ASL To LNLT v1-1

Download as pdf or txt
Download as pdf or txt
You are on page 1of 8

ASL Term LnLT Term Rule, Page

AAMG *Vehicle is open 15.0.1, pg 83


Acquired Target/ Target Acquisition 14.3, pg 80
Acquisition
Advance Fire Phase Assault Movement / Fire 6.1, pg 38
Air Support Fixed-Winged Aircraft 19.1, pg 101
Ambush Ambush 8.4, pg 49
Ammunition Ammunition Types 14.1, pg 76
Armored Assault Coordinated Movement 6.5, pg 41
Artillery Request Indirect Fire 18.1, pg 98
Assault fire (INF) Assault Movement/Fire 6.1.1, pg 38

Bailing out Vehicle Crews & Arm leaders 15.4, pg 88


Blaze Fire 10.5.6, pg 63
Bounding fire Vehicle Assault Fire 15.2.1, pg 86
BMG Machine-gun Firepower 15.0, pg 83
Broken Unit Shaken 5.1, pg 31

Captured Equipment Captured Support Weapons 1.6.8, pg 22


Close Combat/Melee Melee Combat 8.0, pg 45
Critical Hit 2d6(snake eyes) always hits 14.1, pg 76
Crew Vehicle Crews & Arm Leaders 15.4, pg 88
CX Double Time Movement

DC (Demolition Satchel Charge 1.6.3, pg 18


Charge)
Defensive Fire Opportunity Fire 5.3, pg 34
Difficult Terrain Low Crawl 6.3, pg 39
Directing Fire Fire Combat 5.0, pg 30
Dismantle Tripod Machine Guns 1.6.1, pg 18
Emplacement Vehicle Emplacements 21.7, 21.8,
pg 123
Entrenchments Foxholes 21.2, pg 121
ASL Term LnLT Term Rule, Page
FFE Off-Board Artillery 18.2, pg 99
Fire Group Multiple Attacking Units 5.2, pg 33
Fortification Fortifications & Obstacles 21.0, pg 119
Gun Weapon Teams (WT) 1.7, pg 22
Ordnance-Firing WT 1.7.1, pg 23
Gun Destruction Support Weapons 1.6, Pg 17

HE Ammunition types 4.1, pg 76


Heat Ammunition types 14.1, pg 76
Height Advantage T.E.C pg 252
Hindrance Figuring Line of Sight 10.3, pg 54
Hero Hero Creation 11.2.1, pg 69

Indirect fire On-Board Mortars 18.1, pg 98


LATW WWII-Era Weapons 23.0, pg 128
Leadership Leaders 11.1, pg 67
Long Range Fire Extended Range 5.4, pg 35
Low Crawl Low Crawl 6.3, pg 39

Malfunction Jamming 1.6.2, pg 18


Melee Melee Combat 8.0, pg 45
Mortars Mortar Support Weapons 1.6.5, pg 20
Motion Status Continuous Vehicle Movement 15.5, pg 88
Mounted Firer Passengers Firing 16.2.1, pg 91

Night Night Combat 20.0, pg 118


Night Visibility Range Night Rules 20.1, pg 118

OBA Off-Board Artillery 18.2, pg 99


Observer Single-Man Counter (SMC) 11.0, pg 67
Open Topped Open-Topped Vehicles 15.8, pg 89
ASL Term LnLT Term Rule, Page
Opportunity Fire Opportunity Fire 5.3, pg 34
Overrun Overruns 15.3, pg 87

PAATC Close Assault 17.1, pg 94


Passengers Passengers 16.0, pg 89
PBF (Point Blank Fire) Direct Fire Table DR Modifiers pg 212
Pillbox Bunkers 21.1, pg 119
Pivot Ordnance-Firing WT 1.7.1, pg 23
Portage Player Aid Card 1.9, pg 24,
pg 215
Possession Support Weapons 1.6, pg 17

Radio Contact none


Rally Rally Phase 3.0, pg 25
Rear MG Machine-gun Firepower 15.0, pg 83
Recombining Half Rally 3.0, pg 26
squads
Repair Jamming 1.6.2, pg 18
Reverse Movement Vehicle Facing & Movement 5.1, pg 85
Right of Inspection Stacking 1.3, pg 16
ROF Ordnance-Firing WT 1.7.1, pg 23
Routing Movement 6.0, pg 37
Searching Support Weapons 1.6, pg 18
SMC
Smoke Grenades Laying Smoke 7.0, pg 43
Sniper
Spotted fire Indirect Fire 18.0, pg 98
Spotting Round Off-Board Artillery 18.2, pg 99
Stacking Limits Stacking 1.3, pg 15
Starshells Starshells 20.2, pg 119
Starshells & Mortars 20.3, pg 119
ASL Term LnLT Term Rule, Page
Starting/Stopping No movement cost
Vehicles
Step Reduction Player- Aid Cards 1.9, pg 24
Support Weapon Support Weapons 1.6, pg 18
Abandonment/
Recovery
Target Acquisition Target Acquisition 14.3, pg 80
Tunnels Tunnel Movement Between Caves 10.7.1, pg 66

Turret Armor Angle & Point of Impact 14.1.3, pg 79


Turret Hit Angle & Point of Impact 14.1.3, pg 79

Unarmored Vehicles Small-Arms VS. Armored Vehicles 17.2, pg 96

Unlikely Kill Non-Penetrating Hits 14.1.1, pg 78


Unloading Mounting and dismounting 16.4, pg 92
Upper Levels Buildings & Hills 10.2, pg 53

Vehicle MG Machine-gun Firepower 15.0, pg 83


Vehicle Movement Movement 15.0, pg 83

Wounds Direct Fire Table(DFT) Results 5.1, pg 32


Wreck Destroyed 5.1, pg 33

You might also like