The Effectiveness of Using Media Snack Game To Improve Vocabulary Skill in English at Senior High School
The Effectiveness of Using Media Snack Game To Improve Vocabulary Skill in English at Senior High School
The Effectiveness of Using Media Snack Game To Improve Vocabulary Skill in English at Senior High School
NIM : 061510004
LECTURE :
2018/2019
CHAPTER I
INTRODUCTION
exploring the potential in him or her to be a better life. Education is ver y helpul
people to be adult. It is also to know how to differ the right and wrong things.
Beside that, education can make an evaluation for each individual to earn
knowledge.
consciously and planned to create an atmosphere and the learning process so that
learners are actively developing the potential for him to have the spiritual strength
business man through teaching and training efforts; process, method, works
to educate.
Every students should have a wide range of ability in theirselve. One of the
capabilities that must be owned by the students is the ability to interact and
communicate well with others. If students can interact and communicate well they
can make good communication to other people. Therefore, they can transfer the
There are four main things that must be mastered by students in studying
English such as, reading, listening, writing, and speaking. Vocabulary also one of
a skill that is very important part in studying English. Lack of vocabulary of the
language.
say what they meant. In speaking, vocabulary is very important. Mc.Charty in his
book stated” no matter how well the student learns grammar, no matter how
successfully the sounds of second language just cannot happen in any meaningful
communicating.
able to understand the extent of the vocabulary of the students and make the
very useful in learning and teaching process. The media make teacher easy to
transfer knowledge to the students. The students will be spirit when they study
with the media. Teacher should choose the right media that match with the
Media that can be used by images as media. Image as media can facilitate
the learning process in students. With the images as media of students more
quickly given the lessons delivered by teachers. Images as media also helps
students develop students' imagination. Students are more active and creative in
presented by the teacher. With the media teacher more easily improve students'
Playing is also a media for learning. Playing activities require media. The
media used is expected to affect the learning process.The media used need not be
expensive and hard to find. What is around the environment can be utilized not
only that game tools can also be used as a media. Snake game is one of the
The students will use their imagination and it will be easier to memorize
vocabulary in the image. In fact, based on observation the researchers found there
are several factors that make students lack of their vocabulay, the students are lazy
Based on the problem above, the researcher interested to make the reasearch about
3. Is there any significant effect of the use of snack game on the students’
vocabulary achievement.
Based on the formulation of the problem, the purpose of the study are to find out:
1.3.1. To know the students vocabulary achievement before they are taught
1.3.2. To know the students vocabulary achievement after they are taught by
1.3.3. To know whether snack games give significant influence(s) toward the
Scope and limitation of this study is used to avoid uncontrolled study. The writer
1.4.2. This study focuses on the students of tenth grade senior high school
The Limitation of Problem
Based on the identification of the above problems that arise, hence the need
be achieved in this study can be directed properly. So in this case the researchers
HIGH SCHOOL’
For the researcher of her self, it is to know the effectiveness of using snack game
to improve vocabulary. And the result of this study can enrich knowledge and
1.5.2. Teacher
The result can encourage the English teacher in creating effective ways in
teaching English especially teaching vocabulary. So, the result can be used feed
vocabulary.
1.5.3. Reader
For the reader, they get inside about vocabulary and the way how to teach
vocabulary.
1.5.4. For another researcher
The result of this study is hopefully able to give inputs for them who want to
The writer gives the definition key term based on the title of this thesis as follow:
1.6.1. Effectiveness is indicated by the higher mean score of the snack game.
vocabulary.
1.6.3. The terms bellow the grids are clues to help the students find the hidden
1.6.4. Game is an activity with rules, goals, and element of fun. It is basically a
basis for how well learners speak, listens, read and write
CHAPTER II
speaking is the main skill that will be learned in this study, it is important
The speaking skill is one of the four language skills that is important to be
field especially in AFTA era that will give many opportunities of job
field.
which the students can recognize and understand while they are reading
or listening to someone speaking, but they do not use the words in
speaking or in writing.
vocabulary the learners have, the easier for them to develop their
four skills (listening, reading, writing, and speaking) and learn English
only with sufficient vocabulary learners can effectively express their ideas
both in oral and written form. Thus they should have a good idea of
vocabulary learning.
reading. The vocabulary will make the students practice life an will
strengthen belief that English can be used to express the same ideas or
the list of vocabulary that is taken from the book. The teacher uses
and adds other vocabulary which is relevant to the students. Teacher
teach the students about vocabulary, teachers should know the general
how thedeveloper creates the game can alter as well. Just keep inmind that
this, the player controls the movements of a snake. This snake, represented
in figure 1 as the red andgreen dot chain, continuously moves. The only
keys theplayer needs to worry about are the four arrow keys.Pressing one
current direction. Forexample hitting the right arrow key would not change
the direction of a left-moving snake. Hitting anarrow key affects the head
(red dot) of the snake. The remainder of the snake will follow the path
thehead takes. Figure 1 indicates where the snake changed direction and
1). Once the player collects an apple, the snake grows by one dot and their
difficult due to limited space. The gameends when one of two events
occurs; the snake head hits part of the snake or the snake head hitsoutside
the game board (hitting the wall). In the traditional version of snake, the
apples collected.
CHAPTER III
RESEARCH METHOD
A. Research Design
1. Population
The population of this research was taken from the second year
total number of population was 160 students which consist of eight classes
they are four IPA class, three IPS class and one Bahasa class. IPA class has
2. Sample
easier to be observed.
1. Pre test
The pre test was administered at the first day of the first week. This test
a. Experimental Class
b) The researcher explained about snake game and give the example.
the game.
method like the English teacher of the class used. It aims to find
c. Post-Test
The post-test used after gave treatment to the students. The test was
unnatural pauses.
Good Although has to make an effort
expression.
fragmentary, range of
meaning. Frequently
slightly influenced
three minor
cause confusion.
confusion.
breakdown in communication.
lexical errors.
No
course.