- The game S0LID ST8 involves players creating characters and describing their actions in a post-apocalyptic world run by a referee.
- Characters have attributes like Power, Instinct, and Logic that are used in action rolls to determine success or failure. Failing rolls can result in damage.
- When a character's HP reaches 0, they die and can be restored next session through an offsite backup or replaced. Restored characters lose items and memories.
- Characters advance by gaining attributes and HP through rolls after each survived session. They start with equipment selected from a list using Hardpoints that also track damage.
- Hardpoints indicate how much damage a character can take before
- The game S0LID ST8 involves players creating characters and describing their actions in a post-apocalyptic world run by a referee.
- Characters have attributes like Power, Instinct, and Logic that are used in action rolls to determine success or failure. Failing rolls can result in damage.
- When a character's HP reaches 0, they die and can be restored next session through an offsite backup or replaced. Restored characters lose items and memories.
- Characters advance by gaining attributes and HP through rolls after each survived session. They start with equipment selected from a list using Hardpoints that also track damage.
- Hardpoints indicate how much damage a character can take before
- The game S0LID ST8 involves players creating characters and describing their actions in a post-apocalyptic world run by a referee.
- Characters have attributes like Power, Instinct, and Logic that are used in action rolls to determine success or failure. Failing rolls can result in damage.
- When a character's HP reaches 0, they die and can be restored next session through an offsite backup or replaced. Restored characters lose items and memories.
- Characters advance by gaining attributes and HP through rolls after each survived session. They start with equipment selected from a list using Hardpoints that also track damage.
- Hardpoints indicate how much damage a character can take before
- The game S0LID ST8 involves players creating characters and describing their actions in a post-apocalyptic world run by a referee.
- Characters have attributes like Power, Instinct, and Logic that are used in action rolls to determine success or failure. Failing rolls can result in damage.
- When a character's HP reaches 0, they die and can be restored next session through an offsite backup or replaced. Restored characters lose items and memories.
- Characters advance by gaining attributes and HP through rolls after each survived session. They start with equipment selected from a list using Hardpoints that also track damage.
- Hardpoints indicate how much damage a character can take before
The referee describes the world and the player-characters’ When a character’s HP reaches zero, they die. Make a role within it. The players describe how their characters act new character right away; or, if you prefer, roll 1d6 when in the world, responding to the threats the GM describes. the party are next in a place of safety. On a 2+ you can restore your character from an offsite backup next session. Character Creation On a 1, the backup is corrupted and the dead character is Name your character. (Perhaps Blockchain, Duplex, Raster permanently lost. or Warez.) A restored character loses any and all items their ■■ You start with 15 Hardpoints (HP). predecessor was carrying, as well as most short-term Distribute 3 points between these attributes: memories. ■■ POWER: Strength, Toughness, Intimidation Advancement ■■ INSTINCT: Sneaking, Aiming, Acrobatics At the end of each game session you survived, roll 1d6 twice ■■ LOGIC: Knowledge, Perception, Talking and apply both results: Action Roll 1. +1 Power When you describe a risky action and we don’t know 2. +1 Instinct what’ll happen, roll 2d6. Add points from one attribute, 3. +1 Logic and one or two items (the Ref decides which.) 4. +1 HP 5. +1 HP If the total’s 12 or more, it definitely goes the way you 6. Choose (one of the above) wanted. If the total’s 10 or more, it happens, but not necessarily the way you wanted. If the total’s 8 or more, Equipment it might happen if it was easy, but it’s likelier things don’t Start by choosing three items from the list below. For each go your way. Any less, and things definitely don’t go your item you choose, check the box to the left of the name. way—the Ref will say what happens next. You may add one or more descriptors for each ☐ an item Dangerous Actions has after it’s name. For example, a [☑ Handgun ☑☑] might If you’re trying to do some hurting, roll, and every point be given the extra descriptors “Acid Rounds” and “Silencer.” over 9 is a point of damage to the target. The opposite is Each ☑ costs one Hardpoint (see Hardpoints.) true, too—if the risk in your action includes ‘you get hurt’, you’ll take a point of damage for every point less than 10 ☐ Handgun ☐ ☐ your roll comes under. ☐ SMG ☐ ☐ For Example... Raster snaps off a shot with his rifle at a distant EXE. He rolls ☐ Shotgun ☐ ☐ ☐ 2d6 and gets a 7. He adds 3: 1 for his rifle and 2 more for his ☐ Rifle ☐ ☐ ☐ Instinct of +2. The total, then, is 10. Raster clips his target, dealing a single point of damage. ☐ Melee Weapon ☐ ☐ Later, Warez takes a dive out of fire into some old dumpsters. ☐ Force field She rolls 2d6, but only gets a 4. She adds her instinct of ☐ Reinforced plating +1, but doesn’t really have any items that help dumpster- diving. Her total is 5. That’s (5-6-7-8-9) a nasty 5 points of ☐ Ablative Shield ☐ damage as she sprawls in the trash, magna-fluid leaking out ☐ Biofilters ☐ a pierced pneumatic. ☐ Data Terminal Hardpoints Your Hardpoints are an indication of your frame’s integrity ☐ I/F/V Scanner as well as how many items you can carry. ☐ Hacking Spike ☐ ☐ ☐ If you have more items checkboxed (see Equipment) than ☐ ATV manipulators your current Hardpoints, your Power and Instinct are both reduced by 1. Any failed rolls will result in dropping all ☐ Transformation Cog ☐ ☐ excess items (in addition to other consequences.) ☐ Stratego Protocols Your damage total is subtracted from your Hardpoint ☐ Drone Ally ☐ ☐ maximum. If this ever means your HP drops too low to carry all your equipment, you need to choose something ☐ Rippin’ Paint Job* that gets dropped, right now. *Destroyed if discarded. Recovery You regain lost HP by spending 6 hours undisturbed, recharging and laying low. If interrupted, you only get half your missing HP back.
Created by Joe Banner. Find more at joebanner.co.uk