Cormorite Raiders
Cormorite Raiders
Cormorite Raiders
COMMORRITE RAIDERS
These datasheets allow you to fight Apocalypse battles with your Drukhari miniatures. Each
datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and
special abilities it may have.
KEYWORDS
Throughout these datasheets you will come
across the <Kabal>, <Wych Cult> and
<Haemonculus Coven> keywords. These are
shorthand for a keyword of your choosing, as
described below.
M WS BS A W Ld Sv
Archon 8" 2+ 2+ 1 1 7 3+
ABILITIES
Shadowfield: Saving throws taken for this unit cannot be re-rolled for any reason. The first time
the result of a saving throw taken for this unit is a 1 or 2, for the rest of the battle this unit’s Save
characteristic is 8+.
Overlord: Re-roll hit rolls of 1 for attacks made by friendly <Kabal> units whilst they are within 6"
of this unit.
M WS BS A W Ld Sv
Drazhar 7" 2+ 2+ 1 1 7 4+
ABILITIES
Master of Blades: Add 1 to hit rolls for attacks made with melee weapons by friendly Incubi units
whilst they are within 6" of this unit.
M WS BS A W Ld Sv
Lelith Hesperax 10" 2+ 2+ 1 1 6 5+
ABILITIES
A League Apart: You can re-roll hit rolls and wound rolls for attacks made with melee weapons by
this unit that target Character units.
Brides of Death: Re-roll hit rolls of 1 for attacks made with melee weapons by friendly Cult of
Strife units whilst they are within 6" of this unit.
No Escape: If an Infantry unit within 1" of any enemy units with this ability wishes to Fall Back,
the players must roll off. The unit can only Fall Back if the player controlling it wins the roll-off.
M WS BS A W Ld Sv
Succubus 9" 2+ 2+ 1 1 6 6+
ABILITIES
Brides of Death: Re-roll hit rolls of 1 for attacks made with melee weapons by friendly <Wych
Cult> units whilst they are within 6" of this unit.
No Escape: If an Infantry unit within 1" of any enemy units with this ability wishes to Fall Back,
the players must roll off. The unit can only Fall Back if the player controlling it wins the roll-off.
M WS BS A W Ld Sv
Urien Rakarth 7" 2+ 2+ 1 1 6 6+
ABILITIES
Ignore Damage (6+)
Sculptor of Torments: Add 1 to wound rolls for attacks made by friendly Prophets of Flesh
units when using melee weapons whilst they are within 6" of this unit.
Master of Pain: Add 1 to saving throws taken for friendly Prophets of Flesh units whilst they
are within 6" of any Prophets of Flesh units from your army with this ability.
Contempt for Death: At the start of the Damage phase, you can remove half of the blast markers,
rounding down, from this unit. Small blast markers must be removed before large blast markers.
M WS BS A W Ld Sv
Haemonculus 7" 2+ 2+ 1 1 6 8+
ABILITIES
Ignore Damage (6+)
Master of Pain: Add 1 to saving throws taken for friendly <Haemonculus Coven> units whilst
they are within 6" of any <Haemonculus Coven> units from your army with this ability.
M WS BS A W Ld Sv
Kabalite Warriors (5 models) 7" 3+ 3+ 1 1 6 10+
Kabalite Warriors (10 models) 7" 3+ 3+ 2 2 6 10+
Kabalite Warriors (15 models) 7" 3+ 3+ 3 3 6 10+
Kabalite Warriors (20 models) 7" 3+ 3+ 4 4 6 10+
WARGEAR OPTIONS
• For every 10 models this unit contains, it can also be equipped with one of the following (Power
Rating +1 per weapon): 1 Dark Lance; 1 Splinter Cannon
M WS BS A W Ld Sv
Wyches (5 models) 9" 3+ 3+ 1 1 6 8+
Wyches (10 models) 9" 3+ 3+ 2 2 6 8+
Wyches (15 models) 9" 3+ 3+ 3 3 6 8+
Wyches (20 models) 9" 3+ 3+ 4 4 6 8+
ABILITIES
No Escape: If an Infantry unit within 1" of any enemy units with this ability wishes to Fall Back,
the players must roll off. The unit can only Fall Back if the player controlling it wins the roll-off.
M WS BS A W Ld Sv
Wracks (5 models) 7" 3+ 3+ 2 1 6 9+
ABILITIES
Ignore Damage (6+)
M WS BS A W Ld Sv
Lhamaean 8" 3+ 3+ 1 1 6 10+
ABILITIES
Court of the Archon: You can re-roll hit rolls for attacks made by this unit whilst it is within 3"
of any friendly <Kabal> Archon units. This unit does not take up a slot in a Detachment that
includes any <Kabal> Archon units.
M WS BS A W Ld Sv
Medusae 8" 3+ 3+ 1 1 6 10+
ABILITIES
Court of the Archon: You can re-roll hit rolls for attacks made by this unit whilst it is within 3"
of any friendly <Kabal> Archon units. This unit does not take up a slot in a Detachment that
includes any <Kabal> Archon units.
M WS BS A W Ld Sv
Sslyth 8" 3+ 3+ 1 1 4 9+
ABILITIES
Ignore Damage (6+)
Court of the Archon: You can re-roll hit rolls for attacks made by this unit whilst it is within 3"
of any friendly <Kabal> Archon units. This unit does not take up a slot in a Detachment that
includes any <Kabal> Archon units.
Cold-blooded Bodyguard: At the start of the Damage phase, you can select one friendly <Kabal>
Archon unit that has at least one blast marker next to it and is within 3" of this unit. Remove up to
D3 blast markers from that Archon unit and place them next to this unit.
M WS BS A W Ld Sv
Ur-Ghul 8" 3+ - 2 1 4 9+
ABILITIES
Court of the Archon: You can re-roll hit rolls for attacks made by this unit whilst it is within 3"
of any friendly <Kabal> Archon units. This unit does not take up a slot in a Detachment that
includes any <Kabal> Archon units.
M WS BS A W Ld Sv
Incubi (5 models) 7" 3+ 3+ 1 1 7 6+
ABILITIES
Tormentors: If the result of a Morale test taken for an enemy unit within 6" of any Incubi units
from your army is equal to the Leadership value of that enemy unit, that Morale test is failed.
M WS BS A W Ld Sv
Mandrakes (5 models) 8" 3+ 3+ 1 1 6 9+
ABILITIES
Deep Strike, Stealth
M WS BS A W Ld Sv
Beastmaster 12" 3+ 3+ 1 1 5 10+
ABILITIES
Beastmaster: Re-roll hit rolls of 1 for attacks made by friendly Drukhari Beast units whilst
they are within 6" of this unit. Friendly Drukhari Beast units can use this unit’s Leadership
characteristic instead of their own whilst they are within 6" of this unit. Drukhari Beast units do
not take up slots in a Detachment that contains any units with this ability.
M WS BS A W Ld Sv
Grotesques (3 models) 7" 3+ 6+ 2 2 6 8+
Grotesques (6 models) 7" 3+ 6+ 4 4 6 8+
Grotesques (9 models) 7" 3+ 6+ 6 6 6 8+
Grotesques (10 models) 7" 3+ 6+ 7 7 6 8+
Monstrous
Melee Melee 2 5+ 8+ -
Cleaver
WARGEAR OPTIONS
• For each model this unit contains, it must also be equipped with one of the following: 1 Monstrous
Cleaver; 1 Liquifier Gun.
M WS BS A W Ld Sv
Clawed Fiends (1 model) 10" 4+ - 1 1 4 9+
ABILITIES
Berserk Rage: This unit does not suffer the penalty for being critically damaged. Whilst this unit has
any damage markers next to it, add 1 to its Attacks Characteristic.
M WS BS A W Ld Sv
Khymerae (2 models) 10" 3+ - 1 1 4 9+
M WS BS A W Ld Sv
Razorwing Flocks (3 models) 12" 4+ - 2 1 4 10+
Razorwing Flocks (6 models) 12" 4+ - 4 2 4 10+
Razorwing Flocks (9 models) 12" 4+ - 6 3 4 10+
Razorwing Flocks (12 models) 12" 4+ - 8 4 4 10+
M WS BS A W Ld Sv
Reavers (3 models) 20" 3+ 3+ 1 1 6 8+
Reavers (6 models) 20" 3+ 3+ 2 2 6 8+
Reavers (9 models) 20" 3+ 3+ 3 3 6 8+
Reavers (12 models) 20" 3+ 3+ 4 4 6 8+
WARGEAR OPTIONS
• For every 3 models this unit contains, it can also be equipped with one of the following (Power
Rating +1 per weapon): 1 Blaster; 1 Heat Lance.
M WS BS A W Ld Sv
Hellions (5 models) 14" 3+ 3+ 1 1 6 9+
Hellions (10 models) 14" 3+ 3+ 2 2 6 9+
Hellions (15 models) 14" 3+ 3+ 3 3 6 9+
Hellions (20 models) 14" 3+ 3+ 4 4 6 9+
ABILITIES
Hit and Run: Whilst this unit Falls Back, double its Move characteristic. When this unit Falls Back,
it can finish that Move action in base contact with enemy models.
M WS BS A W Ld Sv
Scourges (5 models) 14" 3+ 3+ 1 1 6 7+
WARGEAR OPTIONS
• This unit can also be equipped with up to four of the following in any combination (Power Rating
+2 per Shredder or Splinter Cannon; Power Rating +1 per other weapon); 1 Blaster; 1 Dark
Lance; 1 Haywire Blaster; 1 Heat Lance; 1 Shredder; 1 Splinter Cannon.
• If this unit contains 10 models or is not equipped with any Heavy weapons, it is also equipped
with Shardcarbines.
ABILITIES
Deep Strike
M WS BS A W Ld Sv
Talos 8" 3+ 4+ 2 2 6 5+
WARGEAR OPTIONS
• Instead of 2 Splinter Cannons, this unit can be equipped with one of the following: 2 Haywire
Blasters; 2 Heat Lances; 1 Stinger Pod.
• Instead of 1 Gruesome Combat Weapon, this unit can be equipped with 1 Twin Liquifier Gun.
ABILITIES
Pain Engines: Each Heavy Support slot in a Detachment allows you to take up to three of this unit
in your army, instead of one. Each unit taken for a single Heavy Support slot must be placed at the
same time and within 6" of each other unit taken for the same slot the first time they are set up.
M WS BS A W Ld Sv
Cronos 8" 4+ 3+ 2 2 7 5+
Spirit Leech
Melee Melee User 7+ 9+ -
Tentacles
WARGEAR OPTIONS
• This unit can also be equipped with 1 Spirit Vortex (Power Rating +1).
ABILITIES
Pain Engines: Each Heavy Support slot in a Detachment allows you to take up to three of this unit
in your army, instead of one. Each unit taken for a single Heavy Support slot must be placed at the
same time and within 6" of each other unit taken for the same slot the first time they are set up.
Spirit Probe: Re-roll wound rolls of 1 for attacks made with melee weapons by friendly Drukhari
units whilst they are within 6" of this unit.
M WS BS A W Ld Sv
Ravager 14" 4+ 3+ 1 2 5 7+
Disintegrator
Heavy 36" 1 5+ 10+ -
Cannon
WARGEAR OPTIONS
• Instead of 1 Dark Lance this unit can be equipped with 1 Disintegrator Cannon.
• Instead of 2 Dark Lances this unit can be equipped with 2 Disintegrator Cannons.
• Instead of 3 Dark Lances this unit can be equipped with 3 Disintegrator Cannons.
ABILITIES
Hover: Distances are measured to and from this unit’s hull, even though it has a base.
M WS BS A W Ld Sv
Raider 14" 4+ 3+ 1 2 5 7+
Disintegrator
Heavy 36" 1 5+ 10+ -
Cannon
WARGEAR OPTIONS
• Instead of 1 Dark Lance, this unit can be equipped with 1 Disintegrator Cannon.
ABILITIES
Open-topped
Hover: Distances are measured to and from this unit’s hull, even though it has a base.
TRANSPORT
This unit can transport up to 10 friendly Drukhari Infantry models. Each Grotesque model
takes the space of 2 other Infantry models. It cannot transport Scourge or Skyboard units.
M WS BS A W Ld Sv
Venom 16" 4+ 3+ 1 1 5 6+
Twin Splinter Rifle Small Arms 24" User 5+ 12+ Rapid Fire
WARGEAR OPTIONS
• Instead of 1 Twin Splinter Rifle, this unit can be equipped with 1 Splinter Cannon.
ABILITIES
Open-topped
Hover: Distances are measured to and from this unit’s hull, even though it has a base.
TRANSPORT
This unit can transport up to 5 friendly Drukhari Infantry models. It cannot transport
Grotesque, Scourge or Skyboard units.
M WS BS A W Ld Sv
Razorwing Jetfighter 20-72" 6+ 3+ 1 2 5 7+
Twin Splinter Rifle Small Arms 24" User 5+ 12+ Rapid Fire
WARGEAR OPTIONS
• Instead of 2 Disintegrator Cannons, this unit can be equipped with 2 Dark Lances.
• Instead of 1 Twin Splinter Rifle, this unit can be equipped with 1 Splinter Cannon.
ABILITIES
Supersonic
M WS BS A W Ld Sv
Voidraven Bomber 20-72" 6+ 3+ 1 2 5 7+
WARGEAR OPTIONS
• Instead of 2 Void Lances this unit can be equipped with 2 Dark Scythes.
• This unit can also be equipped with Voidraven Missiles (Power Rating +1).
ABILITIES
Supersonic
Void Mine: Once per battle, after this unit makes a Move action, select one enemy unit it passed
within 1" of during that Move action. Roll two D6; for each 2+ place one blast marker next to
that unit.
M WS BS A W Ld Sv
Webway Gate - - - - 3 - 5+
ABILITIES
Shimmering Arrival: When this unit is set up on the battlefield, it can be set up anywhere that is
more than 12" away from your opponent’s deployment zone and any enemy units, and more than 3"
away from any other terrain features or the centre of any objective markers.
Webway Gate: This unit is never Out of Command: an Out of Command marker is never placed
next to it. When measuring distances to and from this unit, measure to and from the closest point of
this unit. This unit cannot be affected by Command Assets or other units' abilities. If a Webway Gate
is destroyed, remove both pieces from the battlefield.
Webway Strike: After this unit is set up on the battlefield, any friendly Aeldari units, other
than Fortifications, that have not already been set up can be set up in a webway spar as Tactical
Reserves instead of being set up on the battlefield. In the Set Up Reinforcements step, one unit in
a webway spar can emerge from each friendly Webway Gate as reinforcements; a unit emerging
from a Webway Gate must be set up wholly within 3" of that Webway Gate and more than 9" away
from any enemy units. No more than half the total number of units in your army can be set up in
Tactical Reserves.