The Eye of Hastur
By Scott King
()
About this ebook
A CHOOSABLE ADVENTURE BOOK
In this choose your own adventure style book, a mysterious cult is summoning The Yellow King. Should the dark entity walk upon the earth he will use The Eye of Hastur to plunge all of mankind into a horrible madness.
Only you have the power to find the cult and stop The Yellow King. Will you go on this adventure and be a hero, will you hold onto your sanity, or will you let the world burn?
Stop the Darkness and Start Your Adventure Today!
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Book preview
The Eye of Hastur - Scott King
1
Hold up! In the last section, you were supposed to turn to section five. Instead you didn’t. That is not how this book works.
To start your journey, turn to 5.
2
Seriously, you will ruin all of the fun if you don’t turn to section five. This book MUST be read in a non-linear fashion. When the book tells you to do things like TURN TO FIVE,
you must do it.
Turn to 5.
3
Okay, fine. You want to break the book and ruin the fun for yourself? Go ahead. You are not a good person, and I will not be your friend on social media.
To redeem yourself, turn to 5.
4
Congrats. You broke the book. Are you proud of yourself? I bet you are. You’re sitting there, all smug with a smile. What you don’t realize is I’m the one who has really won ’cause the next section is five. So even if you skip to the next page, you’ll still be going to five. Muhahahahaha!
To start your journey, turn to 5.
5
Your belly is full of spaghetti as you exit Alfonzo’s Italian Restaurant. So full that if you were to lie down, you might fall asleep in a post-Thanksgiving-style nap. To keep awake, you decide to take a walk along the beach.
It’s early evening and the sun is setting over the Pacific Ocean, painting a gorgeous array of pastel oranges and pinks. The crashing of waves and the moist salty air bring back memories of warm summer vacations and a sense of adventure.
You miss those days. The days when the whole world felt open, and you could do or be anything you wanted. Now the weeks blur together, hardly changing. It’s always the same-old same-old, and you wonder if there will ever be a sense of adventure in your life again.
The beach curves around a rocky cliff, and as you pass it, you notice the thick crevices filled with bird nests and hanging roots. It’s been a dry summer, and the shrubbery is brown and wrinkled.
Something catches your eye.
Behind a thick clump of shriveled roots, you see the outline of a cave.
Pushing the roots aside, you enter the cave. It takes a moment but your eyes adjust. When they do, you find yourself in a large cavern with high walls that rise into darkness. Ribbons of colored rock roll on top of each other making the cave feel ancient.
Toward the back of the cave you see a soft orange light. You are tempted to go and examine it, but it is getting late. Tonight is actually a big night for you. It’s the annual gaming triathlon at Crit Hits, the tabletop gaming store in town. You’ve been excited about competing in it for weeks.
To continue exploring the cave, turn to 13.
To return to town and visit the gaming store, turn to 23.
6
You imagine flowers. A beautiful meadow filled with a near infinite number of wild flowers. You picture sunshine on your skin and the flowers’ sweet scents filling your nose. There are red African violets, pansies speckled with white and purple, blue irises, and hundreds more that you can’t name.
The falling acid changes. The drops become blossoms, each unique with no two matching. They form a shifting mosaic of colors drizzling around you.
The Yellow King leans forward, and a ginger-colored sludge spews from the bandages within his hood. He staggers back and forth. For a brief moment you think he will let go of the Eye of Hastur, but he doesn’t.
The eye surges, and the gorgeous flower blossoms wither and shrink. Their petals split, becoming legs, and in a matter of seconds every single flower has transformed into a deadly spider. The spiders land on the stone platform. Like a wave about to crash, they rise, rolling toward you.
To summon an exterminator with a flame thrower, turn to 24.
To summon an alien steamroller, turn to 47.
7
As soon as you pass the gateway, the world spins and whooshes around you, like a fading mirage.
When reality settles, you find yourself standing on a rocky platform extending into a dark void. There are no stairs going up or down, and the platform seems to lead both right and left, leading endlessly to the horizon.
Dizzy, you lie flat on your stomach. Something feels wrong. It’s as if the very laws of physics no longer exist. Closing your eyes, you have the sensation that you are moving. A spinning feeling, like being on a carousel that’s moving too fast.
You push your hands against the stone to lift yourself to your knees, but instead your entire body rises, hovering several inches over the platform. You float there, drifting, and don’t stop until you grip a cracked rock and pull yourself down.
You don’t know where you are, but you know for sure you are no longer on earth. You most likely are no longer in your own universe.
Standing, you look for the first time at the sky. Instead of seeing clouds or stars, you see a mesmerizing web. It’s fleshy, like a meshy membrane, and pulses. With each pulse you see red bolts of electricity shoot across it, washing the world below in somber, rust-colored light.
You stare at the dazzling show, and as you do you, it dawns on you that you aren’t blinking. In fact, all your sensations seem slightly muted. You pinch the back of your hand and barely feel it, which seriously creeps you out, and had you the ability to grow goosebumps, your arms would be lined with them. You may not know where you are, but you know it’s wrong.
Turning your attention back down to the cobbled pathway, you realize you must make a choice. You can walk either right or left. Which way should you go?
To go left, turn to 68.
To go right, turn to 74.
8
Hello?
you yell. Is someone there? I’m stuck!
You hear nothing and think you acted too slow. Now you will stay trapped here, starving to death with no way to free yourself or escape.
There is a scraping sound. You look up and see two women wearing white Jedi-like robes. They stare at you, almost confused. Without saying a word to each other, they bend down in unison, each grabbing one of your arms, and pull.
Hey, wait,
you protest, but it’s too late. They jerk hard, and for a split second you know what a piece of taffy feels like. Luckily the rubble gives way enough for your to pull your foot out of your trapped shoe.
Is this the one Quinn wanted?
one of the women says.
No.
What should we do?
Subdue and wait for Quinn to return?
The two women continue to talk, shifting into hushed tones that don’t sound too friendly or nice. This could go very badly.
To try to reason with the women, turn to 26.
To try to flee from the women, turn to 115.
9
You awake and find yourself slumped over and tied to a stake, an actual wooden stake like the kind used to burn witches back in the day.
Beside you is a second stake, and tied to it is a nerdy guy in his mid-twenties. Your eyesight is blurry, so he’s hard to make out. He seems to have a scruffy face and an emaciated look, as if he hasn’t eaten for days. The one