Pseudocode Standard: String - Indexof
Pseudocode Standard: String - Indexof
Pseudocode Standard: String - Indexof
Pseudocode is a kind of structured english for describing algorithms. It allows the designer to
focus on the logic of the algorithm without being distracted by details of language syntax. At
the same time, the pseudocode needs to be complete. It describe the entire logic of the
algorithm so that implementation becomes a rote mechanical task of translating line by line
into source code.
In general the vocabulary used in the pseudocode should be the vocabulary of the problem
domain, not of the implementation domain. The pseudocode is a narrative for someone who
knows the requirements (problem domain) and is trying to learn how the solution is
organized. E.g.,
Note that the logic must be decomposed to the level of a single loop or decision. Thus
"Search the list and find the customer with highest balance" is too vague because it takes a
loop AND a nested decision to implement it. It's okay to use "Find" or "Lookup" if there's a
predefined function for it such as String.indexOf().
Each textbook and each individual designer may have their own personal style of
pseudocode. Pseudocode is not a rigorous notation, since it is read by other people, not by the
computer. There is no universal "standard" for the industry, but for instructional purposes it is
helpful if we all follow a similar style. The format below is recommended for expressing your
solutions in our class.
The "structured" part of pseudocode is a notation for representing six specific structured
programming constructs: SEQUENCE, WHILE, IF-THEN-ELSE, REPEAT-UNTIL, FOR,
and CASE. Each of these constructs can be embedded inside any other construct. These
constructs represent the logic, or flow of control in an algorithm.
It has been proven that three basic constructs for flow of control are sufficient to implement
any "proper" algorithm.
SEQUENCE is a linear progression where one task is performed sequentially after another.
WHILE is a loop (repetition) with a simple conditional test at its beginning.
IF-THEN-ELSE is a decision (selection) in which a choice is made between two alternative
courses of action.
Although these constructs are sufficient, it is often useful to include three more constructs:
REPEAT-UNTIL is a loop with a simple conditional test at the bottom.
CASE is a multiway branch (decision) based on the value of an expression. CASE is a
generalization of IF-THEN-ELSE.
FOR is a "counting" loop.
SEQUENCE
Sequential control is indicated by writing one action after another, each action on a line by
itself, and all actions aligned with the same indent. The actions are performed in the sequence
(top to bottom) that they are written.
Example (non-computer)
Brush teeth
Wash face
Comb hair
Smile in mirror
Example
READ height of rectangle
READ width of rectangle
COMPUTE area as height times width
Common Action Keywords
Several keywords are often used to indicate common input, output, and processing
operations.
Input: READ, OBTAIN, GET
Output: PRINT, DISPLAY, SHOW
Compute: COMPUTE, CALCULATE, DETERMINE
Initialize: SET, INIT
Add one: INCREMENT, BUMP
IF-THEN-ELSE
Binary choice on a given Boolean condition is indicated by the use of four keywords: IF,
THEN, ELSE, and ENDIF. The general form is:
IF condition THEN
sequence 1
ELSE
sequence 2
ENDIF
The ELSE keyword and "sequence 2" are optional. If the condition is true, sequence 1 is
performed, otherwise sequence 2 is performed.
Example
The WHILE construct is used to specify a loop with a test at the top. The beginning and
ending of the loop are indicated by two keywords WHILE and ENDWHILE. The general
form is:
WHILE condition
sequence
ENDWHILE
The loop is entered only if the condition is true. The "sequence" is performed for each
iteration. At the conclusion of each iteration, the condition is evaluated and the loop
continues as long as the condition is true.
Example
Example
A CASE construct indicates a multiway branch based on conditions that are mutually
exclusive. Four keywords, CASE, OF, OTHERS, and ENDCASE, and conditions are used to
indicate the various alternatives. The general form is:
CASE expression OF
condition 1 : sequence 1
condition 2 : sequence 2
...
condition n : sequence n
OTHERS:
default sequence
ENDCASE
The OTHERS clause with its default sequence is optional. Conditions are normally numbers
or characters
indicating the value of "expression", but they can be English statements or some other
notation that specifies the condition under which the given sequence is to be performed. A
certain sequence may be associated with more than one condition.
Example
CASE Title OF
Mr : Print "Mister"
Mrs : Print "Missus"
Miss : Print "Miss"
Ms : Print "Mizz"
Dr : Print "Doctor"
ENDCASE
Example
CASE grade OF
A : points = 4
B : points = 3
C : points = 2
D : points = 1
F : points = 0
ENDCASE
REPEAT-UNTIL
This loop is similar to the WHILE loop except that the test is performed at the bottom of the
loop instead of at the top. Two keywords, REPEAT and UNTIL are used. The general form
is:
REPEAT
sequence
UNTIL condition
The "sequence" in this type of loop is always performed at least once, because the test is
peformed after the sequence is executed. At the conclusion of each iteration, the condition is
evaluated, and the loop repeats if the condition is false. The loop terminates when the
condition becomes true.
FOR
This loop is a specialized construct for iterating a specific number of times, often called a
"counting" loop. Two keywords, FOR and ENDFOR are used. The general form is:
Example
NESTED CONSTRUCTS
The constructs can be embedded within each other, and this is made clear by use of indenting.
Nested constructs should be clearly indented from their surrounding constructs.
Example
INVOKING SUBPROCEDURES
EXCEPTION HANDLING
BEGIN
statements
EXCEPTION
WHEN exception type
statements to handle exception
WHEN another exception type
statements to handle exception
END
Sample Pseudocode
"Adequate"
FOR X = 1 to 10
FOR Y = 1 to 10
IF gameBoard[X][Y] = 0
Do nothing
ELSE
CALL theCall(X, Y) (recursive method)
increment counter
END IF
END FOR
END FOR
"Better"
Set moveCount to 1
FOR each row on the board
FOR each column on the board
IF gameBoard position (row, column) is occupied THEN
CALL findAdjacentTiles with row, column
INCREMENT moveCount
END IF
END FOR
END FOR
"Not So Good"
SET Carry to 0
FOR each DigitPosition in Number from least significant to most significant
END LOOP
IF Carry = 1 THEN
RAISE Overflow exception
END IF
"Pretty Good" This example shows how pseudocode is written as comments in the source
file. Note that the double slashes are indented.