Cormorite Raiders

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DRUKHARI

COMMORRITE RAIDERS
These datasheets allow you to fight Apocalypse battles with your Drukhari miniatures. Each
datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and
special abilities it may have.

KEYWORDS
Throughout these datasheets you will come
across the <Kabal>, <Wych Cult> and
<Haemonculus Coven> keywords. These are
shorthand for a keyword of your choosing, as
described below.

<KABAL>, <WYCH CULT> AND


<HAEMONCULUS COVEN>
Most Drukhari on the battlefield belong to
either a Kabal, Wych Cult or Haemonculus
Coven. Some datasheets specify what Kabal,
Wych Cult or Haemonculus Coven the unit
is drawn from, but where a datasheet does
not, it may have either the <Kabal>, <Wych
Cult> or <Haemonculus Coven> keyword.
When you include such a unit in your army,
you must nominate which Kabal, Wych Cult
or Haemonculus Coven it is from. You then
simply replace the <Kabal>, <Wych Cult>
or <Haemonculus Coven> keyword in every
instance on that unit’s datasheet with the name
you chose.

For example, if you were to include an Archon


in your army, and you decided the Archon was
from the Kabal of the Black Heart, then their
<Kabal> Faction keyword would be changed
to Kabal of the Black Heart and their
Overlord ability would then say ‘Re-roll hit rolls
of 1 for attacks made by friendly Kabal of the
Black Heart units whilst they are within 6"
of this unit.’
ARCHON 4
An Archon is a unit that contains 1 model. It is equipped with: Husk Blade.

M WS BS A W Ld Sv
Archon 8" 2+ 2+ 1 1 7 3+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Husk Blade Melee Melee User 7+ 8+ -

ABILITIES
Shadowfield: Saving throws taken for this unit cannot be re-rolled for any reason. The first time
the result of a saving throw taken for this unit is a 1 or 2, for the rest of the battle this unit’s Save
characteristic is 8+.

Overlord: Re-roll hit rolls of 1 for attacks made by friendly <Kabal> units whilst they are within 6"
of this unit.

FACTION KEYWORDS: Aeldari, Drukhari, <Kabal>


KEYWORDS: Light, Infantry, Character, Archon
DRAZHAR 6
Drazhar is a unit that contains 1 model. It is equipped with: Demiklaives. You can only include one
of this unit in your army.

M WS BS A W Ld Sv
Drazhar 7" 2+ 2+ 1 1 7 4+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Demiklaives Melee Melee x2 7+ 7+ -

ABILITIES
Master of Blades: Add 1 to hit rolls for attacks made with melee weapons by friendly Incubi units
whilst they are within 6" of this unit.

FACTION KEYWORDS: Aeldari, Drukhari, Incubi


KEYWORDS: Light, Infantry, Character, Drazhar
LELITH HESPERAX 5
Lelith Hesperax is a unit that contains 1 model. It is equipped with: Penetrating Blades. You can only
include one of this unit in your army.

M WS BS A W Ld Sv
Lelith Hesperax 10" 2+ 2+ 1 1 6 5+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Penetrating Blades Melee Melee User 6+ 9+ -

ABILITIES
A League Apart: You can re-roll hit rolls and wound rolls for attacks made with melee weapons by
this unit that target Character units.

Brides of Death: Re-roll hit rolls of 1 for attacks made with melee weapons by friendly Cult of
Strife units whilst they are within 6" of this unit.

No Escape: If an Infantry unit within 1" of any enemy units with this ability wishes to Fall Back,
the players must roll off. The unit can only Fall Back if the player controlling it wins the roll-off.

FACTION KEYWORDS: Aeldari, Drukhari, Cult of Strife


KEYWORDS: Light, Infantry, Character, Succubus, Lelith Hesperax
SUCCUBUS 4
A Succubus is a unit that contains 1 model. It is equipped with: Wych Cult Weapons.

M WS BS A W Ld Sv
Succubus 9" 2+ 2+ 1 1 6 6+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Wych Cult
Melee Melee User 8+ 9+ -
Weapons

ABILITIES
Brides of Death: Re-roll hit rolls of 1 for attacks made with melee weapons by friendly <Wych
Cult> units whilst they are within 6" of this unit.

No Escape: If an Infantry unit within 1" of any enemy units with this ability wishes to Fall Back,
the players must roll off. The unit can only Fall Back if the player controlling it wins the roll-off.

FACTION KEYWORDS: Aeldari, Drukhari, <Wych Cult>


KEYWORDS: Light, Infantry, Character, Succubus
URIEN RAKARTH 5
Urien Rakarth is a unit that contains 1 model. It is equipped with: The Casket of Flensing;
Haemonculus Tools. You can only include one of this unit in your army.

M WS BS A W Ld Sv
Urien Rakarth 7" 2+ 2+ 1 1 6 6+

WEAPON TYPE RANGE A SAP SAT ABILITIES


The Casket of
Heavy 12" 2 9+ 9+ One Use Only
Flensing
Haemonculus
Melee Melee User 6+ 12+ -
Tools

ABILITIES
Ignore Damage (6+)

Sculptor of Torments: Add 1 to wound rolls for attacks made by friendly Prophets of Flesh
units when using melee weapons whilst they are within 6" of this unit.

Master of Pain: Add 1 to saving throws taken for friendly Prophets of Flesh units whilst they
are within 6" of any Prophets of Flesh units from your army with this ability.

Contempt for Death: At the start of the Damage phase, you can remove half of the blast markers,
rounding down, from this unit. Small blast markers must be removed before large blast markers.

FACTION KEYWORDS: Aeldari, Drukhari, Prophets of Flesh


KEYWORDS: Light, Infantry, Character, Haemonculus, Urien Rakarth
HAEMONCULUS 5
A Haemonculus is a unit that contains 1 model. It is equipped with: Haemonculus Tools.

M WS BS A W Ld Sv
Haemonculus 7" 2+ 2+ 1 1 6 8+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Haemonculus
Melee Melee User 6+ 12+ -
Tools

ABILITIES
Ignore Damage (6+)

Master of Pain: Add 1 to saving throws taken for friendly <Haemonculus Coven> units whilst
they are within 6" of any <Haemonculus Coven> units from your army with this ability.

FACTION KEYWORDS: Aeldari, Drukhari, <Haemonculus Coven>


KEYWORDS: Light, Infantry, Character, Haemonculus
KABALITE
WARRIORS 2
Kabalite Warriors are a unit that contains 5 models. It can contain 10 models (Power Rating 4),
15 models (Power Rating 6) or 20 models (Power Rating 8). It is equipped with: Splinter Rifles;
Close Combat Weapons.

M WS BS A W Ld Sv
Kabalite Warriors (5 models) 7" 3+ 3+ 1 1 6 10+
Kabalite Warriors (10 models) 7" 3+ 3+ 2 2 6 10+
Kabalite Warriors (15 models) 7" 3+ 3+ 3 3 6 10+
Kabalite Warriors (20 models) 7" 3+ 3+ 4 4 6 10+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Dark Lance Heavy 36" 1 10+ 5+ -

Splinter Cannon Heavy 36" 1 5+ 12+ Rapid Fire

Splinter Rifles Small Arms 24" User 5+ 12+ Rapid Fire


Close Combat
Melee Melee User 8+ 9+ -
Weapons

WARGEAR OPTIONS
• For every 10 models this unit contains, it can also be equipped with one of the following (Power
Rating +1 per weapon): 1 Dark Lance; 1 Splinter Cannon

FACTION KEYWORDS: Aeldari, Drukhari, <Kabal>


KEYWORDS: Light, Infantry, Kabalite Warriors
WYCHES 2
Wyches are a unit that contains 5 models. It can contain 10 models (Power Rating 4), 15 models
(Power Rating 6) or 20 models (Power Rating 8). It is equipped with: Splinter Pistols;
Wych Weapons.

M WS BS A W Ld Sv
Wyches (5 models) 9" 3+ 3+ 1 1 6 8+
Wyches (10 models) 9" 3+ 3+ 2 2 6 8+
Wyches (15 models) 9" 3+ 3+ 3 3 6 8+
Wyches (20 models) 9" 3+ 3+ 4 4 6 8+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Splinter Pistols Small Arms 12" User 5+ 12+ -

Wych Weapons Melee Melee x2 6+ 8+ -

ABILITIES
No Escape: If an Infantry unit within 1" of any enemy units with this ability wishes to Fall Back,
the players must roll off. The unit can only Fall Back if the player controlling it wins the roll-off.

FACTION KEYWORDS: Aeldari, Drukhari, <Wych Cult>


KEYWORDS: Light, Infantry, Wyches
WRACKS 3
Wracks are a unit that contains 5 models. It can contain 10 models (Power Rating 5). It is equipped
with: Haemonculus Tools.

M WS BS A W Ld Sv
Wracks (5 models) 7" 3+ 3+ 2 1 6 9+

Wracks (10 models) 7" 3+ 3+ 4 2 6 9+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Haemonculus
Melee Melee User 6+ 12+ -
Tools

ABILITIES
Ignore Damage (6+)

FACTION KEYWORDS: Aeldari, Drukhari, <Haemonculus Coven>


KEYWORDS: Light, Infantry, Wracks
LHAMAEAN 1
A Lhamaean is a unit that contains 1 model. It is equipped with: Shaimeshi Blade.

M WS BS A W Ld Sv
Lhamaean 8" 3+ 3+ 1 1 6 10+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Shaimeshi Blade Melee Melee User 6+ 12+ -

ABILITIES
Court of the Archon: You can re-roll hit rolls for attacks made by this unit whilst it is within 3"
of any friendly <Kabal> Archon units. This unit does not take up a slot in a Detachment that
includes any <Kabal> Archon units.

FACTION KEYWORDS: Aeldari, Drukhari, <Kabal>


KEYWORDS: Light, Infantry, Court of the Archon, Lhamaean
MEDUSAE 2
A Medusae is a unit that contains 1 model. It is equipped with: Eyeburst Attack (Ranged); Eyeburst
Attack (Melee).

M WS BS A W Ld Sv
Medusae 8" 3+ 3+ 1 1 6 10+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Eyeburst Attack
Heavy 9" 1 10+ 10+ -
(Ranged)
Eyeburst Attack
Melee Melee User 10+ 12+ -
(Melee)

ABILITIES
Court of the Archon: You can re-roll hit rolls for attacks made by this unit whilst it is within 3"
of any friendly <Kabal> Archon units. This unit does not take up a slot in a Detachment that
includes any <Kabal> Archon units.

FACTION KEYWORDS: Aeldari, Drukhari, <Kabal>


KEYWORDS: Light, Infantry, Court of the Archon, Medusae
SSLYTH 2
A Sslyth is a unit that contains 1 model. It is equipped with: Sslyth Battle-blade.

M WS BS A W Ld Sv
Sslyth 8" 3+ 3+ 1 1 4 9+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Sslyth Battle-blade Melee Melee User 8+ 9+ -

ABILITIES
Ignore Damage (6+)

Court of the Archon: You can re-roll hit rolls for attacks made by this unit whilst it is within 3"
of any friendly <Kabal> Archon units. This unit does not take up a slot in a Detachment that
includes any <Kabal> Archon units.

Cold-blooded Bodyguard: At the start of the Damage phase, you can select one friendly <Kabal>
Archon unit that has at least one blast marker next to it and is within 3" of this unit. Remove up to
D3 blast markers from that Archon unit and place them next to this unit.

FACTION KEYWORDS: Aeldari, Drukhari, <Kabal>


KEYWORDS: Light, Infantry, Court of the Archon, Sslyth
UR-GHUL 1
An Ur-Ghul is a unit that contains 1 model. It is equipped with: Claws & Talons.

M WS BS A W Ld Sv
Ur-Ghul 8" 3+ - 2 1 4 9+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Claws & Talons Melee Melee User 7+ 9+ -

ABILITIES
Court of the Archon: You can re-roll hit rolls for attacks made by this unit whilst it is within 3"
of any friendly <Kabal> Archon units. This unit does not take up a slot in a Detachment that
includes any <Kabal> Archon units.

FACTION KEYWORDS: Aeldari, Drukhari, <Kabal>


KEYWORDS: Light, Infantry, Court of the Archon, Ur-Ghul
INCUBI 4
Incubi are a unit that contains 5 models. It can contain 10 models (Power Rating 8). It is equipped
with: Klaives.

M WS BS A W Ld Sv
Incubi (5 models) 7" 3+ 3+ 1 1 7 6+

Incubi (10 models) 7" 3+ 3+ 2 2 7 6+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Klaives Melee Melee x3 5+ 9+ -

ABILITIES
Tormentors: If the result of a Morale test taken for an enemy unit within 6" of any Incubi units
from your army is equal to the Leadership value of that enemy unit, that Morale test is failed.

FACTION KEYWORDS: Aeldari, Drukhari, Incubi


KEYWORDS: Light, Infantry, Incubi
MANDRAKES 4
Mandrakes are a unit that contains 5 models. It can contain 10 models (Power Rating 7). It is
equipped with: Baleblasts; Glimmersteel Blades.

M WS BS A W Ld Sv
Mandrakes (5 models) 8" 3+ 3+ 1 1 6 9+

Mandrakes (10 models) 8" 3+ 3+ 2 2 6 9+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Baleblasts Small Arms 18" User 6+ 9+ -
Glimmersteel
Melee Melee User 6+ 9+ -
Blades

ABILITIES
Deep Strike, Stealth

FACTION KEYWORDS: Aeldari, Drukhari


KEYWORDS: Light, Infantry, Mandrakes
BEASTMASTER 2
A Beastmaster is a unit that contains 1 model. It is equipped with: Agoniser.

M WS BS A W Ld Sv
Beastmaster 12" 3+ 3+ 1 1 5 10+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Agoniser Melee Melee User 6+ 12+ -

ABILITIES
Beastmaster: Re-roll hit rolls of 1 for attacks made by friendly Drukhari Beast units whilst
they are within 6" of this unit. Friendly Drukhari Beast units can use this unit’s Leadership
characteristic instead of their own whilst they are within 6" of this unit. Drukhari Beast units do
not take up slots in a Detachment that contains any units with this ability.

FACTION KEYWORDS: Aeldari, Drukhari, <Wych Cult>


KEYWORDS: Light, Infantry, Fly, Skyboard, Beastmaster
GROTESQUES 5
Grotesques are a unit that contains 3 models. It can contain 6 models (Power Rating 12) or 9 models
(Power Rating 18) or 10 models (Power Rating 20). It is equipped with: Flesh Gauntlets.

M WS BS A W Ld Sv
Grotesques (3 models) 7" 3+ 6+ 2 2 6 8+
Grotesques (6 models) 7" 3+ 6+ 4 4 6 8+
Grotesques (9 models) 7" 3+ 6+ 6 6 6 8+
Grotesques (10 models) 7" 3+ 6+ 7 7 6 8+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Liquifier Gun Heavy 8" 1 7+ 9+ Inferno

Flesh Gauntlets Melee Melee User 6+ 10+ -

Monstrous
Melee Melee 2 5+ 8+ -
Cleaver

WARGEAR OPTIONS
• For each model this unit contains, it must also be equipped with one of the following: 1 Monstrous
Cleaver; 1 Liquifier Gun.

FACTION KEYWORDS: Aeldari, Drukhari, <Haemonculus Coven>


KEYWORDS: Light, Infantry, Grotesques
CLAWED FIENDS 2
Clawed Fiends is a unit that contains 1 model. It can contain 3 models (Power Rating 5) or 6 models
(Power Rating 10). It is equipped with: Clawed Fists.

M WS BS A W Ld Sv
Clawed Fiends (1 model) 10" 4+ - 1 1 4 9+

Clawed Fiends (3 models) 10" 4+ - 3 3 4 9+

Clawed Fiends (6 models) 10" 4+ - 6 6 4 9+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Clawed Fists Melee Melee x2 6+ 9+ -

ABILITIES
Berserk Rage: This unit does not suffer the penalty for being critically damaged. Whilst this unit has
any damage markers next to it, add 1 to its Attacks Characteristic.

FACTION KEYWORDS: Aeldari, Drukhari


KEYWORDS: Light, Beast, Clawed Fiends
KHYMERAE 1
Khymerae are a unit that contains 2 models. It can contain 4 models (Power Rating 2), 6 models
(Power Rating 3), 8 models (Power Rating 4), 10 models (Power Rating 5) or 12 models (Power
Rating 6). It is equipped with: Claws & Talons.

M WS BS A W Ld Sv
Khymerae (2 models) 10" 3+ - 1 1 4 9+

Khymerae (4 models) 10" 3+ - 2 2 4 9+

Khymerae (6 models) 10" 3+ - 3 3 4 9+

Khymerae (8 models) 10" 3+ - 4 4 4 9+

Khymerae (10 models) 10" 3+ - 5 5 4 9+

Khymerae (12 models) 10" 3+ - 6 6 4 9+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Claws & Talons Melee Melee User 7+ 9+ -

FACTION KEYWORDS: Aeldari, Drukhari


KEYWORDS: Light, Beast, Daemon, Khymerae
RAZORWING
FLOCKS 2
Razorwing Flocks are a unit that contains 3 models. It can contain 6 models (Power Rating 4),
9 models (Power Rating 6) or 12 models (Power Rating 8). It is equipped with: Razor Feathers.

M WS BS A W Ld Sv
Razorwing Flocks (3 models) 12" 4+ - 2 1 4 10+
Razorwing Flocks (6 models) 12" 4+ - 4 2 4 10+
Razorwing Flocks (9 models) 12" 4+ - 6 3 4 10+
Razorwing Flocks (12 models) 12" 4+ - 8 4 4 10+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Razor Feathers Melee Melee User 7+ 9+ -

FACTION KEYWORDS: Aeldari, Drukhari


KEYWORDS: Light, Beast, Fly, Swarm, Razorwing Flocks
REAVERS 4
Reavers are a unit that contains 3 models. It can contain 6 models (Power Rating 8), 9 models
(Power Rating 12) or 12 models (Power Rating 16). It is equipped with: Splinter Rifles; Close
Combat Weapons.

M WS BS A W Ld Sv
Reavers (3 models) 20" 3+ 3+ 1 1 6 8+
Reavers (6 models) 20" 3+ 3+ 2 2 6 8+
Reavers (9 models) 20" 3+ 3+ 3 3 6 8+
Reavers (12 models) 20" 3+ 3+ 4 4 6 8+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Blaster Heavy 18" 1 10+ 5+ -

Heat Lance Heavy 18" 1 9+ 6+ -

Splinter Rifles Small Arms 24" User 5+ 12+ Rapid Fire


Close Combat
Melee Melee User 7+ 9+ -
Weapons

WARGEAR OPTIONS
• For every 3 models this unit contains, it can also be equipped with one of the following (Power
Rating +1 per weapon): 1 Blaster; 1 Heat Lance.

FACTION KEYWORDS: Aeldari, Drukhari, <Wych Cult>


KEYWORDS: Light, Biker, Fly, Reavers
HELLIONS 5
Hellions are a unit that contains 5 models. It can contain 10 models (Power Rating 9), 15 models
(Power Rating 13) or 20 models (Power Rating 17). It is equipped with: Splinter Pods; Hellglaives.

M WS BS A W Ld Sv
Hellions (5 models) 14" 3+ 3+ 1 1 6 9+
Hellions (10 models) 14" 3+ 3+ 2 2 6 9+
Hellions (15 models) 14" 3+ 3+ 3 3 6 9+
Hellions (20 models) 14" 3+ 3+ 4 4 6 9+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Splinter Pods Small Arms 18" x2 5+ 12+ -

Hellglaives Melee Melee x2 6+ 8+ -

ABILITIES
Hit and Run: Whilst this unit Falls Back, double its Move characteristic. When this unit Falls Back,
it can finish that Move action in base contact with enemy models.

FACTION KEYWORDS: Aeldari, Drukhari, <Wych Cult>


KEYWORDS: Light, Infantry, Fly, Skyboard, Hellions
SCOURGES 4
Scourges are a unit that contains 5 models. It can contain 10 models (Power Rating 10). It is
equipped with: Close Combat Weapons.

M WS BS A W Ld Sv
Scourges (5 models) 14" 3+ 3+ 1 1 6 7+

Scourges (10 models) 14" 3+ 3+ 2 2 6 7+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Blaster Heavy 18" 1 10+ 5+ -
Dark Lance Heavy 36" 1 10+ 5+ -
Haywire Blaster Heavy 24" 1 12+ 4+ -
Heat Lance Heavy 18" 1 9+ 6+ -
Shredder Heavy 12" 2 6+ 8+ -
Splinter Cannon Heavy 36" 1 5+ 12+ Rapid Fire
Shardcarbines Small Arms 18" x2 5+ 12+ -
Close Combat
Melee Melee User 7+ 9+ -
Weapons

WARGEAR OPTIONS
• This unit can also be equipped with up to four of the following in any combination (Power Rating
+2 per Shredder or Splinter Cannon; Power Rating +1 per other weapon); 1 Blaster; 1 Dark
Lance; 1 Haywire Blaster; 1 Heat Lance; 1 Shredder; 1 Splinter Cannon.
• If this unit contains 10 models or is not equipped with any Heavy weapons, it is also equipped
with Shardcarbines.

ABILITIES
Deep Strike

FACTION KEYWORDS: Aeldari, Drukhari


KEYWORDS: Light, Infantry, Fly, Scourges
TALOS 7
A Talos is a unit that contains 1 model. It is equipped with: 2 Splinter Cannons; 2 Gruesome
Combat Weapons.

M WS BS A W Ld Sv
Talos 8" 3+ 4+ 2 2 6 5+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Haywire Blaster Heavy 24" 1 12+ 4+ -

Heat Lance Heavy 18" 1 9+ 6+ -

Splinter Cannon Heavy 36" 1 5+ 12+ Rapid Fire

Stinger Pod Heavy 18" 3 5+ 12+ -

Twin Liquifier Gun Heavy 8" 2 7+ 10+ Inferno


Gruesome Combat
Melee Melee User 7+ 7+ -
Weapon

WARGEAR OPTIONS
• Instead of 2 Splinter Cannons, this unit can be equipped with one of the following: 2 Haywire
Blasters; 2 Heat Lances; 1 Stinger Pod.
• Instead of 1 Gruesome Combat Weapon, this unit can be equipped with 1 Twin Liquifier Gun.

ABILITIES
Pain Engines: Each Heavy Support slot in a Detachment allows you to take up to three of this unit
in your army, instead of one. Each unit taken for a single Heavy Support slot must be placed at the
same time and within 6" of each other unit taken for the same slot the first time they are set up.

FACTION KEYWORDS: Aeldari, Drukhari, <Haemonculus Coven>


KEYWORDS: Heavy, Monster, Fly, Talos
CRONOS 5
A Cronos is a unit that contains 1 model. It is equipped with: Spirit Syphon; Spirit Leech Tentacles.

M WS BS A W Ld Sv
Cronos 8" 4+ 3+ 2 2 7 5+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Spirit Syphon Heavy 8" 1 6+ 9+ Inferno

Spirit Vortex Heavy 18" 1 6+ 9+ -

Spirit Leech
Melee Melee User 7+ 9+ -
Tentacles

WARGEAR OPTIONS
• This unit can also be equipped with 1 Spirit Vortex (Power Rating +1).

ABILITIES
Pain Engines: Each Heavy Support slot in a Detachment allows you to take up to three of this unit
in your army, instead of one. Each unit taken for a single Heavy Support slot must be placed at the
same time and within 6" of each other unit taken for the same slot the first time they are set up.

Spirit Probe: Re-roll wound rolls of 1 for attacks made with melee weapons by friendly Drukhari
units whilst they are within 6" of this unit.

FACTION KEYWORDS: Aeldari, Drukhari, <Haemonculus Coven>


KEYWORDS: Heavy, Monster, Fly, Cronos
RAVAGER 7
A Ravager is a unit that contains 1 model. It is equipped with: 3 Dark Lances; Bladevanes.

M WS BS A W Ld Sv
Ravager 14" 4+ 3+ 1 2 5 7+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Dark Lance Heavy 36" 1 10+ 5+ -

Disintegrator
Heavy 36" 1 5+ 10+ -
Cannon

Bladevanes Melee Melee User 10+ 11+ -

WARGEAR OPTIONS
• Instead of 1 Dark Lance this unit can be equipped with 1 Disintegrator Cannon.
• Instead of 2 Dark Lances this unit can be equipped with 2 Disintegrator Cannons.
• Instead of 3 Dark Lances this unit can be equipped with 3 Disintegrator Cannons.

ABILITIES
Hover: Distances are measured to and from this unit’s hull, even though it has a base.

FACTION KEYWORDS: Aeldari, Drukhari, <Kabal>


KEYWORDS: Heavy, Vehicle, Fly, Ravager
RAIDER 6
A Raider is a unit that contains 1 model. It is equipped with: Dark Lance; Bladevanes.

M WS BS A W Ld Sv
Raider 14" 4+ 3+ 1 2 5 7+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Dark Lance Heavy 36" 1 10+ 5+ -

Disintegrator
Heavy 36" 1 5+ 10+ -
Cannon

Bladevanes Melee Melee User 10+ 11+ -

WARGEAR OPTIONS
• Instead of 1 Dark Lance, this unit can be equipped with 1 Disintegrator Cannon.

ABILITIES
Open-topped

Hover: Distances are measured to and from this unit’s hull, even though it has a base.

TRANSPORT
This unit can transport up to 10 friendly Drukhari Infantry models. Each Grotesque model
takes the space of 2 other Infantry models. It cannot transport Scourge or Skyboard units.

FACTION KEYWORDS: Aeldari, Drukhari, <Kabal> or <Wych Cult> or <Haemonculus Coven>


KEYWORDS: Heavy, Vehicle, Fly, Transport, Raider
VENOM 6
A Venom is a unit that contains 1 model. It is equipped with: Splinter Cannon; Twin Splinter
Rifle; Bladevanes.

M WS BS A W Ld Sv
Venom 16" 4+ 3+ 1 1 5 6+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Splinter Cannon Heavy 36" 1 5+ 12+ Rapid Fire

Twin Splinter Rifle Small Arms 24" User 5+ 12+ Rapid Fire

Bladevanes Melee Melee User 10+ 11+ -

WARGEAR OPTIONS
• Instead of 1 Twin Splinter Rifle, this unit can be equipped with 1 Splinter Cannon.

ABILITIES
Open-topped

Hover: Distances are measured to and from this unit’s hull, even though it has a base.

TRANSPORT
This unit can transport up to 5 friendly Drukhari Infantry models. It cannot transport
Grotesque, Scourge or Skyboard units.

FACTION KEYWORDS: Aeldari, Drukhari, <Kabal> or <Wych Cult> or <Haemonculus Coven>


KEYWORDS: Heavy, Vehicle, Fly, Transport, Venom
RAZORWING
JETFIGHTER 10
A Razorwing Jetfighter is a unit that contains 1 model. It is equipped with: 2 Disintegrator Cannons;
Razorwing Missiles; Twin Splinter Rifle; Bladed Wings.

M WS BS A W Ld Sv
Razorwing Jetfighter 20-72" 6+ 3+ 1 2 5 7+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Dark Lance Heavy 36" 1 10+ 5+ -
Disintegrator
Heavy 36" 1 5+ 10+ -
Cannon
Razorwing
Heavy 48" 1 7+ 7+ -
Missiles

Splinter Cannon Heavy 36" 1 5+ 12+ Rapid Fire

Twin Splinter Rifle Small Arms 24" User 5+ 12+ Rapid Fire

Bladed Wings Melee Melee User 10+ 11+ -

WARGEAR OPTIONS
• Instead of 2 Disintegrator Cannons, this unit can be equipped with 2 Dark Lances.
• Instead of 1 Twin Splinter Rifle, this unit can be equipped with 1 Splinter Cannon.

ABILITIES
Supersonic

FACTION KEYWORDS: Aeldari, Drukhari, <Kabal> or <Wych Cult>


KEYWORDS: Heavy, Vehicle, Fly, Aircraft, Razorwing Jetfighter
VOIDRAVEN
BOMBER 9
A Voidraven Bomber is a unit that contains 1 model. It is equipped with: 2 Void Lances;
Bladed Wings.

M WS BS A W Ld Sv
Voidraven Bomber 20-72" 6+ 3+ 1 2 5 7+

WEAPON TYPE RANGE A SAP SAT ABILITIES


Dark Scythe Heavy 24" 1 4+ 9+ -
Void Lance Heavy 36" 1 9+ 4+ -
Voidraven Missiles Heavy 48" 1 7+ 7+ -
Bladed Wings Melee Melee User 10+ 11+ -

WARGEAR OPTIONS
• Instead of 2 Void Lances this unit can be equipped with 2 Dark Scythes.
• This unit can also be equipped with Voidraven Missiles (Power Rating +1).

ABILITIES
Supersonic

Void Mine: Once per battle, after this unit makes a Move action, select one enemy unit it passed
within 1" of during that Move action. Roll two D6; for each 2+ place one blast marker next to
that unit.

FACTION KEYWORDS: Aeldari, Drukhari, <Kabal> or <Wych Cult>


KEYWORDS: Heavy, Vehicle, Fly, Aircraft, Voidraven Bomber
WEBWAY GATE 6
A Webway Gate is a unit that contains 1 model formed from two separate pieces. When setting up
these pieces, place them so that an arch is formed, with the bases 5" apart.

M WS BS A W Ld Sv
Webway Gate - - - - 3 - 5+

ABILITIES
Shimmering Arrival: When this unit is set up on the battlefield, it can be set up anywhere that is
more than 12" away from your opponent’s deployment zone and any enemy units, and more than 3"
away from any other terrain features or the centre of any objective markers.

Webway Gate: This unit is never Out of Command: an Out of Command marker is never placed
next to it. When measuring distances to and from this unit, measure to and from the closest point of
this unit. This unit cannot be affected by Command Assets or other units' abilities. If a Webway Gate
is destroyed, remove both pieces from the battlefield.

Webway Strike: After this unit is set up on the battlefield, any friendly Aeldari units, other
than Fortifications, that have not already been set up can be set up in a webway spar as Tactical
Reserves instead of being set up on the battlefield. In the Set Up Reinforcements step, one unit in
a webway spar can emerge from each friendly Webway Gate as reinforcements; a unit emerging
from a Webway Gate must be set up wholly within 3" of that Webway Gate and more than 9" away
from any enemy units. No more than half the total number of units in your army can be set up in
Tactical Reserves.

FACTION KEYWORDS: Aeldari


KEYWORDS: Heavy, Vehicle, Building, Webway Gate

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