to field, throw


diagonal. If he stays in middle, look to see what
opens first, Y on the post or Rocket on the dig.
Footwork: 50 game

SPARK CONCEPT

Y
Q

H R

4 MAN COMBO

POS

ASSIGNMENT

Y
RECEIVER

Post- Get vertical for 9 before breaking to the


post.

ROCKET

Wheel- inside release and get width to cut


underneath the outside receivers. Once outside
of Y/Z, get vertical and look for the ball.

H BACK

Deep out- get vertical for 12 yards before


breaking out to the sideline. If you hit sideline,
work your way back inside and sit down in
window.

DEUCE
BACK

Speed out- Run a rounded out route working to


a depth no deeper than 4 yards. If you near the
sideline, sit.

QB

Take a peak deep to see if Y/R open on the


wheel concept. If not, read low defender and
throw to deuce or H if open.

PLAY ACTION /
SCREEN PASSES

GUN JET ACTION MARY PASS

A
2

POS

ASSIGNMENT

Y RECEIVER

Outside release- run go route.

ROCKET

Inside release- run seam route.

H BACK

Inside release- run diagonal route.

DEUCE

Come in motion and fake handoff. Sell the fake before


continuing into the flats and looking for the pass.

Z RECEIVER

Outside release- run a go route.

ACE

Motion to field side edge. Block edge rusher.

QB

Fake handoff to DEUCE before taking 3 step drop. Read


FREE- throw to H BACK or ROCKET, whomever he does not
cover. Check down to DEUCE if facing pressure, or no one
open.

GUN ROCKET RIDE PASS

Z
2
A

POS

ASSIGNMENT

Y RECEIVER

Inside release- Run a post.

ROCKET

Come in motion and fake handoff before continuing into flats


and looking for pass.

H BACK

Inside release- run a drag route at 5 yards.

DEUCE

Inside release- pick WILL backer before sitting down and


looking for pass.

Z RECEIVER

Inside release- run a post.

ACE

Take a counter step, before coming back and faking handoff.


Fill inside tackle on pass pro.

QB

First fake handoff to the ROCKET, then fake handoff to the


ACE. Semi roll to boundary. Check to see if Z open on the
post. Otherwise, check down to ROCKET, H BACK, or DEUCE.

PISTOL POWER ACTION PASS

Z
2

H
Q
A

Y
R

POS

ASSIGNMENT

Y RECEIVER

Inside release- Run a post.

ROCKET

Inside release- run a diagonal.

H BACK

Motion behind guard like running POWER. On snap, work


over top of end and into flats looking for the pass.

DEUCE

Inside release- run a drag route.

Z RECEIVER

Outside release- run a go route.

ACE

Fake handoff and fill inside of tackle in pass pro.

QB

Fake handoff to ACE. Check if Z or R open deep. If not, check


down to H BACK in flats.

PRO (GUN) BEAR ACTION PASS

Z
Q

H
2

R
A

POS

ASSIGNMENT

Y RECEIVER

GO- Outside release and run down the sideline making sure
the defenders back is to the play.

ROCKET

Drag- inside release and run a drag route working to a depth


of 5-6 yards.

H BACK

Diagonal- Fake crack the run a diagonal route working


underneath the free safety. Only go overtop of the free if he
comes down on the run.

Z RECEIVER

Sluggo: Inside release vertically for 3 steps and break hard


inside on a 45 before bursting vertically up the field looking
for the ball.

ACE BACK

Fake handoff and pass block inside the tackle.

Offensive line

Slide protection to boundary (ALBERTA).

QB

Fake handoff to ACE back. Hide ball on hip and read free. If
he goes with the DEUCE, throw the sluggo. If he flies out to
the boundary, throw the diagonal. Feeling pressure or versus
cover 4, dump the ball to the ROCKET on the drag or to the
DEUCE in the flats.

GUN SMOKE SCREEN

C
Y

Z
2
A

POS

ASSIGNMENT

Y RECEIVER

Take a step up field before working back underneath and


towards the QB. Catch ball and work inside of H BACKs
block.

ROCKET

Block the corner

DEUCE

Block the corner

Z RECEIVER

Take a step up field before working back underneath and


towards the QB. Catch ball and work inside of TACKLESs
block.

H BACK

Block the defensive half.

BOUNDARY
TACKLE

Block the half back.

ACE BACK

Fake handoff. Sell it to hold linebackers inside.

QB

Pre-snap make decision if throwing to boundary or field. If 3


defenders wide to the field, throw boundary. Only throw field
if we have defense outnumbered to that side.

GUN MARY SMOKE N GO

H
Y

Z
2
A

POS

ASSIGNMENT

Y RECEIVER

Outside release- run a go.

ROCKET

Inside release- run a seam.

DEUCE

Fake the block on the corner- take off deep and look back for
ball.

Z RECEIVER

Take a step up field before working back underneath and


towards the QB. Catch ball and work inside of TACKLESs
block.

H BACK

Inside release- run a diagonal

ACE BACK

Fake handoff. Sell it to hold linebackers inside.

QB

Pump fake to Z receiver. If JET comes open throw ball. If not


open, read inside-out (H BACK-ROCKET-Y RECEIVER).

GUN ACE BEAR SCREEN


F
C H

W M
Y

Z
2
A

POS

ASSIGNMENT

OFFENSIVE
LINE

Boundary tackle gets half back. Boundary guard look to stop


inside flow first before looking downfield. Centre pick up
MAC.

Y RECEIVER

Compression motion- take defender deep until he reads


screen, then block.

ROCKET

Take defender deep until he reads screen, then block.

DEUCE

Block 2nd level, stopping LB flow.

Z RECEIVER

Take corner deep until he reads screen, then stalk block.

H BACK

Run at FREE and block.

ACE BACK

Set up like pass blocking before drifting passed the edge of


the box and catching screen pass. Get up field.

QB

Drop back looking downfield to field side.


pass over defenders to ACE back.

Throw screen

PISTOL/GUN H FOX SCREEN

F
M

C
Y

Z
2
A

POS

ASSIGNMENT

OFFENSIVE
LINE

Field tackle gets half back. Field guard look to stop inside
flow first before looking downfield. Centre pick up MAC.

Y RECEIVER

Take corner deep until he reads screen, then stalk block.

ROCKET

Block SAM backer.

DEUCE

Run at FREE and block.

Z RECEIVER

Take corner deep until he reads screen, then block.

H BACK

Motion inside pre-snap. Set up like you are blocking before


drifting to edge of box and looking for the pass. Catch ball
and get up field.

ACE BACK

Base pass pro assignment.

QB

Drop back looking downfield to boundary. Throw screen pass


over defenders to H BACK.

PRO (GUN) ACE FOX SCREEN

F
M

C
Y

Z
H
2

R
A

POS

ASSIGNMENT

OFFENSIVE
LINE

Field tackle gets half back. Field guard look to stop inside
flow first before looking downfield. Centre pick up MAC.

Y RECEIVER

Take corner deep until he reads screen, then stalk block.

ROCKET

Block SAM backer.

DEUCE

Run at FREE and block.

Z RECEIVER

Take corner deep until he reads screen, then block.

H BACK

Set up like you are blocking before drifting to edge of box and
looking for the pass. Catch ball and get up field.

ACE BACK

Motion outside as 3rd receiver- go get FREE and block him.

QB

Drop back looking downfield to boundary. Throw screen pass


over defenders to H BACK.

PRO (GUN) BEAR SCREEN ACE


SWING

F
C H

W M
Y

Z
H
2

R
A

POS

ASSIGNMENT

OFFENSIVE
LINE

Boundary tackle gets half back. Boundary guard look to stop


inside flow first before looking downfield. Centre pick up
MAC.

Y RECEIVER

Take defender deep until he reads screen, then block.

ROCKET

Take defender deep until he reads screen, then block.

H BACK

Block 2nd level, stopping LB flow.

Z RECEIVER

Take corner deep until he reads screen, then stalk block.

ACE BACK

Motion inside pre-snap. After snap, run a swing route behind


LOS.

DEUCE BACK

Set up like pass blocking before drifting passed the edge of


the box and catching screen pass. Get up field.

QB

Look at swing to ACE first. Throw if open. If not, turn to


boundary and throw screen to DEUCE back.

PRO GUN GOAT STICK DRAW

REA
D

Y
H

R
A

POS

ASSIGNMENT

OFFENSIVE
LINE

Tackles, and field guard pass block making sure that the rushers
take an outside route. If facing a 3 tech to the boundary,
boundary guard blocks 3 and centre goes for Mac. If a 1 tech to
the boundary, centre blocks 1 tech and boundary guard goes to
the Mac.

Y RECEIVER

Outside release- run a go route.

ROCKET

5 yard out: Attack downfield for 5 yards and break on the out.

ACE BACK

Look outside like you are setting to pass block before turning
back inside to see if QB is presenting the ball. If he does, take
handoff and run centre draw play, looking for day light.

H BACK

Speed out- outside release and make a rounded cut at 3 yards


working to a depth of 5 yards.

Z RECEIVER

Outside release- run a go route.

DEUCE

Motion to boundary trips and run a stick route- Inside release


and drive hard vertical for 6 yards. Stick your foot in the
ground and look for ball. If a man is inside of you taking away
window, spin out and run towards sideline.

QB

Read boundary inside backer- if he stays inside, throw the stick


to the DEUCE. If he jumps outside to cover the stick (either pre
or post snap), give ball to ACE BACK for the draw.

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