Bruce Lee For GURPS 4th Edition

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Bruce Lee is a human martial artist known for his skills in various martial arts styles like karate, jeet kune do, wing chun, etc. He has above average attributes like strength, dexterity and intelligence. Some of his notable abilities include high levels of skills in karate, judo and being able to do extra attacks.

Bruce Lee has above average strength (ST 10), dexterity (DX 14) and intelligence (IQ 12). He has high levels of skills in karate (20) and judo (15). He also has the ability to do extra attacks (1) with his unarmed attacks.

Bruce Lee is familiar with various martial arts styles including boxing, escrima, jeet kune do, wing chun and more. He has adapted techniques from these styles and is able to utilize them effectively in combat.

Name Jun Fan "Bruce" Lee [300 points]

Race Human Heigth 5'7" Weight 135 lbs

Attributes [140]
ST 10 [0]; DX 14 [80]; IQ 12 [40];
HT 12 [20]

Secondary Characteristics [8]


Basic Lift 24 lbs (Lifting ST+1);
Damage 1d-2 thrust (1d-1 punch;
1d kick with Karate damage
bonus)/1d swing; HP 9 [-2]; Will
12 [O]; Per 12 [O]; FP 12 [0]; Basic
Speed 7 [10]; Basic Move 7 [0]
Dodge 11 (Combat Reflexes
bonus included); Retreat 14
(Tactic Combat rules); Parry 14
vs unarmed attacks/11 vs melee
attacks (Karate, Harsh Realism
for Unarmed Fighters rules, see
GURPS Martial Arts Fourth
Edition)

Social Background [6]


TL 7 [O: Cultural Familiarities:
Far East (Native) [0]; Western [1];
Languages: Cantonese (Spoken, Native) [0]; Chinese (Writen, Native) [0]; English
(Spoken, Accented) [2], Writen (Native) [3]

Advantages [98]
Appearance (Atractive) [4];
Charisma (1) [5|;
Combat Reflexes [15];
Extra Attack (1) (Unarmed Attacks Only -20%) [20];
Lifting ST (1) [3];
Reputation: Asian Movie Star (2)
(all the time; large clasS: eastern
asians) [5];
Reputation: Movie Star And/Or
Revolutionary Martial Artist (2)
(all the time; almost everyone
except: all non-martial artists
without television) [6];
Status (2) [5];
Very Fit [15];
Wealth (Wealthy) [20]

Perks [12]
Bitting Mastery; Combat Schtick (
intimidating spins with Nunchaku);
Special Exercises (Lifting ST); Special Setup (Karate Parry>Arm Lock); Style
Adaptation (All); Style Familiarity (Boxing); Style Familiarity (Escrima); Style
Familiarity (Jeet Kune Do); Style Familiarity (Wing Chun); Technique Adaptation
(Counterattack); Technique
Adaptation (Feint); Unusual Training (Sensitivity, only while at least one hand is
in physical contact with the opponent)

Disadvantages [-55]
Chronic Pain (Back Pain) (Mild)
(6 or less; 8 hours) [-5];
Dependent (Wife, son and daughter) (No more than 25% of the Character Points) (6 or
less; loved ones) -10];
Obsession ("Perfect My Martial Art") (Long-Term Goal) (12 or less) [-10];
Overconfidence (12 or less) [-5];
Pacfism (Cannot Harm Innocents) -10];
Social Stigma (Minority Group) [-10];
Workaholic [-5]

Quirks [-4]
Alergy (Specific Types of
Painkillers) [-1];
Disopy (Don't affect combat
when whitout glasses) [-1];
Imaginative [-1];
Obsession (Fitness) [-1];

Skills [89]
Acting 12 (defaults to Performance) [0];
Area Knowledge (Hong Kong) 13 (IQ+1) [2];
Area Knowledge (San Francisco) 13 (IQ+1) [2];
Artist (Drawing) 10 (IQ-2) [1];
Bicycling 14 (DX+0) [1];
Boxing 13 (DX-1) [1];
Boxing Sport 13 (DX-1) [1];
Current Affairs (People) 12 (IQ+0) [1];
Dancing (Cha-Cha-Cha) 13 (DX-1) [1];
Driving (Automobile)/TL7 13 (DX-1) [1];
Expert Skill (Health And Fitness) 11 (IQ-1) [2];
Expert Skill (Hoplology, optional specialization Unarmed Combat) 12 (IQ+0) [2];
Expert Skill (Western Philosophy) 10 (IQ-2) [2];
Flail 14 (DX+0) [4];
Games (Boxing) 12 (IQ+0) [1];
Intimidation 12 (Will+0) [2];
Judo 15 (DX+1) [8];
Karate 20 (DX+6) [28];
Karate Art 17 (defaults to Karate) [0];
Lifting 12 (HT+0) [2];
Main Gauche 13 (DX-1) [1];
Performance 14 (IQ+2) [8];
Philosofy (Taoism) 12 (IQ+0) [4];
Running 12 (HT+0) [2];
Sensitivity 10 (IQ-2) [2];
Shortsword 13 (DX-1) [1];
Smallsword 13 (DX-1) [1];
Staff 13 (DX-1) [1];
Swimming 12 (HT+0) [1];
Teaching 13 (IQ+1) [4];
Wrestling 13 (DX-1) [1];
Writing 12 (IQ+0) [2];

Techniques [6]
Counterattack (Karate) 17 (default+2) [3];
Elbow Strike 19 (default+1) [1];
Feint (Karate) 22 (default+2) [2].

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