Golden Sun Lost Age Djinn Cheats

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Golden Sun Lost Age Djinn cheats

6. Djinn Guide (Djigu)


-THE VENUS DJINN-
ECHO
Description: Attack with a double strike.
Bonuses: 9 HP, 3 PP, and 3 ATK
Location: Right outside of Daila; it's impossible to miss.
Battle?: No
IRON
Description: Bolster the party's defense.
Bonuses: 9 HP, 2 DEF, 2 Agility, and 1 Luck
Location: Found in a random battle in the forest southwest of Madra.
Battle? Yes (random)
STEEL
Description: Siphon a foe's HP with a kiss.
Bonuses: 9 HP, 4 ATK, 2 DEF, and 1 Luck
Location: Gabomba Statue. Go over the left pink gear rotating next to a cliff on the third floor (walk down onto it). You'll land right next to Steel.
Battle? Yes
MUD
Description: Slow a foe with sticky mud.
Bonuses: 10 HP, 4 PP, and 3 Agility
Location: Gabomba Catacombs (Cyclone required). Climb down the ladder next to where you got Piers' Black Orb. Use Cyclone on the patch of
weeds just left of where you climbed down to be transported near Mud.
Battle? Yes
FLOWER
Description: Refresh allies and restore HP.
Bonuses: 12 HP, 4 PP
Location: Taopo Swamp Cave. Plug up the hole just to the right of Flower with a pillar to make a wind gust blow Flower down to the basement.
Walk in front of the wind gust right of the one you plugged up and hop over to Flower.
Battle? Yes
PETRA
Description: Turn a foe to stone.
Bonuses: 12 HP, 5 PP
Location: On Hesperia, sail up the left river whose mouth is between 2 sandbars. Once you get to a fork, take the right path and got out just above
a small mountain northeast of Shaman Village. Walk around in the forest here until Petra appears.
Battle? Yes (random)
SALT
Description: Restore allies' stats to normal.
Bonuses: 9 HP, 5 PP, and 1 Luck
Location: In Contigo, look for a weed patch east of the entrance. Don't use Cyclone on it; use Scoop on the only clear spot to unearth Salt.
Battle? No
GEODE
Description: Strike with a clod of Earth.
Bonuses: 12 HP, 6 ATK, and 1 Luck
Location: Once Isaac and co. join your party, go to Atteka Inlet. Use Lift on a boulder to the left, and then cast Cyclone where the boulder was to
find Geode.
Battle? No
MOLD
Description: Strike a foe. (NOTE: A better description of this hilarious Djinn is obviously required. If the target is the only enemy, it attacks itself
with the power of Mold. If there are more enemies, it will attack a different one with the power of Mold.)
Bonuses: 8 HP, 4 ATK, 2 Agility, and 1 Luck
Location: When you slide into Mold on the icy pond in Prox, it will slide off and hit a cliff. Slide after it and Scoop it out of the snow.
Battle? No
CRYSTAL
Description: Restore HP to all allies.
Bonuses: 10 HP, 5 PP, and 2 DEF
Location: Yampi Desert Cave, Scoop required. In a room just north of the one with the large pillar rolling puzzle (not the one with a chest
containing Dark Matter), a lump is coming out of the Sand at various points. Use Scoop when it appears in front of you to unearth Crystal.
Battle? Yes
MELD
Description: Launch a powerful team strike.
Bonuses: 9 HP, 4 Agility, and 1 Luck
Location: Sea of Time Islet. Solve a basic logrolling puzzle, Teleport not required.
Battle? Yes
RANDOM GOLDEN SUN VENUS DJINNI
Description:??? If you missed at least one Venus Djinn in Golden Sun, you can find a random Venus Djinn here.
Bonuses:???
Location: Treasure Isle, on the other side of the rock barrier leading to Star Magician's lair.
-THE MARS DJINN-
CANNON
Description: Strike with the power of Mars.
Bonuses: 9 HP, 3 DEF, and 4 Agility
Location: Dehkan Plateau, Pound required. When the Mars Djinni is at a ledge with 2 different pillars behind it, Pound the one nearer to it to cut
off its escape.
Battle?: Yes
SPARK
Description: Revive an ally with cheers of support.
Bonuses: 11 HP, 6 PP
Location: Use Scoop near the sheep in Mikasalla and follow the tunnel you uncover to Spark.
Battle?: No
KINDLE
Description: Increases all allies' attack.
Bonuses: 8 HP, 5 ATK, and 1 Luck
Location: Gondowan Cliffs. Climb up some vines to the highest part of the cliffs to find it.
Battle?: Yes
CHAR
Description: Paralyze foes with a strong blow.
Bonuses: 9 HP, 2 ATK, 2 Agility, and 1 Luck
Location: In Madra, give an old couple in a large house south of the shops the Healing Fungus you found on Gondowan Cliffs.
Battle?: No
REFLUX
Description: Counter an enemy's attack.
Bonuses: 9 HP, 3 DEF, and 2 Luck
Location: Tundaria Tower. Fall off the stretch of ice on the 4th floor to the ice rink on the third. You can now push Reflux off the ice to solid
ground and reach it.
Battle?: Yes
COAL
Description: Rally your allies to boost Agility.
Bonuses: 11 HP, 3 PP, and 3 Agility
Location: Izumo; give Lady Uzume the Dancing Idol.
Battle?: No
TINDER
Description: Revive a downed ally.
Bonuses: 12 HP, 5 PP
Location: Hesperia Settlement; Growth required.
Battle?: No
CORE
Description: Strike through an enemy's defense.
Bonuses: 12 HP, 5 PP
Location: On Atteka, get off your boat at the northwestern most beach. Head southeast as far as you can, to a "peninsula" in the river with a large
forest. Walk around in this forest and Char should soon appear.
Battle?: Yes (random)
SHINE
Description: Dazzle foes and strike decisively.
Bonuses: 9 HP, 5 PP, and 1 Luck
Location: Use Force on the log right above the Inn in Contigo after Isaac joins your party.
Battle?: No
FURY
Description: Call wandering souls to attack.
Bonuses: 12 HP, 4 PP
Location: Magma Rock. In one of the lava rooms with the lava drained.
Battle? Yes
FUGUE
Description: Fatigue foes to drop PP.
Bonuses: 11 HP, 4 PP, and 2 DEF
Location: After lighting Mars Lighthouse, go to the entry room. Use Blaze to activate the dragonhead on the left side of the room. Use Burst to
finish off the cracked ice on the right side of the room and continue through. Fugue is a short distance ahead.
Battle?: Yes
RANDOM MARS DJINNI FROM GOLDEN SUN
Description: ??? If you missed at least one Mars Djinn in Golden Sun, you can
find a random Mars Djinn here.
Bonuses: ???
Location: Near a floodgate in the first lava room of Magma Rock.
Battle?: No
-THE JUPITER DJINN-
BREATH
Description: Restore HP quickly.
Bonuses: 9 HP, 3 DEF, and 4 Agility
Location: Shrine of the Sea God. When you get to the loop and start chasing him around, fill the gap in the loop with the torch to prevent Breath
from escaping.
Battle?: Yes
ETHER
Description: Focus will to restore PP (to one character).
Bonuses: 8 HP, 4 ATK, 3 Agility, and 2 Luck
Location: Given as a gift by Master Maha after you finish talking with him in Garoh.
Battle?: No
BLITZ
Description: Numb a foe with a lightning strike.
Bonuses: 9 HP, 2 DEF, 2 Agility, and 1 Luck
Location: Area in Yampi Desert. Be careful which pillars you pound! First, go and Pound the one to the rightmost part of the area. Then, go
north, then west, Pound the first pillar you see, and climb up the ladder behind it. You can now hop to Blitz.
Battle?: Yes
WAFT
Description: Calm a foe with soothing scents.
Bonuses: 11 HP, 4 ATK
Location: Kibombo Mountains, just before the Kibombo exit, Frost and Growth required.
Battle?: Yes
WHEEZE
Description: Poison a foe as you strike.
Bonuses: 9 HP, 3 PP, and 5 Agility
Location: In a random battle. On the fork just before Tundaria Tower, take the lower path instead. Walk around on the patch of light blue ice until
Wheeze appears.
Battle?: Yes (random)
HAZE
Description: Hide away to avoid damage.
Bonuses: 10 HP, 2 DEF, 3 Agility, and 2 Luck
Location: Apojii Islands on Gaia Falls, Sand required
Battle?: No
AROMA
Description: Restore everyone's PP.
Bonuses: 9 HP, 5 PP, and 1 Luck
Location: Shaman Village; Lash from the door on the bottom of Chief Moapa's house and follow the ledge to Aroma.
Battle?: No
WHORL
Description: Take a deep breath and strike!
Bonuses: 8 HP, 4 PP, and 3 ATK
Location: Jupiter Lighthouse; solve a Hover puzzle.
Battle?: Yes
GASP
Description: Call the Grim Reaper on your foes.
Bonuses: 12 HP, 5 PP
Location: Use Hover near where you fought Chief Moapa and enter the cave. In the clearing on the other side, use Reveal on the southeastern
pond and hop across to stun Gasp.
Battle?: Yes
LULL
Description: Negotiate a temporary cease-fire.
Bonuses: 11 HP, 6 PP
Location: Once you've fired the cannon in Loho, you can reach Lull on the rooftops of the city.
Battle?: No
GALE
Description: Blast enemies with a wind strike.
Bonuses: 12 HP, 4 PP
Location: Treasure Isle, solve a lift puzzle.
Battle?: Yes
RANDOM JUPITER DJINNI FROM GOLDEN SUN
Description: ??? If you missed at least one Jupiter Djinn in Golden Sun, you
can find a random Jupiter Djinn here.
Bonuses: ???
Location: SW Atteka Islet (Lift Required).
Battle?: No
-THE MERCURY DJINN-
FOG
Description: Blind an enemy with fog.
Bonuses: 9 HP, 2 DEF, 2 Agility, and 1 Luck
Location: Kandorean Temple; Lash required.
Battle?: Yes
SOUR
Description: Reduce a foe's resistance.
Bonuses: 8 HP, 4 PP, and 3 ATK
Location: On a dark green patch of grass northeast of Mikasalla.
Battle?: Yes (random)
CHILL
Description: Strike to reduce a foe's Defense.
Bonuses: 10 HP, 3 PP, and 2 DEF
Location: In a random battle in the forest on the southern tip of Gondowan.
Battle?: Yes (random)
SPRING
Description: Restore HP with healing herbs.
Bonuses: 11 HP, 5 PP
Location: With Piers when he joins your party.
Battle?: No
SHADE
Description: Create a watery shield.
Bonuses: 9 HP, 3 DEF, and 2 Luck
Location: With Piers when he joins your party.
Battle?: No
STEAM
Description: Increase all allies' elemental strength. (actually, it increases everyone's Resistance)
Bonuses: 10 HP, 5 ATK
Location: In the long river room in Aqua Rock just right of the large room with the Aquarius Stone after learning Parch. Use it on the statue
creating the river, then walk up the dried riverbed and get Steam.
Battle?: Yes
RIME
Description: Seal a foe's Psynergy.
Bonuses: 10 HP, 2 DEF, 3 Agility, and 2 Luck
Location: Ancient Lemuria, use Cyclone while standing in the southwestern corner of the area to uncover Rime.
Battle?: No
EDDY
Description: Speed up Djinn recover time.
Bonuses: 9 HP, 3 Agility, and 2 Luck
Location: Shaman Village Cave; solve a Lift puzzle with Isaac's party.
Battle?: Yes
GEL
Description: Weaken a foe's Attack.
Bonuses: 9 HP, 5 ATK, and 2 Agility
Location: Kalt Island; Lash required.
Battle?: No
BALM
Description: Revive all downed allies.
Bonuses: 13 HP, 4 PP
Location: In Mars Lighthouse, on an ice puzzle, just after a long fire-avoiding hallway.
Battle?: Yes
SERAC
Description: Strike a chilling finishing blow.
Bonuses: 12 HP, 3 ATK
Location: On the second LONG hallway in Sea of Time Islet; use Tremor on the statue.
Battle?: Yes
RANDOM MERCURY DJINNI FROM GOLDEN SUN
Description: ??? If you missed at least one Mercury Djinn in Golden Sun, you can find a random Mercury Djinn here.
Bonuses: ???
Location: In a house overlooking the ice pond in Prox with Mold.
Battle?: No
------------------------------------------------------------------------------
7. Summons FAQ (Sumfk)
---ZAGAN:EARTH'S MIGHT ENFLAMED---
Djinn Required on Standby: 1 Mars, 1 Venus
Raises Elemental Power By: 10 Venus, 10 Mars
Appearance: The view is moving at high speed across a plain. A humanoid beast figure holding a large axe emerges from the right, flying fast
towards the enemy party. When he reaches them, he swings his axe, creating a large
explosion and shockwave.
Special Effect: May lower enemy's defense
Element: Venus
Location: Indra Cavern; Lash and Move required
Description: You very first Combo Summon is a level 2. It is almost twice as strong as the basic level 1 Summons and has the added effect of
lowering the enemy's defense.
---FLORA: THE WIND RIDER, GODDESS OF FLOWERS---
Djinn Required on Standby: 2 Jupiter, 1 Venus
Raises Elemental Power By: 10 Venus, 30 Jupiter
Appearance: In the sky, some flower petals float past the view. An elflike girl floats onto the screen. She charges some energy onto her hand, then
creates a portal that shoots out more petals. The petals shoot past the enemies at high speed, damaging them.
Special Effect: May put enemies to sleep
Element: Jupiter
Location: Air's Rock, after activating the Whirlwind Statues
Description: Flora is 2/3 as powerful as a level 3 Summon and has a chance of
putting its targets to sleep.
---MEGAERA: THE GODDESS OF VENGEANCE---
Djinn Required on Standby: 1 Mars, 1 Jupiter
Raises Elemental Power By: 10 Mars, 10 Jupiter
Appearance: Two swords impale the ground on either side of the targets. A fiery whirlwind filled with explosions ensues between them. In one
last burst, a fairy briefly flies away from the chaos holding two more of the swords.
Special Effect: May raise party attack
Element: Mars
Location: Osenia Cavern (northeast of Sour); Scoop required
Description: Megaera can be a very helpful Summon because of its ability to raise your party's attack.
---MOLOCH: THE SACRED ICE MONSTER---
Djinn Required on Standby: 2 Mercury, 1 Jupiter
Raises Elemental Power By: 30 Mercury, 10 Jupiter
Appearance: A heavy snowfall combines into a huge, ugly walrus-like creature. The creature breathes out white ice breath onto all enemies
before disappearing.
Special Effect: Lowers enemy agility
Element: Mercury
Location: Madra Catacombs; Frost required
Description: He may be ugly, but Moloch packs a powerful punch. He is nearly as powerful as a level 3 Summon, over 3 times stronger than a
level 1.
---ULYSSES: A LEGENDARY WANDERING MAGE---
Djinn Required on Standby: 2 Mars, 2 Mercury
Raises Elemental Power By: 30 Mars, 30 Mercury
Appearance: A small card drops down next to the enemies on a black background. It suddenly turns into a ghostly mage who summons more
cards. Each card suddenly turns into a large set of snapping jaws.
Special Effect: Prevents target from moving for nest action
Element: Mars
Location: Izumo Catacombs; Sand required
Description: Ulysses is your most powerful Summon yet, 4/3 as powerful as a level 3 Summon. I thought Ulysses was supposed to be a man,
though. 0_o
---ECLIPSE: A DRAGON WHO’S WINGS SPAN THE SKIES---
Djinn Required on Standby: 3 Jupiter, 2 Mercury
Raises Elemental Power By: 60 Jupiter, 30 Mercury
Appearance: A huge tan dragon is seen flying in the Earth's upper atmosphere. It charges several then beams of blue light in its mouth, then fires
one gigantic beam down. The beam is seen hitting the enemies and causing a huge shockwave originating from the same place as Judgement.
Special Effect: Lowers enemy attack
Element: Jupiter
Location: Lemuria (win Lucky Spring game)
Description: At level 5, Eclipse is more powerful and cool looking than any basic Summon.
---HAURES: A BEAST THAT SUNDERS DARKNESS---
Djinn Required on Standby: 3 Venus, 2 Mars
Raises Elemental Power By: 60 Venus, 30 Mars
Appearance: Inside a dark cavern, a black pool of goo appears. A blue hand reaches out of the goo, making it glow red. As the beast connected to
the hand is about to emerge, an ancient symbol appears, which is quickly shattered by the beast. If flies quickly through the cave Zagan-style and
zooms past the enemy party, slashing them across twice and then making a huge beam.
Special Effect: May inflict Venom
Element: Venus
Location: Angara Cavern (Carry required)
Description: Although Haures is not as powerful as Eclipse, its ability can be far more devastating.
---COATLICUE: A GODDESS BEARING THE WATER OF LIFE---
Djinn Required on Standby: 3 Mercury, 3 Jupiter
Raises Elemental Power By: 60 Mercury, 60 Jupiter
Appearance: Underwater, several shimmering blue rings appear after one another. A circle then appears, creating a woman with long brown hair
and a rather strange outfit. She charges up several more circles above her, then shoots a jet of bubbling water straight up.
Special Effect: Causes every party member to regenerate 60% of his or her max HP every turn
Element: Mercury
Location: SW Atteka Cave; Parch required
Description: Coalticue is the only non-damaging Summon in the game. Instead, she greatly heals you whole party and causes them to regenerate a
large amount of health every turn after that.
---AZUL: AN AWAKENED DRAGON FROM THE DEEP---
Djinn Required on Standby: 3 Venus, 4 Mercury
Raises Elemental Power By: 96 Mercury, 60 Earth
Appearance: A long, snakelike dragon dives from the top of the screen, shattering the background and revealing an underwater scene. It then
comes from the right, charging a huge glowing ball of blue energy. It fires the ball, encasing the enemy party within it. It comes up from below
and pushes the ball to the surface, then detonates it, causing hundreds of bubbles to fly everywhere.
Special Effect: May stun enemies
Element: Mercury
Location: Treasure Isle (defeat Star Magician)
Description: Azul is the first of 4 heavily guarded Summons. This Summon is the most powerful Mercury one in the game, almost 3 times as
strong as Neptune is.
---DAEDALUS: MASTER CRAFTSMAN OF ANCIENT TIMES---
Djinn Required on Standby: 3 Venus, 4 Mars
Raises Elemental Power By: 100 Mars, 60 Venus
Appearance: A huge, lumbering robot emerges from the treetops. Two panels on its shoulders open and it fires a barrage of missiles. Then, a
chest panel opens and it fires one huge missile.
Special Effect: Hits target with a missile at the end of next turn
Element: Mars
Location: Yampi Desert Cave (defeat Valukar)
Description: Daedalus may seem weak at first, but wait until the end of the next turn. Then, the huge missile the robot fired will hit, doing even
more damage.
---CATASTROPHE: THE EMBODIMENT OF DESTRUCTION---
Djinn Required on Standby: 3 Mars, 5 Jupiter
Raises Elemental Power By: 96 Jupiter, 60 Mars
Appearance: The scene switches to a stormy sky, with thunder and lightning crackling in the background. From above, a figure emerges. It has
evil, bat like wings, a shield inscribed with an evil grin and a huge collection of pikes and axes in one hand, and a HUGE sword, at least twice its
size, in the other. The figure is covered completely in dark, jagged armor and wears a red-horned helm. It brings its two arms together and
charges its sword with electricity. At the tip of the huge weapon, a 4-sided pyramid made of symbols and with a purple glowing sphere inside
forms. It releases the pyramid, which crashes to the ground and unfolds, releasing the sphere. It detonates in an electrifying explosion that
stretches for miles. The shockwave is then seen quickly expanding Judgement-style, laced with electricity and purple dragon clouds. As with
Judgement, the shockwave crashes into the enemy party, doing even more massive damage.
Special Effect: May lower enemy PP
Element: Jupiter
Location: Islet Cave (defeat Sentinal)
Description: Quite possibly the coolest-looking Summon in the game, Catastrophe is also quite powerful, with over 150% the power of Thor.
---CHARON: THE FERRYMAN ON THE RIVER STYX---
Djinn Required on Standby: 8 Venus, 2 Jupiter
Raises Elemental Power By: 96 Venus, 30 Jupiter
Appearance: Over a red-tinged landscape, a light purple whirlwind appears. A runic circle appears on the ground, creating a dark purple
shockwave in the middle of it. The shockwave soon turns into a small, cloaked figure, with ragged wings and long, thin fingers of bone. The
figure creates another circle and charges another shockwave on it. It fires the rapidly expanding sphere directly at you. The sphere is then seen
rampaging across the land (once again, Judgement style), and swallows the enemy targets on contact. It then collapses into a massive purple and
black explosion.
Special Effect: May instantly fell targets
Element: Venus
Location: Anemos Sanctum (Teleport and all 72 Djinn required)
Description: Charon is the first of two Summons found in Anemos Sanctum. Doing over twice the damage of Judgement and with a chance to kill
any enemy it touches, Charon is the second strongest Summon in the game.
---IRIS: GODDESS OF RAIBOWS, GUIDER OF SOULS---
Djinn Required on Standby: 9 Mars, 4 Mercury
Raises Elemental Power By: 100 Mars, 100 Mercury
Appearance: A small ball of light floats onto the screen. Several other short beams of light flow into it, illuminating the dark screen. After the ball
is fully formed, it transforms into a young girl with a long pink and purple dress, arms outstretched. She creates several more large beams of light
around her, the flies upward, taking the beams and all enemies with her. The view than changes to deep space, near the Sun. Two streams of
white light are seen, but soon stop. The beams of light Iris took with her are seen flying straight towards the Sun. They create red shockwaves as
they approach it and then a series of massive explosions and prominences on contact.
Special Effect: Fully heals and revives all 8 party members
Element: Mars
Location: Anemos Sanctum (defeat Dullahan)
Description: Iris is the most powerful Summon in the game. Doing over 3 times as much damage as Meteor, Iris can kill virtually anything in one
hit. What makes her so great, though, is that when the Summon concludes, all 8 members of your party are fully healed and revived.

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