Final Fantasy X-X2 HD Remaster
Final Fantasy X-X2 HD Remaster
Final Fantasy X-X2 HD Remaster
2
Characters & Aeons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Items and Equipment. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Walkthrough . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Side Quests & Secrets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Blitzball . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Bestiary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Characters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .168
Garment Grids & Dresspheres . . . . . . . . . . . . . . . . . . . . . . . . . . .170 1
Chapter 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .234
Chapter 3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .256 6
Chapter 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .269
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.....
Chapter 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
100% Checklist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294
Mini-Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
Last Mission. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
Trophies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
Fiends . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
Blitzball
After a certain point in the game, you’re able to play the
blitzball mini-game from any Save Sphere. Blitzball has a
Save Spheres tremendous amount of depth, and interested players can sink
a great deal of time into it.
You can save your game at any Save Sphere. Each time you
You can recruit players for your blitzball team during your
examine a Save Sphere by pressing K, your entire party’s HP
journey by talking to certain characters with I. Playing
and MP is completely replenished. You don’t need to save your
blitzball beyond the first match isn’t mandatory, but it is the
game to heal, but you should save as often as possible. As the
only way to acquire certain rare items.
game progresses, Save Spheres will have new options, such
as allowing you to play the blitzball mini-game.
Overhead Map
The area where the party is currently located is displayed on
the overhead map. You can turn this function on and off in the
Config menu. The map indicates where you can enter and
exit an area. Exits are highlighted with green markers, Save
Spheres are highlighted
with white markers, and
a red arrow indicates
the direction you should
travel next.
4 Game Basics
COMBAT BASICS
Battle Mode Different actions require different amounts Even in the middle of combat, characters can change their
of recovery time, and thus have varied armaments to respond to battlefield conditions. To do so, press
When a battle occurs, combat proceeds in a turn-based effects on the order of turns displayed in right on the Command Window and select Weapon or Armor.
fashion. When the party’s turn comes up, the battle will wait the CTB Window. To preview how your
Press right on the Command Window to find the Escape
for you to input your next command. After you defeat an actions will affect the CTB Window order,
command. This allows your party to run from battle, although it
enemy, Ability Points are awarded to all the characters who select the command you want to use and
doesn’t always work (and never works during boss battles).
participated in the fight. select the target of your action without
executing the action.
Defending
Switch Menu Defending is not an option in the Command Window. Instead,
press J to have a character pass their turn and enter a
You are not limited to the
Game Basics
defensive stance. While defending, characters take half
abilities or shortcomings of
damage from physical attacks. However, damage from spells
the characters who begin
is unaffected.
a fight. On any character’s
Walkthrough
Sensor ability is equipped, or when Scan has been cast on an
enemy. You can disable the Help window in the Config menu.
The Command Window Spells are powerful ways of attacking enemies or protecting
Each character has a different set of commands based on characters, but they consume MP. You can cast most spells at
his or her abilities. Every character has the Attack ability, only one character or enemy, but some will affect the whole
but some party members do not have the strength to cause group at once. 1
significant amounts of damage with a weapon.
Party Status these skills through the Sphere Grid. The character Yuna has means they draw upon the elements of fire, water, ice,
3
the unique ability to use the Summon command. and lightning. Enemies from various regions are inherently
The party’s status appears in the bottom-right corner of the strong against some elements. However, being strong
If a character possesses any spells, he or she can cast them
battle screen. It shows each character’s HP, MP, and Overdrive against one element may make a fiend weak against the 4
with the White Magic or Black Magic commands. White
gauge. A character’s name changes from white to yellow opposite element.
magic is used primarily to heal and protect the party, whereas
when the character’s HP falls beneath half his or her max HP. COLOR ELEMENT WEAK AGAINST
black magic is used to attack and damage the enemy. 5
Red Fire Ice
The Item command enables the character to use potions or Yellow Lightning Water
medicines or to use them on other characters. Blue Water Lightning 6
White Ice Fire
Once a player has filled their Overdrive gauge, they can
unleash a powerful ability with the Overdrive command, found 7
by pressing left on the Command Window.
CTB Window
Side Quests & Secrets
The picture at the top of the list indicates the next in line to
attack. All enemies are designated with a letter (A, B, C, etc.).
Knowing this, you can focus your next attack against the next
enemy before its turn. You can also refer to the CTB Window to
determine how to heal or cure your characters.
Bestiary
Game Basics 5
Battle Rewards
virtual slot machine, or rapidly spinning
the right analog stick. Successfully
performing these actions will result in a What is all this fighting and suffering worth? Winning battles against enemies awards the
more powerful Overdrive effect. party with randomly dropped items, as well as Ability Points (AP). Each enemy is worth a
predetermined amount of AP. This
amount generally increases when an
Overkill occurs. After acquiring enough
Overdrive Modes AP, a character gains a Sphere Level.
Sphere Levels can be spent to upgrade
At the beginning of the game, each character only knows the Stoic Overdrive mode. In this
a character.
mode, the Overdrive gauge charges whenever the character takes damage from a foe. As they
participate in battle, they learn new Overdrive modes.
To change a character’s Overdrive mode, enter the Overdrive menu for that character and hit L
to return the cursor to the main commands. Select Set Mode and confirm the action. The list of
Overdrive modes currently available to the character will be listed. Choose one and confirm it.
AEON BASICS
By carefully observing how each character contributes to a fight, you can best decide how to
set his or her Overdrive mode. If Tidus
Summoning Aeons
After Yuna has entered a temple and received the blessing of the fayth, she may summon
defeats an enemy each time he attacks,
an aeon in battle. Aeons have their own HP, MP, and Overdrive bars. When on the battlefield,
then set his Overdrive mode to Slayer. If
they replace the entire party, acting alone until they are KO’d or sent away with the Dismiss
Yuna often casts restorative magic, set
command. At that point, the party returns. A KO’d aeon cannot be summoned again until it is
hers to Healer.
healed at a Save Sphere. The visually
spectacular entrance and Overdrive
movies of aeons can be set to Short in
the Config menu, which causes them
6 Game Basics
Game Basics
Items and Equipment Characters & Aeons
AEON ABILITY ITEMS REQUIRED AEON ABILITY ITEMS REQUIRED AEON ABILITY ITEMS REQUIRED
Dark Attack Smoke Bomb (x6) Focus Mana Sphere (x10) Reflect Star Curtain (x3)
Silence Attack Silence Grenade (x3) Reflex Speed Sphere (x10) Dispel Purifying Salt (x3)
Sleep Attack Sleeping Powder (x3) Luck Fortune Sphere (x2) Regen Healing Spring (x60)
Dark Buster Smoke Bomb (x12) Jinx Fortune Sphere (x2) Holy Blessed Gem (x60)
Silence Buster Silence Grenade (x10) Lancet Soul Spring (x20) Fire Bomb Fragment (x1)
Sleep Buster Sleeping Powder (x10) Doublecast Three Stars (x5) Thunder Electro Marble (x1)
Delay Attack Silver Hourglass (x20) Cure Hi-Potion (x99) Water Fish Scale (x1)
Delay Buster Gold Hourglass (x30) Cura X-Potion (x30) Blizzard Antarctic Wind (x1)
Walkthrough
Zombie Attack Holy Water (x99) Curaga Mega-Potion (x60) Fira Bomb Core (x2)
Triple Foul Skill Sphere (x4) NulBlaze Bomb Fragment (x2) Thundara Lightning Marble (x2)
Power Break Stamina Spring (x8) NulShock Electro Marble (x2) Watera Dragon Scale (x2)
Magic Break Mana Spring (x4) NulTide Fish Scale (x2) Blizzara Arctic Wind (x2)
Armor Break Lv. 2 Key Sphere (x2) NulFrost Antarctic Wind (x2) Firaga Fire Gem (x4)
Mental Break Shining Thorn (x4) Scan Ability Sphere (x10) Thundaga Lightning Gem (x4) 1
Full Break Dark Matter (x2) Life Elixir (x8) Waterga Water Gem (x4)
Extract Power Power Sphere (x20) Full-Life Megalixir (x1) Blizzaga Ice Gem (x4)
Extract Mana Mana Sphere (x20) Haste Chocobo Feather (x10) Bio Poison Fang (x8) 2
Extract Speed Speed Sphere (x20) Hastega Chocobo Wing (x16) Demi Shadow Gem (x8)
Extract Ability Ability Sphere (x20) Slow Silver Hourglass (x4) Drain Stamina Spring (x60)
Pray Healing Water (x5) Slowga Gold Hourglass (x8) Osmose Mana Spring (x10) 3
Cheer Power Sphere (x5) Shell Lunar Curtain (x4) Death Farplane Shadow (x30)
Aim Speed Sphere (x5) Protect Light Curtain (x6) Flare Shining Gem (x60)
Ultima Supreme Gem (x99)
4
FINAL FANTASY X employs a unique system for advancing your characters. When a character achieves new Sphere Levels, access the Sphere Grid and move the character’s marker across the
nodes. Use spheres of various types to raise a character’s attributes and learn new abilities. Any character can learn any ability and raise any attribute. By acquiring enough spheres, you can 7
eventually have a party of characters who have every ability and maximized attributes. Side Quests & Secrets
In the Standard Sphere Grid, characters begin far apart, each in a different section of the Sphere Grid that encourages them to develop in a
Blitzball
unique and distinctive way. (The descriptions in the character section assume you’re using this style of Sphere Grid.) It’s only later in the game
that characters are able to significantly stray from their default route and begin learning abilities that are traditionally associated with other
characters. This was the only option in previous versions of FINAL FANTASY X.
In the Expert Sphere Grid, the grid is completely redesigned, and all characters begin close together at its center. This makes it much easier to
set them on non-traditional routes, allowing Tidus to specialize in white magic, or Auron in thievery. This is a good option for experienced players who want to try unique party builds, such as using
Bestiary
multiple black magic users. But be forewarned, the game is balanced under the assumption you’re using the Standard Sphere Grid, and you may run into trouble against certain foes if you’ve failed
to teach your characters a wide variety of abilities.
Game Basics 7
RAISES AGILITY.
Standard
Entrust Zombie Attack
Slowga
Sentinel
Delay Attack Triple Foul
Extract Speed
Hastega Mental Break
Slow Provoke
Armor Break
Osmose
Auto-Life
Delay Buster
Sleep Buster
Cure Flee Haste
Threaten
Esuna NulTide
Cheer Silence Buster
NulBlaze
Life
Magic Break
NulShock NulFrost
Pray
Lancet
Protect Quick Hit
Guard
Full Break
Ultima Dark Buster
Shell Cura
Power Break
Extract Power Sleep Attack
Steal Scan
Aim
Reflect Pilfer Gil Flare Drain
Extract Mana
Use
Jinx
Dark Attack
Copycat Blizzaga
Dispel Fire
Thunder
Luck Extract Ability
Water Blizzard Silence Attack Death
Focus
Regen Spare Change
Firaga
Holy
Thundara
Doublecast
Bribe Reflex
Quick Pockets Watera
Full-Life
Nab Gil
Fira
8 Game Basics
Expert
Holy
Auto-Life
Full-Life
Doublecast
Nab Gil
Ultima
Game Basics
Regen
Bribe
Curaga
Copycat
Mug
Slow Haste Extract Speed
Death
Thundaga Blizzaga
Extract Power Flee
Waterga Firaga
Magic Break Full Break
Cheer
Luck Pilfer Gil
Walkthrough
Use
Jinx
Zombie Attack
Dispel
Power Break Scan
Dark Attack Spare Change
Silence Buster
Thundara 5
Slowga Armor Break Demi
Protect
Reflex
Delay Buster
6
Bio
Mental Break
Sleep Buster 7
Hastega
Entrust
Triple Foul
Side Quests & Secrets
Osmose
Game Basics 9
Blue Spheres: These enable you to move a character’s marker to another point on the
Sphere Grid without spending Sphere Levels. A Return Sphere lets the character return to any
node that they have previously activated. A Friend Sphere lets a character move to any other
character’s location on the
grid, and a Teleport Sphere
lets a character move to
any node activated by any
other character.
Special Abilities
ABILITY NAME MP COST DESCRIPTION ABILITY NAME MP COST DESCRIPTION
Use powerful offensive, defensive, or healing items in While maintaining a defensive stance, intercept
Use None
stock. physical attacks that are directed at any party
Sentinel None
Flee None Aid the party’s escape from battle. member. Cannot intercept magic attacks or attacks
that strike the entire party.
Pray None Restores some of the party’s HP.
Attack by throwing gil. The damage inflicted is 10% of
Raises the party’s Strength and Defense. Party Spare Change None
the amount thrown.
Cheer None members deal greater damage to enemies while
sustaining less damage themselves. Steal items from an enemy. Also useful for destroying
Steal None
machina by dismantling their vital parts.
Aim None Raises the party’s Accuracy.
Threaten 12 MP Immobilizes the target with fear.
Raises the party’s Magic and Magic Defense. Party
Focus None members deal greater magical damage to enemies Provoke 4 MP Draws the target’s attacks toward the character.
while sustaining less damage themselves. Transfers the character’s entire Overdrive charge to an
Entrust 8 MP
Reflex None Raises the party’s Evasion. ally’s gauge, adding to his total.
Raises the party’s Luck, thereby enhancing the party’s Mimic the action of the last ally to take a turn in
Luck None battle, even if it requires an ability the character has
Accuracy, Evasion, and critical hit rate. Copycat 28 MP
not yet learned. Summoning and Overdrives cannot be
Lowers all enemies’ Luck, thereby reducing their copied.
Jinx None
Accuracy, Evasion, and critical hit rate.
Doublecast None Cast two black magic spells in a row.
Transfers HP and MP from the target to the character.
Lancet None Pay off enemies in return for safe passage. Offer more
Kimahri can also use this ability to learn enemy skills. Bribe None
gil for a more favorable response.
Intercept physical attacks that are directed at any
party member, and take damage in place of the Pilfer Gil 20 MP Steal gil from enemy.
Guard None Quick Pockets 70 MP Swiftly use items.
intended target. Cannot intercept magic attacks or
attacks that strike the entire party.
10 Game Basics
Game Basics
Delay Attack 8 MP Slightly delays the target’s next turn. Extract Mana 1 MP Makes one enemy drop Mana Spheres.
Delay Buster 18 MP Greatly delays the target’s next turn. Extract Power 1 MP Makes one enemy drop Power Spheres.
Zombie Inflicts the target with zombie status, causing restorative Extract
10 MP 1 MP Makes one enemy drop Ability Spheres.
Attack spells and items to damage the target. Ability
White Magic
ABILITY NAME MP COST DESCRIPTION ABILITY NAME MP COST DESCRIPTION
Restores a small amount of HP. The caster’s Magic Life 18 MP Revives a KO’d ally.
Cure 4 MP
attribute determines the strength of the spell. Full-Life 60 MP Revives a KO’d ally and restores his HP to maximum.
Restores a substantial amount of HP. The caster’s Magic Accelerates the target so that his turns in battle come up
Cura 10 MP Haste 8 MP
attribute determines the strength of the spell. sooner than normal.
Restores a massive amount of HP. The caster’s Magic Accelerates the entire party so that all members’ turns in battle
Curaga 20 MP Hastega 30 MP
Walkthrough
attribute determines the strength of the spell. come up sooner than normal.
Cures the target’s status ailments. Removes poison, Slow 12 MP Slows the target down.
darkness, silence, sleep, petrification, confusion, berserk, Slowga 20 MP Slows all enemies down.
Esuna 5 MP
and slow. Ineffective against zombie, curse, Doom, and
KO. Helps the target better withstand magic attacks by raising his
Shell 10 MP
Magic Defense.
Displays key information about the target, such as its HP,
Scan 1 MP attributes, immunities, weaknesses, and methods of Protects the target from physical attacks by increasing 1
Protect 12 MP
attack. his Defense.
Grants each party member immunity from one fire attack. Bounces spells cast at the target toward the enemy.
Reflect 14 MP
NulBlaze 2 MP Nullifies fire-based physical attacks as well as spells like Deflects both damaging and healing spells alike. 2
Fira. Negates any spell effects that are currently active on the
Dispel 12 MP
Grants each party member immunity from one lightning target, such as Shell, Protect, Haste, and Reflect.
NulShock 2 MP attack. Nullifies lightning-based physical attacks as well Regen 40 MP Gradually restores the target’s HP for a time.
as spells like Thundara. 3
Holy 85 MP Deals holy damage to the target.
Grants each party member immunity from one water Automatically revives an ally the next time he is KO’d.
NulTide 2 MP attack. Nullifies water-based physical attacks as well as Auto-Life 97 MP The target will instantly awaken from KO with a small
spells like Watera. amount of HP. Effective only once per casting. 4
Grants each party member immunity from one ice attack.
NulFrost 2 MP Nullifies ice-based physical attacks as well as spells like
Blizzara.
5
Black Magic 6
ABILITY NAME MP COST DESCRIPTION ABILITY NAME MP COST DESCRIPTION
Inflicts a relatively small amount of fire damage. The cast- Inflicts a massive amount of water damage. The caster’s
Fire 4 MP Waterga 16 MP
er’s Magic attribute determines the strength of the spell. Magic attribute determines the strength of the spell. 7
Inflicts a more impressive amount of fire damage. The cast- Inflicts a relatively small amount of ice damage. The caster’s
Fira 8 MP Blizzard 4 MP
er’s Magic attribute determines the strength of the spell. Magic attribute determines the strength of the spell.
Side Quests & Secrets
Inflicts a massive amount of fire damage. The caster’s Inflicts a more impressive amount of ice damage. The cast-
Firaga 16 MP Blizzara 8 MP
Magic attribute determines the strength of the spell. er’s Magic attribute determines the strength of the spell.
Inflicts a relatively small amount of lightning damage. The Inflicts a massive amount of ice damage. The caster’s
Blizzaga 16 MP
Thunder 4 MP caster’s Magic attribute determines the strength of the Magic attribute determines the strength of the spell.
spell. Poisons the target, which drains HP from it after every turn it
Bio 10 MP
Inflicts a more impressive amount of lightning damage. The takes in battle.
Thundara 8 MP caster’s Magic attribute determines the strength of the Demi 32 MP Reduces the current HP of all enemies by 1/4.
Blitzball
Game Basics 11
Tidus in Formation
Bring Tidus into the party whenever an enemy is too agile for other characters to hit. He can eliminate swift, four-legged creatures
with ease. As his strength and agility improve, he will be able to eliminate aerial enemies as well.
Overdrive: Swordplay
Tidus executes devastating sword attacks against one or all enemies through his Overdrives. After choosing an Overdrive technique,
watch the meter carefully and press K when the cursor is in the middle of the bar. The strength of Tidus’s Overdrive attack depends
upon how much time remains on the timer. The more Tidus uses his Overdrive, the more techniques he learns.
Wakka
Although he’s the captain of the Besaid Aurochs blitzball team,
Overdrive: Slots
SLOT TYPE HOW TO ACQUIRE
He plans to retire from the sport after this year’s tournament Element Reels Available at start
so he can devote himself entirely to the role of guardian for Attack Reels Blitzball Tournament Prize
Yuna. His deadly blitzball is especially useful for Status Reels Blitzball League Prize
shooting down aerial enemies. Aurochs Reels Blitzball Tournament Prize
Wakka in Formation
Bring in Wakka any time you encounter flying creatures. Wakka is the only character who can hit
them with great accuracy without casting spells. With his ability to inflict status ailments early in the
game, use Wakka against stronger enemies to blind, silence, or put them to sleep.
Overdrive: Slots
Wakka starts off with Element Reels and acquires his other Overdrives as prizes through blitzball victories.
Whenever you use Wakka’s Element Reels Overdrive, slot wheels start spinning. If you match all three
wheels, he performs a single-elemental attack against all enemies. If you match up two wheels, he
performs a double-elemental attack against a single, randomly chosen enemy. If no wheels match up,
Wakka performs a physical attack against one randomly chosen enemy. A similar concept is employed
in his other Overdrives.
Yuna in Formation
Since Yuna already knows the Cure spell and will learn many more protective and restorative spells as she travels across the Sphere Grid, bring her
into the action whenever other party members need healing or status ailments cured. Her physical attacks are ineffective, but Yuna can cause more
Game Basics
damage to enemies than any other character by summoning aeons.
Walkthrough
1
2
Lulu
Lulu’s experience and wisdom are valuable assets to the party. She treats Yuna as though she were her 3
younger sister. Although she may seem insensitive at times, there are depths to her emotions that only her
closest friends can understand.
Overdrive: Fury 4
Lulu in Formation SPELLS USED
IN FURY:
Bring in Lulu whenever an enemy is strong against physical attacks or weak against 5
Fire
a specific element. Her spellcasting enables her to attack from long range, and she
Thunder
can eliminate aerial enemies as well. However, her weak physical defense and low
Water
HP make her vulnerable to physical attacks. 6
Blizzard
times without spending MP. Select the Fury command, and then choose a spell. Demi
Start rotating the right analog stick clockwise in full rotations as rapidly as possible. Death
Depending on the spell you’ve chosen, the spell is cast one time for each rotation of Drain
the stick. Lulu’s Overdrive is available even when she’s silenced, and isn’t affected Osmose
Bestiary
by any Shell or Reflect effects on enemies. Targets are randomly chosen. Flare
Ultima
Auron in Formation
Almost all of Auron’s massive blades bear the Piercing ability, so you should bring Auron into battle when facing
an armored fiend. Auron is ineffective at attacking nimble or aerial creatures, but his Break abilities reduce the
attacking and defending power of most enemies.
Overdrive: Bushido
Auron’s Overdrives require the swift input of button combinations before time runs out. The quicker you can input the sequence, the more powerful
Auron’s attack becomes. Auron gains new Overdrives through the acquisition of recorded spheres that recount the journey of Auron’s adventures with
Braska. After defeating the Spherimorph at Lake Macalania, you can locate Jecht’s, Braska’s, and Auron’s Spheres that are scattered across Spira. See the
“Side Quests & Secrets” chapter for a full list of their locations.
The status effects of Auron’s Overdrive attacks are inflicted only when the command input is successful, although certain enemies can resist the effects.
If resisted, the damage inflicted is slightly increased to compensate.
Rikku in Formation
Switch Rikku into battle whenever a mechanical enemy appears. Using her Steal command, Rikku can destroy machina by taking
a vital item from it. Rikku’s physical attack is weak at first, so it’s best for her to use items like Grenades and Smoke Bombs to
attack enemies.
Make sure you steal often when using Rikku. She can steal a number of items that can be used as powerful offensive or
restorative items.
Game Basics
simultaneously. Mug enemies with a weapon that inflicts poison, zombie, or some other status ailments,
and she quickly becomes a deadly fighter. Rikku also learns how to Bribe enemies, which is useful for
acquiring rare items in the Monster Arena.
Walkthrough
Final Phoenix Restores all KO’d party members at half HP Phoenix Down + any potion
Mighty G Shell, Protect, and Haste on all party members Power Distiller + Any distiller item
Hyper Vitality Doubles HP Max and Cheer on all party members Stamina Tonic + any potion
Chaos Heavy damage and ailments on all foes Grenade + any sphere item
Grenade
1
AEONS 3
Valefor
4
This flying aeon can dodge some ground-based attacks. Its unique Sonic Wings
5
attack sends a shockwave at one enemy, inflicting damage and delaying the
enemy’s next turn. Against some non-boss foes, it can be used repeatedly to
deny a dangerous fiend a chance to act. Once Yuna activates her Celestial 6
Weapon, Nirvana, all of Valefor’s attacks can break the 9999 damage limit.
all foes and causes non-elemental damage. Valefor also has a second
Overdrive that you can acquire once Yuna joins the party. Return to Besaid and speak
to the dog that belongs to the girl at the item shop to unlock Energy Blast, which inflicts
greater damage at the cost of a longer recovery time.
Blitzball
Bestiary
Overdrive: Hellfire
Ifrit encases its foes in a swirling ball of fiery vengeance and detonates it for massive damage to all enemies.
Ixion
Ixion’s high Defense and Magic Defense attributes make it a good aeon to summon when
the party needs protection from an attack. The spinning discs of its Aerospark attack
converge on a single enemy to cause non-elemental damage, and negate magical
effects like Protect, Shell, Reflect, Haste, Regen, and the Nul spells. Ixion can
inflict more than 9999 HP damage once you’ve activated Kimahri’s Spirit Lance.
Shiva
The queen of ice is a gorgeous sight to behold and an agile attacker. Her unique Heavenly Strike attack creates a giant block of ice and drops it on an
enemy. The attack slightly delays the target’s next turn in addition to inflicting non-elemental damage and the status ailment Threaten. All of Shiva’s
attacks can inflict more than 9999 HP damage after you’ve activated Lulu’s Celestial Weapon, the Onion Knight.
Bahamut
Bahamut has high Strength, Defense, and Magic attributes. It has the
most powerful regular attack of any aeon, and can cast high-level
Black Magic spells. Its unique Impulse attack damages all enemies
on the battlefield. Bahamut possesses the auto-ability Break
Damage Barrier, enabling its attacks to exceed 9999 HP damage
from the start.
Yojimbo
Yojimbo is a secret aeon who demands cash payments for his services. Even the best negotiators need to cough up nearly
200,000 gil to hire him, and he expects an additional payment each time you ask him to attack. Yuna cannot order him
to use a particular attack; he chooses based on how much you pay him and how much he likes Yuna. His affinity rises
when she pays him well, but falls when she pays him 0 gil, dismisses him prematurely, or lets him fall in battle. Yojimbo’s
attacks exceed 9999 HP damage once you’ve activated Auron’s Masamune.
Game Basics
such strong foes). Maintaining a good relationship with Yojimbo and paying generously increases the odds of a Zanmato attack.
Overdrive: Oblivion
Walkthrough
In the most horrifying of all the aeons’ Overdrives, Anima inflicts multiple non-elemental attacks on all enemies.
COMMAND EFFECT
Side Quests & Secrets
Do what you will. Sister makes the choice. Other commands open.
Fight! Sister performs regular attack.
Go! Go! Sister performs unique attack or casts magic.
One More Time Sister repeats the last action performed.
Defense! Sisters cast protective or support magic.
Help each other! Sisters use healing magic on each other.
Blitzball
Distillers
on all enemies. Spring
Sleeping Inflicts damage and sleep on all Soul Spring Absorbs HP & MP from an enemy.
Powder enemies. Damages an enemy and dispels its
These items force enemies to drop certain types of spheres Purifying Salt magic effects.
Dream Inflicts damage and sleep on all
when a battle ends. Any character can use these during combat. Powder enemies. Stamina Tablet Doubles max HP of one character.
ITEM NAME DESCRIPTION Silence Inflicts damage and silence on all Mana Tablet Doubles max MP of one character.
Grenade enemies.
Makes one enemy drop Stamina Tonic Doubles max HP of party.
Power Distiller Inflicts damage and darkness on all
Power Spheres. Smoke Bomb enemies. Mana Tonic Doubles max MP of party.
Makes one enemy drop
Mana Distiller Shadow Gem Reduces HP of all enemies by half. Twin Stars Reduces MP cost of one character to 0.
Mana Spheres.
Makes one enemy drop Shining Gem Damages an enemy. Three Stars Reduces party’s MP cost to 0.
Speed Distiller Speed Spheres. Blessed Gem Damages an enemy.
Makes one enemy drop
Ability Distiller
Spheres
Ability Spheres.
You win spheres by defeating enemies, and you can steal or bribe the rarer ones from certain fiends. Use spheres to activate
nodes on the Sphere Grid, allowing characters to raise their attributes and learn new abilities. For more information about using
spheres, refer to the “Sphere Grid Basics” section of the “Game Basics” chapter.
ITEM NAME DESCRIPTION ITEM NAME DESCRIPTION
Activates Strength, Defense, or Activates Attribute nodes used by
Power Sphere Attribute Sphere
HP nodes on Sphere Grid. allies on Sphere Grid.
Activates Magic, Magic Defense, Activates Special nodes used by
Mana Sphere Special Sphere
or MP nodes on Sphere Grid. allies on Sphere Grid.
Activates Skill nodes used by
Activates Agility, Accuracy, or Skill Sphere
Speed Sphere allies on Sphere Grid.
Evasion nodes on Sphere Grid.
Wht Magic Activates White Magic nodes
Activates Ability nodes on Sphere used by allies on Sphere Grid.
Ability Sphere Sphere Grid.
Blk Magic Activates Black Magic nodes
Fortune Sphere Activates Luck nodes on Sphere Grid. Sphere used by allies on Sphere Grid.
Game Basics
with a Defense node. years ago. XXII
Fills empty nodes on Sphere Grid. Rusty Sword An old, rusty sword.
Magic Sphere Al Bhed Primer
with a Magic node. Teaches the letter “W” in Al Bhed.
Mark of Given to those who have vol. XXIII
Magic Def Fills empty nodes on Sphere Grid Conquest surpassed mortal bounds.
Sphere with a Magic Defense node. Al Bhed Primer Teaches the letter “X” in Al Bhed.
Walkthrough
A Celestial Token, fashioned in the
Move to any ally’s location on Al Bhed Moon Sigil
Friend Sphere Teaches the letter “E” in Al Bhed. shape of the Moon.
Sphere Grid. Primer vol. V A Celestial Token, fashioned in the
Move to any node activated by an Al Bhed Mercury Crest
Teleport Sphere Teaches the letter “F” in Al Bhed. shape of Mercury.
ally on Sphere Grid. Primer vol. VI A Celestial Token, fashioned in the
Move to any node on Sphere Al Bhed Mercury Sigil
Warp Sphere Teaches the letter “G” in Al Bhed. shape of Mercury. 1
Mode. Primer vol. VII A Celestial Token, fashioned in the
Al Bhed Venus Crest
Teaches the letter “H” in Al Bhed. shape of Venus.
Most of the items in this section are rare items that you can Mars Crest
Al Bhed shape of Mars.
only win or steal during battle. Some add rare abilities to Teaches the letter “J” in Al Bhed. 3
Primer vol. X A Celestial Token, fashioned in the
weapons or teach your aeons new abilities, and all can be Al Bhed Mars Sigil
Teaches the letter “K” in Al Bhed. shape of Mars.
used for Rikku’s Overdrive, Mix. Primer vol. XI A Celestial Token, fashioned in the
Al Bhed Jupiter Crest 4
ITEM NAME DESCRIPTION Teaches the letter “L” in Al Bhed. shape of Jupiter.
Primer vol. XII A Celestial Token, fashioned in the
Map Displays world map. Jupiter Sigil
Al Bhed shape of Jupiter.
Rename Card Renames aeon. Teaches the letter “M” in Al Bhed. 5
Primer vol. XIII A Celestial Token, fashioned in the
Used to customize armor with Confuse Al Bhed Saturn Crest
Musk Teaches the letter “N” in Al Bhed. shape of Saturn.
Ward or Confuseproof ability. Primer vol. XIV A Celestial Token, fashioned in the
Used to customize armor with Berserk Al Bhed Saturn Sigil 6
Hypello Potion Teaches the letter “O” in Al Bhed. shape of Saturn.
Ward or Berserkproof ability. Primer vol. XV
Shining Thorn Used to grant aeons Mental Break ability. Al Bhed Teaches the letter “P” in Al Bhed.
Used to customize armor with Master Primer vol. XVI 7
Pendulum Thief ability. Side Quests & Secrets
Used to customize armor with
Amulet Pickpocket ability.
Designer Used to customize weapons with
Wallet Gillionaire ability.
Door to Used to customize weapons with
Tomorrow Overdrive > AP ability.
Used to customize weapons and
Wings to
Blitzball
Equipment Abilities
The abilities on equipment can allow you to inflict status ailments, provide protection from ailments or elements, offer modest stat boosts, and grant useful techniques like the ability to counter
enemy attacks. Abilities determine the name and appearance of a piece of equipment0
ABILITY NAME DESCRIPTION ITEM NEEDED TO CUSTOMIZE EQUIP
Sensor View enemy data during battle. Ability Sphere (x2) Weapon
First Strike Act first at beginning of battle. Return Sphere Weapon
Initiative Raises party’s chances for a preemptive strike. Chocobo Feather (x6) Weapon
Counterattack Strike back after being physically attacked. Friend Sphere Weapon
Evade & Counter Evade physical attack and strike back. Teleport Sphere Weapon
Magic Counter Strike back after being attacked with magic. Shining Gem (x16) Weapon
Magic Booster Use more MP to heighten spell power. Turbo Ether (x30) Weapon
Alchemy Doubles the potency of recovery items. Healing Water (x4) Weapon
Auto-Potion Automatically use items to recover HP when damaged. Stamina Tablet (x4) Armor
Auto-Med Automatically use items to cure status ailments. Remedy (x20) Armor
Auto-Phoenix Automatically use Phoenix Down on KO’d character. Mega Phoenix (x20) Armor
Piercing Deal normal damage to armored enemies. Lv. 2 Key Sphere Weapon
Half MP Cost Reduces MP cost of spells by half. Twin Stars (x20) Weapon
One MP Cost Reduces MP cost of spells to 1. Three Stars (x20) Weapon
Double Overdrive Charges Overdrive gauge at double speed. Underdog’s Secret (x30) Weapon
Triple Overdrive Charges Overdrive gauge at triple speed. Winning Formula (x30) Weapon
SOS Overdrive Charges Overdrive gauge at double speed when HP is low. Gambler’s Spirit (x20) Weapon
Overdrive -> AP Earn more AP instead of charging Overdrive gauge. Door to Tomorrow (x10) Weapon
Double AP Doubles amount of AP earned. Megalixir (x20) Weapon
Triple AP Triples amount of AP earned. Wings to Discovery (x50) Weapon
No AP No AP earned after battles. None Weapon
Pickpocket Improves your odds of stealing rare items. Amulet (x30) Armor
Master Thief Steal only rare items. Pendulum (x30) Armor
Break HP Limit Allows max HP to exceed 9999. Wings to Discovery (x30) Armor
Break MP Limit Allows max MP to exceed 999. Three Stars (x30) Armor
Break Damage Limit Allows max damage to exceed 9999. Dark Matter (x60) Weapon
Gillionaire Doubles amount of gil earned. Designer Wallet (x30) Weapon
HP Stroll Automatically recover HP while walking. Stamina Tablet (x2) Armor
MP Stroll Automatically recover MP while walking. Mana Tablet (x2) Armor
No Encounters No random enemy encounters. Purifying Salt (x30) Armor
Firestrike Adds fire element to attacks and skills. Bomb Fragment (x4) Weapon
Fire Ward Reduces fire-based damage by half. Bomb Fragment (x4) Armor
Fireproof Grants immunity to fire attacks. Bomb Core (x8) Armor
Fire Eater Converts fire damage to HP. Fire Gem (x20) Armor
Icestrike Adds ice element to attacks and skills. Antarctic Wind (x4) Weapon
Ice Ward Reduces ice-based damage by half. Antarctic Wind (x4) Armor
Iceproof Grants immunity to ice attacks. Arctic Wind (x8) Armor
Ice Eater Converts ice damage to HP. Ice Gem (x20) Armor
Lightningstrike Adds lightning element to attacks and skills. Electro Marble (x4) Weapon
Lightning Ward Reduces lightning-based damage by half. Electro Marble (x4) Armor
Lightningproof Grants immunity to lightning attacks. Lightning Marble (x8) Armor
Lightning Eater Converts lightning damage to HP. Lightning Gem (x20) Armor
Waterstrike Adds water element to attacks and skills. Fish Scale (x4) Weapon
Water Ward Reduces water-based damage by half. Fish Scale (x4) Armor
Waterproof Grants immunity to water attacks. Dragon Scale (x8) Armor
Water Eater Converts water damage to HP. Water Gem (x20) Armor
Deathstrike Almost always adds death to attacks and skills. Farplane Wind (x60) Weapon
Deathtouch Sometimes adds death to attacks and skills. Farplane Shadow (x30) Weapon
Deathproof Almost completely protects against death. Farplane Wind (x60) Armor
Death Ward Sometimes protects against death. Farplane Shadow (x15) Armor
Zombiestrike Almost always adds zombie to attacks and skills. Candle of Life (x30) Weapon
Zombietouch Sometimes adds zombie to attacks and skills. Holy Water (x70) Weapon
Zombieproof Almost completely protects against zombie. Candle of Life (x10) Armor
Zombie Ward Sometimes protects against zombie. Holy Water (x30) Armor
Stonestrike Almost always adds petrification to attacks and skills. Petrify Grenade (x60) Weapon
Stonetouch Sometimes adds petrification to attacks and skills. Petrify Grenade (x10) Weapon
Game Basics
Darkproof Almost completely protects against darkness. Smoke Bomb (x10) Armor
Dark Ward Sometimes protects against darkness. Eye Drops (x40) Armor
Slowstrike Almost always adds slow to attacks and skills. Gold Hourglass (x30) Weapon
Slowtouch Sometimes adds slow to attacks and skills. Silver Hourglass (x16) Weapon
Walkthrough
Auto-Regen Automatically casts Regen on user. Healing Spring (x80) Armor
Auto-Reflect Automatically casts Reflect on user. Star Curtain (x40) Armor
SOS Shell Casts Shell when HP is low. Lunar Curtain (x8) Armor
SOS Protect Casts Protect when HP is low. Light Curtain (x8) Armor
SOS Haste Casts Haste when HP is low. Chocobo Feather (x20) Armor
SOS Regen Casts Regen when HP is low. Healing Spring (x12) Armor 1
SOS Reflect Casts Reflect when HP is low. Star Curtain (x8) Armor
SOS NulTide Casts NulTide when HP is low. Dragon Scale Armor
2
SOS NulFrost Casts NulFrost when HP is low. Arctic Wind Armor
SOS NulShock Casts NulShock when HP is low. Lightning Marble Armor
SOS NulBlaze Casts NulBlaze when HP is low. Bomb Core Armor
3
Strength +3% Enhances physical attack power by 3%. Power Sphere (x3) Weapon
Strength +5% Enhances physical attack power by 5%. Stamina Spring (x2) Weapon
Strength +10% Enhances physical attack power by 10%. Skill Sphere Weapon 4
Strength +20% Enhances physical attack power by 20%. Supreme Gem (x4) Weapon
Magic +3% Enhances magic attack power by 3%. Mana Sphere (x3) Weapon
Magic +5% Enhances magic attack power by 5%. Mana Spring (x2) Weapon 5
Magic +10% Enhances magic attack power by 10%. Blk Magic Sphere Weapon
Magic +20% Enhances magic attack power by 20%. Supreme Gem (x4) Weapon
Defense +3% Reduces damage from physical attacks by 3%. Power Sphere (x3) Armor 6
Defense +5% Reduces damage from physical attacks by 5%. Stamina Spring (x2) Armor
Defense +10% Reduces damage from physical attacks by 10%. Special Sphere Armor
Defense +20% Reduces damage from physical attacks by 20%. Blessed Gem (x4) Armor 7
Magic Def +3% Reduces damage from magical attacks by 3%. Mana Sphere (x3) Armor
Magic Def +5% Reduces damage from magical attacks by 5%. Mana Spring (x2) Armor
Side Quests & Secrets
Magic Def +10% Reduces damage from magical attacks by 10%. Wht Magic Sphere Armor
Magic Def +20% Reduces damage from magical attacks by 20%. Blessed Gem (x4) Armor
HP +5% Raises max HP by 5%. X-Potion Armor
HP +10% Raises max HP by 10%. Soul Spring (x3) Armor
HP +20% Raises max HP by 20%. Elixir (x5) Armor
HP +30% Raises max HP by 30%. Stamina Tonic Armor
Blitzball
LONGSWORD
ITEMS
POTION (X2)
ticket, and she thanks you with two Potions! When it’s Auron’s turn to attack, press the left
directional button to access
the Overdrive menu. Select
his Overdrive, called Bushido,
and execute his Dragon
Fang attack. Quickly enter
the commands displayed
on-screen to execute the attack
at maximum power.
After using both characters’ Overdrives, finish the sinspawn off with normal attacks.
Survive Sin’s Assault Just when Tidus and Auron think they have broken through,
they are surrounded by even more Sinscales! During this
Tidus’s blitzball match doesn’t go exactly as planned, and he confrontation, watch carefully for enemies whose wings start
soon finds himself fleeing the stadium. He encounters Auron, to flicker. Eliminate those enemies next, or they perform the
who introduces the menace known as Sin and gives Tidus a damaging Spines attack.
Longsword to battle Sin’s cast-off Sinscales. Use the Attack
After the first wave is defeated and replaced by new foes,
command to cut through the first two waves. In the second
Auron instructs Tidus to attack the Tanker hanging from the
wave, attack only the enemies in front of you; the ones behind
bridge. Focus all of your attacks on the Tanker until it falls
are immediately replaced with reinforcements.
and explodes.
22 Chapter 01 • Walkthrough
AL BHED TERRITORY
ENEMIES
KEY ITEMS
POTION (X5) 200 GIL AL BHED PRIMER VOL. I FLINT
ITEMS
Game Basics
X-POTION
HI-POTION
200 GIL
Walkthrough
ETHER
1
START 2
POTION (X2)
Tidus is alone and adrift in a sea of ruins. Use the left analog stick to guide Tidus through the water, and press L to dive under the surface.
5
On the area’s far west side, a small set of stairs leads to a chunk of dry land. The blue globe-like object is an Al Bhed Compilation Sphere, which doesn’t serve much use until subsequent
playthroughs. This sphere prompts you to load a file, so you can import your Al Bhed Dictionary from a prior playthrough. (If it’s your first, ignore the sphere.) Travel south from the sphere to find a
chest with two Potions. 6
Another platform to explore is on the pool’s far east side. A sign is here, written in Al Bhed—a language Tidus won’t understand until he’s completed his Al Bhed Dictionary. Directly behind the sign is
a partially hidden treasure chest containing 200 gil. 7
Follow the red arrow on the auto-map to the stairs on the pool’s north rim. They lead to a stone bridge with a Save Sphere and a chest with a Hi-Potion (turn west when the bridge forks).
Side Quests & Secrets
Blitzball
Bestiary
Walkthrough • Chapter 01 23
Now you’re ready to start the Inside the sunken ruins, there is a Save Sphere just past
fire, provided you’ve gathered the entrance. Press L to descend to it. Swim forward and
all of this area’s treasures and examine the large control panel to open the door.
saved at the Save Sphere.
Swim east through the next large chamber, where more
Examine the logs once again to
Piranhas attack. Have your companion steal as many
set them ablaze.
Grenades as possible and leave the disposal of these enemies
up to Tidus. Afterward, join the girl in examining the mysterious
KLIKK device they guarded. In the process, Tidus draws the attention
of a rather massive foe. Swim back to the first chamber to
HP: 1500 (400) engage the enemy.
AP: 5 (7) Shortly after Tidus dozes off, the campfire goes out. Turning to scrounge for more
WEAKNESS: NONE materials, the blitzball champ sees that he is not alone.
STEAL: GRENADES
It’s best to just trade blows with this agile opponent. Keep a close eye on the CTB
WEAKNESS x1.5
ABSORPTION + Window on the screen’s right side. When Tidus has two turns in a row, if he’s taken
IMMUNITY / over 200 HP worth of damage, spend one of the turns using a Potion. Keep striking
HALF DAMAGE 1/2 the Klikk until a group of people blow down the door (this happens after you deal
around 750 HP of damage). A young woman joins Tidus in the battle,
and a tutorial on using Grenades occurs. (At this point, all of
the Klikk’s lost HP are restored.) When it’s the girl’s turn,
scroll down to the Special command, then select the Use
command to throw a Grenade.
24 Chapter 01 • Walkthrough
TROS
HP: 2200 (600) After each character uses their first turn to attack or steal, Tros swims to the chamber’s other side, and a short
AP: 8 (12) tutorial on Trigger Commands begins. On your next turn, press left to enter the Trigger Command menu and choose
WEAKNESS: NONE “Stand By.” This action passes your turn to restore 50 HP to each character. On Tidus’s next turn, use the Cheer
STEAL: GRENADES ability if it’s available. After the short rest, Tros uses its Nautilus Charge to attack both characters at once.
WEAKNESS x1.5
ABSORPTION + Spend your next turns using Potions to recover any lost HP. When you get an opportunity, use a Grenade against
IMMUNITY / the boss.
HALF DAMAGE 1/2
Tros swims to the other side of the room again. If it isn’t Tidus’s turn, press J until he is ready to go
again. If you check Tidus’s Trigger Commands
this time around, there is an option to perform
a Pincer attack. This attack causes your
characters to surround the boss, preventing its
Nautilus Charge attack.
Game Basics
Regroup on the Ship
ISLE OF BESAID
Walkthrough
ENEMIES
ANTIDOTE (X4) HI-POTION (X2) POTION (X2) BROTHERHOOD SEEKER’S RING REMEDY 1
PHOENIX DOWN (X5) 400 GIL ROD OF WISDOM ETHER 400 GIL MOON CREST
AL BHED PRIMER VOL. II
2
START 7
Moon Crest
Side Quests & Secrets
Antidote (x2)
Blitzball
Phoenix Down
To Besaid Village Antidote (x2)
Hi-Potion
Bestiary
Walkthrough • Chapter 02 25
Follow Wakka inland until you reach a high cliff over a beautiful
lagoon. After Wakka shoves Tidus into the water, swim around
and collect some useful items from the three sunken treasure
chests along the southeast wall (you must dive down to
reach them). Piranhas are in the water, so don’t dawdle while
following the red auto-map arrow to dry land.
Pay Your Respects at the Temple After speaking with the Crusaders, run to the temple on the
hilltop. Inside, head toward the central stairs. After a lecture
about the summoners and the principles of Yevon, return to
Wakka’s hut and accept his offer to take a nap.
26 Chapter 01 • Walkthrough
1 2 party leaves the village. Tidus equips Brotherhood automatically, but you must manually equip
Yuna with the Rod of Wisdom you found in the temple.
Before going too far, turn around and return to Besaid. Grab the Al Bhed Primer vol. II from the
ground near the lodge’s reception desk. Speak to the item shop owner, who tells you about a
strange discovery made by her dog. If the dog isn’t in the shop, search the town for it. Talk to
the dog, and it gives you the item it found. This unlocks Valefor’s second and more powerful
Move to the back of the first area and Descend the stairs to the small overhang Overdrive attack!
Game Basics
examine the glyph on the wall. This on the wall. Examine this for a brief
ancient ideogram helps to open a new explanation about spheres, and then obtain
path. Another glyph glows on the right the Glyph Sphere. Move to the door at the
side of the room. Examine it to reveal a bottom of the stairs, and insert the Glyph
3 4
Take the Glyph Sphere from the open Insert the Glyph Sphere to reveal a
door panel, and proceed to the next secret room. Inside is a Destruction
Take the First Steps of Your Journey
Walkthrough
sphere recess. Sphere, but don’t take it just yet.
Proceed to the next area. As the party ascends the mountain, they engage in a series of tutorial battles against several
different creatures. Simply follow the advice of the other characters to learn how to use each
KIMAHRI 6
HP: 750 (300)
AP: 3 (4)
WEAKNESS: NONE 7
At this point, leave the pedestal and return Place the Destruction Sphere in the slot in STEAL: N/A
to the Destruction Sphere. which you found the Besaid Sphere. This WEAKNESS x1.5
Side Quests & Secrets
9 10 Use the Cheer ability to receive less damage from Kimahri’s attacks.
Keep attacking Kimahri and avoid consuming any healing items unless
it’s absolutely necessary. After the showdown, Tidus’s HP and MP are
Blitzball
restored to full.
a Rod of Wisdom from the treasure chest. room until it locks into place and sinks into
powerful Jump attack.
the floor.
Walkthrough • Chapter 02 27
Return to the beach where you first met Wakka and follow the party onto the pier. Before
boarding the boat, talk to the assembled well-wishers to receive some gifts, including an Ether,
three tufts of Phoenix Down, a Seeker’s Ring, and 400 gil. Talk to the little boy on the plank to
obtain a Remedy, then board the S.S. Liki.
S.S. LIKI
ENEMIES
Search the southeast corner of the power room (south of the stairs) to find the Al Bhed Primer
vol. III—you can only see a corner of it sticking out. In the cabin to the west, kick the luggage
to get a Potion. If you have less than 20 Potions, you can keep doing this until you reach 20. A
chest holding a Remedy is across from
the suitcase.
28 Chapter 02 • Walkthrough
SIN S I N S PAW N E C H U I L L E S
HP: SIN: 2000 (1000), SINSCALES:200 (400) HP: 2000
AP: SIN: 10 (15), SINSCALES: 2 (3) AP: 12
WEAKNESS: NONE WEAKNESS: DARKNESS
STEAL: N/A STEAL: N/A
WEAKNESS x1.5 WEAKNESS x1.5
ABSORPTION + ABSORPTION +
IMMUNITY / IMMUNITY /
HALF DAMAGE 1/2 HALF DAMAGE 1/2
This gigantic monster launches Sinscales As Wakka dives overboard to rescue Tidus, an underwater
to engage the party on the deck, which are sinspawn emerges from the depths. A challenging battle
replaced by new Sinscales for each set of is about to begin!
three you eliminate. But the real target is Sin’s
Use Tidus’s Cheer ability to improve both men’s strength
gigantic fin, which can only be hit by Wakka’s
and defense, and use Wakka’s Dark Attack to blind
blitzball, Lulu’s spells, and
Game Basics
Echuilles. This causes its Drain Touch ability to miss and
Yuna’s aeon.
even gives you a chance to dodge its powerful Blender
While a combination of those attack. You should ignore the Sinscales (although they
characters target the fin, have Tidus or Kimahri focus on the Sinscales. Leaving one continually inflict damage); instead, target Echuilles
Sinscale alive stops Sin from producing more and limits the amount of damage that
Walkthrough
KILIKA
1
2
ENEMIES
RAGORA LORD OCHU DINONIX YELLOW ELEMENT KILLER BEE SINSPAWN GENEAUX
3
POTION (X3) ELIXIR REMEDY SCOUT LUCK SPHERE KEY ITEMS
AL BHED PRIMER VOL. IV
ITEMS
To Kilika Woods
5
7
Side Quests & Secrets
Blitzball
START
Bestiary
Walkthrough • Chapter 02 29
The next morning, one of the Aurochs tells Tidus that Wakka is waiting. Before reporting to him, there are a few tasks remaining
in Kilika. Just west of the inn, rescue the crying girl from the rubble west of the docks. You’ll see her again at the local bar, where
you can take an Ether out of a chest for a reward, and also pick up Al Bhed Primer vol. IV from the counter. You can also pick up
three Potions from a chest north of the inn.
The old woman by the chest to the south is a merchant who sells arms and armor for all of your party members. You’ve probably
found a few equally good items as item drops, so spend your gil on the characters who haven’t had an upgrade yet. But don’t
waste money on Wakka’s Scout weapon; you’ll find a freebie soon.
Wakka is overseeing construction at the east end of the pier, so visit him when you’re ready to leave.
Afterward, head west back through Kilika and north to the woods that lead to Kilika Temple.
Luck Sphere
Proceed straight ahead on the forest path to trigger another tutorial battle. Use Kimahri’s Lancet ability to
learn the Seed Cannon attack from the Ragora. It’s a good idea to perform Lancet each time you encounter a
new type of monster.
Luzzu and Gatta stand beyond the Al Bhed sign. They introduce Lord Ochu, an optional boss that is
challenging but can be beaten with the correct strategy. Still, you may want to explore the forest a bit and
rack up some AP before challenging him. If you do beat him, talk to Luzzu to receive a valuable Elixir as
a reward.
A thin passage to the west leads north past Lord Ochu and also hosts a chest with Wakka’s Scout weapon.
Along the path you encounter a blue-clad Crusaders sentry who is sending scouts between herself and a
second sentry to the northeast. She gives you a Remedy. If you’ve defeated Lord Ochu, speak to her again for
a NulBlaze Shield. The second sentry gives you a Hi-Potion. The passage to the east here contains two Mana
Spheres, so be sure to claim these as well.
After grabbing the Luck Sphere at the end of the central north-south path, travel east to the lakeshore and
then turn to the north to reach the temple stairs. There, on the stairs, Sinspawn Geneaux launches his attack. Scout
30 Chapter 02 • Walkthrough
S I N S PAW N G E N E AU X
HP: BODY: 3000 (900), TENTACLES: 450 (500)
AP: BODY: 48 (72), TENTACLES: 5 (7)
WEAKNESS: BODY: FIRE (ABSORBS WATER), TENTACLES: NONE
STEAL: N/A
WEAKNESS x1.5
ABSORPTION +
IMMUNITY /
HALF DAMAGE 1/2
This sinspawn begins the battle rolled up in a ball that can only be pierced by Kimahri’s piercing weapons. While it is weak to fire, targeting its body at
the start of the battle is futile, since its tentacles absorb the magic. Instead target the tentacles behind you with both spells and physical attacks.
Once the tentacles are gone, the body unwraps into its true form. All physical attacks will now hurt it, but Fire still works best. If Wakka has learned
the Silence Attack ability, use it to prevent the sinspawn from casting Water, and use Yuna to heal and cast Esuna on poisoned party members.
Game Basics
Once the sinspawn is slain, the steep path to Kilika Temple is clear.
1 2
Walkthrough
1
Enter the Cloister and remove the Kilika Place the Kilika Sphere in the slot next to
Sphere from the pedestal on the left. the door. This causes it to catch fire. 2
Remove the sphere to extinguish the
blaze, and bring it with you into the
next chamber. 3
Red Armlet
3 4 4
6
Proceed into the next chamber. Insert the Remove the Glyph Sphere and
Kilika Sphere into the slot on the north wall set it on one of the side shelves. START
to make a glyph appear above the shelf. 7
Remove the Kilika Sphere and insert it into
one of the side shelves, and then touch the
Side Quests & Secrets
5 6 7 8
Blitzball
Enter the fiery chamber and move to the Take the Kilika Sphere from Return to the previous chamber and grab the Push the pedestal with the
Bestiary
right. Step on the glowing floor switch to the right wall to extinguish the flames. Glyph Sphere. Place it in the wall where you Kilika Sphere on it to the floor switch to
teleport the pedestal in from the Place the Kilika Sphere into the pedestal. found the Kilika Sphere and put out the fire. make a section of the platform drop.
previous room. This opens a secret chamber.
Walkthrough • Chapter 02 31
Go downstairs and take the Kilika Sphere Obtain the Destruction Sphere from inside Open the chest inside the newly revealed Take the Kilika Sphere from the slot beside
from the new slot. Place it into the slot the secret chamber on the top platform. area to obtain the Red Armlet. the exit and continue through the door.
next to the exit, and leave it there. Take it downstairs and use it in the new
slot beneath the ledge.
S.S. WINNO
KEY ITEMS
HI-POTION
ITEMS
START
A
Set Sail to Your Next Adventure Master the Legendary Jecht Shot
Now that Yuna has won the trust of Ifrit, your business in Kilika is concluded. Travel back to When you’re ready to end your voyage, save at the Save Sphere downstairs. Now, examine the
town, where you can hop onto a waiting vessel known as the S.S. Winno. blitzball on the deck. After practicing various combinations of D-pad directions and K, Tidus
attempts the legendary Jecht Shot for real.
Grab a Hi-Potion from the chest in your cabin, then head outside and speak to O’aka again.
Press the D-pad in the direction of each line of
Since your party probably has more gil at this point, you’re likely in a better position to lend
dialogue that appears on the screen (along with
O’aka money.
K) to have Tidus learn the Jecht Shot blitzball
Head to the deck to view a number of optional events and pick up Al Bhed Primer vol. V from move and earn the Striker trophy. If you fail,
the deckhouse near the stairs. well… That was your only chance. Good thing
you saved, right?
Move to Yuna’s location at the rear of the boat to break up a conversation between Yuna and the
Luca Goers blitzball team. Afterward, speak to Yuna again. Ascend the stairs to the upper deck,
where Tidus overhears Lulu and Wakka talking. Only a fraction of the backstory is revealed each
time you walk upstairs, so you must do so multiple times to hear it all.
32 Chapter 02 • Walkthrough
LUCA
ENEMIES
KEY ITEMS
HI-POTION X2 TIDAL SPEAR MAGIC SPHERE 1,000 GIL AL BHED PRIMER VOL. VI
ITEMS
600 GIL PHOENIX DOWN (X2) HP SPHERE AL BHED PRIMER VOL. VII
HP SPHERE
START
Game Basics
PHOENIX DOWN X2
MAGIC SPHERE
HI-POTION X2
TIDAL SPEAR
Walkthrough
1
TO MI’IHEN HIGHROAD
1,000 GIL 4
7
Side Quests & Secrets
dock where the Winno is anchored and head north to reach the maester’s ship.
After the event scene, you are sent straight to the Aurochs’ locker room for an important tutorial. Take the time to at least
familiarize yourself with the basic rules and controls of blitzball. During the next portion of the game, your blitzball knowledge will
be tested in a most extreme way!
Bestiary
Yuna hears that Auron is in Luca, and she wants Tidus to help look for him. After leaving the locker room, you can access the
blitzball tutorial again by reentering the room and examining the board next to Wakka.
Walkthrough • Chapter 03 33
There are many other items to find around the docks surrounding the stadium. At the dock where the Winno is anchored, a treasure chest contains two tufts of Phoenix Down. Further back on
Dock 1, collect 600 gil and a Tidal Spear from the treasure chests. Finally, hidden behind the crates at the back of Dock 5 are two treasure chests containing a Magic Sphere and an
HP Sphere. You can also find O’aka near Dock 1, now selling a small handful of arms and armaments.
At Dock 4, the Al Bhed launch wave after wave of Workers in a single battle. After the party
watches the tournament broadcast for a moment, turn and head up Dock 4 toward the
departing Al Bhed ship. The party leaps on board to face an extremely powerful enemy!
O B L I T Z E R AT O R
HP: 6000 (600) At this point in the game, Kimahri and Tidus must rely upon physical attacks and
AP: 36 (54) Lulu is still casting low-level spells, so this is a difficult fight. However, the
WEAKNESS: THUNDER crane parked on the platform’s right side proves to be a lifesaver. First, if
STEAL: N/A Tidus has learned Haste, have him cast it on Lulu. Then cast Thunder
WEAKNESS x1.5 on the crane every round to jump-start it. After charging it three
ABSORPTION +
times, use Tidus’s Trigger Command to utilize the crane. The crane
IMMUNITY /
HALF DAMAGE 1/2 rips off the top half of the Oblitzerator, greatly reducing its HP and
immobilizing it.
34 Chapter 03 • Walkthrough
Win or lose, your adventure goes on, but victors earn a Strength Sphere and the Teamwork trophy.
Game Basics
After the game, fiends invade the sphere pool! Tidus and Wakka must fight several groups of Sahagin Chiefs on their own. If you find your standard attacks are just 10 or 20 points short of dealing
the 170 points of damage to kill them outright, use Tidus’s Cheer ability to put them over the top. If that’s still not enough, use Wakka’s Dark Attack to blind at least one foe early in the fight, then
After Auron’s dramatic entrance, his piercing sword should slay the Vouivre in one stroke. When Tidus and Wakka join him to fight the Garuda, use Wakka’s Dark Attack to blind the creature, causing
its Sonic Boom attacks to consistently miss. Also, Auron’s Power Break weakens the Garuda’s attacks.
Walkthrough
1
On your way out of town, head south from the shop and then north past the fountain where Yuna was hounded by journalists to reach the Sphere Theater. The Music and Movie Spheres that let you
relive the sights and sounds of your journey are much too expensive to buy now, but you can find Al Bhed Primer vol. VII on the ground. 4
Follow Auron from the docks through the square and up to the area where Luzzu and Gatta were hanging out. After Auron formally joins the party, speak to Yuna. Soon afterward, the quest for the
final aeon continues. 5
7
Side Quests & Secrets
Blitzball
Bestiary
Walkthrough • Chapter 03 35
HI-POTION (X9) RED RING SOFT (X3) MEGA-POTION (X4) TOUGH BANGLE 1000 GIL
HUNTER’S SPEAR 600 GIL 2000 GIL THUNDER BLADE PHOENIX DOWN (X2) POTION (X10)
ITEMS
ANTIDOTE (X6) ICE BRAND ETHER (X2) SCOUT X-POTION SERENE ARMLET
LV. 1 KEY SPHERE (X2) REMEDY (X3) EYE DROPS (X3) FORTUNE SPHERE 400 GIL SERENE BRACER
KEY ITEMS
HEAT LANCE
ICE BRAND
EYE
DROPS (X3) CHOCOBO
FEATHER
AL BHED
PRIMER VOL. IX
FORTUNE
SPHERE
TO MUSHROOM
ROCK ROAD
START
2000 GIL
THUNDER
BLADE CHOCOBO
FEATHER
REMEDY
CHOCOBO
FEATHER SCOUT
36 Chapter 03 • Walkthrough
Many people travel the Mi’ihen Highroad, and they all seem
to be very supportive of summoners and their guardians. By
speaking to travelers along the way, you can gain a Hi-Potion,
a Hunter’s Spear, two Antidotes, a Lv. 1 Key Sphere, four
Game Basics
more Antidotes, a Red Ring, and 600 gil.
When the Crusaders park their wagon on the left, talk to the
Walkthrough
trembling man for an Ether. Then talk to Luzzu and Gatta. After
meeting Shelinda, proceed to the last treasure chest on this
part of the Highroad. Three Eye Drops are inside it.
As you start to leave, Rin introduces himself and gives Tidus the Al Bhed Primer vol. VIII. When the trouble with the chocobos
begins, he also supplies two Mega-Potions. Go outside and run north toward the chocobo corrals to see what all the fuss 4
is about.
TEAM TACTICS
Ropp, the burly man behind the counter at Rin’s Travel Agency, is the first recruitable blitzball player. At level 5, he’d definitely 5
During battles on the Highroad, use Wakka
to shoot down aerial monsters and blind be a major asset to your team, although his services will cost you 200 gil per game. To recruit him, approach him and press the
Dual Horns. Tidus should tackle the more I button.
6
agile ground beasts, while Lulu should focus
on eliminating White Elements. Auron is
effective at killing hard-shelled enemies. 7
Summon Valefor and Ifrit often, and build
Yuna’s rapport with both aeons. This is a
Side Quests & Secrets
Walkthrough • Chapter 03 37
If the Chocobo Eater is knocked onto its back, it loses its armored status, allowing non-piercing
weapons to inflict normal damage. The party’s attacks can push the prone monster backward
by inflicting over 500 HP of damage. This provides them more room away from the ledge. Also,
whenever the Chocobo Eater is down, aeons’ Overdrive attacks inflict much more damage. So if
Yuna hits Overdrive mode, save her Grand Summon until the characters get the monster on its
Infiltrate Operation Mi’ihen
Return to the gates of Mushroom Rock. Speak to the guard on the right to learn that you cannot
back. If you can push the Chocobo Eater off the cliff, you receive two Lv. 1 Key Spheres.
pass. However, he does reveal the Crusaders’ plans.
If the Chocobo Eater pushes the party off the cliff, they find themselves at the bottom of the gorge.
The guard on the left accepts donations for the cause. If you donate 100 gil, you get a
If this happens, you must work your way back up to the gates of Mushroom Rock.
Scout in appreciation. For 1000 gil, the guard hands over an Ice Lance. If you happen to
have 10,000 gil, the guard gives you Yuna’s Moon Ring. Head away from the gates until
Maester Seymour approaches. The powerful Yevon leader gets Yuna and her group entry into
Mushroom Rock. Follow him inside when you’re ready.
38 Chapter 03 • Walkthrough
TO DJOSE HIGHROAD
HI-POTION
HI-POTION
RT
STA
1000 GIL
B
REMEDY
Game Basics
Items and Equipment Characters & Aeons
B
SERENE BRACER
MEGA–POTION
Walkthrough
Travel to the Command Center 1
After conferring with the young maester, make your way through Mushroom Rock. Speak to the Crusaders wandering this area to receive such items as a Tough Bangle, a Remedy, an Ether,
two tufts of Phoenix Down, a Hi-Potion, an X-Potion, and 400 gil. Continue north until Clasko stops you and directs you west. O’aka is hanging out there with a full inventory of high-priced
equipment and items. 2
Past the next Save Sphere, a guard hands over a Hi-Potion for luck. Step on the platform bearing the Yevon symbol and press K to rise to the level above. Continue north until you spot a guard next
to a treasure chest. The chest holds 1000 gil, and the guard gives you 10 Potions! Continue to collect treasures as you proceed up the chasm. If you need healing, talk to Shelinda; she’ll be happy 3
to provide it for free.
Ride the next Yevon platform up to the high ridge. Take the path leading west off the main path to access another Yevon platform. Ride it down to the small area below to find a Serene Armlet. 4
Return to the upper level, and proceed west to the tip of the C-shaped side path that leads to Al Bhed Primer vol. X.
Take the last platform up to the highest ridge. Talk to the guard posted next to the machina platform to receive a Mega-Potion. Move past the Save Sphere to witness a conversation between Luzza 5
and Gatta. Afterward, speak to Luzzu again. Save your game and ride the machina up to the command center.
7
Side Quests & Secrets
Blitzball
Bestiary
Walkthrough • Chapter 03 39
Stepping through the gate, a less-than-enthusiastic Gatta greets the party. The options you
choose when talking to Gatta are crucial. They essentially determine the fate of Gatta and Luzzu.
If you speak to Gatta twice and choose the second option both times, Luzzu dies in the upcoming
battle. Any other option causes Gatta to die instead.
After meeting Maester Kinoc, open the treasure chests on either side of Lulu and Yuna to receive
a Mega-Potion and a Serene Bracer. When you’re ready to fight, speak to the man whose
position is marked on the map by a red arrow.
S I N S PAW N G U I
HP: HEAD: 4000 (800), BODY: 12,000 (800), Start with Lulu, Wakka, and Yuna on the battlefield, exclusively
ARM: 800 (500) targeting the creature’s head. Occasionally, the head
AP: 400 begins to move. When this occurs, counter the
WEAKNESS: NONE impending attack with any long-range
STEAL: N/A
attack or spell. If you’re unable to
WEAKNESS x1.5
ABSORPTION + do so, be prepared to use Yuna’s
IMMUNITY / Esuna spell to clear the deadly
HALF DAMAGE 1/2 poison of the boss’s Venom
attack. Attack and cast spells at the creature’s head, and save any mass damage-
dealing Overdrives and both of Yuna’s summons until the head is close to death. At that
point, use your Overdrives or aeons to finish off the head and deal damage to the
boss’s other body parts at the same time.
After eliminating the head, bring in heavy hitters like Auron and Kimahri
to attack the body. If the arms are still alive, take them out first so they
can’t protect the body. The arms regenerate every third turn Gui takes,
so continue saving aeons and Overdrives for when you can hit three
targets at once.
After apparently defeating the creature, you witness a long event scene before it returns for round
two. But don’t worry; it returns in a far weaker state, and you have the extremely powerful Seymour fighting by your
side. Note that this fight provides the only opportunity to see Seymour’s Overdrive, so if you’re curious, you may want to stall until Seymour is able to use it (this
can take an extremely long time).
After the characters attempt to recover from the trauma of the carnage, collect the Hi-Potion
and speak to all the other party members on the beach. Then follow the party up the path
toward Djose.
40 Chapter 03 • Walkthrough
DJOSE HIGHROAD
ENEMIES
Game Basics
4000 GIL
Walkthrough
ETHER REMEDY
BRIGHT BANGLE
3
START
All of the soldiers praying to Yevon will gladly give you some useful items and weapons, and a priest will contribute a Hi-Potion to your
6
continuing quest.
The first chest along the route contains two tufts of Phoenix Down. Move directly across the path from this chest and search behind a spiky
rock to find the Al Bhed Primer vol. XI. 7
Side Quests & Secrets
While proceeding further north, look for a small alcove on the west side. The chest hidden in this alcove contains a Bright Bangle. Continue up
the Highroad until it splits. You can always check the world map by examining the sign there. For now, head north and speak to Auron, then go
to the temple.
Blitzball
Walkthrough • Chapter 04 41
1
treasure chest with four Ability Spheres inside. Another chest waits inside the inn, but the priest blocks access to it until you have completed the
next trial. Exit the inn and enter the temple.
Inside Djose Temple, Yuna is introduced to the summoner Isaaru and his guardian brothers. After
their conversation, follow the party up the stairs.
There are Chambers on either side of the entrance to the inner sanctum. Outside the chamber to
the left of the stairs is a treasure chest containing an Ether, while the treasure chest inside the
Take the Djose Spheres from the slots on
the right and left, and place them into the chamber contains a Remedy. But the prize is in the chamber to the right: a party-reviving Mega
two slots on the double doors to open Phoenix. After collecting the items, move up the central stairs and tell the priest you’re ready to
them. Proceed into the next chamber. face the trials.
2 3 4 5
Take a Djose Sphere from either side of Push the pedestal holding the Djose Take the super-charged Djose Sphere and Remove the two Djose Spheres you placed
the door, and proceed to the eastern part Sphere under the upside-down pedestal. insert it into the slot to the right of the in the eastern wall, and place them both
of the platform. Place the sphere into This super-charges the sphere. central door. This opens a door revealing a on the pedestal.
either of the two slots. Take the second room with a pit full of lightning.
Djose Sphere and place it into the
remaining slot.
6 7 8 9
Move to the far west part of the platform, Push the pedestal with two Djose Spheres Push the pedestal on the other side of the Jump back across the pedestal platform to
and step on the floor button to move the into the room full of lightning. The pedestal lightning. This activates the “iris” of the the main room. Use the floor switch on the
pedestal back to the center. becomes a suspended platform, enabling symbol in the main chamber. west side to extract the pedestal from
Tidus to leap across the lightning. the lightning.
10 11 12 13
Take the Djose Spheres from each side of Take the super-charged Djose Sphere from The completed floor symbol turns the There are five pedestals equipped with
the pedestal. Return to the first chamber the slot to the right of the door, and place it pedestal into an elevator platform. Ride the Djose Spheres on the upper level. Press K
and place the Djose Spheres into the slots into the slot to the left of the door. platform up to the next level. at each pedestal to push it into the wall to
on each side of the room. This activates activate one of the ceiling spokes.
the two “wings” of the floor symbol.
14 15 16 17
Activating all five ceiling spokes reveals a Locate the glowing spot on the west wall Touch the glyph to open the wall, revealing Place the Destruction Sphere into the
stairway on the west side of the room and near the floor switch. Examine the glowing a Destruction Sphere. Take the central pedestal. This destroys a section of
a new pedestal in the center. Return to the spot to reveal a glyph. Destruction Sphere and return to the upper wall to the east, revealing a treasure chest
elevator platform and ride back down to level on the magic lift. with a Magic Sphere. Ascend the stairs to
the lower level. the west.
42 Chapter 04 • Walkthrough
Head across the bridges away from the temple, back toward the Djose Highroad. The former Crusader standing on the north side
of the first bridge gives you a Halberd, and a priest pacing the bridges hands over two Hi-Potions. Also, speak to the lone man on
the next section of bridge until he gives you 10 Potions. After checking on the Chocobo Knights again, follow the group south to
the split in the Djose Highroad. Head north toward the Moonflow.
MOONFLOW
Game Basics
OCHU GARM BITE BUG BUNYIP SNOW FLAN GANDAREWA
ENEMIES
FUNGUAR EXTRACTOR
TO GUADOSALAM
MAGIC DEF
SPHERE
Walkthrough
TO DOCKS
1
MEGA-POTION
LV. 1 KEY ANTIDOTE (X4)
SPHERE (X3) 2
X-POTION
3
LV. 1 KEY
SPHERE (X3)
4
FROM DJOSE 6
HIGHROAD
7
Accept Belgemine’s Rematch Challenge Side Quests & Secrets
Head north along the trail until you meet Shelinda again. After her lecture, follow a thin trail east of her to find three Lv. 1 Key Spheres.
After tangling with Kimahri’s old rivals, collect the X-Potion. Continue northeast on the path and look for a small alcove on the right to find three more
Lv. 1 Key Spheres. As you continue, Yuna meets Belgemine once again.
It’s best if Yuna and her aeons start this battle in Overdrive mode. Belgemine summons Ixion, so Yuna should summon Ifrit. Unleash Hellfire on Ixion
Blitzball
first. If Ixion casts Haste and unleashes consecutive attacks, heal Ifrit with Fire spells. If it looks like Ixion will reach Overdrive first, use Boost.
When Ifrit reaches Overdrive, unleash Hellfire again. Even if Ifrit happens to die, Yuna can summon Valefor as a backup.
You receive two Dragon Scales for defeating Belgemine. Win or lose, she gives you the Summoner’s Soul, which lets you teach new abilities
to your aeons. You should be able to teach Cheer, Aim, Focus, and Reflex to all three aeons. If you receive the Dragon Scales, one lucky aeon can
Bestiary
learn Watera.
Walkthrough • Chapter 04 43
Ride the Shoopuf Across the Moonflow Eye Drops, Echo Screens and various
other medicines, you can add some
As you reach the road’s northern end, look for a narrow path splitting off to the west. Follow this to useful abilities to the empty slots on your
find a Magic Def Sphere. Continue north and then west to the shoopuf wharf. weapons and armor.
Collect the two tufts of Phoenix Down, and check O’aka’s inventory. If you’ve loaned him money, The inn is next to Tidus’s starting point. The
he is essentially the only merchant in this area offering anything close to a decent value. Lots of only Save Sphere is located here as well.
other people are selling items, but their prices are exorbitant. The sphere monitor on the room’s right side
teaches you how to fight the Larva and Iron
Speak to Auron and then proceed to the western structure. Before heading to the passenger
Giant fiends.
loading zone, collect 5000 gil from the treasure chest behind Lulu. Then speak to both her and
Wakka. When you’re ready to leave, find the shoopuf handler. Make sure to save, as your crossing There are a few chests in the winding paths
won’t be a peaceful one. of Guadosalam, offering a Mega-Potion and
an Elixir. You can also find a chest with 3000
gil and Al Bhed Primer vol. XIII in the room
west of the large red doors. An item shop
E X T R AC T O R on a higher level sells a variety of arms and
armors, but if you’ve sponsored O’aka (who
is also in the shop), he’ll be able to beat their
HP: 4000 (600)
AP: 660 (990) prices for most of it. Whoever you choose
WEAKNESS: THUNDER to patronize, make sure to get some decent
STEAL: N/A
WEAKNESS
gear for Rikku.
x1.5
ABSORPTION +
IMMUNITY / There are several blitzball players in town,
HALF DAMAGE 1/2 but unless you’ve been playing blitzball
aggressively, most will still be contracted to
At the beginning of the fight, equip Tidus and Wakka with weapons that have the
Lightningstrike ability. Tidus should cast Haste on himself and Wakka. By casting Haste, the Guado Glories.
you can attack the Extractor multiple times for every one of its attacks. If the machina
launches depth charges, use Hi-Potions to replenish any lost HP.
The Al Bhed Primer vol. XII is on the platform above O’aka. Head west onto the trail, taking the Ether from the treasure chest and speaking to the
local Guado as you go. Note that the woman sitting on the bench is a prospective blitzball recruit.
Hear Seymour’s
On the riverbank outside of the wharf, Tidus is finally reunited with Rikku, and she joins the party. As you proceed up the path, a tutorial battle Indecent Proposal
teaches you how Rikku can steal from treasure chests during battle. You also learn how to use Rikku’s Overdrive, Mix. When finished exploring Guadosalam, push
open the red double doors to enter the main
Once Rikku joins the party and you earn the All Together trophy, continue to Guadosalam. On the road, you can obtain four Antidotes from the first
hall’s lobby. Ascend either staircase and look
chest on the right and a Mega-Potion from the treasure chest on the path’s left side.
for a hidden treasure chest on the upper
balcony to get two Hi-Potions. After speaking
to your party members, enter the purple
double doors.
44 Chapter 04 • Walkthrough
Just inside the corridor leading to the Farplane, move left and search for a hidden treasure
On the Farplane, speak to Wakka and Lulu to initiate some events. After Wakka’s event, Tidus’s
chest containing eight Lightning Marbles. Then join everyone on the stairs leading up to the
Brotherhood weapon gains the following new abilities: Strength +10%, Sensor, and Waterstrike.
spiritual realm. Have Tidus go up the stairs after the others.
Afterward, check on Yuna again to see if she’s made a decision.
After visiting the departed on the Farplane, rejoin the party outside the double red doors. Speak
to Lulu, then follow her and speak to her again. Go to the middle level and speak to Rikku. After
Kimahri emerges from the shop, follow him back down and speak to Lulu one last time. During this
conversation, Tidus gets to confirm or deny his love for Yuna, or flirt with Lulu or Rikku instead.
When the party is all back together, head down the ramp from the double red doors toward the
exit to the Thunder Plains.
Game Basics
Items and Equipment Characters & Aeons
THUNDER PLAINS
AEROUGE QACTUAR LARVA IRON GIANT
ENEMIES
Walkthrough
MELUSINE KUSARIQQU GOLD ELEMENT BUER
KEY ITEMS
PHOENIX DOWN (X2) 5000 GIL YELLOW SHIELD ETHER REMEDY AL BHED PRIMER VOL. XIV
ITEMS
3
ETHER
2000 GIL
WATER BALL 6
7
5000 GIL Side Quests & Secrets
HI-POTION (X2)
PHOENIX
DOWN (X2) X-POTION
START
Blitzball
Bestiary
Walkthrough • Chapter 04 45
46 Chapter 04 • Walkthrough
MACALANIA
CHIMERA IGUION MURUSSU WASP BLUE ELEMENT XIPHOS
ENEMIES
SLEEPY CAIT SITH REMEDY (X3) 400 GIL ELIXIR AL BHED PRIMER VOL. XV
KEY ITEMS
2000 GIL MEGA-POTION HI-POTION (X2) LUCK SPHERE AL BHED PRIMER VOL. XVI
ITEMS
PHOENIX DOWN (X3) SHELL TARGE X-POTION (X2) LV. 1 KEY SPHERE JECHT’S SPHERE
MP SPHERE ETHER 5000 GIL LV. 2 KEY SPHERE
Game Basics
SLEEPY PHOENIX
CAIT SITH DOWN (X3)
REMEDY
Walkthrough
START TO CALM LANDS
1
TO LAKE MACALANIA
AL BHED PRIMER 6
VOL. XV BACK TO START
Go up the sharp incline into the woods. Follow the path to the left and search behind the tree trunk for a hidden Sleepy Cait Sith. Continue along
the path, keeping a sharp eye out for treasure chests. Watch for Chimeras on the battlefield. They’re powerful foes, so Auron’s Power Break will
come in handy. Also make sure to use Kimahri’s Lancet to steal the Aqua Breath ability. Follow the winding branches until you encounter a strange,
bird-like character. Move to the nearby multi-colored butterfly and touch it to begin a short butterfly-chasing mini-game (see the tip on the
Blitzball
next page).
After the second winding butterfly-filled section of woods, you find a safe area with a Save Sphere and O’aka shilling his wares. If you examine
O’aka’s inventory without purchasing anything, he wonders if his prices are too steep. If you agree they are, he offers you a major discount! On the
ground across from O’aka, look for the Al Bhed Primer vol. XV.
Bestiary
Walkthrough • Chapter 05 47
S PH E R I M O R PH
HP: 12,000 (2000)
AP: 3240 (4860)
WEAKNESS: VARIES
STEAL: ETHER
WEAKNESS x1.5
ABSORPTION + First take out the small Negator floating in the air. You won’t be
IMMUNITY / able to cast spells or summon until it’s gone. Focus Wakka’s
HALF DAMAGE 1/2 efforts on disposing of the Negator, and use the talents of Auron,
Whenever you attack Spherimorph, Kimahri, or Tidus to either buff Wakka or assault the Crawler.
it counterattacks with a spell. The
After defeating the Negator, you can finally use magic and
spell it uses indicates its current
summons. However, Crawler begins counting down to its deadly
elemental property. You must
Mana Beam attack. This sweeping attack can cause extreme
cast a spell of the opposite
damage to the entire party. The best way to avoid the Mana
element to inflict damage. For
Beam is to summon an aeon and use its Shield ability to deflect
example, if the Spherimorph
the blast. Remember that aeons such as Ifrit and Ixion can heal
casts Fire, counterattack with
by casting their own black magic on themselves.
Blizzard or Blizzara. If it casts Water, counterattack with Thunder or Thundera. A spell
of any type other than its weakness heals the boss instead.
Before the battle begins, equip your characters with non-elemental weapons to avoid
accidental healing. The role of your fighters isn’t dealing damage, but acquiring information.
Each time a spell targets its weakness, the monster shifts its element to another random
elemental type. Physical attacks reveal its new element by causing it to cast another spell. If Lulu’s
turn rolls around and you haven’t figured out the weakness yet, have her kill time by using abilities like
Focus and Reflex.
The party finds Clasko and the Al Bhed Primer vol. XVI outside of another Travel Agency. Rightly suggest that Clasko take up
chocobo breeding, and he thanks you with a Friend Sphere much later in the game (you can encounter him again on the deck of
the S.S. Liki). You have to wait for a few events to transpire before he actually moves and allows you access to that chest with
4000 gil.
The Travel Agency has all the usual features. Make sure you save your game; continuing beyond the Travel Agency starts a
shocking sequence of events that culminates in another boss fight.
48 Chapter 05 • Walkthrough
Speak to Tromell inside the entrance to receive a Shell Targe. Shelinda is further inside. Returning back through the ice tunnel Place the Glyph Sphere into the pedestal
Continue up the stairs toward the Cloister to witness an outcry from the chamber below. Follow causes sections of it to disappear. A ramp nearby, and push the pedestal toward the
the party inside to receive an eerie message. Afterward, check the back of the chamber for two appears on the left side leading to the stalagmite of ice further up. The pedestal
Remedies and speak to the shaken witnesses on the right to obtain two Hi-Potions. Cloister of Trials. Descend to the floor causes the stalagmite to disappear.
below, and take the Glyph Sphere from the
Search the main hall for two X-Potions and 5000 gil. Talk to the people in the northwest central column.
chamber to get an Elixir, an Ether, and to learn more about Seymour. The chest in the back
contains three tufts of Phoenix Down. 3 4
Game Basics
When you’re ready, enter the Cloister of Trials and face the treacherous Seymour.
SEYMOUR 5 6
HP: SEYMOUR: 6000 (1400), GUADO
Walkthrough
GUARDIAN: 2000 (2000), ANIMA: 18,000 (1400)
AP: SEYMOUR: 2000 (3000), GUADO
GUARDIAN: 290 (435), ANIMA: 2500 (3750)
WEAKNESS: NONE
STEAL: SEYMOUR: TURBO ETHER, GUADO Go back up the ramp and take the Push the pedestal toward the column
GUARDIAN: HI-POTION, ANIMA:
Macalania Sphere from the raised section on the far right. This causes a
SILENCE GRENADE
section. Go back below and place the section of the ice tunnel to reappear above. 1
WEAKNESS x1.5
ABSORPTION + Macalania Sphere into the pedestal.
This is one of the
IMMUNITY / more technical battles 2
HALF DAMAGE 1/2
you will fight, so be
extremely careful.
7 8
Tidus, Yuna, and 3
Wakka can all
use a Trigger
Command 4
before Anima
is summoned. Remove the Macalania Sphere from the slot Ascend the ramp and step on the floor
By talking to under the entrance to the Cloister, and take switch, bringing the pedestal and the 5
Seymour, you can raise Tidus’s Strength and Yuna’s Magic Defense. it down the ramp. Place it in the slot on the Macalania Sphere to the top level. This
The Guado Guardians each have the Auto-Potion ability. column to the left, causing a section of the also causes a section of the ice tunnel to
The easiest way to eliminate them is to steal their potions ice tunnel far above to reappear. Take the disappear. Take the Macalania Sphere from 6
and then attack them with physical attacks. By taking a potion Macalania Sphere from the slot at the top of the pedestal and push it down the ramp.
from a Guado, he won’t have the ability to heal himself after every attack. the ramp, and place it in the center column.
The last section of the ice tunnel reappears 7
Now unguarded, Seymour raises Anima to fight. After a few turns, look in Yuna’s Summon menu for a
new, unnamed aeon and summon it. The ice goddess Shiva comes to the young summoner’s aid. While
above, in addition to a floor switch.
Anima Boosts and causes Pain, cast Shiva’s Blizzara spells on herself to keep her HP high. When she
Side Quests &
9 10
Secrets
hits Overdrive, her Diamond Dust attack takes thousands of HP from Anima! Repeat this tactic again to
defeat Anima with a minimum of effort.
After disposing of Anima, dismiss Shiva. Seymour begins casting multi-spells at each party member,
so keep Yuna handy to cast Life. Keeping characters alive in this late stage of the battle is somewhat
difficult, so cast Haste on Yuna. Use Lulu’s Bio spell to poison Seymour, and use Auron to attack with
Blitzball
Magic Break.
The pedestal is diverted to the right by the Descend the ramp to the floor below, and
glyph, and gets teleported into an ice step on the floor switch to bring the
stalagmite that holds a Destruction Sphere. pedestal out of the stalagmite. Place the
Bestiary
Walkthrough • Chapter 05 49
13 14
Push the pedestal toward the ramp on the Ascend to the level above and take the
far side of the room, so that it slides back Macalania Sphere that powers the ramp.
down to the area below. Push the pedestal Place it into the last column to complete
back into place at the bottom of the the ice tunnel.
column section to reconstruct the ice
tunnel above.
After exiting the ice cavern, stick to the rocky trail on the chasm’s right side. This eventually
leads to a partially hidden treasure chest containing a Lv. 1 Key Sphere. Cross the gap to the
left side and proceed to the next Save Sphere. The Guado catch up to you as you cross the
frozen lake.
50 Chapter 05 • Walkthrough
SANUBIA DESERT
ZU SAND WORM CACTUAR SAND WOLF ALCYONE
ENEMIES
REMEDY (X4) HI-POTION (X16) 10,000 GIL MEGALIXIR (X3) AL BHED PRIMER VOL. XVII
KEY ITEMS
ITEMS
AL BHED POTION (X24) X-POTION (X4) LV. 2 KEY SPHERE TELEPORT SPHERE (X2) AL BHED PRIMER VOL. XVIII
ETHER (X2) MEGA-POTION (X5) ELIXIR MERCURY CREST
AL BHED PRIMER
VOL. XVII
Game Basics
AL BHED PRIMER
10,000 GIL VOL. XVIII
AL BHED POTION (X8)
MEGA-POTION
(X2) X-POTION
(X2)
HI-POTION (X4)
TELEPORT
SPHERE (X2)
HI-POTION (X4) X-POTION (X2)
Walkthrough
START
MEGALIXIR (X3)
MEGA-POTION
(X3)
REMEDY (X4)
1
MERCURY CREST
AL BHED ETHER (X2)
POTION (X8)
HI-POTION 2
(X8)
As Tidus proceeds north, he encounters a massive desert scavenger called a Zu. Cast Slow on the 7
Zu and Haste on Tidus, and use Delay Attacks to further reduce the amount of actions this deadly
foe can take. If you have one, use a Darktouch weapon to blind it. When Auron joins Tidus, use his
Side Quests &
Power Break ability to wear down the fiend. When Lulu joins, use her Bio spell to poison it.
Secrets
Continue north until the party finds Wakka. Open the Al Bhed first aid kit to find eight Al Bhed
Potions. Rikku can use these awesome items on the party during battle. The nearby sphere
monitor contains tutorials on fighting Zus and Cactuars.
Blitzball
Proceeding north, look for a marker written in Al Bhed. If you’ve collected all 16 Al Bhed Primers
available thus far, you should be able to read most of this sign! The markers placed by the Al Bhed prove to be extremely helpful in getting through the desert.
Bestiary
Walkthrough • Chapter 05 51
These pits often contain a Sandragora fiend. Use fire magic and attacks from fire weapons to kill them, and remove the confusion
effects they cause immediately with Remedies (if you’re short on those, Rikku can steal two from each Sandragora).
Yuna’s Replacement
Without the summoning and healing powers of
Yuna, you’ll find that Rikku becomes more
important during battles. Not only can she use
Al Bhed Potions to heal the entire party at once,
but she can also steal some useful items from
the fiends of Sanubia (such as Shadow Gems
from Sand Worms) and instantly KO machina
enemies with her sticky fingers. Keep Rikku on
the front line throughout your travels here.
52 Chapter 05 • Walkthrough
HOME
ENEMIES
KEY ITEMS
HI-POTION (X2) AL BHED POTION (X10) SKILL SPHERE AL BHED PRIMER VOL. XIX AL BHED PRIMER VOL. XXI
ITEMS
Game Basics
AL BHED PRIMER
AL BHED PRIMER
VOL. XIX
AL BHED
POTION (X4)
10,000 GIL
Walkthrough
AL BHED PRIMER
VOL. XX
START
2
Defend Home from the Guado The two treasure chests in this room have instructions in 3
Al Bhed, so you need a good library of Al Bhed Primers to
After meeting Cid, search the area outside Home. Search the dead body for two Hi-Potions. The Al Bhed Primer vol. XIX is understand them. The Al Bhed Primer vol. XX on the bed
4
nearby. After the group congregates in the center area, they get attacked by a Guado Guardian and other enemies. It is generally nearby should help. If you’ve collected all of the volumes thus
a good idea to take out the Guado Guardian first, since he casts support spells on the monsters. They no longer seem to have the far, the chests should pose no problem. If not, you’re going to
Auto-Potion ability, so there’s no need to steal from them first. need some assistance. 5
Follow the party out of the center area. After Cid’s warning, the party gets attacked again, this time by a Guado Guardian and The chest on the right requires you to translate three words
Dual Horns. in Al Bhed. The correct answers are the bottom-middle, right- 6
middle, and center options, in that order. It contains a Friend
Sphere. The chest to the left lets you select what item—or
monster—you would like it to contain. 7
After automatically descending the stairs and traveling a short distance into Home’s central hub, turn around and head to the
south. Look for the green dot on the map that indicates a door you can open to the left. On the way, don’t miss the chest full of Al
Bhed Potions obscured by smoke.
Bestiary
Walkthrough • Chapter 05 53
AIRSHIP
ENEMIES
ITEMS
EVIL EYE EVRAE DUAL HORN BOMB AL BHED POTION (X4)
On the next highest level, go through the door. Dona is in here and needs consoling. The answer you give her affects her future appearances in the
game. You can continue to explore the ship’s decks to visit other Al Bhed survivors, including all of the Al Bhed Psyches, who are to the north on the
lowest deck. They’re all recruitable, but are most likely already in a contract.
Return to the bridge and talk to the airship’s pilot (the man behind Cid). Upon determining Yuna’s
location, try to leave. Fiends have entered the ship, so as you proceed toward the cabin area
expect some more battles against the fiends that the Guado had used to attack Home. Along the
way, you can collect four Al Bhed Potions from one considerate refugee.
Make sure to save at the final Save Sphere before taking the elevator up to the airship’s
external deck. Not only do you have a boss to fight, but you won’t be able to save for a short
while afterward.
54 Chapter 05 • Walkthrough
EVRAE
HP: 32,000 (2000) Have Tidus cast Slow on the fiend, and then cast Haste on himself and other key characters. This increases the
AP: 5400 (8100)
number of turns you’ll have throughout the battle, and it gives you more opportunities to use the Trigger Command to
WEAKNESS: NONE
STEAL: WATER GEM communicate with Cid. Later in the fight, Evrae begins casting Haste on itself to counter your Slow. Immediately have
WEAKNESS x1.5 Tidus slap it with Slow again to cancel the effect.
ABSORPTION +
Look carefully at the list of character turns on the screen’s
IMMUNITY /
HALF DAMAGE 1/2 right side. When Tidus or Rikku’s turn is coming before Cid’s
and Evrae won’t have a turn in between, use the Trigger
Command to pull the ship away from Evrae. If you can keep the monster at long range until Cid’s next turn, Cid will
then unleash a powerful volley of missiles at Evrae. (You can use this technique up to three times.) However, the dragon
may use its Swooping Scythe attack to get close to the ship again.
The best choice of party members depends on whether Evrae is close or far away. When Evrae is near the ship, use
physical attacks with characters like Tidus, Auron, and Rikku. When Evrae is far away, have Lulu and Wakka attack while
Game Basics
Tidus casts buff spells or Rikku uses Al Bhed Potions or other items. The dragon is resistant to all elemental types, so use
non-elemental weapons and don’t expect much from Lulu’s spells.
Walkthrough
PTERYA SPATHI PHLEGYAS OCTOPUS EVRAE ALTANA
KEY ITEMS
HP SPHERE BLACK MAGIC SPHERE ELIXIR SKILL SPHERE AVENGER AL BHED PRIMER VOL. XXII
ITEMS
B
HP SPHERE
Crash the 3
KNIGHT LANCE The Warrior Monks with flamethrowers provide the toughest fight; they can
douse the entire party with fire. Always eliminate them first. The second 6
fight consists of two Warrior Monks and a giant machina. Use a Dark Attack
or a Smoke Bomb to blind the machina, and then quickly dispose of the
Warrior Monks. 7
START
Seymour in an event scene.
A
Bestiary
Walkthrough • Chapter 05 55
The Cloister of Trials in Bevelle consists of a maze of gliding paths. The party must push a
pedestal holding a Bevelle Sphere onto the path, causing the pedestal to transform into a moving platform. After Tidus rides down to the first stopping point, press K to begin.
1 2 3 4
As you approach from the starting point, Take the Bevelle Sphere from the bottom, At the top of the maze, use the floor glyph to Remove one of the Bevelle Spheres from
watch the first glyph on the path carefully. and insert it into the pedestal. Push the turn right. At the next glyph, turn right again. the pedestal and place it into the slot. This
When the arrow on the glyph points to the pedestal back onto the path, and ride the activates a portion of the lower path in the
right and Tidus’s platform is on it, press K platform back up to the top of the maze. maze. Push the pedestal back onto the path.
to turn right. Follow this path to the bottom.
5 6 7 8
At the end of the top path, use the last Next, use the middle glyph to turn right. At the first glyph on the top path, turn right Move past the first two glyphs and turn right
glyph to turn 180 degrees and go back. Remove the Bevelle Sphere from the slot and ride down to the lower path. Turn left at the last glyph near the edge. Take one of
and place it into the pedestal. Push the at the intersection and go toward the end the Bevelle Spheres from the pedestal and
pedestal back onto the path and ride the of the path. set it into the slot to the left. This opens the
platform off the end to start over at path to a slot with a purple glyph.
the beginning.
9 10 11 12
Push the pedestal back onto the path and Ride the lower path to the second-to-last Run to the end of the long path and take Ride the lower path to the end and turn
ride off the end to start at the beginning of glyph and turn right. the Glyph Sphere. Place it into the right. Cross to the purple glyph and insert
the lower path. pedestal, and then get back on the path. the Glyph Sphere. The wall gives way,
revealing a Destruction Sphere.
13 14 15 16
Take the Destruction Sphere and get back Ride the path to the second-to-last glyph Ride the platform back to the last glyph on Ride the platform off the end of the lower path to
on the platform. Ride it off the end to start and turn right again. Run across the long the lower level and turn right. Take the start again at the beginning. At the second glyph,
over from the beginning. stretch and insert the Destruction Sphere Bevelle Sphere that you inserted here, and which you haven’t used before, turn right. Push
into the slot where you got the Glyph insert it into the pedestal. If you do not have the pedestal across the platform and ride to the
Sphere. This opens a new path in the next two Bevelle Spheres at this point, you will miss end where the new path lies. This takes Tidus up
corridor over. out on a great item! to a new area.
56 Chapter 05 • Walkthrough
Leave the pedestal at the bottom of the Take one of the Bevelle Spheres from the Push the pedestal on the left path and ride Ride the platform back across to the top of
stairs and ascend. Open the treasure chest pedestal, and insert it into the slot to open it to the end. Here, Tidus receives the the stairs and exit to the right.
on the right to collect an HP Sphere. The a path on the left. Knight Lance.
treasure chest then disappears, revealing a
floor switch. Step on it to teleport the
pedestal up the stairs.
Game Basics
Items and Equipment Characters & Aeons
SKILL SPHERE
AURON
Walkthrough
10,000 GIL
MEGA-POTION
1
LULU
KIMAHRI
2
MAGIC SPHERE
3
ELIXIR 4
START 6
7
Solve the Maze of Sorrow
After Yuna receives the aeon Bahamut, the party is sentenced to the Via Purifico. The separated heroes must find their way back together to
Side Quests &
Secrets
Controlling Yuna, move east out of the starting chamber and follow the corridor. Three of your party members are in the maze, and you can find
them by using the teleport pads or simply wandering through the area. Yuna has missed a big chunk of the game and is far behind the other
characters in terms of development, so you may want to avoid the teleport pads to give Yuna a chance to gain some AP. Bahamut’s Impulse ability
Blitzball
Follow the corridor east and then north until you enter a room with Kimahri. After he rejoins the party, move left and open the treasure chest for a
Mega-Potion. Continue north from where you picked up Kimahri, and the winding corridor eventually leads west to Auron.
Bestiary
Use the Save Sphere and continue west. Go straight through the next T-intersection until you reach a locked room with a few treasure chests.
The party will be able to return to these later. For now, head south. Follow the corridor until you reach another teleport pad, and turn onto the short
eastern path. This takes you to Lulu. A treasure chest containing a White Magic Sphere is beside her.
Walkthrough • Chapter 05 57
Move north from the first Save Sphere and take the first right turn.
A Black Magic Sphere is in the right side of the chamber, and the
floor glyph should now be active. When you step on it, the teleport
pad outside is moved to a new location to the west.
Go back toward the Save Sphere where you located Auron, and head west again. When you reach the chamber where the gate
bars your path, stand by the teleport pad. When the glyph arrow points toward the room, step on the pad to teleport inside. Now
you can collect the Skill Sphere, Lucid Ring, and 10,000 gil. (One chest is against the locked door, and almost impossible to see.)
Return to the Save Sphere and head north through the red-lit corridor.
I S S A RU & H I S A E O N S
HP: GROTHIA: 8,000 (2550), PTERYA: This battle is a test of using your aeons’ abilities wisely. It consists of a series of three separate fights, allowing Yuna to
12,000 (2550), SPATHI: 20,000 (2550) summon a new aeon each time.
AP: 6,000
WEAKNESS: GROTHIA: ICE, PTERYA: NONE, The first encounter is with Isaaru’s version of Ifrit, Grothia. Summon Bahamut and cast Blizzara to send Grothia into
SPATHI: NONE Overdrive. Bahamut weathers this attack and will most likely go into Overdrive as well. Mega Flare should easily finish
STEAL: N/A off Grothia.
WEAKNESS x1.5
ABSORPTION + Isaaru then summons his version of Valefor, Pterya. Since Pterya doesn’t have any elemental strengths, summon
IMMUNITY / either Shiva or Ixion, whichever is closer to hitting Overdrive. After taking damage, use your chosen aeon’s black
HALF DAMAGE 1/2 magic on itself to heal. If Pterya gets close to Overdrive, start using Shield.
58 Chapter 05 • Walkthrough
Now reunited, the party runs into Seymour again. Unwilling to sacrifice Kimahri, Yuna and the others come to his aid.
There are two Save Spheres on the Highbridge, one at each end. This area is an extremely good place to level up. If Yuna can gain enough AP, try to learn the Reflect ability. Try to get each character
into Overdrive mode, but save the attack for the upcoming boss fight.
Game Basics
Items and Equipment Characters & Aeons
S E Y M O U R N AT U S & M O R T I B O DY
HP: SEYMOUR: 36,000 (3500), Tidus, Yuna, and Auron all have Trigger Commands that allow them to boost one of their attributes. Start by
MORTIBODY: 4,000 pounding away at Seymour with Overdrives, if they are available. Only summon aeons that can immediately
AP: 6300 (9450)
use their own Overdrives, as aeons will only get a single attack before Seymour Banishes them. Lulu should
WEAKNESS: NONE
Walkthrough
target Seymour with Bio as a steady source of damage.
STEAL: SEYMOUR:TETRA ELEMENTAL,
MORTIBODY: NONE
WEAKNESS Seymour only gets stronger as his HP dwindles, casting Break spells after losing 1/3 of his HP, and deadly
x1.5
ABSORPTION + Flare spells when he’s lost 2/3 of it. Nevertheless, frontload your powerful attacks so you can get full damage
IMMUNITY / out of them; eventually Seymour defends himself with a Protect spell.
HALF DAMAGE 1/2
If Yuna knows the Reflect spell, it can be used to great effect here. Characters protected by Reflect are 1
immune to nearly all of Seymour’s attacks. You can also cast Reflect
on Seymour to divert the Cura spells cast by the Mortibody away
from Seymour and onto your team. 2
7
Side Quests &
Secrets
Blitzball
Bestiary
Walkthrough • Chapter 05 59
THORN YOWIE
LUCID RING LV. 2 KEY SPHERE (X2) FORTUNE SPHERE JECHT’S SPHERE CLOUDY MIRROR
KEY ITEMS
5000 GIL POWER SPHERE (X30) FLEXIBLE ARM AEON’S SOUL RUSTY SWORD
ITEMS
10,000 GIL MEGALIXIR MP SPHERE AL BHED PRIMER VOL. XXIII AL BHED PRIMER VOL. XXV
FARPLANE WIND (X60) MEGA-POTION (X2) X-POTION (X2) AL BHED PRIMER VOL. XXIV
TO MT. GAGAZET
TO MONSTER ARENA
CHOCOBO FEATHER
TO REMIEM TEMPLE
10,000 GIL
CHOCOBO
5,000 GIL FEATHER
START
TO CAVERN OF THE
STOLEN FAYTH
In the morning, the group heads south. You should first return to the campsite and get the Lucid Ring from a partially hidden treasure chest. Head
west at the crossroads and continue southwest past a Bevelle sentry to find another Jecht’s Sphere.
To help get your bearings, continuing west takes you back to the junction of Macalania Woods and
the Thunder Plains. This walkthrough discusses that direction soon, but for now, head east into
the Calm Lands.
60 Chapter 06 • Walkthrough
Game Basics
Items and Equipment Characters & Aeons
Catch Monsters for the Arena Master
The Monster Arena owner needs help capturing escaped fiends. If you agree to help him, he
sells you weapons with the Capture ability. The Monster Arena is a source of multiple rewards,
including Yuna’s best weapon.
To capture a monster, you must deliver a physical killing blow with a weapon that has the
Capture ability, so buying them for characters like Yuna and Lulu is pointless. Buying them for
one heavy hitter like Auron and one highly accurate character like Wakka should be sufficient.
Walkthrough
Consider customizing Auron’s Beastmaster with the Piercing ability to make killing foes easier,
and augmenting Wakka’s with an ailment-inflicting ability.
Your first quest is to collect all nine monster species in the Calm Lands. To do so, make sure to
travel widely throughout the area; some monsters only appear around the Al Bhed trading post,
1
and others can only be found in the northwest region.
Walkthrough • Chapter 06 61
Begin Belgemine’s Final Series of Challenges Now you can open the sealed chests containing the
Celestial Weapons, although they won’t be much use
Belgemine waits to challenge Yuna inside Remiem Temple. without their corresponding Sigil and Crest. Once you
This time, you select the aeons you wish to challenge, one at a find those items, return here to enhance the Celestial
time. Each one is strongly enhanced, but defeating them earns Weapons with their power.
potentially valuable prizes. Defeating Bahamut here is one of
the keys to recruiting the secret Magus Sisters aeon. Defeating
all of the aeons in the game grants you the Moon Sigil. More
information is available in the “Side Quests & Secrets” chapter.
To race, go to the chocobo on the temple’s right side and hop on its back. During the first race, don’t worry about opening any
treasure chests or using the shortcuts. Just race down the ramps in a spiral pattern; it doesn’t matter how many poles you hit. If
you can reach the center platform before the champion chocobo, you receive the Cloudy Mirror.
You can continue chocobo racing to earn valuable prizes. When racing for prizes, it’s important to hit as many treasure chests as
possible; the amount opened determines the prize (if you win the race). After opening each chest, your chocobo is transported a
little closer to the ending, so some chests can serve as useful shortcuts. Make sure to avoid the poles; if you touch even a single
one, the only prize is a Potion. Outside of the basic Potion, each prize can only be claimed once.
# OF CHESTS PRIZE
0 Chests Potion
1 Chest Elixir
2 Chests Megalixir
3 Chests Wings to Discovery (x30)
4 Chests Pendulum (x30)
5 Chests Three Stars (x60)
62 Chapter 06 • Walkthrough
DEFENDER X
HP: 64,000 (4060)
AP: 6660 (9900)
WEAKNESS: NONE
STEAL: LUNAR CURTAIN
Game Basics
WEAKNESS x1.5
ABSORPTION +
IMMUNITY /
HALF DAMAGE 1/2
If Lulu has learned her “-ga” series spells, she can sub in for Tidus once everyone’s hasted.
(But don’t bother if she doesn’t know “-ga” spells yet; Demi and Bio are ineffective here.)
If Yuna’s Healer Overdrive Mode is available, have her focus on healing and using Grand
Summon. Avoid summoning unless the aeon or Yuna is already in Overdrive, because Defender
X will make short work of them. Avoid using elemental spells and attacks toward the end of
the battle, when Defender X’s Mighty Guard gives it the ability to nullify each type of elemental
damage once.
Walkthrough
Explore the Cavern of the Stolen Fayth
After the battle, you have a choice: cross the bridge to Mt. 1
Gagazet, or move to the bridge’s right side where a steep path
leads into the gorge. At the bottom of the gorge, you can travel
2
east to find the Rusty Sword, which is the first step toward
acquiring Auron’s Celestial Weapon. To the west of the gorge
bottom, you find the entrance to the Cavern of the Stolen Fayth, 3
an optional area where you can fight and acquire the secret aeon
Yojimbo, and acquire several other treasures (including Al Bhed
4
Primer vol. XXV).
Walkthrough • Chapter 06 63
SANCTUARY KEEPER
KEY ITEMS
MEGA-POTION (X2) LV. 1 KEY SPHERE STAR ARMGUARD BRASKA’S SPHERE
ITEMS
SATURN CREST
MEGA-POTION
DEFENDING
BRACER
20,000 GIL
TO CAVERNS OF DARKNESS
Receive a Cool
Reception at Mt. Gagazet
Mt. Gagazet is the Ronso homeland, and you should not expect a warm welcome. But once Yuna
impresses the Ronso, you’re given the run of the place. As soon as you pass the Save Sphere
and begin your ascent up the mountain, Biran and Yenke demand Kimahri face them in two-on-
one combat.
64 Chapter 06 • Walkthrough
When your Ronso foes are standing side by side, they guard for each other, making your
physical attacks ineffective. This is the time to use Lancet, heal with items, use Overdrive
Game Basics
abilities, or cast buffs. When a Ronso bulldozes you, putting one on either side of Kimahri,
you’re free to unload on either one with your full strength. When one of the Ronso falls,
the other goes berserk and inflicts twice as much damage as before, so heal up before
delivering that first finishing blow.
To reach the first chest with 20,000 gil, continue north past the ledge until you see a snowy slope that will let you get atop the ledge (shown in the screenshot) and travel south to reach it. Then
hug the west side of the trail while traveling north, until you find a barely visible chest containing two Mega-Potions. While proceeding up Mt. Gagazet, you encounter graves of fallen summoners
and guardians. Continue up the zigzagging path, until you find a short and narrow path heading north around a large rock. At the end of this path is Braska’s Sphere. If this is the third sphere you’ve
obtained, Auron learns a new Overdrive. Continue up the path until you reach a T-intersection. Keep going straight to find a Defending Bracer, which is solid armor for Auron. Then return to the
Walkthrough
intersection and head north. Around the next corner, you meet O’aka’s brother, Wantz, who’s selling some fantastic items, notably Lulu’s Booster Cactuar. From Wantz’s location, descend the slope.
When it rises again, look for a small spot under the path to find two treasure chests. Open these for an HP Sphere and a Lv. 4 Key Sphere. Head east from here and then north to another grim
landmark. Shortly beyond that is the final Save Sphere before one of the game’s toughest bosses. Don’t pass it by!
S E Y M O U R F LU X & M O R T I O R C H I S 4
HP: SEYMOUR: 70,000 (3500); Seymour provides a much tougher challenge this time around, so try to
MORTIORCHIS: 4000 arrive at this fight with full Overdrives for most characters and aeons. 5
AP: SEYMOUR: 10,000 (15,000) Tidus, Yuna, and Kimahri all have the Trigger Command option of
WEAKNESS: NONE
talking to Seymour and raising their Strength or Magic Defense, but it
STEAL: ELIXER
isn’t really worth the turn. 6
WEAKNESS x1.5
ABSORPTION + Use Tidus to cast Hastega, and have Yuna cast Protect on key party
IMMUNITY /
members. Another option is to have Rikku mix up a Mighty G Potion (which 7
HALF DAMAGE 1/2
provides Haste, Protect, and Shell) from an Al Bhed Potion or Remedy with a Star, Lunar, or Light Curtain. Side Quests & Secrets
Lulu’s first move should be to tag Seymour with Bio, which still works and will deal a good amount of damage over the fight. Seymour is surprisingly weak to
silence effects, so have Wakka use Silent Attacks until one sticks.
Seymour enjoys using his Lance of Atrophy to inflict the zombie condition on a character, and then using Full-Life to kill them. Heading off this combo is as easy
as swapping out the afflicted character for a turn; Seymour never casts Full-Life except after using his lance, so they’ll be safe on subsequent turns. (You can also
cure it with a Holy Water or Remedy item; Yuna’s Esuna will not do the trick.) If you can’t tag Seymour with silence, Seymour casts Protect and Reflect on himself
and uses the latter to bounce Flare spells at the party. Either condition should be Dispelled immediately.
Blitzball
The deadliest attacks are Seymour’s Cross Cleave, which deals around 2500 HP to the whole party, and Mortiorchis’s Total Annihilation, which requires two to three
turns to charge and can easily wipe out the entire party if you aren’t prepared. To survive it, cast Shell on your highest HP characters and have them defend the turn before it goes off (that’s the turn after Mortiorchis
initiates “Auto-attack Mode”). Another option is to head it off by winning quickly: If everyone is hasted and you use a rapid succession of Overdrive attacks from aeons and heavy-hitters like Auron, you may be able to
outrace it. As in your last bout, your aeons only get one turn to act before Seymour banishes them.
Bestiary
Walkthrough • Chapter 06 65
During Tidus’s vision, go into the interior room of his boathouse and stand in the room’s center.
Continue to follow your guide outside.
RECOVERY RING
RETURN SPHERE
PEP TALK
STA
RT
Navigate the Half-Submerged Caverns When Tidus awakens, continue up the mountain into the Cavern of Darkness. A strange hole next to the Save Sphere prevents
you from continuing north. Go through the cavern to the west until the party reaches an underwater area. Tidus, Wakka, and Rikku
continue onward without the others.
At the north end of the partially submerged passage, they discover the first trial of Gagazet. Simply time Wakka’s throw of the ball
to hit the opening of the spinning shield. There is no penalty for failure, and when you succeed, a treasure chest appears in front
of the shield containing a Lv. 1 Key Sphere.
66 Chapter 06 • Walkthrough
With the cavern thoroughly looted, travel north to the Save Sphere to find the long stairway of
fallen stones that leads to the exit. There you find a Save Sphere, a warp panel that can take you
all the way back to the gates of Mt. Gagazet, and an exit guarded by the deadly
Sanctuary Keeper.
Game Basics
Items and Equipment Characters & Aeons
Walkthrough
S A N C T UA RY K E E PE R
HP: 40,000 (6400) Begin this fight by casting Hastega and Protect on your party, tagging the boss with Lulu’s ever-effective Bio
AP: 11,000 (16,500) spell, and shredding its stats with Auron’s Armor Break, Power Break, and Mental Break attacks. If possible,
1
WEAKNESS: NONE equip your characters with armaments that provide protection from the sleep, silence, darkness,
STEAL: TURBO ETHER and confusion effects caused by its Photon Wings attack, or just stand ready to heal them with
WEAKNESS x1.5 Esuna spells or Remedies.
ABSORPTION + 2
IMMUNITY / When the Sanctuary Keeper loses half its HP, it may attempt to heal itself with Curaga spells.
HALF DAMAGE 1/2 Head this off by casting Reflect on it. (It may attempt the same trick against you, but you can always
Dispel the Reflect effect.) Once you’ve laid the groundwork, pound the fiend with physical 3
attacks or summoned aeons.
7
Side Quests & Secrets
Blitzball
Bestiary
Walkthrough • Chapter 06 67
KEY ITEMS
FORTUNE SPHERE 10,000 GIL LV. 3 KEY SPHERE
ITEMS
SUN CREST
SPIRITUAL TARGE FRIEND SPHERE LUCK SPHERE
SPIRITUAL TARGE
Fight Your Way to
the Zanarkand Dome
After viewing Yuna’s dropped sphere and making camp at a
familiar hill, the party is finally ready to enter the ruins
of Zanarkand.
Inside the dome, the fiends get much stronger. Use Armor
Break and Mental Break to cripple the powerful Defender
Z. Fallen Monks can put up a fight, but you can use a tuft of
Phoenix Down or Life spell to instantly kill one in a pinch. Also,
START
try to eliminate YKT-11s before all other enemies, or they’ll
eject individual party members from battle with their Thrust
Kick! These foes can’t be captured for the Monster Arena, so
go ahead and use your best weapons against them.
68 Chapter 07 • Walkthrough
After correctly completing the first puzzle, the door to a second chamber opens and six pedestals appear. Push one of the four corner pedestals toward the wall to trigger one of four similar puzzles
in the second chamber. After you complete a puzzle, a symbol appears around the central chasm. After completing all four, you can take the Kilika Sphere and Besaid Sphere from around the
screen in the second chamber and put them in the remaining pedestals in the first room. This causes a Save Sphere to appear, a sure sign that a boss is waiting in the other room. After defeating
the Spectral Keeper, you’ll have an opportunity to save and watch several event scenes before battling the ultimate guardian of Zanarkand.
Game Basics
Items and Equipment Characters & Aeons
Walkthrough
NORTHWEST PEDESTAL PUZZLE SOUTHWEST PEDESTAL PUZZLE
5
NORTHEAST PEDESTAL PUZZLE SOUTHEAST PEDESTAL PUZZLE
S PE C T R A L K E E PE R
HP: 52,000 (8000) In this unique fight, your party can move between six platforms that surround the Spectral Keeper. Its counterattacks hit the three 7
AP: 12,000 (18,000) platforms centered on the character who attacked it, so positioning the members of your party a platform away from each other
WEAKNESS: NONE
Side Quests & Secrets
prevents multiple characters from taking damage. The Spectral Keeper also targets random characters with its tail, inflicting the
STEAL: ETHER, TURBO ETHER berserk ailment. If you have armor with berserk-resistant properties in your inventory, now is the time to equip it. Spend your
WEAKNESS x1.5 first few turns positioning characters, boosting them with Hastega, and casting Protect on characters like Auron who makes
ABSORPTION +
counterattack-provoking physical attacks.
IMMUNITY /
HALF DAMAGE 1/2 When the Spectral Keeper summons glyph mines on random platforms, you usually have only one turn to move
your characters to mine-free positions before the mines
Blitzball
The key to this battle is Lulu. Her high Evasion stat allows her to dodge the
fiend’s mostly physical attacks and counterattacks, and with an assist from
Bestiary
Auron, she can deal heavy damage. The Spectral Keeper is resistant to
most ailments (don’t waste time with Bio or Wakka’s ailment attacks), but it
is vulnerable to Auron’s Mental Break, which sets up Lulu nicely.
Walkthrough • Chapter 07 69
When the true face of Yunalesca is revealed, cast Haste and Protect on the entire party. Make sure at least one zombie
(and ideally two) is on the battlefield at all times, since any character who is not afflicted with zombie is killed instantly
when Yunalesca performs her Mega-Death attack (unless they have Deathproof armor, of course).
If a character is hit with Regen, use Yuna’s Dispel to remove the constant healing effect without negating the zombie
effect. Or if you have other zombies on the field,
use a Holy Water to keep the Regen and lose the
zombie effect. This is the final form, so bring in
your strongest aeons and unload with
their Overdrives.
with Yunalesca’s Treasure actually is one, but you can’t get it until you return to the ruins after Cid picks you up
on the airship. You definitely want to go back for it, as the hidden treasure it unlocks
After defeating Yunalesca, descend the broken staircase that was behind her. It leads to must be acquired before you can recruit the game’s deadliest aeon.
what appears to be the exact same area, but there’s one small difference—a treasure chest When you return to the room with the floor puzzle, you’ll notice a new image on the
containing the Sun Crest at the top of the same staircase. monitor, depicting seven white squares. To solve the puzzle, activate only the three
white squares in the first room and the four in the second room. The monitor in the
Exit the dome and head back the way you came. Cid swoops in to pick you up in his airship and
first room then moves aside to reveal the Destruction Sphere. Insert it in the slot to
hands you the keys (well, metaphorically). After speaking with Yuna on the upper decks, return
the right of the second room’s monitor and collect the Magistral Rod.
to Cid and speak to him. You can now return to any area you’ve previously visited to pursue side
quests or mini-games, or find new areas to explore by clicking on the world with the “Search”
command or entering passwords with the “Input” command.
70 Chapter 07 • Walkthrough
AIRSHIP
Side Quest Time!
Before rushing off to fight Sin, your characters may need a little more seasoning. It will be easier to reach the end of the game if you visit a few extra places off the beaten
path. (But keep in mind that if you pursue too many side quests, you end up way overpowered for the end game.) For the complete rundown of all the side quests and mini-
games, refer to the “Side Quests & Secrets” chapter.
Game Basics
and training chocobos if you’ve not yet mastered those events.
Walkthrough
doubles the AP the user receives, so it’s nice to have them early.
unlock are the game’s ultimate challenge.
SIN 3
PHANTOM RING LV. 3 KEY SPHERE HP SPHERE PRISM BALL MAGE’S STAFF WICKED CAIT SITH
KEY ITEMS
No need to land at Highbridge with your weapons drawn: Maester Mika is desperate and willing
to talk. The party leaves the meeting with the crucial clue needed to defeat Sin.
When you’re ready to begin the game’s final challenge, speak to Cid and select Sin as your
destination. Then make your way to the external deck of the ship. The first step of your final
Blitzball
journey involves battling a series of four bosses. You can return to the airship to heal, save, and
pursue other side quests between the third and fourth battles, if you desire.
Bestiary
Walkthrough • Chapter 07 71
For a quicker but riskier win, order Cid to move in, and swap out whoever acts first for Auron. After Auron unleashes an Armor Break, your physical attacks will be far more effective. However, Sin won’t stand for this
for long, and its Negation ability will remove debuffs like Armor Break and any buffs like Haste that are on your characters. Nevertheless, you’ll sometimes get lucky and manage to get several turns worth of powerful
attacks in.
S I N & S I N S PAW N G E N A I S
HP: SIN: 36,000 (3000),
GENAIS: 20,000 (2000)
HP: SIN: 36,000 (3000),
GENAIS: 20,000 (2000)
WEAKNESS: SIN: NONE, GENAIS: FIRE
STEAL: GENAIS: STAR CURTAIN, SHINING
GEM; SIN: STAMINA SPRING
WEAKNESS x1.5
ABSORPTION +
IMMUNITY /
HALF DAMAGE 1/2
The sinspawn absorbs any magic cast at Sin, so concentrate the party’s attacks on this foe first. You can make the process of defeating it a little easier by hitting it
with a Slow spell. When it nears death, it curls up in a defensive position and continuously casts Cura. Shut off this ability with a silence effect (it’s immune to Reflect),
and continue the party’s attacks to finish it off.
Once Genais crumbles, the group advances on Sin’s weak point. Physical attacks won’t inflict much damage until you use Armor Break. Use Lulu’s Doublecast to attack with the most powerful spells you can afford.
Bring in Rikku to heal and cure Venom status with Al Bhed Potions as needed, and focus Yuna on casting Holy or summoning. Feel free to use your Overdrives if necessary; you’ll have a chance to return to the Airship
and recharge them in some other area before facing the next batch of bosses.
OV E R D R I V E S I N
HP: 140,000 (10,000)
AP: 20,000 (30,000)
WEAKNESS: NONE
STEAL: ETHER, SUPREME GEM
WEAKNESS x1.5
ABSORPTION +
IMMUNITY /
HALF DAMAGE 1/2
When you’re ready for the next phase of battle, talk to Yuna on the external deck. Then return to Cid, and make your way back to the deck. There you’ll face
Sin’s head in a very straightforward battle: Sin draws ever closer, only occasionally attacking. For the first several turns, it will be too far away to target with
anyone but Wakka, Lulu, and certain summons; use this opportunity to pelt it with spells and use buffs like Hastega and Luck on most of your attackers.
When it draws within range, have Auron execute an Armor Break and unload with all of the party’s remaining Overdrives and strongest attacks. Sin
gradually begins opening its mouth, and when it’s fully open—around its 16th turn—it will use its Giga-Graviton Overdrive to destroy the world. Nothing
can save you from Giga-Graviton; it’s an instant game over. Needless to say, you need to dish out 140,000 points of damage before that happens.
72 Chapter 07 • Walkthrough
ELIXIR
C D D
B
LV. 3 KEY
SPHERE
20,000 GIL C
WIZARD
LANCE A
LV. 4 KEY SPHERE
Game Basics
PHANTOM RING
SPECIAL SPHERE
A
SAVE SPHERE
FOUR-ON-ONE
Walkthrough
After defeating Sin, the airship enters the creature’s shell. You’re still free to leave and pursue side quests at any time, however.
The Sea of Sorrow map only shows the area immediately around you, so use the maps in this section to find your way through this area. The treasure chests are typically located at the tops of
waterfalls, which you can ride down but not climb. To get them, you typically need to take a circuitous route to the top. 1
The fiends here are extremely powerful and offer a considerable amount of AP. The deadliest
of the bunch by far is the Behemoth King, which casts a Meteor spell that deals around 6,000 2
damage to your entire party when it dies. You can cut that damage in half with Protect spells
(not Shell), or by letting an aeon take the hit for you. Or head it off entirely by delivering the final
3
blow with a Counterattack or a “Catch” weapon. Another option is, of course, to simply flee this
extremely dangerous encounter.
4
SEYMOUR OMNIS 5
Once you figure out what’s going on in this battle, it’s easier to understand how to defeat Seymour. The spinning
discs behind him have circles corresponding to the four elements. Seymour draws his elemental type from the
color of the circle closest to him on each disc. If all four are red, he is able to absorb Fire, and he casts four
Firaga spells each turn. This also means he’ll be weak to ice. Sometimes Seymour rotates the discs, but you can
force them to rotate by targeting them with attacks or spells. Mixing up their types weakens Seymour’s spells
significantly, but leaves him without a clear elemental weakness.
Blitzball
Ideally, you should try to have your cake and eat it too. Have Auron hit Seymour with Mental Break and Armor
Break, and have Lulu blast him with the spells he’s weak to. Then have hasted characters switch at least two of
the discs to weaken Seymour’s ability to retaliate. Another option is to summon an aeon of his current elemental type, and let Seymour heal it with his spells.
Kimahri’s Mighty Guard is useful here, adding both a Shell effect and a Nul shield of each element. Armaments like Lulu’s Phantom Bangle (which absorbs three of the four elemental types) are of course fantastic,
Bestiary
but you shouldn’t rely on this strategy entirely. About halfway through the fight, Seymour casts Dispel on your team. His next action will be the deadly, non-elemental Ultima spell, so swap out your weak characters for
ones with over 5,000 HP, or summon an expendable aeon to soak up the damage.
Walkthrough • Chapter 07 73
You encounter a handful of new fiends here, some of which have ludicrous amounts of HP. Stick close to a Save Sphere and make heavy use of your aeons. When battling a Demonolith, either keep
a party member with Stoneproof armor on the front lines or fight exclusively with aeons; otherwise, the Demonolith’s Breath attack could petrify the entire party for an immediate game over.
When you reach a square platform with a Yevon symbol, stand on it momentarily. It lifts you to a treasure chest with Wakka’s Four-on-One. Across from the Four-on-One treasure box, push the
bridge down to find a Defending Bracer. Further up, look for a ramp down to a chest containing 20,000 gil. Step on the platform beside it to access an HP Sphere and a Defense Sphere high
above the city. A lift back to the ground is near the second item.
Continuing northeast, look for an alcove along the south wall to find a small building. Enter the building from the south, and Tidus slides down a long spiral. At the bottom is Yuna’s Laevatein. To exit
this pit, move along the wall next to the treasure chest until the K prompt appears. Continue to search for points to climb out of the hole.
The final Save Sphere in the game is near the top of the ramp. This is your last chance to return to the airship and pursue side quests before the finale!
This is the last real battle of the game, and you can’t carry items over to a new game, so unload with
everything you’ve got. Throw Mega-Potions at your zombified foe, empty your wallet with the Spare
Change ability (100,000 gil for 9999 damage), and have your team and their aeons use their Overdrives.
There are more battles to come, but it’s impossible to lose them. Remember the zombie trick against your
final non-aeon foe to speed the battle along.
74 Chapter 07 • Walkthrough
Game Basics
Baaj Temple and Omega Ruins are covered in more detail later in this chapter. The other four
areas are tiny regions that feature nothing more than a chest and Save Sphere. However, these
chests contain some of the best items in the game!
Walkthrough
Airship Passwords 1
There are also hidden locations accessible by using the
“Input” feature found in the airship command list. You can find
2
these passwords by deciphering the Al Bhed messages left in
specific locations around Spira. Note that all of the passwords
are case-sensitive. 3
Input the password GODHAND in all caps to reach the ravine This password opens a secret location at the Besaid Ruins. This password opens another secret location at the Besaid
5
below Mushroom Rock Road. Rikku’s Celestial Weapon, the Climb the tree branch to find Rikku’s Victorious, armor that Ruins. Cross the platform to find Auron’s Murasame, which
Godhand, is in a treasure chest at the northern tip of the area. nullifies three types of elemental attacks! bears the One MP Cost ability.
6
7
Side Quests & Secrets
Blitzball
Bestiary
After finding each one, you are challenged to a game of “Red Light, Green Light.” If you successfully sneak up on the Cactuar while it is looking away and touch it before time runs out, you fight it.
No matter the outcome of the battle, you receive a sphere bearing the name of the Cactuar. If you are spotted three times, you only receive a “Sphere del Perdedor.” Return to the rock and place
whichever sphere you obtained into the rock. After doing so, you receive a new clue telling you where the next Cactuar is hidden.
After inserting the tenth sphere, you receive prizes based on how many times you inserted a named sphere vs. the Sphere del Perdedor. But the real prize here is clearing the sandstorm over the
village, which allows you to enter and claim the Mercury Sigil and a Megalixir.
CACTUAR MAP LOCATION There are two ways to get it. One is as a random drop for defeating the Geosgaeno
Tomay Oasis Near the first Save Point. boss of Baaj Temple, or as a rare drop from many foes in the Omega Ruins. The
other is customizing it onto a piece of armor yourself: All you need is 30 Purifying
Rovivea Sanubia Desert—East In the northwest corner of the map.
Salt items, which you can steal from the Fallen Monks in Zanarkand. You can also
Search the sign northwest of the
Chava Sanubia Desert—West receive 99 Purifying Salts for catching four of every Dragon enemy for the
Cactuar rock that says 20% off.
Monster Arena.
In the open area between the ruins in
Alex & Aloia Sanubia Desert—Central
the northern part of the map.
Vachella
Robeya
Sanubia Desert—East
Sanubia Desert—Central
Use the Save Sphere under the tent.
Open the treasure chest in the far west. Remiem Temple
Inside one of the sand whirlpools. You As discussed in the “Calm Lands” section of the walkthrough, you can reach Remiem Temple
Isrra Sanubia Desert—West
must exit and re-enter the area first. by borrowing a chocobo from the chocobo trainer, and leaping across to its entrance from a
Enter the Oasis area from the north. Chocobo Feather in the southern part of the map. There, you can pursue chocobo races and
Elio Oasis Then teleport back to the airship and battle Belgemine’s aeons for prizes.
go to the exterior deck.
The aeon of the temple is the Magus Sisters, a powerful trio of warriors who open the temple’s
Return to the Cactuar statue and the last
Flaile Sanubia Desert—West magically sealed door for anyone who brings them a Flower Sceptre and Blossom Crown. You
one automatically appears behind you.
receive the sceptre from Belgemine when you defeat her Bahamut, and the Blossom Crown is
provided at the nearby Monster Arena when you capture one of each monster from Mt. Gagazet.
Once you’ve recruited the Magus Sisters, as well as the other hidden aeons, Yojimbo and Anima,
you can battle Belgemine’s version of them. Once you’ve defeated all eight aeons, Belgemine
asks Yuna to send her. Agree and receive the Moon Sigil.
Exit the Calm Lands through the northeast passage, circle past the right side of the bridge FLEXIBLE ARM
leading to Mt. Gagazet, and descend into the gorge below. To the left of the Save Sphere is the
Cavern of the Stolen Fayth. In the opposite direction, you can travel a short distance to find the MP SPHERE
Rusty Sword, needed for Auron’s Celestial Weapon.
MEGA-POTION (X2)
The Cavern is home to a few rare items, including Al Bhed Primer vol. XXV, and a number of
strange fiends. Among them is the Magic Urn, which demands you attack one of its eyes to win
a prize (some sort of recovery item) and retaliates with a massively damaging attack if you fail. FORTUNE SPHERE
Weaker parties should simply Flee these battles; the rewards aren’t worth the risk.
AL BHED PRIMER VOL. XXV
LV. 2 KEY SPHERE
Proceed through the cavern until you encounter the spirit of a dead summoner. The summoner
calls Yojimbo. This aeon has high physical defense but low magic defense, so hit him as often
as possible with spells such as Firaga. Afterward, you can use the teleport pad there to travel to
Game Basics
hidden chambers containing a Flexible Arm, an MP Sphere, and two X-Potions.
Use the teleport pad to enter the Chamber of the Fayth, where you can negotiate a fee for
Yojimbo’s services. He offers his lowest initial asking price if you choose the option “To defeat
MEGALIXIR
START
Walkthrough
Baaj Temple
Baaj Temple is the cold, wet area where Tidus first met Rikku. Return to the temple after locating 1
it with the airship’s search function. You can now exact vengeance on Geosgaeno and enter the
temple it guards. All the action takes place in the pool north of the Save Sphere; leap off the
2
ledge to go for a swim.
Geosgaeno attacks with Stone Punch and KO Punch, so equip Rikku, Tidus, and Wakka (the only
3
characters you can use in this fight) with armor bearing protection against Petrify and Death, if
possible. Cast Hastega and Protect on the party, and make sure to choose the “Struggle” Trigger
Command if any party member is eaten by Geosgaeno. Anyone eaten by Geosgaeno takes a ton 4
of damage, but struggling prevents them from being used as a weapon against the rest of the
party. Have Rikku join in the damage-dealing by using Fire Gems and other spell-like items.
5
After defeating Geosgaeno, swim south until the camera angle changes, and then search in the
crevices of the ruins for Lulu’s Celestial Weapon, the Onion Knight.
6
Swim north into the temple entrance. Enter the Chamber of
the Fayth, where you find four Mega Phoenix items and
a Megalixir in chests in the southwest and southeast 7
corners. Approach the six statues on either side. If
Side Quests & Secrets
MAGIC SPHERE
TELEPORT SPHERE
FRIEND SPHERE
START
The monsters here can be extremely dangerous, particularly the Great Malboro that can ambush your party and use Bad Breath to
give everyone conditions like Berserk and Confusion, preventing you from even getting a single turn to act as your characters kill
each other. Wear armor that protects against these conditions, or have one character use a weapon with the First Strike ability, and
always stay in your starting lineup. That character can either switch with Yuna to summon an aeon, or with Tidus to use the
Flee command.
Areas in the Omega Ruins only appear on the map as you explore them, so use the maps provided to guide you. From the entrance, move into the corridors to the left or the right. As you explore,
you’ll discover groups of chests that are not listed on the map. These chests may contain valuable treasures, or they may contain monster encounters that cause the remaining chests in the group
to disappear.
At the north end of the ruins is a teleport pad. In the chamber above, the party encounters a monster called Ultima Weapon. This creature is merely a shadow of Omega Weapon, and it’s hardly much
tougher than the normal foes here. Step on the teleport pad to proceed. During the battle, equip armor that protects against status ailments like Confusion, Petrification, and Silence. Try to inflict
Silence and Darkness to hinder his magic and regular attacks. Steal from him to gain 10 Doors to Tomorrow, and if you can spare 1,400,000 gil, bribe him to receive 99 Pendulums.
Omega Weapon is immune to nearly every status ailment, so focus instead on strengthening your own defenses. Use abilities
like Shell and Protect to survive his variety of deadly attacks (Kimahri’s Mighty Guard is great here), and buffs like Haste, Luck,
and Focus to up your damage potential. Make sure you steal from Omega Weapon to obtain 30 Gambler’s Spirits (you can do this
Game Basics
twice). Have Kimahri use Lancet to learn the most powerful Ronso Rage, Nova. Omega Weapon absorbs all elements (including
Holy), so avoid using elemental weapons and spells. Good non-elemental damage sources include the Flare spell and the aeons
Bahamut, Anima, and Yojimbo.
CELESTIAL WEAPONS
The Cloudy/Celestial Mirror
Each character has a specific legendary weapon that can be acquired by using the Celestial Mirror. When the weapon is first
Walkthrough
found, it is equipped with three empty slots and the No AP ability. To remove this negative ability and empower the weapon to
its full potential, you must find two specific event items for each character: one crest, and one sigil. Upon doing so, return to
Macalania Woods and follow the rainbow bridge to the large spherical crystal high amid the treetops. Use the Celestial Mirror
once for each item. See the Calm Lands section of the walkthrough for details on how to get the Cloudy Mirror and turn it into the
Celestial Mirror. 1
Once fully empowered, the Celestial Weapons offer four incredibly valuable abilities. All weapons have Break Damage Limit, which
raises the maximum amount of damage that character can deal from 9999 points to 99,999 points—an absolutely essential 2
ability for any who hope to battle the dark aeons. Many weapons also offer Double AP, making their wielder level up twice as
quickly. Finally, all the Celestial Weapons have a secret property not linked to any ability—the closer their wielder is to their max
3
HP, the more damage they deal.
Tidus’s Caladbolg 4
To acquire Tidus’s legendary weapon, Caladbolg, you must race and defeat the chocobo trainer in the Calm
Lands as the fourth test for your Chocobo License. Immediately after beating her in a race, walk to the 5
upper northwest section of the Calm Lands. There, the guard blocking a narrow pathway into the gorge
steps aside, allowing you to pass. Tidus is then able to use the Celestial Mirror to acquire Caladbolg.
6
Sun Crest: Caladbolg’s crest can be found after defeating Yunalesca at Zanarkand Dome. Descend the
stairs behind her, and find the crest in a chest atop the same staircase.
7
Sun Sigil: To earn Caladbolg’s sigil, you must defeat the chocobo trainer at the race with a total time of less Side Quests & Secrets
than 0:00.
Yuna’s Nirvana
You must capture all nine types of fiends in the Calm Lands region to gain Yuna’s legendary weapon,
Blitzball
Nirvana. After collecting them all, return to the Monster Arena owner. He produces a treasure chest
containing the weapon.
Moon Crest: This crest can be found in a chest at a Besaid Isle cove near where Tidus first
washed ashore.
Bestiary
Moon Sigil: Belgemine leaves behind the Moon Sigil when you defeat every aeon (including the secret
aeons, which you must first recruit) and send her to the Farplane.
Jupiter Crest: World Champion’s first power-up item is found in a locker in the Aurochs’ locker room in Luca.
Jupiter Sigil: This sigil is offered as a blitzball league prize, but only after Wakka has won the Attack Reels, Status
Reels, and Auroch Reels prizes.
Venus Crest: After your quest takes you to the Thunder Plains, return to Guadosalam and look for a chest in
the Farplane.
Venus Sigil: In the Thunder Plains, dodge 200 lightning bolts in a row without being hit or leaving the area.
Collect the prize from the chest outside the Travel Agency.
Saturn Crest: After defeating Seymour on Mt. Gagazet, continue past him and look for a hard-to-see treasure
chest between the columns.
Saturn Sigil: Go to Macalania Woods after acquiring the airship, where you can play the third version of the
butterfly-catching game. Complete it in both map areas, and the sigil is the reward for the second victory.
Auron’s Masamune
To acquire Auron’s legendary weapon, the Masamune, you must first acquire the Rusty Sword, found on the
eastern cliff by the Cavern of the Stolen Fayth in the Calm Lands. Take the Rusty Sword to the statue of Lord
Mi’ihen on Mushroom Rock Road. (Access to this area was previously blocked by Clasko.) Place the Rusty
Sword before the statue to reveal a glyph. Touch the glyph to reveal the Masamune’s secret location.
Mars Crest: The Masamune’s crest is in a chest in the Oldroad South area of the Mi’ihen Highroad.
Mars Sigil: Complete at least 10 Area Conquest and/or Species Conquest missions for the Monster Arena.
Rikku’s Godhand
Rikku’s legendary weapon, Godhand, can be obtained by inputting the airship password GODHAND to
open a secret location at Mushroom Rock. Move north to the end of this ravine, and use the Celestial
Mirror on the symbol embedded in the rock face.
Mercury Crest: Godhand’s crest can be found in a chest in one of the sandy whirlpools in the
Sanubia Sands.
Mercury Sigil: Complete the Village of the Cactuars mini-game to clear the sandstorm and reach the
Mercury Sigil chest in the sandstorm area of Sanubia Sands.
OTHER COLLECTIBLES
Al Bhed Primers Jecht’s Spheres
There are 26 Al Bhed language primers scattered throughout Spira. Each volume allows you Braska, Auron, and Jecht left 10 memory spheres throughout Spira as mementos of their
to decipher one letter of the Al Bhed language. Once you’ve collected them all, visit Rin in journey. Reminiscing about those days unlocks new Overdrive moves for Auron; he learns
the Airship and he rewards your cultural sensitivity with 99 Underdog’s Secret items. See additional Overdrive attacks after you collect one, three, and then all 10 spheres. Viewing all 10
the following chart for the general location of each volume and refer to that section of the also unlocks the Messenger from the Past trophy. You automatically collect the first sphere after
walkthrough for a more specific location. the party defeats the Spherimorph at Macalania Woods; it’s only after this event that spheres
begin appearing in previously visited areas like Besaid Village. The locations of the other nine
VOLUME LOCATION
Al Bhed Primer vol. I Al Bhed Salvage Ship spheres are listed here.
Al Bhed Primer vol. II Besaid Village—Crusaders Lodge
Al Bhed Primer vol. III S.S. Liki—Engine Room Braska’s Sphere: Auron’s Sphere:
Game Basics
Al Bhed Primer vol. IV Kilika—Tavern
Mt. Gagazet Mountain Trail Mushroom Rock Road (at Precipice, near
Al Bhed Primer vol. V S.S. Winno—Bridge
Al Bhed Primer vol. VI Luca Stadium—Basement B elevator to Operation Mi’ihen staging area)
Al Bhed Primer vol. VII Luca Theater—Reception
Walkthrough
Al Bhed Primer vol. XIX Al Bhed Home
Al Bhed Primer vol. XX Al Bhed Home—Living Quarters
Al Bhed Primer vol. XXI Al Bhed Home—Main Corridor
Bevelle Temple—Priests’ Passage (This can only be
Al Bhed Primer vol. XXII
acquired immediately after the wedding scene.) 1
Al Bhed Primer vol. XXIII The Calm Lands—Central (northwest section)
Al Bhed Primer vol. XXIV Remiem Temple (On the left side, near the chocobo.)
Al Bhed Primer vol. XXV The Calm Lands—Cavern of the Stolen Fayth 2
Al Bhed Primer vol. XXVI Omega Ruins
*ACQUIRED FROM RIN IF YOU TELL HIM YOUR STUDY OF AL BHED IS GOING OKAY. OTHERWISE, IT Jecht’s Sphere 4: Jecht’s Sphere 5:
APPEARS LATER IN THE SANUBIA DESERT—EAST. 3
Luca Stadium—Basement A Mi’ihen Highroad (the southern part of
the Oldroad)
4
7
Side Quests & Secrets
Blitzball
Bestiary
THE
MONSTER
ARENA
The Monster Arena is in the eastern part of the Calm Lands.
The owner sells weapons with the Capture ability, and asks
you to capture fiends from all over Spira.
You’ll get prizes when you return to the owner with the
required creatures. Some of them are extremely rare. In
addition, you can also fight unique creatures that the owner
creates from captured fiends.
Area Conquest: Capture at least one of every fiend in an area. See the following chart for the full list of fiends in each area.
Species Conquest: Capture a set number (usually three or five) of every fiend of a specific species, such as wolves, lizards,
flans, etc.
The prizes are usually excellent. They include such things as Yuna’s Celestial Weapon and Auron’s Mars Sigil, as well as large
quantities of rare supplies like Supreme Gems, Mega Phoenixes, and Dark Matter, which are used to customize items.
You can also battle any fiend you’ve captured, so when you’re aiming for a specific item drop, head to the Monster Arena—it’s a
lot easier than wandering around, hoping to randomly encounter the fiend you wish to fight. The accompanying chart shows all of
the items and spheres you can win, steal, or bribe out of each fiend.
Game Basics
Bite Bug 93 Antidote Poison Fang Speed Sphere (x2) 4000 Poison Fang (x2)
Antarctic Wind Antarctic Wind
Djose Snow Flan 139 Magic Sphere (x2) 12,000 Arctic Wind (x10)
(x2) (x2)
Bunyip 145 Hi-Potion Hypello Potion Power Sphere (x2) 8000 Hypello Potion (x16)
Walkthrough
Xiphos 330 Hi-Potion Mega-Potion Ability Sphere (x2) 54,000 Megalixir
Chimera 1455 Shining Gem Lightning Marble Ability Sphere (x2) 105,000 Magic Tablet (x10)
Skoll 630 Dream Powder Dream Powder (x2) Power Sphere (x2) 20,000 Dream Powder (x12)
Nebiros 480 Poison Fang Poison Fang (x2) Magic Sphere (x2) 14,000 Poison Fang (x6)
Flame Flan 672 Fire Gem Fire Gem (x2) Magic Sphere (x2) 30,000 Fire Gem (x10) 1
Shred 552 Hypello Potion Hypello Potion (x2) Speed Sphere (x2) 39,000 Hypello Potion (x50)
Petrify Grenade
Anacondaur 1125 Petrify Grenade Power Sphere (x2) 116,000 Healing Water (x16)
The Calm Lands (x2) 2
Stamina Tablet
Ogre 1470 Stamina Tablet Power Sphere (x2) 188,000 Stamina Tablet (x50)
(x2)
3
Coeurl 1650 Magic Tablet Magic Tablet Magic Sphere (x2) 120,000 Friend Sphere (x2)
Chimera Brain 1500 Water Gem Lightning Gem Ability Sphere (x2) 196,000 Lv. 4 Sphere (x2)
Malboro 1650 Remedy Remedy Magic Sphere (x2) 540,000 Wings to Discovery (x4)
4
Bandersnatch 1320 Dream Powder (x2) Dream Powder (x3) Power Sphere (x2) 36,000 Dream Powder (x20)
Ahriman 975 Dream Powder (x2) Musk (x3) Speed Sphere (x2) 56,000 Farplane Wind (x6)
Dark Flan 1620 Star Curtain Fire Gem (x3) Magic Sphere (x2) 256,000 Wht Magic Sphere (x2) 5
Grenade 810 Star Curtain (x2) Fire Gem (x3) Power Sphere (x2) 150,000 Shining Gem (x12)
Grat 780 Antidote (x4) Remedy (x3) Magic Sphere (x2) 80,000 Remedy (x40)
Grendel 1095 Hi-Potion Mega Potion Ability Sphere (x2) 190,000 Mega Potion (x60) 6
Mt. Gagazet
Bashura 1095 Soul Spring Soul Spring (x2) Power Sphere (x2) 340,000 Stamina Tablet (x80)
Mandragora 1800 Remedy (x2) Remedy (x3) Magic Sphere (x2) 620,000 Return Sphere (x24)
Behemoth 2025 Ether Magic Tablet Power Sphere (x2) 460,000 Lv. 2 Key Sphere (x30) 7
Splasher 300 Frag Grenade Frag Grenade Power Sphere (x2) 12,000 Dragon Scale (x12)
Achelous 630 Water Gem (x2) Healing Spring Power Sphere (x2) 120,000 Healing Spring (x16)
Side Quests & Secrets
Maelspike 495 Water Gem (x2) Water Gem (x3) Magic Sphere (x2) 200,000 Stat Sphere
Petrify Grenade Petrify Grenade
Zaurus 1425 Speed Sphere (x2) 164,000 Rename Card (x10)
(x2) (x3)
Floating Death 1897 Musk (x4) Musk (x5) Magic Sphere (x2) 160,800 Gambler’s Spirit (x10)
Black Element 1560 Hi-Potion Shining Gem (x4) Magic Sphere (x2) 182,400 Blk Magic Sphere (x2)
Halma 1545 Hypello Potion (x3) Shadow Gem (x2) Power Sphere (x2) 260,000 Supreme Gem (x20)
Blitzball
Puroboros 1455 Fire Gem (x3) Fire Gem (x4) Magic Sphere (x2) 400,000 Shining Gem (x36)
Omega Ruins Stamina Tablet
Spirit 1950 Stamina Tablet Magic Sphere (x2) 240,000 Twin Stars (x10)
(x2)
Machea 2175 Hi-Potion (x2) Stamina Tonic Magic Sphere (x2)
Farplane Shadow Farplane Shadow Lv. 1 Key Sphere
Bestiary
Game Basics
Ornitholestes 8000 Rename Card Chocobo Wing N/A
(x2) Bribe
Cannot
Pteryx 8000 Smoke Bomb (x4) Candle of Life Dark Matter N/A
Bribe
Walkthrough
Defense Sphere Cannot
Tanket 8000 Light Curtain (x4) Lunar Curtain (x4) N/A
(x2) Bribe
Stamina Tablet Cannot
Fafnir 8000 Light Curtain (x4) Light Curtain (x40) N/A
(x2) Bribe
Teleport Sphere Cannot
Sleep Sprout 8000 Poison Fang (x4) Farplane Wind N/A 1
(x2) Bribe
Door to Tomorrow Cannot
Bomb King 8000 Shining Gem Farplane Wind N/A
(x2) Bribe 2
Strength Sphere Cannot
Juggernaut 8000 Lunar Curtain (x4) Shining Gem N/A
(x2) Bribe
Cannot 3
Ironclad 8000 Light Curtain (x4) Stamina Tablet HP Sphere (x2) N/A
Bribe
Fortune Sphere Cannot
Earth Eater 15,000 Gambler’s Spirit Lv. 1 Key Sphere N/A 4
(x2) Bribe
Cannot
Greater Sphere 15,000 Gambler’s Spirit Return Sphere Luck Sphere (x2) N/A
Bribe 5
Designer Wallet Cannot
Catastrophe 15,000 Gambler’s Spirit Lv. 2 Key Sphere N/A
(x2) Bribe
Underdog’s Secret Cannot 6
Th’uban 15,000 Gambler’s Spirit Teleport Sphere N/A
(x2) Bribe
Original Creations
Cannot
Neslug 15,000 Gambler’s Spirit Friend Sphere Pendulum (x2) N/A 7
Bribe
Cannot
Ultima Buster 15,000 Gambler’s Spirit Lv. 3 Key Sphere Dark Matter (x2) N/A
Side Quests & Secrets
Bribe
Wings to Discovery Cannot
Shinryu 15,000 Gambler’s Spirit Three Stars N/A
(x2) Bribe
Cannot
Nemesis 25,000 Lv. 4 Key Sphere Warp Sphere Warp Sphere (x2) N/A
Bribe
Blitzball
Bestiary
The dark aeons and the superboss Penance offer the game’s greatest challenge; they are among the most challenging foes in RPG history. If you hope to have a realistic shot against them, you must
do a lot of prep—we’re talking 50-100 hours here. If you’re up for it, read on!
Stoneproof or Ribbon: The Ribbon ability protects you from all ailments except some
Put your chosen characters at the front of your lineup, equip them with their Celestial Weapons,
instant-KO effects. Unfortunately, racking up 99 pieces of Dark Matter is extremely difficult,
and fight your way through the Omega Ruins. Your goal is to rack up enough AP to claim nearly
so Stoneproof (which requires 20 Petrify Grenades) is a much more affordable choice, and it
all the stat-boosting slots on the Sphere Grid, as well as key abilities like Quick Hit, Quick
protects you from the most commonly used and most dangerous ailment.
Pockets, Full Life, and Auto-Life. As you grow stronger, the amount of AP you acquire will only
increase as you’re able to Overkill the foes you face. Some aeons may drop rare armor with Break HP Limit and Ribbon pre-installed. If they do, use
those and add Auto-Haste and Auto-Phoenix to the empty slots. Other good abilities include
You may want to alternate between steps two and three, both for variety and because Omega
Auto-Protect and Auto-Shell.
Ruins foes don’t drop many Strength and Ability Spheres.
Game Basics
all of them. The dark aeons are immune to every ailment, including breaks. They are typically
not vulnerable to any elements, so offensive spells are far weaker than physical attacks
(Kimahri’s Nova is an exception, almost always dealing 99,999 damage). The dark aeons’ own
spells have no elemental types, no matter how elemental they look—even Ixion’s Thundaja
You will primarily be attacking with the Quick Hit skill (since the dark aeons are immune to the Dark Ifrit
special properties of all other special attacks) and Overdrive attacks. Your aeons won’t last long
In Sanubia Sands, you encounter a woman near the entrance to Home who claims to be looking
in battle, but they are invaluable for taking the hit from dark aeon Overdrive attacks. Watch the
for a lost child. Go along with her little ruse to battle Dark Ifrit. Dark Ifrit counters each of your
dark aeons’ Overdrive bars and summon an aeon when they’re nearly full.
attacks with a powerful physical attack, and there’s not much you can do to avoid it. Since Ifrit
is slow and doesn’t get frequent turns, you can focus your efforts on reviving or casting Auto-
Life on your attackers. (Or just let Auto-Phoenix do all the work for you.) Dark Ifrit has a hearty
Walkthrough
1,400,000 HP.
Masterful Mixes 4
Rikku’s mixes can help you out of any situation. Among the best is Final Elixir, a simple
brew of a Hi-Potion and any sphere, which restores all HP and cures all ailments. Final
Phoenix (a tuft of Phoenix Down plus any sphere) restores all fallen characters at full HP. 5
(There are lots of ways to mix these effects, but those are the simplest.) Dark Ixion
When the party’s in good shape, you can keep them that way with a Hyper Mighty G that Dark Ixion’s summoner can be found in the Thunder Plains, and it should be one of the first dark 6
casts Haste, Protect, Shell, Regen, and Auto-Life on the entire party. (Mix it by picking aeons you fight. Dark Ixion has only 1,200,000 HP, and if you have two characters with Auto-
one ingredient from each column off the chart.) If you’re having trouble getting damage Phoenix and are diligent about summoning aeons before it uses its Overdrive, it can be beaten
in and need a short-term stat boost, Ultra NulAll casts NulAll and multiple instances of 7
fairly easily. After defeating it, Ixion disappears, but during lightning strikes, it appears briefly.
Cheer, Focus, Aim, and Reflex. To use it, mix Healing Water or a Tetra Elemental with a
Run up to it to fight it a second time and defeat it for good. You’re free to save and heal between
Chocobo Wing or Chocobo Feather.
Side Quests & Secrets
the two battles. Ixion’s attacks inflict Sleep and various break effects in the first battle, and
HYPER MIGHTY G Confuse and Petrify effects in the second battle, so the Auto-Med ability is good here. Another
COLUMN A COLUMN B option is to have aeons do the bulk of the fighting for you.
Chocobo Wing Amulet
Healing Spring Door to Tomorrow
Blitzball
Dark Yojimbo
In the Cavern of the Stolen Fayth, enter the area with the teleport pad that can send you into
Yojimbo’s chamber, and attempt to walk to the south. There, a Yevonite summons Yojimbo to
block the way. Once beaten, Yojimbo continues to appear in various parts of the cavern, until
you’ve defeated him five times. You’re free to save and heal in between battles, but if you leave
the cavern, the encounter resets to the first battle. If you want to farm for Dark Yojimbo’s rare
drops, including armor with the Ribbon ability, you can intentionally leave and come back after
winning four or fewer fights to battle Dark Yojimbo indefinitely.
Dark Yojimbo ambushes the party at the beginning of the fight, allowing him to use deadly
attacks like Wakizashi to potentially wipe out the party before you can take any defensive
action. To get around this, start the battle with a character who has the First Strike ability in your
opening lineup (Auron has it on the Masamune), and then swap that character for Yuna (who
can summon an aeon), or Rikku (who can give everyone Auto-Life with a Hyper Mighty G mix).
Always summon aeons for Dark Yojimbo’s
Zanmato Overdrive, which kills the entire party
instantly and ignores Auto-Life. Stoneproof
or Ribbon armors remain essential, as Dark
Yojimbo’s dog attacks with Stonetouch.
Each arm has a deadly attack, with the right arm’s being heavily focused on inflicting
ailments. If everyone has the Ribbon ability, you should prioritize destroying the left arm. If
they don’t, the right arm is more dangerous. Focus your attacks on Penance’s body only when
both arms are destroyed.
Game Basics
Penance’s body initially uses an attack called Obliteration that deals heavy damage to the entire
party, but the Cheer effects from Rikku’s Ultra NulAll should lower the damage to a survivable
level. After dealing three million points of damage to Penance’s body, Penance casts Haste on
TROPHIES
TROPHY DESCRIPTION RANK
Completion Obtain all available trophies Platinum
Walkthrough
Speaking in Tongues Find 1 Al Bhed Primer Bronze
Teamwork! Win a blitzball match Bronze
The Right Thing Clear the Besaid Cloister of Trials Bronze
A Talent for Acquisition Steal successfully with Rikku 200 times Bronze
All Together All party members come together Bronze
Heartstrings View the “Underwater Date” scene Bronze 1
Show Off! Win a blitzball tournament Bronze
Striker Learn the Jecht shot Bronze
Chocobo License Pass all chocobo training Bronze 2
Overcoming the Past (Hidden Trophy) Defeat Yunalesca Bronze
The Destination of Hatred (Hidden Trophy) Defeat Seymour Omnis Bronze
Lightning Dancer Dodge 200 lighting strikes and obtain the reward Bronze 3
Feel the Pain Obtain Anima Bronze
It’s All About the Money Obtain Yojimbo Bronze
4
Delta Attack! Obtain Magus Sisters Bronze
Theater Enthusiast Buy every sphere at the Luca Theater Bronze
Chocobo Rider Win a race with a catcher chocobo with a total time of 0:0:0 Bronze
5
Power Strike Do 9999 damage or more in a single attack Bronze
Under the Table Spend 100,000 gil or more in bribes Bronze
Messenger from the Past Obtain all Jecht Spheres Bronze 6
Mega Strike Deal 99,999 damage with one attack Silver
Chocobo Master Get 5 treasure chests during the Chocobo Race at Remiem Temple and win the race Silver
Sphere Master Complete a Sphere Grid for one character Silver 7
Blitzball Master Unlock all slot reels Silver
Learning! Learn to use all enemy abilities Silver
Side Quests & Secrets
Catch (CA): The Catch attribute is only used by goalies. A goalie with a high Catch attribute has
a better chance of stopping incoming shots. When a player attempts to score, his Shoot attribute
is measured against the goalie’s Catch ability.
The player with the ball is highlighted with a colored circle around the triangle. His or her
attributes are shown in the
upper-right corner of the
Salary: Salary is the amount of gil you pay the player for each game he or she plays with
Action Commands
When one of your players has the ball, press I to access the Action Commands menu. This
your team.
presents you with three options from which to choose: Pass, Shoot, and Dribble.
Level: This is the player’s current experience level, which is adjusted after every half of a match.
Passing: The Pass option enables you to pass the ball to one of your teammates. Select a
teammate and press K to confirm your selection. As the pass moves toward the target, its PA
Offensive Attributes drops until the ball reaches its intended receiver or until an opposing team member intercepts it.
If the pass’s PA reaches zero before the ball reaches its intended target, the pass fails. Passing is
Endurance (EN): Endurance represents the amount of damage a player can take from enemy
essential in getting your team in close proximity for a shot.
defenders while he has the ball. A player with a high Endurance attribute has a better chance
of breaking through several defenders. A player’s Endurance is measured against the Attack Shooting: When a player shoots the ball, the shot’s SH decreases as the ball travels toward
attribute of the opposing team members. the goalie. Upon arrival, the remaining SH is compared to the goalie’s CA. The amount of SH
that a goalie’s CA can subtract from your shot varies from 50% to 150%. If any SH is left after
Pass (PA): Passing determines how far a player can pass the ball accurately. The higher a
subtracting the randomized CA, then a goal is scored. If the SH is reduced to zero, the goalie
player’s Pass rating, the further he can throw the ball. A player’s Pass attribute is measured
catches or blocks the shot.
against the Blocking attribute of the opposing team members.
SH falls at the same rate as
Shoot (SH): Shooting is a measure of the speed and power at which a player can kick the PA, so it’s essential to get as
ball toward the goal. A player’s Shoot attribute is measured against the Block attribute of any close to the goal as possible
defenders in the way, and also the Catch attribute of the goalie. to ensure a higher chance
of scoring.
90 Blitzball
Game Basics
any remaining defenders. Normal Formation: This is basically a zone defense, where your players go after the ball carrier
once he gets close, and they pursue him for as long as they can keep up with him. This is
When attempting to pass or shoot without breaking past defenders, the BL of all who stand in the
adequate in most situations.
way is compared to the PA or SH of the player holding the ball. The attribute compared depends
Walkthrough
Status Ailments All-Out Defense: The entire team stays back in your half of the sphere pool for a solid
defense. The opponents find it difficult to break through, but scoring becomes very hard for
During an encounter, your player may become inflicted with a status effect from an enemy
technique. Once your players know the required abilities, you can inflict enemies with status your team, too.
ailments, too. The three status ailments are poison, sleep, and wither. 1
Flat Line: The entire team embarks on an all-out offensive attack, leaving no defense.
Poison: “Venom” techniques poison the target, accelerating his HP loss while he has the ball,
Counter: A type of zone defense where your defenders and midfielder patrol the area in front of
and impeding HP recovery. When afflicted with Pile Venom, a player loses shooting techniques 2
your goal, while the forwards patrol the opposing team’s side. This is a very effective formation
first, followed by tackling and passing techniques.
when you’re winning.
Sleep: “Nap” techniques put the target to sleep. The target’s mini-map marker turns black to 3
Double Sides: Everyone but the midfielder moves along their side of the sphere pool, leaving
indicate this. Sleeping players awaken after a certain amount of time elapses, if a goal is scored,
the goal open for a central charge. However, the players can force an effective pincer attack on
or after being hit by a pass. The CA of sleeping goalies doesn’t affect shots, even though it
the enemy goal. 4
appears in the menu.
Wither: Each wither technique reduces one attribute of the target by half. Affected attributes are
5
colored blue instead of yellow. The effect wears off over time or at the end of the half.
7
Side Quests & Secrets
Experience
Blitzball
Players gain experience by passing, shooting, tackling, breaking past opponents, and so on.
After each half, players receive experience points based on their performance and gain levels
depending on how much experience they earn. Each level increase raises HP and possibly other
attributes as well.
Bestiary
It’s important to get everyone involved. On an unbalanced team, it becomes more difficult to
earn experience for weaker players. Defenders are the most likely to fall behind.
Blitzball 91
In League and Tournament play, teams compete for prizes awarded to the first, second, and third
place at the end of the season or tournament. There is also a special prize for the highest scorer
of the season or tournament. If two or more players on your team tie for the most goals, they all
receive the prize!
When a tournament first opens, the prizes are randomly generated. So if you don’t like the prizes
for a tournament, it’s possible to generate new rewards by waiting until the next time you check
in. To do this, continue to the next match, and then cancel out to the main blitzball screen. The
tournament will not be selectable on the main blitzball menu. But after exiting back to the game,
saving your data, and returning to the blitzball screen, the tournament will be available again with
new prizes.
Starting a Game
After choosing the type of game you want to play, choose which players will take part in the upcoming game. You are then prompted with the following options.
Set Techs: The Set Techs screen lets you assign special techniques to each player who is Level 3 or above. As a player gains levels, you can assign more techniques to him, up to a maximum of five.
Set Mark: The Set Mark screen lets you assign players to “mark” opposing players to learn their techniques. Techniques that you can learn appear in green. Choose a player, and then select the
opposing team member. Your player marks that player, and might learn his or her techniques during the match. Each team member can mark one opponent per half.
When you choose Mark Mode from the Formation menu during the match, your players cover their respective marks and pursue them until you switch to a different formation.
Learning and
Using Techniques
As mentioned earlier, a player must be at Level 3 or
higher to use techniques, so you must play a few games
to meet this requirement. When a player becomes able
to equip techniques, a blank slot appears below that
player’s name on the Technique setup screen.
To use offensive techniques like Nap Pass or Jecht Shot, simply choose the appropriate command from the Action Commands menu. Any techniques available are displayed next to the
corresponding HP cost.
Techniques can be used on defense as well. A new menu appears when an opponent has the ball and attempts to break past your player.
Automatic techniques have a chance of triggering when necessary, and they incur any applicable HP cost when performed.
Some techniques are always active. They cost HP to equip, but cost no additional HP during a game. However, they’re nearly impossible to learn since they do not activate during a match.
Shots: The only players who need shot techniques are your forwards. Two of the best in the game are Jecht Shot and Sphere Shot. Jecht Shot is overpowering, removing two defenders and adding
five points to the Shoot attribute.
Passes: A Nap Pass from a player with a high PA is deadly. Also, give defenders a decent pass technique. If they steal the ball, they need the ability to pass the ball to your forwards.
Tackles: Everyone on the team needs a tackle technique. Any status-inflicting tackle is helpful during any game.
Goalie Techniques: Your goalie should acquire the Super Goalie technique as soon as possible. The CA attribute is superb and goalies rarely use HP for anything else. Anti-Nap is also a good choice.
Others: Anti-status skills are good to equip on players if you have the space. In particular, forwards need Anti-Venom techniques.
92 Blitzball
Before every game, check the opposing team to see if there are any new key techniques to learn. Mark any that your team can use.
If your team needs tackle techniques, then send a forward with high Endurance after the opponents with these techniques. If you need a pass technique, let an opponent with that technique steal
the ball from your players a few times. Usually, he or she will try to pass immediately, and you can learn the pass technique.
TECHNIQUE DESCRIPTION
Anti-Drain HP Cost: 10, 50% chance. Prevents HP drain.
Anti-Drain 2 HP Cost: 50, 100% chance. Prevents HP drain.
Anti-Nap HP Cost: 40, 50% chance. Blocks sleep.
Anti-Nap 2 HP Cost: 210, 100% chance. Blocks sleep.
Anti-Venom HP Cost: 5, 50% chance. Blocks poison.
Anti-Venom 2 HP Cost: 50, 100% chance. Blocks poison.
Anti-Wither HP Cost: 30, 50% chance. Prevents stat reduction.
Game Basics
Anti-Wither 2 HP Cost: 200, 100% chance. Prevents stat reduction.
Aurochs Spirit HP Cost: 600, SH +10, Sum of original Aurochs’ SH on team added to Wakka’s!
Brawler HP Cost: 10, 60% chance. Participate in encounters from further away.
Drain Tackle HP Absorbed: 30, AT +0, Absorb HP. Own HP must be over 30. 40% chance.
Walkthrough
Nap Pass HP Cost: 40, PA +3, Puts opponents to sleep. 30% chance.
Nap Pass 2 HP Cost: 200, PA +5, Puts opponents to sleep. 60% chance.
Nap Pass 3 HP Cost: 510, PA +7, Puts opponents to sleep. 100% chance.
Nap Shot HP Cost: 45, SH +3, Puts goalkeeper to sleep. 40% chance.
Nap Shot 2 HP Cost: 80, SH +5, Puts goalkeeper to sleep. 70% chance.
1
Nap Shot 3 HP Cost: 350, SH +7, Puts goalkeeper to sleep. 100% chance.
Nap Tackle HP Cost: 40, AT +3, Puts target to sleep if EN is reduced to 0. 100% chance.
Nap Tackle 2 HP Cost: 90, AT +5, Puts target to sleep if EN is reduced to 0. 100% chance.
2
Nap Tackle 3 HP Cost: 180, AT +7, Puts target to sleep if EN is reduced to 0. 100% chance.
Pile Venom Equip HP Cost: 30, Cumulate poison effects.
Pile Wither Equip HP Cost: 70, Cumulate the effects of stat-lowering techniques.
3
Regen Equip HP Cost: 50, Speeds up HP recovery when not carrying the ball.
Sphere Shot HP Cost: 90, SH +3, Adds random amount to SH. Press K to select.
Spin Ball HP Cost: 30, Puts spin on the ball. Harder for goalkeeper to catch.
4
Super Goalie HP Cost: 30+, 60% chance. Adds random amount to CA. Press K to select.
Tackle Slip HP Cost: 40, 40% chance. Evade Tackles. Player may be disoriented after evading.
Tackle Slip 2 HP Cost: 170, 80% chance. Evade Tackles. Player may be disoriented after evading.
5
Tech Find Prize: Unlocks almost any slot in a character’s skill list.
Venom Pass HP Cost: 40, PA +3, Poisons opponents. 30% chance.
Venom Pass 2 HP Cost: 120, PA +5, Poisons opponents. 60% chance.
6
Venom Pass 3 HP Cost: 250, PA +7, Poisons opponents. 100% chance.
Venom Shot HP Cost: 20, SH +3, Poisons goalkeeper. 40% chance.
Venom Shot 2 HP Cost: 35, SH +5, Poisons goalkeeper. 70% chance.
7
Venom Shot 3 HP Cost: 100, SH +7, Poisons goalkeeper. 100% chance.
Venom Tackle HP Cost: 30, AT +3, Inflicts poison. 40% chance.
Side Quests & Secrets
Wither Pass 3 HP Cost: 4400, PA +7, Lowers opponents’ EN, AT, or BL. 100% chance.
Wither Shot HP Cost: 30, SH +3, Lowers goalie’s BL or CA. 40% chance.
Wither Shot 2 HP Cost: 180, SH +5, Lowers goalie’s BL or CA. 70% chance.
Wither Shot 3 HP Cost: 390, SH +7, Lowers goalie’s BL or CA. 100% chance.
Wither Tackle HP Cost: 8, AT +3, Lowers target’s EN, PA, or SH. 40% chance.
Bestiary
Wither Tackle 2 HP Cost: 80, AT +5, Lowers target’s EN, PA, or SH. 70% chance.
Wither Tackle 3 HP Cost: 250, AT +7, Lowers target’s EN, PA, or SH. 100% chance.
Blitzball 93
When the contract with a player expires, you are given the opportunity to renew it. If you decline, the player leaves the team. To rehire the same player at a later date, you must return to him and
repeat the process again.
Opposing teams also have to rehire players when their contracts expire. If there’s a good player
you want with just a few games remaining on his contract, keep it in mind and return later.
Team Level: After winning five matches, your team level increases. New formations may
become available. Your scouting level might also increase.
Scouting Level: Each time your scouting level increases, you gain access to more information
when you scout players. At scouting Level 2, you can see the player’s attributes. At Level 3, you
can view his equipped techniques. Level 4 is the highest attainable level. At that point, all the
techniques the potential player has learned and is capable of learning are shown.
94 Blitzball
• On the defensive side, make sure one of your two defenders has a decent Passing attribute. Your defenders don’t need a high Shoot attribute, but
decent Endurance and Speed attributes do help.
• Choosing a goalie is a no-brainer. Find the person with the highest Catching ability and hire him. The sooner he learns goalie techniques, the better.
• Make sure each team member gains experience by getting everyone involved in the game. Level up your goalie by having him stop shots.
• Speed is important in blitzball. If the other team can’t catch up to your players, your team will encounter little resistance. The only player who
doesn’t need a high Speed attribute is your goalie.
Game Basics
Items and Equipment Characters & Aeons
Walkthrough
1
7
Side Quests & Secrets
Blitzball
Bestiary
Blitzball 95
96 Blitzball
KEY TECHNIQUES
Wither Tackle, Wither Tackle 2, Nap Tackle 2
LOCATION
Luca Stadium—Aurochs Locker Room Jassu
LV 1 5 10 15 20 25 30 35 40 45 50 60 70 80 90 99
HP 100 239 448 695 982 1307 1672 2075 2518 2999 3520 4678 5992 7462 9088 9999
SP 63 63 63 63 64 64 64 64 65 65 65 66 66 67 67 67
EN 7 10 13 16 19 21 24 26 28 30 31 34 36 37 37 37
AT 10 11 12 13 15 16 18 19 21 23 25 29 34 39 45 50
PA 7 8 10 12 14 16 18 20 23 25 27 32 37 42 47 52
Game Basics
BL 5 6 7 9 10 12 13 15 17 19 21 25 29 34 39 44
SH 1 2 3 4 5 6 7 8 9 10 11 13 15 17 19 20
CA 1 2 3 4 5 6 7 8 9 10 11 13 15 17 19 20
Walkthrough
HP 105 304 573 864 1177 1514 1873 2254 2658 3084 3533 4498 5553 6698 7933 9121
SP 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN 3 4 5 6 7 8 10 11 12 14 16 19 22 26 30 34
AT 10 11 12 13 14 16 17 19 21 22 24 28 32 37 41 46
PA 6 7 8 9 10 11 13 14 15 17 18 21 24 27 30 33 1
BL 5 7 9 11 13 16 18 21 24 27 30 36 42 49 57 64
SH 1 2 3 4 5 6 7 8 9 11 12 15 17 20 23 26
CA 1 2 3 4 5 6 7 8 9 10 11 13 15 17 19 20 2
KEY TECHNIQUES
Super Goalie, Volley Shoot, Anti-Wither
LOCATION
Luca Stadium—Aurochs Locker Room Keepa 5
LV 1 5 10 15 20 25 30 35 40 45 50 60 70 80 90 99 6
HP 90 260 391 742 1014 1306 1619 1952 2306 2680 3075 3926 4859 5874 6971 8028
SP 54 54 54 54 54 54 54 54 54 54 54 53 53 53 53 53
EN 4 5 7 8 10 12 14 15 17 19 22 26 30 35 40 45 7
AT 2 2 2 2 2 3 3 4 5 6 7 9 12 15 18 22
Side Quests & Secrets
PA 2 3 4 5 6 7 8 9 10 11 13 15 17 19 21 23
BL 4 4 4 5 6 7 8 10 12 15 17 23 30 39 48 57
SH 1 1 1 1 1 1 1 1 2 2 4 9 18 35 63 99
CA 5 8 11 14 17 20 22 25 27 29 31 34 36 38 39 39
Blitzball
Bestiary
Blitzball 97
98 Blitzball
KEY TECHNIQUES
Wither Tackle, Nap Tackle, Volley Shot
LOCATION
Luca Harbor—Number 3 Dock Doram
LV 1 5 10 15 20 25 30 35 40 45 50 60 70 80 90 99
HP 142 312 542 792 1062 1352 1662 1992 2342 2712 3102 3942 4862 5862 6942 7982
SP 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN 3 4 6 7 9 10 12 13 15 16 18 21 24 27 30 32
AT 9 11 14 17 19 22 24 26 28 29 31 34 36 37 38 38
PA 7 9 12 15 18 20 23 25 27 29 31 34 37 39 41 42
Game Basics
BL 5 8 11 14 17 19 22 24 26 28 29 32 34 35 36 36
SH 1 2 3 4 5 6 7 8 9 10 11 13 15 17 19 20
CA 1 2 3 4 5 6 7 8 9 10 11 13 15 17 19 20
Walkthrough
HP 141 285 541 817 1114 1431 1769 2127 2506 2905 3325 4226 5209 6274 7421 8523
SP 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN 5 6 7 8 9 10 12 13 14 16 18 21 24 28 32 36
AT 9 11 14 17 20 23 25 27 29 31 33 35 37 38 38 38
PA 9 11 14 17 20 23 25 27 29 31 32 35 36 37 37 36 1
BL 8 9 11 14 16 18 19 21 23 24 25 27 28 23 23 23
SH 1 1 2 2 3 4 5 5 6 7 8 10 12 14 17 19
CA 1 2 3 4 5 6 7 8 9 10 11 13 15 17 19 20 2
KEY TECHNIQUES
Grip Gloves, Gamble, Tackle Slip 2
LOCATION
Luca Harbor—Number 3 Dock Raudy 5
LV 1 5 10 15 20 25 30 35 40 45 50 60 70 80 90 99 6
HP 142 309 532 769 1022 1289 1572 1869 2182 2509 2852 3582 4372 5222 6132 7002
SP 60 60 61 61 62 62 63 63 64 64 65 66 67 68 69 69
EN 4 5 6 7 9 11 13 15 18 21 24 30 37 45 54 63 7
AT 2 2 2 2 2 3 3 4 4 5 6 7 9 11 14 16
Side Quests & Secrets
PA 2 6 4 5 6 7 8 9 10 11 12 14 16 18 20 21
BL 4 5 7 9 10 12 14 15 17 19 21 24 27 31 34 37
SH 1 2 4 5 7 8 10 11 13 14 16 19 22 25 28 30
CA 8 10 12 14 16 19 21 23 25 27 29 33 37 41 45 48
Blitzball
Bestiary
Blitzball 99
100 Blitzball
KEY TECHNIQUES
Drain Tackle, Nap Pass, Venom Tackle 3
LOCATION
Kilika Port—Tavern Kulukan
LV 5 7 10 15 20 25 30 35 40 45 50 60 70 80 90 99
HP — 316 439 668 931 1225 1551 1909 2299 2721 3175 4179 5311 6571 7959 9317
SP — 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN — 4 4 4 5 6 6 8 9 10 12 15 20 25 30 36
AT — 9 11 13 15 17 20 22 25 28 31 37 43 50 57 64
PA — 15 16 19 21 24 28 31 35 39 43 52 62 73 85 96
Game Basics
BL — 6 7 8 10 12 14 16 19 22 25 31 38 46 55 64
SH — 1 2 2 3 4 4 5 6 7 8 9 11 14 16 18
CA — 1 1 1 1 2 2 2 3 3 4 5 7 9 10 12
Walkthrough
HP 122 204 374 590 849 1152 1499 1890 2325 2804 3327 4505 5859 7389 9095 9999
SP 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN 4 5 7 9 10 12 14 15 17 19 21 24 27 31 34 37
AT 8 9 12 15 18 20 23 25 27 29 32 35 39 42 44 46
PA 5 7 9 12 14 17 21 24 28 32 36 45 55 66 78 89 1
BL 6 7 8 9 11 13 15 17 20 22 25 31 38 46 54 69
SH 1 1 1 2 2 3 4 4 5 6 7 8 10 12 14 16
CA 1 2 3 4 5 6 7 8 9 10 11 13 15 17 19 20 2
KEY TECHNIQUES
Venom Shot, Anti-Wither, Anti-Nap
LOCATION
Kilika Temple—Great Hall Nizarut 5
LV 1 5 10 15 20 25 30 35 40 45 50 60 70 80 90 99 6
HP 90 222 410 622 860 1122 1410 1722 2060 2422 2810 3660 4610 5660 6810 7930
SP 57 57 57 57 57 57 57 57 57 57 57 57 57 57 57 57
EN 2 3 5 7 9 11 14 16 19 21 24 30 36 42 49 56 7
AT 2 2 2 3 4 5 6 8 10 12 14 20 26 34 42 51
Side Quests & Secrets
PA 6 8 10 12 14 16 18 20 22 24 26 30 34 38 42 45
BL 4 4 4 5 6 7 9 11 13 16 19 25 33 42 52 62
SH 3 3 3 3 3 3 3 3 3 3 4 6 11 19 32 50
CA 6 7 9 11 13 15 18 20 23 25 28 34 40 46 53 60
Blitzball
Bestiary
Blitzball 101
102 Blitzball
KEY TECHNIQUES
Anti-Nap, Wither Tackle, Anti-Wither
LOCATION
Airship—Corridor Judda
LV 1 5 10 15 20 25 30 35 40 45 50 60 70 80 90 99
HP 125 276 494 742 1023 1334 1678 2052 2459 2896 3366 4399 5558 6843 8254 9631
SP 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN 9 12 16 20 23 27 30 33 36 39 42 46 51 55 58 60
AT 11 13 16 19 22 24 27 29 31 33 36 39 43 46 48 50
PA 7 11 15 20 24 28 32 36 39 43 47 53 60 66 71 76
Game Basics
BL 10 10 10 11 12 14 15 17 19 21 24 90 97 44 53 61
SH 1 1 2 2 3 3 4 4 5 5 6 7 8 9 10 10
CA 3 4 5 6 7 8 9 10 11 12 13 15 17 19 21 22
Walkthrough
HP 100 237 441 679 954 1264 1609 1990 2407 2859 3347 4429 5653 7020 8529 9999
SP 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN 6 7 9 11 14 16 19 21 24 27 31 37 45 53 61 70
AT 10 12 15 17 20 22 25 27 29 31 33 37 41 44 47 49
PA 13 20 25 30 33 37 39 42 44 47 49 53 57 60 63 66 1
BL 10 10 11 11 13 14 16 18 20 23 26 32 40 49 59 68
SH 1 1 1 2 3 3 4 5 6 7 8 10 13 16 19 22
CA 1 1 1 1 2 3 3 4 5 6 7 9 12 15 18 21 2
KEY TECHNIQUES
Venom Tackle, Venom Tackle 2, Anti-Drain
LOCATION
Airship—Corridor Nimrook 5
LV 1 5 10 15 20 25 30 35 40 45 50 60 70 80 90 99 6
HP 95 237 439 669 927 1213 1527 1869 2239 2637 3063 3999 5047 6207 7479 8719
SP 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN 5 6 8 11 13 16 19 22 26 29 33 42 51 61 72 83 7
AT 10 13 16 17 18 19 20 21 22 22 23 24 25 25 26 27
Side Quests & Secrets
PA 2 3 5 6 8 9 11 12 14 15 17 20 23 26 29 31
BL 4 4 4 4 5 5 6 7 8 10 11 14 18 23 28 33
SH 1 1 2 3 4 5 6 7 8 9 11 13 16 18 21 24
CA 18 19 20 21 23 24 26 28 30 33 35 40 46 53 60 67
Blitzball
Bestiary
Blitzball 103
104 Blitzball
KEY TECHNIQUES
Venom Tackle, Volley Shot, Tackle Slip
LOCATION
Luca Harbor—Number 4 Dock Nuvy Ronso
LV 1 5 10 15 20 25 30 35 40 45 50 60 70 80 90 99
HP 214 472 788 1098 1402 1700 1992 2278 2558 2832 3100 3618 4112 4582 5028 5408
SP 40 40 40 40 40 40 40 41 41 41 41 41 42 42 42 42
EN 11 12 13 15 17 19 21 24 27 30 33 41 49 59 69 79
AT 12 13 14 15 17 18 20 22 24 27 29 35 41 47 55 62
PA 7 9 12 15 17 20 24 27 30 34 37 45 53 61 70 79
Game Basics
BL 4 6 8 11 13 15 18 20 22 24 26 30 34 37 40 43
SH 1 1 1 2 2 3 4 4 5 6 7 8 10 12 14 16
CA 1 1 1 2 3 3 4 5 5 6 7 9 11 13 16 18
Walkthrough
HP 230 528 896 1258 1616 1968 2316 2658 2996 3328 3656 4296 4916 5516 6096 6600
SP 40 40 40 40 40 40 40 41 41 41 41 41 42 42 42 42
EN 14 14 14 15 17 19 21 23 26 30 34 42 53 65 78 92
AT 9 10 12 14 16 18 20 22 25 28 31 37 44 51 59 67
PA 7 8 10 12 15 17 20 23 27 30 34 43 52 63 74 85 1
BL 8 11 14 17 20 23 26 29 31 34 36 41 45 49 52 55
SH 1 1 2 3 4 5 6 6 7 8 9 11 12 14 16 17
CA 1 2 3 4 5 6 7 8 9 10 11 13 15 17 19 20 2
KEY TECHNIQUES
Spin Ball, Super Goalie, Invisible Shot
LOCATION
Luca Harbor—Number 4 Dock Zamzi Ronso 5
LV 3 5 10 15 20 25 30 35 40 45 50 60 70 80 90 99 6
HP 339 488 854 1214 1568 1916 2258 2594 2924 3248 3566 4184 4778 5348 5894 6364
SP 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40
EN 15 15 15 15 16 16 17 18 19 21 22 25 29 34 39 44 7
AT 2 2 2 2 2 2 3 3 3 4 5 6 7 9 11 13
Side Quests & Secrets
PA 2 3 4 5 6 7 8 9 10 11 12 14 16 18 20 22
BL 7 9 12 15 18 21 24 26 29 31 34 38 42 45 48 50
SH 1 1 1 1 1 1 2 2 2 3 3 4 5 6 8 9
CA 9 10 11 13 15 17 19 21 23 25 27 32 37 43 49 55
Blitzball
Bestiary
Blitzball 105
106 Blitzball
KEY TECHNIQUES
Anti-Venom, Anti-Nap, Anti-Wither
LOCATION
Guadosalam Auda Guado
LV 1 5 10 15 20 25 30 35 40 45 50 60 70 80 90 99
HP 95 212 391 604 854 1139 1459 1815 2207 2634 3097 4129 5303 6620 8079 9513
SP 70 70 70 70 70 70 70 71 71 71 71 71 72 72 72 72
EN 7 7 7 8 9 10 12 14 16 19 22 28 36 45 55 65
AT 8 9 10 11 13 14 16 18 20 23 25 30 36 43 50 57
PA 11 14 18 22 25 29 32 35 37 40 43 47 51 54 56 57
Game Basics
BL 10 11 12 14 16 18 20 23 26 29 32 40 48 58 68 78
SH 1 1 1 2 2 3 3 4 4 5 5 6 7 8 9 9
CA 4 5 6 7 8 9 10 11 12 13 14 16 18 20 22 23
Walkthrough
HP 90 190 351 554 798 1082 1408 1774 2182 2630 3120 4222 5488 6918 8512 9999
SP 65 66 61 61 68 68 68 68 68 68 69 69 69 69 69 69
EN 3 3 3 3 4 5 6 7 9 11 13 17 22 28 35 42
AT 10 10 10 10 11 12 13 15 17 18 21 25 31 38 45 53
PA 13 16 19 23 26 29 32 34 37 39 42 46 50 53 56 58 1
BL 7 8 9 11 13 15 17 20 23 26 29 37 45 55 65 75
SH 1 1 1 1 1 1 2 2 2 3 3 4 5 6 8 9
CA 3 3 4 4 5 5 6 6 7 7 8 9 10 11 12 12 2
KEY TECHNIQUES
Anti-Nap, Wither Pass 2, Elite Defense
LOCATION
Guadosalam—Inn Noy Guado 5
LV 1 5 10 15 20 25 30 35 40 45 50 60 70 80 90 99 6
HP 100 237 441 679 954 1264 1609 1990 2407 2859 3347 4429 5659 7020 8529 9999
SP 62 62 62 62 62 62 62 63 63 63 63 63 64 64 64 64
EN 2 2 2 3 4 5 7 9 11 14 17 23 31 40 50 60 7
AT 2 2 2 2 3 4 5 6 8 10 12 16 21 27 34 41
Side Quests & Secrets
PA 2 3 5 6 8 9 11 12 14 15 17 20 23 26 29 31
BL 4 4 4 4 4 5 5 6 7 8 9 11 13 16 20 23
SH 1 5 9 13 16 19 21 23 24 25 25 24 21 16 9 1
CA 9 11 14 16 19 21 23 25 27 29 31 34 37 40 42 43
Blitzball
Bestiary
Blitzball 107
108 Blitzball
KEY TECHNIQUES
Venom Pass, Volley Shot, Nap Tackle 2
LOCATION
Djose Temple Kyou
LV 3 5 10 15 20 25 30 35 40 45 50 60 70 80 90 99
HP 104 166 353 583 857 1175 1537 1943 2393 2887 3425 4633 6017 7577 9313 9999
SP 63 64 65 65 66 67 67 67 68 68 69 69 70 70 71 71
EN 9 12 17 22 27 31 35 38 41 44 46 48 49 48 45 41
AT 15 15 15 15 16 16 17 18 19 21 22 25 29 34 39 44
PA 8 8 10 13 15 18 21 25 28 32 36 45 55 66 78 89
Game Basics
BL 6 6 6 7 8 9 11 13 15 18 21 27 35 44 54 64
SH 1 2 3 4 5 6 7 8 9 10 11 13 15 17 19 20
CA 12 13 15 16 18 19 21 23 24 26 28 31 35 39 43 46
Walkthrough
HP 100 235 430 655 910 1195 1510 1855 2230 2635 3070 4030 5110 6310 7630 8920
SP 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59
EN 6 6 6 6 7 8 9 10 12 14 16 20 25 31 38 45
AT 15 16 17 19 20 21 23 24 25 26 27 29 31 32 33 34
PA 5 6 7 9 11 13 15 17 20 22 25 31 37 45 52 60 1
BL 11 12 13 14 16 18 20 22 25 28 31 37 44 52 61 70
SH 3 4 5 6 7 8 9 10 11 12 13 15 17 19 21 22
CA 1 2 3 4 5 6 7 8 9 10 11 13 15 17 19 20 2
KEY TECHNIQUES
Wither Shot, Wither Pass, Venom Pass 3
LOCATION
Luca Harbor—Bridge Shaami 5
LV 1 5 10 15 20 25 30 35 40 45 50 60 70 80 90 99 6
HP 100 235 430 655 910 1195 1510 1855 2230 2635 3070 4030 5110 6310 7630 8920
SP 58 58 58 59 59 60 60 61 61 62 62 63 64 65 66 66
EN 11 14 18 22 25 29 32 35 39 42 45 50 55 60 65 68 7
AT 4 8 12 15 17 20 21 23 25 26 28 30 33 35 37 39
Side Quests & Secrets
PA 5 5 6 6 7 8 9 10 12 13 15 18 21 25 30 34
BL 2 2 3 3 4 5 6 7 9 10 12 15 18 22 27 31
SH 10 12 15 18 21 24 27 31 34 38 42 50 59 69 79 88
CA 2 2 2 3 3 4 4 5 6 6 7 8 10 11 13 14
Blitzball
Bestiary
Blitzball 109
110 Blitzball
KEY TECHNIQUES
Volley Shot, Anti-Wither, Pile Venom
LOCATION
Luca Harbor—Number 5 Dock Zev Ronso
LV 1 5 10 15 20 25 30 35 40 45 50 60 70 80 90 99
HP 230 547 936 1917 1691 2057 2416 2767 3111 3447 3776 4411 5016 5591 6136 6600
SP 52 52 52 52 53 53 53 54 54 54 55 55 56 56 57 57
EN 12 14 16 18 20 23 25 28 31 34 37 43 50 58 65 73
AT 7 7 7 8 9 10 12 14 16 19 22 28 36 45 55 65
PA 7 10 13 17 20 23 26 28 31 34 36 41 45 48 52 54
Game Basics
BL 7 13 18 21 24 27 29 31 33 35 36 40 43 45 48 50
SH 11 13 15 17 19 21 22 24 25 27 28 30 32 34 35 35
CA 1 1 1 2 2 3 3 4 5 5 6 7 9 10 12 13
Walkthrough
HP — 215 400 625 890 1195 1540 1925 2350 2815 3320 4450 5740 7190 8800 9999
SP — 65 65 66 67 67 67 68 68 69 69 69 70 71 71 71
EN — 10 13 16 19 23 26 29 33 37 41 48 56 65 73 82
AT — 6 7 8 40 12 13 15 17 19 21 26 30 36 41 47
PA — 14 18 22 26 29 33 36 39 42 46 51 57 62 66 70 1
BL — 6 9 11 14 16 19 21 24 26 29 34 39 44 49 53
SH — 5 7 8 10 12 14 16 18 20 22 27 32 37 43 48
CA — 1 1 2 2 2 3 3 4 4 5 6 7 9 10 11 2
KEY TECHNIQUES
Nap Pass 2, Nap Pass, Anti-Nap
LOCATION
Calm Lands—Gorge Bottom Durren 5
LV 1 5 10 15 20 25 30 35 40 45 50 60 70 80 90 99 6
HP 100 235 430 655 910 1195 1510 1855 2230 2635 3070 4030 5110 6310 7630 8920
SP 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN 9 9 9 9 9 10 10 11 12 13 14 16 18 21 25 28 7
AT 3 3 3 3 3 4 5 5 6 7 8 11 14 17 21 25
Side Quests & Secrets
PA 5 5 5 5 5 6 6 7 8 9 10 12 14 17 21 24
BL 7 10 13 15 17 19 20 21 22 24 25 27 29 30 32 33
SH 1 1 1 1 1 2 2 2 2 2 3 3 3 4 4 4
CA 12 14 17 19 22 24 25 27 28 29 30 30 30 29 27 24
Blitzball
Bestiary
Blitzball 111
112 Blitzball
KEY TECHNIQUES
Tackle Slip, Volley Shot, Anti-Venom 2
LOCATION
Besaid Village—House Vilucha
LV 4 5 10 15 20 25 30 35 40 45 50 60 70 80 90 99
HP 201 237 441 679 954 1264 1609 1990 2407 2859 3347 4429 5653 7020 8529 9999
SP 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN 11 12 14 17 20 23 26 29 32 36 40 47 56 65 74 83
AT 9 9 9 9 9 9 10 10 11 12 12 14 16 18 21 23
PA 4 5 6 7 8 10 11 13 15 17 19 23 27 32 38 43
Game Basics
BL 10 10 13 15 17 19 20 21 22 24 25 27 29 30 32 33
SH 14 15 18 21 24 28 31 35 39 43 47 55 63 72 82 91
CA 3 3 3 4 4 5 5 6 7 7 8 9 11 12 14 15
Walkthrough
HP 85 186 338 516 723 956 1218 1506 1823 2166 2538 3363 4298 5343 6498 7631
SP 20 20 20 21 22 23 24 26 28 30 32 38 44 52 60 69
EN 8 11 14 17 20 24 27 31 35 39 43 51 60 70 79 88
AT 8 9 11 12 14 16 18 20 22 24 26 31 36 41 47 52
PA 5 8 12 15 19 23 27 31 35 39 44 52 61 71 80 89 1
BL 3 3 3 4 5 6 7 9 11 13 15 21 27 35 43 52
SH 10 14 19 23 28 31 35 38 42 44 47 52 55 58 59 59
CA 2 2 2 3 3 4 4 5 6 6 7 8 10 11 13 14 2
KEY TECHNIQUES
Super Goalie, Gamble, Hi-Risk
LOCATION
Moonflow—North Shoopuf Wharf Miyu 5
LV 1 5 10 15 20 25 30 35 40 45 50 60 70 80 90 99 6
HP 100 307 580 867 1170 1487 1820 2167 2530 2907 3300 4130 5020 5970 6980 7940
SP 60 60 60 60 61 61 61 62 62 62 63 63 64 64 65 65
EN 15 17 19 21 23 26 28 31 34 37 40 46 52 59 67 74 7
AT 14 14 14 15 16 17 18 20 22 24 26 32 38 46 54 63
Side Quests & Secrets
PA 2 2 2 2 3 3 4 4 5 6 7 8 10 12 14 16
BL 2 2 2 2 3 3 3 3 4 4 4 5 5 6 7 7
SH 4 4 5 5 6 6 7 7 8 8 9 10 11 12 13 14
CA 11 13 16 19 21 23 25 27 29 31 32 34 36 37 37 37
Blitzball
Bestiary
Blitzball 113
114 Blitzball
KEY TECHNIQUES
Venom Pass, Anti-Venom, Venom Tackle
LOCATION
Airship—Corridor Rin
LV 1 5 10 15 20 25 30 35 40 45 50 60 70 80 90 99
HP — 242 446 684 959 1269 1614 1995 2412 2864 3352 4434 5658 7025 8534 9999
SP — 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN — 9 12 14 17 20 22 25 28 31 34 40 46 53 60 66
AT — 5 5 5 6 7 8 9 11 13 15 19 24 30 37 44
PA — 12 15 17 20 22 25 27 30 32 35 40 45 50 55 59
Game Basics
BL — 5 6 8 10 12 14 17 20 23 26 34 42 52 62 72
SH — 5 7 8 10 11 13 14 16 17 19 22 25 28 31 33
CA — 1 1 1 1 2 2 2 3 3 4 5 7 9 10 12
Walkthrough
HP — 191 365 571 810 1081 1385 1721 2090 2491 2925 3890 4985 6210 7565 8895
SP — 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN — 9 11 14 16 18 21 23 25 27 29 33 37 40 49 46
AT — 11 12 14 15 17 20 22 25 28 31 38 46 54 64 73
PA — 10 12 15 18 20 24 27 31 35 39 49 59 71 84 96 1
BL — 15 16 17 18 20 21 23 25 27 29 33 37 42 48 53
SH — 1 2 2 3 3 4 4 5 5 6 7 8 9 10 11
CA — 2 3 4 5 6 7 8 9 10 11 13 15 17 19 20 2
KEY TECHNIQUES
Wither Shot, Drain Tackle, Tackle Slip
LOCATION
Airship—Bridge Wakka 5
LV 3 5 10 15 20 25 30 35 40 45 50 60 70 80 90 99 6
HP 150 210 383 589 825 1095 1396 1729 2094 2491 2920 3874 4956 6166 7504 8817
SP 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
EN 11 12 15 18 21 24 27 30 33 36 40 47 54 62 70 78 7
AT 3 3 4 5 5 6 7 7 8 9 10 11 12 14 15 16
Side Quests & Secrets
PA 3 4 6 7 9 11 12 14 16 17 19 22 26 29 32 35
BL 2 2 3 3 4 4 5 5 6 6 7 8 9 10 11 11
SH 13 14 17 21 24 28 32 35 39 42 46 53 60 67 74 80
CA 1 2 3 4 5 6 7 8 9 10 11 13 15 17 19 20
Blitzball
Bestiary
Blitzball 115
14 EQUIPMENT ABILITIES
Weapon Piercing, Strength + 5%, Magic +5%, Magic +10%
Armor MP + 10%, Auto-Med
116 BESTIARY
Game Basics
HP 5100 (7500)
54,400 (11,036) STR 38
33 AGL 15
20 WEAKNESS x 1.5
MP 40
85 DEF 90
10 LUCK 15 ABSORPTION +
Adamantoise AP 12,500
730 MAG 31
52 EVA 0 IMMUNITY /
1/2
Walkthrough
Armor SOS Shell, SOS Protect, HP +20%
HP 5100(300)
200 (7500) STR 1
33 AGL 11
20 x 1.5
WEAKNESS
MP 220
85 DEF 1
10 LUCK 15 ABSORPTION +
Aerouge AP 92
730 MAG 16
52 EVA 013 IMMUNITY / 1
GIL 144
4201 MAG DEF 120
20 ACC 0 HALF DAMAGE 1/2
RESISTANCE TO STATUS EFFECTS
2
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
20 20 20 0 (25%) 0 0 0 0 0 0 0 0 0 0
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
3
0 (1) 0 0 0 0 0 0 0 0 0 0 0 0 Lv.1
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
N/A 4
8/256 2~3 1~3 Mana Sphere Mana Sphere Electro Marble Lightning Marble 4000 Lightning Marble (x4)
EQUIPMENT ABILITIES
Weapon Piercing, Lightningstrike, Strength +5%, Magic +5% 5
Armor Lightning Ward, Lightningproof, Magic Def +5%
HP 2800 (7500)
5100 (4200) STR 1
33 AGL 24
20 x 1.5
WEAKNESS 6
MP 400
85 DEF 1
10 LUCK 15 ABSORPTION +
Ahriman AP 2200
730 MAG 38
52 EVA 018 IMMUNITY /
7
GIL 650
4201 MAG DEF 180
20 ACC 0 HALF DAMAGE 1/2
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
20 20 Immune 0 (25%) 0 0 0 0 0 0 0 0 0 0
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
0 (1) 0 0 0 0 0 0 0 0 0 0 0 0 Lv.1
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
N/A
Blitzball
8/256 2~3 1~3 Ability Sphere Speed Sphere Musk (x2) Musk (x3) 56,000 Farplane Wind (x6)
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Armor Confuse Ward
Bestiary
Bestiary 117
HP 5800
5100 (4060)
(7500) STR 27
33 AGL 16
20 x 1.5
WEAKNESS
MP 70
85 DEF 110 LUCK 15 ABSORPTION +
Anacondaur AP 1380
730 MAG 48
52 EVA 0 IMMUNITY /
GIL 750
4201 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
HP 18,000 (1400)
5100 (7500) STR 25
33 AGL 25
20 x 1.5
WEAKNESS
MP 50
85 DEF 110 LUCK 20
15 ABSORPTION +
Anima AP 2500
730 MAG 20
52 EVA 0 IMMUNITY /
GIL 3000
4201 MAG DEF 120 ACC 30
0 HALF DAMAGE 1/2
HP 2025
5100 (3038)
(7500) STR 133 AGL 920 x 1.5
WEAKNESS
MP 185 DEF 100
10 LUCK 15 ABSORPTION +
Aqua Flan AP 240
730 MAG 22
52 EVA 0 IMMUNITY /
GIL 340
4201 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
118 Bestiary
Game Basics
HP 1800
5100 (2700)
(7500) STR 32
33 AGL 32
20 x 1.5
WEAKNESS
MP 75
85 DEF 110 LUCK 15 ABSORPTION +
Bandersnatch AP 820
730 MAG 152 EVA 11
0 IMMUNITY /
HALF DAMAGE 1/2
Walkthrough
Armor Silence Ward, Sleep Ward
HP 95,000 (13,560)
5100 (7500) STR 42
33 AGL 28
20 x 1.5
WEAKNESS
MP 480
85 DEF 90
10 LUCK 15 ABSORPTION +
Barbatos AP 17,500
730 MAG 38
52 EVA 0 IMMUNITY / 1
GIL 1550
4201 MAG DEF 15
20 ACC 0 HALF DAMAGE 1/2
HP 5100 (7500)
17,000 (6972) STR 33
34 AGL 20
16 x 1.5
WEAKNESS 6
MP 585 DEF 10
45 LUCK 15 ABSORPTION +
Bashura AP 1860
730 MAG 152 EVA 0 IMMUNITY /
HALF DAMAGE 1/2 7
GIL 730
4201 MAG DEF 120 ACC 0
RESISTANCE TO STATUS EFFECTS
Side Quests & Secrets
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
80 0 95 25 (25%) 50 0 25 Immune 0 0 0 20 Immune 0
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
0 (3) 0 0 0 0 0 0 0 0 0 0 0 0 Lv.1
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
N/A
Blitzball
128/256 1~3 1~3 Power Sphere Power Sphere Soul Spring Soul Spring (x2) 340,000 Stamina Tablet (x80)
EQUIPMENT ABILITIES
Weapon Piercing, Strength +5%, Magic +5%, Counter
Armor SOS Haste, HP +10%
Bestiary
Bestiary 119
HP 5100(570)
380 (7500) STR 133 AGL 20
16 x 1.5
WEAKNESS
MP 85
280 DEF 110 LUCK 15 ABSORPTION +
Bat Eye AP 730
240 MAG 52
29 EVA 013 IMMUNITY /
GIL 4201
320 MAG DEF 20
120 ACC 0 HALF DAMAGE 1/2
HP 5100 (7500)
23,000 (6972) STR 33
43 AGL 20
23 x 1.5
WEAKNESS
MP 480
85 DEF 110 LUCK 15 ABSORPTION +
Behemoth AP 6540
730 MAG 37
52 EVA 0 IMMUNITY /
GIL 1350
4201 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
HP 5100 (7500)
67,500 (13,560) STR 33
46 AGL 20
27 x 1.5
WEAKNESS
MP 85
700 DEF 10
25 LUCK 15 ABSORPTION +
Behemoth King AP 730
16,800 MAG 52
44 EVA 0 IMMUNITY /
GIL 4201
1850 MAG DEF 20
25 ACC 0 HALF DAMAGE 1/2
120 Bestiary
Game Basics
HP 5100(300)
200 (7500) STR 33
13 AGL 20
15 x 1.5
WEAKNESS
MP 85
10 DEF 110 LUCK 15 ABSORPTION +
Bite Bug AP 730
40 MAG 152 EVA 0
12 IMMUNITY /
Walkthrough
Armor Poison Ward, MP +5%
HP 5100 (11,400)
7600 (7500) STR 133 AGL 20
15 x 1.5
WEAKNESS
MP 85
500 DEF 10
240 LUCK 015 ABSORPTION +
Black Element AP 730
3150 MAG 52
28 EVA 0 IMMUNITY / 1
GIL 4201
1040 MAG DEF 20 ACC 0 HALF DAMAGE 1/2
HP 5100 (2250)
1500 (7500) STR 133 AGL 920 x 1.5
WEAKNESS 6
MP 85
220 DEF 10
120 LUCK 15 ABSORPTION +
Blue Element AP 730
240 MAG 52
27 EVA 0 IMMUNITY /
7
GIL 4201
180 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
Immune 20 Immune Immune Immune 0 Immune 0 0 0 0 0 0 0
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
0 (1) 0 0 0 0 0 0 0 0 0 0 0 0 Lv.1
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
N/A
Blitzball
8/256 1~3 0~2 Mana Sphere Mana Sphere Fish Scale (x2) Fish Scale (x3) 30,000 Water Gem (x9)
EQUIPMENT ABILITIES
Weapon Piercing, Waterstrike
Armor Water Ward, Waterproof
Bestiary
Bestiary 121
HP 5100 (1432)
2200 (7500) STR 33
20 AGL 20
11 x 1.5
WEAKNESS
MP 85
45 DEF 110 LUCK 15 ABSORPTION +
Bomb AP 730
620 MAG 52
17 EVA 0 IMMUNITY /
GIL 4201
470 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
HP 5100(345)
230 (7500) STR 133 AGL 20
12 x 1.5
WEAKNESS
MP 85
250 DEF 110 LUCK 15 ABSORPTION +
Buer AP 730
92 MAG 52
22 EVA 0
12 IMMUNITY /
GIL 4201
132 MAG DEF 20
120 ACC 0 HALF DAMAGE 1/2
HP 5100(600)
400 (7500) STR 33
22 AGL 620 x 1.5
WEAKNESS
MP 85
15 DEF 110 LUCK 15 ABSORPTION +
Bunyip AP 730
48 MAG 152 EVA 0 IMMUNITY /
GIL 4201
97 MAG DEF 20
120 ACC 0 HALF DAMAGE 1/2
122 Bestiary
Game Basics
HP 5100(825)
550 (7500) STR 33
24 AGL 20
21 x 1.5
WEAKNESS
MP 185 DEF 110 LUCK 15 ABSORPTION +
Cave Iguion AP 730
240 MAG 152 EVA 90 IMMUNITY /
Walkthrough
Armor Slow Ward, Defense +5%
HP 5100 (1432)
5250 (7500) STR 33
25 AGL 920 x 1.5
WEAKNESS
MP 85
130 DEF 110 LUCK 15 ABSORPTION +
Chimera AP 730
1220 MAG 52
22 EVA 0 IMMUNITY / 1
GIL 4201
970 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
HP 5100 (1432)
9000 (7500) STR 33
30 AGL 20
10 x 1.5
WEAKNESS 6
MP 85
200 DEF 110 LUCK 15 ABSORPTION +
Chimera AP 730
2000 MAG 52
25 EVA 0 IMMUNITY /
7
GIL 4201
980 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
Immune 20 20 Immune 0 0 0 0 0 0 0 0 0 0
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
0 (2) 0 0 0 0 0 0 0 0 0 0 0 0 Lv.1
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
Aqua Breath
Blitzball
60/256 1~2 1~2 Ability Sphere Ability Sphere (x2) Arctic Wind (x3) Lightning Marble (x3) 180,000 Underdog’s Secret (x15)
EQUIPMENT ABILITIES
Weapon Piercing, Magic +5%, Magic +10%
Armor Magic Def +10%
Bestiary
Bestiary 123
HP 5100 (7500)
10,000 (800) STR 33
25 AGL 20
12 x 1.5
WEAKNESS
MP 585 DEF 10
25 LUCK 15 ABSORPTION +
Chocobo Eater AP 730
90 MAG 52
20 EVA 0 IMMUNITY /
GIL 4201
970 MAG DEF 20
35 ACC 0
25 HALF DAMAGE 1/2
HP 5100 (4060)
6000 (7500) STR 33
38 AGL 20
18 x 1.5
WEAKNESS
MP 85
480 DEF 110 LUCK 15 ABSORPTION +
Coeurl AP 730
1300 MAG 52
26 EVA 0 IMMUNITY /
GIL 4201
1100 MAG DEF 20
40 ACC 0 HALF DAMAGE 1/2
HP 5100
95 (7500)
(143) STR 933 AGL 20
11 x 1.5
WEAKNESS
MP 85
15 DEF 110 LUCK 15 ABSORPTION +
Condor AP 2730 MAG 152 EVA 0
10 IMMUNITY /
GIL 4201
12 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
124 Bestiary
Game Basics
HP 5100 (2700)
1800 (7500) STR 133 AGL 20
11 x 1.5
WEAKNESS
MP 85
280 DEF 10
190 LUCK 15 ABSORPTION +
Dark Element AP 730
810 MAG 52
30 EVA 0 IMMUNITY /
Walkthrough
Armor Fire Ward, Lightning Ward, Lightningproof, Water Ward, Ice Ward
HP (19,200) STR
5100 (7500)
12,800 133 AGL 20
11 x 1.5
WEAKNESS
MP 85
250 DEF 10
220 LUCK 15 ABSORPTION +
Dark Flan AP 730
3750 MAG 52
30 EVA 0 IMMUNITY / 1
GIL 4201
1080 MAG DEF 20
200 ACC 0 HALF DAMAGE 1/2
HP 5100 (7500)
12,000 (4060) STR 33
40 AGL 20
11 x 1.5
WEAKNESS 6
MP 185 DEF 110 LUCK 15 ABSORPTION +
Defender AP 730
2700 MAG 552 EVA 0 IMMUNITY /
7
GIL 4201
1300 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
Immune 0 95 Immune Immune Immune Immune 0 0 0 Immune Immune Immune 0
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
0 (10) 0 0 0 0 0 0 0 0 0 0 0 0 Lv.1
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
N/A
Blitzball
60/256 2~4 1~3 Power Sphere (x2) Power Sphere (x2) Lunar Curtain Lunar Curtain (x2) 240,000 Stamina Tablet (x20)
EQUIPMENT ABILITIES
Weapon Piercing, Strength +3%, Strength +5%
Armor SOS Protect, Defense +10%
Bestiary
Bestiary 125
HP 5100 (7500)
42,300 (8848) STR 33
45 AGL 20
16 x 1.5
WEAKNESS
MP 185 DEF 10
70 LUCK 15 ABSORPTION +
Defender Z AP 730
6000 MAG 552 EVA 0 IMMUNITY /
GIL 4201
2400 MAG DEF 20
70 ACC 0 HALF DAMAGE 1/2
HP 5100 (7500)
45,000 (13,560) STR 33 AGL 20
18 x 1.5
WEAKNESS
MP 85
9999 DEF 110 LUCK 15 ABSORPTION +
Demonolith AP 730
11,000 MAG 52
99 EVA 0 IMMUNITY /
GIL 4201
1470 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
HP 5100(188)
125 (7500) STR 33
13 AGL 20
10 x 1.5
WEAKNESS
MP 85
10 DEF 110 LUCK 15 ABSORPTION +
Dingo AP 2730 MAG 152 EVA 50 IMMUNITY /
GIL 4201
15 MAG DEF 20
120 ACC 0 HALF DAMAGE 1/2
126 Bestiary
Game Basics
HP 5100 (560)
1875 (7500) STR 33
22 AGL 20
12 x 1.5
WEAKNESS
MP 85
18 DEF 110 LUCK 15 ABSORPTION +
Dual Horn AP 730
42 MAG 352 EVA 0 IMMUNITY /
1/2
Walkthrough
Armor HP +5%
HP 5100 (1432)
3795 (7500) STR 33
27 AGL 20
17 x 1.5
WEAKNESS
MP 85
22 DEF 110 LUCK 15 ABSORPTION +
Dual Horn AP 730
820 MAG 852 EVA 0 IMMUNITY / 1
GIL 4201
520 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
HP 5100 (4060)
8700 (7500) STR 33
28 AGL 20
28 x 1.5
WEAKNESS 6
MP 85
25 DEF 10
20 LUCK 15 ABSORPTION +
Epaaj AP 730
970 MAG 152 EVA 0 IMMUNITY /
HALF DAMAGE 1/2 7
GIL 4201
950 MAG DEF 20 ACC 0
RESISTANCE TO STATUS EFFECTS
Side Quests & Secrets
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
Immune 20 95 Immune 0 0 0 Immune 0 0 0 0 0 0
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
0 (2) 0 0 0 0 0 0 0 0 0 0 0 0 Lv.1
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
N/A
Blitzball
128/256 2~4 1~3 Ability Sphere Ability Sphere Hi-Potion Hi-Potion (x2) 174,000 Farplane Wind (x25)
EQUIPMENT ABILITIES
Weapon Piercing, Strength +5%, Magic +5%, SOS Overdrive
Armor Defense +5%
Bestiary
Bestiary 127
HP 5100(645)
430 (7500) STR 133 AGL 20
17 x 1.5
WEAKNESS
MP 85
310 DEF 110 LUCK 15 ABSORPTION +
Evil Eye AP 730
480 MAG 52
25 EVA 0
13 IMMUNITY /
GIL 4201
280 MAG DEF 20
120 ACC 0 HALF DAMAGE 1/2
HP 5100 (7500)
32,000 (2000) STR 33
36 AGL 20 x 1.5
WEAKNESS
MP 85
500 DEF 110 LUCK 15 ABSORPTION +
Evrae AP 730
5400 MAG 52
30 EVA 0 IMMUNITY /
GIL 4201
2600 MAG DEF 120 ACC 0
100 HALF DAMAGE 1/2
HP 5100 (7500)
16,384 (2000) STR 33
32 AGL 20
25 x 1.5
WEAKNESS
MP 85
200 DEF 110 LUCK 15 ABSORPTION +
Evrae Altana AP 730
5800 MAG 52
27 EVA 0 IMMUNITY /
GIL 4201
3000 MAG DEF 120 ACC 0
100 HALF DAMAGE 1/2
128 Bestiary
Game Basics
HP 5100 (600)
4000 (7500) STR 33
23 AGL 20
15 x 1.5
WEAKNESS
MP 85
10 DEF 110 LUCK 15 ABSORPTION +
Extractor AP 730
660 MAG 52
15 EVA 0 IMMUNITY /
Walkthrough
Armor SOS NulBlaze, SOS NulShock, SOS NulTide, SOS NulFrost
HP 5100 (4950)
3300 (7500) STR 33
28 AGL 20
27 x 1.5
WEAKNESS
MP 185 DEF 10
40 LUCK 15 ABSORPTION +
Fallen Monk AP 730
1200 MAG 52
33 EVA 0 IMMUNITY / 1
GIL 4201
540 MAG DEF 20
40 ACC 0 HALF DAMAGE 1/2
HP 5100
3300
(7500)
(4950) STR 33 28 AGL 20 27 x 1.5
WEAKNESS 6
MP 85 1 DEF 10 40 LUCK 15 15 ABSORPTION +
Fallen Monk AP 730 1200 MAG 52 33 EVA 0 0 IMMUNITY /
7
GIL 4201 540 MAG DEF 20 40 ACC 0 0 HALF DAMAGE 1/2
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
80 Immune 95 50 (25%) 50 Immune All the time Immune Immune 0 0 Immune Immune Immune
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
0 (15) 0 0 0 0 0 0 0 0 0 0 Immune 0 Lv.1
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
N/A
Blitzball
8/256 1~3 1~3 Ability Sphere Ability Sphere Candle of Life (x2) Purifying Salt N/A N/A
EQUIPMENT ABILITIES
Weapon Piercing, Strength +5%, Magic Counter
Armor Zombie Ward, Magic Def +5%
Bestiary
Bestiary 129
HP 5100 (10,050)
6700 (7500) STR 133 AGL 20
33 x 1.5
WEAKNESS
MP 85
520 DEF 110 LUCK 15 ABSORPTION +
Floating Death AP 730
7100 MAG 52
45 EVA 0
18 IMMUNITY /
GIL 4201
1265 MAG DEF 20
120 ACC 0 HALF DAMAGE 1/2
HP 5100(210)
140 (7500) STR 133 AGL 20
10 x 1.5
WEAKNESS
MP 85
200 DEF 110 LUCK 15 ABSORPTION +
Floating Eye AP 730
21 MAG 52
18 EVA 0
11 IMMUNITY /
GIL 4201
44 MAG DEF 20
120 ACC 0 HALF DAMAGE 1/2
HP 5100(810)
540 (7500) STR 133 AGL 420 x 1.5
WEAKNESS
MP 85
60 DEF 110 LUCK 15 ABSORPTION +
Funguar AP 730
44 MAG 52
26 EVA 0 IMMUNITY /
GIL 4201
42 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
130 Bestiary
Game Basics
HP 5100(360)
240 (7500) STR 33
17 AGL 20
16 x 1.5
WEAKNESS
MP 85
35 DEF 110 LUCK 15 ABSORPTION +
Garm AP 730
48 MAG 152 EVA 70 IMMUNITY /
Walkthrough
Armor Silence Ward, Sleep Ward, Magic Def +3%
HP 5100 (2100)
1400 (7500) STR 33
13 AGL 720 x 1.5
WEAKNESS
MP 85
50 DEF 110 LUCK 15 ABSORPTION +
Garuda AP 8730 MAG 52
10 EVA 0 IMMUNITY / 1
GIL 4201
30 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
HP 5100 (500)
1800 (7500) STR 33
18 AGL 20
10 x 1.5
WEAKNESS 6
MP 85
10 DEF 110 LUCK 15 ABSORPTION +
Garuda AP 730
28 MAG 52
12 EVA 0 IMMUNITY /
7
GIL 04201 MAG DEF 120 ACC 0
20 HALF DAMAGE 1/2
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
Immune 0 0 0 (10%) Immune 0 0 0 0 0 0 0 0 0
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
0 (3) 0 0 0 0 0 0 0 0 0 0 0 0 Lv.1
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
N/A
Blitzball
255/256 1~3 1~3 Power Sphere Power Sphere N/A N/A N/A N/A
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike
Armor Dark Ward
Bestiary
Bestiary 131
HP 5100 (7500)
36,000 (13,560) STR 33 AGL 20
21 x 1.5
WEAKNESS
MP 185 DEF 10
50 LUCK 015 ABSORPTION +
Gemini AP 730
7800 MAG 152 EVA 10 IMMUNITY /
GIL 4201
1111 MAG DEF 20
30 ACC 90 HALF DAMAGE 1/2
HP 5100(500)
450 (7500) STR 33
14 AGL 20
10 x 1.5
WEAKNESS
Geneaux’s MP 85
10 DEF 110 LUCK 15
10 ABSORPTION +
Tentacle AP
GIL
5730
4201
30
MAG
MAG DEF
152
120
EVA
ACC
0
0
20
IMMUNITY
HALF DAMAGE 1/2
/
HP 5100 (7500)
32,767 (32,767) STR 33
36 AGL 20
48 x 1.5
WEAKNESS
MP 85
128 DEF 10
50 LUCK 15 ABSORPTION +
Geosgaeno AP 0730 MAG 52
40 EVA 0 IMMUNITY /
GIL 04201 MAG DEF 20
50 ACC 0
50 HALF DAMAGE 1/2
132 Bestiary
Game Basics
HP 5100 (1800)
1200 (7500) STR 133 AGL 720 x 1.5
WEAKNESS
MP 85
180 DEF 10
120 LUCK 15 ABSORPTION +
Gold Element AP 730
92 MAG 52
32 EVA 0 IMMUNITY /
Walkthrough
Armor Lightning Ward, Lightningproof
HP 5100 (6000)
4000 (7500) STR 33
28 AGL 20
12 x 1.5
WEAKNESS
MP 85
25 DEF 10
50 LUCK 15 ABSORPTION +
Grat AP 730
980 MAG 152 EVA 0 IMMUNITY / 1
GIL 4201
520 MAG DEF 20
50 ACC 0 HALF DAMAGE 1/2
HP 5100 (7500)
64,000 (13,560) STR 33
36 AGL 20
18 x 1.5
WEAKNESS 6
MP 185 DEF 110 LUCK 15 ABSORPTION +
Great Malboro AP 730
21,000 MAG 52
42 EVA 0 IMMUNITY /
7
GIL 4201
1900 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
Immune Immune Immune Immune Immune Immune Immune 50 50 50 50 Immune Immune 0
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
0 (5) 0 0 0 0 Immune 0 0 0 0 0 0 0 Lv.2
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
Bad Breath
Blitzball
128/256 3~4 1~3 Mana Sphere (x2) Mana Sphere (x2) Remedy Mana Tonic 1,280,000 Wings to Discovery (x8)
EQUIPMENT ABILITIES
Weapon Piercing, Darktouch, Silencetouch, Sleeptouch, Poisontouch
Armor Dark Ward, Silence Ward, Sleep Ward, Poison Ward, Stone Ward, Confuse Ward, Berserk Ward
Bestiary
Bestiary 133
HP 5100 (6972)
9500 (7500) STR 33
41 AGL 20
31 x 1.5
WEAKNESS
MP 85
62 DEF 10
50 LUCK 15 ABSORPTION +
Grendel AP 730
2600 MAG 52
23 EVA 0 IMMUNITY /
GIL 4201
730 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
HP 5100 (2550)
8000 (7500) STR 33
23 AGL 20
18 x 1.5
WEAKNESS
MP 85
600 DEF 10 LUCK 15 ABSORPTION +
Grothia AP 0730 MAG 52
21 EVA 0 IMMUNITY /
GIL 04201 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
HP 5100 (1432)
1200 (7500) STR 133 AGL 20 x 1.5
WEAKNESS
MP 85
330 DEF 110 LUCK 15 ABSORPTION +
Guado Guardian AP 730
290 MAG 52
14 EVA 0 IMMUNITY /
GIL 4201
480 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
134 Bestiary
Game Basics
HP 5100 (1432)
2600 (7500) STR 133 AGL 20 x 1.5
WEAKNESS
MP 85
600 DEF 110 LUCK 15 ABSORPTION +
Guado Guardian AP 730
540 MAG 52
24 EVA 0 IMMUNITY /
Walkthrough
Armor HP +5%, MP +5%, Magic Def +3%
HP 5100 (7500)
13,000 (13,560) STR 33
46 AGL 20
23 x 1.5
WEAKNESS
MP 185 DEF 110 LUCK 15 ABSORPTION +
Halma AP 730
5300 MAG 152 EVA 0 IMMUNITY / 1
GIL 4201
1030 MAG DEF 20
120 ACC 0 HALF DAMAGE 1/2
HP 5100ST; (7500)
4000:1 1000: 2ND (800) STR 133 AGL 20
15 x 1.5
WEAKNESS 6
MP 85
200 DEF 110 LUCK 015 ABSORPTION +
Head AP 730
48 MAG 152 EVA 0 IMMUNITY /
7
GIL 4201 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
200
RESISTANCE TO STATUS EFFECTS
Side Quests & Secrets
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
Immune Immune 0 0 0 0 0 0 0 0 0 Immune Immune Lv.4
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
N/A
Blitzball
Bestiary 135
HP 5100(555)
370 (7500) STR 33
23 AGL 20
19 x 1.5
WEAKNESS
MP 85
70 DEF 110 LUCK 15 ABSORPTION +
IGUION AP 730
240 MAG 152 EVA 80 IMMUNITY /
GIL 4201
138 MAG DEF 20
120 ACC 0 HALF DAMAGE 1/2
HP 5100
880(7500)
(1320) STR 33 1 AGL 20 24 x 1.5
WEAKNESS
MP 85 300 DEF 10 1 LUCK 15 15 ABSORPTION +
IMP AP 730 770 MAG 52 25 EVA 0 16 IMMUNITY /
GIL 4201 610 MAG DEF 20180 ACC 0 0 HALF DAMAGE 1/2
HP 5100(270)
180 (7500) STR 33
15 AGL 20
13 x 1.5
WEAKNESS
MP 85
35 DEF 110 LUCK 15 ABSORPTION +
IPIRIA AP 730
24 MAG 152 EVA 70 IMMUNITY /
GIL 4201
46 MAG DEF 20
120 ACC 0 HALF DAMAGE 1/2
136 Bestiary
Game Basics
HP 5100(165)
110 (7500) STR 833 AGL 820 x 1.5
WEAKNESS
MP 585 DEF 110 LUCK 15 ABSORPTION +
KILLER BEE AP 9730 MAG 152 EVA 0
10 IMMUNITY /
1/2
Walkthrough
Armor Poison Ward, MP +5%
HP 5100(300)
750 (7500) STR 33
10 AGL 20
15 x 1.5
WEAKNESS
MP 85
10 DEF 10
15 LUCK 15 ABSORPTION +
KIMAHRI AP 3730 MAG 852 EVA 0 IMMUNITY / 1
GIL 4201
100 MAG DEF 520 ACC 0
10 HALF DAMAGE 1/2
HP 5100 (400)
1500 (7500) STR 33
14 AGL 420 x 1.5
WEAKNESS 6
MP 585 DEF 110 LUCK 15 ABSORPTION +
KLIKK AP 5730 MAG 152 EVA 0 IMMUNITY /
GIL 4201
50 MAG DEF 120 ACC 0
50 HALF DAMAGE 1/2 7
RESISTANCE TO STATUS EFFECTS
Side Quests & Secrets
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
Immune 0 0 Immune 0 0 0 0 0 0 0 0 0 0
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
0 (3) 0 0 0 0 0 0 0 Immune Immune 0 0 0 Lv.1
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
N/A
Blitzball
N/A N/A N/A Ability Sphere (x2) Ability Sphere (x2) Grenade Grenade (x2) N/A N/A
EQUIPMENT ABILITIES
Weapon N/A
Armor N/A
Bestiary
Bestiary 137
HP 5100(413)
275 (7500) STR 33
23 AGL 620 x 1.5
WEAKNESS
MP 85
21 DEF 110 LUCK 15 ABSORPTION +
LAMASHTU AP 730
32 MAG 52
20 EVA 0 IMMUNITY /
GIL 4201
72 MAG DEF 20
120 ACC 0 HALF DAMAGE 1/2
HP 5100 (13,560)
80,000 (7500) STR 33
55 AGL 20
21 x 1.5
WEAKNESS
MP 85
160 DEF 10 LUCK 15 ABSORPTION +
LAND WORM AP 730
22,000 MAG 52
50 EVA 0 IMMUNITY /
GIL 4201
2200 MAG DEF 20
10 ACC 0 HALF DAMAGE 1/2
HP 5100 (924)
1498 (7500) STR 33
10 AGL 20
10 x 1.5
WEAKNESS
MP 85
1000 DEF 10
40 LUCK 15 ABSORPTION +
LARVA AP 730
262 MAG 52
19 EVA 0 IMMUNITY /
GIL 4201
330 MAG DEF 20
45 ACC 0 HALF DAMAGE 1/2
138 Bestiary
Game Basics
HP 5100 (800)
4649 (7500) STR 33
15 AGL 820 x 1.5
WEAKNESS
MP 85
39 DEF 110 LUCK 15
20 ABSORPTION +
LORD OCHU AP 730
40 MAG 52
23 EVA 0 IMMUNITY /
Walkthrough
Armor Darkness Ward, Silence Ward, Sleep Ward, Stone Ward, Confuse Ward, Berserk Ward
HP 5100 (7500)
18,000 (13,560) STR 33
35 AGL 20
39 x 1.5
WEAKNESS
MP 85
59 DEF 10
55 LUCK 15 ABSORPTION +
MACHEA AP 730
8300 MAG 152 EVA 0 IMMUNITY / 1
GIL 4201
1450 MAG DEF 20
10 ACC 0 HALF DAMAGE 1/2
HP 5100 (7500)
10,000 (7500) STR 33
40 AGL 20
14 x 1.5
WEAKNESS 6
MP 85
35 DEF 10
50 LUCK 15 ABSORPTION +
MAELSPIKE AP 730
600 MAG 52
33 EVA 0 IMMUNITY /
7
GIL 4201
330 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
Immune 0 0 0 (25%) 0 Immune 0 0 0 0 0 Immune 0 0
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
0 (1) 0 0 0 0 0 0 0 0 0 0 0 0 Lv.1
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
N/A
Blitzball
60/256 2~4 1~2 Mana Sphere Mana Sphere Water Gem (x2) Water Gem (x3) 200,000 Attribute Sphere
EQUIPMENT ABILITIES
Weapon Piercing, Strength +3%, Strength +5%,
Armor Zombie Ward, Defense +5%, Defense +10%
Bestiary
Bestiary 139
HP 5100 (7500)
999,999 (9,999,999) STR 133 AGL 020 x 1.5
WEAKNESS
MP 85
9999 DEF 10
255 LUCK 015 ABSORPTION +
MAGIC URN AP 0730 MAG 52
40 EVA 0 IMMUNITY /
GIL 04201 MAG DEF 20
255 ACC 0 HALF DAMAGE 1/2
HP 5100 (7500)
27,000 (4060) STR 33
32 AGL 20
10 x 1.5
WEAKNESS
MP 185 DEF 110 LUCK 15 ABSORPTION +
MALBORO AP 730
2200 MAG 52
32 EVA 0 IMMUNITY /
GIL 4201
1500 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
HP 5100 (7500)
31,000 (5384) STR 33
34 AGL 20
13 x 1.5
WEAKNESS
MP 85
120 DEF 10
12 LUCK 15 ABSORPTION +
MANDRAGORA AP 730
6230 MAG 52
40 EVA 0 IMMUNITY /
GIL 4201
1200 MAG DEF 20
15 ACC 0 HALF DAMAGE 1/2
140 Bestiary
COEURL AP
GIL
730
6500
4201
2030
MAG
MAG DEF
52
38
20
40
EVA
ACC
0
0
IMMUNITY
HALF DAMAGE
/
1/2
Game Basics
HP 5100 (7500)
48,000 (13,560) STR 33
47 AGL 20
18 x 1.5
WEAKNESS
MASTER MP 185 DEF 10 LUCK 15 ABSORPTION +
TONBERRY AP 730
20,000 MAG 52 EVA 0 IMMUNITY /
Walkthrough
Armor Death Ward, Deathproof
HP 5100 (2108)
2222 (7500) STR 33
11 AGL 20
15 x 1.5
WEAKNESS
MP 85
1111 DEF 10
40 LUCK 015 ABSORPTION +
MAZE LARVA AP 730
1850 MAG 52
24 EVA 0 IMMUNITY / 1
GIL 4201
620 MAG DEF 20
45 ACC 0 HALF DAMAGE 1/2
HP 5100 (5384)
8700 (7500) STR 33
40 AGL 720 x 1.5
WEAKNESS 6
MECH MP 185 DEF 10
15 LUCK 15 ABSORPTION +
DEFENDER AP 730
950 MAG 152 EVA 0 IMMUNITY /
HALF DAMAGE 1/2 7
GIL 4201
880 MAG DEF 20
10 ACC 0
RESISTANCE TO STATUS EFFECTS
Side Quests & Secrets
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
Immune 20 20 Immune 0 0 Immune 0 0 0 0 Immune Immune 0
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
0 (1) 0 0 0 0 0 0 0 0 0 0 0 0 Lv.1
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
N/A
Blitzball
60/256 2~4 1~3 Phoenix Down Mega Phoenix Al Bhed Potion (x2) Al Bhed Potion (x3) 174,000 Al Bhed Potion (x99)
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike
Armor SOS NulBlaze, SOS NulShock, SOS NulTide, SOS NulFrost, SOS Shell, SOS Protect, SOS Reflect
Bestiary
Bestiary 141
HP 5100 (1432)
2800 (7500) STR 33
31 AGL 620 x 1.5
WEAKNESS
MP 185 DEF 10 LUCK 15 ABSORPTION +
MECH GUNNER AP 730
540 MAG 152 EVA 0 IMMUNITY /
GIL 4201
800 MAG DEF 20
10 ACC 0 HALF DAMAGE 1/2
HP 5100 (4060)
5500 (7500) STR 33
36 AGL 820 x 1.5
WEAKNESS
MP 185 DEF 10 LUCK 15 ABSORPTION +
MECH HUNTER AP 730
820 MAG 152 EVA 0 IMMUNITY /
GIL 4201
673 MAG DEF 20
10 ACC 0 HALF DAMAGE 1/2
HP 5100 (5550)
3700 (7500) STR 33
31 AGL 20
15 x 1.5
WEAKNESS
MP 185 DEF 510 LUCK 015 ABSORPTION +
MECH LEADER AP 730
830 MAG 52
28 EVA 0 IMMUNITY /
GIL 4201
530 MAG DEF 20
19 ACC 0 HALF DAMAGE 1/2
142 Bestiary
MECH SCOUTER AP
GIL
730(Norm.) 530 (Burn.) MAG
480
4201
384 (Norm.) 215 (Burn.) MAG DEF
1
52
14
20
EVA
ACC
0
0
IMMUNITY
HALF DAMAGE 1/2
/
Game Basics
HP 5100(405)
265 (7500) STR 20
33 AGL 17
20 x 1.5
WEAKNESS
MP 65
85 DEF 1
10 LUCK 15 ABSORPTION +
MELUSINE AP 92
730 MAG 1
52 EVA 08 IMMUNITY /
Walkthrough
Armor Slow Ward, Defense +3%
HP 5100 (7500)
60,000 (13,560) STR 54
33 AGL 25
20 HP 40,000
5100 (7500)
(13,560) STR 42
33 AGL 22
20 2
MP 10
85 DEF 110 LUCK 15 MP 10
85 DEF 255
10 LUCK 15
A C
AP 0730 MAG 26
52 EVA 0 AP 730
0 MAG 12
52 EVA 0
3
GIL 4201
50,000 MAG DEF 120 ACC 0 GIL 4201
50,000 MAG DEF 120 ACC 0
HP 5100 (7500)
40,000 (13,560) STR 33 AGL 29
20 HP 5100 (7500)
40,000 (13,560) STR 42
33 AGL 22
20
4
MP 85
10 DEF 150
10 LUCK 15 MP 85
10 DEF 110 LUCK 15
B D
AP 0730 MAG 38
52 EVA 0 AP 730
0 MAG 58
52 EVA 0
GIL 4201
50,000 MAG DEF 150
20 ACC 0 GIL 4201
50,000 MAG DEF 255
20 ACC 0 5
N/A
N/A N/A N/A N/A N/A N/A N/A N/A N/A
EQUIPMENT ABILITIES
Weapon N/A
Armor N/A
Blitzball
Bestiary
Bestiary 143
HP 5100 (7500)
4000 STR 33
22 AGL 20
28 x 1.5
WEAKNESS
MP 85
50 DEF 10
50 LUCK 15
20 ABSORPTION +
MORTIBODY AP 0730 MAG 52
20 EVA 0 IMMUNITY /
GIL 04201 MAG DEF 120 ACC 0
100 HALF DAMAGE 1/2
HP 5100 (7500)
4000 STR 33
40 AGL 20
38 x 1.5
WEAKNESS
MP 85
512 DEF 10
100 LUCK 15 ABSORPTION +
MORTIORCHIS AP 0730 MAG 52
40 EVA 0 IMMUNITY /
GIL 04201 MAG DEF 120 ACC 0
100 HALF DAMAGE 1/2
HP 5100(870)
580 (7500) STR 33
25 AGL 720 x 1.5
WEAKNESS
MP 85
20 DEF 110 LUCK 15 ABSORPTION +
MURUSSU AP 730
240 MAG 152 EVA 0 IMMUNITY /
GIL 4201
165 MAG DEF 20
120 ACC 0 HALF DAMAGE 1/2
144 Bestiary
Game Basics
HP 5100(1050)
700 (7500) STR 33
22 AGL 20
22 x 1.5
WEAKNESS
MP 85
65 DEF 110 LUCK 15 ABSORPTION +
NEBIROS AP 730
480 MAG 152 EVA 0
16 IMMUNITY /
Walkthrough
Armor Poison Ward
HP 5100 (1000)
1000 (7500) STR 133 AGL 020 x 1.5
WEAKNESS
MP 185 DEF 110 LUCK 015 ABSORPTION +
NEGATOR AP 730
220 MAG 152 EVA 0 IMMUNITY / 1
GIL 4201
300 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
HP 5100 (3000)
2000 (7500) STR 33
43 AGL 20
10 x 1.5
WEAKNESS 6
MP 85
46 DEF 110 LUCK 15 ABSORPTION +
NIDHOGG AP 730
810 MAG 52
50 EVA 0 IMMUNITY /
7
GIL 4201
602 MAG DEF 20
180 ACC 0 HALF DAMAGE 1/2
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
20 20 20 0 (25%) 0 0 0 0 0 0 0 0 0 0
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
0 (1) 0 0 0 0 0 0 0 0 0 0 0 0 Lv.1
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
N/A
Blitzball
8/256 2~3 1~3 Power Sphere Power Sphere Hi-Potion Gold Hourglass 40,000 Gold Hourglass (x12)
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, Magic +3%
Armor Slow Ward
Bestiary
Bestiary 145
HP 5100 (924)
7200 (7500) STR 33
22 AGL 620 x 1.5
WEAKNESS
MP 85
35 DEF 110 LUCK 15 ABSORPTION +
OCHU AP 730
180 MAG 52
14 EVA 0 IMMUNITY /
GIL 4201
520 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
HP 5100 (2108)
4500 (7500) STR 33
27 AGL 20
10 x 1.5
WEAKNESS
MP 185 DEF 110 LUCK 15 ABSORPTION +
OCTOPUS AP 730
700 MAG 552 EVA 0 IMMUNITY /
GIL 4201
220 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
HP 5100 (4060)
9400 (7500) STR 33
28 AGL 20
17 x 1.5
WEAKNESS
MP 385 DEF 110 LUCK 15 ABSORPTION +
OGRE AP 730
1080 MAG 152 EVA 0 IMMUNITY /
GIL 4201
980 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
146 Bestiary
Game Basics
HP 5100 (2108)
1680 (7500) STR 33
26 AGL 20
12 x 1.5
WEAKNESS
MP 85
50 DEF 110 LUCK 15 ABSORPTION +
PHLEGYAS AP 730
650 MAG 52
33 EVA 0 IMMUNITY /
Walkthrough
Armor MP +10%, Auto-Med
HP 5100
50 (225)
(7500) STR 633 AGL 20
12 x 1.5
WEAKNESS
MP 185 DEF 110 LUCK 15 ABSORPTION +
PIRANHA AP 1730 MAG 152 EVA 0 IMMUNITY / 1
GIL 24201 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
HP 5100 (7500)
12,000 (2550) STR 33
20 AGL 20
21 x 1.5
WEAKNESS 6
MP 85
1000 DEF 10 LUCK 15 ABSORPTION +
PTERYA AP 0730 MAG 52
18 EVA 0 IMMUNITY /
7
GIL 04201 MAG DEF 20
10 ACC 0 HALF DAMAGE 1/2
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
0 (5) 0 0 0 0 0 0 Immune Immune Immune Immune Immune Immune Lv.4
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
N/A
Blitzball
Bestiary 147
HP 5100(750)
500 (7500) STR 33
19 AGL 20
15 x 1.5
WEAKNESS
MP 185 DEF 110 LUCK 15 ABSORPTION +
QACTUAR AP 730
350 MAG 152 EVA 0
17 IMMUNITY /
GIL 4201
1500 MAG DEF 20
255 ACC 0 HALF DAMAGE 1/2
HP 5100(1170)
780 (7500) STR 33
18 AGL 820 x 1.5
WEAKNESS
MP 85
15 DEF 110 LUCK 15 ABSORPTION +
RAGORA AP 730
20 MAG 152 EVA 0 IMMUNITY /
GIL 4201
48 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
HP 5100(360)
240 (7500) STR 33
19 AGL 520 x 1.5
WEAKNESS
MP 85
10 DEF 110 LUCK 15 ABSORPTION +
RALDO AP 730
20 MAG 152 EVA 0 IMMUNITY /
GIL 4201
42 MAG DEF 20
120 ACC 0 HALF DAMAGE 1/2
148 Bestiary
Game Basics
HP 5100(675)
450 (7500) STR 133 AGL 620 x 1.5
WEAKNESS
MP 85
130 DEF 10
120 LUCK 15 ABSORPTION +
RED ELEMENT AP 730
32 MAG 52
23 EVA 0 IMMUNITY /
Items and a
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
N/A
8/256 1~2 0~2 Mana Sphere Mana Sphere Bomb Fragment Bomb Fragment (x2) 9000 Bomb Core (x8)
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike
Walkthrough
Armor Fire Ward, Fireproof
HP 5100 (2108)
3000 (7500) STR 33
30 AGL 20
11 x 1.5
WEAKNESS
MP 85
22 DEF 10
30 LUCK 15 ABSORPTION +
REMORA AP 730
830 MAG 52
25 EVA 0 IMMUNITY / 1
GIL 4201
535 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
HP 5100 (7500)
65,000 (10,000) STR 33
30 AGL 20 x 1.5
WEAKNESS 6
MP 85
999 DEF 10
100 LUCK 15 ABSORPTION +
RIGHT FIN AP 730
17,000 MAG 52
30 EVA 0 IMMUNITY /
7
GIL 4201
10,000 MAG DEF 20
50 ACC 0 HALF DAMAGE 1/2
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
Immune Immune Immune Immune Immune Immune Immune Immune Immune 0 0 Immune Immune Immune
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
Immune 0 0 0 0 Immune 0 0 0 0 Immune Immune Immune Lv.4
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
N/A
Blitzball
255/256 3~4 1~2 Lv. 3 Key Sphere Lv. 3 Key Sphere X-Potion Shining Gem N/A N/A
EQUIPMENT ABILITIES
Weapon Piercing, Stonestrike
Armor Stoneproof
Bestiary
Bestiary 149
HP 5100(570)
380 (7500) STR 33
13 AGL 20
18 x 1.5
WEAKNESS
MP 85
20 DEF 110 LUCK 15 ABSORPTION +
SAHAGIN AP 730
560 MAG 152 EVA 0 IMMUNITY /
GIL 4201
200 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
HP 5100 (2070)
1380 (7500) STR 33
28 AGL 20
15 x 1.5
WEAKNESS
MP 85
20 DEF 10
15 LUCK 15 ABSORPTION +
SAHAGIN AP 730
200 MAG 52
24 EVA 0 IMMUNITY /
GIL 4201
180 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
HP 5100(340)
170 (7500) STR 33
12 AGL 820 x 1.5
WEAKNESS
MP 585 DEF 110 LUCK 015 ABSORPTION +
SAHAGIN CHIEF AP 2730 MAG 152 EVA 0 IMMUNITY /
GIL 4201
20 MAG DEF 120 ACC 0
25 HALF DAMAGE 1/2
150 Bestiary
KEEPER AP 730
11,000 MAG 52
40 EVA 0 IMMUNITY /
GIL 4201
6500 MAG DEF 20
100 ACC 0
50 HALF DAMAGE 1/2
Game Basics
HP 5100 (7500)
12,750 (1432) STR 33
25 AGL 20
12 x 1.5
WEAKNESS
MP 385 DEF 110 LUCK 15 ABSORPTION +
SANDRAGORA AP 730
540 MAG 152 EVA 0 IMMUNITY /
Items and a
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
Seed Cannon
16/256 1~3 1~3 Mana Sphere Al Bhed Potion (x2) Remedy (x2) Musk (x10) 255,000 Remedy (x99)
EQUIPMENT ABILITIES
Weapon Piercing, Poisontouch, Strength +3%, Magic +3%
Walkthrough
Armor Poison Ward, HP +5%, HP +10%
HP 5100(675)
450 (7500) STR 33
23 AGL 20
23 x 1.5
WEAKNESS
MP 85
55 DEF 110 LUCK 15 ABSORPTION +
SAND WOLF AP 730
310 MAG 152 EVA 90 IMMUNITY / 1
GIL 4201
225 MAG DEF 20
120 ACC 0 HALF DAMAGE 1/2
HP 5100 (7500)
45,000 (1432) STR 33
30 AGL 820 x 1.5
WEAKNESS 6
MP 85
100 DEF 510 LUCK 15 ABSORPTION +
SAND WORM AP 730
2000 MAG 52
28 EVA 0 IMMUNITY /
7
GIL 4201
1000 MAG DEF 520 ACC 0 HALF DAMAGE 1/2
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
80 0 50 0 (10%) Immune Immune Immune 50 0 0 0 Immune Immune Immune
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
0 (5) 0 0 0 0 0 0 0 0 0 0 0 0 Lv.1
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
N/A
Blitzball
128/256 2~4 1~3 Ability Sphere (x2) Lv. 1 Key Sphere Shadow Gem (x2) Stamina Spring (x2) 900,000 Winning Formula (x15)
EQUIPMENT ABILITIES
Weapon Piercing, Slowtouch, Strength +5%, Magic +3%
Armor HP +10%, Auto-Potion
Bestiary
Bestiary 151
HP 5100 (7500)
70,000 (3500) STR 33
30 AGL 20
38 x 1.5
WEAKNESS
MP 85
512 DEF 10
40 LUCK 15 ABSORPTION +
SEYMOUR FLUX AP 730
10,000 MAG 52
15 EVA 0 IMMUNITY /
GIL 4201
6000 MAG DEF 20
40 ACC 0
100 HALF DAMAGE 1/2
HP 5100 (7500)
36,000 (3500) STR 33
30 AGL 220 x 1.5
WEAKNESS
SEYMOUR MP 85
200 DEF 110 LUCK 15 ABSORPTION +
NATUS AP 730
6300 MAG 52
25 EVA 0 IMMUNITY /
GIL 4201
3500 MAG DEF 120 ACC 0
100 HALF DAMAGE 1/2
HP 5100 (7500)
80,000 (15,000) STR 33
20 AGL 20
40 x 1.5
WEAKNESS
SEYMOUR MP 85
999 DEF 10
180 LUCK 15
20 ABSORPTION +
OMNIS
AP 730
24,000 MAG 52
35 EVA 0 IMMUNITY /
GIL 4201
12,000 MAG DEF 20
100 ACC 0 HALF DAMAGE 1/2
152 Bestiary
Game Basics
HP 5100(300)
200 (7500) STR 33
13 AGL 20
17 x 1.5
WEAKNESS
MP 85
27 DEF 110 LUCK 15 ABSORPTION +
SIMURGH AP 730
48 MAG 152 EVA 0 IMMUNITY /
Items and a
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
N/A
8/256 1~3 1~3 Speed Sphere Speed Sphere Smoke Bomb Smoke Bomb (x2) 4000 Smoke Bomb (x5)
EQUIPMENT ABILITIES
Weapon Sensor, Piercing, Strength +3%, Magic +3%
Walkthrough
Armor Dark Ward, Magic Def +3%
HP 5100 (1000)
2000 (7500) STR 133 AGL 620 x 1.5
WEAKNESS
MP 85
100 DEF 110 LUCK 15 ABSORPTION +
SIN (FIN) AP 730
10 MAG 152 EVA 0 IMMUNITY / 1
GIL 4201
100 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
HP 5100 (7500)
36,000 (3000) STR 133 AGL 20 x 1.5
WEAKNESS 6
MP 85
999 DEF 10
100 LUCK 15 ABSORPTION +
SIN (CORE) AP 730
18,000 MAG 52
30 EVA 0 IMMUNITY /
7
GIL 4201
10000 MAG DEF 20
100 ACC 0 HALF DAMAGE 1/2
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
Immune Immune Immune Immune Immune Immune Immune Immune Immune 0 0 Immune Immune Immune
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
Immune 0 0 0 Immune Immune 0 0 0 0 Immune Immune Immune Lv.4
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
N/A
Blitzball
255/256 3~4 1~2 MP Sphere MP Sphere Stamina Spring (x3) Stamina Spring (x4) N/A N/A
EQUIPMENT ABILITIES
Weapon Piercing, Slowstrike
Armor Slowproof
Bestiary
Bestiary 153
HP 5100(500)
100 (7500) STR 533 AGL 820 x 1.5
WEAKNESS
MP 085 DEF 110 LUCK 015 ABSORPTION +
SINSCALE AP 0730 MAG 152 EVA 0 IMMUNITY /
GIL 04201 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
HP 5100(300)
100 (7500) STR 33
11 AGL 120 x 1.5
WEAKNESS
MP 085 DEF 110 LUCK 015 ABSORPTION +
SINSCALE AP 2730 MAG 152 EVA 0 IMMUNITY /
GIL 4201
24 MAG DEF 120 ACC 0
100 HALF DAMAGE 1/2
HP 5100(400)
200 (7500) STR 33
13 AGL 20
12 x 1.5
WEAKNESS
MP 085 DEF 110 LUCK 015 ABSORPTION +
SINSCALE AP 2730 MAG 152 EVA 0 IMMUNITY /
GIL 4201
22 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
154 Bestiary
Game Basics
HP 5100 (400)
2000 (7500) STR 33
10 AGL 520 x 1.5
WEAKNESS
SINSPAWN: MP 85
20 DEF 110 LUCK 15 ABSORPTION +
ECHUILLES AP 730
12 MAG 52
15 EVA 0 IMMUNITY /
Items and a
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
N/A
255/256 1~2 1~2 Ability Sphere (x2) Ability Sphere (x2) N/A N/A N/A N/A
EQUIPMENT ABILITIES
Weapon Piercing, Waterstrike
Walkthrough
Armor Water Ward
HP 5100 (7500)
20,000 (2000) STR 33
30 AGL 20
25 x 1.5
WEAKNESS
SINSPAWN: MP 85
200 DEF 10
80 LUCK 15 ABSORPTION +
GENAIS AP 730
1800 MAG 52
35 EVA 0 IMMUNITY / 1
GIL 4201
10,000 MAG DEF 20
50 ACC 0 HALF DAMAGE 1/2
HP 5100 (900)
3000 (7500) STR 33
15 AGL 720 x 1.5
WEAKNESS 6
SINSPAWN: MP 85
30 DEF 110 LUCK 015 ABSORPTION +
GENEAUX AP
GIL
730
48
4201
300
MAG
MAG DEF
52
10
120
EVA
ACC
0
0
100
IMMUNITY
HALF DAMAGE 1/2
/
7
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
Immune 0 Immune Immune Immune 0 Immune 0 0 0 0 Immune Immune Immune
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
Immune 0 0 0 0 0 0 0 0 0 Immune 0 Immune Lv.4
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
N/A
Blitzball
255/256 1~2 1~2 Power Sphere (x2) Power Sphere (x3) N/A N/A N/A N/A
EQUIPMENT ABILITIES
Weapon Piercing, Darktouch
Armor Dark Ward
Bestiary
Bestiary 155
HP 5100(1500)
1000 (7500) STR 133 AGL 720 x 1.5
WEAKNESS
MP 85
60 DEF 10
120 LUCK 15 ABSORPTION +
SKOLL AP 730
480 MAG 52
19 EVA 0 IMMUNITY /
GIL 4201
420 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
HP 5100(900)
600 (7500) STR 133 AGL 020 x 1.5
WEAKNESS
MP 85
120 DEF 110 LUCK 015 ABSORPTION +
SNOW FLAN AP 730
48 MAG 152 EVA 0 IMMUNITY /
GIL 4201
93 MAG DEF 820 ACC 0
100 HALF DAMAGE 1/2
HP 5100(600)
400 (7500) STR 33
20 AGL 20 x 1.5
WEAKNESS
MP 85
50 DEF 110 LUCK 15 ABSORPTION +
SNOW WOLF AP 730
300 MAG 152 EVA 80 IMMUNITY /
GIL 4201
192 MAG DEF 20
120 ACC 0 HALF DAMAGE 1/2
156 Bestiary
Game Basics
HP 5100 (7500)
52,000 (8000) STR 33
36 AGL 20
36 x 1.5
WEAKNESS
SPECTRAL MP 85
500 DEF 10
100 LUCK 15 ABSORPTION +
KEEPER
AP 730
12,000 MAG 152 EVA 0 IMMUNITY /
Items and a
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
N/A
255/256 2~3 1~3 Lv. 4 Key Sphere Lv. 4 Key Sphere Ether Turbo Ether N/A N/A
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike
Walkthrough
Armor Fireproof, Lightningproof, Waterproof, Iceproof
HP 5100 (7500)
12,000 (2000) STR 33
20 AGL 20
15 x 1.5
WEAKNESS
MP 85
100 DEF 10
100 LUCK 15 ABSORPTION +
SPHERIMORPH AP 730
3420 MAG 52
20 EVA 0 IMMUNITY / 1
GIL 4201
4000 MAG DEF 120 ACC 0
30 HALF DAMAGE 1/2
HP 5100 (7500)
10,000 (13,560) STR 133 AGL 20
24 x 1.5
WEAKNESS 6
MP 85
700 DEF 10
60 LUCK 15 ABSORPTION +
SPIRIT AP 730
4300 MAG 52
42 EVA 0 IMMUNITY /
7
GIL 4201
1300 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
Immune Immune Immune Immune Immune Immune Immune 0 0 Immune 0 0 Immune 0
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
0 (3) 0 0 0 0 0 0 0 Immune Immune 0 0 0 Lv.1
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
White Wind
Blitzball
8/256 3~4 1~3 Mana Sphere Friend Sphere Healing Spring Healing Spring (x2) 200,000 Twin Stars (x10)
EQUIPMENT ABILITIES
Weapon Piercing, Sleeptouch
Armor Sleepproof, Magic Def +20%
Bestiary
Bestiary 157
HP 5100(1275)
850 (7500) STR 33
30 AGL 620 x 1.5
WEAKNESS
MP 185 DEF 110 LUCK 15 ABSORPTION +
SWAMP MAFDET AP 0730 MAG 152 EVA 0 IMMUNITY /
GIL 04201 MAG DEF 20
120 ACC 0 HALF DAMAGE 1/2
HP 5100 (4060)
4080 (7500) STR 133 AGL 820 x 1.5
WEAKNESS
MP 85
120 DEF 110 LUCK 15 ABSORPTION +
THORN AP 730
830 MAG 52
25 EVA 0 IMMUNITY /
GIL 4201
530 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
HP 5100(675)
450 (7500) STR 133 AGL 620 x 1.5
WEAKNESS
MP 85
50 DEF 10
120 LUCK 15 ABSORPTION +
THUNDER FLAN AP 730
24 MAG 52
17 EVA 0 IMMUNITY /
GIL 4201
50 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
158 Bestiary
Game Basics
HP 5100 (600)
2200 (7500) STR 33
10 AGL 20
12 x 1.5
WEAKNESS
MP 85
10 DEF 110 LUCK 15 ABSORPTION +
TROS AP 8730 MAG 152 EVA 0 IMMUNITY /
Walkthrough
Armor N/A
HP 5100 (7500)
70,000 (13,560) STR 33
50 AGL 20
28 x 1.5
WEAKNESS
ULTIMA MP 185 DEF 10
60 LUCK 15 ABSORPTION +
WEAPON AP
GIL
730
40,000
4201
20,000
MAG
MAG DEF
52
45
20
60
EVA
ACC
0
0
IMMUNITY
HALF DAMAGE 1/2
/ 1
HP 5100 (4060)
8700 (7500) STR 33
36 AGL 20
23 x 1.5
WEAKNESS 6
MP 85
29 DEF 110 LUCK 15 ABSORPTION +
VALAHA AP 730
1320 MAG 52
21 EVA 0 IMMUNITY /
7
GIL 4201
720 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
80 0 95 25 (25%) 25 Immune 0 0 Immune 0 0 0 Immune 0
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
0 (2) 0 0 0 0 0 0 0 0 0 0 0 0 Lv.1
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
Fire Breath
Blitzball
128/256 2~3 1~3 Ability Sphere Ability Sphere Hi-Potion Hi-Potion (x2) 174,000 X-Potion (x60)
EQUIPMENT ABILITIES
Weapon Piercing, Firestrike, Silencetouch
Armor HP +10%
Bestiary
Bestiary 159
HP 5100(500)
255 (7500) STR 33
20 AGL 320 x 1.5
WEAKNESS
MP 185 DEF 110 LUCK 015 ABSORPTION +
VOUIVRE AP 730
14 MAG 152 EVA 0 IMMUNITY /
GIL 4201
50 MAG DEF 120 ACC 0
25 HALF DAMAGE 1/2
HP 5100(383)
255 (7500) STR 33
20 AGL 620 x 1.5
WEAKNESS
MP 85
22 DEF 110 LUCK 15 ABSORPTION +
VOUIVRE AP 730
24 MAG 52
21 EVA 0 IMMUNITY /
GIL 4201
60 MAG DEF 20
120 ACC 0 HALF DAMAGE 1/2
HP 5100 (2100)
1400 (7500) STR 33
20 AGL 20
19 x 1.5
WEAKNESS
MP 85
20 DEF 110 LUCK 15 ABSORPTION +
WARRIOR MONK AP 730
420 MAG 52
20 EVA 0 IMMUNITY /
GIL 4201
460 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
160 Bestiary
Game Basics
HP 5100(540)
360 (7500) STR 33
17 AGL 20
18 x 1.5
WEAKNESS
MP 85
30 DEF 110 LUCK 15 ABSORPTION +
WASP AP 730
240 MAG 152 EVA 0
13 IMMUNITY /
Walkthrough
Armor Poison Ward, MP +10%
HP 5100(473)
315 (7500) STR 333 AGL 520 x 1.5
WEAKNESS
MP 85
30 DEF 10
120 LUCK 15 ABSORPTION +
WATER FLAN AP 2730 MAG 52
15 EVA 0 IMMUNITY / 1
GIL 4201
18 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
HP 5100 (7500)
18,000 (1432) STR 33
40 AGL 20
18 x 1.5
WEAKNESS 6
MP 85
32 DEF 110 LUCK 15 ABSORPTION +
WENDIGO AP 730
2000 MAG 152 EVA 0 IMMUNITY /
7
GIL 4201
3000 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
20 20 20 Immune Immune Immune Immune 0 0 0 0 0 Immune 0
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
0 (5) 0 0 0 Immune 0 0 0 0 0 0 0 Immune Lv.1
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received
N/A
Blitzball
128/256 1~2 1~2 Power Sphere Power Sphere (x2) Hi-Potion X-Potion N/A N/A
EQUIPMENT ABILITIES
Weapon Piercing, Counter
Armor SOS Haste, HP +10%
Bestiary
Bestiary 161
ELEMENT AP
GIL
730
20
4201
48
MAG
MAG DEF
52
22
120
EVA
ACC
0
0
IMMUNITY
HALF DAMAGE 1/2
/
HP 5100(600)
300 (7500) STR 33
12 AGL 20
10 x 1.5
WEAKNESS
MP 185 DEF 10
100 LUCK 15 ABSORPTION +
WORKER AP 7730 MAG 152 EVA 0 IMMUNITY /
GIL 4201
85 MAG DEF 120 ACC 0
15 HALF DAMAGE 1/2
HP 5100 (7500)
22,222 (13,560) STR 133 AGL 20
25 x 1.5
WEAKNESS
MP 85
3500 DEF 10
150 LUCK 15 ABSORPTION +
WRAITH AP 730
3100 MAG 52
24 EVA 0 IMMUNITY /
GIL 4201
1070 MAG DEF 20
30 ACC 0 HALF DAMAGE 1/2
HP 5100 (1432)
2700 (7500) STR 33
20 AGL 20
17 x 1.5
WEAKNESS
MP 585 DEF 110 LUCK 15 ABSORPTION +
XIPHOS AP 730
520 MAG 152 EVA 0 IMMUNITY /
GIL 4201
220 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
162 Bestiary
Game Basics
HP 5100 (2108)
2700 (7500) STR 33
40 AGL 920 x 1.5
WEAKNESS
MP 185 DEF 110 LUCK 15 ABSORPTION +
YAT-99 AP 730
1870 MAG 52
32 EVA 0 IMMUNITY /
Walkthrough
Armor Fire Ward, Lightning Ward, Water Ward, Ice Ward
HP 5100(450)
300 (7500) STR 133 AGL 520 x 1.5
WEAKNESS
YELLOW MP 85
100 DEF 10
120 LUCK 15 ABSORPTION +
ELEMENT AP
GIL
9730
4201
33
MAG
MAG DEF
52
18
120
EVA
ACC
0
0
IMMUNITY
HALF DAMAGE 1/2
/ 1
HP 5100 (7500)
Varies (2500) STR 233 AGL 420 x 1.5
WEAKNESS 6
MP 85
200 DEF 10
30 LUCK 15 ABSORPTION +
YENKE RONSO AP 730
4500 MAG 352 EVA 0 IMMUNITY /
7
GIL 4201
1500 MAG DEF 20
50 ACC 0
100 HALF DAMAGE 1/2
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
Immune Immune Immune Immune Immune Immune Immune 0 0 0 0 Immune Immune Immune
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
0 (20) 0 0 0 Immune 0 0 0 0 0 0 Immune Immune Lv.4
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY SKILLS
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received Fire Breath, Stone Breath,
Blitzball
255/256 2~3 1 Return Sphere Friend Sphere Lv. 3 Key Sphere Lv. 3 Key Sphere (x2) N/A N/A Aqua Breath, White Wind
EQUIPMENT ABILITIES
Weapon Piercing
Armor MP +20%
Bestiary
Bestiary 163
HP 5100 (2108)
4200 (7500) STR 33
30 AGL 20
22 x 1.5
WEAKNESS
MP 185 DEF 110 LUCK 15 ABSORPTION +
YKT-63 AP 730
1870 MAG 152 EVA 0 IMMUNITY /
GIL 4201
1300 MAG DEF 20
60 ACC 0 HALF DAMAGE 1/2
HP 5100 (7500)
33,000 (4060) STR 33
34 AGL 20
32 x 1.5
WEAKNESS
MP 85
2000 DEF 10
80 LUCK 15 ABSORPTION +
YOJIMBO AP 0730 MAG 52
35 EVA 0 IMMUNITY /
GIL 04201 MAG DEF 120 ACC 0 HALF DAMAGE 1/2
HP 5100(1350)
900 (7500) STR 33
26 AGL 20
29 x 1.5
WEAKNESS
MP 85
95 DEF 110 LUCK 15 ABSORPTION +
YOWIE AP 730
810 MAG 152 EVA 0
10 IMMUNITY /
GIL 4201
480 MAG DEF 20
180 ACC 0 HALF DAMAGE 1/2
164 Bestiary
Game Basics
HP 5100 (11,775)
7850 (7500) STR 33
38 AGL 20
46 x 1.5
WEAKNESS
MP 185 DEF 10
30 LUCK 15 ABSORPTION +
ZAURUS AP 730
5000 MAG 52
1 EVA 014 IMMUNITY /
Walkthrough
Armor Slow Ward, Slowproof
HP 12,000 (12,000)
5100 (7500) STR 33
32 AGL 20
8 x 1.5
WEAKNESS
MP 85
50 DEF 10
20 LUCK 15 ABSORPTION +
ZU AP 730
1200 MAG 52
30 EVA 0 IMMUNITY / 1
GIL 4201
1200 MAG DEF 20 ACC 0 HALF DAMAGE 1/2
HP 5100 (7500)
18,000 (1432) STR 33
37 AGL 20 x 1.5
WEAKNESS 6
MP 85
50 DEF 10
20 LUCK 15 ABSORPTION +
ZU AP 730
1200 MAG 52
35 EVA 0 IMMUNITY /
HALF DAMAGE 1/2 7
GIL 4201
1200 MAG DEF 20 ACC 0
RESISTANCE TO STATUS EFFECTS
Side Quests & Secrets
SLEEP SILENCE DARKNESS POISON PETR SLOW ZOMBIE PWR BR MAG BR ARM BR MENT BR THREATEN DEATH PROVOKE
Immune 20 95 25 (25%) Immune 0 Immune 0 0 0 0 Immune Immune Immune
DOOM NUL SPELL SHELL PROTECT REFLECT HASTE REGEN DISTILLER SENSOR SCAN DEMI DELAY EJECT ZANMATO
0 (5) 0 0 0 0 0 0 0 0 0 0 0 0 Lv.1
EQUIPMENT DROPPED ITEMS DROPPED ITEMS STOLEN BRIBE REQUIRED ENEMY
Drop Ratio Ability Slots Abilities Attached Normal Rare Normal Rare Gil Required Item Received SKILLS
Blitzball
128/256 2~3 1~3 Power Sphere (x2), Al Bhed Potion (x2) Power Sphere (x2), Al Bhed Potion (x2) Smoke Bomb (x3) Smoke Bomb (x3) 360,000 Skill Sphere (x2) N/A
EQUIPMENT ABILITIES
Weapon Piercing, Darktouch, Strength +5%, Magic +5%
Armor Dark Ward
Bestiary
Bestiary 165
The Gullwings
For 1000 years, the world of Spira was held in the grip of terror as the great monster Sin
punished its citizens for using the forbidden machina in the great wars. To combat Sin,
powerful summoners would make a pilgrimage to Zanarkand, the ruins of what was once
the greatest city in Spira. Able to call and control the devastating manifestations of the fayth,
aeons, into battle, these summoners would sacrifice their lives and the life of a chosen
guardian to defeat Sin for a temporary period called the “Calm.” Unfortunately, the Calm
would end and Sin would eventually return, forcing a new summoner to forfeit their life to
bring peace to Spira once again.
This cycle of life and death continued in Spira for untold generations, until one summoner
stood against the teachings of Yevon and sought a new means by which to defeat Sin—
permanently. The summoner’s name was Yuna, and along with her guardians, she went
against the order of Yevon and fought enemies on all sides. In a last ditch effort, Yuna
and her guardians took on Sin and defeated it forever, bringing forth a time that would be
referred to as the “Eternal Calm.” Although peace would finally last forever, Yuna was forced
to say goodbye to someone for whom she cared very much. The young man named Tidus
had been a dream of the fayth, and when the fayth were defeated during the attack on Sin,
their dream faded.
Yuna thought that the love of her life had vanished alongside the last remaining traces of Sin.
But two years later, Rikku appeared in Besaid Village and delivered a sphere found by Kimahri,
Yuna’s former guardian and the new Elder of the Ronso tribe of Mt. Gagazet. This sphere
contained images of a young man who resembled Tidus so closely that Yuna was compelled
to leave Besaid and begin a new search for more spheres that might lead her closer to the
truth. This is her story.
YUNA
The daughter of Lord Braska, Yuna is the high summoner who defeated Sin and brought about
the Eternal Calm. She lived most of her life by a strict code of ethics directed by the teachings
of Yevon. She always believed that she would one day sacrifice herself to defeat Sin, but
through the love and faith of her guardians, she realized that it was possible to deliver to the
people of Spira an even greater gift by defeating Sin forever. After this great victory, Yuna is
now attempting to explore and enjoy the life she thought she would have to forsake. Along with
her cousin Rikku and the Gullwings—a group of Al Bhed sphere hunters—she scours Spira in
search of valuable spheres containing records of the long-forgotten history before Sin. While
her main desires are to explore the world, meet new people, and have fun, Yuna also seeks to
answer the mysteries surrounding the recordings of the strange sphere.
168 Characters
Walkthrough
3
RIKKU PAINE 4
5
100% Checklist
Rikku is Yuna’s cousin and an Al Bhed. The Al Bhed are a race of people in Spira who speak a The mysterious female warrior called Paine joined the Gullwings before Yuna came along. No
different language, which can be deciphered by obtaining the Al Bhed Primers. Al Bhed enjoy one knows much about her, except that she is rather quiet and generally keeps to herself. Paine
Mini-Games
tinkering with machines, or “machina,” and they have started an excavation in Bikanel Desert is extremely tough and loves a good fight, but she is also reasonable enough to smell trouble
to unearth ancient machina to study in hopes of improving their current use and one day a mile away. Paine reveals little about her past, except that she has always wanted to fly on an
make their own. The Gullwings’ airship, the Celsius, is a unique piece of machina. Rikku and airship and hunt for spheres containing records of Spira’s past. No one knows if perhaps some
her brother, appropriately named “Brother,” have turned the machina into a first-class flying of these spheres may contain records that are personal to her…
machine. Rikku was one of Yuna’s guardians in the fight against Sin and aided her in bringing
Fiends
about the Eternal Calm. Now that Yuna has left her village in search of fun and adventure, Rikku
is dedicated to helping her cousin find excitement, even at the risk of getting into trouble!
Characters 169
Fiends and NPCs inducted into the group through Shinra’s Creature Creator must also be assigned a Garment Grid and equipped with a dressphere if they are to be used in the party.
Gates dresspheres and abilities. As a character learns abilities, new ones may be added to this list. For more detailed information on
learning new abilities, refer to the Dresspheres section in this chapter. While keeping an eye on the Abilities sub-screen allows
When a character switches from one dressphere to another, a you to personally direct each character’s growth, you don’t have to worry about “wasting” AP, since the game automatically starts
glowing, blue line is drawn between the two dresspheres on pouring AP into the next learnable ability after the previous one is earned through AP accrual.
the Garment Grid. If this glowing line passes through a colored
gate, the character gains an added ability or status bonus.
Such effects can include the ability to cast a spell or a Strength
increase. Note, however, that the effect lasts only until the end
of the current battle. Check the description of each Garment
Grid to determine what effect a gate on the grid will provide
when you pass through it during a spherechange. These
boosts should be part of your plan—either equip characters
with Garment Grids that can give your characters flexibility
beyond their primary role, like giving an attacker a Garment
Grid that also allows her to heal if needed, or use Garment Grid
bonuses to hone in even further on existing strengths. Giving
a Warrior a Garment Grid that greatly boosts Strength is a
perfect example.
GARMENT GRIDS
FIRST STEPS VANGUARD BUM RUSH UNDYING STORM
Characters
Gates None STR +5 STR +10 STR +15
Creature Equip: Can use Cure; STR, DEF, MAG, M.DEF +5 STR +5 STR +10 STR +15
MAG +5 MAG +10 MAG +15
MAG +5 MAG +10 MAG +15
Creature Equip: Can use Armor Break; STR, MAG +10 Creature Equip: Can use Assault; STR, MAG +15 Creature Equip: Can use Sparkler; STR +15, MAG +20
Garment Grids
Accessories & Items
FLASH OF STEEL PROTECTION HALO HOUR OF NEED UNWAVERING GUARD
Game System
Chapter Primer
Nodes 5 Nodes 5 Nodes 5 Nodes 5
Equip STR +20, MAG +20 Equip DEF +5, M.DEF +5 Equip DEF +10, M.DEF +10 Equip DEF +15, M.DEF +15
STR +20 DEF +5 DEF +10 DEF +15
STR +20 DEF +5 DEF +10 DEF +15
1
MAG +20 M.DEF +5 M.DEF +10 M.DEF +15
MAG +20 M.DEF +5 M.DEF +10 M.DEF +15
Creature Equip: Can use Eject; STR, MAG +30 Creature Equip: Can use Esuna; DEF, M.DEF +10 Creature Equip: Can use No Fear; DEF, M.DEF +15 Creature Equip: Can use Curaga; DEF, M.DEF +20
2
Walkthrough
3
5
100% Checklist
Equip DEF +20, M.DEF +20 Equip First Strike Equip First Strike Equip Fire Eater, Use Fire
DEF +20 Slowproof Slowproof Firestrike
DEF +20 Stopproof Stopproof Use Fira
M.DEF +20 Use Haste Use Hastega Use Firaga
M.DEF +20 SOS Haste Auto-Haste Creature Equip: Can use Flametongue; Fire Eater
Creature Equip: Can use Moogle Cureja; DEF, M.DEF +30 Creature Equip: Can use Hayate; First Strike; AGI +15 Creature Equip: Can use Unhinge; First Strike; AGI +20
Fiends
Nodes 5
Nodes 4 Nodes 4 Nodes 3 Equip No effect
Equip SOS Protect, Use Protect Equip Piercing MAG, Use Reflect Equip No effect Sleeptouch
Auto-Protect Auto-Reflect Use Drain Silencetouch
Creature Equip: Can use Protect; SOS Protect Creature Equip: Can use Reflect; Piercing Magic Use Osmose Darktouch
Creature Equip: Can use Absorb Poisontouch
Stonetouch
Creature Equip: Can use Envenom; Sleepstrike; Poisonstrike
Characters
Creature Equip: Can use Clean Slate; Health Preserver Creature Equip: Can use Full-Cure
Garment Grids
IMMORTAL SOUL WISHBRINGER STRENGTH OF ONE SEETHING CAULDRON
Chapter Primer
Use Curaga Auto-Regen STR +15 MAG +15
Use Full-Life Creature Equip: Can use Regen; HP Stroll; MP Stroll STR +15 MAG +15
Creature Equip: Can use Full-Life STR +15 MAG +15
Creature Equip: Can use Nonpareil; STR +40 Creature Equip: Can use Magicide; MAG +40
2
STONEHEWN ENIGMA PLATE HOWLING WIND RAY OF HOPE
Walkthrough
3
5
100% Checklist
Characters
Garment Grids
UNERRING PATH FONT OF POWER HIGHER POWER THE END
Chapter Primer
Creature Equip: Can use Crackdown; HP, MP +30%; STR, MAG +15 Creature Equip: Break HP Limit; HP +50% Use Finale
DEF, MAG, M.DEF, AGI, EVA, LCK +20 MAG +15 Creature Equip: Break Damage Limit; STR, MAG +30
One MP Cost
Creature Equip: 1 MP Cost; MP -50%
2
INTREPID ABOMINABLE PEERLESS LAST RESORT
Walkthrough
3
5
100% Checklist
The Gunner uses firearms to attack enemies. Range isn’t a problem, and a Gunner’s attacks
are very effective against flying or airborne enemies. The Trigger Happy attack enables you
to assail a single foe with a barrage of lower-powered chain attacks (quickly tap S) during
the time allotted. You can even extend the time for Trigger Happy by leveling up the ability. At
first, a Gunner’s attacks won’t deal much damage. But as a character gains levels, the Gunner
dressphere becomes a powerful tool for quickly disposing of enemies. Gunplay abilities feature
special shots that require MP to execute. However, unlike most skills and spells, Gunplay
abilities are immediately performed by the Gunner, similar to physical attacks.
In combat, the Gunner’s main job is to attack and destroy enemies. At the start of the game, the
Gunner is quite effective at this job. Equip a Gunner with accessories and Garment Grids to boost
Strength and Accuracy to inflict more damage. As the character donning the Gunner dressphere
gains experience levels and grows in strength, her attacks become more devastating with a
higher frequency of critical hits.
While most enemies drop items and small amounts of gil after each battle, a Thief can steal
additional items, gil, HP, and MP from enemies during combat. While a Thief is neither strong
nor sturdy like some of the typical “attacker” types, the Thief’s high Agility and Evasion make it
easier to sidestep many physical attacks. By stealing items and using the Pilfer Gil ability during
every battle, a Thief helps the party to amass an overwhelming supply of medicines, bombs,
consumables, and accessories, as well as plenty of gil. Stealing is one of the best methods to
gain powerful equipment early in the game. In particular, by entering Fiend Arena tournaments in
Shinra’s Creature Creator, you can steal accessories from Chapter 5 while you’re still in Chapter
1! Going hand-in-hand with stealing, the First Strike ability of a Thief enables her to get the first
turn in combat.
During combat, spend the first few turns stealing items and gil from each enemy on the
battlefield. If enemies are reluctant to give up items and your Thief continuously comes up
empty-handed, use the Sticky Fingers ability to pry the items loose. In particular, bosses usually
hold powerful accessories that can only be gained by stealing, so keep someone equipped
with a Garment Grid that can be switched to Thief at all times. Help out your fellow party
members by halting enemy advancement with Borrowed Time, or enable the entire party to run
simultaneously with the Flee ability in case of an emergency.
Interestingly, equipping a fiend or NPC acquired from the Creature Creator with the Thief
GUNNER ABILITIES dressphere changes that creature’s Fight command into Mug.
NAME AP MP DESCRIPTION REQUIRED ABILITIES
Attack 0 0 Attack one enemy. None THIEF ABILITIES
Press S repeatedly during allotted time for NAME AP MP DESCRIPTION REQUIRED ABILITIES
Trigger Happy 0 0 None
multiple hits.
Attack 0 0 Attack one enemy. None
Potshot 20 8 Damage one enemy. None
Steal 0 0 Steal items from one enemy. None
Cheap Shot 30 8 Damage one enemy regardless of its Defense. Potshot
Pilfer Gil 30 2 Steal gil from one enemy. None
Enchanted Ammo 30 8 Inflict magical damage on one enemy. None
Borrowed Time 100 16 Inflict Stop on one enemy. None
Target MP 30 8 Inflict damage on one enemy’s MP. Enchanted Ammo
Pilfer HP 60 10 Steal HP from one enemy. Pilfer Gil
Quarter Pounder 40 8 Reduce one enemy’s HP by 1/4. Target MP
Pilfer MP 60 0 Steal MP from one enemy. Pilfer HP
Damage one enemy according to the user’s
On the Level 40 12 Target MP Sticky Fingers 120 20 Always steal items from one enemy. Pilfer HP
current EXP level multiplied by 16.
Master Thief 140 20 Steal rare items from one enemy. Sticky Fingers
Burst Shot 60 12 Critically damage one enemy. None
Soul Swipe 160 12 Inflict Berserk on one enemy. Pilfer HP
Deal greater damage to enemies with high
Table-turner 60 8 Potshot Steal Will 160 18 Cause one enemy to flee from battle. Soul Swipe
Defense.
Scattershot 80 8 Damage all enemies. Burst Shot Flee 10 0 Aid the party’s escape from battle. None
Scatterburst 120 36 Critically damage all enemies Scattershot Item Hunter 60 0 Improves the odds of enemies dropping items. None
Darkproof 30 0 Guards against Darkness. None First Strike 40 0 Act at the beginning of battle. None
Sleepproof 30 0 Guards against Sleep. Darkproof Initiative 60 0 Raises the party’s chance of a preemptive strike. First Strike
Trigger Happy Lv.2 80 0 Extends the time allotted for Trigger Happy. None Slowproof 20 0 Guards against Slow. Item Hunter
Trigger Happy Lv.3 150 0 Extends the time allotted for Trigger Happy. Trigger Happy Lv.2 Stopproof 40 0 Guards against Stop. Slowproof
WARRIOR SONGSTRESS
MAIN COMMANDS • Attack • Swordplay • Assault • Sentinel • Item MAIN COMMANDS • Dance • Sing • Item
The Songstress dressphere transforms its user into a singing sensation who uses music and
dance to distract the enemies from damaging the party. By learning the various Dance moves
available, a Songstress can inflict status ailments on the enemy party with a 100% success
rate (except in cases where enemies are immune to the status ailments). For example, while a
Songstress is present, you can blind the entire enemy party to prevent them from striking with
physical attacks, or even stop them completely to make them easier targets. The Songstress has
no ability to attack or heal unless she is equipped with the proper Garment Grids or accessories.
While equipping and mastering this dressphere, it’s a good idea to equip accessories or
Garment Grids that allow you to use the attack or healing abilities of another dressphere, so the
Songstress can adapt to emergency situations.
During combat, use Dance abilities to negate the enemies’ combat abilities, or throw
Characters
the whole party into a frenzy by casting Jitterbug. A Songstress won’t get another
turn until the effects of the previous dance have ended. If a Songstress
can’t inflict status ailments on an enemy due to immunities, use Sing
abilities to boost the attributes of allies.
Garment Grids
The Warrior, Paine’s initial dressphere, is the first
of many strong “attacker” dresspheres in the game. The
Game System
designed to exploit enemy weaknesses. A Warrior can
also make many enemies easier to defeat by lowering
their attacking power, defense, and spell casting abilities.
Additionally, a Warrior can also delay the action of an
Chapter Primer
enemy with Delay Attack and Delay Buster.
Walkthrough
WARRIOR ABILITIES and Special parameters are all at level 5.
3
NAME AP MP DESCRIPTION REQUIRED ABILITIES
Attack 0 0 Attack one enemy. None
SONGSTRESS ABILITIES 4
Sentinel 20 0 Take less physical damage until next turn. None
Flametongue 20 4 Deal fire damage to one enemy. None NAME AP MP DESCRIPTION REQUIRED ABILITIES
Ice Brand 20 4 Deal ice damage to one enemy. None Darkness Dance 0 0 Inflict Darkness on all enemies while dancing. None
Samba of Silence 20 0 Inflict Silence on all enemies while dancing. None 5
Thunder Blade 20 4 Deal lightning damage to one enemy. None
Liquid Steel 20 4 Deal water damage to one enemy. None Magical Dances, Vol I
MP Mambo 20 0 Reduce the party’s MP cost to 0 while dancing.
key item
Flametongue, Ice Brand,
100% Checklist
Demi Sword 60 6 Deal gravity damage to one enemy. Nullify magical attacks against the party while Magical Dances, Vol II
Thunder Blade, Liquid Steel Magical Masque 20 0
dancing. key item
Excalibur 120 24 Deal holy damage to one enemy. Demi Sword
Sleepy Shuffle 80 0 Inflict Sleep on all enemies while dancing. None
Power Break 30 4 Damage one enemy and lower its Strength. None
Carnival Cancan 80 0 Double the party’s max HP while dancing. Sleepy Shuffle
Armor Break 30 4 Damage one enemy and lower its Defense. None
Slow Dance 60 0 Inflict Slow on all enemies while dancing. None
Magic Break 30 4 Damage one enemy and lower its Magic. None
Brakedance 120 0 Inflict Stop on all enemies while dancing. Slow Dance
Mini-Games
Mental Break 30 4 Damage one enemy and lower its Magic Defense. Magic Break
Jitterbug 120 0 Sustain a Haste effect on the party while dancing. Slow Dance
Delay Attack 100 10 Damage one enemy and delay its action. Armor Break
Dirty Dancing 160 0 The party inflicts critical hits while you dance. Carnival Cancan
Delay Buster 120 16 Damage one enemy and greatly delay its action. Delay Attack
Battle Cry 10 4 Raise the party’s Strength. None
Cast Berserk, Haste, Shell, and Protect on the
Assault 100 0 Sentinel Cantus Firmus 10 4 Raise the party’s Defense. Battle Cry
party.
SOS Protect 20 0 Casts Protect when HP is low. Sentinel Esoteric Melody 10 4 Raise the party’s Magic. None
Fiends
using apparently deadly cotton candy. Each girl’s Festivalist spherechange is accompanied by Popper 30 8 Damage one enemy. Spinner
Fountain 40 12 Damage all enemies. Popper
fireworks matching her Mascot dressphere.
Fire Sandals 0 6 Sandals that inflict fire damage. None
Equipped with Festivalist, each girl can attack with different firework-related abilities and with Ice Sandals 30 6 Sandals that inflict ice damage. None
Lightning Sandals 30 6 Sandals that inflict lightning damage. None
abilities that span the elemental and status ailment gamuts. Only Yuna has abilities that draw on
Water Sandals 30 6 Sandals that inflict water damage. None
magic power as Festivalist—Rikku and Paine stick strictly to physical abilities. Yuna’s Sandals
Fire Sandals, Ice Sandals,
Sandals that Cast Flare and/or cause status
and Rikku’s Fish abilities allow them to attack with the elementals, while Paine’s Mask abilities Flare Sandals 60 12 Lightning Sandals, Water
ailments.
Sandals
inflict enemies with debilitating status ailments. Yuna’s Festivalist costume can be quite useful
Sandals that cast Ultima and/or cause status
since her temari hit twice, mimicking the Thief’s built-in ability to start Chains with double- Ultima Sandals 100 24
ailments.
Flare Sandals
hitting standard attack commands. Take advantage by timing Yuna’s attack turn to strike just Silenceproof 30 0 Guards against Silence. None
before another ally’s heavy-hitting special abilities to easily pass on the Chain bonus to Yuna’s Pointlessproof 30 0 Guards against Pointless. None
teammate. Another Festivalist trait unique to Yuna: Her Ultima Sandals ability is one of the only Piercing Magic 30 0 Cast spells unaffected by enemies’ Reflect. Silenceproof
SOS Regen 30 0 Casts Regen when HP is low. Pointlessproof
ways to cast the fearsome Ultima spell (although whether the ability actually sets off Ultima on
SOS Wall 100 0 Casts Shell and Protect when HP is low. SOS Regen
any given cast is random).
Utilizing the forces of elemental magic, the Black Mage focuses power to attack enemies with
incredible spells. Control of such energy weighs heavily upon the physical frame, so characters
equipping the Black Mage dressphere have higher MP but lower HP, and high Magic and Magic
Defense but low Strength and Defense. Protect Black Mages by equipping accessories and
Garment Grids that raise HP and Defense. Without the ability to perform physical attacks, the
Black Mage becomes useless on the battlefield once her MP is depleted. Since the learning
of spell abilities is a gradual process requiring lots of battles, start by bolstering the magic at
your disposal by acquiring the Focus and MP Drain abilities. By raising your Black Magic Level,
you can assure shorter casting times. During the latter stages of the game, many enemies
are more difficult to defeat due to their higher Magic Defense. When placing the Black Mage
dressphere on a character’s Garment Grid, complement it with a dressphere that focuses on
Characters
physical attacks. This should enable your character to remain useful even after MP is depleted
or enemies become resistant to magic.
On the battlefield, the Black Mage depends on the defense of “attacker” types and the support
Garment Grids
of “healer” types. Never allow more than one character to equip a Black Mage dressphere at a
time to avoid throwing off the balance of the party. Begin each battle by using Focus for stronger
spell casting, then target spells at one or multiple enemies. When MP gets low, use MP Absorb
instead of consuming Ethers.
Game System
mental power, which grants many unique abilities found nowhere else.
Psychics are the only combatants who can reposition themselves at will with Teleport, which
allows double-damage strikes from behind. Psychics can also use the Telekinesis ability to
instantly defeat a huge percentage of enemies (especially useful in Fiend Arena tournaments).
Chapter Primer
Express functions like a supercharged Haste spell, boosting both Accuracy and Evasion to their
maximally buffed levels along with speed. And between the passive Eater abilities and Magic
Guard, Physics Guard, and Excellence, a leveled-up Psychic represents one of the hardest
targets possible for hapless foes. The buffs present while wearing the Psychic dressphere are
so strong that you may want the girls to start important battles as Psychics, even if you plan to 1
quickly spherechange into other roles. Express in particular provides a huge boon to the ladies,
no matter which dressphere you change into from Psychic. 2
Walkthrough
PSYCHIC ABILITIES 3
NAME AP MP DESCRIPTION ABILITIES REQUIRED
Attack 0 0 Attack one enemy. None BLACK MAGE ABILITIES
4
Psychic Bomb 0 10 Damage all enemies. None
NAME AP MP DESCRIPTION REQUIRED ABILITIES
Maser Eye 30 18 Damage one enemy. None
Fire 0 4 Deal fire damage to one or all enemies. None
Telekinesis 30 12 Instantly defeat one enemy. Sometimes fails. Mazer Eye
Blizzard 0 4 Deal ice damage to one or all enemies. None 5
Brainstorm 30 18 Inflict Silence and Confusion on all enemies. Telekinesis
Thunder 0 4 Deal lightning damage to one or all enemies. None
Raise Accuracy, Evasion and cast Haste on the
Express 40 20 None Water 0 4 Deal water damage to one or all enemies. None
user.
100% Checklist
Black Magic Lv.3 60 0 Cuts the time required for Black Magic in half. Black Magic Lv.2
During combat, use the Pray ability during each combat turn to restore small amounts of HP
to the entire party, even if such restoration is not required at the time. If the party is sustaining
heavy damage, use Cure, Cura, or Curaga spells to cure one or all party members at once. Cast
Protect to diminish physical damage, or Shell to reduce damage from magic.
provide constant healing and support to all allies. Unable to attack under normal circumstances, Esuna 20 10 Cure one character’s status ailments. None
Dispel 30 12 Negate all spell effects on one enemy. Esuna
the White Mage works to prevent the other characters from falling into KO status and to remove
Life 30 18 Revive one KO’d character. None
harmful status ailments affecting allies. Protective spells, such as Protect and Shell, enable a
Full-Life 160 60 Revive one KO’d character and fully restore HP. Life
White Mage to reduce the damage inflicted on the party. Dispel enables a White Mage to level Shell 30 10 Reduce magical damage inflicted on the party. None
the battlefield by removing status benefits an enemy may be using on itself, and Reflect causes Protect 30 12 Reduce physical damage inflicted on the party. Shell
most magic spells cast on the party to be bounced back at the enemy who attempted to cast Reflect 30 14 Deflect spells cast at the party back at the enemy. Protect
it. While the presence of a White Mage limits the amount of damage the party can inflict on the Full-Cure 80 99
Fully restore one character’s HP and cure status
Regen
ailments.
enemy, it also enables the party to survive battles much easier. White Magic abilities learned
White Magic Lv.2 40 0 Cuts the time required for White Magic by 30%. Vigor
through this dressphere are useful throughout the game. White Magic Lv.3 60 0 Cuts the time required for White Magic in half. White Magic Lv.2
GUN MAGE
MAIN COMMANDS • Attack • Blue Bullet • Fiend Hunter • Scan • Item
A Gun Mage can expose the weaknesses and current status ailments or benefits of a single
enemy or ally with the Scan ability. Gun Mages learn a variety of Fiend Hunter skills that enable
them to deal greater damage to certain types of enemies. When dealing with Machina, Mechs,
Helms, and Drakes in the early stages of the game, a Gun Mage who has learned the applicable
skills makes quick work of these fights. Despite being called mages, Gun Mages don’t have to
worry about being afflicted with Silence, as this won’t impair Fiend Hunter or Scan. Gun Mages
also have the unique ability to learn the special attacks of enemies and use them in battle. When
an enemy uses a special ability to attack a Gun Mage during combat, there is a chance that an
active Gun Mage will learn the enemy’s skill on the spot. The only problem is whether or not the
Gun Mage survives the attack afterward!
In battle, use Scan on unknown enemies to reveal elemental or status weaknesses. For the rest
of the battle, attack or perform Fiend Hunter abilities, if the types of fiends that the Gun Mage
can affect are present. Always bring a Gun Mage if you want to learn new Blue Bullet abilities. BLUE BULLET ABILITIES
ABILITY MP DESCRIPTION LEARNED FROM
Fire Breath 28 Deal fire damage to all enemies. Balivarha
GUN MAGE ABILITIES
Seed Cannon 28 Damage one enemy. Leucophylla, Cephalotus
NAME AP MP DESCRIPTION REQUIRED ABILITIES Stone Breath 32 Petrify all enemies. Tomb, Monolith, Dolmen, Epitaph
Attack 0 0 Attack one enemy. None Protochimera, Haizhe, Baralai (CH. 2),
Absorb 3 Absorb HP and MP from one enemy.
Blue Bullet 0 0 Attack with bullets containing fiend skills. None Flan Azabache, Jahi, Cindy, Vegnagun
Scan 20 0 View detailed information about one enemy. None Restore some HP to the party and cure status Bully Cap, Coeurl, Queen Coeurl,
White Wind 16
ailments. Mycotoxin, Ms. Goon
Shell Cracker 20 3 Deal quadruple damage to Helms. None
Bad Breath 64 Inflict status ailments on all enemies. Malboro, Great Malboro
Anti-Aircraft 20 3 Deal quadruple damage to Birds and Wasps. None
Mighty Guard 32 Cast Shell and Protect on the party. Haizhe, Garik Ronso
Silver Bullet 20 3 Deal quadruple damage to Lupines. None
Supernova 70 Damage all enemies. Ultima Weapon, Paragon
Flan Eater 20 3 Deal quadruple damage to Flans. None
Cry in the Night 80 Damage all enemies. Mega Tonberry
Elementillery 20 3 Deal quadruple damage to Elementals. Flan Eater
Drill Shot 32 Damage one enemy. Baralai (CH. 5)
Killasaurus 20 3 Deal quadruple damage to Reptiles. None
Mortar 99 Damage all enemies. Gippal
Drake Slayer 20 3 Deal quadruple damage to Drakes. Killasaurus
Annihilator 48 Damage all enemies. Experiment
Dismantler 20 3 Deal quadruple damage to Machina. None
Damage all enemies and lower Defense and
Mech Destroyer 20 3 Deal quadruple damage to Mechs. Dismantler Heaven’s Cataract 22 Kukulcan, Gucumatz, Chac
Magic Defense.
Demon Muzzle 20 3 Deal quadruple damage to Imps and Evil Eyes. Anti-Aircraft
1000 Needles 24 Damage one enemy. Cactuar
Fiend Hunter Lv.2 30 0 Cuts the time required for Fiend Hunter by 40%. None
Storm Cannon 38 Damage all enemies. Ironside
Scan Lv.2 20 0 Allows user to rotate targets when casting Scan. None
Blaster 30 Damage one enemy. Coeurl, Queen Coeurl
Scan Lv.3 100 0 Allows user to target party members with Scan. Scan Lv.2
*Note that some abilities can be learned only when the monster is or isn’t oversouled.
180 Garment Grids & Dresspheres
The Berserker dressphere is quick and attacks with furious abandon. The Berserker strikes with
its razor-sharp claws, inflicting damage to a single foe. The damage inflicted can increase when
the user casts Berserk on herself. While in this state, a Berserker attacks automatically. Once a
Berserker has learned hard-to-obtain auto-abilities (such as Counterattack, Magic Counter, and
Evade & Counter), the character can automatically strike back multiple times per turn, based
on the enemies’ actions. Couple this with the Auto-Regen ability and the Berserker becomes an
independent killing machine with little need for help from the other party members.
Start each battle by doubling a Berserker’s HP with the Howl ability, then determine your
strategy and cast Berserk if all you need to do is attack. While doing all of this causes a
Berserker to stay out of the battle for the first few rounds, the result is devastating to the
enemy party.
Characters
Garment Grids
A death-dealer born of shadow, the Dark Knight infuses the crafts of the Underworld to deal
Game System
damage on a single foe. However, the Dark Knight is removed from your party for the rest of
the battle, and will not gain EXP following a victory. Use Charon only as a last resort. The Dark
Knight can also make herself immune to many status ailments by learning a complete set of
auto-abilities.
Chapter Primer
During battle, have a Dark Knight use Darkness to damage all of the enemies at once, followed
by a regular attack on a single foe. If some enemies prove difficult to defeat, try casting Black
Sky. While a Dark Knight can recover small amounts of lost HP by draining it from enemies, it is
wiser and more beneficial for a Dark Knight to work in conjunction with a good “healer” type,
BERSERKER ABILITIES
such as a White Mage or an Alchemist. NAME AP MP DESCRIPTION REQUIRED ABILITIES 1
Attack 0 0 Attack one enemy. None
DARK KNIGHT ABILITIES Berserk 0 0
Boost the user’s Strength, but lose control of her
None
actions. 2
NAME AP MP DESCRIPTION REQUIRED ABILITIES Cripple 20 6 Halve one enemy’s HP. None
Attack 0 0 Attack one enemy. None Mad Rush 30 6 Heavily damage one enemy. Often fails. Cripple
Walkthrough
Darkness 0 0 Sacrifice HP to damage all enemies. None Damage one enemy and nullify Shell, Protect, 3
Crackdown 30 6 None
Drain 20 8 Absorb HP from one enemy. None and Reflect.
Demi 20 10 Reduce the HP of all enemies by 1/4. None Eject 40 8 Instantly defeat one enemy. Sometimes fails. Mad Rush
Confuse 30 12 Confuse one enemy. Demi Damage one enemy and lower its Accuracy and 4
Unhinge 40 8 Crackdown
Break 40 20 Petrify one enemy. Confuse Evasion.
Bio 30 16 Poison one enemy. None Intimidate 50 8 Inflict damage and Slow on one enemy. Unhinge
Envenom 30 10 Inflict damage and Poison on one enemy. None
Doom 20 18
Doom one enemy. Enemy is KO’d when the count
Bio 5
reaches 0. Damage one enemy according to the user’s
Hurt 60 10 Envenom
Death 50 24 Instantly defeat one enemy. Sometimes fails. Doom current HP.
Black Sky 100 80 Randomly damages enemies. Death Howl 80 0 Double the user’s max HP. Mad Rush
100% Checklist
Charon 20 0 Sacrifice life to heavily damage one enemy. None Itchproof 20 0 Guards against Itchy. Cripple
Poisonproof 30 0 Guards against Poison. None Counterattack 180 0 Strike back after being physically attacked. None
Stoneproof 30 0 Guards against Petrification. Poisonproof Magic Counter 300 0 Strike back after being attacked with magic. Counterattack
Confuseproof 30 0 Guards against Confusion. Stoneproof Evade & Counter 400 0 Evade physical attacks and strike back. Magic Counter
Curseproof 30 0 Guards against Curse. None Auto-Regen 80 0 Automatically casts Regen. Hurt
Mini-Games
to see that the Mix ability makes it possible to use items you don’t have by combining two lesser items. An Alchemist can also learn to create extra items and use 3 Cluster Bomb
them during a battle. Since an Alchemist can also attack, equip your party’s main “healer” with this dressphere in the latter half of the game. 4 Sunburst
5 Blaster Mine
In any battle, have an Alchemist attack until a need for mixing or healing arises. If all the enemies can be affected by some status ailment, mix up the appropriate 6 Hazardous Shell
bomb and launch it at them. If your party gets into trouble, have an Alchemist mix up restorative items or create new items by using her Stash skills. 7 Soul Spring
8 Soul Sea
ALCHEMIST ABILITIES
9 Heat Blaster
NAME AP MP DESCRIPTION REQUIRED ABILITIES 10 Firestorm
Attack 0 0 Attack one enemy. None 11 Burning Soul
Mix 0 0 Combine two items for various results. None
12 Brimstone
Potion 10 0 Use a spare Potion that you tucked away. None
13 Abaddon Flame
Hi-Potion 40 0 Use a spare Hi-Potion that you tucked away. Potion
14 Snow Flurry
Mega-Potion 120 0 Use a spare Mega-Potion that you tucked away. Hi-Potion
15 Icefall
X-Potion 160 0 Use a spare X-Potion that you tucked away. Mega-Potion
Remedy 20 0 Use a spare Remedy that you tucked away. None 16 Winter Storm
Dispel Tonic 20 0 Use a spare Dispel Tonic that you tucked away. Remedy 17 Black Ice
Phoenix Down 30 0 Use a spare Phoenix Down that you tucked away. None 18 Krysta
Mega Phoenix 200 0 Use a spare Mega Phoenix that you tucked away. Phoenix Down 19 Thunderbolt
Ether 400 0 Use a spare Ether that you tucked away. Dispel Tonic 20 Rolling Thunder
Elixir 999 0 Use a spare Elixir that you tucked away. Ether 21 Lightning Bolt
Items Lv.2 30 0 Cuts the time required to use Items by 80%. None
22 Electroshock
Chemist 40 0 Doubles the potency of recovery items. None
23 Thunderblast
Elementalist 80 0 Doubles the potency of elemental items. None
24 Waterfall
Physicist 100 0 Doubles the potency of non-elemental items. Elementalist and Chemist
25 Flash Flood
26 Tidal Wave
27 Aqua Toxin
28 Dark Rain
29 Nega Burst
30 Black Hole
31 Tallboy
32 Grand Slam
33 Archangel
34 White Hole
RECOVERY TYPE
35 Hi-Potion
36 Mega-Potion
37 Ultra Potion
38 Remedy
39 Panacea
40 Ultra Cure
41 Final Elixir
42 Mega Phoenix
43 Final Phoenix
44 Fantasy Phoenix
SUPPORT TYPE
45 Mega Vitality
46 Mega Mana
47 Mega Cocktail
48 Chocobo Wing
49 Wall
50 Hi-Wall
51 Final Wall
52 Hero Drink
53 Miracle Drink
Second Item
Farplane Shadow
Chocobo Feather
Lightning Marble
Silence Grenade
Silver Hourglass
Pahsana Greens
Budget Grenade
Bomb Fragment
Stamina Spring
Petrify Grenade
Gold Hourglass
Stamina Tablet
Mimett Greens
Healing Spring
Sleep Grenade
Electro Marble
Lightning Gem
Antarctic Wind
Phoenix Down
Supreme Gem
Gysahl Greens
Chocobo Wing
Mega Phoenix
Stamina Tonic
Dark Grenade
Candle of Life
Sylkis Greens
Lunar Curtain
Dragon Scale
Shadow Gem
Blessed Gem
Mega-Potion
Shining Gem
Mana Spring
Light Curtain
Echo Screen
Poison Fang
Mana Tablet
Dark Matter
Star Curtain
Dispel Tonic
Soul Spring
Three Stars
Turbo Ether
Mana Tonic
Arctic Wind
Water Gem
Bomb Core
Holy Water
Hero Drink
Twin Stars
Fish Scale
Eye Drops
Hi-Potion
Megalixir
Fire Gem
M-Bomb
X-Potion
Grenade
Antidote
Remedy
S-Bomb
Ice Gem
L-Bomb
Potion
Ether
Elixir
Soft
First Item
Potion 35 36 37 36 37 42 43 37 41 35 39 35 2 3 5 35 10 11 35 15 16 35 20 21 35 25 26 29 3 34 4 35 5 6 35 5 53 48 51 49 50 37 35 7 40 45 46 47 30 35 36
Hi-Potion 43 36 36 36 36 36 36 36 36 36 36 36 36
X-Potion 37 37 37 37 37 37
Mega-Potion
Ether 36 36 36 3 36 11 36 16 36 21 36 26 36 3 34 36 6 36 36 36 36 40 45 46 30 36
Turbo Ether 37 37 37 37 37 37
Phoenix Down 42 43 42 44 42 39 42 2 3 5 42 10 11 42 15 16 42 15 16 42 25 26 29 3 34 42 5 6 42 5 48 49 50 43 42 7 40 45 46 30 42 43
Mega Phoenix 43 43 43 43 43 43 43 43 43 43 43 43
Elixir 37 37 41 37 37 37 37 37
Megalixir 41 44 41
Antidote 38 36 37 36 37 38 43 37 38 39 38 2 3 5 38 10 11 38 15 16 38 20 21 38 25 26 29 3 34 4 38 5 6 38 5 53 48 51 49 50 37 38 7 40 45 46 47 30 38 36
Characters
Soft
Eye Drops
Echo Screen
Holy Water 33 33 33 33 33 34 33 34 33 34 33 34 33 33 33 33 34 33
Remedy 39 39 39 39 39 11 39 16 39 21 39 26 39 39 39 39 39 39 30 39
Garment Grids
Budget Grenade 1 36 36 1 43 1 1 2 5 1 10 1 15 1 20 1 25 29 1 5 1 5 48 49 50 1 7 1 36
Grenade 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
S-Bomb
M-Bomb
L-Bomb 3 3 3 3 3 3
Silence Grenade
Dark Grenade
Petrify Grenade
Bomb Fragment 9 36 36 9 43 9 33 39 9 2 12 9 10 11 1 2 3 9 20 21 9 25 26 29 12 13 12 48 51 49 50 9 7 45 46 47 30 9 36
Bomb Core 10 10 10 10 10 10 2 10 10 10 10 10 10 10
Game System
Fire Gem 11 11 34 11 13 11 3 11 13 11 11 11
Antarctic Wind 14 36 37 36 37 14 43 37 14 33 39 14 2 3 17 1 2 3 14 15 16 14 20 21 14 25 26 29 3 17 18 17 48 49 50 37 14 7 40 45 46 30 14 36
Arctic Wind 15 15 15 15 15 2 15 15 15 15 15 15 15 15
Ice Gem 16 16 34 16 18 3 16 18 16 16 16
Electro Marble 19 36 37 36 37 19 43 37 19 33 39 19 2 3 22 19 10 11 19 15 19 20 21 1 2 3 29 3 22 23 22 48 49 50 37 19 7 40 45 46 30 19 36
Chapter Primer
Lightning Marble 20 20 20 20 20 20 20 20 2 20 20 20 20 20
Lightning Gem 21 21 34 21 23 21 3 21 23 21 21 21
Fish Scale 24 36 37 36 37 24 43 37 24 33 39 24 2 3 27 24 10 11 24 15 16 1 2 3 24 25 26 29 3 27 28 27 48 49 50 37 24 7 40 45 46 30 24 36
Dragon Scale 25 25 25 25 25 25 25 2 25 25 25 25 25 25
Water Gem 26 26 34 26 28 26 3 26 28 26 26 26
Shadow Gem 29 37 29 37 29 37 29 33 29 3 31 29 11 29 16 29 21 29 29 3 31 32 31 29 29 37 29 40 45 46 30 29
1
Shining Gem 3 3 3 3 3 3
Blessed Gem 34 34 34 34 34 34
Supreme Gem 4
2
Poison Fang 5 36 37 36 37 5 43 37 41 5 39 5 2 3 5 12 13 17 18 22 23 27 28 31 3 34 5 6 5 53 5 6 5 37 5 40 6 32 5 36
Silver Hourglass 5
Walkthrough
Gold Hourglass 6 6 13 18 23 28 32 6 6 6 6
3
Candle of Life 5 36 37 36 37 5 43 37 5 39 5 2 3 5 12 17 22 27 31 3 34 5 5 5 5 37 5 40 5 36
Farplane Shadow 5
Dark Matter 53
Chocobo Feather 48 37 48 37 48 37 41 48 3 5 48 11 48 16 48 21 48 26 48 3 34 4 5 6 5 48 51 48 37 48 40 45 46 47 30 48
4
Chocobo Wing 51 6 51 6 51
Lunar Curtain 49 37 49 37 49 37 41 49 3 5 49 11 49 16 49 21 49 26 49 3 34 4 5 5 53 49 49 37 49 40 45 46 47 30 49
Light Curtain 5
Star Curtain 50 50 50 50 50 50 50 50 50 50 50 50 50
Healing Spring 37 43 37 37 37 37 37
100% Checklist
Mana Spring 7 36 36 7 7 39 7 2 3 5 7 10 11 7 15 16 7 20 21 7 25 26 29 3 34 5 6 5 48 49 50 7 40 45 46 30 7 36
Stamina Spring
Soul Spring 7 7 7 7
Dispel Tonic 40 40 40 40 40 40
Stamina Tablet 45 45 6 45 6 45 45 8 8 45
Mana Tablet 46 46 46 46 46 8 46 8 47 46
Mini-Games
Stamina Tonic 47 47 47 8 47 8 47
Mana Tonic 8 47 8 47
Twin Stars 30 41 30 34 30 32 30 34 4 32 53 30 51 30 47 30
Three Stars
Hero Drink 52 36 37 36 37 52 43 37 52 39 52 2 3 5 52 10 11 52 15 16 52 20 21 52 25 26 29 3 52 5 6 52 5 48 49 50 37 52 7 40 45 46 52 36
Gysahl Greens 36 43 36 36 36 36 36 36 36 36 36 36 36 36
Fiends
Sylkis Greens
Mimett Greens
Pahsana Greens
The Lady Luck dressphere transforms a ATTACK REELS Shin-Zantetsu MAGIC REELS Ultima
character into a seductive and deceptive These attacks come with Instantly defeat all enemies. This includes both attack Damage all enemies.
different special effects. The Excalibur and healing effects. The reels Black Sky
vixen who can use her feminine wiles to take reels rotate in the order shown rotate in the positions noted
below. Note, however, that Deal holy damage to one enemy. below. Note, however, that Deal 10 consecutive attacks.
enemies for all they’re worth. Since the regular
the start position of the reel Cripple the start position of the reel Flare
attack power of this dressphere is somewhat changes randomly. Halve one enemy’s HP. changes randomly. Damage one enemy.
low, the effectiveness of Lady Luck is heavily Delay Buster Demi
dependent on a roll of the dice or a spin of the Greatly delay one enemy’s action. Reduce the HP of all enemies by 1/4.
Fireworks Firaga
reels. The Two Dice ability enables Lady Luck
Damage all enemies. Deal fire damage to all enemies.
to roll two dice that determine the number of Intimidate Auto-Life
quick, non-elemental attacks that the target Inflict Slow on one enemy. Ally is automatically revived once when KO’d.
foe will suffer. Four Dice is essentially the Clean Slate Bio
Restore HP and cure user of status ailments. Poison all enemies.
same attack against an entire party of foes,
Power Break Break
except four dice are rolled instead of two.
Lower one enemy’s Strength by 2. Petrify one enemy.
These are the skills that Lady Luck must Magicide Thundara
resort to when a foe is resilient against normal Inflict damage on one enemy’s MP. Deal lightning damage to all enemies.
if you fail to stop the reels on an exact trio, Reduce the party’s HP by 3/4. Reduce the party’s HP by 3/4.
can help the party recover before Lady Luck Restore MP to one ally. Restore the party’s HP.
L-Bomb Primo Grenade
stumbles into another blunder.
Damage all enemies. Damage all enemies.
Lunar Curtain+ Hi-Potion
Cast Shell on the party. Restore HP to one character.
Light Curtain+ Potion
Cast Protect on the party. Restore HP to one character.
Dud Dud
Reduce the party’s HP by 3/4. Reduce the party’s HP by 3/4.
LADY LUCK ABILITIES
NAME AP MP DESCRIPTION REQUIRED ABILITIES
Attack 0 0 Attack one enemy. None
Offer gil to persuade one enemy to leave the
Bribe 40 0 None
battle.
Two Dice 20 4 Damage one enemy by rolling two dice. None
Four Dice 100 8 Damage all enemies by rolling four dice. Two Dice
Attack Reels 60 0 Spin slots to deal physical damage. None
Magic Reels 70 0 Spin slots to deal magical damage. None
Item Reels 80 0 Spin slots to trigger various item skills. Magic Reels
Random Reels 120 0 Spin slots to trigger various skills. Item Reels
Luck 30 8 Raise the user’s Luck. None
Felicity 40 8 Raise the party’s Luck. Luck
Tantalize 60 0 Inflict Confusion on all enemies. None
Critical 160 0 Always inflict critical hits. Felicity
Double EXP 80 0 Doubles the amount of EXP earned after battle. None
SOS Spellspring 30 0 Reduces MP cost to 0 when HP is low. Four Dice
Gillionaire 100 0 Doubles the amount of gil earned after battle. Double EXP
Double Items 100 0 Doubles the number of items earned after battle. Gillionaire
TRAINER
MAIN COMMANDS • Attack • Pet • Item YUNA TRAINER ABILITIES
When equipped in combat, the Trainer dressphere calls a sacred animal into action. As the NAME AP MP DESCRIPTION REQUIRED ABILITIES
Attack 0 0 Attack one enemy. None
Trainer fights and learns abilities, the pet becomes capable of a wide variety of spells and
Holy Kogoro 0 18 Deal holy damage to one enemy. None
actions to be used during battle. The abilities for each character are specific to the personality of
Inflict fire damage and sometimes Darkness on
each animal. Yuna’s dog, Kogoro, learns a variety of spells that inflict a combination of elemental Kogoro Blaze 40 4 None
one enemy.
damage and status ailments on an enemy. Rikku’s pet monkey, Ghiki, helps steal items and gil Kogoro Freeze 40 4
Inflict ice damage and sometimes Stop on one
None
enemy.
from enemies, while hitting twice on standard attacks like a Thief. Paine’s falcon, Flurry, allows
Inflict lightning damage and sometimes Berserk
her to attack enemies with powerful blows that can inflict status ailments or instantly KO foes. Kogoro Shock 40 4 None
on one enemy.
Each character learns some form of Cure and Esuna spell, just like a White Mage. All of the Kogoro Deluge 40 4
Inflict water damage and sometimes Sleep on
None
one enemy.
characters also learn some kind of special attack and several beneficial auto-abilities that help
Kogoro Strike 80 5 Instantly defeat one enemy. Sometimes fails. None
restore HP and MP outside of battle. If you think about it, a party of three Trainers is actually a
Doom Kogoro 80 6 Inflict damage and Doom on one enemy. Kogoro Strike
very balanced crew, capable of attacking, defeating enemies, and casting most types of spells! Kogoro Cure 30 10 Restore HP to one character. None
Characters
Kogoro Remedy 40 10 Cure one character of all status ailments. Kogoro Cure
During battle, have a Trainer attack foes to cause damage. When the Trainer’s HP drops or if she
Pound! 100 24 Call Kogoro’s friends to gang up on one enemy. Doom Kogoro
becomes inflicted with status ailments, use special skills to recover. Use the next round to cast Half MP Cost 200 0 Reduces MP cost by one-half. MP Stroll
protective spells to prevent damage or status impairments. Between battles, auto-abilities (such HP Stroll 20 0 Automatically restores HP while walking. None
as HP Stroll and MP Stroll) will cause a character’s HP and MP to recover depending on how MP Stroll 20 0 Automatically restores MP while walking. HP Stroll
Garment Grids
much you walk, so healing between battles is less necessary. Kogoro Lv.2 80 0
Cuts the time required for Kogoro to attack by
None
30%.
Kogoro Lv.3 100 0 Cuts the time required for Kogoro to attack in half. Kogoro Lv.2
Game System
Mugger Ghiki 40 12 Steal items and damage one enemy. None
Pesky Ghiki 100 8 Inflict damage and Berserk on one enemy. None
Bully Ghiki 100 8 Inflict damage and delay the actions of one enemy. Pesky Ghiki
Ghiki Meds 40 10 Cure one character of all status ailments. Ghiki Pep
Chapter Primer
Ghiki Pep 30 10 Restore HP to one character. None
Ghiki Cheer 80 12 Raise one character’s Strength and Defense. None
Swarm, Swarm! 100 24 Call Ghiki’s friends to gang up on one enemy. Bully Ghiki
Half MP Cost 200 0 Reduces MP cost by one-half. MP Stroll
HP Stroll 20 0 Automatically restores HP while walking. None
MP Stroll 20 0 Automatically restores MP while walking. HP Stroll 1
Ghiki Lv.2 80 0 Cuts the time required for Ghiki to attack by 30%. None
Ghiki Lv.3 100 0 Cuts the time required for Ghiki to attack in half. Ghiki Lv.2
2
PAINE TRAINER ABILITIESWW
Walkthrough
NAME AP MP DESCRIPTION REQUIRED ABILITIES
3
Attack 0 0 Attack one enemy. None
Carrier Flurry 0 8 Instantly defeat one enemy. Sometimes fails. None
Poison Flurry 40 4 Inflict damage and Poison on one enemy. None
4
Stone Flurry 60 16 Inflict damage and Petrification on one enemy. Poison Flurry
Death Flurry 60 20 Instantly defeat one enemy. Sometimes fails. Stone Flurry
Flurry Guard 60 10 Restore one character’s HP and cast Protect. Flurry Speed
5
Flurry Speed 60 10 Restore one character’s HP and cast Haste. None
Flurry Shield 60 10 Restore one character’s HP and cast Shell. Flurry Speed
HP Flurry 30 10 Restore some HP to the party. None
100% Checklist
Flurry Lv.2 80 0 Cuts the time required for Flurry to attack by 30%. None
Flurry Lv.3 100 0 Cuts the time required for Flurry to attack in half. Flurry Lv.2
Fiends
talents for reducing the magical enhancements of enemies while boosting the Samurai’s own Dismissal 30 10 Halt the pending action of one enemy. Magicide
Fingersnap 40 10 Revert one enemy’s attributes to normal levels. Dismissal
ability to fight. Thus, a Samurai specializes in creating a level playing field where honor can be
Sparkler 40 12 Damage one enemy. None
maintained during combat.
Fireworks 60 18 Damage all enemies. Sparkler
Deal increasing damage as you defeat more
During combat, use a Samurai to strike enemies and cause massive damage. If the enemies Momentum 60 10 Sparkler
enemies.
show unusually high defense or if they cast beneficial status-raising spells, use the Samurai’s Shin-Zantetsu 100 32 Instantly defeat all enemies. Sometimes fails. Momentum
Fingersnap, Nonpareil, and No Fear abilities to elevate the Samurai to the fiends’ level. Even with Nonpareil 20 10 Raise the user’s Strength and Accuracy. None
the Clean Slate ability, a Samurai must still depend on others to regain lost HP. No Fear 30 12 Cast Shell and Protect on the user. Nonpareil
Clean Slate 40 16 Restore HP and cure user of status ailments. No Fear
Hayate 60 20 Raise Evasion and cast Haste on the user. Clean Slate
Zantetsu 140 0 Instantly defeat one enemy. Sometimes fails. Shin-Zantetsu
SOS Critical 80 0 Always inflict critical hits when HP is low. Fireworks
MASCOT
MAIN COMMANDS • Attack • (Mascot) • (Secondary Attack Abilities) • (Secondary Magic Abilities) • Item
YUNA’S MOOGLE ABILITIES The Mascot dressphere is a special sphere gained by acquiring Episode Complete in every
area during Chapter 5 except for Bevelle. Upon achieving all the Episode Completes, an extra
NAME AP MP DESCRIPTION REQUIRED ABILITIES
Attack 0 0 Attack one enemy. None scene occurs where the Gullwings return to the bridge of the Celsius and obtain the Mascot
Moogle Jolt 40 0 Restore MP to one character. None dressphere. However, if Zanarkand is the last Episode Complete acquired, you cannot gain the
Moogle Cure 0 10
Cure one character of status ailments and
None
Mascot dressphere. Make sure that Zanarkand Ruins is not the last place you visit, or you won’t
restore HP.
be able to acquire this valuable dressphere.
Moogle Regen 0 18 Cast Haste and Regen on one character. None
Moogle Wall 0 18 Cast Shell and Protect on one character. None When equipping the Mascot dressphere, each character wears a costume modeled after
Revive one KO’d character and fully restore HP
Moogle Life 0 40
and MP.
None the cuter, cuddlier creatures in the game. In spite of the humorous appearance, the Mascot
Moogle Curema 40 15 Restore HP and cure the party’s status ailments. None dressphere is definitely one of the best. In addition to learning a whole series of unique abilities
Moogle Regenja 40 24 Cast Haste and Regen on the party. None with multiple effects, each character can also gain the ability to use the abilities of two other
Moogle Wallja 40 24 Cast Shell and Protect on the party. None dresspheres. The Mascot enables all three characters to be simultaneously devastating and
Characters
Revive all party members and fully restore HP helpful, while defeating enemies in the process.
Moogle Lifeja 40 60 None
and MP.
Moogle Beam 80 99 Damage one enemy. * During combat, cast spells and use Mascot abilities to boost the party and weaken the enemies,
Ribbon 999 0 Guards against all status ailments. *
then use normal attacks or the special attacks of other dresspheres to defeat enemies. If your
Auto-Shell 80 0 Automatically casts Shell. None
Garment Grids
allies get into trouble, use restorative and curative abilities to bring them back up to speed. Any
Auto-Protect 80 0 Automatically casts Protect. Auto-Shell
Swordplay 80 0 Use Warrior skills. None party will rely heavily on the Mascot to keep them going in the face of tough enemies; that is,
Arcana 80 0 Use Dark Knight skills. None unless you equip every character with the Mascot dressphere.
*Must know Warrior’s SOS Protect ability to learn.
Game System
Lightning damage to enemies. Sometimes Poison/
Cait Thunder 0 12 None
Petrification.
Ice damage to enemies. Sometimes Poison/
Cait Blizzard 0 12 None
Petrification.
Water damage to enemies. Sometimes Poison/
Chapter Primer
Cait Water 0 12 None
Petrification.
Power Eraser 40 12 Lower Strength of all enemies. None
Armor Eraser 40 12 Lower Defense of all enemies. None
Magic Eraser 40 12 Lower Magic of all enemies. None
Mental Eraser 40 12 Lower Magic Defense of all enemies. None
Speed Eraser 40 12 Lower Evasion of all enemies. None 1
PuPu Platter 80 48 Instantly defeat all enemies. Sometimes fails. *
Ribbon 999 0 Guards against all status ailments. *
Auto-Shell 80 0 Automatically casts Shell. None 2
Auto-Protect 80 0 Automatically casts Protect. Auto-Shell
Walkthrough
Instinct 80 0 Use Berserker skills. None
White Magic 80 0 Cast white magic spells. None 3
4
PAINE’S TONBERRY ABILITIES
NAME AP MP DESCRIPTION REQUIRED ABILITIES
Attack 0 0 Attack one enemy. None 5
Dark Knife 0 10 Inflict damage and Darkness on one enemy. None
Silence Knife 0 10 Inflict damage and Silence on one enemy. None
100% Checklist
special dressphere are determined by how many dresspheres your current Garment Grid Great Whirl 30 0 Inflict heavy damage on all enemies. Flare Whirl
All-Life 8 70 Revive the party from KO. None
contains—more dresspheres means better stats, but it also takes longer before Yuna can switch
Ribbon 0 0 Guards against all status ailments. None
to Floral Fallal. Double HP 20 0 Doubles max HP. None
Triple HP 30 0 Triples max HP. Double HP
It requires two key items to enable the Break HP Limit and Break Damage Limit abilities on
Break HP Limit 20 0 Allows max HP to exceed 9999. Aurora Rain key item
Floral Fallal: Aurora Rain and Twilight Rain. Aurora Rain is at the Calm Lands during Chapter 5, in
Break Dmg. Limit 20 0 Allows max damage to exceed 9999. Twilight Rain key item
a treasure chest inside the cave at the bottom of the gorge. Twilight Rain is found in a treasure
chest below the waterfalls at Besaid Island during Chapter 5. YUNA, RIGHT PISTIL ABILITIES
NAME AP MP DESCRIPTION REQUIRED ABILITIES
White Pollen 0 0 Restore the party’s HP. None
White Honey 10 0 Gradually restore the party’s HP over time. None
Hard Leaves 0 0 Reduce the magical damage inflicted on the party. None
Tough Nuts 0 0 Reduce physical damage inflicted on the party. None
Mirror Petals 0 0 Deflect spells cast at the party back at the enemy. None
Floral Rush 20 0 Cast Haste on the party. White Honey
Floral Bomb 0 0 Damage all enemies and lower their Strength. None
Fallal Bomb 10 0 Damage all enemies and lower their Defense. None
Floral Magisol 10 0 Damage all enemies and lower their Magic. Fallal Bomb
Damage all enemies and lower their Magic
Fallal Magisol 10 0 Floral Magisol
Defense.
Right Stigma 20 0 Damage one enemy. Fallal Magisol
Ribbon 0 0 Guards against all status ailments. None
Double HP 20 0 Doubles max HP. None
Triple HP 30 0 Triples max HP. Double HP
Break HP Limit 20 0 Allows max HP to exceed 9999. Aurora Rain key item
Break Dmg. Limit 20 0 Allows max damage to exceed 9999. Twilight Rain key item
MACHINA MAW
RIKKU, MACHINA MAW ABILITIES MACHINA MAW MAIN COMMANDS • Attack • Machinations • Revival • Vajra
NAME AP MP DESCRIPTION REQUIRED ABILITIES SMASHER-R MAIN COMMANDS • Homing Ray • Smash • HP Repair • MP Repair
Attack 0 0 Attack one enemy. None
Revival 10 0 Revive one KO’d character. None
CRUSHER-L MAIN COMMANDS • Homing Ray • Crush • HP Repair • MP Repair
Death Missile 0 12 Instantly defeat one enemy. Sometimes fails. None
Bio Missile 0 12 Inflict damage and Poison on one enemy. None
You acquire Rikku’s special dressphere in Chapter 2, while investigating the Oasis at Bikanel
Break Missile 0 12 Inflict damage and Petrification on one enemy. None Desert during the mission to obtain three Leblanc Syndicate uniforms. The three portions of
Berserk Missile 10 12 Inflict damage and Berserk on one enemy. None Machina Maw act as a three-member party. Each portion can cast protective spells on the other
Stop Missile 10 12 Inflict damage and Stop on one enemy. Berserk Missile parts, and each can inflict devastating physical attacks and status impairments on enemies. To
Confuse Missile 10 12 Inflict damage and Confusion on one enemy. Stop Missile
use Machina Maw more often, equip Rikku with the Unerring Path Garment Grid, which has only
Shockwave 20 36 Damage all enemies. None
two dressphere nodes. This makes switching to Rikku’s special dressphere must faster, since
Shockstorm 20 36 Damage all enemies and delay their actions. Shockwave
Vajra 30 0 Damage all enemies. Shockstorm
she needs to change only once before transforming into Machina Maw. As with Floral Fallal, note
Ribbon 0 0 Guards against all status ailments. None the caveat here—the more dresspheres you have on a grid, the longer it takes to activate this
special dressphere, but the stronger it will be.
Characters
Double HP 20 0 Doubles max HP. None
Triple HP 30 0 Triples max HP. Double HP
Machina Reactor key To enable the Break HP Limit and Break Damage Limit abilities, you must obtain the Machina
Break HP Limit 20 0 Allows max HP to exceed 9999.
item Reactor and Machina Booster key items. The Machina Booster is found at Mushroom Rock Road
Machina Booster key
Break Dmg. Limit 20 0 Allows max damage to exceed 9999. during Chapter 5; it’s in a treasure chest near the lift up to the Youth League headquarters. To
Garment Grids
item
obtain Machina Reactor, you must dispatch level 1, 2, 3, 4, and 5 chocobos three times each;
RIKKU, SMASHER-R ABILITIES send them from Clasko’s Chocobo Ranch at the Calm Lands into Spira to look for items. In
addition, all of your Choco-Runners must be level 5. When you return to the ranch later, Clasko
NAME AP MP DESCRIPTION REQUIRED ABILITIES
reports that the chocobos found a secret dungeon at the Calm Lands. The item is contained in a
Game System
Shellter 20 10 Cast Shell on the party. None
Protector 20 10 Cast Protect on the party. Shellter
HP Repair 0 0 Restore HP to one character. None
MP Repair 0 0 Restore MP to one character. None
Homing Ray 0 0 Damage one enemy. None
Chapter Primer
Ribbon 0 0 Guards against all status ailments. None
Double HP 20 0 Doubles max HP. None
Triple HP 30 0 Triples max HP. Double HP
Machina Reactor key
Break HP Limit 20 0 Allows max HP to exceed 9999.
item
Machina Booster key 1
Break Dmg. Limit 20 0 Allows max damage to exceed 9999.
item
Walkthrough
Howitzer 0 12 Damage one enemy. None
3
Blind Shell 10 12 Inflict damage and Darkness on one enemy. None
Silence Shell 10 12 Inflict damage and Silence on one enemy. Blind Shell
Anti-Magic Shell 10 12 Damage one enemy and lower its Magic. Silence Shell
4
Anti-Mental Shell 10 12 Damage one enemy and lower its Magic Defense. Anti-Magic Shell
Booster 20 30 Cast Haste on the party. None
Offense 20 10 Raise one character’s Strength. None 5
Defense 20 10 Raise one character’s Defense. Offense
HP Repair 0 0 Restore HP to one character. None
100% Checklist
Throttle act as a three-member party. Each portion is specialized. The main body has elemental Whelmen 0 0 Deal water damage to one enemy. None
Levin 0 0 Deal lightning damage to one enemy. None
attack abilities, the Dextral Wing can inflict status and damage on foes, and the Sinistral Wing
Wisenen 10 0 Reduce one enemy’s HP by 3/4. None
allows you to cast status adjustments on Full Throttle as a whole, as well as on enemies. As with
Fiers 20 0 Deal critical damage to one enemy. Wisenen
the other special dresspheres, changing into Full Throttle requires changing into every other Deeth 20 0 Instantly defeat one enemy. Sometimes fails. Fiers
dressphere on Paine’s equipped Garment Grid first; more dressphere nodes means getting to Assoil 20 0 Deal holy damage to one enemy. None
Full Throttle takes more turns, but it is also more powerful as a result. Sword Dance 30 0 Damage all enemies. Fright
Ribbon 0 0 Guards against all status ailments. None
To enable the Break HP Limit and Break Damage Limit abilities, you must obtain the Victor Double HP 20 0 Doubles max HP. None
Primoris and Corpus Invictus key items. Victor Primoris is on a ledge just over the side of the Triple HP 30 0 Triples max HP. Double HP
northernmost curve in the Mi’ihen Highroad. To reach the item, ride a chocobo to the spot and Break HP Limit 20 0 Allows max HP to exceed 9999. Corpus Invictus key item
Break Dmg. Limit 20 0 Allows max damage to exceed 9999. Victor Primoris key item
wait in the gap for a few seconds until the chocobo offers to go. First, the chocobo flies up to
open a different chest, but it flies into the chasm to obtain the Victor Primoris if you repeat the
process. Corpus Invictus is in one of the chests inside the secret dungeon of the Thunder Plains. PAINE, DEXTRAL WING ABILITIES
During Chapter 5, go to the Thunder Plains and defeat all of the fiends attacking the lightning NAME AP MP DESCRIPTION REQUIRED ABILITIES
Venom Wing 0 12 Inflict damage and Poison on one enemy. None
towers. Afterward, an Al Bhed man offers to take you to the secret dungeon. After finding Cid
Blind Wing 0 12 Inflict damage and Darkness on one enemy. None
in the dungeon, explore further and open secret stone walls to uncover the chest with Corpus
Mute Wing 0 12 Inflict damage and Silence on one enemy. None
Invictus inside. Rock Wing 10 12 Inflict damage and Petrification on one enemy. None
Lazy Wing 0 12 Inflict damage and Sleep on one enemy. None
Violent Wing 10 12 Inflict damage and Berserk on one enemy. None
Still Wing 10 12 Inflict damage and Stop on one enemy. None
Crazy Wing 10 12 Inflict damage and Confusion on one enemy. Violent Wing
Stamina 0 0 Restore HP to one character. None
Mettle 0 0 Restore MP to one character. None
Reboot 10 0 Revive one KO’d character. None
Ribbon 0 0 Guards against all status ailments. None
Double HP 20 0 Doubles max HP. None
Triple HP 30 0 Triples max HP. Double HP
Break HP Limit 20 0 Allows max HP to exceed 9999. Corpus Invictus key item
Break Dmg. Limit 20 0 Allows max damage to exceed 9999. Victor Primoris key item
Characters
additional abilities. When using accessories, be sure to check what abilities they grant, as they can be very helpful throughout the game.
Garment Grids
The unique and tough opponents known as “bosses” usually drop accessories. Some Highlight any accessory on the Accessories sub-screen to view its description. While an
accessories can be stolen from lesser fiends, too. Accessories are found in many of the treasure accessory’s description provides some insight into its function, there are sometimes hidden
chests throughout Spira. Basic accessories are sold at most shops in Spira, also. As you benefits or penalties that come with equipping an accessory. You can sort the accessories
progress through the game, better shops begin to sell better accessories. However, it’s also a manually using K to swap their positions, or automatically using the option at the top of the
LIST KEY Another way to view accessories is to equip them on a character in the Equip sub-screen. To
get a better idea of how an accessory affects a character’s status, highlight an empty accessory
Name: The name of the accessory as it appears in the game.
slot and scroll through the list of available accessories. The description of the accessory appears
Game System
Description: The use of the item. at the top of the screen. Any auto-abilities that the accessory adds are displayed in the blue
Effect: The item’s specific properties. window in the lower-right corner of the Equip sub-screen. Additionally, watch for changes in the
Buy: The accessory can be purchased at a shop for the amount of gil listed. Accessories character’s statistics, such as HP, MP, Strength, Defense, etc. Watch out when a stat turns red, as
without a number cannot be bought; they can only be found or stolen. equipping the accessory lowers it. When equipping accessories, it’s important to consider all of
Chapter Primer
the positive and possibly negative effects the accessory will have on a character.
Sell: The amount of gil an accessory can be sold for at any shop.
Adamantite Provides incredible defense but is miserably heavy. HP +100%, Defense +120, Magic +120, Agility –30, Auto-Wall NA 10 1
Amulet Raises Magic by 10. Magic +10 1000 250
Angel Earrings Guards against Death. Defense +5, Magic Defense +5, Deathproof 5000 1250
2
AP Egg Triples the amount of AP earned. Luck +15, Triple AP NA 10
Arcane Lore Use Arcana abilities learned as a Dark Knight. Magic +12 50000 12500
Walkthrough
Arcane Tome Cuts the time required for Arcana by 40%. MP +10%, Agility +5, Turbo Arcana NA 10 3
Beaded Brooch Guards against Silence and Darkness. Defense +8, Magic Defense +8, Sense Preserver 10000 2500
Black Belt Raises Strength and Defense by 20. Strength +20, Defense +20 NA 2000
4
Black Choker Guards against Confusion. Defense +4, Magic Defense +4, Confuseproof 4000 1000
Black Lore Use Black Magic abilities learned as a Black Mage. Magic +12 50000 12500
Black Ring Nullifies gravity damage. User can cast Demi. HP +10%, MP +10%, Gravityproof NA 2500 5
Black Magic requires 40% less time. User can cast
Black Tome MP +10%, Agility +5, Turbo Black Magic NA 10
Osmose.
100% Checklist
Blind Shock Adds Darkness to attacks and skills. User can cast Blind. Strength –5, Magic +3, Darktouch 15000 3750
HP –40%, MP –40, Strength +60, Magic –50, Magic Defense –50, Kijo’s Soul (generates a constant Poison and Berserk status
Bloodlust Horrific invention said to make its bearer fight to the death. NA 10
on character during battle)
Blue Ring Halves water damage. User can cast Water. Magic +4, Water Ward 3000 750
Bushido Lore Use Bushido abilities learned as a Samurai. Strength +12 50000 12500
Mini-Games
Bushido Tome Cuts the time required for Bushido by 40%. HP +10%, Agility +5, Turbo Bushido NA 10
Cerulean Ring Converts water damage to HP. User can cast Waterga. Magic +10, Water Eater 10000 2500
Fiends
Champion Belt Raises Strength and Defense by 40. Strength +40, Defense +40 NA 2500
Chaos Shock Adds Confusion to attacks & skills. User can cast Confuse. Strength –5, Magic +5, Confusetouch 15000 3750
Circlet Raises Magic and Magic Defense by 10. Magic +10, Magic Defense +10 4000 1000
Crimson Ring Converts fire damage to HP. User can cast Firaga. Magic +10, Fire Eater 10000 2500
Defense Veil Raises Magic Defense by 20. Magic Defense +20 1000 250
Dragonfly Orb Guards against Stop. Defense +4, Magic Defense +4, Stopproof 4000 1000
Dream Shock Adds Sleep to attacks and skills. User can cast Sleep. Strength –5, Magic +3, Sleeptouch 15000 3750
Electrocutioner Adds lightning and water elements to attacks and skills. Strength +10, Lightning/Water Strike NA 10
Faerie Earrings Guards against Confusion and Berserk. Defense +8, Magic Defense +8, Sanity Preserver 10000 2500
Favorite Outfit Guards against Itchy. Evasion +10, Luck +10, Itchproof 4000 1000
Fiery Gleam Adds fire element to attacks and skills. Strength +8, Firestrike 3000 750
Freezerburn Adds fire and ice elements to attacks and skills. Strength +10, Fire/Ice Strike NA 10
Fury Shock Adds Berserk to attacks and skills. User can cast Berserk. Strength –5, Magic +5, Berserktouch 15000 3750
Gauntlets Raises Strength and Defense by 5. Strength +5, Defense +5 2500 625
Glass Buckle Guards against Poison and Sleep. Defense +8, Magic Defense +8, Health Preserver 10000 2500
Gold Anklet Guards against Petrification. Defense +4, Magic Defense +4, Stoneproof 5000 1250
Gold Hairpin Halves MP cost during battle. Magic +20, Half MP Cost NA 10
Gris-Gris Bag Guards against Curse. Defense +4, Magic Defense +4, Curseproof 4000 1000
Heady Perfume Leblanc’s secret weapon. Dated, but still good for a high. MP +20%, Magic +5, Defense +10, Magic Defense +10, Agility +2, Luck +10, HP/MP Stroll NA 10
Hypno Crown Raises Magic and Magic Defense by 20. Magic +20, Magic Defense +20 NA 2000
Icy Gleam Adds ice element to attacks and skills. Strength +8, Icestrike 3000 750
HP +100%, MP +100%, Strength +100, Magic +100, Defense +100, Magic Defense +100, Agility +10, Accuracy +100, Evasion
Iron Duke Forged in the belief that power is but a number. NA 10
+100, Luck +50
HP +100%, MP +100%, Luck +100, Double All (doubles AP, EXP, gil, & items earned, and general effectiveness of recovery,
Key to Success Tobli’s guide to getting all one’s desires at twice the speed. NA 10
elemental, & non-elemental items)
Kinesis Badge Guards against Slow and Stop. Defense +8, Magic Defense +8, Time Preserver 10000 2500
Lag Shock Adds Slow to attacks and skills. Strength –5, Slowtouch 15000 3750
Lightning Gleam Adds lightning element to attacks and skills. Strength +8, Lightningstrike 3000 750
Lure Bracer Raises the frequency of random enemy encounters. Strength +15, More Encounters NA 10
Mortal Shock Adds Death to attacks and skills. User can cast Death. Strength –6, Magic +5, Deathtouch NA 10
Muscle Belt Raises Strength and Defense by 10. Strength +10, Defense +10 4000 1000
Mute Shock Adds Silence to attacks and skills. User can cast Silence. Strength –5, Magic +3, Silencetouch 15000 3750
Mystery Veil Raises Magic Defense by 40. Magic Defense +40 6000 1500
Nature’s Lore Use Instinct abilities learned as a Berserker. Strength +12 50000 12500
Nature’s Tome Cuts the time required for Instinct by 40%. HP +10%, Agility +5, Turbo Instinct NA 10
NulBlaze Ring Nullifies fire damage. User can cast Fira. Magic +6, Fireproof 8000 2000
NulFrost Ring Nullifies ice damage. User can cast Blizzara. Magic +6, Iceproof 8000 2000
NulShock Ring Nullifies lightning damage. User can cast Thundara. Magic +6, Lightningproof 8000 2000
NulTide Ring Nullifies water damage. User can cast Watera. Magic +6, Waterproof 8000 2000
Oath Veil Raises Magic Defense by 60. Magic Defense +60 NA 2000
Ochre Ring Converts lightning damage to HP. User can cast Thundaga. Magic +10, Lightning Eater 10000 2500
Pearl Necklace Guards against Pointless. Defense +4, Magic Defense +4, Pointlessproof 4000 1000
Potpourri Guards against Berserk. Defense +4, Magic Defense +4, Berserkproof 4000 1000
Pretty Orb Guards against Slow. Defense +4, Magic Defense +4, Slowproof 4000 1000
Red Ring Halves fire damage. User can cast Fire. Magic +4, Fire Ward 3000 750
Regal Crown Raises Magic and Magic Defense by 40. Magic +40, Magic Defense +40 NA 2500
Regen Bangle Casts Regen when HP is low. SOS Regen 3000 750
Characters
Rune Bracer Raises max MP by 100%. MP +100% NA 1500
Safety Bit Guards against Petrification and Death. Defense +12, Magic Defense +12, Life Preserver 10000 2500
Shmooth Shailing Protects against all status ailments, but it’s Hypello, so… Defense +30, Magic Defense +30, Super Ribbon (generates a constant Slow effect on character) NA 10
Garment Grids
Short Circuit Converts lightning and water damage to HP. Magic +10, Magic Defense +10, Lit./Water Eater NA 10
Silver Glasses Guards against Darkness. Defense +4, Magic Defense +4 3000 750
Soul of Thamasa Strengthens spells but doubles their MP cost. Magic +15, Magic Booster (increases spell’s effectiveness 1.5x the normal amount) NA 10
Speed Bracer Generates constant Haste effect. User can cast Hastega. Auto-Haste NA 10
Sprint Shoes Act at the beginning of battle. User can cast Haste. Agility +10, First Strike NA 10
Game System
Star Pendant Guards against Poison. Defense +4, Magic Defense +4, Poisonproof 4000 1000
Stone Shock Adds Petrification to attacks & skills. User can cast Break. Strength –5, Magic +4, Stonetouch NA 10
Sublimator Converts fire and ice damage to HP. Magic +10, Magic Defense +10, Fire/Ice Eater NA 10
Sword Lore Use Swordplay abilities learned as a Warrior. Strength +12 50000 12500
Chapter Primer
Sword Tome Cuts the time required for Swordplay by 40%. HP +10%, Agility +5, Turbo Swordplay NA 10
System Shock Adds Stop to attacks and skills. Strength –10, Stoptouch 15000 3750
Tetra Band Reduces fire, ice, lightning, and water damage by half. Defense +10, Magic Defense +10, Tetra Ward NA 10 1
Tetra Bracelet Converts fire, ice, lightning, and water damage to HP. Defense +20, Magic Defense +20, Tetra Eater NA 10
Tetra Gloves Adds fire, ice, lightning, and water to attacks and skills. Strength +12, Magic +12, Tetrastrike NA 10
2
Tetra Guard Nullifies fire, ice, lightning, and water damage. Defense +15, Magic Defense +15, Tetraproof NA 10
Tiara Raises Magic and Magic Defense by 5. Magic +5, Magic Defense +5 2500 625
Walkthrough
Titanium Bangle Raises max HP by 40%. HP +40% 3000 750 3
Twist Headband Guards against Sleep. Defense +4, Magic Defense +4 3000 750
Venom Shock Adds Poison to attacks and skills. User can cast Bio. Strength –5, Magic +3, Poisontouch 15000 3750
4
Wall Ring Casts Shell and Protect when HP is low. SOS Wall 10000 2500
Watery Gleam Adds water element to attacks and skills. Magic +8, Waterstrike 3000 750
White Cape Guards against Silence. Defense +4, Magic Defense +4, Silenceproof 3000 750 5
White Lore Use White Magic abilities learned as a White Mage. Magic +12 50000 12500
White Ring Halves ice damage. User can cast Blizzard. Magic +4, Ice Ward 3000 750
100% Checklist
From an ancient war. Makes its user a spellcasting HP –40%, Magic +80, Defense –20, Majo’s Soul (generates a constant Poison & Haste effect on character; Black Magic spells
Wring NA 10
machine. require 50% less time to cast); use any Black Magic already learned
Mini-Games
Yellow Ring Halves lightning damage. User can cast Thunder. Magic +4, Lightning Ward 3000 750
Fiends
To view item descriptions and their use in the field, access the Items sub-screen. Mega-Potion Restores 2000 HP to each character. NA 375 All
Ether Restores 100 MP to one character. NA 250 Single
Key Items are required in order to trigger certain events that advance the story of the game, Turbo Ether Restores 500 MP to one character. NA 750 Single
to access new areas, or to decode the letters of the Al Bhed language. They are displayed in a Phoenix Down Revives one character from KO. 100 25 Single
Mega Phoenix Revives the party from KO. NA 1000 All
separate menu within the Items sub-screen.
Elixir Fully restores one character’s HP and MP. NA 1250 Single
ITEM TYPES Megalixir Fully restores the party’s HP and MP. NA 5000 All
Antidote Cures Poison. 50 12 Single
TYPE FIELD USE BATTLE USE USAGE
Soft Cures Petrification. 50 12 Single
Recovery Yes Yes Restore HP, MP, cure ailments.
Eye Drops Cures Darkness. 50 12 Single
Attack Item No Yes Damage enemies, inflict ailments.
Echo Screen Cures Silence. 50 12 Single
Support Item No Yes Cast beneficial effects on party.
Holy Water Cures Curse, Itchy, and Pointless. 300 75 Single
“Greens” No Yes Capture and feed chocobos.
Remedy Cures all status ailments. NA 375 Single
in combat. Some items that fall under the recovery category are Potions, which are used to M-Bomb Damages all enemies. NA 75 All
L-Bomb Damages all enemies. NA 100 All
recover a character’s HP. Attack items can be used to attack enemies and inflict status ailments
Sleep Grenade Inflicts damage and Sleep on all enemies. NA 50 All
to reduce their combat abilities. Support items are used to raise the combat abilities of your
Silence Grenade Inflicts damage and Silence on all enemies. NA 37 All
characters to improve the chances of success in battle. Dark Grenade Inflicts damage and Darkness on all enemies. NA 37 All
Inflicts damage and Petrification on all
Bomb Fragment
enemies.
Deals fire damage to one enemy.
NA
NA
50
25
All
Single
To use items in the field, press J to open the menu and chose the “Items” option. To use items Bomb Core Deals fire damage to one enemy. NA 50 Single
during combat, select the Item command from the bottom of a character’s battle menu using Fire Gem Deals fire damage to all enemies. NA 75 Random
Antarctic Wind Deals ice damage to one enemy. NA 50 Single
K. Using an item during combat requires one full turn, and the character who selects the item
Arctic Wind Deals ice damage to one enemy. NA 50 Single
cannot act again until the next combat round.
Ice Gem Deals ice damage to all enemies. NA 75 Random
Electro Marble Deals lightning damage to one enemy. NA 25 Single
FAST ITEM MENU SCROLLING
Lightning Marble Deals lightning damage to one enemy. NA 50 Single
When your party carries many items, scrolling through the item list takes longer. In the Lightning Gem Deals lightning damage to all enemies. NA 75 Random
fast-paced battles of FINAL FANTASY X-2, this can become detrimental to your characters’ Fish Scale Deals water damage to one enemy. NA 25 Single
Dragon Scale Deals water damage to one enemy. NA 50 Single
survival. This is especially true if you’re playing with the “Active” battle option, in which
Water Gem Deals water damage to all enemies. NA 75 All
enemies continue to take action while you’re looking at sub-menus during battle. Use T
Shadow Gem Reduces HP of all enemies by 1/4. NA 50 Random
and R to scroll up or down entire pages of items at a time. Hold down either button to Shining Gem Deals non-elemental damage to one enemy. NA 75 Single
rapidly scroll through the entire list. Blessed Gem Deals holy damage to one enemy. NA 125 Single
Supreme Gem Deals non-elemental damage to all enemies. NA 250 All
Poison Fang Inflicts damage and Poison on one enemy. NA 25 Single
SORTING ITEMS Silver Hourglass Delays the actions of one enemy. NA 25 Single
Gold Hourglass Delays the actions of all enemies. NA 37 All
Items are stored in the order in which they are received. To arrange items in a
Candle of Life Casts Doom on one enemy. NA 50 Single
manner that makes them easier to find and use, enter the Items sub-menu of the Farplane Shadow Sometimes inflicts Death on one enemy. NA 75 Single
main menu, cancel out of the Use function, then select the Sort function. Items can Dark Matter Deals major damage to all enemies. NA 7500 All
be sorted by Manual or Auto methods. The Auto option arranges all items in the order
predetermined by the game’s design. The following item lists are arranged by the SUPPORT CONSUMABLE ITEMS LIST
sorting of the Auto method.
ITEM NAME DESCRIPTION BUY SELL TARGET
Chocobo Feather Casts Haste on one character. NA 40 Single
Chocobo Wing Casts Haste on the party. NA 50 All
Lunar Curtain Casts Shell on the party. NA 45 All
Light Curtain Casts Protect on the party. NA 45 All
Star Curtain Casts Reflect on the party. NA 45 All
Healing Spring Casts Regen on the party. NA 150 All
Mana Spring Absorbs MP from one enemy. NA 75 Single
Stamina Spring Absorbs HP from one enemy. NA 75 Single
Three Stars Reduces the party’s MP cost to 0. NA 1250 Al l If you give it to a chocobo…; restores 100 HP
Pahsana Greens NA 25 Single
(Feed chocobo)
Hero Drink Makes one character invincible. NA 25 Single
KEY ITEMS
Key items are displayed in the Key Items menu of the Items sub-screen. All Key Items are obtained by completing certain objectives or triggering special events. Crimson Spheres contain short
movies relating to the fate of the Crimson Guard squad of the Crusaders. Al Bhed Primers decode the language spoken by Al Bhed citizens. During conversations in Al Bhed, letters of the subtitles
are converted to the common tongue if you have the corresponding Al Bhed Primers in your possession. Spheres contain short movies that help to unravel the mystery of the familiar-looking
stranger. You can review movie spheres by speaking to Shinra on the bridge of the airship Celsius. Keys and objects enable you to unlock various chests and doors and explore previously
Characters
unreachable areas.
Garment Grids
KEY ITEM NAME DESCRIPTION KEY ITEM NAME DESCRIPTION
Crimson Sphere 1 Appears to be part of some kind of record. New Beginnings Sphere Led Yuna to become a sphere hunter.
Crimson Sphere 2 Appears to be part of some kind of record. Gagazet Sphere Found in the Floating Ruins at Gagazet.
Crimson Sphere 3 Appears to be part of some kind of record. Sphere Fragment Half of a sphere, found in the Zanarkand Ruins.
Crimson Sphere 4 Appears to be part of some kind of record. Awesome Sphere Formerly hidden away in Kilika Temple.
Game System
Crimson Sphere 10 Appears to be part of some kind of record. Nooj’s Sphere A sphere from Lucil.
Al Bhed Primer I Teaches the letter “A” in Al Bhed. Gippal’s Sphere A sphere from Rin.
Al Bhed Primer II Teaches the letter “B” in Al Bhed. Baralai’s Sphere Found in Guadosalam.
Al Bhed Primer III Teaches the letter “C” in Al Bhed. Paine’s Sphere Found inside Paine’s sphere recorder.
Al Bhed Primer IV Teaches the letter “D” in Al Bhed. War Buddy Sphere A sphere from Beclem.
Chapter Primer
Al Bhed Primer V Teaches the letter “E” in Al Bhed. Besaid Sphere Found on Besaid Island.
Al Bhed Primer VI Teaches the letter “F” in Al Bhed. Syndicate Uniform (S) Courtesy of Leblanc’s goons.
Al Bhed Primer VII Teaches the letter “G” in Al Bhed. Syndicate Uniform (M) Courtesy of Leblanc’s goons.
Al Bhed Primer VIII Teaches the letter “H” in Al Bhed. Syndicate Uniform (L) Courtesy of Leblanc’s goons.
Al Bhed Primer IX Teaches the letter “I” in Al Bhed. Letter of Introduction Letter from Gippal to Nhadala.
Al Bhed Primer X Teaches the letter “J” in Al Bhed. How to Repair with Soul May be useful for repairing machines. 1
Al Bhed Primer XI Teaches the letter “K” in Al Bhed. The Spirit of Recycling May be useful for repairing machines.
Al Bhed Primer XII Teaches the letter “L” in Al Bhed. The ABCs of Repair May be useful for repairing machines.
Al Bhed Primer XIII Teaches the letter “M” in Al Bhed. Repairing for Dummies May be useful for repairing machines. 2
Al Bhed Primer XIV Teaches the letter “N” in Al Bhed. Everyman’s Repair Manual May be useful for repairing machines.
Walkthrough
Al Bhed Primer XV Teaches the letter “O” in Al Bhed. Besaid Key Engraved with the emblem of Besaid.
Al Bhed Primer XVI Teaches the letter “P” in Al Bhed. Desert Key Found in the desert. 3
Al Bhed Primer XVII Teaches the letter “Q” in Al Bhed. Twilight Rain Enables Floral Fallal to learn Break Damage Limit.
Al Bhed Primer XVIII Teaches the letter “R” in Al Bhed. Aurora Rain Enables Floral Fallal to learn Break HP Limit.
Al Bhed Primer XIX Teaches the letter “S” in Al Bhed. Machina Booster Enables Machina Maw to learn Break Damage Limit. 4
Al Bhed Primer XX Teaches the letter “T” in Al Bhed. Machina Reactor Enables Machina Maw to learn Break HP Limit.
Al Bhed Primer XXI Teaches the letter “U” in Al Bhed. Victor Primoris Enables Full Throttle to learn Break Damage Limit.
Al Bhed Primer XXII Teaches the letter “V” in Al Bhed. Corpus Invictus Enables Full Throttle to learn Break HP Limit. 5
Al Bhed Primer XXIII Teaches the letter “W” in Al Bhed. Calm Lands Discount Pass Allows bearer to ride hovers at a reduced fare.
Al Bhed Primer XXIV Teaches the letter “X” in Al Bhed. Calm Lands Free Pass Allows bearer to ride hovers free of charge.
100% Checklist
Al Bhed Primer XXV Teaches the letter “Y” in Al Bhed. Book of Magical Dances I Enables Songstress to learn MP Mambo.
Al Bhed Primer XXVI Teaches the letter “Z” in Al Bhed. Book of Magical Dances II Enables Songstress to learn Magical Masque.
Mini-Games
Fiends
Equip
R
accessory, and other lists)
BATTLE CONTROLS Equip or change the equipment of any character. The Equip sub-screen presents a full status display for the character, where you
D-pad/Left Stick Move cursor/target ally, enemy, groups can view a complete list of statistics (such as a character’s current HP, MP, Level, Strength, Magic, Defense, etc.). You can also see
K Confirm command or highlighted item the total experience gained and the amount required before a character will reach the next level. The selected character’s current
L Cancel combat commands and auto-abilities are displayed in the screen’s lower-right corner. When you change a character’s dressphere
J Skip character turn and accessories, the status, commands, and auto-abilities possessed by the character may change.
S Special Attack (e.g. Trigger Happy)
Q Change dresspheres
Scroll to next screen (Item and
Garment Grids
T
ability lists) The Garment Grids sub-screen enables you to place dresspheres on Garment Grids. Select the Garment Grid to arrange, then
Scroll to previous screen (Item and choose dresspheres to insert in the nodes on the Garment Grid. In the lower-right corner of the Garment Grid sub-screen, the
R
ability lists)
description of the Garment Grid is displayed. The description also contains information on any abilities or auto-abilities gained by
the character when the Garment Grid is equipped. Blue, red, yellow, and green symbols on Garment Grids indicate the locations
of gates. When a character performs a spherechange during combat, the line between the previous dressphere and the next one
begins to glow. If a gate is located along this line, the character gains the associated ability or benefit listed in the description.
Please refer to the Garment Grids & Dresspheres chapter for more detailed information on using Garment Grids and gates.
Abilities
This menu allows you to change the abilities that a character will learn while using a certain dressphere. The sub-screen displays
a list of all available dresspheres and the character’s progress percentage toward mastering each. The character’s status, battle
commands, and auto-abilities are also displayed. While on this screen, you can switch to the next or previous character by
pressing S or Q. Any Ability Points (AP) gained while the dressphere is in use will then be applied to the ability you’ve selected.
Read the Garment Grids & Dresspheres chapter to learn more about the various functions of the abilities of all the dresspheres.
Accessories
View and sort the accessories possessed by the party. Accessories are equipped by using the Equip sub-screen. This screen
enables you to view the descriptions of each accessory and to sort the inventory. For more information and a full listing of
accessories, read the Accessories & Items chapter.
Dresspheres
This option enables you to view the dresspheres in your possession and read detailed descriptions of the abilities each one
bestows on a character equipping it.
Characters
alter the gameplay experience in various ways.
Garment Grids
“Wait” mode and a short transformation cinema plays.
This option allows you to change the length of the cinema.
When the function is set to “OFF,” each transformation is
shown only once in its entirety. Thereafter, the character
ATB Mode: When set to “Active,” this function allows enemies to continuously attack, regardless of what you’re doing. When
Chapters
set to “Wait,” time pauses while you choose abilities or items to use from sub-menus. The “Chapter” system is another method FINAL FANTASY
X-2 uses to track progress. When the game begins, you start
ATB Speed: Battle timer gauges will charge more quickly or more slowly depending on how this option is set. The change also
Game System
Chapter 1. After visiting a few key locations (marked on the
affects Enemy turns, for better or worse. Slowing down battles (and/or setting ATB Mode to “Wait”) allows for more time to
airship Celsius’s maps as “Hotspots”), the story progresses
enter combat commands for each character.
to the point where visiting additional locations enables you to
Cursor: In the “Default” setting, this option resets the cursor to the top option of each battle menu, item listing, and ability advance through the chapter. Once a chapter is completed,
Chapter Primer
listing. But when set to “Memory,” the cursor is set to the last command issued or the last item or ability used. The Memory new events, items, and enemies become available in all areas
function makes it faster and easier to repeatedly cast the same spell or use the same ability. of Spira. Thus, you can complete a chapter very quickly or very
slowly, whichever you prefer. Be warned, however, that if you
Battle Help: The help window displayed at the top of the screen during a battle can be toggled on or off.
jump from Hotspot to Hotspot without visiting other locations
Vibration: The vibrating function of the controller can be turned on or off. in between, the game’s difficulty increases dramatically— 1
the girls will have fewer chances to garner EXP and AP, and
Subtitles: The subtitles that appear at the bottom of the screen during scenes can be turned on or off.
you’ll acquire fewer useful accessories, Garment Grids,
Subtitle Names: Shows or hides the name of the speaker when each subtitle is displayed during scenes of dialogue. and dresspheres. 2
Guide Map: Toggles the guide map normally displayed in the screen’s upper-left corner during field mode on or off.
Completing the Game
Walkthrough
The on-screen map provides an outline of the surrounding area, making it easier to spot side areas, entrances, and exits. 3
As you complete chapters and engage in the events of
BASIC GAME PROGRESSION Chapter 5, you draw closer to the final boss. If victorious 4
against this enemy, the story completion percentage points
Beginning a game of FINAL FANTASY X-2, the player assumes the awesome challenge of guiding a group of three especially are tallied and weighed against various decisions made
talented ladies through a spectacular fantasy world. The story begins with the premise that the summoner who defeated Sin in at crucial points in the game. You will then view one of 5
the previous game has shed her robes to become a sphere hunter. A sphere hunter is an adventurer who travels Spira in search many endings that best reflects your progress and choices
of rare spheres that bestow new abilities on the user and sometimes contain ancient recordings from the world’s mysterious past. during the game. FINAL FANTASY X-2 is a game in which
100% Checklist
However, as strange events begin to occur and the political climate of Spira changes, the heroines’ quest becomes deeper and you cannot experience every event in a single game, due
more intense. to the fact you must make choices that affect certain
scenes. However, with diligent exploration and completion of
Throughout this journey, your job is to guide the player character group, or party, from location to location, searching for items
certain side quests, it is possible to accumulate 100% story
that aid you in battle or enable new abilities in combat. As you pass through areas, the screen may suddenly freeze and shatter
Mini-Games
Gil
MANAGING THE PARTY
During combat and while walking in the field, your job is to keep Yuna, Rikku, and Paine healthy and equipped in preparation for
Dresspheres, Garment Grids, Items (minus Gyshal Greens),
the next encounter. Afield, press J to open the main menu and use the options to consume items for the restoration of Hit Points
and Accessories
(HP) and Magic Points (MP), or to remove status ailments inflicted on your characters by enemies, which sometimes linger after
Abilities earned (including for creatures)
battle. Equip your characters with Garment Grids that benefit them with additional abilities and auto-abilities. Each character can
Blitzball progress also be fitted with up to two additional accessories which enable abilities and beneficial auto-abilities for use in combat. Perform
Gunner’s Gauntlet Progress such management activities continuously as you progress in the game to ensure that all of your characters are prepared for any
sudden encounters with fiends or foes that are difficult to defeat.
Story Completion Percentage
Characters
a Black Mage runs out of MP and does not have the means
to recover spell casting points, change to a dressphere such
INITIAL ACTIONS
as Warrior so the character can continue to attack every
During a character’s turn, the command menu is displayed in the screen’s lower-left corner. The command menu is tailored to the
round without need for MP. To be best prepared to change
Garment Grids
abilities of the dressphere that the character has equipped.
your characters’ dresspheres during combat, pay attention
to the placement of dresspheres on each of the character’s Most dresspheres enable the user to perform a simple physical attack. Start the battle by attacking an enemy, and watch
Garment Grids. the results.
Game System
If your physical attacks land on the foe but the enemy suffers minimal damage, it may be that the enemy has high Defense. Again,
you should switch to magical attacks to compensate for the enemy’s high Defense. If you can’t hurt foes one way, you can surely
hurt them another way.
Chapter Primer
CASTING MAGIC
BATTLES If you’ve determined that an enemy is invulnerable to physical damage, it’s time to switch to magic. You can’t cast magic until you
find suitable dresspheres such as White Mage and Black Mage. Both of these dresspheres are obtained by completing missions in
Combat is the key to character development and game
Chapter 1. If a character is not already equipped with the Black Mage dressphere at the start of the battle, use the spherechange
progression. Battles occur randomly as you cross through 1
command to change dresspheres. During a character’s turn, press Q to access the character’s spherechange menu. You can
areas, or they can be triggered by certain events or contact
select and transform into a dressphere that is one node away from the one currently equipped. Change to a Black Mage, who can
with certain characters. Random battles usually involve
use attack magic. 2
weaker enemies. All enemies are listed in the Fiends chapter
with statistics detailing their strengths and weaknesses. Use Once the transformation is complete, a Black Mage should be immediately ready to cast spells. On her turn, open the Black Magic
Walkthrough
an enemy’s weaknesses against it to defeat it more easily. menu and select a spell to cast. When using magic, you can target one foe or all foes. To target the entire enemy party with a 3
spell, move the analog stick left until flashing arrows appear next to the names of all the enemies. Targeting a spell at multiple
Unique enemies of particularly powerful strength and little
enemies will dilute the effect of the magic, causing less damage to foes.
weakness that are encountered through events are called 4
boss monsters. Such enemies are also detailed in the Fiends Casting a spell requires additional time to prepare. Once you’ve chosen a spell and commanded your character to perform this
chapter. The Chapters walkthrough section also contains action on her turn, a second gauge appears next to her name. When this gauge fills, your character unleashes the magic you
detailed strategies for overcoming such foes. desire. Unfortunately, enemies have the ability to affect the time required for a Black Mage to cast a spell. If an enemy attacks a 5
Black Mage, the timer gauge stops filling for the time it takes your character to recover her posture following the force of the blow.
Fiends you run into repeatedly have a chance to enter an
If a mage’s gauge is full and the enemy attacks at the moment your character tries to cast the spell, this can delay your action
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Magical Protection Stronger restorative items should be reserved for boss fights
If neither magic spells nor physical attacks are causing normal amounts of damage to a foe, it is very likely that the enemy has and the game’s latter stages, where many enemies have the
high Defense and Magical Defense. You can check this by using a Gun Mage’s Scan ability. Any status effects that the enemy is ability to take down lots of HP with single attacks. Unless the
currently benefiting from will be displayed directly under its main data in the upper right-hand window. If these benefits are the enemies are reducing the HP of your characters close to zero
result of a spell or special ability, you can remove these effects with a White Mage’s Dispel spell, a Dispel Tonic, or other items and during every single round, there is no reason to recover HP
abilities that allow the user some form of Dispel. until an emergency situation arises. Use your combat turns to
attack enemies, and tend to the matter of healing characters
However, some enemies permanently benefit from these status effects. For example, a foe may be in a constant state of Haste, or
and removing status ailments between battles.
may be sheltered by a constant Protect effect. Use the following strategies to counter whatever beneficial status the enemy has:
Protect: Reduces the amount of damage received from physical attacks. Use Dispel or cast spells to increase Strength. STATUS AILMENTS
Shell: Reduces the amount of damage received from magic spells. Use Dispel or cast spells to raise Magic.
Regen: Regenerates small amounts of HP gradually. Use Dispel or attempt to inflict Poison status.
Reflect: Spells will bounce back to the opposing side. Spells can only be reflected once, so cast Reflect on your party
members. Target your spells at your party, and the spell bounces off to damage the enemy. You can also cast Dispel on the
enemy. The Piercing Magic auto-ability of Yuna’s Festivalist dressphere also enables her magic attacks to ignore Reflect.
Haste: The speed of the enemy is raised to such a degree that it attacks more frequently during battle. This can be nullified by
casting Dispel on the enemy. Another tactic would be to cast Slow on the enemy, which replaces the enemy’s Haste effect with
the Slow effect.
Enemies are capable of affecting the combat abilities of
CHAIN ATTACKS the characters by using attacks or spells that inflict status
If two or more characters in the party consecutively execute their attacks, spells, or abilities, a “chain attack” is formed. Chain ailments. Once a character is affected by a status, achieving
attacks cause greater damage to the enemy than usual, and provide a way to maximize physical attacks. Each chain attack victory is more difficult. Once afflicted with a status ailment,
causes slightly more damage than the last. Thus, if you can string together a series of consecutive attacks, the damage increases icons appear over the characters’ heads. Characters may also
more than the normal amount of damage inflicted by a lone attack. The easiest way to do this is with a Gunner’s Trigger Happy flash in strange colors to indicate some kind of affliction.
ability. With three Gunners in the party, you may be able to execute three consecutive, staggered Trigger Happy attacks and never
If a character becomes partially disabled by status, use the
let the enemy have a turn! Other basic ways to start a chain involve using the Thief dressphere, Yuna’s Festivalist dressphere, or
affected character’s next turn to consume a curative item or
Rikku’s Trainer dressphere for their built-in double-hitting standard attacks.
cast an Esuna spell. An Esuna spell will remove most status
Attacks do not have to strike the target at the exact same time. A chain attack occurs as long as the second attack happens ailments from a character, but the MP cost and extra time
before the enemy fully recovers its normal posture after the first attack. required to cast the spell make this a less attractive option in
the heat of fast-paced battles.
Enemies are also capable of using chain attacks against your characters. If one or more enemies are attempting a prolonged
chain against one of your characters, try to break the chain by attacking the enemy. But remember, some enemy chains cannot Items can be used to cure status ailments more rapidly but
be interrupted. also take a certain amount of time to use in battle. A Remedy
item takes care of all the same status impairments as an
Chain x1 (the second consecutive hit) multiplies the attack’s damage by 1.45. Each consecutive hit in the chain after that adds
Esuna spell. However, Remedy potions cannot be purchased
.05 to that multiplier. So the hit that sets up the chain does normal damage; the next hit causes Chain x1 for 1.45 times normal
and are difficult to find in the early stages of the game. You
damage; the next hit causes Chain x2 for 1.5 times normal damage; then Chain x3 for 1.55 times normal damage, and so on.
can easily purchase status-specific cures (such as Antidotes,
If you can manage to keep hitting the enemy and never allow them to recover from staggering, it’s possible to get a multiplier
Eye Drops, Echo Screens, etc.) at most shops to remove what
entering the hundreds.
ails your party.
Characters
No AP is earned during
Holy Water, Remedy,
You can use tamed fiends to tackle Fiend Arena tournaments,
Pointless battle, and no EXP is
earned after battle.
Esuna to participate in battle simulations against other tournament
Holy Water, Remedy, teams, and also to take on the normal game’s events. See the
Curse Cannot spherechange.
Esuna end of this chapter for a listing of where and when you can
Choose the locations you want to target and the trap pods you want
Garment Grids
Cannot use any Holy Water, Remedy, capture specific creatures. to use, then await the results in the round-up. The tally is instant, and
Itchy command Esuna, Spherechange to
but spherechange. new dressphere Shinra allows you to choose if you want to accept whatever the trap
pod dragged in. Trap pods may sometimes come up empty.
ATB gauge takes longer Remedy, Esuna, wears
Slow
to fill. off
FIEND AND TRAP POD SIZES
Game System
only way to catch other NPCs like Brother in the wild. They’re also the only pods that can catch some of the fiercest creatures
STATUS DESCRIPTION
and bosses.
The ally or enemy recovers from KO
Auto-Life
status automatically.
Doom The target dies after three combat rounds. OUTFITTING AND COMMANDING FIENDS
Chapter Primer
An ally or enemy is permanently removed from Captured fiends and enlisted NPCs must also be equipped with Garment Grids and dresspheres like the girls, though fiends
Eject
a battle.
and NPCs can’t participate in spherechanges mid-battle. The dressphere you choose for a fiend will dictate some of its abilities
Invincible Cannot suffer damage.
and parameters.
Null Magic Cannot suffer damage or status ailment via magic.
Null Cannot suffer damage or status ailment via
Physical physical attack. 1
SHINRA 2
The Gullwings are lucky that kid genius Shinra is on their
Walkthrough
side and onboard the Airship Celsius. This pint-sized inventor 3
records an Oversoul Bestiary, decodes and plays back treasure
spheres, provides in-depth tutorials for all major game
systems, and operates the Creature Creator. While the original 4
During battle, fiends cannot be issued commands directly. You can sculpt the development of a monster, select its equipment,
release of FINAL FANTASY X-2 allowed players to battle as
and choose to urge it on or advise caution (by clicking in the left or right sticks), but you cannot directly control it. You can dictate
Yuna, Rikku, and Paine, this upgraded collection allows almost 5
whether the posture of friendly fiends is more inclined to defense or offense. Press in the right analog stick to increase the
any creature in Spira to be introduced into the combat party!
aggression of your fiends; press in the left analog stick to decrease it. Aggressive creatures are more likely to attack and deal
And Shinra himself operates a series of tournaments that
more damage, but also take more damage. Creatures advised toward caution are more likely to take restorative and defensive
100% Checklist
disadvantages to being alone. Your lone party member will be much more vulnerable to status ailments, to any elemental
affinities it’s on the wrong end of, and to attacks that deal proportional damage. An attack that does 50% or even 99% of
total HP is obviously a much bigger deal if your fighter has no backup. And even something that’s relatively easy to manage
with a full party, like the Sleep ailment, can become catastrophic alone. When using size L monsters, compensate for their
weaknesses with suitable equipment and with the Creature development sub-menu. HP/MP%+ items like the Mythril
Fiends
Bangle have an even more dramatic effect on creatures that start with 3-4x more HP in the first place. And a Garment Grid
like Healing Wind assures your soloist at least has access to something like Cura.
With each new level of EXP you earn for the fiend, a new
installment of the Fiend Tale is revealed. After the first five THE FIEND ARENA
parts of the Fiend Tale are revealed in “Creature History,” you The Fiend Arena is a virtual environment operated by Shinra that allows you to stack up any configuration of party you desire
have the option to release the stronger, wiser monster back against the nastiest fiends Spira has to offer. You can enter various tournaments, winning amazing prizes (and unlocking more
into the wild, and you are rewarded with a cutscene depicting tournaments) if you persevere through the final rounds. Any team of monsters encountered during a tournament becomes
the end of their story. available to practice against within the confines of the battle simulator.
Through tournaments and battle simulations, you can stock up on tons of accessories which are otherwise rare or even unique in
the normal game. You can then wear these spoils, sell them for profit, or cannibalize them using the Creature option on the main
menu, permanently raising parameters and unlocking new abilities for your domesticated monsters.
TOURNAMENTS
Almost every monster’s Fiend Tale is unlocked by increasing
Tournaments play out across a bracket of either eight or sixteen teams, through three or four rounds of competition. You can earn
the monster’s level by five and then releasing it; however,
items and trap pods by successfully winning individual rounds, and the spoils earned for winning tournaments match some of the
a few monsters are handled differently. Also note that
main game’s best available items. And, unlike the main game, there is no penalty for falling in battle (although this changes for the
humanoids brought into the party, such as Brother, do not
most elite tournaments, where the stakes are the same as in the wild—a Game Over screen appears upon defeat, so save the
possess Fiend Tales.
game before participating in the nastiest competitions). Some rewards are exclusive to the Fiend Arena.
*Trap pods may also be received as prizes for any tournament if the player has fewer than 8 trap pods in reserve; if trap pod reserves are full,
recovery items are awarded instead.
Characters
Chapter 2 Moonflow, Bevelle, Calm Lands S Flan Blanco Shiva
Chapter 3-5 Mi’ihen Highroad, Zanarkand Ruins S Mycotoxin Valefor TRAP CURRENT POSSIBLE LOCATION &
Chapter 5 (after clearing POD CHAPTER CHAPTER MONSTER POOL
Thunder Plains L Machina Striker Ixion
Thunder Plains) Besaid Island (1, 2)
Garment Grids
Bikanael Kilika Island (1, 2)
Chapter 5 Desert (after completing mission)
L Jumbo Cactuar Magus Sisters Mi’ihen Highroad (1)
Mushroom Rock Road (1, 2)
Chapter 5 Bevelle M Critical Bug Yojimbo
Djose Temple (1, 2)
Chapter 5 Bevelle L Azi Dahaka Bahamut Moonflow (1)
Game System
Luca (1)
Mi’ihen Highroad (2)
LINES OF SUCCESSION
Moonflow (2)
2
Apart from the demon bloodline you must specifically follow in order to unlock two of the hardest tournaments, there’s Thunder Plains (2)
Bikanel Desert (2)
some legwork required to induct another of the endgame bosses into the Gullwings. Capture a Killer Hound from Bikanel
Chapter Primer
Bevelle (2)
Desert (trap pod S) to cause YSLS-Zero to appear in Zanarkand. Capture YSLS-Zero (trap pod M) and complete its Fiend Luca (2)
Tale in turn to cause Machina Panzer to appear on the Thunder Plains (trap pod L). Completing Machina Panzer’s Fiend 3-5
Besaid Island (3, 4)
Mi’ihen Highroad (3, 4)
Tale rewards the party with the incredibly rare Adamantite!
Calm Lands (2, 3, 4)
Besaid Island (1, 2)
1. Capture Daeva, complete its Fiend Tale, and release it. Daeva is replaced in the party by Aka Manah. Kilika Island (1, 2) 1
Mi’ihen Highroad (1, 2)
2. Complete Aka Manah’s Fiend Tale and release it. Aka Manah is replaced in the party by Aeshma. Moonflow (1, 2)
3. Complete Aeshma’s Fiend Tale and release it. Aeshma is replaced in the party by Jahi. 1
Thunder Plains (1) 2
Macalania Woods (1, 2)
4. Complete Jahi’s Fiend Tale and release it. A secret mission is unveiled! Bikanel Desert (1, 2)
Walkthrough
Calm Lands (1, 2)
5. Capture a Tomb from Djose Temple using trap pod M. Complete its Fiend Tale and release it. Releasing Tomb means that 3
Mt. Gagazet (1, 2)
Dolmen can be caught during Chapter 5. Zanarkand (1, 2)
M Luca (1)
6. Capture a Dolmen from Kilika Island or Djose Temple (use trap pod M). As before, complete its Fiend Tale.
Thunder Plains (2) 4
2
7. Releasing Dolmen means that Monolith can be captured in Djose Temple, but only if you’ve already entered the Farplane at Bikanel Desert (2)
least once. As before, catch it using trap pod M, level it up to complete its Fiend Tale, then release it. Completing Monolith’s Bevelle (2)
Fiend Tale causes Ultima Weapon to automatically join the party! Luca (2) 5
Besaid Island (3, 4)
8. Complete Ultima Weapon’s Fiend Tale and release it. Omega Weapon is revealed and Fiend World Cup is unlocked! Kilika Island (3, 4)
3-5
Djose Temple (3, 4)
9. In Fiend World Cup, the stakes are raised. Losses in a tournament here are not safe—it’s Game Over if you fall on the way to
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11. Enter Almighty Shinra Cup and defeat the final opponent to induct Almighty Shinra into the Gullwings. He’s finally more than a L Thunder Plains (1, 2, 3, 4)
keyboard and wire jockey. After beating Almighty Shinra Cup, it becomes Fiend World Cup again. 5
Bikanel Desert (1, 2)
Calm Lands (1, 2, 3,4)
12. Enjoy Almighty Shinra as an incredibly powerful party member. Or level him up, complete his Fiend Tale, and release him for
Mt. Gagazet (1)
the Last Resort Garment Grid.
Zanarkand (1, 2)
Once you’ve completed all these tasks, you can choose to re-recruit Almighty Shinra by reinstating Almighty Shinra Cup and SP 1-5
Fiends
winning again. To do this, simply view Omega Weapon’s Fiend Tale ending in the Creature Creator Bestiary. Fiend World Cup will
again be replaced by Almighty Shinra Cup.
Bevelle — — — —
Divebeak (Birds)
Nashorn (Ruminants)
Wild Wolf (Lupines)
Calm Lands Ahriman (Evil Eyes)
Coeurl (Chimeras/Coeurls) Adamantoise (-) —
Amorphous Gel (-)
Chocobo (-)
Ahriman (Evil Eyes)
Flan Palido (Flans) Protochimera (Chimeras/Coeurls)
Gagazet White Fang (Lupines) Takouba (Blades) Boris (-) Kimahri (Humanoids)
Bicocette (Helms) Bomb (Bombs)
Yellow Elemental (Elementals)
White Elemental (Elementals)
Nashorn (Ruminants)
Zanarkand Ruins Gecko (Reptiles)
YSLS-Zero (Defenders/Mechs)
Behemoth (-) —
Anole (Reptiles)
Characters
— Drowsy Ochu (-)
Road Coyote (Lupines) Elma (Humanoids)
Red Elemental (Elementals)
Agama (Reptiles)
Sallet (Helms)
Djose Temple Death Dauber (Wasps)
— — —
Garment Grids
Gold Elemental (Elementals)
Quadricorn (Ruminants)
Agama (Reptiles) Takouba (Blades)
Moonflow Flan Blanco (Flans) Protochimera (Chimeras/Coeurls)
Shell Shocker (-) —
Xiphactinus (Sahagins/Dinofish)
Game System
Ms. Goon (Humanoids)
Red Elemental (Elementals)
Ochu (-)
Gold Elemental (Elementals) Lesser Drake (Drakes)
Thunder Plains Bicocette (Helms) Bolt Drake (Drakes)
Stalwart (-) —
Machina Panzer (-)
Armet (Helms)
Chapter Primer
Haizhe (-)
Red Elemental (Elementals) Deep Haizhe (-)
Macalania Woods Gold Elemental (Elementals) Amorphous Gel (-)
— —
Sallet (Helms)
Hrimthurs (Ogres/Iron Giants)
Killer Hound (Lupines) Lesser Drake (Drakes) 1
Bikanel Desert Machina Hunter (Machinas) Bolt Drake (Drakes)
Zu (-) —
Guard Machina (Machinas)
Vertigo (Evil Eyes) Kukulcan (Basilisks) 2
Skink (Reptiles) YAU-28 (Defenders/Mechs)
Bevelle Flan Amarillo (Flans) YAC-13 (Defenders/Mechs)
— —
Flan Blanco (Flans) YSLS-99 (Defenders/Mechs)
Walkthrough
3
Peregrine (Birds)
Wild Wolf (Lupines) Nashorn (Ruminants)
Calm Lands Flan Blanco (Flans) Coeurl (Chimeras/Coeurls) Adamantoise (-) Vespa (Wasps)
Death Dauber (-) Amorphous Gel (-) 4
Chocobo (-)
Ahriman (Evil Eyes)
Flan Palido (Flans) Protochimera (Chimeras/Coeurls) 5
Boris (-)
Gagazet White Fang (Lupines) Takouba (Blades)
Rukh (-)
Kimahri (Humanoids)
Bicocette (Helms) Bomb (Bombs)
Yellow Elemental (Elementals)
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Characters
Peregrine (Birds)
Chocobo (-)
Tonberry (-)
Mushroom Rock Bully Cap (Fungi) Spine Drake (Drakes) Yaibal (Humanoids)
Drowsy Ochu (-)
Road Lupus (Lupines) Gucumatz (Basilisks) Elma (Humanoids)
Garment Grids
Archaeothyris (Reptiles)
Agama (Reptiles)
Greater Drake (Drakes)
Skink (Reptiles)
Djose Temple Archaeothyris (Reptiles)
Haunt (Imps/Revenants) Rukh (-) —
Tomb (-)
Assassin Bee (Wasps)
Game System
Ormi (Humanoids)
Battlesnake (Bandoleers)
Guadosalam Mr. Goon (-)
— — Logos (Humanoids)
Leblanc (Humanoids)
Ms. Goon (-)
Dr. Goon (Humanoids)
Fem-Goon (Humanoids)
Chapter Primer
Blue Elemental (Elementals)
Barbuta (Helms) Bolt Drake (Drakes)
Malboro (-)
Thunder Plains Armet (Helms) Gucumatz (Basilisks)
Machina Panzer (-)
—
Assassin Bee (Wasps) Balivarha (Ruminants)
Anole (Reptiles)
Deep Haizhe (-)
Blue Elemental (Elementals) Cephalopod (-) 1
Barbuta (Helms) Rhyos (Chimeras/Coeurls)
Macalania Woods Vertigo (Evil Eyes) Dinictus (Sahagins/Dinofish)
— —
Flan Blanco (Flans) Amorphous Gel (-)
Protean Gel (-) 2
Walkthrough
Machina Hunter (Machinas) Pop Fry (-)
Bikanel Desert Aculeate (Wasps)
Guard Machina (Machinas)
Zu (-)
— 3
Gucumatz (Basilisks)
Aquila (Birds)
Detonator (Bombs)
Skink (Reptiles) 4
Barong (Blades)
Bevelle Flan Amarillo (Flans)
YAU-71 (Defenders/Mechs)
— Baralai (Humanoids)
Flan Blanco (Flans)
YAC-62 (Defenders/Mechs)
Peregrine (-) 5
Wild Wolf (-) Leucophylla (Plants) Vespa (Wasps)
Calm Lands Flan Blanco (Flans) Protean Gel (-) Adamantoise (-) Zurvan (Imps/Revenants)
Death Dauber (-) Amorphous Gel (-) Varan (Imps/Revenants)
100% Checklist
Chocobo (-)
Grim Gaze (Evil Eyes) Spine Drake (Drakes)
Bascinet (Helms) Greater Drake (Drakes) Garik Ronso (Humanoids)
Boris (-)
Gagazet Lupus (Lupines) Balivarha (Ruminants)
Rukh (-)
Buddy (Humanoids)
Flan Amarillo (Flans) Rhyos (Chimeras/Coeurls) Kimahri (Humanoids)
Vespa (Wasps) Gigas (Ogres/Iron Giants)
Mini-Games
Characters
Heavy Sallet (Helms)
Detonator (Bombs)
Skink (Reptiles)
1. Before viewing scenes in upper Barong (Blades)
Flan Amarillo (Flans) Azi Dahaka (-) Baralai (Humanoids)
Cloisters YAU-71 (Defenders/Mechs)
Flan Blanco (Flans)
Garment Grids
YAC-62 (Defenders/Mechs)
Baralai (Humanoids)
Skink (Reptiles)
Elder Drake (-) Flan Amarillo (Flans)
2. After viewing scenes in upper Lacerta (-) Mega Tonberry (-) Flan Blanco (Flans)
Game System
Skink (Reptiles)
Flan Amarillo (Flans)
Elder Drake (Drakes)
Flan Blanco (Flans)
Lacerta (-) Mega Tonberry (-)
3. Access Cloister 1 Azi Dahaka (-) Barong (Blades)
Mushroom Cloud (-) Insect Matriarch (-)
Detonator (Bombs)
Critical Bug (-)
Chapter Primer
YAU-71 (Defenders/Mechs)
YAC-62 (Defenders/Mechs)
Elder Drake (Drakes)
Baralai (Humanoids)
Skink (Reptiles)
Flan Amarillo (Flans) 1
Bevelle Elder Drake (Drakes)
Flan Blanco (Flans)
Lacerta (-) Mega Tonberry (-) Azi Dahaka (-)
4. Defeat Aranea in Cloister 20 Barong (Blades)
Mushroom Cloud (-) Insect Matriarch (-) Aranea (-)
Detonator (Bombs) 2
Critical Bug (-)
YAU-71 (Defenders/Mechs)
YAC-62 (Defenders/Mechs)
Walkthrough
Elder Drake (Drakes) 3
Baralai (Humanoids)
Skink (Reptiles)
Elder Drake (-) Flan Amarillo (Flans) 4
Mega Tonberry (-) Flan Blanco (Flans)
Lacerta (-) Azi Dahaka (-)
5. Defeat Black Elemental in Cloister 40 Insect Matriarch (-) Barong (Blades)
Mushroom Cloud (-) Aranea (-) 5
Critical Bug (-) Detonator (Bombs)
Black Elemental (Elementals) YAU-71 (Defenders/Mechs)
YAC-62 (Defenders/Mechs)
100% Checklist
Shinra’s Bestiary
Kid genius Shinra is able to gather detailed information, like that available from a Gun Mage’s Scan ability, for any fiend you meet in combat. (This is a different Bestiary than the one which contains
Fiend Tales.) He also wants you to find and defeat each enemy in its Oversoul state. Oversouled versions of enemies have greatly enhanced parameters and deadliness, so exercise caution. Once
you’ve encountered a given monster, you can view that creature’s Bestiary entry by speaking to Shinra on the Bridge. If you defeat the Oversouled version, their name will turn red. Once you gather
information on every single creature, including all possible Oversouled versions, the party earns The End Garment Grid!
Chapter
System Primer
FINAL FANTASY X-2 uses a different advancement system than its predecessor. This time out, Yuna and the ladies of the Gullwings have an airship and the ability to jump to any location in Spira with
the greatest of ease. The walkthrough indicates when events occur and how to complete them, and it also illustrates how to experience game features that you might overlook on your own.
The game takes place in five “chapters.” When the game begins, you automatically start in Chapter 1. After completing several key missions, you progress to Chapter 2. You do not have to visit
every location to complete a chapter, but if you only deal with what’s required, you miss out on lots of content.
Characters
The first two missions in the game, “Luca” and “Mt. Gagazet—Floating Ruins,” are mandatory Each time you save your game at a Save Sphere or during events, you’ll notice a percentage
introductory scenarios that must be completed to advance in the game. After clearing these marked “COMPLETED x%.” The total amount of “COMPLETED x%” accumulated by the end
of the game dictates whether or not you can see a bonus ending at Zanarkand Ruins.
Garment Grids
two missions, the airship Celsius becomes yours to command and the crew will fly wherever
you want to visit. To fly to a certain location, speak to Buddy; he sits to the left of Brother on
Throughout the walkthrough, specific situations are discussed and the effect on the game’s
the Bridge. After Buddy makes one or two comments, the navigation maps appear. The towns
story percentage is explained. The percentage points gained for completing each mission are
and major locations of the world of Spira are listed on the map in the same order they were
listed at the start of each location’s description in the walkthrough. For a complete analysis
Checklists
spot in the town or location
of your choice. To return
Game System
to the Celsius, examine a Each portion of the walkthrough begins with a few “checklists.” If there is no information in one
Save Sphere and choose of the checklists, it’s only because there are no fiends or items in that location.
the “Board airship” option. If
The “Wandering Fiends” list warns you about the fiends that appear during random encounters
you cannot board the Celsius
in an area. Cross-reference these lists with the information in the Fiends chapter in this guide for
Chapter Primer
from your current location,
a better understanding of the strengths and weaknesses of the enemies.
If the navigation map does not appear when you speak to Buddy, it means this option will not appear on
you still have duties to attend to on the Celsius before you can leave. the Save Sphere menu. “Bosses” are tough foes encountered only once during a mission; they do not appear in random
encounters. The walkthrough also includes statistics and notes to help you defeat these foes.
As much as possible, this walkthrough is organized according to the order of locations as listed
Statistics presented in the walkthrough represent only the essentials. More extensive status 1
on the Celsius’s navigation map. This organization is most beneficial because you can travel
information and details on each boss are also included in the Fiends chapter. Many Bosses are
from location to location on foot, without needing to return to the airship (with the exception of
also encountered in the Fiend Arena in Shinra’s Creature Creator. Spend some time fighting in
Besaid Island, Kilika Island, and Bikanel Desert). 2
tournaments and you can run into some extremely nasty fiends well in advance of encountering
Walkthrough
3
As you complete missions
BOSS STATISTICS EXPLANATION
Name The name of the boss. You may fight more than one boss simultaneously.
in the game, certain
Total Hit Points of the enemy. Damage inflicted to the enemy lowers HP. When HP
“Hotspots” appear on the HP
reaches zero, the boss is defeated.
4
navigation map. These are MP
Total Magic Points of the enemy. MP is used to cast spells or perform special attacks.
When MP reaches zero, the enemy cannot cast any more spells.
key locations where new 5
Total Experience Points gained by each surviving character who assists in defeating
story advancements take EXP
the enemy.
place. Visiting these locations AP Ability Points earned by each surviving character who assists in defeating the enemy.
100% Checklist
and completing missions Gil Dropped The amount of money gained when the enemy is defeated.
The amount of money that might be obtained from an enemy by using the Pilfer Gil
brings you closer to the end Pilfer Gil or equivalent abilities during combat. The amount pilfered ranges anywhere between
Take your time and visit other locations between trips to Hotspots! of chapters and, eventually, 50% to 100% of the number listed.
the conclusion of the game. Items that can be stolen from enemies using the Steal ability during combat.
Steal Quantities range anywhere from 50% to 100% of the number listed. Normal items
However, if you jump from Hotspot to Hotspot without visiting other areas in between, you miss have a 3/4 chance of being stolen; rare items have a 1/4 chance.
Mini-Games
out on beneficial events that occur in unmarked areas. Each Hotspot is more difficult than the Drop
Items that may be left behind by defeated enemies when the battle ends. Normal
items have a 7/8 chance of appearance; rare items have a 1/8 chance.
last, due to the fiends and boss monsters in each location.
Each area’s “Item Checklist” reveals the items found in treasure chests, as well as key items
given to the party during events. Items marked with an icon are things not found in chests.
Instead, they are gained through story events.
Fiends
The contextual body text section depicts the series of actions to take to complete the objectives in
an area. Refer to the contextual paragraphs in each section to fully understand events in the game.
Upon reaching the third dock, the boss fights with Ormi,
Logos, and Leblanc occur in quick succession and the first
mission ends. Refer to the boss strategies for details.
LEBLANC
This battle mainly serves as a tutorial on
changing dresspheres during battle. Press Q
and change Yuna to the Songstress dressphere
to proceed. Thereafter, cast Darkness Dance on
Leblanc to blind her. An enemy afflicted with the
Darkness status ailment suffers a severe reduction
in accuracy. As a result, most of Leblanc’s physical attacks
will miss. Recast Darkness Dance on Leblanc each time
Yuna gets a turn to maintain the advantage during the battle. Steal from Leblanc and perform chain attacks to take
her down. Rikku and Paine also have the ability to change to other dresspheres during this battle, if you desire.
GIL DROPPED: 180 Steal: Normal: Silver Bracer Rare: Silver Bracer
PILFER GIL: 500 Drop: Normal: Hi-Potion Rare: Phoenix Down
AIRSHIP CELSIUS
ITEM CHECKLIST CREATURE CREATOR ITEM CHECKLIST: Potion (x4)
COMPLETION: +1.8%
Characters
Buddy, and Shinra on the Bridge
Following the initial scenes, direct Yuna around the Bridge
Garment Grids
area and speak to Paine and Rikku for backstory. Speaking
to Brother nets you three Al Bhed Primers, which enable
you to decipher letters in the subtitles that appear whenever SHINRA’S CREATURE CREATOR
someone is speaking the Al Bhed language. Brother also
Game System
the best additions—including fighters like Auron and Lulu—must wait until
and whom she is speaking to in her private thoughts, select
New Game Plus, after you’ve finished the game at least once.)
the “Treasure Spheres” option to view the sphere titled
“Journey’s Start.” Complete Shinra’s Garment Grid tutorial to Fiends from different territories are captured with trap pods, a Shinra invention. Specimens you deem worthy can be taken
receive the Vanguard Garment Grid. into your party and deployed as party members themselves, whether for use in story missions, or in Shinra’s Fiend Arena.
Chapter Primer
Take a member of each monster family into your party, level them up at least five times, then release them back into the
wild to view each monster’s “fiend tale,” which is their Creature Creator Bestiary entry. (This is different than Shinra’s
Bestiary, which can display a fiend’s basic info once you’ve fought that fiend.)
See the Creature Creator section of our Game System chapter for more in-depth information on recruiting and training
1
fiends, and on Shinra’s Fiend Arena tournaments.
You can use the Fiend Arena to level up party members, learn abilities, and gain items and gil, all without leaving the
comfort and safety of the Celsius. The Standard Cup tournament is available from the beginning. Although the Creature 2
Creator is intended for fiends, that doesn’t stop you from entering with Yuna, Rikku, and Paine. Beat the Standard Cup
Walkthrough
once to unlock the Psychic Dressphere. Even if you don’t plan to use the Creature Creator much, or at all, it’s still worth
3
Speak to Shinra to access the Creature Creator, learn about the beating the first tournament at least once for this great, new dressphere. Beat the Standard Cup three times total to earn
game system, view the images stored on treasure spheres, read bios the Intrepid Garment Grid. (Three Standard Cup wins also opens access to the Standard Cup: Hard tournament.)
on main characters, and view analysis data of fiends.
4
THE GULLSTORE Raid the Supplies
ITEM COST Exit the control room area and use the Save Sphere in the corridor if you desire. Proceed down the corridor onto the elevator and 5
Potion 50
use the control panel to ride down to the Engine Room. There are four chests in the engine room that are restocked at the start
Phoenix Down 100
of each new chapter. In Chapter 1, these chests contain the following: Phoenix Down (x4), Ether, Remedy (x3), and Potion (x4).
100% Checklist
Antidote 50
Remember to return during each new chapter to find all four chests restocked.
Eye Drops 50
REQUIRED REST
Fiends
Remember to rest at least once in the Cabin area during every chapter. You witness certain events on the Celsius in
Chapter 5 only if you have done this.
YELLOW ELEMENTAL
ENEMIES
Muscle Belt*
D
C
S E
F
*Available only if the Leblanc
Syndicate is beaten to this point
during race event.
Yellow Ring
Red Ring
C A
S
White Ring
D
Star Pendant
B Mega Phoenix
B
Elixir
ITEM CHECKLIST
Yellow Ring
Jump and Climb Across the Ledges
Elixir Follow the on-screen instructions for jumping and climbing ledges. After leaping the first gap, follow the
Mega Phoenix
girls to a place where you can see a treasure chest below. Drop down to open the chest for a Yellow Ring.
White Ring
Red Ring Run down the stairs and use the Save Sphere. Take this opportunity to make sure everyone is equipped
Star Pendant with an accessory, then proceed.
Muscle Belt
Black Mage Dressphere
After grabbing the accessory, move to the ledge on the left
and hold L to climb back up. Then run toward the ledge
and hold L to jump the gap.
L E B L A N C, L O G O S , O R M I
A Thief will have a grand old time during this battle, considering all the accessories
that are up for grabs from this trio. If your Thief has learned the Pilfer Gil ability, you
can also gain lots of gil. Note that all enemies have more gil to
steal during a battle than they will drop afterwards. Also, have
a Songstress keep the enemy trio blinded with Darkness Dance
Characters
while a Warrior or Gunner attacks. Concentrate your efforts to
rob and eliminate Leblanc first, since her attacks damage the
entire party. Once she’s gone, take out Logos and Ormi.
Garment Grids
GIL DROPPED: 250 Steal: Normal: Tiara Rare: Tiara
PILFER GIL: 700 Drop: Normal: Hi-Potion Rare: Hi-Potion (x2)
Game System
The on-screen timer indicates the time remaining before the Just inside the entrance to the ruins, move left or right and climb a ledge to find a mysterious switch on either side of the room.
Leblanc Syndicate reaches the treasure sphere at the top of Pressing both switches lowers a column in a connecting corridor. However, this task is entirely optional.
the Floating Ruins. If you reach the top before the Syndicate,
Chapter Primer
Head north from the entry point and drop into the first pit to find a chest containing a White Ring. Climb out, then jump across
you get an opportunity to claim a great accessory. The timer
the platforms, heading north. At the intersection, proceed down the corridor to the right.
stops during each random and event battle. It’s possible
to grab all the items in the ruins and reach the top before
the Leblanc Syndicate, but only if you hurry! Ignore the
tilted columns, which only lead to a dead end. Instead, hold L 1
to climb over platforms to reach the door.
2
Walkthrough
3
The two switches lower a column in another hallway, but activating Climb out the way you entered, then leap across the platform tops.
them is not necessary. 4
If you pressed the mysterious switches in the first room of the ruins, this is where the column fell. As you can see, you can cross
this room just as easily by dropping into the pit and climbing out. This curving hallway emerges onto a ledge with a chest that has 5
a Red Ring inside. Run back to the intersection, but this time take the other branch to another ruined highway.
Fight Logos’s goon squad, then enter the temple.
right side. Follow the curvy ribbon of ledge around the spire
attack, a Thief can steal Ethers from them. Ethers are a
to a chest at the end, which contains a Star Pendant. Then
difficult item to come by, so attempt to steal one before
return to the slanted pillar, hop across the gap, and quickly go
finishing off these creatures.
after Leblanc before time runs out. If you beat Leblanc’s party
to the Save Sphere, you’ll see them hanging from a ledge
Fiends
PURPUREA
ENEMIES
ITEM CHECKLIST
Chocobo Wing (x2) 1000 gil White Mage Dressphere Protection Halo Garment Grid
Hi-Potion Potion (x2) Besaid Sphere Ether
Homecoming
Enter the village of Besaid to reunite with Wakka, then go into Lulu’s home to catch up on current events. Lulu invites the party to get some much-needed rest. Rest for the night at Wakka
and Lulu’s place, then exit the hut and speak to Lulu.
Accept the “Where’s Wakka?” mission, and speak to people around the village to get clues on
the whereabouts of a mysterious cave. To get inside, you must locate four numbers hidden in
various locations around the island and input them in the correct order into the security panel
on the door barring the cave entrance. Collectively, the people of the village tell you everything
you need to know to complete this mission. After gathering clues about the ciphers from all
the locals, leave the village and follow the path beyond the Save Sphere to the beach area. Here
are the most important clues:
The woman standing near the town exit has the best clue regarding the cave’s location.
Jassu, behind the counter at the lodge, knows where cipher number one is located.
Datto, resting at the back of the lodge, indicates where to find cipher number four.
Speak to the man in shorts wandering around town to learn about the “Four Ciphers.”
Talk with the young woman walking her dog to learn the locations of ciphers two and three
of the four-number code.
T
P
P
O
J
O R
I B S
Characters
H
B C Q
Garment Grids
Hi-Potion
Q
H
A C
Game System
G
1000 gil
N
Chapter Primer
F
2
M
To Chamber of the White Mage Dressphere M S
G
Walkthrough
Fayth
S 3
T
5
I
Ether
100% Checklist
K
Potion (x2)
S
Mini-Games
K
Fiends
The third cipher in the series is hidden among these ruins. The second and last remaining cipher is among these rocks at the far
This is the first cipher of the four-digit code. end of the beach.
The cipher found atop this column is the last in the series.
F L A M E D R AG O N
Keep moving uphill after Brother contacts the group. As you
approach the bridge in the waterfall area, move to the left of
the bridge to drop to the rocky area at the bottom of the falls.
The Flame Dragon is strong versus fire and weak versus cold. Use the Warrior’s
A treasure chest on the rocks contains a Chocobo Wing (x2). Ice Brand attack and the Black Mage’s Blizzard spell to quickly break down
Exit the area by climbing out the way you dropped down. this fiend. Meanwhile, a Songstress can successfully cast Darkness Dance,
although the Flame Dragon can inflict damage even while blinded. Whether she is a
Cross the bridge and continue into the overgrown area. Among Songstress or something else, keep the third character ready to administer Potions.
the thick overgrowth, move to the screen’s left side to find Be prepared to recoup each time the Flame Dragon breathes fire, which causes 100-175 points of damage to each character. After being
some steps and a door with a number key lock. You don’t forced to bathe in the flames, use a full combat round to heal the entire party.
have all of the numbers for the code yet, so continue down the HP: 980 MP: 84 EXP: 60 AP: 1
slope and head toward the beach area. GIL DROPPED: 300 Steal: Normal: Hi-Potion Rare: Hi-Potion (x2)
PILFER GIL: 800 Drop: Normal: Red Ring Rare: Red Ring
In the immediate aftermath of defeating the Flame Dragon, you earn the White Mage Dressphere! Adjust Garment Grids as necessary,
then exit the area to complete the mission, for which you earn the Besaid Sphere and the Protection Halo Garment Grid.
Characters
J Lunar Curtain x2
F G
E S
Garment Grids
F
E
S D
A
Game System
D
H I C
B
B
Chapter Primer
Promoting the Imposter Return to Luca From the Celsius
Return to Luca for a little fanfare following the concert. After completing the first mission in Luca and returning to the Celsius, return to Luca. Descend the stairs, and this time, note the
Dressed as a moogle, Yuna must hand out 10 balloons in the chest on a small islet just over the curb. Climb onto the curb and jump over the tree to the chest that contains a Lunar Curtain
plaza area. The child running in a circle and a man dressed in (x2). This chest reappears during different chapters, so check it out each time. Also travel along Luca’s docks and check behind 1
green do not accept balloons, but everyone else does. Give a crates for the Thunder Spawn Garment Grid.
balloon to the man standing near the door at the back of the 2
red carpet area. There are also two people hidden behind a Introducing Sphere Break
window near the café. Examine the window to open it. Give
Walkthrough
Travel to the stadium and descend the stairs behind the information booth and to the stadium entrance’s right. Those who played 3
each person behind the shield a balloon. Yuna then receives
FINAL FANTASY X will instantly recognize Rin of the Al Bhed Travel Agency. Speak to him to be introduced to Sphere Break, a mini-
the Healing Wind Garment Grid. This useful garment grid
game that people can’t stop playing in Luca.
enables the user to cast Cure, as well as Cura and Curaga 4
by changing dresspheres to enable garment grid gates To learn how to play Sphere Break, exit the corridor and head to the other locker room corridor to the stadium entrance’s left.
during combat. Speak to the little person in blue standing at the front of the crowd and ask questions to learn about Sphere Break. The important
question to ask is “Tell me the rules!” for which you receive 5 Helm Coins, 5 Zurvan Coins, 5 Coyote Coins, and 5 Flan Coins. 5
You then learn how to play Sphere Break from start to finish. After reading all the tutorials, speak to the little blue person again to
practice Sphere Break. Learn as much about Sphere Break as possible because there’s a tournament in Luca during Chapter 3!
100% Checklist
Mini-Games
Give balloons to these two guys, and everyone else in the square who
will take one.
Fiends
Rin also encourages your language studies by handing over Al Bhed This little person knows all the rules. Read the tutorials because
Primer XXII. your skills and knowledge of the game will be tested in
Chapter 3’s tournament.
PURPUREA
ENEMIES
ITEM CHECKLIST
F Potion
Phoenix Down (x2) Eye Drops (x2) G
500 gil Potion
E Phoenix Down x2
Circlet Phoenix Down (x2)
Antidote (x2) Budget Grenade (x2)
Holy Water (x2) Mana Spring
Potion (x2) Echo Screen (x2)
Iron Bangle Soft (x2)
Action Checklist
Eye Drops
S
Enter the Mi’ihen Highroad to gain a few story
D
completion points. Speak to the people near the entrance if
you desire. The guy by the stairs explains the benefits of riding
a hover versus using a chocobo like in the old days. Speak
to the person closer to the Save Sphere if you want to ride C F
C
a hover to another destination; it costs only 30 gil. However,
E
traveling up the Mi’ihen Highroad on foot is a great way to
level up, learn abilities, and gain some items from chests.
A B
Potion x2 Budget Grenade x2
Antidote x2
Iron Bangle
I
S
To Luca
ITEM CHECKLIST
1000 gil Phoenix Down Crimson Sphere 9 Heart of Flame Garment Grid Restless Sleep Garment Grid
Turbo Ether Hi-Potion Glass Buckle Favorite Outfit
Characters
Continue up the road to collect 1000 gil from the treasure
chest near the statue of Lord Mi’ihen. Then return to the Youth
D Restless Sleep
League greeting party and head past them into the next area. S
Garment Grid
Garment Grids
E
Game System
Foggy Fiend Frenzy
Follow Logos and Ormi into the ravine, and fight through C
Chapter Primer
the lower areas, collecting the items from the chests along Phoenix Down
the way. Upon reaching a Save Sphere, enter a cave to confront E
the bandits. When they flee, Logos and Ormi leave behind
Crimson Sphere 9 in their haste. Examine the strange door to
see something weird and mysterious, then head toward the exit 1
Favorite Outfit
to speak with Maroda. Leave the cave and run back to the point Turbo Ether
Walkthrough
3
C
4
1000 gil
A
100% Checklist
ITEM CHECKLIST
Phoenix Down
Echo Screen
Potion (x2)
*Al Bhed Primer G H
Letter of Introduction
*Only if you haven’t mastered Al Bhed.
After all of the applicants have gone inside, enter and speak to D G
J I
the man at the counter. Tell him you want to dig, then exit the
building and go inside the temple. After speaking with Gippal,
you receive the Al Bhed Primer IV. Follow Gippal out of F
C
F
Phoenix Down
B
Potion x2
You can take Gippal’s letter directly to Bikanel Desert, or you can C
explore this region further and cross the Moonflow for old time’s sake. To Mushroom Rock Road A
QUADRICORN
ENEMIES
ITEM CHECKLIST
Gun Mage Dressphere
Caravan Bodyguards
Circlet Enter the Moonflow via the navigation menu of the Celsius to trigger an extra scene. Then find a small person dressed in red, running nervously around the area
Helios Guard Garment Grid
near the Moonflow Banks. This is Tobli. He rewards you well for finding and protecting his caravan.
Head south from the banks of the Moonflow, down the road toward Djose, then continue until a Hypello begs for help. For this mission, you must follow
the Hypello’s wagon north on the Moonflow road, back toward Tobli. Bandits run toward the wagon as it rumbles along the path. You must stop them from stealing
Characters
any of the wagon’s cargo. You can initiate battle by chasing a bandit and pressing K. If bandits steal any of the cargo, you must chase them down and initiate
battle before they escape. After each bandit assault, move ahead of the caravan and the chocobo begins to pull the wagon forward again. Beware, though; the
bandits assault in pairs after the first battle.
Garment Grids
Accessories & Items
Game System
Tobli proves to be a generous sort. It benefits you greatly to assist him From here, ride the shoopuf across the Moonflow and race up the
over and over again. forest path to Guadosalam.
When you reach the bank of the Moonflow, Tobli shows his appreciation to the Gullwings by offering the Gun Mage Dressphere. BANDIT THE BANDITS!
If you prevented the bandits from taking any cargo at all, you also receive a Circlet and the Helios Guard Garment Grid! If you
Chapter Primer
A Thief can steal lots of gil from bandits by using the
allow any cargo to be stolen, you won’t get those rewards or maximize story completion percentage, so you might consider
Pilfer Gil ability. Talk about no honor among thieves!
reloading a recent save and trying again.
GUADOSALAM
1
COMPLETION: +0.4%
2
Walkthrough
3
The only thing you can do in Guadosalam at this point is gain a small amount of story completion by watching two scenes. ITEM COST
Potion 50
After the initial cinema
Antidote 50 4
that occurs upon entering
Eye Drops 50
the town, move up the
Echo Screen 50
central ramp toward Soft 50 5
the Farplane entrance Holy Water 300
to view another scene. Pearl Necklace 4000
100% Checklist
Chapter 1. Afterwards,
return to the lower level and
exit Guadosalam via the
cave past the Save Sphere,
After the entrance scene, watch the second scene near the Farplane entrance to earn more completion %.
stepping out onto the
Fiends
Thunder Plains.
OCHU
ENEMIES
To Macalania Woods
ITEM CHECKLIST B
Echo Screen (x3) Phoenix Down A
Potion (x2) Grenade (x2)
Black Choker Ether 5
Black Choker
9
THUNDER PLAINS TRAVEL AGENCY
ITEM COST Ether 4
Potion 50
Phoenix Down 100 10
D
E
Antidote 50
3
Eye Drops 50 8 (“E” opens in Chapter 4)
Echo Screen 50
Grenade x2
Soft 50 C
S
D
Holy Water 300 7
2
Lightning Gleam 3000
Yellow Ring 3000 Potion x2
A
1
6
S
Phoenix Echo Screen x3
Down
B
C
= Lightning Towers
HOME OF LIGHTNING
After Yuna’s recollection upon entering, move forward and speak to the Al Bhed near the entrance. Continue across the plains,
gathering items and fighting fiends. Stop by the Travel Agency to use the Save Sphere and buy items. Continue through the area
Now that the lightning is under control, there’s not much to do but to Macalania Woods.
cross the plains, fight, level up, and learn abilities!
MACALANIA WOODS AMORPHOUS GEL CHOCOBO DEEP HAIZHE GOLD ELEMENTAL HAIZHE
COMPLETION: +2.2%
RED ELEMENTAL
ENEMIES
FRIENDLY RESPONSES
Move toward the figure in blue standing at the foot of the tree branch path to trigger a scene wherein a musician goes to join some of his friends. Follow the path east of the Save Sphere, beyond
where the Guado stands. Keep running past the two New Yevon guards and into the next area. At the four-path intersection, follow the bottom path to the spring. Speak to Donga, the creature
standing at the water’s edge. Once Donga fades away, return to the Save Sphere and follow the winding tree branch path until you spot Pukutak. Speak to the small, brownish creature to initiate
another scene. These actions let you accumulate a small amount of completion percentage. This storyline picks up again later in the game, but only if you trigger these mini-scenes.
Bayra is hard to miss as you’re entering Macalania. Donga stands near the spring’s edge. Pukutak stands on the tree branch path in the third section of
Macalania Woods.
224 Chapter 01 • Walkthrough
Hi-Potion
B O
C
B
N
N
A
D
Characters
Turbo Ether
F
D
F G
C
Garment Grids
G
E O
Game System
To Calm Lands
S
To Bevelle
Chapter Primer
M
H
I K
L
1
I
K
J M
J 2
Walkthrough
H
3
To Thunder Plains
*Only if you haven’t mastered a Gun Mage to use the Scan ability on the monster. Once Tromell. Speak to him
Al Bhed.
you’ve determined the current weakness of the fiend, a four times to trigger
Black Mage or a Warrior can use the proper abilities. four separate dialogues.
However, keep a sharp eye on the creature just in case it Eventually, he turns over
Mini-Games
uses the Barrier Shift ability to change its elemental the Full Throttle special
weakness and absorption. Cast Scan on the monster dressphere for Paine
again after each Barrier Shift to determine its new and the Unerring Path
strengths and weaknesses. Be ready to dole out heavy Garment Grid, which makes
Due to his regretful state, Tromell requires four conversations before he
healing if needed, as the Amorphous Gel’s physical transformation to special finally lightens up and hands over the goods.
Fiends
The easiest way to find and catch O’aka is to use the glimmering path to return to the starting point of Macalania. Along the way, you’ll see O’aka. When you reach the Save Sphere, move along the
east path toward the spring. After just a few steps, O’aka can be seen dashing off again. Stay after him. Head past the two New Yevon guards to a path intersection. Using the on-screen map, take
the top path to finally catch O’aka inside an elder Guado’s house.
Speak to the elder Guado several times to get a clue as to O’aka’s hiding spot. Move behind the tree to the left and search to O’AKA THE MERCHANT (STARTING PRICES)
spot O’aka in the tree. Speak to O’aka again after he’s on ground level. For agreeing to hide him on the airship, he hands over the ITEM COST
Ice Queen Garment Grid. Conversely, if you decide to turn O’aka over to the Al Bhed, his destiny takes a different path, but you Potion 49
still receive the garment grid. This is described in more detail later in the walkthrough. Note that giving O’aka up prevents you from Hi-Potion 490
achieving 100% completion within a single game, so be sure to provide him safe haven if you’re going for a perfect playthrough. Phoenix Down 98
Antidote 49
Eye Drops 49
Echo Screen 49
Soft 49
Holy Water 29
ANGRA MAINYU BOLT DRAKE CHOCOBO FLY EYE HRIMTHURS KILLER HOUND
ITEM CHECKLIST
*Al Bhed Primer
In the Sands BIKANEL DESERT MERCHANT
ITEM COST
Still of Night Garment Grid Bikanel Desert becomes a Hotspot after you receive the Letter Potion 50
Elixir
of Introduction from Gippal. Pilot the Celsius to Bikanel and Phoenix Down 100
*Only if you haven’t mastered Al Bhed.
follow Rikku into the desert. After some Al Bhed rescue the lost Antidote 50
party and bring them to the digging camp, you receive an Al Eye Drops 50
Bhed Primer. At camp, speak to the man standing next to the Echo Screen 50
Your first desert excavation for machine parts takes place here. Upon your arrival at the digging site, use the on-screen map
as a guide and run to the yellow “X.” When you reach the exact spot, Yuna automatically starts digging. After excavating
the needed parts, you can return to the hover or attempt to dig at any of the other white “X” spots on the map. At some of
these locations, it’s possible to dig up useful items, Sphere Break coins, Al Bhed Primers, and accessories. Sometimes a white “X”
S marks a spot where enemies ambush your party. Even if you don’t get ambushed, random battles still occur.
Angra Mainyu is a three-part monster. During Chapter 1, only the middle portion is active. Later, in Chapters 2 and 3, the right
and left sub-monsters also aid in the battle. Punching attacks from an active right or left arm reduce the party’s ability to chain
consecutive attacks. The left and right subordinates cannot be targeted for attacks or spells right now. When only the center body
is active, the sole attack of the creature is the Unnatural Selection attack, which flings the entire party off the battlefield, effectively
Whenever you dig, always go for the important item marked by the
yellow “X” before chasing after other possible items. ending combat. Angra Mainyu performs this attack after exactly 60 seconds, or if its HP drops to a “bottom HP level” depending
on the chapter you’re currently playing. Refer to the table in this section for more details.
You may encounter competition while on an expedition. If
another Al Bhed excavator beats you to a white “X,” search
somewhere else. Don’t run too far from the hover, though. If
you run out of time, the party suffers from water deprivation
and the dig is scrapped. When the on-screen timer drops to
Characters
roughly 12 seconds remaining, give up and head back to the
hover if you’ve already excavated the yellow “X.” You must
touch the hover to complete the dig, or your efforts are forfeit.
Garment Grids
After successfully finishing a dig, complete the mission to
receive a 100 gil reward, the Still of Night Garment Grid,
This monster proves extremely challenging to defeat, even for veteran You will probably get blown out of battle several times before you
and an Elixir. At this point, you can return to the Celsius using RPG players. actually defeat Angra Mainyu, but don’t quit!
the nearby Save Sphere, or speak to the hover pilot to dig
Game System
having a turn is for all three party members to learn the Gunner’s Trigger Happy Lv.3 ability, which greatly extends the time of
in failure to complete certain events at Djose Temple very
the attack. Cast Haste on the party, wait until all three Gullwings are ready to have turns, then begin executing Trigger Happy one
late in the game. For details, see the “Chapter 5” section of
after another.
the walkthrough. Until then, keep your digging to a minimum!
If Angra Mainyu manages to end the battle with the Unnatural Selection attack, its HP remains at the level where you left off.
Chapter Primer
Requesting Higher Pay The next time you encounter this unique creature, it will be like picking up exactly where you left off. However, if you reduce
the fiend’s HP to the “bottom HP level” as shown in the following table, then Angra Mainyu recovers HP up to the “return HP” level
After each 5-10 successful digs, return to Djose Temple and
before the next battle. For example, if you’re fighting the fiend during Chapter 1 and lower its HP to 290,000 or less, the fiend
use the panel in the south chamber. The device offers a series
returns with 300,099 HP when you encounter it again. If you reduce Angra Mainyu’s HP to 220,000 during Chapter 2, it returns
of options, such as applying for a raise. If it determines that you’re 1
with 266,755 HP the next time you face it.
eligible for a raise, you must answer a series of questions with
the best attitude. The key to answering correctly is simply to ANGRA MAINYU’S HP BEHAVIOR—333,444 HP MAX
remember that the computer is testing whether or not you 2
CHAPTER SUBORDINATES BOTTOM HP RETURN HP
enjoy digging, so always respond enthusiastically about this task 1 None 300,099 300,099
Walkthrough
and the joy of work, and never agree with any quiz questions that 2 Right Arm 233,410 266,755 3
try to get you to concede that digging can be tedious. If you score 3 Right Arm, Left Arm 166,722 200,066
a certain number of points by answering questions, you receive
a raise for digging. More information on excavation is included in 4
the “Mini-Games” chapter.
5
ITEM CHECKLIST
Tiara
Uneasy Visit
When entering Bevelle from the Macalania Woods, use the Save Sphere on the left. Then speak
Mini-Games
to the old man on the right to ride the lift down the long path. In the next area, move Yuna
forward until a woman greets the high summoner. Follow the young lady until a gentleman
greets Yuna and goes to summon Praetor Baralai. After the scene, follow Baralai into New
Yevon Headquarters. Ride the lift to the upper level and speak to Baralai again to receive a Tiara.
Guards block access to other areas inside the HQ, so return to the Celsius.
Fiends
DIVEBEAK
ENEMIES
To Mt. Gagazet
B
Phoenix Down F
Chocobo Feather x2 T
T T
F
S
2
E Potion (x2)
C
S
3
A
E
Ether A
1
1=Lupine Dash C
2=Sky Shots
3=Reptile Run
Phoenix Down
D B
S
ITEM CHECKLIST T
Ether
Phoenix Down T Teleport
To Macalania Woods D
Chocobo Feather (x2)
Potion (x2)
Phoenix Down
the required 10 credits at either company. game pays out credits based on the odds of your hound winning. Soft 50
Holy Water 300
To start the publicity campaign, speak to one company Reptile Run is available from the people standing near the hover just northeast of the Iron Bangle 500
representative or the other at any hover, select the Calm Lands’ center. This game functions similarly to the classic arcade game Frogger. Silver Bracer 500
“Publicity menu” option, then choose “Sign me up!” The Place a bet, then attempt to navigate your reptile through several lines of fiends. Use the Wristband 1000
company awards you publicity points for speaking to people line of spheres displayed on-screen to guide the reptile away from danger spots. If you get Amulet 1000
all around Spira by pressing I in an attempt to bolster and caught by a fiend, you lose. If you make it all the way to the other side, the game pays out
promote the company. Each person prefers to be pitched to your winnings based on the time it took for you to reach the finish line.
in a different way. This quest is a game-long undertaking that
Sky Slots is the game being offered by the individuals standing near the hover close to the Calm Lands’ north edge. After placing
will have you pitching your company to NPCs in every location
a bet of 1-5 credits, you must attempt to line up three flying creatures of the same color. More information on all the games at the
during every chapter, so start talking it up!
Calm Lands is covered in the Mini-Games chapter.
Return to the Calm Lands and speak to any representative
to find out how your publicity campaign is going. Refer to A Decent Proposal
the Mini-Games chapter for more information.
A man is trying to find a wife for his son at the Travel Agency
near the center of the massive plain. Whether you agree to be
his wife or not, you can undertake a mission to find a bride
for the young man. Approach women throughout Spira and
press I to talk to ladies about marrying the man’s son. The
“Matrimony” mission goes hand-in-hand with the “Publicity”
mission. It’s a good idea to undertake both missions
simultaneously if you’re going to do them.
MT. GAGAZET AHRIMAN BICOCETTE BULLY CAP FLAN PALIDO FLY EYE
COMPLETION: +0.4%
PROTOCHIMERA
ENEMIES
Characters
A
S D
Speak to the Ronso in the area and respond to their concerns. Your answers add or subtract
E
points from the amount that the Ronso trust Yuna. The level of trust you build affects how the
F
Ronso act throughout the game. This comes into play especially during the events at Gagazet B
Garment Grids
during Chapters 3 and 5. Work to build a strong relationship between Yuna and the tribe by
providing the best answers now and in Chapter 2. If you want to know exactly how these
answers affect your relationship with the Ronso, refer to the Mt. Gagazet sections in their
respective chapters.
Game System
You find all but one of the Ronso on this list near Kimahri. One guard is deep in a mountain cave,
though. To get to him easily, take the transporter to the summit, then backtrack a little by
Chapter Primer
moving downward. The Ronso guard (letter G in our table) is just at the foot of some stairs after
you enter a cave. Respond to his question, then return to the summit transporter for an easy trip
back to Kimahri’s camp.
Walkthrough
3
RONSO CONCERNS AND ANSWERS, CHAPTER 1
MAP LETTER RONSO CONCERN YUNA’S ANSWERS TRUST
4
Leave it to the Gullwings! +1
Must ask High Summoner Yuna: Find
A Woman standing beside Kimahri. Please help Kimahri. 0
Lian and Ayde.
I can’t promise anything. -1
That’s a really nice horn. 0 5
Garik (Conversation starts automatically the first Garik know Yuna save Spira, but Ronso
B We’ll take care of Lian and Ayde. +1
time you enter.) not saved yet.
Try and be nice to Kimahri. -1
100% Checklist
Many friends and kin die two years ago. You have to try not to be so sad! 0
E Male standing near Garik. Ronso grief deeper than mountain I can imagine how you must feel… +1
snow. Tough breaks, huh. -1
Hatred won’t solve anything! -1
Male in red armor with green hair on left side of Never forgive Seymour, never forgive
F I wouldn’t forgive them either. +1
screen at entrance to Mt. Gagazet. Guado!
Do what you want. 0
Fiends
Power of the fayth wane, cave water The cave and the Ronso aren’t connected. 0
G Guard near stairs in mountain cave of Mt. Gagazet. disappears. Change will come to Ronso, A change for the better, I hope. +1
too. I… see. -1
NASHORN
ENEMIES
ITEM CHECKLIST
Mega Phoenix Remedy (x2) Ether Phoenix Down Heart Reborn Garment Grid
Phoenix Down Remedy Elixir Hi-Potion
G
K
A J
K
F
S
F
Ether
To Mt. Gagazet Elixir
Mega Phoenix I
B
A
D
E
D
B C
H
Characters
The tour guide won’t let you enter the area until you go up the
nearby slope.
Garment Grids
want to purchase items, then follow the Kinderguardians to
the next area.
Game System
Echo Screen 50
Soft 50
Holy Water 300 Inside the spiritual chamber, follow Rikku and Paine onto the platform until Isaaru plays a mean prank on them. When five choices
Iron Bangle 500 are offered, choose the bottom one (“Is that you, Isaaru?”). Isaaru then hands over the Heart Reborn Garment Grid. When the
Silver Bracer 500 former summoner leaves, head down the steps at the far end of the platform.
Chapter Primer
Mythril Gloves 1000
Defense Veil 1000
Climb and jump through the winding corridor to the room at the end. When you spot the sphere at the end of the passage, it’s time
to take on another boss.
Walkthrough
Road to the Dome it is weak against all forms of
elemental magic, except Gravity.
3
GIL DROPPED: 200 Steal: Normal: Defense Veil Rare: Defense Veil
PILFER GIL: 1500 Drop: Normal: Amulet Rare: Amulet
Half a Sphere!?
Mini-Games
Following the battle, the Gullwings gain a measly half a sphere and regroup onboard the Celsius. Brother receives reports of an
“awesome sphere” in Kilika. Afterwards, proceed to the final destination of Chapter 1…
Fiends
STALWART
ENEMIES
ITEM CHECKLIST
Ether 1500 gil Holy Water (x2) Turbo Ether
Antidote (x2) Lunar Curtain Megalixir Menace of the Deep Garment Grid
Eye Drops (x2) Star Curtain Hi-Potion
Phoenix Down Light Curtain Ether
To Kilika Woods
Antidote (x2)
Ether
Mana Tablet
1500 gil
Eye Drops
Holy Water (x2)
Star Curtain
S Light Curtain
Lunar Curtain
Dona’s Hut From Dona’s Hut
Phoenix Down B
A
1. From the starting point, jump off the dock onto a canoe and, from there, to an isolated chest on a dock that contains an Ether.
2. Jump from the dock to the right of the Save Sphere to another canoe and, from there, to a partially hidden platform where a
chest contains a Mana Tablet.
3. Continue up the dock and climb the second set of stairs. Cross a bridge and open the chest to get an Antidote (x2).
4. Cross the canal and move across the upper platforms to reach chests containing Eye Drops (x2) and a tuft of Phoenix Down.
5. A woman near a red tent under the bridge in the first area sells items. KILIKA PORT MERCHANT
ITEM COST
Potion 50
Dona’s Tyranny Phoenix Down 100
Antidote 50
Head back to the stairs on the canal’s other side, then move up the dock until a short scene occurs with Yuna and Rikku. In the
Eye Drops 50
second area, ascend the first set of stairs and move left up the ramp and around the hut until Barthello comes out screaming. Echo Screen 50
Enter the hut and speak to an old acquaintance, Lady Dona. After the scene, go upstairs in Dona’s house and open the chest on Soft 50
the patio to find 1500 gil. Holy Water 300
Twist Headband 3000
White Cape 3000
Silver Glasses 3000
Star Pendant 4000
Characters
“Carved Monkey.” But keep watching the conversation,
because if the number of checkpoint guards is even,
the password changes to “Craven Monkey.” If you don’t
Garment Grids
remember the passwords, return to the peeking point and
watch the conversation again.
Move toward the top-center of the area to overhear the passwords.
Speak to the woman in blue to undertake the Squatter Monkey Giving the Passwords
Game System
S
Chapter Primer
secret ledge where a chest contains a Megalixir.
M
NEW YEVON GUARD GROUP NUMBERS, PASSWORDS AND REWARDS
GROUP # GUARDS PASSWORD ITEM
M 1 4 Craven Monkey None
M 1
2 3 Carved Monkey Hi-Potion
M M 3 4 Craven Monkey Ether
4 3 Carved Monkey Turbo Ether 2
M M
M
4 (2nd) 5 Carved Monkey Menace of the Deep Garment Grid
M
Walkthrough
3
YSLS-ZERO 4
Have a Gun Mage use Mech Destroyer on the metal brute, and command a Songstress to
5
cast Darkness Dance round after round to prevent as many of its hits as possible.
If your Gun Mage doesn’t know Mech Destroyer yet, change someone into a
knowledgeable Black Mage and cast your strongest spells against it. The other
100% Checklist
party member should keep everyone healthy as a White Mage. Be ready to cast
Cure or Cura on all party members at once, especially if everyone’s HP gets
below 100. A single blow from this brute can KO a person with less than 100 HP.
Fight hard because after the battle Chapter 1 is complete!
GIL DROPPED: 1000 Steal: Normal: Mythril Gloves Rare: Mythril Gloves
PILFER GIL: 1400 Drop: Normal: Wristband Rare: Wristband
Fiends
ITEM CHECKLIST
*Al Bhed Primer Phoenix Down (x5) Ether (x2) Remedy (x4) Potion (x8) Leblanc’s Sphere
*Only if you haven’t mastered Al Bhed.
Private Concert If you give the sphere to New Yevon, the crew of the Celsius
has a conference with the grateful Praetor Baralai. Youth
Shinra plays the movie League members will look down upon the Gullwings. Also,
stored on the sphere that if you attempt to enter Mushroom Rock Road, you’re forced
was stolen from Kilika. He to complete an extra mission in which the girls fight Youth
replays the haunting images League warriors, culminating in a battle against Elma.
if you speak to him again
This guide is designed to give you 100% the first time through,
after the conversations on
if you follow closely. But there’s plenty of replay value in
the Bridge. Afterwards, head
playing again and making different choices than before. And
down to the Engine Room
if you miss 100% completion in a single game, that doesn’t
to collect items restocked
eliminate the possibility of getting the “perfect” ending. Play
in the treasure chests—
again in New Game Plus, making different decisions and
new chapter, new treasure!
completing previously unfinished tasks this time, and you
They now hold Ether (x2),
can drive the cumulative completion percentage to 100%
Phoenix Down (x5), Potion
and beyond. Finish the game in New Game Plus with
(x8), and Remedy (x4). Ride
Push the three musicians into the lift. cumulative completion of at least 100% to have a chance to
the lift to the Cabin area,
see the fullest ending. (It is only in New Game Plus that you
where the three musicians
can get full mileage out of Shinra’s Creature Creator, so there’s
from Guadosalam are practicing in the corridor. Speak to the third musician, and start pushing all three of them onto the lift. (Tobli
plenty of replay value in New Game Plus besides chasing
is also here in the cabin if you didn’t help him on the Moonflow Banks during Chapter 1. Push him into the elevator, too, for the
another finale.)
Enterprise accessory.) If you want to quit this task, speak to Barkeep at the top of the corridor. Once all three are onboard the lift,
Yuna delights the crew with a concert on the deck outside the ship. If you allowed Clasko and O’aka to join the crew, they also
attend the concert.
A Weighty Decision For the main portion of Chapter 2, your quest is to find Leblanc
Syndicate members (located at Djose Temple, Bikanel Desert,
After Yuna’s concert, follow Rikku and Paine from the Cabin area up to the Bridge. You must now decide whether to give the
and Mt. Gagazet), defeat them, and steal three uniforms.
sphere that was stolen from Kilika to the Youth League or New Yevon. If you choose the Youth League, you can acquire 100%
The order in which you visit these locations and obtain the
story completion in a single game. However, if you give the sphere to New Yevon, the highest percentage you can achieve is 99%.
Syndicate Uniforms is not important. Upon acquiring all
Your choice affects the scene that occurs afterwards and many other events throughout the game.
three uniforms, the option to fly the Gullwings to Guadosalam
Also, if you give the sphere to the Youth League, the Gullwings fly to Mushroom Rock Road and receive a grand reception to infiltrate Leblanc’s chateau becomes available.
from Lucil, Elma, and Nooj. Wherever you travel in Spira, Youth League members will welcome you with respect and thanks.
While searching for opportunities to steal Syndicate Uniforms,
However, New Yevon members will scorn your presence. And if you attempt to enter Bevelle, the Gullwings are forced to fight
be sure to revisit every other location in Spira to undertake a
several sets of soldiers and machina.
variety of side quests.
BESAID ISLAND
BARBUTA CHOCOBO COEURL COYOTE FLAN AZUL
COMPLETION: +0.8%
IRON GIANT
ENEMIES
Return to Besaid and speak to any of the blitzball players Fatal ammo. Then turn back to the softer targets. Defeated
GUNNER’S GAUNTLET CONTROLS
standing near the Save Sphere. Beclem, of the Youth League, fiends leave behind treasure chests, which open when you run FUNCTION BUTTON
is training the Besaid Aurochs—and not in a pleasant way. over them. Pick up treasure chests to acquire more ammo and Target fiends L
Yuna becomes incensed by Beclem’s comments, resulting a greater variety of ammo types. Cycle primary target I
Characters
in an opportunity for you to undertake a challenging mini- Fire K
The key to finishing with over 500 points is simple—don’t
game to put Beclem in his place. Complete the Gunner’s Cycle ammo type QS
get hit. Defeating fiends one after another without getting hit
Gauntlet mini-game with 500 points, reach the next level of
builds up the chain bar. Winning the mini-game in the time
the game, and gain the completion percentage available for
Garment Grids
allotted requires maintaining a full chain bar while defeating
visiting Besaid.
roughly 20 or more fiends. It’s especially assuring if you carry
When the mission begins, tell Beclem, “I need a tutorial first” a long chain combo into the overgrown zone, just before
or “Basic instructions” to learn how to play the mini-game. the beach. The mech there is worth quite a bit as the final
Move forward while frequently pressing L to target Afterwards, continue to the beach and head toward Beclem.
incoming fiends, even if you can’t see them yet. Against If you played the game successfully, Beclem concedes victory. For completing the mission, you receive the Enigma Plate
Game System
single fiends, open fire as soon as they can be targeted, Garment Grid.
although you must pause for a reload against sturdier Coyotes
To play this fun mini-game again, speak to Beclem outside the village or on the beach.
and Zus. When L reveals multiple fiends, swap to Double
ammo against Coyotes and open fire. If a 10 HP Zu is in the Apart from Gunner’s Gauntlet, the treasure chests of Besaid have been restocked. The treasure chest under the bridge now
Chapter Primer
mix with other fiends, cycle to it and take it out instantly with contains a Wall Ring, and the secret cove on the beach now contains 1500 gil and Hi-Potion (x2).
ITEM CHECKLIST 2
Turbo Ether Mana Tablet (x2)
Walkthrough
Barred by Troubles 3
You cannot visit Kilika during Chapter 2 because of the troubles between New Yevon and the Youth League. However, you can
jump to the chests hidden in canoes here to find a Turbo Ether and Mana Tablet (x2). 4
LUCA
100% Checklist
COMPLETION: +0.8%
ITEM CHECKLIST
Light Curtain (x2) Covetous Garment Grid
Mini-Games
Spotlight on Gullwings
Luca is another location where very little is happening during Chapter 2. Still, there are easy completion points to gain by visiting.
Enter the circular courtyard area to have a televised interview with Shelinda. You’ll get to know her better as a person, and
score the Covetous Garment Grid in the process. Additionally, some of the folks in the locker room corridor (the one with the
Fiends
Save Sphere) are eager to play Sphere Break. Be careful, because you can actually lose coins during a real game. Run out of
During the interview with Shelinda, press S or Q to switch cameras, coins and you’ll spend the rest of your day digging in the Bikanel Desert for more!
adding an authentic newscast feel.
PEREGRINE
ENEMIES
ITEM CHECKLIST
Muscle Belt Antidote (x3) Holy Water (x3) Grenade (x2) Soft (x3)
1000 gil Potion (x3) Eye Drops (x3) Ether Echo Screen (x3)
Phoenix Down (x3) Silver Bracer Phoenix Down (x3) Potion (x2) Selene Guard Garment Grid
F G
A
Phoenix Down (x3)
E
Phoenix Down (x3)
C
Eye Drops (x3)
D
Holy Water
(x3)
F
I
C
To Mushroom Rock Road
1000 gil E S
Silver Bracer
S Potion (x2)
Muscle Belt H Grenade (x2)
Potion
(x3)
Ether
To Luca
B
Antidote (x3)
G
H
A
B I Echo
Soft (x3) Screen (x3)
Characters
the Highroad to continue with the next leg of the event. When the chocobo runs off yet again, follow it a short distance until Yuna says it’s time to try something else. Instead of
Before leaving, you receive an additional item based on the following it, run back toward the hover parked near the Highroad entrance from Luca and speak to the pilot. The pilot is indicated
total number of feathers that were picked up. on the on-screen map by a white arrow. Speak to her twice and she offers to help catch the chocobo. When she blocks the
Highroad with her massive transport, the chocobo chase is finally won!
Garment Grids
Fiend of Feast
After you catch the chocobo, word comes that Calli is in trouble. Use the Save Sphere at the Travel Agency, then follow Rikku and
C H O C O B O E AT E R
Game System
PRIZES FOUND IN CHEST BY GATHERING FEATHERS
FEATHERS RETRIEVED ITEM IN CHEST
0 Empty
Chapter Primer
1-3 Chocobo Feather x2
4-14 Chocobo Feather x3
15-17 Chocobo Wing x2
18-21 Chocobo Wing x3
The predatory chocobo connoisseur is weak against fire, so use a Black Mage to cast a few Fira spells to end this battle quickly. A
1
PRIZES GAINED UPON LEAVING THE AREA Songstress can cast Samba of Silence to prevent the Chocobo Eater’s spell use. Have a Thief steal some gil and items before roasting
this fiend.
TOTAL FEATHERS ITEM RECEIVED
0 None HP: 2350 MP: 230 EXP: 350 AP: 1 2
1-8 Gold Hourglass GIL DROPPED: 500 Steal: Normal: X-Potion Rare: X-Potion (x2)
PILFER GIL: 2000 Drop: Normal: Wall Ring Rare: Wall Ring
Walkthrough
9-15 Chocobo Feather
3
16-21 Chocobo Feather (x2)
More Borders
The Chocobo Rodeo For helping Calli, you receive the Selene Guard Garment Grid. The girls return to the Celsius, so head straight back to the Mi’ihen
4
At the end of the Highroad, the girls decide to tackle the Highroad and speak to Calli, who’s standing with the chocobo by the exit to the north section. If you previously took Clasko
chocobo with a new strategy. Rikku and Paine stand at onboard your airship, he’s there too. Agree to let Calli and 5
either end of a short section of the road to prevent the bird Clasko come back onboard.
from escaping. Yuna’s job is to corner the chocobo and block
100% Checklist
A hover blocks the north path, so you can’t head across the
its escape.
north section. You can enter the area from Mushroom Rock
When the creature gets trapped between Yuna and Rikku, as usual, but several sections of Mi’ihen Highroad surrounding
you must guess which direction the chocobo will try to run the crash site remain blocked off until Chapter 3. Return to the
and intercept it. After the short countdown, move Yuna left or airship to find Calli and Clasko in the Cabin area. At this point,
Mini-Games
right to catch the chocobo, or do nothing to protect the center. the Calm Lands become a Hotspot on the Celsius’s navigation
When done correctly, Yuna almost intercepts the bird and map because Clasko wants to be dropped off there.
Return to Mi’ihen Highroad before you finish Chapter 2 if you want to
a chime sounds. Whether you are successful or not, run to bring Calli and Clasko onboard the Celsius.
the opposite end of the road and corner the chocobo again
between Yuna and Paine. The first several attempts to predict
Fiends
LEAGUE TROOPER*
ENEMIES
LEAGUE WARRIOR* RED ELEMENTAL TONBERRY ELMA* *Only if you gave the stolen sphere to New Yevon.
ITEM CHECKLIST
Hi-Potion Turbo Ether (x2) Ether Shining Bracer
1500 gil Phoenix Down Crimson Sphere 7 Mythril Bangle
Shining Bracer
C
D
Ether S
E
Mythril Bangle
C
S
Phoenix Down
E
D Hi-Potion
B
A To Djose Temple
B
A To Mi’ihen
Highroad
GIL DROPPED: 230 Steal: Normal: Phoenix Down (x3) Rare: Mega-Phoenix (x2)
PILFER GIL: 800 Drop: Normal: Wall Ring Rare: Wall Ring
Completion Otherwise
Ride the mushroom-shaped elevator to the higher level. If you’re currently in the mission to fight through the Youth
League members, your mission ends here, and you receive a Kinesis Badge and the Shining Mirror Garment Grid. However,
Characters
if you’re on peaceful terms with the Youth League, ride the machina lift to headquarters. Elma runs out of headquarters and
calls to the Gullwings. Before moving toward her, open the chest on the ledge to the right for a Mythril Bangle. Then, join Elma
and Lucil for a brief conversation. After the scene, return to the Celsius and watch Crimson Sphere 7 for a few fractions of a
Garment Grids
completion point.
Speak with Elma and Lucil if you’re allied with the Youth League.
Game System
AGAMA ASSASSIN BEE CHOCOBO DEATH DAUBER DR. GOON FEM-GOON
ENEMIES
GOLD ELEMENTAL LEAGUE RANGER* LEAGUE SOLDIER* LEAGUE TROOPER* LEAGUE WARRIOR* SALLET
Chapter Primer
ORMI LOGOS *Only if you gave the stolen sphere to New Yevon.
ITEM CHECKLIST 1
Phoenix Down (x2)
Potion (x3)
Floral Fallal Dressphere
Syndicate Uniform ORMI, LOGOS, FEM-GOON
Having just 2
Walkthrough
special dressphere, you now have
Head downward from the temple and proceed along the Djose a prime chance to try it out. Wipe 3
Highroad until the girls spot some of Leblanc’s Syndicate out the Fem-Goon to cancel her
magic casting, then take out Ormi
Goons standing near the hovers. Continue south to witness a 4
and Logos as normal. To make
scene in which two Fem-Goons let slip that they lost a sphere. the battle end more quickly,
Move south on the Djose Highroad, fighting Syndicate use second-level elemental spells. The main challenge of taking out the duo of
members in random battles. Halfway down the road, look for Ormi and Logos at this stage of the game is using a Thief’s Master Thief ability to 5
the Floral Fallal Dressphere (Yuna’s special dressphere). You successfully steal Elixirs from them before finishing them off.
PILFER GIL: 400 Drop: Normal: Silver Bracer Rare: Silver Bracer
PROTOCHIMERA
ENEMIES
ITEM CHECKLIST
Gun Mage Dressphere
Seething Cauldron Garment Grid
Muscle Belt
this mission. D
A
You only get one shot per customer, so if the sale doesn’t
happen on the first attempt, it never will. The base price is C
1000 gil, or 500 gil if you spoke to Tobli before completing
the mission to protect the Hypello’s caravan from the bandits
during Chapter 1. If a customer is willing to pay any amount
of money over the base price, you get to keep the difference L K
as long as you sell more than five tickets. If you sell a ticket
J
for less than the base price, the loss is subtracted from
your profits. I
Tobli awards prizes based on whether you make a profit “YRP, THE SCALPERS THREE!” CUSTOMER BUYING RATES
and whether or not you completed the “Shave the Hypello?”
MAP LETTER CUSTOMER WILL PAY
mission in Chapter 1. Use the following table to sell to the right
A Al Bhed Woman wearing pink near entrance. Up to 1500 gil
people for the right price. Play your cards right and you can B Man wearing yellow and brown, standing in grass. 200 gil
make up to 11500 gil! C Woman wearing red headband, before reaching Tobli. Up to 1500 gil
D Woman standing beside child, after Tobli. Up to 1000 gil
E Woman wearing yellow and orange, standing across from Save Sphere. Up to 1500 gil
F Man wearing orange and green, sitting on bench. Up to 1000 gil
G Person wearing green sitting on dock stairs. Up to 1500 gil
H Person wearing green, standing next to dock. Any gil amount
I Child wearing white shirt, standing beside Hypello. Up to 2000 gil
J Person in yellow dress, standing at the top of the ramp. Up to 2000 gil
K Guard sleeping while standing. Up to 500 gil
L Woman in green standing across from bench. Any gil amount
M Man wearing blue and yellow, standing on the left side of the path. Up to 1500 gil
Each potential ticket buyer will pay the amount listed here. N Man speaking to elderly woman near entrance to Guadosalam. Up to 500 gil
Characters
O
Garment Grids
H
Information Trade
B
F
A
D
Game System
L
N
Chapter Primer
The man who sells you the data may be the one in the market for
the information. If so, he will pay the most for it!
The man behind the counter at the inn will sell some “valuable data” for 10,000 gil if you choose the “Got any data?” option. After your purchase, he provides a vague clue regarding the identity of
the buyer. Speak to him a second time and choose the data option again to learn a second hint. You must sell the data to the exact person referenced in the clues. This person will buy the data for 1
the amount of gil listed in the table to follow. If you attempt to sell the data to the wrong person, the true buyer lowers the price he or she is willing to pay by 10,000 gil per wrong person spoken to.
The data buyer is chosen randomly. Before speaking to the information broker to start this task, save your game at the Save Sphere. The buyer who will pay the most for the data is, for some reason, 2
the data peddler himself! If the clues given by the data peddler are not the ones that indicate that he is the buyer, use the pause feature to quit to the main menu so you can load your recent save
and try again. This is a great way to make 90,000 gil while barely lifting a finger. Great for lining your own coffers, or for helping pay down O’aka’s debt!
Walkthrough
3
G This individual can be found indoors. This person is one bad customer. 30000 gil
H I believe it’s someone interested in joining the Leblanc Syndicate. She’s not a man, which would make her a woman. 40000 gil
I It’s someone sitting down. I wonder what he’s doing there? He’s near the door that will not open. 40000 gil
J It’s a guy sitting down. He’s a rather little fellow. 50000 gil
K It’s someone near the door that will not open. He seemed concerned about relations between the Guado and the Ronso. 50000 gil
Mini-Games
L* I haven’t the slightest clue what this guy is doing. He works for someone who never slows down. 50000 gil
M It’s someone by the entrance to town. He should still be by the road that leads to the Thunder Plains. 60000 gil
N It is a woman. She often talks with the Hypello. 70000 gil
O This guy’s in a place you wouldn’t expect. It seems he’s gathering data for commercial reasons. 80000 gil
P It’s the last person you’d expect, no question. It’s the closest person you can find. 100000 gil
Fiends
*The Hypello moves all around the upper level of town; his position may vary.
LESSER DRAKE
ENEMIES
ITEM CHECKLIST
Echo Screen (x4) Ether (x2)
Pops Is Grumpy
Potion (x3) Phoenix Down (x2) During Chapter 1, if you
Pearl Necklace Samurai’s Honour Garment Grid
told Cid that you weren’t
Silence Grenade (x2)
happy with the tourism
at Zanarkand, he will be
skulking around in the first
To Macalania Woods
area of the Thunder Plains.
B
A If you have trouble picking
Phoenix Down (x2)
him out in the darkness,
5
Pearl Necklace look for a red “X” on the on-
9
screen map.
10
Potion (x3)
3
Speaking with Cid accumulates a meager few completion points, but in the long run, it’s worth it.
8
Ether (x2)
Lightning Tower Calibration
7
2 The following describes a set of mini-games. These events do not count toward your completion percentage, but they’re fun mini-
Echo Screen
(x4) games and make a specific mission in Chapter 5 a bit easier, along with granting some terrific gear much further down the line.
1
Upon entering the Thunder Plains during Chapter 2 from either entrance, an Al Bhed is crouched near a lightning tower attempting
6
to calibrate it. Speak to the Al Bhed twice and offer to calibrate the towers. The Al Bhed retreats to the safety of the Travel Agency
S
while the Gullwings set about their work. If you want to know how well you’re doing, or want further instructions, look for him
B inside the Travel Agency and ask to view your stats. After attempting to calibrate each tower at least once, and getting a clean 30
C
= Lightning Towers
hits on at least five of them, speak to the technician inside the Travel Agency to receive the Samurai’s Honor Garment Grid.
Silence Grenade (x2)
Talk to the Al Bhed technician to start calibrating lightning towers. Calibration is a fun mini-game that tests your memory and reflexes.
Each lightning tower is calibrated via a challenging mini-game. For example, approach the lightning tower closest to the Save
C
S Sphere near the entrance from Guadosalam, and press K to start calibrating the tower. A series of PlayStation controller
D
buttons appears. Memorize the buttons and their order. When the lightning tower is ready, press the controller buttons in the
correct order. All of the towers feature mini-games based on pressing a series of buttons. As you score higher, the game becomes
B progressively faster and you’re forced to input the answer more rapidly or the round counts as a miss. You must input the correct
series of buttons 30 times to calibrate any tower, with no more than two misses allowed on a given attempt.
The towers closest to Guadosalam are the easiest to calibrate. The difficulty of the towers increases as you get closer to the exit
to Macalania Woods. There are 10 lightning towers, nine on the plains and a tenth one that stands outside the boundaries of
the map. To calibrate the tower you cannot reach, search along the edge of the lake and press K.
MACALANIA WOODS
AMORPHOUS GEL BARBUTA CHOCOBO DEEP HAIZHE FLAN AZUL
COMPLETION: +1.4%
GOLD ELEMENTAL
ENEMIES
Icy Gleam
N
ITEM CHECKLIST
B
Icy Gleam
Silver Bracer
C D
Hi-Potion (x2) B
Haste Bangle
Characters
E
A A
G
Garment Grids
C
F D
Silver Bracer
F
Game System
E
Chapter Primer
To Thunder Plains
To Calm Lands
To Bevelle
Hi-Potion (x2)
M
O I K
1
L
I 2
K
J M
Walkthrough
N J
3
H L
his arms. The Hypello needs you to find the musicians that must step inside small circles of blue butterflies scattered throughout the forest to find the other two musicians.
disappeared from the forest in Chapter 1.
Mini-Games
Fiends
Donga is located at the intersection on the shimmering path. Stepping inside the blue butterfly circle near the spring
Speak with the Hypello to get things started. reveals Pukutak.
YAC-13* YEVON DEFENDER* YEVON GUARD* * Will only appear if you returned the sphere to the Youth League.
Two Receptions
If you gave the stolen sphere to the Youth League and attempt to enter Bevelle during the mission to obtain three
Syndicate Uniforms, each set of guards along the route attacks. If you reach the doors, the New Yevon forces attack with machina.
The Gullwings are then forced to retreat.
However, if you gave the stolen sphere to New Yevon, then everyone here is happy to see the Gullwings. Proceed up the path
and through the doors to the second area. You cannot gain access to the temple due to some crisis inside, but Pacce and the
Kinderguardians are playing in the courtyard. Speak to Pacce to receive a Cat’s Bell. This accessory allows the character who
equips it to slowly recover HP while walking around a map.
COEURL
ENEMIES
Yuna enters the ruins of the old Monster Arena, which is full of fiends. Use the Save Sphere near the entrance, and return to use
it again between each battle to restore your party. Down the short passage to the right is a fiend. Move toward the fiend until a
battle with a Skink begins. After the battle, a counter displays the number of fiends remaining. You must kill five more fiends in
the ruins; however, some of them are illusions.
2
Phoenix Down
S C
3
A
Characters
Ether (x2)
B
1=Lupine Dash
2=Sky Shots
3=Reptile Run To Macalania Woods
Garment Grids
C
S A
Game System
E Phoenix Down
All of the illusionary fiends are facing the real fiend. If you Before the end of Chapter 3, you must catch a chocobo if you
touch three illusions by mistake, the real fiend changes want to gain the full completion percentage. Once a chocobo
Chapter Primer
location and you must find the real fiend’s new location. Judge appears among a group of enemies, use a Gysahl Green to
the direction the fiends are facing, then head toward that side keep the yellow bird from running off. Defeat the fiends around
of the ruins. Go down the row of corrals until you find a fiend the chocobo, then use another Gysahl Green to capture it.
that is facing the opposite way of all the other fiends. The Don’t issue multiple attack commands when attempting to
first fiend facing the wrong way is often the real fiend. If you capture a chocobo. By doing so, a fiend might perish and a 1
touch the wrong fiend a couple of times, helpful arrows appear character with an attack command in queue will assault the
above the fiends to indicate the directions they are facing. chocobo and drive it off no matter how many greens you have 2
To clear the fiends, move toward fiends visible on the map until a fed it.
battle begins.
Walkthrough
BLASTER MASTER
Lian and Ayde 3
Be extremely careful around the Queen Coeurls. While their lesser counterparts can reduce a party member’s HP to 1 with
Before or after finishing the mission to aid Clasko, head for the
a single attack, a Queen Coeurl can instantly kill a character. Run back and touch the Save Sphere between battles if
Travel Agency in the Calm Lands’ western section to find the 4
needed to keep your party in optimum fighting shape.
two Ronso youths standing to the left. After speaking with the
two youngsters, head to Mt. Gagazet on foot. 5
After defeating five fiend parties in this manner, Clasko is found cringing near the entrance. Move up the short corridor to the right
to find the fiend he is looking at. Touch the fiend to begin a battle with three Blue Elementals. 100% Checklist
FLAN AMARILLO
ENEMIES
Elixir
L D
T K
Hi-Potion
D
Correctly addressing Kimahri’s worries nets you a valuable prize later.
Again, you must be firm with Kimahri and tell him to handle his F E
own problems. C
Mountain Pursuit T
B
A
Use the teleport pad near the entrance to quickly travel to the
Mountain Trail area. Ascend the slope to the left and follow the T
B
C
To Calm Lands
Look for a treasure chest on a rock platform floating off the side of the
mountain ledge. To reach it, slowly WALK from the cave toward the
edge and the platform won’t rise. Jump to the platform to obtain the A
Elixir inside the chest.
Characters
F Elder is weakling, Garik move too slow! Guado will escape us! Then… there won’t be anyone left to fight. +1
entrance to Mt. Gagazet.
There’s nothing we can do about it. 0
They’re searching for the mountain’s secrets. 0
Guard near stairs in mountain cave of Mt. Gagazet. Many people come to sacred mountain uninvited. Sphere hunters
G They should take better care of the mountain. +1
(Teleport to Fayth Scar and move upward.) are problem!
That’s the way things are now. -1
Garment Grids
Head through the cave and jump over the platforms. Keep an eye glued to the on-screen map and take the side path to a small cave where a Hi-Potion is in a chest on a ledge. Return to the
floating rock path and continue hopping and running toward the exit.
Game System
However, if you ascend the cliffs to the highest ledge instead of following the Fem-Goon directly, the scenario is greatly extended.
This series of events awards more completion percentage than the other, but it’s fun to know that you can experience two
different sequences.
Chapter Primer
PATH A (FOLLOW FEM-GOON DIRECTLY TO HOT SPRINGS) PATH B (PROCEED TO TOP CLIFF)
The Gullwings spot the Fem-Goons soaking in the hot The Gullwings spy from above on the Fem-Goons getting
springs. out of the hot springs.
Ormi enters and stumbles onto the Gullwings. The cliff crumbles, spilling the Gullwings into the hot
springs, frightening off Ormi and the Fem-Goons.
Boss Fight: Ormi 1
Obtain Syndicate Uniform.
Battle with Fem-Goon squad.
The Gullwings bathe in the hot springs.
Obtain Syndicate Uniform 2
Exit the hot springs; the Gullwings encounter the Fem-
Goon squad.
Walkthrough
3
Boss Fight: Ormi
If you attempt to continue climbing the cliffs just above the hot
4
springs overlook, the winds blow too hard and the Gullwings must
turn back.
5
ORMI 100% Checklist
Ormi fights in the same manner as in previous battles, so use the same tactics against
him here. Prevent Ormi from attacking by using items or dances that put him to sleep. Unleash
a few chain attacks or second-level Black Mage spells, such as Fira or Blizzara, to end the battle.
Complete this mission to receive a Syndicate Uniform and the Stonehewn Garment Grid.
Mini-Games
ITEM CHECKLIST
Dispel Tonic Grenade (x2) Lunar Curtain Light Curtain Ether (x2) Hi-Potion (x2)
Phoenix Down (x2) L-Bomb (x2) Mana Spring Remedy (x3) Elixir (x2) Soul of Thamasa
Hi-Potion(x2) Remedy 1000 gil Remedy (x2) Phoenix Down (x2)
5
6
7
8
2
10
1
10 4 11 8
11
OPERATION: MONKEY! MATCHES 5
9
4
SET LOVER SOUL MATE
12
1 Birch Sequoia
2 Spring Autumn 1
3 Dusky Dawne 6
12 4 Rosemary Thyme
3
7 2
5 Terran Skye
9 6 Minni Maxx
7 Summer Winter
3
8 Peke Valli
9 Canis Felina S
10 Arroh Quivrr
11 Golde Sylva
12 Luna Sol
Operation: Monkey!
The tourists seem to be leaving the treasure chests unopened,
so enter the dome and speak to Isaaru to find out why. He is
standing at the base of the stairs, wondering how he’s going to
prevent the monkeys that are infesting the ruins from driving
off tourists. As Isaaru leaves, Rikku and Paine get the crazy
idea of breeding the monkeys to increase their population,
thus scaring away the tourist trade permanently.
BIKANEL DESERT ANGRA MAINYU BOLT DRAKE CHOCOBO FLY EYE HRIMTHURS
COMPLETION: +0.2%
KILLER HOUND
ENEMIES
Characters
beside the hover. It sounds like someone familiar is toiling
LOGOS, FEM-GOON (X2) away in the Southern Expanse. Ask the pilot to fly you to the
Use the first few turns to
Southern Expanse to look for O’aka.
Garment Grids
eliminate Logos’s companions,
Repeatedly excavate treasures and machina in the
reducing the number of enemy
turns per round. Logos unleashes
Southern Expanse. During an excursion, a green “X” may
a new attack during this battle, Hail appear on-screen. Head for it to find O’aka. He paid off his
of Bullets, wherein he shoots the own debt and is now weary from his toils. Allow him to come
Game System
cheap prices! In addition, he and his brother Wantz later
LOGOS HP: 1220 MP: 46 EXP: 160 AP: 1 reopen the Travel Agency at Macalania, selling some of the
Gil Dropped: 200 Steal: Normal: Mega-Potion Rare: Elixir better accessories in the game!
Pilfer Gil: 460 Drop: Normal: Lure Bracer Rare: Lure Bracer
Chapter Primer
FEM-GOON (X2) HP: 160 MP: 172 EXP: 10 AP: 1
GUADOSALAM—LEBLANC’S CHATEAU
1
COMPLETION: +4.0% 2
ENEMIES
Walkthrough
3
ITEM CHECKLIST
Heady Perfume or Gold Hairpin Crimson Sphere 10 Bum Rush Garment Grid Healing Light Garment Grid 4
False Wall
Massage Crimson
Item* Sphere 10
Crimson
Sphere 4
A B
S
Mini-Games
Tetra Band
False Wall
DESTINATION: CHAPTER 3! If you retry, Leblanc awards more points, but the item found
in Ormi’s bedroom within the secret corridor changes from
With all three uniforms obtained, access to Leblanc’s chateau in Guadosalam is open. If you need to go somewhere else
the Gold Hairpin to the Heady Perfume. While the Heady
and complete any remaining side missions, be sure to do it before you change into the uniforms. Once you change into the
Perfume raises a few stats, the Gold Hairpin cuts the MP cost
uniforms at Guadosalam, you will be unable to return to the Celsius. After the mission inside the Syndicate’s hideout,
of spells by half. If you don’t satisfy Leblanc on the first try and
Brother automatically flies to Bevelle.
want the other item, load a recent save and try again.
Return to the foyer and ascend the stairs to the upper level,
where Leblanc demands a massage at once. To massage her,
move the heart-shaped icon to any point on the grid and
Revealing the Secret Passage
press K. Not only does Leblanc react vocally, but the icon lights up a certain color: The secret switch is on the back wall of the living room
A red heart means you’ve hit the perfect spot. The grid resets, forcing you to look for the red spot in its new location. on the chateau’s first floor, between the blue pedestal and
the door. Once the girls are inside the secret corridor, proceed
A yellow heart indicates that the perfect spot is just one square away, either to the left, the right, up, or down.
down the curving passage until Ormi discovers the group.
A green heart means that the perfect spot is just one diagonal square away.
A blue heart indicates that you’re nowhere close to the satisfaction spot.
O R M I , F E M - G O O N, D R . G O O N
Quickly take out Ormi’s sidekicks, then use a few
Black Mage spells on Ormi. Try to inflict more
damage when Ormi holsters his shield in preparation
for one of his special attacks. Ormi’s Huggles attack
inflicts several hits to one character, perhaps even enough
to KO her. Revive a fallen ally with a tuft of Phoenix Down, then
use a Hi-Potion and continue your assault. Inflict Ormi with Poison
or Darkness to give yourself an advantage.
Outside Ormi’s chamber, continue down the next section of corridor and enter the next set of purple doors. Pick up the Crimson Sphere 10 on Logos’s bedside bookshelf. After viewing Crimson
Sphere 10, Yuna and crew are discovered once again!
ORMI, LOGOS
Logos’s attacks are more frequent and tend to interrupt
your characters’ attacks; focus on him first. Steal from him, then
let a Black Mage douse him with spells. Logos occasionally performs
Russian Roulette, a weak attack that tends to apply status ailments (such as
Poison or KO). With Logos down, treat Ormi to some strong Black Mage spells
but watch out for his devastating Huggles attack. Poison, Sleep, and Darkness
can reduce the ability of either thug to attack.
Characters
Pilfer Gil: 580 Drop: Normal: Favorite Outfit Rare: Favorite Outfit
Garment Grids
Exit Logos’s room, head down the corridor to its right, and With the booby traps in the long corridor disabled, run to the
climb to the top of the raised ledge. Rather than leap from top of the corridor and press the switch that is now visible on
ledge to ledge down the corridor, drop into the first pit. Within the back wall. A section of the corridor on the left slides down
this pit, you’ll discover one of three switches that override the to reveal a new portion of the passage. Head into the newly
As you proceed toward the back wall, panels slide away to RETURN TRIP REQUIRED
reveal sharp spikes. Turn and run down the corridor, leaping
Game System
The spikes are more threatening than harmful. Some additional items are located in Leblanc’s room, but
from ledge to ledge as quickly as possible. If you drop into
they’ll have to wait until you have a chance to return here
a pit, climb out fast and continue. When you reach the bottom
during Chapter 3.
edge of the corridor, wait for the wall to catch up. In order to reach the alcove above the passageway, you must let the spikes
catch up to you at this point. Doing this triggers a short scene of the girls outrunning the spikes and jumping to the alcove above.
Chapter Primer
Press the override in this corridor to finally deactivate the booby traps.
Walkthrough
Leblanc motivates her men by casting Shell,
3
Protect, and Regen on them simultaneously.
Therefore, Leblanc is the next target. Use a Dispel
Tonic or a Dispel spell to get rid of the positive effects she casts on herself and Ormi. She is susceptible to
4
Poison and Darkness, as are Ormi and Logos. After Leblanc is gone, finish up Ormi as quickly as possible. You
receive the Healing Light Garment Grid for completing this mission.
YAC-13
ENEMIES
ITEM CHECKLIST
Remedy (x3) Potion (x8) Pearl Necklace Ribbon Downtrodder Garment Grid Phoenix Down (x5)
Remedy (x3) Phoenix Down (x4) Glass Buckle Ether (x4) Bloodlust Hi-Potion
3000 gil Chocobo Feather 500 gil Remedy (x4) Wring Dark Knight Dressphere
Hi-Potion (x4)
B
C
E
E
C A1
D
A2
D
B A3
A1 Changes lift A to destination A1. =Lift Location or Control Point
A2 Changes lift A to destination A2. A3 Changes Lift A Destination to Lift A3 A
Crimson Sphere 1
M
A
Dark Knight Dressphere
Hi-Potion
L
S M I
A4
L
S
K H To Macalania Woods
Remedy (x4)
K J
I Ether (x4) G
Potion (x8)
G
Ribbon
F
Pearl Necklace
J H
Hi Potion (x4)
Phoenix Down (x4)
A4
A3 Chocobo Feather
F
3000 gil
A2 Changes Lift A S
A4
Destination to A4
Remedy (x3) Remedy (x3)
Changing Lift Direction which, when earned, allow the Psychic to absorb any
Characters
sentries. YAC-13s are machina, while other machines
(such as the YSLS-99s and YSLS-Zeros) are mechs. incoming elemental damage.
Whether you’re allied with New Yevon or not, the events
occurring inside the temple are the same. Speak to the priests
Proceed into the Chamber of the Fayth and leap into
Garment Grids
to learn more of the recent developments in Bevelle. The lift
the large hole in the room’s center. The Gullwings find
takes the group deep underground in the temple, but you must
themselves in a massive, unknown chamber deep
change its course. Follow the curving wall of the temple east
under Bevelle. Move along the platform toward the screen to
toward the doorway. Inside the small room, climb onto the
find a machina pillar. Examine the pillar to receive a message
Game System
steps and prepare to battle a set of YAC-13s.
The Watchtowers
Chapter Primer
After disposing of the first set of security drones, it’s time to go about disabling the security towers. Yuna is standing in front of
the first of three “blue towers.” (Note the two blue lights positioned below the tower’s steps are glowing brightly.) When the tower
is activated, part of the security system shuts down. After a fight with a YSLS-Zero, a platform appears in the central pit.
Step on raised square platforms to activate glyphs.
When you can move again, proceed in a clockwise fashion
Climb to the new opening in the wall and drop into a around the circular area. The next tower is a “red tower.” 1
secret chamber. The two pillars here control the direction of The only indication that this is a red tower is that the twin
the lift. Examine the pillar closest to the screen to change the lights in front of the tower steps are not glowing at all. When 2
direction of the lift in the central area. Return to the central you ascend the steps and touch the control panel, the two
area where the priests congregate and ride the lift down to the lights in front of the tower glow red. This triggers a fight with
Walkthrough
core of the temple. another mech, and then a second platform appears in the 3
central pit.
Upon activating all three of the red towers, you must fight
the Georapella boss. You will notice that three additional
When the lift hologram drops, it means that the lift will descend to the platforms have emerged in the pit, but they don’t seem to
lower levels.
go anywhere… for the moment.
Trial of Fiends
Mini-Games
Although this mobile pathway was once the home of Move to the edge of the pit to view the progress of the platforms.
a head-scratching puzzle, you can now freely move through
the chamber and collect the items stored inside the chests.
Fiends
Cast your most powerful Black Mage spells to defeat the fiend in the shortest amount of time possible. This way,
you don’t allow the fiend the opportunity to use too many of its attacks. While a Black Mage is casting and a
White Mage is healing, a Warrior can cause a good amount of damage with the Excalibur attack. Excalibur is the
only Holy-based attack at your disposal for the moment.
Gil Dropped: 800 Steal: Normal: Mana Tablet Rare: Mana Tablet (x2)
Pilfer Gil: 1600 Drop: Normal: Regen Bangle Rare: Regen Bangle
G E O R A PE L L A Confusing Corridors
Like the Precepts Guard, Georapella is also weak Proceed into the corridor and jump to the chest containing
versus Holy. Therefore, the strategy for defeating Ether (x4). Proceed to the next obstacle and climb the column
the fiend is relatively the same. Use a White Mage
on the right. Grab Remedy (x4) from the chest at the bottom of
to heal, have a Warrior attack with Excalibur,
and use a Black Mage to cast powerful
the ramp. At the T-shaped intersection, head to the right.
spells at the fiend.
Run to the edge and step on the center of the three squares.
Georapella’s sole means of attack is This causes the square to drop away and a lift to appear. Ride
casting third-level black magic spells at the the lift across the gap and exit to a balcony where a difficult-
entire party. However, it can cast spells at an alarming frequency. Use Chocobo Feathers or a Chocobo Wing
to-see chest holds a Downtrodder Garment Grid.
to thrust the Gullwings into Haste mode, which gives you more turns to deal with each spell attack. You can also
let a Songstress cast Jitterbug every round. If your characters are low on MP, the boss has plenty to steal. A Black Mage can restore her Return to the T-intersection and head down the next corridor.
MP with the MP Absorb skill, and other characters can use Mana Springs for the same purpose.
Climb either column to trigger a reaction on both sides of
HP: 4420 MP: 9999 EXP: 800 AP: 1 the chasm. Now climb the other column from the inside to
Gil Dropped: 1000 Steal: Normal: Water Gem Rare: Water Gem (x2) make a bridge form across the gap.
Pilfer Gil: 1300 Drop: Normal: NulTide Ring Rare: NulTide Ring
Once you have this item, you won’t mind all the work required to obtain it. A Ribbon protects one character from all
status ailments! If you’re having trouble orienting yourself during this exercise, compare the highest platform leading into the pit to
Climb the side of the column where the glyph is lit.
the top-most platform indicated on this map, just in front of blue tower A.
Characters
high and the right-rear piston is at Yuna’s level, press I two platforms to rise in the chamber near the Save Sphere. You’ve just taken the first step toward getting your next dressphere!
again to make Rikku stop the device. With the pistons in the
Return to the platform where the two lifts are docked, and
proper alignment, you can hop onto the machine, climb across
ride the side lift to the upper level. Move directly across
Garment Grids
to the room’s west side, and reach the treasure chest that
the upper level to the lift docked on the other side, and
contains the Bloodlust accessory.
ride it down to the level below. Now ride the middle lift to
another square platform. Climb onto the second square and
activate the glyph to raise the remaining two platforms in the
Game System
over space. Climb on top of the raised square block nearest the lift, and a short bridge extends over space. Ride the lift to the
next level.
Rikku helps stop and start the gaol mechanism when you press I. Jump across the platforms you raised to the chest suspended over space, which contains the Dark Knight Dressphere. Save
your game before proceeding, because the path leads to two consecutive boss fights!
Chapter Primer
BA R A L A I
Baralai attacks one or all party members in quick succession with his long, dual-edged weapon. Although he is susceptible to Poison 1
and Darkness, there seems to be only a very slim chance that he will succumb to the toxin, and he continues to hit with extreme
accuracy even when blinded.
Focus on raising the speed of the party with Chocobo Wings or the Jitterbug dance of a Songstress. Be warned, however, that
2
Baralai tends to react to the presence of a Songstress by inflicting Stop status on that character. Use a Remedy or
Walkthrough
Esuna spell to keep a Songstress dancing with the beat. If he can’t inflict Stop, Baralai pulls out a gun and fires an
explosive bullet that causes lots of damage. A White Mage will be very busy during this battle, but if you can keep 3
everyone healthy and in Haste mode, a Black Mage can take him down swiftly with a few high-powered spells.
BA H A M U T
100% Checklist
One character must be a White Mage throughout this battle for the group to recover with efficiency from
Impulse and the other powerful attacks of Yuna’s former aeon. Hit Bahamut with your strongest Black Mage
spells and attacks, and cure Curse status with Holy Waters or Esuna. Once a countdown appears on-screen,
you only have five turns to heal your characters to full health and prepare for Bahamut to fire Mega Flare.
Mini-Games
If you cannot defeat Bahamut before it fires Mega Flare, use a Mega Phoenix just as the aeon gets
ready to attack. If you issue the command with the proper timing, the item will be used even if your entire
party perishes. However, don’t rely on this trick and instead cast Haste on your entire party with a Chocobo Wing
or a Songstress’s Jitterbug dance. Act quickly to try and eliminate Bahamut with your strongest spells and attacks
before the insanely powerful creature gets to use its most devastating attack.
Fiends
Gil Dropped: 1000 Steal: Normal: Mute Shock Rare: Mute Shock
Pilfer Gil: 2200 Drop: Normal: Gris-Gris Bag Rare: Gris-Gris Bag
ITEM CHECKLIST
Phoenix Down (x6)
Ether (x3)
Remedy (x5)
Hi-Potion (x4)
Chapter 3 is the turning point of the game, as the fiends in The Engine Room is restocked, this time with Hi-Potion (x4), Phoenix Down (x6), Remedy (x5), and Ether (x3). Note that the
every area become much more difficult. Many monsters Gullstore now also stocks Hi-Potions. You’re well beyond the days of Potions making do for spot healing in battle, and now that
now inflict instant KO or multiple status ailments. Make sure the Gullstore (and other establishments) carries Hi-Potions, there’s no reason to not keep well-stocked.
your characters are equipped with the best gear possible
before proceeding. The shops sell better items, and you WATCHER ALERT!
can even purchase Hi-Potions at most locations. If O’aka is
In many random battles starting in Chapter 3, small enemies called Watchers appear alongside other fiends and foes.
onboard the ship and his debt is paid, he leaves for the Travel
Watchers can cast magic attacks, but their function serves a far more sinister purpose. Throughout Chapters 3 and 4,
Agency at Lake Macalania.
Watchers record your actions and report them to a particular boss encountered later in the game. Any action you take or
any ability used in the presence of a Watcher may get locked out during this crucial and difficult battle. Thus, it’s important
to eliminate Watchers before all other opponents, using only regular physical attacks.
ITEM CHECKLIST
Lunar Curtain (x3)
The Sphere Break Challenge
Reptile Coin (x5) Upon entering Luca, the Gullwings enter the Sphere Break tournament. You must defeat three players to qualify. You are disqualified if defeated three times.
Bird Coin (x5)
Wasp Coin (x5) Save your game before challenging any players, as well as each time you defeat an opponent. If you fail to defeat the Sphere Break champion, you can still acquire
Ahriman Coin (x5)
the dressphere later in Chapter 5. The champion’s core sphere is so tricky that it will probably take a couple of attempts to beat him.
Lady Luck Dressphere
The easiest players to defeat include a guy in green and brown walking …an old person sitting on the bridge between the square and …and an intimidating woman in blue standing just inside the
randomly around the square… the stadium… blitzball dome.
Characters
MI’IHEN HIGHROAD
Garment Grids
COMPLETION: +0.6%
ITEM CHECKLIST Although the Mi’ihen Highroad is not affected by the fiend invasion occurring across Spira,
Game System
Phoenix Down (x4) the machina that usually protect travelers on the road have suddenly and inexplicably
2000 gil gone out of control. The Gullwings must run the full length of the highroad and descend
Hypno Crown
into the gorge, defeating sets of rampant machina that are attacking the pedestrians. Sets
Hi-Potion (x2)
Holy Water (x4) of machina encountered in random battles do not count; only those destroyed in battles
Chapter Primer
Hi-Potion (x4) triggered by running at pedestrians in trouble count toward the quota.
Hi-Potion (x2)
Eye Drops (x3) There is also a team of skilled Al Bhed dismantling the rampaging machina. You need
Soft (x4)
not help them, but you’ll forgo a key item if you don’t. Even if you do not destroy a single
Phoenix Down (x4)
Ether (x2) machina during this mission, a 10,000 gil reward is turned over to the Gullwings once
10000 gil enough machina are destroyed by the Al Bhed team. However, you must make sure the Gullwings personally dispatch at least seven of the machina groups 1
Undying Storm Garment Grid
if you want the Undying Storm Garment Grid. The area is restocked with plenty of useful disposable items. (Be sure to pick up the Hypno Crown near the
Echo Screen (x4)
Hi-Potion (x2) exit to Luca.) It’s your choice whether to focus on collecting disposable items or on outpacing the Al Bhed at dismantling the machina. Remember that you can 2
S-Bomb (x2) always return to collect the treasure chests at your own pace after the mission.
Walkthrough
MUSHROOM ROCK ROAD
3
COMPLETION: +0.4% 4
ITEM CHECKLIST
2000 gil
5
Lucil wants to chat even if you haven’t supported the Youth League in your previous actions.
GREATER DRAKE
ENEMIES
LEAGUE MAGE* LEAGUE RAIDER* LEAGUE RANGER* LEAGUE TROOPER LEAGUE WARRIOR* RUKH
SKINK WATCHER-A WATCHER-R WATCHER-S *Only if you gave the stolen sphere to New Yevon.
ITEM CHECKLIST
Hi-Potion (x3)
Checking on the Machine Faction
Phoenix Down (x3) If you proceed up the Djose Highroad from Mushroom
*Al Bhed Primer
Rock Road, go ahead and pay the Al Bhed near the entrance
Wrist Band
Remedy to drive the Gullwings up the path on a hover. A Zu-family
*Only if you haven’t mastered fiend called Rukh attacks pedestrians with some frequency
Al Bhed.
along the highroad. Unless all of your characters are protected
against Petrification, this monster could easily slay your entire
party and end your game. In addition, if you sided against the
Youth League, a variety of their soldiers attack throughout
this region.
BLACKGUARD
ENEMIES
WATCHER-S
Tobli’s show is currently a bomb, and debt collectors are looking for him in Guadosalam.
ITEM CHECKLIST
Logos’s Sphere Leblanc’s Bedroom
Ormi’s Sphere
Gaol Sphere H
Tetra Band H
Crimson Sphere 4
Overrides
Characters
False Wall
Massage Crimson
Item* Sphere 10
Garment Grids
S
Game System
Check In with the Syndicate Further Chateau Plunders
Speak to Logos and Ormi in the living room on the first floor, Before leaving the secret corridor, enter the room with the circular door where you fought the Syndicate trio during Chapter 2. The
then head upstairs and try to talk to Leblanc. Confer with chest in the back of the room contains a Tetra Band. There’s a crate against the top wall that Yuna can climb onto. From there,
Chapter Primer
her henchmen again downstairs, and agree to meet climb to a partially hidden ledge that runs around the outside of the room. Follow this semi-circle to a chest containing Crimson
in Logos’s room. Head into the secret passage, which is Sphere 4. Return to the Celsius and view Crimson Record 4 from Shinra’s list of Treasure Spheres.
still inhabited by fiends. Return to the room with Logos’s
guns decorating the wall above the bed to have him join
you there. After viewing Logos’s Sphere and Ormi’s Sphere, 1
move to the nightstand to the bed’s right side and examine
the Gaol Sphere. Maechen then appears in the room. 2
After the scene, speak to Maechen again to further
explore Spira’s history. As before, don’t interrupt the old man.
Walkthrough
3
GUADOSALAM SHOP (CHAPTER 3 ONLY)
ITEM COST
4
Potion 50
Antidote 50
Eye Drops 550
5
Echo Screen 50
Soft 50
100% Checklist
CHOCOBO
ENEMIES
ITEM CHECKLIST
Echo Screen (x5) Safety Bit Dark Grenade (x2)
Hi-Potion (x2) Phoenix Down (x3) Ether (x3)
Reluctant Acquiescence
If during your visit to Zanarkand you expressed displeasure to Cid in the underground Chamber of the Fayth, you can find him on
the Thunder Plains. Speak to him again if you desire.
The Travel Agency between the two zones remains open for business, providing a convenient way to restock and save midway
If Cid is doing his thinking on the Thunder Plains, he’s ready through the plains. New lightning-themed accessories are in stock. The treasure chests along the Thunder Plains now contain
to apologize.
new items, including the crucial Safety Bit, which can help keep a party member alive in the face of all the new petrifying threats.
Here’s another opportunity to calibrate the lightning towers spread throughout the region. The fruits of this labor appear later on,
during Chapter 5.
MACALANIA WOODS
AMORPHOUS GEL BARBUTA BLUE ELEMENTAL CHOCOBO DEEP HAIZHE
COMPLETION: +0.8%
DINICTUS
ENEMIES
ITEM CHECKLIST
NulFrost Ring Ice Lake Rescue
Gold Bracer Make sure you’ve paid off O’aka’s debt before taking on
Pride of the Sword Garment Grid
this mission. Head to Lake Macalania via the shimmering
Berserker Dressphere
*Al Bhed Primer path shortcut. The Travel Agency has been overrun by fiends.
X-Potion The goal is to defeat six sets of fiends without a break
*Only if you haven’t mastered Al Bhed.
in between. Give it all you’ve got when fighting groups with
GREAT GRID! Rhyos enemies. While fighting lesser foes like Barbuta and
Flan Blanco, remember to heal with spells or items before
The Pride of the Sword Garment Grid, awarded for
finishing the battle. This approach should keep your characters
defeating the fiends outside the Travel Agency, is a
healthy throughout this series of battles.
fantastic addition to any character that has mastered, or
Pay off O’aka’s debt before beginning this mission.
nearly mastered, the Warrior dressphere. With the Pride After defeating all six sets, the Al Bhed inside the agency
of the Sword equipped, a character can perform all of the gives up the Berserker Dressphere and an Al Bhed Primer. If O’aka’s debt is paid, he enters the agency, laments, and vows
Warrior’s Swordplay abilities they’ve learned, no matter to set up his own shop here once again. His shop sells some of the best accessories in all of Spira, but not until Chapter 5! For
which dressphere is currently equipped. the remainder of Chapter 3, this shop remains closed. If, however, you have not paid off O’aka’s debt or found him digging in
Bikanel Desert, the Travel Agency at Macalania will reopen during Chapter 5 under Al Bhed management with only a normal list of
items and accessories.
BIKANEL DESERT
ACULEATE ANGRA MAINYU AQUILA BOLT DRAKE CANIS MAJOR
COMPLETION: +0.4%
CHOCOBO
ENEMIES
Emissaries to the Cactuars To start the search, look at the on-screen map. Marnela’s position is marked with a pink “X.” Speak with her again if you need
further instruction. The cactus a short distance away is marked with a green square, so speak to it to learn clues that will help
Nhadala has another special assignment for the Gullwings. you find the first of the 10 gatekeepers. Once you find the gatekeeper and bring it back to its mother, another cactus in the area
Characters
Marnela of the Cactuar Nation has summoned a diplomatic awakens and begins to divulge clues as to another gatekeeper’s whereabouts. During Chapter 3, you can find only the initial
party and translator. Your job is to escort the translator, Benzo, six Cactuars; the first is nearby, in the Oasis region. The Cactuars’ locations and full information for completing this mission can be
to the Cactuar Nation and speak to the cacti growing there. found in the Chapter 5 portion of the walkthrough.
When asked if you believe Marnela’s story, you must agree
Garment Grids
New digging areas include the Eastern Expanse and the Northern Expanse. A strange thing may occur in the Eastern Expanse. If
that it “makes perfect sense” or things will not progress.
you spot a green “X” on the on-screen map, you’ll find a pile of machina in the sand. Unfortunately, the drones come to life and
Afterward, you learn that a great menace is about to resurface attack in waves. Eventually, the girls give up and it counts as a failed dig. The Northern Expanse is haunted by the Zu creatures.
in the desert. The cacti need you to search Spira and find 10 Before you can begin an excavation here, you must fight one of these beasts. Be sure to equip a healer with something like the
Game System
Gris-Gris Bag 4000
Pearl Necklace 4000
Pretty Orb 4000
Dragonfly Orb 4000
Chapter Primer
Chaos Shock 15000
Fury Shock 15000
Bikanel’s desert merchant has some new fire-themed accessories,
and a new caravan of strange characters is selling cool accessories at Lag Shock 15000
Marnela the cactus requires some reassurance that you’re going to
take her seriously. the Oasis. The first missing Cactuar is featured in this shot. System Shock 15000
Walkthrough
ADAMANTOISE AMORPHOUS GEL ARMET BALIVARHA BLUE ELEMENTAL CHOCOBO 3
4
DAEVA FLAN BLANCO FLAN ROJO GRIM GAZE HAUNT LEUCOPHYLLA
5
ENEMIES
PAIRIKA PEREGRINE PROTEAN GEL QUEEN COEURL RHYOS SKINK 100% Checklist
ZURVAN YOJIMBO
Mini-Games
ITEM CHECKLIST
Ether (x3) Mega-Phoenix Mega-Phoenix (x2) Blue Ring Wall Ring Tetra Master Garment Grid
Sprint Shoes Hi-Potion (x2) White Ring Lightning Gleam Besaid Key Star Bracer
Fiends
2 Hi-Potion (x2)
Blue Ring
Mega-Phoenix
F
S C
3
Sprint A White Ring
Shoes
F
1
E
Ether (x3)
C
T
B
Star Bracer D D
To Macalania Woods S
T
Mega-Phoenix (x2)
A
The Travel Agency in the Calm Lands has a few new accessories for sale, although you likely
have several already if you’ve been thorough.
1 2 3
1. Proceed through the tunnel into the next large chamber. Rescue the 2. Continue north and rescue the woman in blue recuperating in the 3. Take the next left, follow the curving tunnel to the next intersection,
person wearing brown on the cave floor. small alcove. From here, head down the tunnel to the left. then take another left. Search the left side of the seemingly empty
chamber to find a person hiding around the corner.
4 5 6
4. Head back toward the starting point. At the previous intersection, 5. Lead the group back toward the entrance of the cave. In the curving 6. Follow the tunnel north back to the second large cave, where a
continue east into a small alcove and rescue the person corridor just before the cave entrance, go down the passage on the man in white pants is attempting to catch his breath. Rescue him and
standing there. right and rescue the person who is running frantically in circles. continue north in the cave.
7. Turn left at the first intersection to the north, then continue north 8. Proceed to the northernmost chamber and rescue the two children 9. In the small cave to the east of the first four-way intersection from
at the next intersection to find two people crouched near a chest hiding at the top. Lead this massive group back toward the entrance. the entrance, find a person and two children near a chest containing a
containing a Blue Ring. This couple must be rescued together. White Ring. Lead all of these survivors out to the exit and to safety.
Teleport Rescues
After escorting 13 people out of the cave, two remain. The grateful tourists hand over Energy Cores that power the teleportation
pads at the entrance and in the last chamber. One man even relinquishes the Besaid Key, the key item needed to access
Characters
Besaid Island’s second ciphers.
After saving this group of tourists (which is all but two of those you need to rescue), exit the cave and speak to the man dressed in
green and khaki to the cave entrance’s right. He hands over the seventh Energy Core. Return to the cave and use the first teleport
Garment Grids
pad to reach the last cave chamber. While standing on the teleport pad, press the D-pad to the right to change the direction of the
pad so Yuna can teleport to a side chamber.
Inside the square cave, a chest contains a Lightning Gleam. The person here prefers to be led out of the cave alone. You can
Game System
YO J I M B O
Yojimbo uses attacks that inflict Poison, so equip the entire party prior to this fight with accessories
that protect against poison, such as Star Pendants and Glass Buckles. Since Yojimbo has several
Chapter Primer
attacks that drain the characters’ MP completely, you cannot rely on magic to overcome this
awesome foe. Instead, outfit one character in a strong attacker dressphere, such as Gunner,
Warrior, or Dark Knight. Make another character an Alchemist with a plentiful supply of Potions
and Hi-Potions to mix. Equip the Alchemist with a Haste Bangle, if possible. You may want another
character to be a Thief, just so you can steal items and pilfer gil at the outset of the fight. After
stealing from Yojimbo, change the Thief into a Gunner, Dark Knight, or Alchemist. 1
At this stage of the game, the best way to quickly take down Yojimbo’s HP is to perform the same actions every round. Have a Gunner attack with Trigger
Happy and let a Dark Knight sacrifice HP to perform Darkness. These two attacks alone should take down well over 1000 HP each. Let the Alchemist
2
attack or heal the group with items as needed.
Most importantly, watch Yojimbo carefully throughout the fight. When Yojimbo raises a finger in front of his face, he is preparing to perform his
Walkthrough
“Zanmato” attack. This is a devastating attack that reduces the entire party to 1 HP and 1 MP! If Yojimbo makes this motion, do not command the 3
Alchemist to perform any action until after Zanmato is executed. If your Alchemist is equipped with a Haste Bangle, she will automatically have Haste
on herself following the attack. Quickly use the Mix command to combine a Potion and a Hi-Potion to achieve the same effect as a Mega-Potion.
If Yojimbo’s dog, Daigoro, manages to attack and kill one or more party members, use a Mega-Phoenix or command the Alchemist to concoct one by 4
mixing a Phoenix Down and a Hi-Potion. Repeat this strategy to stay ahead of the battle each time Yojimbo performs Zanmato. If possible, use a Chocobo
Wing to cast Haste on the entire party to increase your chances of winning this fight. Zanmato is the main reason you really want to protect yourself
with anti-poison accessories, since poison can easily eliminate the full party of 1 HP girls before you get a chance to heal with anything. 5
GIL DROPPED: 1500 Steal: Normal: Power Wrist Rare: Power Wrist
PILFER GIL: 2000 Drop: Normal: Recovery Bracer Rare: Recovery Bracer
A Star Bracer is in the chest inside Yojimbo’s chamber in the cave. This item generates a constant Reflect effect, and it’s
very useful against all magic attacks. Return to the Chamber of the Fayth and collect it before the end of Chapter 3.
Fiends
If you gave the stolen sphere to New Yevon at the start of Chapter 2, Bevelle becomes a Hotspot at the start of Chapter 3.
However, the Gullwings can only watch as the members of the organization clash with each other outside the temple doors.
Having viewed the turmoil rising in Bevelle, the Gullwings automatically return to the Celsius. Return to Bevelle and proceed
through the stages. (You can claim all the items and fight the fiends listed in the second Bevelle section in the Chapter 3 portion
of this walkthrough. Please refer to the checklists in that section for more details.) When you reach the room where the party
fought Bahamut, the Gullwings encounter Pacce and the Kinderguardians. Whether or not you agree with Pacce that he should
warn the Youth League, he hands over the Blood of the Beast Garment Grid. This is the only way to obtain this Garment Grid, so
those who chose to side with the Youth League at the beginning of Chapter 2 must play the game differently next time around!
BORIS
Ronso Uprising
Move past the Save Sphere to trigger a scene with Kimahri. If G A R I K R O N S O, R O N S O YO U T H ( X 2 )
you previously answered two questions for Kimahri, you get If you answered the Ronso’s concerns incorrectly
the Trainer Dressphere. Garik has shut off the teleport pads, for the most part, Garik is accompanied by two
so the party must fight its way up the mountain. Ronso Youths. Garik uses the Mighty Guard ability
on himself and his followers, which is a combination
of Protect, Shell, Regen, Haste, Def. Up, Magic Def.
Up, and Evasion Up. Use Dispel Tonics, an Alchemist’s
Dispel Tonic ability, or a White Mage’s Dispel
spell to negate the first four of
these effects. Garik attacks frequently and fiercely, so cast Haste on the party,
use the Songstress’s Jitterbug, or use a Chocobo Wing.
Protect the party against Darkness by equipping the appropriate accessories, because Garik can cripple
them with a Blind spell on a regular basis. Use a Black Mage’s MP Drain ability to siphon off all
of Garik’s MP; this prevents him from casting Blind. The Ronso Youth use attacks that drain MP, so don’t
rely too heavily on spells throughout the battle. Equip the party with dresspheres that allow swift attacks
As you proceed to the summit, touch the teleport pads to and inflict a great deal of damage quickly, such as Dark Knight, Gunner, and Warrior. Take down Garik
reactivate them. Ronso first, then negate the Mighty Guard effects on the remaining two Ronso and defeat them as quickly
as possible.
Revisiting Old Grounds If, however, you answered the concerns of every Ronso during Chapters 1 and 2, Garik won’t be as strong
It’s not necessary to explore this much, but you can climb and only one Ronso Youth accompanies him during the battle. He doesn’t use the Mighty Guard defense
and instead only casts Shell and Protect on himself on separate turns. To overcome these spells,
the cliffs at the Fayth Scar the same as you did when
simply drain all of his MP. Under these conditions, Garik is much easier to
going after the Leblanc Syndicate uniforms. Atop the rise, steal from, quite a bit easier to defeat, and his counterpart does not
the artisan Ronso should now be hard at work on a statue drain MP. For winning the fight, you gain the Wishbringer Garment Grid.
commemorating the hero of the Ronso. If you continue to the
GARIK RONSO HP: 6880 MP: 238 EXP: 380 AP: 3
top of this area, you can return to the Floating Ruins featured
GIL DROPPED: 90 Steal: Normal: Icy Gleam Rare: Icy Gleam
in the game’s second mission. However, don’t waste time PILFER GIL: 130 Drop: Normal: Shining Bracer Rare: Shining Bracer
there unless you left some items behind during the timed
RONSO YOUTH HP: 4060 MP: 170 EXP: 220 AP: 2
chase of the Syndicate.
GIL DROPPED: 20 Steal: Normal: Mythril Bangle Rare: Mythril Bangle
PILFER GIL: 60 Drop: Normal: Remedy Rare: Remedy (x2)
ZANARKAND RUINS
ANOLE FLAILING OCHU GUARDIAN BEAST GUCUMATZ IRONSIDE
COMPLETION: +0.2%
MYCOTOXIN
ENEMIES
ITEM CHECKLIST
Dispel Tonic (x2)
Monkey Love in the Air
Phoenix Down (x3) The chests in the ruins now contain many useful disposable items and a Mythril Bangle. The
Hi-Potion (x3)
Zanarkand Dome merchant also has a few new accessories for sale. If you finished the monkey
S-Bomb (x2)
Stamina Spring soulmate mission during Chapter 2, there’s nothing more to do here than speak to Isaaru one
Remedy (x2) last time as he leaves Zanarkand. If you still need to finish the monkey matchmaking side quest,
Characters
Lunar Curtain (x2)
do so now using the instructions contained in the Chapter 2 section. If you complete the mission
Mana Spring (x2)
2000 gil in Chapter 3, exit when you’re finished and speak to Isaaru outside the dome.
Light Curtain (x2)
Mythril Bangle DEALING WITH IRONSIDES
Phoenix Down (x3)
Garment Grids
Hi-Potion (x3) A new fiend, called Ironside, appears in several locations during Chapter 3. This brute’s
Remedy (x4) heavy armor makes it incredibly difficult to defeat. After one or two rounds, the monster Isaaru may be sad that his tourist operation has gone to the monkeys,
Remedy (x3) but a sacred place shouldn’t be a source of amusement.
opens its chest plate to prepare a beam cannon assault called Storm Cannon. Launch
Ether (x3)
your party’s most devastating attacks while the chest plate is open, as this is when the
BESAID ISLAND
Game System
COMPLETION: +2.0%
Chapter Primer
ENEMIES
1
WATCHER-S ZURVAN VALEFOR
2
ITEM CHECKLIST
Mana Spring (x2) 2500 gil
VA L E F O R
Walkthrough
Moon Bracer Ether (x3)
3
Hi-Potion (x2) Raging Giant Garment Grid
X-Potion
Fighting this aeon should
easily remind you of the 4
Conflict of Command battle with Bahamut.
Have a master Black
The merchant in Besaid Village now sells water- Mage cast third-level 5
themed accessories. Enter Lulu’s tent on the east side of elemental spells, and
the village. After learning of the developments between Wakka make a Songstress
decrease the
100% Checklist
and Beclem, exit the tent and follow Wakka into the temple.
frequency of Valefor’s attacks with Slow Dance. Meanwhile, have a White Mage or
Ascend the center stairs and work through the trial area to Alchemist heal every round to keep the party on top of the battle. As a Trainer, Paine’s
the bottom level. When you reach an intersection, head right HP Flurry suffices, too. Valefor uses its Sonic Wings attack to drain spellcasters’ MP,
through the illusory wall to find a chest containing a Mana so make sure your Black Mage knows the MP Drain ability.
Spring (x2). Cross the corridor to find Wakka, wounded and
Mini-Games
Each time you return to Besaid Island, you must reclaim the Search
Sphere from the chest inside the temple prayer room.
Enter the cave and move into the short passage on the right.
Input the four ciphers into the panel near the large stone block
The first camera device is located under a small tent on the west side Aim the camera at the top of the temple and zoom in to find the
of the village. numbered sphere. in the order in which they were discovered while traveling
from the village to the pond. When the stone slab rises,
Head along the path, and use the Search Sphere to locate the camera device buried close to one of the Besaid Aurochs near the
proceed up the path and open the chest encountered en
bottom side of the path. Use the camera device to spot a glint near the middle of the nearby ridge and zoom in to find the second
route for some Ethers (the exact number is determined by
number written on the sphere. Get a good look, because sometimes fives look like sixes and ones look like sevens. The main
the current chapter you are playing). Proceed to the end of
difference between a one and a seven is that the latter number has a dash (called a serif) through the middle.
the twisty passage to emerge on a hidden ledge high over
the waterfall area. Move left across the screen to find a chest
perched precariously on a slope. Open the chest to get the
Raging Giant Garment Grid.
The second camera is buried near the start of the Gunner’s Gauntlet. Pan the camera along the nearby ridge to spot a numbered sphere.
While moving up the path toward the waterfall area, use the Search Sphere to find a camera device on the path’s right side. Use
this camera to zoom in on the ledge just below the second waterfall. This is the third cipher of the series.
Input the ciphers in the order discovered from the village to the pond.
The third camera device is located along the right side of the path, Zoom in on this rocky jut to find another numbered sphere.
before the first bridge. After obtaining the Garment Grid, move back along the ledge to the
point of origin to find the cave entrance.
LEAGUE MAGE
ENEMIES
ITEM CHECKLIST
Turbo Ether Holy Water (x3)
Scoping Out the Forest
Mana Tablet (x2) Star Curtain The Youth League has erected several gates to keep people from New Yevon out. Visit all of the gates in the area, then return to
Characters
Antidote (x3) Lunar Curtain (x2)
the section just west of the Save Sphere. The girls remember something Dona said about a path through the trees, and leap to the
Eye Drops (x3) 2000 gil
Phoenix Down (x2) Bushido Lore bough above. Follow Rikku and Paine to the temple area.
Light Curtain (x2) Samurai Dressphere
Garment Grids
A shop clerk walking around the temple entrance sells only the basics. Stock up on Potions and Hi-Potions if needed, then head
Collect all the new items in the Kilika port areas and check out into the temple. A Save Sphere is tucked behind the giant machina positioned in the large round room. Use it before heading into
the merchant’s new accessories. Then go to Dona’s house in the Cloister of Trials.
Game System
League member. If the guard allows the person through
After defeating the monster, the flames subside and reveal
the gate, quickly switch perspective to see if the guard
the corridor.
with Dona is distracted or not. If the guard is facing away
from Dona, wait until he turns back to her or wait until another Continue into the next section and approach each of the three
Chapter Primer
opportunity arises. blue flames. Touch the flame on the right wall, then the one on
the left, followed by the central blue flame on the back wall,
defeating a Daeva each time.
You must defeat a Daeva or two each time you want to extinguish a
blue flame barring your path.
After fighting the Daeva duo in the last chamber before
the boss, don’t overlook the Samurai Dressphere on the ground. 1
2
IFRIT
Walkthrough
Avoid using any attacks or spells that 3
You get only one chance to slip through the gate unnoticed! involve the element of fire; if you don’t,
Ifrit will absorb the attack and be
When you enter the woods without detection, a treasure healed rather than damaged. 4
Ifrit is weak versus ice, so
chest is waiting at the end of the bridge. When equipped, the
have a Black Mage cast a
Bushido Lore enables a character to use learned Bushido few Blizzaga spells to 5
abilities whether she is equipped with the Samurai dressphere make defeating this
or not. However, if you are spotted, the mission continues and aeon much easier. A Festivalist’s Ice Sandals and other ice attacks are just
100% Checklist
you don’t get the prize. as good. Ifrit is also vulnerable to Slow, which can reduce the frequency of its
furious claw attacks.
COLLECT YOUR MONKEYFINDING FEE
HP: 8820 MP: 9999 EXP: 1800 AP: 15
If you found all 13 Squatter Monkeys hidden in the Kilika GIL DROPPED: 1300 Steal: Normal: Fiery Gleam Rare: Fiery Gleam
forest area, speak to the woman dressed in blue standing PILFER GIL: 1800 Drop: Normal: Angel Earrings Rare: Angel Earrings
Mini-Games
PRECEPTS GUARD
ENEMIES
ITEM CHECKLIST
Electrocutioner Remedy (x4) 5000 gil Potion (x9) Chocobo Feather (x2) Faerie Earrings Ether (x5) Phoenix Down (x6)
Hypno Crown Oath Veil Hi-Potion (x5) Phoenix Down (x5) 800 gil Beaded Brooch Remedy (x5) Remedy
Crimson Sphere 1
ITEM CHECKLIST
Phoenix Down (x7) Turbo Ether (x3) Remedy (x6) Hi-Potion (x8) *Al Bhed Primer *Only if you haven’t mastered Al Bhed.
Characters
The Gullwings opt to step back from the grim affairs tearing Spira apart at the moment. Consequently, your only means of Beclem chastises the Aurochs for playing ball. 0.2
An Auroch practicing wheel kicks hits the
exploring Spira during Chapter 4 is through Shinra’s CommSphere Network. Only certain CommSpheres work at certain times, 0
CommSphere with the blitzball and Shinra gripes.
depending on the circumstances. For now, speak to Wakka in Besaid, then Dona in Kilika. Also, check in with Maroda at Bevelle.
Garment Grids
If you gave the Awesome Sphere to New Yevon, someone throws the CommSphere set at Mushroom Rock Road into the ocean. KILIKA TEMPLE COMMSPHERE SCENES
However, if you sided with the Youth League, Yaibal updates you on the situation when you check Mushroom Rock Road.
EVENT %
Sometimes you need to Wait until Barthello emerges from the temple. His
0.2
lament destroys the CommSphere.
move the camera before
Game System
Dona talks about Lian and Ayde having stopped by
Direct the CommSphere with 0
on the CommSphere.
the D-pad or Left Analog Transmission from Dona talking about politics and
0
the town children.
Stick, press S to zoom
The former summoner snoozes. Zoom in close to
in, and press I to exit if
Chapter Primer
hear Dona talk in her sleep. See where Bartschella, a 0
someone isn’t speaking. cactuar, is hiding.
Zooming in for a closer Dona has left her room. 0
Walkthrough
at the navigation console to head for the Moonflow in search of Tobli. mentions the return of blitzball.
3
The CommSphere will not connect. 0
NOTE: The percentages listed in this section are only correct if the player watches the CommSpheres in the order listed. This *Only available if you gave the stolen sphere to the Youth League at the
start of Chapter 2.
applies to all the charts.
Fiends
BLACKGUARD
ENEMIES
Characters
the debt collectors, who stop and address Yuna. Tobli emerges and leads the thugs on a merry chase down the path. Follow the the passenger waiting area. One of the debt collectors confers
fleeing promoter and his pursuers to the banks of the Moonflow. with two guards who block the path. Retreat through the
banks area and head south down the road until Yuna finds the
debt collector standing on the roadside, gasping for breath.
Garment Grids
Tobli emerges and heads south. Follow him and his pursuer
until Tobli tears through the area on a scooter. Now you must
run back to the banks of the Moonflow.
Game System
after him. You must wait for Tobli to break through their ranks before you can
cross the Moonflow to find Tobli.
AIRSHIP CELSIUS
Chapter Primer
COMPLETION: +3.4%
Walkthrough
Upon entering the Cabin, watch Rikku’s session carefully and note how the button icons appear in the screen’s lower-right corner. 3
Each button is a different instrument or sound. Press the buttons that appear on Yuna’s side of the screen. Buttons pressed at the CommSphere Waves, Part Two
moment the musical note in the bottom-left corner turns red score higher points.
Before asking Buddy to go to the Thunder Plains, use Shinra’s 4
Tap the controller buttons as rapidly as possible, even if you hit the wrong button for a second. You score higher if you hit the CommSphere Network to see how the concert promotion is
correct button, but you also score for each button hit whether it’s the correct one or not. Don’t let accuracy slow you down. When going throughout Spira, and to collect more story completion
the song is finished, your totals for rhythm, fitness, and synch are tallied and averaged to provide a total score. Based on this percentage before moving on. As before, watch the scenes in 5
result, you receive one of four prizes. the order presented here. 100% Checklist
the button rapidly when you see it on Rikku’s side of the screen. practice attempts. Do a soft reset and try again to sharpen your skills.
EVENT %
EVENT %
If you haven’t spoken to Ormi previously, he emerges
Zoom in on the cactus named Marnella. Yuna asks
0 ZANARKAND RUINS SCENES
Shinra if he can communicate to cacti like Benzo.
from the chateau and reveals that Leblanc is out 0.2
searching for Nooj. The cacti stand silent in the desert. 0 EVENT %
Ormi talks to Yuna about the concert. 0.2 Isaaru speaks to Yuna about the concert. 0.2
Isaaru and Yuna talk about Maroda and the situation
A Hypello unsuccessfully tries to get the guards to go
0 BEVELLE COMMSPHERE SCENES in Bevelle.
0
to the concert.
Two Fem-Goons emerge and talk about the concert EVENT % Isaaru lies behind the CommSphere and wonders
0 what he’s doing at Zanarkand. Monkeys 0.2
and Leblanc. If you gave the stolen sphere to the Youth League
are everywhere.
Two Fem-Goons emerge and wonder if Leblanc will during Chapter 2, soldiers shoot out the
0 CommSphere. It will not work thereafter. This scene 0 A Hypello is advertising the concert. 0
return and hijack the concert again.
occurs if it wasn’t seen in a previous
Yuna or Leblanc? Leblanc’s goons decide CommSphere session.
0
who’s classier.
If you gave the stolen sphere to New Yevon during
A Fem-Goon waves hello and enters the chateau. 0 Chapter 2, the same series of scenes involving the
NA
A Hypello enters and tries to speak with the guards, Kinderguardians occurs (if they weren’t seen in a
0
but they don’t pay attention. previous CommSphere session).
Ormi emerges from the chateau and strikes a pose
0
for the camera.
BALIVARHA
ITEM CHECKLIST
Characters
Black Ring
Echo Screen (x6) Phoenix Down (x4) Haste Bangle Elixir
X-Potion Petrify Grenade (x2) Phoenix Down (x2) Black Ring
Glass Buckle Turbo Ether X-Potion Elixir
Garment Grids
Although a large fiend is seen breaking through the rubble X-Potion
to a secret cavern on the Thunder Plains, there are new
Phoenix Down (x2)
Inside the cave, head to the right and follow the passage north
to a chest containing an X-Potion. From there, return to the
Game System
cave entrance and continue up the cave’s west side to a chest
The Hypello outside the secret cave entrance fully restores HP and MP
containing a Haste Bangle. Travel back to the first opening on to your entire party when you speak to him. Make sure the party enters
the screen’s right side and climb the rocks to the upper level. the cave at full strength. from Thunder Plains
From this point, you should be able to reach the remaining two chests with ease. The Zalamander boss protects the final chest.
Chapter Primer
After defeating the Zalamander, open the chest to obtain the Black Ring and exit the cave.
ZALAMANDER
The Zalamander is an overgrown lizard that benefits from a constant Null Magic effect. 1
None of a Black Mage’s spells will work, and other magic-enhanced attacks will inflict
little or no damage. Therefore, your party must overcome this fiend with physical attacks.
2
Equip powerful dresspheres such as Dark Knight, Gunner, Samurai, and Berserker to get the job done.
As usual, one character should assume the role of healer by donning the Alchemist dressphere. The Zalamander can be blinded, so a Songstress can perform
Walkthrough
Darkness Dance to affect the monster’s vision and Accuracy. While it will do little to protect your characters from the Zalamander’s Flame Breath attack,
3
blindness causes most of the monster’s other attacks to miss. This tactic should enable you to maintain more HP between each Flame Breath attack.
HP: 12850 MP: 276 EXP: 1200 AP: 1
ITEM CHECKLIST Once the concert is over and the crew is back on the Celsius, head to the Bridge for a few
Crimson Sphere 5 historical anecdotes told by Maechen. Buddy reports that Leblanc and her henchmen are
Mini-Games
waiting in the engine room. Eventually, they hand over Crimson Sphere 5.
Fiends
Too bad. Now you won’t get to see what’s on Crimson Sphere 5 until
the game’s final chapter…
ITEM CHECKLIST
Phoenix Down (x8) Turbo Ether (x4) Remedy (x7) X-Potion (x4) Mascot Dressphere
ZANARKAND RUINS
ANOLE FLAILING OCHU GUARDIAN BEAST GUCUMATZ IRONSIDE
COMPLETION: +0.8%
MYCOTOXIN
ENEMIES
WATCHER-A* WATCHER-R* WATCHER-S* *Appears only before defeating the Machina Panzer boss on the ITEM CHECKLIST
Thunder Plains.
Dispel Tonic (x3)
Phoenix Down (x4)
The New Inhabitants
Zanarkand is one of the easiest areas to visit at the start of
Chapter 5. Also, if you gave the sphere to New Yevon during
Chapter 2, it’s important that you speak to Isaaru at Zanarkand
before heading to Bevelle. If you completed the monkey soul
mate quest before the ending of Chapter 3, monkeys have
driven off all of the tourists. Episode Complete! If you were
unable to complete the monkey soul mate quest, better luck in
your next game.
GEMINI
ENEMIES
WATCHER-S* *Appears only before defeating the Machina Panzer boss at Thunder Plains.
ITEM CHECKLIST
Ether (x4) Twilight Rain Mega-Potion Black Lore War Buddy Sphere X-Potion (x2) 3500 gil
Wakka’s Gift
Characters
Scour the area for new items in the treasure chests. Find the Black Lore accessory on the ground between the Auroch’s hut
and the merchant’s hut on the village’s west side. This accessory makes you quite happy if any of the girls have mastered the
Garment Grids
Black Mage Dressphere. Follow Wakka to the temple entrance and speak to him again. Head to the beach and say goodbye
to Beclem, who gives you the War Buddy Sphere. On your way back to the village, you find Wakka pacing around the statue
at the highest part of the road outside Besaid. Hand the sphere to Wakka, then follow him back to the village for a celebration.
Episode Complete!
Game System
ASSASSIN BEE CHOCOBO DOLMEN IRONSIDE LEAGUE MAGE*2 LEAGUE MASTER*2
ENEMIES
Chapter Primer
*Appears only before defeating the Machina Panzer boss at Thunder Plains.
YEVON’S FINEST*1 YEVON STRIKER*1 YAU 71 *1. Appears only if the Awesome Sphere was given to the Youth League at the start of Chapter 2.
*2. Appears only if the Awesome Sphere was given to New Yevon at the start of Chapter 2.
ITEM CHECKLIST
1
Ether Star Curtain (x3) Tricks of the Trade Garment Grid Ether Cat’s Bell
Mana Tablet (x2) Lunar Curtain (x3) Invincible Megalixir Ether (x2)
Remedy Light Curtain (x3) Georapella Coins (x5) Wall Ring Turbo Ether (x2) or Samurai Dressphere
Phoenix Down (x3) 3000 gil X-Potion Regen Bangle Wizard Bracelet 2
Dispel Tonic Arcane Lore Mega-Potion
Walkthrough
Opening the Gates Invincible 3
Head to the second section of the port area, where the citizens There’s a secret item at Kilika that you can now obtain. During
are demanding that the guard open the gate and allow access all the chapters, a man on the deck of the boat docked on 4
to the temple. Run through the forest to the temple stairs, the second port area’s east side observes the construction
where Dona and Barthello reunite. Episode Complete! progress on the Youth League base with a sphere recorder. If 5
you spoke to this man during Chapter 1 and Chapter 3 and
Kilika Extras viewed the base through his sphere camera each time, speak
100% Checklist
blue standing on the east dock in the first port area to receive if you’ve been playing with it off. You see a white X on the Guide Map, indicating the ferryman, who takes you back to the port
the Chaos Maelstrom Garment Grid. when you’re finished. The yellow square indicates the location of a chest containing the accessory Invincible, which allows the
wearer to inflict more than 9999 HP damage with an attack or spell!
The temple is full of treasure chests containing valuable
items and accessories. In the last chamber just before the You may also notice a yellow X moving around the docks at the base. Run after and catch a small child, who bribes you to go
Chamber of the Fayth, the chest in the center of the room away with 5 Georapella Coins.
Fiends
ITEM CHECKLIST
Light Curtain (x3)
Place of Poignancy
On the stair bridge leading to the Luca exit, move to the edge of the balcony, just below the Save Sphere, to trigger a scene where
Yuna discovers a moogle that no one else can see. Follow the moogle through Luca to the stadium, and then to the west dock
where a ship is harbored. When Yuna is finished reliving her memories, the episode is complete!
The invisible moogle leads Yuna back through Luca to the docks.
MI’IHEN HIGHROAD
AKA MANAH BARBUTA CEPHALOTUS CREEPER EPITAPH
COMPLETION: +0.2%
FLAN ROJO
ENEMIES
ITEM CHECKLIST
Phoenix Down (x5) Remedy (x2)
Mi’ihen’s Forgotten Treasures
Black Belt Phoenix Down (x5) After obtaining the Mission Complete for Mi’ihen, return to
3000 gil Victor Primoris
the area to gather items. Ride a chocobo through the raised
Remedy (x2) M-Bomb (x2)
Hi-Potion (x3) Soft (x5) road area just south of the Mushroom Rock entrance, and
Titanium Bangle Hi-Potion (x3) pause at the gap. After waiting a few seconds, you get
Holy Water (x6) Echo Screen (x5)
the option to jump to a higher level where your chocobo
Detective Rin Is At It Again! opens a chest to obtain a Phoenix Down (x5). Leave the
immediate area and return, then stand immobile in the gap
Return to Mi’ihen via the airship or from the Luca entrance for a few seconds again. This time, when you accept the
and a person greets you. Rin is expecting you, and you may option to go, the chocobo drops into the gorge to obtain the
proceed directly to the Travel Agency. The clues you saw Victor Primoris. The Victor Primoris allows Paine’s Full Throttle Dressphere to inflict
more than 9999 HP damage.
using the CommSpheres around Mi’ihen reveal the culprit
behind the recent incidents. Once Rin figures out the mystery,
you can ride chocobos on the Mi’ihen Highroad. When the
The Fiend Colony
scene concludes, you score an Episode Complete! Just when you thought you’ve done every task imaginable on the Mi’ihen Highroad, along comes a new challenge. A secret
dungeon is available at Mi’ihen during Chapter 5. However, you can access the dungeon only if you assisted Clasko in setting up
While riding a chocobo, open chests by pressing K. You
the Chocobo Ranch at the Calm Lands. Visit Clasko and raise a few chocobos to level 5. When you dispatch a chocobo to search
can also continue the Publicity and Matrimony campaigns
for treasure, it’s more likely to return to Clasko’s ranch, depending on how many you have there. Dispatch one or more high-level
(if needed) by pressing I when speaking with the
chocobos to Mi’ihen Highroad to search for items. Check in with Clasko every once in a while to see if the chocobo you sent
NPCs involved.
to Mi’ihen has returned. When it finally does, Clasko reports to Yuna that a strange new portal was found near the site where the
hover wrecked during Chapter 3.
Return to Mi’ihen at that point to see a green cloud near the Save Sphere in the wide area at the bottom of the gorge. Enter the
cloud to dive into the secret dungeon.
A chest containing S-Bombs is next to the entrance. Stone walls have sealed off many of the passages in the tunnels, and you
can blow them open with bombs. As you move through the passages, stand next to wall sections and watch Yuna’s skirt carefully.
When it flaps as if rustled by a light breeze, you’ve found a wall that can be blown open. You must then choose the appropriate type
of bomb, and the correct number, or the blast will be a failure. Most walls are soft enough to be destroyed by setting five S-Bombs.
Empty Chest Blast through the tunnels and collect the awesome accessories inside the chests. Watch out for chests containing fiends. It’s
(x5) Mega
Phoenix possible to win extra items and bombs by blowing up walls with proficiency. The chances of obtaining items by destroying walls
Black Tome
drops as you proceed further into the cave. Also, don’t equip a Charm Bangle. Instead, fight the insect-like fiends in the area to
keep your bomb supplies going. When you reach the northernmost chamber, the boss of the fiend colony appears. After defeating
FIENDS!
(False Chest) the monster, you return outside the colony with all the walls reset, so collect all the items before facing the boss. Defeating the
S-Bomb
monster and completely clearing the fiend colony nets a Font of Power Garment Grid.
Characters
KING VERMIN!
Garment Grids
The king of the colony is a creature that loves fire. It loves to use it, and it loves to eat it. Equip your
characters with accessories and Garment Grids with the Fire Eater ability and this boss will handle
all of your healing whenever it tries to cast Firaga. (The Psychic Dressphere has Fire Eater built-in.)
Conversely, avoid casting fire spells or using fire-based attacks on the monster or you will heal it.
This King is not especially tough, so use your strongest Black Mage spells and a Dark Knight’s
Gil Dropped: 3500 Steal: Normal: Turbo Ether Rare: Turbo Ether (x2)
Pilfer Gil: 2000 Drop: Normal: Power Gloves Rare: Power Gloves
Game System
MUSHROOM ROCK ROAD
Chapter Primer
COMPLETION: +3.0%
1
LEAGUE MASTER LEAGUE SLASHER LEAGUE VETERAN LEAGUE WARRIOR LICH LUPUS
ENEMIES
2
SPINE DRAKE WATCHER-A* WATCHER-R* WATCHER-S* YAIBAL LUCIL
Walkthrough
3
*Appears before defeating
RIKKU PAINE BARALAI (CH5) GIPPAL NOOJ the Machina Panzer boss at
Thunder Plains. 4
ITEM CHECKLIST
Mega-Potion Turbo Ether (x3) Elixir Crystal Bangle Supreme Light Garment Grid
2500 gil Elixir Machina Booster Nooj’s Sphere 5
against the first group of contenders from the Youth League. fairly rapid succession. For this reason, eliminate her
quickly to avoid death, although an Alchemist
Follow Lucil through Mushroom Rock Road, encountering
with the Mega-Phoenix Stash ability should
sets of Youth League soldiers at various points. You must be able to recover the party if needed. Going
fight six sets of Youth League soldiers, and Elma is in the into the battle wearing accessories like the Safety Bit also renders this threat moot.
final set. When you clear all six, you must fight Lucil. After that,
Fiends
PA I N E
Paine’s attacks are slightly more powerful and
straightforward than Rikku’s, so don’t hesitate to use
an X-Potion to recover if necessary. Attack her quickly
and mercilessly with your most powerful skills, and
she should succumb almost as quickly as Rikku.
As before, if Yuna is so equipped, be sure to steal
With access to all parts of Youth League HQ, speak to Lucil on the rear from Paine before knocking her out.
balcony to receive a new sphere.
Gil Dropped: 30000 Steal: Normal: Arcane Lore Rare: Arcane Lore Clearing these apparitions from the Den of Woe scores you several great accessories and items, even if
Pilfer Gil: 20000 Drop: Normal: Magical Dances, Vol. I Rare: Magical Dances, Vol. I
you didn’t take the opportunity to steal from each boss. You’ll score Magical Dances, Vol. I, a key item that
unlocks some of the full potential of the Songstress Dressphere, and the Supreme Light Garment Grid.
DJOSE TEMPLE
Characters
COMPLETION: +0.8%
Garment Grids
ENEMIES
LEAGUE MASTER*1 LEAGUE SLASHER*1 LEAGUE VETERAN*1 LEAGUE WARRIOR*1 LICH RUKH
*Appears before defeating the Machina Panzer boss at Thunder Plains. *1. Appears only if the Awesome Sphere was given to New Yevon at the start of Chapter 2.
ITEM CHECKLIST
Game System
Phoenix Down (x4) Remedy (x2) Soul Spring Hyper Wrist *Only if you haven’t mastered Al Bhed.
X-Potion (x2) Mana Spring Power Wrist *Al Bhed Primer
Chapter Primer
Enter the temple and the Al Bhed encourage you to challenge the new machine they’ve assembled. To complete the episode
at Djose, you must defeat the machine once at its initial levels, then repeat this when it’s at its highest levels. The levels of the
Experiment are dependent on the number of machina assembly items excavated from Bikanel Desert. Defeat the boss at its highest
level to obtain an Episode Complete and the Magical Dances, Vol. II, which enables a Songstress to learn Magical Masque.
1
Walkthrough
at Djose, fight the Experiment once in its weaker form, then again when all levels have reached 3
Z 5 available in the whole game. The repair manuals are located in
level 5. This is the reason it was important to keep digging to a minimum in previous chapters. S 3 the following places:
Remember that you can view the parts you’ve acquired through digging by checking the kiosk A 1
in the south chamber inside Djose Temple. Speak to the man in the room with all of the pedestals on 4
Djose Temple’s second floor. When he asks for the
After defeating the Experiment the first time, head to Bikanel and begin digging for
STATUS LEVEL PER POINT RANGE password, enter “MARNELA”. He gives you the repair
manual in return.
Attack Assembly, Defense Assembly, and Special Assembly items of the A, S, and Z varieties. The POINTS LEVEL 5
game gives various points each time you find one of these items, and the points are tallied to 0-3 1 Speak to the man seated on the floor in the north chamber
4–9 2 inside Djose Temple.
determine the level of the Experiment’s Attack, Defense, and Special. For instance, if you have 1
100% Checklist
starting point.
individuals and by searching other places around Spira. Upon obtaining a repair manual, return to the Chamber of the Fayth at Djose
and give it to the technician standing next to the Experiment. The machine is immediately repaired and you can fight it again.
You should generally perform some sort of mass group-healing action each turn whether you think it’s necessary or not. The
Special level of the Experiment determines which attacks it uses in battle. At level 5, Lifeslicer kills one of your characters
instantly by doing damage equivalent to the character’s HP. You cannot protect against this attack, but since the Experiment
cannot perform it frequently, you can recover by using a Phoenix Down.
When the Experiment’s Defense is at level 5, your normal attacks and spells do less than half their normal damage. The best ways to damage the Experiment effectively are with a
Dark Knight’s Darkness ability, or with a Gunner’s Cheap Shot or Tableturner ability. Therefore, the ideal party includes at least one Dark Knight and one Gunner, with the third person functioning
as a healer. Use the listed attacks repeatedly until the Experiment finally crumbles.
FLAN BLANCO
ENEMIES
WATCHER-S* *Appears before defeating the Machina Panzer boss at Thunder Plains.
Check in with Tobli to see if you’ve done enough to deserve an Episode Complete!
ITEM CHECKLIST
Baralai’s Sphere Tempered Will Garment Grid
The Guado’s Memories
Key to Success, Crystal Ball, Return to Guadosalam a second time and speak to Tromell
or Kaiser Knuckles
outside the door that won’t open. You can now enter the
Return of the Guado house that’s been locked throughout the entire game and
speak to a Guado youth. If you previously advised Lian and
If you defeated Garik Ronso at Mt. Gagazet and gathered Ayde on the Thunder Plains, he speaks of meeting them
the musicians in Macalania Woods, the Guado will have and turns over the Tempered Will Garment Grid. Baralai’s
now returned to Guadosalam. Join the troupe in the Sphere is in a chest inside this room. Return to the Celsius
central area, and speak to Tromell a second time to receive an and speak with Shinra to view the sphere, which contains
Episode Complete. some rather shocking revelations about the praetor.
THUNDER PLAINS
AKA MANAH ANOLE ARCHAEOTHYRIS ARMET ASSASSIN BEE
COMPLETION: +1.0%
BALIVARHA
Characters
ENEMIES
Garment Grids
VARAN WATCHER-A* WATCHER-R* WATCHER-S* ASSAULT MACHINA KILLER MACHINA
Game System
Calibration Crisis Leader of the Pack
Fiends are attacking Once you’ve defeated the enemies standing next to nine of the
the lightning towers on lightning towers, the girls notice that the lightning continues
Chapter Primer
the Thunder Plains. To to strike. There’s a tenth tower across a stream on the north
complete this mission, plains area’s west side (Tower 10 from the calibration mini-
run up to each Rhyos and game). Run toward the Travel Agency, moving along the
engage it in battle. After west side of the area, until the Gullwings notice the tower
defeating each creature, they haven’t checked yet. Make sure the party is at full HP/MP 1
a treasure chest appears and ready to fight before investigating this tower—a powerful
next to its corresponding boss protects it. 2
lightning tower. The content
of each chest depends
Walkthrough
on your highest score in 3
calibrating each lightning
tower during Chapters 2 It’s time to reap the rewards of your efforts in calibrating those towers.
4
and 3. For example, when
you defeat the Rhyos near tower 1, the item is an Elixir if you managed to calibrate the tower with a score of 30. If your highest
score is 5, you receive only an Ether. Use the table to determine which prizes are available for each chest. 5
Move toward the red arrow on the on-screen map to find the
PRIZES PER NUMBER OF CALIBRATIONS tenth tower.
TOWER
0–5 6 – 14 15 – 24 25 – 29 30
1 Ether Ether (x2) Turbo Ether Turbo Ether (x2) Elixir
2 X-Potion Mega-Potion (x2) Elixir Elixir Megalixir
3
Mini-Games
While your White Mage maintains the health of the party, you need two characters who can cause heavy damage to the boss in
spite of its raised defense. A Dark Knight and a Gunner can significantly damage the Humbaba with their Darkness and Cheap
Shot abilities, respectively. Avoid the use of lightning attacks, which the fiend likes to absorb to replenish its HP. The important part of this battle is to keep everyone’s HP as high as possible.
When the Humbaba dies, it attempts to take your party with it by casting Meteor. If your party members’ HP totals are low, they might die at the end of the battle.
If you previously spoke to Cid at Zanarkand during Chapter 1 and told him that you were unhappy with his new business, and
then spoke to him again on the Thunder Plains, Cid will be in the cave. His position is represented on the on-screen map by
a red arrow. Move down the long passage to the first opening on the right, and follow that passage south to the very bottom
of the area. Head east and proceed up the next passage on the left to find Cid. Unfortunately, he is being stalked by a very
Follow the red arrow on the on-screen map to Cid’s location.
powerful foe. Defeat this beast to receive an Episode Complete.
M AC H I N A PA N Z E R
The three Watchers appearing with the boss act as informants, relaying the information they’ve observed during your
battles across Spira. Using this info, the enemies lock your abilities to prevent you from using them. The Machina Panzer
then mimics these abilities and uses them to defeat your party. Watcher-A locks any attack abilities used during battles,
Watcher-R locks any recovery abilities used when it was present, and Watcher-S locks special attacks used while it
was present. However, if you maintained a steady habit of eliminating Watcher enemies first in every battle, they
will have little to report and you’ll have an easier time using your abilities without fear of the Machina Panzer
locking and mimicking them. Even if one of the Watchers can lock an action, quickly defeat it before it gets a
chance to report and scramble your abilities.
Even alone, without any abilities to mimic, the Machina Panzer is no slouch. Its Gatling Gun and Sorcery Ray attacks force you to heal the entire party frequently, and it recovers HP if lightning
magic is used on it. The boss can be afflicted with the Slow status, so have a Songstress use the Slow Dance ability every turn. Otherwise, you should be able to swiftly strike this boss with your
strongest spells.
Gil Dropped: 10000 Steal: Normal: Oath Veil Rare: Oath Veil
Pilfer Gil: 2500 Drop: Normal: Crystal Bangle Rare: Crystal Bangle
Thunder Plains Puzzle Cavern Get something to write on, because you must remember and add up several numbers. Upon entering the cave, a brief
explanation follows. The first of many key numbers appear in the screen’s lower-right corner. The top number in yellow indicates
Now that you’ve rescued Cid, the secret cave at the the number of the next secret door where you can use the key number. The number in white is the first of two key numbers that
Thunder Plains features a challenging puzzle. As you’ve you must add together to determine the password for the secret door. Make a note of the door number and the key number,
probably noticed, the cave is full of tough machina and because you may be asked for this information later. After the key number disappears, two chests appear. You can open only one
random encounters occur quite often. The cave is a place of the chests. Opening the chest reveals a helpful hint, opens the next door, or does nothing.
where you can level up your characters and learn abilities
After viewing a key number, the secret door that you can use it on is highlighted on the on-screen map with a red arrow. Proceed
in no time. However, while attempting to solve the puzzle, it
to the secret door and examine it. More key numbers appear on-screen. This time, the key number in the upper-left corner is
is in your best interest to equip a Charm Bangle to prevent
the second key number for the door you are standing in front of. You must add the first and second key numbers to determine
random encounters. This allows you to maintain stronger
the passcode. In the bottom-right corner, the first key number for the next door you can open appears. Jot down the key number,
concentration and also makes the puzzle easier to solve.
as well as the number of the door it opens. Now add the first key number and the second key number together and input the sum
to open the door. Be sure to make a note of the sum total before proceeding, because you may be asked for this information to
open another door.
Sometimes when a key number is displayed, it appears as a math problem, such as 56732 + 4532. You must add these two
numbers together, then add the second key number(s) to these to open the next door. Sometimes the key numbers are not
displayed as integers. Instead of the key number, you may receive a clue such as “Amount of gil earned between entry and
door 10” or “Number of battles since entry.” You can look these numbers up on the special walls in the three corners of the maze.
The wall in the northeast corner keeps a record of how much gil you’ve earned from random battles since entering the maze.
The wall in the southeast corner keeps track of the codes of every door you’ve opened thus far. The wall in the southwest
Make notes of the key numbers provided throughout this maze.
corner archives the number of battles you’ve fought since opening each door. However, if you enter the maze with a Charm
Bangle equipped to prevent battles, then the amount of gil and the number of battles fought is always 0. This is the best way to approach this puzzle, since it means there will be fewer numbers
to remember.
Once you open all 16 doors, exit the cave and return for a second round. When you solve this puzzle twice, a chest appears in the north corridor that contains the Force of Nature accessory.
MACALANIA WOODS
Characters
COMPLETION: +0.6%
Garment Grids
ENEMIES
ITEM CHECKLIST
The Fading Woods
Game System
Snow Ring Ray of Hope Garment Grid
Rune Bracer Elixir Return to the Sphere Spring, where your first meeting with Tromell took place. If you previously completed the missions to defeat
Garik Ronso and to gather the musicians of Macalania, only a lone Guado will be standing off to the left at the rear of the area.
MACALANIA LAKE TRAVEL AGENCY—WANTZ Speak to this person to trigger an event. Then head back to the entrance of the forest, continue east, and visit the other spring.
ITEM COST
Chapter Primer
Yuna asks for a moment alone, then you receive an Episode Complete and the Ray of Hope Garment Grid.
Faerie Earrings 10000
Kinesis Badge
Safety Bit
10000
10000
O’aka’s Triumphant Return
Beaded Brooch 10000 A second Episode Complete is available at Macalania. If you previously rescued O’aka from debt or from his servitude in the
Crimson Ring 10000 Bikanel Desert, he appears outside the Travel Agency with his brother. After the two argue, you receive an Episode Complete. 1
Snow Ring 10000 Open the nearby chest for an Elixir, then head inside to view the awesome accessories now sold by O’aka. If anyone in Spira has
Ochre Ring 10000
a better list of items, it’s probably Wantz. Each man offers a different list of items when you speak with them. Return here as soon 2
Cerulean Ring 10000
as you have enough gil to purchase these awesome accessories!
Chaos Shock 15000
Walkthrough
Fury Shock 15000
3
Lag Shock 15000
System Shock 15000
4
MACALANIA LAKE TRAVEL AGENCY—O’AKA
ITEM COST
5
Faerie Earrings 10000
Kinesis Badge 10000
Safety Bit 10000
100% Checklist
CACTUAR
CANIS MAJOR CHOCOBO ELDER ZURVAN FLY EYE GIGAS GREAT HAUNT
KING TAKOUBA MACHINA HUNTER POP FRY SAHAGIN SAHAGIN PRINCE SALLET
ITEM CHECKLIST
Ether Mega-Phoenix Megalixir Twist Headband Beaded Brooch Mercurial Strike Garment
Faerie Earrings Hi-Potion Ether Mute Shock Phoenix Down Grid
Desert Turmoil If you hit a Cactuar, you then have a chance to chain together additional hits by rapidly firing. Doing so enables you to rack up
higher scores. If you accidentally hit one of the Cactuar’s sidekicks, the bullet used is subtracted from your remaining stockpile. If
Benzo and Nhadala greet the group. Then the action shifts you are hit by the Cactuar’s counterattack, you lose ammo from your current stockpile.
to the Cactuar Nation, where hundreds of fiends threaten
Sometimes a Cactuar reacts to being shot and fires its needles at Yuna. Press and hold S to dodge this attack. If you’re hit,
to attack. To protect the Cactuar Nation, you must gather the
ammo is subtracted from your stockpile. Each shot reduces the Cactuar’s HP by one point. If you manage to reduce the Cactuar’s
10 Gatekeepers hiding across Spira. To find a gatekeeper,
HP to zero before running out of ammunition, you win. If you run out of ammo and the Cactuar still has HP, you lose. Either way,
speak to its mother. You can speak to a gatekeeper’s mother
the Cactuar still comes back to the Cactuar Nation with you. Note that in the case of Bartschella, the last of the gatekeepers
only when she is awake, indicated by a green swirling around
exploring Spira, the two sidekicks are Magic Pots, as seen in FINAL FANTASY X. If you shoot one of the Magic Pots, you receive
the cactus, as well as a green dot on the map. The cactus
random items.
divulges clues to her child’s location, then you can set out
across Spira to find them. Once you’ve convinced a gatekeeper to return to the Cactuar Nation, fly back and speak to the Cactuar’s mother again. A new
cactus awakens and divulges clues to the location of the next gatekeeper. The 10 Gatekeepers become available to find in a
To Capture a Cactuar specific order, and once you get the clue from their mothers, they are located in the following places:
Once you find a Cactuar, you must complete a short “Cact- GATEKEEPER LOCATIONS
War” mini-game to make the little creature go with you.
NO. NAME LOCATION
During this challenge, the screen switches to split-focus.
1 Lobivia Bikanel Desert, Oasis
The picture on the left shifts between the Cactuar and its 2 Toumeya Besaid Island, Beach
two sidekicks. You must wait until the Cactuar appears on- 3 Lobeira Guadosalam Chateau, Ormi’s Room
screen before firing. Even then, a Cactuar may be agile enough 4&5 Areg & Arroja Calm Lands, Gagazet Entrance
to dodge your shot. Sometimes the left picture switches focus 6 Islaya Thunder Plains North, Near Tower 9
so rapidly that you must actually fire your shot when you see 7 Chiapa Kilika Island, Hidden Overlook
the sidekick just before the Cactuar. 8 Erio Mt. Gagazet, Summit
Cact-War is a challenging and fun mini-game. You get additional 9 Bartschella Kilika Port, Dona’s House
chances to play it after you complete the “Ten Gatekeepers” quest.
Proceed through the cavern and jump up the platforms near the waterfalls to obtain an Ether. Continue east through the passage
until the chamber begins to fill with sand. You must collect the items and race through the area to the second concrete path on
the other side. It requires several attempts to gather them all. On your final pass, run through the sand and reach the opposite end
before Yuna is buried again. Continue to the end of the cave, where the tenth gatekeeper sits alone on the ledge. After a final Cact-
War shootout with Frailea, the rogue Cactuars unite to form a Jumbo Cactuar, and attempt to stop you from taking their friend.
Characters
As you’ve probably observed while fighting in the Cactuar Hollow,
these are very odd creatures to meet in combat. They offer little Although the threat to the Cactuar Nation has
benefit in combat, deal exactly 1000 HP damage with their 1000 been thwarted, the desert fiend from before is now
Needles attack, and oftentimes flee if the average level of the attacking the Al Bhed camp. After speaking to Nhadala,
party exceeds theirs. Following in this backwards tradition,
Garment Grids
you’re offered a chance to return to the airship to
the Jumbo Cactuar seems content to do almost nothing during
the battle, except casting Hastega on itself and the little Cactuars.
purchase items and properly equip your characters.
Rescuing the diggers’ camp means facing off against
The smaller foes are the ones you really have to worry about.
one of the toughest fiends in the game. However,
It requires exceptional Accuracy to strike a Cactuar, so use special attacks like a Dark Knight’s Darkness ability
Game System
Gil Dropped: 0 Steal: Normal: Stamina Tonic Rare: Stamina Tonic (x2)
Pilfer Gil: 0 Drop: Normal: Stamina Tonic Rare: Rabite’s Foot
Chapter Primer
Pilfer Gil: 180 Drop: Normal: None Rare: None
A N G R A M A I N Y U, TAW R I C H , Z A R I C H
Equip all of your characters with accessories that enable automatic Protect and automatic Reflect, or 1
at least the ability to cast either spell. Consider having two of your characters as Dark Knights and one
as an Alchemist. Mastery of these dresspheres is not required. For the benefit of the Alchemist, enter
the battle with 99 Potions and 99 Hi-Potions. Even then, make sure your Alchemist knows the Mega- 2
Potion Stash ability. It would also be wise to equip the Alchemist with Garment Grids or accessories
that bestow abilities such as Auto-Haste, SOS Haste, or the ability to cast Haste. Additionally, equip
Walkthrough
accessories or Garment Grids so that a character can perform White Mage abilities—especially Reflect. 3
Start the battle by casting Reflect and Protect on your characters as needed. The two Dark Knights
should perform Darkness every round, while the Alchemist mixes a Potion and a Hi-Potion to achieve the effect of a Mega-Potion. Even if the party seems to 4
be doing fine, mix the Mega-Potion anyway. Everyone must stay healthy every round, just in case Angra Mainyu performs Perdition’s Flame, a devastating multi-
attack that can cause as much as 6000 HP damage to each character. Performing Darkness every turn, the two Dark Knights should be able to keep
the sidekicks, Tawrich and Zarich, KO’ed for most of the battle. Angra Mainyu cannot perform Perdition’s Flame unless the two sidekicks are alive. 5
While Tawrich and Zarich are inactive, Angra Mainyu must waste turns to cast Full-Life on its helpers, so cast Darkness even if the two side helpers are dead
for the moment. Zarich has the ability to drain MP, so it’s difficult to cast spells for any purpose other than to reinstate Protect or Reflect spells. While Protect
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reduces damage from Perdition’s Flame, Reflect protects your character from Flare spells that can cause 9999 HP damage. In fact, Reflect bounces the spell
back at Angra Mainyu, causing 9999 HP damage to the boss! Even if your characters are around level 70, winning against this boss can take a
long time. Victory rewards the party with both the Ribbon accessory and the Mercurial Strike Garment Grid.
SKINK
ENEMIES
ITEM CHECKLIST
Remedy (x5) Phoenix Down (x8) 1200 gil Ether (x6) Dispel Tonic Crimson Sphere 8
Crystal Gloves Potion (x10) Oath Veil Remedy (x6) Scourgebane Garment Grid Cat Nip
10000 gil Chocobo Feather (x3) White Lore Phoenix Down (x8) Crimson Sphere 6 Iron Duke
Hi-Potion (x6)
Bevelle Finds Order The layouts of the cloisters are randomly generated. You never quite know what you’re jumping into, falling into a lower cloister.
Each level contains a glyph teleport that transports you back to where the Kinderguardians are gathered. Move through the level,
Move to the entrance of the temple. If you signed on with avoiding traps if necessary. In some levels, you can actually speak to a Tonberry to obtain random items. While exploring, avoid
New Yevon, you receive an Episode Complete. However, if fiends stronger than Tonberries visible in the halls.
you gave the sphere to the Youth League, only the final scene
Even at lower cloisters, you might run into an Elder Drake or Mega Tonberry that’s likely way more than you can chew on
with Maroda plays, and then you receive the Scourgebane
when you first arrive. In each cloister, find a point where you can drop into a pit, which deposits you in the next cloister. Ideally,
Garment Grid.
you should tackle this challenge with three Gun Mages in your party, because you can learn any Blue Bullet skills you might
be missing. When you reach Cloister 20, you must fight the Aranea boss. Boss monsters must also be fought at Cloisters 40, 60,
80, and 100. Bevelle’s “Episode Complete!” will not ring until you defeat the fiend in the final cloister. After defeating a boss, find
a teleport glyph and return to the outside world. Save your game at the Save Sphere near the labyrinth entrance, then return and
skip through to the boss level where you left off.
In Cloister 20, you fight Aranea, which drops Crimson Sphere 8. It’s possible to get to this floor of the dungeon at relatively
low levels, and you must get this far for the spheres needed to fully clear Mushroom Rock Road. To have any chance of
going deeper, all of your characters should be at very high levels with over 9000 HP per person to survive the bosses and
monsters starting at level 40. You must also use limit break auto-abilities, powerful chain attacks, and Auto-Life. Otherwise, the
bosses eliminate your party quickly. This is a bonus area to explore as your characters progress past normal levels and abilities.
Although hardly a fitting end to Bevelle’s problems, you still get enough
completion points from this ending to help out. Apart from the Demon and Farplane Cups in Shinra’s Fiend Arena, no other challenge in Spira measures up to Via Infinito.
Via Infinito In Cloister 40, you face the Black Elemental, an incredibly powerful magic creature that’s also part of one of the fiercest Fiend
Arena teams. Songstress’s Magical Masque and Gun Mage’s Annihilator, both earned via the maxed-out Al Bhed Experiment
Enter the temple and proceed into the east chamber. Pacce at Djose Temple, can be a great help defeating this stubborn foe. Conquer the Black Elemental for Cat Nip. This powerful
and the Kinderguardians seem to have found something accessory can immediately be folded into your Via Infinito strategy—if the wearer of Cat Nip has low health, she’s guaranteed
of interest. Use the Save Sphere before stepping onto the to hit for 9999! Cat Nip also inflicts Slow and Berserk upon the user, but you can compensate for this in your plan if you want to
teleport glyph. The teleport transports the party to a series of incorporate this accessory for consistent, high damage from a single source.
101 secret levels, called “cloisters.” A strange person greets
Concherer, one of the
the group on Cloister 0, then drops Crimson Sphere 6. You
sturdiest beasts this side
can view it now, if you want, without returning to the Celsius.
of Angra Mainyu, resides in
To the left of the item’s location is a pad that eventually
Cloister 60.Cloister 80 is home
enables you to skip to the “Great Cloisters” found every
to Chac, a basilisk with even
20 levels, but you must reach these special cloisters to
more HP. In Cloister 100, you
activate this device. Straight ahead from the sphere’s location
battle Paragon. This weapon-
is a hole in the floor, which you can drop through to Cloister 1.
type monster doesn’t have
as much HP as Concherer
or Chac, but it makes up for
it with sheer offensive power.
Paragon’s attacks can easily
deal five-digit, limit-breaking
damage to all characters. Get ready for enemies more difficult than the final boss of the game!
Immediately after defeating
Paragon in Cloister 100, you proceed to the final cloister to fight Trema. There’s no break between battles to adjust equipment
or heal, so be prepared and don’t hesitate to recoup losses quickly using the best disposable healing items, like Megalixirs.
Don’t miss Crimson Sphere 6, which is left on the floor after the
first scene.
BLUE ELEMENTAL
Characters
WATCHER-A* WATCHER-R* WATCHER-S* ZURVAN *Appears before defeating the Machina Panzer boss at Thunder Plains.
ITEM CHECKLIST
Garment Grids
50000 gil* Mega Phoenix (x2) Mega Phoenix (x2) Defense Bracer *Depending on circumstances of CH4.
Sword Lore* Turbo Ether NulFrost Ring Electrocutioner
Cerulean Ring X-Potion NulTide Ring Aurora Rain
Game System
the left of the shop clerk. If you helped your agency reach 3 chocobos, three level 4 chocobos, and three level 5 chocobos, and have them all return safely to the Chocobo Ranch. Once
level 5, he gives you the Calm Lands Free Pass, which allows these criteria are met, Clasko remarks on an amazing new dungeon that has opened. This rather challenging dungeon contains
you to ride hovers on the Calm Lands free of charge. If you some useful items and accessories, including the Machina Reactor item, which unlocks the Break HP Limit ability for Rikku’s
failed to reach this high level but attempted the Publicity Machina Maw special dressphere.
Chapter Primer
campaign anyhow, you obtain the Calm Lands Discount Pass,
You need high-level
which allows you to ride hovers at a lower fare.
chocobos to unlock
Speak to the man near the Travel Agency if you took up both Clasko’s secret maze
the Matrimony campaign. It’s time to claim your prize and the fiend colony along 1
for finding the young man a choice of brides! Also, if you the Mi’ihen Highroad.
saw the groom’s father work on a treasure chest during If you’ve neglected raising
Chapter 4, 50000 gil can be found behind the Travel Agency chocobos until Chapter 5, the 2
in that chest. If you loot this personal safety deposit box good news is that it’s pretty
Walkthrough
and then speak to the groom’s father, he laments that his easy to do right here in the 3
money has gone missing. If you choose to return it to him, Calm Lands. You can wander
he rewards your honesty with the Sword Lore accessory. near Clasko’s Chocobo
There are all new items on the Calm Lands plains, as well Ranch while wearing a 4
as many valuable accessories and key items to be gained in Lure Bracer, which triggers
the gorge cave. frequent random encounters. 5
You must explore another area and participate in several battles while waiting for your chocobos to return to
Chocobos are often the ranch.
members of the enemy
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battle party, providing you with a constant stock of recruits to send to Clasko. Random battles with other monsters allow time
to pass while chocobos are dispatched and while Clasko restocks greens. And the random battles here in the Calm Lands also
provide a great opportunity to gain EXP levels and new abilities, making the girls strong enough for challenges like the secret
dungeons the chocobos unlock, Fiend Arena tournaments, and Via Infinito.
Mini-Games
Fiends
GEMINI
ENEMIES
GREATER DRAKE GRIM GAZE LEUCOPHYLLA LUPUS MYCOTOXIN QUEEN COEURL RUKH
ITEM CHECKLIST
Sacred Beast Garment Grid
An Ode in Stone
The Ronso artisan on the
Garik Relents summit has decided on a
subject for her monument
If you completed the
and begins to carve its
mission where you
likeness into stone. If you
defeated Garik Ronso, Garik
answered the concerns of
complains to Kimahri again
the Ronso with the best
at the entrance of Gagazet.
answers during Chapters
Follow Kimahri up the
1 and 2, the statue turns
snowy mountain slopes
out to be Yuna. Check back The statues on the cliffs are starting to take shape.
until you spot a brawl
throughout Chapter 5 to
between him and Garik. Not
view the artisan’s progress. By the time you complete all the episodes in Chapter 5, the likeness
long thereafter, you obtain an The final confrontation between Garik and Kimahri occurs on the
snowy slopes just north of Gagazet’s entrance. should be finished.
Episode Complete.
CLARET DRAGON
VEGNAGUN (CORE) RIGHT BULWARK LEFT BULWARK VEGNAGUN (HEAD) RIGHT REDOUBT LEFT REDOUBT
ITEM CHECKLIST
Mega-Potion (x2) Turbo Ether (x2) Shining Gem Immortal Soul Garment Grid Turbo Ether (x3) Mega Phoenix (x2)
Mana Tonic Elixir Megiddo Garment Grid Megalixir Paine’s Sphere
S H
Characters
G
H
G
Elixir
Start (CALM LANDS GORGE CAVE ENTRANCE)
T
Garment Grids
Start
I
Mega Phoenix (x2) T
S
Game System
Chapter Primer
T
Megalixir To Abyss T
T
1
I
T
2
Shining Gem
Walkthrough
From Farplane Road
3
After choosing a location, you must proceed to the bottom of the Road to the Farplane without the ability to turn back. The path
entered by dropping into the hole at Bevelle provides the easiest route, whereas the path from Djose Temple is somewhat tricky.
Small flame geysers flare along the route from Kilika into
You must take only one path to the center to complete the mission, but navigating all five routes in sequential order as they
the Farplane. If you touch too many of the flames in a row,
appear on Brother’s menu (Besaid, Kilika, Djose, Bevelle, Calm Lands) causes a chest to appear that contains a Megiddo
you are teleported back to a previous location along the route.
Garment Grid. Start with the Besaid path, descend to the Farplane Glen, then use the Save Sphere to return to the airship. Talk to
Fiends
Gil Dropped: 2000 Steal: Normal: Snow Ring Rare: Snow Ring
Pilfer Gil: 5000 Drop: Normal: Crystal Gloves Rare: Regal Crown
Push the rocks into each other to create a path to the next area.
T H E M AG U S S I S T E R S
This trio of sisters works together to siphon large amounts of HP from your party each round, so keep an
experienced White Mage or Alchemist around and command them to heal every turn. Mindy’s rapid-fire
tail attacks can tie up one of your characters for almost an entire turn. Since she has the lowest HP, focus
your strongest attacks on her. Have a White Mage cast Dispel, because the sisters cast Not-So-Mighty
Guard on one another, which is a misnomer. While this spell is in effect, magic is reflected and physical
attacks won’t inflict as much damage. It’s important to knock out one of the sisters as
quickly as possible; otherwise, they perform their deadly Delta Attack after a few turns.
Once Mindy is finished, focus your assault on Sandy, followed by Cindy.
Gil Dropped: 1000 Steal: Normal: Chaos Shock Rare: Chaos Shock
Pilfer Gil: 3000 Drop: Normal: Faerie Earrings Rare: Faerie Earrings
ANIMA
Protect your characters from as many status ailments as possible by equipping the proper accessories before
proceeding to the battle at the end of the Road to the Farplane. Anima is capable of Oblivion, a skill you may
have enjoyed using in FINAL FANTASY X, but one you won’t enjoy so much this time around. Most of Anima’s
other attacks seem insignificant, but it’s important for a White Mage or Alchemist to heal the party each round
in preparation for major HP loss after every Oblivion attack. The creature reduces most magic damage by half, but
is weak versus Holy. Employ attacks such as a Warrior’s Excalibur, or Trainer Yuna’s Kogoro Holy. A Dark Knight’s
Darkness ability is also very useful in defeating this aeon.
Gil Dropped: 2000 Steal: Normal: Fury Shock Rare: Fury Shock
Pilfer Gil: 4000 Drop: Normal: Tetra Band Rare: Tetra Band
Characters
certain notes.
Leblanc and her henchmen in the Farplane Glen.
undertake more challenges
In the second area, there are three musical plates to step
and collect more items. If
on before the next barrier is released. Each plate is directly
you don’t want to explore the other paths and earn the Megiddo Garment Grid, you can simply proceed into the glowing area.
under one of the electrical fields, so you must wait until the
Garment Grids
device activates and then stops before stepping onto the plate;
The Interests of the Gullwings otherwise, you are knocked off and may have to face a
tough fiend. After stepping on all three plates, make your
After returning from the Farplane, several scenes are possibly accessible onboard the Celsius. Speak to Shinra to learn about way up the path on the right to the keyboard and the chest
When you’re ready to return to the Farplane, speak to Brother in the cockpit seat. You can return directly to the Farplane Abyss Repeat the same process in the third area. When following
Game System
where Leblanc waits, or follow any of the remaining routes from the temples along the Road to the Farplane. the path on the right, drop off the ledge’s right side to a
lower path. Step on the musical plate at the end of this path,
then run up the slope to step on the highest plate before
playing the keyboard.
Chapter Primer
If you trigger a fight against Azi Dahaka, rely on a similar
strategy as against Angra Mainyu. Azi Dahaka is a guardian
capable of outputting huge, party-wide damage with
Damocles Photon, and crippling single-target damage
with Scourge of Light. Use one party member as a healer, 1
and two party members consistently pumping out heavy
damage attacks like Dark Knight’s Darkness and Psychic’s 2
Maser Eye. Azi Dahaka has one critical weakness—it lacks the
Spellspring auto-ability. If you can drain it of its MP, you won’t
Walkthrough
have to worry about its nastiest attacks anymore. Use 3
Gun Mage’s Absorb or Black Mage’s MP Drain to drastically
muzzle this guardian’s ample bite. 4
5
Brother now directs traffic to the Farplane from his cockpit seat. 100% Checklist
musical notes. Once you play the notes on a nearby keyboard, the barriers drop and you can proceed. Unless you’re prepared for a very nasty fight, don’t attempt to cross
the barriers without entering the proper notes.
Fiends
plate before the final gate. If the song plays correctly, you can proceed to Vegnagun. Between each of the following battles, use
7
items to restore HP and move further up the path toward the head of the weapon. 3
1
V E G N AG U N ( TA I L )
The struggle to defeat Vegnagun piece by piece unfortunately begins with one of the hardest pieces.
A laser fired from the tail section instantly knocks off close to 1500 HP from one character. Use
an Alchemist to mix Potions and Hi-Potions to attain the result of Mega-Potion each round. Attack the
tail with strong spells and a Dark Knight’s Darkness ability every turn until it’s defeated. Gun Mages are
extremely useful—not only can she use Scan on each section of Vegnagun to give you more details about this
ultimate foe, but she can also deal extra damage with Dismantler. Vegnagun is an enormous machina, after all.
Gil Dropped: 3000 Steal: Normal: X-Potion (x4) Rare: X-Potion (x6)
Pilfer Gil: 3000 Drop: Normal: Megalixir Rare: Megalixir
V E G N AG U N ( L E G ) , N O D E A , N O D E B, N O D E C
The battle ends when the Leg is destroyed. If breezing through to the ending is your objective, then
attack the leg swiftly to clear this battle and prepare for what’s next. However, by destroying
the three Nodes first, you vastly increase the amounts of EXP and gil won from this battle.
You also stand a chance of receiving the exclusive Hero’s Drink item. To attack a Node, you
must target it with spells or ranged attacks. Even the most powerful Black Mage spells cause
only minimal damage against the Nodes due to their high Magic Defense. The best method to attack
the Nodes is with Ultima and Flare attacks, which are available only by equipping certain Garment Grids.
Once you begin to attack the Nodes, they react with strong spells and healing magic.
The Nodes change color after performing a certain number of actions. A green Node uses recovery and support abilities, a yellow Node attacks
with magic, and a red Node uses physical attacks. Sometimes the Nodes change color when attacked. A yellow Node is immune to
magical attacks, and a red Node is immune to physical attacks. Listening to the hints in battle reveals some of this.
Gil Dropped: 3000 Steal: Normal: Turbo Ether Rare: Turbo Ether
Pilfer Gil: 4000 Drop: Normal: Megalixir Rare: Megalixir
Characters
LEFT BULWARK HP: 3000 MP: 9999 EXP: 200 AP: 10
Garment Grids
R I G H T R E D O U B T, L E F T R E D O U B T, V E G N AG U N ( H E A D )
Although the Head section remains on the battlefield throughout the fight, you can’t target it until
Game System
Shuyin speaks seven times and uses Vegnagun to fire at Spira!
Chapter Primer
LEFT REDOUBT HP: 2500 MP: 99999 EXP: 0 AP: 10
2
ENDINGS—NO SPOILERS! New Game Plus Data
Walkthrough
Upon the defeat of Vegnagun, you proceed directly to the final Following the credits and the ending scenes, the game offers an option to allow you to save your game as a New Game Plus. 3
battle against an adversary with very recognizable attacks. When this save data is loaded, you can begin a new game with all the dresspheres, Garment Grids, accessories, items, Al
All you need to do is keep your party healthy by healing Bhed primers, special dressphere upgrades, Books of Magical Dances, and abilities gained in your previous game. However, your
every turn, and counterattack the boss to win the game. character levels are reset to level 1. 4
Following that, Yuna and the Gullwings return to the During New Game Plus, you
Farplane Glen. This is a scene that you can alter with can use Shinra’s Creature 5
the controller, if you so choose. Without altering this scene, you Creator to induct many
see the Common Ending of the game, which occurs during all pivotal characters from
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at the Farplane Glen. The Perfect Ending includes yet another Taking on and beating
scene following the Good Ending. certain legendary warriors within the Farplane Cup also allows you to add them to the party… including a certain someone Yuna
has spent the entire adventure trying to locate!
MT. GAGAZET, FLOATING RUINS: +2.6% TOTAL: 6.0% BIKANEL DESERT: +0.8% TOTAL: 18.2%
Reach the top of the Floating Ruins within the time limit. Mission Complete! (Dig up the machina parts before time elapses.)
Mission Complete! (Defeat the Leblanc Syndicate to the top.) Watch the scene with Baralai.
MI’IHEN HIGHROAD: +0.2% TOTAL: 8.4% MT. GAGAZET: +0.4% TOTAL: 19.4%
Listen to Yuna’s memories of the Mi’ihen Highroad. Watch the entrance scene.
MUSHROOM ROCK ROAD: +4.6% TOTAL: 13.0% BESAID ISLAND: +2.2% TOTAL: 21.6%
Speak with Yaibal and the other Youth League members. Mission Complete! (Find Wakka and defeat Flame Dragon.)
Speak with Clasko at the entrance.
Enter the Mushroom Rock Road area to begin the “Foggy Fiend Frenzy!” mission. ZANARKAND RUINS: +1.8% TOTAL: 23.4%
Mission Complete! (Navigate through Mushroom Rock Road to the lift area.)
Speak to Clasko at the entrance to Mushroom Rock Road, and allow him to come Inside the dome, speak with Cid and choose “You bet I do!”
onboard the Celsius. Mission Complete! (Obtain the treasure sphere in the last room of Zanarkand.)
Outside the Youth League Headquarters entrance, speak with Lucil twice.
Outside the Youth League Headquarters, speak with Maechen without skipping or
AIRSHIP CELSIUS: +0.2% TOTAL: 23.6%
interrupting. Shake Maechen’s hand when he’s done. Listen to reports of an “Awesome Sphere” in Kilika.
At the Den of Woe, encounter Ormi and Logos. Speak with Maroda.
Onboard the Airship Celsius, watch the Treasure Sphere recording, “Crimson Report 1.” KILIKA ISLAND: +1.6% TOTAL: 25.2%
Speak to Clasko on the upper level of the Cabin.
Enter Dona’s house and speak with her.
Mission Complete! (Reach the temple stairs and defeat YSLS-Zero.)
DJOSE TEMPLE: +1.0% TOTAL: 14.0%
CHAPTER 1 COMPLETE!
Receive the “Letter of Introduction” from Gippal.
Approach the entrance to the Farplane. MUSHROOM ROCK ROAD: +1.0% TOTAL: 28.6%
Give the Awesome Sphere to Nooj.
Mission Complete! (Capture a chocobo and rescue Calli within the time limit.) LUCA: +0.8% TOTAL: 46.4%
Speak to Clasko and Calli near the Travel Agency and let them and the chocobo board
Characters
the Celsius. Defeat three contestants and then Shinra to win the Sphere Break Tournament.
MUSHROOM ROCK ROAD: +1.0% TOTAL: 33.4% MI’IHEN HIGHROAD: +0.6% TOTAL: 47.0%
Outside the Youth League Headquarters, speak to Elma and Lucil. Mission Complete! (Defeat the malfunctioning machina attacking pedestrians on
Garment Grids
At the Den of Woe, speak with Nooj. the Highroad.)
Board the Celsius and speak to Shinra to watch Crimson Record 7.
MUSHROOM ROCK ROAD: +0.4% TOTAL: 47.4%
MOONFLOW: +0.2% TOTAL: 33.6% Speak to Yaibal and Lucil near the barricade.
Game System
THUNDER PLAINS: +0.2% TOTAL: 34.0% Speak to Tobli near the wagon to trigger a short scene.
Speak to Cid in the southern portion of the Thunder Plains.
GUADOSALAM: +2.0% TOTAL: 49.8%
MACALANIA WOODS: +1.4% TOTAL: 35.4%
Chapter Primer
Inside the chateau, speak with Logos and Ormi in the living room.
Mission Complete! (Locate all three musicians for the Hypello near the entrance.) Speak with Leblanc in her upstairs bedroom.
Speak to Logos and Ormi a second time, then proceed to Logos’s room.
CALM LANDS: +0.8% TOTAL: 36.2% Watch Ormi’s and Logos’s spheres.
Talk to Maechen.
Clasko leaves the airship and runs toward the old Monster Arena. 1
Obtain Crimson Sphere 4, then board the airship and watch Crimson Record 4 at
Mission Complete! (Clear the fiends out of Clasko’s Chocobo Ranch.) Shinra’s station.
Capture a chocobo during a random battle before the end of Chapter 3.
2
Speak to Lian and Ayde at the Travel Agency. THUNDER PLAINS: +0.2% TOTAL: 50.0%
ZANARKAND RUINS: +0.4% TOTAL: 36.6% Speak to Lian and Ayde in the northern part of the Thunder Plains. Choose
Walkthrough
any destination. 3
Speak to Isaaru just inside the dome.
Earn Mission Complete for “Operation: Monkey!” before the end of Chapter 3. MACALANIA WOODS: +0.8% TOTAL: 50.8%
4
DJOSE TEMPLE: +0.4% TOTAL: 37.0% After paying off O’aka’s debt, head to the Travel Agency at Lake Macalania and obtain a
Mission Complete. (Defend the Travel Agency from fiend attacks.)
Mission Complete! (Travel down Djose Highroad to obtain a Syndicate Uniform.) 5
BIKANEL DESERT: +0.4% TOTAL: 51.2%
BIKANEL DESERT: +0.2% TOTAL: 37.2%
Speak to Marnela in the Cactuar Nation.
100% Checklist
Visit the upper floor of the Chocobo Ranch to ensure the installation of
Enter the hot springs from the overhanging cliff to view the complete hot springs event. Shinra’s CommSphere.
Mission Complete! (Defeat Ormi and the Fem-Goons to obtain a Syndicate Uniform.)
MT. GAGAZET: +0.4% TOTAL: 52.0%
AIRSHIP CELSIUS: +0.2% TOTAL: 38.4%
Mission Complete! (Defeat Garik Ronso at the mountain summit to stop the Ronso from
Watch the scene where all three Syndicate Uniforms are worn.
Fiends
waging war.)
DJOSE TEMPLE: +2.2% TOTAL: 59.6% AIRSHIP CELSIUS: +1.0% TOTAL: 73.0%
Listen in on the crowd’s argument.
Mission Complete! (Defeat the fiends emanating from the temple and defeat Ixion.)
Talk to Tobli to start the concert and watch the YRP scene that follows.
When Yuna mentions “I’m all alone…” in the Farplane Abyss, press K to hear a distant
whistle. Keep pressing K until you hear the whistle four times.
THUNDER PLAINS: +0.4% TOTAL: 73.4%
CHAPTER 3 COMPLETE!
Yunapalooza.
Characters
MOONFLOW: +0.4% TOTAL: 86.2%
Defeat Vegnagun.
Episode Complete! Defeat final boss.
Garment Grids
Join the musical group in the central square. Episode Complete! During the scene at the Farplane Abyss, press K to hear whistling.
Return to Guadosalam and speak to Tromell outside the locked door. Enter the locked
Answer the fayth “Yes!” to view the Perfect Ending.
area and obtain Baralai’s Sphere, then board the Celsius and watch the Yevon’s Secret
sphere at Shinra’s station.
Game System
Episode Complete!
Onboard the airship, speak with Cid on the outside Deck.
Return to the Bridge to view Cid’s tirade.
Chapter Primer
View the scenes at the two springs. Episode Complete!
Trigger the scene with O’aka and Wantz near the Travel Agency. Episode Complete!
Walkthrough
3
BEVELLE: +1.8% TOTAL: 92.0%
Episode Complete!
4
Inside Via Infinito, the hidden dungeon at Bevelle, obtain Crimson Sphere 6 at Cloister 0.
Defeat Aranea and obtain Crimson Sphere 8 at Cloister 20.
Board the Celsius and view Crimson Record 6 and Crimson Record 8 at Shinra’s station. 5
Defeat Trema in Cloister ∞. Episode Complete!
Raise the publicity level of either company to level 5 before entering the Calm Lands.
Episode Complete!
Dispatch three chocobos of each level without any of them running away to reveal the
Chocobo Ranch’s secret dungeon. Complete the dungeon and defeat the Anything Eater.
Mini-Games
Episode Complete!
The number of players you can take on increases as you proceed through the game. In Chapter 3, head back to Luca for the
Sphere Break Tournament. In Chapter 5, look in the locker rooms for even stronger players and greater challenges!
CHOCOBO RANCH
Central to Sphere Break are the two different types of coins used to create multiples of the core number. The four gold-colored coins
LEARNING THE AL BHED LANGUAGE
surrounding the Core Sphere are called Entry Coins, which you supply. You must have four different Entry Coins to play the game, and
once the game is over, they are gone for good. However, you can win more in the game or by digging in the Bikanel Desert. There are
LAST MISSION 64 different Entry Coins, each with their own base numbers from 1-9 and different traits.
Around the Entry Coins are 12 silver-colored coins called Border Coins. The NPC player provides these coins. Border Coins are used in
TROPHIES
combination with the Entry Coins to create multiples of the core number. Like the Entry Coins, Border Coins are also numbered from
1-9. However, at the end of a turn, the number on the front of the remaining Border Coins increases by 1. Coins with the number 9
disappear at the end of a turn if they aren’t used.
The numbers on the front of both the Entry and Border Coins are used to create multiples of the core number. For example, say that
the core number for a certain round is 4. You need to make a multiple of that number 4 to create a “Core Break” to end the turn. An
information bar above the game board indicates the current sum of the coins you’ve chosen and, under the heading Break Multiples,
gives you the next three multiples of the core number. If you get lost, use the information bar to help close out your Core Break.
At the start of each turn, the core number is revealed and you have a set amount of time to create a multiple of that number. First,
you must choose one of the Entry Coins. At the start of the mini-game, you are given four different types of coins (Coyote, Flan, Helm,
and Zurvan) with the following numbers on their faces: 3, 2, 1, and 5 respectively. Let’s say the core number for a turn is 3. You can
choose to end the turn by starting with the Coyote Entry Coin (which has a 3 on it), or attempt to create a larger combo by choosing
one of the other Entry Coins. Since the Entry Coins you use never count directly toward the quota, it’s usually best to use at least two
coins (one Entry Coin and one or more Border Coins) to make a Core Break; otherwise, you’ve most likely wasted a turn.
After selecting an Entry Coin, you can choose freely from the remaining coins (both Entry and Border Coins). After choosing a coin,
you cannot deselect it, so choose wisely—but quickly. Whatever coins you choose, once you create a coin combination that equals
a multiple of the core number, the turn ends and the number of Border Coins used to make your Core Break is applied against the
match quota.
298 Mini-Games
Characters
Since the Border Coins used in a Core Break are removed from the board at the end of a turn,
COIN COUNT ECHO BONUS = # OF BORDER COINS USED X THE # OF CONSECUTIVE ECHOES
you should avoid using too many Border Coins for several turns until they’re replenished. A
10-coin combo is nice, but there are other ways to increase the number of coins applied against The Multiplier Echo is a bit trickier to pull off (and the coins with this trait are harder to find).
your quota that don’t involve using a lot of coins in one turn. The exception is Border Coins Basically, if you make a Core Break with the same multiplier twice in a row, you start a Multiplier
Garment Grids
numbered 9—they’ll be gone if you don’t use them, so work them in if possible. Echo and earn bonus quota points. For example, if you have a core number of 3 and you make a
Core Break with a sum of 6, the multiplier used in the Multiplier Echo is 2x the core number. So,
COIN TRAITS in the next turn, you want to use a number that is 2x the core number to create the Core Break.
The majority of coins have traits associated with them. They can award items or coins, alter the gil If the next core number is 6, then you want to use 12 as your Core Break sum to complete the
Game System
number of coins added toward the quota, you can reach even the largest quotas with ease!
Chapter Primer
Visit Luca in Chapter 3 to participate in the Sphere Break Tournament. The rules are pretty simple. You must win three matches to advance to the finals where you take on the young inventor, Shinra.
If you lose three matches, you are disqualified. You can’t take on the same competitor twice, and you must use the coins provided specifically for the contest.
Fortunately, the coin restrictions work in your favor. The four types of coins (Ahriman, Bird, Reptile, and Wasp) aren’t the greatest, but their face values (6, 5, 3, and 2 respectively) are pretty useful. Plus, the
Ahriman coin has the Coin Count Echo trait. Make the most of the Coin Count Echo trait by shooting for Core Breaks using the same number of coins each turn to quickly take down your opponents.
1
Walkthrough
Sphere Break players, including their 7
3 3
12
locations and levels of difficulty. The 10 9
types of items and coins you can 2 8
win when you take them on are also 11 6
4
included. The lists of items and coins
1
correspond with the information given 5
in the following tables.
100% Checklist
3 Punk Core Sphere 20 45 sec 80 **** Item D Rare D Group C Group E Chapters 2-5
4 Gigolo Core Sphere 15 60 sec 30 *** Item B Rare B Group B Group E Chapters 3-5
5 Dream Shop Core Sphere 20 45 sec 50 *** Item C Rare B Group B Group E Chapters 3-5
6 Shoopuf Core Sphere 20 45 sec 50 *** Item B Rare B Group A Group D Chapter 5
7 Pet Core Sphere 15 30 sec 50 *** Item P Rare P Group C Group F Chapter 5
8 Gagazet Core Sphere 30 60 sec 100 *** Item C Rare C Group B Group E Chapter 5
9 Shinra Core Sphere 20 30 sec 100 ***** Item S Rare S Group D Group E Chapter 5
Fiends
10 Macalania Core Sphere 30 45 sec 80 **** Item B Rare C Group B Group D Chapter 5
11 Mi’ihen Core Sphere 30 20 sec 150 ***** Item D Rare D Group C Group F Chapter 5
12 Bevelle Core Sphere 30 30 sec 200 ***** Item E Rare E Group D Group G Chapter 5
13 Marrvelous Core Sphere 30 30 sec 300 ***** Item E Rare E Group D Group H Chapter 5
Mini-Games 299
H
K
F
B
C
J
G
E
D
A
300 Mini-Games
Characters
Drake Coin Eater Coin
Malboro Coin Evrae Coin
Hi-Potion 20% Mega-Potion 20%
Phantom Coin Haizhe Coin
Ether 20% Chocobo Feather 40%
Purpurea Coin Hermit Coin
Remedy 20% Chocobo Wing 40%
Ruminant Coin Omega Weapon Coin
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Healing Spring 20%
Worm Coin Tentacles Coin
Dispel Tonic 20%
Zu Coin Ultima Weapon Coin
Game System
Iron Giant Coin Precepts Guard Coin
ITEM E RARE E Ogre Coin Jumbo Cactuar Coin
Mega-Potion 20% X-Potion 20% Tomb Coin Seymour Coin
Chapter Primer
Remedy 20% Mega Phoenix 20% GROUP D GROUP H
Chocobo Feather 20% Remedy 10% Adamantoise Coin ???? Coin
Healing Spring 20% Chocobo Wing 10% Bomb Coin Auron Coin
Healing Spring 10% Cactuar Coin Kimahri Coin
Mana Tonic 10% Daeva Coin Lulu Coin 1
Twin Stars 10% Kukulcan Coin Paine Coin
Magic Urn Coin Rikku Coin
ITEM P RARE P Ochu Coin Wakka Coin 2
*Hi-Potion 20% X-Potion 20% Stalwart Coin Yuna Coin
Walkthrough
Ether 10% Mega-Potion 10%
3
Remedy 20% Ether 10%
Healing Spring 20% Remedy 10%
Dispel Tonic 20% Chocobo Wing 10% 4
**White Signet Garment Grid 10% Healing Spring 20%
*Increases to 30% after winning the White Signet Garment Grid. Mana Tonic 10%
*White Signet Garment Grid 10% 5
**Drops to 0% after winning the White Signet Garment Grid.
*Becomes a Hi-Potion after winning the White Signet Garment Grid. 100% Checklist
ITEM S RARE S
*Hi-Potion 20% *X-Potion 20%
Chocobo Feather 10% Mega Phoenix 10%
Lunar Curtain 20% Chocobo Feather 20%
Light Curtain 20% Chocobo Wing 20%
Mini-Games
*Increases to 30% after winning the Treasure Hunt Garment Grid. *Increases to 30% after winning Treasure Hunt Garment Grid.
**Drops to 0% after winning the Treasure Hunt Garment Grid. **Drops to 0% after winning Treasure Hunt Garment Grid.
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Mini-Games 301
302 Mini-Games
Characters
Ragnarok accessories.
LET’S GO DIGGING!
Garment Grids
WHEN AVAILABLE: Chapters 1, 2, 3, 5
LOCATION: Bikanel Desert
Registering for the Dig Once the hover reaches its destination, a small radar appears in the screen’s upper-left corner.
This indicates the location of the hover and digging spots. It even keeps track of your position, the
In Chapter 1, visit Djose Temple and talk to Gippal to register for the desert excavation. Before position of your rivals, and the location of any strange creatures in the area. Locations of Machina
Game System
you can see him, though, you must stand in line outside the office. Talk to the people waiting Parts are marked with a yellow “X,” while a white “X” marks the locations of other items.
around the temple to make the time pass more quickly, then enter the temple and speak
You have 60 seconds to scavenge for treasure and get back to the hover before the heat and
to Gippal. Follow him to the bridge in front of the temple where he hands over a Letter of
desert sands overwhelm the party. Keep this in mind when the radar is first revealed, and plan
Introduction to take to Nhadala at the Al Bhed outpost in the Bikanel Desert.
Chapter Primer
your course accordingly. If you fail to make it back to the hover in time, the mission is automatically
Go to Bikanel Island and follow Rikku to the Al Bhed camp. The journey becomes rather difficult, considered a failure, no matter how much you dug up.
and eventually the Al Bhed find the Gullwings. Give Nhadala the Letter of Introduction.
A trip is considered successful if you manage to find the Machina Part in the area and return to the
WHERE’S NHADALA? hover within the time limit. Make finding this item (the yellow “X”) your first priority! After doing
so, you can check out the other digging sites. Not only will you find items (both common and rare) 1
If you visit Bikanel Desert before getting the Letter of Introduction from Gippal, you learn
under a white “X,” but you may also encounter a fiend ambush! The desert is full of dangerous
that Nhadala is out in the field working. Return to the desert after the events with Gippal
fiends, so be prepared for a fight. 2
at Djose Temple to find her.
To make the excavation more interesting, the Gullwings are competing against others. Keep tabs
Walkthrough
Digging 101 on any rivals by looking for a gray arrow on the radar. 3
To start an excavation, talk to the hover pilot and choose a location. In Chapter 1, you can dig Ambushed! 4
only in the Western Expanse, but the number of locations the Al Bhed are currently excavating
Occasionally, you are alerted to the presence of a strange entity in the area. This fiend, Angra
increases as the game progresses.
Mainyu, is marked on the radar with a purple arrow. If it appears where you’re working, return
DIGGING SPOTS IN THE BIKANEL DESERT to the hover as quickly as possible. Angra Mainyu is extremely hard to defeat early in the game, 5
and while it may not defeat your party, it will eject them from the desert. Avoid Angra Mainyu
LOCATION CHAPTERS AVAILABLE REQUIREMENTS
until your party is strong enough to seriously wound it. This gigantic fiend has 333444 HP. And
100% Checklist
you can master the digging game before the end of Chapter 5! The ranks are just thrown in for
fun and don’t affect your digging wages.
Mini-Games 303
The number of points needed to pass the exam changes in each chapter, as does the maximum
amount of gil you can earn in each successful mission. You can only fail the exam five times
Western Expanse (Chapters 1-3, 5)
before you are no longer allowed to attempt it. In most cases, if the appropriate answer is not Al Bhed Primer, Antidote (x2), Antidote (x5), Echo Screen (x2), Ether, Eye Drops (x2),
clear, you can expect to get at least partial credit by answering “No Opinion.” At the start of ITEMS Hi-Potion, Hi-Potion (x2), Holy Water (x2), Holy Water (x5), Mega-Potion, Phoenix Down,
Potion, Remedy, Soft (x2), Soft (x5), Turbo Ether, 200 gil, 500 gil, 1000 gil, 3000 gil
each chapter, your previous wages are thrown out and reset to the starting wages shown in the
Chapter 1,2: Coyote Coin, Defender Coin, Drake Coin, Flan Coin, Helm Coin, Malboro
following table. Coin, Phantom Coin, Purpurea Coin, Ruminant Coin, Worm Coin, Zu Coin, Zurvan
COINS Coin; Chapter 3, 5: Adamantoise Coin, Behemoth Coin, Blade Coin, Chimera Coin,
Coeurl Coin, Daeva Coin, Elemental Coin, Ogre Coin, Iron Giant Coin, Kukulcan Coin,
CHAPTER NUMBER OF POINTS NEEDED TO PASS STARTING WAGE WAGE CAP
Ochu Coin, Tomb Coin
1 5 points + 100 gil 150 gil
2 7 points + 150 gil 300 gil This area, the first you can excavate, is the easiest to explore. You can count on having one rival
3 8 points + 200 gil 400 gil who rarely goes after the Machina Part.
5 11 points + 300 gil 850 gil
Your actual wage cap depends on how high you managed to get your wages in earlier chapters.
The nitty-gritty is explained in the following table; but essentially, if you want to end the game with Southern Expanse (Chapters 2, 3, 5)
the highest possible wages, you need to max out your wages before ending each chapter. If you
Al Bhed Primer, Antarctic Wind, Arctic Wind (x2), Bomb Core (x2), Bomb Fragment,
don’t apply for any wage increases before Chapter 5, the highest wage possible is only 500 gil!
Budget Grenade, Budget Grenade (x2), Budget Grenade (x3), Dark Grenade, Dragon
ITEMS Scale (x2), Electro Marble, Fish Scale, Grenade, Grenade (x2), L-Bomb (x2), Lightning
CHAPTER MAX WAGE FORMULA Marble (x2), M-Bomb (x2), Petrify Grenade, Potion, S-Bomb (x2), Silence Grenade,
200 gil, 400 gil, 1000 gil, 4000 gil
1 150
Chapter 2: Coyote Coin, Defender Coin, Drake Coin, Flan Coin, Helm Coin, Malboro
2 200 + (Wage at end of Ch. 1 - 100) x2
Coin, Phantom Coin, Purpurea Coin, Ruminant Coin, Worm Coin, Zu Coin, Zurvan
3 250 + (Wage at end of Ch. 2 - 150) /3 + (Wage at end of Ch. 1 - 100) x2 COINS Coin; Chapter 3, 5: Adamantoise Coin, Behemoth Coin, Blade Coin, Chimera Coin,
500 + (Wage at end of Ch. 3 - 200) /2 + (Wage at end of Ch. 2 - 150) /3 + (Wage at end of Coeurl Coin, Daeva Coin, Elemental Coin, Ogre Coin, Iron Giant Coin, Kukulcan Coin,
5 Ochu Coin, Tomb Coin
Ch. 1 - 100) x2
The second area to open (starting in Chapter 2) is very similar to the first area. However, watch
The Oasis and Cactuar Nation out for all of the shoopufs wandering around the desert, as they may block you from a digging
spot. Beware; this is the first area where the swirling sands may conceal the yellow “X” that
Normal treasure chest: Potion, Hi-Potion, Phoenix Down, Antidote; Al Bhed treasure marks the location of the buried Machina Parts. Keep searching, as it eventually appears before
ITEMS
chest: Hi-Potion, Ether, Mega Phoenix, Remedy
the time limit runs out!
COINS None
Two other areas open when you come to Bikanel Desert to dig: the Oasis and the Cactuar
Nation. The Oasis opens in Chapter 2 when you’re asked by Nhadala to check out the region for Eastern Expanse (Chapters 3, 5)
strange events. Heed the pilot’s advice and make sure that you are equipped to do battle before
Al Bhed Primer, Echo Screen (x5), Ether, Eye Drops (x5), Hi-Potion, Hi-Potion (x2),
proceeding, as strange things are afoot in the Oasis!
ITEMS Mega Phoenix, Phoenix Down, Potion, Power Gloves, Remedy, Soft (x5), 1000 gil,
5000 gil
After completing this mission, you can return to the Oasis for a different type of treasure hunting.
Arachnid Coin, Bomb Coin, Cactuar Coin, Creeper Coin, Dragon Coin, Fungus Coin,
During visits to the Oasis, you may find a treasure chest bearing interesting stuff. Head to the COINS
Magic Pot Coin, Pairika Coin, Piranha Coin, Sahagin Coin, Stalwart Coin, Tonberry Coin
Oasis in Chapters 3 and 5 and you may encounter a caravan selling lots of amazing accessories!
Watch out for the machina class monsters in this area, as they can make life tough for your
For the low-down on the treasure available here, refer to the following tables.
party. In addition, keep an eye out for a green “X” to appear on the radar screen. When you
CHANCE OF VARIOUS EVENTS OCCURRING IN THE OASIS approach this digging location, you find the ruins of machina scattered all over the place. When
you stand in a specific position, the machina pieces rush you into a series of four battles against
EVENT PERCENTAGE
Machina Hunters. After this occurs, you are automatically returned to the Al Bhed camp and the
Caravan (only in Chapters 3 and 5) 25%
green “X” never appears again.
Something appears floating in the Oasis 70%
Nothing happens 5%
Empty Treasure Chest 20% Arachnid Coin, Bomb Coin, Cactuar Coin, Creeper Coin, Dragon Coin, Fungus Coin,
COINS
Magic Pot Coin, Pairika Coin, Piranha Coin, Sahagin Coin, Stalwart Coin, Tonberry Coin
Trash (empty bottle) 10%
Trash (empty can) 10% Zus guard the ruins in this area, so come prepared to fight when first traveling here. You can also
Lost Dolphin 10% expect to fight them in random battles, along with Sandworms, while searching for treasure.
304 Mini-Games
This section covers seven mini-games that occur in the Calm Lands in FINAL FANTASY X-2. Some are available immediately in Chapter 1, while others become available as a result of events that
occur in earlier chapters. Since all of these mini-games occur in this one large area, they are grouped together in this section.
Characters
AND “THERE GOES THE BRIDE”
WHEN AVAILABLE: Chapters 1, 2, 3, 5
Garment Grids
LOCATION: Calm Lands
Spread the news about the Calm Lands attractions and the owner of Argent Inc.’s eligible son to the people of Spira. If you do a good enough job, you can win prizes and even trigger two new
OBJECTIVE:
attractions to open in Chapter 5.
Two companies offer attractions in the Calm Lands: Argent, Inc. and Open Air, Inc. Each company OPEN AIR PITCHES ARGENT, INC. PITCHES
Game System
5. Shee yoo at Open Air, yesh? 5. Would you like to hear about Argent, Inc.?
Before you venture into the world of Spira to spread the gospel of Open Air or Argent, head to the
Travel Agency and talk to the head of Argent, Inc. He has a problem that you can help him with RESPONSES AND POINT VALUES FOR THE PUBLICITY CAMPAIGN
at the same time that you are promoting the area’s attractions. It seems that his son is in need
They seem totally pumped! 5 points
Chapter Primer
of a bride (or at least that’s what dad thinks!), but the lad’s too shy to promote himself. While
They seem pretty psyched. 3 points
you’re talking up the Calm Land’s games to the public, do a little matchmaking for the poor guy.
They seem mildly intrigued. 2 points
Spreading the News They don’t seem the least bit interested.
They seem put off.
1 point
0 points
Playing this mini-game is easy and doesn’t add much to your already heavy load of sphere 1
hunting. All you need to do is look for people in the various towns and highways of Spira who are Raising Your Rank
willing to listen to your sales pitch and matchmaking advice. The following tables list all of the 2
Your score determines your rank as a PR representative. The goal is to reach Rank 5 before the end
people to whom you can make your pitch. Simply match your sales tactics to their personalities!
of Chapter 5. Accomplish this feat, and you complete the mini-game and bring fame to the winning
Walkthrough
To initiate a conversation with someone regarding the Publicity or Matchmaking campaigns, company. Using the tables provided at the end of this section, you can rack up points with ease. You 3
approach them and press I. If the campaign menu appears, give that person your best pitch. If also earn publicity points for any credits you lose while playing the mini-games in the Calm Lands
not, then you know that this character is not open to such propaganda. region. The following tables provide the Publicity Rating needed for each Publicity Level and the
conversion rate of mini-game credits to Publicity Points in each chapter. You can learn your current 4
Each campaign has five pitches and each one provokes various responses from NPCs. To get
Publicity Rating and Level by asking your local Open Air or Argent representative in the Calm Lands.
the most points, you must determine which line works best with each character. Talk to the
character to get an idea of what he or she is interested in to gauge what tactic might work POINTS NEEDED TO ADVANCE PUBLICITY LEVEL 5
best. Alternatively, you can just guess and hope that you get it right! If you fail to get the best
PUBLICITY LEVEL POINTS NEEDED
response, you must approach that character again later.
100% Checklist
1 N/A
the best response (“They seem totally pumped!”) and the highest point value (5) each time you
speak with a NPC. In addition, you can approach the same NPC multiple times to build your
CONVERSION RATIO OF MINI-GAME CREDITS TO PUBLICITY POINTS
score. Try making the rounds at least once a chapter for the highest total score! CHAPTER # POINT RATIO
1 1 Publicity point for every 20 Mini-Game Credits
2 1 Publicity point for every 50 Mini-Game Credits
Fiends
Mini-Games 305
New difficulty levels are added to Lupine Dash, Reptile Race, and Sky Slots. If you want to unlock both mini-games at the end of the campaign, accumulate at least 280
Publicity Points for one company during the first two chapters and then switch to the rival
The number of credits you can bet during each mini-game increases.
company. Gather the 400 points needed to bring the episode to a close in Chapter 5, and when
In Chapter 5, the campaign ends when you reach Publicity Level 5. You can win up to two the points are tallied at the end, you get both games.
new mini-games based on your Publicity Level with both companies.
Fabulous Prizes!
The items you can purchase with your game credits change based on your current Publicity Level with that company. Once the companies merge in Chapter 5 (after reaching Rank 5 in one of the
two company’s campaigns), the items that appear are based on the ranks you reached with each company. For example, if you reached Rank 5 for Open Air and Rank 3 for Argent, you can purchase
items available for Rank 5 from the Open Air “Publicity Level (After Integration)” column and items available for Level 3 from the Argent, Inc. “Publicity Level (After Integration)” column.
OPEN AIR
(BEFORE (BEFORE (BEFORE (BEFORE (AFTER (AFTER (AFTER (AFTER (AFTER
ITEM CREDIT 1 INTEGRATION)
2
INTEGRATION)
3 INTEGRATION)
4 INTEGRATION)
1 INTEGRATION)
2 INTEGRATION)
3 INTEGRATION)
4 INTEGRATION)
5 INTEGRATION)
Potion 10 X X X X X X X X X
Phoenix Down 30 X X X X X X X X X
Budget Grenade 50 X X X X X X X X X
Hi-Potion 150 X - - - X X X X X
Charm Bangle 500 X - - - X X X X X
Grenade 70 - X X X - X X X X
Poison Fang 100 - X X X - X X X X
Remedy 200 - X X X - X X X X
Mithryl Gloves 750 - X - - - X X X X
Glass Buckle 2500 - X - - - X X X X
S-Bomb 100 - - X X - - X X X
Dark Grenade 300 - - X X - - X X X
Titanium Bangle 500 - - X X - - X X X
Power Wrist 1500 - - X - - - X X X
Black Belt 5000 - - X - - - X X X
M-Bomb 350 - - - X - - - X X
L-Bomb 500 - - - X - - - X X
Pretty Orb 1000 - - - X - - - X X
Shining Gem 3500 - - - X - - - X X
Mortal Shock 12000 - - - X - - - X X
Stamina Tablet 1000 - - - - - - - - X
Dream Shock 3000 - - - - - - - - X
Hyper Wrist 5000 - - - - - - - - X
Supreme Gem 15000 - - - - - - - - X
Tetra Gloves 50000 - - - - - - - - X
Sword Tome 80000 - - - - - - - - X
Disaster in Bloom Garment Grid 200000 - - - - - - - - X
*Bushido Tome 100000 - - - - - - - - X
ARGENT, INC.
(BEFORE (BEFORE (BEFORE (BEFORE (AFTER (AFTER (AFTER (AFTER (AFTER
ITEM CREDIT 1 INTEGRATION)
2
INTEGRATION)
3 INTEGRATION)
4 INTEGRATION)
1 INTEGRATION)
2 INTEGRATION)
3 INTEGRATION)
4 INTEGRATION)
5 INTEGRATION)
Potion 10 X X X X X X X X X
Phoenix Down 30 X X X X X X X X X
Budget Grenade 50 X X X X X X X X X
Hi-Potion 150 X - - - X X X X X
Ether 500 X - - - X X X X X
Lunar Curtain 70 - X X X - X X X X
Silver Hourglass 100 - X X X - X X X X
Dispel Tonic 200 - X X X - X X X X
306 Mini-Games
Characters
Chocobo Wing 15000 - - - - - - - - X
Tetra Bracelet 50000 - - - - - - - - X
Black Tome 80000 - - - - - - - - X
Flash of Steel Garment Grid 200000 - - - - - - - - X
Garment Grids
*White Tome 100000 - - - - - - - - X
*These items can only be purchased after buying the Flash of Steel Garment Grid.
Game System
company with the highest total wins.
MATCHMAKING RESULTS
However, the event doesn’t end there! Under the advice and leadership of Tobli, the two
POINTS # OF BRIDES REWARD
companies decide to join forces and create a single holding company for the Calm Land
0-29 0 Elixir
amusements, called the Calm Skies Partnership. To celebrate, the park opens one or two new
Chapter Primer
30-49 1 (Frumpish Lady) Speed Bracer
amusements based on your performance. If you reach Rank 3 for Argent, Inc., a game called 50-79 1 Speed Bracer
“Feed the Monkey” opens by the northern entrance. If you get to Rank 3 for Open Air, a mini- 80-104 2 Speed Bracer
game called “Gull Force” opens at the southern entrance of the field. Achieve Rank 3 or higher 105-129 3 Speed Bracer
in both companies’ campaigns to open both mini-games at the end of the mission! 130+ 3+1 (Frumpish Lady) Speed Bracer
1
Playing “Here Comes the Bride” Publicity and Matchmaking Participant Locations
“Here Comes the Bride” is played identically to the Publicity Campaign—after all, you are 2
This section details the locations of all of the NPCs participating in the Publicity and
basically publicizing the son’s eligibility to all of the women in Spira! As you spread the word
Matchmaking Campaigns. When using these tables, refer to the accompanying maps to pinpoint
Walkthrough
about the Calm Lands’ attractions, keep an eye out for single women who might be interested 3
the locations of the NPCs. Because some of the NPCs roam in a set course, each character’s
in the Argent owner’s son. If you fail to illicit an excited response, try approaching the woman
starting location is indicated on the map. Also note that missions may pre-empt your ability to
again later.
find or speak with a specific NPC. Look for them before or after completing a mission or event 4
MATCHMAKING PITCHES scheduled in that area.
1. Find your better half! 4. The man of your dreams awaits!
The tables list the locations of the NPCs and the chapters in which you can find them. Some 5
2. I have the perfect person for you! 5. Do you believe in… destiny? characters appear only in specific chapters or change locations from one chapter to another.
3. The heir to Argent, Inc. needs a fiancée… The tables also provide the point value for each of the Publicity and Matchmaking pitches.
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Remember, a “5” indicates that you’ll get the best response if you use that pitch, while a “0”
RESPONSES AND POINT VALUES FOR THE PUBLICITY CAMPAIGN indicates that you’ll get the worst response.
She seems really excited! 5 points
You’ve piqued her curiosity. 3 points KEEP TALKING!
She doesn’t seem interested. 2 points On average, you find the most participants available during Chapters 3 and 5. However,
Mini-Games
You’ve turned her off. 1 point don’t let that prevent you from running the PR campaign during Chapters 1 and 2. The
You couldn’t have offended her more if you tried. 0 points idea is to get the most points possible, and the best way to do that is to talk to everyone
at least once during each chapter!
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Mini-Games 307
ISLAND B
C
Woman in blue dress
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5
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D Item shopkeeper X X X - X 2 0 3 1 5 3 2 5 1 0
E Boy running in and out of temple X X X - X 2 1 5 0 3 - - - - -
F Bare-chested man in first house X X X - X 5 0 2 1 3 - - - - -
G X X X - -
Keepa 5 1 3 2 0 - - - - -
H - - - - X
C
G
F
(inside)
B
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(inside) A
ISLAND B
C
Guy in red and yellow shorts -
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1 3 0 2 5 - - - - -
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308 Mini-Games
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LUCA
Girl in white tunic 3 5 2 0 1 0 5 1 3 2
B - - - - X
C X X - - -
Al Bhed guy in green and yellow 0 3 5 2 1 - - - - -
D - - - - X
E Man in yellow shirt walking by entrance - - X - - 0 3 5 2 1 - - - - -
F Guy in gray walking in circles on dock X X - - X 5 1 3 2 0 - - - - -
G Man in green outfit - - X - - 5 1 3 2 0 - - - - -
H X X - - X
Female Reporter 1 3 0 5 2 0 5 2 3 1
I - - X - -
J Man in purple robe on bench X X - - X 3 0 2 1 5 - - - - -
K Man in yellow shirt walking around - - X - - 3 0 2 1 5 - - - - -
L X X - - -
M Young boy with green bandana - - X - - 2 3 1 5 0 - - - - -
N - - - - X
Characters
O Young girl on bench X X - - X 1 3 0 2 5 3 0 5 1 2
P Woman in red top talking to woman at R - - X - - 1 3 0 2 5 3 0 5 1 2
Q Woman on bench X X - - X 1 2 5 3 0 0 5 1 2 3
R Woman in yellow talking to woman at P - - X - - 1 2 5 3 0 0 5 1 2 3
Garment Grids
Accessories & Items
Q O
R P
Game System
J
Chapter Primer
F
A 1
N C
D
Walkthrough
E 3
H
4
B
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I
M G
Mini-Games
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HIGHROAD B
C
Girl in white tunic
Bare-chested man
X
X
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D Al Bhed woman X X X - X 2 1 0 5 3 1 5 0 3 2
E Man by Hover X X X - X 0 5 3 2 1 - - - - -
F Man looking out over the sea X X X - X 5 3 2 1 0 - - - - -
G Girl at table in Travel Agency X X X - X 0 5 3 2 1 1 0 3 5 2
H Boy at table in Travel Agency X X X - X 1 3 5 0 2 - - - - -
I X X X - -
Girl in yellow and orange 0 2 3 5 1 5 3 2 1 0
J - - - - X
K Boy by entrance to Mushroom Rock X X X - X 2 3 1 0 5 - - - - -
L X X X - -
Man in purple and yellow 1 5 3 2 0 - - - - -
M - - - - X
N Woman in purple below bridge X X X - - 2 3 1 5 0 5 3 2 1 0
O Woman in green walking back and forth under bridge - - - - X 2 3 1 5 0 5 3 2 1 0
P Bare-chested man X X X - X 3 0 5 2 1 - - - - -
Q Man in green shirt X X X - X 5 1 3 0 2 - - - - -
O
N
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P Q
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310 Mini-Games
A
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DJOSE
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Al Bhed woman in pink and red
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D X X - - -
Man in yellow and blue 1 0 2 5 3 - - - - -
E - - - - X
F X X - - - 0
Man looking at water 1 3 2 5 - - - - -
G - - - - X 1
H X X - - - 3
Old Lady in purple dress 1 5 0 2 0 1 3 2 5
I - - - - X 2
J X X - - -
Man in yellow and green 2 5 0 3 1 - - - - -
K - - - - X
L Woman in bikini X X - - X 5 0 2 1 3 0 1 3 2 5
M X X - - -
Woman in yellow and orange 2 1 5 0 3 2 0 1 5 3
N - - - - X
Characters
A
C
E
D
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Garment Grids
L
J
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Game System
B
Chapter Primer
PLACE DESCRIPTION
1 2 3 4 5 1 2 3 4 5 1 2 3 4 5
A
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Guado by tree
Guado in the woods
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1
Walkthrough
3
B
5
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E
B
Hypello 1 2 5 0 3 - - - - -
B - - X - -
C Innkeeper X - X - X 0 5 2 3 1 - - - - -
D Item Shopkeeper X - X - X 3 5 0 1 2 - - - - -
E Item shop customer X - X - X 0 3 2 5 1 - - - - -
F X - X - -
Boy in purple 5 2 1 3 0 - - - - -
G - - - - X
B
(data peddler)
C A
F
D
E G
312 Mini-Games
Characters
an underdog. the level, the more fiends you must pass and the greater the danger. However, you can also bet
more, so the payout—if you win—is greater.
As your Publicity Level grows, you can bet on races with higher grades and higher stakes. These
races usually provide bigger payouts, but the minimum bets are higher! On the other hand, the
THOSE DASTARDLY FIENDS!
Garment Grids
higher the race grade, the faster the Lupines participating in the race and the more racing fun
Three types of fiends inhabit the field: Helms, Bombs, and Drakes. Each one has its own method
you’ll have!
and range of attack. Running into any of their attacks results in instant death for your poor lizard.
MINIMUM BETS PER RACE GRADE Helms can only attack the tile directly in front of them. These fiends usually walk back and forth
Game System
5 100
The Drake stampedes back and forth across the field like the Helm, but it can attack from any
distance, in any of the four directions like the Bomb. Watch out for these fiends in the corners of maps!
FIGURING OUT THE LUPINE STATS
From a field of 61 Lupines, five are randomly chosen to compete in each race. You can view LAYOUT OF THE FIELDS
Chapter Primer
their stats and odds of winning when you place a bet under the Win Bet or Double Bet option. The layout of the field remains static for each level. Once you get to know the field, you can
Each Lupine is graded based on five stats with an overall stat used for determining the race figure out a path through the mayhem. However, note that your starting position is randomly
odds. The stats indicate how well a Lupine is likely to perform during a race. Ideally, you want generated on the first row each time.
to choose a Lupine with a high overall score. However, you sometimes might want to take a
chance on a Lupine with a lower overall score, but with stats that are more in line with a winner. LEVEL ENEMIES BASE TIME LIMIT 1
One Helm (x5), Bomb (x6) 800
The stats used in Lupine Dash are as follows:
Two Helm (x3), Bomb (x6), Drake (x1) 850
Speed: This is perhaps the greatest factor you should consider in determining a winning Lupine. A Three Helm (x2), Bomb (x6), Drake (x3) 800 2
Lupine’s speed changes based on the grade of the race. Use the following formula in conjunction Four Helm (x4), Bomb (x6), Drake (x2) 800
with the figure given in the Lupine stats table to help calculate the final sum.
Walkthrough
Five Helm (x2), Bomb (x12) 950
3
SPEED STAT X (RACE GRADE X 5 + 10) = TOTAL SPEED FOR THE GRADE ENTERED
Stamina: The Lupine’s Stamina rating determines how long it can maintain its speed. Lupines with MAKING THE BIG MONEY
a high Speed rating and a low Stamina rating can run fast, but only for short distances. This is a After successfully crossing a field, you have the option to continue. This is the way to win or lose 4
very important modifier of a competitor’s speed! big. Any remaining time from the first trip is added to the time remaining after the second trip. If
Rally: This describes the Lupine’s ability to summon its strength and speed at the very end of the you make it to the end of the field the second time, your winnings are based on that larger time 5
race. The higher the stat, the greater the speed boost the Lupine receives as it nears the goal. This figure. However, if your lizard is killed by a fiend, you lose everything!
stat alone can help a competitor win the race from behind.
PAYOUT RATE BASED ON REMAINING TIME
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Flux: This describes the probability that the Lupine’s starting stats will fluctuate when the race
begins. The higher the Flux stat, the more likely the stats change.
TIME REMAINING PAYOUT RATE TIME REMAINING PAYOUT RATE
Luck: This stat works in conjunction with a Lupine’s Flux stat. It determines how much the
0-99 0 1400-1899 7.0
Lupine’s starting stats will fluctuate at the start of a race. The higher the stat, the greater the
chance that its stats will change for the better. 100-199 1.0 1900-2399 8.5
200-299 1.3 2400-2999 10.0
Mini-Games
Overall: This gives you the median value of the Lupine’s stats. The average of this stat is 50. This
300-399 1.8 3000-3599 20.0
is used to set the odds in a race.
400-499 2.5 3600-4199 45.0
It’s important to study each Lupine’s stats before placing your bets. Understanding how each 500-699 3.4 4200-4999 60.0
700-999 4.5 5000-5999 80.0
stat works in conjunction with the others is key to winning credits!
1000-1399 5.8 6000+ 100.0
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MINIMUM BETS PER LEVEL After opening 20 or more chests, the rate at which the large fruits appear in pairs increases.
For this reason, try to keep your monkey’s weight below 60 pounds to be safe. When the chest
LEVEL MINIMUM BET
count gets close to 30, special fruits start to appear in the treasure chests. Fruits like the Plain
1 1
2 5 and Balance Fruits are great. However, you should beware the Forbidden Fruit. This item causes
3 10 your monkey to swell up like a balloon, instantly ending the game. If you see one pop up on the
4 25 information bar, call on Paine or Rikku to change the fruits in the chests!
5 100
FEED THE MONKEY FRUITS
The amount you can bet increases as your Publicity Level increases. Of course, higher levels FRUIT NAME WEIGHT CHANGE
mean faster reels, higher stakes, and an insane amount of difficulty. However, if you’re trying to Heavy Fruit Large +15
win enough credits to buy something really awesome, the payout is worth it! Heavy Fruit Medium +10
Heavy Fruit Small +5
314 Mini-Games
Characters
THE TWELVE STAGES 2-4 3 3 D
Each stage follows one of four patterns: 3-1 2 2 A
3-2 2 3 B
A: Head On, Top to Bottom
B: Left to Right 3-3 1 2 C
Garment Grids
C: Bottom to Top 3-4 1 3 D
D: Right to Left
Game System
Clasko and the Chocobo Ranch Inside the Chocobo Ranch
Adding the Chocobo Ranch to your list of mini-games requires lots of patience and the You can find chocobos almost anywhere in Spira. After catching one, it is automatically sent to
Chapter Primer
fulfillment of several prerequisite missions. At the very least, you must ensure that you’ve Clasko and the Chocobo Ranch. The Ranch can hold up to 14 chocobos, four Choco-Runners,
spoken to Clasko before the end of Chapter 2 to have access to the Chocobo Ranch. Clasko is and 10 Choco-Reserves. When you fill the stalls, you must let one of the current chocobos go
the key to getting the Chocobo Ranch. If you see to it that he finds his way to the Calm Lands, before you can catch another.
you’ll have your run of the Chocobo Ranch for sure. Otherwise, you won’t be able to play this
The layout of the Chocobo Ranch is fairly simple to navigate. Clasko generally hangs out in the
mini-game, and Clasko will be missing in action for the rest of the game. 1
alcove to the right of the entrance. The Choco-Reserves live in the stalls in the right and left
The easiest way to get the Chocobo Ranch is to participate in the following events. wings on the first floor, while the Choco-Runners reside in the stalls on the second floor.
Step 1: Meet Clasko during the “Foggy Fiend Frenzy!” mission at Mushroom Rock Road in Chapter 1. Clasko handles all of the standard business in the Chocobo Ranch. If you need to check the 2
Step 2: After completing the “Foggy Fiend Frenzy!” mission, return to Mushroom Rock Road and status of your chocobos, dispatch one on a treasure hunt, or feed it greens, then talk to Clasko.
Walkthrough
invite Clasko to join the crew on the Celsius.
3
Step 3: Participate in the “Cuckoo for Chocobos!” mission on the Mi’ihen Highroad in Chapter 2. If
Clasko is onboard the Celsius, he disembarks to help you complete this mission.
Catching a Chocobo
After cleaning out the Ranch, Clasko presents you with some Gysahl Greens to help catch your 4
Step 4: After completing the “Cuckoo for Chocobos!” mission, return to the Mi’ihen Highroad and
invite Clasko back onboard the Celsius. (Depending upon the outcome of the mission, you may first chocobo. Now all you have to do is find some chocobos! Wild chocobos live in virtually
also be able to invite Calli and her chocobo.) every part of Spira, and you encounter them in battles just like normal enemies.
5
Step 5: With Clasko onboard, fly to the Calm Lands and help Clasko set up his stables by If you’re lucky enough to run across one that’s alone, feed it some Gysahl Greens until it is tame
completing the “Clean Sweep” mission. After clearing the stables of fiends, the Chocobo Ranch
is yours! and willingly joins your flock. If you run into a chocobo in a battle situation, have a party member
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feed it Gysahl Greens to keep it calm and interested while the other party members work on
OTHER OPTIONS defeating the fiends. Whatever you do, do not attack the chocobo—even by accident! If you
strike a chocobo in battle, it automatically runs off. Eliminate all of the fiends and continue to
There are a couple of alternatives to the process just described. If you miss out on the
feed the chocobo until it is caught.
“Foggy Fiend Frenzy!” mission or fail to invite Clasko onboard the Celsius in Chapter 1,
Mini-Games
find and talk to Clasko on Mushroom Rock Road in Chapter 2. AREAS WHERE CHOCOBOS NEVER APPEAR IN BATTLE
In addition, if you forget to stop by the Calm Lands in Chapter 2, Clasko automatically Bevelle Mt. Gagazet
jumps ship there in Chapter 3. Lake Macalania Mushroom Rock Road
Mi’ihen Highroad Zanarkand Ruins
If you fail to talk to Clasko in Chapter 1 or 2, the Chocobo Ranch will not open.
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Mini-Games 315
A chocobo’s Nature can be one of three types: bold, normal, or timid. A chocobo’s Nature remains the same throughout the game, so if you’re looking to get a chocobo with a certain Nature, you may
have to capture and release several chocobos before coming across the desired one. Different areas are also better for catching certain types of chocobos, as shown in the following table.
NATURE Nature is perhaps the single most important factor to consider when deciding which of your
chocobos to send to a given location. A chocobo whose Nature is well-suited to a location is less
AREA TIMID NORMAL BOLD
likely to run away. Plus, it loses less Heart during the trip, and it’s more likely to find treasure.
Kilika Island, Thunder Plains, Bikanel Desert 10% 10% 80%
Djose Temple, Calm Lands 10% 80% 10% You want to make certain that a chocobo does its best, so send it somewhere that suits its
Besaid Island, Moonflow, Macalania Forest 80% 10% 10% Nature. Refer to the following table to see where you should send your chocobos.
316 Mini-Games
Characters
Thunder Plains Level 2 Lightning Marble Lightning Gem Yellow Ring Ochre Ring
Thunder Plains Level 3 Lightning Marble (x2) Lightning Gem (x2) Lightning Gleam Short Circuit
Thunder Plains Level 4 Lightning Marble (x3) Lightning Gem (x3) NulShock Ring Electrocutioner
Thunder Plains Level 5 Lightning Marble (x4) Lightning Gem (x4) Black Choker Chaos Shock
Garment Grids
Macalania Level 1 Potion Potion (x2) Potion (x3) Potion (x4)
Macalania Level 2 Hi-Potion Phoenix Down Phoenix Down (x3) Mega Phoenix
Macalania Level 3 Hi-Potion (x2) Phoenix Down (x2) Phoenix Down (x4) Mega-Potion
Macalania Level 4 Hi-Potion (x3) Phoenix Down (x3) Mega Phoenix Mega-Potion (x2)
Game System
Bikanel Desert Level 5 Bomb Core (x4) Fire Gem (x4) Gold Anklet Stone Shock
Calm Lands Level 1 Potion Potion (x2) Potion (x3) Potion (x4)
Calm Lands Level 2 Dispel Tonic Chocobo Feather Silver Hourglass Gold Hourglass
Calm Lands Level 3 Dispel Tonic (x2) Chocobo Feather (x2) Silver Hourglass (x2) Gold Hourglass (x2)
Calm Lands Level 4 Dispel Tonic (x3) Chocobo Feather (x3) Silver Hourglass (x3) Chocobo Wing
Chapter Primer
Calm Lands Level 5 Dispel Tonic (x4) Chocobo Feather (x4) Dragonfly Orb System Shock
Mt. Gagazet Level 1 Antarctic Wind Antarctic Wind (x2) Antarctic Wind (x3) Antarctic Wind (x4)
Mt. Gagazet Level 2 Arctic Wind Ice Gem White Ring Snow Ring
Mt. Gagazet Level 3 Arctic Wind (x2) Ice Gem (x2) Icy Gleam Sublimator
Mt. Gagazet Level 4 Arctic Wind (x3) Ice Gem (x3) NulFrost Ring Freezerburn 1
Mt. Gagazet Level 5 Arctic Wind (x4) Ice Gem (x4) Angel Earrings Mortal Shock
Zanarkand Ruins Level 1 Echo Screen Echo Screen (x2) Echo Screen (x3) Echo Screen (x4)
Zanarkand Ruins Level 2 Remedy Dispel Tonic Silver Hourglass Ether 2
Zanarkand Ruins Level 3 Remedy (x2) Dispel Tonic (x2) Gold Hourglass Turbo Ether
Zanarkand Ruins Level 4 Remedy (x3) Dispel Tonic (x3) Gold Hourglass (x2) Kinesis Badge
Walkthrough
Zanarkand Ruins Level 5 Remedy (x4) Dispel Tonic (x4) Pretty Orb Lag Shock 3
A couple of special events occur when you send a chocobo to certain locations under specific conditions. Dispatch a chocobo to Bikanel Island in Chapter 5 and you can ride it in the Central Expanse
section of the Digging mini-game. (The first chocobo you send to Bikanel runs away, so you must issue another to open the new digging area.) Sending a high-level chocobo to the Mi’ihen Highroad 5
during Chapter 5 can unearth the secret Fiend Colony dungeon. Completing the steps to get an Amazing Chocobo also uncovers a secret chocobo dungeon by Clasko’s ranch in the Calm Lands.
Finally, if you send out a chocobo with a Heart stat at less than 100 and it returns without finding an item, there is a chance you’ll get the Mounted Assault Garment Grid or the Strength of One
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Garment Grid.
well it can perform its tasks of “Chocobo Support” and “Exploring Spira.” To get it, dispatch three chocobos of each level sequentially, level 1 through level 5 (for a minimum of 15 chocobos total),
and have them return safely. You must dispatch at least 15 chocobos to meet this requirement; if any run away, you must send more. When you’ve worked up to sending three level 5 chocobos,
make sure all four of your active Choco-Runners are level 5, including the one you don’t send on the last dispatch run.
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How Chains Work Volley: This rare ammunition eliminates most targeted fiends on the field.
Chains are at the heart of this mini-game. Learn how to use them to maximize your points. OTHER ITEMS
When you defeat a fiend, the Chain Gauge at the bottom of the screen begins to fill. As your Upgrade Item: There are three types of Upgrades specific to each type of ammo. This item takes
two shots of ammo and turns it into one piece of ammo of the next rank. For example, using the
level goes up, your points start to multiply. The gauge has three levels: Level One provides 1x Upgrade Item, you can turn Ammo x2 into Dual Shot x1. This only works with Ammo, Dual Shot,
the points scored; Level Two provides 2x; and Level Three provides 3x. If you take any damage, and Death type ammunition.
the gauge is immediately reset and you’re forced to start rebuilding the meter. Avoiding hits is HP Recovery Item: Increases Yuna’s HP by 15-19 points.
crucial for building high scores!
Quick Shot Item: Allows you to shoot at a much faster rate until your Quick Shot Gauge runs out.
Reloading Now on to the fiends! Thirteen kinds of fiends inhabit the road between Besaid Village and the
beach. You won’t see all of them at once; some appear only in the later levels.
In addition to all of the other challenges, you must also integrate gun reloading into your
plans. You can fire up to six shots into an enemy at a time before the gun must be reloaded. FIENDS IN THE GUNNER’S GAUNTLET
Naturally, you cannot fire at any approaching enemies at this time, so you’re quite
FIEND HP POINTS LV APPEARANCE ITEM DROPPED
vulnerable to attack. During reload time, press L to search for other enemies, or press I
Coyote 5 3 Lv 1+ Ammo x10-14
to switch between targets. Wild Wolf 7 5 Lv 1+ Death x1-2
Shantak 10 10 Lv 1+ Dual Shot x10-14
The Prizes YSLS-99 17 15 Lv 1+ Death x1-2
Creeper 1 1 Lv 3+ —
There are 10 levels in the Gunner’s Gauntlet mini-game. To advance to the next level, you must
Tomb (S) 10 5 Lv 3-5 Volley x1
defeat the level’s high score, which provides a reward. Of course, the higher the level, the better
Nashorn 8 12 Lv 4+ HP Recovery x15-19
the prize—and the more difficult the course! Bicocette 11 8 Lv 6+ Volley x1
Tomb (M) 16 8 Lv 6-7 Volley x2
SCORE TO LEVEL UP AND PRIZES
Hrimthurs 6 25 Lv 7+ Quick Shot Item
LEVEL SCORE PRIZE Divebeak 12 4 Lv 7+ —
Lv 1 501 - Tomb (L) 20 15 Lv 8-9 Volley x3
Lv 2 750 Enigma Plate Garment Grid Tomb (XL) 30 20 Lv MAX Volley x4
Lv 3 900 Power Wrist
Lv 4
Lv 5
1000
1150
Silver Bracer
Titanium Bangle
Gunner’s Gauntlet—Cloister of Trials
Lv 6 1300 Mortal Coil Garment Grid
WHEN AVAILABLE: Chapters 3 and 5
Lv 7 1400 Beaded Brooch
Besaid Temple (talk to the priest standing before the Cloister of Trials to start this
Lv 8 2000 Diamond Gloves LOCATION:
mini-game)
Lv 9 2800 Faerie Earrings This is a more challenging version of the regular Gunner’s Gauntlet. Confined inside
Lv MAX - Adamantite OBJECTIVE: the Cloister of Trials, you must defeat fiends as they appear. Because this mini-game
is “on rails,” you only have a limited time to defeat each fiend before you move on.
Ammo and Fiends Lowdown Playing the Gunner’s Gauntlet, Cloister of Trials
Before tackling the Gunner’s Gauntlet, take a moment to review the types of ammo and fiends
This mini-game opens after you defeat the aeon in Besaid Temple in the “Protect Besaid
you’ll be facing.
Temple” mission. Afterwards, you can talk to the priest in front of the cloister’s door to start the
mini-game. This game is fairly tough, so attempt it only after you’ve gained expertise in the
original Gunner’s Gauntlet game!
318 Mini-Games
Characters
LIGHTNING ROD TOWERS
Garment Grids
WHEN AVAILABLE: Chapters 2, 3
LOCATION: Thunder Plains
Help the Al Bhed calibrate the Lightning Rod Towers on the northern and southern plains. This project starts simply enough, but ends up being a real test of hand-eye coordination and memorization
OBJECTIVE:
skills. If you calibrate 5 of the 10 towers correctly, entering all 30 commands, you win the Samurai’s Honor Garment Grid.
Game System
5
twice, and he asks for your help with the calibration project.
9
To calibrate a tower (start with the first three at the southern end of the plains), you must enter
a series of 30 randomly generated commands. If you miss three times, the calibration fails and 4
you’re forced to start over. You can check your progress by talking to the technician inside the
Chapter Primer
10
Travel Agency between the two plains.
3
Care of the Lightning Rod Towers is divided between the three girls, and each one has her own 1
style of calibration: Simple Calibration, Falling Calibration, and Memory Calibration. See if you 2 7
can master these three types and calibrate all 10 of the Lightning Rod Towers.
1
2
Walkthrough
Rikku’s towers use the Simple Calibration method. In this type of mini-game, button commands 3
= Lightning Towers
flash on the screen one at a time. You have a limited amount of time to enter the command
before it’s counted as a miss and another command takes it place. After the 13th command or 4
so, the speed with which the commands appear increases, making the game more challenging.
Rikku’s final tower features two button commands that you must enter simultaneously. TOWER # ENTRIES FALL SPEED MUST PRESS
5
2 0-10 Normal L, K, J, and I
TOWER # ICON POSITION MUST PRESS
2 11-15 Normal L, K, J, I, and Up and Down on D-pad
1 Middle of screen L, K, J, and I
2 16-25 Normal L, K, J, I, and D-pad
100% Checklist
Mini-Games 319
tower’s difficulty level increases. During the tenth and final lightning rod calibration, there’s a 6 26-29 4 L, K, J, I, and D-pad
9 0-10 2 L, K, J, I, Q, S, and D-pad
devilish reversal: you must input the memory sequence in reverse! This most challenging task
9 11-20 3 L, K, J, I, Q, S, and D-pad
tests both your dexterity and your memorization.
9 21-25 4 L, K, J, I, Q, S, and D-pad
9 26-29 5 L, K, J, I, Q, S, and D-pad
10 0-10 2 L, K, J, I, Q, R, S, T, and D-pad
10 11-15 3 L, K, J, I, Q, R, S, T, and D-pad
10 16-20 4 L, K, J, I, Q, R, S, T, and D-pad
10 21-25 5 L, K, J, I, Q, R, S, T, and D-pad
10 26-29 6 L, K, J, I, Q, R, S, T, and D-pad
CACTAUR HUNTING
EVERYTHING’S COMING UP CACTUARS
WHEN AVAILABLE: Chapters 3 and 5
LOCATION: Bikanel Desert, Cactuar Nation
Search Spira for 10 missing Cactuars. Convince them to return home to protect the Cactuar Nation from a great evil that arises in Chapter 5. Win the mini-game against the final Cactuar, Frailea, to
OBJECTIVE:
receive the Covenant of Growth Garment Grid.
This mini-game spans two chapters. Look for the first six Cactuar in Chapters 3 and 5. The EXTRA ITEMS
remaining four Cactuars are accessible only in Chapter 5. Normally, it’s a bad idea to shoot a given Cactuar’s friends. But during the fight with
Lobeira, you can win extra items by shooting the treasure chests that appear. The same is
After receiving the clues to a Cactuar’s whereabouts, it’s time to begin your search. The missing
true for the fight with Bartschella. Shoot the pots to earn some extra items!
Cactuars are scattered everywhere, from cities to mountains to plains. Try to narrow your search to
places that most resemble those in the hint, then look for a small Cactuar that is just hanging out.
#/NAME LOCATION
1/Lobivia In the Oasis section of the Bikanel Desert.
2/Toumeya Sunbathing on the beach on Besaid Island.
3/Lobeira Inside the Treasure Room in the secret area of Chateau Leblanc in Guadosalam.
4&5/Areq & Arroja Hanging out at the foot of Mt. Gagazet in the Calm Lands.
6/Islaya In the northern part of the Thunder Plains.
7/Chiapa Highest point overlooking Kilika Port and Kilika Woods. Look for a place to climb onto a ledge along the eastern path through the woods.
8/Erio On the snowy Mountain Trail of Mt. Gagazet.
9/Bartschella Dona’s house on Kilika Island.
10/Frailea Inside the Cactuar Hollow.
320 Mini-Games
Characters
the Mi’ihen Highroad to look for unusual occurrences. When you see something that looks 2-J, 2-L, 2-M, 2-3, 3-H, and 3-I.
unusual, call Rin to investigate more closely. As you locate more clues, Rin notifies you that the
investigation is moving to a new level and, eventually, he takes over the entire project himself. In Rikku or Calli
Garment Grids
Chapter 5, travel to the Mi’ihen Highroad to find out the results of your detective work.
Unfortunately, you can add only one or the other to the list. The decision point for this occurs at
The Mi’ihen Highroad CommSphere Network the end of the “Cuckoo for Chocobos” mission in Chapter 2. If you decide to invite Calli and her
chocobo to ride on the Celsius, Rikku is added to the list of suspects. If you don’t let Calli and her
It seems that during Chapter 3, Rin added some extra CommSpheres along the Mi’ihen chocobo join the Celsius crew, then Calli takes Rikku’s place on the list of suspects.
Game System
THE MI’IHEN HIGHROAD COMMSPHERE LOCATIONS End Chapter 2 without inviting Calli onboard the Celsius.
Travel Agency, Front Hover Crash Site Witness clue events 1-E, 1-F, 2-A, 2-D, 3-C, and 3-E during the mystery game in Chapter 4.
Travel Agency, Back Oldroad Interior
Ruins Shinra’s CommSphere To point the finger at Rikku, do the following:
Newroad Highroad North Entrance
Chapter Primer
During the “Cuckoo for Chocobos” mission in Chapter 2, witness the scene in which Rikku jumps
The Suspects from the top of the Ruins and falls on her backside.
At the end of the “Cuckoo for Chocobos” mission in Chapter 2, invite Calli and her chocobo
There are ultimately five suspects in this mystery: Rikku, Calli, the Prophet, a small Chocobo Eater, and
onboard the Celsius when offered the chance. 1
Rin himself! The culprit is determined by the clues and events discovered during the investigation in
Chapter 4 and the events witnessed on the Mi’ihen Highroad during Chapters 1, 2, and 3. If you don’t Witness clue event 2-K and 1-B during your investigation in Chapter 4!
see them all during your first run through of the game, then keep them in mind when playing New 2
Game Plus. Rin
Walkthrough
The best part of solving Rin’s Mystery is finessing who turns out to be the final culprit. Start the Rin is the toughest suspect to corral. While it’s easy enough to get him on the list of suspects, 3
process early in the game by making sure that you witness or participate in the following events: it is difficult to skew the investigation to point the finger of blame at him. To collar Rin as the
Chapter 1: Talk to the female Al Bhed technician at the southern end of the Mi’ihen Highroad. culprit, do these things:
4
Chapter 2: Participate in the “Cuckoo for Chocobos” mission. The outcome determines whether or In Chapter 1, talk to the female Al Bhed technician at the southern end of the Mi’ihen Highroad.
not Calli or Rikku are possible suspects.
Once you complete the “Cuckoo for Chocobos” mission in Chapter 2, return to the area and pay a visit to the
Chapter 2: After completing the “Cuckoo for Chocobos” mission, return to Mi’ihen Highroad and 5
enter the Travel Agency. Look for Rin as he walks past and out the door. Travel Agency. You should see Rin walk by and exit the building. Wonder what he’s up to?
Chapter 3: Participate in the “Machina Mayhem” mission. To add Rin to the list of suspects, make In Chapter 3, defeat at least seven of the malfunctioning machina in the “Machina Mayhem”
100% Checklist
sure that you decommission more machina than the Al Bhed (at least seven altogether). mission. Do so and you’ll see Rin in the crowd of people in the scene at the mission’s end.
Chapter 3: After completing the “Machina Mayhem” mission, return to Mi’ihen Highroad and look for
Shinra along the road. Watch as he installs a CommSphere in an unusual location. Call for Rin during clue event 1-G during the investigation.
Witness clue event 3-G during the investigation, then switch to the Newroad CommSphere to see clue
Witnessing these events puts you in the position to make at least four of the five possible suspects
Mini-Games
event 3-D immediately afterward. Call Rin at that time to report what happened in 3-G.
the actual culprit. Read on to find out exactly how to stack the deck against one of the five suspects.
After completing the previous steps, go to a place where no clue events occur and call Rin there
Following the Storylines five times. After doing so, you shouldn’t be able to get Rin to come running when you call for
him. End the game until Chapter 5.
The mystery is divided into three levels. The clue events witnessed from the CommSpheres
Fiends
determine the identity of the guilty party. Therefore, it follows that if you know which clue events
you need to see, then you can make any of the suspects the criminal. Before the list of clue
events is revealed, let’s discuss some guidelines to catching certain suspects.
Mini-Games 321
CASE EVENTS FOR PART ONE OF THE INVESTIGATION AND POINTS AWARDED
EVENT LOCATION DESCRIPTION REQ RIKKU CALLI CHOCOBO EATER PROPHET
A small Chocobo Eater appears to be playing
1-A Travel Agency, Back None - - +4 -
with the Drone Machina console.
The Ruins machina seems to be
1-B Ruins Must fulfill Rikku’s pre-reqs. +6 - - -
malfunctioning.
The Prophet seems to be meeting with a
1-C Newroad Only if you called Rin during event 1-I. - - - +4
young woman. I wonder why?
A small crowd is gathered at the spot where
1-D Newroad None +6 +4 +4 +4
the hover went off the road.
1-E Hover Crash Site A Chocobo Feather floats in the air. If going for Calli, view event 1-F first. - +4 - -
1-F Oldroad Interior Calli appears to be looking for something. Must fulfill Calli’s pre-reqs. - +4 - -
Capture Rin talking to a strange Al Bhed
1-G Shinra’s CommSphere None - - - -
woman. Hmmm.
The Prophet and a Chocobo Eater? What a
1-H Highroad N. Entrance Must see events 1-A or 1-C. - - +4 -
strange pair!
1-I Highroad N. Entrance Who is the Prophet speaking to? None - - - +4
CASE EVENTS FOR PART TWO OF THE INVESTIGATION AND POINTS AWARDED
EVENT LOCATION DESCRIPTION REQ RIKKU CALLI CHOCOBO EATER PROPHET
All of Calli’s pre-reqs and see event
2-A Travel Agency, Front Look for Rin and Calli in front of the hovers. - +4 - -
1-E.
2-B Travel Agency, Front Why is that Chocobo Eater chasing a gull? None - - +4 -
A strange woman is checking out the
2-C Travel Agency, Back None - - - +3
computer console back there.
All of Calli’s pre-reqs. Don’t call Rin at
2-D Travel Agency, Back Who is Calli waiting for? - +4 - -
start of 2-C.
An Al Bhed technician is playing with the
2-E Travel Agency, Back None - - +3 -
computer console.
2-F Ruins The Prophet is having another meeting. See event 2-E first. - - - +3
How strange is that? A Chocobo Eater chasing
2-G Newroad None - - +4 -
a Hover.
Call Rin when you see a group of machina
2-H Hover Crash Site None +6 +4 +4 +3
surround the crashed hover.
2-I Hover Crash Site What is the Prophet hiding by the crash site? See event 2-J first. - - - +3
2-J Oldroad, Interior The Prophet starts talking to the two guys. See event 2-F first. - - - +3
In “Machina Mayhem” mission, attack
2-K Shinra’s CommSphere None +6 - - -
machina on opposite ledge.
2-L Highroad N. Entrance The Prophet speaks with a young lady. See event 2-F first. - - - +3
2-M Highroad N. Entrance The Prophet hides something in the ruins. See event 2-L first. - - - +3
2-N Highroad N. Entrance Rin finds the item the Prophet hid. See event 2-M first. - - - +3
CASE EVENTS FOR PART THREE OF THE INVESTIGATION AND POINTS AWARDED
EVENT LOCATION DESCRIPTION REQ RIKKU CALLI CHOCOBO EATER PROPHET
3-A Travel Agency, Front Rin is talking to the hover driver. See event 2-H first. +6 +4 +6 +4
3-B Travel Agency, Back When you call Rin, a man falls from the roof. None +6 - - -
3-C Ruins A young woman is waiting by the ruins. Erased when you see event 3-I first. - +4 - -
Near Hover Crash Site, you see Rin doing See event 3-G first. This event is
3-D Newroad - - - -
something strange. erased if you see another event first.
3-E Newroad Calli tries to hide traces of something. Complete Calli’s pre-reqs. - +4 - -
3-F Hover Crash Site Rin finds something in the Hover wreckage. None - - +6 -
As you search the area, the CommSphere
3-G Hover Crash Site None - - - -
malfunctions.
3-H Oldroad Interior Rin talks to the two men. None - - - +4
3-I Highroad N. Entrance The Prophet and his assistant meet up. None - - - +4
322 Mini-Games
Pros: Now that the road is safe from chocovorous fiends, you get to ride chocobos on the Pros: You still get to ride chocobos on the Highroad, and you can say that you’ve nabbed one of
Mi’ihen Highroad after it’s put away. the hardest-to-catch perpetrators, but…
Cons: You don’t receive any special items and your feeling of accomplishment is likely to be low. Cons: You negate your chances to get the Chocobo Ranch mini-game, and you fail to acquire the
Selene Guard Garment Grid that you would have won in the “Cuckoo for Chocobos” mission.
THE PROPHET
Hmmm… The Prophet likes chocobos so much that he’ll do anything to free up the roads for them. RIN
If you nab Rin, you’re really good!
Pros: This is the funniest End of Episode scene! Done in the style of a Scooby Doo Mystery
Characters
(complete with Y-R-P as the meddling kids!), this one will have you on the floor laughing. Pros: You get to ride chocobos for free on the Highroad and you win Gippal’s Sphere.
Cons: You don’t receive a special item and you don’t get to ride chocobos on the Highroad Cons: Completing the prerequisites is really tricky.
afterward, so you cannot get 100% story completion in one playthrough.
Garment Grids
RIKKU
Poor Rikku! She can’t help being klutzy!
Pros: You get to ride chocobos and you get the Ragnarok accessory. Also, the End of Episode
Cons: Does Rikku really have to be berated for her careless and clumsy ways again!
BLITZBALL
Game System
WHEN AVAILABLE: Chapter 5
LOCATION: Luca Stadium
Chapter Primer
OBJECTIVE: The blitzball season starts in Luca during Chapter 5. Can you guide the Gullwings to victory while the Besaid Aurochs are on maternity leave?
Walkthrough
3
The Number of Players Per Team In-Game Action Victory and Defeat Conditions 4
Each team has seven fielders and one goal keeper for a total The players can make a pass or a shot from any position. Also, The match lasts for five minutes and whoever scores the most
of eight players. The Gullwings can also keep a maximum of opponents cannot steal the ball right back, even if you steal goals in that time wins. In the case of a tie score, the match
four backup players to form a team of 12 players. You cannot the ball by force. ends in a tie for a normal game but goes into sudden death 5
increase the size of your team. during tournament matches. 100% Checklist
increased in size. Also, if you have backup players prepared, you the player cannot move for the rest of the match. Special declared the winner.
can substitute them during the game. shots have now been limited to an Overhead Volley and the
Corkscrew Shot.
Fiends
Mini-Games 323
RNG
SCOUTING Range: The higher the state, the more successful your players are at completing shots and passes
over long distances.
There are a total of 99 players in blitzball, and 35 of them are free agents who aren’t attached
to any one team. These free agents form a pool of talent that only the Gullwings can tap. Use REC
Receive: The higher the stat, the easier your players can catch passes from their own team
the Scouting function to find and sign promising new players for your team. After all, while it’s members.
important to train the original members of the Gullwings, it’s also good to scout players who are
already strong and add them to your team.
TRAINING
PLAYING IN A MATCH The list of numbers in blue that appear to the left of this first set of stats are called the
After selecting Play Blitzball on the main menu, you must choose the type of match (Spira Optimal Points, which indicate the amount a player can endure during training. These
League, Tournament, or Exhibition). The game proceeds with you in the position of coach. You numbers increase or decrease by one while you are performing Training exercises. When
can change your team’s Formation and Game Play strategies and substitute players as needed. you allot more Command Points than the optimal number provided, the character’s
If you don’t have enough players to form a team of eight, you cannot play a match. Fatigue stat (FTG) rises.
WINNING PRIZES AND COMMAND POINTS Stats that don’t change during Training:
When the match is over, you receive prizes or Command Points based on the type of match SPD
you chose and whether you won. As you gain more points, your team level increases and you Speed: The higher the stat, the faster the player moves through the water.
can win all sorts of items. At the end of a match, you have the option of continuing or returning RCH
to Luca. Reach (extent of the player’s defensive range): The higher the stat, the more easily the player
discovers opponents carrying the ball, and the more easily he or she can encounter them.
324 Mini-Games
“invisible” parameters. With three players in the midfield and three on defense, it is a strong defensive formation,
3-3-1
but rather difficult to score a goal with. It’s a good formation for doing a counter attack.
This is not displayed on-screen, but there is a maximum limit to each of the eight stats that are A formation with very few holes. It may look like it’s balanced, but if the players don’t
3-2-2
have high parameters, then there is a danger of both attack and defense being mediocre.
influenced by training. After that point, no matter how much you train, the parameter will not
While taking the risk of having only one MF, this formation has a strong defensive
increase any further (unless the player receives some secret training!). 3-1-3 and offensive line. The stronger the DF ability of your players, the easier it is to
perform a counterattack.
Each of the six stats (END, ATK, PAS, SHT, BLK, and CAT) is assigned a hidden value between 1-8 With four MF, it is easy to control the midfield with this formation. However, it is
(the default value is 4). When you train a player, the allotted Command Points are added to these 2-4-1 then necessary for the MF to play both offense and defense. This formation is best
for teams that have strong midfielders.
hidden values and, when the hidden value exceeds 8, 1 point is added to the actual parameter.
With five players able to move to offense, this formation is best for offensive
The stats RNG and REC do not have any hidden values. Their values are raised by the same value 2-3-2 attacks. Although this is strong during attack periods, since there are only 2 DF, it
as the allotted Command Points. is vulnerable to attacks and counterattacks.
Characters
By moving one of the midfielders up from the 2-3-2 formation, this formation
If a player participates in a training regimen that lowers a certain stat, then in the case of stats
2-2-3 improves offense. With a FW with a strong END parameter, you can mount a strong
with hidden values, the Command Points are subtracted from the hidden value and the total stat is attack, but the defensive line remains somewhat weak.
decreased as necessary. In the case of a stat without hidden values (RNG and REC), the stat is
decreased based on the number of Command Points subtracted from the previous total. LIST OF PLAY STYLES
Garment Grids
When the hidden value drops below 1, the stat is lowered by 1 and the hidden value starts again
This style enables you to break through the opposing
at 7. Recommended Formations:
CENTER ATTACK defense using a combination of short passes. This is
4-2-1 and 3-2-2
the default play style for the Gullwings.
TRAINING REGIMENS FOR SINGLE PLAYERS This formation uses aggressive dribbling to drive
Game System
Passing PAS END See previous section for explanation of how this works. Pass the ball to the center FW and create scoring
Shooting SHT REC See previous section for explanation of how this works. opportunities for the offensive line. With formations
Recommended Formations:
POST PLAY skewed toward offensive players, this style
Blocking BLK RNG See previous section for explanation of how this works. 3-1-3 and 2-2-3
enables your teammates to pass the ball back and
Goalkeeping CAT PAS See previous section for explanation of how this works. forth until there is a scoring opportunity.
Receiving REC SHT See previous section for explanation of how this works. In this style, team members pass the ball quickly
Chapter Primer
Recommended Formations:
Throwing Arm RNG ATK See previous section for explanation of how this works. SHORT PASS around the field to take advantage of holes in the
4-1-2 and 3-2-2
opponent’s defense.
May raise Morale (MOR) to max (99 points). Probability is
Pep Talk MOR - This style relies on long passes between DF
based on (# of Command Points allotted x 10)%.
Recommended Formations: players and the FW to create scoring
Optimal May max out the player’s Optimal Points for END-REC. LONG FEED
Counseling - 4-2-1 and 3-3-1 opportunities. Make sure that your key players
Points Probability is based on (# of Command Points allotted x 10)%. have a good range before attempting this style.
Raises the combination points between two players on 1
Teamwork - -
your team.
Scouting Hidden Talents 2
Preparing for a Match There are 35 players who are listed as Free Agents. You can use Command Points to scout and
hire any of these new players. The free agents that you can scout are determined by the Gullwings’
Walkthrough
How a player moves during a match is affected by the combination of their position, formation, 3
scout level. You can scout other players if you increase the team’s level by winning games. Use the
and play style. By understanding these characteristics, you can find the desired combination for
following information to understand the correlation between team level and scout level.
your own strategy.
There are seven free agents for each scout level, but a maximum of only four players are shown 4
PLAYER POSITIONS IN FORMATIONS on-screen each time you search for player information. If the desired player is not on-screen,
FW Forward: Takes up residence closest to the opposition’s goal. Largely responsible for aiming shots. search again until the player appears. Keep in mind that each search costs 10 Command Points. 5
MF Middle Fielder: Hangs out in mid-field and controls the match.
DF Defender: Largely responsible for stealing the ball from attacking opponents. COMMAND POINTS NEEDED FOR SCOUTING 100% Checklist
GL Goalkeeper: Repels opponent’s shots from the goal. HOW TO USE SCOUT SCOUT SCOUT SCOUT SCOUT
COMMAND POINTS LV 1 LV 2 LV 3 LV 4 LV MAX
Acquiring Player Data 10 10 10 10 10
Sign Contract with Player 10 15 20 30 40
Mini-Games
4 20 (38 wins)
MAX 30 (58 wins)
Mini-Games 325
GULLWINGS
PAINE YUNA BIGGS RIKKU
SCOUT LEVEL: 1 SCOUT LEVEL: 1 SCOUT LEVEL: 1 SCOUT LEVEL: 1
CONTRACT DURATION: 99 CONTRACT DURATION: 99 CONTRACT DURATION: 10 CONTRACT DURATION: 99
CP NEEDED TO SIGN: 3 CP NEEDED TO SIGN: 3 CP NEEDED TO SIGN: 3 CP NEEDED TO SIGN: 3
SPECIAL SHOT: N/A SPECIAL SHOT: N/A SPECIAL SHOT: N/A SPECIAL SHOT: N/A
STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS
END 3 48 7 END 3 41 7 END 3 33 5 END 2 43 6
ATK 2 20 5 ATK 3 28 4 ATK 2 10 5 ATK 2 22 5
PAS 2 30 5 PAS 4 84 9 PAS 3 71 8 PAS 4 78 9
SHT 5 92 9 SHT 2 42 8 SHT 3 42 5 SHT 2 45 6
BLK 2 20 5 BLK 3 73 5 BLK 4 21 5 BLK 4 82 9
CAT 1 10 4 CAT 1 65 4 CAT 1 10 4 CAT 1 34 7
RNG 70 130 8 RNG 39 119 8 RNG 39 88 8 RNG 38 89 8
REC 50 135 9 REC 45 154 9 REC 45 95 7 REC 28 190 8
SPD 30 - - SPD 30 - - SPD 30 - - SPD 35 - -
RCH 50 - - RCH 50 - - RCH 60 - - RCH 65 - -
326 Mini-Games
LUCA GOERS
BICKSON BALGERDA ABUS BOWER
SCOUT LEVEL: - SCOUT LEVEL: - SCOUT LEVEL: - SCOUT LEVEL: 1
CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10
CP NEEDED TO SIGN: 40 CP NEEDED TO SIGN: 40 CP NEEDED TO SIGN: 40 CP NEEDED TO SIGN: 40
SPECIAL SHOT: N/A SPECIAL SHOT: N/A SPECIAL SHOT: N/A SPECIAL SHOT: N/A
STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS
END 20 55 7 END 9 41 4 END 15 41 5 END 16 30 5
ATK 13 37 4 ATK 25 52 7 ATK 3 18 3 ATK 21 51 7
PAS 11 41 4 PAS 17 52 8 PAS 16 41 7 PAS 18 37 5
SHT 30 52 8 SHT 3 26 4 SHT 21 45 8 SHT 6 18 4
BLK 14 38 5 BLK 19 29 4 BLK 11 38 4 BLK 17 42 7
CAT 2 19 3 CAT 6 28 3 CAT 5 17 3 CAT 1 10 3
RNG 105 120 8 RNG 72 92 6 RNG 105 118 6 RNG 90 100 7
REC 105 112 8 REC 95 140 7 REC 110 158 7 REC 88 130 8
SPD 40 - - SPD 30 - - SPD 35 - - SPD 30 - -
RCH 55 - - RCH 65 - - RCH 50 - - RCH 80 - -
Characters
GRAAV PRETUS DORAM RAUDY
SCOUT LEVEL: - SCOUT LEVEL: - SCOUT LEVEL: - SCOUT LEVEL: 1
CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10
CP NEEDED TO SIGN: 40 CP NEEDED TO SIGN: 40 CP NEEDED TO SIGN: 40 CP NEEDED TO SIGN: 40
SPECIAL SHOT: N/A SPECIAL SHOT: N/A SPECIAL SHOT: N/A SPECIAL SHOT: N/A
Garment Grids
STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS
END 23 51 7 END 25 48 4 END 15 54 6 END 1 11 2
ATK 11 42 6 ATK 12 77 7 ATK 18 38 8 ATK 2 11 3
PAS 30 54 9 PAS 20 53 5 PAS 27 51 9 PAS 2 13 3
SHT 15 55 5 SHT 2 11 3 SHT 3 30 5 SHT 1 26 2
BLK 14 41 5 BLK 20 51 5 BLK 10 75 4 BLK 9 26 2
Game System
KILIKA BEASTS
LARBEIGHT DEIM ISKEN ENKROY
SCOUT LEVEL: - SCOUT LEVEL: - SCOUT LEVEL: - SCOUT LEVEL: -
Chapter Primer
CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10
CP NEEDED TO SIGN: 12 CP NEEDED TO SIGN: 12 CP NEEDED TO SIGN: 12 CP NEEDED TO SIGN: 12
SPECIAL SHOT: N/A SPECIAL SHOT: N/A SPECIAL SHOT: N/A SPECIAL SHOT: N/A
STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS
END 3 45 5 END 2 20 4 END 4 41 5 END 3 20 4
ATK 2 30 3 ATK 3 52 7 ATK 3 10 3 ATK 2 93 8
PAS 2 22 4 PAS 4 77 8 PAS 3 45 6 PAS 4 40 5
SHT 4 54 9 SHT 2 10 3 SHT 3 55 5 SHT 2 18 4
1
BLK 4 10 4 BLK 3 20 5 BLK 5 10 3 BLK 2 20 4
CAT 2 10 3 CAT 1 10 2 CAT 1 10 3 CAT 1 10 3
RNG 71 104 8 RNG 60 87 6 RNG 78 104 6 RNG 62 78 6
REC 85 89 9 REC 66 70 6 REC 72 92 6 REC 57 85 7 2
SPD 30 - - SPD 30 - - SPD 30 - - SPD 28 - -
RCH 50 - - RCH 30 - - RCH 50 - - RCH 45 - -
Walkthrough
3
VUROJA ZANDA KULUKAN NIZARUT
SCOUT LEVEL: - SCOUT LEVEL: - SCOUT LEVEL: - SCOUT LEVEL: -
CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10 4
CP NEEDED TO SIGN: 12 CP NEEDED TO SIGN: 12 CP NEEDED TO SIGN: 12 CP NEEDED TO SIGN: 12
SPECIAL SHOT: N/A SPECIAL SHOT: N/A SPECIAL SHOT: N/A SPECIAL SHOT: N/A
STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS 5
END 4 56 7 END 4 22 4 END 3 29 5 END 2 43 4
ATK 3 30 4 ATK 3 77 9 ATK 3 51 5 ATK 2 30 5
PAS 5 76 9 PAS 2 40 5 PAS 4 92 8 PAS 3 30 3
SHT 1 21 4 SHT 1 10 4 SHT 3 30 4 SHT 1 8 2
100% Checklist
Mini-Games 327
RONSO FANGS
BASIK RONSO IRGA RONSO ARGAI RONSO ZONDI RONSO
SCOUT LEVEL: - SCOUT LEVEL: - SCOUT LEVEL: - SCOUT LEVEL: -
CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10
CP NEEDED TO SIGN: 30 CP NEEDED TO SIGN: 30 CP NEEDED TO SIGN: 30 CP NEEDED TO SIGN: 30
SPECIAL SHOT: Overhead Volley SPECIAL SHOT: N/A SPECIAL SHOT: N/A SPECIAL SHOT: N/A
STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS
END 33 93 9 END 41 71 7 END 43 71 9 END 35 93 9
ATK 9 41 8 ATK 16 52 8 ATK 10 27 8 ATK 20 56 7
PAS 10 37 4 PAS 19 54 9 PAS 9 30 6 PAS 12 39 6
SHT 16 54 6 SHT 6 37 4 SHT 17 53 7 SHT 9 29 5
BLK 9 39 4 BLK 17 54 6 BLK 11 73 7 BLK 21 40 4
CAT 2 10 3 CAT 10 28 8 CAT 5 31 5 CAT 6 31 5
RNG 100 190 8 RNG 53 110 8 RNG 110 120 8 RNG 72 118 7
REC 135 155 9 REC 136 172 9 REC 157 178 6 REC 141 153 8
SPD 30 - - SPD 30 - - SPD 30 - - SPD 30 - -
RCH 50 - - RCH 60 - - RCH 50 - - RCH 60 - -
328 Mini-Games
GUADO GLORIES
GIERA GUADO PAH GUADO ZAZI GUADO YIL GUADO
SCOUT LEVEL: - SCOUT LEVEL: - SCOUT LEVEL: - SCOUT LEVEL: -
CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10
CP NEEDED TO SIGN: 30 CP NEEDED TO SIGN: 30 CP NEEDED TO SIGN: 30 CP NEEDED TO SIGN: 30
SPECIAL SHOT: Overhead Volley SPECIAL SHOT: N/A SPECIAL SHOT: Overhead Volley SPECIAL SHOT: N/A
STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS
END 5 31 5 END 5 12 4 END 3 31 4 END 6 11 3
ATK 4 31 5 ATK 7 37 6 ATK 6 41 6 ATK 8 55 5
PAS 29 72 7 PAS 42 73 8 PAS 38 74 8 PAS 60 91 9
SHT 6 41 8 SHT 1 3 3 SHT 6 55 7 SHT 1 10 4
BLK 4 28 4 BLK 7 40 7 BLK 8 37 4 BLK 5 51 7
CAT 5 30 4 CAT 2 21 6 CAT 3 30 4 CAT 3 17 7
RNG 180 200 9 RNG 131 165 9 RNG 195 220 8 RNG 185 220 8
REC 190 250 9 REC 200 250 9 REC 195 250 9 REC 150 168 8
SPD 27 - - SPD 24 - - SPD 28 - - SPD 25 - -
RCH 55 - - RCH 70 - - RCH 55 - - RCH 60 - -
Characters
NAV GUADO WON GUADO AUDA GUADO NOY GUADO
SCOUT LEVEL: - SCOUT LEVEL: - SCOUT LEVEL: - SCOUT LEVEL: -
CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10
CP NEEDED TO SIGN: 30 CP NEEDED TO SIGN: 30 CP NEEDED TO SIGN: 30 CP NEEDED TO SIGN: 30
SPECIAL SHOT: N/A SPECIAL SHOT: Overhead Volley SPECIAL SHOT: Corkscrew Shot SPECIAL SHOT: N/A
Garment Grids
STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS
END 4 27 5 END 4 12 6 END 4 41 5 END 2 43 4
ATK 3 30 4 ATK 8 54 4 ATK 6 52 7 ATK 5 38 5
PAS 26 92 9 PAS 55 93 8 PAS 53 93 9 PAS 20 53 7
SHT 5 42 5 SHT 3 11 3 SHT 4 28 4 SHT 2 12 4
BLK 7 38 5 BLK 9 73 7 BLK 8 54 7 BLK 3 10 3
Game System
BESAID AUROCHS
BECLEM JASSU WAKKA BOTTA
SCOUT LEVEL: - SCOUT LEVEL: - SCOUT LEVEL: - SCOUT LEVEL: -
Chapter Primer
CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10
CP NEEDED TO SIGN: 60 CP NEEDED TO SIGN: 60 CP NEEDED TO SIGN: 60 CP NEEDED TO SIGN: 60
SPECIAL SHOT: Overhead Volley. Corkscrew Shot SPECIAL SHOT: N/A SPECIAL SHOT: Overhead Volley SPECIAL SHOT: N/A
STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS
END 38 56 9 END 18 38 6 END 35 72 9 END 22 52 5
ATK 21 38 4 ATK 48 62 9 ATK 6 39 4 ATK 48 72 8
PAS 29 40 6 PAS 21 52 7 PAS 10 27 6 PAS 19 53 9
SHT 42 75 9 SHT 10 37 4 SHT 48 74 8 SHT 3 12 5
1
BLK 9 16 4 BLK 24 75 6 BLK 7 40 5 BLK 19 39 4
CAT 1 11 3 CAT 1 20 3 CAT 2 16 3 CAT 3 10 3
RNG 120 125 9 RNG 80 91 8 RNG 130 134 8 RNG 52 83 5
REC 190 187 9 REC 175 188 7 REC 180 190 8 REC 124 131 6 2
SPD 30 - - SPD 30 - - SPD 30 - - SPD 30 - -
RCH 50 - - RCH 65 - - RCH 50 - - RCH 65 - -
Walkthrough
3
LETTY VILUCHA DATTO KEEPA
SCOUT LEVEL: - SCOUT LEVEL: - SCOUT LEVEL: - SCOUT LEVEL: -
CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10 4
CP NEEDED TO SIGN: 60 CP NEEDED TO SIGN: 60 CP NEEDED TO SIGN: 60 CP NEEDED TO SIGN: 60
SPECIAL SHOT: N/A SPECIAL SHOT: N/A SPECIAL SHOT: N/A SPECIAL SHOT: N/A
STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS 5
END 22 56 4 END 24 53 6 END 31 95 8 END 3 16 4
ATK 20 41 5 ATK 25 92 9 ATK 22 51 5 ATK 5 21 4
PAS 45 92 9 PAS 32 30 7 PAS 24 74 6 PAS 4 19 4
SHT 25 31 5 SHT 1 92 5 SHT 4 37 5 SHT 1 99 2
100% Checklist
Mini-Games 329
FREE AGENTS
UKYOU SCOUT
LEVEL 1 BALKAI SCOUT
LEVEL 1 SHUU SCOUT
LEVEL 1 HILDI SCOUT
LEVEL 1
SCOUT LEVEL: 1 SCOUT LEVEL: 1 SCOUT LEVEL: 1 SCOUT LEVEL: 1
CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10
CP NEEDED TO SIGN: 10 CP NEEDED TO SIGN: 10 CP NEEDED TO SIGN: 10 CP NEEDED TO SIGN: 10
SPECIAL SHOT: N/A SPECIAL SHOT: N/A SPECIAL SHOT: Overhead Volley SPECIAL SHOT: N/A
STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS
END 10 61 9 END 6 33 4 END 7 62 7 END 6 40 4
ATK 3 16 5 ATK 9 74 6 ATK 2 37 5 ATK 8 21 3
PAS 5 26 7 PAS 3 60 5 PAS 2 39 4 PAS 10 38 4
SHT 4 31 4 SHT 2 20 4 SHT 9 45 6 SHT 5 53 7
BLK 5 28 6 BLK 13 53 6 BLK 1 19 4 BLK 3 42 6
CAT 1 11 4 CAT 1 17 2 CAT 2 16 3 CAT 3 51 2
RNG 38 78 7 RNG 50 73 8 RNG 51 102 8 RNG 51 89 7
REC 55 132 9 REC 64 99 8 REC 58 112 8 REC 71 113 8
SPD 30 - - SPD 30 - - SPD 30 - - SPD 30 - -
RCH 55 - - RCH 60 - - RCH 60 - - RCH 60 - -
SULYA SCOUT
LEVEL 1 ROPP SCOUT
LEVEL 1 NEDUS SCOUT
LEVEL 1 ZALITZ SCOUT
LEVEL 2
SCOUT LEVEL: 1 SCOUT LEVEL: 1 SCOUT LEVEL: 1 SCOUT LEVEL: 2
CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10
CP NEEDED TO SIGN: 10 CP NEEDED TO SIGN: 10 CP NEEDED TO SIGN: 10 CP NEEDED TO SIGN: 15
SPECIAL SHOT: N/A SPECIAL SHOT: N/A SPECIAL SHOT: N/A SPECIAL SHOT: N/A
STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS
END 1 39 4 END 3 28 4 END 4 41 4 END 18 52 6
ATK 3 30 5 ATK 12 40 6 ATK 4 40 4 ATK 7 42 5
PAS 1 10 3 PAS 6 26 4 PAS 8 58 7 PAS 6 56 8
SHT 1 13 3 SHT 2 19 3 SHT 2 27 4 SHT 2 28 4
BLK 3 30 6 BLK 11 60 7 BLK 9 56 8 BLK 15 72 4
CAT 8 57 3 CAT 1 26 3 CAT 3 57 3 CAT 4 39 3
RNG 36 80 8 RNG 48 81 7 RNG 41 75 8 RNG 51 91 7
REC 65 72 6 REC 45 78 7 REC 56 105 9 REC 78 150 8
SPD 30 - - SPD 30 - - SPD 30 - - SPD 38 - -
RCH 60 - - RCH 60 - - RCH 60 - - RCH 60 - -
330 Mini-Games
FREE AGENTS
NHADALA SCOUT
LEVEL 2 JUMAL SCOUT
LEVEL 2 NAIDA SCOUT
LEVEL 2 SVANDA SCOUT
LEVEL 2
SCOUT LEVEL: 2 SCOUT LEVEL: 2 SCOUT LEVEL: 2 SCOUT LEVEL: 2
CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10
CP NEEDED TO SIGN: 15 CP NEEDED TO SIGN: 15 CP NEEDED TO SIGN: 15 CP NEEDED TO SIGN: 15
SPECIAL SHOT: N/A SPECIAL SHOT: N/A SPECIAL SHOT: N/A SPECIAL SHOT: N/A
STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS
END 8 26 5 END 9 44 8 END 1 75 3 END 1 26 6
ATK 5 26 5 ATK 15 94 9 ATK 3 20 4 ATK 4 19 4
PAS 15 71 8 PAS 9 11 4 PAS 10 56 8 PAS 14 72 9
SHT 4 17 4 SHT 4 6 3 SHT 12 54 7 SHT 2 11 3
BLK 1 30 4 BLK 6 60 4 BLK 3 42 5 BLK 7 26 7
CAT 4 28 4 CAT 5 57 3 CAT 5 28 4 CAT 11 71 5
RNG 60 120 9 RNG 43 100 8 RNG 54 118 8 RNG 51 111 7
REC 67 155 9 REC 50 70 7 REC 70 130 9 REC 81 132 8
SPD 30 - - SPD 30 - - SPD 30 - - SPD 35 - -
RCH 60 - - RCH 60 - - RCH 60 - - RCH 70 - -
MEP SCOUT
2 DURREN SCOUT
2 KIYURI SCOUT
3 JAIALAI SCOUT
3
Characters
LEVEL LEVEL LEVEL LEVEL
Garment Grids
END 14 54 6 END 3 51 6 END 15 55 6 END 12 38 4
ATK 6 55 4 ATK 3 31 4 ATK 26 95 9 ATK 25 75 9
PAS 3 55 4 PAS 16 53 8 PAS 9 42 4 PAS 23 40 8
SHT 13 75 8 SHT 4 37 4 SHT 11 20 5 SHT 11 16 4
BLK 1 54 4 BLK 15 79 9 BLK 12 21 4 BLK 12 30 6
CAT 3 29 2 CAT 5 39 3 CAT 8 16 4 CAT 9 30 5
SHAAMI SCOUT
LEVEL 3 MIFUREY SCOUT
LEVEL 3 ZEV RONSO SCOUT
LEVEL 3 YUMA GUADO SCOUT
LEVEL 3
SCOUT LEVEL: 3 SCOUT LEVEL: 3 SCOUT LEVEL: 3 SCOUT LEVEL: 3
Game System
CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10
CP NEEDED TO SIGN: 20 CP NEEDED TO SIGN: 20 CP NEEDED TO SIGN: 20 CP NEEDED TO SIGN: 20
SPECIAL SHOT: Corkscrew Shot SPECIAL SHOT: Overhead Volley SPECIAL SHOT: N/A SPECIAL SHOT: N/A
STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS
END 20 53 8 END 20 31 6 END 12 31 4 END 13 39 5
ATK 17 39 6 ATK 3 28 4 ATK 18 64 9 ATK 11 21 3
Chapter Primer
PAS 11 29 4 PAS 3 26 4 PAS 11 39 4 PAS 11 37 4
SHT 28 72 9 SHT 2 16 3 SHT 9 42 5 SHT 6 5 2
BLK 12 31 4 BLK 1 18 7 BLK 24 68 9 BLK 27 73 9
CAT 8 19 3 CAT 29 73 9 CAT 18 56 7 CAT 5 40 3
RNG 81 125 8 RNG 64 70 6 RNG 70 92 7 RNG 56 115 8
REC 78 171 9 REC 77 192 8 REC 90 175 9 REC 74 114 8
SPD 30 - - SPD 30 - - SPD 30 - - SPD 30 - -
RCH 60 - - RCH 60 - - RCH 60 - - RCH 60 - - 1
NEFFE SCOUT
LEVEL 3 ADDA SCOUT
LEVEL 4 FOBBI SCOUT
LEVEL 4 CAHHAN SCOUT
LEVEL 4
SCOUT LEVEL: 3 SCOUT LEVEL: 4 SCOUT LEVEL: 4 SCOUT LEVEL: 4 2
CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10
CP NEEDED TO SIGN: 20 CP NEEDED TO SIGN: 30 CP NEEDED TO SIGN: 30 CP NEEDED TO SIGN: 30
Walkthrough
SPECIAL SHOT: N/A SPECIAL SHOT: N/A SPECIAL SHOT: N/A SPECIAL SHOT: N/A
3
STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS
END 22 73 9 END 1 28 6 END 19 22 4 END 18 38 5
ATK 11 56 7 ATK 27 56 7 ATK 11 31 6 ATK 22 51 7
PAS 10 51 5 PAS 1 93 9 PAS 14 51 8 PAS 31 76 9
SHT 21 73 7 SHT 1 29 5 SHT 2 3 2 SHT 11 30 6
4
BLK 11 41 5 BLK 3 40 7 BLK 31 93 9 BLK 24 74 9
CAT 8 31 4 CAT 5 10 3 CAT 9 72 5 CAT 5 28 4
RNG 70 120 9 RNG 58 110 8 RNG 72 104 7 RNG 120 132 9
REC 70 156 9 REC 110 174 9 REC 145 168 8 REC 72 200 8 5
SPD 30 - - SPD 30 - - SPD 30 - - SPD 30 - -
RCH 60 - - RCH 60 - - RCH 60 - - RCH 60 - -
100% Checklist
MIYU SCOUT
LEVEL 4 KWINN SCOUT
LEVEL 4 RIN SCOUT
LEVEL 4 TATTS SCOUT
LEVEL 4
SCOUT LEVEL: 4 SCOUT LEVEL: 4 SCOUT LEVEL: 4 SCOUT LEVEL: 4
CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10
CP NEEDED TO SIGN: 30 CP NEEDED TO SIGN: 30 CP NEEDED TO SIGN: 30 CP NEEDED TO SIGN: 30
SPECIAL SHOT: Overhead Volley, Corkscrew Shot SPECIAL SHOT: Corkscrew Shot SPECIAL SHOT: N/A SPECIAL SHOT: Overhead Volley
STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS
Mini-Games
Mini-Games 331
DONA SCOUT
LEVEL MAX LUCIL SCOUT
LEVEL MAX BARTHELLO SCOUT
LEVEL MAX
SCOUT LEVEL: MAX SCOUT LEVEL: MAX SCOUT LEVEL: MAX
CONTRACT DURATION: 10 CONTRACT DURATION: 10 CONTRACT DURATION: 10
CP NEEDED TO SIGN: 40 CP NEEDED TO SIGN: 40 CP NEEDED TO SIGN: 40
SPECIAL SHOT: N/A SPECIAL SHOT: Overhead Volley; Corkscrew Shot SPECIAL SHOT: Corkscrew Shot
STAT START MAX OPT PTS STAT START MAX OPT PTS STAT START MAX OPT PTS
END 25 52 5 END 7 77 7 END 4 42 7
ATK 25 52 5 ATK 7 77 7 ATK 3 20 5
PAS 25 51 5 PAS 7 77 7 PAS 6 18 4
SHT 24 54 5 SHT 7 77 7 SHT 39 94 9
BLK 26 52 5 BLK 7 77 7 BLK 4 31 7
CAT 25 54 5 CAT 7 77 7 CAT 41 92 5
RNG 73 84 5 RNG 77 177 7 RNG 5 71 6
REC 73 84 5 REC 77 177 7 REC 33 90 5
SPD 28 - - SPD 30 - - SPD 30 - -
RCH 60 - - RCH 77 - - RCH 60 - -
LOCATION:
Throughout Spira
OBJECTIVE:
Collect all 26 primers to master the Al Bhed language.
If you played FINAL FANTASY X, you should know that the only way to learn the Al Bhed SO THAT’S WHAT THEY WERE SAYING!
language is to acquire all of the Al Bhed Primers. After acquiring some of the Primers, you’ll If scouring Spira for primers isn’t for you, wait until you play the game a second time with
notice that when someone speaks to you in Al Bhed, some of the letters appear pink in color. New Game Plus. This enables you to start the game with all the Al Bhed primers
There are 26 volumes of the primer, and each one teaches you a different letter. After collecting previously collected, and it allows you to search the game for the ones you missed.
all of the primers, you can understand Al Bhed perfectly!
332 Mini-Games
Characters
Celsius - X - - - 1 Speak with Shinra at the start of Chapter 2.
Djose Temple - X - - - 1 Speak to Gippal at the Temple.
Before the Hotspot link to Djose Temple appears in Chapter 2, go to the
Djose Temple - - X - - 1
Temple and speak with Gippal.
Djose Temple - - X - - 1 Start the “No Way, Djose” mission.
Garment Grids
Lake Macalania - - X - - 1 Complete the “Secure the Agency” mission.
At the start of Chapter 4, talk to Paine on the deck of the Celsius and return
Celsius - - - X - 1
to the bridge.
Djose Temple (CommSphere) - - - X - 1 Watch the first event through the Djose Temple CommSphere.
Game System
Celsius X 1 Watch the scene in which Buddy and Brother talk on the deck of the Celsius.
LAST MISSION
Chapter Primer
Last Mission is a special Upon first initiating Last Mission, a series of scenes shows the recent activities of the girls, and
adventure selectable from then you start at the base of the tower. Here you can read Tutorials on every aspect of Last
the main menu for this Mission. There’s also a 1
release of FINAL FANTASY merchant who allows you to
X and FINAL FANTASY X-2. purchase and store items. 2
This quest is set several You control only one of the
months after the events of girls at a time here.
Walkthrough
FINAL FANTASY X-2. 3
Each floor has fiends,
treasure, traps, and an
Gameplay in Last Mission is quite a different experience. The girls tackle the giant Iutycyr Tower, elevator to the next floor. 4
a mysterious place that seems to predate even the Yevon artifacts found throughout Spira. You Every five floors, you
navigate randomly-generated floors, somewhat like Via Infinito in Bevelle, though ascending by encounter an elevator that 5
finding elevators instead of descending by finding pits. And combat now takes place on a grid won’t ascend until you
that overlays the dungeon itself. There are no “random encounters;” instead, you see fiends perform certain actions.
100% Checklist
navigating the gridded map. After each time you act (either by moving a space, attacking, or These actions may include
using an item or ability), nearby enemies also have a chance to move or act. defeating a certain number
of fiends, using abilities,
reading books, and even
whiffing attacks needlessly.
Mini-Games
Mini-Games 333
334 Mini-Games
SEALED ELEVATORS
Characters
On every fifth floor, the elevator to advance up to the next level is sealed off. The sealed elevator will remain locked until you perform certain actions. These actions can include defeating a certain
number of fiends, performing certain actions in particular, like reading folios or using items, or even just whiffing attacks with no target in mind. Consult the following table on floors with a multiple
of five in order to unlock any sealed elevators you find yourself stumped by. On floors 20, 40, and 60 you’ll have to defeat a boss to unseal the next elevator. To access the highest floors of the tower,
you’ll have to deal with a capricious wizard known only as the Founder…
Garment Grids
FLOOR ELEVATOR UNLOCKING PREREQUISITE FLOOR ELEVATOR UNLOCKING PREREQUISITE
5 Defeat three fiends; perform any action besides movement Defeat eight fiends; perform any action besides movement; read any two folios; whiff three
55
10 Defeat ten fiends; perform any action besides movement basic attacks; press Select + L to pass a turn five times
Defeat five fiends; perform any action besides movement; drop any two items (it’s okay to pick 60 Defeat boss
Game System
35 Defeat eight fiends; perform any action besides movement; drop any three items & throw any
pick them back up afterwards); whiff three basic attacks 75 three items (which are all okay to pick back up afterwards); whiff five basic attacks; press
40 Defeat boss Select + L to pass five turns
Defeat eight fiends; perform any action besides movement; read any two folios; whiff five The way to the final floor is via the Founder, not via an elevator: if the Founder attempts to
45 77-79 banish you from the tower on floor 77, you’ll actually be whisked to the 80th and final floor! If
basic attacks
the Founder banishes you on either floor 78 or 79, you’ll return to floor 77
Defeat ten fiends; perform any action besides movement; press Select + L to pass a turn
Chapter Primer
50 80 Defeat boss
five times
TROPHIES 1
Walkthrough
Dressed for the Occasion Change Dresspheres on Yuna, Rikku, and Paine in one battle The Gunner Reach the highest level (LVMAX) in Gunner’s Gauntlet
3
Specialty Obtain one special dress Full Chain Achieve a 99 chain attack
Good Listener Listen to all of Maechen’s stories Overkill Deal 99999 damage with one attack
Tricky Trapper Help Clasko catch a chocobo by the end of Chapter 3 Chocobo Whisperer Catch the Amazing Chocobo 4
Zeroed Out Defeat YSLS-Zero Sphere Hunter Obtain all Dresspheres
Defeating an Old Friend Defeat Bahamut Dancing Queen Obtain Magical Dances, Vol. II
Dousing the Fire Defeat Zalamander Tonberry’s Treasure Obtain a treasure in the Tonberry area (Last Mission) 5
Sphere Breaker Win 10 times at Sphere Break
Alchemist Use Mix 30 times
GOLD TROPHIES
100% Checklist
Gambler’s Dream Roll the same number on all the Gambler’s Dice Sweet Perfection Complete 100% of the main story
Lifetime Support View one complete fiend tale Giant Tower Reach the 80th floor of Iutycyr Tower and defeat the boss
Complete Episode Complete an episode in Chapter 5
Treasure Hunter Open the chest that includes the Ribbon in the Bevelle Underground PLATINUM TROPHY
Just Starting Reach the 10th floor of Iutycyr Tower
NAME COMPLETION
Fiends
Still a Ways Reach the 20th floor of Iutycyr Tower and defeat the boss
Completion Obtain all available trophies
Midway Through Reach the 40th floor of Iutycyr Tower and defeat the boss
Almost There Reach the 60th floor of Iutycyr Tower and defeat the boss
Mini-Games 335
2. Enemy Stats: These sections include the enemy’s attributes. Information in red relates to an enemy’s oversoul version.
4. Immunities: The information in this section displays an enemy’s resistance to status effects. Abbreviations for the effects
are as follows:
Dth. = Death Cur. = Curse L.C. = Luck Change
Pet. = Petrification Ejt. = Eject E.C. = Evasion Change
Slp. = Sleep Slw. = Slow A.C. = Accuracy Change
Sil. = Silence Stp. = Stop Doom = Doom
Drk. = Darkness P.B. = Power Break Del. = Delay
Poi. = Poison Ma.B. = Magic Break P.I. = Preparation Interruption
Con. = Confusion A.B. = Armor Break M.D. = Multiple Damage
Ber. = Berserk Me.B = Mental Break
5. Defensive Effects: The same abbreviations apply for this section as noted in the Immunities section.
6. Item & Bribe Info: This area lists the items dropped, stolen, or bribed from enemies.
LEV 1 HP 82 MP 9999 LEV 22 [26] HP 776 [1840] MP 27 LEV 37 [44] HP 7850 [8243] MP 210 LEV 42 [50] HP 14580 [25809] MP 270
EXP 3 AP 1 EXP 177 [220] AP 1 [2] EXP 1500 [2800] AP 1 [2] EXP 2582 [3348] AP 1 [2]
GIL DROP 100 GIL STEAL 300 GIL DROP 72 GIL STEAL 260 [530] GIL DROP 650 [1500] GIL STEAL 1300 [3000] GIL DROP 1000 [1200] GIL STEAL 1800 [3600]
STR 8 DEF 10 AGL 71 STR 31 DEF 5 AGL 103 [124] STR 45 DEF 18 AGL 111 [144]
STR 44 DEF 20 AGL 83 [121]
EVA 0 ACC 8 LUCK 0 EVA 28 [35] ACC 12 [15] LUCK 0 EVA 0 ACC 1 LUCK 0
EVA 0 ACC 3 [5] LUCK 0
MAG 0 MAG DEF 0 MAG 3 MAG DEF 1 MAG 133 MAG DEF 144
MAG 245 MAG DEF 245
Dth., Pet., Slp., Sil., Drk., Poi., Con., Cur., Slw., Stp., Doom, Del.,
IMM Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Ejt., Stp., Doom, M.D. IMM [Con.], [Ber.], Cur., Stp., [P.B.] IMM P.I., M.D. IMM All
DEF EFF Zan. (40) DEF EFF Ejt. (6 [8]), Zan. (0 [2]) DEF EFF Ber. (100 [Immune]), Ejt. (230 [Immune]), Zan. (80 [200]) DEF EFF Zan. (100 [200])
DROP RATIO 128/255 DROP RATIO 128/255 [255/255] DROP RATIO 255/255 DROP RATIO 255/255
ITEM DROP Phoenix Down x1 ITEM DROP Echo Screen x2 [Poison Fang x4] ITEM DROP Hi-Potion x4 [Black Belt x1] ITEM DROP X-Potion x1 [Crystal Gloves x1]
RARE DROP Phoenix Down x2 RARE DROP Remedy x1 [Poison Fang x6] RARE DROP X-Potion x1 [Black Belt x1] RARE DROP X-Potion x1 [Crystal Gloves x1]
STEAL RATIO 255/255 STEAL RATIO 255/255 STEAL RATIO 128/255 [255/255] STEAL RATIO 128/255 [255/255]
STOLEN ITEM Hi-Potion x1 STOLEN ITEM Echo Screen x2 [Star Pendant x1] STOLEN ITEM X-Potion x1 [Mystery Veil x1] STOLEN ITEM X-Potion x1 [Oath Veil x1]
RARE STEAL Hi-Potion x1 RARE STEAL Poison Fang x4 [Star Pendant x1] RARE STEAL Muscle Belt x1 [Mystery Veil x1] RARE STEAL Black Belt x1 [Oath Veil x1]
BRIBE ITEM None BRIBE ITEM Star Pendant x1 [Star Pendant x3] BRIBE ITEM X-Potion x10 [Defense Bracer x1] BRIBE ITEM White Lore x3 [Defense Bracer x6]
RARE BRIBE None RARE BRIBE Star Pendant x1 [Star Pendant x3] RARE BRIBE X-Potion x12 [Defense Bracer x2] RARE BRIBE Black Lore x3 [Defense Bracer x8]
336 Fiends
LEV 18 HP 8788 MP 9999 LEV 8 [10] HP 133 [532] MP 29 LEV 2 [4] HP 99 [396] MP 15 LEV 40 HP 6322 MP 6550
EXP 1600 AP 1 EXP 27 [55] AP 1 [2] EXP 2 [8] AP 1 [2] EXP 1030 AP 1
GIL DROP 800 GIL STEAL 1680 GIL DROP 16 [33] GIL STEAL 80 [180] GIL DROP 20 [38] GIL STEAL 80 [160] GIL DROP 670 GIL STEAL 890
Characters
EVA 0 ACC 3 LUCK 0
EVA 8 [10] ACC 8 [10] LUCK 0 EVA 0 ACC 3 [4] LUCK 0 EVA 0 ACC 3 LUCK 0
MAG 8 MAG DEF 12
MAG 24 MAG DEF 3 MAG 1 MAG DEF 1 MAG 3 MAG DEF 10
Garment Grids
None Invalid Weak None Invalid Weak
None None None None None None
Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Slw., Stp., Doom, Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Slw., Stp., Doom,
IMM M.D. IMM Poi., [Con.], [Ber.], Cur. IMM [Con.], [Ber.], Cur. IMM M.D.
DEF EFF Ejt. (40), Zan. (18) DEF EFF Dth. (20), Ejt. (12 [28]), Zan. (1 [6]) DEF EFF Ejt. (12 [20]), Zan. (1 [4]) DEF EFF Ejt. (34), Zan. (16)
Game System
RARE STEAL Farplane Shadow x2 RARE STEAL Remedy x1 [Remedy x6] RARE STEAL Phoenix Down x1 [Mega Phoenix x1] RARE STEAL Candle of Life x2
BRIBE ITEM System Shock x1 BRIBE ITEM Remedy x4 [Remedy x15] BRIBE ITEM Remedy x1 [Mega Phoenix x1] BRIBE ITEM Lag Shock x1
RARE BRIBE Black Lore x1 RARE BRIBE Remedy x5 [Remedy x18] RARE BRIBE Eye Drops x2 [Mega Phoenix x1] RARE BRIBE Lag Shock x1
Chapter Primer
1
GEL NONE NONE EATER
CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 2
WHERE FOUND Macalania/Calm Lands/Via Infinito Floors 27-29 WHERE FOUND Bikanel WHERE FOUND Farplane WHERE FOUND Ruin Depths/Via Infinito Floors 75-79
Walkthrough
3
LEV 28 [34] HP 973 [2333] MP 999 LEV 47 HP 333444 MP 9999 LEV 43 HP 3600 MP 9999 LEV 48 [52] HP 11600 [36980] MP 310
EXP 480 [780] AP 1 [2] EXP 5000 AP 30 EXP 6000 AP 15 EXP 3400 [4800] AP 1 [2]
STR 18 DEF 58 AGL 82 [98] STR 73 DEF 97 AGL 68 STR 32 DEF 33 AGL 133 STR 142 [162] DEF 24 [64] AGL 82 [131]
EVA 0 ACC 11 [14] LUCK 0 5
EVA 0 ACC 4 [5] LUCK 0 EVA 0 ACC 2 LUCK 0 EVA 0 ACC 5 LUCK 0
MAG 255 MAG DEF 0 MAG 124 MAG DEF 114 MAG 84 MAG DEF 42 MAG 38 MAG DEF 22 100% Checklist
Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Stp., P.B., Doom,
IMM All but Ejt., P.B., M.B., A.B., M.B. IMM All but P.B., M.B., L.C., E.C., A.C. IMM All IMM Del., P.I., M.D.
DEF EFF Ejt. (180 [Immune]), Zan. (20 [25]) DEF EFF Zan. (255) DEF EFF Zan. (110) DEF EFF
Mini-Games
DROP RATIO 128/255 [255/255] DROP RATIO 255/255 DROP RATIO 255/255 DROP RATIO 255/255
ITEM DROP Blue Ring x1 [Cerulean Ring x1] ITEM DROP Ribbon x1 ITEM DROP Tetra Band x1 ITEM DROP Power Gloves x1
RARE DROP Blue Ring x1 [Cerulean Ring x1] RARE DROP Ribbon x1 RARE DROP Tetra Band x1 RARE DROP Power Gloves x1 [Power Gloves x2]
STEAL RATIO 64/255 [255/255] STEAL RATIO 255/255 STEAL RATIO 128/255 STEAL RATIO 128/255
STOLEN ITEM White Ring x1 [Water Gem x3] STOLEN ITEM Megalixir x1 STOLEN ITEM Fury Shock x1 STOLEN ITEM Mega-Potion x1
Fiends
RARE STEAL White Ring x1 [Water Gem x4] RARE STEAL Megalixir x1 RARE STEAL Fury Shock x1 RARE STEAL Mega-Potion x2 [Elixir x1]
BRIBE ITEM Blue Ring x1 [Cerulean Ring x1] BRIBE ITEM None BRIBE ITEM None BRIBE ITEM White Lore x3 [Kaiser Knuckles x1]
RARE BRIBE Blue Ring x1 [Short Circuit x1] RARE BRIBE None RARE BRIBE None RARE BRIBE White Lore x4 [Kaiser Knuckles x1]
Fiends 337
LEV 22 [26] HP 1897 [4843] MP 42 LEV 52 [62] HP 18280 [33394] MP 178 LEV 29 HP 2742 MP 650 LEV 32 [38] HP 1332[3230] MP 58
EXP 102 [130] AP 1 [2] EXP 4000 [7500] AP 1 [2] EXP 880 AP 1 EXP 188 [334] AP 1 [2]
GIL DROP 55 [85] GIL STEAL 240 [448] GIL DROP 800 [2500] GIL STEAL 2200 [4200] GIL DROP 330 GIL STEAL 880 GIL DROP 110 [198] GIL STEAL 420 [780]
STR 44 DEF 24 AGL 130 [156] STR 74 [104] DEF 63 [93] AGL 72 [115] STR 21 DEF 44 AGL 64
STR 36 DEF 17 AGL 85 [102]
EVA 56 [74] ACC 16 [20] LUCK 0 EVA 0 ACC 16 [20] LUCK 0 EVA 36 ACC 0 LUCK 0
EVA 35 [44] ACC 8 [10] LUCK 0
MAG 4 MAG DEF 6 MAG 44 MAG DEF 12 MAG 24 MAG DEF 223
MAG 33 [44] MAG DEF 5
DROP RATIO 128/255 [255/255] DROP RATIO 255/255 DROP RATIO 128/255 DROP RATIO 128/255 [255/255]
ITEM DROP Hi–Potion x1 [Hi–Potion x4] ITEM DROP Stamina Tonic x1 [Stamina Tonic x2] ITEM DROP Holy Water x2 ITEM DROP Eye Drops x2 [Remedy x2]
RARE DROP Hi–Potion x2 [Hi–Potion x6] RARE DROP Mythril Bangle x1 [Crystal Bangle x1] RARE DROP Holy Water x3 RARE DROP Remedy x1 [Remedy x3]
STEAL RATIO 255/255 STEAL RATIO 64/255 [32/255] STEAL RATIO 255/255 STEAL RATIO 255/255
STOLEN ITEM Hi–Potion x1 [Mega-Potion x1] STOLEN ITEM Turbo Ether x1[Turbo Ether 2] STOLEN ITEM Dispel Tonic x2 STOLEN ITEM Eye Drops x2 [Remedy x3]
RARE STEAL Hi–Potion x2 [Mega-Potion x2] RARE STEAL Kinesis Badge x1 [Kinesis Badge x2] RARE STEAL Dispel Tonic x3 RARE STEAL Remedy x2 [Remedy x8]
BRIBE ITEM Hi–Potion x20 [X-Potion x12] BRIBE ITEM Black Lore x5 [Sword Tome x10] BRIBE ITEM Turbo Ether x6 BRIBE ITEM Star Pendant x1 [Haste Ring x2]
RARE BRIBE Hi–Potion x24 [X-Potion x16] RARE BRIBE Sword Tome x8 [Sword Tome x16] RARE BRIBE Turbo Ether x8 RARE BRIBE Star Pendant x2 [Haste Ring x3]
LEV 23 [31] HP 788 [2370] MP 21 LEV 19 [23] HP 233 [832] MP 1 LEV 39 HP 4477 MP 0 LEV 72 [86] HP 146200 [153510] MP 869
EXP 113 [165] AP 1 [2] EXP 38 [61] AP 1 [2] EXP 600 AP 1 EXP 4850 [5580] AP 1 [2]
GIL DROP 74 [112] GIL STEAL 280 [448] GIL DROP 48 [90] GIL STEAL 160 [280] GIL DROP 180 GIL STEAL 300 GIL DROP 1300 [2000] GIL STEAL 5000 [10000]
STR 38 DEF 6 AGL 54 [65] STR 29 DEF 2 AGL 92 [101] STR 28 DEF 0 AGL 103 STR 135 [146] DEF 196 AGL 148 [158]
EVA 0 ACC 1 LUCK 0 EVA 23 [29] ACC 12 [15] LUCK 0 EVA 0 ACC 0 LUCK 0 EVA 0 ACC 8 [10] LUCK 0
MAG 126 [130] MAG DEF 6 MAG 3 MAG DEF 1 MAG 20 MAG DEF 0 MAG 190 MAG DEF 140
None None None None Weak None None None Absorb None None None
None None None None None None None Invalid None None Invalid None
IMM [Con.], [Ber.], Cur. IMM [Con.], [Ber.], Cur., [P.B.] IMM Dth., Pet., Slp., Sil., Poi., Con., Ber., Cur., Doom, M.D. IMM All but Ejt.
DEF EFF Ejt. (15 [28]), Zan. (1 [6]) DEF EFF Ejt. (6 [8]), Zan. (0 [2]) DEF EFF Ejt. (18) DEF EFF Ejt. (200), Zan. (100 [110])
DROP RATIO 128/255 [255/255] DROP RATIO 128/255 [255/255] DROP RATIO 32/255 DROP RATIO 255/255
ITEM DROP Light Curtain x1 [Star Curtain x4] ITEM DROP Antidote x1 [Poison Fang x8] ITEM DROP Silence Grenade x1 ITEM DROP Ether x1 [Turbo Ether x3]
RARE DROP Lunar Curtain x1 [Star Curtain x5] RARE DROP Star Pendant x1 [Poison Fang x3] RARE DROP Petrify Grenade x1 RARE DROP Talisman x1 [Turbo Ether x4]
STEAL RATIO 255/255 STEAL RATIO 255/255 STEAL RATIO 128/255 STEAL RATIO 128/255
STOLEN ITEM Lunar Curtain x1 [Lunar Curtain x4] STOLEN ITEM Antidote x1 [White Cape x1] STOLEN ITEM M-Bomb x1 STOLEN ITEM X-Potion x1 [Talisman x1]
RARE STEAL Star Curtain x1 [Lunar Curtain x5] RARE STEAL Poi. Fang x2 [White Cape x1] RARE STEAL M-Bomb x2 RARE STEAL X-Potion x1 [Talisman x1]
BRIBE ITEM Light Curtain x16 [Light Bracer x1] BRIBE ITEM Poison Fang x8 [Twist Headband x1] BRIBE ITEM None BRIBE ITEM None
RARE BRIBE Light Curtain x20 [Light Bracer x1] RARE BRIBE Poison Fang x8 [Twist Headband x1] RARE BRIBE None RARE BRIBE None
338 Fiends
LEV 20 HP 8400 MP 9999 LEV 28 [34] HP 3688 [8758] MP 0 LEV 9 HP 132 MP 22 LEV 24 HP 3380 MP 540
EXP 1300 AP 15 EXP 460 [710] AP 1 [2] EXP 28 AP 1 EXP 1000 AP 10
GIL DROP 1000 GIL STEAL 2200 GIL DROP 230 [320] GIL STEAL 520 [1250] GIL DROP 30 GIL STEAL 140 GIL DROP 1300 GIL STEAL 2000
Characters
EVA 0 ACC 3 LUCK 0
EVA 0 ACC 8 [10] LUCK 0 EVA 0 ACC 3 LUCK 0 EVA 33 ACC 4 LUCK 0
MAG 160 MAG DEF 10
MAG 61 [72] MAG DEF 2 MAG 10 MAG DEF 2 MAG 42 MAG DEF 4
Garment Grids
None Invalid None None Invalid None
None None None None None None
Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Ejt., Stp., Doom, Dth., Pet., Slp., Sil., Con., Ber., Cur., Ejt., Slw., Stp., Doom, Del.,
IMM Del., P.I., M.D. IMM Poi., [Con.], Cur., Doom IMM Cur. IMM P.I., M.D.
DEF EFF Zan. (100) DEF EFF Ejt. (22 [32]), Zan. (6 [7]) DEF EFF None DEF EFF Zan. (100)
Game System
RARE STEAL Mute Shock x1 RARE STEAL Fire Gem x2 [Crimson Ring x1] RARE STEAL Budget Grenade x2 RARE STEAL Charm Bangle x1
BRIBE ITEM None BRIBE ITEM NulBlaze Ring x1 [Crystal Bangle x1] BRIBE ITEM Grenade x3 BRIBE ITEM None
RARE BRIBE None RARE BRIBE Crimson Ring x1 [Crimson Bangle x1] RARE BRIBE Grenade x4 RARE BRIBE None
Chapter Primer
1
NONE HELM BLADE HELM
CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 2
WHERE FOUND Mushroom Rock WHERE FOUND B esaid/Mi’ihen Highroad/Thunder Plains/ WHERE FOUND Bevelle/Via Infinito Floors 47-49 WHERE FOUND Guadosalam/Mt. Gagazet/Via Infinito Floors 41-43
Macalania/Various
Walkthrough
3
LEV 52 HP 12220 MP 720 LEV 22 [26] HP 562 [2144] MP 13 LEV 33 [41] HP 2733 [6833] MP 0 LEV 33 [41] HP 1342 [3355] MP 27
EXP 1200 AP 5 EXP 42 [75] AP 1 [2] EXP 270 [260] AP 1 [2] EXP 210 [270] AP 1 [2]
Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Ejt., Slw., Stp., Doom,
IMM Del., P.I., M.D. IMM [Con.], [Ber.], Cur. IMM Slp., Sil., Poi., [Con.], [Ber.], Cur., Slw., A.B., M.B., Doom, M.D. IMM [Con.], [Ber.], Cur.
DEF EFF DEF EFF Ejt. (14[26]), Zan. (1[6]) DEF EFF Drk. (40 [0]), Ejt. (24 [30]), Zan. (5 [8]) DEF EFF Ejt. (16[30]), Zan. (1[6])
Mini-Games
Zan. (160)
DROP RATIO 255/255 DROP RATIO 128/255 [255/255] DROP RATIO 64/255 [255/255] DROP RATIO 128/255
ITEM DROP Crystal Ball x1 ITEM DROP Light Curtain x1 [Lunar Curtain x3] ITEM DROP Antidote x1 [Angel Earrings x1] ITEM DROP Hi-Potion [Star Curtain (x4)]
RARE DROP Crystal Ball x1 RARE DROP Light Curtain x2 [Wall Ring x1] RARE DROP Angel Earrings x1 RARE DROP Hi–Potion (x2) [Star Curtain (x5)]
STEAL RATIO 128/255 STEAL RATIO 255/255 STEAL RATIO 255/255 [64/255] STEAL RATIO 255/255
STOLEN ITEM Nature’s Lore x1 STOLEN ITEM Lunar Curtain x1 [Light Curtain x6] STOLEN ITEM Phoenix Down x1 [Mortal Shock x1] STOLEN ITEM Hi-Potion [Star Curtain (x2)]
Fiends
RARE STEAL Nature’s Lore x1 RARE STEAL Star Curtain x2 [Light Curtain x8] RARE STEAL Phoenix Down x2 [Mortal Shock x1] RARE STEAL Hi–Potion (x2) [Star Curtain (x3)]
BRIBE ITEM None BRIBE ITEM Lunar Curtain x12 [Star Bracer x1] BRIBE ITEM Angle Earrings x1 [Elixir x5] BRIBE ITEM Wall Ring [Moon Bangle]
RARE BRIBE None RARE BRIBE Lunar Curtain x15 [Star Bracer x1] RARE BRIBE Angle Earrings x2 [Elixir x6] RARE BRIBE Wall Ring [Moon Bangle]
Fiends 339
LEV 20 HP 252 MP 0 LEV 28 [34] HP 1420 [1491] MP 280 LEV 8 [10] HP 182 [738] MP 10 LEV 51 [52] HP 4880 [5124] MP 128
EXP 12 AP 1 EXP 102 [180] AP 1 [2] EXP 44 [82] AP 1 [2] EXP 180 [372] AP 1 [2]
GIL DROP 40 GIL STEAL 80 GIL DROP 80 [152] GIL STEAL 340 [780] GIL DROP 18 [34] GIL STEAL 120 [224] GIL DROP 48 [98] GIL STEAL 180 [380]
STR 32 DEF 0 AGL 74 STR 48 DEF 85 AGL 68 [88] STR 22 [23] DEF 2 AGL 48 [53] STR 5 DEF 38 [46] AGL 38 [48]
EVA 0 ACC 1 LUCK 0 EVA 0 ACC 6 [8] LUCK 0 EVA 0 ACC 1 LUCK 0 EVA 0 ACC 1 LUCK 0
MAG 2 MAG DEF 0 MAG 4 MAG DEF 2 MAG 123 [124] MAG DEF 3 MAG 114 MAG DEF 82
Pet., Slp., Sil., Drk., Poi., Con., Ber. ([0]), Cur., Stp., Doom ([0]),
IMM Dth., Pet., Slp., Sil., Poi., Cur., Doom IMM All but Pet., Ejt. Slw., P.B., M.B., A.B., L.C., E.C., A.C. IMM [Con.], [Ber.], Cur. IMM Del., P.I., M.D.
DEF EFF None DEF EFF Pet. (50), Ejt. (32 [40]), Zan. (30 [36]) DEF EFF Ejt. (13[24]), Zan. (1[5]) DEF EFF Dth. (20), Ejt. (32 [52]), Zan. (15 [22])
DROP RATIO 128/255 DROP RATIO 32/255 [255/255] DROP RATIO 128/255 [255/255] DROP RATIO 128/255 [255/255]
ITEM DROP Potion x1 ITEM DROP Circlet x1 [Yellow Ring x1] ITEM DROP Potion x1 [Light Curtain x2] ITEM DROP Remedy x1 [Remedy x3]
RARE DROP Hi-Potion x1 RARE DROP Yellow Ring x1 RARE DROP Light Curtain x1 [Light Curtain x3] RARE DROP Remedy x1 [Remedy x5]
STEAL RATIO 255/255 STEAL RATIO 255/255 STEAL RATIO 255/255 STEAL RATIO 128/255 [16/255]
STOLEN ITEM Phoenix Down x1 STOLEN ITEM Phoenix Down x1 [Circlet x1] STOLEN ITEM Potion x1 [Wall Ring x1] STOLEN ITEM Black Choker x1
RARE STEAL Phoenix Down x1 RARE STEAL Electro Marble x2 [Circlet x1] [Short Circuit x1] RARE STEAL Light Curtain x1 [Wall Ring x1] RARE STEAL Potpourri x1
BRIBE ITEM None BRIBE ITEM Hypno Crown x1 [Ochre Ring x1] BRIBE ITEM Light Curtain x3 [Light Curtain x12] BRIBE ITEM Potpourri x1 [Potpourri x3]
RARE BRIBE None RARE BRIBE Hypno Crown x1 [Ochre Ring x1] RARE BRIBE Light Curtain x6 [Light Curtain x16] RARE BRIBE Potpourri x2 [Potpourri x4]
LEV 88 [99] HP 9999[10998] MP 2380 LEV 16 HP 760 MP 35 LEV 22 [23] HP 363 [788] MP 350 LEV 21 [25] HP 623 [2492] MP 42
EXP 770 [1200] AP 1 [2] EXP 30 AP 1 EXP 342 [620] AP 1 [2] EXP 152 [245] AP 1 [2]
GIL DROP 380 [1200] GIL STEAL 1000 [1800] GIL DROP 42 GIL STEAL 85 GIL DROP 180 [290] GIL STEAL 520 [1000] GIL DROP 130 [183] GIL STEAL 430 [760]
STR 11 DEF 255 AGL 255 STR 42 DEF 10 AGL 58 STR 3 DEF 16 [18] AGL 63 [69] STR 42 [46] DEF 26 AGL 58 [64]
EVA 0 ACC 3 [4] LUCK 0 EVA 0 ACC 0 LUCK 0 EVA 0 ACC 0 LUCK 0 EVA 0 ACC 4 [5] LUCK 0
MAG 250 MAG DEF 254 MAG 47 MAG DEF 2 MAG 206 MAG DEF 118 MAG 72 MAG DEF 2
None None None None None None Invalid Invalid Weak None Weak Invalid
None Invalid None None None None Absorb None None None None None
IMM All but Ejt., P.B., A.B., L.C., E.C., A.C. IMM Cur. IMM Pet., Slp., Con., Ber., Cur., [M.B.] IMM Slp., [Con.], [Ber.], Cur., [P.B.]
DEF EFF Ejt. (100 [110]), Zan. (30 [40]) DEF EFF None DEF EFF Ejt. (6 [10]), Zan. (0 [3]) DEF EFF Dth. (40), Pet. (30), Poi. (20), Ejt. (19 [25]), Zan. (5 [6])
DROP RATIO 255/255 DROP RATIO 64/255 DROP RATIO 128/255 [255/255] DROP RATIO 64/255 [255/255]
ITEM DROP Mana Tonic x1 [Mana Tonic x2] ITEM DROP Potion x1 ITEM DROP Dragon Scale x1 [Water Gem x4] ITEM DROP Hi-Potion x1 [NulShock Ring x1]
RARE DROP Tetra Gloves x1 [Tetra Guard x1] RARE DROP Grenade x1 RARE DROP Water Gem x1 [Water Gem x5] RARE DROP NulShock Ring x1
STEAL RATIO 64/255 [32/255] STEAL RATIO 255/255 STEAL RATIO 255/255 STEAL RATIO 128/255 [255/255]
STOLEN ITEM Ether x1 STOLEN ITEM Phoenix Down x1 STOLEN ITEM Dragon Scale x1 [Watery Gleam x1] STOLEN ITEM Lightning Marble x1 [Lightning Gem x2]
RARE STEAL Rune Bracer x1 [Rune Bracer x2] RARE STEAL Phoenix Down x2 RARE STEAL Water Gem x1 [Watery Gleam x1] RARE STEAL Yellow Ring x1 [Lightning Gem x3]
BRIBE ITEM Arcane Lore x1 BRIBE ITEM Mega Phoenix x1 BRIBE ITEM Water Gem x6 [Gold Hairpin x1] BRIBE ITEM Lightning Gleam x1 [NulShock Ring x1]
RARE BRIBE Arcane Lore x1 [Arcane Lore x2] RARE BRIBE Mega Phoenix x2 RARE BRIBE Water Gem x8 [Gold Hairpin x1] RARE BRIBE Lightning Gleam x1 [Ochre Ring x1]
340 Fiends
LEV 2 [3] HP 140 [545] MP 265 LEV 8 [14] HP 480 [804] MP 0 LEV 8 [10] HP 94 [376] MP 83 LEV 28 [34] HP 2002 [7777] MP 120 [777]
EXP 2 [8] AP 1 [2] EXP 26 [120] AP 1 [2] EXP 26 [58] AP 1 [2] EXP 0 AP 2 [3]
GIL DROP 30 [55] GIL STEAL 110 [230] GIL DROP 300 [3] GIL STEAL 700 [1000] GIL DROP 14 [32] GIL STEAL 80 [160] GIL DROP 0 GIL STEAL None
STR 15 [17] DEF 12 AGL 48 [53] STR 16 [18] DEF 2 AGL 95 [124] STR 1 DEF 16 AGL 42 [46] STR 52 DEF 96 AGL 101 [165]
Characters
EVA 0 ACC 1 LUCK 0 EVA 0 ACC 3 [4] LUCK 0 EVA 0 ACC 0 LUCK 0 EVA 86 [108] ACC 12 [15] LUCK 0
MAG 29 MAG DEF 2 MAG 3 MAG DEF 1 MAG 2 MAG DEF 40 MAG 122 MAG DEF 255
Absorb Weak None Weak Weak None Weak None None None None None
Garment Grids
Weak None None None None None Half None None Weak Invalid None
IMM Slp., Con., Ber., Cur. IMM Dth., Slp., Poi., Con., Ber., Cur., Stp., Doom IMM Sil., Drk., [Con.], Ber.([0]), Cur. IMM Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Slw., Stp., M.D.
DEF EFF Ejt. (13 [18]), Zan. (2 [3]) DEF EFF Ejt. (100 [110]), Zan. (45 [50]) DEF EFF Dth. (10), Pet. (10), Ejt. (4 [10]) DEF EFF Dth. (100), Ejt. (100), Zan. (255)
Game System
RARE STEAL Bomb Fragment x1 [Bomb Core x1] RARE STEAL Remedy x2 [Kinesis Badge x1] RARE STEAL Eye Drops x1 [Eye Drops x3] RARE STEAL None
BRIBE ITEM Fire Gem x3 [Red Ring x1] BRIBE ITEM Antidote x30 [Star Pendant x1] BRIBE ITEM Eye Drops x10 [Remedy x2] BRIBE ITEM None
RARE BRIBE Fire Gem x4 [Red Ring x2] RARE BRIBE Pretty Orb x1 [Star Pendant x1] RARE BRIBE Remedy x1 [Remedy x2] RARE BRIBE None
Chapter Primer
1
LUPINE PLANT BASILISK NONE
CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 2
WHERE FOUND Bikanel/Via Infinito Floors 36-39 WHERE FOUND Besaid/Mi’ihen Highroad/Via Infinito Floors 30-32 WHERE FOUND Via Infinito Floors 80-84 WHERE FOUND B esaid/Kilika Island/Djose Highroad/Moonflow/
Thunder Plains/Various
Walkthrough
3
LEV 24 [29] HP 943 [2458] MP 8 LEV 23 [25] HP 1830 [6075] MP 0 LEV 98 [99] HP 437850 [459743] MP 820 LEV 5 HP 368 MP 0
EXP 158 [270] AP 1 [2] EXP 213 [347] AP 1 [2] EXP 2200 [950] AP 1 [2] EXP 0 AP 0
STR 36 [37] DEF 9 AGL 103 [124] STR 44 [57] DEF 0 AGL 71 [76] STR 254 DEF 88 AGL 164 [213] STR 32 DEF 24 AGL 53
EVA 0 ACC 12 LUCK 0 5
EVA 21 [26] ACC 3 [4] LUCK 0 EVA 0 ACC 1 LUCK 0 EVA 0 ACC 14 [18] LUCK 0
MAG 3 [5] MAG DEF 2 MAG 82 [97] MAG DEF 4 MAG 152 MAG DEF 166 MAG 9 MAG DEF 9 100% Checklist
Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Slw., Stp., Doom,
IMM Drk., [Con.], [Ber.], Cur. IMM Dth., Drk., Poi., Con., Ber., Cur., M.D. IMM All but Ejt., Delay, P.I. IMM Del., P.I., M.D.
DEF EFF Ejt. (11 [24]), Zan. (1 [6]) DEF EFF Pet. (50), Ejt. (24 [30]), Zan. (0 [2]) DEF EFF Ejt. (90 [120]), Zan. (90 [120]) DEF EFF
Mini-Games
DROP RATIO 128/255 [255/255] DROP RATIO 128/255 [255/255] DROP RATIO 255/255 DROP RATIO None
ITEM DROP Hi Potion x1 [Hi Potion x4] ITEM DROP Echo Screen x2 [Remedy x3] ITEM DROP Shining Gem x1 [Shining Gem x2] ITEM DROP None
RARE DROP Hi Potion x2 [Hi Potion x6] RARE DROP Remedy x1 [Remedy x4] RARE DROP Pixie Dust x1 [Crystal Ball x1] RARE DROP None
STEAL RATIO 255/255 STEAL RATIO 255/255 STEAL RATIO 64/255 [32/255] STEAL RATIO None
STOLEN ITEM Hi Potion x1 [Hi Potion x4] STOLEN ITEM Echo Screen x2 [Remedy x6] STOLEN ITEM Ether x1 STOLEN ITEM None
Fiends
RARE STEAL Hi Potion x2 [Hi Potion x5] RARE STEAL Remedy x1 [Remedy x8] RARE STEAL Ether x2 RARE STEAL None
BRIBE ITEM Hi Potion x8 [Haste Ring x1] BRIBE ITEM White Cape x2 [Remedy x80] BRIBE ITEM Supreme Gem x3 [Supreme Gem x10] BRIBE ITEM Chocobo Feather x1
RARE BRIBE Hi Potion x10 [Haste Ring x1] RARE BRIBE White Cape x3 [Remedy x99] RARE BRIBE Supreme Gem x6 [Supreme Gem x12] RARE BRIBE Chocobo Wing x1
Fiends 341
LEV 34 HP 3890 MP 0 LEV 11 [16] HP 2350 [2993] MP 230 LEV 46 HP 12240 MP 9999 LEV 45 [52] HP 17320 [18186] MP 378
EXP 0 AP 0 EXP 350 [680] AP 1 [2] EXP 3000 AP 8 EXP 1280 [2213] AP 1 [2]
GIL DROP 0 GIL STEAL 0 GIL DROP 500 [700] GIL STEAL 2000 [3000] GIL DROP 1000 GIL STEAL 3000 GIL DROP 780 [1300] GIL STEAL 1830 [1020]
Dth., Pet., Slp., Drk., Poi., Con., Ber., Cur., Stp., P.B., Doom, Del.,
IMM All but Drk., Con., Ejt. IMM P.I., M.D. IMM All IMM All but Doom
DEF EFF Con. (120), Ejt. (100), Zan. (30) DEF EFF Ejt. (100 [110]), Zan. (60) DEF EFF Zan. (150) DEF EFF Ejt. (50 [60]), Zan. (15 [25])
DROP RATIO None DROP RATIO 255/255 DROP RATIO 255/255 DROP RATIO 255/255
ITEM DROP None ITEM DROP Wall Ring x1 [X-Potion x3] ITEM DROP Faerie Earrings x1 ITEM DROP Hi Potion x2 [Sublimator x1]
RARE DROP None RARE DROP Wall Ring x1 [X-Potion x5] RARE DROP Pixie Dust x1 RARE DROP Hi-Potion x3 [Sublimator x1]
STEAL RATIO None STEAL RATIO 128/255 STEAL RATIO 128/255 STEAL RATIO 128/255
STOLEN ITEM None STOLEN ITEM X-Potion x1 [Shining Bracer x1] STOLEN ITEM White Cape x1 STOLEN ITEM Hi-Potion x1 [Ether x2]
RARE STEAL None RARE STEAL X-Potion x2 [Shining Bracer x2] RARE STEAL White Cape x1 RARE STEAL Ether x1 [Ether x3]
BRIBE ITEM Chocobo Feather x12 BRIBE ITEM None BRIBE ITEM None BRIBE ITEM Sublimator x2 [Black Tome x1]
RARE BRIBE Chocobo Wing x4 RARE BRIBE None RARE BRIBE None RARE BRIBE Sublimator x3 [Black Tome x2]
LEV 12 [15] HP 320 [1380] MP 310 LEV 96 [99] HP 343280 [360444] MP 170 LEV 2 [4] HP 74 [296] MP 0 LEV 48 [51] HP 1974 [7896] MP 870
EXP 24 [60] AP 1 [2] EXP 6000 [9000] AP 1 [2] EXP 3 [10] AP 1 [2] EXP 220 [280] AP 1 [2]
GIL DROP 30 [80] GIL STEAL 240 [520] GIL DROP 1200 [3000] GIL STEAL 3000 [6300] GIL DROP 10 [30] GIL STEAL 56 [110] GIL DROP 80 [100] GIL STEAL 300 [600]
DROP RATIO 182 [255] DROP RATIO 255/255 DROP RATIO 128/255 [255/255] DROP RATIO 255/255
ITEM DROP Potion x2 [Hi-Potion x3] ITEM DROP Blessed Gem x1 [Crystal Gloves x1] ITEM DROP Potion x1 [Hi Potion x2] ITEM DROP S-Bomb x1 [S-Bomb x3]
RARE DROP Potion x4 [Hi-Potion x4] RARE DROP Crystal Gloves x1 [Crystal Gloves x1] RARE DROP Potion x2 [Hi Potion x3] RARE DROP S-Bomb x2 [S-Bomb x5]
STEAL RATIO 255/255 STEAL RATIO 64/255 [32/255] STEAL RATIO 255/255 STEAL RATIO 255/255
STOLEN ITEM Phoenix Down x1 [Phoenix Down x3] STOLEN ITEM Ether x1 STOLEN ITEM Potion x1 [Potion x2] STOLEN ITEM Hi-Potion x1 [Hi-Potion x2]
RARE STEAL Phoenix Down x2 [Phoenix Down x4] RARE STEAL Ether x2 RARE STEAL Phoenix Down x1 [Hi Potion x2] RARE STEAL Phoenix Down x1 [Phoenix Down x2]
BRIBE ITEM Farplane Shadow x8 [Angel Earrings x1] BRIBE ITEM White Lore x28 [Bushido Tome x30] BRIBE ITEM Phoenix Down x6 [Mega Phoenix x1] BRIBE ITEM S-Bomb x16 [S-Bomb x40]
RARE BRIBE Farplane Shadow x10 [Angel Earrings x2] RARE BRIBE Bushido Tome x30 [Bushido Tome x40] RARE BRIBE Phoenix Down x7 [Mega Phoenix x1] RARE BRIBE S-Bomb x20 [S-Bomb x99]
342 Fiends
LEV 36 HP 2020 MP 114 LEV 78 [94] HP 57234 [60096] MP 908 LEV 33 HP 3230 MP 4480 LEV 28 [34] HP 433 [983] MP 1028
EXP 340 AP 1 EXP 1400 [2800] AP 1 [2] EXP 60 AP 1 EXP 670 [852] AP 1 [2]
GIL DROP 30 GIL STEAL 200 GIL DROP 1000 [2700] GIL STEAL 2600 [4300] GIL DROP 90 GIL STEAL 550 GIL DROP 410 [800] GIL STEAL 880 [1600]
STR 44 DEF 42 AGL 52 STR 222 DEF 255 AGL 244 [255] STR 27 DEF 21 AGL 102 STR 8 DEF 18 [20] AGL 64 [94]
Characters
EVA 13 ACC 2 LUCK 0 EVA 10 [13] ACC 33 [41] LUCK 0 EVA 0 ACC 2 LUCK 0 EVA 0 ACC 0 LUCK 0
MAG 62 MAG DEF 10 MAG 102 MAG DEF 102 MAG 4 MAG DEF 8 MAG 225 MAG DEF 123 [133]
None None None None Invalid [Absorb] None None None None Invalid Invalid Invalid
Garment Grids
None None None Invalid [Absorb] Invalid None None Invalid Weak Invalid None None
IMM Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Stp., Doom IMM Slp., [Con.], [Ber.], Cur., Ejt., Slw. ([0]), Stp. ([0]), Del., P.I., M.D. IMM Dth., Pet., Slp., Sil., Poi., Con., Ber., Cur., Stp., Doom, M.D. IMM Pet., Slp., Sil., Poi., Con., Ber., Cur., Slw., Stp. ([0]), [M.B.]
DEF EFF None DEF EFF Zan. (85 [90]) DEF EFF Ejt. (32), Zan. (12) DEF EFF Dth. (80), Ejt. (6 [10]), Zan. (0 [3])
Game System
RARE STEAL Phoenix Down x2 RARE STEAL Ether x2 [Elixir x2] RARE STEAL Farplane Shadow x2 RARE STEAL Lightning Gem x3 [Lightning Gem x4]
BRIBE ITEM None BRIBE ITEM Tetra Bracelet x1 [Black Tome x2] BRIBE ITEM Safety Bit x1 BRIBE ITEM Turbo Ether x1 [Turbo Ether x2]
RARE BRIBE None RARE BRIBE Black Tome x2 [Black Tome x3] RARE BRIBE Safety Bit x1 RARE BRIBE Crystal Ball x2 [Crystal Ball x3]
Chapter Primer
1
WASP HAIZHE BOMB DINOFISH
CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 2
WHERE FOUND Kilika Island/Djose Highroad/Bikanel/Calm Lands/Various WHERE FOUND Macalania/Via Infinito Floors 24-26 WHERE FOUND Bevelle/Via Infinito Floors 24-26 WHERE FOUND Macalania/Ruin Depths/Via Infinito Floors 41-43
Walkthrough
3
LEV 5 [6] HP 78 [312] MP 1 LEV 20 [24] HP 1030 [4119] MP 122 LEV 24 [29] HP 1860 [7220] MP 423 LEV 24 [32] HP 1873 [7792] MP 0
EXP 18 [32] AP 1 [2] EXP 133 [188] AP 1 [2] EXP 132 [220] AP 1 [2] EXP 187 [370] AP 1 [2]
4
GIL DROP 12 [18] GIL STEAL 70 [130] GIL DROP 40 [83] GIL STEAL 152 [300] GIL DROP 98 [190] GIL STEAL 330 [650] GIL DROP 88 [140] GIL STEAL 280 [590]
STR 18 DEF 1 AGL 133 [146] STR 18 DEF 26 AGL 56 [62] STR 31 DEF 21 AGL 58 [64] STR 78 [84] DEF 22 AGL 68 [78]
5
EVA 21 [26] ACC 12 [15] LUCK 0 EVA 0 ACC 3 [4] LUCK 0 EVA 0 ACC 1 LUCK 0 EVA 0 ACC 5 [6] LUCK 0
MAG 2 MAG DEF 1 MAG 72 MAG DEF 22 MAG 52 MAG DEF 3 MAG 114 MAG DEF 0 100% Checklist
Weak Weak None None None Weak Absorb Weak None None None Weak
None None None None Weak None None Invalid None Invalid Weak None
IMM [Con.], [Ber.], Cur., [P.B.] IMM Pet., Slp., Sil., Con., [Ber.], Cur., M.B., M.B. IMM Slp., Sil., Con., Ber., Cur., Del., M.D. IMM Pet., Slp., [Con.], [Ber.], Cur.
DEF EFF Ejt. (6 [8]), Zan. (0 [2]) DEF EFF Poi. (10 [0]), Ejt. (22 [30]), Zan. (3 [6]) DEF EFF Dth. (50), Pet. (70), Ejt. (13 [18]), Zan. (2 [3]) DEF EFF Drk. (80 [0]), Poi. (10 [0]), Ejt. (14 [18]), Zan. (3 [5])
Mini-Games
DROP RATIO 128/255 [255/255] DROP RATIO 128/255 [255/255] DROP RATIO 128/255 [255/255] DROP RATIO 128/255 [255/255]
ITEM DROP Potion x1 [Phoenix Down x2] ITEM DROP Hi-Potion x1 [Dragonfly Orb x1] ITEM DROP Bomb Core x1 [Candle of Life x4] ITEM DROP Water Gem x1 [Water Gem x3]
RARE DROP Potion x2 [Phoenix Down x3] RARE DROP Hi-Potion x1 [Dragonfly Orb x1] RARE DROP Fire Gem x1 [Candle of Life x6] RARE DROP Water Gem x2 [Water Gem x4]
STEAL RATIO 255/255 STEAL RATIO 128/255 [255/255] STEAL RATIO 255/255 STEAL RATIO 128/255
STOLEN ITEM Potion x1 [Phoenix Down x2] STOLEN ITEM Gold Anklet x1 [Gold Hourglass x1] STOLEN ITEM Bomb Core x1 [Fire Gem x2] STOLEN ITEM Water Gem x1 [Short Circuit x1]
Fiends
RARE STEAL Phoenix Down x1 [Phoenix Down x3] RARE STEAL Dragonfly Orb x1 [Gold Hourglass x1] RARE STEAL Candle of Life x1 [Fire Gem x2] RARE STEAL Water Gem x2 [Short Circuit x1]
BRIBE ITEM Remedy x2 BRIBE ITEM Dragonfly Orb x1 [Kinesis Badge x1] BRIBE ITEM Candle of Life x80 [Soul of Thamasa x1] BRIBE ITEM Blue Ring x1 [Short Circuit x1]
RARE BRIBE Silver Glasses x1 [Remedy x2] RARE BRIBE Dragonfly Orb x1 [Kinesis Badge x2] RARE BRIBE Candle of Life x99 [Soul of Thamasa x1] RARE BRIBE Cerulean Ring x1 [Short Circuit x2]
Fiends 343
LEV 1 [5] HP 10 [72] MP 2 LEV 32 HP 5320 MP 9999 LEV 14 HP 232 MP 41 LEV 18 [26] HP 2484 [2608] MP 103
EXP 2 [8] AP 1 [2] EXP 1130 AP 1 EXP 10 AP 1 EXP 280 [480] AP 1 [2]
GIL DROP 12 [28] GIL STEAL 60 [180] GIL DROP 320 GIL STEAL 680 GIL DROP 50 GIL STEAL 160 GIL DROP 180 [310] GIL STEAL 700 [1120]
STR 4 [7] DEF 1 AGL 82 [110] STR 37 DEF 40 AGL 79 STR 35 DEF 10 AGL 56 STR 36 [42] DEF 38 AGL 42 [55]
EVA 33 [41] ACC 16 [20] LUCK 0 EVA 0 ACC 3 LUCK 0 EVA 0 ACC 3 LUCK 0 EVA 0 ACC 1 LUCK 0
MAG 1 MAG DEF 2 MAG 68 MAG DEF 1 MAG 6 MAG DEF 6 MAG 17 MAG DEF 13
Dth., Pet., Sil., Drk., Poi., Con., Ber., Cur., Slw., Stp., Doom, Del.,
IMM [Con.], [Ber.], Cur. IMM Dth., Pet., Slp., Sil., Drk., Poi., Con., Cur., Slw., Stp., Doom, M.D. IMM Cur. IMM P.I., M.D.
DEF EFF Ejt. (8 [12]), Zan. (0 [3]) DEF EFF Ejt. (34), Zan. (14) DEF EFF None DEF EFF Ejt. (32 [34]), Zan. (5 [10])
DROP RATIO 96/255 [255/255] DROP RATIO 128/255 DROP RATIO 128/255 DROP RATIO 255/255
ITEM DROP Antidote x1 [Ether x2] ITEM DROP Hi-Potion x2 ITEM DROP Potion x1 ITEM DROP Remedy x2 [Remedy x4]
RARE DROP Antidote x2 [Ether x3] RARE DROP Gris-Gris Bag RARE DROP Grenade x1 RARE DROP Remedy x3 [Remedy x6]
STEAL RATIO 255/255 STEAL RATIO 255/255 STEAL RATIO 255/255 STEAL RATIO 128/255 [64/255]
STOLEN ITEM Potion x1 [Ether x1] STOLEN ITEM Remedy x2 STOLEN ITEM Budget Grenade x1 STOLEN ITEM Remedy x1 [Beaded Brooch x1]
RARE STEAL Ether x1 [Ether x2] RARE STEAL Remedy x3 RARE STEAL Grenade x1 RARE STEAL Remedy x2 [Beaded Brooch x1]
BRIBE ITEM Antidote x1 [Ether x1] BRIBE ITEM Gris-Gris-Bag x2 BRIBE ITEM S-Bomb x4 BRIBE ITEM None
RARE BRIBE Ether x1 RARE BRIBE Black Lore x1 RARE BRIBE M-Bomb x4 RARE BRIBE None
LEV 36 [44] HP 36233 [52545] MP 95 LEV 62 [74] HP 38500 [42350] MP 135 LEV 35 HP 7520 MP 210 LEV 22 HP 1640 MP 450
EXP 2230 [3135] AP 1 [2] EXP 1300 [1800] AP 1 [2] EXP 440 AP 1 EXP 200 AP 2
GIL DROP 6000 GIL STEAL 1200 [2600] GIL DROP 550 [1600] GIL STEAL 1400 [2400] GIL DROP 180 GIL STEAL 440 GIL DROP 230 GIL STEAL 800
STR 122 [142] DEF 37 [40] AGL 72 [101] STR 176 [90] DEF 48 AGL 118 [142] STR 25 DEF 17 AGL 63 STR 29 DEF 77 AGL 73
EVA 0 ACC 1 LUCK 0 EVA 0 ACC 10 [13] LUCK 0 EVA 4 ACC 1 LUCK 0 EVA 31 ACC 12 LUCK 0
MAG 0 MAG DEF 0 MAG 133 MAG DEF 244 MAG 16 MAG DEF 173 MAG 18 MAG DEF 48
Dth., Pet., Sil., Drk., Poi., Con., Ber., Cur., Ejt., Slw., Stp., Doom,
IMM All but Ejt., P.B., M.B., A.B., L.C., E.C., A.C. IMM All but Ejt., M.B., A.B., M.B., L.C., E.C., A.C. IMM Sil., Con., Ber., Cur., Slw., Stp., M.B., Doom, Del., P.I., M.D. IMM Del., P.I., M.D.
DEF EFF Poi. (50), Ejt. (200 [Immune]), Zan. (38 [80]) DEF EFF Ejt. (120 [160]), Zan. (28 [60]) DEF EFF Dth. (100), Pet. (70), Slp. (60), Poi. (60), Ejt. (65), Zan. (24) DEF EFF Slp. (50), Zan. (10)
DROP RATIO 255/255 DROP RATIO 255/255 DROP RATIO 128/255 DROP RATIO 255/255
ITEM DROP Mega-Potion x1 [Mythril Bangle x1] ITEM DROP Mega-Potion x1 [Mega-Potion x2] ITEM DROP Holy Water x2 ITEM DROP Wall Ring x1
RARE DROP Mega-Potion x1 [Mythril Bangle x1] RARE DROP Mega-Potion x2 [Mega-Potion x4] RARE DROP Remedy x1 RARE DROP Wall Ring x1
STEAL RATIO 128/255 STEAL RATIO 64/255 [32/255] STEAL RATIO 128/255 STEAL RATIO 128/255
STOLEN ITEM Mega-Potion x1 STOLEN ITEM Turbo Ether x1 STOLEN ITEM Remedy x1 STOLEN ITEM Phoenix Down x3
RARE STEAL Mega-Potion x1 RARE STEAL Turbo Ether x2 RARE STEAL Remedy x1 RARE STEAL Mega Phoenix x2
BRIBE ITEM Last Elixir x5 [Crystal Bangle x8] BRIBE ITEM Mega-Potion x99 [Arcane Tome x10] BRIBE ITEM Remedy x99 BRIBE ITEM None
RARE BRIBE Last Elixir x20 [Crystal Bangle x10] RARE BRIBE Arcane Tome x4 [Arcane Tome x12] RARE BRIBE Remedy x99 RARE BRIBE None
344 Fiends
LEV 36 HP 4882 MP 870 LEV 43 HP 17433 MP 9999 LEV 50 HP 18324 MP 0 LEV 16 HP 167 MP 172
EXP 1800 AP 2 EXP 1200 AP 1 EXP 0 AP 40 EXP 10 AP 1
GIL DROP 500 GIL STEAL 6000 GIL DROP 330 GIL STEAL 500 GIL DROP 0 GIL STEAL 5000 GIL DROP 70 GIL STEAL 200
Characters
EVA 44 ACC 8 LUCK 0
EVA 0 ACC 2 LUCK 0 EVA 0 ACC 0 LUCK 0 EVA 0 ACC 4 LUCK 0
MAG 56 MAG DEF 80
MAG 180 MAG DEF 18 MAG 205 MAG DEF 205 MAG 5 MAG DEF 10
Garment Grids
None Invalid None
Weak Invalid Weak None Invalid None None None None
Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Ejt., Slw., Stp., Doom,
IMM Del., P.I., M.D. IMM Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Slw., Stp., Doom, M.D. IMM All IMM Cur.
DEF EFF Zan. (12) DEF EFF Ejt. (48), Zan. (44) DEF EFF Zan. (180) DEF EFF None
Game System
RARE STEAL Healing Spring x3 RARE STEAL Remedy x2 RARE STEAL Turbo Ether x2 RARE STEAL Potion x2
BRIBE ITEM None BRIBE ITEM Faerie Earrings x4 BRIBE ITEM None BRIBE ITEM S-Bomb x4
RARE BRIBE None RARE BRIBE Faerie Earrings x5 RARE BRIBE None RARE BRIBE M-Bomb x4
Chapter Primer
1
OCHU BANDOLEER DRAGON FLAN
CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 2
WHERE FOUND Zanarkand Ruins/Via Infinito Floors 47-49 WHERE FOUND Zanarkand Ruins/Via Infinito Floors 13-15 WHERE FOUND Besaid/Via Infinito Floors 7-9 WHERE FOUND Bevelle/Mt. Gagazet/Via Infinito Floors 10-12
Walkthrough
3
LEV 36 [43] HP 9860 [24650] MP 85 LEV 7 HP 152 MP 0 LEV 16 [21] HP 980 [1883] MP 84 LEV 18 HP 303 [1172] MP 322
EXP 977 [1600] AP 1 [2] EXP 8 AP 1 EXP 60 [180] AP 1 [2] EXP 82 [152] AP 1 [2]
4
GIL DROP 430 GIL STEAL 630 [1212] GIL DROP 10 GIL STEAL 80 GIL DROP 300 [350] GIL STEAL 800 [1600] GIL DROP 42 [72] GIL STEAL 130 [223]
STR 57 [63] DEF 58 AGL 83 [100] STR 18 DEF 0 AGL 42 STR 37 DEF 48 AGL 78 [107] STR 14 DEF 14 [17] AGL 56 [62]
5
EVA 0 ACC 9 [11] LUCK 0 EVA 0 ACC 1 LUCK 0 EVA 0 ACC 4 [5] LUCK 0 EVA 0 ACC 4 [5] LUCK 0
MAG 58 MAG DEF 57 MAG 0 MAG DEF 0 MAG 38 MAG DEF 1 MAG 110 MAG DEF 5 100% Checklist
Weak None None None None None Half Weak None Half Half Absorb
Half Invalid None None None None None Invalid None Weak None None
IMM All but Sil, Drk., Poi., Ejt., Slw., P.B., M.B., A.B. IMM Dth., Pet., Slp., Sil., Poi., Cur., Doom IMM All but Drk., Poi., Ejt., Slw., P.B., M.B., A.B., M.B., L.C., E.C., Doom. IMM [Con.], Ber., Cur., [M.B.]
DEF EFF Sil. (80 [0]), Drk. (100 [0]), Poi. (254), Ejt. (30 [32]), Zan. (4 [7]) DEF EFF None DEF EFF Drk. (50), Ejt. (40 [50]), Zan. (15 [25]) DEF EFF Ejt. (12 [18]), Stp. (20), Zan. (2 [4])
Mini-Games
DROP RATIO 128/255 [255/255] DROP RATIO 128/255 DROP RATIO 255/255 DROP RATIO 128/255 [255/255]
ITEM DROP Remedy x1 [White Cape x1] ITEM DROP Potion x1 ITEM DROP Red Ring x1 ITEM DROP Electro Marble x2 [Lightning Gem x2]
RARE DROP Ether x1 [White Cape x1] RARE DROP Phoenix Down x1 RARE DROP Red Ring x1 RARE DROP Lightning Marble x1 [Lightning Gem x3]
STEAL RATIO 128/255 [255/255] STEAL RATIO 255/255 STEAL RATIO 255/255 STEAL RATIO 255/255
STOLEN ITEM Remedy x1 [Mute Shock x1] STOLEN ITEM Budget Grenade x1 STOLEN ITEM Hi-Potion x1 [Hi–Potion x4] STOLEN ITEM Electro Marble x2 [Lightning Gem x2]
Fiends
RARE STEAL White Cape x1 [Mute Shock x1] RARE STEAL Budget Grenade x2 RARE STEAL Hi–Potion x2 [Hi–Potion x4] RARE STEAL Lightning Marble x1 [Lightning Gem x3]
BRIBE ITEM Beaded Brooch x1 [Faerie Earrings] BRIBE ITEM None BRIBE ITEM Fire Gem x30 [NulBlaze Ring x1] BRIBE ITEM Lightning Gem x3 [NulShock Ring x1]
RARE BRIBE Beaded Brooch x1 [Ribbon x1] RARE BRIBE None RARE BRIBE Fire Gem x40 [Crimson Ring x1] RARE BRIBE Lightning Gem x4 [NulShock Ring x1]
Fiends 345
LEV 47 [56] HP 7730 [9667] MP 999 LEV 4 [7] HP 55 [220] MP 87 LEV 12 [15] HP 188 [851] MP 222 LEV 28 [34] HP 1220 [3050] MP 674
EXP 380 [650] AP 1 [2] EXP 5 [24] AP 1 [2] EXP 24 [73] AP 1 [2] EXP 320 [520] AP 1 [2]
GIL DROP 98 [230] GIL STEAL 630 [1300] GIL DROP 20 [63] GIL STEAL 104 [200] GIL DROP 30 [82] GIL STEAL 160 [260] GIL DROP 125 [520] GIL STEAL 330 [600]
Dth., Pet., Slp., Sil., Drk., Con., Ber., Cur., Slw. ([0]), Stp. ([0]), [M.B.],
IMM Doom, M.D. ([0]) IMM [Con.], [Ber.], Cur., [M.B.] IMM [Con.], Ber., Cur., [M.B.] IMM [Con.], Ber., Cur., [M.B.]
DEF EFF Poi. (100 [0]), Ejt. (44 [38]), Zan. (10 [20]) DEF EFF Ejt. (12 [18]), Zan. (2 [4]) DEF EFF Ejt. (12 [18]), Zan. (2 [4]) DEF EFF Ejt. (14 [22]), Stp. (40), Zan. (2 [4])
DROP RATIO 255/255 DROP RATIO 128/255 [255/255] DROP RATIO 128/255 [255/255] DROP RATIO 128/255 [255/255]
ITEM DROP Ether x1 [Ether x3] ITEM DROP Potion x1 [Fish Scale x2] ITEM DROP Potion x1 [Hi–Potion x3] ITEM DROP Bomb Core x1 [Fire Gem x3]
RARE DROP Ether x2 [Ether x4] RARE DROP Fish Scale x1 [Fish Scale x3] RARE DROP Antarctic Wind x1 [Antarctic Wind x4] RARE DROP Fire Gem x1 [Fire Gem x4]
STEAL RATIO 128/255 STEAL RATIO 255/255 STEAL RATIO 255/255 STEAL RATIO 255/255
STOLEN ITEM Ether x1 STOLEN ITEM Potion x1 [Fish Scale x2] STOLEN ITEM Potion x1 [Hi–Potion x2] STOLEN ITEM Bomb Core x1 [Red Ring x1]
RARE STEAL Ether x1 RARE STEAL Fish Scale x1 [Dragon Scale x2] RARE STEAL Antarctic Wind x1 [Arctic Wind x3] RARE STEAL Fire Gem x1 [Red Ring x1]
BRIBE ITEM Ether x99 [Turbo Ether x60] BRIBE ITEM Fish Scale x2 [Water Gem x2] BRIBE ITEM Antarctic Wind x8 [Ice Gem x6] BRIBE ITEM Fire Gem x12 [Crimson Ring x1]
RARE BRIBE Turbo Ether x40 [Turbo Ether x60] RARE BRIBE Fish Scale x3 [Water Gem x2] RARE BRIBE Antarctic Wind x8 [Ice Gem x8] RARE BRIBE Fire Gem x14 [Crimson Ring x1]
LEV 12 [14] HP 258 [1032] MP 52 LEV 33 HP 6880 MP 238 LEV 10 [11] HP 228 [911] MP 10 LEV 28 [34] HP 2044 [2046] MP 0
EXP 24 AP 1 [2] EXP 380 AP 3 EXP 22 [48] AP 1 [2] EXP 275 [420] AP 1 [2]
GIL DROP 20 [40] GIL STEAL 120 [240] GIL DROP 90 GIL STEAL 130 GIL DROP 18 [33] GIL STEAL 72 [138] GIL DROP 153 [276] GIL STEAL 530 [1130]
STR 10 DEF 22 AGL 48 [53] STR 43 DEF 56 AGL 102 STR 42 DEF 3 AGL 77 [85] STR 87 DEF 0 [1] AGL 79 [103]
EVA 13 [16] ACC 4 [5] LUCK 0 EVA 0 ACC 2 LUCK 0 EVA 7 [9] ACC 8 [10] LUCK 0 EVA 0 ACC 1 LUCK 0
MAG 2 MAG DEF 3 MAG 34 MAG DEF 3 MAG 8 [10] MAG DEF 3 MAG 200 MAG DEF 120
IMM Dth., Pet., Slp., Sil., Cur., Slw., Stp., Doom, M.D.
IMM [Con.], [Ber.], Cur. IMM Dth., Pet., Slp., Sil., Ber., Cur., Ejt., Slw., Stp., Doom, Del., P.I., M.D. IMM Slp., [Con.], [Ber.], Cur.
Drk. (100), Con. (80 [Immune]), Ber. (60 [Immune]), Ejt. (28
DEF EFF Ejt. (13 [21]), Zan. (1 [4]) DEF EFF Drk. (20), Poi. (20), Zan. (20) DEF EFF Ejt. (12 [28]), Zan. (1 [5]) DEF EFF [40]), Zan. (8 [12])
DROP RATIO 128/255 [255/255] DROP RATIO 128/255 DROP RATIO 128/255 [255/255] DROP RATIO 128/255 [255/255]
ITEM DROP Phoenix Down x1 [Phoenix Down x3] ITEM DROP Shining Bracer x1 ITEM DROP Antidote x1 [Remedy x3] ITEM DROP Light Curtain x2 [Light Curtain x3]
RARE DROP Black Choker x1 [Phoenix Down x4] RARE DROP Shining Bracer x1 RARE DROP Antidote x2 [Remedy x4] RARE DROP Wall Ring x1
STEAL RATIO 255/255 STEAL RATIO 64/255 STEAL RATIO 255/255 STEAL RATIO 64/255 [255/255]
STOLEN ITEM Phoenix Down x1 [Phoenix Down x3] STOLEN ITEM Icy Gleam x1 STOLEN ITEM Antidote x1 [Remedy x3] STOLEN ITEM Lunar Curtain x2 [Lunar Curtain x8]
RARE STEAL Phoenix Down x1 [Phoenix Down x4] RARE STEAL Icy Gleam x1 RARE STEAL Antidote x2 [Remedy x4] RARE STEAL Wall Ring x1 [Lunar Curtain x10]
BRIBE ITEM Remedy x1 [Phoenix Down x60] BRIBE ITEM None BRIBE ITEM Antidote x30 [Remedy x4] BRIBE ITEM Wall Ring x1 [Shining Bracer x2]
RARE BRIBE Remedy x2 [Phoenix Down x80] RARE BRIBE None RARE BRIBE Antidote x40 [Remedy x4] RARE BRIBE Wall Ring x1 [Shining Bracer x2]
346 Fiends
LEV 17 [24] HP 4420 [6641] MP 9999 LEV 22 [26] HP 2290 [9360] MP 22 LEV 56 HP 14800 MP 235 LEV 9 [11] HP 99 [336] MP 330
EXP 800 [1600] AP 1 [2] EXP 884 [1020] AP 1 [2] EXP 1200 AP 5 EXP 28 [52] AP 1 [2]
GIL DROP 1000 [1500] GIL STEAL 1300 [3000] GIL DROP 180 [600] GIL STEAL 440 [830] GIL DROP 5000 GIL STEAL 15000 GIL DROP 25 [43] GIL STEAL 110 [220]
Characters
EVA 0 ACC 0 LUCK 0
EVA 0 ACC 2 [3] LUCK 0 EVA 23 ACC 6 LUCK 0
EVA 0 ACC 0 LUCK 0
MAG 38 MAG DEF 62
MAG 18 MAG DEF 4 MAG 68 MAG DEF 33
MAG 192 [205] MAG DEF 111
Garment Grids
None Invalid Weak None Invalid None
None Weak None Invalid None None
Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Ejt., Stp., [P.B.], Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Ejt., Slw., Stp., Doom,
IMM Doom IMM Slp., Drk., Con., Ber., Cur., Stp. IMM Del., P.I., M.D. IMM Pet., Slp., Con., Ber., Cur., [M.B.]
DEF EFF Zan. (80) DEF EFF Dth. (80), Pet. (25), Ejt. (14 [20]), Zan. (3 [4]) DEF EFF Zan. (160) DEF EFF Ejt. (6 [10]), Zan. (0 [3])
Game System
RARE STEAL Water Gem x2 [Short Circuit x1] RARE STEAL Potpourri [X-Potion x2] RARE STEAL White Lore x1 RARE STEAL Electro Marble x2 [Lightning Marble x3]
BRIBE ITEM None BRIBE ITEM ChaMPion Belt x1 [Power Gloves x1] BRIBE ITEM None BRIBE ITEM Lightning Gem x2 [Lightning Gem x4]
RARE BRIBE None RARE BRIBE Champion Belt x1 [Kaiser Knuckles x1] RARE BRIBE None RARE BRIBE Yellow Ring x1
Chapter Primer
1
NONE REVENANT MALBORO DRAKE
CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 2
WHERE FOUND Luca/Mt. Gagazet WHERE FOUND Bikanel/Via Infinito Floors 50-59 WHERE FOUND Farplane/Via Infinito Floors 70-74 WHERE FOUND Djose Temple/Mt. Gagazet/Ruin Depths/Various
Walkthrough
3
LEV 1 HP 13 (29 Luca ) MP 8 LEV 46 HP 8483 MP 720 LEV 42 [51] HP 12988 [19937] MP 152 LEV 23 [27] HP 1819 [6658] MP 103 [107]
EXP 1 AP 1 EXP 120 AP 1 EXP 2235 [3860] AP 1 [2] EXP 320 [470] AP 1 [2]
GIL DROP 210 GIL STEAL 600 GIL DROP 1200 [1500] GIL STEAL 1600 [3300] 4
GIL DROP 30 GIL STEAL 200 GIL DROP 140 [210] GIL STEAL 630 [1300]
STR 7 DEF 1 AGL 47 STR 26 DEF 55 AGL 61 STR 53 DEF 68 AGL 81 [105]
STR 47 [48] DEF 36 [90] AGL 72 [80]
EVA 0 ACC 1 LUCK 0 EVA 0 ACC 3 [4] LUCK 0 5
EVA 0 ACC 3 LUCK 0 EVA 0 ACC 4 [5] LUCK 0
MAG 4 MAG DEF 4 MAG 142 MAG DEF 2 MAG 16 MAG DEF 12
MAG 88 [102] MAG DEF 3 [37] 100% Checklist
Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Stp., Doom, Del., Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Slw., Stp., Doom,
IMM Cur. IMM P.I., M.D.
IMM Del., P.I., M.D. IMM Slp., Sil., Drk., Poi., Con., Ber., Cur., Slw., [P.B.]
DEF EFF None DEF EFF DEF EFF DEF EFF Dth. (50), Pet. (30), Ejt. (19 [25]), Zan. (5 [6])
Mini-Games
Ejt. (30), Zan. (10) Ejt. (40 [44]), Zan. (46 [55])
DROP RATIO 128/255 DROP RATIO 128/255 DROP RATIO 255/255 DROP RATIO 64/255 [255/255]
ITEM DROP Potion x1 ITEM DROP Ether x1 ITEM DROP Remedy x2 [Beaded Brooch x1] ITEM DROP Fire Gem x1 [NulBlaze Ring x1]
RARE DROP Phoenix Down x1 RARE DROP Ether x1 RARE DROP Remedy x3 [Beaded Brooch x1] RARE DROP NulBlaze Ring x1
STEAL RATIO 255/255 STEAL RATIO 128/255 STEAL RATIO 128/255 STEAL RATIO 255/255
STOLEN ITEM Budget Grenade x1 STOLEN ITEM Mana Spring x1 STOLEN ITEM Dispel Tonic x1 [Remedy x2] STOLEN ITEM Fire Gem x1 [Fire Gem x3]
Fiends
RARE STEAL Phoenix Down x1 RARE STEAL Soul Spring x1 RARE STEAL Dispel Tonic x1 [Remedy x3] RARE STEAL Fire Gem x2 [Fire Gem x10]
BRIBE ITEM Budget Grenade x1 BRIBE ITEM Gold Hairpin x3 BRIBE ITEM White Lore x2 [White Tome x2] BRIBE ITEM NulBlaze Ring x1 [Subliminator x2]
RARE BRIBE Phoenix Down x1 RARE BRIBE Gold Hairpin x3 RARE BRIBE White Lore x2 [White Tome x2] RARE BRIBE NulBlaze Ring x1 [Subliminator x3]
Fiends 347
LEV 33 [41] HP 1720 [4223] MP 388 LEV 24 HP 2460 MP 0 LEV 18 [26] HP 2886 [4030] MP 1000 LEV 34 [41] HP 3720 [13820] MP 140
EXP 244 [380] AP 1 [2] EXP 85 AP 1 EXP 170 [380] AP 1 [2] EXP 410 [780] AP 1 [2]
GIL DROP 130 [220] GIL STEAL 330 [650] GIL DROP 40 GIL STEAL 80 GIL DROP 200 [380] GIL STEAL 1500 [3200] GIL DROP 173 [340] GIL STEAL 680 [1000]
STR 31 DEF 21 AGL 62 [79] STR 25 DEF 0 AGL 50 STR 65 [75] DEF 46 AGL 112 [146] STR 46 DEF 10 [53] AGL 67 [74]
EVA 27 [59] ACC 4 [5] LUCK 0 EVA 0 ACC 0 LUCK 0 EVA 0 ACC 6 [8] LUCK 0 EVA 0 ACC 3 [4] LUCK 0
MAG 5 MAG DEF 8 MAG 20 MAG DEF 0 MAG 60 MAG DEF 3 MAG 93 MAG DEF 32
None None None None None Absorb Weak Weak Weak None Weak None
None Invalid None None None None Weak Invalid Weak None Invalid None
IMM Con., Ber., Cur., Slw. ([0]), Stp. ([0]), M.D. IMM Dth., Pet., Slp., Sil., Poi., Con., Ber., Cur., Doom IMM Dth., Pet., Slp., Sil., Poi., Con., Cur., Stp., Doom ([0]), Del., P.I., M.D. IMM Dth., Pet., Slp., Poi., Con., Cur., Slw., P.B., M.B., Doom, M.D.
DEF EFF Ejt. (15 [23]), Zan. (1 [4]) DEF EFF Ejt. (18) DEF EFF Drk. (50), Ber. (60 [Immune]), Ejt. (200), Zan. (80 [100]) DEF EFF Ber. (60 [Immune]), Ejt. (25 [30]), Zan. (7 [8])
DROP RATIO 128/255 [255/255] DROP RATIO 128/255 DROP RATIO 255/255 DROP RATIO 128/255 [255/255]
ITEM DROP Phoenix Down x1 [Remedy x3] ITEM DROP Budget Grenade x1 ITEM DROP Amulet x1 [Pixie Dust x1] ITEM DROP Soft x2 [Gold Anklet x1]
RARE DROP Holy Water x1 [Remedy x4] RARE DROP Darkness Grenade x1 RARE DROP Amulet x1 [Pixie Dust x1] RARE DROP Soft x4 [Gold Anklet x1]
STEAL RATIO 255/255 STEAL RATIO 128/255 STEAL RATIO 128/255 [255/255] STEAL RATIO 128/255 [255/255]
STOLEN ITEM Phoenix Down x1 [Pixie Dust x1] STOLEN ITEM Budget Grenade x1 STOLEN ITEM Defense Veil x1 [Mystery Veil x1] STOLEN ITEM Soft x2 [Mana Tablet x2]
RARE STEAL Remedy x1 [Pixie Dust x1] RARE STEAL Darkness Grenade x1 RARE STEAL Defense Veil x1 [Mystery Veil x1] RARE STEAL Gold Anklet x4 [Mana Tablet x3]
BRIBE ITEM Silver Glasses x1 [Elixir x4] BRIBE ITEM None BRIBE ITEM Oath Veil x1 BRIBE ITEM Stone Shock x1 [Stone Shock x6]
RARE BRIBE Silver Glasses x1 [Elixir x4] RARE BRIBE None RARE BRIBE Oath Veil x1 [Oath Veil x2] RARE BRIBE Stone Shock x1 [Stone Shock x8]
LEV 39 [47] HP 6433 [16300] MP 67 LEV 16 [19] HP 653 [2612] MP 0 LEV 35 HP 813 MP 433 LEV 31 [37] HP 11200 [12915] MP 0
EXP 1130 [1555] AP 1 [2] EXP 48 [90] AP 1 [2] EXP 108 AP 1 EXP 380 [640] AP 1 [2]
GIL DROP 600 GIL STEAL 1520 [3300] GIL DROP 22 [52] GIL STEAL 80 [150] GIL DROP 120 GIL STEAL 280 GIL DROP 110 [180] GIL STEAL 480 [620]
STR 58 [61] DEF 9 AGL 83 [110] STR 38 DEF 21 AGL 84 [92] STR 8 DEF 33 AGL 63 STR 71 DEF 4 AGL 82 [107]
EVA 0 ACC 2 [3] LUCK 0 EVA 0 ACC 3 [4] LUCK 0 EVA 0 ACC 2 LUCK 0 EVA 0 ACC 2 [3] LUCK 0
MAG 32 MAG DEF 4 MAG 12 MAG DEF 20 MAG 83 MAG DEF 48 MAG 223 [254] MAG DEF 18 [22]
Dth., Pet., Slp., Sil., Poi., Con., Ber., Cur., Stp. ([0]), Doom, Del.,
IMM Dth., Slp., Drk., Con., Ber., Cur., Stp., Doom IMM Pet., Slp., Sil., [Con.], [Ber.], Cur., M.B., M.B. IMM Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Stp., Doom IMM P.I., M.D.
DEF EFF Pet. (60), Ejt. (18 [24]), Zan. (4 [6]) DEF EFF Drk. (20 [0]), Poi. (10 [0]), Ejt. (22 [30]), Zan. (3 [6]) DEF EFF Ejt. (22), Zan. (6) DEF EFF Ejt. (42[58]), Zan. (38[40])
DROP RATIO 64/255 [255/255] DROP RATIO 128/255 [255/255] DROP RATIO 64/255 DROP RATIO 128/255 [255/255]
ITEM DROP Phoenix Down x1 [Hyper Wrist x1] ITEM DROP Potion x1 [Pretty Orb x1] ITEM DROP Water Ring x1 ITEM DROP Light Curtain x2 [Light Curtain x4]
RARE DROP Power Wrist x1 [Hyper Wrist x1] RARE DROP Phoenix Down x1 [Pretty Orb x1] RARE DROP Twist Headband x1 RARE DROP Star Curtain x2 [Star Curtain x5]
STEAL RATIO 128/255 [255/255] STEAL RATIO 128/255 [255/255] STEAL RATIO 255/255 STEAL RATIO 128/255
STOLEN ITEM Hi–Potion x2 [Hi–Potion x3] STOLEN ITEM Phoenix Down x1 [Silver Hourglass x1] STOLEN ITEM Arctic Wind x1 STOLEN ITEM Lunar Curtain x2 [Lunar Curtain x3]
RARE STEAL Hi–Potion x3 [Hi–Potion x4] RARE STEAL Pretty Orb x1 [Silver Hourglass x2] RARE STEAL Water Gem x1 RARE STEAL Star Curtain x2 [Star Curtain x3]
BRIBE ITEM Power Gloves x1 [Sword Tome x1] BRIBE ITEM Pretty Orb x1 [Kinesis Badge x1] BRIBE ITEM Star Pendant x1 BRIBE ITEM Shining Bracer x2 [Defense Bracer x3]
RARE BRIBE Kaiser Knuckles x1 [Sword Tome x2] RARE BRIBE Pretty Orb x1 [Kinesis Badge x2] RARE BRIBE Star Pendant x1 RARE BRIBE Shining Bracer x3 [Defense Bracer x3]
348 Fiends
LEV 47 [54] HP 2805 [11220] MP 980 LEV 18 [22] HP 552 [2208] MP 11 LEV 49 [52] HP 2350 [9400] MP 950 LEV 52 [62] HP 27772 [30163] MP 785
EXP 220 [280] AP 1 [2] EXP 74 [120] AP 1 [2] EXP 220 [280] AP 1 [2] EXP 1800 [2300] AP 1 [2]
GIL DROP 80 [100] GIL STEAL 300 [600] GIL DROP 44 [72] GIL STEAL 140 [228] GIL DROP 80 [100] GIL STEAL 300 [600] GIL DROP 550 [700] GIL STEAL 1800 [3800]
STR 24 [26] DEF 29 AGL 75 [83] STR 52 [55] DEF 4 AGL 52 [57] STR 24 DEF 27 AGL 112 [123] STR 93 DEF 13 AGL 87 [113]
Characters
EVA 30 [38] ACC 1 LUCK 0 EVA 0 ACC 2 [3] LUCK 0 EVA 28 [38] ACC 1 LUCK 0 EVA 0 ACC 6 [8] LUCK 0
MAG 97 MAG DEF 100 MAG 12 MAG DEF 2 MAG 96 MAG DEF 97 MAG 7 MAG DEF 11
None Absorb None None None None None None Absorb None None Absorb
Garment Grids
None Invalid None None Weak None None Invalid None None Invalid None
IMM [Con.], [Ber.], Cur., Doom, M.D. IMM Slp., Con., [Ber.], Cur. IMM [Con.], [Ber.], Cur., M.D. IMM All but Ejt., P.B., M.B., A.B., M.B., L.C., E.C., A.C.
DEF EFF None DEF EFF Ejt. (12 [14]), Zan. (1 [2]) DEF EFF Ejt. (4 [5]), Zan. (2 [4]) DEF EFF Ejt. (48 [46]), Zan. (33 [38])
Game System
RARE STEAL Remedy x1 [Remedy x2] RARE STEAL Phoenix Down x2 [Mega-Potion x2] RARE STEAL Phoenix Down x1 [Phoenix Down x2] RARE STEAL Ether x1 [Tetra Guard x1]
BRIBE ITEM L-Bomb x16 [L-Bomb x40] BRIBE ITEM Phoenix Down x6 [Power Gloves x1] BRIBE ITEM M-Bomb x16 [M-Bomb x40] BRIBE ITEM Nature’s Lore x1 [Nature’s Lore x3]
RARE BRIBE L-Bomb x20 [L-Bomb x99] RARE BRIBE Phoenix Down x8 [Power Gloves x1] RARE BRIBE M-Bomb x20 [M-Bomb x99] RARE BRIBE Nature’s Lore x2 [Nature’s Lore x4]
Chapter Primer
1
NONE VERMIN IRON GIANT ARMOR
CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 2
WHERE FOUND Kilika Island WHERE FOUND Via Infinito Floors 85-99 WHERE FOUND Besaid/Mi’ihen Highroad/Via Infinito Floors 1-3 WHERE FOUND Kilika Island/Thunder Plains/Zanarkand Ruins/Various
Walkthrough
3
LEV 23 HP 8820 MP 9999 LEV 78 [94] HP 48796 [51236] MP 868 LEV 7 [8] HP 222 [233] MP 0 LEV 34 [40] HP 8432 [12154] MP 1400
EXP 1800 AP 15 EXP 1200 [2200] AP 1 [2] EXP 20 [100] AP 1 [2] EXP 660 [940] AP 1 [2]
Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Ejt., Stp., Doom,
IMM Del., P.I., M.D. IMM Slp., [Con.], [Ber.], Cur., Ejt., Slw. ([0]), Stp. ([0]), Del., P.I., M.D. IMM Pet., Sil., Poi., [Con.], [Ber.], Cur., Stp., P.I., M.D. IMM All but Ejt.
DEF EFF DEF EFF Zan. (85 [90]) DEF EFF Dth. (100), Ejt. (26 [37]), Zan. (8 [12]) DEF EFF Ejt. (33 [40]), Zan. (15)
Mini-Games
Zan. (80)
DROP RATIO 255/255 DROP RATIO 255/255 DROP RATIO 128/255 [255/255] DROP RATIO 64/255 [255/255]
ITEM DROP Angel Earrings x1 ITEM DROP Mana Spring x2 [Freezerburn x1] ITEM DROP Budget Grenade x1 [Grenade x2] ITEM DROP Stamina Tablet x1 [Shadow Gem x6]
RARE DROP Angel Earrings x1 RARE DROP Snow Ring x1 [Sublimator x1] RARE DROP Grenade x1 [Grenade x3] RARE DROP Stamina Tablet x1 [Shadow Gem x8]
STEAL RATIO 128/255 STEAL RATIO 64/255 [32/255] STEAL RATIO 255/255 STEAL RATIO 255/255
STOLEN ITEM Fiery Gleam x1 STOLEN ITEM Ether x1 [Elixir x1] STOLEN ITEM Budget Grenade x1 [M-Bomb x2] STOLEN ITEM Shadow Gem x2 [Stamina Tablet x6]
Fiends
RARE STEAL Fiery Gleam x1 RARE STEAL Ether x2 [Elixir x2] RARE STEAL Grenade x1 [M-Bomb x4] RARE STEAL Shadow Gem x3 [Stamina Tablet x8]
BRIBE ITEM None BRIBE ITEM Tetra Gloves x1 [White Tome x2] BRIBE ITEM Grenade x18 [Mythril Gloves x1] BRIBE ITEM Shining Gem x16 [Shining Gem x30]
RARE BRIBE None RARE BRIBE White Tome x2 [White Tome x3] RARE BRIBE Grenade x20 [Mythril Gloves x1] RARE BRIBE Shining Gem x20 [Shining Gem x40]
Fiends 349
LEV 28 HP 12380 MP 9999 LEV 46 HP 2033 MP 360 LEV 42 [50] HP 22222 [33333] MP 1111 LEV 12 [14] HP 202 [818] MP 0
EXP 2600 AP 15 EXP 1200 AP 1 EXP 0 AP 10 [15] EXP 36 [68] AP 1 [2]
GIL DROP 1800 GIL STEAL 3000 GIL DROP 620 GIL STEAL 1020 GIL DROP 0 GIL STEAL None GIL DROP 18 [34] GIL STEAL 82 [143]
Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Ejt., Stp., Doom,
IMM Del., P.I., M.D. IMM Dth., Pet., Slp., Sil., Con., Ber., Cur., Stp., Doom, M.D. IMM All IMM [Con.], [Ber.], Cur.
DEF EFF Zan. (80) DEF EFF Ejt. (26), Zan. (6) DEF EFF Zan. (200 [255]) DEF EFF Ejt. (11 [22]), Zan. (1 [5])
DROP RATIO 255/255 DROP RATIO 32/255 DROP RATIO 255/255 DROP RATIO 128/255 [255/255]
ITEM DROP Soul of Thamasa x1 ITEM DROP Gold Anklet x1 ITEM DROP Stamina Tonic x1 [Rabite’s Foot x1] ITEM DROP Potion x1 [Hi-Potion x3]
RARE DROP Soul of Thamasa x1 RARE DROP Gold Anklet x1 RARE DROP Rabite’s Foot x1 RARE DROP Hi–Potion x1 [Hi-Potion x4]
STEAL RATIO 128/255 STEAL RATIO 255/255 STEAL RATIO 255/255 STEAL RATIO 255/255
STOLEN ITEM Sprint Shoes x1 STOLEN ITEM Remedy x2 STOLEN ITEM Stamina Tonic x1 [Stamina Tonic x3] STOLEN ITEM Potion x1 [Hi–Potion x2]
RARE STEAL Sprint Shoes x1 RARE STEAL Mana Spring x2 RARE STEAL Stamina Tonic x2 [Stamina Tonic x5] RARE STEAL Phoenix Down x1 [Hi–Potion x3]
BRIBE ITEM None BRIBE ITEM Mana Spring x30 BRIBE ITEM None BRIBE ITEM Hi–Potion x2 [Chocobo Feather x4]
RARE BRIBE None RARE BRIBE Mana Spring x40 RARE BRIBE None RARE BRIBE Hi–Potion x2 [Chocobo Feather x5]
LEV 48 HP 4222 MP 0 LEV 48 [56] HP 18004 [22104] MP 0 LEV 54 [58] HP 39857 [41850] MP 872 LEV 23 [28] HP 3220 [9480] MP 85
EXP 600 AP 1 EXP 485 [963] AP 1 [2] EXP 5000 [7200] AP 1 [2] EXP 135 [233] AP 1 [2]
GIL DROP 180 GIL STEAL 300 GIL DROP 300 [735] GIL STEAL 800 [1800] GIL DROP 3500 [3800] GIL STEAL 2000 [3000] GIL DROP 86 [140] GIL STEAL 550 [1100]
STR 36 DEF 0 AGL 68 STR 71 [72] DEF 14 AGL 75 [98] STR 46 [48] DEF 46 AGL None [173]
STR 44 DEF 3 AGL 78 [86]
EVA 0 ACC 0 LUCK 0 EVA 27 [34] ACC 1 LUCK 0 EVA 8 [13] ACC 1 LUCK 0
EVA 0 ACC 2 [3] LUCK 0
MAG 0 MAG DEF 0 MAG 43 [48] MAG DEF 22 MAG 88 MAG DEF 60
MAG 92 MAG DEF 30
Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Ejt., Slw., Stp., Doom,
IMM Dth., Pet., Slp., Sil., Poi., Con., Ber., Cur., Slw., Stp., Doom, M.D. IMM All but Dth., Ejt., P.B., M.B., L.C., E.C., A.C. IMM Del., P.I., M.D. IMM Dth., Pet., Slp., Poi., Con., [Ber.], Cur., Slw., P.B., M.B.
DEF EFF Ejt. (18) DEF EFF Dth. (30), Ejt. (48 [70]), Zan. (26 [38]) DEF EFF Zan. (60) DEF EFF Ejt. (24 [28]), Zan. (7 [8])
DROP RATIO 32/255 DROP RATIO 128/255 [255/255] DROP RATIO 255/255 DROP RATIO 128/255 [255/255]
ITEM DROP Darkness Grenade x1 ITEM DROP Farplane Shadow x2 [Farplane Shadow x4] ITEM DROP Power Gloves x1 [Champion Belt x1] ITEM DROP Soft x2 [Gold Anklet x1]
RARE DROP Petrify Grenade x1 RARE DROP Candle of Life x2 [Farplane Shadow x5] RARE DROP Power Gloves x1 [Champion Belt x1] RARE DROP Gold Anklet x1
STEAL RATIO 128/255 STEAL RATIO 128/255 [16/255] STEAL RATIO 128/255 [255/255] STEAL RATIO 255/255
STOLEN ITEM M-Bomb x1 STOLEN ITEM Star Pendant x1 [Glass Buckle x1] STOLEN ITEM Turbo Ether x1 [Turbo Ether x2] STOLEN ITEM Soft x2 [Remedy x8]
RARE STEAL M-Bomb x2 RARE STEAL Angel Earrings x1 RARE STEAL Turbo Ether x2 RARE STEAL Remedy x1 [Remedy x10]
BRIBE ITEM None BRIBE ITEM Angel Earrings x6 [Glass Buckle x10] BRIBE ITEM Turbo Ether x80 [Elixir x24] BRIBE ITEM Stone Shock x1 [Stone Shock x4]
RARE BRIBE None RARE BRIBE Angel Earrings x10 [Glass Buckle x12] RARE BRIBE Turbo Ether x99 [Elixir x30] RARE BRIBE Stone Shock x1 [Stone Shock x6]
350 Fiends
LEV 6 HP 168 MP 14 LEV 23 HP 1020 MP 420 LEV 32 HP 1732 MP 670 LEV 16 HP 293 MP 30
EXP 10 AP 1 EXP 70 AP 1 EXP 160 AP 1 EXP 70 AP 1
GIL DROP 50 GIL STEAL 150 GIL DROP 130 GIL STEAL 450 GIL DROP 140 GIL STEAL 550 GIL DROP 130 GIL STEAL 380
STR 31 DEF 3 AGL 55 STR 29 DEF 22 AGL 73 STR 32 DEF 43 AGL 76 STR 37 DEF 13 AGL 64
Characters
EVA 0 ACC 3 LUCK 0 EVA 0 ACC 5 LUCK 0 EVA 0 ACC 5 LUCK 0 EVA 0 ACC 8 LUCK 0
MAG 48 MAG DEF 1 MAG 2 MAG DEF 52 MAG 18 MAG DEF 56 MAG 34 MAG DEF 13
None None None None None None None None None None None None
Garment Grids
None None None None None None None None None None None None
DEF EFF None DEF EFF None DEF EFF Dth. (50), Pet. (50) DEF EFF None
Game System
RARE STEAL Phoenix Down x1 RARE STEAL Amulet x1 RARE STEAL Phoenix Down x2 RARE STEAL Phoenix Down x2
BRIBE ITEM Phoenix Down x12 BRIBE ITEM Talisman x1 BRIBE ITEM Ether x12 BRIBE ITEM Phoenix Down x16
RARE BRIBE Phoenix Down x16 RARE BRIBE Talisman x1 RARE BRIBE Ether x14 RARE BRIBE Phoenix Down x24
Chapter Primer
1
NONE NONE NONE NONE
CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 2
WHERE FOUND Mushroom Rock/Djose Highroad WHERE FOUND Kilika Island/Djose Highroad WHERE FOUND Kilika Island/Mushroom Rock/Djose Highroad WHERE FOUND Mushroom Rock/Djose Highroad
Walkthrough
3
LEV 16 HP 230 MP 180 LEV 6 HP 128 MP 18 LEV 30 HP 1650 MP 58 LEV 14 HP 178 MP 28
EXP 10 AP 1 EXP 10 AP 1 EXP 160 AP 1 EXP 10 AP 1
4
GIL DROP 80 GIL STEAL 320 GIL DROP 60 GIL STEAL 300 GIL DROP 140 GIL STEAL 550 GIL DROP 80 GIL STEAL 300
STR 18 DEF 83 AGL 66 STR 27 DEF 4 AGL 62 STR 38 DEF 16 AGL 82 STR 34 DEF 12 AGL 58
5
EVA 0 ACC 3 LUCK 0 EVA 0 ACC 8 LUCK 0 EVA 0 ACC 8 LUCK 0 EVA 0 ACC 8 LUCK 0
MAG 2 MAG DEF 50 MAG 33 MAG DEF 12 MAG 30 MAG DEF 0 MAG 28 MAG DEF 10 100% Checklist
None None None None None None None None None None None None
None None None None None None None None None None None None
IMM Cur. IMM Drk., Cur. IMM Sil., Cur. IMM Drk., Curse
DEF EFF None DEF EFF None DEF EFF None DEF EFF None
Mini-Games
DROP RATIO 128/255 DROP RATIO 128/255 DROP RATIO 128/255 DROP RATIO 128/255
ITEM DROP Potion x1 ITEM DROP Budget Grenade x1 ITEM DROP Hi-Potion x1 ITEM DROP Grenade x1
RARE DROP Phoenix Down x1 RARE DROP Hi-Potion x1 RARE DROP Hi-Potion x2 RARE DROP Grenade x2
STEAL RATIO 255/255 STEAL RATIO 255/255 STEAL RATIO 64/255 STEAL RATIO 255/255
STOLEN ITEM Phoenix Down x1 STOLEN ITEM Potion x1 STOLEN ITEM M-Bomb x1 STOLEN ITEM Grenade x1
Fiends
RARE STEAL Phoenix Down x1 RARE STEAL Phoenix Down x1 RARE STEAL L-Bomb x1 RARE STEAL Grenade x2
BRIBE ITEM S-Bomb x2 BRIBE ITEM Phoenix Down x10 BRIBE ITEM Ether x16 BRIBE ITEM S-Bomb x2
RARE BRIBE Ether x1 RARE BRIBE Mega-Potion x1 RARE BRIBE Ether x20 RARE BRIBE M-Bomb x2
Fiends 351
GIL DROP 60 GIL STEAL 160 GIL DROP 100 GIL STEAL 300 GIL DROP 120 GIL STEAL 180 GIL DROP 180 GIL STEAL 500
STR 41 DEF 6 AGL 56 STR 42 DEF 17 AGL 68 STR 41 DEF 12 AGL 58 STR 14 DEF 8 AGL 88
EVA 0 ACC 0 LUCK 0 EVA 0 ACC 4 LUCK 0 EVA 0 ACC 4 LUCK 0 EVA 12 ACC 10 LUCK 0
MAG 52 MAG DEF 2 MAG 54 MAG DEF 6 MAG 53 MAG DEF 3 MAG 2 MAG DEF 37
None None None None None None None None None None None None
None None None None None None None None None None Invalid None
IMM Slp., Sil., Cur. IMM Cur. IMM Slp., Cur. IMM Ber., Cur., Ejt., Stp., Doom, M.D.
DEF EFF None DEF EFF Dth. (50), Pet. (50) DEF EFF None DEF EFF Zan. (60)
DROP RATIO 128/255 DROP RATIO 128/255 DROP RATIO 128/255 DROP RATIO 128/255
ITEM DROP Grenade x1 ITEM DROP Hi-Potion x1 ITEM DROP Hi-Potion x1 ITEM DROP Hi-Potion x1
RARE DROP Phoenix Down x1 RARE DROP Hi-Potion x2 RARE DROP Grenade x2 RARE DROP Phoenix Down x1
STEAL RATIO 255/255 STEAL RATIO 64/255 STEAL RATIO 255/255 STEAL RATIO 192/255
STOLEN ITEM Grenade x1 STOLEN ITEM M-Bomb x1 STOLEN ITEM Hi-Potion x1 STOLEN ITEM Silver Bracer x1
RARE STEAL Grenade x1 RARE STEAL L-Bomb x1 RARE STEAL Grenade x2 RARE STEAL Silver Bracer x1
BRIBE ITEM S-Bomb x2 BRIBE ITEM L-Bomb x14 BRIBE ITEM M-Bomb x4 BRIBE ITEM None
RARE BRIBE M-Bomb x2 RARE BRIBE L-Bomb x20 RARE BRIBE M-Bomb x5 RARE BRIBE None
LEV 5 HP 120 MP 320 LEV 23 HP 1380 MP 460 LEV 39 HP 3000 MP 9999 LEV 14 [16] HP 577 [2108] MP 33
GIL DROP 250 GIL STEAL 700 GIL DROP 300 GIL STEAL 1500 GIL DROP 150 GIL STEAL 300 GIL DROP 22 [40] GIL STEAL 220 [510]
Dth., Pet., Slp., Sil., Con., Ber., Cur., Ejt., Stp., P.B., A.B., L.C., Sil., [Con.], [Ber.], Cur., [P.B.] Dth. (10), Pet. (20), Slp. (10 [0]),
IMM Dth., Pet., Sil., Con., Ber., Cur., Ejt., Stp., P.B., A.B., L.C., Doom, M.D. IMM Doom, M.D. IMM All IMM Ejt. (18 [24]),
DEF EFF Poi. (70), Zan. (60) DEF EFF Poi. (100), Zan. (60) DEF EFF Zan. (255) DEF EFF Zan. (5 [6])
DROP RATIO 128/255 DROP RATIO 255/255 DROP RATIO 128/255 DROP RATIO 128/255 [255/255]
ITEM DROP Hi-Potion x1 ITEM DROP Reassembled Sphere x1 ITEM DROP Mega-Potion x1 ITEM DROP Potion x1 [Bomb Core x2]
RARE DROP Hi-Potion x2 RARE DROP Reassembled Sphere x1 RARE DROP X-Potion x1 RARE DROP Bomb Fragment x1 [Bomb Core x3]
STEAL RATIO 192/255 STEAL RATIO 192/255 STEAL RATIO 128/255 STEAL RATIO 255/255
STOLEN ITEM Tiara x1 STOLEN ITEM Elixir x1 STOLEN ITEM Phoenix Down x1 STOLEN ITEM Potion x1 [Fire Gem x3]
RARE STEAL Tiara x1 RARE STEAL Elixir x1 RARE STEAL L-Bomb x1 RARE STEAL Bomb Fragment x1 [Fire Gem x4]
BRIBE ITEM None BRIBE ITEM None BRIBE ITEM None BRIBE ITEM Fiery Gleam x1 [Crimson Ring x1]
RARE BRIBE None RARE BRIBE None RARE BRIBE None RARE BRIBE Fiery Gleam x1 [Crimson Ring x1]
352 Fiends
LEV 26 [30] HP 2234 [8936] MP 0 LEV 31 HP 3444 MP 1300 LEV 2 HP 86 MP 18 LEV 3 HP 100 MP 25
EXP 210 [332] AP 1 [2] EXP 730 AP 1 EXP 3 AP 1 EXP 10 AP 1
GIL DROP 86 [140] GIL STEAL 220 [430] GIL DROP 330 GIL STEAL 680 GIL DROP 60 GIL STEAL 200 GIL DROP 80 GIL STEAL 280
Characters
EVA 0 ACC 1 LUCK 0 EVA 0 ACC 2 LUCK 0
EVA 18 ACC 5 LUCK 0 EVA 36 ACC 8 LUCK 0
MAG 7 [11] MAG DEF 99 [100] MAG 81 MAG DEF 89
MAG 2 MAG DEF 1 MAG 0 MAG DEF 0
Garment Grids
Varies Absorb Weak
Half None None None Invalid None None Invalid None
Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Slw., Stp., Doom,
IMM Drk., Poi., Con., Ber., Cur. IMM Del., P.I., M.D. IMM Sil., Ber., Cur., Ejt., Stp., Doom, M.D. IMM Dth., Pet., Sil., Con., Ber., Cur., Ejt., Stp., Doom, M.D.
DEF EFF Dth. (50), Pet. (30), Ejt. (20 [28]), Zan. (0 [2]) DEF EFF Ejt. (26), Zan. (9) DEF EFF Zan. (50) DEF EFF Poi. (40), Zan. (50)
Game System
RARE STEAL Phoenix Down x1 [Remedy x8] RARE STEAL Stamina Spring x1 RARE STEAL Silver Glasses x1 RARE STEAL White Cape x1
BRIBE ITEM Hi-Potion x40 [Remedy x80] BRIBE ITEM Soul Spring x16 BRIBE ITEM None BRIBE ITEM None
RARE BRIBE Hi-Potion x60 [Remedy x99] RARE BRIBE Soul Spring x18 RARE BRIBE None RARE BRIBE None
Chapter Primer
1
NONE NONE NONE NONE
CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 2
WHERE FOUND Djose Highroad WHERE FOUND Bikanel WHERE FOUND Guadosalam (Logos’s Room) WHERE FOUND Guadosalam (Hideout)
Walkthrough
3
LEV 17 HP 1030 MP 48 LEV 18 HP 1220 MP 46 LEV 20 HP 1432 MP 64 LEV 21 HP 989 MP 70
EXP 80 AP 3 EXP 160 AP 1 EXP 240 AP 1 EXP 260 AP 2
4
GIL DROP 120 GIL STEAL 400 GIL DROP 200 GIL STEAL 460 GIL DROP 230 GIL STEAL 580 GIL DROP 240 GIL STEAL 640
STR 15 DEF 16 AGL 77 STR 16 DEF 24 AGL 88 STR 16 DEF 26 AGL 90 STR 17 DEF 28 AGL 49
5
EVA 40 ACC 10 LUCK 0 EVA 36 ACC 10 LUCK 0 EVA 38 ACC 10 LUCK 0 EVA 40 ACC 10 LUCK 0
MAG 3 MAG DEF 12 MAG 3 MAG DEF 10 MAG 4 MAG DEF 14 MAG 4 MAG DEF 18 100% Checklist
None None None None None None None None None None None None
None Invalid None None Invalid None None Invalid None None Invalid None
IMM Dth., Pet., Sil., Con., Ber., Cur., Ejt., Stp., P.B., Doom, M.D. IMM Dth., Pet., Sil., Con., Ber., Cur., Ejt., Stp., Doom, M.D. IMM Dth., Pet., Sil., Con., Ber., Cur., Ejt., Stp., Doom, M.D. IMM Dth., Pet., Slp., Sil., Con., Ber., Cur., Ejt., Stp., Doom, M.D.
DEF EFF Slp. (30), Poi. (40), Zan. (50) DEF EFF Poi. (40), Zan. (50) DEF EFF Poi. (40), Zan. (50) DEF EFF Poi. (40), Zan. (50)
Mini-Games
DROP RATIO 255/255 DROP RATIO 255/255 DROP RATIO 255/255 DROP RATIO 192/255
ITEM DROP Silver Bracer x1 ITEM DROP Lure Bracer x1 ITEM DROP Favorite Outfit x1 ITEM DROP Charm Bangle x1
RARE DROP Silver Bracer x1 RARE DROP Lure Bracer x1 RARE DROP Favorite Outfit x1 RARE DROP Charm Bangle x1
STEAL RATIO 192/255 STEAL RATIO 192/255 STEAL RATIO 192/255 STEAL RATIO 192/255
STOLEN ITEM Mega-Potion x1 STOLEN ITEM Mega-Potion x1 STOLEN ITEM Mega-Potion x1 STOLEN ITEM Mega-Potion x1
Fiends
RARE STEAL Elixir RARE STEAL Elixir x1 RARE STEAL Elixir x1 RARE STEAL Elixir x1
BRIBE ITEM None BRIBE ITEM None BRIBE ITEM None BRIBE ITEM None
RARE BRIBE None RARE BRIBE None RARE BRIBE None RARE BRIBE None
Fiends 353
LEV 43 HP 7324 MP 370 LEV 27 [32] HP 1262 [3455] MP 10 LEV 19 HP 1780 MP 0 LEV 46 HP 2774 MP 0
EXP 800 AP 2 EXP 188 [240] AP 1 [2] EXP 63 AP 1 EXP 450 AP 1
GIL DROP 220 GIL STEAL 3000 GIL DROP 80 [130] GIL STEAL 280 [480] GIL DROP 30 GIL STEAL 60 GIL DROP 120 GIL STEAL 160
Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Ejt., Slw., Stp., Doom,
IMM Del., P.I., M.D. IMM [Con.], [Ber.], Cur. IMM Dth., Pet., Slp., Sil., Poi., Con., Ber., Cur., Doom IMM Dth., Pet., Slp., Sil., Poi., Con., Ber., Cur., Slw., Stp., Doom, M.D.
DEF EFF Zan. (10) DEF EFF Dth. (50) Ejt. (12 [26]), Zan. (1 [6]) DEF EFF Ejt. (6) DEF EFF Ejt. (6)
DROP RATIO 255/255 DROP RATIO 128/255 [255/255] DROP RATIO Budget Grenade x1 DROP RATIO 128/255
ITEM DROP Circlet x1 ITEM DROP Hi-Potion x1 [Hi-Potion x4] ITEM DROP Silence Grenade x1 ITEM DROP Sleep Grenade x1
RARE DROP Circlet x1 RARE DROP Hi-Potion x2 [Hi-Potion x5] RARE DROP 128/255 RARE DROP Darkness Grenade x1
STEAL RATIO 255/255 STEAL RATIO 255/255 STEAL RATIO Budget Grenade x1 STEAL RATIO 128/255
STOLEN ITEM Chocobo Feather x1 STOLEN ITEM Hi-Potion x1 [Hi-Potion x3] STOLEN ITEM Silence Grenade x1 STOLEN ITEM S-Bomb x1
RARE STEAL Chocobo Feather x2 RARE STEAL Hi-Potion x2 [Potion x4] RARE STEAL None RARE STEAL S-Bomb x2
BRIBE ITEM None BRIBE ITEM X-Potion x3 [Haste Ring x2] BRIBE ITEM None BRIBE ITEM None
RARE BRIBE None RARE BRIBE X-Potion x3 [Haste Ring x3] RARE BRIBE None RARE BRIBE None
GIL DROP 10000 GIL STEAL 2500 GIL DROP 22 GIL STEAL 120 GIL DROP 120 GIL STEAL 160 GIL DROP 400 GIL STEAL 600
Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Ejt., Stp., Doom,
IMM Del., P.I., M.D. IMM Dth., Pet., Slp., Sil., Poi., Con., Ber., Cur., Doom IMM Dth., Pet., Slp., Sil., Poi., Con., Ber., Cur., Doom, M.D. IMM All but Ejt.
DEF EFF Zan. (255) DEF EFF Ejt. (6) DEF EFF Ejt. (6) DEF EFF Ejt. (200), Zan. (55)
DROP RATIO 255/255 DROP RATIO Darkness Grenade x1 DROP RATIO 128/255 DROP RATIO 128/255
ITEM DROP Crystal Bangle x1 ITEM DROP Silence Grenade x1 ITEM DROP Sleep Grenade x1 ITEM DROP L-Bomb x3
RARE DROP Crystal Bangle x1 RARE DROP 128/255 RARE DROP Silence Grenade x1 RARE DROP Petrify Grenade x1
STEAL RATIO 255/255 STEAL RATIO S-Bomb x1 STEAL RATIO 128/255 STEAL RATIO 128/255
STOLEN ITEM Oath Veil x1 STOLEN ITEM M-Bomb x1 STOLEN ITEM S-Bomb x1 STOLEN ITEM L-Bomb x1
RARE STEAL Oath Veil x1 RARE STEAL None RARE STEAL S-Bomb x2 RARE STEAL L-Bomb x2
BRIBE ITEM None BRIBE ITEM None BRIBE ITEM None BRIBE ITEM None
RARE BRIBE None RARE BRIBE None RARE BRIBE None RARE BRIBE None
354 Fiends
LEV 30 [37] HP 5877 [6171] MP 110 LEV 90 [99] HP 48600 [51030] MP 0 LEV 44 HP 9788 MP 9999 LEV 38 HP 7143 MP 9999
EXP 310 [540] AP 1 [2] EXP 2600 [3300] AP 2 [3] EXP 3000 AP 8 EXP 1420 AP 1
GIL DROP 370 [480] GIL STEAL 880 [1600] GIL DROP 600 [1800] GIL STEAL 3300 [6000] GIL DROP 1000 GIL STEAL 3000 GIL DROP 460 GIL STEAL 1420
Characters
EVA 0 ACC 3 [4] LUCK 0
EVA 0 ACC 12 [15] LUCK 0 EVA 76 ACC 4 LUCK 0 EVA 0 ACC 3 LUCK 0
MAG 14 MAG DEF 8
MAG 200 MAG DEF 200 MAG 72 MAG DEF 121 MAG 71 MAG DEF 1
Garment Grids
None Invalid None
Half Invalid None None Invalid None Weak Absorb Weak
Dth., Pet., Slp., Sil., Poi., Con., Ber., Cur., Slw., Stp., Doom, Del.,
IMM P.I., M.D. IMM All IMM All IMM All but Ejt., P.B., Del., P.I., M.D.
DEF EFF Ejt. (36 [42]), Zan. (42 [53]) DEF EFF Ejt. (150 [250]), Zan. (100 [150]) DEF EFF Zan. (150) DEF EFF Ejt. (32), Zan. (16)
Game System
RARE STEAL Hi-Potion x2 [Remedy x10] RARE STEAL Turbo Ether x2 RARE STEAL Chaos Shock x1 RARE STEAL Phoenix Down x3
BRIBE ITEM Remedy x40 [Beaded Brooch x1] BRIBE ITEM Sword Lore x3 [Sword Lore x6] BRIBE ITEM None BRIBE ITEM Safety Bit x2
RARE BRIBE Remedy x60 [Beaded Brooch x1] RARE BRIBE Sword Lore x4 [Sword Lore x8] RARE BRIBE None RARE BRIBE Safety Bit x3
Chapter Primer
1
NONE NONE FUNGUS FUNGUS
CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 2
WHERE FOUND Zanarkand Ruins WHERE FOUND Zanarkand Ruins WHERE FOUND Bikanel/Via Infinito Floors 50-59 WHERE FOUND Mi’ihen Highroad/Mt. Gagazet/Zanarkand Ruins/Various
Walkthrough
3
LEV 6 HP 120 MP 28 LEV 4 HP 80 MP 85 LEV 81 [97] HP 9999 [10998] MP 270 LEV 29 [34] HP 810 [3240] MP 120
EXP 8 AP 1 EXP 8 AP 1 EXP 1100 [2000] AP 1 [2] EXP 212 [276] AP 1 [2]
STR 19 DEF 6 AGL 52 STR 16 DEF 6 AGL 60 STR 1 DEF 32 [82] AGL 78 [94]
STR 1 DEF 20 [21] AGL 43 [47]
EVA 0 ACC 7 [9] LUCK 0 5
EVA 0 ACC 3 LUCK 0 EVA 0 ACC 5 LUCK 0 EVA 0 ACC 0 LUCK 0
MAG 5 MAG DEF 5 MAG 4 MAG DEF 8 MAG 138 MAG DEF 240
MAG 4 MAG DEF 42 100% Checklist
Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber. ([0]), Cur., Slw., Stp., Doom,
IMM Cur. IMM Cur. IMM Del., P.I., M.D. IMM Slp., Drk., [Con.], Ber. ([0]), Cur.
DEF EFF None DEF EFF None DEF EFF DEF EFF Dth. (20), Pet. (40), Ejt. (4 [10])
Mini-Games
DROP RATIO 128/255 DROP RATIO 128/255 DROP RATIO 255/255 DROP RATIO 64/255 [255/255]
ITEM DROP Potion x1 ITEM DROP Potion x1 ITEM DROP Mana Tonic x1 [Remedy x2] ITEM DROP Antidote x2 [Antidote x4]
RARE DROP Grenade x1 RARE DROP Grenade x1 RARE DROP Remedy x2 [Remedy x4] RARE DROP NulTide Ring x1 [Antidote x6]
STEAL RATIO 255/255 STEAL RATIO 255/255 STEAL RATIO 64/255 [32/255] STEAL RATIO 255/255
STOLEN ITEM Budget Grenade x1 STOLEN ITEM Budget Grenade x1 STOLEN ITEM Ether x1 STOLEN ITEM Antidote x2 [NulTide Ring x1]
Fiends
RARE STEAL Budget Grenade x1 RARE STEAL Budget Grenade x2 RARE STEAL Ether x2 RARE STEAL Antidote x3 [NulTide Ring x1]
BRIBE ITEM Grenade x2 BRIBE ITEM Grenade x2 BRIBE ITEM Regal Crown x7 [Nature’s Tome x2] BRIBE ITEM Star Pendant x1 [Star Pendant x3]
RARE BRIBE S-Bomb x2 RARE BRIBE S-Bomb x2 RARE BRIBE Nature’s Tome x1 [Nature’s Tome x2] RARE BRIBE Star Pendant x1 [Star Pendant x4]
Fiends 355
LEV 10 [12] HP 482 [1928] MP 0 LEV 52 HP 300000 MP 9999 LEV 52 HP 300000 MP 9999 LEV 52 HP 300000 MP 9999
EXP 33 [63] AP 1 [2] EXP 8000 AP 10 EXP 8000 AP 10 EXP 8000 AP 10
GIL DROP 22 [53] GIL STEAL 85 [180] GIL DROP 3000 GIL STEAL 10000 GIL DROP 3000 GIL STEAL 10000 GIL DROP 3000 GIL STEAL 10000
STR 72 DEF 10 AGL 65 [72] STR 48 DEF 16 AGL 41 STR 48 DEF 16 AGL 41 STR 48 DEF 16 AGL 41
EVA 0 ACC 8 [10] LUCK 0 EVA 0 ACC 2 LUCK 0 EVA 0 ACC 2 LUCK 0 EVA 0 ACC 2 LUCK 0
MAG 2 MAG DEF 3 MAG 244 MAG DEF 244 MAG 244 MAG DEF 244 MAG 244 MAG DEF 244
None None None None None None None None None None None None
None None None None Invalid None None Invalid None None Invalid None
IMM Slp., Poi., [Con.], Cur., Doom IMM All IMM All IMM All
DEF EFF Ejt. (20 [28]), Zan. (6 [7]) DEF EFF Zan. (255) DEF EFF Zan. (255) DEF EFF Zan. (255)
DROP RATIO 196/255 [255/255] DROP RATIO 255/255 DROP RATIO 255/255 DROP RATIO 255/255
ITEM DROP Potion x1 [Hi–Potion x3] ITEM DROP Megalixir x1 ITEM DROP Megalixir x1 ITEM DROP Megalixir x1
RARE DROP Phoenix Down x1 [Hi–Potion x4] RARE DROP Hero Drink x1 RARE DROP Hero Drink x1 RARE DROP Hero Drink x1
STEAL RATIO 255/255 STEAL RATIO None STEAL RATIO None STEAL RATIO None
STOLEN ITEM Potion x1 [Mega Phoenix x2] STOLEN ITEM None STOLEN ITEM None STOLEN ITEM None
RARE STEAL Phoenix Down x1 [Mega Phoenix x2] RARE STEAL None RARE STEAL None RARE STEAL None
BRIBE ITEM Hi–Potion x6 [NulBlaze Ring x1] BRIBE ITEM None BRIBE ITEM None BRIBE ITEM None
RARE BRIBE Hi–Potion x6 [Crimson Ring x1] RARE BRIBE None RARE BRIBE None RARE BRIBE None
LEV 63 HP 23800 MP 720 LEV 18 [22] HP 1480 [3755] MP 62 LEV 81 [83] HP 24200 [25410] MP 9999 LEV 2 HP 97 MP 0
EXP 1800 AP 10 EXP 124 [280] AP 1 [2] EXP 3350 [4230] AP 1 [2] EXP 3 AP 1
GIL DROP 30000 GIL STEAL 20000 GIL DROP 133 [240] GIL STEAL 290 [600] GIL DROP 5000 GIL STEAL 1300 [2800] GIL DROP 60 GIL STEAL 200
STR 75 DEF 101 AGL 121 STR 24 [26] DEF 42 AGL 41 [49]
STR 68 [77] DEF 51 [55] AGL 109 [122] STR 11 DEF 1 AGL 40
EVA 0 ACC 8 LUCK 0 EVA 0 ACC 8 [10] LUCK 0
EVA 0 ACC 4 [10] LUCK 0 EVA 0 ACC 4 LUCK 0
MAG 144 MAG DEF 103 MAG 22 MAG DEF 18
MAG 43 MAG DEF 38 MAG 60 MAG DEF 1
IMM
Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Ejt., Slw., Stp., Doom, IMM All but Dth., Slp, Sil., Drk., Ejt., P.B., M.B., A.B.
Del., P.I., M.D. IMM All but Ejt. IMM Sil., Ber., Cur., Ejt., Stp., Doom, M.D.
Dth. (100), Slp. (100 [0]), Sil. (50 [0]), Drk. (70 [0]), Ejt. (28
DEF EFF Zan. (200) DEF EFF [30]), Zan. (4 [7]) DEF EFF Ejt. (230), Zan. (120 [130]) DEF EFF Zan. (50)
DROP RATIO 255/255 DROP RATIO 224/255 [255/255] DROP RATIO 255/255 DROP RATIO 128/255
ITEM DROP Magical Dances, Vol. I ITEM DROP Antidote x2 [Blind Shock x1] ITEM DROP Safety Bit x1 ITEM DROP Potion x1
RARE DROP Magical Dances, Vol. I RARE DROP Twist Headband x1 [Blind Shock x1] RARE DROP Elixir x1 [Safety Bit x1] RARE DROP Phoenix Down x1
STEAL RATIO 128/255 STEAL RATIO 255/255 STEAL RATIO 128/255 STEAL RATIO 192/255
STOLEN ITEM Arcane Lore x1 STOLEN ITEM Antidote x1 [Mute Shock x1] STOLEN ITEM Turbo Ether x1 [Faerie Earrings x1] STOLEN ITEM Iron Bangle x1
RARE STEAL Arcane Lore x1 RARE STEAL Twist Headband x1 [Mute Shock x1] RARE STEAL Turbo Ether x2 [Faerie Earrings x1] RARE STEAL Iron Bangle x1
BRIBE ITEM None BRIBE ITEM Black Choker x1 [Faerie Earrings x2] BRIBE ITEM Three Stars x30 [Ribbon x1] BRIBE ITEM None
RARE BRIBE None RARE BRIBE Black Choker x1 [Faerie Earrings x3] RARE BRIBE Ribbon x1 RARE BRIBE None
356 Fiends
GIL DROP 80 GIL STEAL 280 GIL DROP 120 GIL STEAL 380 GIL DROP 200 GIL STEAL 520 GIL DROP 220 GIL STEAL 560
STR 16 DEF 8 AGL 42 STR 51 DEF 24 AGL 58 STR 79 DEF 16 AGL 92 STR 80 DEF 20 AGL 63
Characters
EVA 0 ACC 3 LUCK 0 EVA 0 ACC 4 LUCK 0 EVA 0 ACC 4 LUCK 0 EVA 0 ACC 4 LUCK 0
MAG 72 MAG DEF 0 MAG 115 MAG DEF 2 MAG 118 MAG DEF 2 MAG 120 MAG DEF 4
None None None None None None None None None None None None
Garment Grids
None Invalid None None Invalid None None Invalid None None Invalid None
IMM Dth., Pet., Sil., Con., Ber., Cur., Ejt., Stp., Doom, M.D. IMM Dth., Pet., Sil., Ber., Cur., Ejt., Stp., Doom, M.D. IMM Dth., Pet., Sil., Con., Ber., Cur., Ejt., Stp., Doom, M.D. IMM Dth., Pet., Slp., Sil., Con., Ber., Cur., Ejt., Stp., Doom, M.D.
DEF EFF Zan. (50) DEF EFF Slp. (30), Drk. (30), Zan. (50) DEF EFF Poi. (10), Zan. (50) DEF EFF Poi. (10), Zan. (50)
Game System
RARE STEAL Gauntlet x1 RARE STEAL Elixir x1 RARE STEAL Elixir x1 RARE STEAL Elixir x1
BRIBE ITEM None BRIBE ITEM None BRIBE ITEM None BRIBE ITEM None
RARE BRIBE None RARE BRIBE None RARE BRIBE None RARE BRIBE None
Chapter Primer
1
NONE NONE NONE LARVA
CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 2
WHERE FOUND Guadosalam (Logos’s Room) WHERE FOUND Guadosalam (Hideout) WHERE FOUND Mushroom Rock WHERE FOUND Besaid/Kilika Island/Djose Highroad/Calm Lands/Various
Walkthrough
3
LEV 19 HP 1840 MP 42 LEV 19 HP 1344 MP 45 LEV 58 HP 9200 MP 55 LEV 22 HP 1130 MP 312
EXP 240 AP 1 EXP 260 AP 2 EXP 800 AP 3 EXP 124 AP 1
4
GIL DROP 230 GIL STEAL 580 GIL DROP 240 GIL STEAL 600 GIL DROP 200 GIL STEAL 300 GIL DROP 100 GIL STEAL 330
STR 64 DEF 24 AGL 63 STR 53 DEF 26 AGL 42 STR 56 DEF 16 AGL 51 STR 30 DEF 8 AGL 53
5
EVA 0 ACC 4 LUCK 0 EVA 0 ACC 4 LUCK 0 EVA 0 ACC 10 LUCK 0 EVA 0 ACC 2 LUCK 0
MAG 121 MAG DEF 8 MAG 84 MAG DEF 16 MAG 70 MAG DEF 7 MAG 83 MAG DEF 82 100% Checklist
None None None None None None None None None Weak None Absorb
None Invalid None None Invalid None None Invalid None None Invalid Weak
IMM Dth., Pet., Sil., Con., Ber., Cur., Ejt., Stp., Doom, M.D. IMM Dth., Pet., Slp., Sil., Con., Ber., Cur., Ejt., Stp., Doom, M.D. IMM Dth., Pet., Sil., Poi., Cur., Ejt., Stp., Doom, Del., P.I., M.D. IMM Pet., Slp., Sil., Con., Ber., Cur., Stp., M.D.
DEF EFF Poi. (20), Zan. (50) DEF EFF Poi. (30), Zan. (50) DEF EFF Zan. (80) DEF EFF Ejt. (16), Zan. (3)
Mini-Games
DROP RATIO 255/255 DROP RATIO 255/255 DROP RATIO 255/255 DROP RATIO 64/255
ITEM DROP Defense Veil x1 ITEM DROP Twist Headband x1 ITEM DROP Champion Belt x1 ITEM DROP Stamina Spring x1
RARE DROP Defense Veil x1 RARE DROP Twist Headband x1 RARE DROP Champion Belt x1 RARE DROP Lightning Gleam x1
STEAL RATIO 192/255 STEAL RATIO 192/255 STEAL RATIO 128/255 STEAL RATIO 255/255
STOLEN ITEM X-Potion x1 STOLEN ITEM X-Potion x1 STOLEN ITEM Sword Lore x1 STOLEN ITEM Lightning Marble x1
Fiends
RARE STEAL Elixir x1 RARE STEAL Elixir x1 RARE STEAL Sword Lore x1 RARE STEAL Yellow Ring x1
BRIBE ITEM None BRIBE ITEM None BRIBE ITEM None BRIBE ITEM Lightning Gleam x1
RARE BRIBE None RARE BRIBE None RARE BRIBE None RARE BRIBE Lightning Gleam x1
Fiends 357
LEV 99 HP 200000 [210000] MP 9999 LEV 12 [14] HP 735 [3040] MP 28 LEV 44 HP 1755 MP 852 LEV 30 HP 4293 MP 0
EXP 9000 [13000] AP 1 [2] EXP 70 [110] AP 1 [2] EXP 950 AP 1 EXP 220 AP 1
GIL DROP 3000 [8000] GIL STEAL 4000 [6800] GIL DROP 44 [83] GIL STEAL 175 [360] GIL DROP 140 GIL STEAL 700 GIL DROP 100 GIL STEAL 300
STR 244 DEF 244 AGL 188 [244] STR 39[40] DEF 16 AGL 113 [124] STR 33 DEF 25 AGL 73 STR 27 DEF 0 AGL 115
EVA 0 ACC 13 [16] LUCK 0 EVA 48 [63] ACC 16 [20] LUCK 0 EVA 0 ACC 2 LUCK 0 EVA 0 ACC 0 LUCK 0
MAG 88 MAG DEF 89 MAG 3 MAG DEF 4 MAG 84 MAG DEF 62 MAG 76 MAG DEF 10
Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Stp., Doom, Del.,
IMM All IMM [Con.], [Ber.], Cur. IMM Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Stp., Del., P.I., M.D. IMM P.I., M.D.
DEF EFF Zan. (255) DEF EFF Ejt. (8 [12]), Zan. (0 [3]) DEF EFF Ejt. (30), Zan. (15) DEF EFF Ejt. (200), Zan. (55)
DROP RATIO 255/255 DROP RATIO 128/255 [255/255] DROP RATIO 255/255 DROP RATIO 128/255
ITEM DROP Supreme Gem x1 [Dark Matter x1] ITEM DROP Hi-Potion x1 [Mega Phoenix x1] ITEM DROP Phoenix Down x1 ITEM DROP Sleep Grenade x1
RARE DROP Dark Matter x1 [Dark Matter x2] RARE DROP Hi–Potion x2 [Mega Phoenix x2] RARE DROP Phoenix Down x2 RARE DROP Petrify Grenade x1
STEAL RATIO 64/255 [32/255] STEAL RATIO 255/255 STEAL RATIO 128/255 STEAL RATIO 128/255
STOLEN ITEM Supreme Gem x1 STOLEN ITEM Hi–Potion x1 [Mega Phoenix x1] STOLEN ITEM Hi-Potion x1 STOLEN ITEM Sleep Grenade x1
RARE STEAL Supreme Gem x2 RARE STEAL Phoenix Down x3 [Mega Phoenix x2] RARE STEAL Hi-Potion x2 RARE STEAL Petrify Grenade x1
BRIBE ITEM Dark Matter x10 [Dark Matter x24] BRIBE ITEM Phoenix Down x36 [Mega Phoenix x8] BRIBE ITEM Mega-Potion x5 BRIBE ITEM None
RARE BRIBE Dark Matter x20 [Dark Matter x30] RARE BRIBE Phoenix Down x40 [Mega-Potion x10] RARE BRIBE Mega-Potion x6 RARE BRIBE None
LEV 21 [33] HP 3680 [7864] MP 9999 LEV 40 [48] HP 6680 [16700] MP 9999 LEV 14 [17] HP 420 [1680] MP 210 LEV 6 [9] HP 196 [784] MP 0
EXP 700 [1500] AP 1 [2] EXP 1800 [2400] AP 1 [2] EXP 80 [144] AP 1 [2] EXP 14 [40] AP 1 [2]
GIL DROP 800 [1200] GIL STEAL 1600 [3600] GIL DROP 380 [580] GIL STEAL 1000 [2200] GIL DROP 120 [210] GIL STEAL 240 [520] GIL DROP 18 [55] GIL STEAL 72 [160]
Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Ejt., Slw., Stp., [M.B.],
IMM Doom ([0]), M.D. IMM All but Ejt., P.B., M.B., A.B., M.B., L.C., E.C., A.C. IMM Slp., Sil., Drk., Poi., Cur., M.D. IMM Drk., Poi., Con., [Ber.], Cur.
DEF EFF Zan. (100) DEF EFF Ejt. (200 [Immune]), Zan. (30 [50]) DEF EFF Dth. (20), Pet. (50), Con. (10 [Imm.]), Ejt. (22 [28]), Zan. (8 [12]) DEF EFF Ejt. (18 [24]), Zan. (0 [2])
DROP RATIO 255/255 DROP RATIO 128/255 [255/255] DROP RATIO 128/255 [255/255] DROP RATIO 128/255 [255/255]
ITEM DROP Regen Ring x1 [Mana Tonic x3] ITEM DROP White Ring x1 [Cerulean Ring x1] ITEM DROP Potion x1 [NulShock Ring x1] ITEM DROP Echo Screen x1 [Remedy x3]
RARE DROP Regen Ring x1 [Mana Tonic x4] RARE DROP NulFrost Ring x1 [Cerulean Ring x1] RARE DROP Phoenix Down x1 [NulBlaze Ring x1] RARE DROP Echo Screen x2 [Remedy x4]
STEAL RATIO 128/255 [255/255] STEAL RATIO 254/255 [255/255] STEAL RATIO 255/255 STEAL RATIO 255/255
STOLEN ITEM Mana Tablet x1 [Recovery Bracer x1] STOLEN ITEM Blue Ring x1 [Short Circuit x1] STOLEN ITEM Potion x1 [NulFrost x1] STOLEN ITEM Echo Screen x1 [Echo Screen x2]
RARE STEAL Mana Tablet x2 [Recovery Bracer x1] RARE STEAL NulTide Ring x1 [Short Circuit x1] RARE STEAL Yellow Ring x1 [NulTide Ring x1] RARE STEAL Remedy x1 [Remedy x2]
BRIBE ITEM None BRIBE ITEM Black Lore x1 BRIBE ITEM Fire Gem x2 [NulShock Ring x1] BRIBE ITEM Remedy x1 [Remedy x4]
RARE BRIBE None RARE BRIBE Black Lore x1 [Black Lore x2] RARE BRIBE Red Ring x1 [Tetra Band x1] RARE BRIBE Remedy x2 [Remedy x5]
358 Fiends
LEV 5 [6] HP 188 [752] MP 0 LEV 24 [30] HP 3270 [12480] MP 1340 [1400] LEV 2 HP 38 MP 0 LEV 9 [11] HP 99 [336] MP 330
EXP 4 [16] AP 1 [2] EXP 208 [405] AP 1 [2] EXP 1 AP 1 EXP 28 [52] AP 1 [2]
Characters
EVA 0 ACC 8 [10] LUCK 0
EVA 0 ACC 8 [10] LUCK 0 EVA 0 ACC 1 LUCK 0 EVA 0 ACC 0 LUCK 0
MAG 0 MAG DEF 145 [185]
MAG 1 MAG DEF 1 MAG 0 MAG DEF 0 MAG 192 [205] MAG DEF 111
None None None
None None None None None None Absorb Weak Invalid
None Invalid None
Garment Grids
None None None None None None Invalid None None
Pet., Slp., Drk., Ber., Cur., Slw., Stp., [M.B.], M.B., Doom, Del.,
IMM P.I., M.D.
IMM [Con.], Cur. IMM Dth., Pet., Slp., Sil., Poi., Cur., Doom IMM Pet., Slp., Con., Ber., Cur., [M.B.]
Dth. (60), Sil. (40 [0]), Poi. (100), Con. (30 [Immune]),
DEF EFF Ejt. (21 [30]), Zan. (6 [7]) DEF EFF Ejt. (32 [34]), Zan. (12 [18]) DEF EFF None DEF EFF Ejt. (6 [10]), Zan. (0 [3])
Game System
RARE STEAL Phoenix Down x1 [Hi-Potion x2] RARE STEAL Ether x1 [Mortal Shock x1] RARE STEAL Phoenix Down x1 RARE STEAL Bomb Fragment x1 [Bomb Core x3]
BRIBE ITEM Budget Grenade x20 [Mega Phoenix x2] BRIBE ITEM Ether x30 [Turbo Ether x40] BRIBE ITEM None BRIBE ITEM Bomb Fragment x4 [Fire Gem x6]
RARE BRIBE Budget Grenade x24 [Mega Phoenix x2] RARE BRIBE Ether x40 [Turbo Ether x60] RARE BRIBE None RARE BRIBE Bomb Core x4 [Fire Gem x8]
Chapter Primer
1
CHIMERA NONE NONE NONE
CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 2
WHERE FOUND T hunder Plains/Macalania/Calm Lands/Mt. Gagazet/ WHERE FOUND Farplane WHERE FOUND Farplane WHERE FOUND Farplane
Various
Walkthrough
3
LEV 31 [34] HP 4360 [14440] MP 485 LEV 39 HP 3000 MP 9999 LEV 40 HP 2500 MP 99999 LEV 40 HP 2500 MP 99999
EXP 650 [1000] AP 1 [2] EXP 200 AP 10 EXP 0 AP 10 EXP 0 AP 10
4
GIL DROP 310 [550] GIL STEAL 558 [1305] GIL DROP 150 GIL STEAL 300 GIL DROP 0 GIL STEAL 350 GIL DROP 0 GIL STEAL 350
STR 37 [38] DEF 45 [46] AGL 93 [108] STR 72 DEF 48 AGL 46 STR 65 DEF 41 AGL 47 STR 65 DEF 41 AGL 47
5
EVA 0 ACC 4 [5] LUCK 0 EVA 0 ACC 2 LUCK 0 EVA 0 ACC 3 LUCK 0 EVA 0 ACC 3 LUCK 0
MAG 46 [48] MAG DEF 50 MAG 58 MAG DEF 58 MAG 133 MAG DEF 0 MAG 0 MAG DEF Magic Def. –133 100% Checklist
Half None Invalid None None None None None None None None None
Half Invalid None None Invalid None None Invalid None None Invalid None
IMM Dth., Slp., Sil., Drk., Poi., Cur., Stp., Doom, M.D. IMM All IMM All IMM All
DEF EFF Pet. (60), Con. (60 [Imm.]), Ejt. (24 [30]), Zan. (8 [12]) DEF EFF Zan. (255) DEF EFF Zan. (255) DEF EFF Zan. (255)
Mini-Games
DROP RATIO 128/255 [255/255] DROP RATIO 128/255 DROP RATIO None DROP RATIO None
ITEM DROP Lightning Gem x1, [NulTide Ring x1] ITEM DROP Mega-Potion x1 ITEM DROP None ITEM DROP None
RARE DROP Watery Gleam x1 [NulTide Ring x1] RARE DROP X-Potion x1 RARE DROP None RARE DROP None
STEAL RATIO 128/255 [255/255] STEAL RATIO 128/255 STEAL RATIO 128/255 STEAL RATIO 128/255
STOLEN ITEM Lightning Gem x1 [Lightning Gleam x1] STOLEN ITEM Phoenix Down x1 STOLEN ITEM Phoenix Down x1 STOLEN ITEM Phoenix Down x1
Fiends
RARE STEAL Lightning Gleam x1 RARE STEAL L-Bomb x1 RARE STEAL Mega Phoenix x1 RARE STEAL Mega Phoenix x1
BRIBE ITEM Electrocutioner x1 [Tetra Gloves x2] BRIBE ITEM None BRIBE ITEM None BRIBE ITEM None
RARE BRIBE Electrocutioner x1 [Tetra Gloves x3] RARE BRIBE None RARE BRIBE None RARE BRIBE None
Fiends 359
LEV 53 HP 7800 MP 92 LEV 24 HP 4060 MP 170 LEV 26 HP 1480 MP 45 LEV 36 [43] HP 12850 [16493] MP 112
EXP 800 AP 3 EXP 220 AP 2 EXP 90 AP 1 EXP 1220 [2130] AP 1 [2]
GIL DROP 200 GIL STEAL 300 GIL DROP 20 GIL STEAL 80 GIL DROP 250 GIL STEAL 480 GIL DROP 530 [840] GIL STEAL 1000 [2000]
STR 42 DEF 39 AGL 82 STR 51 DEF 48 AGL 78 STR 33 DEF 37 AGL 68 STR 98 DEF 28 AGL 66 [86]
EVA 18 ACC 12 LUCK 0 EVA 0 ACC 2 LUCK 0 EVA 0 ACC 3 LUCK 0 EVA 23 [38] ACC 3 [4] LUCK 0
MAG 31 MAG DEF 82 MAG 23 MAG DEF 3 MAG 50 MAG DEF 3 MAG 44 MAG DEF 255
None None None None None None None None None None None None
None Invalid None None Invalid None None None None None Invalid None
IMM Dth., Pet., Sil., Poi., Cur., Ejt., Stp., Doom, Del., P.I., M.D. IMM Dth., Pet., Slp., Sil., Cur., Doom, M.D. IMM Cur. IMM All but Ejt.
DEF EFF Zan. (80) DEF EFF Drk. (20) DEF EFF None DEF EFF Ejt. (42 [60]), Zan. (18 [28])
DROP RATIO 255/255 DROP RATIO 155/255 DROP RATIO 18/255 DROP RATIO 64/255 [255/255]
ITEM DROP Black Lore x1 ITEM DROP Remedy x1 ITEM DROP Potion x2 ITEM DROP Phoenix Down x2 [Mega Phoenix x2]
RARE DROP Black Lore x1 RARE DROP Remedy x2 RARE DROP Ether x1 RARE DROP Angel Earrings x1 [Mega Phoenix x2]
STEAL RATIO 128/255 STEAL RATIO 64/255 STEAL RATIO 255/255 STEAL RATIO 128/255 [255/255]
STOLEN ITEM Bushido Lore x1 STOLEN ITEM Mythril Bangle x1 STOLEN ITEM Grenade x1 STOLEN ITEM Phoenix Down x2 [Angel Earrings x1]
RARE STEAL Bushido Lore x1 RARE STEAL Mythril Bangle x1 RARE STEAL S-Bomb x1 RARE STEAL Ether [Angel Earrings x1]
BRIBE ITEM None BRIBE ITEM None BRIBE ITEM Mega Phoenix x3 BRIBE ITEM Mega Phoenix x30
RARE BRIBE None RARE BRIBE None RARE BRIBE Mega Phoenix x3 RARE BRIBE Mega Phoenix x35 [Mega Phoenix x40]
LEV 3 [6] HP 60 [240] MP 28 LEV 42 [50] HP 9660 [13093] MP 65 LEV 48 [58] HP 6430 [13720] MP 25 LEV 3 [4] HP 60 [248] MP 4
EXP 3 [10] AP 1 [2] EXP 300 [575] AP 1 [2] EXP 185 [240] AP 1 [2] EXP 4 [12] AP 1 [2]
GIL DROP 7 [20] GIL STEAL 80 [160] GIL DROP 105 [148] GIL STEAL 250 [480] GIL DROP 105 [178] GIL STEAL 450 [700] GIL DROP 10 [32] GIL STEAL 90 [200]
STR 12 [18] DEF 14 AGL 68 [75] STR 47 [87] DEF 34 AGL 71 [92] STR 52 DEF 34 AGL 91 [99]
STR 12 [13] DEF 1 AGL 42 [46]
EVA 0 ACC 0 LUCK 0 EVA 0 ACC 1 LUCK 0 EVA 0 ACC 4 [5] LUCK 0
EVA 0 ACC 1 LUCK 0
MAG 58 MAG DEF 62 MAG 37 [44] MAG DEF 26 [28] MAG 63 [64] MAG DEF 61 [62]
MAG 122 MAG DEF 2
DROP RATIO 64/255 [255/255] DROP RATIO 128/255 [255/255] DROP RATIO 128/255 DROP RATIO 96/255 [255/255]
ITEM DROP Potion x1 [Fish Scale x3] ITEM DROP Water Gem x2 [Water Gem x4] ITEM DROP Hi-Potion x2 [Hi-Potion x6] ITEM DROP Potion x1 [Light Curtain x3]
RARE DROP Fish Scale x1 [Fish Scale x4] RARE DROP Water Gem x3 [Water Gem x5] RARE DROP Hi-Potion x3 [Hi-Potion x8] RARE DROP Light Curtain x1 [Light Curtain x3]
STEAL RATIO 255/255 STEAL RATIO 128/255 [64/255] STEAL RATIO 128/255 STEAL RATIO 255/255
STOLEN ITEM Potion x1 [Potion x2] STOLEN ITEM Blue Ring x1 STOLEN ITEM Phoenix Down x2 STOLEN ITEM Potion x1 [Potion x2]
RARE STEAL Fish Scale x1 [Fish Scale x3] RARE STEAL NulTide Ring x1 RARE STEAL Phoenix Down x3 RARE STEAL Light Curtain x1 [Light Curtain x3]
BRIBE ITEM Fish Scale x3 [Water Gem x4] BRIBE ITEM Cerulean Ring x1 [Cerulean Ring x2] BRIBE ITEM X-Potion x20 [X-Potion x60] BRIBE ITEM Light Curtain x1 [Light Curtain x4]
RARE BRIBE Fish Scale x4 [Water Gem x8] RARE BRIBE Cerulean Ring x1 [Cerulean Ring x3] RARE BRIBE X-Potion x30 [X-Potion x80] RARE BRIBE Light Curtain x2 [Light Curtain x6]
360 Fiends
LEV 22 [26] HP 12722 [20558] MP 42 LEV 45 HP 10330 MP 9999 LEV 27 HP 3444 MP 0 LEV 16 [19] HP 1130 [1187] MP 47
EXP 280 [550] AP 1 [2] EXP 3000 AP 8 EXP 280 AP 1 EXP 90 [200] AP 1 [2]
GIL DROP 340 [630] GIL STEAL 600 [1300] GIL DROP 1000 GIL STEAL 3000 GIL DROP 48 GIL STEAL 130 GIL DROP 120 [220] GIL STEAL 520 [1000]
Characters
EVA 0 ACC 1 LUCK 0
EVA 33 ACC 4 LUCK 0 EVA 0 ACC 0 LUCK 0 EVA 9 [11] ACC 8 [10] LUCK 0
MAG 0 MAG DEF 0
MAG 83 MAG DEF 84 MAG 20 MAG DEF 0 MAG 2 MAG DEF 8
Garment Grids
Weak Invalid None
None Invalid None None None None None Invalid None
Dth., Pet., Slp., Sil., Drk., Con., [Ber.], Haste, Slw., Stp., Doom,
IMM Del., P.I., M.D. IMM All IMM Dth., Pet., Slp., Sil., Poi., Con., Ber., Cur., Doom IMM Pet., Slp., Drk., Con., Ber., Cur., Stp., P.B., M.B., Del., P.I., M.D.
DEF EFF Ejt. (120 [160]), Zan. (30 [60]) DEF EFF Zan. (150) DEF EFF Ejt. (18) DEF EFF Dth. (100), Sil. (50), Ejt. (34 [42]), Zan. (12 [20])
Game System
RARE STEAL Phoenix Down x2 [Stamina Tablet x2] RARE STEAL Potpourri x1 RARE STEAL Silence Grenade x1 RARE STEAL Black Choker x1 [Mega Phoenix x1]
BRIBE ITEM Black Ring x2 [Bushido Lore x1] BRIBE ITEM None BRIBE ITEM None BRIBE ITEM Silver Glasses x1 [Blind Shock x1]
RARE BRIBE Black Ring x3 [Bushido Lore x2] RARE BRIBE None RARE BRIBE None RARE BRIBE Silver Glasses x1 [Blind Shock x1]
Chapter Primer
1
NONE HERMIT NONE REPTILE
CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 2
WHERE FOUND Luca/Mt. Gagazet WHERE FOUND Moonflow/Via Infinito Floors 27-29 WHERE FOUND Farplane WHERE FOUND D jose Temple/Bevelle/Calm Lands/Via Infinito
Floors 21-23
Walkthrough
3
LEV 1 HP 7 MP 38 LEV 24 [31] HP 4700 [4935] MP 82 LEV 41 HP 14800 MP 9999 LEV 25 [33] HP 882 [2328] MP 44 [46]
EXP 1 AP 1 EXP 860 [1380] AP 1 [2] EXP 8000 AP 15 EXP 108 [188] AP 1 [2]
GIL DROP 780 [1500] GIL STEAL 1300 [2500] GIL DROP 2000 GIL STEAL 5000 4
GIL DROP 30 GIL STEAL 80 GIL DROP 78 [133] GIL STEAL 330 [680]
STR 4 DEF 3 AGL 58 STR 71 [78] DEF 68 AGL 72 [94] STR 69 DEF 58 AGL 124
STR 26 [31] DEF 13 AGL 73 [78]
EVA 0 ACC 3 [4] LUCK 0 EVA 58 ACC 6 LUCK 0 5
EVA 0 ACC 4 LUCK 0 EVA 11 [14] ACC 8 [10] LUCK 0
MAG 3 MAG DEF 6 MAG 72 MAG DEF 46 MAG 74 MAG DEF 183
MAG 28 [34] MAG DEF 4 100% Checklist
Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Slw., Stp., A.B., Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Ejt., Stp., Doom,
IMM Cur. IMM M.B., Doom, M.D.
IMM Del., P.I., M.D. IMM Poi., [Con.], [Ber.], Cur.
DEF EFF None DEF EFF DEF EFF DEF EFF Dth. (30), Pet. (50), Ejt. (13 [29]), Zan. (1 [7])
Mini-Games
DROP RATIO 128/255 DROP RATIO 32/255 [255/255] DROP RATIO 255/255 DROP RATIO 64/255 [255/255]
ITEM DROP Potion x1 ITEM DROP Black Ring x1 [Tetra Band x1] ITEM DROP Crystal Gloves x1 ITEM DROP Hi-Potion x1 [Dispel Tonic x3]
RARE DROP Phoenix Down x1 RARE DROP Titanium Bangle x1 [Tetra Band x1] RARE DROP Regal Crown x1 RARE DROP Pretty Orb x1 [Dispel Tonic x4]
STEAL RATIO 255/255 STEAL RATIO 32/255 [255/255] STEAL RATIO 128/255 STEAL RATIO 255/255
STOLEN ITEM Budget Grenade x1 STOLEN ITEM Iron Bangle x1 [Mythril Bangle x1] STOLEN ITEM Snow Ring x1 STOLEN ITEM Hi-Potion x1 [Dispel Tonic x4]
Fiends
RARE STEAL Phoenix Down x1 RARE STEAL Mytrhil Gloves x1 [Mythril Bangle x1] RARE STEAL Snow Ring x1 RARE STEAL Dispel Tonic x1 [Dispel Tonic x6]
BRIBE ITEM Budget Grenade x1 BRIBE ITEM Black Ring x1 [Tetra Guard x1] BRIBE ITEM None BRIBE ITEM Dispel Tonic x20 [Chocobo Wing x12]
RARE BRIBE Phoenix Down x1 RARE BRIBE Black Ring x2 [Tetra Guard x1] RARE BRIBE None RARE BRIBE Dispel Tonic x24 [Chocobo Wing x14]
Fiends 361
LEV 26 [32] HP 2582 [8826] MP 82 [103] LEV 30 [36] HP 1240 [1312] MP 175 LEV 16 [19] HP 984 [3936] MP 0 LEV 35 HP 1782 MP 999
EXP 226 [378] AP 1 [2] EXP 122 [202] AP 1 [2] EXP 75 [122] AP 1 [2] EXP 650 AP 1
GIL DROP 127 [208] GIL STEAL 333 [650] GIL DROP 100 [210] GIL STEAL 630 [980] GIL DROP 110 [185] GIL STEAL 320 [530] GIL DROP 280 GIL STEAL 520
STR 46 [47] DEF 38 [40] AGL 64 [74] STR 75 DEF 42 AGL 36 [46] STR 33 DEF 0 AGL 112 [123] STR 16 DEF 32 AGL 64
EVA 0 ACC 4 [5] LUCK 0 EVA 0 ACC 8 LUCK 0 EVA 0 ACC 3 [4] LUCK 0 EVA 0 ACC 2 LUCK 0
MAG 92 [104] MAG DEF 4 [5] MAG 142 MAG DEF 13 MAG 5 MAG DEF 4 MAG 72 MAG DEF 66
None Invalid None None None None Weak None None Weak None Absorb
None None None None Invalid None None Invalid None None Invalid Weak
IMM Slp., Drk., Poi., [Con.], [Ber.], Cur., Slw., [P.B.] IMM All but Pet., Con., Ejt., P.B, L.C., E.C., A.C. IMM Slp., Sil., [Con.], [Ber.], Cur., A.B., M.B., M.D. IMM Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Stp., Doom, M.D.
DEF EFF Dth. (40), Pet. (30), Ejt. (18 [24]), Zan. (5 [6]) DEF EFF Pet. (100), Con. (50 [Immune]), Ejt. (32 [38]), Zan. (15) DEF EFF Dth. (30), Pet. (50), Drk. (30 [0]), Ejt. (20 [28]), Zan. (4 [7]) DEF EFF Ejt. (16), Zan. (3)
DROP RATIO 64/255 [255/255] DROP RATIO 186/255 [255/255] DROP RATIO 178/255 [255/255] DROP RATIO 64/255
ITEM DROP Arctic Wind x1 [Ice Gem x3] ITEM DROP Phoenix Down x2 [Black Ring x1] ITEM DROP Phoenix Down x1 [Candle of Life x3] ITEM DROP Star Pendant x1
RARE DROP NulFrost Ring x1 [Ice Gem x4] RARE DROP Shadow Gem x1 [Black Ring x1] RARE DROP Phoenix Down x1 [Candle of Life x4] RARE DROP Venom Shock x1
STEAL RATIO 255/255 STEAL RATIO 255/255 STEAL RATIO 255/255 STEAL RATIO 255/255
STOLEN ITEM Arctic Wind x1 [NulFrost Ring x1] STOLEN ITEM Phoenix Down x1 [Diamond Gloves x1] STOLEN ITEM Phoenix Down x1 [Candle of Life x4] STOLEN ITEM Antidote x2
RARE STEAL Ice Gem x1 [NulFrost Ring x1] RARE STEAL Gauntlets x1 [Diamond Gloves x1] RARE STEAL Candle of Life x2 [Candle of Life x5] RARE STEAL Stamina Spring x1
BRIBE ITEM NulFrost Ring x1 [Snow Ring x1] BRIBE ITEM Shadow Gem x30 BRIBE ITEM Candle of Life x30 [Safety Bit x1] BRIBE ITEM Stamina Spring x60
RARE BRIBE NulFrost Ring x1 [Snow Ring x2] RARE BRIBE Shadow Gem x40 [Black Ring x1] RARE BRIBE Candle of Life x40 [Safety Bit x2] RARE BRIBE Stamina Spring x99
LEV 38 HP 5440 MP 9999 LEV 35 [38] HP 2530 [10120] MP 64 LEV 30 [36] HP 3324 [7330] MP 12 LEV 27 HP 4820 MP 999
EXP 0 AP 0 EXP 143 [220] AP 1 [2] EXP 900 [985] AP 1 [2] EXP 480 AP 1
GIL DROP 0 GIL STEAL None GIL DROP 95 [180] GIL STEAL 380 [760] GIL DROP 315 [550] GIL STEAL 660 [1200] GIL DROP 130 GIL STEAL 380
DROP RATIO None DROP RATIO 128/255 [255/255] DROP RATIO 128/255 [255/255] DROP RATIO 128/255
ITEM DROP None ITEM DROP Phoenix Down x1 [Phoenix Down x4] ITEM DROP Antidote x1 [Sprint Shoes x1] ITEM DROP Remedy x1
RARE DROP None RARE DROP Phoenix Down x2 [Phoenix Down x5] RARE DROP Hi-Potion x2 [Sprint Shoes x1] RARE DROP White Cape x1
STEAL RATIO None STEAL RATIO 128/255 [255/255] STEAL RATIO 255/255 [128/255] STEAL RATIO 128/255
STOLEN ITEM None STOLEN ITEM Phoenix Down x1 [Mega Phoenix x2] STOLEN ITEM Hi-Potion x1 [Chocobo Feather x1] STOLEN ITEM Remedy x1
RARE STEAL None RARE STEAL Blue Ring x1 [Mega Phoenix x3] RARE STEAL Hi-Potion x1 [Chocobo Feather x1] RARE STEAL Black Choker x1
BRIBE ITEM None BRIBE ITEM Blue Ring x1 [Mega Phoenix x16] BRIBE ITEM Chocobo Feather x20 [Chocobo Wing x30] BRIBE ITEM Faerie Earrings x1
RARE BRIBE None RARE BRIBE Cerulean Ring x1 [Mega Phoenix x20] RARE BRIBE Chocobo Feather x30 [Chocobo Wing x40] RARE BRIBE Faerie Earrings x1
362 Fiends
LEV 21 [25] HP 9999 [39996] MP 0 LEV 99 HP 999999 MP 999 LEV 82 [86] HP 34300 [67515] MP 9999 LEV 22 HP 8430 MP 9999
EXP 120 [250] AP 2 [3] EXP 10000 AP 50 EXP 3350 [4230] AP 1 [2] EXP 1500 AP 15
GIL DROP 300 [600] GIL STEAL 1500 [3000] GIL DROP 10000 GIL STEAL 300 GIL DROP 3000 [4200] GIL STEAL 3000 [6000] GIL DROP 1200 GIL STEAL 1500
STR 16 DEF 46 AGL 71 [78] STR 255 DEF 255 AGL 128 STR 74 [86] DEF 53 [63] AGL 112 [155] STR 97 DEF 11 AGL 125
Characters
EVA 0 ACC 4 [5] LUCK 0 EVA 99 ACC 26 LUCK 0 EVA 0 ACC 4 [10] LUCK 0 EVA 25 ACC 3 LUCK 0
MAG 3 MAG DEF 4 MAG 255 MAG DEF 255 MAG 32 [82] MAG DEF 33 [83] MAG 76 MAG DEF 20
Garment Grids
None Invalid None
Half Invalid None None Invalid None None Invalid None
Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Ejt., Stp., Doom,
IMM All IMM All IMM All but Ejt. IMM Del., P.I., M.D.
DEF EFF Ejt. (100 [200]), Zan. (60 [110]) DEF EFF Zan. (255) DEF EFF Ejt. (200 [220]), Zan. (100 [120]) DEF EFF Zan. (80)
Game System
RARE STEAL Ether x1 [Turbo Ether x1] RARE STEAL Turbo Ether x2 RARE STEAL Supreme Gem x2 RARE STEAL Healing Spring x6
BRIBE ITEM Ether x99 [Sword Lore x3] BRIBE ITEM None BRIBE ITEM Defense Bracer x8 [Ribbon x3] BRIBE ITEM None
RARE BRIBE Ether x99 [Sword Lore x4] RARE BRIBE None RARE BRIBE Ribbon x1 [Ribbon x3] RARE BRIBE None
Chapter Primer
1
IMP NONE NONE NONE
CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 2
WHERE FOUND B esaid/Moonflow/Thunder Plains/Macalania/Calm WHERE FOUND Farplane WHERE FOUND Farplane WHERE FOUND Farplane
Lands/Various
Walkthrough
3
LEV 28 HP 1132 MP 480 LEV 38 HP 18220 MP 9999 LEV 43 HP 33040 MP 9999 LEV 57 HP 38420 MP 99999
EXP 410 AP 1 EXP 6000 AP 5 EXP 7000 AP 10 EXP 0 AP 10
DROP RATIO 128/255 DROP RATIO 255/255 DROP RATIO 255/255 DROP RATIO None
ITEM DROP Holy Water x1 ITEM DROP Mythril Bangle x1 ITEM DROP Megalixir x1 ITEM DROP None
RARE DROP Holy Water x2 RARE DROP Mythril Bangle x1 RARE DROP Megalixir x1 RARE DROP None
STEAL RATIO 255/255 STEAL RATIO 128/255 STEAL RATIO 128/255 STEAL RATIO 128/255
STOLEN ITEM Dispel Tonic x1 STOLEN ITEM Elixir x1 STOLEN ITEM Turbo Ether x1 STOLEN ITEM Megalixir x1
Fiends
RARE STEAL Dispel Tonic x2 RARE STEAL Elixir x2 RARE STEAL Turbo Ether x1 RARE STEAL Megalixir x1
BRIBE ITEM Dispel Tonic x24 BRIBE ITEM None BRIBE ITEM None BRIBE ITEM None
RARE BRIBE Dispel Tonic x30 RARE BRIBE None RARE BRIBE None RARE BRIBE None
Fiends 363
LEV 41 HP 34200 MP 9999 LEV 18 [22] HP 688 [2352] MP 57 LEV 25 [28] HP 983 [2758] MP 32 LEV 18 HP 256 MP 0
EXP 5000 AP 5 EXP 65 [108] AP 1 [2] EXP 185 [294] AP 1 [2] EXP 10 AP 1
GIL DROP 3000 GIL STEAL 3000 GIL DROP 36 [78] GIL STEAL 130 [270] GIL DROP 78 [124] GIL STEAL 244 [460] GIL DROP 20 GIL STEAL 60
STR 77 DEF 72 AGL 115 STR 24 DEF 31 AGL 58 [64] STR 36 [37] DEF 6 AGL 101 [168] STR 32 DEF 0 AGL 73
EVA 0 ACC 3 LUCK 0 EVA 14 [18] ACC 4 [5] LUCK 0 EVA 37 [47] ACC 12 [15] LUCK 0 EVA 0 ACC 1 LUCK 0
MAG 82 MAG DEF 76 MAG 3 MAG DEF 7 MAG 4 MAG DEF 2 MAG 0 MAG DEF 0
None None None None None None None Weak None None None None
None Invalid None None None None None None None None None None
IMM All IMM [Con.], [Ber.], Cur., Slw. ([0]) IMM [Con.], [Ber.], Cur., Stp. ([0]), [P.B.] IMM Dth., Pet., Slp., Sil., Poi., Cur., Doom
DEF EFF Zan. (255) DEF EFF Ejt. (14 [22]), Zan. (1 [4]) DEF EFF Ejt. (6 [8]), Zan. (0 [2]) DEF EFF None
DROP RATIO 255/255 DROP RATIO 128/255 [255/255] DROP RATIO 128/255 [255/255] DROP RATIO 128/255
ITEM DROP Megalixir x1 ITEM DROP Antidote x1 [Remedy x3] ITEM DROP Antidote x2 [Poison Fang x4] ITEM DROP Budget Grenade x1
RARE DROP Megalixir x1 RARE DROP Holy Water x1 [Remedy x4] RARE DROP Remedy x1 [Poison Fang x6] RARE DROP Grenade x1
STEAL RATIO 128/255 STEAL RATIO 255/255 STEAL RATIO 255/255 STEAL RATIO 255/255
STOLEN ITEM X-Potion x4 STOLEN ITEM Antidote x2 [Tarot Card x1] STOLEN ITEM Echo Screen x2 [Star Pendant x1] STOLEN ITEM Phoenix Down x1
RARE STEAL X-Potion x6 RARE STEAL Antidote x3 [Tarot Card x1] RARE STEAL Poison Fang x1 [Star Pendant x1] RARE STEAL Phoenix Down x1
BRIBE ITEM None BRIBE ITEM Silver Glasses x1 [Elixir x2] BRIBE ITEM Remedy x5 [Faerie Earrings x1] BRIBE ITEM None
RARE BRIBE None RARE BRIBE Silver Glasses x1 [Elixir x2] RARE BRIBE Remedy x6 [Faerie Earrings x1] RARE BRIBE None
LEV 37 [44] HP 6210 [10840] MP 488 LEV 38 [46] HP 7334 [9815] MP 23 LEV 44 HP 624 MP 512 LEV 45 HP 620 MP 512
EXP 880 [1280] AP 1 [2] EXP 230 [310] AP 1 [2] EXP 100 AP 1 EXP 100 AP 1
GIL DROP 330 [400] GIL STEAL 750 [1600] GIL DROP 98 [153] GIL STEAL 180 [380] GIL DROP 0 GIL STEAL None GIL DROP 0 GIL STEAL None
STR 42 DEF 5 AGL 79 [80] STR 62 [88] DEF 13 AGL 82 [124] STR 38 DEF 33 AGL 50 STR 40 DEF 33 AGL 50
EVA 0 ACC 1 LUCK 0 EVA 50 [63] ACC 1 LUCK 0 EVA 0 ACC 0 LUCK 0 EVA 0 ACC 0 LUCK 0
MAG 54 MAG DEF 8 MAG 18 [28] MAG DEF 3 MAG 55 MAG DEF 50 MAG 55 MAG DEF 50
Dth., Pet., Slp., Sil., Poi., Con., Ber., Cur., Slw. ([0]), Stp. ([0]), [P.B.], Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Ejt., Doom, Del., Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Ejt., Doom, Del.,
IMM Slp., Sil., Con., Ber., Cur., Del., P.I., M.D. IMM Doom ([0]), Del., P.I., M.D.
IMM P.I., M.D.
IMM P.I., M.D.
DEF EFF Dth. (100), Pet. (80), Ejt. (16 [24]), Zan. (3 [5]) DEF EFF Ejt. (40 [60]), Zan. (22 [33]) DEF EFF None DEF EFF None
DROP RATIO 255/255 DROP RATIO 128/255 [255/255] DROP RATIO 32/255 DROP RATIO 32/255
ITEM DROP Fire Gem x4 [Crimson Ring x1] ITEM DROP Poison Fang x2 [Poison Fang x4] ITEM DROP Potion x1 ITEM DROP Potion x1
RARE DROP Fire Gem x6 [Crimson Ring x1] RARE DROP Poison Fang x2 [Poison Fang x5] RARE DROP Hi-Potion x1 RARE DROP Hi-Potion x1
STEAL RATIO 128/255 STEAL RATIO 128/255 STEAL RATIO 255/255 STEAL RATIO 255/255
STOLEN ITEM Hi-Potion x1 [Fire Gem x2] STOLEN ITEM Poison Fang x2 [Poison Fang x4] STOLEN ITEM Potion x1 STOLEN ITEM Potion x1
RARE STEAL NulBlaze Ring x1 [Fire Gem x3] RARE STEAL Poison Fang x2 [Poison Fang x4] RARE STEAL Potion x2 RARE STEAL Potion x2
BRIBE ITEM Crimson Ring x2 [Soul of Thamasa x4] BRIBE ITEM Poison Fang x99 BRIBE ITEM None BRIBE ITEM None
RARE BRIBE Soul of Thamasa x1 [Soul of Thamasa x6] RARE BRIBE Poison Fang x99 RARE BRIBE None RARE BRIBE None
364 Fiends
LEV 44 HP 620 MP 512 LEV 14 [18] HP 77 [308] MP 155 LEV 13 [16] HP 378 [1412] MP 4 LEV 38 HP 4278 MP 2100
EXP 100 AP 1 EXP 28 [53] AP 1 [2] EXP 40 [78] AP 1 [2] EXP 1130 AP 1
GIL DROP 0 GIL STEAL 0 GIL DROP 26 [50] GIL STEAL 104 [220] GIL DROP 48 [90] GIL STEAL 160 [320] GIL DROP 520 GIL STEAL 1300
Characters
EVA 0 ACC 0 LUCK 0
EVA 0 ACC 0 LUCK 0 EVA 6 [8] ACC 3 [4] LUCK 0 EVA 0 ACC 2 LUCK 0
MAG 55 MAG DEF 50
MAG 198 [202] MAG DEF 105 MAG 3 MAG DEF 1 MAG 99 MAG DEF 92
Garment Grids
None Invalid None Varies Absorb Weak
Invalid None None None None None
Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Ejt., Doom, Del., Dth., Pet., Slp., Sil., Drk., Poi., Con., Ber., Cur., Slw., Stp., Doom,
IMM P.I., M.D. IMM Pet., Slp., Con., Ber., Cur., [M.B.] IMM Slp., [Con.], [Ber.], Cur. IMM Del., P.I., M.D.
DEF EFF None DEF EFF Ejt. (6 [10]), Zan. (0 [3]) DEF EFF Ejt. (11 [24]), Zan. (1 [6]) DEF EFF Ejt. (28), Zan. (8)
Game System
RARE STEAL Potion x2 RARE STEAL Antarctic Wind x2 [Arctic Wind x3] RARE STEAL Phoenix Down 1 [Hi-Potion x5] RARE STEAL Stamina Spring x2
BRIBE ITEM None BRIBE ITEM Ice Gem x1 [Ice Gem x8] BRIBE ITEM Hi-Potion x4 [Chocobo Wing x3] BRIBE ITEM Soul Spring x18
RARE BRIBE None RARE BRIBE Ice Gem x2 [Ice Gem x10] RARE BRIBE Hi-Potion x5 [Chocobo Wing x4] RARE BRIBE Soul Spring x24
Chapter Primer
1
LUPINE DINOFISH MECH MECH
CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 2
WHERE FOUND Mi’ihen Highroad/Calm Lands/Via Infinito Floors 10-12 WHERE FOUND Macalania/Via Infinito Floors 13-15 WHERE FOUND Bevelle/Via Infinito Floors 16-19 WHERE FOUND Bevelle/Via Infinito Floors 44-46
Walkthrough
3
LEV 8 [11] HP 185 [740] MP 0 LEV 12 [14] HP 773 [2892] MP 0 LEV 17 HP 1380 MP 0 LEV 31 HP 4100 MP 0
EXP 10 [26] AP 1 [2] EXP 77 [102] AP 1 [2] EXP 80 AP 1 EXP 255 AP 1
4
GIL DROP 12 [28] GIL STEAL 70 [160] GIL DROP 30 GIL STEAL 130 [220] GIL DROP 25 GIL STEAL 240 GIL DROP 94 GIL STEAL 300
STR 20 [21] DEF 3 AGL 73 [81] STR 77 DEF 18 AGL 53 [58] STR 31 DEF 29 AGL 50 STR 42 DEF 58 AGL 62
5
EVA 3 [4] ACC 3 [4] LUCK 0 EVA 0 ACC 4 [5] LUCK 0 EVA 0 ACC 0 LUCK 0 EVA 0 ACC 0 LUCK 0
MAG 2 MAG DEF 1 MAG 112 MAG DEF 0 MAG 52 MAG DEF 0 MAG 52 MAG DEF 0 100% Checklist
None None None None None Weak None None Weak None None Weak
None None None None Weak None None None None None Invalid None
IMM [Con.], [Ber.], Cur. IMM Pet., Slp., [Con.], [Ber.], Cur. IMM Dth., Pet., Slp., Sil., Poi., Con., Ber., Cur., Slw., Doom IMM Dth., Pet., Slp., Sil., Poi., Con., Ber., Cur., Stp., Doom, M.D.
DEF EFF Ejt. (10[20]), Zan. (1[5]) DEF EFF Drk. (50 [0]), Poi. (10 [0]), Ejt. (14 [18]), Zan. (3 [5]) DEF EFF Ejt. (18), Zan. (2) DEF EFF Ejt. (18), Zan. (2)
Mini-Games
DROP RATIO 128/255 [255/255] DROP RATIO 128/255 [255/255] DROP RATIO 128/255 DROP RATIO 128/255
ITEM DROP Potion x1 [Hi-Potion x3] ITEM DROP Fish Scale x1 [Water Gem x2] ITEM DROP S-Bomb x1 ITEM DROP Sleep Grenade x1
RARE DROP Potion x2 [Hi-Potion x4] RARE DROP Fish Scale x2 [Water Gem x3] RARE DROP Silence Grenade x1 RARE DROP Darkness Grenade x1
STEAL RATIO 255/255 STEAL RATIO 255/255 STEAL RATIO 128/255 STEAL RATIO 255/255
STOLEN ITEM Potion x1 [Hi-Potion x2] STOLEN ITEM Fish Scale x1 [Water Gem x2] STOLEN ITEM S-Bomb x1 STOLEN ITEM Darkness Grenade x1
Fiends
RARE STEAL Phoenix Down x1 [Phoenix Down x3] RARE STEAL Fish Scale x1 [Water Gem x3] RARE STEAL Sleep Grenade x1 RARE STEAL Sleep Grenade x1
BRIBE ITEM Phoenix Down x12 [Phoenix Down x30] BRIBE ITEM Water Gem x24 [NulTide Ring x1] BRIBE ITEM None BRIBE ITEM None
RARE BRIBE Phoenix Down x16 [Phoenix Down x40] RARE BRIBE Water Gem x30 [NulTide Ring x1] RARE BRIBE None RARE BRIBE None
Fiends 365
LEV 26 HP 4330 MP 48 LEV 18 HP 1270 MP 0 LEV 34 HP 3800 MP 0 LEV 1 [2] HP 12 [48] MP 120
EXP 500 AP 1 EXP 80 AP 1 EXP 255 AP 1 EXP 2 [8] AP 1 [2]
GIL DROP 100 GIL STEAL 1000 GIL DROP 25 GIL STEAL 240 GIL DROP 94 GIL STEAL 300 GIL DROP 24 [43] GIL STEAL 100 [200]
STR 55 DEF 12 AGL 71 STR 52 DEF 0 AGL 81 STR 42 DEF 0 AGL 89 STR 2 DEF 5 AGL 62 [68]
EVA 0 ACC 8 LUCK 0 EVA 0 ACC 0 LUCK 0 EVA 0 ACC 0 LUCK 0 EVA 0 ACC 0 LUCK 0
MAG 47 MAG DEF 10 MAG 48 MAG DEF 36 MAG 52 MAG DEF 36 MAG 188 MAG DEF 100
None None None None None None None None None Invalid Invalid Absorb
None Invalid None None None None None Invalid None Weak None None
IMM Dth., Pet., Slp., Sil., Ber., Cur., Ejt., Slw., Stp., Doom, Del., P.I., M.D. IMM Dth., Pet., Slp., Sil., Poi., Con., Ber., Cur., Stp., Doom IMM Dth., Pet., Slp., Sil., Poi., Con., Ber., Cur., Stp., Doom, M.D. IMM Pet., Slp., Con., Ber., Cur., [M.B.]
DEF EFF Drk. (20), Poi. (20), Con. (100), Zan. (10) DEF EFF Ejt. (18), Zan. (4) DEF EFF Ejt. (18), Zan. (4) DEF EFF Ejt. (6 [10]), Zan. (0 [3])
DROP RATIO 255/255 DROP RATIO 255/255 DROP RATIO 128/255 DROP RATIO 128/255 [255/255]
ITEM DROP Muscle Belt x1 ITEM DROP S-Bomb x1 ITEM DROP Sleep Grenade x1 ITEM DROP Potion x1 [Electro Marble x3]
RARE DROP Muscle Belt x1 RARE DROP Darkness Grenade x1 RARE DROP Silence Grenade x1 RARE DROP Phoenix Down x1 [Electro Marble x4]
STEAL RATIO 255/255 STEAL RATIO 128/255 STEAL RATIO 255/255 STEAL RATIO 255/255
STOLEN ITEM Chocobo Feather x1 STOLEN ITEM Grenade x1 STOLEN ITEM Silence Grenade x1 STOLEN ITEM Potion x1 [Electro Marble x1]
RARE STEAL Chocobo Feather x2 RARE STEAL S-Bomb RARE STEAL Sleep Grenade x1 RARE STEAL Electro Marble x1 [Lightning Marble x1]
BRIBE ITEM None BRIBE ITEM None BRIBE ITEM None BRIBE ITEM Electro Marble x1 [Lightning Marble x2]
RARE BRIBE None RARE BRIBE None RARE BRIBE None RARE BRIBE Lightning Marble x1 [Lightning Marble x2]
GIL DROP 40 GIL STEAL 100 GIL DROP 40 GIL STEAL 100 GIL DROP 140 GIL STEAL 300 GIL DROP 140 GIL STEAL 300
STR 16 DEF 8 AGL 49 STR 32 DEF 6 AGL 62 STR 36 DEF 17 AGL 73 STR 22 DEF 22 AGL 62
EVA 0 ACC 1 LUCK 0 EVA 0 ACC 2 LUCK 0 EVA 0 ACC 2 LUCK 0 EVA 0 ACC 1 LUCK 0
MAG 27 MAG DEF 22 MAG 33 MAG DEF 27 MAG 33 MAG DEF 31 MAG 28 MAG DEF 23
None None None None None None None None None None None None
None None None None None None None None None None None None
IMM Cur. IMM Cur. IMM Cur., Slw., Stp. IMM Cur., Slw., Stp.
DEF EFF None DEF EFF None DEF EFF None DEF EFF None
DROP RATIO 128/255 DROP RATIO 128/255 DROP RATIO 128/255 DROP RATIO 128/255
ITEM DROP Potion x1 ITEM DROP Potion x1 ITEM DROP Hi-Potion x1 ITEM DROP Hi-Potion x1
RARE DROP Phoenix Down x1 RARE DROP Phoenix Down x1 RARE DROP Phoenix Down x1 RARE DROP Phoenix Down x1
STEAL RATIO 255/255 STEAL RATIO 255/255 STEAL RATIO 255/255 STEAL RATIO 255/255
STOLEN ITEM Budget Grenade x1 STOLEN ITEM Budget Grenade x1 STOLEN ITEM Holy Water x1 STOLEN ITEM Holy Water x1
RARE STEAL Hi-Potion x1 RARE STEAL Hi-Potion x1 RARE STEAL Ether x1 RARE STEAL Fiery Gleam x1
BRIBE ITEM Phoenix Down x12 BRIBE ITEM Phoenix Down x12 BRIBE ITEM Ether x10 BRIBE ITEM X-Potion x4
RARE BRIBE X-Potion x1 RARE BRIBE Phoenix Down x16 RARE BRIBE Ether x12 RARE BRIBE X-Potion x5
366 Fiends
LEV 36 HP 22000 MP 9999 LEV 18 [22] HP 2775 [6838] MP 0 LEV 11 [13] HP 1935 [4831] MP 0 LEV 41 [49] HP 12850 [14243] MP 276
EXP 2000 AP 15 EXP 200 [300] AP 1 [2] EXP 350 [610] AP 1 [2] EXP 1200 [2100] AP 1 [2]
GIL DROP 1500 GIL STEAL 2000 GIL DROP 400 [800] GIL STEAL 1000 [2000] GIL DROP 100 [1200] GIL STEAL 1400 [3000] GIL DROP 930 [1300] GIL STEAL 1300 [2500]
STR 44 DEF 61 AGL 120 STR 92 DEF 0 AGL 50 [60] STR 74 DEF 0 AGL 62 [74]
STR 123 [134] DEF 51 [61] AGL 98 [126]
Characters
EVA 0 ACC 7 LUCK 0 EVA 0 ACC 2 [3] LUCK 0 EVA 0 ACC 2 [3] LUCK 0
EVA 0 ACC 4 [5] LUCK 0
MAG 50 MAG DEF 106 MAG 71 [81] MAG DEF 62 MAG 104 MAG DEF 3
MAG 84 [99] MAG DEF 72 [74]
Garment Grids
None Invalid None None Invalid None
None Invalid None None Invalid None
Dth., Pet., Slp., Sil. ([0]), Poi. ([0]), Con., Ber., Cur. ([0]), Slw., Stp., Dth., Pet., Slp., Sil. ([0]), Poi. ([0]), Con., Ber., Cur. ([0]), Stp., Doom,
IMM All IMM Doom, P.I., M.D.
IMM P.I., M.D. IMM All but Drk., Ejt.
DEF EFF Zan. (120) DEF EFF Ejt. (28 [54]), Zan. (8 [10]) DEF EFF Ejt. (32 [60]), Zan. (10 [12]) DEF EFF Drk. (50), Ejt. (45 [55]), Zan. (15 [25])
Game System
RARE STEAL Power Wrist x1 RARE STEAL Defense Veil x1 [Power Gloves x1] RARE STEAL Mythril Gloves x1 [Diamond Gloves x1] RARE STEAL Sublimator x1 [Freezerburn x1]
BRIBE ITEM None BRIBE ITEM None BRIBE ITEM None BRIBE ITEM Crimson Ring x2 [Tetra Band x1]
RARE BRIBE None RARE BRIBE None RARE BRIBE None RARE BRIBE Crimson Ring x3 [Tetra Band x1]
ZARICH ZU ZURVAN
Chapter Primer
1
NONE ROC IMP
CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 CHAPTERS 1 2 3 4 5 2
WHERE FOUND Bikanel WHERE FOUND Mi’ihen Highroad/Bikanel/Via Infinito Floors 27-29 WHERE FOUND Besaid/Bikanel/Calm Lands/Various
Walkthrough
3
LEV 36 HP 5440 MP 9999 LEV 27 [32] HP 9338 [10805] MP 112 LEV 22 HP 583 MP 310
GIL DROP 164 [340] GIL STEAL 860 [2500] GIL DROP 70 GIL STEAL 270 4
GIL DROP 0 GIL STEAL None
STR 70 DEF 25 AGL 82 STR 72 [82] DEF 28 AGL 64 [83] STR 1 DEF 41 AGL 83
EVA 11 [19] ACC 8 [10] LUCK 0 EVA 31 ACC 0 LUCK 0 5
EVA 0 ACC 1 LUCK 0
MAG 0 MAG DEF 99 MAG 118 MAG DEF 10 MAG 20 MAG DEF 211 100% Checklist
IMM
Pet., Slp., Drk., Poi., Con., Ber., Cur., Stp., P.B., M.B., Doom, IMM Sil., Con., Cur., Stp., M.B., Doom
IMM P.B., M.B., L.C., E.C., A.C. Del., P.I., M.D.
Dth. (70), Pet. (50), Slp. (60), Drk. (20), Poi. (60), Ber. (30),
DEF EFF Zan. (255) DEF EFF DEF EFF
Mini-Games
Dth. (100), Sil. (50), Ejt. (40 [55]), Zan. (14 [26]) Ejt. (10), Zan. (1)
DROP RATIO None DROP RATIO 128/255 [255/255] DROP RATIO 128/255
ITEM DROP None ITEM DROP Phoenix Down x2 [Fiery Gleam x1] ITEM DROP Hi-Potion x1
RARE DROP None RARE DROP Fiery Gleam x1 RARE DROP Phoenix Down x1
STEAL RATIO None STEAL RATIO 128/255 [255/255] STEAL RATIO 255/255
STOLEN ITEM None STOLEN ITEM Phoenix Down x1 [Crimson Ring x1] STOLEN ITEM Dispel Tonic x1
Fiends
RARE STEAL None RARE STEAL Phoenix Down x1 [Crimson Ring x2] RARE STEAL Dispel Tonic x2
BRIBE ITEM None BRIBE ITEM Blind Shock x1 [Sublimator x1] BRIBE ITEM Dispel Tonic x10
RARE BRIBE None RARE BRIBE Blind Shock x3 [Sublimator x2] RARE BRIBE Dispel Tonic x12
Fiends 367
© 2001-2004, 2013, 2014 SQUARE ENIX CO., LTD. All Rights Reserved.
CHARACTER DESIGN: TETSUYA NOMURA
FINAL FANTASY, SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd.
©2014 DK/BradyGames, a division of Penguin Group (USA). BradyGames® is a registered trademark of Penguin Group (USA). All
rights reserved, including the right of reproduction in whole or in part in any form.
The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks and trade names are
properties of their respective owners.
Please be advised that the ESRB ratings icons, “EC”, “E”, “E10+”, “T”, “M”, “AO”, and “RP” are trademarks owned by the
Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a
product has been rated by the ESRB, please visit www.esrb.org. For permission to use the ratings icons, please contact the ESA at
[email protected].
ISBN: 978-0-7440-1543-0
Printing Code: The rightmost double-digit number is the year of the book’s printing; the rightmost single-digit number is the
number of the book’s printing. For example, 14-1 shows that the first printing of the book occurred in 2014.
17 16 15 14 4 3 2 1
Production Designers
Areva
Julie Clark
Special thanks to the following individuals at Square Enix for their help and support on this project:
Tim Blake Yuko Endo Masato Kogure
Greg Buchold Yumi Katsuyama Yutaka Sano
Bryan D. Chen Ayako Kawamoto