Legend of Mana - Official Strategy Guide (BradyGames)
Legend of Mana - Official Strategy Guide (BradyGames)
Legend of Mana - Official Strategy Guide (BradyGames)
OSnOAL
STRAXEG
□
This game TEEN
has received
the following
rating from
Full-Color Area Maps!
The ESRB.
OmCIAL
STRATEGY
By Craig Wessel & Mark H. Walker
OFFICIAL STRATEGY GUIDE
£
EGAL INFORMATION:
©Macmillan USA, Inc.
All rights reserved, including the right of reproduction in whole or in part in any form.
Brady Publishing
An Imprint of Macmillan Digital Publishing USA
201 West 103rd Street
Indianapolis, Indiana 46290
ISBN: 1-56686-986-2
Library of Congress Catalog No.: 00-131759
Printing Code: The rightmost double-digit number is the year of the book’s printing; the rightmost single-digit num¬
ber is the number of the book’s printing. For example, 00-1 shows that the first printing of the book occurred in 2000.
03 02 01 00 432
Manufactured in the United States of America.
Limits of UabiUty and Disclaimer of Warranty: THE AUTHOR AND PUBLISHER MAKE NO WARRANTY OF ANY
KIND, EXPRESSED OR IMPLIED, WITH REGARD TO THESE PROGRAMS OR THE DOCUMENTATION CONTAINED IN
THIS BOOK. THE AUTHOR AND PUBLISHER SPECIFICALLY DISCLAIM ANY WARRANTIES OF MERCHANTABILITY OR
FITNESS FOR A PARTICULAR PURPOSE. THE AUTHOR AND PUBLISHER SHALL NOT BE LIABLE IN ANY EVENT FOR
INCIDENTAL OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH, OR ARISING OUT OF, THE FURNISHING,
PERFORMANCE, OR USE OF THESE PROGRAMS.
RADYGAMES STAFF:
Editor-In-Chief CREDITS
H. Leigh Davis
Project Editor
Tltle/licensing Manager Tim Cox
David Waybright
Screenshot Editor
Marketing Manager Michael Owen
Janet Eshenour
Book Designer
Creative Director Ann-Marie Deets
Robin Lasek
Cover Designer
Assistant Marketing Manager Dan Caparo
Tricia Reynolds
Production Designers
Jane Washburne
Bob Klunder
Lisa England
'able of contents
3iitrodu(^on.4 The Nordic Snowfield.75
The Characdera.5 The Quiet Sea.76
Same Basics.9 Buried Treasure.77
Controls.9 The Guardian of Winds.77
The Land Creation System.9 Rachel.78
Mana.10 Blessed Elbdr.78
Fighting the Good Fight: Battles.10 Wisdom of Gaeus.79
Special Techniques.11 A Siren’s Song.80
Creating Weapons and Instruments.11 Gilbert: Love Is Blind.81
The Skills System.12 Gilbert: Resume of Love.81
Expanding Your Party.12 The Wimpy Thugling.82
Capturing & Raising Pet Monsters.12 Chapter 5.83
Golem Creation.13 The Field Trip.83
Growing Produce.14 The Ghost of Nemesis.84
Two-Player Control.14 Can’t Look Back.86
The Walkthrough.19 The Dragon Princess.87
Chapter 1.21 Catchin’ Lilipeas.88
The Lost Princess.24 Diddle Kidnapped?.89
Niccolo’s Business Unusual.26 Pee-Wee Birdie.90
Monster Corral.28 The Crimson Dragon.91
The Mana Orchards.29 Legend of Mana.95
Chapter 2.SO firiifacts.96
The Little Sorcerers.30 Weapons . 99
Seeing Double.31 Items.103
Diddle’s Letter.32 Instruments.105
The Seven Wisdoms.33 Armor.107
The Gorgon Eye.34 Produce.113
Faeries’ Light.36 Bestiarv.117
The Flame of Hope.37 Area OTaps.136
Niccolo’s Business Unusual: Part 2.38 .189
Huntin’ Du’Cate.38
The Murmuring Forest.40 flboitf the Kitthors
Chapter 3.41 Craig Wessd is the author of over 30 strategy guides, several game
The Fallen Emperor.41 manuals, and magazine articles. 'When he's not playing or writing
Reach for the Stars.42 about games, Craig is a manager for a national ISP.
Nonetheless, other Squaresoft titles have maintained the company’s impressive track record for innovation and quality,
yet have not garnered the attention they deserve in the United States. This, unfortunately, is the case with the Seiken
Densetsu series. After some international success with Secret of Mana (the second game in the series), an English version
of the third installment was not released. This, however, didn’t stop American diehards who resorted to playing the
Japanese import. After all, gamers will get their fix, no matter what.
Actually, if anything, the Seiken Densetsu series’ relatively long and assorted history on various platforms (Sony
PlayStation, Super Nintendo, and Gameboy), along with the third installment’s obscurity, has now elevated it with a
cult-like status among role-playing fans. In fact, interest in the series is at an all-time high in the U.S.
The Qame
crvr new to the Seiken Densetsu universe, you’ll notice some striking features when you first
of Mam. As in most Squaresoft games, each world tends to exhibit distinct visual qualities.
FINAL FANTASY VIII and Parasite Eve depict characters and environments in an almost realistic
||^ manner. Others, like FINAL FAiNTASY Tactics and SaGa Frontier™ 2, resemble anime. Legend of Mana
falls in the latter category.
ii Like any Squaresoft title, the game’s graphics are extremely detailed and quite dazzling.
The artists have used a large palette of bright colors to create an anime-inspired 2D-fantasy
f world of sprites, monsters, and the like. The extravagant lengths to which Squaresoft goes
with Legend ofMana’s visuals are enough to put Hollywood’s leading animators to shame. The
game’s appearance plays an integral part in creating the fantasy world’s mystical aura.
Besides raising pets, gamers can control the game’s map layout. Legend of Mam's
Land Creation system enables you to arrange sections of the World Map act
your own liking. Artifacts found during your quests are important here. Simpf
one of the Artifacts on a plot of land; the area affiliated with that particular Artifact w
appear. The effect of such a system is obvious; it gives the game a rich and innovative
non-linear approach. In short, gamers can explore the Legend of Mana world withou
insisting on the same sequences of events.
o
There are lots and lots of characters in Legend ofMana with whom you’ll
interact. Some, however, play a more prominent role than others, and for us to
list every character you interact act with would be unnecessary. Therefore, this
section lists the characters we feel play a more important role in the game.
PLAYABm^ CHARACTERS
The good citizens of Fa’Diel listed below can join you on your adventure.
However, many of them will only join up during specific events and will leave
the party as soon as the objective has been met. A few will be available to join
up at any time once certain requirements have been met, so it’s wise to get to
know them all.
R3CCeL0
^ One of the many merchants of Fa’Diel, Niccolo is constantly looking
for the next sale and is willing to go to great lengths to ensure that
his goods are sold. While seemingly money-minded, he is a good ally
in battle whenever you need him.
LHRC
Once a celebrated hero, Fare’s loyalty to his
master, Drakonis, forced him to take up
residence as a spirit in the Underworld.
However, he’s willing to go to any
length to serve his Lord. Ultimately,
this means joining up with your
character to fulfill his duty.
PEam
A female Jumi, Pearl often loses herself in thought
and when she does, she wanders into some very odd
o
situations which worries Escad to no end. She is
gentle-natured and always willing to help others.
ELTI^SL
One of the Jumi warriors who populate Fa’Diel, Elazul is an honorable
fighter with many skills. However, his loyalty is to his friend and
companion, Pearl, whom he adores like a sister. Much of his
time is spent looking after and protecting her from harm. But
what is he searching for on his journeys?
/ MSS
The older sister of Bud, Lisa is a bit more level¬
headed, but shares a passion for magic and sorcery
with her brother. After their father passed away,
^ she became responsible for herself and Bud,
causing her to seem older than she really is.
O
DnERa
One of four childhood friends, that include Matilda and Escad,
Daena’s purpose in Fa’Diel is to protect the Gato Temple from
intruders. Her forthright manner and dedication to her faith
ensure that you can always trust her as a guide and, more
importantly, as an ally in battle.
SK3PPY 5 IjAHTSOR
Servants to Kristie in Geo, Skippie and
Hamson aren’t necessarily the brightest bulbs
in Fa’Diel. Their talents lie more in their
physical attributes: Skippie is lightning quick, while
Hamson is incredibly strong. Both long to see the world,
but because of their jobs, can’t leave their posts for
long periods of time. Although neither of these
characters can join your party, we thought they
|H||| were well worth mentioning.
O
OTHER CHARACTERS
Many of the residents of Fa’Diel who you meet will provide you with useful information
to help you on your journeys. Although all of them won’t join you, they can prove
instrumental in helping specific events progress. Here are a few of the most important
characters you’ll meet.
D3ELLE M
A warrior at heart, you’ll stumble across Duelle
in some of the strangest places. While exploring
dungeons, count on Duelle to give you important
information regarding special locations and
even some gameplay hints. y
f W?ITTS
Forgetful to the point of senility. Watts runs a shop deep
within the Ulkan Mines. Although his mannerisms may seem
rude and curt at times, don’t take him too seriously. He
^ means well and has a brave heart in times of trouble. His
talents as a blacksmith are well known around Fa’Diel.
sesRK M
These strange, magical creatures appear throughout the
lands in Legend ofMana. Use them to transport
to important places within dungeons or mazes
by talking to them. After doing so, you’ll get
transported to the area of the maze where their tails have surfaced.
o
Legend ofMana is fun, but it is also tough. You’ll need more than a walkthrough and a
bestiary to polish off this jewel. But hey, we’re gamers, we know that, and that’s why this
section was designed for you.
In this section, you’ll find not only insightful tips on combat and two-player control, but
what fruit and other produce does when fed to those yellow, purple (or whatever) mon¬
sters, and the basics of Golem construction. So grab your Weapon and follow along.
Controls are controls. Right? Well, kind of, but for those of you who are a bit confused here is a quick refresher.
^D-Pad: The directional controls are used for just that... direction. Don’t forget them J
once you enter battle. Frequently, you’ll want to keep a distance from your enemies Rote: During battles, you can utilize
”
and attack them from afar with special techniques or magic while your partner k both the X and Square buttons in
keeps them occupied up close. i conjunction with the battle abilities
««-X: This is the default action button. During battles, you can execute three quick that your character learns.
attacks before resting. This button is also used to select menu items.
^Square: Pressing the Square button activates a Power Attack when in battle mode.
RotC: You may not activate a special
When you’re not fighting, pressing this button accesses the Menu screen.
k attack if your character is fatigued.
<•-Circle: This is the default cancel button. Use this button to cancel menu selections I Three quick attacks or one strong
or to return to the previous screen. It can also be linked to a battle ability.
attack can fatigue a character.
Triangle: This button can be linked to a battle ability. It’s also used to display Mana
on the World Map.
R2, LI, L2: These buttons activate the character’s special techniques or magical attacks. The effectiveness of most magical attacks
corresponds to the length of time the button is depressed. The longer you hold it, the stronger the attack.
FIrliTac! Placement
V Where you place the Artifacts can alter aspects of the
m game. Although the “events” within the specific areas
I remain the same, the land location will influence factors
W such as “monster toughness.” The closer the land is to
r your home and the older a land is (depending if the
Artifact was placed near the start or end of the game), the
weaker the monsters will be.
9
Rote; As you may know, placing Artifacts creates
By the same token, many monsters are area-specific. The tougher monsters lands. Accordingly, earning Artifacts should be your
are linked to the Artifacts and lands that they create. You may want to save a k primary goal in any event. There are events ^
spot next to your Home so that you can create a late-game land. By doing so, I that you must complete to trigger events that t
you’ll ensure that the battles you face there will be a little easier. reward you with valuable items. However, the ^
best quests are the ones whose completion tosses
an Artifact into your rucksack.
Areas on the World Map are associated with a specific type of Mana. It’s impor-
tant to consider this when creating lands. Magical instruments, whether bought
or created, have specific Mana affinities. These instruments will be more effective
in lands with a similar affinity.
Although each land has a dominant Mana type, it may have more than one type
- associated with the land. The Mana strength of each land is indicated by the
number of colored triangles within the Mana circle.
Where you place an Artifact may also determine the Mana level in each land. For
example, placing an Artifact with a +1 in Water next to a land with a +1 in
Water will increase that land’s Water level to +2. However, placing an Artifact with a +1 in Water next to a land with a
+1 in Fire may decrease the Water and Fire levels of the Artifact and the land, respectively.
^Bows are one of the best early weapons. They don’t cause a lot of
damage, but they keep your own character out of harms way.
Bows are also good in a multiple character party. Let your party ^
members keep the enemy occupied while you attack the enemy r
from afar.
o
Technique and win the battle.
Wiovemeni
Tip; If the other characters in your party like to
Unlike other traditional RPGs, move¬
ment is an important part of Legend of fight in close, you can use their cover to dash
Mana combat. “To move is to live.” I behind the opposition. From that position, you
Moving up and down the screen r can either let loose a hail of arrows or hack
dodges ranged attacks, while moving away at the enemies’ back.
back and forth across the screen
enables you to whack your enemy, and
then retreat from its close position.
Frequently, you can lure the enemy into a trap with your NPC’s movement. This works especially well with a Golem. If you have a Golem
programmed to shotgun anything immediately to its front, it will ignore threats to the side. You, however, can lure these threats into the
Golem’s kill zone by moving close to the enemy and then moving through the kill zone. The enemy will normally follow you and the
Golem will zap them when they move into the zone. . \ '
SPECIAL TECHNIQUES
Special Techniques are some of the most powerful attacks in the game. Rapidly learned with each
new weapon type, they are tempting attacks that must be well-timed to maximize their effectiveness.
However, you don’t want to fill the Rl, R2, LI, and L2 buttons with Special Techniques. Many
magic attacks (which also require these buttons to be cast) are more powerful. Split the difference,
using the right buttons for Special Techniques and the left buttons for magic.
Execute Special Techniques when you most need them. Don’t throw them at the last, weakened
enemy to finish a battle or before a Boss fight. All Special Techniques have var)ing attacks and
ranges. Save the area attacks for groups of enemies and use the Frontal attacks on a single enemy
or Boss.
Jnslniments
Creating instruments is a straightforward process. You must first
■ complete the “Reach for the Stars” event or finish the profes-
sors’ classes at Geo. Once that is done, return to the
Workshop at Home and agree to help the student
with the elemental coins. Return to the
Instrument Workshop and you’re ready to manu-
Tip: If the Elemental traces circles on the screen,
facture instruments.
drawing no closer to your position, the music isn’t
First you must choose the instrument type (Harp, working. The Elemental may even tell you if
Marimba, Flute, or Drum). Next choose a primary .
^ they like the song or not; if so, try a f
material from those that you have either bought |
J different mne. If the Elemental draws near
or accumulated in your battles. Finally, mix in an
elemental coin to finish off the job. The coins, and you fail to catch it, exit and then re-enter
however, tough part. the screen. This will usually “reset” the Elemental,
providing you a second chance.
As you roam through the game, you’ll discover Elementals. If you play them the correct song, you can lure them
close. Once adjacent to the Elemental, you can capture the ethereal beings by pressing the Circle button. If j
you are successful, they will cough up an elemental coin or two. m
Weapons
You can’t build weapons until you have completed the event “Watts Drops His Hammer.” Once that is done.
Watts will construct the weapon building workshop.
Abilities are a fascinating, subtle system that really complements your normal and power attacks.
Although you can use most as a separate character action (i.e. Dash scoots your character for¬
ward), combining them with normal and power attacks is their real power.
• Crmcii
This takes some experimentation. Try a few, decide what you like, and determine the best way to
utiltee them.
sIuLt
Crtoitb
Capturing monster eggs is done within the various lands. Return to the location of a previous
Boss fight or land, and you’ll randomly find a monster egg. To capture an egg, place some
produce near it. If the egg likes the food, hearts will blossom above the egg’s head. If the little ^
critter dislikes the food, the dreaded exclamation point appears. Keep feeding it food until the egg V
falls asleep (the “zzzzz” sign will appear above its head). Walk up to the sleeping egg, press the X
button, and it’s yours! |j^ Si '
The Pelican will carry the egg back to the Monster Corral at your Home. After some time has
passed (you may want to complete an event), the egg will hatch into a pet monster. You can take the newborn with you on your next
quest, let it graze in the yard, or feed it.
0
When you take a pet monster with you, it will level up in the same way as your character. After defeating an enemy, give your pet monster
(or any other party member) a few seconds to pick up the blue colored gems the enemies leave behind. Don’t wait too long, or else the
gems will disappear, depriving you or your party members of some much needed experience. On the flip side, pet monsters sent to graze
will also level up, although not quite as quickly as those actively fighting. Another way for your pet monsters or other party members to
earn experience is to equip the Forbidden Ring (given to you by Daena), which allows you to share earned experience points with your
party members.
You can feed the pet monsters produce to mold their personalities and beef up their stats. For
CkMM example, stufling a pet monster with Apricots increases its defense and calms it. (Consult the
■ Produce section for a complete list.) Pet monsters seem to level up much quicker if their feed box
I at the Monster Corral is full. As a general rule of thumb, be sure to fill up each pet monster’s feed
11 box at the Monster Corral with some type of produce.
H GOLEM CREATION
Golems are fascinating to create and make powerful
partners. To begin manufacturing these mech-like
robots, you must first complete “Professor
Bomb’s Lab.” After completing the event, the
good professor will erect a Golem workshop
behind your house.
A
^
,
'
Tip: Feel free to experiment with Golem
construction. Choosing the Discard
I option returns the parts used in
f your Golem to your stockpile.
w
Hence, if you make a mistake, you can
always start over.
/
V
As Basic Golemology states, the Golem’s body consists of three pieces of armor and one
weapon. Note that the size of the Golem’s subsequent Logic i
Grid is determined by the armor (the better the armor, the I
bigger the grid). Ofcourse, you can insert more Logic 7
Blocks in bigger Logic Grids. This in turn gives the Golem a /
more comprehensive set of responses. /
”v Several Logic Blocks may fit in each grid. Because each block is a.
Tip: Even basic, simply designed I graphical representation of a Golem’s probability of action in a
Golems can be lethal. Although given set of directional/range parameters, inserting several blocks
some simple Golems only attack ^,c4n^^^will diversify the Golem’s actions.
along a single axis, it is still
deadly when attacking. However,
it’s your job to lure the enemy
into this axis.
©
GROWING PRODUCE
After you have completed the “Mana Orchards” event, you can grow your own produce. The
process is easy; give the tree some seeds and after a short time, it will grow into either fruit or
vegetables. The tree can only hold a maximum number of four seeds. After some time has
passed, which is determined by how often you’ve walked from land to land, you can return
Home to pick the produce that’s hanging from the tree. Simply stand underneath it, press the
X button to pick the produce, and carry it to the wooden crate near the tree to store it.
TWO-PLAYER CONTROL
You can initiate two-player control at Home in the bedroom or
at any of the game’s Save Points. The second player controls |||||||||b|||||||||m^
11^ the party’s NPC.
B If both characters are using strong close-combat weapons, they can choose to attack the enemy
B from opposite sides. The options are virtually limitless, so experiment a bit and work with what’s
best for you.
LEGEND OF MANA EVENT ELOWCHART
This section contains a visual representation of every Event in the game, and how they relate to each other. If at some point in the
game you don’t know where to go next, come here to shed some light on the situation. Most of the Events in the game follow a
similar theme. Thus, sometimes you may not trigger a certain Event until a related Event is complete. For example, the Event
“Daddy’s Broom” (Home) cannot be triggered unless “The Infernal Doll” (Junkyard) is complete. Refer to page 18 for the legend.
TlQmZ
The Little
Cosmo Li’l Cactus
Sorcerers
DOmiftK
Niccolo’s Diddle
Diddle’s Letter Seeing Double?
Business Unusual Kidnapped!
Teardrop
Rachel
Crystal
LKKZ KiLmn: iurqle
To R ToS
mnDonn
LamiRa
BESCIj
To U
Diddle
Had It!
Niccolo’s Business
Unusual: Part 3
jaRKYaRB To V Q
ToX
To W
i i
P0LP0TR
To E
IJRRB0R
Drowned
1
Gilbert: Love Is
To
Dreams Blind AA
J>umn DESERT
TRE m3RDRS
RBIRS
To K
V
To A
TOWER OF
LE3RES
Q£Q
The Looking
Glass Tower Niccolo’s Business
The Lucky Clover Fluorite
Unusual: Part 4
To
,AA
To
I BB
J
ToG
Toy
o
o
L
SS BSCCnREEIl
The Treasure
The Quiet Sea
Map
R0RR PERKS
T
The Nordic
Buried Treasure
Snowfield
a
TljE
S0RE FJEQ
FORTRESS SROWF3ELSS
SRRCTQRRY
The Ghost of 0F IHRRR
Nemesis
Legend of Mana
LESEflDS
■ The Jewel Hunter Events ■I The Dragon Killer Events
■ The Escad Events ■ Final Events
□ Niccolo’s Events □ Independent Events
■ Diddle & Capella Events • “+”
■■ The Pirate Events Path to linked Event
□ The Gilbert Events
o
ALKTHROUGH
ALKTHROUGH
Legend ofMana is structured in a very unique way. As you play, your
rewards can be either items or Artifacts. These Artifacts (a total of 26) are the
keys to unlocking all the Lands in the game. Each time you place an Artifact on
the World Map, it creates another land for you to explore. This gives the game a very open feel, and you’ll find
yourself travelling through some of the Lands multiple times in order to complete various Events.
complete the game, however, the various decisions you make can take you
in other directions. When given the choice between two courses of action.
Legend ofMana.
To begin, you must first have a place to hang your hat. When you begin the
game, you’ll be taken to the World Map, where you receive the Mailbox Artifact. Place
the Mailbox on any of the lighted areas within the frame; this then becomes
your home for the entire adventure. After placing the Mailbox on the
You begin the game inside your bedroom. Across the room, you’ll find
Enemies: None
Li’l Cactus, a potted plant that’s more than meets the eye. Li'l Cactus
Eoss: None will chronicle in a diary all the Events you complete (the green leaf
hanging on the nearby post). To have Li’l Cactus add an entry, speak
to him after completing an Event. Then after you leave the room, Li’l
Cactus will make a note of it in the diary.
Li’l Caehis
k A shy little creature, Li’l Cactus is a
V cactus of few words, but it thinks
about many things.
Inside the Library, you can access your Encyclopedias by approaching the desk. These
volumes serve as a reference to everything you come across in your travels. Initially,
you’ll find volumes that cover the following:
Characters: As you meet new characters on your journey, a brief description of each
one is entered in this volume.
(♦Lands: Each land you create by placing an Artifact on the World Map is noted here.
These are cross-referenced with the Artifacts that created them.
♦Artifacts: This volume provides more detail on the Artifacts discovered as you explore
the Lands and complete Events.
♦Monsters: Enemies you fight are detailed here for quick reference.
♦Techniques: The various battle techniques your character can employ are covered
here. As you gain more, they are added to this volume.
0
You will find more Enq^clopedias as you travel. Make sure you return home often to check out
any new ones you receive. They provide valuable information on many topics.
When you’re finsihed in the Library, it’s time to venture out and explore the rest of your home.
Outside, you’ll encounter a Sproutling who will give you the Colorblocks Artifact. You can
place it on the World Map to create Domina, the next land you’ll visit.
The other paths near your house lead to the Monster Corral, the Backyard Orchard, and the
Workshops. There’s not much to see just yet, but when you return here later, there will be
plenty to see and do.
I In the Center of Domina, you’ll find two places to visit that are
vital to your quest. The first is Amanda & Barett’s Inn, which is
/ straight ahead as you enter town. Upon entering, you’ll notice a
^ person speaking with an odd-looking knight. When the conversa-
’ tion ends, this person, named Elazul, will enter the Inn. Follow
him inside the Inn, where you’re faced with your first real decision.
Elazul
Elazul is Pearl’s knight, and the youngest
I of the Jumi. He speaks and acts in a
' rough manner, and thus starts the occa¬
sional fight.
I Inside the Inn, Elazul rudely questions Rachel, an employee of the Inn. If
r you side with Elazul, you’ll have the option of helping him search for Pearl,
the girl he’s looking for. If you side with Rachel, Elazul will leave. The best
course of action here is to side with Elazul and offer to help him search for
Pearl. Rachel will give you the Jade Egg Artifact before you leave the Inn.
This begins the Event “The Lost Princess.”
Rachel
Rachel is the daughter of Mark and Jennifer
V and she works in the Inn in Domina. She /
P rarely speaks, and doesn’t become too 1
fiiendly with anyone. She is sick of her
Faerie-like appearance and the room decor.
Leave the Inn and head for the lower-left part of the screen. This is the Knight of Jema, Domina’s
item shop. Enter the shop and approach Jennifer at the counter. Select “Buy Item” from the
menu that appears, and ^en choose some Armor from the list. If you’re using a one-handed
weapon, selecting a Helm and a Shield is a good choice.
Teapo
A magical life-form with a kind heart,
k Teapo thinks she is a jewelry collector,
" but most of her collection are glass fakes
that Niccolo has sold to her.
There are three exits from this part of Domina; use the one at the top of the screen to
reach the Marketplace.
At the Marketplace, you’ll encounter Niccolo. Niccolo is a merchant in search of someone to help
him rid the roads of the bandits who are making it impossible for him to make a living. Make
sure you answer “NO” when he asks if you agree that it’s not safe to leave town.
If you choose to go with Niccolo, you must abandon Elazul. Since you can come back and get
Elazul later, and even complete “The Lost Princess” without him, go ahead and accept Niccolo’s
offer. This triggers the Event “Niccolo’s Business Unusual.” As you’ll see with the next section, it’s
not always necessary to complete an Event that just triggered.
Upon entering the Caverns, speak to Duelle the Onion Knight. He has some information on
abilities, fighting, and other useful stuff. When you’re finished, explore the caverns.
I assign them to a button on your con- will immediately fly to where its tail is.
f troller so you can use them in combat.
From the entrance, take the path up to In the next area, you’ll run into the first After a brief encounter with multiple
the Ground Level; there is a chest that Boink. (If you need to, use the Boink to enemies, continue to the right to reach
contains Lizard Meat. After picking it return to the cavern entrance quickly.) Underground Level 2.
up, head to Underground Level 1.
Head for the Boink and open the chest to get a Blank Eye. If you follow this level all the way to
the left, you’ll return to Ground Level. Instead, walk back to the right and go down to
Underground Level 3.
BOSS: Ba’JHKE
fll'l'achs
Axe Throw, Axe Swing (1), Axe Swing (Stun), Kick, Icicle A violent great ape lurking in the depths of the Mekiv
Drop, Fire Breath Caverns, its deathblows are all attacks that reach out in
front of it, so get behind it as soon as you see the wind-up
motions. However, watch out for Du’lnke’s Kick attack,
which can get you even if you’re behind it.
After defeating Du’Inke, you’ll find Pearl hiding nearby. If you have Ela2ul
with you, he’ll talk to her. If you are with Niccolo, Elazul will arrive shortly
and take over. In either case. Pearl will give you two Artifacts before she
leaves: Stone Eye and Firefly Lamp.
From the World Map, head for Home. Head upstairs and talk to Li’l Cactus.
As you leave the bedroom, he will jump up and scribble something in his
diary. He only writes one Event at a time in his diary, so it’s a good practice
to return Home between Events in order to get him to write them all down.
Pearl
Elazul’s partner, Pearl sometimes has
Leave Domina with Niccolo, and place the Wheel on the World Map to create Luon Highway,
is where you’ll find Pearl (who is lost and looking for Elazul) and Duelle.
Pearl will leave to find Ela2ul and Duelle will again offer
some general information. Note the Boink’s tail nearby _ ’
before leaving the area and entering the highway. The
Boink located along the road will transport you back here.
Continue along the path until you reach the fork in the
road. At the fork, take note of the small statue at the top
of the screen. You can use it to save your position or to
enable another player to take control of Niccolo.
After a few encounters, you’ll encounter some Chobin Hoods in the next section of the highway.
Before you fight them, refuse to hand over any cash and a couple of Chobin Hoods will summon
their master to finish you off.
The wind-up moves for the Manis Ant’s Shockwave and
Aerial Shocla\'ave deathblows are big, so you can dodge
Axe Upswing, Axe Sideswing, Strong Acid, Aerial them easily. Also, beware of its Strong Acid attack, \\'hich
Shockwave, Shockwave causes a Poison status effect. Fight it from as far away as
possible, and use your Special Techniques wisely.
Once you get past this area, you’ll see a cave entrance. This is the Chobin Caves, the hideout of
the Chobin Hoods. There are several worthwhile items inside the caves, so step inside.
On the first level of the caves, stay on the top level and
continue to the next area. After defeating the enemies,
continue until you reach two chests. Get the Needle and
Blackened Bat, and then go back the way you came.
When you reach a set of steps leading down, take them to reach the next level. Open the two chests
near the steps to find a Poison Fang and an Angry Eye. Follow the path deeper into the cave.
©
Continue along the path until you find anoth¬
er chest that contains some Grave Dirt.
You’ve gone as far as you can, so turn around
and head back towards the entrance.
Leave the Chobin Caves, and head for the fork in the
road. Turn right at the fork, and follow the road.
When you approach Gaeus, he appears to be asleep, but will wake up as you get near. Answer
“Yes” when asked if you want to come closer, and Gaeus will lift you up in his stony hand.
Gaeus has the answers to several questions. Most importantly, he will tell you of an ancient tree in
your Backyard Orchard. When he’s finished, leave and then return to him to ask another question
(you can only ask him one question at a time). When you’re finished, return back down the high¬
way. When you come to the fork in the road with the save statue, save your game before heading
for the entrance to Luon Highway.
The Pelican will come along and fly your new egg back to
the Monster Corral at Home, after which you’ll automati¬
cally return Home. You can take pet monsters with you on
adventures, so train and feed them well so that they grow
up to become great fighters.
0
ijoaiE
EVENT: THE MANA ORCHARDS
Enemies: Lullabuds
From the World Map, head for Home. Check out your Encyclopedias in the Library, because many
things have been added to them in your travels, ^en you’re done, leave the house and head for
the Backyard Orchard.
As you leave the house, Pelican will stop you and tell you about a pumpkin infestation in western
Domina. This is the beginning of the Event “The Little Sorcerers.” Don’t head for Domina just yet;
instead, enter the Orchard.
There are four Lullabuds in the Orchard. You must dispose of them to continue. Upon doing so,
an earthquake shakes the orchard and the ancient tree will appear. He will explain that he can
cause Mana energy to manifest in the seeds he can grow. Give him as many seeds as you can (you
should have picked some up in your travels).
Talk to him several times to ensure he has all the seeds he can hold, and then leave the Orchard.
The rate at which the seeds grow depends upon the level of Mana in all the Lands. The higher the
surrounding Mana level, the faster the seeds will grow. Check back periodically to see if the seeds
are ready, and give the tree more seeds to grow.
This Event stays open until you harvest the first produce. MHBT'Trr'————
©
HAPTER TWO:
The Next Adventure
Assuming you’re following this walkthrough from Chapter One, place the Artifacts
you’ve earned (Stone Eye, Firefly Lamp, Medallion, and Flame) on the World
Map. This creates the lands Lake Kilma, Lumina, Jungle, and Gato Grottoes. As
you’ll see later in this chapter, you may want to place an Artifact on the Map until
it is necessary to enter the land the Artifact creates. Remember what was men¬
tioned in the Game Basics about increasing the Mana level in each land.
You have already triggered the Event “The Little Sorcerers,” so let’s tackle that
one first.
You can avoid most spell effects by hiding in the lower-left comer of the area. You can sum (and interrupt the spells) of both
Bud and Lisa by hitting them while the spell is charging.
Enter the Item Shop and go to Mark’s room. The Doppleganger, now disguised as Duelle, is
threatening Teapo. After giving up all of her pumpkins, “Duelle” leaves. Follow him out of the shop.
You’ll finally catch the Doppleganger at the West End of town. It reveals that it’s actually a monster
named Shadow Zero-One. It is one awesome opponent, so prepare for your toughest batde yet!
Shadow Zero-One has a very powerful punch, and is relentless in its pursuit of %
you. Even worse, the Boss throws a flying kick that will stun and severely damage
you. Keep your distance and use lots of powerful attacks.
You need to always stay on the move in this fight. You can’t re-charge your Hit Points easily here, because you won’t have
the time to stand still long enough. Also, you don’t have a partner along to help your Synchro ability. Make sure you have
Crouch enabled as an Action so you can regain Hit Points at a quicker rate. You must deplete Shadow Zero-One’s status bar
four times to defeat it.
r
EVENT: DIDDLE’S LETTER
k A
Make your way through the caves until you reach the lowest level. Talk to
Capella, and then walk up the steps to face the boss Giga Rex.
nttachs
Giga Rex is an easy Boss to defeat, especially if you’ve brought along a partner
(Elazul, Bud, or Lisa). Surround it and use long-range attacks and magic to keep
it off balance. Giga Rex has a nasty crushing attack, but if you keep your distance,
this fight will end quickly.
Olbohn: His office in the Underworld Pokiehl: Ulkan Mines or Lumina Selva: Gato’s fork before the Temple
of Healing, after meeting all
other Wisdoms
Rote: Before leaving Home, check on
your Backyard Orchard and Monster After triggering this Event, you should try to adventure with Bud
I Corral. Make this a habit each time | unless another character needs to accompany you. By doing so, he’ll
"you finish an event, along with get the benefit of having spoken to all of the Wisdoms. After speaking
with the last Wisdom, this Event is complete.
checking in with Li’l Cactus.
LKKE lilLmK ■
’■*'—■'
H
Now it’s time to enter one of the new lands you’ve created. From the World Map,
enter Lake Kilma and talk to the penguins to begin “The Gorgon Eye.”
The main disadvantage you have here is that, for the most part, you both have to fight from one side of the beast,
making it somewhat difficult to divert its attention.
Be especially wary of the Boss’ Stone Beam attack, which will temporarily turn you to stone. If you don’t look at the
Eye when it uses this attack, you will be immune to it.
©
LuniaHn:
EVENT; FAERIES’ LIGHT
Enemies: None After checking on your pet monster and the Mana Orchard
at Home, return to the Item Shop in Domina and buy
some more armor and spells if you can afford them. Leave
Domina and enter Lumina.
QSTO QROTTQES
■
EVENT; THE FLAME OF HOPE
Enemies: Needlebeak^Howler, Shadow Zero, Moldy Goo, Slime, Wooding, Rattler Boa
Boss: Sandra (no battle)
From the World Map, enter Gato Grottoes. Talk to the Nun and Sproutling at the entrance to trigger the Event “The Flame of Hope.”
Before you follow the Sproutling, enter the Items Shop and save your game using the Save Game statue.
JOIRQLE
Upon entering the Jungle, you’ll see Sotherbee speaking to two unfortunates who owe him
10,000,000 Lucre. When they leave, talk to Sotherbee. He offers you 20,000 Lucre for Du’Cate’s tail.
Leave the ruins by using the lower-left path near the Save
Game statue. When you enter it, the Faeries will send you
back to the entrance of the Jungle. Find Skippie or
Hamson, and offer to work together with either of them to find Du’Cate.
When they leave, head to the right/upper-right to find them again, and then follow them into
Du’Cate’s Territory. After a quick set of minor battles in the next few areas, you’ll face Du’Cate
himself at the Spring of Beasts.
After defeating Du’Cate, you’ll return to the Jungle Entrance to meet Sotherbee. The
20,000 Lucre he promised you is, well, not going to happen. Instead, you receive 500
Lucre, but the way you respond will dictate what type of item you receive. All are
worthwhile items, so it doesn’t matter which you choose. This completes the Event.
©
EVENT: THE MURMURING FOREST
Enemies: Gloomoth, Zombine, Tomato Man, Malboro, Spiny Cone, Tyrranos
Punkmaster
Re-enter the Jungle and let the Flowerling transport you to the Courtyard of Rain. Defeat
the enemies there, and then let Selkie cast a spell on you so you won’t get lost. Make
your way to the Forested Ruins, and then enter the next area to talk to Selkie.
Agree to help her find out what’s up with the Faeries to trigger the Event. Enter the
Forest of the Faeries by taking the path across from the Save Game statue.
BOSS: mnumnMm
Machs
FIrtiTaets: The Skull Lantern, Tome of Magic, Moon’s Mirror, Bottled Spirit,
Rusty Anchor
Events; The Fallen Emperor, Reach for the Stars, The Infernal Doll, Professor
Bomb’s Lab, Teatime of Danger, Enchanted Instruments 101, Golem
Go Make ‘Em, Niccolo’s Business Unusual: Part 3, Diddle Had It!,
Two Torches, In Search of Faeries
To begin this portion of the adventure, place the following Artifacts: Trembling
Spoon, Sand Rose, Broken Doll, Torch of Coral, and Ancient Tablet. This creates
the following Lands: The Underworld, Duma Desert, Junkyard, Madora Beach,
and The Mindas Ruins.
TIJE aRBERWORLS
To begin this Event, you must NOT have a partner of human form (pet monsters are OK). Enter
the Underworld and touch the tombstone. This transports you to the Underworld, where Larc
greets you. He offers to come along as you journey to the bottom of the Underworld, regard¬
less of what you say to him.
Larc is a very good companion, so you’ll have little trouble winning the battles along the way.
Go all the way down to the lowest level. If you enter the Baptismal Chamber on Level 2, the
Shadoles will refuse to baptize you with flame until Olbohn approves.
©
Larc then talks to you about Olbohn. Walk to the right after he does, and then take the first
upper passage when he tells you more about Olbohn. This takes you to Olbohn’s control
chamber. After speaking to Olbohn, he gives you approval for the Baptism of Flame.
?tttach5
Trident, Beam (1), Beam (2), Ripple (Lower-Left Face),
Ripple (Lower-Right Face)
You must defeat Hitodama to continue. When fighting Hitodama, it will disappear at various times and
the faces on the walls will fire laser beams and swirling attacks into the room. To avoid the attacks from
the faces, head for the lower-right corner of the chamber before the eyes light up. Use your Power
attacks to finish off Hitodama. After the fight, you meet Larc’s master, Drakonis.
Drakonis will offer you the opportunity to help him regain his
power from the three dragons who stole it. Mien you accept his
offer, you’ll get transported to the surface with Larc, where he’ll
give you the Skull Lantern Artifact. This completes the Event
and gives you Larc as a partner.
BSaiH BESERT
Talk to miss Kathinja as you enter the Desert. Offer to help in the
search for Mephianse, a magician who has stolen a magic book
from the library. He has come here, along with his students, to try
out the spells.
As you look for him, his students (the ones in green robes) will give you false information, so
don’t bother asking them for help. To get there quickly, follow this path:
Entrance, lower-right, lower-right, upper-right comer, go through where the students are
blocking, left, away (top of screen), go through where the students are blocking, left.
This will eventually reunite you with Kathinja. Take her advice and check your equipment before
continuing because Mephianse is a formidable opponent. When you’re ready, tell Kathinja and
she’ll take you to Mephianse.
Mephianse will push you out of the area, plus you’ll have to battle tw^o Axe
Beaks before you can return to where Mephianse was. The Axe Beaks work
together as a team, which makes it a little difficult.
Wlien you finally defeat them, Kathinja returns and takes you to confront
Mephianse again. He unleashes his spell, which turns out to be something
totally unexpected. Kathinja gives you an item for your trouble, thus com¬
pleting the Event.
This Event begins when you enter the Junkyard. Talk to the Jack-in-
the-box, and it will tell you how to proceed. To reach the Acropolis Rofc: There are several
of Trash at the heart of the Junkyard, you must look for the Teddy chests tucked into all
Bear, the Doll, the Jack-in-the-box, and the Rocking Horse. m the garbage along /
* the way. Make sure >
From the Acropolis, walk past the Rocking Horse and talk to Louie in
the next area. Use the Save Game statue to save your progress. Follow you look closely to find
the path of the Teddy Bear, the Doll, and finally the Jack-in-the-box. them all!
Go all the way to the right on this path to reach the trash heap.
©
EVENT: PROFESSOR BOMB’S LAB
Enemies: None
Boss: Machine Golem
I MM4 it P(v1«v. 5t
<f vM cmM fM bta
BOSS: QOLEm
Attacks
Bite, Tail (1), Tail (2), Smash, Punch (1), Punch (2)
The Golem has several attacks, including a laser beam, a long-range punch,
and a whirlwind. Move away from it between your attacks, and you should
be able to finish it off with little trouble.
After defeating the Golem, you return back to Professor Bomb’s Lab, where the
Professor vows to redesign the Golem. This completes the Event.
This Event begins as soon as you enter The Mindas Ruins. When you talk to Duelle at the
entrance, he informs you that Teapo is lost.
Walk ahead until you reach the first Flowerling. She’ll give you important information about the opening of
the gates ahead. The Flowerling near the gates opens and closes them, while the Key Flowerlings elsewhere
work together to unlock them. As you come across Flowerlings, remember which gates they unlock.
When you talk to the pink Flowerling ahead, two more will
drop from the sky. Talk to the Flowerings that fell to make
them move into the proper positions. The Flowerkeys should
be lined up in the following order: the upper one on the left,
the lower one on the right, forming a left-to-right diagonal.
Retrace your steps and go south from where you met the
gatekeeper (the one who opens the underground with
psychokinesis). This takes you to the Western Gates.
Unfortunately, both gates are shut, blocking the paths to
the north and south. Beyond them, you’ll see another -
Flowerling who is “connected” with the others. Keep ■
going left through the arches, and you’ll reach the gate¬
keeper again, who will use his psychokinesis again to
open the underground.
Go right to retrace your steps, and then quickly head south from the Ruined Glory section. .
Continue to the right until you reach the Flowerkeys’ Corner. This time, they are placed diagonally
when you arrive; move them into an upper-right to lower-left diagonal.
o
BOSS: COUHT DOVffli?!
mtachs
Spin Attack, Dark Nemesis, Dark Force, Dash Thrust,
Thrust, Battom Spear, Black Shamshir
aiHBORn BEncij
46
You’ll find Sunrise Caverns all the way to the right. Crunch all the crabs inside the cavern,
and then take the following path: lower-right, upper-right, upper-right, and upper-left. This
takes you to Prince Beach. Make sure you crunch any crabs you find along the way.
BOSS: rOLLaiETmi
When your attacks start to get blocked, back up. This is your sign that Fullmetal
Haggar is preparing a devastating drop attack. Fullmetal Haggar is slow, so keep
moving and you’ll be victorious in no time at all.
Witness David and Valerie’s next conversation. Then talk to the crab, who will tell you
how many crabs you’ve crunched. If you haven’t crunched at least 20 (including the one
you talk to), return to the caverns and find some more.
©
EVENT: ENCHANTED INSTRUMENTS 101
Enemies: None
Head for the Workshops behind your house and talk to the
None student in the doorway. He’ll ask for your help in creating
instruments. Agree, and you’ll get transported to the West
End of Domina.
Enter Lumina and talk to Niccolo in the Items Shop to trigger this Event. He’ll ask you to
accompany him to The Mindas Ruins to seek out a psychokinetic Flowerling.
Enter Mindas Ruins and head for the Western Gates (save
your game at the Tower of Winds along the way). To open
the gates, find the first group of Flowerkeys and put them
in a diagonal line, going from upper-left to lower-right.
Continue to the left and talk to the Flowerling ahead. Niccolo, who is always looking to make
some cash, will chase the Flowerling and try to capture it. When it escapes, Niccolo will ask you
to get him out of there. ' ■
Now you have problems. The sets of three Flowerkeys that usually open the gates are now down
to two. To get out, visit the group of Flowerkeys that are south of the area where Niccolo chased
the Flowerling, and move the bottom one over to the right. This will open the north gate.
Go through the north gate and re-arrange the Flowerkeys there. This opens the south gate but
shuts the east and west ones. Walk to the south past the Megalithic Structure to reach another set
of gates.
Keep going south, and you’ll come to a clearing with more Flowerkeys. Re-arrange them (there’s
only one move to make, since there are two of them). This will open the east gate at the closest
set of gates.
Leave through the east gate, and keep going to the right. Go south when you meet the Flowerling
who talks about the Flowerkeys to reach the entrance again. Niccolo stalks off, convinced that the
Flowerling was a fake. This completes the Event.
When Diddle leaves, you can leave Lumina and go about your
business. Eventually, you’ll see several Shadoles fly across the
World Map and enter Lumina. Re-enter Lumina at this point
and talk to Capella again in the tavern. Diddle will then get
taken away.
Head for the Underworld and you’ll see Diddle and Capella. Another Shadole will send you to the
bottom of the Underworld, where you’ll meet Pokiehl. He will offer to take you out of the
Underworld, however, you should refuse. If you accept, you cannot complete this Event.
When you finally reach the chamber with the four masks inside, you’ll see Diddle and Capella
arguing again. The Shadoles are trying to keep you and Diddle, so you’ll have to defeat the Ape
Mummy to get by them.
L.
i I
Leave the Dreamweaving room, and follow the “nun” back into the room. You’ll then see
Matilda get kidnapped. If you talk to Daena, she’ll become your partner. You can wait
and take Escad as your partner later, but Daena can offer more help later in this Event.
Go to the Gato Caves (select “To the
Dungeon”). Talk to Escad; Daena will offer
to take you to the steps that lead to the Tip: The path to reach the steps with
sealed Meditation room. If you didn’t take
k Escad as your partner is: closest
Daena as your partner, you and Escad will
have to find them. After rescuing Matilda,
f opening, left, follow path to the
right. Meditation room.
you must fight the Spriggan.
BOSS: SPmGGm
M
defeating it is if you let your partner focus
on killing the warriors while you continue
attacking the Spriggan.
©
EVENT: IN SEARCH OF FAERIES
Encmie^ Tonpole, Tezla, Shrieknip, Spiny Cone, Stinger Bug, Teedie, Beholder, Gray Ox
Boss; Boreal Hound
Defeat the Boreal Hound with quick combo attacks (Basic and Power attacks).
When you see electricity crackling around it, move to the top of the screen to avoid
its supercharged flying attack.
HAPTER FOUR:
Distant Lands
Lands: Home, Polpota Harbor, Ulkan Mines, Gato Grottoes, Tower of Leires,
Geo, Norn Peaks
Event's: Daddy’s Broom, Mine Your Own Business, Pokiehl: Dream Teller,
Watts Drops the Hammer, Star-Crossed Lovers, Heaven’s Gate,
The Cage of Dreams, The Looking Glass Tower, Gilbert: School Amour,
Niccolo’s Business Unusual: Part 4, Li’l Cactus, Niccolo Calls It Quits?,
Where’s Putty?, The Lucky Clover, Cosmo, Two Pearls, Alexandrite,
Fluorite, Teardrop Crystal, The Treasure Map, The Nordic Snowfield,
The Quiet Sea, Buried Treasure, The Guardian of Winds, Rachel
To begin this portion of the adventure, place the Artifacts Rusty Anchor,
Bottled Spirit, Moon’s Mirror, Tome of Magic, and Skull Lantern to create the
following Lands: Polpota Harbor, Ulkan Mines, Tower of Leires, Geo, and Norn Peaks.
This event usually triggers after completing 18 events. When you walk
upstairs to visit Li’l Cactus, you’ll discover that he’s missing. Talk to
either Bud or Lisa downstairs, and you’ll discover that Lisa’s broom is
missing. This triggers the Event.
Follow the same path you took before to reach the Heap of
Trash and watch Lisa’s event. The path is; Teddy Bear, Doll,
Jack-in-the-box, and Rocking Horse.
BOSS: QREailJm
mtachs
After defeating the Gremlin, you return Home. Bud then promises Lisa to fix
her broom. This completes the Event.
PQLPera IjHRBOR
Go back past the Items shop and enter Polpota Bay. Talk to
Thoma, the imperial soldier, and ask him about the ship.
When you’re finished, return to the hotel.
Talk to Basket Fish outside the hotel, and then follow him into the lobby. Exit from the right side
of the lobby (below Mr. Mod; it may be hard to see the stairs) and talk to Inspector Boyd. This is
where you discover that the Jewel Hunter (Sandra) is on the prowl for the Blue Eye. Tell
Inspector Boyd to check out Thoma the soldier, and then head for the restaurant.
At the entrance to the hotel, you’ll see Boyd and Thoma talking. Listen to what they say, then
enter the hotel and head for the Lounge.
Basket Fish has the Blue Eye; talk to Thoma to make him
produce it. Sandra will then take the Blue Eye from
Basket Fish. After this occurs, return to the lobby to gain
your reward: the Pirate’s Hook Artifact. This completes
the Event.
■
EVENT: MINE YOUR OWN BUSINESS
Enemies: Molebear, Narcissos, ^ringball. Specter, Slime, Hoppin Tick
LaBanne
Go to the Ulkan Mines, and enter Watts’ Shop. Pokiehl the Storyteller is there, and after a brief
conversation, he tells you to go find Watts. This triggers the Event.
©
BOSS:
nttachs
Bite, TaU (1), Tail (2), Smash, Punch (1), Punch (2)
i.
LaBanne is a fearsome creature. You
won’t fight the main body of the beast
instead, you’ll be forced to repeatedly
battle the appendages that drop down
from the main body.
Each one has wicked magical attacks, so move to the side of the screen to
avoid them. When separated from their host, the appendages have their
own Hit Points. You must destroy them each time to inflict damage on
LaBanne. If you are having trouble with this Boss, concentrate on attacking
the appendage to the left of the screen. The appendage to the right will
automatically explode after several seconds.
Re-enter Ulkan Mines to run into Pokiehl again. After a brief conver¬
sation, Escad will appear. Follow him and when you find Pokiehl
again, answer “Yes” when asked if you’re in a hurry. Continue
through the caverns to find Irwin and Matilda.
After Irwin and Matilda’s conversation, follow this path:
upper-right, lower-right, right, and lower-right. You’ll
then run into Irwin and Matilda again. Irwin will take
Matilda’s spirit and Escad will appear.
Enter Ulkan Mines, but avoid the object near the start. Instead, enter Watts’ shop and talk to
Watts. He’ll ask for your help in finding his hammer. Answer “Yes” to trigger the Event.
Re-enter Ulkan Mines and use the object near the door.
The Dudbear Express will take you to the Digger’s
Hideout. Grab the hammer from the floor, and take it
back to Watts to complete the Event. Unfortunately, Watts
gives you nothing for helping him.
©
ijoniE
EVENT: THE PATH OF THE BLACKSMITH
Enemies: None When you return home after “Watts Drops the Hammer,” visit
the Workshops before leaving the area. Watts will greet you, and
offer to tell you how to make weapons in your new Blacksmithy.
QKJQ QROTTOES
Take Lisa as your partner before continuing. Enter Gato Grottoes and talk to Daena and Matilda
in the Dreamweaving Chamber. Matilda will give you the Brooch of Love Artifact and Daena will
insist on staying with her.
As you walk along Lucemia’s back, look for a hole in its side. Walk down to
the lower ledge and enter the hole. Follow the path and stay to the right.
0
Keep going until you reach a dead end; when you go back out onto Lucemia’s back, a flying crea¬
ture will ask you a question. If you answer “I can’t take it anymore,” you’ll be taken to Gato
Grottoes’ Cancun Bird’s Nest. Answer “Of Course!” to continue.
Walk along Lucemia’s back, and enter the next hole to go back inside. Open the chest here, and
continue. When you reach “Leaving Sorrow Behind” (Lucemia’s head), you’ll confront Irwin.
ILmv«9 S«rrr* &**>ia4 Irwin will transform into a massive Level 33 demon. You must defeat him to continue.
X
X
s)i4s
The Cage of Dreams is one of the final Events. Completing it will lead direcdy to the cre¬
Rote; If this Event doesn't trigger,
(S
ation of the Sanctuary of Mana, the final Land you’ll need to visit to complete the game.
place the Pirate’s Hook Artifact on /
If you’ve followed this walkthrough, you can trigger this Event, because you’ve placed 18 the World Map and try again.
Lands on the World Map and completed the “Escad Episodes,” which is comprised of
“The Seven Wisdoms,” “The Murmuring Forest,” “Two Torches,” “In Search of Faeries,”
“Pokiehl: Dream Teller,” “Star-Crossed Lovers,” and “Heaven’s Gate.”
Watch the conversation between Belle and Nunuzac, and then go back outside and talk to
Pokiehl, who will offer to let you join his conversation with Nunuzac. Once inside, they will
have a very long conversation about the Mana Tree.
0
TOWER OF LE3RES
Enter the Tower of Leires to trigger this Event. Talk to Pearl, and offer to
go with her into the Tower. Enter the Tower and walk to the right.
Rote; Pearl will NOT help you fight. You must protect her as you wander
m throughout the Tower. This makes the Tower increasingly difficult to com-
f plete as you go higher. Make good use of your magic to stay alive.
Continue along the path and go up the stairs to reach the Second Floor. Go straight to the right,
and then up the staircase outside. When you reach the Third Floor, go to the left, and then head
up the stairs outside to reach the Fourth Floor.
Cross the Fourth Floor to the right, and then walk up the stairs outside. Turn towards the bottom
of the screen as soon as you enter the Fifth Floor, and then go left to reach the next set of stairs.
Turn left at the Sixth Floor and walk up the stairs outside. rw ||
Cross the Seventh Floor to the right, and then go up the
staircase outside.
The Eighth Floor is a departure from the previous ones. Walk counter-clockwise to reach a large
set of doors. Enter and touch the Transportation device—ONCE! Leave the room, and you’ll be on
the Tenth Floor. Walk to the left and go up the stairs to reach the Eleventh Floor.
Follow the walkway clockwise to reach the Room of Fate. Inside, you’ll face the Iron Centaur.
Once there, Sandra the Jewel Hunter will appear and unleash the Jewel Beast.
With the Jewel Beast out of the picture, Sandra will leave and Pearl
will give you the Frozen Heart Artifact. This completes the Event.
Enter Geo and head for the Outdoor Fruit Parlor. walk around Geo. This is amusing,
As you enter, Gilbert will ask you to help him but not crucial to the completion of \
make all the students return to school. To accom¬ the Event.
plish this, you must talk to all the students until
they each agree to go back to school.
There are three students at the Fruit Parlor; keep talking to them until they agree to go back to school. Keep visiting shops and all the
areas in Geo to round up the students.
Estragon (found in the Items Shop) won’t go back to school until all the other students agree. Once you have them all rounded up,
Gilbert will get turned to stone at the city gates. This completes the Event.
•t<rn<l h.<;
'When you exit the shop, return and Niccolo will ask for payment. Watts will then ask you to
bring him Gator Skin so he can make a new wallet and pay Niccolo. Leave the shop and head
for Domina.
When you enter Home, you notice that Bud is sick. Talk
to Lisa and Bud, and then head for Domina to talk to
Meimei the fortune teller.
Meimei suggests that Li’l Cactus may hold the answer to healing Bud, so return Home and head
upstairs. There’s a note in Li’l Cactus’ pot saying that he went to ask Gaeus how to make a potion
for Bud. Take Lisa along this time when you leave.
In the Jungle, use the Flowerling near the entrance to reach the Forested Ruins. Talk to Selkie
near Rosiotti’s throne, and she’ll tell you to seek out Brownie in Geo, since he recendy overcame
the same illness as Bud.
Travel to the SS Buccaneer, and go to the lowest deck. When you talk to David, he says that he
gave the potion to Li’l Cactus and had Pelican take him back home.
©
Leave the SS Buccaneer (enter the Wheelhouse and find the Captain. Tell him “No” when he asks
if you like the ship), and head for the outskirts of Domina to find Pelican. Pelican tells you that
Li’l Cactus is in the mailbox at Home, so return Home.
This is the final “Niccolo’s Adventure” Event. Enter Geo and head for
the Palace. Once inside, you’ll see Kristie talking to Sotherbee
about needing cash to pay Niccolo. She needs it so that she can '
keep the Palace.
Inside the Palace, Sotherbee and Kristie talk to Niccolo, who gives her the first dose of medicine.
To find the next dose, head for Gato Grottoes and the Cancun Bird’s nest. Once he has it, return
to the Palace in Geo.
Return to the Cancun Bird’s nest again. This time, Niccolo falls from the cliff. Go back to the Inlet
at Polpota Harbor again, and talk to Niccolo. This automatically transports you to the Palace.
Enter the Ulkan Mines with a partner, and use the Dudbear
Express to quickly reach the Digger’s Hideout. You’ll witness
i
Putty get abducted by a group of penguins. Afterwards Roger
will enter, demanding that you go find Putty.
When this occurs, visit Esmeralda in the library. After a short conversation, Esmerelda
will ask you to return on another day. Return to the classroom on a school day, and
speak to Esmeralda.
She’ll then tell you to visit the library on a “Gnome” or “Undine” day. Upon doing so,
she asks you to become her knight. When you agree, she becomes your partner.
Elazul will then leave and head to the Jewelry shop.
Your goal is to find all of Esmeralda’s sisters’ Cores. You can find them by doing the following:
Talk to Alex at the Jewelry shop; he has no Cores. Next, talk to Teapo from
behind at the Cafe. Next, head for Kristie’s Palace and talk to the statue in
the storage room. Diana will give you a Core.
Stay at the Cafe until “Undine Day” arrives to get the third Core. After talking to Teapo
you’ll see Sandra (the Jewel Hunter) high above the city. After Esmeralda reads a note,
the Academy,” and then she will leave you.
Defeat the Jewel Beast with Quick attacks, combined with Magic. Its attacks are
powerful, but it moves slowly enough that you can easily avoid it.
Sandra will then take Esmeralda’s Core, and Diana will give
you an item and then transport you Home. You’ll then see
Pearl waiting for Ela2ul. This completes the Event.
i)0mE
EVENT: COSMO
Enemies: Bloodsucker, Pincher Crab, Goblin, Mushboom, Skeleton
Re-enter Home after completing “The Lucky Clover.” Tell Elazul that Pearl hasn’t arrived yet,
and then agree to help him look for her to trigger
Continue to the right and follow the Sproutling’s lead. Keep going to the right to discover the
King of Jewels. Follow his directions and Join Pearl and Sandra.
Sandra will attack Ela2ul, cracking his Core. Afterwards, Pearl will get transformed into Lady
Blackpearl. Soon thereafter, the Jewel Beast will appear again.
After completing “Cosmo,” talk to Elazul in bed a few times (leaving the room between conversations). He’ll eventually disappear. Go to
the Tower of Leires, and agree to help Elazul to trigger this Event.
Head for the Eleventh Floor (use the Transportation device on the Eight
Floor to reach the Tenth Floor), and enter the Room of Fate. After helping
Elazul, you’ll get taken to the First Floor to batde Lady
Blackpearl.
EVENT: ALEXANDRITE
Ei^mies: None
Boss: None
Enter Domina and talk to Elazul in the tavern. Agree to take Pearl to Geo to trigger the Event.
With Pearl in tow, head for Geo and talk to Diana in Kristie’s Palace. Diana is crystallized, but tell Pearl “Don’t worry” and go upstairs to
speak to Kristie.
You need to collect Diana’s Keys of the Heart to free her. You’ll find her keys at:
-it'; t'tSe
there he^pese^.
(♦ Mephianse’s Office
^ Geo’s City Gates
Once you have all three keys, talk to Kristie in the Palace and she’ll tell you that Diana’s statue is in
the arena below. The Event ends when Diana’s Core is taken by Sandra.
EVENT: FLUORITE
Enemies:_Molebear, Skull Beast, Fierce Face, Mad Mallard, Sand Scorpion
After completing “Alexandrite,” enter Geo’s Jewelry shop to trigger this Event. You’ll get
transported to Pandora’s Box to meet Fiorina.
After a conversation with Belle the Witch and Fiorina, agree to enter Fiorina’s dream. This takes
you to the Oasis in Duma Desert.
Agree to pay the ever present Niccolo 200 Lucre, and he’ll guide you. Follow the lower-left path
until you see Li’l Cactus and Niccolo. Go to the right to find Blackpearl and Elazul.
After their conversation, talk to Elazul briefly and then follow the path that was behind the sand waterfall.
Keep going to the left to find Blackpearl and Elazul again.
Walk behind the sand waterfall and keep going left. After watching Blackpearl’s defeat, you’ll have to
once again defeat the Jewel Beast. After the fight, you’ return to Pandora’s Box to complete the
Event.
EVENT: TEARDROP CRYSTAL
Enemies: Denden, Beholder, Malboro, Chobin Hood, Succubus, Shadow Zero, Machine Golem
Jewel Beast, Machine Golem, Lord of Jewels 999, Lord of Jewels 1000
Return to Domina after finishing “Fluorite,” and speak to Inspector Boyd in front of Domina’s
church. Tell him “No, that can’t be,” and he’ll ask you to go to Geo to find a vacant building that
used to have a shop that sold Jumi Cores.
With Elazul along, the Jewel Beast is easy to defeat. Use a bow and other long-
range attach as well as magic, and let Elazul fight this Boss at close range.
Surprisingly, Pearl will change into Blackpearl if she is in your party. Against
Bosses, Blackpearl is just as powerful, if not more, than Elazul.
After defeating the Jewel Beast again, return to Sappho’s Gate and place the three gems until you
hear three tones. This opens the gate.
Go back to the lower levels and get the stones you used here. Go up to the third level and find
the diamond in the room near the stairs.
Your best option in this fight is to battle the Boss from across the room using long-range attacks and magic.
After this fight, you will encounter the Jewel Beast again by pushing on Sappho’s Gate. After
defeating it again, place four gems (by listening until you get four tones) to open the final gate.
Enter it to reach the Room of Clarius.
k_ • p
©
BOSS: LORD OF JEWELS 1000
mtachs
Light Beam, Supergravity, Icicle, Glare, 1000 Needles,
Black Hole, Jewel
This battle is much like the fight with the Lord of Jewels Once again, fight from afar using a bow or magic, and let
999. Stay clear of this Boss’ magical attacks, which can Elazul go toe-to-toe with the Boss. This makes it much easi¬
severely damage your character. er for you to avoid taking damage.
In the ensuing scene, your character cries for the Jumi and
U«r4rap crisHl. gets turned to stone. The Jumi then make another Tear Drop
Crystal to heal your character. This completes the Event.
■■
SS BUeenUEER
- ‘
Enter the SS Buccaneer and head for the ship’s Wheelhouse (walk south while inside the
Deckhouse). Tell Ramtieger to go North, North, and then East. You then get summoned to the
Cap’n’s Cabin.
You must catch the Dudbears to get all the map pieces. You can find them in the following places:
Event.
To trigger this Event, you must first complete “The Treasure Map.” Upon doing so, speak to Ramtieger and choose
to go South twice and then West.
You’ll then go to the Fieg Snowfields. Head for the Field of Innocence, speak with the faerie and have her east
a spell on you. Head to the upper-left to find the second faerie, who also casts a spell on you. Head to the
lower right.
When you see two more faeries, speak to the one on the left. Return the way you came until you spot three /j
faeries. Have Tilda cast a spell on you; she then asks you to find Lakshmi. To do so, head to the upper-right
and then go to the upper-right again in the Field of Innocence. ^
Have the faerie who doesn’t have a name cast a spell on you. Now it’s time to look for Ehrlang.
Return the way you came, and go to the lower-right in the Field of
Innocence. Ehrlang is one of the three faeries in the clearing, usually on Rote: You only get one chance
the left-hand side. One important note: make sure that you don’t leave
to do this. If you fail, you’ll have
the area or else you’ll fail this Event.
to do some backtracking before
trying again!
W-1
Enter the SS Buccaneer and talk to Ramtieger in the Wheelhouse. Tell him to go South, East,
East again. The Event triggers when Ramtieger tells you that the wind has stopped.
Head for the upper deck and talk to the fishing penguin. Leave and come back to him again;
time he has a bottle. When he opens it, a ghost (Gova) appears.
Talk to the barrel, and tell the penguin inside “Pretty girl’s
here!.” Talk to him again to get the bottle, and then go up
to the main deck.
X 0 - - - X 0 - 1
A penguin will take you to fight Gova. Gova is much larger than
its earlier manifestation, so be careful.
You should have little problem finishing off this Boss. Use a combination of Quick and
Power attacks. Don’t forget to use your Special Techniques too.
Speak to Ramtieger again, but this time go West twice then North. Your goal is
to attempt to get the Dudbears to work for you.
Head to the right and speak to the third Dudbear (starting from the top).
Give him a Halo Coin to proceed. Head for the Sunrise Cavern and give 7
another Halo Coin to the Dudbear by the entrance to the cavern. ^_
The Dudbear hands over Li’l Bottle, which you must give to the Dudbear ^
on the lower-right. Continue to the right.
Give another Li’l Bottle to a Dudbear to receive a Shell and give it to the Dudbear blocking your path. Exit the cavern and head to the left.
In this new cavern, go to the left and give a Shell to the Dudbear blocking your path.
Suddenly, Roger appears and attempts to steal the treasure. However, the Dudbears will save the day if you give them more Halo Coins.
Enter Norn Peaks with Larc as your partner to trigger this Event. After a conversation between
Sierra and Larc, Sierra leaves the area. Head for the Village of the Winds.
Talk to the Windcallers in the upper-right of the village, and enter the mountain paths after they
threaten Larc. The three Windcallers are waiting ahead; defeat them all in order to continue.
Defeating Akravator would be difficult without Larc You can then unleash a flurry
as your partner. This beast casts spell after spell, so of attacks against the beast. If
your best chance is to get underneath the Boss when you can avoid its magic, you
a spell has been cast. You can then step behind the should have no trouble defeat¬
Akravator to avoid the effects of the magic. ing this Boss.
You receive the Dragonbone Artifact from Larc for defeating the Akravator.
This completes the Event.
DQrnaH?!
EVENT; RACHEL
Enemies: None
Boss: None
Enter Domina and talk to Mark in Rachel’s room (above the Items shop). He mentions something
about a note he found from Rachel, which triggers the Event.
Teapo will tell you that Rachel is out to kill her dad, and
that she’s most likely in Geo at the Academy of Magic.
Head for Geo and enter the Academy’s library.
Aci^tag »f Mj5
Go back to Geo to speak with the Bartender again. He will tell you to go to Lumina.
Now visit Lumina and speak with the bartender. When he asks a question, respond by
saying “Yes.” A correct answer gets you a barrel.
Now visit Duma Desert and go to the oasis. When you arrive, a barrel appears. Return to
Gato Grottoes to end the Event.
Enemies: None
Boss; None
Talk to Daena in the Inn at Doraina. She’ll ask you a
number of questions, to which you must respond cor¬
rectly to get her to join you. Here are the answers:
♦“Live forever.”
♦“Let’s go.”
LuminK
Role: To trigger this Event, you
Enemies: None
Tropicallo
From the entrance, head to the left until you spot the Birdcage Lighthouse. Unfortunately, Flameshe won’t let you inside the lighthouse.
To get inside, head to the right side until Flameshe makes a bubble, and then scoot towards the door to get inside the lighthouse.
BQ§§: TROPJCmJiQ
Ftl-tachs
Tendril, Gravel, Petri-Gas, Thrust, Pendulum, Pollen Attack
While at the restaurant, speak to Gilbert and then return to the Birdcage Lighthouse (at Madora Beach).
Then as you leave the lighthouse, Gilbert comes and takes Elle away.
Now it’s time to head for the SS Buccaneer. Go down to the Cap’n’s Deck, and speak to Tusk, the captain.
For the most part, the Ore’s attacks are somewhat simple
PLttaehs to avoid. For example, as the Boss prepares to launch an
Trash, Tentacle, Ink, Thrust, Shock, Plunge, Thrash attack, run to the opposite side to avoid its effects.
Visit the Digger’s Hideout in the Ulkan Mines and read a book of poems. Go to the Ulkan
Mine’s deepest level by using the Dudbear Express signpost at the mine’s entrance.
Look for the book of poems and read it. When Roger appears, he will tell the Dudbears to
get something that will prevent the cave-in. Go back and read the book of poems to talk to
Roger again. He will tell you about the new horse statue he brought.
©
Now follow these steps: go left, then down, left twice, go up, head for the middle of the
screen above the Save Point, and finally up twice to see the petrified Gilbert. From this point,
go down, upper-right, up, and left twice.
Now go to Lumina to speak with Monique. Follow her to Madora Beach’s Birdcage
Lighthouse. Enter Madora Beach and talk to the Boink. Go left to enter the Birdcage
Lighthouse. You’ll want to memorize the spell Flameshe will teach Monique.
“Heavens bless the earth with life-giving showers of rain. The ancient
memories of Mother Earth fill our souls with bliss. Know the truth that is
the ultimate tower of energy for all.”
When you return to the Ulkan Mines, help Monique with the spell. If you do it right, Gilbert
will return to life and the Event will be completed.
DaWH DESERT
From the start, go to the next screen where you’ll meet Tikkle. You must
Hole: To trigger this Event, you must
agree to defeat the powerful beast Kima to continue.
k have finished “Reach for the Stars:
To find this beast, just listen to the directions given (actually, you end up I and “Blessed Elixir.” Also, the Event I
following the sounds of the earth tremoring).
“Fluorite” cannot be active.
BOSS: Onifl
Because of its great size, this Boss is rather intim-
rLtfachs
Tendril, Rampage, Seed Scatter, Peck, Pumpkin destroy you. In particular, its Tendril attack is
Bomb, Swallow quite strong. However, you can offset this by
_i using Counter.
Lgt Drk Lif Gld Fir Ear Air Wtr
--OXO--X
_1
HAPTER FIVE:
The Final Adventure
Evenfs: The Field Trip, The Ghost Nemesis, Can’t Look Back, The
Dragon Princess, Catchin’ Lilipeas, Diddle Kidnapped!,
Pee-Wee Birdie, The Crimson Dragon, Legend of Mana
To begin this portion of the adventure, place the Dragonbone, Frozen Heart,
and Sword of Mana Artifacts to create The Bone Fortress, Fieg Snowfields,
and Tree of Mana.
♦Talk to the pink male Flowerling ♦^Talk to purplish female (♦Talk to blue-robed student to
to get “Star Sparkles.” Flowerling to get “Spotted Silver get “Faerie Scales.” .
Mushrooms.”
After completing this task, give them to the green-robed
student you met earlier. He’ll combine them to make
“Triagran,” plus he’ll give you a seed for your trouble.
This completes the Event.
To trigger this Event, you must have both Larc and a pet monster in your party and you must
have completed “The Field Trip” Event.
When you enter the village, the students will speak of strange voices coming from the Bone
Fortress. As you approach the fortress, a Skeletal Soldier will appear. Defeat it and then talk to
the jaws of the skeleton to enter the fortress.
Examine the pedestal on the left side of the screen. This causes the door beneath the skull to
open. Tell the flame inside to take you to the third floor.
Take the elevator to the first floor. Your party will then
pedestals. This opens the ele-
vator doors again. Take it to the third floor.
Walk to the left and then head up the stairs. When you
i Ribcage hallway. The Deathbringer will block
F3E(2 SHOWFJELBS
Save your game, and take the lower-left path. In the next clearing
(South Fieg Glacier), go to the upper-right. You’ll then see Crystalle and
Mephianse; after a short conversation, follow Mephianse.
BOSS: DS mERE
fifl'achs
Kick, Charge, Punch, Magic, Magic (Freeze)
To trigger this Event, enter the White Forests with Larc as your partner. It’s fairly easy to get
through this area; just follow Fare’s lead. You’ll eventually end up at the Ancient Tree.
After a scene with Sierra and Vadise, Larc will leave your party and you’ll receive an item.
FUtachs
Airwind, Airshot, Cyclone Needle, Tornado Blow, Needle
(1), Needle (2)
With Larc gone, you must defeat Sierra and Vadise by yourself.
However, they aren’t nearly as powerful as your character.
The Event ends after the Boss fight.
Nouvelle asks you to help the trapped Lilipeas, so head to the left and then the upper-
left. When you see the barrel, talk to it; this prompts a Lilipea to jump out.
1
The Colony’s leader then asks you to defeat a monster
for them. This is a minor Boss, so you shouldn’t have
much of a problem.
Head for the St. Mana Church and talk to Roger. After the
conversation, visit Diddle and Capella in the Park of
Mana Angel. Eventually, a Dudbear kipnaps Diddle. After
this occurs, head for the White Forest.
While in the White Forest, you’ll see some Dudbears running around. Whenever you see them,
hit them. After knocking down both Dudbears, proceed through the area until you spot an area
with four Dudbears. Quickly hit them as well, and then head for the upper-left.
mtachs
Evil Wave, Evil Prison, Aura Doom, Petrify Beam, Stamp,
Platinum Needle, Breath
This is one impressive beast to say the least. It has quite This Boss frequently becomes vulnerable to attacks,
a variety of attacks, plus it uses lots of magic. Its magic which is a good time to use your most powerful
attacks are somewhat easy to avoid, so head for a corner Special Technique.
of the area to avoid the effects of the magic.
Agree and give her the items. At this point in the game, you should have all of them in your
inventory. If not, you will need to visit some Items shops and visit the local student who sells
minerals to complete the list.
0
TtE anSERWORLD
Rofe: This is an extremely long Enter The Underworld, and talk to the
tombstone to trigger the Event. Speak
k Event, so make sure you save your
with Sierra and take her with you into
f game before you begin. The Underworld.
After a conversation between Tiamat and several Dark Stalkers, go down to the lowest level of
The Underworld.
Talk to the Shadole after the second room with four giant
masks on the walls. This takes you to another “mask
»ett« 9f tht
r-'t »«u.' room.” When you’re ready, equip a bow (if you have one)
and then answer “Yes.” This t^es you to Drakonis.
When you enter this room, the floor collapses and drops
you down to the Third Floor. Save your game here, and
then take the far-left steps to reach the Second Floor.
Keep going back down to the First Floor.
- - - - - X 0 -
After defeating the Sky Dragon, the device in the ceiling explodes. Now walk to the lower-right, and then straight ahead to reach
the Third Floor.
As with the Sky Dragon, your Quick attacks should be more than I
enough to dispose of Zenoa quickly. Always make sure that you’re
moving around a lot in this fight to avoid her attacks.
After the fight, the second device As you enter the doors, you’ll fall Take the hallway leading towards
explodes. One more to go! Enter to the Third Floor. Save your the top of the screen, and then
the room on the left, and then go game here, and then walk down walk down the stone staircase to
straight and take the stairs up to the red-carpeted hallway (the the First Floor. Head to the left
the Third Floor. Take the stairs hallway that’s second from the and continue to the upper-left
up to the Fourth Floor. right). Walk towards the bottom room to trigger a battle with the
of the screen, and then turn right Land Dragon.
and take the steps down to the
Second Floor.
BOSS: BKfiOOR
mtachs
Bite (1), Bite (2), Slam, Dragon Breath (Burn), Punch
This is the third and final beast you must defeat to deftise the
trapped floors. This fight is no more difficult than the others. Use
Quick attacks and the Crouch ability to regain Hit Points if things
start to get nasty.
After defeating the Land Dragon, the final device explodes. At this point, now the floors will no longer collapse beneath you.
Walk back up to the Second Floor and head for the lower-left around the comer. Walk towards the bottom of the screen, and then to the
upper-left and left again. Head towards the bottom of the screen, and keep going in that direction.
Enter the room on the upper-right and go straight ahead to reach the Third Floor. Keep going straight on the third floor and enter the
doors. Keep going to enter Drakonis’ chambers.
After defeating this Boss, The Flames collapses and The Underworld returns. After a scene with Sierra, Vadise, and
Larc, the Event ends.
0
EVENT: LEGEND OF MANA
Enemies: Malboro, Basilisk, Sky Dragon, Land Dragon, Chocobo, Garuda, Springball,
Punkster, Wooding, Tyrranos, Tomato Man, Kid Dragon, Gray Ox_
Mana Goddess
This is the final Event; complete it to finish the game. With Bud or
Lisa as your partner, enter the Tree of Mana and talk to Pokiehl.
Walk up the tree, following the limbs.
After defeating the Mana Goddess, sit back and watch the ending. We won’t give away what happens; you’ll have to play through the game
and find out for yourself!
RKOmCT LKm) 3T CREATES KnumcT LKm) rr creotes
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Mailbox Gato Grottoes
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Domina Medallion
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Trembling Spoon The Underworld
0
flKnmCT LKEW 3T CREOTE5 fIRTJmCT LKm) OT CRE^TTES
■
1
"'V., ^
■
1
/’
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Golden Seed Orchard Jumi’s Staff Bejeweled City
©
Two-Randcd attach Two-I^anded attack
Raw material Hame Swords Power axes Power
Menos Bronze _12 _ Menos 12 ■ Menos 12
Forsenalron _Forsenal 18 ^Forsenal 18 _Forsenal 18
Granz Steel _Granth 25 _Granth 25 _Granth 25
Mythril Silver _Mythril 31 _ Mythril 31 _ Mythril 31
Hletals
Ankhe Aerolite 45
'Vinek Aerolite [Vinek 52 [\inek 43 [Vmek 48
I Tuttle Aeroltie [Tuttle 60 [lUttle 49 [lUttle 55
I Nemesis Aerolite Nemesis 75 [Nemesis 61 'Nemesis 69
'Biela Aerolite [Biela 91 [Biela 74 [Biela 83
’ Swifte Aerolite [Swifte 105 [ Swifte 86 [ Swifte 97
I
■i .'"w
Raw material Hame
Menos Bronze
Flails
_Menos
Rttaeh
Power
8
Rows
Menos
Rttaeh
Power
8
1
Forsenalron Forsenal 13 _ Forsenal 12
Granz Iron Granth 17 'Granth 16
Mythril Steel _Mythril 21 Vythril 20
OTetals
^ , .. _ Diceberry
j\damanijjte Dior Wood
Allov Secondary Metal
AltenaFelt . Dragon Blood
Aneel Feather
AngrvEve Secondary Eye Dragon Scales Primary Scale
AnimalBone 1 Dragon Skin __Primary Hide_|
Dragon Steak
Animal Meat . . . , Drvad Gold
Dryad Sflyer
Atj)nlesock.s __^ Ear of Wheat..
j^pricat ^_ Secondary Produce Earthstone , _
Aroma Oil Secondary Bottle EbonyWood
Ash Secondary Urn
Ash Wood . . „ Secondary Wood LEm£mM_ _Primary_|
Astoria Silver_
,t ..
Aura Silver , „ _ FishMeat ^^
Baked Caterpillar ._ ^ FishScales
BaobabWood , , Fishy Fruit Secondary Produce
Secondary Produce Flaming Quill
Biella Aerolite , Flat Seed _ Secondary Seed
. Secondary Seed tGreeni Forsenalron
Bird Meat Fossil Primary Bone
Blackened Bat ^
Blank Eve _ .....
Bnarmelon " ^ Gaeus’ Tears Primary Stone
Bug Meat Garlicrown
^UfiU2iyiL' (^l^torSkin
Cabbadillo __ _ __ Secondary Produce Ghost’s Hoyyt-____
Centaur Hide ., ,fiil^qt’s Horn
Chaos Crystal Secondary Mana Crystal Gnome Gold . ^
Cherry Bombs Gnome Sflyer
^ m Glow Crystal
jllllllHBHB ta
HliaiE BESCR3PT30H HuniE BESCMPTaQH
Jioly Water ^ Poison Fang__
Honey Onion^ Poison Powder
Impossible BoiDk N/A Raven Feather_
IshePlatnium Rhinoloupe
Ivory Rocket Papaya_
JacobiniRock RottcnMeat_
Jinn Gold Primarv Coin Round Seed
JinnSiker_ Rust
JuddHemp_ Sala Gold_
KnockoutDust JSala Silver_
Lapis Lazuli Scissors Secondarv Fanps & Claws
Lilipods Shade Gold ^
LittleBye _ Shade Silver
Lizard Meat Sharp Claw
li/ardScalcs Shdl_
LorantSiker_ .Silly Eye
Long Seed Sleepy Eye_
Loquat-Shoes Sleepy Powder
Lorimariron Small Seed
Magical Meat_ Secondarv Meat .Snake Scales
MaiaLead Primarv Metal JspadeBasil_
Messv Scroll Sparkle Crystal_
Jlangolephani_ Secondarv Produce . Spiny Carrot
Maple Wood Spiny Seed
Marble Springanana_
Masked Potato . Sqalphin
MenosBronze_ Stinky Breath
.Mercury Sulpher
Mirror Piece Sultan’sSilk_ Primarv Scale
Moon Crysjtal_ . Sun Crystal
Morph Meat Sweet Moai
Moss Swifte Aerolite_
Moth Wing_ _Tako Bug N/A
Mush-m-a-Box Toadstoolshed
Mythril Silver ToppleCotton_
Needle Tonoise Shell
Needlettuce Tuttle Aerolite
. Nemesis Aerolite Undine Gold_
.OakWood Primarv Wood Undine Silver_
.Oblong Seed_ Vampire Fang Secondarv Fanes & (Taws
Obsidian Vmek Aerolite
Odd Meat Jirgin’s Sigh _
Orange’Opus Vizel Gold_
Orcaplant__ Wad of Wool
. Orihalcon Waterstone _
Paralvsis Powder WendelSilver
Peach Puppy _ Secondarv Produce .Whalamato Secondarv Produce
Pear o’ Heels Secondarv Produce White Feather
Pearl Wicked Eye
Pedan Stone_ .Windstone
Pegasus Feather_^ Secondarv Feather .Wisp Gold
Pine o’ Clock Secondarv Produce Wisp Silver_
NSTRUMENTS
Power Power
«
Fossil 87 58 [Fossil 49
Topple Cotton 'Cot 4 3 'Cot 4 3
Cloth
©
Power Power
Sold Silver Sold Silver
Raw material Rame Flutes Coin Coin Drums Coin Coin
Menos Bronze _Menos 12 8 _Menos 3
Forsenalron |Forse 24 16 [Forse 12 8
Granz Steel _Granz 36 24 _Granz 19 13
Mythril Silver iMythril 48 32 [Mythril 27 18
metals
Menos 0 0 0 0
?lrmor
' Menos
Blunf
1 2
my.
DeT. Power
Slash Fierce
2
magi^
0
Forsenalron Forsenal 0 0 0 0 Forsenal " 2 3 3 0
Granz Steel Granth 1 0 0 1 Granth 3 5 5 0
Mythril Silver Mythril 1 0 0 1 Mythril 4 6 6 0
HTetals
|Ankhe Aerolite
Vinek Aerolite Vmek 1 1 1 1 'S^nek _ 5 10 l4 0!
[Tuttle Aeroltie Tuttle 2 1 2 1 Hitde _ 12 1^ 0;
[ Nemesis Aerolite Nemesis 2 1 2 1 Nemesis 8 15 20 01
[Biela Aerolite Biela 3 2 2 Biela [[[ 10 18 24 ri
Swifte Aerolite Swifte 3 2 3 2 Swifte _ 11 21 28 11
I
^Ankhe Aerolite 01
Vmek Aerolite Vinek 0 0 0 5 Vmek 2 5 6 0
[Tuttle Aeroltie Tuttle 0 0 1 6 Tuttle 3 6 7 0
Nemesis Aerolite Nemesis 0 0 1 7 Nemesis 4 7 8 01
Biela Aerolite Biela 0 1 1 9 Biela 5 9 10 1,
Swifte Aerolite Swifte 0 1 1 10 Swifte 5 10 12 1'
I
©
Raw material Rame Blunt Slash Pierce magic
Menos Bronze Menos
Forsenalron Forsenal
Granz Steel Granth Granth
Mythril Silver Mythril Mythril
Hletals
Leather Leather 0
Scales | Leathers
_AnimalHide
I Gator Skin Croco Croco 0
_ Dragon Skin Dragon Dragon 0
Fishscale Scale Scale 0
Lizardscale Lizard Lizard 0
Snakescale Snake Snake 0
Dragonscale Dragon Dragon 0
_AnimalBone Bone Bone 0
Sones
You can also use Produce to paint Golems. When creating a Golem in the Workshop, it will give
you the option to use a Produce item to paint your Golem.
The following lists summari2e all the Produce in the game, plus it includes its effects on your Pet Monsters.
P£Il§0R?iL3T3£S
fibbrev.
Pwr
What* means 1 ?lbbrev. BescripHon
Ski Arr
Def Defense Clm
Mac Ind Indecisive
HP Sch
Snr La2
Chm Frd
Arr: Clm: Ind: Sch: La2: Frd: Lon: Agr: lArr. iCIm: llnd: iSch: iLaz: iFrd: iLon: ■
+
Cherry Bombs Cilrisquid
li
Cherries with clear, glass-like flesh Ale
around the seed. like ectioins.
SW: Def MgC: HP: Spr: dm Lck: Pwr: SW: Def Mgc: HP: Spr: Qm Lck:
+ +
Arr. Clm: Ind: Sch: Laz: Frd: Lon: Agr: Arr: Clm: Ind: Sch: Frd: Lon:
+ Family: Yellow +
Bi HI Hi Hi Hi
Conchurnip
Bialaurel
Ski: Def MgC: HP: Spr: Chm: Lck: jPwr: SW: Def Mgc: HP: Spr: Qm Lck: ■
-F 1 + + 1
Arr: Clm: Ind: Sch: Laz: Frd: Lon: lAgr: Arr Clm: Ind: Sch: Laz: Frd: Lon: ■
Family: Qreen 1 +
Qarlierown
SH: Def: MgC: HP: Spr: Ohm; Lck: jPwT: SW: Def: MgC: HP: Spr: Qm: Lck:
+ + - + +
Arr: Clm: Ind: Sch: Laz: Frd: Lon: ■Agr: Air: Clm: Ind: Sch: Laz: Frd: Lon:
Family: Whife
Sold Clover
You will be really lucky if you find This species of mint grows heart-
one with four leaves! shaped leaves.
L_
Pwr: SW: Def Mgc: HP: Spr: Qm Lck^B ■Pwr SW: Def Mgc: HP: Spr: Qm LcwTU
-t- + 1 +
Agr: Arr: Clm: Ind: Sch: Laz: Frd: Lon: ■ lAgr: Arr: Clm: Ind: Sch; Laz; Frd: Lon: ■
+ Family: Blue
■HHI Hi Hi H Hi hI
0
Lillipods
Chm
ramilv Purple
Loquat-Shoes UTangolephant
It has a hole that is big enough to fit a A mango that even has a pair of tusk¬
baby’s foot. like knobs.
SM: Def: Mgc: HP; Spr: Chm Lck: Ski: Def: Mgc: HP: Spr: Chm Lck:
-t- + +
Arr; Clm: Ind: Sch: Laz: Frd; Lon: Arr: Clm: Ind: Sch: Laz: Frd: Lon:
Family; 0r2inge + + Family: White +
A potato with colorful designs on it, The insides pop out when touched. Its
making it look like a mask. taste could be surprising, too.
Ski: Def: Mgc: HP: Spr: Chm Lck: jpwr: Ski: Def: Mgc: HP: Spr; Chm- Lck: ■
+ + + + 1
Arr: Clm: Ind: Sch: Laz: Frd: Lon: lAgr: Am Clm: Ind: Sch: Laz: Frd: Lon: ■
Family: White Family: Blach
Reedlelefhice Orangg'opus
Pear QTjeels
A peach with a dog-like face, and A pear shaped like a high-heeled shoe.
ear-like flaps.
[p^ SM: Def: Mgc: HP: 1Ispr: Chm Lck: Ski: Def: Mgc: HP; Spr: Chm Lck;
+ + + +
Agr: Am: Clm: Ind: Sch: 1 Laz: Frd: Lon: Am. Clm: Ind: Sch: Laz: Frd: Lon:
Family; lied + Family; White +
©
Spiny carroi Spnnganana
Qm; Chm
Family: Yellow
Qm Qm
Family
Toadsioolshed whalamaio
Flt'l'achs Jfcms
Glider Attack N/A ■
Tail (Poison) N/A 1
Head-butt N/A ■
The class to which Wine Attack N/A ■
Draeon Breath N/A ■ Elements that strengthen or
an enemy belongs.
Flan N/A ■
weaken the enemy. These
rn
factors influence the enemy’s
arnRH HBBREV3HT30RS
The abbreviations for the Mana are as follows:
©
PLhravator ?lpg nYummy TIhachs Slems
1 Head-butt 1 N/A
1 N/A 4. Spiral ClaT
1 Dracon Breath ■ N/A 5, Grave Dirt
1 Flan ■ N/A 6. Zombie Claw
ynnyiic Z.iM^iaStSB.
iDtk: Gld; Fir:
Class; Boss Class: andead
-
Sand Breath
1 Hio Attack ■ 5. Lizard Scales
B 6. Lizard Scales
Class; Oddity Drie Lif: Gld: iFir: Ear: lAir: Wtr; Class: Aquatic Lgt: Dric Lif: Gld: Fir: Ear:
- X 0
1^ X
Lands: A monster that’s nothing but an eyeball. Its four Lands: A giant sea beast. The Acid attacks it often uses
Lake Kilma types of Gazes cause various status changes. Madora Beach cause a Poison status change.
Bejeweled City
118
Bloodsucker fKlachs 31'enis Boreal Bound
JWng^regth.
2. Round Seed One-Paw ^^rat^h
_^j_BirdMgat__
_^Jj^mgirgJ|^jg_ Tail 1 N/A I
P B^ckene^ Bat Slam 1 N/A ■
,6^^1ackene^^^ Deathblow Scratch ■ N/A ■
Breath ^^^BlackgnejiBg^ ■ N/A ■
8. Blackerled Ba t
It’s tough to hit since Lands: A wolf also known as Fenrir. After charging its
Lake Kilma body with electric current, it attacks with either
Slam, which has an.unusually wide effect range,
or by firing electricity out in front of itself with
Shock, Either attack is difficult to evade if you
don’t make use of your invulnerable status, such
as when casting magic.
Stamo K5JJk_I
6. Giant’s Horn 1 ■ 6. Obsidian ■
7. Giant’s Horn 1_■ y.PedanStone_■
8. Adamat
Lands: The Chess Knight is a chess piece come to life. It Lands: A hideous major demon. Its Magic level is high
The Mindas Ruins is noted for frequendy using its long-range The Underworld and it casts various high-level spells.
Junkyard Ground-Run Beam.. It drops Adamantite, which
Tower of Leires
is highly valued for making weapons.
The Flames
Lands: A black-feathered variety of chocobo. The attacks Lands: A bird-monster with a snake for a tail Watch out
Luon Highway it makes with its strong legs are powerful. Jungle for the Petri-beak attack it sometimes uses.
Duma Desert Duma Desert
Madora Beach Lucemia
Mana Sanctuary
Lands: An immortal emperor who wanders about, seek¬ Lands: The Deathbringer made even more powerful by
Bone Fortress ing his own death. His various spells, from Earth Bone Fortress absorbing Jajara’s remains. Aura Drive’s area of
Hammer on down, are all highly powerful. It’s effect is wider than it looks, so don’t get caught
possible for him to wipe out the entire party in in it. You have a high chance of dodging Puppet
one attack, so you should always keep pounding String and Energy Bullet by moving to either
away with your attacks so you don’t let him use side of the screen.
any magic.
m Ul
1
Du'Unhg
AxeThrot
Axe Swing
AxeJwing(Stj^
Lands: A violent great ape lurking in the depths of the Lands: Compared to other Bosses, it has a low chance
Mekiv Caverns Mekiv Caverns. Its deathblows are all attacks Fieg Snowflelds of performing a deathblow, so only rarely will
that reach out in front of it, so get behind it as the battle drag out. All of Du’Mere's Magic
soon as you see the wind-up motions. attacks are aimed in front of it, so you’ll be safe
However, be very careful of Du'Inke's Kick if you move behind it.
attack, which can connect even if you're
behind it.
I Fierce Face Htl'achs Jl'ems
8. Heros rown
Class: Demonic
7. Ruby Band
Class: Aerial
Class: Arthropod
ipn Class: Bemi-Ijuman
fr: I Ear: I Air: I
Lands: Adult form of the Silkspitter. Be careful of its Lands: A half-beast, half-human monster skilled in
Jungle long-range Petit Eyebeam. Mekiv Caverns axenianship. Like all monsters in the Demi-
Bone Fortress The White Forest human class, it drops a large amount of gems.
The Flames The Flames
Qorgon's Eye
1 N/A ZpomPunch
1 Hvpno-Gaze ■ N/a ■RffiPblS Lariat
1 Petri-Gaze 1 N/A
1 Glare ■ N/A
1 1000 Needles ■ N/A
1 Paralvsis Stare 1 N/A
iDtk: 1 Lif: iGld: iFir: I Ear: lAir: |\
Class: Boss iLgt: iDik: 1 Lif: Gld: 1 Fir: Ear: Air: Wtr: 1 0 1 - 1 - 1 - 1 X 1 0 1
1 0 1 X 1 - - 1 - - X 0
Lands: An ancient genie trapped in a botde. As it floats
Lands: The lord of Lake Kilma. It often teleports SS Buccaneer around, making quick attach on it is rather
Lake Kilma (vanishes completely off the screen), so it’s tricky. You should fight it by making proper use
difficult to damage with a rapid-fire attack. of quick attacks and magic. You can counterat¬
There’s a high chance the Gorgon’s Eye will use tack the Double Lariat it uses with moves like
its Petri-Gaze after teleporting, so don’t stand in Counter.
front of it.
^Lfachs Gremlin
Head-Butt (Stun-1) Mini Bubbles
Head-Butt (Stun-2) Spear Thrust
Head-Butt (Stun-3i ^ Animal Bor
4. Animal Leatht
6. Giant’s Horn
7. Giant’s Horn
8. iant’s Horn
Ax? ypping
■ N/A
■ n/a Ripply (lower-I^F^c^)!
1 Bue Breath_■ N/A_■
1 ^ 0
1
Lands: The same type of monster as the Mantis Ant. It Lands: A disembodied soul that controls the Shadoles. It
The White Forest unleashes its Light Sphere deathblow after turn¬ Junkyard vanishes (turns invulnerable) when it attacks, so
ing invulnerable and stopping still at low alti¬ the battle can easily drag on for a while. When
tude. Make use of your invulnerable state when Hitodama vanishes or goes 'mvulnerable, move
you use magic and such, and dodge well clear. to the left edge of the screen. There you’ll be
Sometimes it will call in Stinger Bugs as allies. able to dodge all of its attacks.
TIM’Schs Jl-ems TTWachs Ji-ems
Lands: A small monster fish. Its Water Pistol attack, in Lands: A minor demon. Watch out for its Mini Bubbles
Madora Beach which it fires sea water out of its mouth out at Junkyard attack, which causes the Mini status effect.
SS Buccaneer high pressure, is pretty powerful. Luon Highway
Lucemia
Lands: A warrior’s ghost that wanders through the Lands: Irwin, transformed into a pure demonic form
Tower of Leires Tower of Leires. After turning invulnerable and Lucemia after releasing all the power he could hold. The
raising its forelegs, it will use its deathblow. You light-bullets of his Catastrophe deathblow aim
can move normally and dodge, but of course, exactly for your position. Moving and evading
you’re more certain to win if you make use of normally is difficult, so time your magic casting
your invulnerable state when casting magic or well and dodge accordingly.
using deathblows.
DragonJ|reath(Poison®
Rockfall
One of the sentient dragons. You can dodge its Lands: Defeated once, Jajara revives by absorbing the
Dragon Breath (Poison) if you take shelter near Bone Fortress surrounding statues into itself. The most damag¬
its feet. All other attacks except for Dragon ing of the attacks it uses is Rockfall, which cause?
Breath (Poison) can be countered by Jolt or rubble to fall from the ceiling. If you want to be
extra careful, use your invulnerable state from
casting magic and such to evade the rocks.
^
1 True Beam 1 N/A Tme Beam N/A ’ ■
1 Slam m ■ N/A Slam ID N/A ■
1 Slam 121 1 N/A Slam (2) N/A ■
1 Thom 1 N/A Thorn N/A 1
1 Thom Fling ■ N/A Thom Fline N/A ■
1 DrUl ■ N/A Drill N/A■
1 Beam ■ N/A Bean^^
■■1 mammmm
iLgt: iDrk: Lif:
X
Gld: 1 Fir:
0 1 0
Ear:
-
Air:
-
Wtr:
X
1 Class: Boss | Let: iDrk
ol X m
luri
nnUl lAir: 1IWtr: ■
Lands: A monster with a jewel for its core, created as a Lands: A green Jewel Beast created by Sandra. It’s not a
servant by the jew'el thief Sandra. It seldom uses Mekiv Caverns tough opponent, but it does move unexpectedly
its deathblows, and compared to the other Jewel Bejeweled City fast and dodges attacks easily. To avoid wasting
Beasts, this one’s easy to fight. Effective in close- time on the attack gauge, you should equip
quarters combat is Jolt, which does a lot of deathblows with results that have a wide area
damage to it in just one hit. of effect.
I slam ni 1 N/A
1 Slam (2) 1 N/A
1 Thorn 1 N/A
1 Thorn Fline 1 N/A ThornFling
1 Drill 1 N/A
1 Beam 1 N/A
iLgt: iDric Lif: Gld:|Fir: I Ear: Air: Wtr: ILgt: |Drk: Lif: Gld: Fir: Ear: Air: Wtr:
1 |- X 0 1 X 1 0 - -
X 0 - - X 0
Lands: A monster made by collecting jewels of weak Lands: A golden Jewel Beast created by Sandra. Stat-
Meldv Caverns gem power. Its Drill attack hurts you whether Duma Desert wise, it’s not much different from the other three
Bejeweled City you touch the monster itself (the drill portion) Bejeweled City Jewel Beasts, but since it uses deathblows fre¬
or the rock it scatters. You should evade it quently, you want to be on guard at all times
either by moving to the side or, if there’s time, when fighting. Also, for any deathblow it uses,
making use of your invulnerable state when you should be able to dodge if you don’t stand
casting magic. in front of it.
Kima
Tendril Tendril
Lands: A gargantuan creature ranging about under the Lands: An enchanted flower dwelling in Ulkan Mine. If
Duma Desert sand. Jolt or Counter can counteract against Ulkan Mine you attack either of the tendrils at its sides, its
the Tendril attack it. uses in close combat, ff tip drops to the ground. If you can reduce the
you don’t have those abilities, you’re safe fallen tip’s HP to zero (you can also wait for the
attacking from a distance with magic. You right tendril’s tip to self-destruct after it fails), it’s
can dodge Rampage by making use of your possible to do a fixed amount of damage to the
invulnerable state. main body.
Tri-Attack
4. Dragon Breath Hammer Knuckle
^Leg^annon
Rocket Punch
^^raeonsM^
8. Dragon Scales
Class: Dragon
^J^BlankE^
JjckJGonfuMon)^ 5;,BlamkEje
Swallow
7j BlankEje
8. Blank Eve
iDric 1iLif: 1pidHiFir: 1lEar: 1lAfr: 1
Class: Reptile X 0 X 0
Class: Boss iLgt: iDik: Lif: Gld: 1 Fir: Ear: Air: Wtr: Class: Bemi-Buman
1- 1- X 0 1 -
Lands: A mechanical soldier with a will of its own. Pulse Lands: A helmet-wearing duck. Its Egg Bomb, a wide-
Lake Kilma has a wide area efiea and is a deathblow attack to Duma Desert range attack that catches the Mallard in the
Bejeweled City boot, so when the Machine Golem becomes invul¬ Junkyard blast, vanishes the moment it does damage to
Tower of Leires
nerable, immediately get some distance away. You the duck.
The Flames
can also avoid taking damage from M^ve-Motion
Cannon, another of its deathblow abilities, by mak¬
ing sure you’re not standing directly in front of it.
Lands: A carnivorous flower. If you get hit by its Lands: The physical manifestation of negative power,
Jungle Kiss, you become Mini’d and unable to make Mana Sanctuary involving mana, the essence of all things. Jolt or
Ulkan Mine physical attacks. Counter can counterblow against the Beat
Bejeweled City
Wargod, Slash and Thrust attacks she makes
Mana Sanctuary
when you’re close to each other.
oTanhs ?inr ?lhtach5 Sl-ems 1 nroldy Qoo 1 ^tfachs 3fems
1 Grab ■ 1. Gemx9-1-LucX 1H
Axe^Sideswn^ 1 Sigh 1 2. Gem x 9 4- Luc x 11
■ .S. Odd Meat ■
Aerial Shockwave 1 4. Rust ■
Shockwave ■ 5. Moss I
■ 6. Levantine
■ 7. Levantine
■ 8. Excalibur
Ugawgm■■■
-
nm fufj Gld: 1 Fir. I Ear: I Air IWtr ■
Luon Highway I praying mantis and ant. The wind-up moves Lands: A monster whose true shape is unknown. A
I for its Shockwave and Aerial Shockwave Gato Grottoes rare, famous sword is said to be among the
I deathblows are big, so you can dodge them Junkyard weapons piercing its body.
I easily. If nothing else, be careful of its Strong
I Acid attack, which causes a Poison status
I change. Fight it from as far away as possible.
iLgt: iDrk. iLif: Gld: 1 Fir: lEar: I Air: Wtr: |Lgt: Dric Ikif: Gld: 1 Fir: 1 I
Ear: Air: Wtr:
1- 1- 1 X 0 1 X 1 0 1- - 1 ^ 0 1
1^ X I I I -
A giant mole. Now and then it will burrow A giant mushroom created by sudden mutation.
underground and dodge your attacks. It drops large amounts of gems as treasure.
ilffach:! Ill'ems
Havmaker 1. Gemx IS 4- LucxsH
Sninnine Flv-Kick 2. Gemx IS 4- I.ucxsH
Kick ID .4. Sniral Claw
Kick (2) 4. Gieas Glove H
lab S. Skuldesect H
Straieht 6. Holv Glove
Slam 7. Holv Glove 1
^lardglgov^J
Class: Boss
Lgt: iDifc 1 Lif: iGld:
1 l-l l l 1 1 I Ear: |A
Class: Pultergeist Lgt Dric Lif: Gld: Fir: I Ear: I Air: I Class: Oddity
- - X 0 X |o 1- 1|-
Lands: A monster made to mimic a treasure chest. Its Lands: A sleepy-eyed chameleon. It attacks by control¬
Gato Grottoes maximum HP level is extremely high. Be careful Mekiv Caverns ling its long tongue.
Junkyard of its Charm Stare, wJiich causes a Confusion Fieg Snowfields
SS Buccaneer
status change.
2. Choco-bite
Class: Beasl Dik: Lif: Gld: 1 Fir: I Ear: I Air: Wtr: Class: KepHle Dik: Lif: Gld: 1 Fir: I Ear: I Air: Wtr:
X 0 - - 0 -
Lands: A rabbit-type monster. It will often guard against Lands: A great serpent that lives in the tropics. Avoid
Luon Highway your attacks, giving you more trouble than Gato Grottoes getting repeatedly hit with Coil, aS it will be
Fieg Snowfields expected. The Mindas Ruins impossible to escape.
The White Forest The ^ite Forest
Lucemia
Shamnoo Sand^reath
Poison Sting
^^j^Bronze^Sge^
SgearThn^ 4. Poison Powder
Stargazer
6j^ier^mbber
^GhnC^Sgeai
8. Heros Armor
Lands: A type of sea horse. Contrary to its name, it Lands: A sawfish with overwhelming combat ability. It
Madora Beach also shows up in the Fieg Snowfields and at Madora Beach only has a few methods of attack, but each of
Fieg Snowfields Lucemia. SS Buccaneer these is quite powerful.
Lucemia
Shadow Zero ?Ittaeks Jfems
2^hoco-bite
6. Ankh Aerolite
2i^nekAerol|te
8. Tuttle Aerolit
1
Class: aiorph Dric Lif: Gld: 1 Fir: Ear: lAfr: Wtr:
0
Lands: A physical embodiment of the main character's
Lands: A physical embodiment of people’s negative Doinina ill will. Aside from its high max HP and being
GatO Grottoes emotions. It often turns into a shadow and resistant to aU status changes, its stats aren’t all
The Underworld dodges attacks. that different from Shadow Zero’s. It does
Junkyard
differ from Shadow Zero in that it won't dive
Bejeweled City
underground when in a tight spot.
Lands: A screaming magic flower. The wave attacks of Lands: Larval form of a Gloomoth. Almost all of its
Lake Kilma its Cry and Scream are a threat. The White Forest attacks Involve using threads to make a
Luon Highway cocoon.
Lands: This monster is a spirit dwelling in the bones of Lands: A giant winged dragon that controls cold. It
Duma Desert a wild bull. Despite its high defensive power. Fieg Snowfields specializes in gliding attacks from midair.
Bone Fortress you can easily defeat it. The Flames There’s a chance, if. only a small one, that it
Mana Sanctuary
will drop a Dragon Scale, which is priceless
for making weapons and protective gear.
Slime ?Ittaek5 Jl'ems fittaeks
■ Bloodsuck Bite 1. Gemx2 4- LucxSB Earth Hammer
■ Mucus ID 2. Round Seed 1 2. Round Seed
^^iucurf2') .A Odd Meat ■ Enl£ged^l^ ^^Rotten^lea^
■
1
1 Punch 4. Acid 1 Enla^edJbu^ 4j^Dragon^Jecklace
5. Acid H Bubble Shock
■_
6. Acid 1 Rock Stream 6. Zombie Claw
7. Acid ■ 7. Vestment
Class: QTorph
Lands:
■ fSTDikn
00 0□
An amoeboid, single-celled creature. It uses
Class: Qndead
Lands:
Dik:
-
Lif:
-
Gld: 1 Fir: I Ear:
- 1 X 1 0
Gate Grottoes Mucus, which decreases all of your ability levels. GatO Grottoes specialaes in attacks with its enlarged hands.
Bone Fortress Ulkan Mine
Ulkan Mine SS Buccaneer
Class: Oddity
Lands: A bagworm-like monster. It has a low max HP, Lands: A skeletal swordsman. Besides using various
Luon Highway and on the whole won’t give you a tough battle. Mekiv Caverns sword skills, it also throws its own head at you.
Lake Kilma Gatq Grottoes
Jun^e Lucemia
Lands:
Lgt:
n r- r- rn
Gld:
Lands:
iLgt: iDrk; iLif: iGld: IiFir: lEar: I Air: IWtr:
Class: Oddiiy Class: IMhropod Dik Lif: Gld: 1 Fir: lEar: lAir: Wtr:
X 0 X 1 - -
Lands: A mysterious, spring-like creature. It drops the Lands: A bee with sickle-like forelegs. It has low max
Ulkan Mine high-performance Juggernaut and Divine Flail Luoh Highway HP and doesn’t put up much of a fight.
Mana Sanctuary once defeated. Lake Kilma
Class: HTorph Dik: Lif: Gld: 1 Fir: I Ear: lAir: IWtr: Class: Boss Lif: Gld: 1 Fir: Ear: Air: Wtr:
X - 1 1- 1- 1- - - 1 0 - - X
Lands: A monster that generates electricity in its body. Lands: A CTimson dragon that plans to rule the world.
Lake Kilma Be especially carefill of the Shock attack sent The Flames It will firequently travel from one side of the
Madora Beach out from its tentacles. screen to the other and back, so you should
equip yourself with deathblows that have a
wide area of effect.
Tomato Hlan f[ttaeh5 Jl-ems Tonpole Attacks Jt'ems
Class: Seini-I)unian Class: Reptile Dde Lif: Gld: iFir: I Ear: I Air: IWtr:
X - - 1- 1- 1 X 1 0
Lands; A dark sorcerer who worships an e\il god
Jungle and always fights while inside a pot. Tlie Fire Lands: A just-hatched Lizardon. Its combat strength is
Bone Fortress attacks it often uses cause the Burn status Mekiv Caverns low, and there’s nothing special you have to
Mana Sanctuary Lake Kilma
effect. watch out for.
Fieg Snowfields
Gravel
4. Gator Skin
Pendulum
IftfeTLiT1^rpi^lEar: lAir: |\
1 - 1 X 1 0 1 X Class: Keptile Dik: Lif: Gld: 1 Fir: har: Air: Wtr:
1 1 - 1
- - - -
Lands: An enchanted giant flower of the same type
Madora Beach as Labanne. If you want to defeat it safely, Lands: A small dinosaur. While it has a high max HP,
use the following strategy. First, attack the Jungle the attacks it uses aren’t that powerful.
right tendril and dodge the fallen tip’s Self- Mana Sanctuary
?Ittaek5 Items
Airwind
Breath(Slee£^ 1 Airshot 1 N/A ' W|l
1 Cvclone Needle 1 N/A 1
1 Tornado Blow 1 N/A ■
1 Needle ill 1 N/A 1
1 Needle ('21_ 1 N/A_1.
Lands: One of the sentient dragons. Accompanied Lands: Dragoons who serve Akravator. They cast
The White Forest by Sierra, it challenges you to battle. During Luon Highway volleys of magic, constantly move during the
the battle, you should take up a position intervals in which your attacks connect, and
near Vadise’s abdomen and attack. Against if you see them make wind-up movements
Sierra, make frequent use of Deathblows and for magic, stop them immediately. If you
take her out quickly or use Jolt to drive her stand right in front of them, there’s a chance
back when she gets close. you’ll be hit by the highly powerful Needle
attacks, so watch out.
Wooding ^iiachs Jiems ?tiiacks 3iems
Charee 1. Gemxl2 -F hicxlB Gaunti^
Acorn Throw 2. Oak Wood 1 Cannon
Punch ill HoIlvWood ■
Punch 121 4. Baobab Wood 1
Punch 5. EbonvWood 1 JiamnierKnuckle H N^
Punch IDarknessl 6. Misdetoe H
7. Toneriko Wood 1
Class: Plant
Odd Meat
Grave Dirt
LME KlLmK
Moth Wing
Sleepy Eye
Aroma Oil
Moss
‘r
* ^ *
9B
Bird Meat
To page 146
0
QKTQ QR0TT0ES
(Continued)
Angry Eye
Flaming Quill
Angry Eye
I From Page 145
From Page 144
T5E JURGLE
(Continued)
BornE
TREE 0F aiRRR
Healing Claw
I Angel Feather |
Magical Meat
Mirror Piece
Knockout Dust
Little Eye
J! TIJE WI5ITE FOREST
0
Clear Feather Giant’s Horn
Baked Caterpillar
Animal Meat
BarHH DESERT
Star Candle
Mephianse
Needle
Silly Eye
Mephianse
Two Mephianse’s
Students
0
HBI
Sleepy Powder
Wad of Wool
Not Accessible
During “Tea Time’
Sleepy Powder
Clear Feather
LHCEmia
Messy Scroll
From A
Dragon Blood
171
j
TljE FLHfflES
To Page 176
TIJE YLRmZ^
From Page 175 (Continued)
J'J’SiTIjE BQHE F0RTRESS
Demon Meat
Giant’s Horn
TIjE BORE FORTRESS
(Continued)
T5E BORE FORTRESS
(Continued)
0
J
ni?ii)0Ra BEfici}
r
P0LPQT?! IjHRBOR
To World Map
Bug Meat
Electricil
TOWER OF LE3RES
TOWER OF LE3RES
(Continued)
LEGEND OF MANA/SQUARESOFT SAVE DATA
As you may know by now, Legend ofMana is a rather deep game filled with numerous events, dozens of items, and hundreds of attacks.
However, the game takes gameplay a step further by offering special items to the player that can only be achieved by utilizing
saved games from previous SQUAMSOFT® titles, such as SaGa Frontier^ 2, FINAL lANTASY® VLLL, and . .
Chocobo Racing. These special “interactions” between previously saved games and Legend ofMana will
unearth rare items that cannot be obtained any other way.
Sa^a Fpoiutier 2
This interaction will work once you complete the “Niccolo’s Business Unusual” and “The Ghost of
Nemesis” events. Follow the steps below to uncover this special interaction.
2. Highlight the Save in a Legend ofMana Save screen, and then cancel out of the Save screen.
3. Go to “The Bone Fortress” and head for the third floor. Go left, upper-left, and then to
the right. You’ll see two skeletons on the bridge. When you get close enough to the skeletons, the
event will trigger. After defeating Deathbringer II, you will receive the strongest sword from
SaGa Frontier 2.
fmmx RmrasY vm ^
This interaction will be activated just before the event “Monster Corral” is activated. Follow the steps below to uncover
this special interaction.
2. Highlight the Save in a Legend ofMana Save screen, and then cancel out of the Save screen.
4. You will find Duelle and a monster egg here. If the interaction occurred correctly, Duelle will tell you that the egg is a Bird Egg.
Once you catch the egg and the egg finally hatches, you will receive a Chocobo as your first pet monster.
This interaction will work once you complete the event “Catchin’ Lilipeas.” Follow the steps below to uncover this special interaction.
2. Highlight the Save in a Legend ofMana Save screen, and then cancel out of the Save screen.
3. Go to “Polpota Harbor.” On the “Polpota Harbor” map, Skippie will appear and will give you a ring item called “FastestWheel.
MINI-GAMES
As a special treat for all of you hard-working adventurers, it is possible to participate in two special mini-games hidden in
Legend ofMana.
"I..'.”/-
To activate this mini-game, you must have completed the “Jewel Hunter Episodes”, which includes the following 10 events:
The Lost Princess, The Flame of Hope, Drowned Dreams, The Looking-Glass Tower,
The Lucky Clover, Cosmo, Two Pearls, Alexandrite, Fluorite, and Teardrop Crystal
- - -T' - iHfrlg C
To activate this mini-game, you must have nine ^C
lands in full view while on the World Map (just
picture a slanted tic-tac-toe board). Hold
down the LI button for about four seconds to ^
get the Landbopper Start screen to appear. j
Live Hssistonce. Canada; 1-900-4S1-KLUE [I-900-451-9593] $].50/min. Gutomated Tips oniq. Callers under IG qears of aqe must obtain
permission from a parent or guardian before calling. Game tips are available for callers uiithin the U.S. and Canada onIq. Touch-tone phone required.
Live assistance is availahle for Square Soft titles Published on the PlaqStation game console oniq. Game counselors ore availahle
NondOlj-FfillOlj OOlTT-SpfT) Pocific SidOddfd liiriG. nutomated support is available 24 hours a daq, 7 daqs a uieeh.
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BradqGBNES is qour source for Official Guides to Xenogears^^ Brave Fencer^” tlusashi^: EHBGEIZ^: FINBL FBNTBSV® VIII. FINBL FBNTBSV Bnthologq™,
SaGa Frontier" I Front Mission 3" and Legend of Nana". Visit qour local retailer or purchase these boohs via the Neb at uimiu.bradqgames.com.
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.iKMJiAREiOFT
www.squaresoft.com
www.bradygames.com
Chaos was threatening to destroy the of Fa*Diel fldwever, with
the power of Mana at the Gods disposal, Fa’Diel was eventually healed.
With the slate wiped clean, the world was ready to start again.
Every Event Covered With great care, the world was created to rival no other. The essence
of Mana proved to be a savior.
2000 Square Co., Ltd. All rights reserved. PlayStation and the PlayStation
logos are registered trademarks of Sony Computer Entertainment Inc. SQUARE
SOFT and the SQUARESOFT logos are registered trademarks of Square Co., Ltd.
LEGEND OF MANA is a trademark of Square Co., Ltd.
ISBN 1-56686-986-2
499
www.squaresoft.com
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TAKE YOUR GAME FURTHER
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