Limit Breaks: Limit Break (Final Fantasy VIII)
Limit Breaks: Limit Break (Final Fantasy VIII)
Limit Breaks: Limit Break (Final Fantasy VIII)
Several characters' Limit Break sequences are interactive, requiring the player's skill to
reach its full damage potential; if performed correctly, these interactive Limit Breaks can be
far more powerful than the non-interactive ones.
Uniquely in the series until then, the distinction of dungeons and towns is somewhat
blurred. While there are rather few traditional dungeons, town areas become infested with
random encounters and with objectives to fulfill until the current crisis is resolved, and
afterward the area usually returns to being a town.
On the world map draw points are invisible. New to the series, the world map has safe
areas from monsters if the player traverses on roads. Other world map transportation
methods include renting cars which expend fuel, riding the train for which the party must
controlling a mobile Garden that can cross oceans, and an airship that—in a feature
PC version Edit
The Steam version comes with several in-game enhancements, including a speed-up
option to fast-forward through cutscenes and FMVs, as well as built-in cheats, such as
"Battle assist", which makes battles almost impossible to lose.
Similar to Final Fantasy VII, the re-release version comes with the Magic Booster feature
that allows the player to boost their characters' magics to 100. Achievements and cloud
save data storage are also available. Windowed mode and high resolution displays (up to
1920x1080 @ 60Hz) are now supported. However, the game still uses the original midi
tracks from the 1999 version, rather than the PlayStation version music, unlike the 2012 re-
released Final Fantasy VII that has received a musical update. Chocobo World is playable
directly from the launcher after booting up Final Fantasy VIII.
Minimum Recommended
Sound Card Integrated sound chip or more Integrated sound chip or more