Matrix Power Loss

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The Matrix Roleplay

Power loss
prologue
This adventure starts with a small (and unimportant) submission.
The players have to rescue Bobby and they arrived at the point
where they give him the pill. Just tell them they are on a rescue
mission, and they already got at this point. What went wrong?
They told Bobby about the Matrix. They gave him the choice.
He was convinced. But at the moment where he took the pill,
Bobby dropped dead right in front of them. The players look at
each other, not knowing what happened. Was the pill poisoned?
More things are happening. Outside, cars are crashing, people
are dying in the street. All at once. As usual, when there are
strange things happening in the matrix, agents will soon appear.
So what will the players do? Stick around and look for clues, or
try to get out as soon as possible?

What has to be done?


There are humans that survived the war against the machines,
yet dont live in Zion. These people are scavengers, postapocalypce people living together in small communities, living an inhuman life, hiding for the Sentinels. Many of them are sick, some
are mutants, all of them are cannibals. The only food they have,
are bodies they steal from the powerplants.
The powerplants are protected by sentinels. So if the scavengers
open a cocoon with their primitive knifes and steal the corpse,
the sentinels come and they must flee. Many of them die in an
attempt to capture bodies. However, there is a group scavengers
that have a hiding place underneath a powerplant. This way, they
have a little bit more time to steal corpses and so they did. They
took 40 bodies (and caused 40 people to die in the matrix). Since
these people are in the same powerplant, it is normal that their
alteregos in the matrix live in the same neighbourhood. Bobby
was one of them.
The players, nor anyone in Zion, is aware of the existance of the
scavengers. Most scavengers know about Zion because they
see the hovercrafts, but they hide because they see humans
from Zion as their enemies. After all, it is them who scorched the
skies. The scavengers rely only on themselves.
The players should investigate what happened to Bobby and the
people who died at the same time. They meet the scavengers.
But will the scavengers be pleased that they are discovered?

Sticking around in the matrix


After the death of Bobby and the carcrashes and the screams of
the people who watch their relatives die, policecars can be
heard, cops are examining the situation, asking questions, but
nobody knows what happened. Most people died in a way that a
hearth attack seems the most logical explination.
If the players stay around, they might be asked by cops if they
saw anything. Maybe they could get arrested because they carry
weapons? (maybe they have to outrun the cops? maybe you can
throw in a carchase?)
The players should understand that the answer can not be found
in the matrix. If they stay too long, have the operator call them
and warn them that agents are coming. Or that there is an
unusual movement of sentinels on the radar. Or simply say hey,
I found something, check this out! We dont want to throw in
another agent encounter this time.

The power plant


The operator shows the players that many sentinels are grouping at a specific point in a powerplant. Something has happened
but what? This sudden drop of 40 bodies has caused a serious
power loss in the matrix. If the players check the computer, they
might find out that Bobby and the other people that died, are all
bodies that are kept in this powerplant.
The sentinels have gathered at this point in the powerplant, only
to find the empty cocoons. The scavengers have fled and are
inside their hideout, located underneath the powerplant in a ruine
that used to be a sciencelab.
Since the sentinels dont find any traces, they will go away after
a while. Now the players can enter the powerplant
On foot, not on hovercraft. If they would enter the powerplant on
hovercraft, the sentinels would certainly feel its presence.
Any operator can tell the players that.
Walking through the powerplant should give everybody the
shivers. Describe how they see the bodies of all those people
through the transparant cocoons, how small nurserobots do their
job, ignoring the players. If they examine the empty cocoons,
they will see that it has been opened with knifes. The fluid that
filled the cocoon now is all around. In this fluid, the players can
see footprints. Only on a difficult search roll will they be able to
follow the footprints to the secret hideout of the scavengers.

A warm welcome...
The scavengers are not stupid. They now have 40 bodies to eat,
but they must hide for the sentinels. These people that walk on
their hideout are a potential danger. If the players expose the
hideout, the sentinels could very well attack them and destroy
every one of them. So even thought the players are humans,
they are considered enemies... eatable enemies.
Either the players find the trail that leads to a hidden door, or the
scavengers decide to attack them before they go back to their
hovercraft. Twice as many people as there are players jump out
of the hideout, threatening the players with knives. They are
dressed in rags, look dirty and skinny, some have wounds that
never heal. The scavengers want them to go inside the hideout.
What do the players do?
1. They drop their weapons and follow the scavengers inside.
2. They refuse. In that case, the scavengers attack with knifes.
2a The players respond with guns, energyweapons
or make noise during the fight. Sentinels come
and only a few scavengers get away inside the
hideout. The door will be closed and anyone outside
will be killed by the sentinels (including the players).
2b The players fight the scavengers with their bare fists
or with melee weapons (sticks, knives, swords).
In the unlikely event that the players win from the
scavengers, these will surrender and give the
players information. But they will tell them that they
should go inside before the sentinels return.
2c If the players fight but want to stop, they can.
The scavengers will stop their fight at once if the
players drop their weapons.

Come inside, have a snack.


The scavengers have a leader : a fat guy called Henry Dabrias.
Henry is the only scavenger who has a shotgun. He only has two
bullets for it, so he never uses it, but he carries it with him as a
token of his power. Of course, he also carries two long knifes and
several small throwingknifes.
The players enter the hideout of the scavengers. A long small
corridor that is hardly lit by some lamps. So these scavengers
have electricity, but not much. They only use it for light and
warmth. The entire hideout has a terrible stench of rotten flesh,
there are bloodstains on the floor.
The scavengers are all freeborn, none of them have holes in
their head or their back. This means that they distrust the
players even more. If there is a freeborn amongst the players,
it would make for a much easier conversation.
Finally the players are brought before Henry. The first thing
Henry does is point his shotgun at them. Why shouldnt I kill you
all? After all, your presence here is a danger to us. The sentinels
might have seen you. (If the players defeated the scavengers,
Henry will not point his gun at them, but he still will accuse them
of bringing them in danger).
How the conversation turns out, is entirely up to the players and
you. Dont forget the scavengers hate the people from Zion
because they scorched the skies, and they have lived years in
inhuman conditions, eating human flesh to survive and always
on the run for sentinels. They worship Henry because he
managed to get them into this hideout and steal these 40 bodies.
1. If the players get an agreement with the scavengers, they can
leave the hideout, but they must leave everything that the
scavengers can use, like their weapons, food, warm clothing.
2. Proposing the scavengers to join Zion could be interesting.
First of all they hate Zion, so this will result in trouble. But even
then, Zion doesnt really want to have these cannibals inside.
They have lived like this too long to return to normal human conditions. It seems they dont really want to change either.
3. If no proposition can be arranged, there is no other way out
than to fight a way out. Maybe the players will try to escape as
soon as they see there is no way to convince Henry. Maybe they
will be locked up in a primitive cell, that used to be an office. They
will be offered food - a dirty bowl of water and a hand from one
of the bodies.
What about the 40 bodies? There is a small chance that some of
them are still alive. The players can see this big pile of bodies in
the proviandroom, where other old corpses lie rotting, it stinks
terrible. Some of those bodies still move a little bit, proving that
they are still alive (but very weak). Maybe the players can rescue
some of them? The chance that Bobby is one of the survivers is
very small (12%, if you insist on rolling a percentage).

Home sweet home


Depending on how they escape the scavengers, you might want
to throw in a sentinel attack that might (or might not) destroy this
scavenger community. But the players should have understood
that there are lots of scavenger communities all around. They
should understand that these people could form a possible
danger to Zion, they hate Zion and they might attack it.
Stuff for other adventures.
Back home the players can tell the authorities in Zion about the
scavengers. Depending on how this first meeting went, they
might take precautions on the security of Zion, or they might look
for a way to help these poor creatures.
Even though the players didnt rescue Bobby, they are still
rewarded because they brought valuable information about
these people.

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