Marist Zenrade 2013: "Prowess and Synergy: The Marist Way!"

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JMJ Marist Brothers

Notre Dame of Marbel University


Integrated Basic Education Department
City of Koronadal, South Cotabato

MARIST ZENRADE
2013
“Prowess and Synergy:
The Marist Way!”

October 21-25, 2013

1
MARIST ZENRADE 2013
General Guidelines
1. All pupils of NDMU-IBED Elementary Department are eligible to compete and
participate in the intramurals.
2. Prompt and courteous obedience is expected to the NDMU-IBED pupils at all times.
Failure to follow rules will mean disqualification from his/her participated events.
3. A pupils is entitled to participate in only three (3) events regardless of the categories.
Violation of these guidelines will automatically disqualify the team.
4. All rosters must be completed in full, which includes the team name, player names and
team captain two weeks before the start of the Intramurals.
5. Designated uniform color is assigned to each team. This must be used at all times
whenever the team is competing or playing.
i. Teams should make an effort to be dressed on consistent wear, especially shirts.
Teams should wear clothing, especially footwear that is safe for the activity. No
metal or removable cleats are allowed for any intramural activity.
ii. It is recommended that to promote the spirit of team play, teams become
innovative in uniform selection and design, with good taste in mind.
iii. The administration reserves the right to ask teams not to wear uniforms distasteful
or offending.
iv. Specific attire or costume in other events must be appropriate and is at the
discretion of faculty advisers.
v. Exorbitant expenditures of any attire must be avoided.

6. Varsity players are allowed to join in any sports events.


7. If a team wants to protest a rule interpretation in any sports event, the protest must be
made immediately at the time of the questionable incident. Notify the official in a
sportsmanlike manner and write a brief account on a clean short size bond paper and
submit it to the SSG. The game will stop while a protest is being filed.
8. For non-sports events, complaints shall be rendered formally within 30 minutes right
after the contest or event. No complain shall be accepted if not typewritten/handwritten in
a clean short size bond paper. It shall include the signatures of the team chairperson and
team teacher adviser/s. There will be a protest fee worth P200.00 in each complain.
9. If team fails to report to the scheduled place within five (5) minutes after the scheduled
contest time, the official may declare the contest forfeited to opponent. If both the team
fails to be ready, both will be charged forfeit. To obtain a contest of victory forfeit, the
full line up must be present and ready to play.
i. A game contest may be postponed, suspended or rescheduled only when the
condition is beyond the reasonable control of management including Acts of God.
ii. All postponed or suspended games or events shall be resumed immediately when
conditions deem conducive.
iii. Suspended games that lapse overnight shall be played all over again.

10. Sports events will be played on the following elimination system: Double Elimination for
all Ballgames and Racket Events; Round Robin/ Swiss System for Chess

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11. Without disregarding existing relevant school policies, preparations for the Intramurals
may be done only after classes and during weekends. Practices should end before 6:00
PM. Furthermore, presence of teachers is required.
12. Parent’s permit is required in every practice period especially during weekend.
13. Only the athletes/participants whose names appeared on the roster will be allowed to
perform/join in their respective event/s, however in some unavoidable circumstances that
a particular participant cannot perform and needs replacement, the SSG Officers should
be informed.
14. The Technical Committee will take charge, deliberate and make action to any complaint
regarding the Intramurals. It is composed of the following: Principal, Academic
Coordinator, Activity Coordinator, Sports Coordinator, Prefect of Students, and SSG
President.
15. Outside trainers/consultants are allowed in the following events
a. Search for Marist Boy and Girl wherein academic coaches may be consulted by
each team.
b. Lyrical hiphop
c. Dance sports

16. The following are the allowable expenses to be incurred by each team.

a. Payments for the costumes shall be shouldered by the participants. Only the trainers
fee will be covered of the budget for each team.
b. Dance sports costume will be shouldered as well by the participants.
c. Trainers fee for the lyrical hiphop: P3,000.00
d. Trainers fee for the Dancesports: P2,000.00

17. Listed below is the number of participants for all events which should be strictly
followed.

CATEGORY and EVENT PARTICIPANTS NUMBER OF


PARTICIPANTS
BALLGAMES
Basketball Boys Boys 12 per year level
Volleyball Boys Boys 12
Volleyball Girls Girls 12
Soccer Boys 15 per year level
Kickball Girls Girls 12

CATEGORY and EVENT PARTICIPANTS NUMBER OF


PARTICIPANTS
RACKET EVENTS
Table Tennis Singles Boys 2
Table Tennis Singles Girls 2
Table Tennis Doubles Boys 2
Table Tennis Doubles Girls 2

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Badminton Singles Boys 2 per year level
Badminton Singles Girls 2 per year level
Badminton Mixed Doubles Boy and Girl 2 per year level

CATEGORY and EVENT PARTICIPANTS NUMBER OF


PARTICIPANTS
INDOOR
Chess Boy 2
Chess Girl 2
Scrabble Boy 2
Scrabble Girl 2
Word Factory Boy 2
Word Factory Girl 2
Dart Singles Boys 2
Dart Singles Girls 2
Dart Doubles Boy and Girl 2

CATEGORY and EVENT PARTICIPANTS NUMBER OF


PARTICIPANTS
RUNNING EVENTS
100 m Dash Boys 2 per yr level
100 m Dash Girls 2 per yr level
4 x 400 m Relay Boys 4 per category
4 x 400 m Relay Girls 4 per category

CATEGORY and EVENT PARTICIPANTS NUMBER OF


PARTICIPANTS
SOCIOCULTURAL
EVENTS
Marist Idol Open 1 per category
Marist Duo Open 1 pair per category
Popular Dance Open 25-30
Dance Sports 1 Boy and 1 Girl 2 pairs per category
Poster Making Open 2 per category

CATEGORY and EVENT PARTICIPANTS NUMBER OF


PARTICIPANTS
ACADEMICS
Battle of the Brains Open 3 per category
Spelling Bee Open 3 per category
Story Telling Open 1 per category
Essay Writing Open 2 per category

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CATEGORY and EVENT PARTICIPANTS NUMBER OF
PARTICIPANTS
SPECIAL EVENTS
Search for Marist Boy and open 2 pairs per team
Girl

CATEGORY and EVENT PARTICIPANTS NUMBER OF


PARTICIPANTS
LARONG PINOY
Bunong Braso (B/G) Yr.1-6 2 players per team by year
level
Tug of War open No limit per category
Sack race Yr. 1-Yr. 3 only 5 boys and 5 girls by year
level per team
Ball Rolling Yr. 1-Yr. 3 only 5 boys and 5 girls by year
level per team
Hula Hoop Yr. 1-Yr. 3 only 5 boys and 5 girls by year
level per team
Maria went to town Yr. 1-Yr. 3 only 5 boys and 5 girls by year
level per team
Dampa Yr. 1-Yr. 3 only 1 per year level

18. Listed Below is the Point System, which will be followed to determine the Overall
Champion.

Points System

Ball Games (Soccer, Kickball, Basketball, Volleyball)


 3000 points
 2000 points
 1000 points
Racket Events (Badminton and Table Tennis)
Singles

 500 points
 300points
 200points
Doubles
 700 points
 500 points
 300 points

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Board Games (Dart, Word Factory, Scrabble, Chess)
 300 points
 200 points
 100 points
Running Events
100 meter dash
 300 points
 200 points
 100 points
4X100 meter relay
 500 points
 300 points
 200 points
Larong Pinoy/ Parlor Games (Tug of war, Sack Race, Ball Rolling, Hula-Hoop, Maria
Went to Town)
 1000points
 700 points
 500 points

Bunong Braso/ Dampa


 500 points
 300 points
 200 points

Academic/ Literacy (Essay Writing and Story Telling)

 500 points
 300 points
 200 points

Spelling Bee and Battle of the Brains

 1500 points
 1000 points
 700 points

Socio-Cultural (Solo, Duet and Poster Making)

 700 points
 500 points
 300 points

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Popular Dance and Dance sports

 1500 points
 1000 points
 700 points

Mass Demonstration

 3500 points
 2500 points
 1500 points

Search- Major Awards

 2000 points
 1700 points
 1500 points
 1300 points
 1000 points
 700 points

Minor Awards/ Special Awards

 500 points each

Float Contest

 2000 points
 1500 points
 1000 points

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OATH OF SPORTMANSHIP

I, _____________ do hereby solemnly swear to play in accordance with the rules of the game,

and to abide by the decisions of the officials of the tournament. I impose this solemn obligation

upon myself voluntarily in thoughts, words and deeds and without mental reservations or

purposes of evasion. It matters not whether I lose or win, but what counts most is how I play the

game. I shall be a good loser or a cheerful but considerate winner.

So help me God and Notre Dame.

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RULES AND REGULATIONS

I. Basketball (Boys & Girls)

 FIBA rules shall be used.


 Each team shall consist of no more than twelve (12) team members per year level entitled
to play, including a captain (year 1-6).
 Five (5) players from each team shall be on the playing court during playing time and
may be substituted.
 Should there be infraction to number of players playing at a time, it must be corrected
immediately. Should the infraction is discovered after the game; the faulty team
automatically forfeits the contest.
 The uniform of the team members should consist of shirts of the same colour front and
back. All players must tuck their shirts into their playing shorts.

II. Volleyball (Boys & Girls)

 FIVB rules shall be used.


 Each team shall consist of no more than twelve (12) team members entitled to play,
including a captain (year 4-6).
 One of the players, other than the libero, is the team captain, who shall be indicated in the
score sheet.
 Should there be infraction to number of players playing at a time, it must be corrected
immediately. Should the infraction is discovered after the game; the faulty team
automatically forfeits the contest.
 Only the players recorded on the score sheet may enter the court and play on the match.
Once the coach and team captain have signed the score sheet, the recorded players cannot
be changed.
 Teams may play with no more than 6 players at a time. The team may play with fewer
players but must not be less than 4 players at all times.

III. Soccer

 FIFA rules shall be used.


 A team may be consists of a maximum of 15 players per year level (year 1-6).
 Should there be infraction to number of players playing at a time, it must be corrected
immediately. Should the infraction is discovered after the game; the faulty team
automatically forfeits the contest.
 A match may not start if either team consists of fewer than seven (7) players.
 The Golden Kick and taking kicks from the penalty mark shall be the method to be used
in determining the winning team after a match has been drawn.

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IV. Chess (Boys & Girls)

 Both players are responsible for taking a score of the game. This includes the writing the
opponent’s move as well as his/her own.
 Time control: Each game must be completed within 1 hour. Chess clocks will be
provided, and each player will have 30 minutes the clock to complete all jis/her moves
the player to exceed 30 minutes will forfeit the game and the opponent objects to a TD.
 Touch Move – if a player touches a piece without saying, “Adjust”, he/she must move or
capture the piece if the move is illegal.
 Illegal move – if a player completes an illegal move by punching his/her clock, two
minutes shall be added to the opponent’s clock. The touch move makes ten moves. If
either player has five minutes or less, an illegal move will stand after the same player
makes two illegal moves.
 In case of a draw a tiebreak will be played. The tie-break will be a blitz-match with a
limit of 7 minutes. If necessary, the tie-break will be repeated until the winner has been
determined.
 In the event that the player gets more than three (3) moves behind in notation, the
opponent may subject to a Tournament Director. Upon verification, the TD shall instruct
the player that:
 If possible, the player must catch up his move notation and must not do so
on his time.
 In any case to start recording moves from that point forward.
 A time penalty of 2 minutes will result if the same player, in the same
game, should again become three (3) or more moves in notation and the
opponent objects to a TD.
 Forfeiture will result if the same player, in the same game, should become
for a third time become three (3) or more moves in notation and the
opponent objects to a TD.

V. Scrabble (Boys & Girls)

 Official Words
 The only allowed dictionaries and words lists are: official scrabble layers
dictionary 2nd edition, supplementary word list (1996 & 1998), Official
Scrabble Words 4th Edition, Webster’s Collegiate Dictionary 10th Edition
for longer words.
 No word list or dictionary may be consulted during a game. An
adjudicator decides any challenges.
 Timing
 The use of clocks is compulsory.
 Each player is allowed twenty five (25) minutes to complete all plays
before incurring time penalties. It is the responsibility of the players to
ensure clocks are set properly.

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 Should any player not complete in a game for which he/she is scheduled, for any reason,
he/she shall forfeit the game.
 If a player is late to start the game that’s player’s clock shall be started at the
adjudicator’s call to start the game, and will run until the player arrives or twenty five
(25) minutes expires. When the player arrives the clocks are neutralized and the
preliminaries and the first play are recommended.
 A late player is deemed to have defaulted when twenty five (25) minutes expires.
 Before each game begins, a player must:
 Ensure that the tiles are present for the first game of the tournament tiles to
be checked out one distribution of tiles is present. They must be arranged
in a 10 by 10 square board. The tiles are then transferred to the bag. All
the bags should be approximately 17 by 34 centimeters in dimension.
 Establish who foes first by drawing one tile each from the bag. The nearest
to 'A' goes first (a blank beats "A"). If the identical tiles are drawn then
further tiles are drawn until the first player is identified. All tiles drawn are
returned to the bag prior to the first player by drawing any tiles for his/her
turn.
 When the organizer announces the start of the game, the player in first
draws seven tiles and places them on his/her racks. The first player's clock
is started when the first player has at least one tile on his/her rack or there
are at least three tiles showing face which the first player can see.
 When drawing tiles, the proper procedure is to hold the bag above the
table so that the contents are not visible, show an open palm, and draw the
required number of tiles from the bag and place them face down in front of
the player. They should be transferred on the rack upon confirmation that
the correct number has been drawn.
 When more than the required number of replacement tiles have been
drawn the following procedure is to be applied:
 If the player has not yet placed any replacement tiles on his/her
own rack, the opponent shall pick as many tiles as are overdrawn
from those lying face down on the table and return them to the bag.
 if the player has commented to place replacement tiles in his/her
rack then all player's tiles shall be combined, either on the player's
rack or face down on the table, and the opponent shall pick from
those tiles as many as are overdrawn plus one. After looking at
those tiles, the opponent shall select one tile to be replaced on the
player's rack and return the remaining tiles to the bag.
 If either player has seen the tiles/s to be returned to the bag, the
other player should see them also.
 Where a player finds that the opponent has more than seven tiles
on his/her rack, the opponent shall turn his/her rack to the player
and the player shall choose which tile/s to return to the bag.
 Clocks will be neutralized from the time for the discovery of the
extra tile/s until the extra tile/s is returned to the bag. It is the
responsibility of the player whose clock is running to neutralize the

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clock and the responsibility of the player waiting for the opponent
to move to restart the clock.
 Once the score for a turn has been declared tiles played in that turn may not move on the
board.
 When playing a blank, the player must declare what letter it represents. The blank shall
continue to represent the declared letter for the remainder of the game.
 The end of turn procedure is:
a.) Position the tiles to be played on the board.
b.) Declare the scores for the turn, start the opponent’s clock.
c.) Await the opponent’s confirmation of the score on his/her score sheet shall be taken
as acceptance of the word/s played and shall designate the end of the turn.
d.) Each player shall record the score on his/her score sheet.
e.) Replenish the rack from the bag.
f.) Tile tracking in all forms is optional.
 If there is a dispute in respect of the score for the turn, clocks will be neutralized until the
dispute is resolved. It is the responsibility of the player whose clock is running to
neutralize the clock and the responsibility of the player waiting for his/her opponent to
restart the clock.
 Players may exchange in 1-7 tiles in lieu of a turn providing that there are at least seven
tiles left in the bag. The procedures are as follows:
a.) Declare the intent to change and the number of tiles to be changed.
b.) Place the tiles to be changed face down on the table. At this point, the opponent’s
clock may be restarted.
c.) Pick the same numbers of tiles in the bag and place this face down on the tables
separate from those to be changed.
d.) Upon the confirmation that the numbers are correct placed the replaced tiles back in
the bag.
e.) Place the replacement tiles on the rack.
f.) If during exchange it is found that too many replacement tiles have been drawn, the
procedure detailed in clause 5 shall be followed.
 Players may pass any number of times in a game. The opponent’s clock is started as soon
as possible the intention to pass is declared.
 A player may challenge ANY or ALL words form in a turn the procedure to do is as
follows:
a.) A challenge may not be declared until the score for the turn is announced.
b.) The better challenger advises the player if his/her intent to challenge. The player may
not draw any tiles from the bag. The challenger’s clock continues to run until the
formal challenge is made by calling ‘challenge’ to the adjudicator.
c.) The challenger writes the wrong being challenged clearly in capital letters. On a
challenge slip and underlines it, raises his/her hand and calls ‘challenge’ to the
adjudicator. The challenger neutralizes the clock at this point.

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d.) The declaration to the challenge may not be withdrawn.
e.) The decision of the Adjudicator will be indicated by a tick if ALL words written are
correct or a cross if at least ONE word is incorrect. The adjudicator MUST NOT give
any indication to either player that any particular word is wrong or right, but
adjudicate on the turn as a whole.
f.) If the challenge is successful, i.e. the challenge slip is return with a cross, the tiles
played in the turn are removed from the board, CH X is marked on the score sheet.
For the player’s turn and the player restarts the challenger’s clock. If the challenge is
unsuccessful, i.e. the challenge slip is returned with a tick, the challenger does not
miss a turn; however the challenged in addition to his/her turn score. The player
restarts the challenger clock.
 End of the Game
a) Play continues in turn unless:
1. Either one player plays the remaining tile/s on her rack or there are no tile/s in
the bag.
2. Or neither player can make a valid play.
b) The player not playing the last game neutralizes the clock to indicate acceptance of
the last turn and the end of the game, or to challenge a word played. If the challenged
word is acceptable the game is ended. If the challenged word/s is/are acceptable the
player adds 5 points for each word challenged to his/her turn score, and the game is
ended.
c) The score of the player who goes out will be increased by double the sum of the value
of the tiles remaining on the opponent’s rack. If both players have tiles left the value
of the tiles held by each is deducted from their respective scores.
d) The player with the higher adjusted score is the winner. In the event of both players
having the same adjusted score will be credited with one-half win.
e) Total for each player are carried to the bottom of the score sheet. Both players must
ensure that their score sheets agree and will sign their opponent’s score sheet to
indicate.
f) The tiles then arranged in a 10 by 10 square on the board ready for the next game.
g) The winning player will ensure that the score sheets are handed to the scorer.

VI. Tables Tennis (Boys and Girls: Singles, Doubles and Mixed Doubles)
 The rules of the game conform to the ITTF Laws and Regulations for
International Competition.
 A racket shall not be replaced during a match unless it is accidentally damaged so
badly that it cannot be used.
 In singles, the server shall first make a service, the receiver shall then make return
and thereafter server and receiver alternately shall each make a return.

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 In doubles, the server shall make the first service, the receiver shall then make a
return, the partner of the server shall then make a return, the partner of the
receiver shall then make a return and thereafter each player in turn in that
sequences shall make a return.

VII. Badminton
 A player may not touch the net with a racket or history body during the play.
 If the puzzle passes through or under the net, outside the boundaries, fails to
pass the net, touching the ceiling or side walls, or touches a person or their
clothing, the rally ceases and the player committing the fault is penalized.
 Players must not touch the net.
 The shuttle may not rest momentarily on the racket during execution of a shot.
This is a “carry” and any player at fault should call it.
 A birdie may not hit over the net to hit the shuttlecock.
 A player may not hit over the net on its way across during play and the rally
can continue.
 A player may not hit over the net to hit the shuttlecock.
 Matches will consist of 3 games. First 2 games to 21 points, and 21 for the decision
game.
 The system to be followed in round robin.

VIII. Dart (Singles and Doubles) (501 for Boys and 301 for Girls)
 Both players (one player from each team) throw one dart each at the bulls-eye.
The closest to the bulls-eye gets to throw first. Typically this player also names of
the game to be played. The initials of the players are written above each column
of the scoreboard with the winner of the bulls-eye on the left.
 If the game was called as a straight-in game, the first players (winner of the bulls-
eye) begins by throwing three darts trying to attain the highest score possible.
Each dart is scored by the number where it lands with the thin inner ring being
worth 3 times the number indicated and the thin outer ring worth two times the
number indicated while the two large sections score exactly the number indicated.
Thus the highest attainable score with three darts is 180 by hitting three triple
20’s.
 If the game was called as a double-in game, the first player must hit any double
on the board before they may begin counting their score. For example if the

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player threw a single 20, a double 20 and a single 20 the score would be 60
points. The first dart did not count because the player had not yet hit a double so
only the second and third darts did not count. Once a player has “gotten in”
subsequent rounds do not require a double be throwing again.
 Play continues alternating players on each side of the board. When the scores get
low the player starts to need to think about how they are going to get “out”. The
exact number a player should start to think about this varies with ability.
 A “double out” game means that you must hit a double that makes your score
exactly zero to win the game. For example, if you have a 32 point left, you must
hit a double sixteen with your first scoring dart to win. If you miss the double
sixteen and hit a single eight, you now have 23 points with your remaining two
darts. You have “busted” because you only have 1 point and there is no way to
throw half of one. When you bust, all darts threw in that round do not count and
your turn is over. You also bust if you end up with less than zero or if you hit
exactly zero but your last dart was not a double.
 A “straight out” game means that not double is needed to win, you must simply
arrive at zero points. Therefore, if you had a score of 32, simply hitting two single
16’s will win the game. The only way to “bust” in a straight out game is to end
up.
 Players must provide their own dart pins.

IX. Athletics
 Each team shall be allowed two (2) entries per individual event per year level and
1 entry for relay per category.
 Every athlete should wear proper attire.
 The entry for each heat shall be determined by the tournament director as well as
the lane assignment for finals.
 All applicable rules such as but not limited to, False Start, Lane Violations, Baton
passing, etc., as prescribed by the International Association of Athletics
Federation Competition Rules (IAAF) duly adopted by the Philippine Amateur
Track and Field Association (PATAFA) shall be applied.
1. 100 meter dash (Boys and Girls)
2. 4 x 100 meter relay (Boys and Girls)
3. 4 x 400 meter relay (Boys and Girls)

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GUIDELINES FOR SOCIO-CULTURAL COMPETITION

1. Marist Idol(Vocal Solo)


 Each team must have one (1) participant either a male or a female per
category.
 Each participant is allowed to choose his/her own Filipino piece.
 Only minus one tape/CD/USB should be used.

CRITERIA

Voice Quality 30%


Interpretation/Stage Presence 20%
Mastery 10%
Timing 10%
Diction/Enunciation 10%
Choice of Piece 10%
Stage Projection 10%
TOTAL 100%

2. Marist Duo(Vocal Duet)


 Each team must have two (2) participants per category.(open)
 The participants are allowed to choose their own English piece/ Filipino
piece.
 Only minus one tape/CD/USB should be used in the competition.

CRITERIA

Voice Quality 25%


Timing 10%
Harmony(Tonal blend) 15%
Diction/Enunciation 10%
Interpretation/Stage Presence 10%
Mastery 10%
Choice of piece 10%
TOTAL 100%

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3.Popular Dance Competition

 The team must have eight to ten (25-30) members.


 The participants are given 5-8 minutes to perform which includes the
preparations, entrance and exit.
 A two-point deduction per judge will be employed once the performance
exceeds from the allotted time.
 The same sanction shall be made once the presentation did not reach the
expected time of performance.
 Each team is free to choose its own music for the competition.

CRITERIA

Choreography 35%
Concept/message 30%
Synchronization/Mastery 25%
Costume 10%
TOTAL 100%

4.Dance Sports

 Each team must have two (2) pair per category composed of a boy and a
girl.
 Dances to be performed are Samba, Rumba, Cha-Cha-Cha, and Jive.
 Only one (1) contest piece will be used for the competition.
 The committee will provide the music and it will only be played during
the contest proper.
 Proper attire must be observed. The use of flesh color and too daring outfit
is strictly prohibited.

CRITERIA

Foot works, routines and body lines 25%


Mastery and Synchronization 25%
Timing 25%
Relevance of Steps 15%
Costume 10%
TOTAL 100%
17
BATTLE OF THE BRAINS GUIDELINES

1. Each team will be represented by two groups per category with three members each.
Category A – Yr1 (2), Yr2 (2), Yr3 (2)
Category B – Yr4 (2), Yr5 (2), Yr6 (2)

2. The contest consists of three (3) rounds, the questions of which are duly decided by the
SSG and the teacher in-charge per category. The team with the highest accumulated score
after the 3rd round is declared winner. There will be 5 questions per round.
a. 1st round – 5 points each (EASY round)
b. 2nd round – 10 points each (AVERAGE round)
c. 3rd round – 15 points each (DIFFICULT round)

3. The Quizmaster will read the question twice. After the second reading, each team will be
given 10 seconds to answer the questions in the first round and 15 seconds in the 2nd and
20 seconds 3rd rounds.

4. The questions will be answered in a team effort. The members of the individual team may
consult each other. Anyone of the team members may answer the questions. Answers
should be written on the official sheet before the time is up. Otherwise, the team’s answer
will not be honored.

5. Contestants should follow the instructions correctly:


a. Write the letter only if it is a multiple choice-question
b. Supply the answer if such is required.

6. Questions that require the contestants to identify the answer like in the case of the
General Information, the answer/s should be correctly spelled.

7. Tiebreaker/Clincher questions will be given in case of a tie. The “Sudden Death” policy
will be adopted.

8. Protest during the contest will not be entertained. Protest must be filed after the contest
(see General Guidelines). If there are protests after the contest, the announcement of the
winners will be suspended. The decision of the protest committee is final and irrevocable.

9. Subject areas to be contested are the following:


Religion/ Marist General Information
Science/HEKASI
Mathematics
English/Vocabulary

18
SPELLING BEE GUIDELINES

A. Participants

 Each team will be represented by two groups per category with three members each.

Category A – Yr1 (2), Yr2 (2), Yr3 (2)


Category B – Yr4 (2), Yr5 (2), Yr3 (2)

B. Officials

 Officiating the Spelling Bee will be the Bee Master and the Time Keeper

C. The Official Dictionary of Spelling Bee is the Webster’s Third New International
Dictionary. This dictionary will serve as the final authority for word spelling and
pronunciation.
 If a word has two or more accepted spellings, the spelling listed first will be accepted
as correct.
 Some words on the list may not appear directly in the dictionary (plurals, possessives,
etc.). Accepted rules for these words will apply.
 Words shall be pronounced according to the diacritical markings in the dictionary,
from which the Bee Master shall select the definition or definitions that he gives.
 The Bee Master may give a fuller explanation of the meaning of the word to
supplement the dictionary definition or definitions quoted.
 He may also give the part of speech as well as alternative sentences, if needed.

D. Spelling Procedure
 The contest consists of three (3) rounds, the questions of which are duly decided by the
SSG and the teacher in-charge per category. The team with the highest accumulated score
after the 3rd round is declared winner. There will be 5 words per round.

a. 1st round – 5 points each (EASY round)


b. 2nd round – 10 points each (AVERAGE round)
c. 3rd round – 15 points each (DIFFICULT round)

 The Bee Master will say the word, its meaning and the sentence twice. He/she will read
the meaning of the word followed by a sentence where the given word is used.
 The participants will only write the word upon hearing the word “GO” after the second
reading.
 The Time keeper is responsible for the correct timing as mentioned.
 The participants will be disqualified if he/she does not follow the above listed timing
rules.
 The audience is also requested to remain seated until a break is offered in order to avoid
confusion for the participant.

19
GUIDELINES FOR DECLAMATION, POSTER MAKING and ESSAY WRITING

Story Telling

 Each team must have one (1) participant either (male or female) per
category.
 There will be one contest piece for both categories “The Lion and the
Mouse”.
 The participant is free to choose his/her attire.

CRITERIA

Voice Projection 30%


Performance ( mastery, delivery, emotions ) 30%
Interpretation 20%
Diction/Enunciation 20%
TOTAL 100%

Poster Making Contest

 The team must have 2 participant (boy or girl) per category.


 The participants will only use the following materials:
o ¼ illustration board
o Pastel colors for Category A
o Poster Color for Category B
o Black pentel pen
o Pencil with eraser
o Cotton/tissue
 One hour is the given time to the participants to finish and submit their
output.
CRITERIA

Creativity/Color Harmony 35%


Relevance to the theme 30%
Originality 20%
Neatness/ Over-all Impact 15%

TOTAL 100%

20
Essay Writing Contest

 The team must have one (2) participant per category.


 The contestants are given only one hour to finish their essay.
 The participants will provide the following materials during the contest:
o Two pieces of short bond paper
o A ball pen (black/blue)
o Two pieces of Intermediate paper

CRITERIA

Content 50%
Relevance to the theme 40%
Neatness of Penmanship 10%
TOTAL 100%

21
SEARCH FOR MARIST BOY AND GIRL 2013

General Guidelines and Mechanics

I. General Qualifications
 This competition is only for the representatives of each team which are organized
for the NDMU-IBED Intramurals 2013.
 Each team is represented by two pair s of contestants. The pair must be one male
and female, regardless of year level
 Contestants must possess pleasing-personality and of good moral character.

II. Categories of Competition

Major Awards
 Marist Boy and Marist Girl 2013
 Mr. & Ms. Humility
 Mr. & Ms. Simplicity
 Mr. & Ms. Modesty
 Mr. & Ms. Fidelity
 Mr. & Ms. Integrity

Minor Awards

 Best in Production Number


 Best in Production Attire
 Best in School Uniform
 Best in Sports Attire
 Best in Formal Attire
 Best in Talent

Special Awards

 Mr. and Ms. Photogenic (chosen by the official photographer)


 Mr. and Ms. Congeniality (chosen by the candidates themselves)
 Darling of the Crowd (chosen by the judges)
 Mr. and Ms. Personality (chosen by the judges)

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III. General Criteria

Best in Production Number

- Stage Performance 40%


- Personality 30%
- X-factor 30%
_________________
100%

Best in Production Attire


- Stage Performance 30%
- Becomingness/Appropriateness 30%
- Personality 20%
- X-factor 20%
_________________
100%

Best in School Uniform


- Stage Performance 30%
- Becomingness/Appropriateness 30%
- Personality 20%
- X-factor 20%
_________________
100%

Best in Sports Attire


- Stage Performance 30%
- Becomingness/Appropriateness 30%
- Personality 20%
- X-factor 20%
_________________
100%

Best in Formal Wear


- Stage Performance 30%
- Becomingness/Appropriateness 30%
- Personality 20%
- X-factor 20%
_________________
100%

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NOTE:
- Ranking system will be employed. Each judge will rank the candidates according to
his/her choice based on the point system of criteria. The rank will be used in the
computation. In case of a tie, point system will be applied.
- The scores garnered by the contestants in the different exposures will not be counted as
part of the competition.

GUIDLINES FOR TALENT COMPETITION (Elem. And H.S)

 Each contestant is free to choose what talent he/she is going to present provided that the
presentation is descent and conforms to the standard of this institution.
 Each candidate is given minutes for presentation which includes the preparation,
entrance, and exit.
 A two-point deduction per judge will be given to either over or under time performance.
 Use of flammable materials and derogatory words are strictly prohibited.
 The talents will be judged according to the following criteria:

Performance 40%
 Mastery
 Precision
 Stage presence
 Delivery

Values integration 30%

Creativity/innovativeness/novelty 20%

Over-all impact 10%

100%

 The result of the competition will be declared on the pageant night.


 The decision of the judges is final and irrevocable.

24
MARIST ZENRADE 2013
“Prowess and Synergy: The Marist Way!”

TALENT COMPETITION OF THE CANDIDATES FOR THE PAGEANT


(High School and Elementary)
October 21, 2013/1:00 PM
NDMU-IBED open stage

I. Program

Invocation ……………………………………………………………….

Singing of the National Anthem

Singing of the University Hymn

Reading of the Guidelines and Criteria for Judging

Introduction of the Board of judges

II. Contest Proper

Elementary level

High School level

III. Awarding of certificates to the board of Judges…………. Mr. Wilter C. Friales, MAED
Activity Coordinator

Host:

25
MARIST ZENRADE 2013
“Prowess and Synergy: The Marist Way!”

QUIZ BOWL, SPELLING BEE, ESSAY WRITING AND POSTER MAKING CONTEST
(Elementary)
October 22, 2013/8:30 AM
Elementary lobby

I. Program

Invocation ……………………………………………………………… Marc Adrianne D. Lozada


Yr. 5 St. James class Mayor

Philippine National Anthem

University Hymn

Introduction of the Spelling and Quiz Master

II. Contest Proper

1. Spelling Bee

Reading of the Guidelines and Mechanics…………………. Spelling Bee Master

2. Quiz Bowl

Reading of the Guidelines and Mechanics…………………. Quiz Master

3. Essay Writing and Poster Making (Simultaneously done at the Elem library)

III. Awarding of certificates to the


Spelling Bee and Quiz Masters………………………………………… Mrs. Rona Hallarsis
Academic Coordinator (Elem.)

IV. Declaration of Winners

Spelling Bee and Quiz Masters…………………………….. Ms. Edluv Gayle Bustillo


Elementary faculty

Host/Facilitator: Ms. Sharon Cadiz


Elementary faculty
26
MARIST ZENRADE 2013
“Prowess and Synergy: The Marist Way!”

STORY TELLING AND SINGING EVENTS


(Elementary)
October 24, 2013/8:00 AM
NDMU Gym (Main Campus)

I. Program

Invocation …………………………………………………………………… Chrisabelle Aguire


Year 6 St. Rose class vice-mayor

Philippine National Anthem

University Hymn

Introduction of the Board of judges

Reading of the guidelines


and criteria for judging………………………………………….. Chairman of the board of judges

II. Contest Proper

Story Telling
Marist Idol (Song Solo)
Marist Duo (Duet)

III. Giving of certificates to the judges…………………..………….. Mr. Allan C. Sumadic, MA


Principal

IV. Declaration of Winners

Host/facilitator: Mr. Ryan Jay Paginag


Elementary Faculty

27
MARIST ZENRADE 2013
“Prowess and Synergy: The Marist Way!”

SEARCH FOR MARIST BOY AND GIRL 2013 AND POPULAR DANCE CONTEST
(Elementary)
October 24, 2013/12:30 PM
NDMU Gymnasium (Main Campus)

Doxology…………………………………………………………………………………. Marist Movers

Singing of the Philippine National Anthem

Singing of the University Hymn

PRODUCTION NUMBER OF THE CANDIDATES

Welcome Message ………………………………………………………………… Mrs. Rona Hallarsis


Academic Coordinator

Reading of the guidelines and Mechanics for judging the pageant

Introduction of the Board of judges

SCHOOL UNIFORM

Reading of the Guidelines and criteria for popular dance

Introduction of the board of judges

Champion Marist Idol Category A


Champion Marist Idol Category B

SPORTS ATTIRE

Champion Marist Duo Category A


Champion Marist Duo Category B

FORMAL WEAR AND EVENING GOWN

INTERVIEW

Song rendition for the candidates

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Awarding of Special Awards

Awarding of Minor Awards

Farewell Walk of the Marist Boy and Girl 2012

Mr. John Harry Gedorio


Ms. Reana Ayn Lachica

Awarding of Major Awards

Coronation of Mr. and Ms. Marist Zenrade 2013……………… Mr. Allan C. Sumadic, MA
Principal

Mr. Wilter C. Friales. MAED


Activity Coordinator

Mr. John Harry Gedorio


Marist Boy 2012

Ms. Reana Ayn Lachica


Marist Girl 2012

Hosts: Mr. Mark Biescas / Ms. Kimberly Camiring

29
MARIST ZENRADE 2013
“Prowess and Synergy: The Marist Way!”

DANCESPORTS, POPULAR DANCE AND AWARDING CEREMONIES


(Elementary)
October 25, 2013/7:30 AM
NDMU Gymnasium (Main Campus)

I. Program

Invocation ……………………………………………………………… Precious Delhea Mendoza


Yr. 6 St. Benedict class mayor
Philippine National Anthem

University Hymn

Introduction of the Board of Judges

Reading of the guidelines


and criteria for judging………………………………………… Chairman of the Board of judges

II. Contest Proper

Popular dance
Dance sports

Giving of Certificates to the judges…………………… Mr. Allan C. Sumadic


Principal

IV. AWARDING CEREMONIES (Awarding of the Over-all results)

Closing Message …………………………………………………. Mr. Allan C. Sumadic


Principal

Singing of the Notre Dame Hym

Host: Mr. Normie Al Bognoson


Elementary Faculty

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In charge for the following events
Teacher Event
Mr. Bary Ogod Basketball Boys
Mr. Loel Pasinag Volleyball Boys
Mrs. Grace Dalde Volleyball Girls
Mr. Ryan Jay Paginag Soccer
Mrs. Michelle Patani Kickball Girls
Bro. Paul Won Table Tennis
Mrs. Marifel Marquez Badminton
Mrs. Rosalinda Paciente Chess
Mrs. Ivy Balderas Scrabble
Mrs. Ivy Balderas Word Factory
Ms. Hazel F. Mayordomo Dart
Mrs. Grace Dalde Running events
Mr. Ryan Jay Paginag Poster Making
Ms. Edluv Gayle Bustillo Battle of the Brains
Mrs. Sharon S. Cadiz Spelling Bee
Ms. Luzel Alo Essay Writing
Ms. Ma. Luisa Delmoro Search for Marist Boy and Girl
Ms. Jovee Narte Bunong Braso (B/G)
Ms. Jovee Narte Dampa
ssg Story Telling
ssg Larong pinoy
ssg Singing events
ssg Popular Dance
ssg Dance Sports

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