Daedric Artifact
Daedric Artifact
Daedric Artifact
Third Edition
Arcane Arts
Tamrielic Artifacts
Intellectual Property Credits
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intellectual properties found within. This is a purely unofficial, Anon133
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Tamrielic Lore
Tamrielic Artifacts
4
Tamrielic Artifacts
Anvil of Mithas/Hammer of Gharen
Tamriel is an ancient continent, with more than its fair share The Anvil of Mithas is an ancient anvil created by Mithas, the
of ancient legends and lost artifacts. Gods and men alike have greatest Dwemer smith. It is twinned with the Hammer of
produced many great items throughout the ages, and this section Gharen, which is the only object strong enough not to shatter
contains rules for utilizing many of these items in your campaign! when used to shape metal upon the Anvil. When the Hammer
strikes the Anvil, it produces a ringing which reveals the location
of the entrance to the Dwarven mines beneath Red Mountain.
Using Artifacts
Game masters should be careful about how they use these items, By the time of the Imperial Simulacrum, the Anvil had come
as they are all quite powerful. Players too should be careful, as into the possession of King of Ebonheart. The King had
there are many who would be willing to kill for such items. Any the Eternal Champion bring him the Hammer, which had been
one of these artifacts is worth a quest to retrieve it, and GMs lost in the dungeon known as Black Gate, and used the artifacts
should be wary of giving them to the party too easily, as each to craft the finest armor and weapons in the realm. The Anvil
is priceless in its own way. has never reportedly left the city’s palace since.
Tamrielic Artifacts
5
Later in the Third Era, the bow was claimed by Ralyn Othravel, Near the end of the Third Era, the shield was recovered by
a Dunmer Ordinator and a member of the Tribunal Temple Drelyne Llenim, a Dunmer Buoyant Armiger stationed at
stationed at Ghostgate, a small military settlement along the Ghostgate, a small military settlement along the Great Ghost
Great Ghost Fence on Vvardenfell. In 3E 427, Mistress Therana, Fence on Vvardenfell. In 3E 427, the shield is said to have been
an eccentric Councillor of Great House Telvanni, discovered the forcibly taken from Llenim by the Nerevarine, who then sold it
bow’s location through unknown means, although she claimed to Torasa Aram. Aram put the shield on display in her Museum
she could smell its Ash Yam scent. A member of House Telvanni of Artifacts in Mournhold.
took the bow from Ralyn Othravel and gave it to Therana, who
grudgingly accepted it. Later that year, the bow was sold to By 4E 201, the shield had come to the Forgotten Vale of
Torasa Aram, who put it on display in her Museum of Artifacts Skyrim, once the stronghold of the Chantry of Auriel. Through
in Mournhold. unknown means, the shield was obtained by an anonymous
Falmer Warmonger, a member of the Betrayed, whose ancestors
In 4E 201, the Tyranny of the Sun prophecy was realized with had been blinded by the Dwemer and crippled by centuries of
the awakening of Serana, an ancient Daughter of Coldharbour, living underground. The Falmer used the shield to fight many
by the reformed Dawnguard. Serana was the daughter of Lord Frost Trolls in a secluded forested region of the Vale. The Last
Harkon, the leader of the Volkihar vampire clan, who had spent Dragonborn located this Falmer and reclaimed the shield.
centuries attempting to fulfill the prophecy. The prophecy
brought Serana and the Last Dragonborn to the Forgotten Weapon Auriel’s Shield
Vale, where they encountered Knight-Paladin Gelebor, the
BR 12
single survivor of his brother Vyrthur’s attacks on the Chantry
of Auriel. The two ventured into the ruins of the Falmer chapel Magic BR 12
and defeated Vyrthur, who had planned to use Serana’s blood. Qualities Medium, Magic, Auriel’s Ward
Auriel’s Bow was retrieved and used to slay Lord Harkon, ENC 3
although it is unknown if Serana and the Dragonborn sided
with the Volkihar or the Dawnguard. Auriel’s Ward: The wearer of this shield increases their Fire
resistance by 2, and is under the effect of Magic Shield SL 4 while
Auriel’s Bow wielding the Shield. If the character uses Auriel’s Shield to block
Damage 1d10 or parry the source of that effect, such as by blocking a spell or
parrying an enchanted weapon, then it is automatically negated.
Hand 2
For every 5 attacks the shield blocks, the wearer gains 1 charge
Range 30/200/400 of Auriels Wrath (to a maximum of 3), which the character can
Qualities Magic, Proven, Reload (2), Unwieldy, Auriel’s choose to spend whenever performing the Bash Special Action.
Light For every charge spent, add 2 meters to the distance pushed by
ENC 1 the action.
Auriel’s Light: Any arrow fired from this bow counts as inflicting
sunlight damage for the purpose of harming creatures with the
Sun-scarred trait.
Auriel's Shield
Auriel’s Shield is an artifact created and used by the Elven god
Auriel, an aspect of the Imperial Akatosh, the Dragon God of
Time. It takes the form of a small shield, sometimes rounded,
and made from either ebony or moonstone. It has several magical
abilities that help to make its wielder nigh invulnerable. The shield is
twinned with Auriel’s Bow. Like many great artifacts, the shield
has a life and personality of its own, and does not feel bound to
its user. A popular fable tells of it abandoning its owner in her
greatest hour of need, but this story is thought to be apocryphal.
Tamrielic Artifacts
7
Bittercup Near the end of the Third Era, the Bow came into the possession
of a necromancer named Goris the Maggot King. In 3E 427,
The Bittercup, or the Bitter Cup, is an artifact sacred to Clavicus
Vile. The Cup was lost in ancient Chimeri ruins on an island the Nerevarine killed Goris and his accomplice Luven in the
in the Sheogorad region of Vvardenfell before it was recovered Venim Ancestral Tomb, a tomb in the Grazelands of Vvardenfell
by the Nerevarine in 3E 427. It slowly fills itself with an which Goris used as a lair. The Nerevarine then retrieved the
unknown nectar that, when drunk, enhances one’s strengths Bow. Later that year, the Bow was sold to Torasa Aram and put
while magnifying their weaknesses. on display in her Museum of Artifacts in Mournhold.
Bow of Shadows The brush was later gifted to a descendant of Bravam Lythandas,
The legendary ranger, Raerlas Ghile, was granted the Bow for an artist and devout follower of the goddess who served in
a secret mission that failed. The Bow was lost, though Raerlas the Arnesian War of 3E 396. An errant fireball exploded next
is said to have used it to take scores of his foes down with him. to him, and he lost the use of both arms. He was a stubborn
Many sightings have been reported; it is said that the Second man, and prayed to Dibella for a way to continue his trade.
Era Dunmer assassin Dram once wielded it. Dram used the Bow When the Dunmer artist died, he left the brush to his son, who
during the Battle of Hunding Bay, when he shot Prince A’tor with went on to become the famous Rythe Lythandas of Cheydinhal.
the poisoned arrow that eventually killed him. Dram made use Rythe specialized in painting the Great Forest of Cyrodiil; these
of the bow during the rebellion of Stros M’Kai, led by the Restless paintings are famous all across Tamriel for their realism, and
League, most notably in battle against Cyrus the Redguard. some say that one can see the trees sway in the breeze.
Tamrielic Artifacts
8
In 3E 433, a Bosmer or Altmer thief (reports vary) learned of
the brush, the source of Rythe’s fame. In an attempt to steal
Chillrend
Chillrend is an artifact of unknown origins. It takes the form
the artifact, the thief broke into Rythe’s house, knocked him of a glass shortsword, although, unlike regular malachite, it is
unconscious and leapt into the unfinished painting he was blue instead of green. Like other glass weapons, its handle was
working on. The thief then created Painted Trolls to act as fashioned from rare metals and moonstone. Its enchantment
guardians, but the beasts turned on their creator and killed varies in strength and properties, but it always causes magical
him. Rythe followed the thief into a painting, and became frost damage to the opponent. Other known effects include
stuck there, unable to create a portal back without the brush. causing a weakness to frost, or temporary paralysis.
His wife Tivela, who was unaware of the Brush of Truepaint,
put out a request to help “find” him. After several days, the The sword’s first known owner was Valus Odiil, an Imperial
Champion of Cyrodiil responded to the rumors, and entered adventurer who wandered Tamriel (or at least Hammerfell).
the Painted World. The Champion met with Rythe, and fought Valus eventually settled down in Cyrodiil, and bought a farm
through the Painted Trolls to the corpse of the thief. With the outside the walls of Chorrol. However, his farm was continuously
brush retrieved, the two were able to exit the Painted World. raided by goblins from the Great Forest, and the town
guard refused to help. In 3E 433, unable to fight in his old
The Brush of Truepaint appears to be a normal paintbrush, but age, he asked the Champion of Cyrodiil to aid his two sons in
when used to paint something the surface in question becomes a killing the goblins. After the battle, Valus passed on Chillrend
portal to a fantasy world. In this realm the brush can be used to to the Champion for keeping his sons safe, saying that he was
paint real objects or beings, which come to life when completed. going to spend the rest of his days in peace.
It can also be used to paint a portal with which to return to
reality. Without the brush, there is no way back unless one can The sword later came into the possession of Mercer Frey, the
find a portal that has already been painted. Guildmaster of the Skyrim Thieves Guild. Mercer was a
renowned thief, whose possession of the Skeleton Key gifted him
with great luck. By 4E 201, Mercer had placed the sword inside
a display case in the secret basement of Riftweald Manor, his
house in Riften. The sword was stolen by the Last Dragonborn
when Mercer’s treachery was discovered by the Guild.
Chillrend
Damage 1d6+3
Hand 1
Range 1m
Qualities Slashing, Exploit Weakness, Magic, Proven
Enchanted (Strike: Frost 4)*,
Enchanted (Strike: Paralyze -10)*
ENC 1
Tamrielic Artifacts
9
Chrysamere from-the-future strong! We’ve chosen to present a more
grounded version of the relics based on their portrayal in The
Chrysamere, the Paladin’s Blade and Sword of Heroes, is an
ancient claymore with offensive capabilities only surpassed by Elder Scrolls IV: Oblivion, but that shouldn’t stop the enterprising
its defenses. It lends the wielder health, protects him or her from GM from dialing up their power or adding new abilities.
fire, and reflects any deleterious spells cast against the wielder This could even be made into an interesting plot hook: perhaps
back to the caster. Seldom has Chrysamere been wielded by an the relics don’t seem to measure up to the legends because a
individual for any length of time, for it chooses not to favor certain ingredient is required to unlock their true power, or
one champion. perhaps the relics we know are mere imitations of the real thing!
Certain lore savvy GMs may also be asking about our portrayal
of these relics: they may be strong, but they aren’t insane-cyborg-
Tamrielic Artifacts
10
Helm of the Crusader
The helm was created by Dibella, and gives the wearer a serene
beauty. The followers of Pelinal built the Shrine of the Crusader
in the halls of Vanua after his death, using the helm as an object
of worship. The ruins of the structure were slowly engulfed by
Lake Rumare. In 3E 153, Sir Amiel went on one final quest,
hoping to restore the honor of his order - he ventured into the
haunted ruins of Vanua, but died before he could reach the
helm. When the pilgrim received a vision from Whitestrake,
the Crusader pointed them towards the ruin. There, they found
the bones of Sir Amiel, as well as the helm.
Tamrielic Artifacts
12
Sword of the Crusader
The sword was created by Arkay. Those it strikes are burnt by
Daedric Crescent
The Daedric Crescent Blade is a Daedric artifact created by the
holy flames, their magicka reserves depleted. It was discovered Daedric Prince Mehrunes Dagon. It has the power to paralyze
by Sir Berich Vlindrel of the original Knights, who brought it those it strikes, and puts heavy wear on their armor; it has also
to the War of the Red Diamond. When he died, it was buried been known to create a green ball of energy, but its effects are
with him in his family tomb in Underpall Cave; in undeath, unknown. There were once many Crescents, which were used
Lord Vlindrel dragged the sword down into evil, cursing it by Dagon’s forces to take the Battlespire during the Imperial
so that a righteous wielder would have stunted magicka. His Simulacrum. When the Empire later reclaimed the ruined
wraith, infamous for haunting the Orange Road, wielded the academy, the Crescents were gathered up and destroyed - all
weapon. It was recovered by the pilgrim who, after freeing Lord but one.
Vlindrel’s soul, reconsecrated it on the altar in the Great Chapel
of Arkay in Cheydinhal. In 3E 427, this last Crescent was discovered by the Nerevarine.
It had been in the possession of Lord Dregas Volar, a Dremora
Sword of the Crusader who dwelled in the Daedric shrine of Magas Volar, a Daedric
Damage 1d8+4 (1d10+4) sanctuary inaccessible without teleportation. Divayth Fyr of Tel
Fyr had come to possess an amulet which would teleport the
Hand 1.5
wearer to the hidden shrine; the Nerevarine used the amulet and
Range 2m defeated Lord Volar, claiming the last known Daedric Crescent.
Qualities Slashing, Aedric Favor, Magic, Proven,
Enchanted (Strike: Fire [Sunlight] 4)* Daedric Crescent
Enchanted (Strike: Drain Magicka 10)*
Damage 1d12+4
ENC 2
Hand 2
*Deals 4 bonus Fire [Sunlight] damage on Strike Range 2m
*Target loses 10 magicka on Strike Qualities Spliting, Unwieldy, Shield Splitter, Concussive,
Magic, Proven
Enchanted (Strike: Paralyze -20)*
Enchanted (Strike: Disintegrate Armor 3)*
ENC 1
Dawnbreaker
Dawnbreaker is a Daedric artifact created by the Daedric
prince Meridia. It is the bane of undead creatures, befitting of
Meridia’s hatred for them. It was obtained by the Dragonborn,
who completed a task for Meridia after contacting her at her
Kilkreath shrine.
Dawnbreaker
Damage 1d8+4 (1d10+4)
Hand 1.5
Range 2m
Qualities Slashing, Magic, Proven
Enchanted (Strike: Fire [Sunlight] 6)*
Meridia’s Retribution
ENC 3
Tamrielic Artifacts
13
Dragonbone Mail Ebony Mail
The Dragonbone Mail, or the Dragonbone cuirass, is thought to The Ebony Mail is a Daedric artifact created by the Daedric
be one of the greatest artifacts any collector or hero could own. Prince Boethiah. In appearance it looks like an ebony suit of
While many fine pieces of armor have been constructed with armor, or often simply a cuirass. The artifact grants its wearer
real dragon bone, the Dragonbone Mail was enchanted by the resistance to fire and magical attacks, magical protection from
first Imperial Battlemage, Zurin Arctus, in the early years of the physical blows, quieter movements and the ability to poison enemies
Third Era. It’s described as a truly exquisite piece of work, and who get too close. The artifact was created before recorded history by
many have sought to possess it. The properties of the cuirass Boethiah.. The Ebony Mail was uncovered in Black Marsh by the
allow the wearer to resist fire, and to damage an enemy with Eternal Champion during the Imperial Simulacrum. Just before the
a blast of fire. Little is known about the involvement of Zurin events of the Warp in the West, an unknown agent of the Blades
Arctus with the enchantment of the cuirass, but an old tale in the Iliac Bay area summoned Boethiah in a search for power. In
speaks of a debt that he owed to a traveling warrior. Like the return for killing an innocent spellsword who had displeased the
warrior, the Dragonbone Mail never stays put for long. Prince, the agent was gifted with the Ebony Mail from a worshipper
of Boethiah. During the play A Hypothetical Treachery, a group
Weapon Dragonbone Mail of adventurers (Malvasian, Inzoliah, Dolcettus and Schiavas)
recover the Ebony Mail from the legendary Eldengrove of
Type Full Dragonbone
Valenwood. In the end, Inzoliah alone is left alive and sells the
AR 9 artifact to the king of Silvenar.
Magic AR 9
Qualities Super-Heavy, Magic, In 3E 427, the Nerevarine was sent by the Tribunal Temple at
Enchanted (Constant: Resistance to Fire 10)*, the request of Archcanon Tholer Saryoni to make a pilgrimage
Dragon Breath to Mount Assarnibibi, where Molag Bal oversaw the ninety-nine
lovers of Boethiah, who gave birth to Almalexia. Upon completing
ENC 6 the pilgrimage, the Nerevarine received the Ebony Mail and
brought it to Tholer Saryoni. The archcanon wouldn’t accept
Dragon Breath (1 SP): Breath a great swathe of fire in an arcing it, saying it would be put to better use by the Nerevarine. The
spray, dealing 2d6 Fire damage to all targets in a 15 metre cone. Nerevarine later sold it to Torasa Aram, who put it on display
*Gain the Resistance (Fire, 10) trait while worn. in the Mournhold Museum of Artifacts. In 4E 201, Boethiah
tasked the Dragonborn with assassinating the Prince’s previous
Ebony Blade champion and his group of bandits. The Dragonborn retrieved
the Ebony Mail from the corpse of the ex-champion.
The Ebony Blade, resembles an ebony katana, and its power is very
dark indeed. Every time the Ebony Blade strikes an opponent, part
of the damage inflicted flows into the wielder as raw power. The Weapon Ebony Mail
Blade itself may not be any more evil than those who have used it, Type Full Ebony
but at some point in its history, a charm was cast on it so it would AR 8
not remain with any one individual for long. The wizard who
cast this charm sought to save the souls of any too infatuated Magic AR 4
by the Blade, and perhaps he was right to do so. It is an artifact Qualities Heavy, Magic
of Mephala, Daedric Prince of deceit. Enchanted (Constant: Resistance to Magic 10)*
Enchanted (Constant: Poison Cloak 3)*
Ebony Blade ENC 6
Damage 1d6+4 (1d8+4)
*Gain the Resistance (Magic, 10) trait while worn.
Hand 1.5 *Deal 3 poison damage to all targets within 2m at the end of every
Range 2m round
Qualities Slashing, Magic, Proven, Exploit Weakness,
Vampiric Blade
ENC 3 “The Ebony Mail is a breastplate created before recorded
history by the Dark Elven goddess Boethiah. It is she who
Vampiric Blade: When this weapon deals damage, the wielder determines who should possess the Ebony Mail and for how
receives one-half of the dealt damage back (round-down). long a time. If judged worthy, its power grants the wearer
added resistance of fire, magicka, and grants a magical
shield. It is Boethiah alone who determines when a person is
ineligible to bear the Ebony Mail any longer, and the goddess
can be very capricious.”
Tamrielic Lore
Tamrielic Artifacts
14
Eleidon’s Ward Fork of Horripilation
Eleidon’s Ward is an enchanted shield especially built for Eleidon, The Fork of Horripilation is a cursed artifact created by the
a renowned holy knight of legend in Breton history. One of Daedric Prince Sheogorath. In appearance and in function, it
the many stories about him is that he saved a baron’s daughter is a mundane iron fork. However, Sheogorath is fond of forcing
from sure death at the hands of a warlord, and the baron spent mortals to use it as a weapon, in which case it curses the wielder
all his riches on the creation of the shield to show his gratitude. with Fork’s Wound, a magical effect which stunts the wielders
It grants the wielder the opportunity to heal wounds. The magicka or drains it completely. It is unknown what relation
Nerevarine reportedly recovered the shield from a tomb in the the fork has to horripilation.
Sheogorad region of Vvardenfell and sold it to the Mournhold
Museum of Artifacts in 3E 427. In 3E 427, the fork was in the possession of Big Head, a mad
Argonian hermit and a worshipper of Sheogorath who lived in a
Weapon Eleidon’s Ward small shack on an island in the Sheogorad region of Morrowind.
Big Head was obsessed with forks and spears, which he had
BR 12
filled his hut with. Sheogorath instructed the Nerevarine to
Magic BR 8 kill a Giant Bull Netch with the fork. Big Head willingly gave
Qualities Heavy, Magic the fork to the Nerevarine, who then killed the Bull Netch
Enchanted (Cast: Heal 10) 12, 1500 [1500])*, and returned the fork to Sheogorath to earn the Prince’s favor.
Enchanted (Cast: Heal Other 10) 10, 1500 [1500])*
ENC 3 In 3E 433, Sheogorath returned the fork to the Shivering Isles,
his Plane of Oblivion. Rumors circulated among the mortal
*Caster regains 10 HP population of the Isles about its return. Big Head entered the
*Target Character within 1m regains 10 HP Isles in search of the fork, which “sang” to him, and took up
residence in Bliss, where he collected a great many forks. The
fork was of great importance to both the Heretics and Zealots,
two outcast religious factions. The Heretics had obtained possession
of the fork and had taken it to Longtooth Camp, near
the Gates of Madness on the Mania side of the Isles. However,
news of this reached the Zealots, who launched an attack on the
Heretic base. The Fork supposedly changed hands several times,
with the Zealots bringing it to Hardscrabble Camp, their nearby
base in Dementia, only to have it reclaimed by the Heretics.
Eventually, Big Head requested the assistance of Sheogorath’s
Champion, who then learned of its location from the beggar
Bolwing. The Champion recovered the fork from the outcasts
and returned it to the grateful Big Head.
Fork of Horripilation
Damage 1d4
Hand 1
Range 1m
Qualities Slashing, Small, Magic, Madness!
ENC 1
“If you find a special Fork to Big Head you should go. He isn’t
the sharpest blade in the drawer; you have more smarts in
your toe.”
Halion
Tamrielic Artifacts
15
Goldbrand The cowl is inscribed with the phrase “Shadow hide [y]ou”
written in the Daedric Alphabet, though as is common in the
The Goldbrand is an ancient artifact, which takes the form of
a golden katana. It was created by the dragons of the North. daedric alphabet, the letter Yahkem (Y) is omitted from the
According to the legends of thieves, it was given to a great knight inscription. The phrase is also used as a code between thieves,
who was sworn to protect the dragons. It contains the power either as a form of praise to Nocturnal or a literal expression
of the Daedric Prince Boethiah, and burns those that it strikes. of hope. The Office of the Unseeing Eye, a section of the Cult
of the Ancestor Moth, expressed a desire to find the cowl in
In 3E 427, the Nerevarine discovered the sunken shrine to order to see if the curse does exist, and research further on how
Boethiah beneath the waves, west of the small village of Hla Oad to remove it.
in the Bitter Coast region of Vvardenfell. The Daedra was upset
that his shrine had been allowed to remain in ruins, and ordered After having been stolen by Emer Dareloth, the cursed cowl was
the Nerevarine to erect a new shrine in return for the Goldbrand. handed down from one guildmaster to the next in the Cyrodiil
The Nerevarine funded an orc sculptor to create the shrine at branch of the Thieves Guild. This forced the guildmasters to
Khartag Point, a landmark northwest of Gnaar Mok. When the work under the persona of the Gray Fox. Thought to be a
statue was complete, Boethiah rewarded the Nerevarine with myth by most members of the public, the identity of the Gray
the Goldbrand, which was later rumored to have transformed Fox came about over the course of three hundred years, as
into Eltonbrand. In 3E 433, the Champion of Cyrodiil visited the guildmasters lost their individual identities and became
Attribution’s Share and partook in Boethiah’s Tournament of known only as the bearer of the Cowl. Legends propagated
Ten Bloods. After defeating all nine of the Daedra’s Chosen in around the mysterious master thief, who was thought to possess
mortal combat, Boethiah declared the Champion as his Chosen immortality and supernatural thieving abilities. He was viewed
One, gifting the Goldbrand as a boon. as a hero by the beggars and the lower classes of Cyrodiil, but
he was hated by the nobility and the Imperial Watch. The curse
In 4E 175, Goldbrand was supposedly wielded by Emperor was broken in 3E 433, when Count Corvus Umbranox, the
Titus Mede II in the Battle of the Red Ring against the Aldmeri contemporary Gray Fox, organized the theft of an Elder Scroll
Dominion. from the Imperial Library in the Imperial Palace. Umbranox
used the Scroll to rewrite history and remove Nocturnal’s curse.
Even without the curse, the Cowl still had the ability to cloak
Goldbrand the true identity of the wearer, and it was still identified with
Damage 1d6+4 (1d8+4) the infamous Gray Fox. By 4E 201, the Gray Fox remains a
Hand 1.5 revered character among thieves.
Range 2m
The Cowl is a simple enchanted leather cowl. When wearing
Qualities Slashing, Magic, Proven, the Cowl, the character becomes the Gray Fox. They will not
Enchanted (Strike: Fire 8)* be associated with anything the Gray Fox does, even if they
ENC 3 were to remove the cowl in front of someone. The Gray Fox is
a master thief, and characters who use the Cowl truly become
*Deals 8 bonus Fire damage on Strike the Fox. This could mean an entirely new character sheet, or
simply bonuses to existing skills, depending on how the GM
wants to handle it.
Grey Cowl of Nocturnal
The Gray Cowl of Nocturnal is a daedric artifact that once
belonged to Nocturnal. It takes the form of a dark leather cowl,
which obscures the face of the wearer. Nocturnal is revered as Helm of Oreyn Bearclaw
a god by thieves across Tamriel. Her reputation as the Mistress The Helm of Oreyn Bearclaw is a prized artifact which once
of Shadows has sometimes led thieves to attempt to steal an belonged to the legendary Valenwood hunter, Oreyn Bearclaw.
item from her to prove their greatness. As Nocturnal is usually Although legends claim that Bearclaw performed many great
depicted wearing a cloak and a cowl, it is around these two items deeds, these were falsely credited and were actually performed
that legends have arisen. The story of the theft of Nocturnal’s by his friend, an orc named Kharag gro-Khar. After Bearclaw’s
cloak is probably fiction, as is at least one story of the theft of demise, caused by the Knahaten Flu, his helm stood as a monument
the cowl, but the cowl is known to have left her possession. It of his stature, although it was eventually lost after his
appears to have been stolen by a thief named Emer Dareloth, clan split. The helm itself is an enchanted skull.
the first guildmaster of the Thieves Guild, although a curse
bestowed upon the cowl by Nocturnal meant that the name of In 3E 427, Malacath sent the Nerevarine to end Bearclaw’s
cowl’s owner is lost to mortal memory. “Whosoever wears it shall bloodline and undeserved fame. The supposed last descendant
be lost in the shadows. His true nature shall be unknown to all of the false elven hero was Farvyn Oreyn. Farvyn knew of his
who meet him. His identity shall be struck from all records and ancestor’s falsehood, and sought to perform heroic deeds to
histories. Memory will hide in the shadows, refusing to record justify his own fame. With his death, Malacath believed the
the name of the owner to any who meet him. He shall be known family line to have ended and rewarded the Nerevarine with the
by the cowl and only by the cowl.” This curse was broken when helm. The Nerevarine then sold the helm to Torasa Aram, who
history was rewritten through the use of an Elder Scroll. put it on public display in the Mournhold Museum of Artifacts.
Tamrielic Artifacts
16
Sometime after the events of 3E 427, the helm was brought from Trueflame
Morrowind to Cyrodiil and given to Modryn Oreyn, another The weapon is an ebony sabre surrounded by a constant red flame.
descendant of Bearclaw who was unknown to Malacath. Modryn The Nerevarine rebuilt this weapon after it was destroyed and used
was the second-in-command of the Cyrodilic branch of the it to confront Almalexia in the Clockwork City.
Fighters Guild. In 3E 433, after the Blackwood Company almost
ruined the guild, Modryn gave the helm to the new Master Trueflame
of the Fighters Guild, who replaced Vilena Donton. Modryn
hoped that the new Master would restore the Oreyn name to Damage 1d10+4
glory by wearing the helm of his ancestor. Hand 1
Range 2m
Weapon Helm of Oreyn Bearclaw Qualities Slashing, Dueling Weapon, Magic, Proven
Type Partial Bone Enchanted (Strike: Fire 6)*
AR 2 ENC 2
Magic AR 0
*Deals 5 bonus Fire damage on Strike
Qualities Light, Magic
Enchanted (Constant: Fortify Endurance 15)*
Enchanted (Constant: Fortify Agility 15)* King Orgnum’s Coffer
ENC 2 King Orgnum’s Coffer is a small-sized chest, ordinary in appearance.
It is remarkably light, almost weightless, which offers a clue to its
*Increases Endurance score by 15 while worn true magic. Once a day, the Coffer will create gold
*Increases Agility score by 15 while worn from naught. When King Orgnum himself possessed the Coffer,
the supply within was limitless. Those who have found it since
report that the Coffer eventually disappears after having dispersed
King Dumac’s Wedding Gifts enough gold to shame even the wealthiest of merchants.
A pair of dwemer artifacts commissioned by King Dumac as Where and why it vanishes is still a mystery. It was last seen in
wedding day gifts presented to Almalexia and Nerevar. the hands of the Eternal Champion.
Hopesfire Once a day when the chest is opened it will contain gold worth
The weapon is an ebony sabre surrounded by a constant blue flame. 10d100 drakes. If these are not removed at once, they will vanish
The Nerevarine reportedly obtained the weapon after confronting at some point before the chest is opened again (or if the chest is
Almalexia in the Clockwork City. left open too long).
Tamrielic Artifacts
17
Later in the Third Era, the Mail came into the possession of the wreaking the havoc and terror he was created for.
Imperial Legion. It was stored in a shrine in Castle Ebonheart, During the Oblivion Crisis, Molag Bal spread corruption by
the seat of Imperial authority on Vvardenfell. In 3E 427, the having a follower incite a local pacifist to murder; again, the
cuirass was stolen by Furius Acilius, a member of the Legion, mace was given as a reward. During the Stormcloak Rebellion in
who then deserted and fled into the underground cave network Skyrim, Molag Bal presented the mace to the Last Dragonborn
beneath Ebonheart. A Knight Protector of the Legion recovered for helping Molag Bal capture the soul of a priest of Boethiah.
the cuirass and gave it to Varus Vantinius, the Knight of the
Imperial Dragon on Vvardenfell. The Knight Protector later Mace of Molag Bal
challenged Vantinius for the title of Knight of the Imperial
Damage 1d8+4
Dragon; the two dueled in the arena in Vivec City, and Vantinius
was slain. Hand 1
Range 2m
Weapon Lord’s Mail Qualities Crushing, Unwieldy, Concussive, Magic, Proven,
Type Full Mithril Enchanted (Strike: Fatigue -10)*
Enchanted (Strike: Absorb Magicka 4)*
AR 8
ENC 2
Magic AR 8
Qualities Heavy, Magic *Target character an Endurance test with a -10 modifier or lose 1
Enchanted (Constant: Resistance to Magic 4)* SP.
Bull’s Endurance *Target character must make a Willpower test or lose 4 magicka,
ENC 4 the wielder regenerates MP equal to the magicka lost.
*Deals 4 bonus Frost damage on Strike *Increases Personality score by 30 while worn
Tamrielic Artifacts
19
By 3E 433, the amulet had been transported to the Arcane opened by those of Dwarven blood. A follower of Hermaeus
University in the Imperial City for safekeeping. With the return Mora, Septimus Signus, was manipulated by the god and tasked
of Mannimarco after his ascent to godhood, Caranya of the with opening the lockbox. Signus believed the lockbox contained
Council of Mages turned traitor and took the amulet and her the Heart of Lorkhan. Signus was told by Mora that he would
supporters to the abandoned Fort Ontus, where she intended need the knowledge of an Elder Scroll to divine the way to
to return the amulet to its creator, making Mannimarco nigh open the lockbox. Signus was an expert on Elder Scrolls, and
unstoppable. The Champion of Cyrodiil uncovered Caranya’s when the Last Dragonborn came looking for one in 4E 201,
treachery and killed her, returning the amulet to Arch-Mage Signus pointed them towards Blackreach. The Last Dragonborn
Hannibal Traven. By 4E 201, long after the dissolution of found the Elder Scroll within the Tower of Mzark, taking it and
the Mages Guild, the amulet had been discovered by Calixto inscribing its knowledge onto a blank Dwemer lexicon. Signus
Corrium of Windhelm after he had been driven to madness at used the knowledge to discover how to open the lockbox. As
the death of his sister Lucilla. Attempting to bring her back to the Dwemer were all but extinct, Signus theorized that he could
life, Calixto turned to necromancy and believed the amulet to inject himself with the blood of all surviving elves to trick the
be a Wheelstone. The amulet was found by the Dragonborn, lock. Mora then appeared to the Dragonborn in the form of a
who was investigating a string of murders in the city, attributed Wretched Abyss and revealed that Signus was no longer of use
to a serial killer called “the Butcher”. The Butcher was none to him. Signus succeeded in opening the lock, only to discover
other than Calixto, who was eventually discovered and brought that it contained the Oghma Infinium. He was turned to dust
to justice. attempting to read it. The Last Dragonborn took the tome and
was contacted by Mora, who was pleased that his knowledge
While worn, the Necromancer’s Amulet increases the character’s would again be put to use.
Intelligence score by 25, increases AR by 5, and decreases Strength
and Endurance scores by 10. The Oghma Infinium is a book that, when read, improves the
character who read it. Choose two characteristics and increase
those characteristics by five. Distribute eight skill ranks across the
Oghma Infinium character’s skills (capped at the maximum possible rank).
The Oghma Infinium is an ancient tome of knowledge, and
an artifact of great power. It was written by Xarxes, the scribe
of Auri-El, who had been granted the knowledge within by Ring of Khajiiti
Hermaeus Mora. The name of the tome comes from Oghma, the The Ring of the Khajiiti is an ancient relic, hundreds of years
wife of Xarxes, whom he created from his favorite moments in older than Rajhin, the thief who made the Ring famous. It
history. The knowledge within the tome grants the reader access was Rajhin who used the Ring’s powers to make himself as
to the artifact’s energy, which can be manipulated to achieve near invisible, silent, and quick as a breath of wind. Using the Ring he
demi-god abilities. The Paths of Steel, Shadow and Spirit are became the most successful burglar in Elsweyr’s history. Rajhin’s
the three main sections of the tome. Once the Oghma Infinium eventual fate is a mystery, but according to legend, the Ring
is used, it disappears from its owner’s possession. Through the rebelled against such constant use and disappeared, leaving
reading of Black Books, individuals can obtain much more Rajhin helpless before his enemies.
power than that gained from the Oghma Infinium alone.
While worn, the Ring of Khajiiti increases the character’s Agility
The tome was uncovered during the Imperial Simulacrum by score by 10, and the wearer gains the Invisible condition.
the Eternal Champion, although conflicting reports place its
discovery in either Skyrim or Elsweyr. Just before the events
of the Warp in the West, an unknown agent of the Blades in Ring of Namira
the Iliac Bay area was sent by Hermaeus Mora to assassinate a Namira is aligned with the darker side of nature, as is her ring.
noble who had displeased the Prince. In return, Mora promised While the ring is being worn, any damage the bearer takes is
the Oghma Infinium, which was in the possession of one of his suffered by the attacker as well.
worshippers. The agent succeeded, and the tome passed hands.
In 3E 433, Mora again offered the tome as a reward, this time In 3E 405 the Agent of the Empire was awarded the ring by
to the Champion of Cyrodiil. Mora summoned the Champion Namira in return for killing a vampire ancient that had fallen out
to his shrine in the Jerall Mountains, on the border with Skyrim, of favor with the Prince. In 3E 433 the Champion of Cyrodiil
after seeing how capable the Champion was with dealing with was tasked by Namira to kill a group of priests of Arkay who
the other Daedric Princes. Mora had the Champion collect souls were attempting to convert her followers in the ancient Ayleid
from the ten main races of Tamriel, which were needed by his ruin of Anga; once the task was complete Namira awarded the
followers to perform a divination. The Champion succeeded champion her ring. In 4E 201 the Last Dragonborn was awarded
and was given the tome. the ring for bringing a priest of Arkay to Namira’s shrine in
Reachcliff Cave, then killing and eating him.
Sometime after the events of the Third Era, the tome was sealed
inside an ancient Dwemer lockbox so that no more of its dangerous Any damage dealt to the character wearing the ring is also dealt to
knowledge could be shared with mortals. This displeased the character who inflicted it (This bypasses all AR and DR.) This
Hermaeus Mora. The lockbox, located in a small cave out on damage cannot cause wounds. Any wounds dealt to the character
the ice sheets off the coast of northeast Skyrim, could only be wearing the ring are also dealt to the character who inflicted it.
Tamrielic Artifacts
20
Ring of Phynaster Sanguine Rose
The Ring of Phynaster was made hundreds of years ago by a Damage 1d6 (1d8)
person who needed good defenses to survive his adventurous
Hand 1.5
life. Thanks to the Ring, Phynaster lived for hundreds of years,
and since then it has passed from person to person. The ring Range 2m
improves its wearer’s overall resistance to magic and poison Qualities Concussive, Sanguine’s Servant
damage. Still, Phynaster was cunning and said to have cursed ENC 2
the Ring. It eventually disappears from its holder’s possessions
and returns to another resting place, uncontent to stay anywhere Sanguine’s Servant (Cast): Summons a random Daedra with SL
but with Phynaster himself. 3 or lower (the daedra’s Mindlock score is replaced with 0) that
persists for ten minutes (or until killed). This Daedra is hostile
While worn, the Ring of Phynaster gives the wearer the Resistance to every being except the character who summoned it, but does
(Magic, 3) and Resistance (Poison, 3) traits. not obey that character’s commands. Only one Daedra may be
summoned this way at any given time, and this ability may not
Sanguine Rose be used again until the currently summoned Daedra is gone. This
staff only has 5 uses, as each use wilts a rose petal.
The Sanguine Rose (sometimes spelled Sanguine’s Rose) is a
Daedric artifact created by the Daedric Prince Sanguine. It can
take on many forms, including that of an actual rose, a wooden
stave carved like a rose and a staff-sized rose. It can be used to
Savior’s Hide
Another of Hircine’s artifacts was the Cuirass of the Savior’s Hide.
summon a lesser daedra, who will attack all except the holder. The The Cuirass has the special ability to resist magicka. Legend has it
daedra is uncontrollable, unlike those summoned by conjuration, that Hircine rewarded his peeled hide to the first and only mortal to
but similar to conjured creatures it is only bound to the mortal have ever escaped his hunting grounds. This unknown mortal had
plane temporarily. Each time the Rose is used it wilts a little, and the hide tailored into this magical Cuirass for his future adventures.
when all the petals fall off, it loses its power. Somewhere in Oblivion The Savior’s Hide has a tendency to travel from hero to hero as
a new rose blooms and is plucked by Sanguine to be given to though it has a mind of its own.
another champion.
Just before the events of the Warp in the West, an unknown Weapon Savior’s Hide
agent of the Blades was sent by Sanguine to kill a monk who had Type Partial Leather
slain his worshippers. Sanguine promised the Rose as a reward, AR 4
despite the fact that it had been set aside for his favored disciples.
Magic AR 1
The agent accomplished the task, and was given the Rose by a
worshipper of the Prince. Sometime after these events, a group Qualities Light, Magic
of apprentices from the Mages Guild who had turned to Daedric Enchanted (Constant: Resistance to Magic 7)*
magic came into the possession of the Rose. The young Martin ENC 4
Septim was a part of this group and possessed the Rose for a time.
The group’s dabblings in Daedric magic soon turned dangerous, *Gain the Resistance (Magic, 7) trait while worn.
and many of them died, although the circumstances are not
understood. This caused Martin to turn away from Sanguine
and become a priest, losing the Rose in the process. In 3E 433,
Sanguine offered the Rose to the Champion of Cyrodiil in
return for disrupting a formal dinner hosted by Countess Alessia
Caro of Leyawiin. The Champion infiltrated the party and cast
a spell supplied by the Prince, which stripped all attending of
their clothing, including the Champion. Sanguine was pleased
and rewarded the Champion with the Rose.
Tamrielic Artifacts
21
Scourge possibilities. Its normal function is to unlock and hold open the
Scourge (also known as the Daedric Scourge or Scourge, Blessed
of Malacath) is a legendary Daedric artifact. It was forged from Ebonmere, a portal to Nocturnal’s realm, Evergloam, located in
sacred ebony in the Fires of Fickledire, and is associated with the Twilight Sepulcher of Skyrim. The Nightingales are tasked
Malacath. It is a fierce weapon, and takes the form of a steel or with guarding the Sepulcher and retrieving it should it be stolen.
ebony mace. Malacath dedicated it to mortals, and any daedra Unfortunately, the Prince is said to allow the Skeleton Key to
who attempts to invoke its power will be banished to the Void. It be stolen or lost constantly, whether by purpose or apathy.
is the bane of the Dark Kin, and has the ability to banish daedra
to the Void with a single blow. It also has the power to conjure The Skeleton Key was uncovered during the Imperial Simulacrum
daedra from Oblivion to do the wielder’s bidding; specifically, by the Eternal Champion in either Valenwood or Summerset
Dremora and Scamps can be summoned. It has been described Isles (reports vary). In the events leading up to the Warp in the
as a “bold defender of the friendless”, which can be related to West, an unknown agent of the Blades was tasked by Nocturnal
Malacath’s role as the Daedric Prince of Outcasts. to kill a mage in his stronghold. The agent was then gifted the
Key by a worshipper of the Prince. The Key later came into the
Scourge was once used by Mackkan, who banished many of possession of Gentleman Jim Stacey, leader of the Thieves Guild
Mehrunes Dagon’s minions with it. The mace eventually came in Vvardenfell. The Key was passed on to the Nerevarine in 3E
into the possession of the Third Empire. It was hung in the 427, although how Stacey came to lose it is unclear.
armory of the Battlespire, and used in the name of the Emperor Circa 3E 433. an artifact known as the Eye of Nocturnal was
by the Shadow Legion against the Daedric Lords. In the aftermath stolen from Nocturnal’s shrine in Cyrodiil’s Blackwood region.
of Dagon’s invasion of the Battlespire during the Imperial Nocturnal tasked the Champion of Cyrodiil with recovering it.
Simulacrum, the hidden mace was recovered from the Caitiff The thieves, an Argonian couple in Leyawiin, hid it in a flooded
section of the Battlespire by a battlemage apprentice and used cave in Topal Bay. The Champion returned it to Nocturnal and
to help fight back against the retreating Daedric forces. Scourge was rewarded with the Skeleton Key. Some time before 4E 201,
survived the ensuing destruction of the Battlespire, and was the Key was stolen from the Twilight Sepulcher by Mercer Frey,
returned to Tamriel. It now wanders the land with adventurers. a corrupt Nightingale. Its long-term loss resulted in a decline of
The mace once came into the possession of Divayth Fyr, who the Skyrim branch of the Thieves Guild due to bad luck without
kept it in Tel Fyr, a Telvanni wizard tower in Morrowind’s Nocturnal’s influence. The guild’s influence declined until their
Zafirbel Bay. The Nerevarine supposedly liberated the weapon only presence was in the Ratways beneath Riften. Mercer used
from Fyr’s collection in 3E 427. the Key to bring himself luck, but he was eventually confronted
by the Nightingales beneath the Great Statue of Irkngthand.
Mercer was killed, and the Last Dragonborn brought the Key
Scourge back to the Sepulcher, reopening the Ebonmere.
Damage 1d8+4
Hand 1 The Skeleton Key is a lockpick that automatically allows the user
to pass Subterfuge skill tests made to pick non-magical locks.
Range 2m
Qualities Crushing, Unwieldy, Concussive, Magic, Proven,
Daedric Banishment
ENC 2
Skeleton Key
The Skeleton Key (also called the Skeleton’s Key) is a Daedric
artifact created by the Daedric Prince Nocturnal. In appearance
it doesn’t always take the form of a skeleton key, and sometimes
manifests as a lockpick instead. In its key form, it can be used
to unlock any lock. The two limitations placed on the Key by
wizards who sought to protect their storehouses were that the
Key could only be used once a day and it would never be the
property of one thief for too long, eventually disappearing.
As a lockpick, it is nigh unbreakable and can get past even
the toughest locks. The artifact acts a tool for “unlocking” all
things, including portals, hidden potential, and other unknown
Tamrielic Artifacts
22
Skull of Corruption Spear of Bitter Mercy
The Skull of Corruption is Vaermina’s signature artifact. It is an The Spear of Bitter Mercy is one of the more mysterious artifacts
incredible staff that creates a duplicate, or “clone”, of whomever in Tamrielic lore. Little to nothing is known about the Spear,
it is cast upon. This clone then attacks the original at the behest but it is believed to be of Daedric origin.
of the caster. Legends say that the staff has a mind of its own,
and can feed on the memories of those around it. According to Reachmen myth, the Daedric Prince Hircine
The Hero of Daggerfall received the Skull from Vaermina as a was said to wield the Spear when he took on the aspect of
reward for killing an “innocent” lich. The Champion of Cyrodiil Alrabeg the Hunter. Other legends speak of a Nord hunter
was also offered the Skull in return for venturing into a tower named Thane Icehammer, who unknowingly killed several
that manifested the nightmares of a man who stole Vaermina’s were-creatures while on a hunt. Angered by this, Hircine thrust
orb. The Last Dragonborn of Skyrim is given the option to the Spear into Icehammer’s side, where upon the tip broke off
claim the Skull as a reward for stopping a priest of Mara from and remained lodged inside him. Slowly, the magic of Hircine’s
destroying it. Spear corrupted Icehammer’s mind and he became bitter and
angry. This eventually resulted in him murdering an acolyte of
There is a story about the Thieves Guild Master and the skull Kyne in a fit of rage, and fleeing to an ancient burial vault near
that is probably fiction, but highly amusing. The Master used Cragwallow, where upon he was sealed within as punishment.
the skull on her enemy, creating a clone of him to fight. After
defeating the original, the clever duplicate snatched the Skull Over time, the Spear resurfaced and according to some legends
from the Master and used it on her. Although the cloned enemy it was used by a mighty hero during the fall of the Battlespire.
could not directly attack the Master, it could use the Skull to The hero was aided by the Spear in the defeat of Mehrunes
create a duplicate Master. The two clones jointly ruled the Dagon and the recapturing of the Battlespire. Since that time,
Thieves Guild for years. the Spear of Bitter Mercy has made few appearances within
Tamriel. It was last reported to be in the hands of the Nerevarine,
Skull of Corruption who received it as a reward from Sheogorath in 3E 427. The
Nerevarine sold it to Torasa Aram, who put it on display in the
Damage 1d6+1 (1d8+1)
Mournhold Museum of Artifacts.
Hand 1.5
Range 2m Spear of Bitter Mercy
Qualities Concussive, Magic, Duplication Damage 1d6+4 (1d8+4)
ENC 2 Hand 1.5
Range 2m
Duplication (Cast): Target being within 50 meters must make an
opposed Willpower test against the source character. On failure Qualities Impaling, Unwieldy, Magic, Proven, Hunter’s Hide
a doppelganger appears within 5 meters of them: it retains every ENC 3
feature of the target but is a slave to the will of the staff ’s wielder
and loses any Luck it may have. It is always hostile to the target. A Hunter’s Hide: When struck by a spell or another source of magic
given character may use the staff create and command a number components, such as by an enchanted weapon, roll 1d10, on 4 or
of doppelgangers equal to his Willpower bonus (though never lower the magical effects are negated.
more than one for a given target). Any beyond this are out of his
control, and are hostile to everyone.
Tamrielic Artifacts
23
Spellbreaker Staff of Chaos
Spellbreaker is an artifact attributed to the Daedric Prince The Staff of Chaos (sometimes called the Staff of Unity and
Peryite. Superficially a Dwarven tower shield, it is one of the Chaos) is an ancient relic of untold power. The staff, also called
most ancient relics in Tamriel. The shield not only protects its Balac-thurm, was created by Loreth, a pupil of the hermetic
wielder from physical damage, but also from magical attacks, enchanter Dalak. Loreth created the staff, sometime after 1E 480,
by reflecting magicks, dispelling curses, or silencing any mage based on his own findings and skills. Having been forged from
about to cast a spell. It is said that the shield still searches for the essence of the very Land itself, it is nigh-indestructible. It
its original owner. has the power to open gateways into other worlds and is capable
of obliterating the entire corporeal form of a living creature.
It played an important role in the historic Battle of Rourken-
Shalidor. The shield was uncovered by the Eternal Champion The staff played a central role in the Imperial Simulacrum. In 3E
during the Imperial Simulacrum, in either Hammerfell or 389, the Imperial Battlemage to Uriel Septim VII, Jagar Tharn,
Valenwood (reports vary). In the events leading up to the Warp who had stolen the staff from beneath the city of Mournhold,
in the West, an agent of the Blades contacted Peryite in search used it to imprison the Emperor in the realm of Oblivion. He
of power. The agent reminded the Prince of a mortal from the then used it to destroy his apprentice, Ria Silmane in order to
First Era, and Peryite took a shine to the agent. He had the prevent the Elder Council from learning of his betrayal.
agent slay a Vampire Ancient who had displeased him, and in
return he gave the Spellbreaker to the agent. To solidify his grasp over Tamriel and ensure nobody had a
chance to rescue the true Emperor, Tharn knew he had to
Mastrius, a Dunmer vampire who had been imprisoned for dispose of the staff. Unable to destroy it, he did the next best
centuries in the Salvel Ancestral Tomb near the Red Mountain thing, splitting it into eight fragments and hiding each piece
of Vvardenfell by Azura, required the Spellbreaker to break within the most forgotten and dangerous places throughout
the curse keeping him in his prison. In 3E 427, the weakened the provinces.
Mastrius was discovered by a fellow vampire who agreed to help
free him. The Spellbreaker was found in the Dwemer ruin of In the event the staff were reacquired, Tharn planned ahead. He
Bthuand, near the skeleton of its previous owner who had died drained the staff of all its magical potential, placing it within
in a cave-in. Mastrius used the shield as a conduit for his spell the Jewel of Fire. If one were to relocate the staff and reassemble
and broke Azura’s curse, returning to full strength. He then it, they would find it to be utterly useless.
betrayed his fellow vampire and was slain; his accomplice then
claimed the Spellbreaker. When the Eternal Champion reunited the eight pieces of the staff
and linked it to the Jewel of Fire, the Staff ’s energy was released
In 3E 433, worshippers of Peryite in Cyrodiil attempted to in a powerful surge of energy; culminating in the destruction
become closer to the Prince by performing a risky ritual which of the Battlemage, and the release of Uriel Septim VII from his
resulted in trapping their souls in Peryite’s realm of Oblivion, the otherworldly prison. Since then it has been lost to time.
Pits. The Champion of Cyrodiil found the frozen bodies of the
worshippers around Peryite’s shrine by the Silverfish River. The Staff of Chaos
Prince spoke with the Champion, and requested that they enter
Damage 1d6+1 (1d8+1)
Oblivion and retrieve his worshippers’ souls. The Champion
obliged, and was rewarded with the Spellbreaker. In 4E 201, Hand 1.5
the Last Dragonborn summoned Peryite and was tasked with Range 2m
killing the Bosmer Orchendor, a monk of Peryite who had Qualities Concussive, Magic, Obliterate, Dimensional Door
rebelled against the Prince. He dwelled in the Dwemer ruin
of Bthardamz in Skyrim, along with many Bretons from High ENC 2
Rock who had been cursed by Peryite with a terrible plague.
The Dragonborn infiltrated the ruins, defeating Orchendor Obliterate (Cast): Target being within 50 meters must make an
and sending his soul to the Pits. Peryite rewarded him with opposed Willpower test against the source character. On failure
the Spellbreaker. their body is utterly and completely destroyed.
The staff was uncovered by the Eternal Champion during the Umbra
Imperial Simulacrum in either Elsweyr or Valenwood (accounts The Umbra Sword (known also as Umbra) was a Daedric artifact
vary). Some time in the Third Era, the staff was taken from a designed with the sole purpose of the entrapment of souls. The
wizard by the Mages Guild. In death, the wizard’s spirit remained ancient witch Naenra Waerr created the sword at the request
bound to Nirn, until one of his descendants sent an adventurer of Clavicus Vile, who wanted the sword as a tool of mischief
to recover the staff from the Mages Guild. A fake copy of the which would send him souls from the mortal realm. Naenra
staff also appeared in the Iliac Bay before the events of the Warp created the sword, but it was unstable. Vile gave the witch a
in the West; it was created by a mage in an attempt to bribe an piece of his power to be imbued in the sword, which stabilised
agent of Nocturnal who has been sent to assassinate him. The the weapon. However, Naenra (sometimes accredited with being
fake staff functioned identically to the true artifact, but after Sheogorath in disguise) supposedly tricked him, as the piece
several days it crumbled to dust. By 3E 427, the staff had come of Vile’s power imbued in the sword became a sentient being
into the possession of Dreveni Hlaren, a Dunmer sorceress and which called itself Umbra. Naenra was executed for her evil
summoner. She dwelled in Assu, a cave on the slopes of Mount creation, but not before she hid the sword. The sword took on
Kand, on the island of Vvardenfell. The Mages Guild learned a life of its own, remaining hidden until a worthy wielder was
of the artifact’s location, and the Nerevarine was sent to slay found. Umbra would then slowly take control of the wielder.
Dreveni and claim the staff. The Umbra Sword had the ability to change shape, but it was
always in the form of a black bladed weapon.
In the Fourth Era, the staff appeared in the possession of an
undead Dragon Priest named Morokei, who had, relatively In 3E 427, an Orc warrior who went by the name of his sword,
recently, awoken from his ancient slumber. Morokei was Umbra, was spotted in the mountains outside the settlement of
entombed in the Labyrinthian, which was once the ancient Suran on the island of Vvardenfell. The Orc’s only desire was to
Nord city of Bromjunaar, the capital of the Dragon Cult. A die in battle, but no foe could defeat him. At his request, the
group of mages from the College of Winterhold journeyed Nerevarine bested the Orc in mortal combat and claimed the
to Labyrinthian to recover the staff, but only Savos Aren survived Umbra Sword. The sword came into the possession of Torasa
the ordeal. Aren sacrificed two of his companions to trap Aram later that year, and was put on display in Mournhold.
Morokei, and sealed the main entrance to the ruins. In 4E 201,
the Synod came to Skyrim in search of artifacts, and attempted Sometime after the events of 3E 427, the sword was discovered
to use the Dwemer Oculory in Mzulft to detect magical power. by a Bosmer named Lenwin, from the small settlement of Pell’s
With the aid of a member of the College of Winterhold, a Synod Gate in the Heartlands of Cyrodiil. She became bloodthirsty,
researcher used to Oculory to find the location of the Staff of and began calling herself Umbra after the sword. In 3E 433,
Magnus, but all other readings were blocked out by the Eye of Clavicus Vile sent the Champion of Cyrodiil to retrieve the
Magnus which was currently being tampered with in the College. Umbra Sword. Barbas, Vile’s Hound, advised the Champion
The College member defeated Morokei. The staff was used by against bringing him the sword, foreseeing that it would bring
the College to control the Eye of Magnus until the Psijic Order ruin to the Prince. Despite the warning, the Champion tracked
removed the Eye from Mundus. down and slew Lenwin in the Ayleid ruin of Vindasel and gave
the sword to Vile in return for his Masque.
Tamrielic Artifacts
25
trapping Umbra there. Using his stolen power, Umbra was able
to conceal himself in one of the cities at the edge of Vile’s realm, Umbra
fearing that Vile would return him to the sword. In the early
Damage 1d8+4 (1d10+4)
Fourth Era, Umbra was attracted to the influx of souls coming
from the rift in the realm caused by the first ingenium, which Hand 1.5
held Baar Dau aloft above Vivec City. Casting a fortune, Umbra Range 2m
learned that the rift would one day become wide enough to Qualities Slashing, Magic, Proven, Soul Siphon
throw the Umbra Sword through, lessening the threat posed by
Vile. That day came when the ingenium was destroyed; Umbra ENC 3
threw the sword to Mundus, while at the same time Sul and
Vuhon, two Dunmer responsible for the ingenium, were sucked Soul Siphon: Ignore all non-magical AR and DR. Target character
through into Clavicus Vile’s realm. has their soul magically tethered to an appropriate empty soul
gem (only black soul gems can hold the souls of men, mer, and
Umbra took them captive, and in return for his life Vuhon the beast races) of the caster’s choice within 1m of their person. If
promised to build a new ingenium, which would tear a piece the target dies within 1 minute, then their soul is trapped within
of Vile’s realm away and let Umbra “escape”, in a sense. Umbra the gem and it gains soul energy equal to the size of their soul.
agreed, and the two created Umbriel, a floating city powered
by souls. Umbra fused with Vuhon and placed their joined
soul into the new ingenium. Vuhon then began to call himself
Vampiric Ring
One of the more deadly and rare artifacts in Tamriel is the
Umbriel, and ruled the floating city. The city of Umbriel was
Vampiric Ring. It is said that the Ring has the power to steal
called to Tamriel circa 4E 40 by Chief Minister Hierem and the
its victim’s health and grant it to the wearer. The exact nature
An-Xileel, who had gotten in touch with the city via the Hist,
and origin of the Ring is wholly unknown, but many elders
who in turn had made contact with the related sentient trees
speak of its evil creation in Morrowind long, long ago by a cult
which ran the ecosystem on Umbriel. Hierem had promised
of Vampire followers. The Vampiric Ring is an extremely rare
use of the White Gold Tower to separate Umbriel from Vile’s
artifact and is only seen every few hundred cycles of the moons.
realm, but Vuhon first went north to the ruins of Vivec City,
fearing that the Umbra Sword may be used to trap Umbra.
While worn, the Vampiric Ring grants the character the ablity to
cast Leech Essence.
However, when Sul and Prince Attrebus Mede arrived at
Scathing Bay on Vvardenfell in search of the Umbra Sword, it
Leech Essence (Cast): Target being within 2m must make an
was nowhere to be found. The sword had already been retrieved
opposed Willpower test against the source character or take
by the minor House Sathil eight years previous. Without Umbra
(source character’s WpB)d4 magic damage (this damage is
stabilising the sword, it drove whoever touched it insane. Elhul
incapable of inflicting wounds) and loses a stamina point. The
Sathil had been the one to recover it, and had been driven into a
source character heals this much damage and gains a stamina
killing frenzy. He was chained down and brought back to Castle
point. Counts as a ranged attack.
Sathil on Solstheim. Once there, he regained possession of the
sword and would not relinquish his grip. Sul and Attrebus Mede
eventually tracked down the sword, and were locked in Elhul’s
prison by Nirai Sathil, who feared the sword. The two defeated
Volendrung
Volendrung, also known as the Hammer of Might, is an ancient
Elhul, who had become skeletal and impervious to pain, and artifact created by the Rourken clan. In appearance, it is a large
used the sword to teleport to Vile’s realm. ebony warhammer, although it may sometimes take the shape
of a blade. For unknown reasons, Volendrung became a Daedric
With his power stolen by Umbra, Vile and his realm were weakened. artifact of Malacath. It is enchanted with the power to paralyze
The Prince tried to take the sword, but he couldn’t handle foes and drain them of their strength, conferring it to the wielder.
it without Umbra stabilising it. Attrebus negotiated with Vile, The hammer is prone to disappearing like its Dwarven creators.
and agreed to free his lost power in return for passage to the
Imperial City. Sul and Attrebus found their way into Umbriel, The hammer originally belonged to the chieftain of the Rourken
and Sul wielded the sword in battle against Vuhon. It had no clan. When his clan refused to join the other Dwemer in the
effect on him, as his soul was in the ingenium. In a final battle First Council, the chieftain threw his hammer across Tamriel,
beside the ingenium, Attrebus was forced to wield the Umbra promising to settle where ever it landed. The hammer landed
Sword and plunged it into the machine. This separated Umbra in western Tamriel, and the Rourken called the land Volenfell,
from Vuhon, trapping Umbra in the sword and mortally wounding literally “City of the Hammer”. This area later came to be called
Vuhon. With the veil over Umbriel destroyed, Clavicus Vile Hammerfell. The Rourken’s journey across Tamriel is depicted
could enter. The Prince possessed Attrebus and used the Umbra in many of the ruins of the region, Volendrung appearing as a
Sword to stab Sul. Sul punched Attrebus and returned him to shining star showing the way.
normality, before jumping on the orb of the ingenium with the
sword still embedded in his chest. This turned his body and the Sometime after the Dwemer disappeared in 1E 700, Volendrung
Umbra Sword to smoke, likely destroying the artifact for good. ironically came to embody the power of Malacath, one of the
Dwemer’s most bitter foes. The hammer was uncovered during
the Imperial Simulacrum by the Eternal Champion in either
Tamrielic Artifacts
26
Morrowind or Hammerfell (reports vary). In the events leading servant gave him the Wabbajack. In the events leading up to the
up the the Warp in the West, an agent of the Blades summoned Warp in the West, an unknown agent of the Blades summoned
Malacath seeking power, and a worshipper of the Prince gave Sheogorath and dispatched a battlemage who had displeased
the agent Volendrung in return for slaying a Daedra who had the Prince. In return, the agent was given the Wabbajack from
betrayed him. a worshipper of Sheogorath.
Volendrung later came into the possession of Divayth Fyr In 3E 433, Sheogorath was aided by the Champion of Cyrodiil
of Tel Fyr, Vvardenfell. He kept it in a locked chest in his in tormenting the Khajiit settlement of Border Watch in
Corprusarium. A hobby of his was to invite thieves to steal from Cyrodiil. The inhabitants were very superstitious, and were
his chests to amuse him, as they would often fail. In 3E 427, driven into a state of frenzy when the Prince simulated their
the Nerevarine succeeded in unlocking the chest and liberating K’sharra Prophecy, said to mark the end of the world. These
Volendrung. In 3E 433, the Champion of Cyrodiil summoned occurrences were reported in a special edition of the Black
Malacath and was tasked with freeing the ogre slaves of Lord Drad Horse Courier newspaper entitled Rain of Burning Dogs!. It is
from his mines. In return, Malacath gifted the Champion with unknown whether this took place before or after the Champion
Volendrung. assumed the position of Sheogorath; regardless, the Champion
received the Wabbajack from either Sheogorath or Haskill.
Circa 4E 201, the Orcish settlement of Largashbur began to In 4E 201, the Last Dragonborn entered the mind of the dead
be openly attacked by the the giants in the area. The giants had Pelagius Septim III, tasked with convincing Sheogorath to return
desecrated a shrine to Malacath and taken possession of Shagrol’s to the Shivering Isles. Sheogorath agreed to return, but only
Warhammer, a mundane hammer. Malacath cursed the tribe if the Dovahkiin could escape Pelagius’ mind. The Dovahkiin
for its weakness, and the Orcs asked how they could obtain was able to leave and was given the Wabbajack by Sheogorath.
forgiveness. Chief Yamarz was tasked with clearing the giants from
Malacath’s shrine by the Prince. He was accompanied by the Last Wabbajack
Dragonborn, but he was a weak leader and was slain when he
Damage 1d6+4 (1d8+4)
turned on the Dragonborn. Malacath praised the Dragonborn
for killing Yamarz. He then ordered the Drabonborn to return Hand 1.5
Shagrol’s Hammer to Largashbur. Malacath transformed the Range 2m
hammer into Volendrung and gave it to the Dragonborn, while Qualities Concussive, Magic, Wabbajack!
naming Gularzob as the new chief of the tribe.
ENC 2
Volendrung Wabbajack! (Cast): Fires a projectile at a target of the source’s
Damage 2d6+4 choice. Counts as a ranged attack. If the target is hit, roll on the
Hand 2 table at the beginning of the next page. The target is transformed
into that creature.
Range 2m
Qualities Crushing, Unwieldy, Shield Splitter, Concussive,
Magic, Proven
Enchanted (Strike: Paralyze -20)*
ENC 5
Wabbajack
The Wabbajack is a Daedric artifact created by the Daedric
Prince Sheogorath. It takes the appearance of an ebony staff.
As befits the Prince of Madness, his artifact is unpredictable in
its effects. The staff has the power to transform its target into a
completely random creature. This can be helpful to the wielder,
turning a fearsome opponent into a docile animal; similarly, it
can be detrimental, transforming a relatively weak enemy into
a powerful monster. The staff can produce other effects, such
as damaging, healing or instantly killing the target.
Tamrielic Artifacts
27
Roll Creature reach their goals. No one may possess the ring for long, as it is
said that the ring is Syrabane’s alone to command.
1-3 Mudcrab
4-6 Dremora Churl The Warlock’s Ring was uncovered by the Eternal Champion
7-9 Bird during the Imperial Simulacrum in either Morrowind or Elsweyr
(reports vary). Some time in the Third Era, the ring was taken
10-12 Flame Atronach
from a wizard by the Mages Guild. In death, the wizard’s spirit
13-15 Slaughterfish remained bound to Nirn, until one of his descendants sent an
16-18 Scamp adventurer to recover the ring from the Mages Guild. A fake
19-21 Bear copy of the ring also appeared in the Iliac Bay before the events
of the Warp in the West; it was created by a mage in an attempt
22-24 Hunger to bribe an agent of Nocturnal who has been sent to assassinate
25-27 Rat him. The fake ring functioned identically to the true artifact,
28-30 Scrib but after several days it crumbled to dust. The ring later came
into the possession of Magnessen Brisienna, a Blades operative.
31-33 Flesh Atronach
Brisienna offered the ring as payment in return for the Totem
34-36 Dreugh of Tiber Septim, which would give the Empire control of the
37-39 Ogrim Numidium. Due to the Warp in the West, it is unknown what
40-42 Mammoth became of the ring. The ring resurfaced several years later in the
possession of Vindamea Drethan, a powerful sorceress who lived
43-45 Frost Atronach in a cave on an island off the shore of Vvardenfell, along Azura’s
46-48 Betty Netch Coast. News of this reached the Mages Guild, and in 3E 427
49-51 Sabre Cat Drethan was killed by the Nerevarine, who then claimed the ring.
52-54 Dog
While worn, the Warlock’s Ring grants the character the ablity to
55-57 Aureal cast Warlock’s Protection.
58-60 Spider Daedra
Warlock’s Protection (Cast): When cast, gain 10 agility, and
61-63 Shalk
anytime the wearer would be hit by a spell, roll a d10. If the result
64-66 Cliff Racer is a roll of 7 or lower, instead resolve the spell against its original
67-69 Horker caster. This effect lasts 1 minute. This may be used once per long
70-72 Xivilai rest.
73-75 Winged Twilight
76-78 Horse White Phial
The White Phial is a legendary bottle, created in the early days
79-81 Troll
of Skyrim’s history. A small container, made of the magically
82-84 Mazken infused snow that first fell on the Throat of the World. It is said
85-87 Rabbit that the Phial will replenish whatever fluid is placed inside of it.
88-90 Cat
The White Phial is an enchanted phial that replenishes any
91-93 Storm Atronach liquid placed inside it to the point where it fills the phial once per
94-96 Giant Spider long rest. If the user completely upturns the phial over the ground
97-99 Kwama for several seconds then the phial will empty itself and cease
producing that liquid, ready to receive another instead.
100 The target dies instead.
Warlock’s Ring
The Warlock’s Ring is an artifact originally owned by the Arch
Mage Syrabane, an Aldmeri god-ancestor. In appearance, it is
a ring with a large gemstone, either red or green in color. It is
best known for its ability to reflect spells cast at its wearer and
to fortify the wearer’s speed and health, though it may have
additional powers. These magical effects are sometimes named
“Shalidor’s Mirror” and “Feet of Notorgo”.
Tamrielic Artifacts
29
Elder Scrolls & Your Campaign
Given their power and mystery, it can be tempting to use the
titular Elder Scrolls in your campaigns. And while we agree
that the Elder Scrolls can make for great campaign material,
it’s important to utilize them in moderation, and to exercise
restraint when doing so.
The other school of thought is okay with the fact that the Scrolls
have made more frequent appearances in the newer games,
playing important roles in both Oblivion and Skyrim. What good
are these awesomely powerful, mysterious artifacts if they never
get any screen time? Members of the other group would accuse
Bethesda of “cheapening” the Scrolls through their repeated use
in Oblivion and Skyrim.
How to use Elder Scrolls
If you’re reading this section, then there’s a good chance that you Given the nature of the Elder Scrolls, there are plenty of ways
already have an opinion and fall somewhere on the spectrum that a GM can utilize them in a given campaign. In general
between the two philosophies described above. It is ultimately there are two categories that most uses for the Scrolls fall into:
up to you to decide if using an Elder Scroll is right for your interpretation, and manipulation.
campaign. We can’t stop you. But we can at the very least offer
you some advice on how to handle them. Interpretation: The most obvious route, in which the
Scroll is read and interpreted so that the characters may
When to use Elder Scrolls glean some knowledge of the past, present, or future. This
The answer to this one is simple: think Oblivion, not Skyrim. can be used either to conclude a campaign (the party was
Oblivion featured an Elder Scroll as the object of a prolonged searching for some critical piece of information hidden
heist at the end of the Thieves Guild questline. Skyrim uses within a Scroll) or to transition into something new (the
several in a single questline (in the Dawnguard expansion). party learned something about the future from the Scroll
When it comes to things like this, familiarity is the enemy. The that changed their goals). The key thing for the GM to
Elder Scrolls are supposed to be legendary artifacts, fragments remember is that the Elder Scrolls do not predict future
of creation itself containing powers and knowledge beyond our events with complete accuracy, though they are certain
wildest dreams. If they should appear anywhere, it is at the end about the past. It is also important to put some thought
of a campaign. into exactly what the character learns from the Scroll, and
how that information is transmitted. Giving the character
It is also important to take the time to build up to the appearance a strange vision to decipher, lines from a poem to think on,
of an Elder Scroll. Not every player is going to be familiar or even a riddle to solve are all good ways to handle this.
with the nature of these objects, and nothing will be more
disappointing than giving one to the party and having them Manipulation: This is the way that we’ve seen the Scrolls be
shrug their shoulders and toss it in their bag. If your players used in the games. Due to their enormous power and their
are ever going to lay their hands on an Elder Scroll in your connection to the very fabric of reality itself, using magic
campaign, you want them to be trembling. can allow one with an Elder Scroll to potentially manipulate
the world itself. This can even include manipulating time,
or other abstract concepts. In this sense the Scrolls can do
The all-sight of the Scrolls makes a turning of the mind almost anything if the GM wants them to. Our only advice
such that relative positions are absolute in their primacy. here is to tread carefully, and to put serious thought into the
potential consequences of using the Scrolls in such a fashion.
Ruminations on the Elder Scrolls
Tamrielic Artifacts
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