Los Santos Police Department Handbook.
Los Santos Police Department Handbook.
Los Santos Police Department Handbook.
Introduction:
This handbook contains information on the Los Santos Police Department. It is aimed at the
public but also towards our staff as a guide for common practice, and code of conduct.
To the Public:
The Los Santos Police Department has a mission to fill, that mission is to protect this fine city
and make it a safer place. With your best interests at heart and a strong police force, we will
achieve this.
If you are in need of emergency services you can call the police at 911 ((/call 911)) and inform
the call taker of your location and give a brief description of what is happening. One of our
officers will respond to your call. We do attempt to respond to every 911 call, however, if for
some reason we don’t then we will still be advised of the crime and take appropriate action.
In the Los Santos Police Department, we pride ourselves in being professional, fair, and helpful.
If you are stopped by a member of the LSPD, do not run, that will only cause trouble for
yourself, be compliant and respectful and you will be shown respect back.
Police may conduct routine searches for illegal items, generally speaking unless you are
behaving suspiciously you will not be searched, however, again, compliance is always taken
into consideration.
Firstly, and most importantly, when you spawn make sure you have your standard equipment
with you. High Ranking members may frisk you to make sure that you have it.
Radio Chat:
/r(adio)
This is used to speak with the other members of the LSPD. This is meant to stay IC most of the
times unless necessary.
Department Chat:
/d(epartment)
Similar to the "/r" command, this is used to not only communicate with fellow LSPD Officers,
but also communicate with members of the other factions (FBI, LSFMD, and LSCSD). Just like
the radio chat, this is meant to stay IC, but the difference between "/d" and "/r" chat is that
there will be no OOC chat in "/d". If a high command notices you speak OOC in "/d" then you
will get in serious trouble.
Megaphone:
/m(egaphone)
The megaphone allows you to instruct citizens from a farther distance than "/s". The
megaphone can only be used in government vehicles. Binds for megaphones are allowed, but
are to be kept to no longer than two lines.
Wanted List:
/wanted
The wanted list shows the current wanted suspects. It will display their name along with how
many warrants they have.
/mdc
The Mobile Data Computer will list a suspects' previous crimes (though, for the most part,
unfortunately, this is not the case). This should be used after you have received a suspect’s
identification.
Gate Command:
/gate
This is used to control both gates to the garage of the PD. Once you've opened a gate, pass
through it, and then close it immediately to ensure that no one trespasses into the garage. Please
look behind you before closing the gate, however, to ensure that there isn't a government
vehicle right behind you. If there is, just move on and let them close the gate. Also, do not abuse
the gate control at any time or you may risk possible infractions.
Suspect:
/su
This command is the backbone of the police department and is never to be abused. The
suspecting system allows you to place warrants for committing crimes on a suspect, so that you
can subsequently arrest them. You are NOT allowed, at any point in time, to place metagame
warrants on anyone. If you are caught doing so, you risk major infraction strikes and possible
suspension time.
When suspecting a person, ensure that you have some form of identification from that person.
For the most part, the person will show you their license, however, this is not always the case. If
they refuse to show you any form of identification, you are allowed to RP some way of finding
out their name and information (fingerprint scan, DNA test, etc.).
Ticket:
/ticket
This is how you can ticket individuals for smaller crimes. Generally, you should only ticket
suspects if they've only committed one crime, or otherwise, a series of small crimes. Prices
should stay low, never exceeding $100,000. Also, please keep in mind that you do need the
suspects name before you are allowed to ticket them.
Arresting Suspects:
/arrest
Arresting suspects can be done at either the star that appears INSIDE the garage or on the roof
of the PD. Please keep in mind that you can only arrest suspects if they have warrants for their
arrest (they have at least one "/su" to their name).
Frisk/Search:
/frisk
Frisking suspects allows you to view what items they have on them. Such items that may come
up include: Crack, Materials, and Weapons (MP5, Desert Eagle, etc.). When frisking someone,
always put on a pair of gloves prior to using the command. It is imperative that you do so.
Taser:
/tazer
The tazer is probably your most important tool as a Police officer. This should never be abused.
When you take out the tazer, you simply aim it and shoot it at someone then it tazzes them for
some time. Keep in mind, you cannot taze other people in the LSPD/FBI/LSCSD. The golden
rule about the tazer is that if the suspect has a gun out AT ALL, the tazer is off-limits. This is to
avoid any possible "rushtazing" situations. Also, prior to tazing someone, please use something
along the lines of "/me pulls out a stungun and aims it at the suspect". This is to ensure that the
taze was properly RPed.
Cuffing Suspects:
/cuff
Cuffing suspects allows you to put them in your custody. You can only cuff a suspect if they've
either been tazed or if they have their hands up (using the /handsup command).
Detaining Suspect
/detain
Detaining suspects allows you to place them in your car. To RP a detain correctly, position your
car so that the suspect is next to the door that you will be detaining them to, otherwise, a simple
"/me grabs the suspect by the collar of their shirt" should suffice.
/deploy
Deploying road spikes etc. allows you to deploy stuff to block a road and catch a suspect. This
command SHOULD NOT be abused no matter what.
Cadet
Skin_71.png
Officer (1 & 2)
Skin_280.png
Ranks & Uniforms
Cadet
Skin_71.png
Officer (1 & 2)
Skin_280.png
Motorbike
Skin_284.png
Skin_301.png
Staff Sergeant
Skin_282.png
S.W.A.T
Skin_285.png
Infraction Strikes:
------------
- Rushtazing.
- Insubordination.
- Clearing wanted points off a suspect without prior notice nor permission.
- Freeing suspects from the cells without prior notice nor permission.
- Possession of Narcotics.
- Spamming in /R or /D.
- Stacking charges.
One strike will result in closer observation for subsequent misbehavior. No direct action will be
taken.
Two strikes will result in a suspension from the PD for 2-5 days.
Three strikes will result in demotion to previous held rank. ((I.E. if someone goes from Officer
directly to the rank of Captain, their third strike will cause them to get demoted back down to
the rank of Officer. If you skip ranks up, you will skip ranks back down.))
Four strikes will result in a suspension from the PD for 4-10 days.
Five strikes will result in getting discharged from the PD ((fired)). There may also be a condition
set, where said person may not be able to rejoin the PD for a certain period of time, for example,
two weeks.
There have been some misgivings relating to internal affairs, specifically their powers and
abilities.
Internal Affairs is and always has been a separate entity from the LSPD's main body. Although
they generally have rank two or three in-game, OOCly they are in fact unlisted ranks. In
essence, IA officers have no authority over LSPD units excluding in matters of Internal Security,
stability, and in all matters of IA investigation, also the same applies in reverse. However, since
IA Officers are also kept secret from everybody but the Director and the Chief's they will follow
orders unless they are working on an IA case, in which case they will not be required to follow
that. Also note that only one Captain and one Sergeant will be in the IA and these people will be
public and also able to give/take orders, unless the orders taken are in conflict with the IA.
They are both above and below the authority of all ranks but the Chief(s) and the divisional
leader of the Internal Affairs department. As the Chief is immune to infractions as is the IA
commander.
Deputy Chiefs and below are however not immune to Internal Affairs jurisdictional matters and
can receive infractions.
IA officers although generally are shall we say keeping an eye on things during quiet times, it
has been permitted to assist in patrols, pursuits or respond to crimes. Although that is not their
focus.
IA officers are able to use LSPD cars if desired along with civilian cars.
IA is not here to mess up your day or get you into trouble, generally it was established to point
out officer mistakes and offer advice. We're not here for a witch hunt and unless a serious
accusation or suspicion is relevant. We generally don't follow you around. You don't need to be
so concerned when there's an IA operative around.
Radio Codes:
Ten Codes
10-1 - All on duty officers meet (including meet location and response code).
10-4 - Affirmative/understood.
10-6 - Disregard.
10-15 - Suspects arrested (including number of suspects and target location i.e. LSPD/or
wherever).
10-21 - Report in your current status and location, or the current status and location of an
ongoing situation.
10-31 - Returning to PD
10-57 VICTOR - Vehicle pursuit. (State vehicle model, color, area, direction of travel and TAC)
10-57 FOXTROT - Foot pursuit. (State brief suspect description, weapons if any, area, direction
of travel and if needed, TAC)
10-60 - Vehicle description(s) (including vehicle name, colors, number of occupants and obvious
features such as number of doors or any vehicular damage).
10-70 - Backup request (specify code 1, 2 or 3, location and any specific unit that is needed)
10-70 E(cho): Emergency backup required -Code Requested, Code 1 is Normal Not Urgent,
Code 2 is fast but no Sirens, Code 3 is Lights and sirens, Come NOW-
Codes
Code 0 - Urgent assistance required. All duty units must immediately drop what they are
doing, be that booking a suspect or being engaged in an active pursuit, and attend the code 0 as
soon as is practically possible.
Code 1 - Officer in distress (lights or siren, if something comes up, Officer in distress should
take priority). A heightened Code 3, but does not warrant the use of Code 0.
Code 2 - Priority call (no lights or siren, may be used at intersections/heavy traffic) - may cancel
response in reference to emergency call but should be avoided.
Code 3 - Emergency call (lights and sirens) - Respond with lights and sirens - if something
comes up, unless no other units responding to other call, should disregard.
Code 5 - Stakeout.
Statuses
Status 2 – On duty
Identity Codes
IC1 – White.
IC2 – Black.
IC3 – Latino.
IC5 – Asian.
LSPD Vehicles
Vehicle Information
Policels.png
The main vehicle of the LSPD. Able to be driven by any rank, cadets of course not alone, it is the
standard patrol car for all. Reliable, average speed, good handling.
Policelv.png
Able to be driven by Sergeants and above, it has different handling and is better at off-road
driving and turning corners. May be used with permission from a Sergeant and above.
LSPD Rancher:
Policeru.png
Able to be driven by Captains and above, it is extremely capable of off-road driving and P.I.T.
maneuvering. May be used with permission from a Captain or above.
HPV-1000:
Hpv1000.png
An excellent support vehicle, this motorbike is able to keep up with some of the fastest cars,
making chases a lot easier to keep an eye on via GPS beacon. Usable with permission from a
Sergeant or above.
Swatvan.png
The SWAT Tank, often known as 'Mr. Splashy' is a riot vehicle equipped with a water tank,
hence the name, and also gets brought along for SWAT and blockades. Usable with permission
from Captains and above.
SWAT Enforcer:
Enforcer.png
A heavy, but slow vehicle, the Enforcer is used to transfer SWAT personnel and supply units
with Kevlar vests. Never to be left outside due to thieves, this vehicle is may be used in
blockades if used appropriately, permission of a Captain or above only.
LSPD Maverick:
Polmav.png
This helicopter is used in pursuits to keep an eye on felons. Keeping up with them well, it is not
able to stop them meaning it may only be used to give GPS co-ordinates or drop off passengers
via parachute or landing. Permission from a Captain or above only.
Predator:
Predator.png
An extremely useful boat, used for water pursuits of course, it is equipped with two machine
guns and able to keep up with standard boats, not great against Squallo's and Speedboats.
Usable with permission from a Captain or above only.
Standard Weapons
Cadet
* Eagle
* Nightstick
* Shotgun
* Pepper spray
* Tazer
Officer
* Eagle
* Nightstick
* MP5
* Pepper spray
* Tazer
* M4A1
* Shotgun
* Eagle
* Nightstick
* Pepper spray
* Tazer
* MP5
* Shotgun
* Rifle
* M4A1
Shots Fired:
DO's:
* Spend a moment evaluating the situation. Just because someone is discharging a weapon
doesn't always make them a threat, they could be an off duty/undercover officer and/or a
carded civilian protecting themselves within the law.
* Run to cover.
* Run toward, around or past an active shooter. The only place you should be running is to
cover. Don't try and get close by chicken running at him, it looks really bad.
* Spray wildly.
* Bug abuse. You get caught using any quick-shooting bugs, whatever, count yourself done in
this department.
* Strafe. Yes, the people shooting at you will, but this just doesn't happen IRL.
* Set up where you could take cross-fire. Don't surround someone in a circle, as if one person
fired and missed or the shot exited the suspect, it would hit the officer opposite.
* Scream in vent.
* Continue to shoot when the threat no longer exists. If they stop their hostile actions are you
expected to act accordingly (IE if the suspect gives up, drops his weapon, or turns and runs you
must stop shooting.
Force Matrix:
Force Level 1
Your Actions:
At this point in time you are not authorized to use any physical means of force at all. You may
issue verbal warnings at this point in an attempt to calm down the suspect. No hands on or
support equipment required.
Force Level 2
- Suspect is increasingly getting worse with his aggression in his tone against you, or others
Your Actions:
At this point in time you are not authorized to use any secondary equipment. Call for assistance
using a Code 2 Backup request, and move to a hands-on approach of trying to escort the person
from the situation or away from potential victims using voice commands and light gestures.
Force Level 3
Your Actions:
At this time, you are only allowed to only use a tazer, pepper spray or a nightstick to detain the
suspect. You are to call in for code three backup from other officers at this time. Under no
circumstances should you withdraw your firearm unless the situation reaches force level 4 for a
serious assault or crime.
Force Level 4
- Suspect is seriously assaulting another person ((causing the person or you to be on low
health))
Your Actions:
At this point and time, we observe that the suspect is possibly threatening another human life.
At this point and time, you are allowed to upholster your firearm and take aim on the suspect.
Under no means should you ever fire unless the force level reaches 5. Also, you are NEVER to
tazer any suspect that is actively discharging a firearm. Note: If you warn someone to put
away/drop a firearm and they do not comply, after the fifth warning you are expected to use
your own judgment on how to handle the situation.
Force Level 5
-Suspect is in the act of seriously assaulting you or another person to near death
Your Actions:
At this point you are allowed to open fire at the suspect and shoot to kill. You are to do your
best to avoid these situations but if they occur you are authorized to use deadly force. In
regards to the suspect fleeing in a vehicle after you have given him his ample supply of
warnings your partner may shoot out his tires with approval. Once you hit one tire you should
not be shooting anymore. You should radio in for code 3 assistance
Pursuits:
When in a high-speed pursuit there are a few rules you must obey:
- Do NOT overtake the lead car. The lead car is the person who called the backup. Do not
overtake unless they give you permission over radio to overtake them.
- If you crash your car and other officers on duty are behind you then pull over to the side and
let them pass you; once the last car has gone past you follow it.
- Do NOT attempt any stupid stunts that would not most likely happen in real life.
- Always keep other units updated on your current location and the description of the vehicle;
any information that might assist in their capture.