Final
Final
Final
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 1
CHAPTER 1
Introduction
Some of the students love playing mobile games right from a kid to an adult
because playing games is fun and exciting and helps to relief from stress and unwind from
the stressful works. Many of the gamer spend their time in playing and exploring new games.
Today, with the rapid development of technology that has, games are also rising up together
with it. Many games are developed for mobile phones most specifically for android. With the
high technology equipped with these phones, mobile games become robust, advance and
attracted many people to buy or have this phone for them to experience what is inside it,
which makes it a trend for the new generation of mobile phones. Some mobile games even
have dedicated gaming keys and even look like portable mini gaming consoles. Students now
have no time to spend their leisure activities or doing their school task like in playing
outdoor games or playing with toys, instead, they spend their free time in their homes, and
must prefer to play mobile games. Mobile games have both advantages and disadvantage to
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 2
mobile gaming can extend to. Age does not matter in terms of playing mobile games. More
students are likely to play mobile games. Because of mobile games, the academic
performance of the students can affect. In addition, students cannot manage their time in
This study aims to know the advantages and disadvantages of mobile games to the
academic performances of the students. Also, wants to identify how the advantages and
disadvantages of playing mobile games affect the students to the daily life. However, more
students said to be that they have a confidence because of playing mobile games. They can
now also communicate to the other people. However, many of this is disadvantages. Just like,
they have no time to spend in their school task. Before, only boys can play the mobile games,
but boys and girls now are both to play mobile games.
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 3
Some of the students who play mobile games has a different reason for playing, and
the usage of the game leads to different effects for each individual. Childhood upbringings,
peer influences, pressures at school and family issues are all factors that have a strong
connection with the effects of gaming on individuals. Mobile games maybe therapeutic for
some people, but the small amount of people who are negatively affected to the students in
their academic performance. A lot of research is conducted to study its effect on lifestyle and
behavior of the wow power leveling gamer especially kids. Mobile game is the most sought
leisure activity followed by kids nowadays. In addition, mobile game have an effects to the
students be either an advantages or disadvantages. That is why the researchers conducted this
study to know how the advantages and disadvantages of mobile games affect the academic
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 4
This research study aims to know the Advantage and Disadvantage of mobile games
Sciences and the Arts in Cabuyao. Being addicted in playing mobile games can affect some
Then this research will know the Advantages and Disadvantages of mobile games
to the academic performances of students. Finally, the findings result and conclusion of the
study will serve as the basis for effective school management program.
This study was limited to selected student in Asian Institute of Technology, Sciences
and the Arts Cabuyao concerning the advantages and disadvantages of mobile games to the
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 5
This study seeks to know the effects of mobile games to the academic standing of
marine transportation students of Asian Institute of Technology, Sciences and the Arts. In
addition, it seeks to know the approximate percentage of students who play mobile games.
Another objective is to know what the games commonly played by the students.
This study aims to determine the advantages and disadvantages of mobile games to
1.1 Age
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 6
1.2 Gender
1.3 Section
2. What is the factor that makes a mobile game an advantages or disadvantages to the
performances of a student?
Theoretical Framework
A theoretical framework consists of concepts and, together with their definitions and
reference to relevant scholarly literature, existing theory that is used for your particular
concepts that are relevant to the topic of your research paper and that relate to the broader
GAME THEORY
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 7
makers.[1] It has applications in all fields of social science, as well as in logic and computer
science. Originally, it addressed zero-sum games, in which one person's gains result in losses
for the other participants. Today, game theory applies to a wide range of behavioral relations,
and is now an umbrella term for the science of logical decision making in humans, animals,
and computers. Modern game theory began with the idea regarding the existence of mixed-
strategy equilibria in two-person zero-sum games and its proof by John von Neumann. Von
Neumann's original proof used the Brouwer fixed-point theorem on continuous mappings
into compact convex sets, which became a standard method in game theory and mathematical
economics. His paper was followed by the 1944 book Theory of Games and Economic
several players. The second edition of this book provided an axiomatic theory of expected
under uncertainty.
It was developed extensively in the 1950s by many scholars. It was later explicitly
applied to biology in the 1970s, although similar developments go back at least as far as the
1930s. Game theory has been widely recognized as an important tool in many fields. As of
2014, with the Nobel Memorial Prize in Economic Sciences going to game theorist Jean
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 8
Tirole, eleven game theorists have won the economics Nobel Prize. John Maynard Smith was
awarded the Crafoord Prize for his application of game theory to biology.
through mobile device can be expected from the learning activities and the mobile contents
such as games and mobile applications. This paper presents an approach to develop a mobile
game-based learning by adapting a review of learning theories and approaches. The review
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 9
adapting the characteristics, mobile game-based learning is developed based on the concept
of values in 1 Malaysia. The approach reveals that the mobile game-based learning is
considered successfully developed. The main deliverables of this study are the mobile game-
based learning characteristics mapped with learning theories and approaches, the mobile
game-based learning application and the development stages. The developed mobile game-
based learning has potential to be a learning tool and marketed since it seems unique to
there has been a research on the use of mobile learning (m-learning) for primary school
students, but research specifically on mobile education game design based on mind, vision,
and psychomotor is still fairly under investigation. Online learning interventions have only
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 10
recently included computer gaming component. Several modern m-learning approaches have
begun to integrate game-based education and practice for better outcome. Hence, the
proposed research represents a first step toward taking advantage of this recent technological
innovation, particularly to cultivate and nurture the millennial circle which has been
demoralized and depressed pertaining to the education and learning process. It is a study that
demonstrates an uneven coordination in the area of scaffold m-learning, where the interest
leans more toward the content point of view and very little from a mobile game-based
learning or more specifically a game design’s point of view. More research is needed to
narrow the gap between educators, instructors, tutors, and teachers and their students with a
new mobile education game design framework. The study plans are to investigate the
practice in an educational game design model for millennial that will potentially assist
and instructional programs to meet millennial academic needs. A mobile education game
design framework for millennial development and enhancement is to be proposed from the
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 11
Conceptual Framework
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 12
3. How do
advantages and
disadvantages of
mobile games affect
the academic
performances of a
student?
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 13
Feedback
Research Paradigm
Research indicates that there are many advantages and disadvantage of playing
mobile games in the academic performance of the students. The researchers choose the
school of Asian Institute of Technology, Sciences and the Arts because of more population of
the students who likely to play mobile games. Studies have been conducted assessing the
This figure shows the three tables; the input, process and the output. In the input, the
researchers will gathered all the information of the advantages and disadvantages of mobile
games. In addition, the researchers include the demographic profile of the respondents, the
age, gender, section, and the grade level of the respondents. The researchers choose the
selected students at the different grade level of the students in Asian Institute of Technology,
Sciences and the Arts because all students play mobile games and to know what are the
effects of playing mobile games at the students in different age at the different level.
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 14
The purpose of the study is to find out the advantage and disadvantage of mobile
games in the academic performance of the selected students in Asian Institute of Technology,
The result of the study will explain why the playing mobile games will affect the
Students. This study is primarily important to students, for it will give them information
about the advantage and disadvantage they may get from mobile gaming.
Parent. This study will help the parents to have enough knowledge about the advantage and
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 15
Readers. This study will help the readers to have the understanding about the advantage and
Future Researchers. This may serve as a basis for future research that they will conduct.
Definition of Terms
and operationally.
Asian Institute of Technology, Sciences and the Arts- This is a Senior High School in
Cabuyao, Laguna
Senior high school- is a secondary school that students attend in the three or four highest
grades before college. A high school where someone is a freshman, sophomore, junior and
senior in 9th, 10th, 11th and 12th grades is an example of senior high school.
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 16
success or effectiveness.
A mobile game – is a game played on a feature phone, smart phone/tablet, smart watch,
CHAPTER II
This chapter presents and elaborates the related studies and literature to this study. It
takes into account related reading materials from books, journals, magazines; abstract both
published and unpublished materials to come up with the objectives of the present studies.
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 17
Foreign Studies
According to Anderson and Dill (2018), there is a negative correlation between the
two. Thus, meaning that there is no relation between the number of hours played by a player
and his grades. At times, the students defend the games they are playing by saying that they
do learn something from it. A paper from EDUCAUSE backs these students up by
suggesting that the faculty learn and know about these games to help students in class
learning experience (Hitch and Duncan, 2018). Furthermore, another paper claims that these
games are not just front entrainment (Shaffer, Squire, Halverson, & Gee, 2018). They claim
that these games may be used to learn and experience different things and interact with other
Human Behavior in 2015, found that among undergraduate students, total mobile-phone use
(measured I number of minutes per day, not limited to school time) was “a significant and
cumulative GPA.” The study controlled for various other factors. In addition, the use of
mobile technology largely explains the inadequate behaviors in the use of ICT the personal
and school environments among young people, which justifies the need to promote actions
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 18
that contributes to a more responsible use of this type of technology in all areas of his
Foreign Literature
Mobile games have both positive and negative effects on people, especially students.
One of the negatives is this. Many cases among students are addiction. In addition, this
addiction may lead to worse problems. The students might steal money. They may become
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 19
lazy when it comes to studying and prefer playing the whole daylong. Some may even skip
school in order to have more playing time. (SujatAliHamzah) Addicted gamers spend so
much time playing that their personal relationships are neglect and sometimes disappear
altogether. Among addicted gamers who are married, up to 50 percent report a strain in their
marriage because of their addiction. Addicted gamers also neglect the responsibilities of
everyday life such as school and work. In the world of today, there are different genres of
online games. First are the console games. Console games are commonly refer to as
videogames. They are play on a device specially made for game play called a video games
console. The player interacts with the game through a controller, a hand-held device with
Local Study
According to the study of “mixed Up E-games”, (Micheal Detablan., and et. 2018) the
project has different categories: different shapes, math games, coloring games, typing games
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 20
and more. By creating various games that are fun yet educational, kids can learn skills like
problem-solving and boosting creativity so they will have advance learning before they go to
school. Parents also benefit from it since they do not have to persuade their children to learn.
By letting, the kids play educational games, they will able to acquire new skill or improve
based software company established on April 2001 and specialize in game development for
various platforms, is also a casual-mind game. The goal is to get yellow beetle out of the
traffic jam by moving vehicles out of its way. There are many puzzles to breeze through and
compare time records to friends to know who are the quickest in solving traffic jams.
Therefore, instead of restricting them from playing games, why not use certain games that
can increase their knowledge, memorization and skills. In addition, if lessons were in a game
like manner, students would tend to remember it more than lectures that are state in a news-
like manner.
Local literature
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 21
It has lot of potential in generating jobs because right now, we have few professional related
to gaming and information technology. This is in comparison to other competitors from other
countries such as China, Singapore, Malaysia, and Vietnam as stated also by an executive
from Vietnam, who said they had 10,000 game developers. If we were to compete with other
countries, it would make a big impact if game development starts at schools or earlier if
possible so that companies that develop games could hire highly skilled team for the job.
In addition to that, the measure of man `Gamification ` is now we will live-and work in
the future (2018) is about how games and gaming mechanics could affect how business run
in the future. People no longer get motivated by earning money alone, especially new
generations who seek more meaning in their working lives. According to PHD, someone
billion people spend at least one hour every day playing computer and video games, even as
Seven billion hours by one billion gamers is up for grabs in the “Engagement Economy.”
Gaming has the ability to create numerous audiences thus increase market and revenue.
Micheal Logarta (2018), students can benefit more in gamification of education rather than
using traditional way of educating students. Gamification means using game mechanics to
make teaching more interesting, motivating, casual and fun for students.
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 22
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 23
CHAPTER III
RESEARCH METHODOLOGY
This chapter discusses the methods and procedures that will be used in the study. This
includes the research design, locale of the study, research instrument and techniques,
Research Design
complete, the researcher examines its content to determine what has been learned and what
still need to discovered or needs elaboration. Moving from raw interview to evidence-based
identify the task in managing the qualitative research data during and after the interview.
This research paper describes the process of transcription and handling the qualitative
research, which uses structured interview straight to respondents in gathering data in the
assessment on determining the advantage and disadvantage of mobile games in the academic
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 24
performance of the selected students in Asian Institute of Technology, Science and the Arts
in Cabuyao, Laguna.
This part of the research study discusses the site of the research where the
respondents are found in the City of Cabuyao. Furthermore, this part explains the
demographics of the site, which will give a clearer and better picture of the research setting.
The locale of the study was chosen because there are many that is addicted in playing
mobile game. The study was conducted because there was never been any studies for the
Moreover, the locale chosen was the residence area of the researcher ad is accessible for the
The respondents of the study will be in Cabuyao, Laguna, specifically the students of
Asian Institute of Technology, Science and the Arts. The researcher randomly selects them as
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 25
part of the advantage and disadvantage of mobile games in the academic performance of the
selected students in Asian Institute of Technology, Science and the Arts in Cabuyao, Laguna.
The students selected through sampling technique called quota sampling in this part
of the study where the useful data will come from. The researchers aim on determining the
advantage and disadvantage of mobile games in the academic performance of the students in
Male 6
Female 4
Table 1
Table A shows the distribution of the respondents according to their age with the 11
senior high school students. ______ of the respondents was aged bracket 15-17 years old,
while ______ of the respondents was aged bracket 18-20 years old.
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 26
15-17 7
18-20 6
Total:
Table 2
Table B shows the distribution of the respondents according to their gender with the
11 senior high school students. _______ of the respondents was categorized as males, which
is _____ % of their total number, while _____ respondents was categorized as females which
is ____ %.
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 27
HUMSS 2
GAS 3
TVL(ICT, HE) 3
ABM 2
Total
Table 3
Table C shows the distribution of the respondents according to their strand with the
11 senior high school students. _______ of the respondents was categorized as a HUMSS
The researchers chose the respondents at Asian Institute of Technology, Science and
the Arts. The researchers made use of 15 respondents of Asian Institute of Technology,
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 28
answer.
In this study, the main data gathering instruments that will be used is the interview
questionnaire that will be formulated by the researcher with the guidance of the thesis
adviser. The term interview to commonly apply to research methodology designed to collect
data from specific population or a sample from the population, and typically utilizes a
questionnaire or an interview as the Interview. Interview is use to obtain the determining the
causes and effects of stress to the selected Students of Asian Institute of Technology,
Questionnaire containing questions about the respondents, the determining the advantages
Sciences and the Arts and several other aspects are ask in order to achieve the goal of the
research.
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 29
The data collected will be primarily for those who are students of Asian Institute of
Technology, Sciences and the Arts only as this research is to find out the causes and effects
Researchers have shown that questionnaire is one of the best instruments used in
gathering first hand data to validate the integrity and effectiveness of research.
A questionnaire is use in accordance with the statement of the problem, which has
undergone validation. It will be shown to some experts in the field of work. The researcher
provides one set of questionnaire to the same group of respondents to validate how effective
Source of Data
The source of data is in this study is from the selected students of Asian Institute of
Technology, Sciences and the Arts in terms of qualitative study on determining the advantage
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 30
The study is a transcribe-qualitative type of research. Thus, the data will treat
qualitative. Frequency and percentage distribution method will used to ensure valid
interpretation of data. A transcribe that is used to working in your field of study is also
useful; they will spot commonly used terminology and abbreviations, Assens M. (2018).
sampling. Typically, the researcher is attempting to gathered data from a certain number of
participants that meet certain characteristics that may include things such as age, sex, class,
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 31
CHAPTER IV
This chapter presents the data gathered, the result of the statistical analysis done and
interpretation of finding. These are presented in tables following the sequence of the specific
research problem regarding to the Advantage and Disadvantage of mobile games in the
academic performance of the selected students in Asian Institute of Technology, Sciences
and the Arts.
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 32
20%
6 hours 3
13.33%
8 hours 2
6.67%
10 hours 1
6.67%
16 hours 1
Total:
Total: 15
100%
3. Is playing mobile games Yes, Because it help 1 6.67%
helpful for you? How it can me to getting a
affect your academic technique in terms of
performances? playing mobile games.
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 33
2
Yes, it doesn’t affect 13.33%
my academic
performance
1
6.67%
Total: 15
Total:
100%
4. What are advantages and Advantages: stress 2 13.33%
disadvantages of mobile reliever
games in your academic
Disadvantages:
performance
Addiction
Advantages: gain
confidence
20%
Disadvantages: 3
distraction
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 34
Disadvantages:
distraction 5
Advantages: helps to
give an information
Disadvantages: it
causes bad effects on
20%
the academic
performance
Advantages: having a
critical thinking
3
Disadvantages: being
addicted, blurred vision
13.33%
Total:
2 100%
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 35
Total: 15
5. What advice you can give Limit the time spend 5 33.33%
to those students who play for gaming.
mobile games?
Do not let this affect
4
the academic 26.66%
performance.
40%
Total: 15
Total: 15
From Table 1, Question No. 1 it states the question “What mobile games do you
play? “. From the 15 respondents, 100% most of them answered Mobile Legends.
From the question no. 2 it states the question “How many hours do you spend in
playing mobile games?”. From the 15 respondents, they have a different perspective to
spend their time, but most of them spend their time to play in 3 hours that get 33.33%.
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 36
From the question no. 3, it states the question “Is playing mobile games helpful for
you? How it can affect your academic performance?”. From the 15 respondents, they have a
different opinion if the mobile game is helpful for them. Most of them answered yes because
mobile cannot affect to the academic performance, but 46.67% who answered no because
From the question no. 4 it states the question “What are the advantages and
respondents,
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 37
CHAPTER V
Institute of Technology, Sciences and the Arts. This study aims to know how the advantages
and disadvantages of playing mobile games affect the academic performance of the students.
Based on the findings, the researcher proposed a study to gather information about a
qualitative study on determining the advantages and disadvantages of mobile games in the
Summary of findings
Sciences and the Arts, all of them are playing mobile games/mobile legends 100% of them.
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 38
2. Based on our interview, students spend their most of the time in their school task than in
playing mobile games. Most likely, they spend their time in playing games in 3 hours, which
is totally get 33.33%. Others spend 4 hours in playing mobile games 20%.
3. Based on our collected information from our respondents, 46.67% answered that gaming
affect the academic performance of the students. While the others said to be that mobile
4. Based on our collected information from our respondents, most of their answer that
because of playing mobile games, they get some friends and they can now cooperate to
others, which is totally 33.33%. Others say that they gain a confidence from playing games,
5 .Based on the result, the advice that the gamer can give is 40% of the respondents say that
students who also play mobile games, learn how to manage their time and use it in important
things. Also, limit time to spend in playing which is totally 33.33%. Lastly, others said that
don’t let this game affect the academic performances who answered 26.67%.
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 39
Conclusion
1. In terms of the students who play mobile games, most of them play mobile legends, both
2. In terms of the students who play mobile games, most of them spend 3 hours in playing.
The researcher concludes that students who play games have a time management in terms of
3. In terms of the students who play mobile games said to be that mobile games affect their
4. In terms of getting the advantages and disadvantages of mobile games, the majority of
them said that they have some friends and learn how to cooperate to others.
5. In terms of giving an advice to those students who play mobile games, we conclude that
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 40
BIBLIOGRAPHY
Internet:
https://link.springer.com/chapter/10.1007/978-981-287-332-3_5
https://ieeexplore.ieee.org/document/5463752
Game Theory
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 41
https://en.wikipedia.org/wiki/Game_theory
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 42
APPENDICES
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 43
APPENDIX A
(QUESTIONNARE)
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 44
Questionnaire
We, Arbie Parala, John Conrad Garcia, Lyka Desiree Ogorda, Joyce Abada, Michelle
Fernin, Carlos Angelo Naraga, are Senior High School Students Major in Science,
will be used for academic purpose only and that the information will be treated with utmost
confidentially. You are therefore requested to respond to this questionnaire to the best of
your ability.
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 45
APPENDIX B
( LANGUAGE EDITOR CERTIFICATE)
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 46
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 47
This is to certify that the Senior High School Students thesis prepared by Arbie
Parala, John Conrad Garcia, Lyka Desiree Ogorda, Joyce Abada, Michelle Fernin, Carlos
Angelo Naraga entitled “THE ADVANTAGES AND DISADVANTAGES OF MOBILE
GAMES IN THE ACADEMIC PERFORMANCE OF THE SELECTED STUDENTS
IN ASIAN INSTITUTE OF TECHNOLOGY, SCIENCE AND THE ARTS, School
Year 2018-2019” was examined and edited by the undersigned person. That she is
academically and professionally rightful to examine both the substance and the surface of
this paper.
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 48
APPENDIX C
(LETTERS)
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 49
SCHOOL PRESIDENT
B.T. Librojo Building, P. Burgos Street, Barangay Uno, 4025 Cabuyao, Laguna
Madam:
The under designed are presently undertaking the Science, Technology, Engineering, and
Mathematics and currently working their thesis entitled “The Advantages and Disadvantages of
mobile games in the academic performance of the selected students in Asian Institute of
Technology, Science and the Arts” as partial fulfillment of the requirements for their subject in
Research 1.
In view of this, we are asking your permission to conduct an interview to the selected students as
respondents of the above mentioned thesis and to gather data.
Rest assured that all the responses will be treated with confidentially
Respectfully yours,
Parala, Arbie S.
Fernin, Michelle
Abada, Joyce
Preferred by:
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 50
Research teacher
Noted by:
School Director
APPENDIX D
(SAMPLE COMPUTATIONS)
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 51
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 52
WESTBRIDGE INSTITUTE OF TECHNOLOGY, INC.
#39 Quezon St., Poblacion Uno, City of Cabuyao Laguna
PAGE
SENIOR HIGH SCHOOL STUDENTS AND CONTINUING EDUCATION 53