49 - Siege of Sardath
49 - Siege of Sardath
49 - Siege of Sardath
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SIEGEOF SARDATH
MTIIIDL{DT WAXXIOR
'I
SmcEoF
r: BhCK VEIN PROPHECY
.' THEKETPOF T!{E UCH LORD
SnnDATH
16 TOWEROf DESTRUCNON
by Keith P. Phillips
Stevel:.Lsons SORCERY Illwhated by PeteKnifton
: KHAR' CMORT OF TRAP5
Roll one die. Add 6 to the number rolled and enter the
total in the srrr.r.box on the Adoa#we Sher.
Roll two dice.Add 12 to the total and enter the result
ln the srAMrNAbox.
Roll one die. Add 6 to the number rolled and enler the >tam1n4
total in the LUcKbox Your srAMrNAwill changefrequently,sinceyou will
undoubledlysuffermanywoundsandmuchexhaustion
These are your Iniliol scores,and you must keep a as your adventureproceeds. You will then be ableto
pemalent record of thern Any of your scoresmay heal these rlls using your Herb Lore - the art of
changedur;ng your adventure,but they will exceed healingwith herbsand mosses,EachBundleof Herbs
your lnlrial scoresonly if you are given specfic inshuc- resloresup io 4 srAMrNApoints. Howevet Lhereis
tionsto Lhateffect. another way in which you may recover srAMrNA:
shouldyou manageto gel hold of one, a Potion of
Your sKrLLscorerepresenLs your ability as a wanior Shengthwill restoreyour sr^MINA to its Inifirl level.
and adventurer;it sayshow well you 6gh! how well Remember, your srAMrN,{cannotbe raisedaboveits
you tradc and how well you know the Forest. Your hitial va|.e If your sreurr,r ever reacheszero, then
5TAMTNA is your healthand 6tness,and your ability you are dead,s[op readingimmedialely.This is not
to survivewoundsard physicalhardship.Your ruc< theend,of course,for you may cr€ateanothercharacler
represents how in tune you are with your world and andsLartthe adventureagainfrom the beginning
your gods;a high [ucK scoremeansLhattheseforces
will be with you and will come Lo your aid from time Luck
to time. One reason for your being such a greaLadventurer is
becauseyou are naturally attuned to the Forest and
kavel under lhe watdr6:l eyes of its gods. This at-
RestoringSkill,StaminaandLuck tribute is measuredby your lucx score-There have
beenmany timeswhen your LUCKhas tumed the tide
of a batlle or madean arrow hit thaLwould olherwise
skill havernissed.However.as your LUCKruns out it be-
Your srrr.r-score will not changemuch during your comeslessand lesseffective.Therefore you should be
adventure.lf this does happen however, rt will usually careful not to squanderit, for it is diffcult to restote.
be becauseof some temporary effect, like losing your In fact,one of the few suremethodsof regainingrt is
weapon lf you do permanentlylose points of sKrLL, to drinl a Potionof Fortune.No! only will Lhisrestore
there are potions that will help, one of lheseis the your LUCKto its Iflifiallevel it will alsoadd 1 point to
Potion of Skill, which will restoreyour sKrLLto its its IniLial level before it is restored.You shor.rldnote,
Initial value.Remernber, your srrn carnol be rarsed however,that in generalother additionsLoyour LucK
aboveits -Irifialvalueurlessyou arespecificallytoid. willnot raiseit aboveits hitial value
t
arrow has missedand so does no damage.A[ this
Combat
Poinl, you may us€ your LUcx to change Lhe
During your adventue you will meet many differenb outcorne(seebelow).
people and creatures-Some of them will attack you; 4. If your opponmt now hasa srAMrNAscoreof zeto
with others you will take the initiative When this or less,it is dead.You have won the battle and
occurs,[he 6rst thing you shoulddo is Lorecordyour shouldcontinue with the adventure
adversary'sSKILLand sreurrq.l scoresin the first 5. If you have not fued the permitted number of
vacant Monster EncounterBox ort the AdomtureSheet. aEows and have some left, you may fire another -
Make a note alsoof any specialabilitiesor inshructions refum lo step r If you have 6red all lhe arrows you
that areuniqueto bhisparticularopponenL. It ls impor- were allowed, or if you have run out of arrows, you
tant that these rccords are made carefully, for an should 6o on to the next stage of the battle as
encountermay last over severalnurnberedparagraphs detailed in the nurnberedparagraph.
Once you have done,Lhis,you may begin Lhebattle,
eitherat a distanceor hand+o-hand.
ITandJo-handCombaL
For close-quarter,hand-to-handcombai most often
Usitlg Your Bou
you will useyour sword,this is the normalweaponof
You havebeenshownhow to makeand usea bow by
Allansianadvenfurersand mosLpeopleknow how to
Sorrel,one of the Elvesof Ash Cleeve.Your bow even
useone-But yor{arenof mostpeople:you havegained
bearsSorrel'semblem:a smallcarvingof an owl
much valuable€xperiencein the r.rseof thrs weapon
You will be informedwheneverthereis an opporLuniLy and so you ale of above-avengeability For hand+o-
Ior you to use your bow. You will also be told how handcombat,follow this sequence,
many anows you may fire before something occr!.s Lo
r. Roll two drceand add the total to your opponenfs
stop you. This will usuallybe the onset of hand-to,
hand combat,in which a bow is useless.For ranged skrLLscore.This is ils Attack StrenSth.
z. Roll two dice and add the total to your own sKrll.
combat,usethe following sequence:
This is your AttackShength
1. Roll two dice and comparethe total with your 3 lf your Attack Shength is the highea you nave
cuEentSKILLscore, wounded your opponent;go to sLep4. If your
.2.IfbhetotalislessthanorequalLoyoursxrrr, you have opponent'sAttack Strength is fhe higher, it has
hit your opponent,inflicting damage,deduct 2 points wounded you; to to step 5. If the Attack Strengths
from your opponent'ssrAMrNA.Go to step4. are Lhesame,you haveavoidedeachobher'sblows
g. If the total rolled is higher than your srrrl, your - starta new Atla& Roundfrom step1
t
4. Deduct 2 points from your opponenfs sraMrNA or equal to yout crurent rucK score,you have been
You may use your LUCKhere to do more damage Lucky,arrdthe ouLcomewill be in yor.rrfavour,If the
(seebelow) Go to step6. lotal is higherthanyour currentrtrcr score,you have
5 Deduct z points from your own srAMrNA.you beenUnluckyand will be penalized.
may use your LUCKhere so that you are less
seriouslywounded(seebelow). Eachtime you Tesl yaur Luck,you must subtract1
6 Malcesure you have recordedon yow AiloefiLure point from your currenl LUCKscore.Thus you will
Sreei all adjustmenlsto the srAvrre score of soonrealizethat,the more you rely on your LUCKthe
yourselfor your opponent,and to your LUCKscore. morerisky fhisprocedurewill become
7. If either you or your opponenf has a srewrNn
scoreof zero or lei\. go to step 8. Otherwise,you
both fi8hl on; beginthe next Attack Round.stdrtint UsingLuckin Combal
agamat steP1 lVhen you are fighting with your sword or a similar
I If your opponent'ssT-lvrNascorehasreachedzero, rveapon,yolr may use your LUCKerther Lo inflict
you have killedit and cancontinuewith the adveh- greaterdamageon your opponentor to minimizefhe
ture. If yo\rr own sTAMTNA damageyour enemydoesto you.
has reachedzero, you
are dead,you must start fhe adventureagainfiom lvhenever you wound an opponent,you may l?sl
the beginning,6rst rolling the dice to createa new LourLuck.Ifyou areLu&y, you haveinflicteda graver
wound than usual - deduct a^ ertfl 2 po|.]ts fuom
Iour opponent'ssrAMrNA.lf you are Unlucky, you
have innicteda lighter wound than normal - deduct
Using Luck onLy1 point from your opponent'ssrAMrNAmstead
of lhe usual-:
TesLing yourLuck lVheneveryoz are wounded,you may TesL your Luck
To find out whetherDame Luck has been favourable it you are Lucky,the wound inflictedon you was only
to you, you shouldTestyourLuck.In battles,you may a glancingblow - deduct1 point from your srAMrNA
sometimes do thiswjthoutbeinggiventheoption:the tnsleadof the usual2. If you are Unlucky,the wound
procedurefor this rs given below. However,most of rs more serious deduct 1 erfn point from your
the time you may Testyout Llc[ only when you are
specifically
instrucfedto do so.
You may alsouseyour ruck to improveyou accuracy
'Io TeslyourLuck,roll two
dice lf the fotal is lessthan lvith the bow lf the dice roil indicatesthar an arrow
I
has missed you may Tesfyour Luck to reversethe equal or lower Attack Strengthhas missedyou.
result. If you are Lucky, the arrow will veer at the last Remember, you cannothil any of them,sinceyou
moment and hit your opponerlt. If you are Unlucky, canonly 6ght onecreaturea[ a time.
not only will the arrow miss the bow-string will 6 Deduct 2 points from your srAMrNAfor eachhit
snap, and you won't be able to rcpair it until after you have sustainedfrom these oth€r opponents.
your opponentis dead. . if you survivethat longl You may use your LUCKhere so that the wounds
inflictedupon you do you lessdamage;you must
makea separate LUCKroll for eachhit (seeabove).
Fighting More Than One Opponent z If you are still alive but have not yeL won the
battle,begin lhe next Attack Round,startingagajn
If you come acoss more than one creatue in a
ar srep1.
particularencountet you may be instructedto fight
them in tum. In Lhis case, fight each one singly as It may happenin Lhecourseof your advenfureslhat
detailed above. ff th€re are no instructions as [o the you ffnd an ally. If you do, the procedure for combat
order to fight them in, fight them in the order in is the sameas above,ex<eplthal now it will be your
which they arelisted. opponenL(or opponents)who has to <hoosewhom Lo
attack WheneverLhisoccurs,you will be nstructed
If you are not instructedto fight your opponentsone how Lo determinewhich of you your opponenLor
at a time, then you must 6ght them atl simultaneously- opponentsattack.
Follow this sequence,
r. Decidewhich of your opponentsyou are attacking
Equipment
this Attack Round This will be your Chosen
Adversary. In the Forestyou are able to find herbs and other
2 Roll two diceandwork out your AttackStrength. things you may need,so you generallytravel light
3. Roll two dice for eachof your opponents and work You wear a suit of liSht and suppleleatheramour
out the Attack StrenSthof eachof them that Sonelgave you and carry the bow he helpedyou
4. Resolvethis Altack Round'scombat agarnsryour make.Slung over your shoulderyou have a quLver
ChosenAdversary in fhe usualway. which al present contains the greatestnumber of
5 Compareyour ALtackShengthwith that of eachof arrowsrt caneverhold: 6 arrows Your sword is a 6ne
your other opponents- Any opponent who has a weapoo forged by the Dwarven smiths in Sardatlr
higher Attack Skength has hit you, inflcting the should you ever lose it, you must deduct 2 points
usualdaftageupon you; any opponentwho has an ftom your Atlack Strength,unlessyou canfind arother
weapon. You also have a badgack for your herbs, Secondly,conceminggeography,the Forestof Night
gold ard anythJngelseyou may find on your iourney. rs knowr territory. There is a map of Lheareaon page
When you begin this adventurq your pack conLains 6 of the boolc Lhis representsyour intimate knowl-
15 Gold Piecesand5 Bundlesof Herbs. edge of Lhe Forest, so you should be able lo travel
around without getLing lost. However, should you
As well as beingan adventurer, you arealsoa memDer stray into the Freezeblood MounLains,you will be in
of the Crimmund Council;probably your most im unlaown territory, so it is advisableto male a careful
portantpossession is your CouncrlSignetRing which mr.,..^"
-^ " l ^" .
gives you the rights, privileges and responsibililiesof
a Councillor.On it is your seal,madewith suchmagic Thirdly, you should make careful notes about every-
that it is almostimpossibleto copy. thing you 6nd in the course of your adventures.It is
possibleto completeyour missionby trial and enor,
but it is more rer/arding to do so through good
' Time thinking.
Notes on Play
First, make sure you have read through lhe above
rules.Even if you have played Fighfing Fantasybefore,
there are some new facts which you should know, a
descriptionoI you6elf as an adventuret descriptions
of three potions; and rules for Herb Lore and fuing
16 a7
AovpNrunp Sumr MONSTERENCOUNTER BOXES
SIORMSDA
MOONSDAY
IIREDAY
EARTHDAY
WINDSDAY
SEADAY
HIGHDAY
through have either been forced Lo tum back or have
A'CU R IO U SME S S E N G E R diedin the attempt' And with thaL Grisq sils down
Mom Preelerrisesto explarn 'The Wood Elveshave
had to abandonthe Elf pathsbecausethey have been
The cold air stings your throaLas you desperately invadedby treesand spannedby the webs of Giant
draw it inlo your lungs; the forest trajl strealc past Spiders.And, due to ihe spawning of all manner of
beneath your thundering feet. When you look over honific monsters and the rising of Slykl armies,kill
your shoulder, all you can see are the malevolent ffr in8 indiscriminaLely.lhe iver has berome impas-
treesand the dark forest closing in behind yor4 so you able'
nrn even harder to get away. Crissastardsup again.'I thid<it is clearthat the only
way to proLectourselvesrs to fight lhis evil in any
Suddenly the hees are 8one, and you 6nd yourself
way we can. Even if it meansburning some of the
slanding before a huge, isolated mountain. As you
Forest,'
watdr,a greatffssureopensup in its side,and darkness
pours {rom within, staining the snow with its evil. 'You cannoLdo thisl' you shout in sudden anger
Slowly, the gloom forms itself into an army of;et- Everybodylooks al you n swpdse 'l have travelled
blacksoldierswho surgetowardsyou. In Lheblinking the Forest all my life It is a dark and fearsome
of an eye,you areengulfed. place; Lhe paths are kept open by hard work and
diligencealone.But il is a placein balanceIt s no
You awalcenwith a start, dispelling the nightmare. A good declaringwar on the Forest Have you forgot-
Councilmessenger is standingover yor.r.'l am sorry to ten that it suppliesyou wilh your Lvelihoods?You
have woken you up,' he says. 'A haveller has just shouldregard it as your friend' Berend,one of the
arrived,and Grissahas calledan emergencyCouncil older Coulcillors, looks at you bilterly, his mouth
meeling.' twis[ed from the afler-effectsof Spiderpoison.You
A short time later you tale your place in the Council remain undaunted.Tven the Giant Spidersand the
Charnber o( the Grimmr.nd Town Hall. Grissa, the troublesomeSlykk are a part of that balance Do
CouncilLeader,sLands you Lhinkfor one moment that the Slykk would cut
up. This,' shesayr indicatinga
rather travel-wornman sitting besideher, 'is Morn off the river when our tradingboatsare their primary
Preeler, an advenfurer from Zengis He has informed sourceof weaponsand luxuriesfrom the west?'
me tha[ our fearsare hue - it is the Forestwhich has \Nhat do gou say has happened, then?' shouts
cut us off from Sardath All those trying to get Tharbom
'It is a new and muchdarkerenemythat LhLreatens us.I is virtually empLy,so you don't bother to take it off
aJnnot yet surewhaLit is, but I do know that it is Your bow and :urows arc a litfle b'rlky, however, so
neither the Forest nor any of its inhabitants.We have you unsling them and put them down besrdethe chair.
lived in the Forest for centuries and have ourselves Now therl Mor4' you say, lefs hearyour story '
become part of the balance. The Wood Elves and 'lt's quite simple,'he says,sidlingacrossto you- 14hen
people like Colrhyn and myself have made sure of I was havelling through the Forest,I was accostedand
that.'You pause.No Somethingalien lo this part of killed by a powerful creature.He then assumedmy
Allansiais dorngthis-' form and camehere in order to kill the only person
'l thrnkyou aredeludingyourselfwiLh theseideasof a left in the Forestwho had any chanceof thwartingthe
darkenemy,'saysGrissa.'We all know how muchyou plansof hls peoplel'
love the Forest.Perhapsthis love is clouding youi Tum to r
judgement.If you had heardMom's story, you wouro
understand.'
'If I may,' says Mom Preelerto Crissa,'I think it
would be fruitful for me fo tell my story to the
HonourableCouncillor-As a fellow adventurer,I be-
lieve he will understandwhat I have seen.'When
Grissahesitates,he continues,?erhapsit would save
the Council hme if I were to brief the Councillor in
anotherrcom?'
'An excellentldea,'saysGrissa.SheJooksat you and
gesturestowardsthe door.
Somewhatsullenlyyou ask Mom to follow you. He
picksup his pack,slingsit acrosshis back and respect-
fully takes his leave of the Council.You lead him
along the empty coridors and up ha/oflights of stairs
fo the CouncilRecessChamber.Oppositethe door is
a large window. It is dark oulside and when Morn
seeshis reflechor! he flinches.You shrug inwardly and
sit down on one of the comfortablechairs.Your pack
22
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1
You follow the walkway unLil iL comes Lo a wide
staircase.
This is lessunnervingto climb Lhanthe other
slairway, but you are glad when lhe archway at the
Lopleadsto an enclosedtunnel.However,Lhistunnel
4 t-'7
is decoratedwith shadowywall painlingswhose8rue-
some effect is made worse by the urmafuralliSht
coming from the surrounding ftrngi. With this sickness
asa spur,you hurry [hroughinLothe next cavem.
Half expecting some unknown horrot you bale a
tenbaliveSlanceat your surroundrngsYou are stand-
ing at the beginningof a long walkway in a huge
cavem.On your righl thereare sometall buildingsof t
The tracI leads you north-eastup a genfly nsing
a bizare construction, to your left,a rora/of impossibly valley,with lhe north sideof the ridgeon one side
slender pillarsrisesup besidethe cavemwall. You go
and some very steepmountainson the o[her. AfLer
along the walkway 6or somedisLance until you come
some time, you come to a junctjon where the track
to a stairwaywhich soarsup Lowardsthe ceiling on meetsanoLhergoing north west up a steepslopeLoa
the pillarsyou saw before;it endsat a balconyhiSh mountainpass.It do€sn'tlook lile an easyrouLe,but it
above the archwaythrough which you came.If you is not beyond your capabilities. ln ihe far distancefo
continuealon8 th€ walkway,tum to 369. you climb the noih-east is a spire-shaped mountain,so high that
the stairway, you eventually reach the balcony; you its peak is hidden in the clouds A massivestorm is
walk to the edgeand look out (tum to rlt). raging in thesedouds, with bright Lghtning flashes
and rumblesof thunder.Will you go north-west(tum
to rot), or carryon north-east(fum to 32r)?
As your watch comesto an end,Roxsir appearsfrom
below.The otherstell hrm aboutlhe impostor,and he
thanksyou profusely(regainr rucx point) 'Lokimur The Mirror Demonq long. cruelnailsgra'p your flesh
is sleeping,but I will make sure thaLhe knows how fiercely.But insteadof trytr|8 to deskoy you. she
brave you have all been Now I will escort you dragsyou towardsthe shieldand you are unableto
bhroughthe tunnelsbackto lhe surface.' stop her from pulling you nfo her dimension.Your
adventureendshere
'Goodbye,then,'he sayswhen you get lo the boltom
of the mine shaft,'andmany thanksfor what you have
done for our people.'You *lsh him good luck, then 7
get into the cageand haul yourself ba& to the surface. You wait for some time, desp€ratelytrying to come
Once there, you leave the cave and soon you are up wifh a plan to 8et you out of thrs situation_
I
E-9
immenselegs, its huge mandiblesclicking huntrily
you feel strange the transfomationPotion
Sr.rddenly Thereis jusl time to fire one arrow if you want Lo
is wearing offl When he seeswhal is happeningLo
vou, one of lhe Gua.dsscreams,'Humanl'and they all CIANT WOLF SPIDER sKrLL
8 sraMrNA8
uttuck.You fight as best you can, but there are just If you win, you leave the body of the unlortunate
too mdnyol them.Youradventure r( over' Spider behind you and keep on walking. Some time in
lhe late aftemoon you arrive at an even narrower and
E darkertrackrunningsoutheasL.Do you chooseto go
As you walk alongthe Path,the tre€sloom ominously down this track (tum to r9z) or carry on north,€ast
overhead.Many of the Ciant Spiderwebs have been alonSthe mainhail (tum to 394I
woven much closer to the trail than usual some
threadsareevensfretchedacrossthe path.lortunaLely,
the Spidersin this areaare traPPers, not hlrnters,so
you ;re safeaslong as you don't get caughf rn one of
their webs.You walk for many hours,wonderinghow
LheElvescould have let the Path gel so overgrom'
to 112.
9
The Lreesloom overheadas you walk alongColrhyn's
Tradc it grows darkerard darker,until you canhardly
tell what time of day it is ln the absenceof sunlight,
rr-r4
IO
Having gained the advantage,you roll aJld twisf, You walk for somedistanceuntil you reacha narrow
graspingMorn round the neckin an effort to 8et him lunnel in the cavem wall But somethingabout the
in a {irm hold. He s[ruggleslo free himself.Roll two tunnel feels wrong, somehow.The world begins to
drceto detenninethe Attack Strengthof yourselfand spin,and you loseall senseof whereyou are.Teslyorr
the impostor.II the resultis a draw,you both struggle, lacf,.If you are Unlucky,yor-rfeel an rnlmse drzziness
but no advantageis gained - roll again If you and start stagSeringfrom one side of the walkwayto
win lhe Attack Round,turn to 69. If Mom wins the the other Unableto stop yoursel{,you stumbleand
Attack Round,he Lwistsout of your SriPand you are fall over Lheside- your advenbure ls over. If you are
backon level tenns- retum Lo 2r2 and continueLhe Lucky,you recoverat the last momentand ffnd your-
fisht selfgazinginto what lookslike an rnfiniteabyss.If this
is the first time you haveexperienced this effect,you
II wiil still be disorientatedfor somedays (loser sxrrr
'l would suggestthat you leave now,' he says.^1ou point).If you've undergonethis trial before,Lhesymp-
are not really of sufficienllyexalted standinglo be toms are not worsened.When you finally come to,
here.' you cant quit€ work out wher€ you are,exceptlhat
You hesibate for a moment- fheremay be information you areon a walkway.Roll one dre;if you roll:
still to be gleanedfrom ihis room or someitem fhat
Tum to r77
will help you completeyour missron.However,one of
3-4 Tum to 324
the other Dark Elves raiseshis hand and lwists his
5-{ Tum to 37o
fingersrnto a weird contortion,possiblya gesturefor
a spell 'Didn't you hearhim?Or would you Likeme to
r4
use force?'SeveralDark Elves turn and stare at you ,Ai Lhatmoment a young Dark Elf comesrunning in,
malevolently.Thereare far too many of them for you holding a piece of paper- 'Archduke Awlenion?' he
lo 68ht, so you leave.Turn to 29. asks.
One of the elite Guards sauntersup to him and takes
You tum away from the crumblingbody, approachthe the message-'|usta few Wood Elveg'he comments
door, and skike it threetimeswith your s$/ord.There laconically.
1bwill only fakea coupleof cohorts.'Some
is a loud click,and you watch thank6-rllyas the door of the warriors preparethehselvesand hurry away
slidesinto the wall. As you step out into Lhe cold excitedly to battle However, a lot of them have
night air the door closesbehrndyou. Turn lo 349. stayedbehind- obviouslythey don'l see the Wood
I
\5-r5 r7-r8
r9
During the night therc is a noise near by and you
wakeup instincLively. CauLiously you open your eyes
andslowly tum your head-Severalmetresawaystands
a Giant Spider,ils bulbousbody saggingdown be-
Lweenits mottled red legs It leers at you with its
myriad eyes,obviouslyintent on atfacking.Wrll you
leap up and chargeal it (tum to 156) or draw your
bow swiftly andfire an arrow (tum Lo2r9)?
20
As you walk along the rive$anl, you begin to see
just how strong your dark enemy must be Even
though the canopy of trees is now so dense that
hardly any light shinesthrough, the dver is completely
choked with unnaLuralyreeds swirling around, some
seeminglyfeedingon others Lazingin the shadows
aregrosslybloatedfish,nibbljngat one anolher.When
you finally emerge from the Forest, you are relieved
to seelhe sun shiningon the Freezeblood Mountains.
However,as you walk north to Gwinir's Bridge,you
begin to realiz€that Lhenightmareis nol over, for
thereis a tenibledarkness hangingover SardathWith
sometrepidation,you walk towardsthe toyrn.Turn Lo
29t.
2A
You tale Sreatcareas you walk Lhroughthe Forest
Eventhough [hereare no giant websto look out for,
ihere rs still the threal of altack by Giant Pirate
Spiders.Theseceaturesdrop from treeson a single
lfuead,injectingtheir vicLimswith poisonbeforethey
22 2t-2t
24
As the ghostly form of Khomu Wych drifts aPart,an Testyour Lucktwice.If you are Lucky both times,tum
icy wind blows through the bomb and lhere is a io rz4 If you are Unluckyeithertime,tur-nto J95.
distant scream,then all is still. With renewedconJi-
dence,you stepup to LheemPtysarcoPhagus lo takea 2,t
closerlook. ,A1the back, you can just make out Lhe Despiteyour effortslo slop him, Morn locksan inky-
faint outline oI a door You push it . . and oPens
it blackarm roundyour throatand squeezesNow lhen,'
As you slep throughinto lhe next chamber, a rumbling he says,'stard up wilhout strugglingand I'11let you
soundbegins and lhe ceilingstartsto cave m Luckily !ive.'You have no choicebut to comply. Once you
the destructionis only in the area of the doorway a;e both on your feet, Mom tightenshis grip even
openingit must haveweakenedthe aSes-oldbuildint :urther.'ln a moment,we are going to run and di"e
i
26 27-29
out o[ bheRecess Chamberwindow.lf you wanl to go drawn, and arror/s fued; many of them strike home
on living, you'll hang on to me.' Again you have no and you tumbledovvntowardsthe Dark Elves Your
choice-Suddenlyyou a.e running,there is a crashof adv€ntureis over.
glass,a whooshof air,and you are soaringup into the
dark sky. In a few momentsyou are flying out of the
village towardsthe River SardaLh. If you preferto do You stepup to the door and hammerout the sequence
nothinS,fum to 37J; but if you want to get free,you on the iron knocker.From nowherea huge,booming
will have to stmggleagainstlhe imposlor'sgrip Roll voiceechoesround Lhetunnel:'What is the password?'
two dice and work out your Atta& Shength Do the Whatwill you say:
samefor Mom, but deduct-z points from his Attack
Strengthsincehe is Ilying as well as trying to hold raegnr Turn to 9r
you lf the resultis a draw or if you win bheAttack 'Chaugh'? Turn to r99
Round,you loosenhis arms from your neck and let 'Elath'? Turn to 341
yowself drop just as you get abovethe water (turn fo
3ro). If you lose the Attack Round,you are unablebo 2g
escaPe (turnto ,7r). During ihe night, a Dwarf hand reachesout towards
).our neck. As it surroundsyour throat, the hand
transformsinto a black claw, with lonS talons that
clutchat your windpipe.The pain wrenchesyou [rom
sleep,but you are unableto move or cry out Your
,'9
26 You walk backto the huge door and wait as it opens
Your mind gives a little mental push and the great for you. You step through and go back down the
white winSs grow out of your back.You spreadthem siairway to the Junction.Some distancealong the
wide and leapfrom the balcony.For a momenror rwo, walkway,to the left, the wariom are still training,so
you are totally absorbedby the exhilarationof flying, Iou decideto takeone of the other options.If you go
but a shout from below brings you back to your skaight aheadand down the stairway,tum to 39r. If
sensesand you seemany Dark Elvesnrnningto )ook ]ou go right, you soon reach a Juncilonwnere a
at you. It is obviousthat you arenot a BlackFlyer for slairwaygoes off to the right. Will you go up these
your wings are white and nol aLall bal-like Bows are slairsto the balcony and iook out (turn io rlt) or
,2
,o-rr
ELITEDARKELF sK rLL9
continue along lhe walkway to an archway in lhe wall
of the cavem (tum to zz8)? U you deleal the Dark Elf, you drag his body on to
tie walkway and drop it over lhe side.Then you walk
to ba& to the archway and go through the door. Turn to
If you decideto shoot at them,the BlackFlyers,being ror.
creaturesof darkness, will easilypick you out as soon
as you have fired two anows. The first Black Flyer will ,2
then nm to atta& you and you will have lo draw your The hader looks anxious.'l beg you lo reconsider,'he
sword to defend yourself against it while the other whines 'I've been waiting just outside the village for
goes on trying to open the stonedoor. If you decide ages for someonelike you lo come along. I hoped I
to charge at lhem wilhout using your bow. you may could fool you into thinking that I had jusf anived
makea free atta& on one of them (chooseyour victim with fresh stock. The truth is, I haven'l sold anything
anddeductz pointsfrom his sTAMINA)This adversary for days.If it wasn'tfor [he danger,I would haveleft a
will then tum to fight you while the other aftempts to long time ago and headedwesl for Zengis.BuL,alas
open the door. If you kill your first adversary, the ...' He pausesfor a mommt, then grins. 'Tell you
olher will leave the door and come to avengehis com- what, I'll give you a mystery free gift if you agree to
panion. buy something.' You ask him what kind of 'mysLery
SKI LI , STAMINA
giff. 'A potion,' he says.You narow yow eyes -
FnstBLACK FLYER ro you'd guessedthat much. Tlonestly, I dont know
5
SecondBLACK FLYER what it is. Thafs why il's a mysteryl' He laughs
7 7
nervously. Will you now agree to buy some of his
If you win, tum to 262. potions (tum to ro5), or will you declinethe trader's
offer and conLinueon your way (tum to r3oI
5t
As the Dark EIf tums his ba& on you, you realizeyou
have the perfect opportunity to take him by surprise.
You draw your sword swiftly and strike him on the
back of the neck Roll two dice. l{ the total is lessthan
or equal to your sKrLL,you kill him instantly.lf lhe
LoLalis greaterthanyour sKrLL,you get jn a good hit,
stunning him momentarily. However, his armour saves
his life and he is able to tum and defendhimself.
t3-r5
34
As you approach,you recognizethe flowersas those
of LheDeathDripper.a highl) ddngerous carnivorous
plant. If you were to touch iLs rooLs, th€ flowers
would drip a fast-actingconLacLpoisonon to you a
risk you cannotafford io Lake.You turn your backon
fhe plant and keep on walking north-wesl,thanking
lhe teachingsof Sonelfor savingyour life Obviously
lhe former owner of the sword was no[ so fortunate
Somehourslater,as the sun is begmningto set you
approachlhe fork in the road where the El{ village is
hiddenamongthe hees.Tum to 3J2.
J)
You walk all night without finding any landmarkto
tell you where you are SomeLimes you go uphill, at
other bimesdown. As Lhenjght wearson you become
tired(deduct1 point from your STAMINA).
increasingly
16 37
Eventually,the night drawsto an end (tick off the next safeto go down on lhe other srde,'he says,'unless
day on your AdoentureSlvel), and in lhe dawn light you would like to fight the Toa Suo single-handed'
you make out a road a short distanceaway. As you You thankhim for his adviceand begin your descenf.
walk towards it, th€ sun comesup and you can see Sometrmelater,you get backlo the mountaintrail in
Lhatyou are still on the FangthaneRoad,abouthalf a the vaLley Will you now go nolth-easitowards the
kilometre from where you started.You also see a spire-shaped mountain (lum to 123), or south-west
merchantwagon coming towardsyou from the east. iowardsthe river (ium to 24o)?
The traveller is a Dwarf, obviously a trader from
Fangthane. 'Good day to you, adv€nturer,'he saysin
his lilting no h-eastemaccentYou greethim, and ask You immediatelythink of Bistort,the ForestWood Elf
him if he'sgoing to.Sardath.'lam,'hereplies.'Can I who gave you the SnakeRrng. When you say his
give you a lift?' Will you accepl his offer (tum to 22o) name,his imageappearson the surfaceof the pool.
or wam him that there is danger in Sardath and that You speakto him, bLrthe looks confusedihe canhear
he shouldtum back(tum to 266)? you but cannotseeyou. Once you have explainedlo
him what is going on, you tell him whereyou are and
rvhathashappened
36
Using Lhesameroute as you drd before,you find your Excellent,'hesays 'Do what you can.We are arreaoy
way back to the Dwarfs' sanctuaryThe searchfor in the mountainsand will be with yolr soon.' you
Lokimur takessome time but eventually you find him, warnhim of the BlackFlyers.'Wood Elvesdo not fear
surroundedby chaosand franticallygiving ordersto Dark Elves,whetherthey have wings or not Try to
thoseround him. 'llave you retumedto fi8ht with us gel insideand free the slaves.With us fighting from
againstthe Toa-Suo?'he askswhen he finaLlynotices the outsideand yor-rfighting ftom the inside,we wrll
you. If you say thal you have,tum to 74 lf you say hav€ them'You say that you will do what you can
that you want to speakwith him agairl he becomes ^You have already done more than we could have
embarrassed; clearlyhe is far too busy.'lt painsme to hoped We are gratefui and our thoughts are with
haveto be so discourteous to so bravean adventuret' you.'As he says bhis,your Snakefung doLrblesits
he says,'but I am responsible for many lives.'You tell length to fourteencoils and you tell Bistort ihat his
him that you understand,and leave him to conLinue energy is reachingyou. 'Yes,'he says,Tlf rings are
his work. sensitivein that way.'
A Dwarf guardth€n escortsyou out of the mine,and You bid him farewelland tell him that you will see
leadsyou lo the south-eastside of the pass.'It is not him soon.Beforehe has a chanceto reply, his image
tt_39
fades;the smooth, cultured voice comes into your Lokimur, tum to zj4. 1l lt is only the first, you may
headrTo whom do you wish to speal?'Tum ba& to askanother.\4hat will it be about,
99 andmakeanotherchoice.
What'shappenedto Sardath? Tum to 97
Codanthus(if you know of him)? Tum to r8r
l8
The only weaponyou have to handis your sword,so The BlackFlyers? Turn to J68
you draw il as swiftly as you can and lurge at the The Toa Suo? Tum to ,8t
Sorcerer.His eyes flash bright yellow and the air
betweenyou crackleswith energy Beforeyou have 40
coveredhal[ the distancebeLweenyou, you are para, There are many boaLsidling in the river. As you hurtle
lysed,staadingas sbillas a statuewith your swordout- towardsthe water,you seea smallemptlzrowing boat
shetched. llng directlybeneathyou A secondlater you crash
inlo it, wre&ing it completely(roll one die and deduct
'So it was just foolishness,after all.'He shakeshis thatmanypointshom your srAMrNA). lf you snrvive,
head,apparentlysaddenedby your weakness. 'Good- you glanceupwardsto seewhetherMom is still fhere.
bye' His eyes flash once more and your mind goes He is circlingaround,so you tale a deepbreathand
blank Your adventureis over. float,facedown, in the water-You move downrivera
little way, then lift your head for a moment to take
another breath. Then you pul your face back in Lhe
,9 water After ten minutesof Lhis,you cautiouslytum
'Thyra Migurn is a powerful demi-godwho lives on
your headand look up into Lhesky again.It is drfficult
the spire-shapedmountain, some way east of here-
to tell in the darkness,but you're farrlysurethat Mom
Storm Mountain,we call it in your languageI would
has flown away. Relievedto have escaped,br-rtglad
not recommendyou seeing her, for she seemsto
because of what you haveleamedfrom Lheencounter,
despiseus all. She used to send sLormsto slop our you swim Lo the bank of the river and climb out. Wel
mining activities,bub we promisedher that in due
and cold, you make your way back to the Council
coursewe would re6ll all the tunnelswe had made.
Hall Turn to 29r.
For a while she was appeased, but we stilLneed to
sendregulardelegalionsto speakboher.It is a diffcull
job and many of them come back injured by the 41
Roll Lvrodiceand deductr from fhe Lotal If this value
lightningshewields'
is lessthar or equalto your sKrLL,fum Lo 2rl. If it is
lf this is the secondquestionthat you have asked Sreaterthanyour sKrLL,tum to ,86
42-4t
4t
With in<rediblebravery that is bordering on the fool-
hardy, you leap back towards the wagon to attack the
monsterbefore it can devour Fangnir-
CHTHONIAN TRAPPER sxtrr ro srr{MINA14
lf you managelo kill this fearsomecreature,you drag
Fangmr,uhanned, out of the wreckageof his wagon.
44 45
But all his goodsare lost and his poor horsesaredead. restoing your life-force rn Lhe process Now tum to
All Fangnir can do for a few minuLesis moan about his 92 to {ind out whaLmanner of place it $ that you are
loss but, once he undersLandswhat has happened,he trappedin.
thanksyou profuselyfor savinghis life (regainr LUCK
point); now, though, there is nothing for him Lo do 4'
but make his way back to Fangthane.You bid him You walk along the badly overgrown path for seveml
farewell and watch as he kudges off east,mumbling to hours,keepinga look out for Giant Spiders.Suddenly
himself You too must continue on fooL. Will you . . TestyourLuck.If you are Unlucky,you feel a rush
travel west towards Sardath (tum to 2r2) or tum of air and are pushed to the grormd by a hol sticky
north andheadinto the mountains(tum to ,j7! body and a massof legs.Thereis a tharp pain in your
neck as a Gianl Pirate Spider injects you with its
poison In just a few momentsyou are paralysedand
44 you will be eatenal lhe Spider'sleisure.If you are
A sudden sublle pain grips your body, and a great Lucky, you see the Spiderbefore it drops and just
wealoess afflicts your spidt; the Louchof a Ghost car have Limeto dodge out of rts way. lt hangsover the
prove deadly. Your abilities as an adventurer and a pathon a singlethread,ils myriadeyesstaringat you
warior have been reduced; deducLpoints from your and its huge jaws clicking. I\rhen you draw your
sKrLL, STAMTNA And LUCK SCOTeSaS Listed in the swor4 however, iL scuttlesnervously back up inLo the
following table: hee.You skirt round it and walk on Many hours latet
as evening is approaching,you decide lo stop and
NUMBER SKILL STAMINA LUCK makecamp,so you shakeout your blankets,eat a little
OF HITS LOST LOST LOST food,and seLtledown to sleep.Tum to 82
2 a
5-4 4 2
5-o 8 3
7-b 7 4
q-10 7.4
If you have been hit more than 10 times, you are
oeao
If you survive this seizure, you will be relieved to
leam that its effecLs
areno[ permanenL. PoLions, Herbs
and so on will all cure you in the normal way,
V
46-4i 48-49
4E
attacksfhe writhing creafureWithin secondsrf is sLill. Beyondthe ar.hway is a short corridot an enclosed
The Spiderclampsits jawsroundthe body and haulsit spacewhosewalls and ceilingshieldyou from having
high up m the tree,whereyou canseeit wrappingthe to look al the insanenatureof the bottomlesscavem
Beetlein silk to be hung for eatin8lateron.Tum to jo8. Tentativelyat ffrst, but then more confidenbly,you
take in your surroundinSs. The corridor is roughly
cawed,with strangefingi growing on the dampwalls,
and the dim torcheshissand spit when drips of waler
fall on them from the ceiling.About ten metresaway
thereis an archwayon the [eft; a few metresfurther
on, lhe corridorendsat a door. Carefullyavoidingany
.ontaciwith the fun8i,you walk along to the archway
rvhJci, you can now see, leads back out into the
bottornlesscavern Will you go through the archway
tum to 216) or carry on along the comdor and go
throughihe door (tum to zo5!
t,
Suddenlya great quanLityof Slyl:l rise up ouL of the
river and advancetowards you, spearsraised.Instinc-
tively you gesture with your bow in a threatening
manner towar& the Sly!.k in front of you. The kibe
stops, then one of thern moves forward a little way-
Beingheavilyladenwith jewelleryand other plundea
you reckonhe mustbe the hibe'schief.If you wish to
useyour advanLage in order to escape, you may back
of{ into lhe Forestand head north (turn to 267) - they
will not attack. If you try to talk to the Slykk tum to
t) ).
t6
When severaloI the Dark Elves look at you suspi
ciously, you rea.lizeyou have madea mistake.The one
who spoke to you says something else in his strange
language,but you have no idea how to reply. lnstead.
you iusl tum and rlrn.With so many warriorson your
tai[, however,you have no chanceof escape.Your
advenhrreendshere
t1
As you stride oui the ffrst few kilometres are bright
and oleasantand the air cleanand crisD.The foreston
the oppositesideof the river looksas darkasever,but
the farmlandon thrs side is open and airy. As your
joumey progrcsses, the tall pines mcroach on the
track. You, of course, don't fear the foresfs shadowy
aLmosphere,but there do seem to be more eyes
peeringat you from the dark spacesbehrr'eenthe trees
than you remember,ard the backgroundnoise of
J8 5fo
unknowncreatures is closer.Yor-rsuppress
your misgiv- 'Obviously you know nothrng about security,'he
ingsand presson.
repLiesloftily 'You only gel in if you're on the list'
Towards midday you arive at the point where the Will yoLrlet him lum Logo (tum to 3r) or atta& him
kack coss€s[he river, You curseas you approach,for (turnto 2to)?
LheropeshavebeenLomdown from Lhekees on lhis
side You would neverdare Lo swim Lheriver sinceit
is icy coJdard infestedwith predatory6sh.However,
you could try swinging acrosson one of Lhe tree
creepers(tum to 8t). Otherwis€,you will have lo
carry on along the riverbankinlo the dark, pafhless
foresL(turn to j42).
59
Youfollowthetrackfor somedistance,
walkingBently
downhrllbetweenthe irrunense mountainto the north
and the long, sharpridge lo the south Eventuallyyou
come to anolher track which goes norih-westup a
sleepslope Lo a mountainpass.Will you go north-
yr'est(tum to ro8) or carry on south-wesl(turn to
240)?
t8
'It's my duty to checkeverybody,'hesays.'l am one
of th€ Sorcerer'sPersonalGuard.You know we're the In order to dodge the Beetle,yoLrr timing must be
Loughestwarriorsin thes€caverns,so don't try Lo perfect.Writ€ down a number between1 and 6 on
your AduenlureSheefthis represents the time at which
you decrdeto jump Now roll one die, this represents
'But you recognizedme,'you insst. 'Surelyyou don't
the time at which the Beedewould hit you If your
needlo nasleyouJtime on formalities for someone guessis exactlyright or is only 1 lower or higherthan
you know both by nameand by face?'
rhe Beetles number.tum to 46. If your Bue.. is 2 or
,l.
6\-42
63
more less than the Beetle'snumber,you jumped Loo entered,so humansmustbe immuneto them Evenso,
early- The Beetle swervesand is able to d;hver a you hold your breathas you searchthroughthe Dark
glancingblow (deductr point from your srAMrNA)If Elfs belongings.Sincehe was dressedin ceremoniaL
your guess is 2 or more higher than the Beetle,s I robes,he haslittle in the way of equipment,although
do find a huge set of jail€r'skeys hangingfrom
-rou
i his bell (if ever you are askedWhat is it?',add 10 to
the numberof the paragraphyou are readingal the
hme and turn immediatelyto the paragraphwith that
number).By now, your lunSsfeel as if they .ire going
to burst,so you run out of the tunnel.Fromwhat you
t8t) have seen"you are sure Lhat the slavers'camp has
nolhingelseto of{eryou, so you decideto leave Turn
6r to r23.
The BlackMammoth lumbersto the oppositeside of
the road and, for a minule or so, ieers into the 6,
vegetaLion.Then it tums round and walks towards
-\s soon as you slide th€ key info the lock, the huge
slone door grinds oper! revealinga long walkway
backin the bothomLess cavem You lower your gazeto
avoid the sight of the insaneDark Elf architecture, and
step out The door closesbehind you. There is a
road and headsnorth into the mountainsWhen iL is staircaseat the endof thewalkway,leadingdownwards
out of srght,you climboui of your hidinSpla(e.walk to an archway.The conidor is filled with yet more
back lo the road, aid resume your own joumey madnessThe sub;ectsof the wall paintingsaren'ttoo
towardsSardath.Turn to 165. bad,a Dark Elf sorcererhypnotizingDwarfs,conjuring
skangemonstersandarurihilating dragonswith floating
62 spheresof blackness. Bul il is all in suchan inhuman
Holdlng your breathagainstthe spores,you walk into stylethat the depthof the Sorcerer's evil is madevery
the tunnel.Befoieyou €ven get closeto the Dark Ell plan- Half-wayalongthe corrrdorthereare two doors,
one on eachside,and you can seea set of lron Keys
hangingon the wall next to lhe door on the left. You
decide to talie th€ keys (note them on yo[tr Alomture
Sheer)Now, will you go through the door on the left
t
t
6l-4j 66
(tum to r28), carry skaight on and go lhrough the the Dark Elfs wine while you are pourinSib If you
door at the end of the corridor (turn to 164),or go have a Love Potion and you pour it into his goblet,
throughthe door on fhe right (turn to ro9)? tum to 176.If yor.rhavea SleepingDraughl and por.rr
this into his goblet,turn to 3rr If you haveneitherof
64 these,or if you don't want to use them,the Dark Elf
Walkingtlrough themarshisdrfficultanduncomfortable snatches the goblet from you and drainsthe wine in a
and,no matterhow hardyou try, you cannotkeepyour singleswallow(tum lo rr).
feet dry You seeno sign of any Slykk,thoughyou are
surelhey arewatchingyou. Sometime later,you leave
6
themarshandmakeyour way backto the dryforestyou
The Eaglespreadsits wings in orcier to slow itself
prefer.Afler a kilometreor so,youcometo a smargrov€
down, then landsgently It takesa few hopping sLeps
of rowan trees,with some6ne healingherbsgrowing
towardsyou, thenfliesup a few metresbeforelanding
roundtheirroois(addz to your Herbs).FortheresLof the
again.It repeatsLhisaction severaltimes,until you
day,youwalkthroughtheeverdarkeningforest,carefully
.ealizewhat it is trying to say: if you wish, rt will
avoidingthe websof Giant Spiders.Towardsevening
carry you up the mountain.When you tell the Eagle
you arriveat theElf pathnearAsh Cleeve.Tum to 332
that you undersfand, tums,
it flies info lhe air, banl<s,
then swoopsdown and plucksyou from lhe ground
65 Iis clawsbile a little way into your shoulders, but you
As you approachthe bable,one of the Dark Elves cansensethat ii is tryin8 not to hurt you As soonas
looksup from his food and shouts,'Hey,soldier Fetch you are in lhe air it screeches loudly and begins to
me some wine.' You hesitate 'Don'Lyou undersLand circle It must be waLtingfor your nstruclions.Will
Allansian?'he demands.'l thought all your loL were you askit to takeyou to wherethe BlackFlyerscome
leaming it. Or perhaps you think that serving is from (tum to 22r) or to Corianthus'sCastle(tum lo
beneath you? You may be a Warrior Lord, but that r4r)t
meansnothinghere.We areHrgl Nobility.'
Unsureds lo the dppropriate re5ponse. agreeto
do what he ask<but in a tone whrchimples
'ou rhat you
fe€linsulted.This seemsto sahsfythe Dark Elf and he
goes back to stuf6ng hts face with small piecesof
strangelookingmeat They are all laughingand drinl-
ing, paying no aLtentionto yo{r, so you could spike
ffie
6j
One of them moves forward slightly Being heavily
laden with jewellery and other plunder, he must be the
hibe's chiel He makes a gestue to lhe rest of the
Slykl and they hold their 6re. Then he gesturesand
croaks at you. He doesnt look threalening, but he
doesn'tlook particularlyfriendly,either He handshis
spear to the Slykk nearesthim and draws his sword.
He points if at the ground and makes some more
croakingnoises.Then he points first at you, then al
himself,This rs a very delicatesiluation.requiringa
careft response. Will you lay your sword in the
bottom of your boat and sail towards him (tum to t2)
or draw your sword and hold it in fiont oI you in the
salulefor singlecombal(tum to r47)?
68
You ask lonnan about Corianthus. the Storm Ciant. 'l
have heard the legend,'he replies,tut I've no idea
whether it's true or not It's said that he lives in a
castleon a mountain somewhereto the north oI here.
but I don't lcrow where. Someof the Dwarfs probably
know aboutit, but none o{ them has ever told me' It
rs clear tha[ Corianthusvalueshis privac, so you
decidenot to tell Joruranabout Colrhyn and the Brass
Key. Tum to ,ot.
69
Even though the irnposLorstrugglesfuriously, you
manageto loc-kyour arlns round his ne&. He struggles
again, but you simply hghten your hold. In one swift
movement, you take one of your hands from round
t
7e7r 12-',lt
Mom's neck, grab your sword and hold it at his hg somethingsinisterto leap out aL any moment.
lhroat.You tellhim that you won't hesitateto kill him After severalhundredmetres,you reacha heavystone
if he triesLoescape. door with a hugeiron knockerset in the centre.If IsLu
'You'll get nothingout of me,'he saysand,beforeyou rs wiLhyou, LuJnimmediatelyto 256.If you are alone,
can move your blade,he twists his head and slumps you push at the door but it is as firm as the rock all
forward. Tum to 49. aroturdyou. lf you lnow the knockrngsequence, add
the numbersLogetherand turn to the ParagraPh with
thatnumberIf you do nol, tum to 374
7o
As your final blow hits the Minor Demon, a network of
cracksappean on her face and body With an ear- As you go west,the ridgeslop€sgraduallydownwards
splilting crasb she shattersinto a million piecesof until rt reachesthe level of the river Here you find a
glass.The shieldfrom which she emergedfalls to the landingstageand a track leadingnorth-easlinlo the
floor ar:d shatlers,revealinga narow tunnel sloping mounLainsA number of rafts are moored here,but
upwards As the noise of breakingglassdies down, mostof them are no betterihan wrecks.One of them,
anothertakesits place:a deeprumblingsound-Realizing however,is still in good enough condition to carry
that the whole place is beginningto brealcup, you )ou, alihough it would probablysrnk if you tried fo
clamberinto the tLrnneland set off on all foursfor the load it up. wilL you get on this raft and punl it w€st
surface-AJter a few metresthe tunnelendsaLa stone ium to 326),or follow the track north-east(tum to
slabin the ceiling You push,but it won't budge Then ,)1
you rememberlhe Sign of Summoning;you tap the slab
threetimeswith your swordandit slidesopen.All that
sLands beLween you and freedomare a few centimetres You Lakeout a sprigof Quagwart(deductr hom your
of soilandgrassrootsandyou breakthrougheasilyAs Herbs),and give half to eachmonster.They sr/allowit
you &ag yourself out on to the top of the mound, an down hungrily and gaze at you, begging for more,
icy wind springsup, and the ground begrnsto shake therreyesgrowing fiercerall the time.Then they stop
You leapoff the moundjust asthe entjrecrypt cavesin looking fierce,cock their heads to one side and a
Kiomu's tomb is sealedfor ever Turn to 349. quesfioningexpressioncrossestheir faces One of
themstartsto whimp€r After a tew seconds, they sag
lo their knees and crawl back to their resPective
The tunneltwists and tums, leavingdark shadowsin roadsides.They both lie there,wallowing in self-pity,
the corners,and you proceedvery warily, half expect, and you are ableto walk confidentlypasl As you go
7415
77
You follow the walkway for somedistanceuntrl tt rs
met by anothercoming from the left Will you now
80 left (tum to 146)or carrystraiShton (tum to 156)?
V
7ry9
7E
..s you open the door, sunlight streamsinto the room
-i figure runs into the shadows. Valethion, humar,'
the Dark Elf. You draw your sword,waming him
-ysbe quiel. 'lt's just a greeling You should say,
:o
Thional" in reply.' You tell him that you are not in
he mood to be polite. No matler,'saysthe Dark Ell
:nd he lhrows a small wooden box at the door,
crockingit closed.with the sunlightblockedout, he
-eapsforward to atlackyou. There is no time to use
79
He smiles.You must think me very foolish if you
expectme Lo fall for that trick I suPposeyou have
iome kind of shieldagainstphysicalmaglcto comPle-
8e-8r ! E2
ment the mentaldefencesof the amulet.'He pauses, lhorough investrgationis always wo*h while Roll
frowning.'But what?' iwo dice- Add toSether the numberc rolled, then
Will you telLhrm lhat the magic thaf protecLsyou is modifythe result,dependingon whal day il is, accord-
so strong lhat he will not even be able Lo detectih mg to the following table:
presence, let alonepenetrateit (turn to 239),suddenly Moonday deduct4
look panic-strickenand say that the amulet'spower is Freday deductz
waning (tum to r2r). or tell him ihat. \ince you are Earthday nomodificaiion
delendeda6ainstphysicalmagic,his best oplion might Windsday add z
be to attackyour mind (tum to ,r2P Seaday add +
breakfastas you go. The treesloom largeover the Elf- .:rd you flop over on to your back, Siving the most
paft and it grows everdarkeruntil you canhardlysee impressiono[ beingdeadthal you can,and the
--ilike
\{ammothis convinced.If you are Unlucky,the Mam-
the sun.Towardsmidday, the path leaveslhe Forcst
and you are relieved to follow it Howevea as you noth suspecLs that you are feigning dealh and is
walk nofth to the ZengisRoad,you graduallyrealize :irlally convincedonly after it has whackedyou a
that the nightmareis far from over for Lhereis a :oupleof timeswith its spik€dtrur* as you lie on the
tenible blacknesshanging over Lake Sardmere.Will ground(deduct4 points from your sr^MrN^) Having
you carry on norLhwardsinto the mountains(Lumto :een fooled into lhinking that you are dead, the
286)or travelalongthe road to Sardath(turn to 29Jt l'{arrunolhlosesinterestin you. tums northwardsand
:iunders off rnto fhe mountains Once it is out of
srghf.you Bel to your feel and resumeyour ioumey
:owardsSardath(tum to 165).
83
Although the Vampyric Mould has done yr.:u nr.r
physrcaldamage,it hasmanagedto crawlup your legs
and now coversa largeportion of your torso.Thereis 8t
nothing you cando to stop rt makingits way to your )ou climb up one of the treesand reachout for lhe
brain and [uming you into another Mould Zombie rearcstcreeper.Roll two dice.If the lotal is lessthan
Your adventu€is over rr equal Lo your sKrLL,tum to r74. If the total is
greaLerLhanyour sxrLL,tum to 2ro.
84
T*f your Luck,deducting r ftom the dice roll for each 86
hit you have taken from lhe Mammoth. If you are Try as you may, you can find no way to open the
Lucky, the monsfernudgesyou with jts spikedtruni< stonedoor You racearor.rnd
the now desertedquarters
a7 8t-t9
of the elite Guard but are unable to 6nd a route Lo the any chances,you put your face back in the water.
Sorceretso you reLumto the bottomlesscavem.Whm {iter ten minutes of Lhis,you cauliouslyturn your
you get thereyou hear chantingcomingfrom some ireadand look up into the sky. It is difficultto t€ll in
where above you You dare not look up, for Lheinsane itre darkness,but you re stre Lhat Mom has gone-
archiLecture would destroyyour mind. BuLyou don't Relievedto have escaped,br.rtglad of what you have
needto, for the effectof the spellis obvious:the Dark teamedfrom the encounter,you swim to the bank of
Elves have becomeenvelopedby aurasof dark power, rhenver and climb out. Wet and cold,you makeyour
and each wanior fights like ten. The surfacedwellers $ay backto the CouncilHall.Tum to 29r.
aregoing to lose,andyor'lradventureendshere.
88
One of the Slyll is lighler and faster than the other,
a.ndhe soon racesaheadof his companion.You decide
io Ine at him.
89
87
The Giant Eagle swoops in aL great speed, raking a
Thereare many boatsin the nver, lying idle now lhat
gougein yow shoulderbeforeyou canreact(deduct2
the town has been cut off. For a moment,you think
roints ftom your srAMrNA).The bird banksand tums,
you are going to hit one,but Iortuneprevailsand you _.henswoopsagain.This time you are ready for it.
landin Lhewaier (deductr poinl from your srevlxe).
If you survive,you glanceupwardsto see whether CIANT EAGLE SKILL 8 STAM IN A 1 2
Mom is still there He is circlingaround,so you takea If the Eagle wins two AtLack Rounds in a row, tum
deepbreathand lie, facedown, in Lhewater.You float immediafely to g3g It yott win the fight, dld you
down river for a little way, ihen lift your head a iollow the mnnel up the mountain (tum to 296), or did
fractioa taking anolher brealh Nol wanling lo tale
]'ou comeup by someotherroute (tum to 1E8)?
!
90-9r 92
9'
ine mounLains arenot a pleasantplaceto haveto camp
r! but you ar€ exhaustedfrom the day's walking, so
-,ou soon fall asleep.In the middle of the night you
<e woken by the squelchingnoise of a shapeless,
,.ellow blob heavingitself out of Lhefainlly glowrng
feam This horrific parody of life must have been
ueatedby the stream'spollutanls.Moved by a mixture
,.t disgustand pity, you decideto put the creatureout
E its misery lt is slow, so you may tue up to three
E:-rows aLit.
\-\NTHIC HORROR sKrLL
6 srAMrNA14
l you wi& you sawl back under your blanketsand
*ettledown !o sleep Your dreamsare hauntedby the
-{onor, and in the moming you wake up with a starL
iick off the next day on your AdumtureSheet)If
:oday rs Hrghday,lum to 5o If it is not, you follow
Jrestreamr-ntilyou cometo another,smallerstream-
a runnel tumbling down the side of a huge, isolated
nountainto the west lt hasthe sameyellowishtint of
ire main stream,which to the north of nere rs ctear
iVillyou follow the runnel(lum to 1r8) or leapacross
:t andcarryon north (turn to rrgt
94
WhaL a sad piece of acLing,'he says.You should
icrowbetfer than to try to fool me. Your earlierpanic
rvasclearly genune And the secondI doubted the
amuletwas fading, you jurnped on il Lrying to correct
:rour mistake Well, rt di&'t work.' He pauses.Now
rou have no protectionfor your mind and whatever
V
95i1 98-99
physicalprotectionyou may have is a wasteof trme 'l cannotbelievethat is so. I am swe that Corianthus,
His eyesflashbright yellow, and the alr betweenyou if he does exist,would ralher die than blght sucha
crackleswith energy Add Joo to the number of the beautifulplaceas LakeSardmere' He shrugsapologeti,
BrainSlayerAmulet, then tum Lo the paragraphwith cally.'l'm sorry that I canbe of no more help with this
that number. problem,'he says You assurehim that every clue is
useful,if only to eliminatepossibilities
9t lf this is fhe secondquestionthat you have asked
TestyourLuck.If you areLucky,tum to r97 If you are
Lokimur,tum to 274.lf it rc only the first, you may
Unlucky,tum to 258.
askanotherWhat will it be aboutl
Thyra Migum (if you know of her)? Tum to ,9
Insteadof firing your bow, you reach quickly into CoflanLhus? Turn to r8r
your pack and tale out the large botlle of Myste4 The BlackFlyers? Turn to 168
Potion that the trader gave you. Carefullyyou take The Toa-Suo? Tum to 38t
aim at your opponent,then let fly Roll Lwo dice li
Lhetotal is greaterthan your sKrLL,the phial misses 98
and smashes harmlesslyon the floor. If the total is less ^fou do that' he says.'l'll even give you somewhere
than or equalto your sKrLL,you hit your target,anci comfortableto eat if.' You ask him what he means,
the powerful acrdwhich was in fhe phial splashesall aad he smiles.'l like you, and I think I'll keepyou.'
over your opponenl.Roll one die and deduct that The Dark Elf wants you to be hrs personalservant
many points from your opponent'sSTAMINA.Nor\ You try variousexcusesto wriggle out of this situation
tum backto the paragraphyou camefrom but he is insist€ntand,when you tum to run, several
Dark Elvesleap to their feet and draw their swords.
97 You cannotescape
'Sardalhhas been isolatedby a Leniblestorm which
ftges over the whole lake. Vy'hatcausesit I don't
99
know. The only creatureI krow who can evokesuch When you tirst look into the pool. all you can see i.
weatheris Co anthus,the legendaryStorm Giant,but your own reflection.Bul then it shimmersand fades,
the storiesabouthim suggestthal he is a friendto the leaving only darkness.Gradually a pair of bright
landratherthana ravagerof rt.' yellow eyesform on Lhesurfaceand a smooth,cultured
You suggestthat somebodymight be forcing him to voiceappearsin your head:To whom do you wish Lo
do rt. speak?'If you havea SnakeRing,add 3o fo its number
?
rot-r07
'Lord Chaugh,'you say,'from the Gianfs castle.' night. If you do so, turn to 2tr. lf you wish to camp
'Sit there,'he says,pointinSto a chairby a stonedoor for the night, you notice a smallcrag near by where
you do as you can shelterand somedry rocks on whrch you may
Wary of makingthe Dark Elvessuspicious,
you are told- The door has the word 'srucrrrrr' sLeep (turn to 286).
carvedon it and,as you sit there,you wonderwhal it
mears The Dark Elf turns to the oLhersand murmurs ro5
'Excellent.'He is obviously very pleasedand hands
somethingin a strante language probablya secret
you a large bottle contarningabout half a litre of a
battle language,for it doesn'lsoundat al] like normal
Dark Elf.Whateverhe said,it musthavebeensarcastic, thick,clearliquid.'t{hat I sardbeforewasn'tquite true.
for Lheothers laugh.Add up the value of the rings it's not reallya potion at all - at least,not a pohon for
you have, then turn to the paragraphwith the same drinling All I know aboubit is that it's very dangerous,
number.If you haveno ringswith values,tum Lozo1. so don't even open the botlle, Jetalonepour il down
your throat. What I suggestyou do is throw il at
somethingnasty and hope that ii doessomedamage.'
,o4 You may useMystery PotionX at any trmewhenyou
You travelall day throughfhe Freezeblood Mountarns, are allowed to fire your bow, in placeof one arrorar.
following the same route up a long, Bently risrnS When you decideto useit, makea not€ o[ the number
valley. There is no path here, so the going is very of the paragraphyou are readingat the time and then
difficult.You can seea huge,isolatedmountainat the tum to paragraph96 to find out what happens.'Now,
end of the valley,but rt is impossibleto tell how iar then,'saysthe hader,'down to business.' Tum Lo263,
away it is; you walk for many hours,but it doesn't and remember:you are obiiged to buy at least one
seemto get any closer.To make mattersworse,the
valley floor is damp and marshy, and you can only
make any progressby leaping between clurnps of ro6
springy turf Each mis-stepthreaiensto break your Beforethe Elveshave time to react,you draw your
ankle;but you are not easily beaten,and you keep bow and hre an arrow at Sorrel.If it hits, lum to 272.
gojng, igno ng the sweat which is almost freezing If it misses,tum to 2o4.
againstyour skin.By the time night beginsLofall the
mountainstill doesn'tlook any nearer.But everything ro7
you havediscoveredindicatesthat this is Lheway you You walk all night without 6nding any landmarkto
must go, so there is no point in furning back now. tell you whereyou are.Sometimesyou go up hill, at
Indeed,you may evendecideto presson throughthe other timesdown As the night wearson, you grow
t
roE-r09
more and more tired (deduct 1 point from your a balcony in a massivecircularroom, so you step
STAMINA). Eyentually,the night draws to an end (lick closerLo th€ edge and look down to see v/hat iL is
ofl the next day on your AdoentureSheet)and,gradwally makinglhe noise The room below you is 6lled with
you are able fo make out bhevaious mountains The Dark Elf sorcererswearinSomate robesand holding
one you were heading towards last night is still a long twisted,black wandsin the air. They are slandingin
way ofI - you have wanderedaround so much that you threegroupsof lhirteenround slrangelyungeometric
have coveredless than half the distanceyou should magrcaldiagrams,swaying and loudly reciting their
havedone.Cursingyour stupidity,you pr€sson north- invocations The ar above each group is hear.rywith
balefulpower, and thick globulesof blacknesshang
wards,trying to makeup for lost time Turn to 357.
over Lheirheads.
rot If you havea LighlningSphere,it beginsto crackle,so
Althoughtheslopeup lo LhemounLain passis steep,ii is you takeit out of your pack.As you hold it in your
not dangerousIt is a hardslogto get to fhetop,but you hand,it glows with a bright, white light, and small
accomplishiL more quickly than you might have ex- flashesof energy arc out over the sorcerers,dying
pected. While you are brying to lale in lhe incredible againstthe coagulaLionof blackpower.lf you hurl the
grandeurof the mounLains, you notjcea smallcaveon Sphereat the Dark Elves,turn lo 233 If you don't
the eastemside of the passand you walk caufiously havea Sphere,or if you don I want to use iL, tum Lo
acossto investigateYou can'Lseeanythingin thecave, I9I
but there are severaltracks on the gromd outside,
possibly fhose of Dwarfs, though it does seemas i[
IIO
inexperienced handshavetriedio coverthemup.lfyou
follow the tracksinto the cave,hlm to 2j2 Otherwise, When you open the door, you suddenlyrealizeyour
sincethe mountainson eithersideof the passare too terriblemistake:lhereareaLleasLten Dark Elf warriors
difficult for you to climb,you will have to descendagain. in here and they ae still furiousal being trickedby
the Eagle.Because you arehuman,they aLtackwiLhouL
If you go down the north-v/estsideof the pass,fum to
r 33.Ifyou go backdown thesouLh-easl sideof thepass, hesilation.You defendyourselfwith greaLfury, bring-
you eventually regain the main trail; will you now go ing all your resourcesto bear,buL there are just Loo
no*h-east(tum to l2j) or south-west(lum to z4o)? manyof them Your adventureis over.
r09
As soon as you go LhroughLhedoor, you are assailed Since lhe Chosl is a creatureof fhe Spirit Plane,
by a hypnotic,rhythmicchanting.You are high up on normalweaponswon'Lharm it Only silver,which has
tr
II'
a partialexistenceon the SpiritPlane,canlouchit. It is is clear that its intentionsare not good. If you have
LuckyLhatyou possesssucha weapon,for otherwise the MysLeryPotion and wrshto use it, add zzo to its
you would havebeenpowerlessaSainsL the creature. number and tum to the paragraphwith that number
GHOST 5 Kl tL 9 STAM I N A 8 Otherwise,you must try to scrapefhe Mould off your
body beforeiLcoversyou complefely-
fie Ghost doesn't wound you in lhe normal way
Every time it hits you, it drainsyour life-force,there- VAMPYR]CSLIMEMOULD SKIL L 9
fore, insteadof deducfingsr,{MlN/, jusL count how Sincethe Mould rs not a singlecreaturebut a colony
many times it hils you and keep a note for fuLure of microscopicbeingsbound togetherand driven by
reference-You may atiempt to run back the way you an evil sentience,you cannot do it any real harm
cameat any lime, by turning to r5o lf you destroy Equally,it can do you no harm.InsLead, lhis combat
the Ghost,LumLo22.' represents the raceto find out whetheryoLrcanfend iL
of{ before it covers your body; thereforedo noL
la2 deductany srAMrNApoinLs.If the Mould wins two
You follow lhe walkway for some distance,keePing Attack Rourds in a row, tum to 83 If you win two
your eyesdown *hile still tryin8 to walk as naturally AtfackRoundsin a row, humto rJ4
as possible.Eventuallyyo'r come [o a junction;will
you go left (tum to r93) or carry straighton (tuln to II'
,58! The morninganives(regain1 sr^MINA point and tick
off the next day on your AdoenlureSheet)and you
rr3 climb out from under your thick, frost-coveredblan-
You throw the boneinto the middleof the road where kets,the chill morning air reviving you and making
LheLwo seaturescan reachit They eachgrab an end you eagerto go on You shoulderyour packand seL
and shaketheir headsfiercelyFor a few momentsthey off As the moming wearson, the river becomesmore
growl and tug, but then the bone snapsin two, and and more choked with reeds,for you are entering
Lheyretire io their respectiveroadsidesto enjoy their Slykkterrilory You keepyour eyesopenfor any sign
feasL-Somewhathesitantlyyou walk betweenlhem, but yotr seenothing for over
of the slimy foog-people,
incieasingyour paceonceyou arepast Tun lo 199. an hour. Then, without warnrng,two Slykk leap up
o'rt of fhe reedsand on to the bank. one of them
II4 shoutsaLyou in his croakingspeechand brandishes a
Suddenlyyou feel somethingcrawlinguP your leg: it spear.He gestureswith it northwards,seemingalmost
is the Mould IL doesn'tseemto be hurtingyou, but it to point. He croaksagain,more threaLeninglyIf you
V
II5 IITI1 9
comply with the gesture and head north into the rr7
Forest,they wrll let you go (tum to 267).If you stand You sta* to speak,but the 68ure interrupts.'How
your ground,they will begin to advanceon you Will dare you speal to Thyra Migum wrthout kneeling
you make some sign of friendshipand say who you beforeherl'A glowing light appearsin the cowl, then
are (turn to r2t), draw your bow and loosean arrow a burstof lightningshootsout, hrttingyou in the chest.
at one of them (tum to 88),or draw your sword and Roll one die and deductthat many points from your
wait for them to reachyou (turn to zo7)? srAMrNA.If you survivethrsblast,will you now kneel
beforeThyra (bumto ,rJ), or do you refuse(turn to
r6 3to)?
As you get deeperinto the mouniaiDthe bright liSht
of day is replacedby an eerieyellow glow from the
slream,makingthe siilactiLescasLsLrange shadowson rrE
lhe c€iling Somebimes Lheyeven look as f they are SomehowMom managesLo get you into a posilion
moving. After you have beenwalking for about half whereyou are ouLof balance. With this advanlage,he
an hour, you becomeconvincedfhat some of the twish, trying to fum you on to your stomachand get
stalactites
reallyaremoving You look up. but it is too you in a stranglehold. You fight to stop him. Roll two
late - they are alreadyrainingdown on you. You run. dic€ to deferminethe Attack StrenSthfor both yoursetf
Roll one die to find out how many hit you, and deduct and the impostor(sKrLL7) If the resultis a draw or if
2 sr^MINA pointsfor eachhit you win the Aftack Round, you manageto twisl
If you suwive, you reach Lhe end of the Mimic yourselfout of Momt grasp,ihwarting his effortsto
Stalaclites'teritory and 6nd yourself ab a junction hold you return to zr2 and continuethe fight. If you
where lhe streamsplits off to the right and th€ path losethe Altack Round,tum to 25.
headsleff The tunnelwherethe strearngoesis rmpass
able, so you follow the path Gradually the tunnel
levelsout, then lums to begin a gentledescent.You r19
come to a coupleof tumings lo the left, bul thereare You follow the sLreamfor somedistanceunLilyou see
many aljenvoicesechoingfrom theselunnelsso you a beautifulblue greenlakeat its head,nesLlingwithin
avoid fhem and carry straight on. The tunnel twists a naiural amphitheatreformed by the sunounding
and tums,going downwardsfor a few hundredmekes, cliffs.Suddenlyyou are knockedto the ground by a
until you reach a healy stone door with a huge iron massive, white-funedbody.You sfrikeout, but several
knockerin fhe centre-If Istu is with you, tum to 2t6. more of the Hobgoblin-likehumanords join the attack.
If you arealone,tum to ,74 Your adventureis over.
r2t
r2 0
tound the sourceof this strangely polluted water. tt is
cold and windy in this valley, but there seemsto be a
The Minor Demon comes to a halt and looks in the
good shelter under somefa.llenbouldersby the sheam.
direction of your Veiled Guardia$ being a Demon
Will you stop here and make camp for the night (tum
herself, she can see him. 'Isfu,' she says, 'free yourself
to 9r) or presson north (tum to 2JtI
from the bondage of this human and side with me.
After all we are both Demons, LhisPatheticceature is
a2,
but a mo al.'
Justas you are Ieavingthe camp,a young Dark EE
lstu laughs.You cannoLtempt me, Lix Tekax You breathlessfrom rurming, comesup to you, 'Thank the
must Imow that my service Lo this human is the final WhispererI have found you, Lord Chaugh,DulcePilea
stageof my releasefrom the lvory Cube. Once my wantsyou to rctum to th€ castleimmediately.'Sevenl
earthly{orm hasbeendestroyedin honestservice,my other Dark Elves have overheardhim, so you have no
exilewill be over.'He leapsat her,lalonsllashing choice but to go along with this order. As you walk
sKrL!8 sraMrNA10 awayfrom the slavers'camp,you try to act asnaturally
MIRROR DEMON
Dark Elven' as you can, praying that you won't say
You decide to stand well back and await the outcome. ihe wrong thing. Howevet if you retun to the castle,
Play out the battle betwem Lix Tekax and Istu, you are bound to give yourself away sooner or later,
remembenngto deduct points {iom Ishis srAMrNA so you have got to get rid of thrs Dark Elf. Once you
sincehe is in direct combat. If Istu wins, turn to 7o. lf areout of sightof the camp,you attacklum.
the Mirror Demon u/int you will have to 6nish her
YOUNG DARK ELF sKrL!Ji srAMrNA
4
off. If she wins an Attack Round againsLyou, tum
immediately to 6. If you destroy het lum to 70. II you win, you hide his body, then carry on down the
hack. If you weren'bforced to kill them on your way
r2r in, the Obligathsjust let you past- they are thereto
TestyoutLrck.lf you areLu&y, turn to r7r' If you are keepthe wrong people out, not to keep anyone jn.
When you get back to the main tmck, you tum ri8ht,
Unlu&y, tum to 246.
headingfurther rnto bhecity. Tum lo 237.
122
You walk for many hours, following the skeam uP an
ever-steepeningvalley. There is no trail here and the
ground is very rocky, so your Progress is slow and
tirinS. Eventually night falls, but you shll haverit
r24-r25
r24
r25
You raiseyour handsto showthat you are not hostile.
The Slykk stop and look at you enquiringly,so you
shoutyour nameand saythat you arefrom Grimmund.
The SlyLk look at each o[her and male croaling
soundsandskangefacralgestures. Then,withoutwam-
in8, they shouL 'Arrarkl'a noise which is something
more than a croak but not quite a word. Then fhey
chargeat you again.If you Ilee northwardsthey will
stop and let you go (tum to 267).If you standyor.f
ground,they will continuecharging,the smaller,faster
126-12t r29-r1o
one pulling away from the olher. Will you draw your Go ba& into the conidor and though the door
bow and loose an anow a[ one of them (hrm to rr8) opposite,'hehissesat you over his shoulder'I presume
or draw your sword and wait for them to reach you you are well enough armed to fight the Sorcerer.We'll
(Lumto 2o7! go to bhe dormilory on the left and take out the
acolyLes.'He looks at sorneof the others.'Revengeat
r26 lastl' he shouts, and the Dwarfs let out a cheer,
If you have your Council Ring and a Four-LeafClovet urconcemedat the noisethey are making.Following
tum to r5r. If you have only the Clover t:ulrnlo 221. Ere Dwarfs instructions,you retum Lo the corridor
If you haveneither,fum fo 192. and go shaight lhrough the door opposite. Tum Lo
ro9.
a27
But there is still drusefor hope, a small sailingboat r29
struggling desperatelyagainsl the weather.ILs lone You walk towards the cage bul are repulsedby some
sailor, dashing frantically from sail to tiller and back gieal power.No matterwhabyou do, you cannotgeL
again,may not male iL. You look around for a means dose to the Giant.Perhapsif you were able to speak
to ard him, but the only thing you find lhat will to him, he could lell you what to do You call to him,
actuallyfloat is a small rowinS boat, moored to the but he shows no sign of heamg you. WhaLeveris
wreckedbridge.Will you row out to help the sailor binding LheGianl, it has cut hirn off Irom the outside
(lum to 242)or wait and hope thal he makesit on his world completely,and thereis no way you can get to
ov!{l(tum to lr3)? him so, reluclantlt you give up. l{ you decideto leave
the oval building, tum to 29. If you wanL lo stay and
r28 hvestigale further, will you edge round LheGiant to
As soon as you open the doot you are stopped dead 0releft (tum to 238)or to the right (tum to 337)?
by the sight that greets your eyes.There are scoresof
Dwarfs in here, shackledto the walls and floor with Ito
manac-lesand chains, and to each obher with neck- You walk on down lhe road until you cometo the lasL
bands and steel rods. When they see you, many of oLripostof Lhe village - the harbour,where all Lhe
them widen their eyesin delight but keeptheir mouths kading boats are kept. lt has a look of dereliclion
firmly closed.You go to the one nearesl you, quickly about it: all the sails are ftfle4 and the food in the
unhook the lron Keys from your belt and unlock him. warehousesis beginning Lo rot. This scene drives
Now that he is freed, the Dwarf grabs the keys from home Lo you the importanceof your mission and the
you and begins to releasethe others. urgencywith which it musLbe completed.There is not
rrt-t12 rtt-t14
muchfor you to go on yet, but nevertheless you must at it (turn fo 9o),or iust wait to seewhat it does(tum
now decrdehow you will proce€d.Will you travel to 2947
north-easton the Grimway (turn to 57), take your
boat and sail up the river (tuTl lo 269),or crossthe
river and headnorth-westthrough the forest(turn to Because of the shapeof the north-westdescent,you
325)? dont seethe boltom until you have madeyour way
down lor some distance.The beautifullake and the
rtt sheerclilfs to the north quite soon becomevisible -
In the middle of the battle,just when the Ghost is buL you don't see the huge army of white, thickly
beginninglo weaken,you makea dashfor the secret funed humanoidsunlil it is too late.Theseare Toa'
door in the sarcophagus. The Ghost is still strong Suo: resemblingovergrown Hobgoblins,they have
enough to keep uP its defence,however.A ghostly lwo tusklikelower Lee[hprohudhg from lheir mouths
arm flarlsout and deliversa life-draininghit. Add r to They seeyou straightaway and a group breaksoff to
the numberof timesthe Ghosthashil you, thenreturn attackyou. You run,but lhey are in thejr elementand
to rrr to continuethe batLle catchup with you easily.Your adventureendshere
r12 rt4
You draw your sword and lean over the stem o[ the You are much quicker than the Mould and so are able
boat A [ew deft strokesdeskoy the Bloodweed,and to drive it from your body. The relief is onLytemPo-
the rudderis freed You sailon. Howevet sinceBlood- rary, however,for il s[mes back acrossthe Sround
weed is dang€rousonly until it becomesgorged, towardsyor! readyLoresumeits attackUnfortunately,
killing il was unnecessary - [his one had alreadyhad it is not alon€now - the Zombiehascomebo its aid
its fill of your blood, which you shouldhaverealized There is no way that you ll be able to fend off the
ftom its dril-red colour.As a result of this gratuitous Mould and fight the Zombie,so you run north-west
acf the natural l.rck that follows you through the (sincethe Zombieis blockingthe other way), slowing
Forestebbsa liLtle(lose1 LUCKpoinl).An hour or so down to a walk when Lhecreaturesare out of sight.
later,you spot anotherpair of amphibianeyeslooking Tum to rt
at you This time, insteadof looking back at them
directly,you keep on looking forward but watch lhe
eyesat the edgeof your field of vision Not realizing
thaL you have seeniL, Lhecreah.rrestays in fr.:ll view
Will you quicl<lygrab your bow and shoot an arow
rt5-r16
rl5
The sight that meets you as you look out aqoss the
immensecavem 6lls you with dismay: the Dark Elves
have nearly Iinished building the small city h,hich
will be the base for their evil machinaLions.Beneath
and to your left it is complete;further out, Dark
-vou
EIf artisans are stil building their shange houses
and decorating them with hideous gargoyles and bas-
reliefs.Over lo the far right, you are saddenedLo see
scoresof Dwarf slavesquarryingthe rock from the
cavem wall and ferrying it to the artisans in huge
carts. Behind you, at the bad< of the balcony, is an
archway,which you may go through into the sho*
funnelbeyond(turn to 2tr).
All your other optionsIeadfurtherinto the city. If you
have a pair of PegasusWings, the most direct route is
by flying (tum to 16) lf you do not, you will have to
walk. On each side of the balcony a stairwayleads
downwards. Will you go down the left stairway to a
walkwaysomedistanceabovethe floor of lhe cavem
(turn to 16o) or down the right stairway, which goes
all the way to the botton (turn to t89F
tt6
The door reverberateswith a dull thud but does not
glvej the stone is not €ven chipped.Will you:
Searchfor an opening mechanism? Tum to 7t
Try sayinga password? Tum to 2
Hit the door again? Tum to !2r
Give up? Tum to ,49
t r59-r4r
"7-r3E
rr7 439
Sailing round the wrecked bndge is easier than you ,oldingyour sword up fo his face you shout at him
thought,and you are soonsailingon up the river.The :rat you are the one who deservesthe mosl resPect
increasing dark-n€ssoI the Forestbearsout your theory iou say lhat you are a waniot riskng your life for
that somethingevil is taking place,that the coldness :re spreadof DarkElf civilizalionHe beginsto tremble
you feel is not just the resultof the weatherEven the rnd drops his bundle A small, beautifully carved
dver is beginningto look abnormal.SeveralLimesyou .ratueof a Gargoyle'sheadfalls out of lhe sackclolh.
seea parrof largeamphibnneyespop up in Lhereeds, -ve both noble, in own ways,' he says,obviously
only to disappearjust as quickly Many hours pass, :oncemedby your superiorshength,but still trying to
and the Forest'sdarknesstums into the chill blackness ..rlvagesome honour. No need violence,'he says.
of night. Thereis a smallclearingon ihe eastbanl! so TakeGargoyle' You sneer,but you pick up the figure
you land the boat ahd setup camp As you sit, eatinS :rld march ofi down the main road. 'Many ways of
cold rations and gazing over fhe trees on the west :ower,'he shoutsafteryou 'Seewhen you neednoble
bank,you notice two blackshapessilhouettedagainst jving place.'Yor-rignorehis tauntsand carry on. Tum
the starry sky They are some distanceto the west, :o 354
flying southwards;alter a while, they land. If you
decide to sail over to the w€st bank and track the r40
creatures into ihe Foresl,tum to 168.Oth€rwise(write RoLltwo dice.If the iotal is lessthan or equallo your
the number 178 in a circle on your ArloenLureSheet), sKrLL,tum to 34 If the total is greater than your
will you settlestraightdown to sleep(tLrrnro r9t or rKrLL,
turnto 9J.
makea fire first (turn fo r88)?
r4r
The Eaglecarriesyou up Lhemountajnat a paceso
I3E nlift that the icy air rushespast your face and chills
Sincethe FirstSlyhkis a lot closerbhanthe obher,you ,rour skin. You begrnio shiver but nevertheless you
fue al him. ue glad that you no longerhave to makethe effort of
Filst SLYKK srt!t 8 climbing especiallywhen you seethe sheerwalls of
the caslle,seeminglycaruedout of the acLualrock of
If you hit him, tum to 297 If you misshim, he is too lhe mounLain. After the Eaglehas landedon the roof
closefor a secondshot,so you qr.rickly
sling your bow andyou are safelyon 6rm groundoncemore,iL starts
over your shoulderand draw your sword (tum bo scrapingat the stonewilh ils talons,screechingall the
rvhile When you takea closerlook, you seethat there
"7)
t42
r/,'2
You follow the river steadily south until night falls'
You ate not far ftom Sardath now, so you Pless on'
When vou are abouthalf way round the eastemedge
of the ireezebloodWall, you heara skangenoiselike
r4t-\44
t4a
'That, of course,is your privilege - though I think you
are being unwise.' You follow Liam into the spell
chamber.In the cenhe of lhe room standsan enormous
ayslal mftor, shroudedin coloued mists.Liam picks
up a silver sceotrefrom its stand.AII thaLremainsis
for me lo performthe Signof Summoning.' He rapson
the crystal three times.
Without wamin& a vision appears It is a Suma, a
messengerfrom the gods and answerer of desperate
prayers.His voice echoesround the spellchamber,as
if Lheroom were boo tiny to containit. 'Seekout the
lomb oI Khomu Wych rn lhe Forestof Night Look
for the Flyers and rememberwhat you have seenhere
today- Without the amulet you are los[.' The mists
swirl arourd, enveloping the minor. When they sub-
side,the Sumahasgone.
Well,'says Liam, you have surviv€d.I have no idea
what LheSuma'sadvicemeans,but I'm sure thal all
will becomeclear in the fullnessof time.' It is now
Limeto leave;Liarn comeslo the door to wish you
luck and watdres as you walk down the main road.
Tum to 39o.
r44
You apologize, mumbling that you can't help Lhem
with their ri[ual becauseyou have urgent business
with the diners at the other side of the room. Teslyozr
Lrek- If you are Unluclq, they don't believe you and
&aw long, curved daggers.When they move towards
you eyes buming with bloodlust. you rcalize that
I4E
'45-r47
hghting them would be fuule and decide to do what anolher group oI the frog creafures se up alongside
they ask (tum Lo 258). If you are Lu&y, the Dark lhe boal and begin Lo ro& il. There are too many to
Elves are inclined to believe you; howevet they are fight, so you must simply try lo keep bheboat afloat.
not totally c6nvinced and watch closely as you walk Roll two drce.If the total is greaterthan your sKItL/
lowards the diners(tum to 6j) you are upendedinto the icy waLer.FiShtingin their
own environment, the Slykt wi have no trouble in
r4, defeatingyou, putbing an end to yow quesb.If the
The ground to the north-west rises gradually for loLalis lessthan or equallo your SKII.L, you manage
several kilomehes until it arrives at the fooL of an to keep the boat upright rntil you break out into
immense hountain However, before you reach Lhe clearerwater and are able to let the boat run. fie
mountain, you are confronted by a pathr in one direc- Slykk could probably keepup with you if they wanLed
tion it goes north-easl fowards lhe spir€-shapedmoun- Lo,but when lhey see thal you are on Lheretreat they
tain and in the other it goessouth'wesLWill you now let you go Tum to ,97.
go north-east(turnto 323)or south-west(turn to 59)?
I4E
a46 'Come out, you puny creature,'lhe Black Mammoth
You conlinue along the walkray Lrntil you readr a bellows,lo your greatsurprisel1l is looking skaiShtat
narrow tunnel in the cavem wall. You are just about Lo you. 'I can see you, hiding beneaththat heather.I
go through it when you realize that this is the way haven't yet killed in this form, and I would like my
you came in. You tum and glance aaoss the cavem, first blood to come from a fair fighl' You remarn
once again catciing a terrifying glirnpse of that wild completelystill it may be blufGng- but thenit takes
architechle You have no choice bul to fuIn around a step towardsyou. 'l don't lhink you would enjoy
and try to complete your rnission. Will you force being trampledto death,'il says Whelherit's bluffing
yourself lo look at the city before you go (turn to 24) or not, you don't want bo end your adventureby
or walk back across the walkway, keeping your eyes being crushedto dealh,so you leaPou[ into lhe road
down (tum to 2EE)? and draw your sword.
B LA C K MA MMOTH S K ILL12 STAM I NA15
t47
The Slyklc lamch a sudden volley of spears.Roll one Since this is such a fearsomeadversary,you may, aL
die to 6nd ouL how many skike you, and deducf z any time,collapseon to the groundand pretendlo be
sTAMrNr{points for each hit If you smivive,you try dead (turn to 84). I{ you kill the monster, you may
desperately to sail away from the line of fue, but re$nne your jouney LowardsSardath(tum to 165).
49-rtr
"2
r49 of lhe exisling symbol the amulet will not only
The fr.mgi in this tunnel are pale greerl with green absorbany aLtackmadeon the wearer'smind but will
tops and small spikes round their bases.They look reflect it ba& on Lhe atba&er.I hope Lhis proves
fairly harmless,so you set off down lhe funnel quite usefr:l Goodbye and good luck' Before you get a
confidently. Once you have gone severalmehes into chanceto say anything, the irnagefades.
Lhe tunnel, however, many of the Green Cap start
If you already have a Brain SlayerAmulet, you snatch
dropping spores from their undersides.Even though
the new symbolon if as instrucled.If you do not, you
most of them fall on the walls and the floor, some of
should make a note o{ whal lo do for future reference.
the spores waft towards your face. Roll two dice. If
You lhen lool back into the pool 'To whom do you
the lotal is lessthan or equalto your skrrr, fum to r8.
wish to speali?'asks the smooth, cultured voice. Tum
If the total is greater Lhanyour sKrr.L,hlm to rt9
ba& to 99 andmakeanotherchoice.
r50
You Lum away from the Ghost and nm ba& to the
door. You try the Sign of Summoning,but the door
remains shut. From behind yoq you hear Lheghostly
voice of Khomu Wych: You do not think I would let
you escapethat easily, do you?' The Ghos[ floats out
of its sarcophagusand begins to move Lowardsyou.
Surelylheremustbe someescape. . . strrery- . su...
r54
But thereis still causefor hope- a smallsailingboatis
strugglng desperatelyagarnstlhe weather Its lone
sailor clngs singJe-mindedly to the tiller bul lets ihe rt 6
sailsflap wildly jn the wind You look aroundfor a As you chargelowardsthe Spid€r,it ejectsa thin skeam
way to help,but lhe only thing you can 6nd that will of sticky silk in your direction.You are closerthan iL
actuallyfloat is a small rowing boaL,moored io the would ideallylike, so the threadarcsover your head,
r,rreckedbridge.Will you row out and help the sailor missingyou completely.Thls is a CiantSPittingSPider,
(turn to 4r) or waif and hope lhaLhe makesit on his not one of the more ferocioushunting varieties,so,
own (tum to Jr3t beforeyou canreachit, il turnsand scuttlesoff into the
trees.You walk backto your camp,feelinggood aboul
rt5 resolvinglhis encounterso well (regain1 LUCKPoinL)
YoLrr sword slashesinto Mom's side, sending him You lie down, wrap your blanketsaround yor! and
sLaggering backwards- You advanceon him, but now, settlebackdown to sleep.Turn to the ParagraPh whose
insteado[ fighting back,he makesa run for the Recess numberyou wrote in a .i.le o yovr AdrenfuteSheet.
r5rrt8 rt9
exhaustion,you eventuallymakeit to Gwinir'sBridge open and sunlight is streaming through. Will you go
By fhis trmethe sky is just startjngto lighten,althouSh throughthe door on your dght into the GamesRoom
the sun won't rise yet for an hour or two (tick off the Itlm to 78), or through the unmarked door on your
next day on your,Aduenture Sheet)Nevertheless there left(turn lo rroP
is enoughlight for you to makeout a deep,unnatural
darknessclinging to lhe sky above Sardalh As you t6j
crossLhebridge,you seea small,blackcloud emerge When the astrologerfinally emerges,iL is with a look
fiom the gloom.Wien iL risesaboveLheFreezeblood of puzzlementon his face Eagerlyyou ask him whal
Wall and beginsto fly norLhwards, you realizethat it happened. 'l was visitedby a Suma,a m€ssenger from
is an army of BlackFlyers.Will you follow them into the gods. He had a messagefor you.' He ftowns in
the FreezebloodMountains(turn to 16) or cany on concenlration.You are to look for the tomb of Khornu
into Sardath(lum [d 29])? \{ych in the Forestof Night You must look for the
fyers. Wilhout the amulet,you are lost.' You look at
him questioningly 'I'm afraid I have no idea what the
fi6 Suma'sadvicemeans,but I'm sureit will becomeclear
As soon as you inserLihe BrassKey in the lock the in the fullnessof time.' He smiles.'Anywat it's time
door openson rts own. When you removeyour key
1'ou were off.' At the door Liam wishes you luck and
and step in, the door closesbehind you. In front of wavesas you walk down lhe mainroad.Tum to ,9o.
you are massesof bookshelvesand books beyond
number Although fhis room rs vast, there are only
two doors, one marked 'Laboratory'and the olher
ObservatorylustinsidetheLibrary. lherersa mas:i'.e
desieover threemetreshiglr with a chairto match.If
you climb up and standon the huge chairin front of
the desk,you are ablelo reachwhat is there;you find
a book,a sheetof paperand a shallowdish containing
mercury.Will you look at the book (tum to 279),read
what is written on th€ sheetof paper(tum to j7j), or
look at the dish of mercuy (tum to 99)?
If you go through lhe Laboratorydoor, tum to 4z lf
you go through the Observatory door, you Iind that
the Eaglehas flown away, but the trapdoor is slill
r58-r69
r68
You walk throughthe Forestlor severalhours,trying
;o follow a shaightline to whercyou sawLhecreaLures
Iand. It is di#icult to find your way in the dark
taithouLgettingcaughtin a Ciant Spids web,but you
{e used to the Forest and so make unfaltering
rrogress.Somelime in the middle of the night, when
!.ou eshmateLhatyou must be getLingneat yoLrhear
r sound:two voices,talking in a languageyou have
never heard before. You creep up close and hide
behinda stand of young trees In the darknessil is
Cif6cultto be surebut LheyseemLobe the samesort
ol creatureas the impostorwho lried to kll you in
Crimmund Besidethem is a small mound, in which is
.et a huge,stonedoor coveredwith lichen.They are
rying to open it, but are not having much success.
Will you try a surpriseatfackon them with bow or
iword (tum to 30) or wait to see what will happen
fum to 24rI
r69
The Dark EIf stops and glaresaL you in amazement,
actin8as if he were royalty and you were a beggar
He demandssomethingof you in Dark Elf; even
ihoughyou cannottell what he is saying,his scom6:l
ione upsetsyour naturalsenseof honourand faimess,
\our tempersnaps.You are far too closeto use your
:ow, so you draw your sword andu eashyour indig-
over the righfhand side of the stairway There is a andthal the forestinsecLs areincreasingly
troublesome.
dark area by the cavernwall here, where he should However, you do 6nd a small patch of Haemwort,
remainurdiscoveredfor some time.You look around which is excellenlfor staunchingthe Ilow of blood
furtively,buLiL appearsthat no one sawyou. The only 'add r lo your Herbs) As evening approaches, you
thing you found on the Dark Elf, apart from his sword, rrrive at the secondrope-bridge You shrug off your
was a smallbelLpouchconlainingthreediamondsand packand set up a campon the edge of the trail near
a key wiLhan omaLe'S'engravedon it. You put these the bridge.This siteis often usedby haders,and even
articl€9in your pack,then carry on down the stairway though the Forestis becomingdarker it still seems
to a rough irack.You follow this for aboutfifty metres safe.You settledown to sleep
unLilit comesto a junction thaLturns right- Will you
carry on along the kack (fum to 237) or tum right and The moming arrives(tick off the next day on your
head towardswhat looks like a military camp(tum to AdoentureSheet)and yor: shoulder your pack and
prepareto go on Will yor.rcontinueLo follow the
362)1
river (tum to 20) or walk north-eastalong the Lraij
(hlm to 9)?
t70
Now that the GhosthasmovedouLof rts sarcophagrs,
you will be able lo get thtroughthe secretdoor. As the
Ghostapproaches, you setoff, you swerv€pastit, leap 172
into the sarcophagus You walk over to Lhenewcornerand askthe guardsto
and push at the door. It opens
and you step lhrough into the small chamber wait a momen[. Affecting total confdence, you con,
beyond.Suddenlythere is a rumbling soundand fhe hont the Dwarf with your knowledgethat he is an
ceilingbeginsto cavein. LuckilyiL is only in the area impostor.Then you stand,impassive,waiting to see
of the doorway- openingit must haveweal<ened whathis reactionwill be. Without waming ne graosa
the
age-oldconskuction.Howevet when you look around, daggerFom insidehis tunic.TesfyourLuck.l( you are
you realizethat you have not been as lucky as you Unlucky, you don't see the dagger in time, and the
thoughL,for thereis no other exit from this chamberl assassin ends your adventureright here If you are
If you have been hil by the Ghost, turn to 44. Lucky,you do see the dagger- bul only in time to
Otherwise,tum to 92. deflect iL to a less vulnerablepart of your body
deduclr porntsfrom your srrvrNrl. If you survive
this,the other guardsleapon the impostorwhile you
r7r
As you walk along the riverbank, you notice Lhat the staggeraway to Lendyour wound.
river is becomingmore and more cloggedwiLhweeds Onceit is all qvea one of lhe Dwarfs approaches
you.
I
17t-r14 115
1Ne owe you a great debt, adventuret in addihon to iendrils8et a hold. Without wasting a secon4 you
what you have alreadydone.'You tell him that you jeapout of the tree and on to the ground Roll two
fight on behalfof all the good peopleof the Forest dice.If the total is less than or equal bo your sKrLL,
and the mountains.Well said.I am surethal you will havelandedwithout mishap.If the tolal is greater
-vou
becomeknown as a great Dwarf friend,even as far as ihan your sKrLL,then you fall badly (deductz points
Fangthane- if we survive'For a while you are all iom your srevrr,r). Now that you krow whaf to
quiet as you watch the blacksky slowly tum to the avoid, you are easily able to 6nd a tree with non-
pale blue of the pre-dawn(tick off the next day on camivorouscreepers, and you swing safelyacrossthe
yo.urAdoehlweSheeL) If today is Highday,tum to 1o. Ilver
If il is noL,turn to 4
{s you walk along the path,the treesloom ominously
overheadMany of the Ciant Spiderwebshave been
r7,
lvoven much closer than usual - some threadsare
The Sorcererbegins to laugh 'And now it doesn't
matterwhat cleverdefences you camearmedwith, for evenstretchedacrossthe trail.Fortunatelythe Spiders
your principalweaponrs Josingits power,'He shakes in this areaare happers,not hunters,so you will be
his headin disbelief.'Andthe cruellestjoke is rharrhrs safeas long as you don'bget caughtin one of thejr
fum of eventssuitsmy purposeperfectly.I don't want tvebs.You walk for many hours, wondering how the
the amulet for protectionmyself I hardly need it Elvescould have let the path get so overgror4n.As
No; I want to learn its secretsand to tum them,so the sun is begiming Lo set, you approachthe place
LhatI may break Corianthus'sdefencesonce and for wheresomeof your questionsmay be answered:the
all. Onc€ the amuletis dead,that job will be childs fork in Lheroad where fhe Elf village ls hidden among
play.'He looks at you with a disdaintulglare.'And the kees.Tum to JJ2.
now I will wipe your mind blank and take what is
mine.'His eyesflashbrghl yellow,and the air between ,15
you crackleswith energy.Add 5oo to the number01 Alter walkingnorthwardsfor severalhours,you reach
the Bmin SlayerAmulel and tum to the paragaph a skeamdescending from the mountains.It is a raging
with that number- lorrentof waterwith a strange,yellowishtinb it must
be a tributary of the Sardath,so it may be whal is
r74 pollutingthe ForesL.You follow iL north up an ever-
lust before your fingerscloseround the creeperyou steepeningvalley. There is no trail here and the
realizethat it is nol a normalplant at all, but Strangle ground is very rocky, so your progressis slow and
Weed it will amsh the life out of you if any of its firing. Eventually night falls. It is cold and windy in
r76 r17-178
r76
The Dark Elf snatchesthe goblet from you and drains I7E
it in a singleswallow.Then he grabsa large,meaLy ihe rnorninganives(regain1 srAMrN,{point and tick
Orc bone from lhe table and thrusbsit in your face.'l of[ the nexf day on your AdoentureSheel),and you
qLritelike you,'he says 'Have somebhingto eat'You Jimb out from under your lhick, frost-coveredblan-
iake the bone and put it in your pack, telling him bhat ieh, the chill morning at reviving you and making
you'll save il to 6njoy later. Roll one die If the ;;oueagerfor the day'sadventures. You climbinLoihe
numberrolled is less than or equal to bhenumberof ioat, and sailon The Forestis as darkas ever,and the
the potion, tum to 98. f it is higher than the number seemLo be encroaching more and more on the
of thepotron,turn to rr -eds Twice more you see amphibianeyes watching
iver.
rou, but againbheydisappearas soon as you look at
:hem.It is soon after the secondof these sightings
-natthe boat lurchesto a suddenhalt. You let go of
--netiller and look over the stern.Some reedshave
:argledround the rudde4cursrng,you reachover and
:y lo pull them free,but they swirl in the waLerand
rrrap themselvesround your wrist. As Lhe tiny,
reedlellke hairs pierceyour skin, suckinglhe biood
:om your arm (deduct4 srAMrNApoinLs), you realize
rat the plant is River Bloodweed.You jerk your alm
:ack and the Weed flops backinto the waLer,now a
julL red colour.If you have LheMystery Potion,you
:ould pour it over the Weed(tum to ,7r) I{ you don't
it, or if you donit wish to useit, willyou hackat
-veWeedwith your sword (tum to rj2) or reachback
re
:rto the waber to remove the plant by hand (tum to
ror)?
r79-r8r IEI
r8r
'Legendshave it thaLCorianthushasa sLoreof know-
ledge more vast,and more ancient,Lhananythrngrn
r82-r84
rEt-r86
r82 leave the town and head north into the mountains
As you follow lhe sLream, the groundbecomesjncreas, (tum to 8r)?
inSly steepand you find the going quitehard.But you
are no strangerto hardshipand eventuallyyou reach
the foot of the mountain.Unfortunatelythe streamis
tumbling down a steep gtrlly which is much too hard
for you !o climb, so you wander around on the
mountain'slowest {lopes lo see if lhere is an ea5ier
way up. A little way around,you find a path coming
from ihe south-wesl. \ou followi! up the mountain. r86
side,bul il endsabruptlyafteronly filttzmerresor so.
Wrll you pressor! trJiin8 to {ind your own way up
(tum to rl), or go back down to the fooL of the
mountain(tum to 298)?
I8 '
You are desperate now, for you have no way of
They are labelled:'r: Dried Chameleonrte Blood,,!,
defendingyourself.You makea run for the secr€tdoor Condensed Mist from the Mithrir Foresr' :",1 '-.
in the sarcophagus but LheGhosLsLillhasn'tmoved, PickledWhole Shapechanger S'"rrr it'";",'" cli,,t
so fhereis no room for you to squeeze past.A ghostly componentsof some magicalprocess,buL you don,t
dJmflailsout and deliverca life-iraininghit. On yow know what,Without consultingthe oLherCouncillors,
AduentureSheef,mal(ea note that the Ghost has hit you put thesearticlesin your own pack.While Mom
you once.You now have no choicebut to try to run is beingheld,you try to intenogatethe strangeoea-
backthe way you cam€in Tum to rjo. ture.
IE4
If only you could get acrossthe lal<eto Sardathand
r87 r8g
You walk all night without finding any landmark lo You try to hold your breath,bul you are not qujck
tell you whereyou are.SomeLim€s you go up hlll, at enough,and someof the sporesget inlo your lungs,
other times down. Filled wilh uncertainty,you don't buming lhem and makJngyou cough.But you 5urvive
daremakecamp.As the nighl wearson/ you become the ordeal, and walk on confden[ly. However, after
increasinglyfatigued (deducl r poinl from your jusLa few metres,the floor suddenlygives way and
sr,rvrNa) Eventuallythe night draws lo an end (tick you tumbleinto a piL,hundredsof metresdeep,with
ofl the next day on your AdoenlureSheeL)As the only old Dark Elf bonesand your deathawaitingyou
blackness of night fadesinlo the paleblue of the pre- at the bottom.
dawn,you malceout a bridgenearby. You immediately
recognizeit as Cwinir's Bndge - you really did lose r90
your way! As you c<iss Lhebldge and walk towards The apparatusbubblesand smokesfor a few minutes,
Sardath,you notice thaL the lake is envelopedin a then glugs to a halL.Perhapsyou used the wrong
deep darloresswhich is unaifecledby the increasing ingredientsor put Lhemin the wrong places.Which-
light. When a dark shapeemergeslrom Lhe gloom, ever it may be, you have blockedbhe apparatusor
you thinl at fust that it rs a cloud- bul to your honor damagedrf rn someway. You try lo clearif, bul you
you realize that it's a mass of Black Flyers, flying at don't have any knowledge of LheseLhingsand so are
great speedover LheFreezeblood Wall. Will you try unsuccessfulSince there is no way for you lo try
lo follow them (tum to 16) or car4z on inlo Sardath makingany olher potions, turn back to 42, and take
(tum to 29rI one of Lheother options.
r88 I9I
You are nol some fearful Dwarl who would be more One of the covens of sorcererslums in unison, Lheir
happy tunnelling beneaththe mountainsthan spending wands aimed in your direclion. You back away from
a night in the Foresbyou have ways of protecting the edge of the balcony, out of their line of fire; but
yourself from the altentionsof nocturnal predators the power they wield does not depend on sight, and a
other than lighting a fire and leaving it dangeror.rsly huge black sphere rises over the balcony. You run
unaLtended all night (lose 1 LUcKpoint). Moreover, back into the corridor, slamming the door behind you,
you shouldknow that many of the qeaturesthal live but the spherepassesthrough as if it wasn't there and
in the Forest are not afraid ol fue. Testyour Luck. If follows you, accelerating all the time. In seconds it is
you are Lucky, lum Lo 19. If you are Unlucky, tum lo upon you, engulEng you in its life-sapping blacloess.
49. Your adventure is over.
r92-r91
r92
You walk dow.n the badly overgrown trail, thinkng
aboutyour old friend Colrhyn,who usuallykeepsthis
paLhopen.Even thouShthis hugelybuilt and heavily
beardedman spendsa lot of his lime in the mountarns,
he is the only humanwhoseknowledgeof the Foresf
comescloseto your own. You are brought up short
by a strangesight:a red log is lying by lhe sideof the
path; wh€n you look more closely,you see Lhatthe
colouris causedby a coveringof deepred mould.A
suddenhissingflom behrndstarLles you and you spin
around-A huge,red,Zombielikecreahueis lumbering
awkwardlyalongthe path.You may escape by mnning
north-east(the Zombie is blocking the other way);
after a few minuLesyou leaveLheZombie far behind
you, so you slow down to a walk (tum to 15) If you
don't run, the Mould Zombielurch€stowardsyou, its
armsouLstreLched, hissingunnaturallyIt is alreadytoo
closefor you to useyour bow
MOULD ZOMBIE SKILL 6 STAM IN A 6
191
This walkwayleadsalmostimmediatelyto a stairway,
which you climb up carefully until you come Lo a
smalllanding.Shaightaheadthereis an archwayand
to your right is anotherwalkway Will you go straight
on (fum to 4t) or tum right (tum to 3)?
I94-I9J 196-!9j
,94 will reach lhe castle.' You thank Neya again. She
The road ilself is far too hard and cold to sleepon, so smiles.1 will see you when I come back to Sardath to
you find a patch of dry heatherand pressit down into celebrate lhe successof your mtssion.' You laugh al
a mattress,lie down and curl up in your blanlets It's her bravado, then you watch as she heads towards
not the bestcampyou've everbeenin, but at leastit's Gwini/s Brdge. Once Neya is out of srght, you tum
not snownS. towards LhenorLh,following her advice, and begin the
trek into LhemounLainsTum to 8r.
In the moming (lick o{f the nexl day on your Adoenlure
Sheel),you areshockedout of sleepby noisydattering.
r96
You openyour eyesto seed mefthantwdgonLoming
Your swordslicesinLoMom's sideand he staggers
lowards you. As you stand up, the driver hails you
backwards. You move lowards him and raise your
and stops. You see that he is a Dwarf, obviously a
sword to shike hrm again Howevea insteadof slashing
traderfrom Fangthane.
at you with his talons, he makes a dive lor you. Roll
'Good day to yora' he saysin his lilting north-eastern two dice. lf the total rs greater than your sKrLL,he
accent.You greel him, then ask him ij he's going to grabs you round the waist, bringng you to the ground
Sardath.'l am,' he replies. 'Can I offer you a lift?' Will wrth a ihud and forcing you to lel go of your sword
you accepLhis offer (tum to zzo) or wam him that (tum to 2r2). If lhe total is less than or equal to your
lhereis dangerin Sardathand advisehim to tum back srIrr, then you see the altack coming and manag€ bo
(tum to 266! dodge nimbly out of his way He turns and raiseshis
talons Turn back to 38r and conhnue the fight.
19t
You askher if shehasheardof Corianthus,the Storm 197
Giant. 'Indeed,I have,'she says,but she seemssus- Even Lhoughit is compleLelytangled up in Lheplanl's
picious 'What do you know of hm?'You show her roots, you manage at lasLto draw the sword out. Just
the BrassKey and explarnabout Colrhyn 'In that as you pull your hand back, a drip of honey like fluid
case,'shesays,'l will tell you what I know. I have drops from one of the flowers on to Lhe ground. You
visited Corianthusmany LimesLo bring news {rom curse yourself for a fool as you realize lhat this is a
distanl lands I am a sailor, you see, and I have Death Dripper You were lucky, if that drip had
travelledLo many placesIf you wish lo consullwilh touched you, you would now be dea4 food for the
Corianthus,you should go north hom here, following plant. You breathe a sigh oI relief and examine the
the river r.rntilyou reacha small streamleading up the sword. With a sho&, you recogmzeit as Sonel's This
side of a huge,isolatedmounlain.Persevere, and you is strange,for he was a Wood-Elf and a better woods-
I98-2oo
200
201
8azm8at you.This time,insteadof lookingbackat them A short time latea you are at the path at the foot of
directly,you keepon lookingforwardbuLyou wafchthe ihe mountain,relieved to have made it back alive.
eyesat theedgeoI your fieldofvision.Not realizingthat Turn Lo298.
you have seenit, the creaturestaysin view. W l you
quickly grab your bow and shoot an arrow at rt (turn to 201
9o),or wart to seewhat it does(tum to 294I You wait for some time, desperatelytrying to come
up with a plan Lo exkicate you liom this situation
Suddenlyyou beginto feelstrange,the transformation
202 potion is wearingof{, and thereis nothing you cando
'So, you are a {riend of those destruclive Dwarfs, are aboutit When he seeswhaLis happeningto you, one
you? I despise them, delving all the time into the of the Guardsscreams,'Humanl'and lhey all attack.
secretsof the mountains.'There is a suddenblinding You fight as well as you can, buL there are far too
flashand you claspyour handsover your eyes.'Go to manyof thern.Your advmtue is over.
them and tell ihem that Thlra Migum laughs at their
mrsforttrnes,' 204
When you muster enough courage to lower your Your action proves you Lo be an impostor, so Sonel
handsand open yor)r eyes,you see a vast creature gives lhe order: Tirel'A volley of arrows from Lhe
standingbeforeyo|I, almosta mounLainin itself.It is Elves flies asoss Lhe clearing Your adventure ends
vaguely humanoi4 althoughits body is a constantly here,
changingmassof energy.LightningarcsinLo the slry
from ils headand torso,and huge ballsof 6ery plasma
are cashing into the mounlainsideall round you.
None of it is aimeddirectly at yorr buL there is so
much power llyrng about that you could be wounded
by accident.Testyour Luck.If you are Lucky,none of
it hits you. If you are Unlucky, you are painF:lly
burnedby someplasma(roll one die and deductthat
manypointsFromyor.rrsr,.rvrre\ Il you survive.you
race down the mounlain Lo escapeThyra's fury. As
you areclambenngover the rocks,you throw a glance
over your shoulder:a pulse of light is coming laom
Thyrat body as shearcsup inio the clouds
205-206
205
You open the door cautiouslyand look in. This room
is full of Dark Elves, all of them armed but most are
just srfting around,either playing 8ames,cleaningtheir
weapons,or eating and drinking. Realizingthaf you
musLdo somethinSin order not to arouselheir susPi
cion, you glanceround Lhe room, pretendingto be
looking ior someone- You are on the point of turning
and leaving when one of the Dark Elves looks up
casuallyand saysin greetinS,'Valethion,Chaugh' He
gazesat yorr dearly expeclinga reply.What will you
say:
Valethion? Tum lo j6
lnaugn r Tum to rtg
Thionel? Tum to r8o
20,6
Alter making a bivouacoul of wood tom from the
wrecks,you settledown to sleep.Beingin the dry and
out of the icy wind, you spenda very comforLable
night (regainj sraMINApoints).
In the moming (tick off the day onyor\r Adoenture
^ext
you wake up, bnght and refreshed.lf today is
Slreet),
Highday,turn to jo If t is nol, you sel off without
delay,puniing the barSewith a long pole Onc€ it has
got up a good speed,you let the currenttak€ iL so
that you can rest further Gegain2 sr^MINA poinLs)
As you lie on the raft, half dozing, you begin to
lvonder:how is it lhat the waterhereis so clear,when
rn the Forestthe iver is so overgrown.
I
2oe-2o9
SomehourslaLeryou reachthe point wherethe river decideto leavethe land of the Slykk and headnorth
tums souLhand this puzzle is solved. There is a Tum to 267.
tributary here wiLh a skangeyellowishtinge. Down-
stream of the point where iL joins the river, the
polluted water has causedLheriver to becomeover- zoE
grown wiLh weeds The hibutary ilselJis clear,prob- The fungi in this tunnellook like giant blackpuffballs
ably becauseil is flooding so fast Sinceyou are nor They are ominousJookingthings,so you walk along
able to travel any further in lhe barge, you bring rt to trying not to touch them However,when you have
land on Lhewest bar*, just past the junction of the progressed only a {ew meLres, severalof themexplode,
two rivers,thenyou jump off and prepareto contmue engulfingyou in a cloud of chokingbla& sporesRoll
your advenlureon foot. Will you follow lhe tributary lwo dice If the total is less Lhanor equal to your
north (tum lo rzz) or follow the river soufh towards sKrLL,tum to 22t- If the total is greaLerthan your
Sardath(tum to r4z)? 5KILL,fum to 264.
207 209
Sincethe first Slykk is fasterthan his companion,he The Sorcererbecomessuddenlyfirm. 'l know I'm righl-
arrives aheadof him, and immediatelygoes into a The amulet cannot possiblyhave faded.'A look of
fury, screamingsomethingunintelligrblein his slrange recognitioncrosseshrsface.'You are trying to fool me
croakinglanglage Fight him for two ALtackrounds you want me to attack you. So my aLtemptsto
At the start of the third Atlack round, the second obscurethe efforls of thal cursedastrologerweren'l
Slykkarnves,and you mustcarryon the baLtleagainst enough,and you haveimplemented Khornu'sALtenua-
themboth simultaneously tiory tuming the amulet fiom a mere shield to a
reflecLor.'
He smiles.'But it is of no maLter,for now I
SKIL L STA MIN A know of your achievemenL' He pauses'And I also
Iirst SLYKK E know lhat you don't possess any secretmagic.'
Se.ondSLYKK 6 5
Evenif you haveno rdeawhat he is talkingabout,rt is
If you win, a lot more Slykk dse up out of the river too lale lo Lry to dissuadehim; you can tell he is
and advance towards you You are forced to back goin8 to attack So you draw your sword as swiftly as
away into the Forest. Afler a few mehes, they halt and
you can
watch you You are impossibly outnurnbered,so you Taeleomrathmardex'
When you run at him, you crash into a wall of 2tr
impenetrableforce and stumblebackwards,stunned- Roxsirleadsyou throughmany tunnelsand out on to
The Sorcererraiseshis sfaff, spraying you wrth a a ledge abovea no h-facingclif{ You lean over the
viscousjet of life-sappingdarknessYour adventureis parapet and see the huge army of Toa-Suo trying to
climb up The Dwarfs are tryin8 to repel th€m by
throwing down rocks which have been brought up
210 from the tunnelsbelow. Neverthelesssome Toa-Suo
As your ffngersclosearoundthe creeper,Lhecreeper +ill ma-keit as far as the ledge;the axe warriorsare
curls up round your fingersl You struggle to pull therc fo finish them off.
away,but sev€ralother creepers havealreadywrapped
themselves During Lhecourseof the day, threeToa-Suosucceed
aroundyou. It is too late to useyour bow,
in clambelngup on the ledSein your area They don't
but you just manateto drawyour sword.
all get thereabonce,of course,so you can 6ght them
one at a time.Thereis no room to useyour bow.
ST R A N G L E
WEED s KI LL 8
S K ILL
FnstTOA SUO 6
Even though you may attack the ShangleWeed, it
doesn'tfight backin the normalway; it simply crushes SecondTOA-5UO 5
1 point of srAMrNAout of you every Atta& Round Ihnd TOA-SUO 7
If you defeatthe Weed, you extricateyourself from lf you defeat them all, the end of the day finally
the dead tendrilsand climb down the tree Now that arrivesand the Toa-Suorekeat. When the order is
you know what to avoid, you find a tree with non, given lo sLanddown, you follow the Dwarfs as they
camivorouscreepers and swingsafelyacrossLheriver kaipseinto the tunnels,exhausledby the day's fight-
ing.Tum to 322-
As you walk along,you notice that many of the Giant
Spiderwebshavebeenwoven much closerthan usual 212
to the trail - some threadseven stretch acrossthe You roll aroundon the ground,armsand legsflailing,
Path. Bul the Spidersin ihis area ar€ trappers,not eachtrying to get a grip on Lheother. Even though
hunLers, so you are safeas long as you don't stumble you arenot usingyour sword,don't deductany poinls
inlo one of their webs Afler many hoursof walking, from your srrll sinceyou are on equalfooting wilh
just as the sun is beginningfo set you reachthe fork ihe impostor Also, since you are not hrtting each
in the road wherethe Elf villageis hiddenamongthe other neitherof you takesany damage- conductfhe
treesTurn to Jr2. fight as detailedbelow, but don't deductany points
I
2tt 2\4-2r'
from the srar.rrrl scoreof eitherof you. (If you have sailit. This was the last chance.'Youtell him you are
alreadyfought Morn with your sword,his srAMrNA suryrisedthat Lhe storm never lets up. 'lt does,'he
scoremay be lessthan thaf given.) says,'at nightfall,when the BlackFlyerscome.It is to
MORN PREELER sxlLL7 STA M I N A 8
defendthe town from them thal most folk remainin
Sardath.' You explainaboutyour mission,and his dour
Roll two dice Lo detenine the Attack Shength {or expression lifts a little Then you askhim if he bows
both yourself and Mom If the result rs a draw, you where the Black Flyers come from. 'All I know rs that,
fight on with neither garninSthe advantage- roll about an hour after the sun has gone down, a dark
again.II you win the Attack Round, you garn the army appearsfrom over the Freezeblood Wall.' If you
advantageand have the choiceof what to do next. havea BrassKey, turn to 6E Otherwise,tum lo loJ
Will yoLrleap away from him, grab your sword and
attackhim (tum to l8{),leap awayfrom him, and bhen z r4
run (turn to ,98), or lry to g€t him in a firm hold (turn As the Ghost emerges, you observebehindit the faint
to ro)? If Mom wms the Attack Round,he gets the outlineof a door in the sarcophagus, a secretopening
advantage(furn to rr8). that it musl be trying to defend.At the moment,
however,this is inaccessrble sincethe GhosLis in the
2\1 way. If you ever want to make a run for the secret
Trying to row in this weatherrs a terribleordeal,and door,add zo to the numberof th€ paragraphthat you
you nearly don't make it With a titanic effort, you are readingaL the time, th€n turn to the paraSraph
manageto pull alongsidethe sailingboat You seethat with that number.For now, tum io ,16.
the sailor is just sitting fhere in blind pamc,so you
shouta[ him in a commandingvoiceto comeand help 2r5
you, and he is shakenouf of his stupor Once aboard, 'Die,humanl'
you fake over commandof the boat and evenfually You snap your head around and look up at the
you both makert ashore.Once there,the man rntro- balcony Arother coven of Dark Elvesis there,point-
duceshimselfas Jonnar he thar*s you for savinghis ing at you with therr blackwands.You run towards
life (regainr LUCKpoint).'l am no sailoa'hesays,'but the part of the balconywhere Lheyare sLandingand
when I saw Neya drown yesterday,I realizedthat dive for its shelteabut the power they wield doesnot
someonehad to try to escape.'You tell him that he dependon sight; a huge black spherefloaLsdown
might well have died. 'The storm has Bot sreadily towardsyou By the time you seeit, it is too late;yorl
worseover lhe lasLfew days,'he says,'tonrorow you are engulled in its dark, life,sappingpower. Your
probablywon't evenbe abl€to 8et in a boat,lebalone
216
At the top of lhe stairwayis an immensedoor, about
ten mehes high and three metreswide. It opensas
you wdk towards it, closinS behind you once you
havesteppedtluough.This room is rouglrly the same
shapeas the building,exceptthat it is abouthalf the
size In front of you, there is an immensecylindrical
cage with some sort of maSicaLenergy oscillating
betweenits bars SLandinginside the cage, almost
6lling it, ls a StormCjant, apparentlyjn somekind of
tortured trance.Behindthe Ciant are two groups of
Dark Elves.The ones on the left are seatedround a
table, eating and drnking, laughing and screaming,
obhviousto the tormentof the ciant. The others,on
the Giant's right, are standingin a circle round a
magical diagram on the floor, chantin8 and swayint,
performingsomedark ritual-lf you have a Lightning
Sphere,it beginsto crackle,indrcatngan urgentd€sire
to be used.If you throw it betweenthe two groupsof
Dark Elves,tum Lo182.If you don't havea Lightnrng
Sphere,or if you don'l want [o use it, no one has
nobicedyou yet, so you may leave(lum to z9) If you
decideto stay, will you go up to the Storm Ciant
(tum to r29), walk rourd him to the left (tum to 2r8),
or walk roundhim to the riSht (tum to ,r7)?
2 r7
The apparatus bubblesand smokesfor a few minutes,
then a clearliquid drips out of the end into a small
phial Ther€ is no use in making a potion and not
usinS rt, so you pick up the phial and drink its
contentsFor a momentor two nothing happens,but
2r8
222
'Ah' he says in an almost friendly tone, 'now I see
what rt is that is making you so conident.'He pauses,
looking thoughttul 'So rt was you who deshoted my
?,2r-22,4 225-226
ou[ over th€ mountains.'So you dare Lo defeatThyra )esperateto find out what is happemng,you call up
Mi8urn in combal.For that fheremustbe a prize. :lre astrologeragain.But the smooth,culturedvoice
A boh of lightning burstsfrom the blazing sphere, ut says, 'There is no one of lhat. name livmg in
arcingmto your sword.Insteado[ elechocuLing you, 3rimmund' AJter a moment,it asksdcpassionalely,
howevet [he power sLayswithin Lheweapon.From To whom do you wish lo speak?' Turn backto 99 arrd
now on, every time you draw your sword againsLa nakearotherchoice.
BIa& Flyer or a Dark Elf, it will blazewith lightning
power(deductI pointsper hit liom their srAMrNA 228
insteadof the usual z). However,make a note thal The archwayleadsinto a shorl Lunnelwhich is both
there is enough power in your sword for four such ,ride and high and is decoratedwith shadowywall-
battles,aiterwhith it will revertto norma, eainlingswhose gruesomeeffect is worsenedby the
.rnnaturalJookinglight emanating from Lhe surround-
'But now,' says Thyr4 'eilher you wiil show proper
-ng fungi. However,you are soon through the tunnel
obeisanceor be forced to behold me in my true form.' and away from its sicknessYou are now backln the
Will you kneel before her (tum to 3r5), or do you 'coLtomless caverryso you lower your gazeaLonceto
retuse(tum lo Ito)? jLs
avord insanity Nevertheless you can still see the
stairwaythal leadsdown from here,so you follow it
ro a smallpJalformOn the right of the platformis an
'So you have appeared,fhally,' says Liam when you archway;to its left, a stairwayleadsdownwardsWill
conlact him. He looks Lerriblytired and is streaked go right (turn lo 48),or left (turn to 3oz)?
with blood and grime. You ask him what happened -1ou
You cameback' he says.Well, not the real yoq an 229
impostor He had your Council Ring, so Grissabe- .hc mon'terresumes ard !oo'r )ou dfe in
itq charSe.
lieved it was you An)'way, the imposbortold them combat The fight is hard and you are hopeful that
what they wantedto hear.No one askedme, so I had you aregoing to win However,when a flighl of Black
no chanceto find out the truth,' He oausesand shakes Flyersanives,there can be no doubt about the ouL-
his head in apparenLdisbelref 'Arrd th".r ,n" *u. comeYour adventureis over.
be8an.As soon as we hil lhe Forest,it hit back.'He
brealsoff suddenlyand looks to one side.'Cursethem zto
alll They'reherealready'Thereis a crash,and you see The only objectyou have that might harm the Mould
a Clant Spider scutlling towards Liam 'Goodbye, is the Mystery Potion the tradergaveyou, so you pull
Councillor,'he says,and the imagedisappears oul lhe boltle and smashit on the monster In an
2tr
2r2
instan[a large areaof the Mould withers away into as I can,bul there is somecloud hangingover your
nothing.The colony is decimatedand virtuallypower future-Eitherthat,' a flickerof self-doubL
passesasoss
less;forcedlo retreat,it shthersoff you and slimesits his face,'or there is somepower interferingwith my
activities'Then he smilesstrangely 'But there is still
somethingI haven'thied. It is a powerfulbut danger-
ousritual,especiallyif Lhegods are nol wiLh you. No
non magjcianhas€ver seenit and lived' Do you insist
you,' he says/'but the VampyricSlimeMould domi,
that you must witnesslhe ritual (tum to r4r), or will
natedmy will.' You consolehim and 8iv€ him one of you take the asbrologe/sadviceand let hirn enter hrs
your Herbs.Once he has recovereda Lttle, you help
spellchamberalone(turn to r67!
him to walk ba& along the path to hrs cabin. He lies
down on his bed,.still crampedand weaL and you
2t2
give him some more Herbs from his own supplies.
You walk along the road for many hours,wondering
While he is eafing them, you male sure thaLplenty whai you are going to find in SardathThe mouniains
more are within easyreachof his bed. Once you feel to the north look cold and forbiddinp the Forestto
ce*ain that h€ is Soint to recoveryou tell him briefly the south looks dark and evil. It seemsas if your
about your mission and its urgency Now I tmder- Lvholeworld has been darkened Later in the day, as
stand.'he says,but his eyesare drooping - he is in you are clossingGwrnirs Bfldge,you s€eyour fears
desperale needof rest-Will you presshim for rnforma- for Sardathjustified:the whole lake is envelopedin a
tion (Lumto ,84) or, Ieavinghim to sleep,go north-
deep,unnaturaldarkness.Your heart sinks and you
west up the trailfrom his cottage(tum to rt)? cometo a halt,very nearlygiving up But if the people
of Sardathare Lrappedby thrs darkress,you may be
231 ther only hope;yor.rmustgo on. Wilh this thoughtin
Even though he is quite old, Liam Astromonius,the
mind,you presson towardsthe town.Turn to 293
2rt
2ti
One of the covensof sorcercrstums and glaresaL
)ou, but the LightningSphereis alreadyiallingtowards
:hem.An instant later it hits the groun4 explodrng
:nlo a massof lithting and fire For a secondyou feel
irtenseheat on your face,and you closeyour eyesin
shock.And then it is gone You walk backto the edge
and look down All thaLremainsis a thick layer of
greydusLcoveringthe ground.
On the other sideof the balconythereare somesteps
leadingdown to rhe floor below In a state of mild
shoc( you walk over to themand go down to inspect
:he damageyoLrhave wrought, hoping to find some
:emainsof the Sorcererhimself.If you have a sel of
Iron Keys,tum immedatelyto zr5. lf you do not, you
spenda few minuteslookinSaroundbut findingnoth'
ng. Suddenlya part of the wall slidesto one sideand
a robed figure sleps out the Sorcerer.You stand
beforehim, iriumphanLamonS the havoc you have
caused,but he is unimpressed'l still have the power
to lum the Lide You have brought the Wood Elves
and freed the slaves,but I have a greaterpower than
lou can imagine-You have destroyedmy acolytes,
br.rtlhey can easilybe replacedAnd I have plumbed
so many of the depthsof Corranthus's mind that I will
soon be able lo force him to cover this whole land
with darkness.'The Sorcereriooks al you through
nanowedeyes.'And yel you standthere,apparenfly
unafraid Is this bravery,or mere foolishness?')f you
arewearinga BrainSlayerAmulet,tum to 222.If you
afenot, tum to ,E.
t
2t4-2rt 1,t6-2tj
[unnelsand caveswhere it has been quaniedby the hrm to 29j. If you havenot, you leavethe quarryand
Dwarfs As you waLch,an open cart ceaks towards iollow the road for a kilomeheor two, then turn left,
yoLr,fully ladenwith blocksof dressedstone.With a headingtowardswhat looks like a temporarymiliLary
mixture of sadnessand joy, you recognizeone of the campTum lo 362.
two Dwarfs pushing the cart: it is Ameggur Thugfist,
a hard, experiencedofficer in Sardath'sFifth Hammer 2t8
and Axe You shout at them to stop and walk up to You walk round the srde of Lhe room unLil you are
Ameggur. lev€l with the archwayWhen you look throughhere,
,\r'Vhatis it?'he you are amazedby the splendourof whal you see In
says in an exasperatedtone. In a
hushedvoiceyou tell him who you are and Lhereason t\e centreof a largehall wilh SreatstairLds€s toing
you are here.He is delightedLhaLyou havecomebut up and down lo olher floors,is a long table,with af
quickly turns the convercationLo escapeand retdbu least thirty Dark Elves sitting round it They are
tion- You will have to go to the slavers'camp and feasiingbut are showrngno signsof enjoJ.'ment; they
steala set of keys,' he says,pointing along a rocky arejust leeringover therrgruesomefood likefastidious,
road. 'Go down that way, bul, beforeyou reachthe d€monicgourmets.
stairwaywhich goesup to the balcony,tum left The One of themLumsaround Would you like to comein
camp is along lhis lrack When you have Lhekeys, for dinner?'he says
bring them straightLo me. This lot are spoilingfor a
fight and,with me to lead them,nothing will standin Will you acceptthe inviLationand go through lhe
our palh' If you haveaLeadybeento the daver camp, archway(tum to ,96) or say that you have other
businessto attendto, then quicklymove away?If you
choosethe latter courseof action,will you go towards
fhe diners(turn to 65) or towards the ritual (tum to
3r7)?
2t9
He looks at you with mock sadness. 'Oh, lhat is a
shame,'hesays.'Andyou weredoing so well'Sud-
denly his facialmusclesbecometensewith fury. 'But
now you have pushedme too far with your weak
decepfions.'Realizinghe is going lo atlach you draw
your swordasswiftly asyou can.
Taeleornrath mardex.' door It is lust as it was when you saw it from a
disLance cold, hea4' s[one,coveredwith lichen -
When you run at hrm, you crash into a wall of exceptnow you can see someLhingengravedon its
impenetrable force and stumble backvards, sturned. surface:'Here within lie the remainsof Khomu Wych,
The Sorcerer raises his staff, spmyint you wiLh a Seerand Visionary.Whosoeverdesecrates this Lomb
vrscous1etof life-sappingdarknessYour adventureis shallbe hauntedby my spint and destroyed'This is
quite a threat.Nevertheless, lhere must be something
vital in lhis tomb, or your secretenemywouldn'Lbe
240 so desperaLe for it. You decidethat it is up to you to
You walk along the kail betweenth€ sheermountams breakinto lhe Lomband get this thing beforethey do.
to the north and lhe long, sharpridge to the south If you think you mighLknow the passwordand wish
After you have travelled a few kilometres, you reach to try it, tum Lo 2. Otherwise, will you searchfor an
the westem edge of the ridge. The trail tums souLh openingmechanism(tum to 7t) or, if you have one,
here, and you foliow it as far as lhe river On the breakdown the door wilh your sword(tum to 116!
riverbankthereis a landing-stage and sevenl barges
Mosl of fhe boatshavebeenrrecked, althoughthere 242
is one that would just abouLbea your weighL If you Roll two dice and deducl j from the toLal If this value
embark slraight away and start punting down the is lessLhanor equalLoyour sKrLL,tum to 3j4 If it is
dver, tum to 147.However,it is now getting quite greaterthanyour sKrLL,tum to J86
late,so you couldmakecampand sail tomorrow(tum
to zo6).
24r
After a few momenk they abandonwhaLeverit was
Lhat they were doing and step back. One of them
holdsup a smallphiaf when LheoLhernods,he throws
it at the door.Thereisa loud explosionand a cloudo[
smokeand you du& down lo shield yourself from the
blast.When you look up again,the smokehascleared
andyou canseethat Lhedoor is completelyuntouched.
The two blackcreatures, however,havebeenblown to
preces!You walk acrossto the mound and examinethe
24r-4/t4
24'
DANCEROUSFUNGI
Many fungi are saprophytic, which means that they
feedon the decayingmatlero[ other organisms. How-
ever,somespeciesate more pemiciouseventhan that_
These speciesactually spray a cloud of spores which
kill their prey.The sporesthengrow into new individu-
als,whichfeedon the decayingcorpse,
244
The Dwarf nods his headvery slightly and standsup.
He walks over to the newcomerquite casuallyand
asksthe guardsto wait a momenL.He asksthe Dwarf
a few questionsand lhen tllms dway.apparenllysatis
hed. Suddenlyhe swings around.drawing a heavy
war-hammer-The impostor Dwarf, realizing that he
has been discovered,tries to defend himself, but he ts
245 246-2,47
on h$ own and is armed wilh only a dagSer.Once it accesslor the Eagle,it is also an obsewatory.There
is all over, lhe Dwarfs come over to you. 1r'y'eowe are star charts on Lhe walls and a huge telescope
in additionto what you
you a great debt, adventr.rrer, pointingup lhroughthe hapdoor But thereis nothing
have already done.' You tell them that you 6ght on elsein here,so you decideLoleavethroughone of the
behalf of all the good people of the Forest and the unmensedoors.Will you go throughthe one on your
mountains-"VVellsaid I am sure that you will become left, marked 'GarnesRoom' (tum lo 7E), or the one in
known as a great Dwarf-friend,even as far as Fang- Font of you, marked'Lrbrary'(turn Lo 166), or will
thane- if we survive.' you go rhrough the unmarked door on your righL
(tum to rro)?
For a while you all fall quiet as you watch the black
sky dowly tum lo the pale blue of the pre-dawn (tick
246
off the next day on ygw AdoenlureSheeL\. If today is
The Sorcererbegins to laugh. And now it doesn't
Highday,tum to 5o.If it is not, Lumto 4
maLterwhat clever defencesyou camearmed with, for
your princrpalweaponis losing its power,' Suddenly
245 he stopsand thinks 'But how can this be?Nothing I
Sincethe creafuresinsideare averselo sunlight,there haveleamedwould indicatethat this is possible- it is
is no chanceof them looking up and seeingyou. As iust an absorber,
a conduitfor the powerof ofhers'
you watch,you seea Dark Elf runningouLof view to
Will you now chargeyour look to one of confidence,
your lefL,and severalothersgoing to your righL You
telling the Sorcererfhat he is right and thal yor.r
hear doors slarnand what soundlike Dark Elf curses, should have known better [han to try fooling him
but they die down aftera few minut€s.This castlewas (lurn to 94), or carry on looking nervous,but say
buill for a Giant, so there is a ten-metredrop bo Lhe nothing(tul.nto 2o9I
floor of Lheroom below.If you havea rope,you loop
iL round one of the battlementsand use it lo abseil
down Once you have landed,you tug on the rope's 241
end and pull it down behindyou If you do not, you 'lt's me,' you say,and give him your name You then
haveno choicebul to jump. No matterhow agileyou hand him the keys and tell him he can now Lakehis
may be, sucha long drop mears Lhatyou are bound -evenge on the DarkE)res,regainr LU<KpoinL.
to suffer some injury (roll one die and deducl thar 'lt will be a pleasure,'he
saysgrimly, thenhe smiles.'lt
many STAMINA points)-
is an old Dwarf customto give a rescuera gem or a
The room you have enteredis nol just a meansof pieceof ;ewellery,but this Ring oi ThreeCenturiesis
t
2,48-2+) 250-25r
all theDarkElvesleftme wiLh.'Heremovesa silverband Dark Elf,perhaps;in othersit is like nothing you have
Irom roundhisfingerandgivesit to you.'May I suggesl ever seen.You retdeve your Council Ring and then
thal you now seekout and destroy the Sorcererwho searchthrough his belongings.His pack conlainsj
leadsthe Dark Elves Unlesshe is removedfiom the Gold Piecesand three small botLles.They are labelled:
arena,I fearthat we will not be ableto defeatthem' He '1: Died ChameleoniteBlood',':, CondensedMis!
pointsalonglhe roadtowardsthe part of lhe city where ftom the MiLhrir ForesL', ard '7, Pickled \44ro1e
mostofthe buildingwork is going on. 'Go down Lherea ShapechangerBrain'. They are clearly components of
good disLance until you comelo a fencedpathwayon somemagicalprocess,bul you don't know what. You
your left Follow this to an archwayin the cavemwall. pick up your bow and arrows and rehrm lo Lhe
Onceyou arethrough,keepyour eyesdown andfollow CormcilChamber. Turn to z9r
the walkway, avording all tums until you come to
anotherarchway.Throughthereis LheSorcerer.'
250
You promise Arneggur that you will do what is You draw your sword and leap forward to atlack the
neededor die in fhe attempt.Then you leavehim and Dark Elt hoping to take him by surprise.BuLhe is one
walk along Lhe road When you get to the fenced of LheSorcerer'seliLePersonalGuard and has lightning
pathway,you turn andfollow rt. Tum to z8o
ELITEDARK ELF S K ILL 10 STAM IN A E
248
lf you win, you drag his body on lo the walkway and
You make a wild guessat Lhepassword You speak
drop it over the side.Then you walk backup to the
the word in a clearvoice and waiL A few moments
archwayand go Lhroughthe door. Tum to ro3.
pas<:nolhing happens. Ll you wish lo BUes.d8ain.
tum backto 2. Olherwise,will you:
25t
Searchfor an openjngmechanism? Tum to 75 After you have been walking for an hour or so you
Smashthe door wilh your sword(if noLiceseveralblack shapessilhouettedagainst the
you have one)? Tum to 116 night sky,someway ahead.You realizealmostimmedi-
Give up? Tum to ,49 alely that they are Black Flyers There is nowhere for
you Lon]n to: but they are creatures of the niSht and
249 saw you long beforeyou saw them.As they swoop
Now that he is dead you look at Lhebody of the down lowards you, you realize that your adventure is
mutatedimpostor.In someways, it is familiar,like a
!
252-25'
2t2
There are rnore roughly erasedtracksin here,although
they are more dif{icult to make out rn the darkness.
You follow them to the backof the cave,whereyou
find a mine shaft descendingdeep into the ground.
Thereare also severallantemshangingon hooks on
the wall, so you takeone and light it. With the extra
light you can now see a rickety wooden cage sus-
pendedabove the shaft;a rope, usedto pull it down
into lhe mine,is probablyatlachedto a counterweight.
You stepinto the cageandpull on the rope.
At the bottom of the mine shaft,the trail headsoff
down a large hmnel,leadingevenluallyto a shallow
pool of still watea wherethe footprintsend.Thereare
three turrnelson the far side of the pool, two of which
are full of shange ftmgi. The third tunnel, which is
empfy,hasmore footprints,presumablyfhe continua
tion of the hail. Wlich tunnelwrll you take:
The lefl handone? Turn bor49
The middleone? Turn lo 2o8
The rght handone? Turnto z9z
253
As themonsterchargesat you and bhegroundtrembles
benealhits feet,you dmw your sword and prepareto
do batile.It probablyweighsseveraltonnes,and you
are but a puny human,waiting to be cn-rshedbeneath
its bulk.
BLACK MAMMOTH s(rLL12 srAMrNA15
At any time during this combatyou may collapseon
25+-2t6 257-2t9
falling or fighting back,however,bherobe collapses .nier the room. Everyfhinghas been destroyed,the
and falls to the ground,empty. A voice comesfrom :eds,the statuesand the Dark Elves All that is left is
behind you, 'Let us fight then,adventurer.'You tum. : fine grey powder coveing the floor There are no
Slandingbeforeyou is a tall woman in bright srlver cther ents from here and nothing remainsfor you to
armour.Shehaslong silverhair and her silverswordis so you go backdown the corridorto the two
sheathedin Lghtning.'l am Thyra Migum, Mistressof -arch, AJter a few seconds'thought,you go through
Joors.
Sukh'sTower, and I welcomeyour challenge.'With :heone on your left (tum to ro9)
rh, f .h. ,H-,.L . ,,^ ,,
263
t havea greatrangeof potions,'h€ tellsyou, 'although
somearein limiLedsupply.'He reaches into Lhewagon
and producesa placardwith a list of th€ pdces.'The
Love PoLionsare excellent value, and very effective,
thoughI don't supposeyou are in needof suchthings.
The SleepingDmught is potenL but it does tend Lo
makeyou a bit hyperactiveonceit haswom off And
then there are my specialcommodities I'm afraid that
the last four items on the lisl are very rare,so I only
have one of each I supposeI ought to apologize for
their cost as well - but, as I said, they are very
special.'Buy what you wrsh from the Lst and deducl
the appropriatenumber of Gold Piecesfrom your
tuloenlureSheetAfter making your purchases,you bid
lhe man farewell and carry on down the road. Turn Lo
IJO,
264
You hold your breath!o ke€pout the spores,but you
are noL qurck enough and they get inlo your throat,
buming your lungs as you run down the hrnnel
(deductz pomts from your srewnra). The fungus
comes Lo an end afLer a little way and you reach an
areailluminatedby torchesThereare two toughJook-
rng Dwarfs standing guard here, but they don't seem
to be at all aggressive.
1{elcome,human' one of them
says.Would you pleasefolJow us You are the 6rst
humanwe have seenfor many days, so Lokimur is
sureto want to seeyou irnmedialely.'
The Dwarfs leadyou throughthe convolutedtunnels
26s 266
26j 269
You lake great careas you walk through the Forest You walk down to ihe harbourand find your boat. It
Even though thereare no gianl webs to look out for, ta.kesonly a few minutes to set sail, and then your
there is slill the LhreaLof attack by a Giant Wolf questbegins With the sun shining acrosslhe fields,
Spider After a couple of hours you find a patch of the first few kilomehesmale a pleasant- if somewhat
anaesiheticmoss You collecLas much as you can chilly - start to the day. As your joumey progresses,
without destroyingthe plant (add 2 Herbs)and then however the tall pinesclosein on the Grimway,Of
setoff again. course,you don't fear the Forest'sshadowyatmos-
phere,but theredo seemto be more eyespeeringat
In the late aJlemoon,you arrive aLColrhyn'scottage
you than you remember,and the backgroundnoiseof
havingseenno sign of any Giant SpidersYou go up
unknowncreatures is closerLothe river.
to the fronL door and knock.There is no answer,so
you go rn You searchthe whole place,but Colrhyn is Towardsmidday,you reachthe point wherethe rope-
nowhere to be found and there are no clues as to bridgeshouldbe, but it hasbeentom do\.rnfrom the
wherehe might be You decideto presson with your eastbank and is lying in the ver. Will you try to
missron,settint off north west up the track which maroeuweround it (turn lo rj7), land on the west
leadsfrom his cottage.Tum to r92. bankand walk along the forest trail which goes north-
west (fum to 8), or tand on fhe east bank and walk
north eastthroughthe pathlessforestbesidethe rrver
(turn lo ,42)?
Taeleom rath mardex.' When th€ exciLement has died down, Bistort,an Elf
Commander, explains. 'Dark Elveshave somehowac-
When you run at hrm, you crash into a wall of quiredthe ability to assumeany form they wish I am
impenetrable force and stumble backwards, stunned. aJrardlhat, rather than looking after the paths, we
The Sorcererraiseshis slaff, spraying you with a have spendall our energiesin seekingthem out and
viscousjet of li{e sappingdarkness.
Your adventureis destroyinglhem Dark Elvesare our oldest and most
despisedenemy' He laughshollowly.'We nearlykrlled
you because we thoughtyou were one' Bislorl hands
you a Seven-coiledSnakeRing 'Pleaseaccept this
Mom chargestowaids th€ window and takes a flying tokenwith our apologres for misjudginSyoul'
leap He crashesthrough lhe glass,spreadshis huge Suddenlya shoul comesfrom the fail look-out tree
blackwings and flies off into the nighl sky You run aboveyou, and you both ciimb up From above lhe
after him, grabbingyour bow on the way, but he is foresLtreetops,you can male out two bla& shapes
already too far away for you to sLandany chanceof silhoueltedagainstthe night sky, flying south-west
hitting him. You curse- he still has your Council Evenlually,they swoop dowr somewhereto the easl
Ring There'snothing you can do abouLthal now, so of the willage
you reLumto the CouncilChamberto tell the rest of
the Councilwhat you haveleamed.Tum to 29r. 'Sorrelwas in charge of kacking the Bla& Flyers,'
Bislort informs you 'He said he had seenLhemand
that they werenot Dark Elves.That was clearlya lie I
will dispatcha trackingparty at once.'If you decideto
trackthemyourselt you tell Bistorlof your intenhons,
climb down the tree,and sel off nto the For€st(tum
to 168).Otherwise,you decideto stay in Ash Cleeve
for the night (lum to 36o).
i
276 271
278
Insrdethe bundle are six ivory squares;each is of
beautifullysmoothworkmanship, with delicalecarving
The engrav€dlines are filled wrth a black pigment,
whichmakcsfhem standout vividly. From the strange
shapesthat the lines form, you can tell that this is
somekrnd of puzzle,but thereis no indicatronof how
lo solveit Whrleyou still have the ivory squares,
you
may unlock therr secretat any time Wheneveryou
want to re-exammefhem, return to thrs paragraph,
frrsLmaking a note of Lheparagraphyou have come
from Once you have solved the puzzle,it should
becomecLearhow to proceed
279
The book is a huge volume entitled Trs Researches ol
lt is far too large for you to read nowj
Thalion Lorasse-
anyway,most of it would be uselessto a warrior like
yourself.However one of the pagesis marked.You
open the book and begin to r€ad One secLionLn
particuLar
catchesyour aLtention:
THE APPARATUS, The TriplexPotionConcocter
is usedfor makingpotionswhrchrequiretwo solid
componentsand one liquid The Lquid component
is alwayspouredinto the first thistlefunnel,and the
powder into the secondfunnel.The third compo'
nent, which will be a solid in a largerform, should
be put into the third,muchlargerfunnel
You may havesomeitemswhich couldbe usedin the
maling of potions,so you memorizetheseinshuclions
ShouldyoLrfind sucha machinelaterin your advenlure,
280 28r
28r
The tunnelsoon emergeson to a walkway,lit by the
dim light of the botiomlesscavern,and you lower
your gazeto avoid the nsane architectureThe walk
way feelseven higher than the othersyou havebeen
on, althoughyor.rdon'Ldarelook down to seeif yow
feelingis accurateAnother archwayat the end leads
lo a coridor Now lhat you are in a more enclosed
282 2a'
space you feel shielded from the insane charactero[ A short time later,you find yourselfat the path at the
the boltohless cavem, Tentativelyat fust, but then foot of the mountaio Elieved to have made it back
more confidently,you look aroundat your suround alive.Tum to 29t.
ings.A few rnetreslo your left, iherc is a door at the
end of th€ corridor On your right, the corridorgo€s 2at
for about ten metresto an archway-WiJI you 80 leit As the Beetle'shuge bulk comesthunderingtowards
and through the door (tum to 2o5) or right and jaws twitching,you Planl your
yo4 its antler-shaped
throughthe archway(turn to 34E)? feetsquarelyand prepareyourselffor battle.
CIANT STAG BEETLE srILL9 STAM IN A 6
282
'Dark Elves?'screamsThyra, her voice echoinground l[ you win, turn to 3oE
lhe mountain.Therei6a brightflash,followedbya crack
of thtrnder,and you are momentartly blinded. 'l loathe
anddetestthesesorcerous delversinto the ground'
Teslyour Luck.lf you are Unlucky,a bolt of lightnint
hits you (roll one die and deduct thal many points
from your srrvnre) If you are Lucky,it all misses
On.e Lhe fury has died down and your vision i.
restored,you seethat everythingshewas wearinghas
beenannihilatedHer body is now cloakedin a blaze
of lighl; sparksfly from her,causinglicks of lightning
in the sky.Shelooksat you wilh menace.
What do you want with Dark Eives?'she asks.You
tell her aboutyour mission You will needpower,'she
says,and a smallsilversphereappearsin her hand;she
gives it to you 'You may use the Lighhring Sphere
only againstthe darkestof Dark Elves;the ball itself
wilt tell you when.' You open your mouth bo thank
her,but sheholds up a fiery hand.'Go,'she says,'for
my temperis not to be trusted.'Having seenher in i,r"fi'nri,
full tury, you leavewrthor..rtdelay.
za4-z8s
2t4
Roxsirteadsyou through many funnelsand you even-
tually come out on a ledge above a north-facing clif{.
You lean over lhe parapet and see the huge army of
Toa-Suoclimbing up, The Dwarfs are trying to repel
drem by hurling rocks at them Without delay, you
iom in. You rnay be larger than the Dwarfs, but they
havethe advantageof a lifetime of mine worl(, so they
ae much skonge. than you are,and you have to work
yourself to the limit. Even then, you are not able to
leep up so many Toa-Suomanageto get up the cliff
that the axe warriorscannothandlethem and you are
Iorc€dto fieht one.
TOA.SUO SKILf, 6 STAM IN A 9
2sS
After an how or so of hard scrarnbling,you stop for a
rest.Above yot.Lthe top of lhe pa6sis cappedby a
thick coveringof snow; nevertheless, you musbpress
on Once you reaci the snowline you find that it is
almost lmee deep and gets deeperthe fiuther you go.
lust as you are getting to the top. there is movement
in the snow all round vou. and a whole tribe of
286-287 zt8-289
Toa-Suorisefrom theirhidingplaces.They areall over 'rarrior and, by the time you have gainedthe upper
Lwometresfall and nearlyas wide, wiLh thick coatsoi iand ten or eleven more Dark Elf waniors have
white fur. Against one or Lwo of them you might have :rrived You fighf valianLlybut therearejust loo many.
stood a chance,but not againstan army.Your adven' Youradvenfureis ovet,
tureis over
2t8
2t6 li you ever changeyour mind and decideto tale a
Not lonS afternightfalland just after you havesettled look at your surroundings,
makea note of the number
yourselJ down, you spot an army of Black Flyers of the paragraphyou arereadingat Lhehme,then Lum
comingdown the valley hom the north-wesl heading io rj, (mal(ea note of this numberfor future refer-
towards Sardath.Glad that you have sboppedand ence). Fornow,you walktentativelyalongLhewalkway,
hidden yourself,yolr pull your blanketsclosearound keepingyour eyeson the path just in front of you. It
you and try [o get some sleep.Your camp is not is unerving not knowing where you are going, but
exactly comfortablebut it is dry and oul of the ic'
1ou forceyourselfto walk on Eventuallythe walkway
wind, so you shouldbe able to rest quite well. meetsanother.Will you go left (tum to 3t8) or riSht
Next mominSyou wake up cold and stiff (tick off the turn to rr2B
next day on your ,Ay'oenture Sheef).lI today is Higlday .
tum to Jo If it is not, you drag yourselfto your feet 289
and do a few viSorous exercisesto get your body As soon as you iift the amulet{TomaroundKhornu's
going, Thergafter somebreakfast, you set off As the neck,the body beginsto crackand mrmble as several
momingwearson, Lhehuge isolatedmountainactually centuriesof decay caichup with it If you decideto
looks as if it is getting nearerjthis is a boosl to your male your escapefrom the crypt before the process
morale,but it alsomeanslhat the groundwill soonbe has6nished,tum to rz- If you do not, a few moments
gettinSsteeper.Towardsmidday,you begin to climb passand then lhere is nothing lefi but a ffne layer of
the mountarnitself.Tum to ,rE. duston the floor. Suddenlyan icy wind blows uP out
of nowhere,penetratingthrough to your very bones
2E7 A faint light appearsinside the sarcophagus, and an
Becauseyou are human, the Dark Elf corning up from aweinspiring6gure forms within: it is lhe Ghost of
the left shoutsa waminS as soon as he reachesthe KhornuWych. Roll two dice If the total is lessthan or
junction. You both draw your swords,and a fierce equalLoyour sKrLL,tum to zr4. If the total is greater
batlle ensues This Dark Elf is a strong and skiltul thanyour sKrLL,furn to 316
2P-r9r 292
29'
>ardath,buill on slills over Lake Sardmere,is ihe
:radingcentreof the Freezeblood Mountainsand the
:orestof Night Built centuriesago by the rough men
:nd Dwarfs who came to this region Lo exploit its
:nany resources,Sardathhas become an imporiant
outpost in the spreadof civilization lhroughout north-
em Allansia.As you walk along fhe road it looks as if
dl this might come to nothing. The whole of Lake
Sardmereis shrouded by a strange swirling storm,
rilh the town at iLs cenhe;from what you can see,
Sardathitself looks completelydead.The bndge lhat
qossesthe lake has been deshoyedand most of the
:oats have beenwrecked.If today is Fireday,tum to
r27 If it is Earthday,tum to rt4. Otherwise,tum to
r84
294
{fier a few minubes,the eyes vanish beneath the
rater You look aroundbut can seeno sign of where
:he creaturewent Towardsmidday, you ready your
':ow again,for you are enteringSlyhk tenitory. The
:eedshere are denserthan ever and it is difffcult to
keepyour boat in clearwater.While you aremanoeuv-
ing through a pafticularlynarrow channel,a group
of the slimy ftog-peopleriseout of the reedson either
sideof you, spearsrarsed.Tum to Q.
29'
I've already been there,'you tell Arneggur 'And I
.an't retum, becausethey lhink I have gone up Lo
Corianthus'scastleto join someonecalledDuke Pilea.
296
v 297-299
If I were to go there again, they would become 297
suspicious-
I understandhow much you desireyour ieing his companionfelled by a single anow, the
Ireedom.but if I am killed m,anymore will become ;econdSlykk stopsdeadin his lracks.This givesyou
ime - if you want to and if you have one - to nock
:rother arrow and point it at him (tum to ,8o). If you
jon't have anotherarror4/,or if you don't wish to do
:nis,you sling your bow over your shoulderand draw
;;our sword. Seeingthis, ihe Slykk'scouragereturns
rnd he resumes his charge.Turn !o 2r4.
29E
\othing you have learnedso far points eitherto the
routh or to the east,and the mountainslying to lhe
rorth of here are impassableto someoneo[ your
rexp€ri€nce,so you decideto follow the mountain
:railsouth-west,This leadsyou down a gentlydescend
rg valley,n'ith the sheermountainsto the norfh and
: long ridge to the south.Aftcr a long walk, your
rath crossesa trackgoing north-westup a steepslope
:owardsa mormiarnpass It doesn'tlook like an easy
:oute, but it rs not beyond your capabilitres.
If you
.ary on south-west,tum io 24o.If you go north-west
rp to the pass,do you have a Red Cem (turn to 2j7)
cr not (tum to ro8)?
299
l'our renownedluck savesyou againas you land on
:he backof one of the BlackFlyers,thoughwith such
:orce that he is knockedout of control- You bofh
rlummetfor a momenttherei. d rushol noi.ea: you
crashthroughthe trees,then you hii the ground The
impact kills the Black Flyer outright, but his body
cushrons your fall Roll one die and deductthat many
loo 3ar-3o3
points from your srAMrNA. Before you is a small When he sees what is happ€ning, one of the elite
moun4 in the fronL of which is a sfone oc,or,coverco Cuards screams,'Humanl' arrd they all attack You
with Lichen.This must be the placethe crealureswere I]ght as best you can, but lhere are just loo many of
malcingfor. Suddenlyyou rememberlhat two of thern ihern Your adventureis over,
are slill ln lhe sky aboveyou. You look up and can
just see their silhoueltesagainst the slars. Iulien is
,oI
flying back Lo his Sorcererlo tell him of his success, lValking in the mountains at night can be extremely
but the other one is descendrng. In secondshe lands razardous,even if you are an experiencedmountaineer.
and walks towards you, drawing his sword. Even You know very little about the FreezebloodMoun-
though you still haveyour packwith your Herbsand :ains, so you are almost sure to get lost Roll one die
gold, you may have droppedyow sword when you 1fyou roll,
were fighting wilh Iulien in Crimmund.II you did so,
you must deductz ponts from your Attack Strength. 1-2 Tum to 3t
Your bow and arrowsare backin the CouncilRecess 5-4 Tum to ro7
Chamber 54 Tumto r87
BLACKFLYER sKtLL 7 STA M I N A 7
308
You rest lor a few moments,perhapstreatingyourself
with some of your Herbs.Then you sel off again
.{fter a coupleof hours' steadywalking,you catcha
ghnt of light coming ftom the treesahead.As you
approach,you can see that lhe sun is striking some-
thing aL the base of a skange shrub, which is about
ihreemebrcstall with a wide, thick barkedtrunk and
palm-likeftonds,interspersed with yellow star-shaped
flowers As you geLcloset you seeLhatit rs a sword,
entangled in its roots,lhat is glinting.If you try to get
lhe weaponou| Lumto r4o If you prefernoL to, you
leaveit and carry on north wesL.Somehoursrater,as
ihe sun is beginningto set,you approachthe fork in
ihe road where the El[ village is hidden among the
irees.Tum lo 3r2-
309
ln the instart that the Sorcereris waiting for you to
succumbto his attack, you draw your sword and
lunge at him. But he is too quick for you: 'Faeleorn
rathmardex'
Beforeyou reachhim, you crashinLoa wall of rmpen-
€trableforce and sh,rmblebackwards,stunned.The
Sorcererraiseshis sfafl sprayingyou with a viscous
et of lile sappingdarkness.
Your adventureis over.
t10
\ ou plummeidown towardsthe river.screamrng rn a
nixture of fear and elation Testyour Luck.lf you ate
l-ucky,lum to 87.If you areUnlucky,tum to 40
5rr-1r2 3rt-314
,IE
You ascendthe sleepeningmountainstdefor some
time, losing pace as the climbing gets harder until,
evenfually,you are forcedto resf.As you are gazint
up towardslhe mountain'speak Lo seehow far away
it still is, you becomeawareof a shadowyform in the
sky aboveyou Your lhoughtslum imm€diately!o the
BlackFlyers.As Lheshapedrawscloser,however,you
realzethat it is a Giant Eagle,flying straighttowards
you lf you do something to show that you are
friendly, wdt€ down on your AdaenLweSheetwhat
thabis, ihen tum Lo r98. Otherwise,will you &aw
your bow and shoot at it (turn to 17) or draw your
sword and attackit as it dropsdown to land (turn to
89)?
319
-{s soon as the Black Mammofh gets within range,
lori loose an arrow at it. The monster stops in its
ira&s, raisesifs trudq and lets out a terriblebellow.
TesL yourLuck,adding2 to the dice roll if your arrow
hit. If you are Unlu&y, tum to zz9 lf you are Lucky,
the call is not answete4and the creafureresumesits
charge;tum to zt3, rememberingto deductz points
Iromrts srAMrNAif your shotwas successful,
,20
Still a liltle sticky from the webs, you draw your
sword and thrusL it towards the Spider'sbulbous
oody.
CI A NT S P I T T I NGS P I DE R s K rrL g s r ^ M r N A 6
I
320
t2r-322
The Giant SpiLtingSpideris noLas aggressive a hunter
as, say, the Giant Wolf Spider,so it will run away info 32r
Once again you hear a dull thud but the door does
the trees if you survive long enough to reduceits not give,[he sLoneis still not chipped.Will you,
srAMrNALo2 points.If you do manageto drive it off,
thereis nothing to be gainedfrom following it, so you Searchfor an openingmechanism?
lie down, curl up in your blankets,arrd drift back to Turn to 7,
Try sayinga password? Tum to 2
sleep.Tum fo the paragraphwhosenurnberyou wroLe Hit fhe door again?
in a circleon your,4r1,enlureSheet. Turn to ,E7
civ€ up? Tum ro j49
t--
On the way down into the mine. lou bump into
Koxsir,who is coming up lo meet you. ,Lokimurtold
t-)
t2t The lver actsas a defenceagainstthe Gianl Orb-Web
As you walk lowards the spire-shapedmountain, you Spidersthat live jn the Forestto the west. They are
gazeup at ils prodigiousheightand its peak,shrouded the reason that the Grimway lakes such a roundabout
by dark rnist. From within these clouds come bright rou[e Havmg decidedto braveLhemore drrectroufe,
lighlning flashesand rumbles of thmder. It is an where there rs no bridge,you mtie your smallboat
awesomesight.By Lheiime you reachthe fool of the and row acrossthe river Onceacross,you setit adrift
mounLain, you are beginningto realizejusLhow fierce - Spiderscan't row, but you don't yet know what
the storm is. Surely nothing could live wilhin that otho dangershave arisen.As you walk through the
unbndledfury?You continueup the steepeningpath, Forest,more eyesseemLo be peeringat you from Lhe
but rt endsabmptly after only some6fty melres.Will darkspacesbetweenthe treesthanyou rememberand
you press ory trying to End your own yray up (tum to the backgroundnoiseof unknowncreaturesis louder.
33),or go backdown to lhe foot of the mountain(tum Everywherethereare the websof GizntSpiders- Fortu-
to 298)? nalely this speciesis a kapperratherlhan a hunler,so
you are safeas long as you apply all your skilts to
t24 avoiding th€ almost invisiblewebs After you have
Evenlually the walkway leads you to an archway been walking for several hoLrrs,you hear someLhing
Unl*e the olher archwaysyou haveseen,Lhisone has rurming towards you. It is large and has many legs -
a door in it - but one wthouL any lo& or handleLo but it can'l be a Giant Spider,for they seldomleave
openit. With a shrug,you give the door a push,but rt their webs. Then you see il, charging ihrough the
326-11,7 j2E-j29
hees: a Giant Stag B€etle with an mormous, black You talk for sometime aboutwhat hashappened,
and
armoured body and hugely overgrown iaws like a of your plansto stopit-
stag's antlers - but it's much more ferocious than any 'By day, thereare terriblestorms,'hesays,'sothat the
stag.Will you dodgeout of its way (tum to 60),shoot
Lakeis unnavigableAnyway, only a very few would
at it (tum to 2t4), or fitht it with your sword (turn Lo leave Sardathvolunlarily Most electedto stay and
2Et?
defendthe town from the BlackFlyers.They are fierce
fightersand have considerable measureof advantage,
,26
You punt Lhebargeurtil you havegot it up lo a good attackingfrom the air. But we are alsoa strongpeopie
speed,thenyou let the currenLtakeit so that you can and so far have held them of{. But we cannot last
resl (regain2 sraMINApoints).As you lie on the raft, forever.We arerelying on you, Councillor,to tum the
half dozing,you begin to wonder:how is it that the tablesin our favour'
water here is so cleat when in [he Forestthe river is You wish Ydys good luck, but his imagehas already
faded,and the yellow eyesare appearing.'To whom
do you wish lo speak?'saysthe smoofh, cultured
Somehours later you reachthe point where the river
voice.Tum backLo99 andmakeanotherchoice.
tums soufhand this puzzleis answeredfor you. At this
point a tributary wrth a skange yellowish tint joins the
river ftom the north. Whatever may have causedthis ,28
The Dark EIf looks at you in horror and screams:
discolo tion, it seemsto be affecting the dver, for the 'Humanl'The shout echoesoff the cavem walls and
waterdownstrearn is chokedwith weeds.The tribuLary reverberaLes
all over the ciLy.You run, but scoresof
itself is clear,probably becauseit is flowing so fast.
Dark Elves leave lheir homes to prjrsueyou You
There is no way you are going to get any further in
the barge,so you land it on the west bank,just past
the junction of the two dve6, then you jump ashore
and preparefo continueyour advenlureon foot. Will t29
The amulel hums with power as it absorbsthe Sor-
you follow the tributarynorth (tum to rzz) or follow
cerer'sattack, and flashesyellow, There is another
Lheriver southtowardsSardath(tum fo r4z)?
crackleof magical energy and the Sorcereris left
staringaheadthroughpwe white eyes.He is alive,but
t27 mindless.You tell him to lie down on the floor,and he
'l amso relievedto hearanoutsidevoice,'saysthe warrior obeysyou. But when you tell him to usehis magicto
when yor.rcontacthim, tven ifit is insidemy head.' levitatehimself,he just hes there dumbly. With his
t30-t3r 3t1
mind destroyed,all hrs magicalabililies have gone. together all the mining folk into ihis one mine for
You draw your swordand leavethe Sorcerer's domarry lheir mutual protection You congratulatehim on hrs
st ding out on to the walkway in the botLomless work and ask him if th€y have suJfered many altacks
cavem Tum to 4oo, fiom the BlackFlyers.'Yes,'he replies,trut only by
night, of courseBy day they sendpa&s of Toa-Suo.'
You were going to askhim for his help,but now you
realizethat he hasother concems.You askhim inslead
if he can give you any nJormationihat might be of
help lo you. 'Of course,'hesays,'but sadly there is
very little time for propercounsel.What do you need
to know?'Will you askhim about:
Thyra Migurn (if you know of her)? Tum to 19
What'shappenedto Sardath? Turn to 97
330 Conanthus(if you know of hm)? TuIn to r8r
As you plummetdown through the sky, you spread
The BlackFlyers? Turn lo 366
your armswide in a desperate atiemptto sieeryourself
The Toa-Suo? Turn to 38j
lowardsone of the descending BlackFlyers.You have
seenWraith Apes attackingadventwerswith gliding
however you
leaps;withoul their winglike skin-flaps,
cannof hope to con[rol your descent.You will jusi
have to trust that your gods are with you- Tesflo1tr
If you areLucky,tum to 299.If you areUnlucky,
Laclc.
LuJnto 218
lrr
You inLroduce yourselfin the most Dwarflike manner
you know Lokimursmiles.'Youare a very courLeous
and u*asty human,'he says, tul lhese are hasty
times, so I think we should discusslhe situation
wilhout delay' You agree,and explain to him the
naLureof your missionand what has befallenyou so
far In his lum, Lokimur explainshow he gathered
tt2-313
tr 2
You stop and wait, knowing that the Elvesmust be
awareof your presenceand that they will come to
greet you in their own good time. Very few humans
have had much contact with the Elf village and you
are the only one ev€r [o havebeen kainedby an Elf.
When you, and adventwerclike you, were trying to
open up the Elf-paths,Sorrel,whose Elven name is
EledomFalestien, befriendedyou and tauShtyou nof
to fear the Forestbui to understandand respectit. He
also showed you how to use a bow, how best to kack,
and how to heal yourselfusing herbsand mosses.lrt
refum, you taught him swordplay A scar acrosshrs
right eye is tesLimonyfo thi6. As you stand there,
thinkingof your old friend,a smallbandof Elvessteps
out of the kees with Sorrelat their head.You raise
your hand in greeling and move to app'roach.
'Hold,' shouts Sonel. 'Go no further impostor, we
know what you arc.' You stand there for a second,
baffled Sorrellifts hm hand and the Elvesraise their
bows. You must act quickly or die. Will you shoot
Sorrel (tum to 106), try to prove who you are (turn to
rt9), or fum and run (tum to 2o4n
313
Whenyou drawyour sword,the creatuessta* leaping
into the air, makinga noise like Lhebarkingof dogs.
You slashat one of them, but it snatchesat your
sword with its gleamint teeth, tugging on it and
shaldngits h€ad.When you pull the weaponfree,the
blade is twisted and cover€dwith teeth-marks.An
tt4
." *^ Demarh.
andrheybothsetoff up
,llll.jl]1i
,6-tt8 3t9-140
357
Slowly and cautrouslyyou make your way towards the
strangeritual,wary ofwhat youmight encounler.One of
the Dark Elves suddenly spins round and glares at you
with demomc eyes You flinch, and he laughs sofrly
'ExcellenL,'hesays.'Takethis torch andstandin the centre
ofthe diagram ' You hesitatelor a momenl and the Dark
Elfbareshis cruelly sharpenedteeth.Will you do as you 140
areasked(tumto 268)ormale someexcuse(tum fo r44! Dropping your sword, you take a few running steps,
ard then leapaLthe retreatingimpostor Roll one die
,8 If you roll r-2, Mom is just thal little bit too quickfor
From your expedencesin the ovalroom, you know that ] ou and you misshim, collapsingto th€ floor (Lumto
a large number of Dark Elves ae in there and lhat they z7r). If you roll 3--6, you manageto grab him and
are exceptionallysirangeand dangerous.There may slill rring him cmshng to the ground(tum bo2r2).
,4r-t4z
t4r
Fangnir'sbody goes limp as you tug at hrm, and he
hits the ground with a thud You quickly pull him to
the side of lhe road,drop him, and then turn backto
the wagon.The monsterthat causedlhe eruptionis a
many-armed, writhing creaLure with hard,shiny scales.
Its massivetentacleshavebursLthrough the road and
arenow draggingthe wagoninto its cavehousmouth.
You rhink about fighfing the ChthonianTrappeabul
it seemsto want only the wagoryso you decideit is
nol worth the risk. Once the creaturehas done its
worsl, it disappearsback into lhe ground, leaving
devastationin ils wake l4lhen you return to the
Dwarf, he is bewailingLheloss of all his goods buL,
once he fully realizeswhat has happened,he thanks
you profuselyfor savinghr life (regain1 LUcx point).
'Nevertheless,' he moans,'this trip has been wasted,
and I shall have to walk all the way back to Fangthane,'
He hardly seemsto hearyou bidding him farewellas
he trudgesbackalong the FangthaneRoad,grumbling
and moaning to himself You Loo must contrnueon
foot. Will you carry on wesl lowardsSardath(tum to
2r2) or fum no*h and go into the mountains(Lumlo
tt'7)?
342
You walk along the nverbar& for severalhours. There
areno webshere-but thatonlyincreases thepossibility
of therebeng other and greaterdangers.Nevertheless,
theseremoterpartsof the Forestdo havetheirrewards:
rarehealinStubersgrowrngat lhe river'sedge You dig
upa few andput themrnyourpack(addz to your Herbs).
34t-t44 ,45-146
Mary hours passand bheForest'sdarlqessdescends sr^MtN point). You are to replaceme on the lower
into the chill blackressof night. There is a small ledge of the north diff,' he says.'Everything should be
clearingnear the riverbank so you set up camp As quietnow. we were attackedby a smallfight of Black
you sit, eatingcold rationsand gazingover the trees Flyersearlieron but wereableto 6ght themofi.'
on the westbank,you noticetwo blackshapessilhouet' When you get to the ledge,you find the orherguards
ted againstthe star-filledsky; they are somedistance hauling someoneup on a rope. 'A refugee,'one of
to the west and are flying southwards. AJter a while, themsays.'He'salmosLdeadfrom exhaustion'
they land You would like to invesLigaLe them furthet
buL this is impossiblesincethe river lies betweenyou When the Dwarf is finally broughton to the ledge,he
and them.Thereare no Lreecreepershereabouts, and collapses.'I thoughtI'd never6nd sanctuary,'
he gasps.
it would b€ foolhardy to risk swimming across,so Two of the guardsdrapehis armsover their shoulders
closeto Slykkterritory rwrile the numberr rs in a and walk with hirn back into the mine You are
circleon yoor Aduenlure Will you setflestraight
Slrerl). suddenlystru& by recollectionsof Morn Preelerand
down fo sleep(turn lo 19) or makea fire firsl (lum to oLhermpostols you have seenor heardof: this could
r88I so easilybe a trap Will you chaltengethe Dwarf (tum
to ry2) ot whisper your suspicionsto the guard
nearestyou (tum to 244F
t4t
The voicereachesthe limits of humanhearing.'lmpos-
torl Suddenlyyou are assailedby a flurry of blows t45
kom invisibletalons You try to strike backbut it is The stormis tenible It is difficultevento get into the
almostimpossible. Evenwhenyou do, rt hasno effect, boaL,bul you manageiL and set out acrossthe lake It
for this guardianis a Demoryimperviousto anything is a desperate
struggle,and the town is som€distance
but magicalweapons.Your adventureis over. away With every metreyou row, the wind and waves
get worse Will you presson (tum to 386) or lum
t44 back(turnio 26t)?
The offrcerthanksyou and explainsthaLhe operates
an overlappingrota. 'Go to sleepnow,' he says,'and 146
the Dwarf you are to relievewill wakeyou when it is You walk along the overgrownpath for severalhours,
your turn.' You wish him a good night, and go back watching ior Giant Spiders.Stddenly ... Testyour
lo your pallet. Some time during lhe night, you are lrrt. lf you areUnlucky,you feela rushof air and are
woken by a very tired-lookingDwarf. Even though it bowledover by a hot, sticky body and a massof legs.
is not yet moming, you are fairly refreshed(regain r You feel a sharppain in your neckas the Giant Pirate
541-148 349
Spder injects you with ils poison. In just a few are back in the botLomlesscavem, so you lower your
momenLsyou are paralysedand will be eatenat the gaze to avoid the wild geometry of its construction.
Spider'sleisure If you are Lu&y, you see the Spider Neverlhelessyou can jusl see that, straight ahead,the
lust beforeit drops,and you manageto dodgeoul of plalform leads to a sLairway going down while, to
rts way. When you draw your swor4 il scuttlesback your left, it leads lo a walkway. Will you go left (lum
up inlo the tree You skirt round it, and walk on to ,) or straight on (turn to lo2)?
Many hours laLer,as evening is approaching,you
anive at the secondrope-bridgeand sel up a camp 349
near by. This site is oflm usedby hadersand, even It is the middleof the night. You are very tired and a
though the ForesLis becomingdarker,it still seems litlle stiff from the cold so you makecampaLthe base
safe.You setLledown to sleep. of the moundand settledown to sleep-
The momng aoives (regain2 srAMrNApoints and Later the next day (regain1 srAMrNApoint and hck
tick off the next day on yorlr AdoentuteSheet).Nter a off the next day on your AdoentureSheel)you wake
quick breakfast,you prepareto leave.Will you carry up, hardly re{reshedat all. You have dreamLof Col
on along the trail (tum Lo 9) or Iollow the river (tum rhyn, and now you are sure he is in some kind of
to 2o)? danger, so you decide to travel north as quickly as
possible.The Forestis as dark and as colcias ever out,
as you marchturthernorth, the Ciant Spiderwebsget
t41 fewer and further beLweenTowards fhe end of the
You punt the bargeunlil it has got up a good speed,
then you let the cunent lale il so LhaLyou can rest. day,you arriveaLLhesecondrope bndge and setup a
After a while, darknessfalls.You lie down and listen campnear by. This site is ofLenusedby tradersand,
to the gentlelappingof lhe waLerYou have travelled even lhough the ForesLis becomingdarker,it slill
so far and undergonesuch hardshipsthat you are
unable to slop yourself falling asleep Strange,dark The morning arnves (regain2 srAMrNApoints and
seatureswith bat like wingspahol thesemountainsat tick off the next day on your Afuienture andyou
Sheef),
night, and they have perfectnight vision.You never feelrefreshedby your sleepon a soft bed of trampled
wakeup. fems. This time you didn't dream perhaps the
dreamsof last night were just some sort of strange
t48 aflereffecl of Khomu'stomb, and noL a true waming
When you step through the archway and on Lo the at all Will you now continuealongthe tnil (tum to 9)
smallplatform beyond,you realizeat once Lhatyou or follow the river (tum to zof
t50-352 35J-tt5
J)J
t50
Suddenly there are bolts of Lghtnjng flashing every, You lollow the tunnelfor about 6fly metresunhl rt
where and such noise that you are deafened You have emergesinto a seeminglybottomlesscavern For a
aroused ihe great fury of Thyra Migurn, Mistrcss of moment,you are seizedby an unexpectedattack of
Sukh's Tower, lhis is som€lhmg LhaLno mortal can vertigo, but rt soon passesand you see thaLyou are
survrve Your adventurels over. standing on a long narow walkway. You glance
acrossthe cavem to find out whereit goes,and you
catcha lenifying glimpseof the Dark Elf lair It is of
,5r sucha wild geometryand architeclLrre Lhal iL makes
Iulien carles you across the lake and over LheFreeze,
you flinchandaverl your gaze.Wil[ you forceyourself
blood Wali into the FreezebloodMountains. Eventually
to look at the lair (turn to 24) or go along the
you com€ Lo a castle on the top of an isolaled peak,
walkway,keepingyour eyesdown (turn to 2EE)?
wilh many Dark Elves slationed on the rampa*s- As
soon as you land, several of ihese creaLuressuround
you. Your adventureends here tt4
Thefurtherdown the roadyou go, the moreunffnished
the buildingsbecomeand the greaterthe proportion
,52 of slavesdoing the work, carryingmaterialsand build-
As soon as you speak his name, Corianthus's fac€ Lngwalls and pillars.But there are also more dave-
appearsin the pooi, contorted by pain drivers,and other Dark Elves ae on lhe scaffolds,
'Cannot speak'he says, as if through clenched teeth
inspectingthe work and whrppingthoseDwarfs who
deliberately
makemistakes- Dwarfsneverbu d badly
BuLhis lips are not moving he is obviously Lrsingthe
by accrdent.Some distanceahead,you can see the
pool to communicate ielepathically. 'Must devolc all
cavemwall and hundredsof slavesswarmingroundit,
energy to resisLance. Destroy the Sorcerer belore my
all chained lf only you could releasethem,all these
will is broken. You cannot free me '
Dwarfs would make an exc€llentarmy - as long as
You ask lhe Giant if he has any advice on how to lhey were direcledby a good mihtary leader If you
defeat the Sorcerer,but he doesn'l seem to hear you havea SmallGargoyle,turn to 162 Olherwiseturn to
His image fades and the pool clears AJler a few 76
seconds, the yellow eyes appear, and the smooth,
culLured vorce asks its quesLion 'To whom do you J))
wish to speak?'Tum back to 99 and make another The Slykk on the Chiels right stepsforward.T{urkk'
choice. he says,pointing lo himselfand rattling the chainof
t55 ttl-ttE
dried fish heads rouad his neck, 'Slykk magic' In a glassphial from insidehis cloak il has a whrte fog
stilted Allansianand improvisedsign language,you swirling aroundinside iL. You dare atta& an honest
parley,persLrading him that you meanno harm.Rurlik traderl'he snarls.'l took you to be an honourable
translatesfor his chiel who qoals at him and ma]es adventurer,not a cowardly thug. Let this be a lesson.'
sev€ralstrangefacial gestures.'Lower bow,' Rurklc He throws the phlal on to the ground, where it
saysto you. You comply immediately,and at anoLher smashes; you are envelopedby a choking mist. The
gesture hom the Chief the Slyl:k lower their spears mist dissipates quite quickly,but not beforeyou have
'What you want?'saysRurkk. suf{eredits ill-effects.Roll four dice I{ the toLal is
higher than your srAMrNA,then Lhepoisonousmist
In somedetail,you iell him about your missionand has hurt you Roll one die and deduct that many
the eventsfhat led you to mdertal<e
it pointsf;om your srAMrNA.I[ the total is lessthan or
'Know this creaturel"saysRurkk when you tell him equalto your sr^MrNA, Lhenyou are skong enough
aboutMorn Preeler.He then lells you thal something to fight off the effectsof lhe mist and so tale no
like an Elf, but with iet-blackskin,magicarynrperson damage.If you manageto surviv€lhe poisonousfog,
ated a Sly}:kand mixed with the tribe - until Rurkk you look up and down the road, but the trader has
exposedhirn Once he has finishedhis story, Rurkk gone.There is no point in pursuingihe incident,so
shows you a small br.rndle.Tlf had this.' he says. you presson with your missionTum to r3o-
handrngit to you. (You may inspecfth€ bwrdleat any
tirne by tumng to 278.) Rur|,k says,Will now go.' tt/
You look up, but the Slykk hav€ vanishedinto the You walknorth for sometimeover the springy,marshy
reeds.You must move on Will you now sail on up turf,followinga gentlerndine Eventually,you cometo
the river (tum to ,97), sail to the eastbank and walk a wide but fairly shallowriver - the Sardath.IL is not
north into LheForest(turn to 267)or sail to the west flowingvery fast,soyouareabletowadeacrosswithout
bankandwalk south-westinfo the marsh(tum to 64[ any difffculty On the far side, however Lhe terrarn
steepens sharplylo a rocky,snow-capped ridgeandyou
316 are forced to makea detour.Colrhyn probablycould
You draw your sword and lunge at the man as his haveclimbedtheridge,butyoudon'thaveLheexpertise.
wagon drawsalongsideyou. With unexpectedagility Will you go west (turn to 72) or east(tum to 47)?
he ducksout of the way of your blade.He's spenta
lifetimedodging unsatisfiedcustomersand has devel t58
oped lightning-fastreflexes.Before you can attack You follow the walkway as lar as an archwayin a
again,he leapsto the other sideof the cart and draws plainstonewall. But somethingabout Lhisarchwayis
559-16 t6'
wron8, as if you would have to cross a greal gulf to supperof Elvendelicacies,you settledown to sleep.In
reach it The world begins to spin and you lose all the moming (regain2 sr^MrN^ pointsand tick off the
sense of where you arc. Tesl your Luck. \f you rc next day on yow Adodturc sr&f), Bistort retums to
Unlu&y, you feel an intensedizznessand begin to wake you. He tells you that hLsconhdenceis high,
staggerfrom one side of [he walkway to the other althoughthe hackingparty hasn'tretumedyeL.'Even
Unableto controlyourcelt you fall Loyour kneesand though they are a problem Lo everybody,'he says,
pitch over lhe side- your advenLure endshere.Ii you 'the Dark Elvesare our responsibility,
especiallyin the
are Lucky, you recoverat the last moment and find Forest We are searchingfor th€ entranceto their
yor.fselfgazingdown into what looks like an infinite undergroundcity, although it may not be here. It
abyss If this is the first time you have experienced could be benealh the lake or the mountains,so I
this effect,you will be disorientatedfor days (lose r sug8esL you leavethe Forestto us and continueyour
sKILLpoint).If you've sufferedfrom thrseffectbefore, searchnorthwards.'
the s]'rnptomsare not worsened.When you finally
cometo your senses, you can't quite makeout where You lell him abouLyour strangeniShtmare,sayinS
you are,exceptthat you are on a walkway Roll one that it seemsto point to the crty being beneaththe
die.If you roll. mountains.
'l am not sure that it is safe to trust dreams in these
Tum to ??
Tum to r12 strangetimes,'he says,'unlessyou know what their
34
j4 Tum to 146 sourceis Nevertheless, Beforeyou
it is a possibrlihy.'
l€ave,Bistort replenishes your supply of anows, and
grvesyou 3 Bundlesof Herbs.Will you now go north-
319
When severalof the Dark Elves sLareal you suspi vr'eston LheElf-path(turn to 4t), north through the
ciously,you realizeyou havemadea misLake. The one ForesL(tum Lo zr) or north-eastalong the other Elf-
who spoketo you sayssomethingelsein his strange path(Lumto ,46)?
language,bul you have no idea what to say nowl
instead.you turn and run. But wifh so man' warriors 36'
on your tail.you haveno chanceof escape. As you sail o& the weedsgraduallygrow thickerand
moreunnaLural-looking. AIter aboutan hour, the river
,6o becomesimpassable, so you manoeuvrethe boat to
Bistort arrangesfor you to be lodged in the guard the north east bank and disembark.You then continue
house in the look-ouf tree and. after an excellent on foot, followingthe river-Tum to 20
t62-63
t62
About thirty metres along the road and still some
distanceoutsideLhecamp,two huge,dogJile monslers
are chainedup, one on eithersideof the track-These
are Obligaths:they have immenselypowerful limbs,
leelh thal gleammeLallically,
and shiny,pointedscales
which se like hacklesas you approach.If you havean
Orc Bone and wish to give it Lo them, tum Lo rrj.
Otherwise,tum to 273
t6,
You walk lowardsthe stonedoor, but lstu sLopsyou
There is a Warding,' he says 'l,{ntten in a magical
form that only Demonscan see is a synbol which
preventsme from passingthrough,but you may go
on. He walksup to ihe doo-andheaves it open.using
hs supernatural sirength.'l will stay hereand pretend
to be the door's Guardian.Sinceno one can seeme/
they will think that the voiceis Pnea's'You thankthe
Demonfor his help,then step Lhnough the door inlo a
366
The Sorcerer'seyes nanow. 'ls it possiblethal Khomu
Strikelhe door with your sword (if Wych had evenmore secrelsthanI havediscovered?,
you haveonel Tum to 116
Try sayrnga password? If you tell him that you found irsfructions in Klomris
Tum to 2 tomb which would endow the amuletwith awesome
Cive up? Turn Lo349 s€lf-destructive power,LumLo2r9.
372
'CorianthusshouldIsrowwhdt rs Soingon.,shesays.
knowsmuchot whatgoeson in thesemounlains.
-ne
Youaskher who he is-'Coridnthusis the Stonn Ciant
who lives in the castleon Ham Cloud.,Shereaches
1-2 Tum to rj
3-4 Tum to r77
5-o Tum to tz4
37'
of your mission-'
You laugh at her bravado,and watch as she heads
towards Gwinir's Bridge. Once Neya is out of sight,
you tum north and begin the trek into the mounrams.
Tum to 8r.
373-374
374
A huge voice booms out in the languageof the Dark
Elves.AL ftst its tone is questioning,
but you haveno
37t-76
t7Tt18
l7t
L.rear Archelantes,
7'76
You Feela tenible panga;'havingto let
the DwarFdie SKILL
(rose1 Lucx point).but the Chthotuan Firt OBLIGATH
Trapperrs trJst 5
SecondOBLIGATH
4
379-180 j8r-382
If you win, you anangethe two bodiesto look as iI
they killed each other, fhen you carry on down the
road.Turn to ,99.
t79
There aresomebor,rldersand a large palch of heatherfor
coverby lhe sideof fhe road.]ou quicllyget behind
themandJie still.keepLng
yourbreath shallow. Afterafe*
380
The Slykk staresat you apprehensively, then glances
b€hindhim. If you decideto hold your fire, rum ro ,r.
If you preferto shoothim, roll two diceand checkthe
total againslyour sKrLLto seewhetheryou hrt. If you
t8t 384
draw your arm slowly back, then launch the Sphere Taeleomrath mardex.'
past the Storm Cianl, to a point betweenthe two When you run at him, you crash into a wall of
groups of Dark Elves For one heart-slopping second, impenetrable force and stumble ba&wards, sfunned.
nothinghappens.Then thereis a suddenblazeof lighL The Sorcererraiseshis staff, spraying you with a
and you clap your hands over your eyes.A volley of viscousjet of life,sappingdarknessYour adventr.ue
is
deafeningexplosionsfollows, and then nothing. \44ren
you look again,all that remainsof lhe Dark Elvesis a
cloud of 6ne grey powder Fortunately the Storm
Giant is r.rnaifecte4whelher lhe cage protecLedhim, 384
or he is immuneLo Thyra'spowea you don't know Even though he has suffered a great deal, Colrhyn is
You are just glad that he is unharmed.You walk nof one to give up. He is finding it difficult to stay
towardshim to seewhetheryou canfreehim, but you awake,bul he is deLermined to lell you as much as he
are repulsedby some great power. No malter what can.'If anyoneknows what is going or! rt is Corian-
you try to do, you cannoLget dose to him. thus.' This is a name you have not heard before
'Corianlhusis a Stom Giant who lives in a casLleon
What has happenedhere?'demandsa Dark Elf voice the top of Ham Cloud. He is the greatesLscholarin
kom the archway. For a second you are Lalen by north-eastAllansia.His librariescontainvascamounrs
surprise, but Lhen you explain that a lerible power oI ancient lnowledge, and his hawks gather news for
flashed out from Lhe Giant and killed them all 'Oh, him from Lhefarthestlands.His greatestfriend is lhe
well,' he says, 'they were all drunken scum any'way. Giant Eagle.'With some difficulty, Colrhyn reaches
Bul you had betLergo and inform the Sorcerer.'You down lo his belLand unhooksa greatBrassKey 'I am
hesitate.'Go!' he shouts By now, other Dark Elves one of the few to whom he hasentrusteda key Lohis
have joined him, so you are forced to leave.Tum to library. Show ib to CorianLhusand he will know that I
29. sentyou' You takethe key and put it in your pack.
There is much I could tell you aboul the mountains,
383 but I am Looweak.'He sighsand closeshis eyes You
'You fool,' he replies.You obviouslyknow nothing
iell him that you will have lo rely on your wits. Al
about lhe amulet. It is merely a de{enceagainst magic leasLLakesome equipmentand Herbs,'he says,and
of the mind.' He shales his head.1 weary oi this fuule lhen his headsinlc into fhe pillow; in secondshe is in
a deep sleep. You take his climbing rope and 4
Realizingthat he is going to atta&, you &aw your Bundles of Herbs, and you refill your quiver with
sword as swiftly as you can. anows You may also replaceany weaponsyou have
l/a
385 t86
lost- Now feeling much better prepared and more If this is the second queslion that you have asked
positive about your quest (add r rucx point), you Lokimur,tum to 2j4.lf 1t is only the 6rst you may
creepout of his cabin and set off north-eastup the askanother.What will it be about.
trail.Turn lo rj.
Thyra Migum (if you know of her! Turn to 39
WhaL'shappenedto Sardath? Tum to 97
Corianthus(iJyou know of him)t Tum to r8r
The BlackFlyers? Tum to 16t
3E6
The waves crasharoundyou; the driving wind and
rain lash into your face.You ffght the thrashinghatel
but it is iu.t too mLrch.Suddenly lhereis a swell.you
lry to keepthe boat upright,but it flips over and you
are plunged into the icy water. As you go under for
38t the last time, you realizethat you have failed.
The Toa Suoare not native to this area They normally
live in the icy wasfes to the north of the lcefinger
Mountains,but the BlackFly€n seemto haverecruited
some of their number to fight for them during the
day' You ask him what their weakressesare 'It is
more profitableto talk about their strengths Alone,
they are not much skonger than a Hobgoblin The
Foblem is that they fight in large groups, working as
a perfect unit with no thought for individual safety.
Evm one such as you would stand no chance.Your
best defenceis to avoid them' You thank him for
this Srim adviceand ask him how you may achieve
this. ,\Ne beli€vethal they come in from the north,
so you shouldbe safeas long as you don'L go too
far in that direction I'm sorry that I can't help you
taT389
3E7
Sinceyou have already skuck the door twice without
pause,this third strike completesthe Sign of Summon
ing, the secretcode of Khomu Wych's tomb. There is
a loud click and lhe door slides open. When you step
inside,the door closesbehindyor.rand you gazeupon
the dead seer'srichly adomedcrypt. At the back of
the chamber,leaningagainstthe wall, is a beautifully
carvedsarcophagus. Thereis no fronl to it, so you can
see the mummifiedbody of Khornu standinginside
As well as the life-preserving bandages,the body is
dtaped in robes bearingastrologicals)'rnbolsand it
w€arsa large golden amulet.Thereare no exits from
Lhis room. You walk up to the body of the seer and
examine it very carefully. The robe is clearly of no
specialinterest, but the amulet might be. If you reach
into the sarcophagusand take it, tum to 2t9. Other
wise you will have to leave(tum to r2).
,Et
Climbing is very hard work because,for every Lwo
metresyou ascen4you slidebackone.The day passes
in what seemslike an etemal Lorment and you are
hardly awareoI the lenible cold or the falling of night.
Suddenlya shout comesfrom above you and you look
up. Gliding towards you is a whole night of Black
Flyers.They swoop down on you with murdd in Lheir
eyeg,Your adventueis over,
,89
When you are about half-way down the stairway, you
otaerve a Dark Elf coming towards you sauntering
390 t9r
alongas if he had nothingbut contemplfor the world. approaches, the driver of lhe wagon shouLsto you:
He is tall and slenderand is dressedin tight yellow 'Goodmoming,traveller,Are you interestedin buying
trousers,with carefullysited holes that expose the any of my polions and magicalcure-alls?' If you are
smooth, dark skin of his calf and thigh. A sword hangs suspiciousof the tradet it might be wise to try a
ftom the blackbelt round his waist,but it looks more surpriseattackon him (tum to 356).Otherwise,you
omamental than functional His lacket is of a very must make some reply. Will you say fhat you're not
strange desig& with a long sleeve on one side and a really interestedin buying potions (tum to J2), or will
hrgh, capped shoulder on the other. But the arm that you ask hirn what he's got and how much it costs
protrudes from this is unmuscledand delicate.His face (tum to 26r)?
alsohasa delicatelook especiallysinceit is coveredin
an intricatemake-up As he approaches you, he says t9\
somebhing to you in d disdainfultone lt's in Dark Elf, At the foot of the stairwayis a long road, it is w€ll
so you don't laow what he is saying.Howevet he conslructedbut is litteredwith rubblefrom thebuilding
doesn't seem to expecLan answer- he just Pushes work which is going on, When you geL on bo the
pasbyou, obliviousof your obviousgreaLerskength- road, you follow jt, ignoring the rnany side tumings
If yt ; :.ach out an arm to stop hi4 tum to 169- If which lead into the heart of the city, In these skeets
you let him go past, you carry on down the stairway there are dozens of Dark Elves on high scaffolds,
to a rough hack. You follow this for abouf 6fty mehes building twisted housesand passageways or carvinS
until it comesto a iunction tuming right. Will you hideoussLatues and gargoylesThey are attendedby
carry on along the hack (hrm !o 237) or turn right and Dwarf slaves,who are being whipped and made to
headtowardswhat lookslike a military camp(tum to work by DarkElf slave-drivers.
t62n As you walk along,a Dark Elf artrsanemergesfrom
one oI lhesestreets,holding a smallbundlewrapped
,90 in sa&cloth He stopsyou and startsgabblingin his
You walk towards the outskjrts of the village, trying own language.Sinceyou have no idea what he is
to decide which route to take into the Forest. Even saying,you demandthat he speakAllansian.
though you have seen the enemy, you still know
neith€r what it is nor where it comes from. As you Why am I have to speak this low tongueT he says,
cometo lhe beginningof the foresl kail, your reverie looking angry and insulted.'l am stonemason, high-
is brokenby the datteringwheelsof a wagon raLtling bom artist.Not warrior.It is lower thanme' Will you
along the road towards you. This is curious- you apologizeto him (turn to y4) or pretendto be angry
thought the Forest had become impassable. As he and threalenhim wiLhyour sword(lum to r39)?
t92 t9t-t94
,92 393
'So you are not dead?'says Liam when you contact This goblet is filled with the blood of a Red Dragon
hirn 'The whole Council thought that you must be Substancessuch as this are often usedby seels to s€e
and decidedto eo aheadwith their own ideas.'He into far lands: using their mental powers, they can
siehs.'And thafi how the war began'Knowing lhe nullify its poson and hamessits strength.You, how-
F&est as you do, and whaLit has becomerecendy, ever have no suchabilitier and so you sufferits full
you are drsmayed at this news You ask Liam what effects. You double over rn inhensea8ony, moaning
haooened.'As we hit the Forest,'he says 'so il hit and retching (roll one die and deduct that many
baii.' He breaksoff and looks to one side 'Curse Lhem points from your sr,{MrNA).Once you have got the
alll They'reherealready.'Thereis a crash,and you see red poisonout of your system,the pameasesand you
a Giant Spider scuttling towards Liam. 'Goodbye, can go on. Now hrm back Lo 9z and select another
Councillor,' he says,and the imagedisappears item.
Desperateto know what'shappening,you call up the
t94
astrologeragain.But the voice just says:'Thereis no You follow Colrhyn'sTrackas il leadsyou out of the
one of that name living in Grimmund' AJter a oppressiveForestand into the welcomeopennessof
moment, it says dispassionately,"To whom do you the gently rising heather slopes.You are saddenedto
wish to speak? Tum ba& to 99 and make another feel this way about the Foresf but are even more
choice. determinedto put thingsright By the time you reach
the road, night is beginning to fall and fhe mountains
to the north look cold and forbiddinS as the sun's last
rays reflect off their snowy peaks. lf you decide to
makecampby the side of the road for the night, tum
lo r94. lf you presson, will you go along the Fang-
thare Road towards Sardalh (hJm to 2j) or north inbo
the momtains (hrm to lorF
t95-196 197
19' oul of the chair and writhe round your body. You
You raiseyour headand forceyourself[o gazeat the struggle,but they just get tighter. One of the Dark
wild architeclureof the Dark Elf lai4 it makesyour Elvesleanstowardsyou
mind reel,and you begin to lose all senseof who and
whereyou are.TesfyourLuck.\fyou areUnlucky,you 'l am not a warrior' he says,'so I'm afraidI haven't
feel an intensedjzzinessand start to staggerhom one learntasmuchAllansianasyou Perhapsyou fiisunder-
side of the walkway to the other. Unable to stop stood my rnvitalion.I believeI shouldhave askedif
yourselt you stumbleand pitch over the side - your you would like to come as dinner.'He smilesat you
adveniureis ended.If you are Lucky,you recoveraL mirthlessly,
andbeginsLosharpena long knife. .
the last moment and 6nd yourself gazing into what
looks like a bottomlessabyss.Even though you have
survivedthis tenifying experience,you will shll feel t97
disori€ntatedfor days(lose1 sKrLLpoinL).Obviously, You sa your boal carefully,neSotiatingthe diflicult
the only way you are 8oin8 to get throughthis place marshywatersof the SlyLl territory. Once you are
is by avoiding looking at your $moundings and clearof the marsh,you begin to relax. As you progress,
keeping your gaze 6rmly fixed on lhe ground immed! the river grows more and more choked with
ately in front of you tf you ever change your mind unnafuralJooking weeds, and strange eyes peer out
and decide to take a close look at the Dark Elf lair, foom the depths - not SlyLk eyes, but other shanger
make a note of the number of lhe paragraphyou are things lt's a good job that you are in a smallboaf,for
readingat the time, then tum to rj, (ma}(ea note of a larger merchanLvesselwould not be able to get
this nuhber for fuhire reference) through As evening approaches, you anive at the
secondrope-bridge You land the boat and sei up
For now, you walk tentatively along Lhe walkway,
camp near by This site is often usedby tradersand,
keepingyour eyeson the path just in fronLof yoLr.lt
even though the Forest is becomingdarker,it still
is unnervingnot knowng where you are going but
you forceyourselfto walk aheadEventuallythe walk- seemssafe.You settledown Losleep.
way you are on meetsanoLherWill you go lcft (turn The moming arrives(regain2 sraMrNA poinLsand
to 3t8) or right (turn to rr2)? tick off the next day on your AdoentureSheef),and
you are ready Lo slart off again.Will you get back
196 in the boat and sail on up the river (tum to ,6r) or
A placeis madefor you and you sit down. However, leave the boat and walk north-eastalong the hail
as soon as you have settled,a massof tentaclesburst (tum to 9)?
39E199 ,99
loo
As you walk into the slavers'camp,you becomevery
aware oI Lhe large number of Dark Elves wardering
around. V{hen one of them comesup and salutesyou,
you have no option but to speakto hirl You ask him
what he wants-
My Lord Chaugh, I am Baliel, the Chief Slaver. I am
conducting a sacriffcialceremony,and I need someone
of high rank bo witnessit.' I[ would arouseBaliel's
suspicionif you wereto refuse,so you follow him into
a short Lunnelin the wall of the cavem. There is
another Dark El{ here, staring at the skange, dark balls
of ftrngus that are Srowing on the walls and floor of
the tunnel 'As you see,'says Baliel,the Elf Baneis
growing weal andneedssustenance. Liebhifhasvolun-
Leeredto sacrificehimself' He turns to the stranSe
martyr. Liethif, your name will now carry the title of
Thane as witnessedby Lord Chaugh.' Liethif bows to
the Dark Elf and walks into the middle of the fungus.
!\rhen he has taken just a few steps,many of the
fungal balls burst, eiecting huge clouds of spores,
400
Everywhere, Wood Elves and Dwarfs are fighting
Dark Elves.They havetom down a lot of the archilec-
tureandyou find you cannow look aroundin comfort.
You walk along Lhe walkways, striding through the
battle, delighting in what you have achieved A grave
threat has beenlifted from the peoplesof north-east
Allansn, and ib is unlilely that the Dark Elves will
retum for someLime.
All at once you see a massiveform squeezingitself
through one of the archwaysthat lead to the marn
city When he rises Lo his {ull eight metres,you
realizethat this mustbe ConanthusHe edgeslowards
you on what to him must be a knife edge 'Are you
the adventurerfrom Grimmund?'he asks in a deep
booming vorce When you admit thaL you are, he
picksyou up and holdsyou at eye level 'Thankyou,'
he says.You have releasedme {rom a fate so tenible
thal I had wishedfor deathfor many days.Now I am
glad to be alive We are ce*ain to win the baltle, so
let'syou and I go up to my castlearrdcelebraLe.'
lrlo4 Fithli"g Fontasvm Pulfx
THI TROLLTOOTHWARS
Steee lackah
Il stdted with an mbush When BalthusDirss bloodlustingHill
Goblins mount $en raid on the strongah @Evan,Iittle do they
realizewhal draMtic consequences lheir actionswill have,For that
caravancamescu..elwo . a nystical helb from Edster Allansia,
d$tined for non€other rhanthe eril sorceror,ZhaiiadanMairtwd
- betw€er two forc€swell mal.hed for evil - k soon lo ensuc.
Will Ballhus Dnet chaotics or zhnadan Mad! udead prove vic,
tonols? Th€ answq is here, n the tust FiEhting fantasy novel
DEMONSTEALIR
Mitc Catuisfle
It <ranedwill'a buslary Bomr rloft on lh€ bacl ot e immse
bat, a sinbtft thief break nto the tower of the srera Ydh@o
Guided by lonajead wotes. h€ minasc ro m.le off wirh d e,
cient sdoll who* scftrs @uld spell doon ad dcsrrucrion for all
Chadda Ddkmde is soon on the trail of th€ thicf But as th€ qu6t
grows ever longd, his nagAjn8 doubh about the pows of 5orce.y
tqn into nightharesThe Lail leadsfar belond nodlcli Alhnsia,to
the Pirate Coast dd the lshtina alletavaysoi Rimon, where
Dalkm'ne's niahtmdes be.on€ neshrFor the thief hs uscd thc
an.ienl sdou lo sumon othes to help him in his sorcsous task,
Dcmons$ho are not bound by rhe constrainkof aarthly foms -
who feaston lhe hunan spul
A lew brave comp:.ions a.conpmy Darldanc, but will they be
enough- and in lioe lo +op th€ thief ftoh u.locking ihe final
secref of Yaztromos nolll trnasteqkL the seco.d FiShtinS
Fetasy novelin a seriesfhat beAar with Tht TtollloathWaE halds
DUNGEONE!R
Mar Gtscaisne and Pete Tanlvh
Now you nd your Fiends ca create yorr oM lantasy nowiesl
ImaAine lhat you de the dnector md you iiiends are the cast of
he.oes Will you send theo to batUe with the evil wizard or raover
the Dragoni hodd? The .rhoiG is youis, dd Dr,jdd,,,r mkes the
ex.iting world oI fmtasy roleplaying accessiblein a tho.ouahly
ELACKSANDI
Marc GBcoigne nni Pete Tanlw
Spnwling like the corpse of sone giant creature,Port Bla.kand is a
lestering den oI pintes and b.igands Unforseen dangd turk
aosd ev€ry street comer ad in every ddk alle'ryay Devious
plols ad c.in6 are hatch€d in ev€ry tavein Thieves md asassns
slip through the shadows Ancient nyst€n€s luik in lhe cellds and
ser€s lut the inlmous City of Thiewess also hom€ to erckmmt
dd advenlure beyond compa.el
The second volme in the Advanc€d Fidtins Fanrasy setus which
sttted Nith Dubgeo"ed.
FIGHTING FANTASY OUT OF THE PIT
The Inhoductory Role-playing Gme FightinS Fantaly Monste.s
St've l^ckak Stevelackson qkd lan Lioin4stone
Thriling adv€ntures of sword and 3orery com€ to lile in the fidt Froh the drk€st cohel' Irom the d€€Fl pools dd irm lhe
in8 Fntay Cd€b@ks, wheE the rcad4 i5 th€ h€rc. dicin8 with dung@r thought only to eGt in niAhhw6 (ft the FiEhting
death dd dehons in Frch of vilains, treas@ or ft€€dom. Now F.nt.ry nonsrers - tfe dDwnfall of Ddy a brav. wMor. Two
YOU Gn cr.rte ydr om Fi8htinA Fantasy adventres and send hun&.d md 6fty of these loarhloR deatures flom rhe wild {d
your fti€nds off on dangerou! FGsionsJIn thh .ledy writt.n haid danEerousworlds of FiShtin8 Fanhsy de col{r€d her jomc {e
book there are hink on devisina conbah, nonsteB to 6., kick old .dv.6anes, h.ny you have yel to neer , erd 6f th€n .1.-
and ta.tie, 6 wcll d two mini{dv6tu6. Fib.d in mirur€ &r.[ An ndisp€$able glde fd Fidring
THE RIDDLINCRIAVER
TITAN
lrck*n
.Steoe The Fi8htinsFantasyWorld
Fou Fighhg frtay epircdet to be play€d .s sPa6t€ adventws
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