Bloom's Taxonomy: The Affective Domain: Cognitive Psychomotor
Bloom's Taxonomy: The Affective Domain: Cognitive Psychomotor
Bloom's Taxonomy: The Affective Domain: Cognitive Psychomotor
Domain
Next Steps
o Introduction
o The Three Domains of Learning
o Revised Taxonomy of the Cognitive Domain
o Original Cognitive Domain
o Cognitive Process and Levels of Knowledge Matrix
o SOLO Taxonomy
o Affective Domain
o Psychomotor Domain
o Learning Strategies: Using Bloom's Taxonomy
References
Bloom, B.S. (Ed.). Engelhart, M.D., Furst, E.J., Hill, W.H., Krathwohl,
D.R. (1956). Taxonomy of Educational Objectives, Handbook I: The
Cognitive Domain. New York: David McKay Co Inc.
B l o o m ' s Ta xo n o m y : T h e P s yc h o m o t o r
Domain
The psychomotor domain
(Simpson, 1972) includes
physical movement, coordination,
and use of the motor-skill areas.
Development of these skills
requires practice and is
measured in terms of speed,
precision, distance, procedures,
or techniques in execution. Thus,
psychomotor skills rage from
manual tasks, such as digging a
ditch or washing a car, to more
complex tasks, such as operating
a complex piece of machinery or dancing.
The seven major categories are listed from the simplest behavior to the
most complex:
Complex Overt Response (Expert): The Examples: Maneuvers a car into a tight parallel
skillful performance of motor acts that involve parking spot. Operates a computer quickly and
complex movement patterns. Proficiency is accurately. Displays competence while playing
indicated by a quick, accurate, and highly the piano.
coordinated performance, requiring a minimum
of energy. This category includes performing Key Words: assembles, builds, calibrates,
without hesitation, and automatic constructs, dismantles, displays, fastens, fixes,
performance. For example, players are often grinds, heats, manipulates, measures, mends,
utter sounds of satisfaction or expletives as mixes, organizes, sketches.
soon as they hit a tennis ball or throw a
football, because they can tell by the feel of NOTE: The Key W ords are the same as
the act what the result will produce. Mechanism, but will have adverbs or adjectives
that indicate that the performance is quicker,
better, more accurate, etc.
Dave (1975):
Harrow (1972):
Physical Abilities (fitness) — Stamina that Examples: gain strength, run a marathon
must be developed for further deve lopment
such as strength and agility. Key Words: agility, endurance, strength
Examples: Using an advanced series of
Skilled movements — Advanced learned integrated movements, perform a role in a stage
movements as one would find in sports or play or play in a set of series in a sports game.
acting.
Key Words: adapt, constructs, creates, modifies
Next Steps
L e a r n i n g S t ra t e g i e s o r
I n s t r u c t i o n a l S t ra t e g i e s
Learning or instructional strategies determine the approach for
achieving the learning objectives and are included in the pre-
instructional activities, information presentation, learner activities,
testing, and follow-through. The strategies are usually tied to the needs
and interests of students to enhance learning and are based on many
types of learning styles (Ekwensi, Moranski, &Townsend-Sweet, 2006).
o Lower levels of performance can normally be taught using the more passive
learning methods.
o Higher levels of performance usually require some sort of action or
involvement by the learners.
Next Step
Media, Strategies, & Methods
Reference
Bloom B. S. (1956). Taxonomy of Educational Objectives, Handbook I:
The Cognitive Domain. New York: David McKay Co Inc.