Legend of Mana - Official Strategy Guide (BradyGames)

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This book provides a full walkthrough and guide to help players complete all events and find all artifacts in the game Legend of Mana.

The front and back covers provide information about the full-color area maps, a complete list of artifacts, extensive enemy stats, a full walkthrough, and lists of all weapons and armor in the game.

The book mentions disclaimers that the author and publisher make no warranties and shall not be liable for incidental or consequential damages related to the programs or documentation in the book.

TAKE YOUH GAME FURTHER

OSnOAL
STRAXEG


This game TEEN
has received
the following
rating from
Full-Color Area Maps!
The ESRB.
OmCIAL
STRATEGY
By Craig Wessel & Mark H. Walker
OFFICIAL STRATEGY GUIDE

£
EGAL INFORMATION:
©Macmillan USA, Inc.
All rights reserved, including the right of reproduction in whole or in part in any form.

Brady Publishing
An Imprint of Macmillan Digital Publishing USA
201 West 103rd Street
Indianapolis, Indiana 46290

ISBN: 1-56686-986-2
Library of Congress Catalog No.: 00-131759
Printing Code: The rightmost double-digit number is the year of the book’s printing; the rightmost single-digit num¬
ber is the number of the book’s printing. For example, 00-1 shows that the first printing of the book occurred in 2000.
03 02 01 00 432
Manufactured in the United States of America.

Limits of UabiUty and Disclaimer of Warranty: THE AUTHOR AND PUBLISHER MAKE NO WARRANTY OF ANY
KIND, EXPRESSED OR IMPLIED, WITH REGARD TO THESE PROGRAMS OR THE DOCUMENTATION CONTAINED IN
THIS BOOK. THE AUTHOR AND PUBLISHER SPECIFICALLY DISCLAIM ANY WARRANTIES OF MERCHANTABILITY OR
FITNESS FOR A PARTICULAR PURPOSE. THE AUTHOR AND PUBLISHER SHALL NOT BE LIABLE IN ANY EVENT FOR
INCIDENTAL OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH, OR ARISING OUT OF, THE FURNISHING,
PERFORMANCE, OR USE OF THESE PROGRAMS.

RADYGAMES STAFF:
Editor-In-Chief CREDITS
H. Leigh Davis
Project Editor
Tltle/licensing Manager Tim Cox
David Waybright
Screenshot Editor
Marketing Manager Michael Owen
Janet Eshenour
Book Designer
Creative Director Ann-Marie Deets
Robin Lasek
Cover Designer
Assistant Marketing Manager Dan Caparo
Tricia Reynolds
Production Designers
Jane Washburne
Bob Klunder
Lisa England
'able of contents
3iitrodu(^on.4 The Nordic Snowfield.75
The Characdera.5 The Quiet Sea.76
Same Basics.9 Buried Treasure.77
Controls.9 The Guardian of Winds.77
The Land Creation System.9 Rachel.78
Mana.10 Blessed Elbdr.78
Fighting the Good Fight: Battles.10 Wisdom of Gaeus.79
Special Techniques.11 A Siren’s Song.80
Creating Weapons and Instruments.11 Gilbert: Love Is Blind.81
The Skills System.12 Gilbert: Resume of Love.81
Expanding Your Party.12 The Wimpy Thugling.82
Capturing & Raising Pet Monsters.12 Chapter 5.83
Golem Creation.13 The Field Trip.83
Growing Produce.14 The Ghost of Nemesis.84
Two-Player Control.14 Can’t Look Back.86
The Walkthrough.19 The Dragon Princess.87
Chapter 1.21 Catchin’ Lilipeas.88
The Lost Princess.24 Diddle Kidnapped?.89
Niccolo’s Business Unusual.26 Pee-Wee Birdie.90
Monster Corral.28 The Crimson Dragon.91
The Mana Orchards.29 Legend of Mana.95
Chapter 2.SO firiifacts.96
The Little Sorcerers.30 Weapons . 99
Seeing Double.31 Items.103
Diddle’s Letter.32 Instruments.105
The Seven Wisdoms.33 Armor.107
The Gorgon Eye.34 Produce.113
Faeries’ Light.36 Bestiarv.117
The Flame of Hope.37 Area OTaps.136
Niccolo’s Business Unusual: Part 2.38 .189
Huntin’ Du’Cate.38
The Murmuring Forest.40 flboitf the Kitthors
Chapter 3.41 Craig Wessd is the author of over 30 strategy guides, several game

The Fallen Emperor.41 manuals, and magazine articles. 'When he's not playing or writing

Reach for the Stars.42 about games, Craig is a manager for a national ISP.

The Infernal Doll.43


Mark H. ^yker is former U.S. naval officer and a veteran Electronic
Professor Bomb’s Lab.44
Entertainment/IT journalist. He is one of the most prolific writers in
Teatime of Danger.44
that industry and has authored or contributed to 31 books, including
Summer Lovin’.46
game user manuals, industry analysis, general computer books, and
Enchanted Instruments 101.48
strategy guides. Additionally he has written hundreds of computer
Golem Go Make ‘em.48
gaming related articles for magazines such as Playboy, Alaskan Airlines
Niccolo’s Business Unusual: Part 3.49
Magazine, Autoweek, Computer Games Strategy Plus, and several web
Diddle Had It!.49
sites including CNETs Gamecenter, the Science Fiction Channel, Daily
Two Torches.50
Radar, Incite Games, and CMP's Gamepower.
In Search of Faeries.52
Chapter 4.52 Craig’s ?lchnowledgemenis
Daddy’s Broom.53
This guide would not have been possible without the help of numer¬
Drowned Dreams.54
ous people. I'd like to thank Squaresoft for providing ongoing assis¬
Mine Your Own Business.55
tance with this guide, Mark H. Vi^cer for his tireless work on maps
Pokiehl: Dream Teller.56
and item lists, Tim Cox for his hard work in pulling this all together,
Watts Drops the Hammer.57
and everyone else on the BradyGAMES team for putting out another
The Path of the Blacksmith.58
excellent guide.
Star-Crossed Lovers.58
Finally, I have to thank my wife, Debbie, for whom Legend of Mana
Heaven’s Gate.59
has become legendary for an entirely different set of reasons.
The Cage of Dreams.61
However, in time I'm sure I'll handle the re-acclamation to direct sun¬
The Looking Glass Tower.62
light well, and she's hopeful that we might even get an entire night's
Gilbert: School Amour.63
sleep someday soon. In all seriousness, my late nights are hers as
Niccolo’s Business Unusual: Part 4.64
well—thanks for supporting me. Deb!
Li’l Cactus.65
Niccolo Calls It Quits?.66
Where’s Putty?.67
The Lucky Clover.68
This book was a huge undertaking, and would not have been possible
Cosmo.69
without the support of a large group of talented people. BradyGAMES
Two Pearls.70
would like to thank all of the following dedicated folks at Squaresoft
Alexandrite.70
for their help: Rick Thompson, Fernando Bustamante, Caroline Liu,
Flourite.71
Alan Deguzman, Derek Smith, and the QA Mana Team. Last, but cer¬
Teardrop Crystal.72
tainly not least, we need to thank Doug Dlin, Ansel Wilson, and J.'D’''’
The Treasure Map.74
Kaufean for their exceptional translation skills. A _ \
NTRODUCTION
Perhaps the most famous and respected game developer in the world, Squaresoft has earned a reputation for creating
quality interactive entertainment, especially role-playing games. Just look at their record. The company has produced a
number of hits: the FINAL FANTASY® and Parasite Eve™ series come instantly to mind, along with Xenogears™, a game
sure to spawn a series of its own. These RPGs are noteworthy because of their rather unique combat systems, engaging
storylines, and beautiful graphics.

Nonetheless, other Squaresoft titles have maintained the company’s impressive track record for innovation and quality,
yet have not garnered the attention they deserve in the United States. This, unfortunately, is the case with the Seiken
Densetsu series. After some international success with Secret of Mana (the second game in the series), an English version
of the third installment was not released. This, however, didn’t stop American diehards who resorted to playing the
Japanese import. After all, gamers will get their fix, no matter what.

Actually, if anything, the Seiken Densetsu series’ relatively long and assorted history on various platforms (Sony
PlayStation, Super Nintendo, and Gameboy), along with the third installment’s obscurity, has now elevated it with a
cult-like status among role-playing fans. In fact, interest in the series is at an all-time high in the U.S.

The Qame
crvr new to the Seiken Densetsu universe, you’ll notice some striking features when you first
of Mam. As in most Squaresoft games, each world tends to exhibit distinct visual qualities.
FINAL FANTASY VIII and Parasite Eve depict characters and environments in an almost realistic
||^ manner. Others, like FINAL FAiNTASY Tactics and SaGa Frontier™ 2, resemble anime. Legend of Mana
falls in the latter category.

ii Like any Squaresoft title, the game’s graphics are extremely detailed and quite dazzling.
The artists have used a large palette of bright colors to create an anime-inspired 2D-fantasy
f world of sprites, monsters, and the like. The extravagant lengths to which Squaresoft goes
with Legend ofMana’s visuals are enough to put Hollywood’s leading animators to shame. The
game’s appearance plays an integral part in creating the fantasy world’s mystical aura.

^zihing Pets zind Lands


j Legend of Mana also continues in the Squaresoft tradition of employing unique and creative
W aspects to RPG gameplay. In particular, the fourth installment of Seiken Densetsu brings two
jr intriguing elements to this role-playing world. The first is pet raising abilities, a feature empha¬
sized in several of today’s most successful games. A more important feature, however, is the Land
Creation system. Together, these two characteristics add to the game’s complexity and sophistication.

Besides raising pets, gamers can control the game’s map layout. Legend of Mam's
Land Creation system enables you to arrange sections of the World Map act
your own liking. Artifacts found during your quests are important here. Simpf
one of the Artifacts on a plot of land; the area affiliated with that particular Artifact w
appear. The effect of such a system is obvious; it gives the game a rich and innovative
non-linear approach. In short, gamers can explore the Legend of Mana world withou
insisting on the same sequences of events.

The loumey Begins


Legend of Mana takes gamers on a magical trip. Prepare to encounter unusual
characters and situations. The forests are enchanted and the caverns are haunted;
magic and monsters can spring up anywhere. Luckily, the real-time combat sys¬
tem involves both sorcery and melee options. A friend can tag along by control¬
ling the actions of various non-player characters with a second controller.
Adventure waits in this new and exciting Squaresoft title, so keep your eyes open
for various items and creatures. Oh... and good luck with the Mana Tree!

o
There are lots and lots of characters in Legend ofMana with whom you’ll
interact. Some, however, play a more prominent role than others, and for us to
list every character you interact act with would be unnecessary. Therefore, this
section lists the characters we feel play a more important role in the game.

PLAYABm^ CHARACTERS
The good citizens of Fa’Diel listed below can join you on your adventure.
However, many of them will only join up during specific events and will leave
the party as soon as the objective has been met. A few will be available to join
up at any time once certain requirements have been met, so it’s wise to get to
know them all.

R3CCeL0
^ One of the many merchants of Fa’Diel, Niccolo is constantly looking
for the next sale and is willing to go to great lengths to ensure that
his goods are sold. While seemingly money-minded, he is a good ally
in battle whenever you need him.

LHRC
Once a celebrated hero, Fare’s loyalty to his
master, Drakonis, forced him to take up
residence as a spirit in the Underworld.
However, he’s willing to go to any
length to serve his Lord. Ultimately,
this means joining up with your
character to fulfill his duty.

PEam
A female Jumi, Pearl often loses herself in thought
and when she does, she wanders into some very odd

o
situations which worries Escad to no end. She is
gentle-natured and always willing to help others.
ELTI^SL
One of the Jumi warriors who populate Fa’Diel, Elazul is an honorable
fighter with many skills. However, his loyalty is to his friend and
companion, Pearl, whom he adores like a sister. Much of his
time is spent looking after and protecting her from harm. But
what is he searching for on his journeys?

The younger of two orphaned siblings.


Bud often acts rash but he always
listens to his older sister, Lisa, when
necessary. Although he may seem ^
overly eager at times, his dream
is to one day become a great ^
magician. much like his father. ^

/ MSS
The older sister of Bud, Lisa is a bit more level¬
headed, but shares a passion for magic and sorcery
with her brother. After their father passed away,
^ she became responsible for herself and Bud,
causing her to seem older than she really is.

Zealous in his sense of purpose in terms of religion |


and justice, Escad is driven by what he feels is the
truth. His strong hatred for Lord Irwin, one of his former
childhood friends, often alienates his other comrades,
Daena and Matilda. Escad is also a powerful warrior in
combat, virtually willing to sacrifice himself for
what he believes to be right. / -

O
DnERa
One of four childhood friends, that include Matilda and Escad,
Daena’s purpose in Fa’Diel is to protect the Gato Temple from
intruders. Her forthright manner and dedication to her faith
ensure that you can always trust her as a guide and, more
importantly, as an ally in battle.

A close friend of both Flamenshe and Monique,


File is a gentle-natured siren whose desire to
sing is also her deepest regret. Although she
longs to be free of the humans that imprison
her, she knows that her talent for song is also a
talent that destroys.

SK3PPY 5 IjAHTSOR
Servants to Kristie in Geo, Skippie and
Hamson aren’t necessarily the brightest bulbs
in Fa’Diel. Their talents lie more in their
physical attributes: Skippie is lightning quick, while
Hamson is incredibly strong. Both long to see the world,
but because of their jobs, can’t leave their posts for
long periods of time. Although neither of these
characters can join your party, we thought they
|H||| were well worth mentioning.

O
OTHER CHARACTERS

Many of the residents of Fa’Diel who you meet will provide you with useful information
to help you on your journeys. Although all of them won’t join you, they can prove
instrumental in helping specific events progress. Here are a few of the most important
characters you’ll meet.

Li’l Cactus is your closest friend in Legend ofMana. Tell it


your stories after you complete an event, and it will log that
event into its own personal diary. However, don’t take Li’l
L Cactus for granted. It will often help you or your friends
p out of the occasional jam.

D3ELLE M
A warrior at heart, you’ll stumble across Duelle
in some of the strangest places. While exploring
dungeons, count on Duelle to give you important
information regarding special locations and
even some gameplay hints. y

f W?ITTS
Forgetful to the point of senility. Watts runs a shop deep
within the Ulkan Mines. Although his mannerisms may seem
rude and curt at times, don’t take him too seriously. He
^ means well and has a brave heart in times of trouble. His
talents as a blacksmith are well known around Fa’Diel.

sesRK M
These strange, magical creatures appear throughout the
lands in Legend ofMana. Use them to transport
to important places within dungeons or mazes
by talking to them. After doing so, you’ll get
transported to the area of the maze where their tails have surfaced.

o
Legend ofMana is fun, but it is also tough. You’ll need more than a walkthrough and a
bestiary to polish off this jewel. But hey, we’re gamers, we know that, and that’s why this
section was designed for you.

In this section, you’ll find not only insightful tips on combat and two-player control, but
what fruit and other produce does when fed to those yellow, purple (or whatever) mon¬
sters, and the basics of Golem construction. So grab your Weapon and follow along.

Controls are controls. Right? Well, kind of, but for those of you who are a bit confused here is a quick refresher.

^D-Pad: The directional controls are used for just that... direction. Don’t forget them J
once you enter battle. Frequently, you’ll want to keep a distance from your enemies Rote: During battles, you can utilize

and attack them from afar with special techniques or magic while your partner k both the X and Square buttons in
keeps them occupied up close. i conjunction with the battle abilities
««-X: This is the default action button. During battles, you can execute three quick that your character learns.
attacks before resting. This button is also used to select menu items.

^Square: Pressing the Square button activates a Power Attack when in battle mode.
RotC: You may not activate a special
When you’re not fighting, pressing this button accesses the Menu screen.
k attack if your character is fatigued.
<•-Circle: This is the default cancel button. Use this button to cancel menu selections I Three quick attacks or one strong
or to return to the previous screen. It can also be linked to a battle ability.
attack can fatigue a character.
Triangle: This button can be linked to a battle ability. It’s also used to display Mana
on the World Map.

R2, LI, L2: These buttons activate the character’s special techniques or magical attacks. The effectiveness of most magical attacks
corresponds to the length of time the button is depressed. The longer you hold it, the stronger the attack.

THE LAND CREATION SYSTEM


The Land Creation system is the unique feanire of
Legend ofMana. You can literally build your
own world. Make no mistake. Legend of ^
Mana has an interesting story, but the '
freedom of creation given the player /|f
gives the game a wide-open, non-linear V
feel. Not only is there an entire world to
explore, but you have to create it first. W|||B
Let’s look at a couple of factors to con-
sider when creating your world. ^

FIrliTac! Placement
V Where you place the Artifacts can alter aspects of the
m game. Although the “events” within the specific areas
I remain the same, the land location will influence factors
W such as “monster toughness.” The closer the land is to
r your home and the older a land is (depending if the
Artifact was placed near the start or end of the game), the
weaker the monsters will be.

9
Rote; As you may know, placing Artifacts creates

By the same token, many monsters are area-specific. The tougher monsters lands. Accordingly, earning Artifacts should be your
are linked to the Artifacts and lands that they create. You may want to save a k primary goal in any event. There are events ^
spot next to your Home so that you can create a late-game land. By doing so, I that you must complete to trigger events that t
you’ll ensure that the battles you face there will be a little easier. reward you with valuable items. However, the ^
best quests are the ones whose completion tosses
an Artifact into your rucksack.

Areas on the World Map are associated with a specific type of Mana. It’s impor-
tant to consider this when creating lands. Magical instruments, whether bought
or created, have specific Mana affinities. These instruments will be more effective
in lands with a similar affinity.

Although each land has a dominant Mana type, it may have more than one type
- associated with the land. The Mana strength of each land is indicated by the
number of colored triangles within the Mana circle.

Where you place an Artifact may also determine the Mana level in each land. For
example, placing an Artifact with a +1 in Water next to a land with a +1 in
Water will increase that land’s Water level to +2. However, placing an Artifact with a +1 in Water next to a land with a
+1 in Fire may decrease the Water and Fire levels of the Artifact and the land, respectively.

FIGHTING THE GOOD FIGHT: BATTLES


Fighting is crucial in any role-playing game, and Legend of Mana is no different. From the weapons and armor that you
carry, to the NPCs that accompany you, there is a myriad of options at your disposal. Here are a few tips on how to best
use your multiple options.

Weapon and JIrmor Selection


oftentimes, your choice of weapons is based on a personal preference. Some folks like to wade into a battle and <
mbc it up, while others prefer to fire arrows from a distance. Nevertheless, there are several points to consider.

^Bows are one of the best early weapons. They don’t cause a lot of
damage, but they keep your own character out of harms way.

Bows are also good in a multiple character party. Let your party ^
members keep the enemy occupied while you attack the enemy r
from afar.

<!•-Close combat weapons (such as knives, swords, and gloves) work


well v^ith both a multiple character party or when questing ^
alone. Just stomp into your enemies and start swinging. Of flH
course, the enemy will do the same to you, so you are more
apt to take some hits. On the plus side, these weapons inflict % 1
much more damage than a simple arrow. B

Tip: Don’t forget to experiment with Plunge


attacks. Whenever a blue afterimage appears when
k your character swings, you execute a Plunge /
I attack. Chain together enough of them and
you may immobili2e your opponent. This creates
the best time to unleash a devastating Special

o
Technique and win the battle.
Wiovemeni
Tip; If the other characters in your party like to
Unlike other traditional RPGs, move¬
ment is an important part of Legend of fight in close, you can use their cover to dash
Mana combat. “To move is to live.” I behind the opposition. From that position, you
Moving up and down the screen r can either let loose a hail of arrows or hack
dodges ranged attacks, while moving away at the enemies’ back.
back and forth across the screen
enables you to whack your enemy, and
then retreat from its close position.

Frequently, you can lure the enemy into a trap with your NPC’s movement. This works especially well with a Golem. If you have a Golem
programmed to shotgun anything immediately to its front, it will ignore threats to the side. You, however, can lure these threats into the
Golem’s kill zone by moving close to the enemy and then moving through the kill zone. The enemy will normally follow you and the
Golem will zap them when they move into the zone. . \ '

SPECIAL TECHNIQUES
Special Techniques are some of the most powerful attacks in the game. Rapidly learned with each
new weapon type, they are tempting attacks that must be well-timed to maximize their effectiveness.

However, you don’t want to fill the Rl, R2, LI, and L2 buttons with Special Techniques. Many
magic attacks (which also require these buttons to be cast) are more powerful. Split the difference,
using the right buttons for Special Techniques and the left buttons for magic.

Execute Special Techniques when you most need them. Don’t throw them at the last, weakened
enemy to finish a battle or before a Boss fight. All Special Techniques have var)ing attacks and
ranges. Save the area attacks for groups of enemies and use the Frontal attacks on a single enemy
or Boss.

CREATING WEAPONS AND INSTRUMENTS


Although you can purchase a large variety of weapons and instruments, you may also manufac¬
ture your own. Not only is building your own set of weapons interesting, but it enables you to
experiment with different combinations, eventually finding the magical instrument or deadly .
weapon that suits your style of play.

Jnslniments
Creating instruments is a straightforward process. You must first
■ complete the “Reach for the Stars” event or finish the profes-
sors’ classes at Geo. Once that is done, return to the
Workshop at Home and agree to help the student
with the elemental coins. Return to the
Instrument Workshop and you’re ready to manu-
Tip: If the Elemental traces circles on the screen,
facture instruments.
drawing no closer to your position, the music isn’t
First you must choose the instrument type (Harp, working. The Elemental may even tell you if
Marimba, Flute, or Drum). Next choose a primary .
^ they like the song or not; if so, try a f
material from those that you have either bought |
J different mne. If the Elemental draws near
or accumulated in your battles. Finally, mix in an
elemental coin to finish off the job. The coins, and you fail to catch it, exit and then re-enter
however, tough part. the screen. This will usually “reset” the Elemental,
providing you a second chance.
As you roam through the game, you’ll discover Elementals. If you play them the correct song, you can lure them
close. Once adjacent to the Elemental, you can capture the ethereal beings by pressing the Circle button. If j
you are successful, they will cough up an elemental coin or two. m

Weapons
You can’t build weapons until you have completed the event “Watts Drops His Hammer.” Once that is done.
Watts will construct the weapon building workshop.

Abilities are a fascinating, subtle system that really complements your normal and power attacks.
Although you can use most as a separate character action (i.e. Dash scoots your character for¬
ward), combining them with normal and power attacks is their real power.
• Crmcii

This takes some experimentation. Try a few, decide what you like, and determine the best way to
utiltee them.
sIuLt
Crtoitb

EXPANDING YOUR PARTY


The number of party members available to your character is Legend of Mana’s great equalizer. ^
Tip: Make special note of each Golem,
The more characters in your party, the easier the events become.
pet monster, or NPC’s special characteris¬
A bit later in the game, you can take pet monsters or Golems in addition to the non-player
characters that accompany you. Coaxing characters into joining your party is easy. Simply
follow the walkthrou^ and when prompted, ask the character to join you. i ^j
>
tics and Synchro Effect. For example,
an NPC that enhances healing is a
great friend to snug up to when
f
^
__ ^ _ _ Unlike NPCs, you must capture and raise pet mon- ^ ^your Hit Points are low. Don’t forget
p.t: st.tM sters in order to get them to join your party.
that pet monsters and Golems cannot be
Additionally, Golems must be built in the Golem
in the same party together.
5 Workshop, which appears in the Workshop section of
SI aB in ^ your home after you have completed the “Professor
'31* .317 ? Bomb” event.

CAPTURING AND RAISING PET MONSTERS


Pet monsters are ^eat fun. They are not only ftm to capture, but are interesting to raise, and make
great party members in a fight.

Capturing monster eggs is done within the various lands. Return to the location of a previous
Boss fight or land, and you’ll randomly find a monster egg. To capture an egg, place some
produce near it. If the egg likes the food, hearts will blossom above the egg’s head. If the little ^
critter dislikes the food, the dreaded exclamation point appears. Keep feeding it food until the egg V
falls asleep (the “zzzzz” sign will appear above its head). Walk up to the sleeping egg, press the X
button, and it’s yours! |j^ Si '

The Pelican will carry the egg back to the Monster Corral at your Home. After some time has
passed (you may want to complete an event), the egg will hatch into a pet monster. You can take the newborn with you on your next
quest, let it graze in the yard, or feed it.

0
When you take a pet monster with you, it will level up in the same way as your character. After defeating an enemy, give your pet monster
(or any other party member) a few seconds to pick up the blue colored gems the enemies leave behind. Don’t wait too long, or else the
gems will disappear, depriving you or your party members of some much needed experience. On the flip side, pet monsters sent to graze
will also level up, although not quite as quickly as those actively fighting. Another way for your pet monsters or other party members to
earn experience is to equip the Forbidden Ring (given to you by Daena), which allows you to share earned experience points with your
party members.

You can feed the pet monsters produce to mold their personalities and beef up their stats. For
CkMM example, stufling a pet monster with Apricots increases its defense and calms it. (Consult the
■ Produce section for a complete list.) Pet monsters seem to level up much quicker if their feed box
I at the Monster Corral is full. As a general rule of thumb, be sure to fill up each pet monster’s feed
11 box at the Monster Corral with some type of produce.

H GOLEM CREATION
Golems are fascinating to create and make powerful
partners. To begin manufacturing these mech-like
robots, you must first complete “Professor
Bomb’s Lab.” After completing the event, the
good professor will erect a Golem workshop
behind your house.
A
^
,
'
Tip: Feel free to experiment with Golem
construction. Choosing the Discard
I option returns the parts used in
f your Golem to your stockpile.

w
Hence, if you make a mistake, you can
always start over.
/
V

Browse through Bomb’s Basic Golemology


and answer the questions. Now, you’re
ready to build a Golem.

As Basic Golemology states, the Golem’s body consists of three pieces of armor and one
weapon. Note that the size of the Golem’s subsequent Logic i
Grid is determined by the armor (the better the armor, the I
bigger the grid). Ofcourse, you can insert more Logic 7
Blocks in bigger Logic Grids. This in turn gives the Golem a /
more comprehensive set of responses. /

To form a Logic Block,


combine a weapon with
armor or an instrument.
EWtr5<v
Once the initial piece (be it
weapon, armor or instrument)
C«4ace«s
GnkwteM is selected, only compatible
choices will remain highlighted. If
0>**st L*9ic Black the two items selected fail to form an
Tital DtfMM 2
orange Logic Block, you will not be able
to place them in your Logic Grid.

”v Several Logic Blocks may fit in each grid. Because each block is a.
Tip: Even basic, simply designed I graphical representation of a Golem’s probability of action in a
Golems can be lethal. Although given set of directional/range parameters, inserting several blocks
some simple Golems only attack ^,c4n^^^will diversify the Golem’s actions.
along a single axis, it is still
deadly when attacking. However,
it’s your job to lure the enemy
into this axis.

©
GROWING PRODUCE
After you have completed the “Mana Orchards” event, you can grow your own produce. The
process is easy; give the tree some seeds and after a short time, it will grow into either fruit or
vegetables. The tree can only hold a maximum number of four seeds. After some time has
passed, which is determined by how often you’ve walked from land to land, you can return
Home to pick the produce that’s hanging from the tree. Simply stand underneath it, press the
X button to pick the produce, and carry it to the wooden crate near the tree to store it.

As we mentioned before, you can use _


the produce to mold your pet mon-
there are also other
Once you learn to build Golems, you B
can use much of the fruit grown in the
Mana Orchard to paint the Golems. For
Example, Citrisquid paints your Golem
bright yellow.

TWO-PLAYER CONTROL
You can initiate two-player control at Home in the bedroom or
at any of the game’s Save Points. The second player controls |||||||||b|||||||||m^
11^ the party’s NPC.

W The controls are identical to the first player’s controls. It is


not impossible to complete Legend of Mana using the main .
character by itself, but as the saying goes, two heads are _||^
_ better than one. No Legend of Mana Boss can with-
■jHpl' stand the assault of a pair of humans. Two players
can stick it to their opponents from afar (the
^pc can use magic if they lack a ranged
weapon), or the stronger of the two characters can wade in close while the other hangs back.

B If both characters are using strong close-combat weapons, they can choose to attack the enemy
B from opposite sides. The options are virtually limitless, so experiment a bit and work with what’s
best for you.
LEGEND OF MANA EVENT ELOWCHART
This section contains a visual representation of every Event in the game, and how they relate to each other. If at some point in the
game you don’t know where to go next, come here to shed some light on the situation. Most of the Events in the game follow a
similar theme. Thus, sometimes you may not trigger a certain Event until a related Event is complete. For example, the Event
“Daddy’s Broom” (Home) cannot be triggered unless “The Infernal Doll” (Junkyard) is complete. Refer to page 18 for the legend.

TlQmZ

The Little
Cosmo Li’l Cactus
Sorcerers

The Seven I The Path of the Enchanted The Cage of


Wisdoms I Blacksmith Instruments 101 Dreams

Golem Go The Mana Daddy’s


Make ’Em Orchards Broom

DOmiftK

Monster The Lost Wisdom of


Alexandrite
Corral Princess Gaeus

Niccolo’s Diddle
Diddle’s Letter Seeing Double?
Business Unusual Kidnapped!

Teardrop
Rachel
Crystal
LKKZ KiLmn: iurqle

To R ToS

mnDonn
LamiRa
BESCIj
To U
Diddle
Had It!

Niccolo’s Business
Unusual: Part 3

jaRKYaRB To V Q
ToX

To W

i i

P0LP0TR

To E
IJRRB0R

Drowned
1
Gilbert: Love Is
To
Dreams Blind AA

J>umn DESERT

TRE m3RDRS
RBIRS

To K
V

To A

TOWER OF
LE3RES
Q£Q
The Looking
Glass Tower Niccolo’s Business
The Lucky Clover Fluorite
Unusual: Part 4
To
,AA
To
I BB

Niccolo Calls it Gilbert: School Gilbert: Resume


Blessed Elixir
Quits? Amour - of Love

J
ToG
Toy
o
o

L
SS BSCCnREEIl

The Treasure
The Quiet Sea
Map
R0RR PERKS
T
The Nordic
Buried Treasure
Snowfield

a
TljE
S0RE FJEQ
FORTRESS SROWF3ELSS

Can’t Look Back


The Field Trip

SRRCTQRRY
The Ghost of 0F IHRRR
Nemesis

Legend of Mana

LESEflDS
■ The Jewel Hunter Events ■I The Dragon Killer Events
■ The Escad Events ■ Final Events
□ Niccolo’s Events □ Independent Events
■ Diddle & Capella Events • “+”
■■ The Pirate Events Path to linked Event
□ The Gilbert Events

o
ALKTHROUGH
ALKTHROUGH
Legend ofMana is structured in a very unique way. As you play, your

character gets rewarded for completing various tasks, or “Events.” These

rewards can be either items or Artifacts. These Artifacts (a total of 26) are the

keys to unlocking all the Lands in the game. Each time you place an Artifact on

the World Map, it creates another land for you to explore. This gives the game a very open feel, and you’ll find

yourself travelling through some of the Lands multiple times in order to complete various Events.

Rote: For more details on using the


\ World Map and placing Artifacts, see
’ the Game Basics section.

To ensure that you complete every Event, this walkthrough is structured

loosely chronological order. Each chapter represents a collection

of Events that should be completed before proceeding to the

next chapter. You can follow the walkthrough as written and

complete the game, however, the various decisions you make can take you

in other directions. When given the choice between two courses of action.

each one is detailed in the walkthrough. Keep in mind, however,

that this walkthrough is only one of many ways to complete

Legend ofMana.

To begin, you must first have a place to hang your hat. When you begin the

game, you’ll be taken to the World Map, where you receive the Mailbox Artifact. Place

the Mailbox on any of the lighted areas within the frame; this then becomes

your home for the entire adventure. After placing the Mailbox on the

World Map, it creates the land called “Home.


HAPTER ONE:
The Adventure Begins

Lands: Home, Domina, Luon Highway, Mekiv Caverns

f^rlifacls: Colorblocks, Jade Egg, Wheel, Flame, Medallion, Stone Eye,


Firefly Lamp

Events: The Lost Princess, Niccolo’s Business Unusual, The Mana


Orchards, The Monster Corral

You begin the game inside your bedroom. Across the room, you’ll find
Enemies: None
Li’l Cactus, a potted plant that’s more than meets the eye. Li'l Cactus
Eoss: None will chronicle in a diary all the Events you complete (the green leaf
hanging on the nearby post). To have Li’l Cactus add an entry, speak
to him after completing an Event. Then after you leave the room, Li’l
Cactus will make a note of it in the diary.

Downstairs you’ll find a chest with 100 Lucre


E HI inside. After picking up the loot, open the door
across the room to enter the Library.

Li’l Caehis
k A shy little creature, Li’l Cactus is a
V cactus of few words, but it thinks
about many things.

Inside the Library, you can access your Encyclopedias by approaching the desk. These
volumes serve as a reference to everything you come across in your travels. Initially,
you’ll find volumes that cover the following:

Characters: As you meet new characters on your journey, a brief description of each
one is entered in this volume.

(♦Lands: Each land you create by placing an Artifact on the World Map is noted here.
These are cross-referenced with the Artifacts that created them.

♦Artifacts: This volume provides more detail on the Artifacts discovered as you explore
the Lands and complete Events.

♦Monsters: Enemies you fight are detailed here for quick reference.

♦Techniques: The various battle techniques your character can employ are covered
here. As you gain more, they are added to this volume.

0
You will find more Enq^clopedias as you travel. Make sure you return home often to check out
any new ones you receive. They provide valuable information on many topics.

When you’re finsihed in the Library, it’s time to venture out and explore the rest of your home.
Outside, you’ll encounter a Sproutling who will give you the Colorblocks Artifact. You can
place it on the World Map to create Domina, the next land you’ll visit.

The other paths near your house lead to the Monster Corral, the Backyard Orchard, and the
Workshops. There’s not much to see just yet, but when you return here later, there will be
plenty to see and do.

To leave, follow the path down the hill j—


from your front door and answer “Yes” \ »SprouHing
when asked if you want to exit to the Sproutlings are little plant-like creatures
I that seem to appear out of nowhere and
the Colorblocks Artifact (by pressing the
' end up living in any town. They all share
Square button) and place it on the map
to create Domina. ^the same mind with each other.

Domina is a large, thriving community with many areas to visit.


Enemies: None
Because it serves as a trading and commerce hub for the region, you
Boss: None can purchase goods here as well as find many interesting people to
talk to.

I In the Center of Domina, you’ll find two places to visit that are
vital to your quest. The first is Amanda & Barett’s Inn, which is
/ straight ahead as you enter town. Upon entering, you’ll notice a
^ person speaking with an odd-looking knight. When the conversa-
’ tion ends, this person, named Elazul, will enter the Inn. Follow
him inside the Inn, where you’re faced with your first real decision.

Elazul
Elazul is Pearl’s knight, and the youngest
I of the Jumi. He speaks and acts in a
' rough manner, and thus starts the occa¬
sional fight.

I Inside the Inn, Elazul rudely questions Rachel, an employee of the Inn. If
r you side with Elazul, you’ll have the option of helping him search for Pearl,
the girl he’s looking for. If you side with Rachel, Elazul will leave. The best
course of action here is to side with Elazul and offer to help him search for
Pearl. Rachel will give you the Jade Egg Artifact before you leave the Inn.
This begins the Event “The Lost Princess.”

Rachel
Rachel is the daughter of Mark and Jennifer
V and she works in the Inn in Domina. She /
P rarely speaks, and doesn’t become too 1
fiiendly with anyone. She is sick of her
Faerie-like appearance and the room decor.
Leave the Inn and head for the lower-left part of the screen. This is the Knight of Jema, Domina’s
item shop. Enter the shop and approach Jennifer at the counter. Select “Buy Item” from the
menu that appears, and ^en choose some Armor from the list. If you’re using a one-handed
weapon, selecting a Helm and a Shield is a good choice.

The other door in the shop leads to


Mark’s room; you can also reach this
Jennifer room from outside the shop. Inside,
i Mark’s wife, who likes spending time you’ll meet Duelle, the Onion Knight,
f outside the shop. She says anything that who won’t have much to say at this
crosses her mind. point. However, you’ll run into him sev¬
eral more times in your travels and he’ll
help you with battle features and other
important basics.

Teapo is the hopping teapot who clearly doesn’t


like Elazul, and Mark is sitting in the chair. Talk to
Mark and he’ll hand over the Equipment
Enclyclopedia; you can review it later when you
return home. Rachel’s room upstairs has nothing
of interest in it, so you can leave the shop as soon
as you’re done talking to everyone.

Teapo
A magical life-form with a kind heart,
k Teapo thinks she is a jewelry collector,
" but most of her collection are glass fakes
that Niccolo has sold to her.

Duelle the Onion Knight


mark t An onion warrior, Duelle likes everything
The owner of Domina’s item shop and f straight-forward, and hates people like
k also Rachel’s father. He really loves his Niccolo with a passion.
’ family, but they seem to be a little sick of
his overdose of love.

There are three exits from this part of Domina; use the one at the top of the screen to
reach the Marketplace.

At the Marketplace, you’ll encounter Niccolo. Niccolo is a merchant in search of someone to help
him rid the roads of the bandits who are making it impossible for him to make a living. Make
sure you answer “NO” when he asks if you agree that it’s not safe to leave town.

If you choose to go with Niccolo, you must abandon Elazul. Since you can come back and get
Elazul later, and even complete “The Lost Princess” without him, go ahead and accept Niccolo’s
offer. This triggers the Event “Niccolo’s Business Unusual.” As you’ll see with the next section, it’s
not always necessary to complete an Event that just triggered.

Now that you have the Jade Egg, make sure


you’re well equipped and prepared to head
out. Accompanied by Elazul (or Niccolo if Hiccolo
you choose), leave Domina and enter the He believes that he brings happiness to his
World Map. Place the Jade Egg Artifact on | k customers with his transactions, but he g
the map to create the Mekiv Caverns. '
" sometimes plays dirty tricks on them. He ^
dislikes Elazul, Sproudings, and Flowerlings.
EVENT: THE LOST PRINCESS
Enemies: Bloodsucker, Poto, Pincher Crab, Mushboom
Boss: Du-Inke Although this Event is designed to be completed with
^ Elazul, you can also complete it with Niccolo as ^
I your partner as long as you already have the Jade L
“ Egg Artifact. Some of the dialog will differ, but the ^
end result is the same.

Upon entering the Caverns, speak to Duelle the Onion Knight. He has some information on
abilities, fighting, and other useful stuff. When you’re finished, explore the caverns.

Near the cavern entrance, you’ll see the waving tails of


two Boinks. Boinks are very useful creatures. When you
Itslefal
see one of the purple creatures, approach it and you’ll
get transported back to where its tail is.

The caverns have several levels, and it’s best to explore


each completely before going down to the lower levels.
Boink
k A strange creature that knows the links
Rote: Remember, as you gain abilities, f between dimensions. Those who touch it

I assign them to a button on your con- will immediately fly to where its tail is.
f troller so you can use them in combat.

From the entrance, take the path up to In the next area, you’ll run into the first After a brief encounter with multiple
the Ground Level; there is a chest that Boink. (If you need to, use the Boink to enemies, continue to the right to reach
contains Lizard Meat. After picking it return to the cavern entrance quickly.) Underground Level 2.
up, head to Underground Level 1.
Head for the Boink and open the chest to get a Blank Eye. If you follow this level all the way to
the left, you’ll return to Ground Level. Instead, walk back to the right and go down to
Underground Level 3.

When you reach Underground Level 4, pick up the Moth


Wing from the chest, and then walk up the steps ahead
to enter the Stalagmite Cavern.

This is it! Pearl is nearby and your only foe here is


Du’Inke, a giant ape who wields a massive axe. To reach
Pearl, you must defeat Du’Inke!

BOSS: Ba’JHKE

fll'l'achs
Axe Throw, Axe Swing (1), Axe Swing (Stun), Kick, Icicle A violent great ape lurking in the depths of the Mekiv
Drop, Fire Breath Caverns, its deathblows are all attacks that reach out in
front of it, so get behind it as soon as you see the wind-up
motions. However, watch out for Du’lnke’s Kick attack,
which can get you even if you’re behind it.

After defeating Du’Inke, you’ll find Pearl hiding nearby. If you have Ela2ul
with you, he’ll talk to her. If you are with Niccolo, Elazul will arrive shortly
and take over. In either case. Pearl will give you two Artifacts before she
leaves: Stone Eye and Firefly Lamp.

From the World Map, head for Home. Head upstairs and talk to Li’l Cactus.
As you leave the bedroom, he will jump up and scribble something in his
diary. He only writes one Event at a time in his diary, so it’s a good practice
to return Home between Events in order to get him to write them all down.

Pearl
Elazul’s partner, Pearl sometimes has

i a tough time speaking clearly and is t

* also very shy. She has a tendency to

wander off and get lost while thinking.


LUOH TtK^ft^KY

EVENT: NICCOLO’S BUSINESS UNUSUAL


Enemies: Stinger Bug, Rabite, Chobin Hood, Spiny Cone, Chocobo
If you opted to complete “The Lost
Mantis Ant
k Princess” first, you will find Niccolo

When you agree to help Niccolo (if you haven’t


i in Domina’s Marketplace upon your
done so already), he mentions that he needs to return to Domina.
talk to Teapo. Head back to the Center of
Domina and enter Mark’s room beside the
Items shop. Niccolo will mention to Teapo that
he has an item for sale. Teapo can’t afford it, so
Niccolo will tell her that your character can use
it until she has the money. He then gives you
the Wheel Artifact.

Leave Domina with Niccolo, and place the Wheel on the World Map to create Luon Highway,
is where you’ll find Pearl (who is lost and looking for Elazul) and Duelle.

Pearl will leave to find Ela2ul and Duelle will again offer
some general information. Note the Boink’s tail nearby _ ’
before leaving the area and entering the highway. The
Boink located along the road will transport you back here.

Continue along the highway, battling the various enemies


along the way. f

Continue along the path until you reach the fork in the
road. At the fork, take note of the small statue at the top
of the screen. You can use it to save your position or to
enable another player to take control of Niccolo.

Talk to Daena, who will talk about the Seven Wisdoms.


You can choose any question on her list to ask her, and
she’ll stick around to fill you in about the Wisdoms
(including Gaeus the Earth) and Gato Grottoes. Open the
chest near the fork, and retrieve the Ear of Wheat inside. k

> C»* t* SM Wis4««


*tT>«rt is fists’
wfta'r* tk« S.s4«is?

It’s now decision time. To complete “Niccolo’s Business


Unusual” now, take the north path at the fork. To visit
Gaeus the Earth, you can take the southern path. Your
visit with Gaeus will be more productive without Niccolo
along, so consider the north path first.

After a few encounters, you’ll encounter some Chobin Hoods in the next section of the highway.
Before you fight them, refuse to hand over any cash and a couple of Chobin Hoods will summon
their master to finish you off.
The wind-up moves for the Manis Ant’s Shockwave and
Aerial Shocla\'ave deathblows are big, so you can dodge
Axe Upswing, Axe Sideswing, Strong Acid, Aerial them easily. Also, beware of its Strong Acid attack, \\'hich
Shockwave, Shockwave causes a Poison status effect. Fight it from as far away as
possible, and use your Special Techniques wisely.

Defeating the Mantis Ant is fairly easy, as long as you and


Niccolo stay on opposite sides of the monster. Let Niccolo
battle the Mantis Ant up close, while you stand back and
attack the beast from afar, or make quick attacks before
clearing out.

Congratulations! You’ve completed “Niccolo’s


Business Unusual.” Niccolo will thank you, and
hand over an Iron Pot, a Greenball Bun, a Tako
Bag, and the Flame and Medallion Artifacts.

Don’t immediately leave Luon Highway. There are two more


things you can do here. Unless you feel you need a partner, you
can complete these tasks alone.

At the entrance to Luon Highway, you’ll see a new Boink. Use it


to warp to a fork in the road. Take the southern path.

Once you get past this area, you’ll see a cave entrance. This is the Chobin Caves, the hideout of
the Chobin Hoods. There are several worthwhile items inside the caves, so step inside.

On the first level of the caves, stay on the top level and
continue to the next area. After defeating the enemies,
continue until you reach two chests. Get the Needle and
Blackened Bat, and then go back the way you came.

When you reach a set of steps leading down, take them to reach the next level. Open the two chests
near the steps to find a Poison Fang and an Angry Eye. Follow the path deeper into the cave.

©
Continue along the path until you find anoth¬
er chest that contains some Grave Dirt.
You’ve gone as far as you can, so turn around
and head back towards the entrance.

Leave the Chobin Caves, and head for the fork in the
road. Turn right at the fork, and follow the road.

When you enter the next area, you’ll


run into Gaeus the Earth, one of the
Seven Wisdoms.

When you approach Gaeus, he appears to be asleep, but will wake up as you get near. Answer
“Yes” when asked if you want to come closer, and Gaeus will lift you up in his stony hand.

Gaeus has the answers to several questions. Most importantly, he will tell you of an ancient tree in
your Backyard Orchard. When he’s finished, leave and then return to him to ask another question
(you can only ask him one question at a time). When you’re finished, return back down the high¬
way. When you come to the fork in the road with the save statue, save your game before heading
for the entrance to Luon Highway.

EVENT: MONSTER CORRAL


Enemies: None Return to Domina and upgrade your character by purchasing
equipment in the Item shop. You should have more than enough
Lucre after your time on Luon Highway to have a full complement
of armor and weapons at this point. Take the west exit from the
Center of Domina. Continue to the west, passing by Diddle and Capella, until you reach the end
of the road. Duelle will meet you there, and tell you how to catch a monster egg.

He’ll give you a Diceberry, Bellgrapes, and a Citrisquid to


use as bait. Follow his instructions and drop one of them
...1 111* on the ground to distract the egg. When the egg starts to
_ ^3 eat it, wait until you see the hearts over its head, and then
'^ ' walk up behind it and grab it.

The Pelican will come along and fly your new egg back to
the Monster Corral at Home, after which you’ll automati¬
cally return Home. You can take pet monsters with you on
adventures, so train and feed them well so that they grow
up to become great fighters.

0
ijoaiE
EVENT: THE MANA ORCHARDS
Enemies: Lullabuds

From the World Map, head for Home. Check out your Encyclopedias in the Library, because many
things have been added to them in your travels, ^en you’re done, leave the house and head for
the Backyard Orchard.

As you leave the house, Pelican will stop you and tell you about a pumpkin infestation in western
Domina. This is the beginning of the Event “The Little Sorcerers.” Don’t head for Domina just yet;
instead, enter the Orchard.

There are four Lullabuds in the Orchard. You must dispose of them to continue. Upon doing so,
an earthquake shakes the orchard and the ancient tree will appear. He will explain that he can
cause Mana energy to manifest in the seeds he can grow. Give him as many seeds as you can (you
should have picked some up in your travels).

Talk to him several times to ensure he has all the seeds he can hold, and then leave the Orchard.
The rate at which the seeds grow depends upon the level of Mana in all the Lands. The higher the
surrounding Mana level, the faster the seeds will grow. Check back periodically to see if the seeds
are ready, and give the tree more seeds to grow.

This Event stays open until you harvest the first produce. MHBT'Trr'————

©
HAPTER TWO:
The Next Adventure

Lands: Domina, Lake Kilma, Lumina, Gato Grottoes, Jungle

^Irtifaefs: Trembling Spoon, Sand Rose, Ancient Tablet, Torch of Coral,


Broken Doll

Events: The Little Sorcerers, Seeing Double, The Seven Wisdoms,


Diddle's Letter, The Gorgon Eye, Faeries' Light, The Flame of
Hope, Niccolo's Business Unusual: Part 2, Huntin' Du'Cate,
H Murmuring Forest

Assuming you’re following this walkthrough from Chapter One, place the Artifacts
you’ve earned (Stone Eye, Firefly Lamp, Medallion, and Flame) on the World
Map. This creates the lands Lake Kilma, Lumina, Jungle, and Gato Grottoes. As
you’ll see later in this chapter, you may want to place an Artifact on the Map until
it is necessary to enter the land the Artifact creates. Remember what was men¬
tioned in the Game Basics about increasing the Mana level in each land.

You have already triggered the Event “The Little Sorcerers,” so let’s tackle that
one first.

EVENT; THE LITTLE SORCERERS


Enemies: None Enter Domina, and head for the west side of town.
Sosses: Bud and Lisa When you reach the outskirts. Pelican will complain
about the pumpkins making his job difficult again.
Continue to the edge of town.

Two sorcerers. Bud and his sister Lisa (well, mostly


Bud), have hatched an evil plot to take over the
world with Pumpkins. After a brief conversation, they
will attack you.
BOSSES: BBB ?IRD LJSK

nuachs (Bud) Htfachs (Lisa)


Quick Attack 1, Quick Attack 2, Quick Attack 3, Power Quick Attack 1, Quick Attack 2, Quick Attack 3, Quick
Attack, Commando Thrust, Commando Uppercut, Attack 4, Power Attack, Commando Thrust, Commando
Commando Jump, Frying Pan Attack, Rock Stream, Wood Uppercut, Commando Jump, Spin Attack (Weak), Spin
Shot, Rose Strangle, Pumpkin Attack Attack (Strong), Platinum Needle, Firestorm, Novastorm,
Pumpkin Attack
Lgt Drk Uf Gld Fir Ear Air Wtr
Lgt Drk Lif Gld Fir Ear Air Wtr

Bud is Lisa’s younger twin brother. He casts


magic in volleys, so he’s difficult to damage. Use
your power attacks to stun him so you can use
your quick attacks. Keep using this pattern, and
he’ll go down. Avoid his frying pan quick attacks;
he can pin you in a corner and cause decent
damage to you.

Vidien fighting Lisa, be prepared for lots of


attacks. You can interrupt her spells by hitting
her while they charge up. While Bud prepares to
attack, use your Special Techniques on her.

You can avoid most spell effects by hiding in the lower-left comer of the area. You can sum (and interrupt the spells) of both
Bud and Lisa by hitting them while the spell is charging.

After defeating Bud and Lisa, Bud asks to


be your apprentice. Whether you accept
his offer or not, Lisa and Bud will become
permanent residents back at your home.
This completes the Event.

EVENT: SEEING DOUBLE


Enemies: None
Rotc: This event will only occur if
Shadow Zero-One
Domina’s Dark element level is at Max
(3). This depends entirely on how you’ve
To complete this Event, re-enter Domina. As you enter the Center positioned your Lands on the World ^
of Domina, you’ll see a Doppleganger of yourself torturing a
Map, since nearby lands will influ- ^
Sproutling. Follow the Doppleganger. (You MUST leave the Center
^ence one another. You may want to ^
of Domina by the same exit the Doppleganger takes.)
save a blank space next to Domina in
order to place an Artifact with a high
Dark element level._ ^
Walk past the church and through the Marketplace to reach the Center of Domina. You’ll see
the Doppleganger again here; follow it when it leaves.

Enter the Item Shop and go to Mark’s room. The Doppleganger, now disguised as Duelle, is
threatening Teapo. After giving up all of her pumpkins, “Duelle” leaves. Follow him out of the shop.

You’ll finally catch the Doppleganger at the West End of town. It reveals that it’s actually a monster
named Shadow Zero-One. It is one awesome opponent, so prepare for your toughest batde yet!

Kick, Cling, Glare, Punch

Shadow Zero-One has a very powerful punch, and is relentless in its pursuit of %
you. Even worse, the Boss throws a flying kick that will stun and severely damage
you. Keep your distance and use lots of powerful attacks.

You need to always stay on the move in this fight. You can’t re-charge your Hit Points easily here, because you won’t have
the time to stand still long enough. Also, you don’t have a partner along to help your Synchro ability. Make sure you have
Crouch enabled as an Action so you can regain Hit Points at a quicker rate. You must deplete Shadow Zero-One’s status bar
four times to defeat it.

After defeating Shadow Zero-One, the Event is complete.

r
EVENT: DIDDLE’S LETTER
k A

Enemies: Chobin Hood, Spiny Cone, Denden


Boss: Giga Rex

It is recommended that you complete six events before starting this


one. Enter the Center of Domina and exit to the west to reach the
Mana Park. After talking to Diddle, he’ll leave. Follow him and then
come back to talk to Capella. Capella will go in search of Diddle,
because he can’t juggle without him.

Re-enter the Center of Domina and talk to the


Sproutling. Head to the Inn and speak to Miss
\lika, who will tell you to search for clues where
you last saw Diddle.

To find Capella, go to the outskirts of Domina (western


end). The Pelican will mistake him for undelivered mail,
thus triggering the Event “Diddle’s Letter.” Leave the out¬
skirts and return again. Pelican will tell you that he deliv¬
ered Capella to Luon Highway, so leave Domina and
enter Luon Highway.
Use the Boink near the Luon Highway entrance to reach
the fork in the road. When you arrive, you’ll see a letter
on the ground. As you attempt to pick it up, Capella will
arrive. Choose the option “Just watch him,” and then
agree to help him look for Diddle.

Follow Capella to the entrance of the Chobin Caves. When


Diddle asks you if Capella read his letter, tell him “He read
it.” Both of them will enter the caves; go after them.

Make your way through the caves until you reach the lowest level. Talk to
Capella, and then walk up the steps to face the boss Giga Rex.

BQSS: Qjsa REX

nttachs

Giga Rex is an easy Boss to defeat, especially if you’ve brought along a partner
(Elazul, Bud, or Lisa). Surround it and use long-range attacks and magic to keep
it off balance. Giga Rex has a nasty crushing attack, but if you keep your distance,
this fight will end quickly.

After defeating Giga Rex, Diddle will


hand over an item to you. This com¬
pletes the Event.

EVENT: THE SEVEN WISDOMS


Enemies: None Return to Home and speak with Bud, who is in the main
room downstairs. He mentions the Seven Wisdoms of Mana
(although he says there are only six now).
This Event is unique, since you can leave Bud at any time and resume the Event later. This is a
good thing, because Bud makes a useful travel companion for events that don’t usually require a
partner. The remaining six Wisdoms are found throughout the world in the following lands:

Gaeus: Luon Highway Rosiotti: Jungle’s throne

Olbohn: His office in the Underworld Pokiehl: Ulkan Mines or Lumina Selva: Gato’s fork before the Temple
of Healing, after meeting all
other Wisdoms
Rote: Before leaving Home, check on
your Backyard Orchard and Monster After triggering this Event, you should try to adventure with Bud
I Corral. Make this a habit each time | unless another character needs to accompany you. By doing so, he’ll
"you finish an event, along with get the benefit of having spoken to all of the Wisdoms. After speaking
with the last Wisdom, this Event is complete.
checking in with Li’l Cactus.

LKKE lilLmK ■
’■*'—■'

EVENT: THE GORGON EYE


Enemies: Tonpole, Tezla, Shrieknip, Spiny Cone, Chobin Hood, Stinger Bug, Teedie, Beholder, Gray Ox

H
Now it’s time to enter one of the new lands you’ve created. From the World Map,
enter Lake Kilma and talk to the penguins to begin “The Gorgon Eye.”

Follow the penguins and make your way past


the monsters ahead. When you reach the clear¬
ing with several stone penguins, open the
chest and then follow the path to the upper-
right of the screen. When you meet Tote the
turtle (one of the Seven Wisdoms), answer
“No” to his question about whether you can
Tip: Either Bud or Lisa can be extreme-
k ly helpful with this Event, which
i you’ll have to complete alone
unless you bring one of them along.
/
r

see the Faeries. He will cast a spell that will


enable you to see them.
Continue to the upper-right and pick up the goodies from any chests. Renirn to the Faerie clear¬
ing and take the lower-right path this time. After a bizarre conversation with the penguin pirates,
follow them to the upper-right and use the Save statue to save your game.

^ following the path to the upper-right until you reach


_ . / the clearing with the five stone penguins and a pair of
chests. Follow the path to the upper-left to reach a cliff
(Pr overlooking the lake.

BOSS: QORQOH'S EYE


When you take the leap after the penguins, the turtle
fittaehs will come along and get them to act as live bait for
Bowing Attack, Spin Attack, Ring Beam, Hypno-Gaze, “The Master,” the Gorgon’s Eye. The Gorgon’s Eye has
Petri-Gaze, Glare, 1000 Needles, Stone Beam several nasty attacks, but with either Bud or Lisa
along, this Boss is much easier to bring down.

The main disadvantage you have here is that, for the most part, you both have to fight from one side of the beast,
making it somewhat difficult to divert its attention.

Be especially wary of the Boss’ Stone Beam attack, which will temporarily turn you to stone. If you don’t look at the
Eye when it uses this attack, you will be immune to it.

After defeating the Gorgon’s Eye, this Event is com¬


plete. If you have already received the Medallion
The Gorgon Bye and Firefly Lamp Artifacts (and you have if you’re
following this walkthrough), then you’ll just receive
an item for completion of this Event. Otherwise,
you’ll get one of the two Artifacts.

©
LuniaHn:
EVENT; FAERIES’ LIGHT
Enemies: None After checking on your pet monster and the Mana Orchard
at Home, return to the Item Shop in Domina and buy
some more armor and spells if you can afford them. Leave
Domina and enter Lumina.

You enter Lumina near the center, so walk to the upper-


right of this area. Continue in this direction and walk up
the steps on the back side of the next building to reach
the shop “Lamps Limelight.” The conversation between
Monique and Gilbert triggers the Event “Faeries’ Light.”

Rofe: There is a Save Game


Leave the shop and talk to Gilbert. He’ll ask for
your help in selling the sk lamps for Monique. 1 statue inside the Gem Shop
Accept his offer, and he’ll hand over three of in this section of Lumina.
the lamps.

The Dudbear Language


Dub= GreetingsAes
Dud = Goodbye/No
Duba = You
To sell the lamps and complete this Event, you
Duda = Me
must learn to speak the Dudbears’ language,
Dubba = Friends
because they’re buying the lamps. Talk to the
Bartender in the Tavern (exit to the Lumina Bubu = Dudbear(s)
map and go the left to reach the Tavern), and Gugu = Any other creatures
he’ll teach you the Dudbear language. Da = Light, stars /
Ba = Darkness, night
Dadda = Lamps
Dubababa = A lot/many
Du = A little
Baba = Music
Sell the first two lamps to the Dudbears inside
the Tavern. You must first make friends with Dada = Go ahead/please
them, so wait to ask the question “Dada Gak = Shows displeasure
Dadda” until after they agree to be friends Bub? = Question (used only
(Duba Duda Dubba?). by player’s character)
Dada Dadda = “Please (buy)
lamps!”
Before you leave the Tavern to find more
Dudbears, check out the Items Shop, which has
many Iron items for sale. A word of caution
here: Don’t use any of the money given to you
for the lamps to buy equipment.
Sell the last lamp to the Dudbear in Bright Moon Alley, and then head for the lamp shop. Talk to
Gilbert outside, and then follow him into the shop. When he and Monique leave, follow them and
listen to their conversation.

Re-enter the shop after Gilbert leaves and talk to Monique.


She will hand over the Trembling Spoon and Sand Rose
Artifacts (provided you haven’t received those Artifacts yet),
completing this Event.

QSTO QROTTQES


EVENT; THE FLAME OF HOPE
Enemies: Needlebeak^Howler, Shadow Zero, Moldy Goo, Slime, Wooding, Rattler Boa
Boss: Sandra (no battle)

From the World Map, enter Gato Grottoes. Talk to the Nun and Sproutling at the entrance to trigger the Event “The Flame of Hope.”
Before you follow the Sproutling, enter the Items Shop and save your game using the Save Game statue.

' Talk to Rubens at the Pathways ahead. He will inform


you that the Sproutling went to the Terrace. Follow the
path on the right, and you’ll find the Sproutling on the
Clift Terrace.

Speak to the Sproutling, and you’ll witness a dialogue


a nearby Nun. It seems that the Sproutling is infest-
ed with a Popo bug that’s making its tummy hurt. VHien
L»t •• isk iw Sproutling refuses treatment, follow it.

Temple of Healing (the left pathway at the


fork), and witness the conversation between the
Sproutling and the Nun. Follow the Sproutling back to
im¥ m.'.' the Terrace, where you’ll see a not-so-kind Nun “heal-
ing” the Sproutling. When the Sproutling runs, return
to the

When you speak to the collapsed Nun on the floor,


Inspector Boyd will enter. After the Inspector
return to the Terrace. This is where you’ll witness
IIIIIIPIPIIIII^^ Sandra the Jewel Hunter (disguised as a Nun) stealing
Ruben’s Core. When Ruben—who is actually a jumi
llglllllllllllllllll^^ Knight—dies, you’ll get transported back to the Temple.

Leave the Temple and go back to the entrance to the


Grottoes. Follow the other path; at the Gato caves, fol-
low the path of Sprouding leaves into the caves. Keep
following the leaves, past the waterfall and the Cancun
bird’s
Hote; Along the way, you may
When you reach the Cancun bird’s nest, a find the chamber where the
confrontation with Sandra results in her get¬ ^ Nuns make the Blessed Elixir.
away. However, the Sproutling gets healed.
i Remember this location; you’ll
The Inspector will give you the Ancient
need to return here to complete
Tablet and Torch of Coral Artifacts for your
help. This completes the Event. another Event later.

EVENT: NICCOLO’S BUSINESS UNUSUAL: PART 2


Enemies: None
Re-enter Gato Grottoes and go to the Items Shop. Speak to
Niccolo, and he’ll recruit you to help him gather Greenballs.

This Event is easy to complete if you avoid the Dungeon.


Choose to go to the Waterfalls, and then wait around
while Niccolo picks Greenballs. When a Faerie appears,
talk to her (it doesn’t matter what you tell her).

Niccolo will finish up and give you a


Greenball Bun, 500 Lucre, and the Broken
Doll Artifact. This completes the Event.

JOIRQLE

EVENT: HUNTIN’ DU’CATE


Enemies: Cockatrice, Spiny Cone, Zombine, Tomato Man, Malboro, Tyrranos

Upon entering the Jungle, you’ll see Sotherbee speaking to two unfortunates who owe him
10,000,000 Lucre. When they leave, talk to Sotherbee. He offers you 20,000 Lucre for Du’Cate’s tail.

Leave the clearing, and then return to see Sotherbee


chasing a Lillipea. Follow the Lillipea from the clearing,
and talk to it in the next area. When it begins to leave,
follow it and continue to talk to it and follow it into each
new area. You will eventually reach Greenwood Gardens.

After disposing of all the enemies, speak to Roane. He


will cast a spell on you to keep you from getting lost.
Leave the Gardens and head to the upper-right of each
new area you enter. Eventually, you’ll reach the
Forested Ruins.
Save your game at the Save Game statue in the ruins, and then talk to Skippie (the smaller of the
two creatures bumbling around the ruins). Enter the room Skippie was in (upper-left), and talk to
Rosiotti (one of the Seven Wisdoms). If Bud happens to be with you, he’ll receive some good
advice to help increase his magic skills.

Talk to Roane, who wants you to find his sister Selkie in


the Courtyard of Rain. Remember this for later reference.

Leave the ruins by using the lower-left path near the Save
Game statue. When you enter it, the Faeries will send you
back to the entrance of the Jungle. Find Skippie or
Hamson, and offer to work together with either of them to find Du’Cate.

When they leave, head to the right/upper-right to find them again, and then follow them into
Du’Cate’s Territory. After a quick set of minor battles in the next few areas, you’ll face Du’Cate
himself at the Spring of Beasts.

After defeating Du’Cate, you’ll return to the Jungle Entrance to meet Sotherbee. The
20,000 Lucre he promised you is, well, not going to happen. Instead, you receive 500
Lucre, but the way you respond will dictate what type of item you receive. All are
worthwhile items, so it doesn’t matter which you choose. This completes the Event.

©
EVENT: THE MURMURING FOREST
Enemies: Gloomoth, Zombine, Tomato Man, Malboro, Spiny Cone, Tyrranos
Punkmaster

Re-enter the Jungle and let the Flowerling transport you to the Courtyard of Rain. Defeat
the enemies there, and then let Selkie cast a spell on you so you won’t get lost. Make
your way to the Forested Ruins, and then enter the next area to talk to Selkie.

Agree to help her find out what’s up with the Faeries to trigger the Event. Enter the
Forest of the Faeries by taking the path across from the Save Game statue.

BOSS: mnumnMm
Machs

Watch Escad rescue the Nun, and then fol¬


low him and keep going left. When you
reach a clearing with the Punkmaster in
the center, talk to it. It will tell you about
Lord Irwin, the being that Escad is after.
Fight the Punkmaster to continue.

The Punkmaster has several spinning attacks.


Interrupt them with your own Power attacks to
prevent it from attacldng. After the fight, check
out the conversation near Rosiotti’s throne to
complete the Event.
HAPTER THREE:
The Adventure Continues
The Underworld, Duma Desert, Junkyard, Madora Beach, The
Mindas Ruins, Lumina, Home, Gato Grottoes

FIrtiTaets: The Skull Lantern, Tome of Magic, Moon’s Mirror, Bottled Spirit,
Rusty Anchor

Events; The Fallen Emperor, Reach for the Stars, The Infernal Doll, Professor
Bomb’s Lab, Teatime of Danger, Enchanted Instruments 101, Golem
Go Make ‘Em, Niccolo’s Business Unusual: Part 3, Diddle Had It!,
Two Torches, In Search of Faeries

To begin this portion of the adventure, place the following Artifacts: Trembling
Spoon, Sand Rose, Broken Doll, Torch of Coral, and Ancient Tablet. This creates
the following Lands: The Underworld, Duma Desert, Junkyard, Madora Beach,
and The Mindas Ruins.

TIJE aRBERWORLS

EVENT: THE FALLEN EMPEROR


Enemies: Cursed Doll, Shadow Zero, Succubus, Dark Stalker
Hitodama

To begin this Event, you must NOT have a partner of human form (pet monsters are OK). Enter
the Underworld and touch the tombstone. This transports you to the Underworld, where Larc
greets you. He offers to come along as you journey to the bottom of the Underworld, regard¬
less of what you say to him.

Larc is a very good companion, so you’ll have little trouble winning the battles along the way.
Go all the way down to the lowest level. If you enter the Baptismal Chamber on Level 2, the
Shadoles will refuse to baptize you with flame until Olbohn approves.

©
Larc then talks to you about Olbohn. Walk to the right after he does, and then take the first
upper passage when he tells you more about Olbohn. This takes you to Olbohn’s control
chamber. After speaking to Olbohn, he gives you approval for the Baptism of Flame.

A Shadole will soon appear in the room. Talk to it


and choose to go to the Baptismal Chamber. After
getting baptized, continue down into the
Underworld. When Larc asks if you are ready to
serve his master, answer “I am ready” to enter the
Shrine of Faces.

Rote; This part of the event is necessary to unlock


I doors that are presendy locked. Be sure you visit the
rooms before heading to the bottom of the Underworld.

?tttach5
Trident, Beam (1), Beam (2), Ripple (Lower-Left Face),
Ripple (Lower-Right Face)

You must defeat Hitodama to continue. When fighting Hitodama, it will disappear at various times and
the faces on the walls will fire laser beams and swirling attacks into the room. To avoid the attacks from
the faces, head for the lower-right corner of the chamber before the eyes light up. Use your Power
attacks to finish off Hitodama. After the fight, you meet Larc’s master, Drakonis.

Drakonis will offer you the opportunity to help him regain his
power from the three dragons who stole it. Mien you accept his
offer, you’ll get transported to the surface with Larc, where he’ll
give you the Skull Lantern Artifact. This completes the Event
and gives you Larc as a partner.

BSaiH BESERT

EVENT: REACH FOR THE STARS


Enemies:Molebear, Chocobo, Skull Beast, Mad Mallard, Fierce Face, Axe Beak
Mephianse

Talk to miss Kathinja as you enter the Desert. Offer to help in the
search for Mephianse, a magician who has stolen a magic book
from the library. He has come here, along with his students, to try
out the spells.
As you look for him, his students (the ones in green robes) will give you false information, so
don’t bother asking them for help. To get there quickly, follow this path:

Entrance, lower-right, lower-right, upper-right comer, go through where the students are
blocking, left, away (top of screen), go through where the students are blocking, left.

This will eventually reunite you with Kathinja. Take her advice and check your equipment before
continuing because Mephianse is a formidable opponent. When you’re ready, tell Kathinja and
she’ll take you to Mephianse.

Mephianse will push you out of the area, plus you’ll have to battle tw^o Axe
Beaks before you can return to where Mephianse was. The Axe Beaks work
together as a team, which makes it a little difficult.

Wlien you finally defeat them, Kathinja returns and takes you to confront
Mephianse again. He unleashes his spell, which turns out to be something
totally unexpected. Kathinja gives you an item for your trouble, thus com¬
pleting the Event.

EVENT: THE INFERNAL DOLL


Enemies: Mad Mallard, Cursed Doll, Lizardon, Shadow Zero, Imp, Punkster, Basilisk, Moldy Goo
Cursed Dolls (2), Chess Knight, Polter Box

This Event begins when you enter the Junkyard. Talk to the Jack-in-
the-box, and it will tell you how to proceed. To reach the Acropolis Rofc: There are several
of Trash at the heart of the Junkyard, you must look for the Teddy chests tucked into all
Bear, the Doll, the Jack-in-the-box, and the Rocking Horse. m the garbage along /
* the way. Make sure >
From the Acropolis, walk past the Rocking Horse and talk to Louie in
the next area. Use the Save Game statue to save your progress. Follow you look closely to find
the path of the Teddy Bear, the Doll, and finally the Jack-in-the-box. them all!
Go all the way to the right on this path to reach the trash heap.

Now you must defeat animated versions of the toys—


two Cursed Dolls, a Chess Knight, and a Polter Box.
Defeating them is not difficult with another character
in your party. After defeating them, you may receive
the Tome of Magic and Moon’s Mirror Artifacts.
You’ll then automatically get taken to Louie’s room,
where the Event concludes.

©
EVENT: PROFESSOR BOMB’S LAB
Enemies: None
Boss: Machine Golem
I MM4 it P(v1«v. 5t
<f vM cmM fM bta

Re-enter the Junkyard (after you’ve returned home to Li’l


Cactus), and have the Flowerling at the entrance teleport
you to Bomb’s Lab. The Professor will enlist your help in
finding Pavlov, a golem he made that is running loose.
When you agree to do so, the Event gets triggered. Bomb
will suggest that you head for Domina to get your fortune
told, so leave the Junkyard and enter Domina.

Head for the market and talk to the fortune


teller. She’ll tell you to head for the lake, so
exit to the World Map and enter Lake Kilma.

As soon as you enter Lake


Kilma, you’ll spot the Golem.
As you follow it to the next
area, a battie is triggered.

BOSS: QOLEm

Attacks
Bite, Tail (1), Tail (2), Smash, Punch (1), Punch (2)

Lgt Drk Lif Gld Fir Ear Win Wtr

The Golem has several attacks, including a laser beam, a long-range punch,
and a whirlwind. Move away from it between your attacks, and you should
be able to finish it off with little trouble.

After defeating the Golem, you return back to Professor Bomb’s Lab, where the
Professor vows to redesign the Golem. This completes the Event.

TijE ni3Hi)?s§ Ruans

EVENT; TEATIME OF DANGER


Enemies: LuUabud, Eye Spy, Rattler Boa, Chess Knight, Succubus, Ape Mummy
Count Dovula

This Event begins as soon as you enter The Mindas Ruins. When you talk to Duelle at the
entrance, he informs you that Teapo is lost.
Walk ahead until you reach the first Flowerling. She’ll give you important information about the opening of
the gates ahead. The Flowerling near the gates opens and closes them, while the Key Flowerlings elsewhere
work together to unlock them. As you come across Flowerlings, remember which gates they unlock.

game at the Save Game statue in front of the Tower of


Winds, and then walk past it to the Ruined Glory section of the
ruins. The Flowerling here opens the gate to the Underground.
Walk through the arches here to hnd two chests, and then keep fol-
lowing the path to the next area, Flowerkey’s Comer.

Up: Take note of the pattern in


k which the Flowerlings are stand-
f ing, because they are the keys to
the gates.

When you talk to the pink Flowerling ahead, two more will
drop from the sky. Talk to the Flowerings that fell to make
them move into the proper positions. The Flowerkeys should
be lined up in the following order: the upper one on the left,
the lower one on the right, forming a left-to-right diagonal.

Retrace your steps and go south from where you met the
gatekeeper (the one who opens the underground with
psychokinesis). This takes you to the Western Gates.
Unfortunately, both gates are shut, blocking the paths to
the north and south. Beyond them, you’ll see another -
Flowerling who is “connected” with the others. Keep ■
going left through the arches, and you’ll reach the gate¬
keeper again, who will use his psychokinesis again to
open the underground.

Go right to retrace your steps, and then quickly head south from the Ruined Glory section. .
Continue to the right until you reach the Flowerkeys’ Corner. This time, they are placed diagonally
when you arrive; move them into an upper-right to lower-left diagonal.

. Return to the first set of Flowerkeys. Place both upper and


lower Flowerkeys on the left. This will open the southern gate,
r. ' Return to the Vffestem Gates and take the path to the south.
When you reach the Megalithic Structure, talk to the Flowerling
in fiontofit. It wiU open the underground passage.

Once inside the structure, continue to the left until you


reach Teapo. She may call you Chumpy; it doesn’t matter if
you accept the name or not. After Teapo leaves, the bat in
the corner transforms into Count Dovula.

o
BOSS: COUHT DOVffli?!
mtachs
Spin Attack, Dark Nemesis, Dark Force, Dash Thrust,
Thrust, Battom Spear, Black Shamshir

Lgt Drk Lif Gld Fir Ear Win Wtr

Count DoMila is no match for you or your


partner (if you have one). Hammer her with
Power attacks, and keep her on the defensive.
Simply use a series of aggressive attacks, and
she’ll go down in no time.

For defeating Count Dovula, you receive the


Bottled Spirit Artifact. After a quick conversa¬
tion with Duelle and Teapo. the Event ends.

aiHBORn BEncij

EVENT: SUMMER LOVIN’


Enemies: Teedie, ^hagin,^hocobo, Pincher Crab, Tezla, Iffish, Bloodsucker, Big Baby, Sea Jack
Boss: Fullmetal Haggar

As you enter Madora Beach, check out the conversation


between David and Valerie. When they leave, crunch all
the crabs on the beach by running into them, and then
follow David and Valerie.

46
You’ll find Sunrise Caverns all the way to the right. Crunch all the crabs inside the cavern,
and then take the following path: lower-right, upper-right, upper-right, and upper-left. This
takes you to Prince Beach. Make sure you crunch any crabs you find along the way.

Continue to the left to reach King’s Caverns.


Crunch the crabs, and follow this path: upper-left,
H I lower-right. This takes you to a Boss fight with
Fullmetal Haggar.

BOSS: rOLLaiETmi

When your attacks start to get blocked, back up. This is your sign that Fullmetal
Haggar is preparing a devastating drop attack. Fullmetal Haggar is slow, so keep
moving and you’ll be victorious in no time at all.

Witness David and Valerie’s next conversation. Then talk to the crab, who will tell you
how many crabs you’ve crunched. If you haven’t crunched at least 20 (including the one
you talk to), return to the caverns and find some more.

Valerie will then head off to hatch her egg alone,


and you receive the Rusty Anchor Artifact. This
completes the Event.

Rote: You must crunch 20 crabs to


trigger the Event “Buried Treasure”
later in the game.

©
EVENT: ENCHANTED INSTRUMENTS 101
Enemies: None
Head for the Workshops behind your house and talk to the
None student in the doorway. He’ll ask for your help in creating
instruments. Agree, and you’ll get transported to the West
End of Domina.

M Use the instrument the student gives you, and play


B the Soft Song’s main part to draw the Wisp closer.
9 When it stops getting close, quit playing and then
B quickly talk to it to gain 3 ^sp Coins.

Back at the Workshops, the student will tell


you how to make enchanted instruments.
The student will also trade you some coins
for two of your Wisp Silvers. This completes
the Event.

EVENT: GOLEM GO MAKE EM


Enemies: None

Re-enter Home and head for the Workshops behind


your house. Professor Bomb will take you on a tour of
the new Golem Workshop he’s built inside. Study the
information he gives you, and then pass his test.

He will give you all the information you need to con¬


struct Golems, in addition to several items. Experiment
Liktritsry.’ using the information and items, and see what kind of
Golems you can create! When you’re done talking to
Professor Bomb, the Event is complete.
humiUK

EVENT: NICCOLO’S BUSINESS UNUSUAL: PART 3


Enemies: Lullabud, Eye Spy, Rattler Boa, Chess Knight, Malboro

Enter Lumina and talk to Niccolo in the Items Shop to trigger this Event. He’ll ask you to
accompany him to The Mindas Ruins to seek out a psychokinetic Flowerling.

Enter Mindas Ruins and head for the Western Gates (save
your game at the Tower of Winds along the way). To open
the gates, find the first group of Flowerkeys and put them
in a diagonal line, going from upper-left to lower-right.

Continue to the left and talk to the Flowerling ahead. Niccolo, who is always looking to make
some cash, will chase the Flowerling and try to capture it. When it escapes, Niccolo will ask you
to get him out of there. ' ■

Now you have problems. The sets of three Flowerkeys that usually open the gates are now down
to two. To get out, visit the group of Flowerkeys that are south of the area where Niccolo chased
the Flowerling, and move the bottom one over to the right. This will open the north gate.

Go through the north gate and re-arrange the Flowerkeys there. This opens the south gate but
shuts the east and west ones. Walk to the south past the Megalithic Structure to reach another set
of gates.

Keep going south, and you’ll come to a clearing with more Flowerkeys. Re-arrange them (there’s
only one move to make, since there are two of them). This will open the east gate at the closest
set of gates.

Leave through the east gate, and keep going to the right. Go south when you meet the Flowerling
who talks about the Flowerkeys to reach the entrance again. Niccolo stalks off, convinced that the
Flowerling was a fake. This completes the Event.

EVENT: DIDDLE HAD IT!


Enemies: Chimera Beast, Dark Stalker, Kid Dragon
Ape Mummy

Find Diddle and Capella in Lumina’s tavern and speak to


them. After doing so. Diddle walks out.

When Diddle leaves, you can leave Lumina and go about your
business. Eventually, you’ll see several Shadoles fly across the
World Map and enter Lumina. Re-enter Lumina at this point
and talk to Capella again in the tavern. Diddle will then get
taken away.
Head for the Underworld and you’ll see Diddle and Capella. Another Shadole will send you to the
bottom of the Underworld, where you’ll meet Pokiehl. He will offer to take you out of the
Underworld, however, you should refuse. If you accept, you cannot complete this Event.

To reach the surface, you must avoid touching any of the


Shadoles who are in your path. Touching a Shadole will
. immediately send you to the bottom of the Underworld.
When you make your way to the first large chamber, you’ll

When you finally reach the chamber with the four masks inside, you’ll see Diddle and Capella
arguing again. The Shadoles are trying to keep you and Diddle, so you’ll have to defeat the Ape
Mummy to get by them.

BOSS: KPE nraimnY ntfachs


The Ape Mummy is easily stunned by Power attacks, so
use them in combos with your other attacks, and you’ll
have no problem destroying it.

After defeating the Ape Mummy, you’ll return to the


surface and the Event will be complete.

L.

i I

EVENT: TWO TORCHES


Engmies: None (if you take Daena as your partner)
Spriggan

You may have to complete the event “Murmuring Forest” before


starting “Two Torches.” Enter Gato Grottoes and go to the Temple
of Healing. Seek out Daena in the hall behind the altar, and she’ll
open the way to the Dreamweaving room. After the conversation
between Escad and Matilda, speak with Daena after Escad leaves.
She’ll tell you more about Irwin, the “demon” Escad is after.

Leave the Dreamweaving room, and follow the “nun” back into the room. You’ll then see
Matilda get kidnapped. If you talk to Daena, she’ll become your partner. You can wait
and take Escad as your partner later, but Daena can offer more help later in this Event.
Go to the Gato Caves (select “To the
Dungeon”). Talk to Escad; Daena will offer
to take you to the steps that lead to the Tip: The path to reach the steps with
sealed Meditation room. If you didn’t take
k Escad as your partner is: closest
Daena as your partner, you and Escad will
have to find them. After rescuing Matilda,
f opening, left, follow path to the
right. Meditation room.
you must fight the Spriggan.

BOSS: SPmGGm

Drain, Carpet Roll, Zoom Punch, Suspended Ceiling Drop,


Iron Ball, Lick (Paralysis)

The Spriggan is one of the toughest foes


U if
you’ve faced so far, so don’t expect it to be
■ 0 5 a pushover. It creates mini-warriors to do
■ i if
f ' It battle for it, but your best chance of

M
defeating it is if you let your partner focus
on killing the warriors while you continue
attacking the Spriggan.

It will hover and transport itself


around the area, so watch its shadow^
to time your attacks properly. Avoid
its attacks by stepping off the red car¬
pet to the top of the screen when you
see it charging up.

After defeating the Spriggan, you automati¬


cally go to the Dreamweaving room. After a
short conversation (in which Escad vows to
destroy Irwin), Matilda gives you an item.
This completes the Event.

©
EVENT: IN SEARCH OF FAERIES
Encmie^ Tonpole, Tezla, Shrieknip, Spiny Cone, Stinger Bug, Teedie, Beholder, Gray Ox
Boss; Boreal Hound

Enter Gato Grottoes and head for the Dreamweaving chamber in


the Temple of Heafing. Matilda asks for your help in finding
Daena; agree to help to trigger the Event. If you refuse to help, the
Event will be gone for good.

Daena is at Lake Kilma, so leave Gato


Grottoes and enter the lake. Seek out Tote, Tip: The path to reach Daena again
who is on the cliff overlooking the lake. J is: lower-left, left, left, lower-right
Go back the way you came and find M W (near the Save Game statue).
Daena. When she leaves, follow her.

After Daena and Irwin’s conversation, fol¬


low Daena out. She then gets taken away
by a circle of Faeries and the Boreal
Hound will appear.

BOSS: BORE?IL IjOUHS

Wing Breath, One-Paw Scratch, Bite, Tail, Slam, Deathblow


Scratch, Shock (Paralysis), Multi-Scratch

Lgt Drk Lif Gld Fir Ear Win Wtr

Defeat the Boreal Hound with quick combo attacks (Basic and Power attacks).
When you see electricity crackling around it, move to the top of the screen to avoid
its supercharged flying attack.
HAPTER FOUR:
Distant Lands
Lands: Home, Polpota Harbor, Ulkan Mines, Gato Grottoes, Tower of Leires,
Geo, Norn Peaks

fiptilaets: Pirate’s Hook, Moon’s Mirror, Brooch of Love, Sword of Mana,


Frozen Heart, Jumi’s Staff, Dragonbone

Event's: Daddy’s Broom, Mine Your Own Business, Pokiehl: Dream Teller,
Watts Drops the Hammer, Star-Crossed Lovers, Heaven’s Gate,
The Cage of Dreams, The Looking Glass Tower, Gilbert: School Amour,
Niccolo’s Business Unusual: Part 4, Li’l Cactus, Niccolo Calls It Quits?,
Where’s Putty?, The Lucky Clover, Cosmo, Two Pearls, Alexandrite,
Fluorite, Teardrop Crystal, The Treasure Map, The Nordic Snowfield,
The Quiet Sea, Buried Treasure, The Guardian of Winds, Rachel

To begin this portion of the adventure, place the Artifacts Rusty Anchor,
Bottled Spirit, Moon’s Mirror, Tome of Magic, and Skull Lantern to create the
following Lands: Polpota Harbor, Ulkan Mines, Tower of Leires, Geo, and Norn Peaks.

EVENT: DADDY’S BROOM


Enemies: Imp, Basilisk, Punkster, Shadow Zero, Moldy Goo
Boss: Gremlin

This event usually triggers after completing 18 events. When you walk
upstairs to visit Li’l Cactus, you’ll discover that he’s missing. Talk to
either Bud or Lisa downstairs, and you’ll discover that Lisa’s broom is
missing. This triggers the Event.

When Li’l Cactus returns home, follow him


upstairs and he’ll tell you that he took the broom
to the Junkyard. Head for the Junkyard with Bud
in tow (Lisa can’t cast spells without her broom,
and she’s already headed for the Junkyard).

Follow the same path you took before to reach the Heap of
Trash and watch Lisa’s event. The path is; Teddy Bear, Doll,
Jack-in-the-box, and Rocking Horse.
BOSS: QREailJm

mtachs

Now it’s time to destroy the Gremlin. The


Gremlin’s most annoying attack is its Shrink
attack, which reduces the size of your party
members. You can still attack, but your reach is
somewhat reduced.

With Bud as your panner, the Gremlin isn’t much


of a challenge. Let Bud cast his spells, and then
follow up with your own Power attacks.

After defeating the Gremlin, you return Home. Bud then promises Lisa to fix
her broom. This completes the Event.

PQLPera IjHRBOR

EVENT; DROWNED DREAMS


Enemies: None

Enter Polpota Harbor. The Flowerling working at the Item


shop will mention the scary things going on at the hotel.
Enter the Seaside Hotel (north from the Polpota Harbor
map) and talk to Mr. Moti on the right. To trigger the
Event, offer to help him.

Go back past the Items shop and enter Polpota Bay. Talk to
Thoma, the imperial soldier, and ask him about the ship.
When you’re finished, return to the hotel.
Talk to Basket Fish outside the hotel, and then follow him into the lobby. Exit from the right side
of the lobby (below Mr. Mod; it may be hard to see the stairs) and talk to Inspector Boyd. This is
where you discover that the Jewel Hunter (Sandra) is on the prowl for the Blue Eye. Tell
Inspector Boyd to check out Thoma the soldier, and then head for the restaurant.

When you enter the restaurant, you’ll find Thoma talking


to the penguins. They will send him to the hotel to talk to
im'-'jk Basket Fish. There’s nothing else for you to do here just
now, so return to the hotel lobby.

At the entrance to the hotel, you’ll see Boyd and Thoma talking. Listen to what they say, then
enter the hotel and head for the Lounge.

Basket Fish has the Blue Eye; talk to Thoma to make him
produce it. Sandra will then take the Blue Eye from
Basket Fish. After this occurs, return to the lobby to gain
your reward: the Pirate’s Hook Artifact. This completes
the Event.


EVENT: MINE YOUR OWN BUSINESS
Enemies: Molebear, Narcissos, ^ringball. Specter, Slime, Hoppin Tick
LaBanne

Go to the Ulkan Mines, and enter Watts’ Shop. Pokiehl the Storyteller is there, and after a brief
conversation, he tells you to go find Watts. This triggers the Event.

-- jjjg gQ {j^g lower-right to reach


Underground Level 1. Continue to the left and go down
to Level 2, where you’ll find a Save Game statue.

Go downstairs and keep going to the upper-left on


Underground Level 2. This returns you to Level 1 again,
but keep going. Walk downstairs and enter the room
below. Watts is there, but so is the monster LaBanne.

©
BOSS:

nttachs
Bite, TaU (1), Tail (2), Smash, Punch (1), Punch (2)

i.
LaBanne is a fearsome creature. You
won’t fight the main body of the beast
instead, you’ll be forced to repeatedly
battle the appendages that drop down
from the main body.

Each one has wicked magical attacks, so move to the side of the screen to
avoid them. When separated from their host, the appendages have their
own Hit Points. You must destroy them each time to inflict damage on
LaBanne. If you are having trouble with this Boss, concentrate on attacking
the appendage to the left of the screen. The appendage to the right will
automatically explode after several seconds.

After defeating LaBanne, watch Pokiehl’s story to


receive an item and possibly the Moon’s Mirror
Artifact. This completes the Event.

EVENT: POKIEHL: DREAM TELLER


Enemies: Molebear, Narcissos, Hoppin Tick, Slime, Malboro
Boss: Escad

Re-enter Ulkan Mines to run into Pokiehl again. After a brief conver¬
sation, Escad will appear. Follow him and when you find Pokiehl
again, answer “Yes” when asked if you’re in a hurry. Continue
through the caverns to find Irwin and Matilda.
After Irwin and Matilda’s conversation, follow this path:
upper-right, lower-right, right, and lower-right. You’ll
then run into Irwin and Matilda again. Irwin will take
Matilda’s spirit and Escad will appear.

If you choose “With Daena” or “Can’t decide,” you must


fight Escad. If you battle him, stand on the opposite side
of your partner so that you can attack from both sides.

Escad’s attacks are potent, so take him seriously. Use


your spells and long-range attacks for best results.
The Event ends once you defeat Escad.

EVENT: WATTS DROPS THE HAMMER


Enemies: Molebear, Narcissos, Hoppin Tick, Slime, Specter
Boss: None

Enter Ulkan Mines, but avoid the object near the start. Instead, enter Watts’ shop and talk to
Watts. He’ll ask for your help in finding his hammer. Answer “Yes” to trigger the Event.

hammer is nearby, but you must return to Domina


and talk to Meimei the fortune teller to get a hint from
p **' MBra 9 her. She’ll tell you that it’s in the Digger’s Hideout.

Re-enter Ulkan Mines and use the object near the door.
The Dudbear Express will take you to the Digger’s
Hideout. Grab the hammer from the floor, and take it
back to Watts to complete the Event. Unfortunately, Watts
gives you nothing for helping him.

©
ijoniE
EVENT: THE PATH OF THE BLACKSMITH
Enemies: None When you return home after “Watts Drops the Hammer,” visit
the Workshops before leaving the area. Watts will greet you, and
offer to tell you how to make weapons in your new Blacksmithy.

Ask Watts all the questions you can to get information on


Forging, Altering, and General Tips. Watts will give you the
material Menos Bronze. Tell him “No, you didn’t” when
he asks if he gave you enough, and he’ll give you more.
This completes the Event.

QKJQ QROTTOES

EVENT: STAR-CROSSED LOVERS


Enemies: Ape Mummy, Succubus, Chess Knight
Escad (Daena)

Enter Gato Grottoes and head for the Dreamweaving


Chamber in the Temple of Healing. Once inside, Daena and
Matilda will have a conversation. After a fight between Escad
and Daena, Matilda transports everyone (except Escad) to
the Mindas Ruins.

RofC; If you take along a partner of


k human form, you will lose that char-
I acter when Matilda transports
When you appear, you are transported by Faeries inside the Megalithic structure everyone. It’s best to take a pet mon¬
within the Ruins. Head to the right and exit the structure, and then go to the left and ster if you really need the company.
north until you reach some Flowerkeys.
Move the Flowerkeys until both of the moveable ones are on
the right, and then return to the nearest set of gates and go
to the left. You’ll find your buddy Niccolo in the Ruined
Glory section ahead. Ask him to take you to the Tower of
Winds as a shortcut.

At the top of the structure, Daena and Escad square


off for battle. Choose which side you’re on; it doesn’t
matter which you choose, but it will affect the flow
of Events later.

4t«i4«5 t» 4»strM tti.s


Rote: If you’re following this walk- i, I »I1 «ce#»t it.
After winning the fight (against Escad or
\ through, choose Daena to follow Daena), Matilda returns to Gato Grottoes,
f this walkthrough verbatim. thus completing the Event.

EVENT: HEAVEN’S GATE


Enemies: Cockatrice, Rattler Boa, Sand Scorpion, Chimera Be^t,^ ^larassos. Imp, Skeleton, Sahagin, Seadragon

Take Lisa as your partner before continuing. Enter Gato Grottoes and talk to Daena and Matilda
in the Dreamweaving Chamber. Matilda will give you the Brooch of Love Artifact and Daena will
insist on staying with her.

Place the Brooch of Love Artifact on the World Map to cre-


ate Lucemia, and then enter it. Lucemia floats high above
K the world, so the Cancun bird will take you there. If you
didn’t bring a partner, you’ll regret it; this labyrinth is
crawling with high-level monsters.

As you walk along Lucemia’s back, look for a hole in its side. Walk down to
the lower ledge and enter the hole. Follow the path and stay to the right.

RofC: With lots of upcoming battles,


k Lisa will more than prove her worth
i here, casting spells relentlessly dur¬
ing your battles.

0
Keep going until you reach a dead end; when you go back out onto Lucemia’s back, a flying crea¬
ture will ask you a question. If you answer “I can’t take it anymore,” you’ll be taken to Gato
Grottoes’ Cancun Bird’s Nest. Answer “Of Course!” to continue.

Continue to travel along Lucemia’s back, moving to the


left. Look for another hole and enter it. Inside, keep
moving to the right and take the right-hand path, ^en
you reach an exit, ignore it and continue to the left. Go
outside when you reach the next dead end.

Walk along Lucemia’s back, and enter the next hole to go back inside. Open the chest here, and
continue. When you reach “Leaving Sorrow Behind” (Lucemia’s head), you’ll confront Irwin.
ILmv«9 S«rrr* &**>ia4 Irwin will transform into a massive Level 33 demon. You must defeat him to continue.

Catastrophe, Grand Slam, Cerberus Force, Dimensional


Ring, Smash, Mow Down, Knock Away
o
o

X
X

i Ktri t« trifiCite frsi t ^


1
1

s)i4s

After defeating Irwin, the Cancun bird will return


you to Gato Grottoes. You’ll then witness the
final conversation in the Underworld between
Irwin and Matilda. This completes the Event.
EVENT: THE CAGE OF DREAMS
Enemies: Spiny Cone, ^e Spy, S^ringball
Boss: None

The Cage of Dreams is one of the final Events. Completing it will lead direcdy to the cre¬
Rote; If this Event doesn't trigger,

(S
ation of the Sanctuary of Mana, the final Land you’ll need to visit to complete the game.
place the Pirate’s Hook Artifact on /
If you’ve followed this walkthrough, you can trigger this Event, because you’ve placed 18 the World Map and try again.
Lands on the World Map and completed the “Escad Episodes,” which is comprised of
“The Seven Wisdoms,” “The Murmuring Forest,” “Two Torches,” “In Search of Faeries,”
“Pokiehl: Dream Teller,” “Star-Crossed Lovers,” and “Heaven’s Gate.”

Return Home and log the latest Event with Li’l


Cactus upstairs. When you leave, you’ll see Li’l Rote; You can ignore the three
L J.tMi «wM t«* k*c«M t Cactus talking to the Sproutling. Go back inside
' Sproutlings outside your home.
m partner, and then follow
the path of leaves outside to the Workshops.

Watch the conversation between Belle and Nunuzac, and then go back outside and talk to
Pokiehl, who will offer to let you join his conversation with Nunuzac. Once inside, they will
have a very long conversation about the Mana Tree.

Talk to Nunuzac after Pokiehl leaves to trigger the


Event. The first area is called Thorn of Hope. Keep
going to the left to reach The Entrapment of Love area,
and then walk to the right to reach Knowledge and Its
Pitfall. The next area is Desire to Awaken; keep going
and you’ll reach Will to Trust, where you’ll find a
Sproutling on the floor of the cavern.

He will give you the Sword of Mana Artifact when you


speak to him, which completes the Event.

0
TOWER OF LE3RES

EVENT: THE LOOKING GLASS TOWER


Enemies: Bloodsucker, Dainslaif, Succubus, Dark Stalker, Chess Knight, Basilisk
Iron Centaur, Jewel Beast

Enter the Tower of Leires to trigger this Event. Talk to Pearl, and offer to
go with her into the Tower. Enter the Tower and walk to the right.

Rote; Pearl will NOT help you fight. You must protect her as you wander
m throughout the Tower. This makes the Tower increasingly difficult to com-
f plete as you go higher. Make good use of your magic to stay alive.

Continue along the path and go up the stairs to reach the Second Floor. Go straight to the right,
and then up the staircase outside. When you reach the Third Floor, go to the left, and then head
up the stairs outside to reach the Fourth Floor.

Cross the Fourth Floor to the right, and then walk up the stairs outside. Turn towards the bottom
of the screen as soon as you enter the Fifth Floor, and then go left to reach the next set of stairs.

Turn left at the Sixth Floor and walk up the stairs outside. rw ||
Cross the Seventh Floor to the right, and then go up the
staircase outside.

The Eighth Floor is a departure from the previous ones. Walk counter-clockwise to reach a large
set of doors. Enter and touch the Transportation device—ONCE! Leave the room, and you’ll be on
the Tenth Floor. Walk to the left and go up the stairs to reach the Eleventh Floor.

Follow the walkway clockwise to reach the Room of Fate. Inside, you’ll face the Iron Centaur.

BQSS: 3R0H CEHTTIOR Rttaehs


Axe Throw, Axe Swing, Jump Press, 100 Furious Stabs,
If you're using a bow or spear, the Centaur isn’t diffi¬
Thunderbolt
cult to defeat. It will rear its head when it is about to
jump; watch its shadow to see where it will come
down and avoid that area.

Chip away at this Boss from a distance, and


don’t worry about protecting Pearl; she’ll
get knocked out early. Avoid the Iron
Centaur’s magical attacks by hiding against
the side of the screen.
After defeating the Iron Centaur, Elazul will appear and tell you to take Pearl to the
bottom of the Tower. Retrace your steps (don’t forget to use the Transportion device
to reach the Eighth Floor) to reach the First Floor.

Once there, Sandra the Jewel Hunter will appear and unleash the Jewel Beast.

BQSS: 3EWEL BESST


fittachs
Bite, True Beam, Slam, Thorn, Thorn Fling, Drill, Beam

Lgt Drk Lif Gid Fir Ear Air Wtr

The Jewel Beast is easily defeated, even though it is very power¬


ful. Use any Basic attacks with a bow or spear and relentlessly
hit it. The Beast will strike a few blows, but should go down
without too much trouble.

With the Jewel Beast out of the picture, Sandra will leave and Pearl
will give you the Frozen Heart Artifact. This completes the Event.

EVENT: GILBERT: SCHOOL AMOUR


^cmics: None
Soss: None Hole; If you have Lisa or Bud along,
they’ll call the students by name as you

Enter Geo and head for the Outdoor Fruit Parlor. walk around Geo. This is amusing,
As you enter, Gilbert will ask you to help him but not crucial to the completion of \
make all the students return to school. To accom¬ the Event.
plish this, you must talk to all the students until
they each agree to go back to school.
There are three students at the Fruit Parlor; keep talking to them until they agree to go back to school. Keep visiting shops and all the
areas in Geo to round up the students.

Estragon (found in the Items Shop) won’t go back to school until all the other students agree. Once you have them all rounded up,
Gilbert will get turned to stone at the city gates. This completes the Event.

•t<rn<l h.<;

EVENT: NICCOLO’S BUSINESS UNUSUAL: PART 4


Enemies: None
Enter Geo and find
Niccolo at the
Outdoor Fruit Parlor.
Talk to him and agree to accompany him to the Ulkan
Mines. Enter Watts’ shop, and Niccolo will perform
some services for Watts.

'When you exit the shop, return and Niccolo will ask for payment. Watts will then ask you to
bring him Gator Skin so he can make a new wallet and pay Niccolo. Leave the shop and head
for Domina.

Talk to Miss Yiika in Domina’s Inn. She will give you


Gator Skin (if you don’t have it already). Just in case,
dinlHH you can buy Gator Skin at the Cudbears Hideout in
the Ulkan Mines for 500 Lucre. Take it back to Watts’
shop, where he and Niccolo will come to an “agree-
ment.” This ends the Event.
EVENT: LI’L CACTUS
Enemies: Rabite, Spiny Cone, Lullabud, Zombine, Malboro, Seajack, Sahagin, Specter
Boss: None

After visiting Geo and entering at least eight Events in the


Cactus Diaries (which you should easily have done if you
made a habit of going Home between Events), you can
trigger this Event. The SS Buccaneer must also be in place
(Pirate’s Hook Artifact).

When you enter Home, you notice that Bud is sick. Talk
to Lisa and Bud, and then head for Domina to talk to
Meimei the fortune teller.

Meimei suggests that Li’l Cactus may hold the answer to healing Bud, so return Home and head
upstairs. There’s a note in Li’l Cactus’ pot saying that he went to ask Gaeus how to make a potion
for Bud. Take Lisa along this time when you leave.

Enter Luon Highway and make your way to Gaeus (use


the Boink near the entrance to get there faster). Gaeus
informs you that he told Li’l Cactus to ask Selkie in the
Jungle about the potion.

In the Jungle, use the Flowerling near the entrance to reach the Forested Ruins. Talk to Selkie
near Rosiotti’s throne, and she’ll tell you to seek out Brownie in Geo, since he recendy overcame
the same illness as Bud.

Brownie is inside the school (he’s the first student you’ll


see inside). He informs you that Pirate’s Potion will cure
Bud’s illness, and that he got his from David.

Travel to the SS Buccaneer, and go to the lowest deck. When you talk to David, he says that he
gave the potion to Li’l Cactus and had Pelican take him back home.

©
Leave the SS Buccaneer (enter the Wheelhouse and find the Captain. Tell him “No” when he asks
if you like the ship), and head for the outskirts of Domina to find Pelican. Pelican tells you that
Li’l Cactus is in the mailbox at Home, so return Home.

Li’l Cactus is indeed stuffed in the mailbox, but he


brought the medicine back! Talking to him completes this
-rnT]i~'iM Unfortunately, you don’t get anything for it, but
A hopefully you enjoyed your whirlwind tour of the Lands!

EVENT: NICCOLO CALLS IT QUITS

This is the final “Niccolo’s Adventure” Event. Enter Geo and head for
the Palace. Once inside, you’ll see Kristie talking to Sotherbee
about needing cash to pay Niccolo. She needs it so that she can '
keep the Palace.

Event alone, and


_Niccolo

Polpota Harbor and


U4f.‘_ return to Kristie’s

Inside the Palace, Sotherbee and Kristie talk to Niccolo, who gives her the first dose of medicine.
To find the next dose, head for Gato Grottoes and the Cancun Bird’s nest. Once he has it, return
to the Palace in Geo.

Return to the Cancun Bird’s nest again. This time, Niccolo falls from the cliff. Go back to the Inlet
at Polpota Harbor again, and talk to Niccolo. This automatically transports you to the Palace.

- After a conversation between Niccolo, Kristie, and


Sotherbee, the Event ends. This leaves Niccolo as the new
ruler of Geo, and Kristie and Sotherbee as his “managers.”
UhKKn m3HES

EVENT: WHERE’S PUTTY?


Enemies: Specter, Molebear, Iffish, Sahagin

Enter the Ulkan Mines with a partner, and use the Dudbear
Express to quickly reach the Digger’s Hideout. You’ll witness
i
Putty get abducted by a group of penguins. Afterwards Roger
will enter, demanding that you go find Putty.

Head for the SS Buccaneer, and go to


the lowest deck (Bulkhead). Putty is
hidden in the moving barrel; talk to it
and he’ll come out, but he runs away.

Go to the Inlet at Polpota


lit tait.” Harbor, and talk to Putty
there. When Roger and
the Diggers appear, the
Event ends.
EVENT: THE LUCKY CLOVER
Enemies: None
Boss: Jewel Beast

To trigger this Event, you must have Elazul as your partner. He is


waiting in Domina’s tavern, so get him and then head for Geo.

On the Geo map, you’ll see Esmeralda and


Nunuzac. Keep leaving and returning to Geo
until it’s “Jinn Day,” and then enter the Academy
of Magic library and talk to Esmeralda in the
classroom. She’ll tell you to meet her in the
library on a “Gnome” or “Undine Day.”

When this occurs, visit Esmeralda in the library. After a short conversation, Esmerelda
will ask you to return on another day. Return to the classroom on a school day, and
speak to Esmeralda.

She’ll then tell you to visit the library on a “Gnome” or “Undine” day. Upon doing so,
she asks you to become her knight. When you agree, she becomes your partner.
Elazul will then leave and head to the Jewelry shop.

Your goal is to find all of Esmeralda’s sisters’ Cores. You can find them by doing the following:

Talk to Alex at the Jewelry shop; he has no Cores. Next, talk to Teapo from
behind at the Cafe. Next, head for Kristie’s Palace and talk to the statue in
the storage room. Diana will give you a Core.

If you attempt to leave Geo,


Esmeralda will beg you to stay. Wait
for the day of the “Dryad” (by
spending the night at the Cafe
several times), and then head for
Mephianse’s office.

Stay at the Cafe until “Undine Day” arrives to get the third Core. After talking to Teapo
you’ll see Sandra (the Jewel Hunter) high above the city. After Esmeralda reads a note,
the Academy,” and then she will leave you.

You’ll then run into Inspector Boyd. He informs


you that Esmeralda has been kidnapped by
Sandra. After Boyd leaves, head for the Palace.
When you talk to Kristie, she says that they are in
Rofe: You can enter the Jewelry shop the warehouse.
^ and take Elazul as your panner /
Talk to Diana in the warehouse downstairs and
" again, or continue to the Academy. ^ answer “No matter \\diat.” She will then send you
The choice is yours! to the battle arena below. This prompts the
appearance of the Jewel Beast. You must defeat it
to continue.
Kttachs
Bite, True Beam, Slam, Thorn, Thorn Fling, Drill, Beam

Defeat the Jewel Beast with Quick attacks, combined with Magic. Its attacks are
powerful, but it moves slowly enough that you can easily avoid it.

Sandra will then take Esmeralda’s Core, and Diana will give
you an item and then transport you Home. You’ll then see
Pearl waiting for Ela2ul. This completes the Event.

i)0mE

EVENT: COSMO
Enemies: Bloodsucker, Pincher Crab, Goblin, Mushboom, Skeleton

Re-enter Home after completing “The Lucky Clover.” Tell Elazul that Pearl hasn’t arrived yet,
and then agree to help him look for her to trigger

As you enter the World Map, you’ll see a letter flying


around it. It will land at Mekiv Caverns; enter Mekiv
Caverns and talk to the smoking Mad Mallard. He
will tell you to go to the upper-right.

Continue to the right and follow the Sproutling’s lead. Keep going to the right to discover the
King of Jewels. Follow his directions and Join Pearl and Sandra.

Sandra will attack Ela2ul, cracking his Core. Afterwards, Pearl will get transformed into Lady
Blackpearl. Soon thereafter, the Jewel Beast will appear again.

After defeating the Jewel Beast (you and Lady


Blackpearl will make quick work of it), Blackpearl
will leave Elazul. Talk to the King, and he will take
you and Elazul home, which completes the Event.
EVENT: TWO PEARLS
Enemi^: Bloodsucker, Dainslaif, Succubus, Dark Stalker, Chess Knight, Basilisk, Mad Mallard, Kid Dragon
Lady Blackpearl

After completing “Cosmo,” talk to Elazul in bed a few times (leaving the room between conversations). He’ll eventually disappear. Go to
the Tower of Leires, and agree to help Elazul to trigger this Event.

Head for the Eleventh Floor (use the Transportation device on the Eight
Floor to reach the Tenth Floor), and enter the Room of Fate. After helping
Elazul, you’ll get taken to the First Floor to batde Lady
Blackpearl.

To defeat her, equip a bow or spear so that Elazul can


attack at close range as you attack from a distance, ii/^
After you defeat her. Lady Blackpearl
will agree to leave Pearl alone and the
Event will be complete. jlajSw

EVENT: ALEXANDRITE
Ei^mies: None
Boss: None

Enter Domina and talk to Elazul in the tavern. Agree to take Pearl to Geo to trigger the Event.

With Pearl in tow, head for Geo and talk to Diana in Kristie’s Palace. Diana is crystallized, but tell Pearl “Don’t worry” and go upstairs to
speak to Kristie.

You need to collect Diana’s Keys of the Heart to free her. You’ll find her keys at:

(♦The Instruments Shop

-it'; t'tSe
there he^pese^.

(♦ Mephianse’s Office
^ Geo’s City Gates

Once you have all three keys, talk to Kristie in the Palace and she’ll tell you that Diana’s statue is in
the arena below. The Event ends when Diana’s Core is taken by Sandra.

EVENT: FLUORITE
Enemies:_Molebear, Skull Beast, Fierce Face, Mad Mallard, Sand Scorpion

After completing “Alexandrite,” enter Geo’s Jewelry shop to trigger this Event. You’ll get
transported to Pandora’s Box to meet Fiorina.

After a conversation with Belle the Witch and Fiorina, agree to enter Fiorina’s dream. This takes
you to the Oasis in Duma Desert.

Agree to pay the ever present Niccolo 200 Lucre, and he’ll guide you. Follow the lower-left path
until you see Li’l Cactus and Niccolo. Go to the right to find Blackpearl and Elazul.

Rolc: From this point forward,


you can ignore Niccolo.

After their conversation, talk to Elazul briefly and then follow the path that was behind the sand waterfall.
Keep going to the left to find Blackpearl and Elazul again.

Walk behind the sand waterfall and keep going left. After watching Blackpearl’s defeat, you’ll have to
once again defeat the Jewel Beast. After the fight, you’ return to Pandora’s Box to complete the
Event.
EVENT: TEARDROP CRYSTAL
Enemies: Denden, Beholder, Malboro, Chobin Hood, Succubus, Shadow Zero, Machine Golem
Jewel Beast, Machine Golem, Lord of Jewels 999, Lord of Jewels 1000

Return to Domina after finishing “Fluorite,” and speak to Inspector Boyd in front of Domina’s
church. Tell him “No, that can’t be,” and he’ll ask you to go to Geo to find a vacant building that
used to have a shop that sold Jumi Cores.

When you arrive. Inspector Boyd will be left on the street.


Leave the shop and talk to Pearl and Elazul. Examine the
* ■ •" I treasure chest on the right to go to Pandora’s Box.

RofC: This Event triggers after Pearl


^ J changes into Blackpearl. You also
^ receive thejumi’s Staff Artifact.

Choose either Elazul or Pearl to accompany


you, and leave Geo. Place thejumi’s Staff
Artifact on the World Map to create the
Bejeweled City.

Enter all the rooms along the Glowing


Corridor to find four gemstones; Sapphire,
Topaz, Emerald, and Ruby. As you approach
Sappho’s gate, the Jewel Beast will appear.

Bite, True Beam, Slam, Thorn, Thorn Fling, Drill, Beam

With Elazul along, the Jewel Beast is easy to defeat. Use a bow and other long-
range attach as well as magic, and let Elazul fight this Boss at close range.
Surprisingly, Pearl will change into Blackpearl if she is in your party. Against
Bosses, Blackpearl is just as powerful, if not more, than Elazul.

After defeating the Jewel Beast, walk up to Sappho’s


gate and examine the gem above the door. Place the Rote: As you approach Sappho’s Gate,
two stones whose color combine to match the gem . the Jewel Beast will appear again.
(red and blue = purple, for example). Now return / I Battle it as you did before; let Elazul f
to the four rooms and replace the two stones you tL
^ fight up close, while you concen- ^
used at the gate.
trate on long-range attacks.
Enter Sappho’s gate to reach the second level. You’ll
find the following two gems in the rooms: amethyst and
aquamarine.

After defeating the Jewel Beast again, return to Sappho’s Gate and place the three gems until you
hear three tones. This opens the gate.

Go back to the lower levels and get the stones you used here. Go up to the third level and find
the diamond in the room near the stairs.
Your best option in this fight is to battle the Boss from across the room using long-range attacks and magic.

After this fight, you will encounter the Jewel Beast again by pushing on Sappho’s Gate. After
defeating it again, place four gems (by listening until you get four tones) to open the final gate.
Enter it to reach the Room of Clarius.

Sandra and the Lord of Jewels 999 will be waiting inside.


After a short conversation between the two, the Lord of
Jewels transforms into a massive beast.

k_ • p

©
BOSS: LORD OF JEWELS 1000
mtachs
Light Beam, Supergravity, Icicle, Glare, 1000 Needles,
Black Hole, Jewel

This battle is much like the fight with the Lord of Jewels Once again, fight from afar using a bow or magic, and let
999. Stay clear of this Boss’ magical attacks, which can Elazul go toe-to-toe with the Boss. This makes it much easi¬
severely damage your character. er for you to avoid taking damage.

In the ensuing scene, your character cries for the Jumi and
U«r4rap crisHl. gets turned to stone. The Jumi then make another Tear Drop
Crystal to heal your character. This completes the Event.

■■
SS BUeenUEER
- ‘

EVENT: THE TREASURE MAP


Enemies: Bloodsucker, Fincher Crab, Goblin, Poto
Boss: Jewel Beast

Enter the SS Buccaneer and head for the ship’s Wheelhouse (walk south while inside the
Deckhouse). Tell Ramtieger to go North, North, and then East. You then get summoned to the
Cap’n’s Cabin.

He informs you that there’s a treasure map in the Mekiv


Caverns. Agree to help to trigger the Event.
Inside the caverns, go to the upper-right to find Roger ordering his Dudbears to get the map.
Go to the upper-right and then right again to find the treasure map on the floor. When you try
to take it, the Dudbears will tear it into pieces and run away.

You must catch the Dudbears to get all the map pieces. You can find them in the following places:

I Tip: You must be quick on the last piece.

If you don’t catch the Dudbear quickly,

: i 1 Roger will come and take all the pieces (


4 away! If this happens, you will fail the

Event.

♦Map Piece 1: Located where the •♦Map Pieces 2 & 3: Go to the


map was ripped apart. upper-left, left, lower-right, right.

When you’ve collected all eight pieces,


•♦Map Pieces 4, 5, & 6: Go to the (♦Map Pieces 7 & 8: Go to the the Event is complete.
upper-left, left, left, left, lower-right. lower-right, right, and right again.

EVENT: THE NORDIC <JNOWFIELD


Enemies: Bloodsucker, Pincher Crab, Goblin, Poto
Eoss: None

To trigger this Event, you must first complete “The Treasure Map.” Upon doing so, speak to Ramtieger and choose
to go South twice and then West.

You’ll then go to the Fieg Snowfields. Head for the Field of Innocence, speak with the faerie and have her east
a spell on you. Head to the upper-left to find the second faerie, who also casts a spell on you. Head to the
lower right.

When you see two more faeries, speak to the one on the left. Return the way you came until you spot three /j
faeries. Have Tilda cast a spell on you; she then asks you to find Lakshmi. To do so, head to the upper-right
and then go to the upper-right again in the Field of Innocence. ^

Have the faerie who doesn’t have a name cast a spell on you. Now it’s time to look for Ehrlang.

Return the way you came, and go to the lower-right in the Field of
Innocence. Ehrlang is one of the three faeries in the clearing, usually on Rote: You only get one chance
the left-hand side. One important note: make sure that you don’t leave
to do this. If you fail, you’ll have
the area or else you’ll fail this Event.
to do some backtracking before

trying again!
W-1

EVENT: THE QUIET SEA


Enemies: Sahagin
Boss: Gova

Enter the SS Buccaneer and talk to Ramtieger in the Wheelhouse. Tell him to go South, East,
East again. The Event triggers when Ramtieger tells you that the wind has stopped.

Head for the upper deck and talk to the fishing penguin. Leave and come back to him again;
time he has a bottle. When he opens it, a ghost (Gova) appears.

ou to get it back into its bottle. To find the bottle, go to


the lowest deck (above the Bulkhead).

Talk to the barrel, and tell the penguin inside “Pretty girl’s
here!.” Talk to him again to get the bottle, and then go up
to the main deck.

1 HP Drain, Musical Instrument, Zoom Punch, Double I


1 Lariat, Balloon Bomb, Lick (Paralysis)

Lgt Drk Lif Gld Fir Ear Air Wtr

X 0 - - - X 0 - 1
A penguin will take you to fight Gova. Gova is much larger than
its earlier manifestation, so be careful.

You should have little problem finishing off this Boss. Use a combination of Quick and
Power attacks. Don’t forget to use your Special Techniques too.

The Cap’n will give you an item out of gratitude


for exorcising his ship. This ends the Event.
EVENT: BURIED TREASURE 1
Enemies: Bloodsucker, Pincher Crab, Goblin, Poto To trigger this Event, you must
Boss: None k have stomped on 20 crabs at j
f Madora Beach.

Speak to Ramtieger again, but this time go West twice then North. Your goal is
to attempt to get the Dudbears to work for you.

Head to the right and speak to the third Dudbear (starting from the top).
Give him a Halo Coin to proceed. Head for the Sunrise Cavern and give 7
another Halo Coin to the Dudbear by the entrance to the cavern. ^_

The Dudbear hands over Li’l Bottle, which you must give to the Dudbear ^
on the lower-right. Continue to the right.

Hofe; None of the Dudbears in the


I next area give you anything, so you
f can bypass them for now.

Give another Li’l Bottle to a Dudbear to receive a Shell and give it to the Dudbear blocking your path. Exit the cavern and head to the left.
In this new cavern, go to the left and give a Shell to the Dudbear blocking your path.

Suddenly, Roger appears and attempts to steal the treasure. However, the Dudbears will save the day if you give them more Halo Coins.

EVENT: THE GUARDIAN OF WINDS


Enemies: Eye Spy, Needlebeak, Shrieknip, Imp, Howler, Windcallers (3), Narcissos, Garuda
Akravator

Enter Norn Peaks with Larc as your partner to trigger this Event. After a conversation between
Sierra and Larc, Sierra leaves the area. Head for the Village of the Winds.

Talk to the Windcallers in the upper-right of the village, and enter the mountain paths after they
threaten Larc. The three Windcallers are waiting ahead; defeat them all in order to continue.

RofC: Don’t talk to the stone statue at


I one of the forks until you’ve defeat- /
f ed all three Windcallers. \

After defeating the Windcallers, the


statue will break allowing you to
pass. Head to the upper-right and
then follow the path to the left.
Glider Attack, Tail (Poison), Head-Butt, Wing Attack,
Dragon Breath, Flap, Dragonese Magic

Defeating Akravator would be difficult without Larc You can then unleash a flurry
as your partner. This beast casts spell after spell, so of attacks against the beast. If
your best chance is to get underneath the Boss when you can avoid its magic, you
a spell has been cast. You can then step behind the should have no trouble defeat¬
Akravator to avoid the effects of the magic. ing this Boss.

You receive the Dragonbone Artifact from Larc for defeating the Akravator.
This completes the Event.

DQrnaH?!

EVENT; RACHEL
Enemies: None
Boss: None

Enter Domina and talk to Mark in Rachel’s room (above the Items shop). He mentions something
about a note he found from Rachel, which triggers the Event.

Teapo will tell you that Rachel is out to kill her dad, and
that she’s most likely in Geo at the Academy of Magic.
Head for Geo and enter the Academy’s library.

Aci^tag »f Mj5

Thesenis mentions that she’ll perform the experiment


another day. Leave the library and spend the night in the
Cafe until Nunuzac is no longer in the library.

When the experiment occurs, Rachel is one of the stu¬


dents near Thesenis. She won’t talk to you, but you need
to see her before leaving.
Return to Rachel’s room in Domina and talk to Mark. After their conversation, go to the market and talk to Jennifer (near the fortune
teller), and then return to Rachel’s room to witness the family’s final conversation. This completes the Event.

Rote: You cannot complete this Event if

EVENT: BLESSED ELIXIR another Event is already triggered. Keep this


\ in mind if you have a problem accessing it. j
'Also, make sure that Niccolo is NOT in
Enemies; None
your party.
Boss; None

The person at Geo’s shop mentions something


about a barrel in one’s heart. Head toward Gato
Grottoes and look for the nuns. As you leave this
room, you’ll fight Niccolo.

Go back to Geo to speak with the Bartender again. He will tell you to go to Lumina.
Now visit Lumina and speak with the bartender. When he asks a question, respond by
saying “Yes.” A correct answer gets you a barrel.

Now visit Duma Desert and go to the oasis. When you arrive, a barrel appears. Return to
Gato Grottoes to end the Event.

DominK W Role: To trigger this Event, you must

>follow Daena to Domina’s Inn after you


see her at the fork in Luon Highway. ^
It’s best to do this immediately after t ^
completing the event you are cur- ^

EVENT: WISDOM OF GAEUS rently on. Also, Niccolo cannot be part of


your party.

Enemies: None
Boss; None
Talk to Daena in the Inn at Doraina. She’ll ask you a
number of questions, to which you must respond cor¬
rectly to get her to join you. Here are the answers:

^“I don’t know.”

♦“Live forever.”

♦“Let’s go.”

After the conversation, return to Luon Highway and talk


to Gaeus. You’ll then receive a rare item from Daena.

LuminK
Role: To trigger this Event, you

I must have completed “Faeries’

Light,” “Drowned Dreams,” and


EVENT: A SIREN’S SONG “Summer Lovin’.”

Enemies: None
Tropicallo

Head for Crescent Moon After a failed kidnapping


Alley in Lumina. Speak with of Monique, head for the
the soldiers in the area, and Inlet and speak to the
in Monique's shop. Now soldiers again. Now it’s
head to Polpota Harbor and time to visit the lovely
talk to Monique again. Madora Beach!

From the entrance, head to the left until you spot the Birdcage Lighthouse. Unfortunately, Flameshe won’t let you inside the lighthouse.
To get inside, head to the right side until Flameshe makes a bubble, and then scoot towards the door to get inside the lighthouse.

BQ§§: TROPJCmJiQ

Ftl-tachs
Tendril, Gravel, Petri-Gas, Thrust, Pendulum, Pollen Attack

This Boss isn’t that difficult, although it does have a great


variety of attacks. Power attacks are very effective in this fight.
Also, casting magic from afar works well too.

The Event ends after you defeat Tropicallo.


PQLJQJK IjHRBQR

EVENT: GILBERT: LOVE IS BLIND


Rote: To trigger this Event, you must
have already completed “Faeries’
Enemies: Chocobo, Iffish, Pincer Crab, Sahagin, Seadragon
Boss: Ore
1 Light” and “A Siren’s Song.” If you
^ went to Geo after talking to Gilbert
before, this Event won’t trigger.
Head for Madora Beach and head for the Birdcage Lighthouse. Make sure you bring Elle
along as your partner, and then head to the restaurant in Polpota Harbor.

While at the restaurant, speak to Gilbert and then return to the Birdcage Lighthouse (at Madora Beach).
Then as you leave the lighthouse, Gilbert comes and takes Elle away.

Now it’s time to head for the SS Buccaneer. Go down to the Cap’n’s Deck, and speak to Tusk, the captain.

For the most part, the Ore’s attacks are somewhat simple
PLttaehs to avoid. For example, as the Boss prepares to launch an
Trash, Tentacle, Ink, Thrust, Shock, Plunge, Thrash attack, run to the opposite side to avoid its effects.

It’s pretty vulnerable to Special Techniques and magic, so


use them wisely.

Rote: To trigger this event, yoir


EVENT: GILBERT: RESUME OF LOVE must have already finished the
“Gilben: School Amour” and
Enemies: None “Gilben: Love is Blind” / ;
Boss: None events. Make sure you check ^
out the requirements for each
After finishing “Gilbert: School Amour,” go to Geo. If event. /
you remember, Gilbert is petrified, so go speak to him
in Kristie’s Palace. This scene can only be triggered if
you completed the “Gilbert: Love is Blind” event.

Visit the Digger’s Hideout in the Ulkan Mines and read a book of poems. Go to the Ulkan
Mine’s deepest level by using the Dudbear Express signpost at the mine’s entrance.

Look for the book of poems and read it. When Roger appears, he will tell the Dudbears to
get something that will prevent the cave-in. Go back and read the book of poems to talk to
Roger again. He will tell you about the new horse statue he brought.

©
Now follow these steps: go left, then down, left twice, go up, head for the middle of the
screen above the Save Point, and finally up twice to see the petrified Gilbert. From this point,
go down, upper-right, up, and left twice.

Now go to Lumina to speak with Monique. Follow her to Madora Beach’s Birdcage
Lighthouse. Enter Madora Beach and talk to the Boink. Go left to enter the Birdcage
Lighthouse. You’ll want to memorize the spell Flameshe will teach Monique.

“Heavens bless the earth with life-giving showers of rain. The ancient
memories of Mother Earth fill our souls with bliss. Know the truth that is
the ultimate tower of energy for all.”

When you return to the Ulkan Mines, help Monique with the spell. If you do it right, Gilbert
will return to life and the Event will be completed.

DaWH DESERT

EVENT: THE WIMPY THUGIING


Enemies: Chocobo, Cockatrice, Fierce Face, Mad Mallard, Molebear, Sand Scorpiqi^ Skull Beast

From the start, go to the next screen where you’ll meet Tikkle. You must
Hole: To trigger this Event, you must
agree to defeat the powerful beast Kima to continue.
k have finished “Reach for the Stars:
To find this beast, just listen to the directions given (actually, you end up I and “Blessed Elixir.” Also, the Event I
following the sounds of the earth tremoring).
“Fluorite” cannot be active.

BOSS: Onifl
Because of its great size, this Boss is rather intim-
rLtfachs
Tendril, Rampage, Seed Scatter, Peck, Pumpkin destroy you. In particular, its Tendril attack is
Bomb, Swallow quite strong. However, you can offset this by
_i using Counter.
Lgt Drk Lif Gld Fir Ear Air Wtr

--OXO--X
_1
HAPTER FIVE:
The Final Adventure

Lands: The Bone Fortress, Fieg Snowfield, The White Forest


Sanctuary of Mana

Fipfifaets: Green Cane

Evenfs: The Field Trip, The Ghost Nemesis, Can’t Look Back, The
Dragon Princess, Catchin’ Lilipeas, Diddle Kidnapped!,
Pee-Wee Birdie, The Crimson Dragon, Legend of Mana

To begin this portion of the adventure, place the Dragonbone, Frozen Heart,
and Sword of Mana Artifacts to create The Bone Fortress, Fieg Snowfields,
and Tree of Mana.

TIJE BORE FORTRESS

EVENT: THE FIELD TRIP


Enemies: None
Boss: None
To trigger this Event, enter the Bone Fortress. Talk to the
Magic Academy student near the entrance to the area; he
asks you to collect three reagents for him to mix.

To get the three reagents, do the following:

♦Talk to the pink male Flowerling ♦^Talk to purplish female (♦Talk to blue-robed student to
to get “Star Sparkles.” Flowerling to get “Spotted Silver get “Faerie Scales.” .
Mushrooms.”
After completing this task, give them to the green-robed
student you met earlier. He’ll combine them to make
“Triagran,” plus he’ll give you a seed for your trouble.
This completes the Event.

EVENT: THE GHOST OF NEMESIS


Enemigs:_Skeletal Soldier, Slime, Skull Beast
Sierra, The Deathbringer, Jajara

To trigger this Event, you must have both Larc and a pet monster in your party and you must
have completed “The Field Trip” Event.

When you enter the village, the students will speak of strange voices coming from the Bone
Fortress. As you approach the fortress, a Skeletal Soldier will appear. Defeat it and then talk to
the jaws of the skeleton to enter the fortress.

When you examine one of the platforms inside, your


partners disappear. Exit to the upper-left, and enter
the Vertebrae room ahead. Speak to the skull on the
floor, and then go through the opening behind it.

In the next chamber, talk to the Skeletal Soldier. It will


open a passage for you; enter it to find your pet mon¬
ster and an item inside the next chamber. With your
pet monster in tow, retrace your steps back to the
room with the stone pedestals (Hallway of Cartilage).

Examine the pedestal on the left side of the screen. This causes the door beneath the skull to
open. Tell the flame inside to take you to the third floor.

.. I ■ ;, ; . Sierra will confront you, prompting a quick battle. With


^ your pet monster at your side, you’ll finish her off quickly.
Concentrate on using Quick attacks, because she’s too fast
for your other moves. After defeating her, get the key and
■■ re-enter the elevator.
Go to the second floor and turn left after exiting the elevator. Talk to the Skeletal Soldier, and
he’ll open a passage leading to Larc. After Larc rejoins you, return to the elevator.

Take the elevator to the first floor. Your party will then
pedestals. This opens the ele-
vator doors again. Take it to the third floor.

Walk to the left and then head up the stairs. When you
i Ribcage hallway. The Deathbringer will block

BOSS: TljE SEffTIjBIlSHQEIl


nttachs
Earth Hammer, Energy Bullet, Emerald Vine, Aura Drive,
Bone Spire, Dimension Slash, Splash Pearl, Protruding Pin

Despite The Use Power attacks, fol¬


Deathbringer’s fierce lowed by Quick attacks to
appearance, this Boss inflict some damage at the
won’t put up much of start of the fight. Throw in
a fight against your some magic, but don’t for¬
powerful trio. get to use your Special
Techniques. After the
fight, go into the Throne
of Corpses.

Jump Stamp, Head-Butt, Dragon Breath (Poison), Stamp


Upon entering the
Throne of Corpses,
Jajara will drop from
the ceiling to do bat¬
tle. It’s important to
note that you must
defeat Jajara twice!
This Boss has a powerful
attack in which the ceiling
falls to the floor. Stay out
of the way to avoid taking
serious damage. Also,
Jajara’s spells are rather
powerful too.
After the fight, Larc will take the Mana crystal’s power
and give you the Green Cane Artifact. This com¬
pletes the Event.

F3E(2 SHOWFJELBS

EVENT: CAN’T LOOK BACK


Enemies: Rabite, Tonpole, Zombine, Poto, Sahagin, Sky Dragon, Howler, Seadragon
Boss: Du’Mere (Nakratos)

To trigger this Event, enter Fieg Snowfields and talk to Mephianse,


who warns you not to go treasure hunting. Follow the path to the
Field of Innocence (the clearing with a Save Game statue in it).

Save your game, and take the lower-left path. In the next clearing
(South Fieg Glacier), go to the upper-right. You’ll then see Crystalle and
Mephianse; after a short conversation, follow Mephianse.

BOSS: DS mERE
fifl'achs
Kick, Charge, Punch, Magic, Magic (Freeze)

Lgt Drk Lif Gld Fir Ear Air Wtr m


To continue, you must defeat Du’Mere (Nakratos). Equip a bow
before you enter this area, and let your partner fight at close
range while you pummel the beast from a distance. This Boss’
magical attacks are powerful, but if you hit Du ’Mere with a steady
supply of arrows, the fight will end before you know it.
After the Boss fight, you’ll receive an item,
which completes the Event.

EVENT: THE DRAGON PRINCESS


Enemies: Denden, Goblin, Mushboom, Needlebeak, Rabite, Rattler Boa, Silkspitter, Wooding

To trigger this Event, enter the White Forests with Larc as your partner. It’s fairly easy to get
through this area; just follow Fare’s lead. You’ll eventually end up at the Ancient Tree.

After a scene with Sierra and Vadise, Larc will leave your party and you’ll receive an item.

FUtachs
Airwind, Airshot, Cyclone Needle, Tornado Blow, Needle
(1), Needle (2)

Avoid getting trapped in a corner; if this occurs, they’ll hammer


you with magic. If at all possible, equip a bow for this fight so
that you can fight from long range. Better yet, just use your
most powerful weapon in your inventory and take lull advan¬
tage of your Special Techniques.

With Larc gone, you must defeat Sierra and Vadise by yourself.
However, they aren’t nearly as powerful as your character.
The Event ends after the Boss fight.

EVENT: CATCHIN’ LILIPEAS


Enemies: Denden, Goblin, Mushboom, Needlebeak, Rabite, Rattler Boa, Silkspitter, Wooding

Rotc: To trigger this Event, you must


Enter the White Forest without Larc as a
k have completed the “Dragon / party member. Talk to Sotherbee at the
f Princess" Event. entrance, and then follow the path to
the lower-right.

Walk to the lower right, and speak with Skippie, who is


chasing Lifipeas in the area. Continue to follow the path
to the lower-left, and then left again until you reach
Nouvelle.

Nouvelle asks you to help the trapped Lilipeas, so head to the left and then the upper-
left. When you see the barrel, talk to it; this prompts a Lilipea to jump out.

Go to the upper-right, and then upper-right


^ _^ J again in the next screen. You will eventually
WW;,.. SSB run into Hamson, who is also chasing Lilipeas.
Continue to the upper-left, and then left again.

Talk to the barrel to cause another Lilipea to jump out.


Retrace your steps to the spot where you spoke with
Nouvelle, and engage him in conversation at the Lilipeas’
Colony.

1
The Colony’s leader then asks you to defeat a monster
for them. This is a minor Boss, so you shouldn’t have
much of a problem.

Hofe; During this event, you’ll see Skippie


After defeating the beast, you receive Hamson talk about the possibility of having
an item. You’ll also see that Sotherbee
their adventures chronicled in their own
is still waiting at the Forest entrance
for Skippie and Hamson. This com¬ “ events, “The Legend of Skippie’’ and “The
pletes the Event. i ^ Legend of Hamson.’’ You don’t have to
worry about completing these two events
(it cannot be done!).

EVENT: DIDDLE KIDNAPPED?

Chimera Lord Hofe; You can only trigger this event


k after you’ve completed “The Dragon,
* Princess” Event.

Head for the St. Mana Church and talk to Roger. After the
conversation, visit Diddle and Capella in the Park of
Mana Angel. Eventually, a Dudbear kipnaps Diddle. After
this occurs, head for the White Forest.

While in the White Forest, you’ll see some Dudbears running around. Whenever you see them,
hit them. After knocking down both Dudbears, proceed through the area until you spot an area
with four Dudbears. Quickly hit them as well, and then head for the upper-left.

Rote; If you fail to do this correctly,


^ you’re taken back to the entrance of,
f White Forest.
B0SS: CIjTnTERa LORD

mtachs
Evil Wave, Evil Prison, Aura Doom, Petrify Beam, Stamp,
Platinum Needle, Breath

This is one impressive beast to say the least. It has quite This Boss frequently becomes vulnerable to attacks,
a variety of attacks, plus it uses lots of magic. Its magic which is a good time to use your most powerful
attacks are somewhat easy to avoid, so head for a corner Special Technique.
of the area to avoid the effects of the magic.

EVENT: PEE-WEE BIRDIE Rofe: This Event is rather difficult to

Enemies: None >


trigger. You must go to Domina when its
Salamander and Wisp levels are
both at 3 (maximum). You can only t
^

accomplish this after placing the ^


Sword of Mana Artifact next to Domina
on the World Map.

Go to Yiika’s Inn. She asks you to give her the following:

Menos Bron2e, Baobab Wood, Animal Hide, Topple Cotton, Flat


Seed, Citrisquid, Rotten Meat, Sulphur

Agree and give her the items. At this point in the game, you should have all of them in your
inventory. If not, you will need to visit some Items shops and visit the local student who sells
minerals to complete the list.

; ^ possession, return to Yiika


frill’s and give her the items. This causes Pee-Wee to
hatch. Talk to him after leaving the Inn, and he’ll give
you a rare item!

0
TtE anSERWORLD

EVENT: THE CRIMSON DRAGON


Enemiesj^ Ape Mummy, Chimera Beast, Cursed Doll, Dark Stalker, Shadow Zero, Succubus
Larc the Centaur, Sky Dragon, Zenoa, Land Dragon, Drakonis

Rofe: This is an extremely long Enter The Underworld, and talk to the
tombstone to trigger the Event. Speak
k Event, so make sure you save your
with Sierra and take her with you into
f game before you begin. The Underworld.

After a conversation between Tiamat and several Dark Stalkers, go down to the lowest level of
The Underworld.

Talk to the Shadole after the second room with four giant
masks on the walls. This takes you to another “mask
»ett« 9f tht
r-'t »«u.' room.” When you’re ready, equip a bow (if you have one)
and then answer “Yes.” This t^es you to Drakonis.

BOSS: LKRC TIjE CEHMaR

Gauntlet, Charge, Tri-Attack, Hammer Knuckle, Leg


Cannon, Rocket Punch

Drakonis then turns Larc into a Centaur.


After you defeat Larc in a short fight, “The
Flames” appears on the World Map. This
completes Part 1 of this Event.
The next part begins with Sierra and your character in front of The Flames (Drakonis Castle).
Vadise appears and asks you to defeat Drakonis.

The floors throughout Drakonis’ stronghold


W?IIIR3RQ! Do not accept unless you
are trapped to collapse under your weight.
have saved your game—once you x To get past the traps, you must defeat cer¬
i enter The Flames, you can’t leave t tain enemies to defuse the devices that acti¬
~ until Drakonis is defeated, and that ^ vate the traps. Along the way, you will fall
will take you some time. through to other levels.

Hofe: Keep a sharp eye out for Save


From the First Floor, walk straight ahead and
k Game statues. You’ll want to save
go up the stairs. Turn left and then left again to
reach another set of stairs. Take the stairs, and
f your progress often.
then go up again to reach the Fourth Floor.

When you enter this room, the floor collapses and drops
you down to the Third Floor. Save your game here, and
then take the far-left steps to reach the Second Floor.
Keep going back down to the First Floor.

B0SS: SKY DfimOU

Glider Attack, Glider Spike, Tail, Slam, Dragon Breath

Lgt Drk Lif Gld Fir Ear Air Wtr

- - - - - X 0 -

As you walk to the upper-right, you’ll get stopped by a Sky


Dragon. Use Quick attacks and magic against this beast to dis-
pose of it rather quickly.

After defeating the Sky Dragon, the device in the ceiling explodes. Now walk to the lower-right, and then straight ahead to reach
the Third Floor.

Follow the hallway second from the left, and turn


towards the bottom of the screen. Continue in the
same direction, and you’ll eventually fall down to
the

Walk towards the bottom of the screen, and then


towards the blue orb at the bottom-center of the
screen to trigger a battle with Zenoa.
Ftttachs
Gauntlet, Cannon, Charge, Tri-Attack, Hammer Knuckle,
Rocket Punch

As with the Sky Dragon, your Quick attacks should be more than I
enough to dispose of Zenoa quickly. Always make sure that you’re
moving around a lot in this fight to avoid her attacks.

After the fight, the second device As you enter the doors, you’ll fall Take the hallway leading towards
explodes. One more to go! Enter to the Third Floor. Save your the top of the screen, and then
the room on the left, and then go game here, and then walk down walk down the stone staircase to
straight and take the stairs up to the red-carpeted hallway (the the First Floor. Head to the left
the Third Floor. Take the stairs hallway that’s second from the and continue to the upper-left
up to the Fourth Floor. right). Walk towards the bottom room to trigger a battle with the
of the screen, and then turn right Land Dragon.
and take the steps down to the
Second Floor.

BOSS: BKfiOOR

mtachs
Bite (1), Bite (2), Slam, Dragon Breath (Burn), Punch

This is the third and final beast you must defeat to deftise the
trapped floors. This fight is no more difficult than the others. Use
Quick attacks and the Crouch ability to regain Hit Points if things
start to get nasty.
After defeating the Land Dragon, the final device explodes. At this point, now the floors will no longer collapse beneath you.

Walk back up to the Second Floor and head for the lower-left around the comer. Walk towards the bottom of the screen, and then to the
upper-left and left again. Head towards the bottom of the screen, and keep going in that direction.

Enter the room on the upper-right and go straight ahead to reach the Third Floor. Keep going straight on the third floor and enter the
doors. Keep going to enter Drakonis’ chambers.

After defeating this Boss, The Flames collapses and The Underworld returns. After a scene with Sierra, Vadise, and
Larc, the Event ends.

0
EVENT: LEGEND OF MANA
Enemies: Malboro, Basilisk, Sky Dragon, Land Dragon, Chocobo, Garuda, Springball,
Punkster, Wooding, Tyrranos, Tomato Man, Kid Dragon, Gray Ox_
Mana Goddess

This is the final Event; complete it to finish the game. With Bud or
Lisa as your partner, enter the Tree of Mana and talk to Pokiehl.
Walk up the tree, following the limbs.

When you reach Scantuary’s Gate, con¬


Hofe; The tree can become kind of
tinue up the stairs to meet the Mana
Goddess. To complete the game, you | m confusing, but as long as you con-
must defeat her dark side. f tinue to go up, you’U be heading in
the right direction.

The Mana Goddess is the most powerful magical being


Attacks in the world, so respect her attacks. Allow your part¬
Slash, Beat Wargod, Majin, Heaven and Earth, Thrust ner to bear the brunt of her attacks; you can hide in
the lower-left corner to regenerate Hit Points and
avoid her attacks. Her special attacks are:

MfUndfang: Generates a small-scale whirlwind cen¬


tered on her position (induces Poison).

Wargod; Projects ball lightning, and then starts


slashing with a great sword at those who got
touched. Its power is lower than it looks.

Majin; Condenses energy in the palm of her hand.


She then causes the black sphere thus produced to
explode in front of her. Don’t get hit with this
attack—it’s extremely powerful.

Heaven and Earth (1); Used when the moon is


completely hidden. Beams unleashed from the
moon in the sky sweep across the ground.

Heaven and Earth (2): Used when the hidden


moon returns to being a full moon. Changing into a
band of light, she moves rapidly around the screen.

After defeating the Mana Goddess, sit back and watch the ending. We won’t give away what happens; you’ll have to play through the game
and find out for yourself!
RKOmCT LKm) 3T CREATES KnumcT LKm) rr creotes

hi 4 /'

1^,
Mailbox Gato Grottoes

1
Q

Domina Medallion

Wheel Luon Highway Lumina

Mekiv Caverns Duma Desert

#
Trembling Spoon The Underworld

0
flKnmCT LKEW 3T CREOTE5 fIRTJmCT LKm) OT CRE^TTES

Ancient Tablet The Mindas Ruins Tome of Magic

Torch of Coral Madora Beach Dragonbone Bone Fortress


1
"'V., ^

Broken Doll Junkyard Bottled Spirit

Skull Lantern SS Buccaneer

Rusty Anchor Polpota Harbor Frozen Heart Fieg Snowfields

Moon’s Mirror Tower of Leires Green Cane


raTJMCT LKm) TV CREATES mT3MCT LRRD TY CREATES


1
/’

/
Golden Seed Orchard Jumi’s Staff Bejeweled City

Brooch of Love .ucemia Sword of Mana


BATONS

Rttaeh One-Randed flttaek 0ne-Randed RHach


Raw niaterial Rame Daggers Power Swords Power Rxes Power
Menos Bronze _Menos 10 Menos 9 Menos 10
Forsenalron Forsenal 15 Forsenal 14 Forsenal 15
Granz Steel Granth 20 Granth 18 [Granth 20
Mythril Silver _Mythril 25 _ Mythril 23 _ Mythril 25
HTetals

Astoria Silver Astoria 30 Astoria 28 Astoria 30


Vizel Gold Vizel 40 Vizel 37 [ Vizel 40
Ishe Platinum |lshe 50 'ishe 46 _Ishe 50
Lorimar Iron Lorimar 60 Lorimar 56 Lorimar 60
Altena Alloy Altena 75 Altena 70 _ Altena 75
'MaiaLead Maya 28 Maya 15 _Maya 33
Orihalcon Orihalcon 35 Orihalcon 34 Orihalcon 34
I

Oak Wood |[Oak 10 Vak 10 [Oak 8


HoUyWood ^HoUy 20 Holly 20 Holly 17
'Baobab Wood "Baobab 30 [fioabab 30 Baobab 26
Woods

Ebony Wood Ebony 40 1Ebony 40 Ebony 35


I Ash Wood [Ash 50 |Ash 50 [Ash 43
I Dior Wood [Dior 75 Vior 76 [Dior 65
Mistletoe __Mistletoe 45 ^Mistletoe 45 [Mistletoe 39
Petrified Wood _Fossil 70 ^Fossil 71 Fossil 61
I

'Marble Marble 11 ^Marble 7 [Marble 13


Stones

Obsidian ^Obsidian 23 _ Obsidian 15 _ Obsidian 27


Pedanstone [Pedan 47 ’Pedan 30 _Pedan 54
Gaeus’ Tears [Tear 71 [Tear 46 _Tear 82
I Leathers I

AnimalHide Leather 5 Leather 8 Leather 3


Gator Skin [Croco 10 _ Croco 15 ^ Croco 5
Dragon Skin _Dragon 30 _ Dragon 45 Dragon 15
Fishscale [scale 7 [scale 7 [scale 7
Scales

Lizardscale _Lizard 16 Lizard 16 Lizard 15


Snakescale Snake 24 Snake 24 _Snake 22
^Dragonscale Dragon 82 Dragon 82 _ Dragon 78
AnimalBone _^Bone 15 _Bone 14 [Bone 14
Sones

Ivory _Ivory 30 ^ Ivory 29 Ivory 29


Fossil [Fossil 65 Fossil 63 Fossil 64
Topple Cotton Cotton 3 _ Cotton 3 ’ Cotton 2
Cloth

^ Sultan’s Silk _Silk 5 _SulSilk 7 [Silk 3


JuddHemp Hemp 8 'Hemp 11 Hemp 4
Altena Felt [Felt 10 [Felt 15 [Felt 5
I

Giacobini Aerolite ^Giacobini 30 Giacobini 24 Giacobini 32


Halley Aerolite [HaUey 37 [Halley 29 Halley 40
Ankh 36 _Ankhe
Aerolites

Ankhe Aerolite Ankhe 45 49


Vmek Aerolite _Vinek 52 [vmek 42 [vinek 57
Juttle Aeroltie [Tuttle 60 [Tuttle 48 [Tuttle 65
Nemesis Aerolite _Nemesis 75 Nemesis 60 Nemesis 81
I Biela Aerolite [Biela 90 Biela 72 Biela 98
Swifte Aerolite [Swifte 105 _ Swifte 84 Swifte 114
I

Adamantite Adamant 109 Adamant 87 Adamant 117


Full Metal _Full Metal 84 [FuU Metal 69 _Full Metal 90
Coral 'Coral 32 ' Coral 34 Coral 29
others

Carapace [shell 25 'SheU 27 ‘SheU 23


'shell _Shell 17 [sheU 18 [shell 15
Emerald ^Emerald 2 _ Emerald 1 Emerald 2
’ Pearl _Pearl 2 Pearl 1 [ Pearl 2
Lapis Lazuli Laois 2 ■ Lapis 1 1 Lapis 2

©
Two-Randcd attach Two-I^anded attack
Raw material Hame Swords Power axes Power
Menos Bronze _12 _ Menos 12 ■ Menos 12
Forsenalron _Forsenal 18 ^Forsenal 18 _Forsenal 18
Granz Steel _Granth 25 _Granth 25 _Granth 25
Mythril Silver _Mythril 31 _ Mythril 31 _ Mythril 31
Hletals

Astoria Silver _Astoria 37 ^Astoria 37 [Astoria 37


Vizel Gold _Vizel 50 _Vizel 50 Vizel 50
Ishe Platinum jshe 62 [ishe 62 [ishe 62
Lorimar Iron Lorimar 75 Lorimar 75 Lorimar 75
Altena Alloy _Altena 93 ^Altena 93 _ Altena 93
Maia Lead _Maya 35 _Maya 39 _Maya 59
Orihalcon _Orihalcon 43 1 Orihalcon 43 ' Orihalcon 41
I

Oak Wood [Oak 12 'Oak 10 'Oak 12


HoUyWood ^Holly 25 'HoUy 20 [HoUy 24
Baobab Wood _^Baobab 37 'Baobab 30 [Baobab 36
Woods

Ebony Wood I^Ebony 50 1Ebony 41 [Ebony 49


Ash Wood |Ash 62 ^Ash 51 [Ash 61
Dior Wood |Dior 93 [Dior 76 [Dior 91
Misdetoe ^Misdetoe 56 Mistletoe 46 Mistletoe 55
Petrified Wood _Fossil 87 Fossil 71 [Fossil 85
I

Marble ^Marble 14 Marble 16 _ Marble 20


Scales iLsalhersI Stones

Obsidian ^Obsidian 29 _ Obsidian 32 _ Obsidian 42


Pedanstone _Pedan 59 Pedan 66 Pedan 85
Gaeus’ Tears _Tear 89 _Tear 100 _Tear 128
AnimalHide ^Leather 7 _ Leather 3 _ Leather 3
Gator Skin Croco 13 ^ Croco 6 Croco 6
Dragon Skin _Dragon 38 _ Dragon 16 Dragon 16
Fishscale |Scale 9 [scale 9 [scale 9
Lizardscale _Lizard 20 _ Lizard 19 _ Lizard 18
Snakescale _Snake 30 ^Snake 28 _Snake 27
Dragonscale Dragon 102 Dragon 98 Dragon 94
AnimalBone _Bone 18 _Bone 18 Bone 17
Sones

Ivory Jvory 37 _ Ivory 37 _ Ivory 34


_ Fossil 'Fossil 81 Fossil 81 Fossil 74
_ Topple Cotton Cotton 3 Cotton 2 Cotton 2
Cloth

' Sultan’s Silk _Silk 6 _Silk 3 _Silk 3


_JuddHemp Hemp 10 Hemp 4 Hemp 4
_ Altena Felt jelt 13 [Felt 6 [Felt 6
I

Giacobini Aerolite _Giacobini 37 Giacobini 40 Giacobini 45


Halley Aerolite 'Halley 46 [HaUey 50 Halley 56
H^erolites

Ankhe Aerolite _Ankhe 56 Ankhe 60 Ankhe 68


_Vinek Aerolite _Vinek 66 [Vinek 70 [vinek 79
Tuttle Aeroltie [Tutde 75 ^Tutde 81 [Tlitde 90
_ Nemesis Aerolite Nemesis 94 Nemesis 101 Nemesis 113
Biela Aerolite I^Biela 113 [Biela 122 [Biela 136
Swifte Aerolite _Swifte 132 _Swifte 142 Swifte 158
I

Adamantite ^Adamant 136 ^Adamant 146 [Adamant 163


_ Full Metal _Full Metal 105 _Full Metal 112 [FuU Metal 123
_ Coral 'Coral 40 ' Coral 37 ' Coral 33
others

Carapace [SheU 31 [shell 29 'SheU 26


'shell _Shell 21 _ Shell 19 [sheU 18
Emerald [Emerald 2 [Emerald 2 [Emerald 2
Pearl [Pearl 2 [ Pearl 2 [ Pearl 2
2 2 Laois 2
■ ■
RHach Rltaeh RHach
Raw niaterial Hame Spears Power Slaves Power Cloves Power
Menos Bronze Menos 11 _ Menos 7 Menos 8
Forsenalron Forsenal 16 _ Forsenal 11 Forsenal 13
Granz Steel Granth 22 _ Granth 15 _ Granth 17
_ Mythril Silver Mythril 28 _ Mythril 18 [Mythril 21
OTetals

Astoria Silver Astoria 33 'Astoria 22 Astoria 26


Vizel Gold Vizel 45 [Vizel 30 _ Vizel 35
Ishe Platinum Ishe 56 [ishe 37 _Ishe 43
^Lorimar Iron Lorimar 67 Lorimar 45 Lorimar 52
Altena Alloy Altena 84 [Altena 56 Altena 65
Maia Lead Maya 20 [Maya 33 _Maya 27 1C
Orihalcon Orihalcon 40 [Orihalcon 25 Orihalcon 30
I

Oak Wood Oak 11 'Oak 9 [Oak 11


Hollywood |Holly 22 |HoUy 19 [HoUy 22
Baobab Wood ^Baobab 34 'Baobab 28 Baobab 33
Woods

Ebony Wood _Ebony 45 'Ebony 38 " Ebony 45


■ [Ash 56
Ash Wood 'Ash 56 |Ash 47
Dior Wood ||Dior 85 [Dior 71 [Dior 84
Mistletoe [Mistletoe 51 'Mistletoe 42 [Mistietoe 50
Petrified Wood [Fossil 79 [ Fossil 66 [Fossil 78 ' ''
I

Marble Marble 9 [Marble 11 [Marble 11


Scales |Leatfiers| Stones

Obsidian ^Obsidian 19 ; [obsidian 22 [obsidian 23


Pedanstone [Pedan 40 Pedan 45 [Pedan 46 Ig. ^
Gaeus’ Tears [Tear 60 : _Tear 68 _Tear 69
AnimalHide [leather 8 [leather 5 ■ [leather 9
Gator Skin _Croco 15 [Croco 10 _ Croco 17
Dragon Skin Dragon 45 [Dragon 30 [Dragon 52
Fishscale _Scale 9 [scale 5 [Scale 7
Lizardscale ^Lizard 18 Lizard 11 [lizard 14
Snakescale [Snake 28 Snake 17 “ [Snake 21 - 'V'
Dragonscale Dragon 96 [Dragon 60 Dragon 73
AnimalBone 'Bone 17 [Bone 10 [Bone 12
ISones

Ivory 'ivory 35 Ivory 20 'ivory 24


Fossil [Fossil 76 [Fossil 44 [Fossil 53
Topple Cotton Cotton 4 _ Cotton 2 Cotton 4
8
Cloth

Sultan’s Silk [Silk 7 _Silk 5 [Silk


JuddHemp Hemp 11 Hemp 7 Hemp 13 drV'v V-
Altena Felt [Felt 15 [Felt 10 [Felt 17
fe'''
I

Giacobini Aerolite 'Giacobini 30 Giacobini 24 'Giacobini 27


Halley Aerolite [HaUey 37 [HaUey 30 [HaUey 34
'Ankhe [Ankhe 37 [Ankhe 41
?Ierolites

Ankhe Aerolite 45
'Vinek Aerolite [Vinek 52 [\inek 43 [Vmek 48
I Tuttle Aeroltie [Tuttle 60 [lUttle 49 [lUttle 55
I Nemesis Aerolite Nemesis 75 [Nemesis 61 'Nemesis 69
'Biela Aerolite [Biela 91 [Biela 74 [Biela 83
’ Swifte Aerolite [Swifte 105 [ Swifte 86 [ Swifte 97
I

Adamantite Adamant 109 [Adamant 89 Adamant 100 v:


‘FuU Metal [FuU Metal 86 [Full Metal 68 [ FuU Metal 75
] Coral 'Coral 39 Coral 23 ' Coral 29 ; - ■■
others

'carapace 'SheU 31 'SheU 18 'SheU 22


; Shell [SheU 21 [SheU 12 [SheU 15 -
Emerald Emerald 2 Emerald 1 [Emerald 1
I Pearl [Pearl 2 [ Pearl 1 [ Pearl 1 'i;
'Laois 1 Lapis 1 ►v V ■ '-H:'-’ v‘ V
'lapis Lazuli Laois 2

■i .'"w
Raw material Hame
Menos Bronze
Flails
_Menos
Rttaeh
Power
8
Rows
Menos
Rttaeh
Power
8
1
Forsenalron Forsenal 13 _ Forsenal 12
Granz Iron Granth 17 'Granth 16
Mythril Steel _Mythril 21 Vythril 20
OTetals

Astoria Silver Astoria 26 ^Astoria 24


Vizel Gold Vizel 35 _Vizel 32
Ishe Platinum 'ishe 43 _Ishe 40
Lorimar Iron Lorimar 52 _ Lorimar 48
Altena Alloy Altena 65 [Altena 60
Maia Lead _Maya 32 Maya 8
Orihalcon Orihalcon 29 Orihalcon 29
I

Oak Wood Oak 10 [Oak 7


'Hollywood VoUy 21 _ Holly 15
'Baobab Wood 'Baobab 32 Baobab 23
Woods

'Ebony Wood ' _Ebony 43 Ebony 31


j Ash Wood 1 ^Ash 53 _Ash 39
' Dior Wood _Dior 80 [Dior 59
Misdetoe Misdetoe 48 _ Misdetoe 35
1 Petrified Wood | ^Fossil 75 _ Fossil 55
I

_ Marble _Marble 12 _ Marble 5


Scales |Lealhizrs[ Stones

Obsidian _Obsidian 25 _ Obsidian 12


Pedanstone _Pedan 51 [Pedan 24
Gaeus’ Tears _Tear 76 [Tear 37
'AnimalHide |Leather 7 _ Leather 6
Gator Skin _Croco 14 Croco 13
Dragon Skin _Dragon 41 _ Dragon 38
_Fishscale 'scale 6 ' _ Scale 6
Lizardscale Lizard 13 [Lizard 13
_ Snakescale _Snake 20 _Snake 20
'Dragonscale Vragon 71 Dragon 71
'AnimalBone Vone 12 Bone 13
iSones

] Ivory Ivory 24 Ivory 26


Fossil _Fossil 52 [Fossil 56
_ Topple Cotton Cotton 3 _ Cotton 3
Cloth

'Sultan’s Silk ' 'Silk 7 _Silk 6


jjuddHemp Hemp 10 Hemp 9
_ Altena Felt jelt 13 [Felt 12
|

'Giacobini Aerolite _Giacobini 29 _ Giacobini 21


_ Halley Aerolite _Halley 36 ' [Halley 26
Ankhe
flerolites

Ankhe Aerolite _Ankhe 43 31


Vinek Aerolite 'Wiek 50 [vinek 36
iTUttle Aeroltie _Tutde 58 _Tutde 42
Nemesis Aerolite _Nemesis 72 _ Nemesis 52
Biela Aerolite Viela 87 [Biela 63
_Swifte Aerolite |Swifte 101 _Swifte 73
I

Adamantite Adamant 104 [Adamant 75


_ Full Metal 'FuU Metal 78 _Full Metal 60
_ Coral Coral 27 ' Coral 29
others

'Carapace 'SheU 21 ‘shell 23


; Shell 1 “SheU 14 [shell 16
Emerald rEmerald 1 J _ Emerald 1
■ Pearl ] rPearl 1 J ' Pearl 1
Lapis Lazuli rLapis 1 1 r Lapis 1 1
TEMS

H^irUE 2)E§CI13PT30H ■ mnTE I)ESCR3PT30H

^ , .. _ Diceberry
j\damanijjte Dior Wood
Allov Secondary Metal
AltenaFelt . Dragon Blood
Aneel Feather
AngrvEve Secondary Eye Dragon Scales Primary Scale
AnimalBone 1 Dragon Skin __Primary Hide_|
Dragon Steak
Animal Meat . . . , Drvad Gold
Dryad Sflyer
Atj)nlesock.s __^ Ear of Wheat..
j^pricat ^_ Secondary Produce Earthstone , _
Aroma Oil Secondary Bottle EbonyWood
Ash Secondary Urn
Ash Wood . . „ Secondary Wood LEm£mM_ _Primary_|
Astoria Silver_

,t ..
Aura Silver , „ _ FishMeat ^^
Baked Caterpillar ._ ^ FishScales
BaobabWood , , Fishy Fruit Secondary Produce
Secondary Produce Flaming Quill
Biella Aerolite , Flat Seed _ Secondary Seed
. Secondary Seed tGreeni Forsenalron
Bird Meat Fossil Primary Bone
Blackened Bat ^
Blank Eve _ .....
Bnarmelon " ^ Gaeus’ Tears Primary Stone
Bug Meat Garlicrown

^UfiU2iyiL' (^l^torSkin
Cabbadillo __ _ __ Secondary Produce Ghost’s Hoyyt-____
Centaur Hide ., ,fiil^qt’s Horn
Chaos Crystal Secondary Mana Crystal Gnome Gold . ^
Cherry Bombs Gnome Sflyer

^ m Glow Crystal

Conchurnip ,_ Primary Metal


Coral Primary -GiayLPM ..
Cornflower , N/A
Creepy Eve Secondary Eye Hairball_^ ^
Secondary Seed tRedi Halley Aerolite
Cursed Bone Jkalio&-CJtoL^
Dangerous Ev&._^ Secondary Eye Heart Mint_^
Demon Meat , Hollywood'_

jllllllHBHB ta
HliaiE BESCR3PT30H HuniE BESCMPTaQH
Jioly Water ^ Poison Fang__
Honey Onion^ Poison Powder
Impossible BoiDk N/A Raven Feather_
IshePlatnium Rhinoloupe
Ivory Rocket Papaya_
JacobiniRock RottcnMeat_
Jinn Gold Primarv Coin Round Seed
JinnSiker_ Rust
JuddHemp_ Sala Gold_
KnockoutDust JSala Silver_
Lapis Lazuli Scissors Secondarv Fanps & Claws
Lilipods Shade Gold ^
LittleBye _ Shade Silver
Lizard Meat Sharp Claw
li/ardScalcs Shdl_
LorantSiker_ .Silly Eye
Long Seed Sleepy Eye_
Loquat-Shoes Sleepy Powder
Lorimariron Small Seed
Magical Meat_ Secondarv Meat .Snake Scales
MaiaLead Primarv Metal JspadeBasil_
Messv Scroll Sparkle Crystal_
Jlangolephani_ Secondarv Produce . Spiny Carrot
Maple Wood Spiny Seed
Marble Springanana_
Masked Potato . Sqalphin
MenosBronze_ Stinky Breath
.Mercury Sulpher
Mirror Piece Sultan’sSilk_ Primarv Scale
Moon Crysjtal_ . Sun Crystal
Morph Meat Sweet Moai
Moss Swifte Aerolite_
Moth Wing_ _Tako Bug N/A
Mush-m-a-Box Toadstoolshed
Mythril Silver ToppleCotton_
Needle Tonoise Shell
Needlettuce Tuttle Aerolite
. Nemesis Aerolite Undine Gold_
.OakWood Primarv Wood Undine Silver_
.Oblong Seed_ Vampire Fang Secondarv Fanes & (Taws
Obsidian Vmek Aerolite
Odd Meat Jirgin’s Sigh _
Orange’Opus Vizel Gold_
Orcaplant__ Wad of Wool
. Orihalcon Waterstone _
Paralvsis Powder WendelSilver
Peach Puppy _ Secondarv Produce .Whalamato Secondarv Produce
Pear o’ Heels Secondarv Produce White Feather
Pearl Wicked Eye
Pedan Stone_ .Windstone
Pegasus Feather_^ Secondarv Feather .Wisp Gold
Pine o’ Clock Secondarv Produce Wisp Silver_
NSTRUMENTS
Power Power

(Sold Silver □old Silver


Haw niaterial Hame Harps Coin Coin niarimbas Coin Coin
Menos Bronze Menos 9 6 Menos 10 7
Forsenalron _Forse 19 13 Forse 19 13
Granz Steel Granz 30 20 Granz 28 19
Mythril Silver Mythril 40 27 [Mythril 37 25
HTetals

Astoria Silver Astoria 51 34 Astoria 46 31


Vizel Gold _Vizel 61 41 _Vizel 55 37
Ishe Platinum |lshe 72 48 _Ishe 64 43
Lorimar Iron _Lorimar 82 55 [Lorimar 73 49
Altena Alloy ^Altena 93 62 [Altena 82 55
Maia Lead |Maya 9 6 _Maya 10 7
_ Orihalcon Orihalcon 51 34 Orihalcon 46 31
I

[OakWood | [Oak 10 7 'Oak 12 8


[Hollywood [ [Holly 21 14 [Holly 21 14
Baobab Wood [Bao 31 21 Bao 30 20
Woods

[ Ebony Wood [ 'Ebony 42 28 [Ebony 39 26


Ash Wood [ 'Ash 73 49 [Ash 66 44
Dior Wood [ [Dior 94 63 [Dior 84 56
Mistletoe Mistletoe 52 35 [Misdetoe 48 32
Petrified Wood [ [FossU 84 56 [FossU 75 50
I

Marble _Marb 22 15 [Marb 19 13


Scales lLiz£iihers| Stones

Obsidian Obsidian 43 29 Obsidian 37 25


Pedanstone _Pedan 64 43 _Pedan 55 37
Gaeus’Tears [ Tear 85 57 Tear 73 49
AnimalHide 6 4 [Hide 4 3
Gator Skin [Croco 16 11 ^Croco 13 9
_ Dragon Skin [Dra^- 37. 25 [Dragon 31 21
Fishscale _Fish 7 5 _Fish 9 6
Lizardscale ^Lizard 26 19 Lizard 27 18
-
Snakescale _Snake 39 26 _Snake 36 24
Dragonscale [Dragon 91 61 [Dragon 81 54
'AnimalBone [Bc»k 24 16 [Bone 19 13
Sones

[ivory [ 'iwy 55 37 [ivory 46 31


15

«
Fossil 87 58 [Fossil 49
Topple Cotton 'Cot 4 3 'Cot 4 3
Cloth

_ Sultan’s Silk [Silk 10 7 [Silk 9 6


JuddHemp [ Hemp 15 10 Hemp 13 9
Altena Felt [Felt 21 14 'Felt 18 12
I

Giacobini Aerolite [ [Jacob 10 7


Halley Aerolite ^Htdley 21 14 " 12
Aerolites

'Ankhe Aerolite Ankhe 31 21 18


'Vinek Aerolite [ [Vinek 42 28 ^Vinek 36 24
[Tuttle Aeroltie [ [lUttle 52 35 [lUttle 45 30
Nemesis Aerolite _Nemesis 63 42 __Nemesis 54 36
Biela Aerolite [Biela 73 49 [Biela 63 42
Swifte Aerolite [ [Swifte 84 56 [Swifte 72 48
I

[Adamantite [ Adamant 12 8 Adamant 12 8


[ Full Metal [FuU Metal 12 8 [FuU Metal 12 8
Coral 'Coral 12 8 'Coral 12 8
others

Carapace 'shell 12 8 'shell 12 8


Shell [ [Shell 12 8 [SheU 12 8
[ Emerald [ Emerald 54 36 Emerald 46 31
[ Pearl [Pearl 54 36 [Pearl 46 31
' Lapis Lazuli 'Lapis 54 36 'Lapis 46 31

©
Power Power
Sold Silver Sold Silver
Raw material Rame Flutes Coin Coin Drums Coin Coin
Menos Bronze _Menos 12 8 _Menos 3
Forsenalron |Forse 24 16 [Forse 12 8
Granz Steel _Granz 36 24 _Granz 19 13
Mythril Silver iMythril 48 32 [Mythril 27 18
metals

Astoria Silver Astoria 60 40 Astoria 34 23


Vizel Gold _Yizel 72 48 Vizel 42 28
Ishe Platinum _Ishe 84 56 [ishe 49 33
Lorimar Iron Lorimar 96 64 Lorimar 57 38
Altena Alloy Altena 108 72 Altena 64 43
Maia Lead Maya 12 8 Maya 4 3
Orihalcon Orihalcon 60 40 Orihalcon 34 23
I

Oak Vfood ^Oak 13 9 [Oak 9 6


Hollywood ^HoUy 25 17 [Holly 16 11
_Bao 37 25 [Bao 24 16
Woods

Ebony Wood "Ebony 49 33 [Ebony 31 21


Ash Waod [[Ash 85 57 [Ash 54 36 ■
Dior Wood "Dior 109 73 [Dior 69 46
Misdetoe [[Misdetoe 61 41 "Misdetoe 39 26
j Petrified Wood "Fossil 97 65 [Fbssil 61 41
I

Marble "Marb 27 18 Marb 12 8


Stones

Obsidian [[obsidian 51 34 [obsidian 27 18


Pedanstone _Pedan 75 50 Pedan 42 28
_Gaeus’ Tears "Tear 99 66 Tear 57 38
IScales | Leathers

^AnimalHide Wde 6 4 [Hide 9 6


Gator Skin "Croco 18 12 _Croco 16 11
Dragon Skin ^Dragon 42 28 [Dragon 31 21
Fishscale "Fish 9 6 [Fish 6 4
'lizardscale Lizard 33 22 Lizard 21 14
Snakescale _Snake 45 30 _Snake 28 19
jDragonscale Dragon 105 70 Dragon 66 44
AnimalBone |Bone 25 17 [Bone 18 12
I Bones

Ivory Tvory 61 41 ^Ivory 40 27


I Fossil ^F(^il 97 65 [Fossil 63 42
Topple Cotton |Cot 6 4 [Cot 7 5
Cloth

I Sultan’s Silk _Silk 12 8 _Silk 15 10


JuddHemp Hemp 18 12 "Hemp 22 15
Altena Felt |Felt 24 16 [Felt 30 20
I

Giacobini Aerolite Jfacob 12 8 _^acob 6 4


[Halley Aerolite _Halley 24 16 ^Halley 13 9
fterolites

Ankhe Aerolite "Ankhe 36 24 Ankhe 21 14


Ymek Aerolite Vmek 48 32 "Vinek 28 19
[TUttle Aeroltie [TUtde 60 40 Jutde 36 24
[Nemesis Aerolite [Nemesis 72 48 Nemesis 43 29
Biela Aerolite [Biela 84 56 [Biela 51 34
Swifte Aerolite [Swifte 96 64 _Swifte 58 39
I

Adamantite Adamant 15 10 ^Adamant 9 6


Full Metal [FuU Metal 15 10 [FuU Metal 9 6
[ Coral Coral 15 10 Coral 9 6
others

Carapace "sheU 15 10 "SheU 9 6


[shell [sheU 15 10 [sheU 9 6
Emerald [Emerald 63 42 [Emerald 36 24
Pearl [Pearl 63 42 [Pearl 36 24
Lapis Lazuli 63 42 36 24

Raw RTatcrial Rame Blunt Slash Pierce Rlagic Blunt Slash Pierce magic
Menos Bronze Menos 1 1 1 0 Menos 1 1 0 0
Forsenalron Forsenal 1 1 1 0 Forsenal 1 1 1 0
Granz Steel Granth 2 2 2 1 Granth 2 2 1 0
Mythrii Silver Mythrii 3 3 3 1 Mythrii 3 2 2 0
Astoria Silver Astoria 3 3 3 1 Astoria 3 3 2 0
‘Vizel Gold Vizel 5 5 5 2 Vizel 5 4 3 1
Jshe Platinum Ishe 6 6 3 Ishe 6 5 4 1
Lorimar Iron Lorimar 7 7 7 3 Lorimar 7 6 5 1
Altena Alloy Altena 9 9 9 4 Altena 9 8 7 2
_Maia Lead Maya 2 5 5 3 Maya 2 4 4 2
Orihalcon Orihalcon 3 3 3 2 Orihalcon 3 3 2 1
[OakWood Oak 0 0 1 0 Oak 0 0 0 0
Hollywood Holly 1 1 2 1 HoUy 1 1 1 0
I Baobab Wood Baobab 1 2 2 Baobab 1 2 2 1
IEbony Wood Ebony 2 3 3 Ebony 2 3 3 1
I Ash Wood Ash 3 4 5 3 3 3 4 1
[Dior Wood Dior 4 6 8 5 Dior 4 5 6 2
[Mistletoe Misdetoe 2 3 5 3 Misdetoe 2 3 3 1
^Petrified Wood Fossil 4 6 7 5 Fossil 4 5 5 2
_ Marble Marble 1 1 1 0 Marble 1 1 1 0
_ Obsidian Obsidian 2 3 3 0 Obsidian 2 2 2 0
^Pedanstone Pedan 4 6 7 1 Pedan 4 5 5 0
Gaeus’ Tears Tear 6 9 11 2 Tear 6 7 8 1
^AnimalHide Leather 1 1 1 0 Leather 1 1 0 0
_ Gator Skin Croco 2 3 2 1 Croco 2 2 1 0
_ Dragon Skin Dragon 6 9 7 5 Dragon 6 7 5 2
_Fishscale Scale 1 1 0 1 Scale 1 0 0 0
Lizardscale Lizard 2 2 1 2 Lizard 2 1 0 1
Snakescale Snake 3 3 1 3 Snake 3 2 1 1
Dragonscale Dragon 12 10 5 10 Dragon 12 8 3 5
_AnimalBone Bone 1 2 0 0 Bone 1 1 0 0
Ivory Ivory 2 4 1 1 Ivory 2 4 1 0
_ Fossil Fossil 6 10 4 3 Fossil 6 8 3 1
Topple Cotton Cotton 1 1 1 1 Cotton 1 0 0 0
_ Sultan’s Silk Silk 2 2 2 2 Silk 2 2 1 1
JuddHemp Hemp 3 3 3 3 Hemp 3 3 2 1
^Altena Felt Felt 4 4 4 Felt 4 4 3 2
Giacobini Aerolite Giacobini 2 3 4 0 Giacobini 2 2 3 0
_ Halley Aerolite HaUey 2 3 0 Halley 2 3 3 0
_Ankhe Aerolite Ankhe 3 4 6 1 Ankhe 3 3 4 0
_Vinek Aerolite Vmek 3 5 7 1 'Wnek 3 4 5 0
[Hittle Aeroltie Tutde 4 6 ■ 8 1 Tutde 4 5 0
_ Nemesis Aerolite Nemesis 5 7 10 1 Nemesis 5 6 7 0
_Biela Aerolite Biela 6 9 12 2 Biela 6 7 9 1
^Swifte Aerolite Swifte 7 10 2 Swifte 7 9 10 1
_Adamantite Adamant 5 16 11 4 Adamant 5 14 8 2
_Full Metal Full Metal 5 19 5 2 Full Metal 5 16 3 1
_ Coral Coral 2 7 2 1 Coral 2 6 1 0
Carapace Shell 1 5 1 0 Shell 1 5 1 0
[shell SheU 1 4 1 0 Shell 1 3 0 0
_ Emerald Emerald 0 0 0 3 Emerald 0 0 0 1
[ Pearl Pearl 0 0 0 3 Pearl 0 0 0 1
Lapis Lazuli Lapis 0 0 0 3 Lapis 0 0 0 1
Raw material Hame
Menos Bronze
I}aT§

Menos 0 0 0 0
?lrmor

' Menos
Blunf
1 2
my.
DeT. Power
Slash Fierce
2
magi^
0
Forsenalron Forsenal 0 0 0 0 Forsenal " 2 3 3 0
Granz Steel Granth 1 0 0 1 Granth 3 5 5 0
Mythril Silver Mythril 1 0 0 1 Mythril 4 6 6 0
HTetals

Astoria Silver Astoria 1 0 0 1 Astoria " 5 7 7 0


Vizel Gold Vizel 2 1 1 2 Vizel 7 10 10 1
Ishe Platinum Ishe 3 1 1 3 Ishe " 9 12 12 1
Lorimar Iron Lorimar 3 1 1 3 Lorimar 11 15 15 1
Altena Alloy Altena 4 2 2 4 Altena 14 18 18 2
Maia Lead Maya 1 1 1 5 Maya 4 11 11 2
Orihalcon Orihalcon 1 0 0 2 Orihalcon 5 7 7 1
I

Oak Wood Oak 0 0 0 0 Oak 0 1 2 0 !


Holly Wood HoUy 0 0 0 1 Holly “ 1 3 4 0 1
Baobab Wood Baobab 0 0 0 2 Baobab 2 5 6 1 1
Woods

Ebony Wood Ebony 1 0 1 3 Ebony ^ 3 7 9 1 i


Ash Wood sh 1 1 1 3 Ash _ 4 8 11 1
DiorWaod Dior 2 1 2 5 Dior " 6 13 16 2
Mistletoe Mistletoe 1 0 1 3 Misdetoe ^ 4 7 10 1 .1
I Petrified Wood Fossil 2 1 1 5 Fossil 6 12 15 2']
I

Marble Marble 0 0 0 0 Marble 1 3 3 0


Scales |Lealhers| Stones

'obsidian Obsidian 1 0 0 0 Obsidian 3 6 7 0


Pedanstone Pedan 2 1 1 1 Pedan 6 12 15 0
Gaeus’ Tears Tear 3 2 2 2 Tear ” 10 18 22 1
|AnimalHide Leadier 0 0 0 0 Leather 1 3 2 0 1
I Gator Skin Croco 1 0 0 1 Croco 3 6 5 Of
Dragon Skin Dragon 3 2 1 5 Dragon 9 18 15 2
Fishscale Scale 0 0 0 1 Scale “ 1 2 1 0
Lizardscale Lizard 1 0 0 2 Lizard 3 4 2 1
_ Snakescale Snake 1 0 0 3 Snake " 5 6 3 1
'Dragonscale Dragon 6 2 1 10 Dragon ^ 18 20 10 5
AnimalBone Bone 0 0 0 0 Bone 2 4 1 0 1
Cloth I Bones

"ivory Ivory 1 1 0 1 Ivory _ 4 9 3 0


I Fossil Fossil 3 2 1 3 Fossil [[[ 9 20 8 1 i
_ Topple Cotton Cotton 0 0 0 1 Cotton 1 2 2 0
_ Sultan’s Silk Silk 1 0 0 2 Silk [ 3 4 4 1
JuddHemp Hemp 1 0 0 3 Hemp 5 7 7 1
I Altena Felt Felt 2 1 1 4 Felt “ 7 9 9 2
I

I Giacobini Aerolite Giacobini 1 0 1 0 Giacobini " 3 6 8 0


' Halley Aerolite Halley 1 0 1 0 Halley ^ 4 7 10 0 i
Ankhe 1 1 1 Ankhe 5 9 12 Oi;
Aerolites

|Ankhe Aerolite
Vinek Aerolite Vmek 1 1 1 1 'S^nek _ 5 10 l4 0!
[Tuttle Aeroltie Tuttle 2 1 2 1 Hitde _ 12 1^ 0;
[ Nemesis Aerolite Nemesis 2 1 2 1 Nemesis 8 15 20 01
[Biela Aerolite Biela 3 2 2 Biela [[[ 10 18 24 ri
Swifte Aerolite Swifte 3 2 3 2 Swifte _ 11 21 28 11
I

Adamantite Adamant 2 4 ' 2 ' 4 Adamant 8 33 22 2


[ Full Metal Full Metal 2 4 1 2 FuU Metal ^ 7 38 10 1
[ Coral Coral 1 1 0 1 Coral 3 14 4 0
others

'Carapace SheU 0 1 0 0 Shell " 2 11 3 0


[shell Shell 0 1 0 0 SheU “ 1 8 2 0
Emerald Emerald 0 0 0 3 Emerald 0 0 0 1
[ Pearl Pearl 0 0 0 3 Pearl ^ 0 0 0 1
Lapis Lazuli Lapis 0 0 0 3 Lapis 0 0 0 1
liaw rnatEPial Hame
Menos 0 0 0 1 Menos 0 0
Forsenalron Forsenal 1 1 1 1 Forsenal 1 1 1 0
Granz Steel Granth 1 1 1 2 Granth 2 1 2 0
Mythril Silver Mythril 2 2 2 3 Mythril 2 2 3 0
Astoria Silver Astoria 2 2 2 3 Astoria 3 2 3 0
Vizel Gold Vizel 3 3 3 5 Vizel 4 3 5 1
Ishe Platinum Ishe 4 4 4 6 Ishe 5 4 6 1
Lorimar Iron Lorimar 5 5 5 7 Lorimar 6 5 7 1
Altena Alloy Altena 7 7 7 9 Altena 8 7 9 2
Maia Lead Maya 2 4 4 11 Maya 2 4 5 2
Orihalcon Orihalcon 2 2 2 5 Orihalcon 3 2 3 1
Oak Wood Oak 0 0 0 1 Oak 0 0 1 0
Holly Wood 1 Holly 0 1 1 3 HoUy 1 1 2 0
1 Baobab Wood | Baobab 1 1 2 4 Baobab 1 1 3 1
[Ebony Wood [ Ebony 1 2 3 6 Ebony 2 2 4 1
[Ash Wood [ Ash 2 3 4 7 Ash 2 3 5 1
Dior Wxxl Dior 3 4 6 11 Dior 4 4 8 2
[Mistletoe [ Mistletoe 2 2 3 6 Mistletoe 2 2 5 1
Petrified Wood Fossil 3 4 5 10 FossU 3 4 7 2
Marble Marble 0 1 1 0 Marble 0 1 1 0
Obsidian Obsidian 1 2 2 1 Obsidian 1 2 3 0
Pedanstone Pedan 3 4 5 3 Pedan 3 4 7 0
Gaeus’ Tears Tear 5 6 8 4 Tear 5 6 11 1
AnimalHide Leather 0 1 0 1 Leather 0 1 1 0
Gator Skin Croco 1 2 1 3 Croco 1 2 2 0
Dragon Skin Dragon 4 6 5 11 Dragon 5 6 7 2
Fishscale Scale 0 0 0 2 Scale 0 0 0 0
Lizardscale Lizard 1 1 0 4 Lizard 2 1 1 1
Snakescale Snake 2 2 1 6 Snake 3 2 1 1
Dragonscale Dragon 9 7 3 20 Dragon 10 7 5 5
AnimalBone | Bone 1 1 0 1 Bone 1 1 0 0
[ivory 1 Ivory 2 3 1 2 Ivory 2 3 1 0
[Fossil [ Fossil 4 7 3 6 Fossil 5 7 4 1
Topple Cotton Cotton 0 0 0 2 Cotton 0 0 1 0
Sultan’s Silk Silk 1 1 1 4 SUk 2 1 2 1
JuddHemp Hemp 2 2 2 7 Hemp 3 2 3 1
Altena Felt Felt 3 3 3 9 Felt 4 3 4 2
Giacobini Aerolite Giacobini 1 2 3 1 Giacobini 1 2 4 0
Halley Aerolite [ Halley 2 2 3 1 HaUey 2 2 5 0
Ankhe Aerolite Ankhe 2 3 4 2 Ankhe 2 3 6 0
Vinek Aerolite Vinek 2 3 5 2 Vmek 3 3 7 0
[Tuttle Aeroltie [ Tutde 3 4 6 3 TUttie 3 4 8 0
Nemesis Aerolite Nemesis 4 5 7 3 Nemesis 4 5 10 0
Biela Aerolite Biela 5 6 9 4 Biela 5 6 12 1
Swifte Aerolite Swifte 5 7 10 5 Swifte 7 l4 1
Adamantite Adamant 4 12 8 8 Adamant 4 12 11 2
Full Metal Full Metal 3 14 3 5 FuU Metal 4 14 5 1
[ Coral [ Coral 1 5 1 2 Coral 1 5 2 0
Carapace SheU 1 4 1 1 SheU 1 4 1 0
SheU ; SheU 0 3 0 1 SheU 0 3 1 0
Emerald Emerald 0 0 0 6 Emerald 0 0 0 1
Pearl Pearl 0 0 0 6 Pearl 0 0 0 1
Lapis Lazuli 0 0 0 6 0 0 0 1
BOOTS

Rinas DeT. Power ^ _X^.SI. J 'Qwer_


Raw Material Rame Rlunl Slash Pierce Magic Rlunl Slash Pierce Magi
Menos Bronze Menos 0 0 0 2 Menos 0 1 1
Forsenalron Forsenal 0 0 0 3 Forsenal 1 1 1 0
Granz Steel Granth 0 0 0 5 Granth 1 2 2 0
Mythril Silver Mythril 0 0 0 6 Mythril 2 3 2 0
Metals

Astoria SUver Astoria 0 0 0 7 Astoria 2 3 3 0


Vizel Gold Vizel 0 0 0 10 Vizel 3 5 4 1
Ishe Platinum Ishe 0 0 0 12 Ishe 4 6 5 1
Lorimar Iron Lorimar 0 0 0 15 Lorimar 5 7 6 1
Altena Alloy Altena 1 1 1 18 Altena 7 9 8 2
Maia Lead Maya 0 0 0 22 Maya 2 5 4 2
Orihalcon Orihalcon 0 0 0 10 Orihalcon 2 3 3 1
I

Oak^bod Oak 0 0 0 3 Oak 0 0 0 0


HoUyWDod Holly 0 0 0 6 HoUy 0 1 1 0 i
Baobab Wood Baobab 0 0 0 9 Baobab 1 2 2 1
Woods

Ebony W3od Ebony 0 0 0 12 Ebony 1 3 3 1 1


Ash Wood Ash 0 0 0 15 Ash 2 4 4 1„J
Dior Wood Dior 0 0 1 22 Dior 3 6 7 2J
Mistletoe Mistletoe 0 0 0 13 Mistletoe 2 3 ^4 1 i
Petrified Wood Fossil 0 0 0 21 Fossil 3 6 6 21
I

Marble Marble 0 0 0 1 Marble 0 1 1 0


Scales iLealhersI Stones

Obsidian Obsidian 0 0 0 3 Obsidian 1 3 3 0


Pedanstone Pedan 0 0 0 6 Pedan 3 6 6 0
_Gaeus’ Tears Tear 0 1 1 9 Tear 5 9 9 1
AnimalHide Leather 0 0 0 3 Leather 0 1 1 0.1
Gator Skin Croco 0 0 0 7 Croco 1 3 2 O'l
_ Dragon Skin Dragon 0 1 0 22 Dragon 4 9 6 2
Fishscale Scale 0 0 0 4 Scale 0 1 0 0
Lizardscale Lizard 0 0 0 8 Lizard 1 2 0 1
_ Snakescale Snake 0 0 0 12 Snake 2 3 1 1
Dragonscale Dragon 1 1 0 40 Dragon 9 10 4 5
AnimalBone Bone 0 0 0 2 Bone 1 2 0 o:
ISones

Ivory Ivory 0 0 0 5 Ivory 2 4 1 Of


I Fossil Fossil 0 1 0 12 FtosU 4 10 3 1
Topple Cotton Cotton 0 0 0 4 Cotton 0 1 0 0
Cloth

_ Sultan’s Silk Silk 0 0 0 9 Silk 1 2 2 1


JuddHemp Hemp 0 0 0 14 Hemp 2 3 3 1
^Altena Felt Felt 0 0 0 19 Felt 3 4 4 2
I

Giacobini Aerolite Giacobini 0 0 0 3 Giacobini 1 3 3 OJ


I Halley Aerolite Halley 0 0 0 3 Halley 2 3 4 0
Ankhe 0 0 0 4 Ankhe 2 4 5
^lerolites

^Ankhe Aerolite 01
Vmek Aerolite Vinek 0 0 0 5 Vmek 2 5 6 0
[Tuttle Aeroltie Tuttle 0 0 1 6 Tuttle 3 6 7 0
Nemesis Aerolite Nemesis 0 0 1 7 Nemesis 4 7 8 01
Biela Aerolite Biela 0 1 1 9 Biela 5 9 10 1,
Swifte Aerolite Swifte 0 1 1 10 Swifte 5 10 12 1'
I

Adamantite Adamant 0 2 1 16 Adamant 4 16 9 2|


[FuU Metal Full Metal 0 2 0 10 Full Metal 3 19 4 1
Coral Coral 0 0 0 4 Coral 1 7 1 0|
others

Carapace Shell 0 0 0 3 SheU 1 5 1 0|


[shell Shell 0 0 0 2 SheU 0 4 0 0|
_ Emerald Emerald 0 0 0 12 Emerald 0 0 0 1
[ Pearl Pearl 0 0 0 12 Pearl 0 0 0 1
Lapis Lazuli 0 0 0 12 0 0 0
SFIHDJILS

aoQY ^ir or__Del. J ■*Qwgr_


Slunl Slash Pierce magic
Menos Bronze Menos 0 0 0 0 Menos 5 4 i 0
Forsenalron Forsenal 0 0 0 0 Forsenal 6 6 6 0
Granz Steel Granth 0 1 0 1 Granth 8 8 8 1
Mythril Silver Mythril 0 1 0 1 Mythril 10 10 10 1
Astoria Silver Astoria 0 1 0 1 Astoria 12 12 12 1
Vizel Gold Vizel 1 2 1 2 Vizel 16 16 16 2
Ishe Platinum Ishe 1 3 1 3 Ishe 20 20 20 3
Lorimar Iron Lorimar 1 3 1 3 Lorimar 24 24 24 3
Altena Alloy Altena 2 4 2 4 Altena 30 30 30 4
Maia Lead Maya 0 2 1 5 Maya 8 18 18 5
Orihalcon Orihalcon 0 1 0 2 Orihalcon 12 12 12 2
Oak Wood Oak 0 0 0 0 Oak 2 2 3 0
Hollywood 1 Holly 0 0 0 1 Holly 4 5 7 1
Baobab Wood | Baobab 0 1 0 2 Baobab 6 8 10 2
Ebony Wood | Ebony 0 1 1 3 Ebony 8 11 14 3
Ash Wood Ash 0 2 1 3 Ash 10 14 18 3
1 Dior Wood j Dior 1 3 2 5 Dior 15 21 27 5
Misdetoe Misdetoe 0 1 1 3 Misdetoe 8 12 16 3
Petrified Wood | Fossil 1 3 1 5 Fossil 14 19 25 5
Marble Marble 0 0 0 0 Marble 3 4 6 0
Obsidian Obsidian 0 1 0 0 Obsidian 7 9 12 0
Pedanstone Pedan 1 3 1 1 Pedan 14 19 24 1
Gaeus’ Tears Tear 1 4 2 2 Tear 21 29 36 2
AnimalHide Leather 0 0 0 0 Leather 3 4 4 0
1 Gator Skin | Croco 0 1 0 1 Croco 6 9 8 1
Dragon Skin Dragon 1 4 1 5 Dragon 19 29 24 5
Fishscale Scale 0 0 0 1 Scale 3 3 1 1
Lizardscale Lizard 0 1 0 2 Lizard 7 6 3 2
Snakescale Snake 0 1 0 3 Snake 11 9 4 3
Dragonscale Dragon 3 5 1 10 Dragon 39 32 16 10
AnimalBone Bone 0 1 0 0 Bone 4 7 2 0
Ivory Ivory 0 2 0 1 Ivory 8 15 6 1
Fossil Fossil 1 5 1 3 Fossil 19 32 13 3
j Topple Cotton Cotton 0 0 0 1 Cotton 3 3 3 1
H Sultan’s Silk Silk 0 1 0 2 Silk 7 7 7 2
, JuddHemp Hemp 0 1 0 3 Hemp 11 11 11 3
Altena Felt Felt 1 2 1 4 Felt 15 15 15 4
[ Giacobini Aerolite Giacobini 0 1 1 0 Giacobini 7 9 13 0
[Halley Aerolite | Halley 0 1 1 0 Halley 8 12 16 0
[Ankhe Aerolite Ankhe 0 2 1 1 Ankhe 10 14 19 1
[Vmek Aerolite Vinek 0 2 1 1 Vinek 12 17 22 1
[TUtde Aeroltie Tutde 1 3 2 1 Tutde 14 19 26 1
[Nemesis Aerolite [ Nemesis 1 3 2 1 Nemesis 18 24 32 1
[Biela Aerolite ] Biela 1 4 3 2 Biela 21 29 39 2
[Swifte Aerolite | Swifte 1 5 3 2 Swifte 25 34 ^5 2
r Adamantite Adamant 1 8 2 4 Adamant 18 54 36 4
r Full Metal Full Metal 1 9 1 2 FuU Metal 17 62 17 2
r Coral Coral 0 3 0 1 Coral 6 23 6 1
[Carapace Shed 0 2 0 0 SheU 5 18 5 0
[Shell Shell 0 2 0 0 Shed 3 13 3 0
[Emerald Emerald 0 0 0 3 Emerald 0 0 0 3
[ Pearl Pearl 0 0 0 3 Pearl 0 0 0 3
riapi^azul^^^^^^' 0 0 0 3 Lapis 0 0 0 3

©
Raw material Rame Blunt Slash Pierce magic
Menos Bronze Menos
Forsenalron Forsenal
Granz Steel Granth Granth
Mythril Silver Mythril Mythril
Hletals

Astoria Silver Astoria Astoria


Vizel Gold Vizel Vizel 0
Ishe Platinum Ishe Ishe 0
Lorimar Iron Lorimar Lorimar 0
Altena Alloy Altena Altena 0
Maia Lead Maya Maya 0
Orihalcon Orihalcon Orihalcon 0
I

Oak Wood Oak Oak 0


Holly Wbod Holly HoUy 0
Baobab Wood Baobab Baobab 0
Woods

Ebony Wood Ebony Ebony 0


Ash Wood Ash Ash 0
Dior Wood Dior Dior 0
Mistletoe Misdetoe Misdetoe 0
Petrified Wxxl Fossil Fossil 0
I

Marble Marble Marble 0


Stones

Obsidian Obsidian Obsidian 0


_ Pedanstone Pedan Pedan 0
_Gaeus’ Tears Tear Tear 0
I

Leather Leather 0
Scales | Leathers

_AnimalHide
I Gator Skin Croco Croco 0
_ Dragon Skin Dragon Dragon 0
Fishscale Scale Scale 0
Lizardscale Lizard Lizard 0
Snakescale Snake Snake 0
Dragonscale Dragon Dragon 0
_AnimalBone Bone Bone 0
Sones

_ Ivory Ivory Ivory 0


_ Fossil Fossil Fossil 0
_ Topple Cotton Cotton Cotton 0
Cloth

^Sultan’s Silk Silk Silk 0


^JuddHemp Hemp Hemp 0
Altena Felt Felt Felt 0
|

_Giacobini Aerolite Giacobini Giacobini 0


_ Halley Aerolite Halley HaUey 0
Ankhe
Aerolites

_ Ankhe Aerolite Ankhe 0


Vinek Aerolite Winek Vinek 0
jUittle Aeroltie Tutde TUtde 0
Nemesis Aerolite Nemesis Nemesis 0
I Biela Aerolite Biela Biela 0
Swifte Aerolite Swifte Swifte 0
I

_Adamantite Adamant Adamant 0


_Full Metal Full Metal Full Metal 0
Coral Coral Coral 0
others

Carapace SheU SheU 0


‘shell Shell SheU 0
Emerald Emerald Emerald 0
' Pearl Pearl
Lapis Lazuli
RODUCE
You’ll run across certain items in the game called "Produce." You can feed the Produce
to your Pet Monsters to help create or change their abilities and personalities.

You can also use Produce to paint Golems. When creating a Golem in the Workshop, it will give
you the option to use a Produce item to paint your Golem.

The following lists summari2e all the Produce in the game, plus it includes its effects on your Pet Monsters.

The effects are as follows:

P£Il§0R?iL3T3£S
fibbrev.
Pwr
What* means 1 ?lbbrev. BescripHon

Ski Arr
Def Defense Clm
Mac Ind Indecisive
HP Sch
Snr La2
Chm Frd

SH: Def: MgC: HP: Spr: Chm Lck:


+ +

Arr: Clm: Ind: Sch: La2: Frd: Lon: Agr: lArr. iCIm: llnd: iSch: iLaz: iFrd: iLon: ■
+
Cherry Bombs Cilrisquid

with ashairp toip am1 tenttacle-

li
Cherries with clear, glass-like flesh Ale
around the seed. like ectioins.

SW: Def MgC: HP: Spr: dm Lck: Pwr: SW: Def Mgc: HP: Spr: Qm Lck:
+ +

Arr. Clm: Ind: Sch: Laz: Frd: Lon: Agr: Arr: Clm: Ind: Sch: Frd: Lon:
+ Family: Yellow +
Bi HI Hi Hi Hi

Conchurnip

A turnip shaped like a conch shell. Is it a sunflower with corn kernels, or


corn that looks like a sunflower?

SW: Def Mgc: HP: Spr: Chm Lck:


+ +

Arr: Clm: Ind: Sch: Laz: Frd: Lon:


Family: Tgllow

Bialaurel

An herb that was named “Diamond”


after its leaves’ shape.

Ski: Def MgC: HP: Spr: Chm: Lck: jPwr: SW: Def Mgc: HP: Spr: Qm Lck: ■
-F 1 + + 1
Arr: Clm: Ind: Sch: Laz: Frd: Lon: lAgr: Arr Clm: Ind: Sch: Laz: Frd: Lon: ■

Family: Qreen 1 +

Qarlierown

A crown-shaped garlic clove that might


make you feel like royalty.

SH: Def: MgC: HP: Spr: Ohm; Lck: jPwT: SW: Def: MgC: HP: Spr: Qm: Lck:
+ + - + +

Arr: Clm: Ind: Sch: Laz: Frd: Lon: ■Agr: Air: Clm: Ind: Sch: Laz: Frd: Lon:
Family: Whife

Sold Clover

You will be really lucky if you find This species of mint grows heart-
one with four leaves! shaped leaves.
L_
Pwr: SW: Def Mgc: HP: Spr: Qm Lck^B ■Pwr SW: Def Mgc: HP: Spr: Qm LcwTU
-t- + 1 +

Agr: Arr: Clm: Ind: Sch: Laz: Frd: Lon: ■ lAgr: Arr: Clm: Ind: Sch; Laz; Frd: Lon: ■
+ Family: Blue
■HHI Hi Hi H Hi hI

0
Lillipods

This liUy has inside

Chm

ramilv Purple

Loquat-Shoes UTangolephant

It has a hole that is big enough to fit a A mango that even has a pair of tusk¬
baby’s foot. like knobs.

SM: Def: Mgc: HP; Spr: Chm Lck: Ski: Def: Mgc: HP: Spr: Chm Lck:
-t- + +

Arr; Clm: Ind: Sch: Laz: Frd; Lon: Arr: Clm: Ind: Sch: Laz: Frd: Lon:
Family; 0r2inge + + Family: White +

ZHashed Pofafo niush-in-a-Box

A potato with colorful designs on it, The insides pop out when touched. Its
making it look like a mask. taste could be surprising, too.

Ski: Def: Mgc: HP: Spr: Chm Lck: jpwr: Ski: Def: Mgc: HP: Spr; Chm- Lck: ■
+ + + + 1
Arr: Clm: Ind: Sch: Laz: Frd: Lon: lAgr: Am Clm: Ind: Sch: Laz: Frd: Lon: ■
Family: White Family: Blach

Reedlelefhice Orangg'opus

A lettuce with leaves shaped like An orange with tentacle-like projections.


porcupine needles. It’s edible.

SW: Def: Mgc: HP: Spr: Chm Lck:


+ -1-

Am Clm: Ind: Sch: Laz: Frd: Lon:


Family: Qreen + +

Pear QTjeels

A peach with a dog-like face, and A pear shaped like a high-heeled shoe.
ear-like flaps.

[p^ SM: Def: Mgc: HP: 1Ispr: Chm Lck: Ski: Def: Mgc: HP; Spr: Chm Lck;
+ + + +

Agr: Am: Clm: Ind: Sch: 1 Laz: Frd: Lon: Am. Clm: Ind: Sch: Laz: Frd: Lon:
Family; lied + Family; White +

©
Spiny carroi Spnnganana

with knobs like those


^ carrot wit K coily banana that is rather
spiny shells hard to eat.

Qm; Chm

Family: Yellow

Squalphin Sweei moai


squash that shaped like dolphin H sweet potato shaped like a Moai. It’s
pretty tasty, actually.

Qm Qm

Family

Toadsioolshed whalamaio

A mushroom shaped like A whale-shaped tomato with a stem


Those with two chimneys rare! that looks like a water spout.

Qm Ski: Def: Mgc: HP: Spr: Qm Lck:


+ + +

Air Clm: Ind: Sch: Laz: Frd: Lon:


ESTIARY
This bestiary covers all the information you need to know when battling the
creatures you’ll encounter during your adventure. It contains data on each
monster’s type of attacks, the items they drop, and their stats.

The following table explains the breakdown of the information:

Items received from the


enemy as spoils of the battle.
The types of attacks The number before the
the enemy uses. item’s name indicates the
order of priority in which
you will receive them.

Flt'l'achs Jfcms
Glider Attack N/A ■
Tail (Poison) N/A 1
Head-butt N/A ■
The class to which Wine Attack N/A ■
Draeon Breath N/A ■ Elements that strengthen or
an enemy belongs.
Flan N/A ■
weaken the enemy. These

rn
factors influence the enemy’s

The lands where


Class: Boss
Gld:
1 1 lEar: I Air: I level when it appears and so
forth. The symbols given are:
Lands: I The Akravator is one of the sentient dragons. O Strengthening element
the enemy appears. I After leaning forward and letting its wings flutter,
Luon Highway X Weakening element
n it uses its Dragon Breath deathblow. Make a
— Unrelated element
I well-timed dodge by using your invulnerable
I state from magic. When it’s flying, its wind-up
I motions count as a guarding status for it.
A simple description of the enemy.

arnRH HBBREV3HT30RS
The abbreviations for the Mana are as follows:

^bbrev. What Ut means mana Hame Becription


Ii)t Wisp The Spirit of Light, who lights up the world.
Drk Shade The Spirit of Darkness, who engulfs all in shadow.
I if Dryad The Spirit of Life, who is the root of all living.
Gld Aura The Spirit of Gold, master of all things material.
Fir Salamander The Spirit of Fire, bringer of flame.
Far Gnome The Spirit of Earth, protector of nature.
Air linn The Spirit of Air, traveller of the sky.
Undine The Spirit of Water, provider of moisture.

©
PLhravator ?lpg nYummy TIhachs Slems

1 Head-butt 1 N/A
1 N/A 4. Spiral ClaT
1 Dracon Breath ■ N/A 5, Grave Dirt
1 Flan ■ N/A 6. Zombie Claw
ynnyiic Z.iM^iaStSB.
iDtk: Gld; Fir:
Class; Boss Class: andead
-

Lands: The Akravator is one of the sentient dragons.


Luon Highway After leaning forward and letting its wings flutter, Lands: The mummy of a ferocious great ape. When it
it uses its Dragon Breath deathblow. Make a The Underworld sees people, it launches swift attacks with its
well-timed dodge by using your invulnerable The Mindas Ruins gigantic body.
Bejeweled City
state from magic. When it’s flying, its wind-up
motions count as a guarding status for it.

Gasilish TThachs Jlems

1 Brawl Kick 1 2. Gemx9

Sand Breath
1 Hio Attack ■ 5. Lizard Scales
B 6. Lizard Scales

Class: Reptile Lgt: Drk: Lif: Gld: Fir: Ear: Air:


X 0
Lands: A monster bird with a tremendous beak. Since
Duma Desert the Axebeaks always appear in pairs, they can be Lands: A lizard with atrophied forelegs. Besides
tough if you’re caught in a pincer attack from the Junkyard using Petrify Beam, it also has a variety of
sides. Defeat one with a series of attacks, then Tower of Leires leg-technique attacks.
Mana Sanctuary
force a one-on-one batde. After you’ve reduced
the pair down to one bird, you should be okay
so long as you watch out for its Boomerang
flying-weapon attack.

Beholder Tlttaehs Jlems TIttachs Stems

9aze (Confusion) 2- 9dd Mea^ 1 2. Gem X 8-1-Luc X 4


1 Acid iT\ ■ .4. Fish Meat
■ 4. Acid
?-,AnfiryEY9
^j BlankE^
7-

Class; Oddity Drie Lif: Gld: iFir: Ear: lAir: Wtr; Class: Aquatic Lgt: Dric Lif: Gld: Fir: Ear:
- X 0
1^ X

Lands: A monster that’s nothing but an eyeball. Its four Lands: A giant sea beast. The Acid attacks it often uses
Lake Kilma types of Gazes cause various status changes. Madora Beach cause a Poison status change.
Bejeweled City

118
Bloodsucker fKlachs 31'enis Boreal Bound
JWng^regth.
2. Round Seed One-Paw ^^rat^h
_^j_BirdMgat__
_^Jj^mgirgJ|^jg_ Tail 1 N/A I
P B^ckene^ Bat Slam 1 N/A ■
,6^^1ackene^^^ Deathblow Scratch ■ N/A ■
Breath ^^^BlackgnejiBg^ ■ N/A ■
8. Blackerled Ba t

Fir: 1 1 Air: Wtr:


r?
0

It’s tough to hit since Lands: A wolf also known as Fenrir. After charging its
Lake Kilma body with electric current, it attacks with either
Slam, which has an.unusually wide effect range,
or by firing electricity out in front of itself with
Shock, Either attack is difficult to evade if you
don’t make use of your invulnerable status, such
as when casting magic.

Chess Knighl FIH'aehs Jl'cms Chimera Beasi Shacks J^cms


,Grgund;RunBean^
Evil Prison ■ 2,Gemx6 + Lucx4«
■ 3. Demon Meat ■

Stamo K5JJk_I
6. Giant’s Horn 1 ■ 6. Obsidian ■
7. Giant’s Horn 1_■ y.PedanStone_■
8. Adamat

Class: Poltergeist Dik: Lif: Gld: Fir: Ear: lAir: Wtr:


0

Lands: The Chess Knight is a chess piece come to life. It Lands: A hideous major demon. Its Magic level is high
The Mindas Ruins is noted for frequendy using its long-range The Underworld and it casts various high-level spells.
Junkyard Ground-Run Beam.. It drops Adamantite, which
Tower of Leires
is highly valued for making weapons.
The Flames

Chimera Lord Chobin Bood flkacks Jl'cms


Evil Wave
2,Gemxl5 + Luxx5
Aura Doom 1 Bow fll
Petrify Beam 4 Elder Bow (21
5. Archenon
Platinum Needle
7. Waveruck
8. Sacred Bow

Class: Bemi-Iluman Dric Lif: Gld: Fir: lEar: Air: jwtr:


Lgt
0 X
Lands: A ferocious demon unearthed by excavators in
White Forest the White Forest. It uses the same attacks as the Lands: A mouse-type pet monster that dwells primarily
Chimera Beast, but this demon’s max HP level is Luoh Highway in the Poron Chobin Caves. Since it attacks using
exceptionally high. It uses magic (frequently Lake Kilma a bow and arrow, you can’t let down your guard
Bejeweled City
becoming invulnerable), so time your use of even if the monster’s positioned some distance
deathblow attacks carefully. away.
Chocobo ?Ittacks Jfems ^ffachs Ufems
Lu(;,x 1
2. Choco-bite BegLOL
Brawl Kick -^ -Bird Meat .^^.jrdjleat.
Petri-beak I^HinineOm P^tri-beak ^^laminj^uil^
^^j Flaniing;^2y!ll Poison Bite ^j^Flgnung 2liilL
6. Flaming OuiU 6. Flaming QuiU
7, Flaming Quid

Lands: A black-feathered variety of chocobo. The attacks Lands: A bird-monster with a snake for a tail Watch out
Luon Highway it makes with its strong legs are powerful. Jungle for the Petri-beak attack it sometimes uses.
Duma Desert Duma Desert
Madora Beach Lucemia
Mana Sanctuary

Counf Dovula Cursed Doll f[hachs Itzms

Attack Snin Attack 1. Luc X ^


DarkNeinegis Bite ill 2. Round Seed 1
Bite (2) 3. Hollywood ■
lumoine Hammer 4. Baobab Wood ■
Slam (11 5. Doomhammer ID H
Battom Spear Slam (2) 6. Doomhammer ('21 H
Black Shamshir

Class: Poltergeist 1:1 Fir: lEar: Air: I''

Lands: Leader of the Succubi. Now and then she will


The Mindas Ruins cast magic while frequently using her highly Lands: A doll imbued with psuedo-life by the power of
powerful Thrust attack. All her deathblow attacks The Underworld magic. In addition to attacking with the hammer
cover a wide area of effect, so when you see her Junkyard in its hand, it makes frequent use of the Stun-
The Flames
wind-up motions (when she goes invulnerable), effea Spin Attack.
get some distance from her right away or you’ll
be in trouble.
Beafhbringgr BeaHibringer 33
JartJ^latnme^ Puppet String
Energy Bullet
Emerald Vine I N/A
Aura Drive 1 N/A Halo (Darkness)
Bone Spire 1 N/A Halo (Metal)
1 Dimension Slash 1 N/A Halo,(Earth)|
1 Splash Pearl 1 N/A Halo (Wind)
1 Protrudine Pin 1 N/A

llgt: iDrie 1 Lif: Gld: 1 Fir: Ear: Air: Wtr:


1 X 1 0 1 - - 1 - - X 0

Lands: An immortal emperor who wanders about, seek¬ Lands: The Deathbringer made even more powerful by
Bone Fortress ing his own death. His various spells, from Earth Bone Fortress absorbing Jajara’s remains. Aura Drive’s area of
Hammer on down, are all highly powerful. It’s effect is wider than it looks, so don’t get caught
possible for him to wipe out the entire party in in it. You have a high chance of dodging Puppet
one attack, so you should always keep pounding String and Energy Bullet by moving to either
away with your attacks so you don’t let him use side of the screen.
any magic.

1 Denden | fiffaehs Hl-enis


Note Scatter
2. Gem x 6 -f- Luc x 1 ■ Fruit Throw
Charge (11 3. Odd Meat ■ Seed Breath
Charge (2) 4. SheU ■
Charge (3) 5. Shell ■ Hip Attack
Mucus (11 6. Shell ■
Mucus (21 7. Shell■
^ucu^^ ^hel^^^

1 Class: morph | fun FfrTEa^TAin IWtr: ■ Class: Boss


m Ul
1

Lands: King of the Apes. Since it’s always hanging from


Lands: A snail with wings growing out of its shell. Once Jungle a tree branch, attacks that hit low often won’t
Luon Highway in a while, it will guard against your attacks. connect. For Du’Cate’s Hip Attack, even if you
The White Forest avoid the attack itself it goes on with fruit rain¬
Bejeweled City ing down over a wide area, so the safe option is
to go invulnerable and dodge.

Du'Unhg
AxeThrot
Axe Swing
AxeJwing(Stj^

Class: Boss Class: Boss

Lands: A violent great ape lurking in the depths of the Lands: Compared to other Bosses, it has a low chance
Mekiv Caverns Mekiv Caverns. Its deathblows are all attacks Fieg Snowflelds of performing a deathblow, so only rarely will
that reach out in front of it, so get behind it as the battle drag out. All of Du’Mere's Magic
soon as you see the wind-up motions. attacks are aimed in front of it, so you’ll be safe
However, be very careful of Du'Inke's Kick if you move behind it.
attack, which can connect even if you're
behind it.
I Fierce Face Htl'achs Jl'ems

Nova Dive 2. Gen^6 -I- Luc x 2 One-eve Beam


Fir? Co()ktaU ^^emoi
five Breath ^^Pe^susJfeln^
Ffre.^ 5. Bloody Mask
Blaze Launcher 6. MUane Crown

8. Heros rown

Class: Demonic

Lands: A giant crab covered by a hard, solid shell. When


Lands: The head of a demon. Almost all the attacks it Madora Beach its remaining HP drop below half its maximum,
Duma Desert uses employ the flame surrounding it. it loses one eye and its Eyebeam deathblow
The Flame becomes One-eye Beam. Also, it commits its Dive
Attack right after that one eye is destroyed, so
watch out.

Qaruda ^[1'1'achs Jfems Qiga Hex flltaehs Jl’ems


VWng^Breatl^ l.Gemxl2 + Lucx2
2- Gem X 13
Glider Attack 3- Bird Meat
Shuttlecock 4. Raven Feather
_ ^ Angel Feather

7. Ruby Band

Class: Aerial

Lands: A dinosaur with strong survivability. Since it can’t


Lands: A great eagle named Garuda (Lord of the Luon Highway become invulnerable, if you use deathblow abili¬
Luon Highway Birds). It makes frequent use of its Shutdecock ties from a short distance, you’re sure to hit it.
Mana Sanctuary flying weapon. Also, even if you apply ordinary attacks, there
are times when it won't bend over backward, so
you should attack with stronger abilities to
ensure its demise.

□loomom ^IWachs Jl'ems Qoblin awaehs Jtems


Petit Eyebeam
^calg^^Confiision]
Scales (Paralysis) 3-Bug Meat 3- Black Elk
4. Sleepy Eve AxeThrow^
3. Butterfly Wing
6. Paralysis Powder
7. Sleep Powder 7- Laneseax
8. Sweet Revent

Class: Arthropod
ipn Class: Bemi-Ijuman
fr: I Ear: I Air: I

Lands: Adult form of the Silkspitter. Be careful of its Lands: A half-beast, half-human monster skilled in
Jungle long-range Petit Eyebeam. Mekiv Caverns axenianship. Like all monsters in the Demi-
Bone Fortress The White Forest human class, it drops a large amount of gems.
The Flames The Flames
Qorgon's Eye

1 N/A ZpomPunch
1 Hvpno-Gaze ■ N/a ■RffiPblS Lariat
1 Petri-Gaze 1 N/A
1 Glare ■ N/A
1 1000 Needles ■ N/A
1 Paralvsis Stare 1 N/A
iDtk: 1 Lif: iGld: iFir: I Ear: lAir: |\
Class: Boss iLgt: iDik: 1 Lif: Gld: 1 Fir: Ear: Air: Wtr: 1 0 1 - 1 - 1 - 1 X 1 0 1
1 0 1 X 1 - - 1 - - X 0
Lands: An ancient genie trapped in a botde. As it floats
Lands: The lord of Lake Kilma. It often teleports SS Buccaneer around, making quick attach on it is rather
Lake Kilma (vanishes completely off the screen), so it’s tricky. You should fight it by making proper use
difficult to damage with a rapid-fire attack. of quick attacks and magic. You can counterat¬
There’s a high chance the Gorgon’s Eye will use tack the Double Lariat it uses with moves like
its Petri-Gaze after teleporting, so don’t stand in Counter.
front of it.

^Lfachs Gremlin
Head-Butt (Stun-1) Mini Bubbles
Head-Butt (Stun-2) Spear Thrust
Head-Butt (Stun-3i ^ Animal Bor
4. Animal Leatht

6. Giant’s Horn
7. Giant’s Horn
8. iant’s Horn

Lgt: Difc Lif: Gld: |p. Ear: Air: Wtr:


X 0 1 X 0
Lands: A small demon that lives in the Junkyard. It has a
Lands: A large bull with gigantic horns. It has a high Junkyard high max HP level, but it doesn’t use magic or
Gato Grottoes max HP, so batdes with it will often stretch out. deathblow attacks, so it’s easy to defeat. Mini-
Lake Kilma Bubbles will cause damage to all targets in the
attack trajectory, but only the first target hit will
get shrunk.

Ax? ypping

■ N/A
■ n/a Ripply (lower-I^F^c^)!
1 Bue Breath_■ N/A_■

iDri^iOGldJ^Ie^[Ai^ iDric 1iLif: 1iGld: 1iFir: 1lEar: 1lAir: 1


1 1
o

1 ^ 0
1

Lands: The same type of monster as the Mantis Ant. It Lands: A disembodied soul that controls the Shadoles. It
The White Forest unleashes its Light Sphere deathblow after turn¬ Junkyard vanishes (turns invulnerable) when it attacks, so
ing invulnerable and stopping still at low alti¬ the battle can easily drag on for a while. When
tude. Make use of your invulnerable state when Hitodama vanishes or goes 'mvulnerable, move
you use magic and such, and dodge well clear. to the left edge of the screen. There you’ll be
Sometimes it will call in Stinger Bugs as allies. able to dodge all of its attacks.
TIM’Schs Jl-ems TTWachs Ji-ems

^ater Pistol Spear Thrust 2-


Multipeck 3- Fish Meat Mplti-^p^arThry^.^ 1
MultiJXkterPistol 4. Fish Scales ^•Tnt^^P^ar
5. Fish Scales 5. True Spear
6. Fish Scales 6- Tr^?
7. Fish Scales 7. Tru9 S,pe^

Class: nquatic Dlk: luf: Gld: 1 Fir: lEar: Air: Wtr:


0 1|- - 1- |x 0 -

Lands: A small monster fish. Its Water Pistol attack, in Lands: A minor demon. Watch out for its Mini Bubbles
Madora Beach which it fires sea water out of its mouth out at Junkyard attack, which causes the Mini status effect.
SS Buccaneer high pressure, is pretty powerful. Luon Highway
Lucemia

Jron Centaur 3rwin


AxeJhro^
sifw _■ IN/A
Press Cerberus Force ■ N/A
100 Furious Stabs Dimensional Ring 1 N/A
Smash 1 N/A B
Mow Down 1 N/A

iDrle 1iLif: 1iGld: 11 Fir: IlEar: 1lAir: 1 Gld: Fir: I Air: I


Class: Boss
F - r”1 0 1

Lands: A warrior’s ghost that wanders through the Lands: Irwin, transformed into a pure demonic form
Tower of Leires Tower of Leires. After turning invulnerable and Lucemia after releasing all the power he could hold. The
raising its forelegs, it will use its deathblow. You light-bullets of his Catastrophe deathblow aim
can move normally and dodge, but of course, exactly for your position. Moving and evading
you’re more certain to win if you make use of normally is difficult, so time your magic casting
your invulnerable state when casting magic or well and dodge accordingly.
using deathblows.
DragonJ|reath(Poison®
Rockfall

iDik: 11 Lif: iGld: I Fir: lEar; lAir: |\


1 0 11 - 1 - 1 X 1 0 1 - 1

One of the sentient dragons. You can dodge its Lands: Defeated once, Jajara revives by absorbing the
Dragon Breath (Poison) if you take shelter near Bone Fortress surrounding statues into itself. The most damag¬
its feet. All other attacks except for Dragon ing of the attacks it uses is Rockfall, which cause?
Breath (Poison) can be countered by Jolt or rubble to fall from the ceiling. If you want to be
extra careful, use your invulnerable state from
casting magic and such to evade the rocks.

^
1 True Beam 1 N/A Tme Beam N/A ’ ■
1 Slam m ■ N/A Slam ID N/A ■
1 Slam 121 1 N/A Slam (2) N/A ■
1 Thom 1 N/A Thorn N/A 1
1 Thom Fling ■ N/A Thom Fline N/A ■
1 DrUl ■ N/A Drill N/A■
1 Beam ■ N/A Bean^^
■■1 mammmm
iLgt: iDrk: Lif:
X
Gld: 1 Fir:
0 1 0
Ear:

-
Air:

-
Wtr:
X
1 Class: Boss | Let: iDrk
ol X m
luri
nnUl lAir: 1IWtr: ■

Lands: A monster with a jewel for its core, created as a Lands: A green Jewel Beast created by Sandra. It’s not a
servant by the jew'el thief Sandra. It seldom uses Mekiv Caverns tough opponent, but it does move unexpectedly
its deathblows, and compared to the other Jewel Bejeweled City fast and dodges attacks easily. To avoid wasting
Beasts, this one’s easy to fight. Effective in close- time on the attack gauge, you should equip
quarters combat is Jolt, which does a lot of deathblows with results that have a wide area
damage to it in just one hit. of effect.

I slam ni 1 N/A
1 Slam (2) 1 N/A
1 Thorn 1 N/A
1 Thorn Fline 1 N/A ThornFling
1 Drill 1 N/A
1 Beam 1 N/A

iLgt: iDric Lif: Gld:|Fir: I Ear: Air: Wtr: ILgt: |Drk: Lif: Gld: Fir: Ear: Air: Wtr:

1 |- X 0 1 X 1 0 - -
X 0 - - X 0

Lands: A monster made by collecting jewels of weak Lands: A golden Jewel Beast created by Sandra. Stat-
Meldv Caverns gem power. Its Drill attack hurts you whether Duma Desert wise, it’s not much different from the other three
Bejeweled City you touch the monster itself (the drill portion) Bejeweled City Jewel Beasts, but since it uses deathblows fre¬
or the rock it scatters. You should evade it quently, you want to be on guard at all times
either by moving to the side or, if there’s time, when fighting. Also, for any deathblow it uses,
making use of your invulnerable state when you should be able to dodge if you don’t stand
casting magic. in front of it.
Kima
Tendril Tendril

Seed Scatter Petri-Gas 1 N/A ■


Thrust ■ N/A ■
PumgkinBom^ Pendulum 1 N/A I
Swallow Pollen Attack 1 n/a_ 1
iDrk: 1 Lif: IGldniFir: lEar: lAir: |\
Class: Boss 1 - 1 X 1 0 X 1 0 1 - 1

Lands: A gargantuan creature ranging about under the Lands: An enchanted flower dwelling in Ulkan Mine. If
Duma Desert sand. Jolt or Counter can counteract against Ulkan Mine you attack either of the tendrils at its sides, its
the Tendril attack it. uses in close combat, ff tip drops to the ground. If you can reduce the
you don’t have those abilities, you’re safe fallen tip’s HP to zero (you can also wait for the
attacking from a distance with magic. You right tendril’s tip to self-destruct after it fails), it’s
can dodge Rampage by making use of your possible to do a fixed amount of damage to the
invulnerable state. main body.

Land Dragon Attacks Stems attacks Stems


Gauntlet

Tri-Attack
4. Dragon Breath Hammer Knuckle
^Leg^annon
Rocket Punch
^^raeonsM^
8. Dragon Scales

Class: Dragon

Lands: Larc, transformed into a grotesque being by the


Lands: The mightiest of dragons, covered in hard drag¬ The Underworld surplus power granted to him by Tiamat. You
Mekiv Caverns on scales. It uses a number of powerftil attacks; can dodge any of his deathblows by escaping to
The Flames Dragon Breath in particular is an overwhelming the sides (but don’t stick close to them). Counter
Mana Sanctuary
destructive force. and Jolt are effective counterstrikes against his
Charge attack.

Lizardon ?lttaeks Stems

^J^BlankE^
JjckJGonfuMon)^ 5;,BlamkEje
Swallow
7j BlankEje
8. Blank Eve
iDric 1iLif: 1pidHiFir: 1lEar: 1lAfr: 1
Class: Reptile X 0 X 0

Lands: A monster transformed by the power it’s


Lands: The matured form of a Tonpole. It attacks by Bejeweled City absorbed from ingesting 999 jewel-charm cores.
Junkyard directing its long tongue. Its attack power is incredibly high, and its death¬
blows in particular are mighty enough to put
you on the verge of death in one hit. Instead of
escaping blindly, make use of your invulnerable
state from casting magic and such, and make
your dodges certain.
|Lud of Jevvds 1000 Lullabud Uliachs Hicms
Light Beam m
Suoergravitv N/A Poison Pollen 2JBigSe^
Icicle N/A
Glare N/A Scales
1000 Needles N/A ^^^Poisoi^Powde^
Black Hole N/A
lewel

Lgt: iDric 1 Lif: |Gld: Fi^|Eajr^pirT^r


X 1 0 1 - 1 - Class: Plant Drk: Lif: Gld: iFir: I Ear: Air: Wtr:
1 |x|o X 0 1- 1-
- - -
Lands: The Lord of Jewels, after gaining even more
Bejeweled City power from ingesting its 1000th jewel core. The Lands: This is the weakest of the plant types, but its
battle area is extremely cramped, so moving Home status change-inducing pollen attacks are still
about and dodging the enemy’s attacks is diffl- Luon Highway nothing to sneeze at.
The Mindas Ruins
cult. It’s important to prepare yourself to
become invulnerable by equipping things like
Illusion.

machine Golem mad mallard ^Ittaehs Jlcms


Flamethrower
Attack Dagger (11
1 Attack (2) 1 N/A ^j Soldier|sJJeliT^
1 Attack N/A I Dagger (Si 4jDestinvDice
1 Wave-Motion Cannon I N/A
1 Pulse ■ N/A
1 Beam ■ N/A
1 Missile 1 N/A 8. General's Helm

Class: Boss iLgt: iDik: Lif: Gld: 1 Fir: Ear: Air: Wtr: Class: Bemi-Buman

1- 1- X 0 1 -

Lands: A mechanical soldier with a will of its own. Pulse Lands: A helmet-wearing duck. Its Egg Bomb, a wide-
Lake Kilma has a wide area efiea and is a deathblow attack to Duma Desert range attack that catches the Mallard in the
Bejeweled City boot, so when the Machine Golem becomes invul¬ Junkyard blast, vanishes the moment it does damage to
Tower of Leires
nerable, immediately get some distance away. You the duck.
The Flames
can also avoid taking damage from M^ve-Motion
Cannon, another of its deathblow abilities, by mak¬
ing sure you’re not standing directly in front of it.

malboro imachs Jlems


Kiss 1. Gem X 6 + Luc x 1 ■
Bad Breath /Darkness^ 2. Oblong Seed H
Bad Breath iParalvsisi 3. Big Seed 1 1 Maiin 11 N/A ■
Poison Pollen 4. Small Seed H 1 Heaven and Earth I1 N/A ■
Crv 5. S illv Eve H
Punch 6. F lat Seed
7. F
■Hi
Lgt: Dtk: Lif: Gld: Ffrn[Ea^AfrTwt^B nigtTM^^i^Sd; rpirTEa^pi^Wtr:
- - X 0 Class: Boss

Lands: A carnivorous flower. If you get hit by its Lands: The physical manifestation of negative power,
Jungle Kiss, you become Mini’d and unable to make Mana Sanctuary involving mana, the essence of all things. Jolt or
Ulkan Mine physical attacks. Counter can counterblow against the Beat
Bejeweled City
Wargod, Slash and Thrust attacks she makes
Mana Sanctuary
when you’re close to each other.
oTanhs ?inr ?lhtach5 Sl-ems 1 nroldy Qoo 1 ^tfachs 3fems
1 Grab ■ 1. Gemx9-1-LucX 1H
Axe^Sideswn^ 1 Sigh 1 2. Gem x 9 4- Luc x 11
■ .S. Odd Meat ■
Aerial Shockwave 1 4. Rust ■
Shockwave ■ 5. Moss I
■ 6. Levantine
■ 7. Levantine
■ 8. Excalibur
Ugawgm■■■

Lands: I A giant insect having characteristics of both


1 Class: ^orph | Lgt:

-
nm fufj Gld: 1 Fir. I Ear: I Air IWtr ■

Luon Highway I praying mantis and ant. The wind-up moves Lands: A monster whose true shape is unknown. A
I for its Shockwave and Aerial Shockwave Gato Grottoes rare, famous sword is said to be among the
I deathblows are big, so you can dodge them Junkyard weapons piercing its body.
I easily. If nothing else, be careful of its Strong
I Acid attack, which causes a Poison status
I change. Fight it from as far away as possible.

i^t'l^achs 3^ems ?[tfachs Jtems


S£mJ|ttack^]^ 1. Gem X10 + Luc X1
2. Gem x 6 + Luc x 1 S£in Attack^^ 2. Gemx 12 + Lucx 1
Slam^2] ^^nima^lea^ Charge[l] ^j PoisonPowde^
Claw^^ 4. Animal Rone (?) ^4;Sleeg^Powder
Claw^2] ^^^^^iimaniide Drogkicl^ ^^^^ral^isJPowd^
fr^Sharg Cla^ Boomerang 6. Cielmerlion
S£ore^Poison]
1 Dark Scratch 1 8. Gieas Glove Snore (Sleep)

iLgt: iDrk. iLif: Gld: 1 Fir: lEar: I Air: Wtr: |Lgt: Dric Ikif: Gld: 1 Fir: 1 I
Ear: Air: Wtr:
1- 1- 1 X 0 1 X 1 0 1- - 1 ^ 0 1
1^ X I I I -

A giant mole. Now and then it will burrow A giant mushroom created by sudden mutation.
underground and dodge your attacks. It drops large amounts of gems as treasure.

ilffach:! Ill'ems
Havmaker 1. Gemx IS 4- LucxsH
Sninnine Flv-Kick 2. Gemx IS 4- I.ucxsH
Kick ID .4. Sniral Claw
Kick (2) 4. Gieas Glove H
lab S. Skuldesect H
Straieht 6. Holv Glove
Slam 7. Holv Glove 1
^lardglgov^J

A yeti that specializes in physical arts that make


use of its tough physique. The Magic attacks it
uses now and then are also physical attacks (not
purely magic).
Pincer ID ■ 1. Gem X 5 H
Pincer (2) I 2. Gem x 5 -t- TaicTTH
Pincer f 3I I Fish Meat ■
Petit Eve Beam ■ 4. Scissors H
Shock 1 N/A ■ Petit Bubble ■ 5. .Shell ■
Plunee I N/A ■ 1 1 ^
1_1 7. Coral_■

Class: Boss
Lgt: iDifc 1 Lif: iGld:

1 l-l l l 1 1 I Ear: |A

Lands: A monster of the sea feared by sailors. You


SS Buccaneer can dodge Ore's Plunge deathblow if you A giant crab that dwells in damp, marshy
wait an instant after it plunges into the sea, regions. It prides itself on the Pincer attacks it
then use magic or Illusion. Its other death¬ frequently uses, which reach further than they
blows you can dodge just by running around look like they can.
to the sides or the back.

Poltcr Box FUtaehs Hfems fittaeks


1 Bite 1. Luc X 4 1 Kangaroo Kick ■ 1. Gemx6 + Lucx !■
1 Punch 2. Gem x 1 4- Luc x 4 jjek^]^ ■ 2. Odd Meat ■
1 Snore fPoisoni 3. Sunlight Crystal 1 3. Blank Eve
1 Charm Stare 4. Moon Crystal Lick (3) m 4. Silly Eye_ I
5. Snarkle Crystal ■ 5. Aroma Oil H
6. Chaos Crystal ■ 6. Aroma Oil
7. Goddess Mai 1 7. Aroma Oil
8. Goddess Mai ■ 8. Aroma Oil H

Class: Pultergeist Lgt Dric Lif: Gld: Fir: I Ear: I Air: I Class: Oddity

- - X 0 X |o 1- 1|-

Lands: A monster made to mimic a treasure chest. Its Lands: A sleepy-eyed chameleon. It attacks by control¬
Gato Grottoes maximum HP level is extremely high. Be careful Mekiv Caverns ling its long tongue.
Junkyard of its Charm Stare, wJiich causes a Confusion Fieg Snowfields
SS Buccaneer
status change.

Punhmaster Punhster JIttacks Ji'enis


Airwind
SmnAttackf^
Snin Attack (2) 1 N/A M ^SginAttack^
Cyclone Needle 1 N/A ^jcloneNee^ 4. Demon Meat
Saint Burst 1 N/A 5;Orihalcon
Saint Flame ■ N/A B Saint Flame 6. Orihalcon
Ultrasound 7. Orihalcon
8. Orihalcon

Class: Demonic Dric Lif: Gld: 1 Fir: I Ear: I Air: Wtr:


0 - -|-|x|o -
Lands: A small demon coming forth from the Fairy
Jungle World as the point soldier to destroy Lands: A mid-level demon. Demon-type monsters
humans. It mainly uses Ultrasound, which Junkyard often drop rare items, so keep your eyes
causes Confusion, and Spin Attack, which Mana Sanctuary open.
causes Stun. If you want to defeat it safely,
you should attack from a distance with long-
range weapons, such as bows.
Rabtte Rttachs 31'ems Rattler Boa Rttachs Ittems

2. Choco-bite

4. Animal Leather PoisonBite

7. Fluffy Hairball 7. Lizard Scales


8. Rabite Ear

Class: Beasl Dik: Lif: Gld: 1 Fir: I Ear: I Air: Wtr: Class: KepHle Dik: Lif: Gld: 1 Fir: I Ear: I Air: Wtr:
X 0 - - 0 -

Lands: A rabbit-type monster. It will often guard against Lands: A great serpent that lives in the tropics. Avoid
Luon Highway your attacks, giving you more trouble than Gato Grottoes getting repeatedly hit with Coil, aS it will be
Fieg Snowfields expected. The Mindas Ruins impossible to escape.
The White Forest The ^ite Forest
Lucemia

Sahagin Rt^achs Jtems Sand Scorpion Rttaehs J^enls

Shamnoo Sand^reath
Poison Sting
^^j^Bronze^Sge^
SgearThn^ 4. Poison Powder
Stargazer
6j^ier^mbber
^GhnC^Sgeai
8. Heros Armor

Dric Lif: |Gld: 1 Fir: Air: Wtr: Class: iPlrthropod


r 0
1^
Lands: A merman many times stronger than a human. Lands: A large scorpion with deadly poison in its tail
Mekiv Caverns It attacks using the trident it holds. Watch out Duriia Desert stinger. Because it’s covered by a hard shell,
Madora Beach for its long-range Shampoo attack. Lucemia its defense power is high.
SS Buccaneer
Fieg Snowfields
Lucemia

Rttachs Items Rttachs Ittems

CurrentBreath Charge (11


^^Fish^lea^
4. Fins Scales

Class: flqualic Dric Lif: |Gld:|Fir: I Ear: Air: Wtr:


X 0

Lands: A type of sea horse. Contrary to its name, it Lands: A sawfish with overwhelming combat ability. It
Madora Beach also shows up in the Fieg Snowfields and at Madora Beach only has a few methods of attack, but each of
Fieg Snowfields Lucemia. SS Buccaneer these is quite powerful.
Lucemia
Shadow Zero ?Ittaeks Jfems

2^hoco-bite

Punch 4jacobiniAerolite Punch

6. Ankh Aerolite
2i^nekAerol|te
8. Tuttle Aerolit

1
Class: aiorph Dric Lif: Gld: 1 Fir: Ear: lAfr: Wtr:
0
Lands: A physical embodiment of the main character's
Lands: A physical embodiment of people’s negative Doinina ill will. Aside from its high max HP and being
GatO Grottoes emotions. It often turns into a shadow and resistant to aU status changes, its stats aren’t all
The Underworld dodges attacks. that different from Shadow Zero’s. It does
Junkyard
differ from Shadow Zero in that it won't dive
Bejeweled City
underground when in a tight spot.

Shriehnip ?Ittaehs 3fems Silhspilter flKachs 3fems


Snin Attack tT) ■ 1. Gen^^^Toc^^W Threadball 1 l.GemxS
Soin Attack (2) 1 2. Smal^eec^^^^H Soin Attack 1 2. Gem x 5 + Luc x 1H
Seed ■ Loii^eef^^^^W Diffusion Threadball 1 .A Bu2 Meat
Scream I 4. Bie Seef^^^^M Snider Net 1 4. Sultan’s Silk
1 5. Ghost’s Howl H Slam ■ 5. Baked CaterpiUar M
Multiseed I 6. Snin^eec^^^^H Multithreadball 1 6. Baked CaternillaTM
1 ■ 7. Flat Seed ■ 1 B Caternil
1 1 8. Flat Seed ■ 1 fl 8. Baked Caternil

Class: Plant Class: Arthropod

Lands: A screaming magic flower. The wave attacks of Lands: Larval form of a Gloomoth. Almost all of its
Lake Kilma its Cry and Scream are a threat. The White Forest attacks Involve using threads to make a
Luon Highway cocoon.

?lttaehs Jfems Shy Bragon Fittaeks Jfems


Glider Attack ■ l.CrtmixlS + LucxlOB
Glider Spike B 2.C,emxl5 + LucxloH
[mL ■ 4. Dracon Steak H
1 Slam_ B 4. Dragon Breath H
^^Zonibi^Qaj^
■ 6. Fhine Draaon Gra^^H
B 7. Dragons Ring_ H
Drk: Lif: Gld: 1 Fir: lEar: lAir: Wtr: Class: Bragon OdjFfrTSrTAi^Wtrl
- - - |x |o 1- - □□□ - 1 - 1 X 1 0 1 - 1

Lands: This monster is a spirit dwelling in the bones of Lands: A giant winged dragon that controls cold. It
Duma Desert a wild bull. Despite its high defensive power. Fieg Snowfields specializes in gliding attacks from midair.
Bone Fortress you can easily defeat it. The Flames There’s a chance, if. only a small one, that it
Mana Sanctuary
will drop a Dragon Scale, which is priceless
for making weapons and protective gear.
Slime ?Ittaek5 Jl'ems fittaeks
■ Bloodsuck Bite 1. Gemx2 4- LucxSB Earth Hammer
■ Mucus ID 2. Round Seed 1 2. Round Seed
^^iucurf2') .A Odd Meat ■ Enl£ged^l^ ^^Rotten^lea^


1
1 Punch 4. Acid 1 Enla^edJbu^ 4j^Dragon^Jecklace
5. Acid H Bubble Shock

■_
6. Acid 1 Rock Stream 6. Zombie Claw
7. Acid ■ 7. Vestment

Class: QTorph

Lands:
■ fSTDikn

00 0□
An amoeboid, single-celled creature. It uses
Class: Qndead

Lands:
Dik:

-
Lif:

-
Gld: 1 Fir: I Ear:
- 1 X 1 0

A ghost that constantly floats in midair. It


Air:
X
Wtr:
0

Gate Grottoes Mucus, which decreases all of your ability levels. GatO Grottoes specialaes in attacks with its enlarged hands.
Bone Fortress Ulkan Mine
Ulkan Mine SS Buccaneer

Attacks Shelelon Attacks Jl-ems


Head Hit ■ 1. Gemx9 ■
Throw Head 1 2. Gem x 10 1
Acorn Bomb Assault ■ .Y Animal Bone ■
lumo Slash 1 4. Wishbone 1
Vertical Slash 1 5. Grave Dirt 1
Thrust 1 6. Zombie Claw 1
Dive Thrust

Class: Oddity

Lands: A bagworm-like monster. It has a low max HP, Lands: A skeletal swordsman. Besides using various
Luon Highway and on the whole won’t give you a tough battle. Mekiv Caverns sword skills, it also throws its own head at you.
Lake Kilma Gatq Grottoes
Jun^e Lucemia

Shelelal Soldier Spriggan ^kacks Jtems


Drain
1 Carnet Roll I1 N/A ■
1 Zoom Punch 11 N/A I
Dash Thrust 1 Suspended Ceilina Drool1 N/A I
1 Iron Ball 11 N/A 1
MowDowi 1 Lick fParalvsisl 11 N/A ■
Punch

Lands:
Lgt:

n r- r- rn
Gld:

A spirit that has sworn loyalty tojajara and


Class: Oddily

Lands:
iLgt: iDrk; iLif: iGld: IiFir: lEar: I Air: IWtr:

A familiar demon that comes to kidnap Matilda


Bone Fortress dwells in a suit of armor. Among the attacks Gato Grottoes on the orders of its master, Irwin. You should
it uses, Sliding and Mow Down, which knock quickly wipe out the Skeletons it spits out of its,
you down if they hit you, are powerful. If body as allies. Out of all its deathblows, yOu can
you don’t feel confident holding it down completely dodge Carpet Roll and Iron Ball if
with volleys of attacks from a short distance, you escape to the space above the top of the
you can also attack it with things like bows screen
or magic from a longer distance.
Springball ^JJachs HJems SHnger bug ^ttachs HJems
1. Gem X 9 -1- Luc x 1 H
2. Odd Meat 1 ^iddeAnn^
Scream Juggernaut H
Head Attack 4. Odd Meat ■
S.GigasFlail ■ Charsc (1) SjClearFeather
Shock 6. Odd Meat ■ Charge (2) 6. Clear Feather
1 ■ 7. Odd Meat ■ 2i,CIearFeatheL
1 I 8. Diviii^iai^^^^H 8. Clear Feather

Class: Oddiiy Class: IMhropod Dik Lif: Gld: 1 Fir: lEar: lAir: Wtr:
X 0 X 1 - -

Lands: A mysterious, spring-like creature. It drops the Lands: A bee with sickle-like forelegs. It has low max
Ulkan Mine high-performance Juggernaut and Divine Flail Luoh Highway HP and doesn’t put up much of a fight.
Mana Sanctuary once defeated. Lake Kilma

n:jJachs Ht'ems ?Ittaeks HJems


Sexv Moan ■ 1. Gem^^^AK^H
Double Face Sian 1 2. Gemx 15-1-locxsH 2. Round Seed
Bloodsuck Bite ■ 5. Moonrnck Tiara H Ultrasound ^j^AnimaHeath^
1
1

1 4. '14tium Ribbon H Stone Throw ^jJleeg^E^


1 Face Sian ■ 5. Snirit Ribbon ■ ^j^ngdFeather^
1 1 Ancient Tiara 01 H 6j^jttle^jeJltro^
1 1 7. Anclenniar^21^B ^Obsidian,
1 ■ 8. Brisingamen

Class: Bemi-Iiuman Drk: Lif: Gld: iFir: I Ear: IlAir: Wtr:


1 |x 1 0
1 ^
Lands: A beautiful-looking vampire. She attacks mainly Lands: A type of otter. Always lying on its back, it
The Underworld with Bloodsuck Bite. She is also notable for Lake Kilma attacks using flying items.
The Mindas Ruins being the only one of the Demi-human class Madora Beach
Tower of Leires
with a low max HP level.
Bejeweled City

Tezla FUtachs JJems TiamaJ ?Iltaeks Jl-ems


Attack
Cling^^miJ2isL
Punch^l] Head-Butt
Punch^2] 4^1ectricE^ence
5. Electric Essence
6;H|ectric^ssence Breath 0
TjElectricEssence
8. Electric Essence Dragonese Magic

Class: HTorph Dik: Lif: Gld: 1 Fir: I Ear: lAir: IWtr: Class: Boss Lif: Gld: 1 Fir: Ear: Air: Wtr:
X - 1 1- 1- 1- - - 1 0 - - X

Lands: A monster that generates electricity in its body. Lands: A CTimson dragon that plans to rule the world.
Lake Kilma Be especially carefill of the Shock attack sent The Flames It will firequently travel from one side of the
Madora Beach out from its tentacles. screen to the other and back, so you should
equip yourself with deathblows that have a
wide area of effect.
Tomato Hlan f[ttaeh5 Jl-ems Tonpole Attacks Jt'ems

2. Choco-bite 2. Round Seed


3. Ancient Robe

Class: Seini-I)unian Class: Reptile Dde Lif: Gld: iFir: I Ear: I Air: IWtr:
X - - 1- 1- 1 X 1 0
Lands; A dark sorcerer who worships an e\il god
Jungle and always fights while inside a pot. Tlie Fire Lands: A just-hatched Lizardon. Its combat strength is
Bone Fortress attacks it often uses cause the Burn status Mekiv Caverns low, and there’s nothing special you have to
Mana Sanctuary Lake Kilma
effect. watch out for.
Fieg Snowfields

IVopicallo ?Ittaek5 Items Tyrannos ?Iltacks Jtems

Gravel

4. Gator Skin
Pendulum

IftfeTLiT1^rpi^lEar: lAir: |\
1 - 1 X 1 0 1 X Class: Keptile Dik: Lif: Gld: 1 Fir: har: Air: Wtr:
1 1 - 1
- - - -
Lands: An enchanted giant flower of the same type
Madora Beach as Labanne. If you want to defeat it safely, Lands: A small dinosaur. While it has a high max HP,
use the following strategy. First, attack the Jungle the attacks it uses aren’t that powerful.
right tendril and dodge the fallen tip’s Self- Mana Sanctuary

Destruct. Repeat these steps, and when the


right tendril doesn’t revive, attack the
remaining left tendril.

?Ittaek5 Items
Airwind
Breath(Slee£^ 1 Airshot 1 N/A ' W|l
1 Cvclone Needle 1 N/A 1
1 Tornado Blow 1 N/A ■
1 Needle ill 1 N/A 1
1 Needle ('21_ 1 N/A_1.

|Lgt 1iDrie 1fiinpdliFir: 1lEar: 1lAir: 1


0 X 1 ^ 1

Lands: One of the sentient dragons. Accompanied Lands: Dragoons who serve Akravator. They cast
The White Forest by Sierra, it challenges you to battle. During Luon Highway volleys of magic, constantly move during the
the battle, you should take up a position intervals in which your attacks connect, and
near Vadise’s abdomen and attack. Against if you see them make wind-up movements
Sierra, make frequent use of Deathblows and for magic, stop them immediately. If you
take her out quickly or use Jolt to drive her stand right in front of them, there’s a chance
back when she gets close. you’ll be hit by the highly powerful Needle
attacks, so watch out.
Wooding ^iiachs Jiems ?tiiacks 3iems
Charee 1. Gemxl2 -F hicxlB Gaunti^
Acorn Throw 2. Oak Wood 1 Cannon
Punch ill HoIlvWood ■
Punch 121 4. Baobab Wood 1
Punch 5. EbonvWood 1 JiamnierKnuckle H N^
Punch IDarknessl 6. Misdetoe H
7. Toneriko Wood 1

Class: Plant

Lands: One of Tiamat’s servants, the protector of


The Flames Flame Castle. The attacks it uses are basically
Lands: A giant, sapient tree. It may drop Dior
Wood, which is highly prized for weapon the same as Larc the Centaur’s, so, you can
Gato Grottoes
The White Forest appropriate the dodging and counterstriking
production.
Mana Sanctuary methods explained in Fare’s paragraph
against any of them.

Zombie ?lttaeks Jiems


Bite ■ 1. Gem X 5 + l.iic x 1 H
Poison Bite 1 2. Gem x 6 -f-
Scratch (11 ■ 3. Rotten Meat
I 4. Grave Dirt
Insect Attack 1 5. Zombie Claw^^^B
Rib ■ 6. Poison Fane^^^^B
1 ■ 7. Poison Fang H
1 Is. Poison Fang H

Lands: A man-eating monster with a decaying body.


Jungle Its multiple attack using Scratch (2) is
Fieg Snowfields unavoidable.
REA MAPS
LaOH IJJQIJWriY

Odd Meat

Grave Dirt
LME KlLmK

Moth Wing
Sleepy Eye
Aroma Oil
Moss

‘r

* ^ *
9B

Bird Meat

To page 146

0
QKTQ QR0TT0ES
(Continued)

Angry Eye

Flaming Quill

Angry Eye
I From Page 145
From Page 144
T5E JURGLE
(Continued)
BornE
TREE 0F aiRRR

Healing Claw

I Angel Feather |

Magical Meat
Mirror Piece

Knockout Dust

Little Eye
J! TIJE WI5ITE FOREST

0
Clear Feather Giant’s Horn

Baked Caterpillar

Animal Meat
BarHH DESERT

Star Candle

Mephianse

Needle

Silly Eye
Mephianse

Two Mephianse’s
Students
0
HBI
Sleepy Powder

Wad of Wool
Not Accessible
During “Tea Time’

Sleepy Powder

Clear Feather
LHCEmia
Messy Scroll

From A

Dragon Blood

171
j
TljE FLHfflES
To Page 176
TIJE YLRmZ^
From Page 175 (Continued)
J'J’SiTIjE BQHE F0RTRESS

Demon Meat

Giant’s Horn
TIjE BORE FORTRESS
(Continued)
T5E BORE FORTRESS
(Continued)

0
J
ni?ii)0Ra BEfici}
r

P0LPQT?! IjHRBOR

To World Map
Bug Meat

Electricil
TOWER OF LE3RES
TOWER OF LE3RES
(Continued)
LEGEND OF MANA/SQUARESOFT SAVE DATA
As you may know by now, Legend ofMana is a rather deep game filled with numerous events, dozens of items, and hundreds of attacks.
However, the game takes gameplay a step further by offering special items to the player that can only be achieved by utilizing
saved games from previous SQUAMSOFT® titles, such as SaGa Frontier^ 2, FINAL lANTASY® VLLL, and . .
Chocobo Racing. These special “interactions” between previously saved games and Legend ofMana will
unearth rare items that cannot be obtained any other way.

Sa^a Fpoiutier 2
This interaction will work once you complete the “Niccolo’s Business Unusual” and “The Ghost of
Nemesis” events. Follow the steps below to uncover this special interaction.

1. Have a SaGa Frontier 2 save on a MEMORY CARD.

2. Highlight the Save in a Legend ofMana Save screen, and then cancel out of the Save screen.

3. Go to “The Bone Fortress” and head for the third floor. Go left, upper-left, and then to
the right. You’ll see two skeletons on the bridge. When you get close enough to the skeletons, the
event will trigger. After defeating Deathbringer II, you will receive the strongest sword from
SaGa Frontier 2.

fmmx RmrasY vm ^
This interaction will be activated just before the event “Monster Corral” is activated. Follow the steps below to uncover
this special interaction.

1. Have a FINAL FANTASY VIII save on a MEMORY CARD.

2. Highlight the Save in a Legend ofMana Save screen, and then cancel out of the Save screen.

3. Go to “Domina” and head for the western end section of “Domina.”

4. You will find Duelle and a monster egg here. If the interaction occurred correctly, Duelle will tell you that the egg is a Bird Egg.
Once you catch the egg and the egg finally hatches, you will receive a Chocobo as your first pet monster.
This interaction will work once you complete the event “Catchin’ Lilipeas.” Follow the steps below to uncover this special interaction.

1. Have a Chocobo Racing Save on a MEMORY CARD.

2. Highlight the Save in a Legend ofMana Save screen, and then cancel out of the Save screen.

3. Go to “Polpota Harbor.” On the “Polpota Harbor” map, Skippie will appear and will give you a ring item called “FastestWheel.

MINI-GAMES
As a special treat for all of you hard-working adventurers, it is possible to participate in two special mini-games hidden in
Legend ofMana.

"I..'.”/-
To activate this mini-game, you must have completed the “Jewel Hunter Episodes”, which includes the following 10 events:

The Lost Princess, The Flame of Hope, Drowned Dreams, The Looking-Glass Tower,
The Lucky Clover, Cosmo, Two Pearls, Alexandrite, Fluorite, and Teardrop Crystal

After completing these events, go to “Domina” but only


on Salamander Day. Walk into the bar and you should
see Shadow Zero hanging out near the counter. Talk to
him to access the mini-game. Depending on the number
of points you accumulate, a high number of points will
earn you several items.

- - -T' - iHfrlg C
To activate this mini-game, you must have nine ^C
lands in full view while on the World Map (just
picture a slanted tic-tac-toe board). Hold
down the LI button for about four seconds to ^
get the Landbopper Start screen to appear. j

The lands will shrink when the game


starts. When a land returns to normal size,
move the cursor over it and press the X but- ^99
ton to make it “shrink” again. If you earn
enough points, you’ll go to the next stage, where the
action is much quicker. The game moves fast and is a
great little departure from monster-slaying and dungeon
spelunking!
Square Electronic Hrls Gome Tips
Gome Tips ore ovoiloble for oil Square Soft PloqSlohon Titles; ll.S.;]-900-407-KLUE [T-900-407-5583] $.95/min. Hutomoted Tips. $1.2S/min.

Live Hssistonce. Canada; 1-900-4S1-KLUE [I-900-451-9593] $].50/min. Gutomated Tips oniq. Callers under IG qears of aqe must obtain

permission from a parent or guardian before calling. Game tips are available for callers uiithin the U.S. and Canada onIq. Touch-tone phone required.

Live assistance is availahle for Square Soft titles Published on the PlaqStation game console oniq. Game counselors ore availahle

NondOlj-FfillOlj OOlTT-SpfT) Pocific SidOddfd liiriG. nutomated support is available 24 hours a daq, 7 daqs a uieeh.

Be sure to checli out Square's upcoming hit game!

Got the game? Get the booh!


Official IlinEGDS OF FflTE^’'strategy Goide
from

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SaGa Frontier" I Front Mission 3" and Legend of Nana". Visit qour local retailer or purchase these boohs via the Neb at uimiu.bradqgames.com.

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Chaos was threatening to destroy the of Fa*Diel fldwever, with
the power of Mana at the Gods disposal, Fa’Diel was eventually healed.
With the slate wiped clean, the world was ready to start again.

Every Event Covered With great care, the world was created to rival no other. The essence
of Mana proved to be a savior.

Area Maps: Full-color Area Maps guide you throughout


the world of Fa’Diel
Artifact List: A complete list of every Artifact
Bestiary: Extensive stats for every enemy in the game
Walkthrough: Every Event covered!
Weapon and Armor Lists: Comprehensive list of all
the Weapons and Armor in the game
Plus Much More!

All the Artifacts

2000 Square Co., Ltd. All rights reserved. PlayStation and the PlayStation
logos are registered trademarks of Sony Computer Entertainment Inc. SQUARE
SOFT and the SQUARESOFT logos are registered trademarks of Square Co., Ltd.
LEGEND OF MANA is a trademark of Square Co., Ltd.

Secrets and Mini-Games $14.99 US/$2I.95 CAN/£I3.50 Net UK

ISBN 1-56686-986-2
499
www.squaresoft.com

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TAKE YOUR GAME FURTHER
www.bradygames.com 9 78 566 869867

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