Info & House Rules
Info & House Rules
Info & House Rules
Class
● Level Limits: Any demihuman may exceed their racial limit on a class, but it costs double the exp
to gain the next level. Bonus to max level based on prime ability score.
● Warrior’s starting Thac0 is 19
● Warriors & Shields: When wielding a shield, a warrior may destroy their shield to either: ignore all
damage from a weapon or unarmed attack OR to treat it as if they rolled a successful save vs a
damaging spell (can be done after rolling the save/seeing damage)
● Divine Casters: Do not need to memorize spells and can cast any spell they have access to on
command, but any spell can be refused by their God (GM)
● Bonus Spells for Wizards: Find the Int value on the Wisdom tale and gain the bonus Spells
Proficiency
● Instead of being only for languages, bonus languages from high intelligence are treated as bonus
Nonweapon Proficiencies; or as either for Warrior classes
Equipment
● Shields: Different shields grant a bonus to AC, but also a penalty to Dex-based rolls and initiative:
Buckler +1/-1, Small +2/-2, Large +3/-3, Tower +4/-4
● Spell Component Pouch: Any class that needs material components may have a spell component
pouch. Record the amount of money spent and when a spell calls for a costly component, you
reduce the pouch’s value to have the component. To ‘refill’, you need to visit a shop that sells a
SPC and spend any amount to add that same amount to your own SPC.
Combat
● Individual Initiative
● When wielding a weapon two handed, either because it is two-handed or it has a two-handed
option, increase the damage bonus from strength by 50% (round down)
● Attacks of Opportunity