Matrix Power Loss
Matrix Power Loss
Matrix Power Loss
Power loss
prologue
This adventure starts with a small (and unimportant) submission.
The players have to rescue Bobby and they arrived at the point
where they give him the pill. Just tell them they are on a rescue
mission, and they already got at this point. What went wrong?
They told Bobby about the Matrix. They gave him the choice.
He was convinced. But at the moment where he took the pill,
Bobby dropped dead right in front of them. The players look at
each other, not knowing what happened. Was the pill poisoned?
More things are happening. Outside, cars are crashing, people
are dying in the street. All at once. As usual, when there are
strange things happening in the matrix, agents will soon appear.
So what will the players do? Stick around and look for clues, or
try to get out as soon as possible?
A warm welcome...
The scavengers are not stupid. They now have 40 bodies to eat,
but they must hide for the sentinels. These people that walk on
their hideout are a potential danger. If the players expose the
hideout, the sentinels could very well attack them and destroy
every one of them. So even thought the players are humans,
they are considered enemies... eatable enemies.
Either the players find the trail that leads to a hidden door, or the
scavengers decide to attack them before they go back to their
hovercraft. Twice as many people as there are players jump out
of the hideout, threatening the players with knives. They are
dressed in rags, look dirty and skinny, some have wounds that
never heal. The scavengers want them to go inside the hideout.
What do the players do?
1. They drop their weapons and follow the scavengers inside.
2. They refuse. In that case, the scavengers attack with knifes.
2a The players respond with guns, energyweapons
or make noise during the fight. Sentinels come
and only a few scavengers get away inside the
hideout. The door will be closed and anyone outside
will be killed by the sentinels (including the players).
2b The players fight the scavengers with their bare fists
or with melee weapons (sticks, knives, swords).
In the unlikely event that the players win from the
scavengers, these will surrender and give the
players information. But they will tell them that they
should go inside before the sentinels return.
2c If the players fight but want to stop, they can.
The scavengers will stop their fight at once if the
players drop their weapons.