Bruce Lee For GURPS 4th Edition
Bruce Lee For GURPS 4th Edition
Bruce Lee For GURPS 4th Edition
Attributes [140]
ST 10 [0]; DX 14 [80]; IQ 12 [40];
HT 12 [20]
Advantages [98]
Appearance (Atractive) [4];
Charisma (1) [5|;
Combat Reflexes [15];
Extra Attack (1) (Unarmed Attacks Only -20%) [20];
Lifting ST (1) [3];
Reputation: Asian Movie Star (2)
(all the time; large clasS: eastern
asians) [5];
Reputation: Movie Star And/Or
Revolutionary Martial Artist (2)
(all the time; almost everyone
except: all non-martial artists
without television) [6];
Status (2) [5];
Very Fit [15];
Wealth (Wealthy) [20]
Perks [12]
Bitting Mastery; Combat Schtick (
intimidating spins with Nunchaku);
Special Exercises (Lifting ST); Special Setup (Karate Parry>Arm Lock); Style
Adaptation (All); Style Familiarity (Boxing); Style Familiarity (Escrima); Style
Familiarity (Jeet Kune Do); Style Familiarity (Wing Chun); Technique Adaptation
(Counterattack); Technique
Adaptation (Feint); Unusual Training (Sensitivity, only while at least one hand is
in physical contact with the opponent)
Disadvantages [-55]
Chronic Pain (Back Pain) (Mild)
(6 or less; 8 hours) [-5];
Dependent (Wife, son and daughter) (No more than 25% of the Character Points) (6 or
less; loved ones) -10];
Obsession ("Perfect My Martial Art") (Long-Term Goal) (12 or less) [-10];
Overconfidence (12 or less) [-5];
Pacfism (Cannot Harm Innocents) -10];
Social Stigma (Minority Group) [-10];
Workaholic [-5]
Quirks [-4]
Alergy (Specific Types of
Painkillers) [-1];
Disopy (Don't affect combat
when whitout glasses) [-1];
Imaginative [-1];
Obsession (Fitness) [-1];
Skills [89]
Acting 12 (defaults to Performance) [0];
Area Knowledge (Hong Kong) 13 (IQ+1) [2];
Area Knowledge (San Francisco) 13 (IQ+1) [2];
Artist (Drawing) 10 (IQ-2) [1];
Bicycling 14 (DX+0) [1];
Boxing 13 (DX-1) [1];
Boxing Sport 13 (DX-1) [1];
Current Affairs (People) 12 (IQ+0) [1];
Dancing (Cha-Cha-Cha) 13 (DX-1) [1];
Driving (Automobile)/TL7 13 (DX-1) [1];
Expert Skill (Health And Fitness) 11 (IQ-1) [2];
Expert Skill (Hoplology, optional specialization Unarmed Combat) 12 (IQ+0) [2];
Expert Skill (Western Philosophy) 10 (IQ-2) [2];
Flail 14 (DX+0) [4];
Games (Boxing) 12 (IQ+0) [1];
Intimidation 12 (Will+0) [2];
Judo 15 (DX+1) [8];
Karate 20 (DX+6) [28];
Karate Art 17 (defaults to Karate) [0];
Lifting 12 (HT+0) [2];
Main Gauche 13 (DX-1) [1];
Performance 14 (IQ+2) [8];
Philosofy (Taoism) 12 (IQ+0) [4];
Running 12 (HT+0) [2];
Sensitivity 10 (IQ-2) [2];
Shortsword 13 (DX-1) [1];
Smallsword 13 (DX-1) [1];
Staff 13 (DX-1) [1];
Swimming 12 (HT+0) [1];
Teaching 13 (IQ+1) [4];
Wrestling 13 (DX-1) [1];
Writing 12 (IQ+0) [2];
Techniques [6]
Counterattack (Karate) 17 (default+2) [3];
Elbow Strike 19 (default+1) [1];
Feint (Karate) 22 (default+2) [2].