Limit Breaks: Limit Break (Final Fantasy VIII)

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Limit Breaks Edit

Main article: Limit Break (Final Fantasy VIII)

Angelo Cannon, Rinoa's initial Combine Limit Break.


The Limit Break system is a more advanced version of the Desperation Attack system
from Final Fantasy VI. Each character has a unique Limit Break based on their preferred
fighting style that is randomly available when a character's HP is below a certain point.
One notable difference between this system and the Desperation Attack feature in Final
Fantasy VI is that the player can opt to attack normally even if a Limit Break is available.
The chance of a Limit Break becoming available will increase the lower the character's HP
becomes, among other factors, in a system dubbed Crisis Level. While Desperation Attacks
could only be used once per battle, there are no limits to how often Limit Breaks can be
performed, so long as the character remains in critical condition.

Several characters' Limit Break sequences are interactive, requiring the player's skill to
reach its full damage potential; if performed correctly, these interactive Limit Breaks can be
far more powerful than the non-interactive ones.

Field gameplay Edit

The party exploring Winhill.


Final Fantasy VIII doesn't have treasure chests, the player being rewarded with
finding magazines, draw points, Triple Triad cards, and sometimes items from talking to
NPCs. Triggering scenes in towns is not always linear: some optional scenes only happen
if the player returns to a screen after already having visited it previously.

Uniquely in the series until then, the distinction of dungeons and towns is somewhat
blurred. While there are rather few traditional dungeons, town areas become infested with
random encounters and with objectives to fulfill until the current crisis is resolved, and
afterward the area usually returns to being a town.
On the world map draw points are invisible. New to the series, the world map has safe

areas from monsters if the player traverses on roads. Other world map transportation

methods include renting cars which expend fuel, riding the train for which the party must

buy a ticket, riding chocobos—timid creatures tamed in chocobo forests—and even

controlling a mobile Garden that can cross oceans, and an airship that—in a feature

introduced in Releases Edit

PC version Edit

The game launcher of the 2013 re-release version.


Final Fantasy VIII was the second Final Fantasy game to be ported to a Windows platform.
It was released on December 31, 1999 and re-released on December 5, 2013 for Steam.

The Steam version comes with several in-game enhancements, including a speed-up
option to fast-forward through cutscenes and FMVs, as well as built-in cheats, such as
"Battle assist", which makes battles almost impossible to lose.

Similar to Final Fantasy VII, the re-release version comes with the Magic Booster feature
that allows the player to boost their characters' magics to 100. Achievements and cloud
save data storage are also available. Windowed mode and high resolution displays (up to
1920x1080 @ 60Hz) are now supported. However, the game still uses the original midi
tracks from the 1999 version, rather than the PlayStation version music, unlike the 2012 re-
released Final Fantasy VII that has received a musical update. Chocobo World is playable
directly from the launcher after booting up Final Fantasy VIII.

System requirements Edit


These system requirements are for the re-released version.

Minimum Recommended

Microsoft Windows Microsoft Windows Vista/7/8


OS
XP/Vista/7/8 (32/64-bit) (32/64-bit)

Intel® Core™2 Duo CPU 3GHz


Processor 1Core CPU 2GHz or faster
or faster

Memory 1 GB RAM 4 GB RAM


NVIDIA GeForce 9600 GT or
Graphics DirectX 9.0c compatible card
faster

Hard Drive 4 GB available space 4 GB available space

Sound Card Integrated sound chip or more Integrated sound chip or more

DirectX 9.0c DirectX 9.0c


Others
Square Enix account Square Enix account

Final Fantasy VIII Remastered Edit

See also: Final Fantasy VIII version differences


The remastered version was announced on June 10, 2019 at the E3 event, with graphical
improvements including character models and textures. The game retains its original 4:3
aspect ratio in both FMVs and real-time graphic rendering. The music is unchanged from
the original PlayStation version.[10] The remaster was made in cooperation with the French
developer and publisher Dotemu.[11]
The initial plan was to release the remaster on current-generation hardware with
unchanged graphics. However, as Final Fantasy VIII celebrated

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