MulticamLSM Operationman 15.2

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OPERATION MANUAL

Version 15.2 - May 2017


OPERATION MANUAL Multicam LSM 15.2

Disclaimer
This manual and the information contained herein are the sole property of EVS Broadcast
Equipment SA and/or its affiliates (EVS) and are provided “as is” without any expressed or
implied warranties, including, but not limited to, the implied warranties of merchantability
and fitness for a particular purpose. In particular, EVS makes no warranty regarding the
use or the consequences of use of this manual and the information contained herein.
Furthermore, EVS may not be held liable for any direct or indirect, incidental, punitive or
consequential loss, damage, cost or expense of any kind whatsoever and howsoever
resulting from the normal or abnormal use of this manual and the information contained
herein, even if advised of the possibility of such loss, damage, cost or expense.
While every effort has been made to ensure that the information contained in this manual
is accurate, up-to-date and reliable, EVS cannot be held liable for inaccuracies or errors
that may appear in this publication. The information in this manual is furnished for
informational purpose and use only and subject to change without notice.
This manual cancels and replaces any previous versions thereof.

Copyright
Copyright © 2003-2017 EVS Broadcast Equipment SA. All rights reserved.
This manual may not be reproduced, transcribed, stored (in a database or an retrieval
system), translated into any language, computer language, transmitted in any form or by
any means – electronically, mechanically, printed, photocopied, optically, manually or
otherwise – in whole or in part without the prior written consent of EVS.

Trademarks
All product and brand names are registered trademarks and trademarks of EVS or of their
respective owners.

Improvement Requests
Your comments will help us improve the quality of the user documentation. Please send
improvement requests, or report any error or inaccuracy on this user manual by e-mail to
[email protected].

Regional Contacts
You will find the full list of addresses and phone numbers on the following webpage:
http://www.evs.com/contact.

I
EVS Broadcast Equipment SA Issue 15.2.A - May 2017

User Manuals on EVS Website


The latest version of the user manual, if any, and other user manuals on EVS products can
be found on the EVS download center, on the following webpage:
https://www.evs.com/en/download-area.

II
OPERATION MANUAL Multicam LSM 15.2

Table of Contents
TABLE OF CONTENTS III

WHAT'S NEW? IX

1. OVERVIEW 1

2. WORKING INTERFACES 2
2.1. Overview 2
2.2. Remote Panel Controls 4
2.2.1. General Layout 4
2.2.2. LED Colors 6
2.2.3. Function Keys & Small Keys 7
2.2.4. Soft Keys and LCD Display 8
2.2.5. Jog Dial 9
2.2.6. Lever 9
2.2.7. Keyboard Locking 10
2.3. Remote Panel Operations 11
2.3.1. Main Menu 11
2.3.2. Function of the Small Keys 13
2.3.3. Function of the Operational Block 1 Keys 14
2.3.4. Function of the Operational Block 2 Keys 18
2.3.5. Rebooting the System from the Remote Panel 20

3. CONTROL MODES 22
3.1. Live, Search or Playback Mode 22
3.2. 1PGM+PRV Mode 23
3.2.1. 1PGM+PRV Mode 23
3.2.2. 1PGM+PRV Primary Menu Controls 24
3.2.3. 1PGM+PRV Secondary Menu Controls 25
3.2.4. Full Control and Lever Control 28
3.3. Multi PGM Mode 28
3.3.1. Multi PGM Overview 28
3.3.2. Multi PGM Primary Menu Controls 29
3.3.3. Multi PGM Secondary Menu Controls 31
3.3.4. Playlist Conditional Mode 32
3.4. Synchronization Mode (Switch To In) 34
3.5. Preference Mode (PREF) 34
3.6. Controlled and Primary Channels 35
3.7. Secondary Controller 35

Table of Contents III


EVS Broadcast Equipment SA Issue 15.2.A - May 2017

3.8. Dual LSM Mode 36


3.8.1. Overview 36
3.8.2. Associating Cam Keys to Recorders 38
3.8.3. Accessing All Recorders of the Local Server 39

4. CLIP MANAGEMENT 41
4.1. Introduction 41
4.1.1. Clip Structure 41
4.1.2. Clip Numbering Hierarchy 42
4.1.3. Clip Availability on Disks 44
4.2. Clip Functions on the Remote Panel 44
4.2.1. Remote Panel Interface 44
4.2.2. Remote Panel Functions 45
4.3. Clip Functions on the VGA 48
4.3.1. Clip Screen Overview 48
4.3.2. Title Bar 49
4.3.3. Function Bar and Keys 50
4.3.4. Clip Information Area 52
4.3.5. Clip Management Area 55
4.3.6. Page, Bank and PGM Selection Area 56
4.3.7. VGA Interface - VDR Panel 58
4.3.8. VGA Functions - VDR Panel 60
4.4. Managing Clips 62
4.4.1. Clip Creation in Multi-Essence 62
4.4.2. Creating Clips 64
4.4.3. Deleting Clips 67
4.4.4. Playing Back Clips 70
4.5. Editing Clips 74
4.5.1. Naming a Clip 74
4.5.2. Changing the Primary Camera of a Clip 75
4.5.3. Editing the Ranking of a Clip 75
4.5.4. Shortening a Clip 76
4.5.5. Restriping a Clip 76
4.6. Transfering Clips 78
4.6.1. Clip Transfers in Multi-Essence 78
4.6.2. Copying and Moving Clips 80
4.6.3. Canceling a Network Copy 82
4.6.4. Pushing Clips 83
4.7. Searching for Clips 85
4.7.1. Searching for Clips by Timecode 85
4.7.2. Searching for Clips via Search Options 87
4.8. Managing Cue Points 95

IV Table of Contents
OPERATION MANUAL Multicam LSM 15.2

5. PLAYLIST MANAGEMENT 98
5.1. Introduction 98
5.2. Selecting Playlists or Timelines 99
5.3. Playlist Functions on the Remote Panel 100
5.3.1. Edit and Playout Modes 100
5.3.2. Functions in Playlist Edit Mode 101
5.3.3. Functions in Playlist Playout Mode 103
5.4. Playlist Functions on the VGA 105
5.4.1. VGA Playlist Screen 105
5.4.2. VGA Playlist Bank Screen 106
5.4.3. Editing Functions in VGA Playlist Screen 107
5.5. Playlist Management in Multi-Essence 108
5.6. Operations on Playlists 109
5.6.1. Setting and Loading Playlists 109
5.6.2. Rolling a Playlist 110
5.6.3. Deleting Playlists 111
5.6.4. Copying Playlists 112
5.6.5. Naming a Playlist or Playlist Element 116
5.6.6. Consolidating a Playlist 118
5.6.7. Generating a Continuous TC in a Playlist 119
5.7. Operations on Clips in Playlists 121
5.7.1. Adding Clips in a Playlist 121
5.7.2. Deleting and Moving Playlist Elements 124
5.7.3. Browsing Within a Playlist 125
5.7.4. Changing the Camera Angle of a Playlist Element 126
5.7.5. Adding Cuts in Playlist Elements 126
5.7.6. Trimming Clips into a Playlist 127
5.7.7. Sorting the Playlist Elements by TC IN 128
5.8. Transition and Audio Operations 129
5.8.1. Overview on Transition Effects 129
5.8.2. Adding Transition Effects in a Playlist 133
5.8.3. Swapping Audio Tracks 134
5.8.4. Using the Split Audio Mode 138
5.8.5. Extending a Transition in Split Audio 141
5.8.6. V Base Editing in Split Audio 144
5.8.7. A Base Editing in Split Audio 146
5.8.8. Using the Replace Function 150
5.8.9. Adding an Auxiliary Audio Clip 153

6. TIMELINE MANAGEMENT 155


6.1. Introduction 155
6.2. Timeline Mode 156
6.2.1. Overview of the Timeline Mode 156
6.2.2. Functions in Timeline Mode 157

Table of Contents V
EVS Broadcast Equipment SA Issue 15.2.A - May 2017

6.2.3. Display in Timeline Mode 159


6.3. Managing Timelines 161
6.3.1. Creating Timelines 161
6.3.2. Copying Timelines 163
6.4. Editing Timelines 164
6.4.1. Overview of Editing Features 164
6.4.2. Adding Clips to a Timeline 166
6.4.3. Adding Cuts in Timeline Elements 166
6.4.4. Inserting Material into a Timeline 167
6.4.5. Deleting Part of a Timeline 172
6.4.6. Extending a Timeline Element 173
6.4.7. Changing the Speed of a Timeline Element 176
6.4.8. Adding Transition Effects in a Timeline 178
6.5. Playing Out Timelines 180

7. KEYWORD MANAGEMENT 182


7.1. Overview 182
7.2. Managing Keyword Files 184
7.3. Assigning Keywords 187
7.4. Clearing Keywords 190

8. OPERATION ON XNET NETWORK 191


8.1. Overview 191
8.2. Selecting a Network Server 191
8.3. Recalling and Playing Back a Remote Clip 194
8.4. Naming a Remote Clip 195
8.5. Modifying IN and OUT Points of a Remote Clip 195
8.6. Inserting Remote Clips into a Playlist 196
8.7. Rolling a Playlist with Remote Clips 196
8.8. Creating Local Clips with Remote Record Trains 197
8.9. Disconnecting from XNet 198

9. ADVANCED CONTROL MODES 199


9.1. Paint Mode 199
9.1.1. Introduction 199
9.1.2. Monitor Display 200
9.1.3. Function Description 201
9.2. Target Mode 204
9.2.1. Introduction 204
9.2.2. Monitor Display 205
9.2.3. Tracking Object Creation 207
9.2.4. Highlighting Video Material 207
9.2.5. Managing Keyframes 208

VI Table of Contents
OPERATION MANUAL Multicam LSM 15.2

9.2.6. Managing the Zoom Option 209


9.3. Offside Line Mode 210
9.3.1. Introduction 210
9.3.2. Accessing the Offside Line Mode 211
9.3.3. Commands Description 212
9.3.4. Marking an Offside Line 213
9.3.5. Editing an Offside Line 214
9.3.6. Playing the Sequence 214
9.4. Split Screen Mode 215
9.4.1. Introduction 215
9.4.2. Using Vertical Split 215
9.4.3. Using Horizontal Split 217
9.4.4. Using Mixed Split 219
9.5. Hypermotion Mode 219
9.5.1. Activating and Accessing the Hypermotion Mode 219
9.5.2. Controlling the Hypermotion Camera 220
9.5.3. Specific Camera Features 231
9.6. Video Delay 244
9.7. Sony, XtenDD35, Odetics & VDCP Protocols 245

Table of Contents VII


OPERATION MANUAL Multicam LSM 15.2

What's New?
In the Operation manual, the icon has been added on the left margin to highlight
information on new and updated features in release 15.2.
The following changes unrelated to new features, and therefore not highlighted, have been
brought to the manual:
Improvement of Dual LSM Feature
• See section "Dual LSM Mode" on page 36
• See section "Use of Timeline Function in Dual LSM Mode" on page 155

What's New? IX
OPERATION MANUAL Multicam LSM 15.2

1. Overview
The aim of this manual is to familiarize the operator with the Multicam software for EVS
High Definition and Standard Definition servers, and its Remote Panel, so as to learn as
quickly and efficiently as possible the basic operations.
The Clip & Playlist management functions allow the operator to keep up to up to 10800
clips. These features allow, among others, users to replay all or some of stored clips,
manage them, as well as create and manage playlists. A playlist consists of a list of clips
(90 playlists can be defined) with video and audio transitions.
The XNet option networks, via the SDTI network, the EVS video servers into a fully
integrated production environment. Any clip recorded by any server on the network is
available instantly for editing and/or play-out to any other operator.

The Splitscreen (horizontal, vertical or mix) option displays simultaneously two


synchronized actions side by side on the main program output.
The Paint option (Telestrator) draws and applies keying on the recorded pictures. Sport
actions can be analyzed using different coloured circles, arrows and lines.
The Target Track option follows a target with a highlighted circle, box or ellipse, and can
zoom in the selected portion of the recorded pictures.
The Offside Line option allows you to draw the offside line or area on the screen by
shading a portion of the pitch.

1. Overview 1
EVS Broadcast Equipment SA Issue 15.2.A - May 2017

2. Working Interfaces

2.1. Overview

Several User Interfaces


The EVS server can be operated from several user interfaces that can work in a
complementary manner:
• VGA interface
• Remote Panel interface
• LSM Connect application

Initial Configuration

Warning
Before you start using Multicam with the LSM Remote Panel, you need to
ensure that the parameters are properly set for the configuration line you want to
run.
If clips are stored with certain parameters and the operator wishes to change
the parameter values afterwards, those clips and playlists will not change. It is
thus important to set the requested parameters first.

The Multicam Setup and Configuration modules of the VGA interface are used for
configuration and maintenance operations. A web-based user interface for distant
configuration is also available. A Technical and Operational Setup menus are also
available from the Remote Panel to configure the most important Multicam parameters.
The Multicam Setup window is used to select the configuration you want to run Multicam
with, since EVS disk recorders have the ability to run various configurations.
The Multicam Configuration window and included tabs allow users to define the channel
configuration associated to a configuration line, audio and video parameters, and all
operational parameters.
You will find detailed information on Multicam configuration from the VGA and from the
Remote Panels in the EVS Server Configuration manuals.

2 2. Working Interfaces
OPERATION MANUAL Multicam LSM 15.2

VGA Interface
When turning on the EVS mainframe, the first step is the PC boot sequence, then the
Multicam Setup window is displayed:
• If a default application has been previously selected, this application will start
automatically after a few seconds if no key is hit.
• If a default application hasn't been defined or if the space bar is hit, the system will
remain in the Multicam Setup window and wait for the operator's next command.

When Multicam is started in the selected configuration, the operational windows allow
users to perform simple actions.
The Operational windows include the Keyword window, the Search Clip window, the Clip
window, and the Playlist/Timeline window. They are described in this manual, as well as
the possible actions from these windows.

Remote Panel Interface


The Remote Panel keys and main menu are described in the following sections:
• See section "Remote Panel Controls" on page 4
• See section "Remote Panel Operations" on page 11

LSM Connect Application


The LSM Connect application is the Remote Panel companion. It allows users to quickly
edit clip metadata, and manage playlists. See the LSM Connect quick start guide for more
information on this application.

2. Working Interfaces 3
EVS Broadcast Equipment SA Issue 15.2.A - May 2017

2.2. Remote Panel Controls

2.2.1. General Layout


The following diagram shows the Remote Panel along with a brief description of each
area.

Note
The operational buttons have primary and secondary functions and are divided
into upper and lower sections. By pressing the SHIFT button, you gain access
to the secondary functions.

4 2. Working Interfaces
OPERATION MANUAL Multicam LSM 15.2

Ref. Command Function

1. F-keys & small Multi-purpose keys


buttons

2. Soft keys With LCD display, allows the operator to enter the
Multicam MENU system

3. Lever Initiates slow motion and playlist replay

4. Jog dial Used to accurately cue disk recorder

5. Operational block 1

PLST Initiates active playlist

LOOP Applies the loop function enabled in the Loop button


parameter in the Operational Setup menu of the Remote
Panel, EVS Controller section.
See section "Loop" on page 14.

BROWSE Used to browse through clips, playlists, cue points

INSERT Used in playlist management to insert clips into a playlist

IN Sets Mark IN at the current position

GOTO IN Goes to the defined Mark IN

OUT Sets Mark OUT at the current position

GOTO OUT Goes to the defined Mark OUT

TAKE In PGM+PRV mode, pressing this button swaps


cameras on PGM and PRV monitors
In Multi-PGM mode, pressing this button toggles
between CAM selection and PGM selection modes.
In 2 PGM mode, when both PGMs are selected on the
Remote Panel, pressing this button swaps the content
loaded on PGM1 with the one loaded on PGM2 and vice-
versa.
In Playlist Edit mode, pressing this button inserts the clip
loaded on the PRV channel into current playlist.

LEVER Changes the lever range to secondary mode (see setup


menu for range selection)

2. Working Interfaces 5
EVS Broadcast Equipment SA Issue 15.2.A - May 2017

Ref. Command Function

6. Operational Block 2

PLAY Initiates playback

NETWORK Enters the XNet menu (connects to other servers on the


network).

LAST CUE Re-cues EVS server to previous cue point

GOTO TC Allows timecode entry, with «F» keys

FAST JOG Used with jog dial for rapid, manual re-cue. This mode is
automatically reset after PLAY/LIVE commands.

MARK Used to enter re-usable cue points (256 cycling cues).

RECORD Initiates “E2E” mode

RETURN Inside a clip, allows the operator to return to the same


picture inside the record train, if it still exists.

PRV CTL Enables/disables the Preview Control mode.

PAGE Selects current clip page, from 1 to 10.

7. LCD Display Provides current status of system

2.2.2. LED Colors


A selected key lights red.
When a key lights green, it means a value in relation with this key exists.
For example: F1 to F0 keys:
• A green light means a clip has been stored in relation with the key.
• A green flashing light means a clip is being created.
• A red light means the clip associated to the key is playing or is ready to play.
• A red flashing light means a clip is being deleted (in network mode).

6 2. Working Interfaces
OPERATION MANUAL Multicam LSM 15.2

2.2.3. Function Keys & Small Keys

Key Function

Provides access to the secondary menu. Also used as CANCEL in some


messages when confirmation is required.
Note: SHIFT+MENU returns to Main menu

Enables use of the secondary key functions.


Note: This key remains active even if released, until another key has been
hit.

Stores or recalls clips, recalls playlists, and enters timecode information.

Is a multi-purpose key that clears clips or playlists, and clears IN and


OUT points.

Appends clips at the end of the current playlist and validates other options
and messages.

2. Working Interfaces 7
EVS Broadcast Equipment SA Issue 15.2.A - May 2017

2.2.4. Soft Keys and LCD Display


The soft keys have primary and secondary functions and are divided into upper and lower
sections.

The LCD display is divided into two menus.


• To access the secondary functions in the operational menu (A’ to D’), press the SHIFT
button.
• To access the secondary menu, press MENU from the remote controller. This menu is
used to define settings that do not require regular changes, without having to return to
the Setup menu.
• To return to the Operational menu, press the MENU key again.
• To return to the Main menu in Multicam, press SHIFT+MENU.

8 2. Working Interfaces
OPERATION MANUAL Multicam LSM 15.2

2.2.5. Jog Dial

The jog dial allows the operator to pass into Search mode and thus to choose exactly the
Short OUT or Short IN image.
Move the jog dial clockwise to search forward and move it counter-clockwise to search
backwards. One revolution of the jog dial will produce a jump of approximately 35 frames.
When using the Fast mode, this number is multiplied by a factor defined in the Setup
menu.

Note
The jog dial is also used to:
• Set parameters in the Setup menu.
• Browse inside the clip database, the cue points or the current playlist. Refer
to the explanation of the Browse function for more details.

The jog dial is active at all times when the system is in Play and Record modes.

2.2.6. Lever

The lever is used to start a play or to modify the slow motion speed. Its run can be of two
different types depending on the lever mode. In standard mode, the lever run goes from 0
up to 100%.
Different ranges are available to play material from –400% to 400% using the Second
lever range parameter in the Operational Setup menu, EVS Controller section.
To access this second speed range, press SHIFT+Lever on the remote controller.

Note
When supermotion material is loaded on the primary channel, the lever range
has a larger, flat step at 50% in SLSM 2x, 33% in SLSM 3x, ...

The lever is also used to adjust speed, effect type, and duration in Playlist Edit mode.

2. Working Interfaces 9
EVS Broadcast Equipment SA Issue 15.2.A - May 2017

2.2.7. Keyboard Locking


You can lock a remote keyboard at any time to protect it against accidental changes, for
example to prevent interruption of a play operation on an unattended device. Only the
locked device is affected, other remotes will stay fully operational.

How to Lock a Remote Panel


To lock a remote, press the CLEAR key. Then, within 2 seconds, press the MENU key on
the keyboard.
The following confirmation message is displayed:

███████████████████████████████████████
Do you really want to lock this remote?

[Menu] : Cancel
[Enter]: Confirm

███████████████████████████████████████

Press ENTER to confirm the locking of the remote.When a remote is locked:


◦ The CLEAR and MENU keys, used for unlocking, are flashing green.
◦ All other keys are continuously lighting red.
◦ The jog brake is activated.
◦ All keys, the lever and the jog beep if pressed or operated, except the CLEAR and
MENU keys, used for unlocking.
In addition, the following message is displayed in the middle of the current screen:

Msg: Clear+Menu to unlock the remote

How to Unlock a Remote Panel


To unlock the remote, press again the CLEAR key then, within 2 seconds, the MENU
key. The remote goes back to its operating mode.

10 2. Working Interfaces
OPERATION MANUAL Multicam LSM 15.2

2.3. Remote Panel Operations

2.3.1. Main Menu

Introduction
After the boot sequence of the Multicam system, the LCD screen of the Remote Panel
displays the main menu:

4Rec 4Play     Server      Ver:15.00.xx
F1: 1 Remote        F6: Exit
F2: 2 Remotes       F7: Clear clips & PL
F3: 3 Remotes       F8: Stop Record
F4: 4 Remotes       F9: Fill Playlist
F5: Char. On/Off    F0: Technical setup
 Split  Paint  Target  Setup
1PGM+PRV  2 PGM Aud.Met.

The main menu has special function key operations (F0 to F9), as well as the so-called
soft keys options at the bottom of the LCD screen.
To return to the main menu from any section of the application (except Playlist mode),
press SHIFT+MENU on the first Remote Control panel.

Note
If 2 channels are available for the first Remote Panel, the B key will display 2
PGM. If 3 channels are available, the B key will display 3 PGM.

Function Keys in the Main Menu


Select the corresponding Function key (F_ key), and then press ENTER to validate the
selection.

Function Key Use

F1 to F4 If desired, the Multicam system can be run using 1, 2, 3 or 4 EVS


Remote Panels. Depending on the number of play channels
available in the current configuration, 1-, 2-, 3- or 4- Remote
modes will be available from the main menu.

F1: 1 Remote One Remote Panel is used in the configuration

2. Working Interfaces 11
EVS Broadcast Equipment SA Issue 15.2.A - May 2017

Function Key Use

F2: 2 Remotes Two Remote Panels are used in the configuration.


If 4 play channels are available, when selecting the 2 Remotes
mode, the operator can choose between two configurations:
• 2 play channels for each remote:
In this configuration, each Remote Panel can select
PGM+PRV or 2PGM mode. Each Remote Panel can manage
video transitions (cut, mix, wipe) in PGM+PRV and playlist
modes.
• 3 play channels for the 1st remote and 1 play channel for the
second remote.
In this configuration, the 1st remote can select PGM+PRV or
3PGM mode and can manage video transitions. The 2nd
remote is forced to 1PGM mode and can only handle cut
transitions.

F3: 3 Remotes Three Remote Panels are used in the configuration.

F4: 4 Remotes Four Remote Panels are used in the configuration.

F5: Char. On/Off Enables or disables the on-screen display (Timecode, Clip ID…)
on the monitoring outputs.

F6: Exit Exits the Multicam software and returns to the EVS Menu.

F7: Clear clips & Clears all unprotected clips and playlists, or only unprotected
PL clips, depending on the selection in a second screen.
For more information to this action. "Deleting Clips" on page 67.
Note: This command is not similar to the Clear Video Disks from
the Maintenance menu. If you wish to refresh completely the
server, i.e. to clear all clips including the protected ones, you
need to use Clear Video Disks rather than Clear clips.

F8: Stop Record Stops the record. The REC key will go off and the F8 function key
is now used to restart the record.

F9: Fill Playlist «Dump» feature which allows all clips to be «dumped» at the end
of the current playlist. This allows the operator to save all material
to tape, as a backup feature after a show is complete. You can
select in the Setup menu which camera angles have to be
included in the Fill Playlist function.
If your clips are currently connected to another server on the
network, the clips from that server will be added to your current
playlist.
Make sure that the playlist you have selected is an empty one.
This function will append the clips at the end of an existing
playlist.

F0: Technical Gives access to the technical setup menu.


setup

12 2. Working Interfaces
OPERATION MANUAL Multicam LSM 15.2

Warning
In order to guarantee the validity of data and clips previously saved, it is
advised to properly exit the application by pressing ALT+Q and ENTER from
the keyboard, or F6 and then ENTER from the Remote Panel. Do not turn off
the system while the application is running.

Soft Keys in the Main Menu


The following commands are available via the soft keys as explained in the section "Soft
Keys and LCD Display" on page 8.
 Split  Paint  Target  Setup
1PGM+PRV  2 PGM Aud.Met.
Command Soft Key Description

1 PGM+PRV A Allows you to select the 1PGM+PRV


mode.

1 PGM / 2 PGM / 3 B Allows you to select the 1 PGM or multi-


PGM PGM mode with 2 or 3 PGMs. The option
available depends on your configuration.

Aud. Met. D Activates or deactivates the display of


audio meters for all channels using the
OSD of the monitoring outputs.
When the audio meters are active, the clip
information are not available, and vice
versa.

Split SHIFT+A Only available with the 113 license key


Allows you to activate the Split feature.

Paint SHIFT+B Only available with the 114 license key


Allows you to activate the Paint feature.

Target SHIFT+C Only available with the 115 license key


Allows you to activate the Target feature.

Setup SHIFT+D Gives acces to the Operational setup


menu.

2.3.2. Function of the Small Keys

MENU
This function allows the operator to gain access to the secondary menu.
SHIFT+MENU on the Remote gains access to the main menu.
Also used as an ESCAPE key to cancel some options and messages.

2. Working Interfaces 13
EVS Broadcast Equipment SA Issue 15.2.A - May 2017

CLEAR
This function clears the IN / OUT/ playlist / CLIPS / CUE points.

Note
• To clear one CUE point, recall the desired cue point and press
CLEAR+MARK key.
• To clear all cues: when current picture is not a CUE point, press
CLEAR+MARK key. A message appears to confirm the command.

ENTER
This function appends clip(s) at the end of the current playlist. This is also used to confirm
saving of clips, and validate various options and messages.

2.3.3. Function of the Operational Block 1 Keys

Loop
The Loop button enables the loop function according to the value of the Loop button
parameter, in the Operational Setup menu, EVS Controller section.
To leave the loop mode, you need to press SHIFT+LOOP again.
This setting can have the following values, which enable the related behavior:

Internal loop
This records the main output (PGM1) to the first input (CAM A) of Multicam.
When you select the Internal loop value, the loop has to be cabled from the HD/SD
"clean" output of PGM1 to the Loop In connector.
The Loop button flashes red when the internal loop is enabled, and loop indicator (L)
appears on the OSD of the monitoring outputs.
The loop is performed on the audio and video components of the PGM1 output, or on the
video only, depending on the value selected for the Internal loop mode parameter in the
Operational Setup menu.
In audio embedded, the audio is also looped, whatever the value defined for the Internal
Loop parameter.
This is very useful to "consolidate" effects and edits, or adding live sound or music or
voice to previously recorded material when only the video is looped back into the server.
When playing back at 200% in loop mode, then replaying the looped sequence at 50%,
you can obtain a “film effect”.

14 2. Working Interfaces
OPERATION MANUAL Multicam LSM 15.2

By default, users have to connect the clean SDI output to the Loop In connector given
that the OSD of the monitoring outputs are not disabled. If users want to use the
monitoring output with characters out, they have to start the Multicam application with the
following parameter : /LOOP_SDI_MON.

Note
The internal Loop mode is not available:
• in UHD-4K or
• with a configuration including at least one SLSM recorder.

Loop clip
This plays the loaded clip in loop between its short IN and short OUT.
The Loop button flashes green when the loop clip is enabled, and loop indicator (L)
appears on the OSD of the monitoring outputs.

Loop clip bounce


This plays the loaded clip in loop bounce between its short IN and short OUT.
The Loop button flashes green when the loop clip bounce is enabled, and loop indicator
(L) appears on the OSD of the monitoring outputs.
The Loop clip and Loop clip bounce mode can be applied if:
• You press the Loop button before the clip is being played.
• The player is between the short IN and short OUT of the clip. Otherwise, the Remote
Panel beeps.

Disable
The loop function is disabled, and nothing is done.

PLST
This function is not active if the current playlist is empty.
• If the current playlist is not empty, pressing PLST once loads the current playlist in
Playlist Edit mode.
• Pressing PLST from the Playlist Edit mode shifts to the Playlist Playout mode.
• Pressing PLST from the Playlist Playout mode re-cues the playlist to its beginning.
• Pressing 3 times PLST will always cue up the current playlist ready to roll.
To play back a playlist that has been cued, press the PLAY button and it will roll at the
preset speeds.

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EVS Broadcast Equipment SA Issue 15.2.A - May 2017

Insert
This function inserts a clip before or after (depending on the Insert in playlist setting in
the Setup menu, Playlist section) the current position inside the playlist.

Browse
When a clip is loaded on the primary channel, pressing the BROWSE key allows the
operator to browse inside all local clips of the database by turning the jog dial.
When a cue point exists for the current picture on the primary channel (the CUE button
lights red), pressing the BROWSE key allows the operator to browse through all existing
cue points by turning the jog dial.
When the current picture on the primary channel is neither a clip nor a cue point, or if the
operator is in Playlist mode, pressing the BROWSE key allows him to browse inside the
clips of the current playlist by turning the jog dial.

Goto IN
When you are in CLIP mode, this key combination enables the operator to go to IN / OUT
points of clips, instantly.

IN
This function defines the IN point of a clip. The key will light differently depending on the
following situations:

Key color Meaning

Green key The key lights green if an IN point exists but is not the image you see.

Red key The key lights red if the on-air image is at this IN point. This point can be
entered while recording.

Flashing In Split Audio mode, this key can be flashing green or flashing red.
(green or red) "Using the Split Audio Mode" on page 138 for more details.
key

• During a Replace operation on a playlist, this key will flash red if trying to insert an IN
marker on a transition, as this is not allowed.
• During an Extend operation on a timeline, this key will flash red until you jog. At that
time, it will flash green until the operation is confirmed using the CAM D key.

Goto OUT
When you are in CLIP mode, this key combination enables the operator to go to IN / OUT
points of clips, instantly.

16 2. Working Interfaces
OPERATION MANUAL Multicam LSM 15.2

OUT
This function defines the OUT point of a clip. This operates similarly to the IN button.

Modification of Clip IN / OUT Points


Select the clip that you wish to modify, use the jog dial to position the material at the new
IN or OUT point, and re-mark the IN or OUT point(s) as required.

Warning
When IN/OUT points are set and a clip is saved, the system automatically
write-protects a user definable length of material before and after the IN/OUT
points respectively. These are referred to as the guardbands. Their duration can
be set with the Default clip duration parameter in the Operational Setup
menu, Clips section.

Lever
This function is used to perform slow motion from 0 to 100% and to play back material in
one of the secondary lever ranges. The lever has a continuous, linear range, except when
supermotion material is loaded on the primary channel. In this case, a “flat step”, that
depends on the supermotion camera (50% in SLSM 2x, 33% in SLSM 3x, ...), helps the
operator locating easily the ideal playback speed.

Warning
When playing supermotion material in slow motion, to obtain the smoothest
replay, it is important that the replay speed is exactly the ideal slow motion
speed, for example 50% for SLSM 2x, 33% for SLSM 3x. If the replay speed is
slightly off these ideal values, movements might appear staggered. These ideal
speeds can also be called directly by pressing the PLAY button when the
current element is Super Motion. The PGM speed and Var Max modes can also
be used to facilitate this. See Chapter 6 ‘PGM-PRV Mode’ on page 26 for a
description on these modes.

TAKE
• In PGM+PRV mode, pressing this button swaps cameras on PGM and PRV monitors
• In Multi-PGM mode, pressing this button toggles between CAM selection and PGM
selection modes.
• In 2 PGM mode, when both PGMs are selected on the Remote Panel, pressing this
button swaps the content loaded on PGM1 with the one loaded on PGM2 and vice-
versa.
• In Playlist Edit mode, pressing this button inserts the clip loaded on the PRV channel
into current playlist.

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2.3.4. Function of the Operational Block 2 Keys

Network
This function gives access to the clips and/or records trains of other machines on the
network. After the selection of the machine, the way of selecting clips and camera angles
is similar to clips selection on the local LSM system. "Operation on XNet Network" on
page 191.

PLAY
This function initiates a forward motion. It can also be used to start playback of playlists
and clips (refer to PLST command).
When PgmSpd/Var Max is OFF, the default playback speed when pressing the PLAY key
is 100% for standard pictures, 33% for slow motion pictures with an SLSM 3x camera, and
50% for slow motion pictures with an SLSM 2x camera, ...
When PgmSpd/Var Max is ON, the value defined in the Operational Setup menu, for the
PGM Speed/Var max parameter is used.

Goto TC
This function allows you to jump to a given timecode in the loaded train or clip.

How to Go to a Given Timecode


To go to a given timecode, proceed as follows:
1. Press SHIFT+GOTO TC key on the Remote.
The GOTO TC window is displayed on the Remote Panel :

          Go to TC xx:xx:xx:xx

[Menu] : Cancel
[Enter] : Go to TC

Reset FromDate To Date


Return    LTC

2. To specify a date from which the search should be executed, press SHIFT+C, enter
the date in the format dd/mm/yy, using the F1 to F10 keys, and press ENTER on the
Remote.
3. To specify a date up to which the search should be executed, press SHIFT+D and
enter the date in the format dd/mm/yy using the F1 to F10 keys and press ENTER on
the Remote.
4. To specify whether to go to a LTC, USER timecode or any of both (LTC/USER), press
C until the requested timecode type is displayed.

18 2. Working Interfaces
OPERATION MANUAL Multicam LSM 15.2

5. Enter the requested timecode using the function keys F1 to F10.


Eight digits: hh:mm:ss;ff (f=frame) are displayed on the LCD screen of the Remote.
◦ If you enter all 8 digits, Multicam will automatically go to the required timecode.
◦ If you enter less than 8 digits (when the last digits are zeros), press ENTER on the
Remote to validate the entry and reach the requested timecode.
Once you have entered the Goto TC, you can observe it has been correctly entered on
the display of the Remote LCD screen and on the monitoring output. This Timecode
display appears in the centre of the LCD display, just above the menu options.
6. Press ENTER on the Remote.
If the timecode is from the LTC table, it will be displayed in white on the monitoring output.
If the timecode is from the USER TC table, it will be displayed in yellow on the monitoring
output.
If nothing happens after confirming the TC entry with ENTER, this means that the field
corresponding to the selected Timecode does not exist on the disk any longer.
To exit the GOTO TC function at any time, press the MENU key.

Last Cue
This function re-cues the EVS server to previous cue point relative to the current timecode
position. Each time the Last Cue button is pressed, the EVS server re-cues to the
previous cue, etc. When recalling a cue point, the cue number appears in the upper left
corner of the OSD if this option is enabled with the Cue number on OSD parameter in the
Operational Setup menu, OSD section.

Fast Jog
When selected, this option enables fast picture search: the actual speed of this fast jog is
adjustable in the Setup menu. Starting a play or returning to E2E mode resets the Fast Jog
mode.

Warning
The jog dial is active at all times when the system is in play & record. The brake
is automatically turned on when starting a playback with the PLAY key or with
the lever, or when returning to E2E mode with the RECORD button.

Mark
This function marks up to:
• 256 cue points on the record train while recording or playing
• 32 cue points on the current clip
The cue points are marked on the LIVE or PLAYBACK program depending on the Mark
cue point setting in the Setup menu, Clips section. When the operator has marked 256
(on a record train) or 32 (on a clip) cue points, the next one will overwrite the oldest one.

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Return
Inside a clip, press the RETURN key to remain on the same picture, but inside the record
train instead of the clip (if that picture still exists in the record train). This is useful when a
clip is too tight and you want to use material beyond the current IN or OUT point.

RECORD
This key lights red when the system is recording. Pressing this key brings the system in
E/E (“live”) mode, and starts the record if necessary (depending on the settings of the
Setup menu). The E/E mode is actually playing pictures already recorded by the system,
and has a delay of 3 frames compared to the live source, on all audio and video tracks.

Page
Use this key to select a new clips page. After pressing the SHIFT+PAGE key, you must
press a F_ key to select the corresponding page (1 to 10).

PRV CTL
This function enables/disables the Preview Control mode.

2.3.5. Rebooting the System from the Remote


Panel

«Hard Reboot»
In the event that the system needs to be rebooted, the process can be accomplished from
the Remote Panel. Keep in mind that doing this while Multicam is running will of course
force the Multicam application to close abruptly, and up to 1 minute of the material being
recorded and not clipped could be lost.
To reboot, press the following key sequence,

Between step 3 and step 4, the RECORD button will flash GREEN and the PAGE button
will flash RED. Hitting the PAGE button will reboot the system. Hitting the RECORD
button will return to normal operation.

20 2. Working Interfaces
OPERATION MANUAL Multicam LSM 15.2

«Soft Reboot» from the Keyboard


It is also possible to run a «soft reboot» which will exit the software and return the user to
the EVS Menu. Here, the software can be selected and entered again without having to
reboot the entire system. When running the following procedure, the system will
automatically save all recorded material (record trains, clips, playlists) upon exit.
Hit ALT+Q on the keyboard or press F6 from the main Menu, and confirm with ENTER or
cancel with ESC. You will exit the Multicam software and go back to the EVS Menu.

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3. Control Modes

3.1. Live, Search or Playback Mode


Multicam can be set in three different basic modes, depending on commands used:

Live (E2E) Mode


This mode selected at start-up can also be selected by pressing the RECORD key on the
Remote Panel. Multicam records the input signal and plays it at the same time on the
program output.

Search Mode
This mode is selected by moving the jog dial.
In this mode, the operator has the opportunity to search for an image, in order to define cue
points or clips. Moving the command knob clockwise will force Multicam to search
forward, moving the command knob counter-clockwise will force it to search backwards.
The most important thing to note is that Multicam never stops recording while searching.

Playback Mode
Moving the lever or pressing the PLAY key selects this last mode.
Multicam plays the incoming signal delayed, a clip or a playlist, in slow motion and of
course continues to record the incoming signal on disks.
As soon as the lever is moved, Multicam starts playing back from the current picture. The
playback speed is defined by the lever position. This is used to start the playback of a
normal slow motion, as well as the playback of a clip or a playlist. During playback, the
system never stops recording

Note
Each operation on the Remote Panel with the control jog or lever will be
associated to the Search or Playback mode respectively.

22 3. Control Modes
OPERATION MANUAL Multicam LSM 15.2

3.2. 1PGM+PRV Mode

3.2.1. 1PGM+PRV Mode

Introduction
Multicam has two modes for its basic operation, 1PRV+PGM and Multi PGM:
• The 1PGM+PRV mode is more powerful as it allows interaction between all outputs.
Synchronized replays can be rolled and chained between the cameras with either a
mix, a wipe, or a cut between them.
• The Multi PGM mode is more basic but gives the operator independent control of all
outputs. These outputs can be controlled together (such as jogging back to a certain
action on all outputs) or individually (either PGM 1, 2, or 3).

How to Enter the PGM+PRV Mode


To enter the 1PGM+PRV mode, press A from the Main menu. The Remote Panel will then
display the following screen:

PGM1 CAM A *PRV1* CAM B


Trains PgmSpd Sort->TC PostRoll
Mix Sw to IN Search Pref
P.1 B.1 Clips: LOCAL Records: LOCAL
PL 11: <
Msg
Rst Cam Local Sync Prv 2nd CTRL
Cam A Cam B Cam C Cam D

At least 2 playback channels must be available to run this configuration.


This mode allows the operator to make replays with/or without transition effects between
all outputs. A string of replays can be put together and played back at the operator’s
discretion.
The LCD display is divided in two menus controlled by soft keys (A, B, C, D). To gain
access to the upper menu, press MENU from the Remote Panel.

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3.2.2. 1PGM+PRV Primary Menu Controls

Introduction
The primary menu in 1PGM+PRV mode, illustrated below, gives access to the functions
detailed in the following paragraphs:
Rst Cam Local Sync Prv 2nd CTRL
Cam A Cam B Cam C Cam D

CAM A / B / C / D
Rst Cam Local Sync Prv 2nd CTRL
Cam A Cam B Cam C Cam D

If PRV CTL is 'OFF', select the camera to assign to the PGM output. This camera key will
be highlighted in the menu.
If PRV CTL is 'ON', select the camera to assign to the PRV output. This camera key will
be highlighted in the menu.

Note
From 5 CAM configuration (5 recorder channels and 1 player channel) or when
loading a clip where CAM E or more exists, the operational menu will display:
Rst Cam Local Sync Prv 2nd CTRL
Cam A Cam B Cam C --->
By pressing the D key (--->), the operator has access to the D, E and the
following cameras. The operation menu becomes:
Rst Cam Local Sync Prv 2nd CTRL
Cam D Cam E Cam F <---
Press the D key (<---) to return to CAM A, B, and C selection.

Rst Cam
Rst Cam Local Sync Prv 2nd CTRL
Cam A Cam B Cam C Cam D

This function restores the position of cameras on the active channels: CAM A on PGM1,
CAM B on PRV.

Note
When a clip/playlist is loaded on a channel, switching back to Live mode will
recall the record train, which was last used on that output. This avoids too
frequent uses of the Rst Cam function.

24 3. Control Modes
OPERATION MANUAL Multicam LSM 15.2

Local
Rst Cam Local Sync Prv 2nd CTRL
Cam A Cam B Cam C Cam D

This function allows the user to reconnect to the local LSM after having accessed distant
clips or record trains. The function is highlighted when the user is connected to both clips
and record trains on the local LSM. It is displayed only on Master/Server LSMs when they
are connected to the SDTI network.

Sync Prv
Rst Cam Local Sync Prv 2nd CTRL
Cam A Cam B Cam C Cam D

This option allows the user to synchronize the PRV with the timecode and speed of the
PGM output. This function is not available with remote record trains.

2nd CTRL
Rst Cam Local Sync Prv 2nd CTRL
Cam A Cam B Cam C Cam D

This function allows the operator to swap the control of one or several play channels
between the EVS Remote and a third-party controller. Both controllers receive
permanently the status of the channel(s), but only one controller at a time is able to
actually control a channel. The secondary controllers are defined in the Technical Setup
menu.
Press this function to enter the 2nd CTRL menu, select the channels that you want to
pass to the secondary controller by pressing the corresponding A or B key, then press D
(DONE) to validate your selection. Do the same to bring the control of a channel back to
the EVS remote.
See section "Secondary Controller" on page 35.

3.2.3. 1PGM+PRV Secondary Menu Controls

Introduction
The secondary menu in 1PGM+PRV mode, illustrated below, gives access to the
functions detailed in the following paragraphs:
Trains PgmSpd Sort->TC PostRoll
Mix. Sw to IN Search Pref

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Mix / Wipe L>R / Wipe R>L / Wipe U>D / Wipe D>U / Cut
Trains PgmSpd Sort->TC PostRoll
Mix. Sw to IN Search Pref

These options determine the transition effect that will occur between the PGM and PRV
pictures. The mix, wipe and cut are on the same location. Pressing this button will browse
through these effects, showing the active one on the LCD menu.  Please refer to the
Video effect duration setting, in the Operational Setup menu, Playlist section, to select
the duration of the transition effect.

PgmSpd / VarMax
Trains PgmSpd Sort->TC PostRoll
Mix. Sw to IN Search Pref

Pressing PgmSpd once enables the Program Speed mode and highlights this function on
the LCD. Pressing the key once more enables the VarMax mode and highlights this
function on the LCD. The PLAY key is flashing red while either of these modes is enabled.
• Program Speed mode: In this mode, only two speed values are available from the
lever: 0% when the lever is in the lower position, or the speed defined in the PGM
speed setting in the Operational Setup menu, EVS controller section, for any other
position of the lever.
• VarMax mode: the speed range defined by the lever is limited between 0% and the
speed value defined in the PGM speed setting in the Operational Setup menu, EVS
controller section.

Sw To In
Trains PgmSpd Sort->TC PostRoll
Mix. Sw to IN Search Pref

When this function is enabled (highlighted), a camera change will cause a jump to the
corresponding IN point if existing. It will switch in Sync if no IN point exists for the current
element, or if Sw to IN is 'OFF'.
See section "Synchronization Mode (Switch To In)" on page 34 for more information on
this option.

Pref
Trains PgmSpd Sort->TC PostRoll
Mix. Sw to IN Search Pref

Selecting this function enables the Preference mode.


See section "Preference Mode (PREF)" on page 34 for more information on this option.

26 3. Control Modes
OPERATION MANUAL Multicam LSM 15.2

Trains
Trains PgmSpd Sort->TC PostRoll
Mix. Sw to IN Search Pref

In Dual LSM mode, this option gives access to the Camera Association mini-menu
where you can map the Cam soft key A, B, C, D to the requested camera angle available
in the running configuration.
See section "Associating Cam Keys to Recorders" on page 38 for more information on
how to change the camera association.

Post-Roll
Trains PgmSpd Sort->TC PostRoll
Mix. Sw to IN Search Pref

When the post-roll mode is enabled, that function is highlighted on the LCD and a P
appears on the OSD of the monitoring outputs.
When the user exits Multicam with the post-roll mode on, this mode will still be enabled
when Multicam is restarted.
The post-roll mode works as follows depending on the element played:
• When a clip is played, it will not stop on the Short OUT point, but will continue to play
through the Short OUT point by the Clip ost-roll defined in the Operational Setup
menu, Clips section.
• When a record train is played, the same will happen if the Record trains OUTs
parameter is set to Freeze in the Operational Setup menu, Clips section.
• When a playlist is played, the post-roll will apply only to the last clip of the playlist.
When Multicam is used in parallel or exclusive mode with IPDirector, the post-roll
defined in the Playlist Panel module of IPDirector is taken into account.

Sort->TC
Trains PgmSpd Sort->TC PostRoll
Mix. Sw to IN Search Pref

This function allows the operator to search for all clips that contain a particular timecode.
See section "Remote Panel Functions" on page 45 for more information on this function.

Search
Trains PgmSpd Sort->TC PostRoll
Mix. Sw to IN Search Pref

This function allows the operator to search the database using keywords and ranking.
"Keyword Management" on page 182.
To return to the operational menu, press the MENU key from the Remote Panel.

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EVS Broadcast Equipment SA Issue 15.2.A - May 2017

3.2.4. Full Control and Lever Control


You control both PGM and PRV when the PRV CTL key is not active.
Once you select PRV CTL, you gain control on the PRV channel with the jog dial and
most keys, while the lever and the PLAY key control the PGM output. At this point,
selecting clips will call them up on the PRV channel.
Activating both the PRV CTL and the SW to IN functions allows the operator to auto-chain
cameras from the same IN point.

Let's say an IN point has been marked, and you activate the PRV CTL and sets to ON the
SW to IN option: The slow motion of one camera can be started from this IN point. The
operator selects another camera in the PRV output and, via the TAKE button, can auto-
chain cameras from the same IN point on the PGM output.

3.3. Multi PGM Mode

3.3.1. Multi PGM Overview

Introduction
Multicam has two modes for its basic operation, 1PRV+PGM and Multi PGM:
• The 1PGM+PRV mode is more powerful as it allows interaction between all outputs.
Synchronized replays can be rolled and chained between the cameras with either a
mix, a wipe, or a cut between them.
• The Multi PGM mode is more basic but gives the operator independent control of all
outputs. These outputs can be controlled together (such as jogging back to a certain
action on all outputs) or individually (either PGM 1, 2, or 3).

28 3. Control Modes
OPERATION MANUAL Multicam LSM 15.2

How to Enter the Multi-PGM Mode


To enter the Multi PGM mode, press B from the Main menu. This button is labeled
'1 PGM', '2 PGM', or '3 PGM' according to your system configuration.
The Remote Panel will then display the following screen:

PGM1 CAM A  *PGM2* CAM B  PGM3 CAM C


Trains PgmSpd Sort->TC PostRoll
Sw to IN Search Pref
P.1 B.1 Clips: LOCAL Records: LOCAL
PL 11: <
Msg:
Rst Cam Local Sync To 2nd CTRL
PGM 1 PGM 2 PGM 3 TOGGLE

The LCD display is divided in two menus controlled by soft keys (A, B, C, D). To gain
access to the upper menu, press MENU from the Remote Panel.

3.3.2. Multi PGM Primary Menu Controls

Introduction
The primary menu in Multi PGM mode, illustrated below, gives access to the functions
detailed in the following paragraphs:
Rst Cam Local Sync To 2nd CTRL
PGM 1 PGM 2 PGM 3 TOGGLE

Rst Cam
Rst Cam Local Sync To 2nd CTRL
PGM 1 PGM 2 PGM 3 TOGGLE

This function restores the position of cameras on the active channels: CAM A on PGM 1,
CAM B on PGM 2, etc.

Note
When a clip/playlist is loaded on a channel, switching back to Live mode will
recall the record train, which was last used on that output. This avoids too
frequent uses of the Rst Cam function.

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Sync To
Rst Cam Local Sync To 2nd CTRL
PGM 1 PGM 2 PGM 3 TOGGLE

This button allows you to synchronize the selected PGM in use with another one. Press
this button and then select the PGM to be used as a reference. This function is not
available with network trains.

2nd CTRL
Rst Cam Local Sync To 2nd CTRL
PGM 1 PGM 2 PGM 3 TOGGLE

This function allows the operator to swap the control of one or several play channels
between the EVS Remote and a third-party controller. Both controllers receive
permanently the status of the channel(s), but only one controller at a time is able to
actually control a channel. The secondary controllers are defined in the Technical Setup
menu of the Remote Panel.
Press this function to enter the 2nd CTRL menu, select the channels that you want to
pass to the secondary controller by pressing the corresponding A, B, or C key, then press
D (DONE) to validate your selection. Do the same to bring the control of a channel back to
the EVS remote.

Note
The 1 PGM mode is a simplified version of the 2 or 3 PGM modes. The
operational menu has less functions:
Local 2nd CTRL
CAM A CAM B CAM C CAM D
Additionaly the user does not need to select a channel to enable or disable the
secondary controller. Since there is only 1 channel available in this mode, the
operator only has to press SHIFT+D to swap the control between the
secondary controller and the EVS Remote.

Toggle / All
Rst Cam Local Sync To 2nd CTRL
PGM 1 PGM 2 PGM 3 TOGGLE

The Toggle function is only available in 3 PGM mode:


• Toggle OFF: Selecting an output channel results in controlling that channel and
disables the control on others.
• Toggle ON: Selecting a channel will alternatively enable/disable the control over that
channel without changing the control on the others.
• All: This enables the control on all channels.

30 3. Control Modes
OPERATION MANUAL Multicam LSM 15.2

How to Assign a Camera to a Channel


In Multi PGM mode, to change the current camera on each PGM, proceed as follows:
1. In the primary menu, select the PGM to which you want to change the current camera.
The TAKE key at the bottom of the remote is then lighting red.
2. Press the TAKE key. It lights green and the menu on the LCD display changes to let
you select the desired camera.
Rst Cam Local
CAM A CAM B CAM C CAM D

3. Press the camera you want to associate to the selected PGM.


4. Press TAKE again to return to the PGM selection menu.

3.3.3. Multi PGM Secondary Menu Controls


The secondary menu can be called by pressing the MENU key and is similar to the
1PGM+PRV mode, except that the A function is empty since it is not possible to create a
transition between the channels in this mode.
See section "1PGM+PRV Secondary Menu Controls" on page 25 for a description of the
other functions of the secondary menu.

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3.3.4. Playlist Conditional Mode

Purpose
This mode is only available in 2 PGM and 3 PGM modes. It allows the operator to load and
control several playlists simultaneously from the same Remote Panel, or to load a playlist
on one channel while performing other operations on the other channel(s).

Prerequisites
To use this mode, the Load playlist parameter of the Operational Setup menu, Playlist
section, must be set to Conditional.
To be able to play playlists with effects in conditional mode, you need to active the Mix on
one channel feature on the PGMs or to select two channels.

How to Activate the Conditional Mode


1. Select one channel (for example PGM1)
2. Press the PLST key one, two or three times to enter the PLST EDIT, or enter the
PLST DIFF mode, and possibly load the current playlist (see also "Edit and Playout
Modes" on page 100).
The TAKE key lights green. You are in Conditional mode: Pressing the TAKE key allows
you to return to the PGM selection menu, and select another PGM channel where you can
start a replay, load a clip or another playlist, etc.
In the Conditional mode, if you select a PGM channel where a playlist is loaded and
presses TAKE, you enter again the PLST EDIT or PLST DIFF mode.
When playlists are loaded on all channels you control in Multi PGM mode, the TAKE key
lights red.
If you press the TAKE key, the Remote Panel will enter a specific PLST DIFF mode,
where you can control several playlists simultaneously, and browse them or roll them in
sync. NEXT and SKIP functions are also available and will apply on all controlled
playlists. The TAKE button will not light red if one of the controlled channels does not
contain a playlist.

32 3. Control Modes
OPERATION MANUAL Multicam LSM 15.2

Practical Example
1. The operator builds a playlist with Fills and another playlist with Keys.
2. He sets the Playlist load parameter to Conditional in the Operational Setup menu,
Playlist section.
3. He enters the 2 PGM mode.
4. He selects the Fill playlist as current playlist, presses A to gain control on PGM1.
5. Then he presses PLST two or three times to enter the PLST DIFF mode and cue up
the Fill playlist to its 1st clip.
6. Then he presses the TAKE key to return to the PGM selection menu.
7. He selects the Key playlist as current playlist, presses B to gain control on PGM2.
8. Then he presses PLST two or three times to enter the PLST DIFF mode and cue up
the Key playlist to its 1st clip.
9. Then he presses the TAKE key to return to the PGM selection menu, presses D to
gain control on both PGM channels. He presses TAKE to enter the PLST DIFF menu
He will see the content of both playlists side by side on the LCD screen, and can browse
them or play them in Sync at any speed, and perform SKIP and He presses TAKE to
enter the PLST DIFF menu commands as needed.

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3.4. Synchronization Mode (Switch To In)


The Synchronization mode allows users to define how they jump from one camera to the
other. The Synchronization mode is available in the secondary menu from the main LCD
display, using the B soft key.
If the Synchronization mode is OFF (SW to IN is not highlighted in the secondary menu), a
request for camera change will produce a jump at the same timecode on the requested
camera. This mode allows synchronous change of camera angle.
If the synchronization mode is ON, a request for a camera change (by pressing CAM A,
CAM B, CAM C, or CAM D in the Multicam menu) will lead to a jump to a predefined
CUE IN point.

If a CUE IN point has not been previously defined, Multicam acts as in SW to IN OFF
mode (even if SW to IN ON is shown) because the system has no reference to jump to.

3.5. Preference Mode (PREF)


The Preference mode allows users to show the preferential camera angle by default when
a clip is loaded. The Preference mode is available in the secondary menu from the main
LCD display, using the D soft key.
When this option is ON and a clip is recalled, the preferred camera will be displayed on the
main output, even if another camera angle was previously loaded on that output.
The preferred camera is the one, which was on the primary output channel when the clip
was created.
The second preferential camera (“secondary camera”) is the one that was loaded on the
next channel when the clip was created.
In the Clip screen, the first preferential camera is indicated by a star: 111B* and the
second preferential camera is indicated by 2 dashes: 111B=.
When the preference option is disabled, the PGM output stays on the camera currently
selected when the clip is called.

34 3. Control Modes
OPERATION MANUAL Multicam LSM 15.2

3.6. Controlled and Primary Channels

Controlled Channel
A channel is "controlled" when the operator can control it with the jog dial. In this case, the
words FULL CTRL are present on the top of the OSD of the monitoring output of that
channel.

Primary Channel
The primary channel is the first controlled channel. It is identified by stars around its name
on the OSD of the monitoring output and on the LCD display of the Remote Panel (ex:
*PGM1*).
Examples:
• In 3 PGM mode, if the operator controls PGM 2 and PGM 3, the primary channel is
PGM 2.
• In 1PGM+PRV mode with PRV CTRL OFF, the primary channel is PGM.
• In 1PGM+PRV mode with PRV CTRL ON, the primary channel is PRV.

3.7. Secondary Controller

Introduction
The 2nd CTRL function available on the Remote Panel in the main operational menu
allows the operator to swap the control of one or several play channels between the EVS
Remote and a third-party controller.
Both controllers receive permanently the status of the channel(s), but only one controller
at a time is able to actually control a channel: this is called the exclusive secondary
control mode. The secondary controllers are defined in the Technical Setup menu of the
Remote Panel.

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Interactions between IPDP and Multicam


When a Remote Panel and an IPDirector share the control of some PGMs in exclusive
secondary control mode, the following principles apply:
• When a playlist/timeline is controlled by the Remote Panel on a PGM, the
playlist/timeline remains the current one when IPDirector is given the control on the
PGM.
• When a playlist/timeline is controlled by IPDirector on a PGM, the playlist/timeline
remains the current playlist on the Remote Panel when the operator takes back the
PGM control.
• When several playlists/timelines have been controlled by IPDirector on several PGMs
and the operator takes back the PGM control, the current playlist/timeline on the
Remote Panel is the one that was the current playlist when the control was given
away, in other words the current playlist/timeline does not change.
• When the playlist/timeline controlled by IPDirector is not visible by the Remote Panel,
the current playlist/timeline on the Remote Panel is the one that was the current
playlist when the control was given away, in other words the current playlist/timeline
does not change.

3.8. Dual LSM Mode

3.8.1. Overview

Description
The Dual LSM feature allows two LSM operators to work independently with their own
LSM Remote Panel on the same EVS server, defining some operational settings
independently from each other.
The Dual LSM mode has following main characteristics:
• Both operators share the clips and playlist pages.
• A set of operational parameters is duplicated. Each operator can therefore define the
duplicated parameters for their own needs without interfering with the second operator.
• On the LSM Remote Panel, the operators work by default with a predefined set of
camera angles, or can also decide to work with a custom set of camera angles.
However, he cannot work with more camera angles than initially assigned to him.

36 3. Control Modes
OPERATION MANUAL Multicam LSM 15.2

Remote Panels
The association of LSM Remote Panels is fixed and defined as follows:

Hypermotion
LSM Operator #1 LSM Operator #2
(LSM Op #2)

2 LSM Remote 1 1 -

3 LSM Remote 2 1 -

3 LSM Remote 1 1 1

4 LSM Remote 2 2 -

5 LSM Remote 2 2 1

When an operator has access to two LSM Remote Panels, they can turn the second
Remote to idle or back to active on the spot by changing the remote allocation in the main
menu (F1 or F2 keys). When a Remote Panel is idle, all buttons are off and a message is
displayed on LCD screen.

Operational Parameters
The LSM operator #1 can access the common parameters on the LSM Remote Panel #1
in the Operational Setup menu.
Each LSM operator can access their individual operational parameters on their LSM
Remote Panel #1. These parameters are located after the Special Effects settings.

Limitations in MulticamLSM Mode


The following limitations are applicable to the Dual LSM feature used with MulticamLSM
configurations:
• The Mix on one channel feature is not supported with the configurations available for
Dual LSM.
• The standard mix function using the PGM/PRV channel is available on the first two
PGMs of each operator.
• The Playlist function is available simultaneously for both operators, with the following
limitations for the LSM operator #2:
◦ No Clear Unavailable feature which affects all playlists
◦ No Replace feature which uses PGM1 and Loop IN.
• The Timeline feature is available only in MulticamLSM mode, and solely to one
operator. You can define which operator has access to the timeline feature with the TL
Operator parameter in the Operation page, Timeline Settings.
• The Paint and Target features are only available on LSM operator #1.
• The control of Hypermotion Cameras is only available on the LSM operator #2.

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3.8.2. Associating Cam Keys to Recorders

Default Association
By default, the recorders are assigned to the operators and associated to the soft keys of
the LSM Remote Panel as described below. This standard default assignation can differ
depending on the number of recorders assigned to the Operator #1 (see Configuration
manual, Base settings, Available Inputs Op 1 parameter).
• In a configuration with 6 recorders:
◦ CAM A,B,C are assigned to the LSM Operator #1 respectively on soft keys
A,B,C.
◦ CAM D,E,F are assigned to the LSM Operator #2 respectively on soft keys
A,B,C.
• In a configuration with 8 recorders:
◦ CAM A,B,C,D are assigned to the LSM Operator #1 respectively on soft keys
A,B,C,D.
◦ CAM E,F,G,H are assigned to the LSM Operator #2 respectively on soft keys
A,B,C,D.
The SLSM cameras are assigned first, followed by the standard cameras. By default, the
SLSM cameras will therefore first be assigned to the LSM operator #1.
You can however change the association of the cam keys to the recorders without
restriction via the Trains command. That means that you can also associate a recorder
that the other operator has also associated to one of their cam. soft keys.

How to Change the Association of a Cam Key to a Recorder

NOTE
If you have defined a custom association, you will lose it if the EVS server is
rebooted: The default association will automatically be restored.

To change the default association between cam key and recorder, proceed as follows:
1. When you are in the primary menu in PGM/PRV mode, press the MENU key to
access the secondary menu commands:
Trains PgmSpd Sort->TC PostRoll
Mix. Sw to IN Search Pref

38 3. Control Modes
OPERATION MANUAL Multicam LSM 15.2

2. In the secondary menu, press SHIFT + A to select the Trains command.


A mini-menu similar to the following one appears:

Camera Association
F1: Cam A      F6: Cam F
F2: Cam B      F7: Cam G
F3: Cam C      F8: Cam H
F4: Cam D      F9:
F5: Cam E      F0:
Reset
Cam A Cam B Cam C Cam D

3. Select the key (A,B,C or D) on the Remote Panel whose association you want to
change.
The corresponding Cam key (for example Cam A) is highlighted in the menu:
Reset
Cam A Cam B Cam C Cam D

4. Select the function key corresponding to the recorder you want to associate to the
camera soft key (for example F6 for Cam F) .
The new recorder associated to the soft key is now displayed in the menu:
Reset
Cam F Cam B Cam C Cam D

5. Repeat steps 3 and 4 if you want to change other soft key associations.
6. Press ENTER on the Remote Panel to validate the changes and come back to the
secondary menu.
When you will create clips, the clips will be saved in the slots corresponding to the
associated recorders.

How to Reset the Cam Key Association


If you want to restore the soft key association to the initial recorders, press SHIFT + A
when you are in the mini-menu.
The default Cam Key association is automatically restored when the EVS server is
rebooted.

3.8.3. Accessing All Recorders of the Local Server

Introduction
When you work on an EVS server that runs in Dual LSM mode, you have access to the
default or to a custom set of recorders via the A, B, C and D soft keys of your Remote
Panel.
You can also get access to all local recorders using the Loc. Rec. function available in the
Network secondary menu.

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Once the Loc. Rec. function is enabled, left and right arrows will allow you to move
through all recorders of the local server in the primary menu of the PGM/PRV mode, as
presented below:
Rst Cam Local Sync Prv 2nd CTRL
Cam A Cam B Cam C --->

Rst Cam Local Sync Prv 2nd CTRL


Cam G Cam H <<--

How to Access All Recorders of the Local Server


To enable the access to all recorders of the local server, proceed as follows:
1. When you are in the primary menu in PGM/PRV mode, press SHIFT, then Network
key to access the Network menu:
Loc.Rec Previous Next
Local Clips Records Clip+Rec

2. Press SHIFT, then A to activate the Loc. Rec. function.


You automatically come back to the primary menu, and you can then access all recorders
using the D soft key to see the next or previous recorders.

How to Restore the Previous Cam Key Association


You can leave the Loc. Rec. mode, and come back to the previous train configuration in
one of the following ways:
• In the primary menu, press SHIFT, then B to apply the Local command.
• Go back to the Network menu and deactivate the Loc. Rec. function in the same way
you have activated it.
If you define a new train configuration with the Trains command, this new configuration
will be applied, and you will also leave the Loc. Rec. mode.

NOTE
The Loc. Rec. button is not available when a push is requested to a push
target.

40 3. Control Modes
OPERATION MANUAL Multicam LSM 15.2

4. Clip Management

4.1. Introduction

4.1.1. Clip Structure

Concepts
A clip is defined by Short IN and Short OUT points. When referring to Short IN and Short
OUT points, the operators usually use the terms IN point and OUT point.
When Short IN and Short OUT points are set, the system automatically write protects a
user definable length of material before and after the Short IN/OUT points respectively,
these are referred to as the guardbands.
For this reason, the IN point before the guardbands and the OUT point after the guardband
are called Protect IN point and Protect OUT point.

Use of Guardbands
It is possible to trim a clip by redefining Short IN and Short OUT points.
If Short IN and Short OUT points are defined, only the fields between those two points will
be played if the sequence is recalled (the same applies when the sequence is included in a
playlist).

Fields between Protect IN and Short IN and fields between Short OUT and Protect OUT
(guardbands) can be reached with the jog. So the Short IN and Short OUT points can be
redefined.

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General Principles
Protect IN & Protect OUT points of a clip cannot be replaced by new ones.
Short IN & Short OUT points of a clip can be replaced by new ones.
Short OUT point is excluded. The clip freezes on previous field when playing back (with
post-roll mode disabled).
(Short) IN & OUT are always on even fields. This is automatic.
The guardband beyond the Short OUT point is created with the material available when the
operator saves the clip by pressing the selected F_ key. Therefore, this guardband can
sometimes be shorter than the value defined in the Guardbands setting, in the
Operational Setup menu, Clips section.

4.1.2. Clip Numbering Hierarchy

Introduction
Multicam can store up to 900 (multiplied by the number of cameras) clips and 100 playlists
in its libraries (including 10 playlists on page 10 reserved for protocols).
This makes it possible to store 900 clips with up to 12 camera angles per clip, which
results in 10,800 clips on an EVS video server.
This number is displayed in the upper right window of the VGA Setup screen (SHIFT+F2
from the PC keyboard).
If you are working with XNet SDTI network, keep in mind that the total number of clips on
the entire network is limited to 32,000.

42 4. Clip Management
OPERATION MANUAL Multicam LSM 15.2

Clip Hierarchy Diagram


The following diagram represents the hierarchy of the Multicam clip numbering system. As
an example, clip number “112” is used:

Clip LSM ID
The clip numbering system is as follows:

In the example, the digits have the following meaning in the


numbering system:
• “5” refers to the clip page number (1 to 10).
• “4” refers to the clip bank (1 to 9)
• “7” refers to the clip number (1 to 10) inside the bank
• "B" refers to the camera name.

Note
To identify remote clips when using the XNet SDTI network, the number of the
clip is followed by the number of the machine on the network. i.e. Clip 547B/04

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4.1.3. Clip Availability on Disks


Various clip types can be distinguished depending on whether they are available on the
disks or not. Depending on the clip availability on disks, you can perform specific actions
on the given clip or not.

Clip Available Actions

Clip on disk Clips which are protected on disks, and which have Short IN and
Short OUT points present on disks.
All the material is available on the disk.

Growing clip Clips which are protected on disks, and which have a Short IN point,
and possibly Short OUT point defined on disks.
Since the record process is still undergoing, some of the material is
already on the disk but not all of it.

Reserved clip Clips for which the position has been reserved on the SDTI
database but for which there is no Short IN and Short OUT points,
nor any protect present on disks.

4.2. Clip Functions on the Remote Panel

4.2.1. Remote Panel Interface

Overview
In Clip mode, the secondary menu of the Remote Panel is different from the Record Train
mode:

PGM1 112A *PRV1* 112B


Push Aux Clip Sort->TC PostRoll
>Archive *** Name Cam
P.1 B.1 Clips: Local  Records: Local
PL 11: <                 >
Msg:
Rst Cam Local Sync Prv 2nd CTRL
Cam A Cam B Cam C Cam D

Press MENU to access the secondary menu.

44 4. Clip Management
OPERATION MANUAL Multicam LSM 15.2

Secondary Menu Without Keyword File Defined


If no keyword file is selected in the setup , the LCD display will be:

1keyword8901 2keyword8901 3keyword8901

                  111A

Push Aux Clip Sort->TC PostRoll


>Archive *** Search Cam

In this mode of the secondary menu, clips can still be directly recalled using the F1-F10
keys of the Remote Panel.

Secondary Menu With Keyword File Defined


If a keyword file is selected in the setup, the LCD display will be:

1keyword8901 2keyword8901 3keyword8901


F1:action_1   F6:action_6
F2:action_2   F7:action_7         111A
F3:action_3   F8:action_8
F4:action_4   F9:                 p.01
F5:action_5   F0:Next page
Push Aux Clip Sort->TC PostRoll
>Archive *** Name Cam

In this mode of the secondary menu, the F1-F10 keys are used for keyword assignment,
and thus can no longer be used to recall clips. For a description of the keyword-related
functions, please refer to the “Keyword Management” Section of this manual.
The ID of the current clip appears on the end of line 3 of the LCD display.

4.2.2. Remote Panel Functions

Secondary Menu in Clip Mode

Push
Push Aux Clip Sort->TC PostRoll
>Archive *** Name Cam

The Push function allows you to easily send a copy of a clip to another machine on the
network, via the GbE network or the SDTI network.
The behavior of the push mechanism depends on the Push settings available in the
Operational Setup menu on the Remote Panel, Push section.

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See section "Pushing Clips" on page 83 for more information on how the pushing
mechanism works.

>Archive
Push Aux Clip Sort->TC PostRoll
>Archive *** Name Cam

The Archive function allows the operator to flag a clip to place it in the archive queue of the
XFile3 hardware available on the EVS setup. Clips can be archived to/restored from the
removable drives.
This function is blinking when the clip is flagged for archiving, but has not yet been
archived. It is permanently highlighted when the archiving of the clip is completed.
Depending on the mode selected with the D key (CLIP/CAM), the >ARCHIVE flag is
assigned only to the camera angles of the clip loaded on the controlled channels (CAM
mode), or to all camera angles of the clip (CLIP mode).

Aux Clip
Push Aux Clip Sort->TC PostRoll
>Archive *** Name Cam

This function allows assigning a clip as auxiliary audio clip to the current playlist. Press
CLEAR+Aux Clip (CLEAR+SHIFT+B) to remove the current auxiliary clip. "Playlist
Management" on page 98 for more details.

Ranking (***)
Push Aux Clip Sort->TC PostRoll
>Archive *** Name Cam

The Ranking function allows assigning a ranking to the current clip. Pressing several
times this key will scroll through the different values: 0 (***, not highlighted).
Depending on the mode selected with the D key (CLIP/CAM), this ranking is assigned
only to the camera angles of the clip loaded on the controlled channels (CAM mode), or to
all camera angles of the clip (CLIP mode).
If the Keyword info parameter of the Operational Setup menu, OSD section is set to Yes,
the ranking will appear on the OSD of the monitoring outputs when cueing up the clip.

46 4. Clip Management
OPERATION MANUAL Multicam LSM 15.2

Sort->TC
Push Aux Clip Sort->TC PostRoll
>Archive *** Name Cam

The Sort->TC function allows the operator to search the database for all clips or trains
containing a specific timecode. Press SHIFT+C again in Set TC mode to call it.
When calling this function, the timecode of the current picture is used as a default
selection. The operator can immediately perform the search or he can edit that timecode
before starting the search.
See section "Searching for Clips by Timecode" on page 85 for more information on how to
search for clips by timecode.

Set TC
The Set TC function is only available in SHIFT+B on the Sort->TC menu. It allows the
operator to restripe the timecode of a clip. "Restriping a Clip" on page 76.
Depending on the mode selected with the D key (CLIP/CAM), the new timecode value is
assigned only to the camera angle of the clip loaded on the primary channel (CAM mode),
or to all camera angles of the clip (CLIP mode).

Name
Push Aux Clip Sort->TC PostRoll
>Archive *** Name Cam

The Name function is only available if a keyword file has been selected in Keyword file
setting, in the Operational Setup menu, Keyword section. It is used to name a clip based
on available keywords. "Keyword Management" on page 182 for more details. When the
Name function is selected, pressing SHIFT+C again will call the Search function.

Search
The Search function is “hidden” behind the Name function. Press SHIFT+C again in
Name mode to call it. It allows the operator to search the database for clips based on
keywords and ranking. "Keyword Management" on page 182 for more details.

PostRoll
Push Aux Clip Sort->TC PostRoll
>Archive *** Name Cam

This function enables/disables the post-roll mode. "1PGM+PRV Secondary Menu


Controls" on page 25 for more explanations about this mode.

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Clip/Cam
Push Aux Clip Sort->TC PostRoll
>Archive *** Name Cam

Pressing the D key will toggle between CAM and CLIP modes on the remote. Please note
that this mode on the remote and on the VGA screens is never synchronized.
• In CAM mode, the Push, Archive, Ranking assignment, Keyword assignment, and
Name functions will apply only to the camera angles of the clip loaded on the
controlled channels.
• In CLIP mode, these functions will apply on all camera angles of the clip.

4.3. Clip Functions on the VGA

4.3.1. Clip Screen Overview

Illustration
The following screenshot presents the VGA Clip screen in 6-slot view.
The various areas detailed below are highlighted in the screenshot.

48 4. Clip Management
OPERATION MANUAL Multicam LSM 15.2

Area Description

# Area Name Description

1. Title bar The Title bar contains status information.


See section "Title Bar" on page 49.

2. Function bar The Function bar lists the main functions available from
the Clip screen.
See section "Function Bar and Keys" on page 50.

3. Clip Information area The Clip Information area displays the clips of the
selected page and bank(s), and contains information on
these clips.
See section "Clip Information Area" on page 52

4. Clip Management area The Clip Management area allows to edit the clip name,
and provides a list of playout commands.
See section "Clip Management Area" on page 55

5. Page, Bank and PGM The Page, Bank and PGM Selection area mainly allows
Selection area you to see which page and bank is displayed in the Clip
screen.
See section "Page, Bank and PGM Selection Area" on
page 56

4.3.2. Title Bar

The Title bar contains the following status information from left to right:
• Net number and Net name of the EVS server currently selected for clips and for record
trains. The name is on a red background if it is a distant server.
• Total number of clips (i.e. protects, 1 camera angle counting for 1 clip in this count).
• Total duration of all clips.
• Remaining recording capacity on the server (all record trains together; valid for the
local server only).

Note
The abbreviated word (Loc) appears next to the name if the local machine is
currently selected for clips and/or for record trains. The clips displayed in the
clip screen belong to this machine.

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4.3.3. Function Bar and Keys

Area Description

The second line of the Clip screen displays the available functions. Each function can be
called by the corresponding F_ key of the keyboard.

Keyboard Functions

Function Key Description

Name F1 This function is used to name a clip.

Clip/Cam F2 This function toggles between CLIP mode and CAM


mode.
• In CLIP mode, actions on a clip will use all available
cameras for this clip.
• In CAM mode, actions on a clip will only use the
selected camera for this clip.
Other functions such as Name, Delete, Copy, Set TC,
>Archive depend on this mode selection.

Call F3 The operator can gain immediate access to a local or


network clip by typing its ID number.

Pref F4 This option changes the primary camera of a clip.

View F5 This option changes the standard display to the extended


display and vice versa.

KW1 F6 This option calls the On-Air Keyword screen.

KW2 F7 This option calls the Off-Air Keyword Screen.

Delay SHIFT+F7 This function calls the Video Delay VGA screen.

Search F8 This option calls the VGA Search Screen.

Net SHIFT+F8 See hereunder.

Connect F9 See hereunder.

Playlist F0 The Playlist screen can be accessed by selecting F10 on


the keyboard.

50 4. Clip Management
OPERATION MANUAL Multicam LSM 15.2

Net Function (SHIFT+F8)


This option switches to the Network Status Screen and allows monitoring the status of the
different machines connected on the network.

Connect Function (F9)


This option calls the CONNECT window. This window allows the operator to connect to
the clips and record trains of other machines on the network.

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The following functions can be used in the CONNECT window:


• ALT+L: return to LOCAL mode and close the CONNECT window
• ALT+C: CLIPS mode - to connect to the clips of a remote machine
• ALT+R: RECORD mode - to connect to the record trains of a remote machine
• ALT+P: CLIP+REC mode - to connect to the clips and record trains of a remote
machine.
After selecting CLIP, RECORD or CLIP+REC mode with the keyboard, select the
machine you want to connect to: click on it with the stylus, or move with the arrow keys
and press ENTER on the keyboard.
Pressing ALT+L will close the Connnect window and return to local clips and record
trains.
To close the CONNECT window without changing the connection mode or remote
machine, press ESC.
The “*” next to one of the machine in the list indicates which machine is the active network
server. "Operation on XNet Network" on page 191 for details.

4.3.4. Clip Information Area

Introduction
The Clip Information area displays the clips of the selected page and bank(s).
Two views are possible:
• 4-camera view
• 12-camera view

52 4. Clip Management
OPERATION MANUAL Multicam LSM 15.2

4-Camera View
The view with 4 cameras presents the clip positions and camera angles as follows:
• It shows alternatively the camera angles from A to D, from E to H or from I to L.
• It shows two banks at a time.
This is the default view for configurations with maximum 6 recorders.
You can switch between the 4-camera and 12-camera view by pressing F5 on the
keyboard.

The navigation through the Clip window, and the various functions available on this
screen, can be performed using keyboard shortcuts presented in the sections below.

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12-Camera View
The view with 12 cameras presents the clip positions and camera angles as follows:
• It shows the camera angles from A to L.
• It shows only one bank at a time.
This is the default view for configurations with more than 6 recorders, and for all Spotbox
configurations.
You can switch between the 12-camera and 4-camera view by pressing F5 on the
keyboard.

54 4. Clip Management
OPERATION MANUAL Multicam LSM 15.2

Clip Information Displayed


For each clip and camera angle, the following information is available:

Field Description

Clip ID Unique identifier of the clip on the server. Ex: 111A


The clip ID is followed by the “Creating” message when the clip is in
the process of being created, copied or moved to this location.

Clip Rank Clip rank depending on the channel on which it has been created :
• Primary (“*” next to the clip ID)
• Secondary (“=” next to the clip ID)
The clip rank information is highlighted in blue if the clip is protected.

Clip name Name of the clip, either automatically assigned or defined by the
user.
When space is missing to display the full name, the clip name is
truncated and ends with this string on a blue background >>x.

Archive Status • If the clip ID is blinking green, the clip is flagged for archiving, but
not yet archived
• If the clip ID is permanently highlighted in green, the archiving of
the clip has been completed

Note
In the 4-camera view (cameras A to D), if one or more camera(s) not displayed
exist for a given clip, the text >>x (where x specifies the number of hidden
camera angles where video material is stored) is displayed on the right of the D
column for this clip.

4.3.5. Clip Management Area

Area Description

The Clip Management area contains:


• fields which allow assigning or changing the clip name and clip mode, among others.
• shortcut keys to execute other commands on clips.

Name Field
The Name field is the only editable field. It is used to enter the name to assign to a
clip/playlist, or to enter the ID of a clip to recall.

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Mode Field
It indicates if the clip screen is currently in CLIP or CAM mode. In CLIP mode, actions on
a clip will use all available cameras for this clip. In CAM mode, actions on a clip will only
use the selected camera for this clip. Default value is CAM mode.

Clipboard Field
In CAM mode, the Clipboard field displays the camera angles of a clip which have been
copied to the clip board. In CLIP mode, this field is not relevant.

Clip Commands
It displays the commands available from the Clip screen:

Command Description

ALT+P:►/■ Plays at 100% speed except for supermotion clips which are
played back at a speed specific to the SLSM camera, and pauses
playback on the current picture.

ALT+R:RECUE Jumps to the Short IN point.Primary.

ALT+T: SET TC Restripes the timecode of the current clip.

ALT+Z:>ARCHIVE Allows the operator to flag a clip to place it in the archive queue of
the XFile used on the customer setup.
When a clip is flagged for archiving, but has not yet been
archived, its ID will be blinking green in the Clip screen. It is
permanently highlighted green when the archiving of the clip is
completed.
Depending on the mode selected with the F2 key (CLIP/CAM),
the >ARCHIVE flag is assigned only to the camera angle of the
clip selected with the green cursor (CAM mode), or to all camera
angles of the clip (CLIP mode).

4.3.6. Page, Bank and PGM Selection Area

Area Description

The bottom line of the Clip Screen contains:


• The Page and Bank zones, on a pink background, that allow you to see which page
and bank are displayed in the clip screen as the displayed page and bank are
surrounded by angle brackets >X<.
• The Call Channel VGA field, on a green background.

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Moving Around Pages and Banks


The following table provides the main shortcut keys to navigate in the Clip screen. When
the shortcuts are relevant in both 12-camera and 4-camera views, they are available in
both views.

In order to ... Proceed as follows:

Highlight clips in the displayed banks Press Up, Down, Left or Right Arrow.
The highlighted clip or clip position is
surrounded by green arrows.

Move through banks Press ALT+Up/Down Arrow to scroll


vertically between banks.

Move through pages Press ALT+Left/Right Arrow to scroll


horizontally between pages.

Go to bank 1 of current page Press HOME .

Go to bank 10 (playlist) of current page Press END.

Return to the local clips and playlists (if the Press ALT+L
Clip window is connected to a remote server)

Display the 4 previous/next cameras of Press CTRL+Left/Right Arrow.


displayed clip positions: A-D ==> E-H ==> I-L or
==> A-D, etc. Pres CTRL + F5

Selecting the Play Channel


Located in the bottom right corner of the clip screen, the Call Channel VGA field allows
the operator to select on which play channel clips called using the keyboard and VGA
should be loaded.
This field is only visible if the Call channel VGA parameter has been enabled in the
Operational Setup menu, EVS Controller section. The field is only effective in CAM mode,
not in CLIP mode.
On the keyboard, press ALT + F1 to select PGM1, ALT+F2 for PGM2/PRV, ALT+F3 for
PGM3, etc. This function is useful to load clips on channels that cannot be controlled by
an EVS Remote Panel. If this channel is in PLST EDIT mode with a PRV, the clip will
automatically cue up on the PRV.

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4.3.7. VGA Interface - VDR Panel

VDR Panel
The VGA VDR Panel is accessed from any VGA screen by pressing SHIFT+F9 on the
keyboard:
• The lower section is similar to the clip screen, with the same functions.
• The upper section features two windows that can each take control of one channel of
the server.
Pressing SHIFT+F9 in the VDR Panel returns the VGA to the Clip screen mode.

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Upper Section
The two windows of the upper section can be assigned to a different channel of the server.
When entering the VDR Panel for the first time after starting the application, the control of
both windows is disabled.
How to Control a Window
Press CTRL+F1 to gain control of the left window, or CTRL+F2 to gain control on the right
window. The frame around the active window becomes green. Only one window can be
active at a time.
How to Call a Command via Shortcut Keys
Inside the active window, letters/numbers highlighted in green indicate the keyboard
shortcut to the corresponding function: press ALT+the highlighted letter/number.

Warning
The control of a channel from the VDR Panel is concurrent to any other
controller that might be assigned to that channel: EVS Remote Panel or
external protocol. A command sent from the VDR Panel to a channel will
overwrite whatever the channel was doing at that time.

How to Assign a Channel in the VDR Panel


The name of the channel currently assigned to each window is displayed on the top of
each of them. To assign a new channel to this window, press ALT+H. A new window
appears on the other side to allow the selection of a new channel.
The Play channels already assigned appear in grey and cannot be selected.

You can assign a channel in two different ways:


• Use the UP ARROW and DOWN ARROW keys to select the channel and press
ENTER. This is the only valid command for channels in 12-channel configurations.
• Press ALT+the number of the channel as highlighted in green. This command is only
valid up to channel 9.
Select 0 – Disable Window if you don’t want to assign any channel to the window.
Depending whether a Play or Record channel is assigned to the VDR Panel window, its
content is automatically updated.

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Lower Section
The browsing of clips, the viewing modes (normal or extended), the way clips are recalled,
moved and copied, etc. in the VDR Panel is strictly the same as in the Clip screen. The
Connect window is called with F9, and allows to connect to other servers on the network.

4.3.8. VGA Functions - VDR Panel

In the Player Window

The following information are available in this screen:


• ID of the current element (clip or train)
• Current timecode
• Name of the current element
• List of available camera angles (green) and selected camera angle (red)

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The following functions are available to play and browse the current element:

Command Description

CTRL+ALT+ Select the camera angle of the clip you want to play.
<CAM letter>

ALT+P Play from / Pause on the current picture

ALT+Y Play the current clip in endless loop mode. The play will start from
the current picture until the Short OUT point of the clip, then will
automatically loop back to the Short IN point and keep playing, and
so on…

ALT+V PlayVar at the speed specified in the adjacent field. To edit the Var
speed, press ALT+% (without SHIFT key), type the desired value
and press ENTER to confirm.

</> Move 1 field backward / forward

SHIFT+< / > Move 1 second backward / forward

CTRL+< / > Fast Rewind+Fast Forward. The browsing will continue after the
keys are released.

ALT+< / > Goto IN / OUT

ALT+G Goto timecode

CTRL+ALT+ Select the camera angle of the clip you want to play.
<CAM letter>

After loading the desired clip, the following edition functions are available:

Command Description

ALT+N Renames the clip. Type the desired name and press ENTER to
confirm or ESC to cancel.

ALT+I / ALT+O Marks a new Short IN / Short OUT point on the current picture. The
cursor is automatically placed in the adjacent field, so that the
operator can manually enter the timecode of the desired Short IN /
Short OUT point if needed. Press ENTER to confirm, or ESC to
cancel.

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In the Recorder Window

The VDR Panel Recorder can be used to start/stop the record, and to create clips from the
local record trains. For example, it allows the creation of clips on a server that has no Play
channel.
Press ALT+R to start or stop the record on the record channel assigned to the window. No
confirmation is required.

Warning
In LSM mode, all recorders will be stopped at once to keep the synchronization
between all record channels.

4.4. Managing Clips

4.4.1. Clip Creation in Multi-Essence

Introduction
The multi-essence feature is supported on XT3 and XS servers when specific hardware
and software conditions are fulfilled. See the Server Configuration manual for more
information.
When the EVS server runs a multi-essence configuration or a LongGOP-only
configuration, the clips are managed in the same way as with an Intra-only configuration.
The multi-essence feature is as much as possible transparent to the operator, who should
therefore continue working as usual whatever the active essence(s).
The behavior of the application is based on the principles described in the following
sections.

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Clip Creation

General Principles
• Each clip is created in all essences active in the running configuration.
• If you change the running configuration, you may be required to clear partially or totally
the clips on the EVS server. This ensures the content is always consistent on the
EVS server.
• For all essences of a clip, the user sees a single clip, and a single position in the EVS
page and bank storage system.
• All essences of a given clip will be identical. This means, among others, that they will
have the same IN and OUT points, ID, naming, keywords, ranking, auxiliary clip,
protection, metadata, etc.
• When a clip is deleted, it is deleted in all available essences.

Exception
• The (Proxy) Lo-Res clips in a progressive resolution will have a different IN and OUT
point than the corresponding Hi-Res clips:
◦ If the IN point of a clip is on an odd frame, the Lo-Res clip starts with the even
frame following the IN point.
◦ If the OUT point of a clips is on an odd frame, the Lo-Res clip stops with the even
frame preceding the OUT point.

Clip Preload and Playout


Only one essence can be played out at a time. The codec used for playout, which is
automatically defined based on the following priority rules, is specified in the Server tab,
after the Codec sections:
• When the Intra essence is in use on the server, this essence shall be played out.
• Otherwise, the LongGOP essence will be played out.
• The Proxy essence will never be played out.
If the on-air essence of a clip is not available, the behavior is as follows:
• The clip shall be displayed as "Unplayable" on the VGA
• The clip LED shall be green on the Remote panel.
• The remote shall beep when the user tries to load the clip.
• A black clip shall be displayed.

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4.4.2. Creating Clips

Introduction
A clip is created by defining and IN and OUT point on a record train, and saving the A/V
material between IN and OUT as a clip, hence preventing it to be deleted by the loop
recording.
When you save your clip, clips are created automatically on the following cameras:
• on the primary channel.
• on all cameras associated to a player channel.
• on all cameras for which the Automake Clip option is set to Yes in Multicam
Configuration window, Operation tab, Clips section.
A clip can be created with only an IN or only an OUT point. The system will automatically
adjust the clip duration according to the Default clip duration defined setting in the
Operational Setup menu, Clips section.
The auto-save process automatically saves clips and playlists at least every minute.
Exiting the software (ALT+Q) will also save the clips and playlists.

WARNING
• When the server reaches 5300 clips on a server limited to 5400 clips, a
warning will be displayed to the operator. In addition, the warning code
!CLP will then be displayed on the OSD, possibly alternating with other
warning codes.
• When an operator tries to create a clip on a server on which the limit of 5400
clips has been reached, the following error message will be dipslayed:
“Clip creation failed, Server full.”

NOTE
The OSD on with the MV4 board and the internal LAN are slightly different and
provide more information compared to the OSD through the discrete monitoring
outputs (J3 &J4).

In the Remote Panel Interface


To create a new clip, proceed as follows:
1. Press the RECORD key to select the Live mode if you are not yet in this mode.
2. Use the jog dial to define the clip Short IN point then press the IN key to mark it
3. You can use the jog dial to define the clip Short OUT point then press the OUT key to
mark it.

Note
You can mark an IN or an OUT point on a paused record train and go back to
live without losing the point marked by pressing SHIFT+Return.

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4. Press SHIFT+Page+F_ key to select the page where the clip will be stored (page 1
contains clips 110 to 199, page 2 contains clip 210 to 299, and so on).
5. Press SHIFT+F_ key to select the bank where the clip will be stored (use F1 to F9
keys as F10 is reserved for the playlist bank available on each page).
6. Press F_ key to select the location of the clip.
The clip is created in the specified location. The primary timecode of the clip is the primary
timecode defined on the train where and when the clip has been created.

Note
Press the F0 key on the Remote Panel to save ALL clips and playlists.

Example
To create a clip in location 213 (page 2, bank 1, location 3):
1. Press SHIFT+Page+F2 to select page 2.
2. Press SHIFT+F1 to select bank 1.
3. Press F3 to select location 3 on the selected page.

In the VDR Panel Player


To create a new clip in the player window of the VDR Panel, proceed as follows:
1. Load a record train on the player.
2. Browse the record train to reach the desired Short IN or Short OUT point.
3. Press ALT+I or ALT+O to mark the Short IN or Short OUT point on the current
picture.
The timecode appears in the adjacent field, and the cursor is automatically placed on
that field. This way, you can edit the timecode of the Short IN / Short OUT point, if
desired and confirm with ENTER.
4. Optionally, repeat step 3 to define the second point (Short IN or Short OUT).
If only a Short IN or Short OUT point is marked, the missing point is defined based on
the Default Clip Duration parameter.
5. Press ALT+S to open the Save as window. If needed, you can name or rename the
clip.
6. To save the clip, do one of the following actions:
◦ To save the clip to the current cursor location in the lower section of the VDR
panel, press ENTER
◦ To save the clip in the first available clip location in the current server (that is the
first available location where no camera angle is already present), press ALT+U.
From this window, you can browse the database, select a different page and bank, and
even connect to another machine on the network using the Connect window.

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In the VDR Panel Recorder


To create a new clip in the recorder window of the VDR Panel, proceed as follows:
1. Press ALT+I or ALT+O to mark the Short IN or Short OUT point on the last recorded
picture.
The timecode appears in the adjacent field, and the cursor is automatically placed on
that field. This way, you can edit the timecode of the Short IN / Short OUT point, if
desired and confirm with ENTER.
2. Optionally, repeat step 3 to define the second point (Short IN or Short OUT).
If only a Short IN or Short OUT point is marked, the missing point is defined based on
the Default Clip Duration parameter.
3. Press ALT+A-F to select only the record train(s) from which the clip(s) will be created.
The letters highlighted in RED mean that a clip will be created from the corresponding
record train and the letters highlighted in GREEN mean that the corresponding record
train is available but will not be used to create a clip.
4. Optionally, press ALT+Nto specify the name of the clip before saving it. Then enter
the desired name and confirm it with ENTER.
5. Optionally, you can restripe the timecode of the IN point to a new value:
Press ALT+T, enter the desired value and confirm with ENTER.
When creating the clip, this timecode will replace the original one of the Short IN point.
6. Press ALT+S to open the Save as window. If needed, you can name or rename the
clip.
7. To save the clip, do one of the following actions:
◦ To save the clip to the current cursor location in the lower section of the VDR
panel, press ENTER
◦ To save the clip in the first available clip location in the current server (that is the
first available location where no camera angle is already present), press ALT+U.

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4.4.3. Deleting Clips

Introduction
From the LSM Remote panel, you can delete clips available on disks as well as growing
clips, but:
• Loaded clips cannot be deleted.
• Clips that are on air cannot be deleted.
• In network mode, clips included in a playlist or currently used by another operator are
protected and can therefore not be deleted.
In these cases, a warning message is displayed.
Additionally, a warning message box appears to confirm the deletion:
• when the clip is protected
• when the Confirm del clp/plst parameter is enabled for clips in the Operational Setup
menu, Protection section.

Note
When one clip of the clips of a bank are deleted, all playlists are scanned and
that clip is removed from all of them.

In the Remote Panel Interface

Deleting a Single Clip

Note
The F_ key corresponding to the clip location on the Remote Panel must be
green to be able to delete it.

To delete a clip, proceed as follows:


1. Select the page and bank where the clip that you want to delete is stored.
2. Press CLEAR, then press the F_ key corresponding to the clip.

Warning
If no confirmation is required, the clip is instantly deleted.

3. If a confirmation message appears, press ENTER to confirm the selected clip


deletion.

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Deleting All Unprotected Clips in a Bank


To delete all unprotected clips stored on a given bank, proceed as follows:
1. Select the page where the bank that you wish to clear of all unprotected clips is stored.
2. Press CLEAR, SHIFT , then the F_ key corresponding to the bank.
The following confirmation message is displayed:

               Caution:

This will delete all unprotected clips


           stored on bank X

[Menu] : Cancel      [Enter] : Confirm

3. Press ENTER to confirm the unprotected clips deletion on the selected bank.

Deleting All Unprotected Clips


You can delete all unprotected clips in one operation using the Clear Clips & PL
command.
The following clips will not be deleted:
• clips stored on protected pages as defined in the Operational Setup menu, Protection
section.
• clips protected by another protocol.
• clips stored in a playlists if you choose to delete clips only.

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To clear all unprotected clips, proceed as follows:


1. Press SHIFT+MENU to go to the main menu.
2. Press F7 (Clear Clips & PL command).
The following screen opens:

Delete unprotected clips and playlists?

[Menu] : Cancel
[Enter] : Delete

All Clips

3. Do one of the following actions on the Remote Panel:


◦ Press A (All) to delete clips and playlists.
◦ Press B (Clips) to delete only clips, and not playlists, nor clips included in
playlists.
4. Press ENTER to validate the delete action.
5. When the confirmation message is displayed, press ENTER to confirm the deletion.
6. If the system is connected to an XNet network, an additional confirmation is required.
7. A message is displayed on the video monitor to notify the operation completion.

Warning
The Clear Clips & PL command is different from the Clear Video Disks
command available in the Maintenance menu of EVS software.

• The Clear Clips & PL command deletes only the unprotected clips.

• The Clear Video Disks command in the Maintenance menu


definitively deletes all video and audio data from the disks, including
any clip stored in protected pages.

In the VGA Interface
To delete a clip, proceed as follows:
1. Move the cursor to the clip to delete.
2. Press CTRL+DEL or click on the corresponding area in the Clip Management area.
◦ In CAM mode, only the camera selected is deleted.
◦ In CLIP mode, all cameras of the clip are deleted.

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4.4.4. Playing Back Clips

In the Remote Panel Interface

How to Recall a Clip


To recall a clip, proceed as follows:
1. Select the page where the clip is stored by pressing the SHIFT+Page key and the
function key corresponding to the given page.
2. Select the bank where the clip is stored by pressing the SHIFT+F1 to F9 key
corresponding to the requested bank.
The clip banks 1 through 9 respectively correspond to the F1 to F9 keys within each
clip page (1 to 10).
3. Select the position where the clip is stored in the bank by pressing the F1 to F9 key
corresponding to the clip position.
In PGM/PRV mode, the pref cam is loaded on the PGM and the secondary cam is loaded
on the PRV.
If Recall Clip Toggle option is enabled in the Operational Setup menu, EVS Controller
section, pressing several times on the same F_ key will call successively all camera
angles of that clip.
In Dual LSM mode, the camera angles of a clip are loaded as follows:
• If the clip contains the same camera angles as the cameras associated to soft keys,
the camera angles are loaded on the camera positions corresponding to the camera
association.
• If the clip contains more or other camera angles than the cameras associated to soft
keys, the camera angles are loaded in alphabetical order.

How to Play Back a Clip


To play back a clip, do one of the following depending on the desired playback speed:
• Press the PLAY key to play back the selected clip at the default playback speed.
• Use the lever to play back the selected clip at a speed varying from 0% to 100%.

How to Play Back a Clip in Loop or Loop Bounce Mode


To play back a clip in loop or loop bounce, proceed as follows:
1. In the Operational Setup menu available from the main menu, set the Loop Button
parameter (in EVS controller section) to Loop clip or Loop clip bounce.
2. Recall the clip you want to play in loop mode.
3. Press the PLAY key to play back the selected clip at the default playback speed.
4. Use the lever to play back the selected clip at a speed varying from 0% to 100%.

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Playback Speed Options


• To play back a selected clip, with the lever, at a speed varying from 0% to a given
maximum speed, you need to do the following:
◦ Define the requested maximum speed in the PGM Speed/Var max parameter in
the Operational Setup menu, EVS Controller section.
◦ Select (highlight) the VarMax option in the secondary menu in PGM/PRV mode.
• To play back a selected clip, with the lever, at a given predefined speed, you need to
do the following:
◦ Define the requested maximum speed in the PGM Speed/Var max parameter in
the Operational Setup menu, EVS Controller section.
◦ Select (highlight) the PGMSpd option in the secondary menu in PGM/PRV mode.

Options for Camera Angle Selection


• If PREF is 'ON', the preferred camera angle of the clip appears on the primary
channel, the secondary camera angle on the next controlled channel, and the other
camera angles on the next channels in alphabetical order.
◦ Example: If the preferred camera angle for clip 124 is camera C, when loading the
clip, 124C is loaded on the primary channel, whatever the camera present on that
channel before loading the clip.
• If PREF is 'OFF', the camera angle will be the same as the one already present on
each controlled channel. If that camera angle does not exist, the first available camera
angle of the clip is used.
◦ Example: If camera B is the current camera on the primary channel, when calling
clip 124, it is 124B that appears on the primary channel, even if it is not the
preferred camera angle.
• When the operator is controlling only one channel (such as with PRV CTL), the clip
appears at that location only. In the case of a clip containing a single camera angle (so
only an 'A', 'B', 'C', or 'D' clip), when in full control of all outputs, the clip recalled will
appear on the primary channel.

Growing Clips
You can recall and play back growing clips, or clips that are in the process of being created
on a disk.
• As long as the OUT point of a growing clip is not available on the EVS server, the LED
corresponding to the growing clip location blinks green when it is called and red when it
is loaded on the Remote Panel. The clip LED will no longer blink as soon as both IN
and OUT points are available on the EVS server.
• If the play reaches the end of the available material, it freezes until new material is
available for play back. As soon as new material is available, the play resumes.
• When the OUT point of the clip is known, the remaining time is displayed, otherwise
the remaining time display is '--:--:--:--' until the entire clip is copied.

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In the VGA Interface

Introduction
In the Clip window, use the keyboard keys to move through pages/banks, as well as
select and recall clips. The main commands to navigate in the window are detailed in the
section "Clip Screen Overview" on page 48.

How to Load a Clip via the Clip Window


To cue up an highlighted clip, press ENTER.
The clip will be cued up on the on the primary channel controlled by the 1st Remote Panel
and on the VGA Call Channel defined in the setup.
If the channel where the clip is supposed to be loaded is in Playlist Edit mode with a PRV
channel attached, the clip will automatically cue up on the PRV channel.

How to Recall and Play a Local or Distant Clip


To recall a clip on the server you are connected to, proceed as follows:
1. Enter the 3 or 4 digits of the clip ID (for example 111 or 111A).
The entry appears in the Name field.
If you do not know precisely the clip ID, you can type and page number and bank
number (only for local server).
2. Press F3:
◦ If you entered only 3 digits, the clip primary camera is selected.
◦ If you entered 4 digits, the clip given camera angle is selected.
◦ If no clip matches the entry, no selection is done.
3. Press ALT+P to play back the selected clip.

Note
Press ESC at any time to clear the Name field.

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How to Recall and Play a Distant Clip


To recall a clip on another server than the one you are connected to, proceed as follows:
1. Enter the 3 or 4 digits of the ID, followed by a slash mark (/) and the network number of
the machine (for example 111/03 or 111A/03).
◦ To recall a local clip, whatever machine you are connected to, type 00 as network
number (for example 111/00 or 111A/00).
2. The entry appears in the Name field.
3. Press F3.
◦ If you entered only 3 digits, the clip primary camera is selected.
◦ If you entered 4 digits, the clip given camera angle is selected.
◦ If no clip matches the entry, no selection is done.
4. Press ALT+P to play back the selected clip.

In the VDR Panel

How to Load a Record Train


1. Press ALT+L to go in LIVE mode (or click on the LIVE function).
2. Press ALT+the letter of the desired record train (A/B/C/D/E/F), or click on it.
The letters corresponding to the available record trains are highlighted in green, and
the letter of the current record train in red.

How to Load a Clip


1. Use the arrow keys to move the cursor inside the lower section of the VDR Panel to
the desired clip.
2. Press ENTER, or type the desired clip ID and press F3.
3. To select a different camera angle inside a clip, press ALT+the letter of the desired
camera (A/B/C/D/E/F), or click on it.
Available camera angles are highlighted in green, the current camera angle in red.

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4.5. Editing Clips

4.5.1. Naming a Clip

In the VGA Interface

How to Name a Clip via the Name Field


You can name a clip in the VGA interface.
To name a clip, proceed as follows:
1. In the Clip screen, select the clip to name by positioning the green arrows around the
clip with the arrow keys.
2. Type in the desired name with the keyboard. All characters available from the
keyboard are accepted, including blanks.
3. Press F1:
◦ In CAM mode, only the camera where the cursor is located is named.
◦ In CLIP mode, all cameras of the clip where the cursor is located are named.
The entry in the Name field is not cleared by pressing F1 and remains for future use. Press
the BACKSPACE key to delete the last character in the Name field, or press ESC to
clear the whole field.

Note
To be able to name/rename clips on a network machine, the Clip edit by
Network parameter in the Operational Setup menu, Protection section, of the
remote machine must be set to Yes. If you are unable to name a network clip,
please check this setting on the remote machine.

How to Name a Clip Using a Keyword


1. Move the cursor to the desired keyword.
2. Press ALT+N.
3. The keyword is added at the end of the current name if there is enough space left.

How to Clear a Clip Name


1. In the Clip screen, select the clip whose name you want to delete by positioning the
green arrows around the clip with the arrow keys.
2. If the Name field is not empty, press ESC to empty the Name field.
3. Press F1 to assign this “empty name” to the clip.

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About Clip Name Display


The standard used for encoding the clip name has an impact on the maximum number of
characters, and whether or not the clip name is displayed on the OSD and VGA.
The following table summarizes how the clip name display is managed according to the
encoding standard:

ASCII Unicode
ASCII
extended (UTF 16)

Max. characters 24 24 12

Display on VGA OK No display No display

Display with discrete OSD OK No display No display

Display with MV4 OK OK OK


(with internal LAN)

4.5.2. Changing the Primary Camera of a Clip


You can change the primary camera of a clip in the VGA interface.
To change the primary camera of a clip, proceed as follows:
1. In the Clip screen, move the cursor to the desired camera.
2. Press F4 on the keyboard.
◦ This camera becomes the new primary camera.
◦ If the selected camera is a secondary camera (indicated by “=”), it becomes the
primary camera and the previous primary camera becomes the secondary
camera.

4.5.3. Editing the Ranking of a Clip

In the VGA Interface

Editing the Ranking of the Current Clip


1. Press the TAB key to move the cursor to the lower area of the screen.
2. Use the LEFT ARROW and the RIGHT ARROW keys to select the desired ranking.
3. Press ENTER.
4. The selected ranking is highlighted in green.

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4.5.4. Shortening a Clip


You can shorten a clip using the Remote Panel.
To shorten a clip, proceed as follows:
1. Recall the desired clip by pressing the corresponding F_ key.
2. Move the jog dial to browse the clip and reach to the desired Short IN point.
3. Press the IN key to mark a new Short IN point. This new Short IN point is instantly
saved.
4. Move the jog dial to reach the desired Short OUT point.
5. Press the OUT key to mark a new Short OUT point. This new Short OUT point is
instantly saved.
Move the lever or press the PLAY key to play the clip. The replay will stop at the new
Short OUT point (or after the Short OUT point if the post-roll mode is enabled).

Note
You can use Goto IN and Goto OUT functions to jump immediately onto Short
IN or Short OUT points respectively.

4.5.5. Restriping a Clip

Limitation of the Remote Panel Interface


The function to restripe the timecode of a clip via the Remote Panel is restricted as follows
and you should use the VGA interface to change these parameters:
• You can modify only the primary timecode.
• You cannot modify the date of the clip.
• You cannot modify the type of the primary timecode.

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In the Remote Panel Interface


To restripe the timecode of a clip, proceed as follows:
1. Recall the clip by pressing the corresponding F_ key.
2. Move the jog dial to reach the picture where you want to define a new timecode.
3. Press the MENU key to access the secondary menu.
4. Press SHIFT+C to call the Set TC function.
5. Enter the new timecode for the current picture.
6. In 59.94 Hz modes (NTSC), press SHIFT+MENU to select between 'Drop Frame' and
'Non Drop Frame' modes.
7. Press the D key to select 'CAM' or 'CLIP' mode.
◦ In 'CAM' mode, only the timecode of the camera angle loaded on the primary
channel will be changed.
◦ In 'CLIP' mode, the timecode of all camera angles of the clip will be changed.
8. Press ENTER to confirm or MENU to cancel.
The primary timecode of the entire clip is updated according to the new timecode value so
that the timecode remains continuous over the whole clip.
Next time this function is called, the value previously used will be set as default.

In the VGA Interface
To restripe the timecode of a clip, proceed as follows:
1. Move the cursor on the desired clip and press ENTER to recall it.
2. Press ALT-T on the keyboard to call the SET TC function. The following Set
Timecode screen is displayed:

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3. To modify one of the following timecodes:


◦ The LTC timecode and date: Type in the new timecode for the Short IN point and
date of the clip in the Set TC field following the LTC field.
◦ The user-defined timecode and date: Type in the new timecode for the Short IN
point and date of the clip in the Set TC field following the USER field.
◦ The primary TC for this clip: Press the A or B key corresponding to the requested
primary TC.
4. In 59.94Hz modes (NTSC), press the SPACEBAR to select between 'Drop Frame'
and 'Non Drop Frame' modes.
5. Press F2 to select 'CAM' or 'CLIP' mode.
◦ In 'CAM' mode, only the timecode of the camera angle loaded on the primary
channel will be changed.
◦ In 'CLIP' mode, the timecode of all camera angles of the clip will be changed.
6. Press ENTER to confirm or ESC to cancel.
The timecode of the entire clip is updated according to the new timecode value so that the
timecode remains continuous over the whole clip.

4.6. Transfering Clips

4.6.1. Clip Transfers in Multi-Essence

Move and Copy Actions

Move
All essences of a clip are moved simultaneously.

Local Copy
When a clip is copied to the same EVS server, all essences of the clip are copied.

Network Copy
When a clip is copied to another EVS server, the rules explained in the table below are
applicable to the copy action.
With some essence combinations, the user can specify in which codecs the clip should
be copied, by means of the Codec target setting (Multicam Configuration module,
Operation page, Clip section) of the source server.
In the Codec target setting, the user can choose between Intra or Intra+LongGOP.
When the Proxy codec is active, it shall always be copied.

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Essence configured Essence copied

Intra Intra

LongGOP LongGOP

Intra + LongGOP Defined in Codec target in Clip section

Intra + Proxy Intra + Proxy

LongGOP + Proxy LongGOP + Proxy

Push Actions
The availability of the Push function and the essence pushed depend on the configuration,
and are explained in the table below.
With some essence combinations, the user can specify in which codecs the clip should
be pushed, by means of the Codec target setting (Multicam Configuration module,
Operation page, Push section) of the source server.
In the Codec target setting, the user can choose between Intra or Intra+LongGOP.
When the Proxy codec is active on the source and destination, it shall always be pushed.

Destination

Intra + Intra + LongGOP +


Intra LongGOP
LongGOP Proxy Proxy

Intra Intra NA Intra NA NA

LongGOP NA LongGOP NA NA NA

Intra + Intra LongGOP Codec target NA NA


LongGOP value
Source
Intra + Intra NA Intra Intra + NA
Proxy Proxy

LongGOP + NA LongGOP NA NA LongGOP +


Proxy Proxy

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4.6.2. Copying and Moving Clips

Principles
• Copying a clip gives a new clip which is totally independent from the original. It can
therefore be trimmed, named, deleted, etc. without affecting the original.
• Copying clips locally on a server does not duplicate the video and audio material on
the drives: it simply creates a separate reference to the same material. This means
that the available storage capacity will not decrease when making copies of clips on a
server. It also means that deleted copies of clips will not increase the available
capacity of the server, as the material will not be deleted as long as one instance of
the clip remains.
• Copying clips across the network will copy the material so it will reduce the capacity
of the server where the clips are copied by the duration of the clips.
• When moving a clip using the Move function, the reference to this clip in playlists will
automatically be updated. This is very useful when you wish to re-organize your clips
across different pages and banks, since playlists are not affected. If you copy the
clips and then delete the originals instead of using the Move function, the reference to
the original clips will be removed from the playlists when deleting these clips.

In the Remote Panel Interface


To copy or move a clip, proceed as follows.
1. Select the original clip. It can be a local, a remote, or a growing clip.
2. Select an empty location locally or on an EVS server connected to the network.
The following Copy/Move menu is displayed:

 Copy Clip  113 to Clip 141


   Cam A B

[Menu]: Cancel
[Enter]: Confirm

COPY MOVE SHORT CLIP

3. Select the COPY or MOVE function by pressing the A or B key. The selected function
will be highlighted on the Remote Panel and the message will be updated accordingly
on the OSD.
4. Press the D key in the Copy/Move menu to select:
◦ 'CLIP' mode: all camera angles of the clips will be copied or moved.
◦ 'CAM' mode: only the camera angles of the clip loaded on the controlled channels
will be copied or moved.

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5. For a copy only, press the C key in the Copy/Move menu to select:
◦ 'SHORT' mode: only the material between the Short IN and Short OUT points of
the original clip will be copied, augmented by the duration of the guardbands
defined on the destination system.
◦ 'LONG' mode: the entire original clip, including its guardbands, will be copied on
the destination system.

Note
The default settings for the Copy/Move menu are: COPY, SHORT, CLIP. If
you change these settings, the new settings will be re-used the next time this
menu is called. The default settings will be automatically restored when starting
a new Multicam session.

6. Press ENTER to confirm or MENU to cancel.

Note
During a network copy:
• The VGA displays the % copied of each clip.
• The corresponding light flashes green.
• Press CLEAR and the corresponding F_ key to cancel the network copy. A
confirmation window is displayed, press ENTER to confirm cancelation of
the copy.

In the VGA Interface
Copying and moving clips is performed using the CUT, COPY and PASTE functions
available in the Clip Management area.

How to Copy a Clip


To copy or move a clip, proceed as follows.
1. Move the cursor to the clip to copy.
2. For a copy, press CTRL+C (COPY function) or for a move, press CTRL+X (CUT
function) or click on the corresponding area in the Clip Management area. During a
move operation, the original clip is deleted.
3. The clip is copied to the clipboard .The clipboard area displays its content: clip
number, network number if the copied clip is a remote one, and the selected cameras.
◦ In 'CLIP' mode: all camera angles of the clips will be copied.
◦ In 'CAM' mode: only the selected camera angle will be copied.
4. Move the cursor to the clip/playlist location where the content of the clipboard should
be copied.
For a LONG copy, where the entire original clip is copied, including its guardbands:
5. Press CTRL+V (LONG PASTE function) or click on the corresponding area in the
Clip Management area.

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For a SHORT copy, where only the material between the Short IN and Short OUT points
of the original clip is copied, augmented by the duration of the destination default
guardbands:
6. Press CTRL+SHIFT+V (SHORT PASTE function) or click on the corresponding area
in the Clip Management area.
◦ In 'CLIP' mode: only the available camera locations inside the destination clip are
copied. If some camera angles already exist for the destination clip, they are not
be overwritten by the corresponding camera in the clipboard.
◦ In 'CAM' mode: the selected camera angle is copied.
7. During a move operation, the original clip is deleted.

Note
A “Cut & Paste” of a clip is equivalent to a “Move Clip”, meaning that any
reference to that clip inside playlists will be updated to the new location of that
clip. This is not the case when doing a “Copy & Paste”, then deleting manually
the original clip.

How to Copy a Clip in the VDR Panel Player


To copy a clip from the VDR Panel Player, proceed as follows:
1. Load the original clip
2. Press ALT+S to save the current clip to another location. This creates a copy of the
clip.
3. Save the clip to the current cursor location by pressing ENTER, or to the first available
clip location on the current server by pressing ALT+U.
4. You can also rename the clip during this operation.

Note
The Cut / Copy / Paste functions are available at any time to move and copy
clips in the lower section of the VDR Panel, even when one of the upper
windows is active.

4.6.3. Canceling a Network Copy

In the Remote Panel Interface


To cancel a remote copy, proceed as follows:
1. While the clip is copying, its light flashes green.
2. Pressing CLEAR+the corresponding F_ key to cancel the network copy.
3. A confirmation screen comes up to cancel the network copy. Press the required key.

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          Cancel network copy ?

[MENU]: Do not cancel copy


[ENTER]: Cancel copy

4. Press ENTER on the Remote Panel to confirm that you cancel the copy. Otherwise,
press MENU.

In the VGA Interface
1. In the Clip window, highlight the clip and press the CTRL+DELETE keys.
2. When the confirmation dialog box opens, press ENTER to confirm that you cancel the
copy. Otherwise, press ESC.
If the Copy Clip option copies several cams of the same clip and some of them have
already been copied before the Cancel function, the Cancel does not delete the copied
files, it just cancels the cam(s) that are still copying or to be copied of that clip. It does not
cancel the copying of other clips.
The Cancel function remains possible even if the page where the clip is being copied is
protected.

4.6.4. Pushing Clips

Introduction
The Push function allows operators to easily send a copy of a clip to another machine on
the network, via the GbE network or the SDTI network.
When the operator selects a clip and chooses the Push command on the Remote Panel,
the clip is copied to the EVS server (called push machine) based on the Push settings
defined.
Depending on the CAM/CLIP mode (selected by the D key), only the camera angle loaded
on the controlled channel is pushed (CAM mode), or all camera angles of the clip are
pushed at once (CLIP mode).

Push Machines
• If one or two default push machines have been defined in the Push Target 1/2
settings, the clip will be automatically sent to this/these machine(s).
• If no default target is defined, the list of machines available on the network will appear.
As soon as the operator selects one of them, the clip is pushed.
Depending on the value assigned to the Push Target setting, the list of possible
targets submitted to you will contain EVS servers on the SDTI network and/or EVS
servers on the GbE network.

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Receiving Pages and Slots


To make it easier for the operator to locate the clips pushed to his server, a receiving page
and one or more receiving slots can be defined in the settings:
• The value of the Push Receive Page setting is used to select the first page.
• The camera angles specified in the Push Receive Slots setting are used in priority on
all pages for push actions in cam mode.

Push Mechanism in CAM Mode


When the operator presses the Push command, the camera angle loaded on the
controlled channel of the EVS server is pushed into the push receive page and on the first
free push receiving slot defined in the settings.
When the current bank is full, the push mechanism overflows on the next bank.
When the current page is full, the push mechanism overflows on the next page.
When all slots corresponding to the push receving slots have been filled in on all pages, all
angles become available for push actions. The mechanism shall restart on the start page
but with all angles. All the angles remain available until a new Multicam session is started.

Push Mechanism in CLIP Mode


When the operator presses the Push command, the clip loaded is pushed with all its
camera angles into the push receive page.
The clip is pushed onto the first free clip position on the push receive page. The receiving
slots setting is not taken into account.
In SDTI, the initial camera positions are preserved on the pushed machine.
In GbE, the initial camera positions are not preserved on the pushed machine.
When the current bank is full, the push mechanism overflows on the next bank.
When the current page is full, the push mechanism overflows on the next page.
In both modes, the operator who pushes the clip is notified when the receive page defined
on the destination machine is full. The operator can press MENU to return to the normal
menu.

How to Push a Clip to an EVS Server


Before you push clips, check that the Push settings are defined according to your
requests.
You can push a clip from a Remote Panel as follows:
1. Load the clip you want to push to another EVS server on the play channel you are
controlling.
2. Press MENU to call the secondary menu.

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3. If requested, press D to toggle the CAM/CLIP mode as this determines whether you
will push only the loaded camera angle or all existing camera angles for the clip.
4. Press SHIFT+A to trigger the Push action.
A message appears for a few seconds on the LCD to inform you whether the clip is
correctly being pushed, and to indicate the clip location on the receiving machine.

4.7. Searching for Clips

4.7.1. Searching for Clips by Timecode

Introduction
Searching for clips by timecode is only available using the Remote Panel.

Note
The Reset function resets all default parameters, including the ones related to
the material and the TC type to search on.

Starting a Search
To search for clips or trains containing a specific TC, proceed as follows:
1. Go to the main Remote screen in Clip mode or Train mode.
2. Press MENU to access the secondary menu.
3. Press SHIFT+C to access the Sort TC function.
4. The following screen is displayed:

         Sort TC xx:xx:xx:xx

[Menu] : Cancel
[Enter] : Search

Reset Set TC FromDate To Date


Return Clip LTC Srch Net

5. Type the timecode you want to search for with the F_ keys.
6. If requested, press SHIFT+C to define a date from which the search should be
applied:
7. Type the date in dd/mm/yy format using the F1 to F10 keys.
8. Press ENTER to confirm and exit the field.
9. If requested, press SHIFT+D to define a date to which the search should be applied:
10. Type the date in dd/mm/yy format using the F1 to F10 keys.

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11. Press ENTER to confirm and exit the field.


12. Press one or several times the B key to specify whether to search for clips (Clip),
train (Rec), or both (Clip+Rec).
13. Press one or several times the C key to specify whether to search for the LTC (LTC),
the user-defined timecode type (USER) or whatever TC type (LTC+USER).
14. Press the D key to specify whether to search only for local clips (Srch Loc) or on the
entire XNet Network (Srch Net).
15. Press ENTER to launch the search.

Displaying Results
If matching clips are found, the Remote Panel will automatically be in Browse mode (the
Browse key is red), allowing the operator to quickly view the frame of each clip
corresponding to the requested timecode by rotating the jog dial.
To jog inside a clip:
1. Press the Browse key to disengage the Browse mode.
2. Move the jog dial to move whithin the clip.
To come back in the search results, at the beginning of the last clip you browsed:
• Press the Browse key again to reactivate the Browse mode.
You can then jog back and forth to the previous or next clip in the search results.
Search results are reset when going by to LIVE mode, or when a new search is performed.

Examples
• You have loaded the picture of an interesting event, and you want to see all clips that
contain that same event. Call the Sort->TC function, select the network/local search
option and launch the search. Move the jog dial and you will see the same event on the
same timecode from all available camera angles that have been clipped.
• You know the timecode of a particular event and you want to see all clips containing
that event. Call the Sort->TC function, edit the timecode to the desired value, select
the network/local search option and press ENTER: you will obtain the same result as
above if the timecode belongs to the same type as the one previously mentioned.

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4.7.2. Searching for Clips via Search Options

Introduction
Keywords or ranking assigned to clips as well as creation date or archive status of the clip
can be used to search the clips database.

In the Remote Panel Interface


• When the current element on the primary channel is a record train, the Search function
is directly available from the C position in the secondary menu. To call it, press MENU
to enter the secondary train menu, then press once the C key.
• When the current element on the primary channel is a clip, the Search function is still
available from the same location, but is “hidden” behind the Name function. To call it in
this case, press MENU to enter the secondary clip menu, then press twice the C key.
In both cases, the LCD display looks like (in LIST mode):

1keyword890122keyword890123keyword89012
F1:action_1  F6:action_6
F2:action_2  F7:action_7
F3:action_3  F8:action_8
F4:action_4 F9:Prev.pagep.01
F5:action_5  F0:Next page
Reset Archive FromDate ToDate
Return *** Srch Loc Srch Net

All search criteria available are explained below.


As soon as you have selected your search criteria, the clips matching the search criteria
are available for browsing as explained in "Browsing Through Results" on page 88.

Search Based on Keywords


Select the keywords that you want to use as search criteria the same way as you select
them during assignment to a clip, in LIST or NUMERIC mode.
Up to three keywords can be selected as search criteria.
If all three keyword locations are used, some of them must be cleared before selecting a
new keyword:
• Press CLEAR+F1 / F2 / F3 to clear to corresponding keyword location.
To clear all three keyword locations and reset the ranking to the lowest level:
• Use the Reset command (SHIFT+A) at any time.

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Search Based on Ranking


A ranking can also be used as the only search criteria, or can be combined to the
keywords as an additional criterion.
• Press the B key several times to select the desired ranking.
To clear all three keyword locations and reset the ranking to the lowest level:
• Use the Reset command (SHIFT+A) at any time.

Search Based on the Archive Status


The Archive field allows selecting archive status for search criteria. Press SHIFT + B to
change the display of the Archive soft key until it matches the requested search value:

Parameter On the Remote

None (default) Archive

Search for clips not archived >Archive

Search for clips to be archived >Archive (blinking)

Search for clips archived >Archive

It is possible to include trains in the search. Use the B key to toggle between
CLIPS/CLIPS+REC/REC.

Search Based on From Date / To Date


Select FromDate and ToDate using the SHIFT+C and SHIFT+D keys. Pressing on any
of those keys changes the display on the key to dd/mm/yy to indicate the date format.
• The F keys are used to enter the date.
• The Clear key is the BACKSPACE.
To search only for a specific date, use the same date twice in the FromDate and ToDate
fields.
Once a date is entered, press CLEAR, SHIFT+C or CLEAR, SHIFT+D to respectively
reset the FromDate or ToDate to the default parameter (dd/mm/yy).

Search Local Server for Entire SDTI Network


Once the search criteria are defined:
• Use the Srch Loc command (press the C key) to search the local clips database.
• Use the Srch Net command (press the D key) to search the entire network database.

Browsing Through Results


The matching clips are the ones that contain all keywords used as search criteria, and that
have at least the requested ranking.

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If matching clips are found, the remote will automatically be in Browse mode (the Browse
key is red), allowing the operator to quickly view the Short IN of each clip corresponding to
the search criteria by rotating the jog dial.
To jog inside a clip:
• Press the Browse key to disable the Browse mode.
• Move the jog dial.
• To return to the Browse mode inside the search results, press the Browse key again.
Notes:
• Search results are reset when going by to Live mode, or when a new search is
performed.
• If no matching clips are found, a message notifies the operator.

Adding the Search Results to the Current Playlist in List Mode


To add the search results (clips only) to the current playlist, you can use the following key
combinations:
When you are in the secondary menu and the keyword menu is displayed:
• Press ENTER to insert the clip currently selected in the current playlist.
• Press SHIFT+ENTER to insert all clips of the search results at the end of the current
playlist.
When you are in the main menu:
• Press ENTER to insert the current clip in the current playlist.
• Press SHIFT+ENTER to insert all clips of the search results at the end of the current
playlist.

Adding the Search Results to the Current Playlist in Numeric Mode


To add the search results (clips only) to the current playlist, you can use the following key
combinations:
When you are in the secondary menu, the keyword menu is displayed, and at least a
keyword is selected with the F keys:
• Press ENTER to assign the selected keyword(s) to the current clip.
• Press SHIFT+ENTER to insert all clips of the search results at the end of the current
playlist.
When you are in the main menu:
• Press ENTER to insert the current clip in the current playlist.
• Press SHIFT+ENTER to insert all clips of the search results at the end of the current
playlist.

Resetting the Search Criteria


To Reset the search criteria, press SHIFT+A. The default values of the search criteria (no
from/to date) are reset and the default TC is set to the loaded TC on the PGM.

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Leaving the Search Function


Use the Return command (press the A key) to exit the search function without performing
any search.

In the VGA Interface

The Search Window


Press F8 to access the search screen. The VGA search screen is made up of several
areas that will be named as follows, from top to bottom:

1. Title bar Bar containing the following elements from left to right:
• Screen name
• Name of the current keywords file displayed against
a red background in the center of the Title bar
• Keyword page displayed.

2. Function bar Bar displaying information on the various function keys


available and their purpose.

3. Keyword list Area displaying the list of keyword list on the page
specified in the Title bar.

4. Operation tab Tab displaying the key combinations available and the
associated actions.

5. Search Criteria area Area displaying the search criteria available

Note
Use the TAB key to shift from the Keyword list to the Search Criteria area and
vice versa.

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Search Criteria
Different criteria can be combined to search the database. They can be defined in the
search criteria available at the bottom of the screen.
When you access the search screen, the criteria that were last defined are still available
on the screen.

Note
If the red cursor is located on another field in the Search Criteria area, use the
←/→ arrow keys to move from one field to the previous or next one, until the red
cursor is positioned on the requested field.

Criteria Description

Timecode This restricts the search to the clips containing the timecode
specified in this field. The timecode search is not applied on
growing clips.
• To define a timecode, type the desired value when the
red text cursor is visible in that field.
• Use the BACKSPACE key to clear the last digit entered.

Date from / to This restricts the search to clips created between these 2
dates specified in these fields.
• If only Date to field is defined, all clips created before
that date will be considered.
• If only Date from field is defined, all clips created after
that date will be considered.
• Use the BACKSPACE key to clear the last digit entered.
• Press the TAB key again to move the cursor back to the
keywords list.

Level / Ranking This restricts the search to the clips with a ranking equal or
higher to the ranking defined in that screen.
• Press the LEFT ARROW or RIGHT ARROW key until
you reach the desired ranking.
• Press ENTER.
• The selected ranking is highlighted in green.
• Press the TAB key again to move the cursor back to the
keywords list.

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Criteria Description

Keywords This restricts the search to the clips containing all keywords
defined in this screen.
• Move the cursor to the desired keyword to assign a
keyword and press ENTER.
• A maximum of 3 keywords can be used as search
criteria.
• If all 3 keyword locations are already occupied, you
should clear some of them to select new keywords.

Archive status This restricts the search to the clips having the archive
status selected.
Parameter On the VGA

None (default) -

Clips not archived X

Clips to be archived >A

Clips archived A

Search Options
In addition to the search criteria available at the bottom of the screen, two search options
are accessible using the F2 and F4 keys:
• Consider record trains and / or clips in the search:
◦ This option allows the inclusion of record trains in the results in searches with
timecode criteria.
◦ Press F2 to toggle between CLIP, CLIP+REC, and REC.
• Consider timecodes from the LTC and/or USER TC tables in the search:
◦ This option allows to take into account the timecodes from the LTC and/or the
USER TC tables in searches with timecode criteria.
◦ Press F4 to toggle between LTC, USER, and LTC+USER.

Clearing Keywords in the Search Criteria


1. Press TAB to move the arrow cursor to the lower area of the screen.
2. Use the LEFT ARROW or RIGHT ARROW key to move the cursor to the keyword to
remove
3. Press CTRL+DEL.
4. Press the TAB key again to move the cursor back to the keywords list.

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Clearing All Search Criteria


• Press ALT+DEL on the keyboard.
All keywords, timecode, Date From and Date To fields assigned as search criteria are
removed.
The ranking is reset to the lowest level (“-“).

Start Search
When performing the search, only the clips matching all criteria defined by the operator will
be included in the search results.
• Press CTRL+S (or click on the corresponding area) to search the local database.
• Press ALT+S (or click on the corresponding area) to search the entire network
database

Search Results
The results of the database search are displayed in the Search Result screen. If new clips
that match the search criteria are created after the search, they will be automatically
added to the list.
The Search Result screen includes the following areas:
• At the bottom of the screen, the search criteria are displayed for information.
• In the centre of the screen, a list of all matching clips is displayed.

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For each clip, the following information is displayed:


• Position in the list
• Clip ID
• Clip name
• Timecode of Short IN and Short OUT points
◦ Timecodes from the LTC table are displayed in grey/black.
◦ Timecodes from the USER TC table are displayed in yellow.
• Ranking
• Archive status
• Current keywords.

Browsing Through Results and Loading a Clip


To browse the results list, use the UP ARROW and DOWN ARROW keys, PAGE UP,
PAGE DOWN, HOME, and END.
• If the Browse mode of that screen is 'ON' (F5:BROWSE), the clip is loaded on the
primary play channel as soon as it is selected.
• If the Browse mode is 'OFF', press ENTER after selecting the clip to load it.

Note
When a clip is displayed in the search results with a timecode from the VITC
table (when this search option has been selected), the clip is loaded with this
timecode even if the primary TC is the LTC.

Other Possible Actions


Many functions from the Clip screen are also available from the Search Results screen:

F1:NAME F2:CLIP/CAM F3:CALL

ALT+P:PLAY/PAUSE ALT+R:RECUE ALT+T:SET ALT+Z:>ARCHIVE


TC

To return to the Search screen to perform a new search, press ALT+S or F8.
The previous search criteria are kept until you select new criteria.

Adding the Search Results to the Current Playlist


• To add a clip from the results list to the current playlist from the remote panel:
◦ Call up the clip.
◦ Press INSERT or ENTER on the Remote Panel.
• To directly add the search results (clips only) to the current playlist from the VGA:
◦ Press INSERT on the selected clip to insert only the highlighted one.
◦ Press SHIFT+INSERT to insert all clips at the end of the current playlist.

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OPERATION MANUAL Multicam LSM 15.2

4.8. Managing Cue Points

Description
Cue points are used as tags to mark points on the record trains and clips during recording
or playback.
Once this marking is done, you can use the cue points to quickly and easily retrieve those
specific moments and use them.

Cue Points Configuration


The behavior of the cue points on clips and on record trains is defined by the following
parameters:
• Mark cue points ( Live / Playback)
• Preroll
• Freeze on cue points ( No / Clips + Record trains / Clips / Record trains)
See the section "Clips Settings" in the Configuration manual for detailed information
on these settings.
• Browse button (Browse / Sort TC)
See the section "Controller Settings" in the Configuration manual for information on
this setting.

Possible Actions on Cue Points

Adding Cue Points


To add a cue point, press the Mark key.
• If Mark cue point is set to Playback, the cue point is added on the current clip.
• If Mark cue point is set to Live, the cue point is added on the record train of the PGM
recorder.

Deleting Cue Points


To delete a single cue point, proceed as follows:
1. Go to the cue point.
2. Press the CLEAR + Mark keys.
To delete all cue points, proceed as follows:
1. Make sure you are not on a cue point.
2. Press the CLEAR + Mark keys.

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Browsing Through Cue Points


To go to the previous available cue point, press the Last Cue key.
• If a preroll value is set, the PGM goes to the previous cue point minus the preroll
duration.
• If the timecode of the previous cue point minus the preroll duration happens before
Protect IN, the PGM goes to the Protect IN point.
• The previous cue point is loaded with the same camera angle as when it was defined.
If this makes a duplicate of a camera angle that is displayed on another controlled
PGM, the camera angles are swapped between both PGMs.
To browse through the cue points, proceed as follows:
1. Make sure the Browse parameter is set to Browse.
2. Make sure cue points are defined on the current clip or record train.
3. Press the Browse key to browse through the cue points of the clip or record train.

Freezing on a Specific Image


To freeze on a specific image, proceed as follows:
1. Make sure the Freeze on cue points parameter is enabled set to Clips / Record
trains / Clips + Record trains in the Multicam Configuration module depending on
whether you want to enable the setting in clips and/or in record trains.
2. Add a cue point on the image you want to freeze on.
3. Go to that cue point.
If a cue point is located between OUT point and OUT point + PostRoll, the playout does
not freeze on the OUT point but on the cue point; and then on the OUT+ PostRoll.
If a cue point is located after the OUT + PostRoll, the playout freezes on the OUT +
PostRoll, and then on the cue point.

Cue Point Behavior


• Cue points are managed only using the LSM Remote Panel.
• Cue points are stored in the LSM Remote RAM memory, so they can be used only
locally on the LSM Remote and are lost whenever Multicam is stopped.
• During local clip copy, the cue points associated to the clip are also copied.
• During remote clip copy, the cue points associated to the clip are not copied.
• During clip creation, all cue points existing on the record train between Protect IN and
Protect OUT points are stored along with the clip in Multicam.
• A maximum of 32 cue points can be stored per clip:
◦ If more than 32 cue points are defined on the portion of the train being clipped, only
the last defined 32 cue points are copied to the clip.
◦ When a clip has 32 cue points defined, additional cue points delete the oldest
ones.

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• When a clip or a record train is loaded, the Mark key color on the LSM Remote is:
◦ Off: No cue points are defined.
◦ Green: At least one cue point is defined.
◦ Red: The PGM is located exactly on a cue point.

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5. Playlist Management

5.1. Introduction

Playlist Creation
Playlists can be created on the server:
• via the LSM Remote Panel and/or the Multicam user interface. The playlists are using
specific banks on each page that can be accessed directly without requiring a
dedicated creation step (please refer to "Setting and Loading Playlists" on page 109).
• by means of the Playlist Panel application in IPDirector.
• via external protocols.

Limitation on Playlist and Timeline Elements


• A playlist can include up to 1000 elements.
• Up to 16000 playlist elements can be saved on a server.
• The temporary playlist elements, available for undo and redo actions, are stored on the
server and are purged each time the Multicam application is closed.

Playlist Location
All playlists created are automatically stored on the banks dedicated to playlists and
timelines on the server, i.e. the bank 10 of each page.
Playlists on page 10 are not available from the EVS Remote Panel. These playlists are
reserved for external protocols (Odetics, Louth VDCP, EVS AVSP).

Refreshing the Playlist Information


Playlist information is not permanently refreshed on the network. The playlist information
for a remote playlist bank is only transferred when entering that bank. If you are already
connected to a remote playlist bank, you need to press SHIFT+F10 again to refresh the
playlist information for this bank.

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Use of Playlist Function in Dual LSM Mode


When the EVS server runs the Dual LSM Mode, both operators can use the playlist
function at the same time on their Remote Panel.
They can edit and play the same playlist with the following restrictions for LSM Remote
Panel #2:
• The Replace function is not available.
• The Clear Unavailable feature is not available.

5.2. Selecting Playlists or Timelines

Playlist or Timeline LSM ID


The playlist/timeline numbering system is as follows:

In the example, the digits have the following meaning in the numbering
system:
• “5” refers to the clip page number (1 to 10).
• The bank page is not specified as the playlists are always stored on
bank 10 of a page.
• “7” refers to the playlist or timeline position (1 to 10) inside bank 10.

Note
The playlist bank of page 10 is not available from the EVS remote, since it is
actually reserved for the EVS AVSP protocol (for Air Box and Air Edit).
To identify remote playlists when using the XNet SDTI network, the number of
the playlist is followed by the number of the machine on the network, i.e.
Playlist 51/04.

How to Recall a Playlist or Timeline


To recall a playlist or timeline, proceed as follows:
1. Select the page where the playlist is stored by pressing the SHIFT+Page key and the
function key corresponding to the given page.
2. Select the bank where the playlist is stored by pressing the SHIFT+F10 key
corresponding to the playlist bank.
3. Select the position where the playlist is stored in the bank by pressing the F1 to F9
key corresponding to the playlist position.

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5.3. Playlist Functions on the Remote


Panel

5.3.1. Edit and Playout Modes

Introduction
Two modes are available on the Remote Panel to access and manipulate the playlists:
The Playlist Edit mode and the Playlist Playout mode:
• The Playlist Edit mode is used to modify the playlist.
It is also named PLST EDIT mode.
• The Playlist Playout mode is used to roll the playlist on air.
It is also named PLST DIFF mode.
Editing the playlist in Playlist Playout mode is not possible.

NOTE
The OSD on with the MV4 board and the internal LAN are slightly different and
provide more information compared to the OSD through the discrete monitoring
outputs (J3 &J4).

Accessing the Playlist Edit Mode


When you load a playlist selected by pressing the PLST key on the Remote Panel, you
directly enter the Playlist Edit mode. The first frame of the element highlighted in the
playlist appears on the PGM. At the start, full control will be on the PGM side; scrolling
through the playlist can be done here.

Note
From the Playlist Playout mode, you need to press the EDIT function (D button)
or move the jog dial to return to the Playlist Edit mode from where you can edit
the playlist.

The main menu in the Playlist Edit mode available is the following:
Effect Edit All
Insert Speed FX Dur Delete

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A secondary menu is also available when you select MENU from the main menu in the
Playlist Edit mode. All commands are not always available in the secondary menu:
Clr Unav OtherAng Add cut
Replace MakeLoc Redo Undo

In Playlist Edit mode, the duration displayed in the top right corner of the LCD screen is
the playlist total duration, from the beginning to the end.

Accessing the Playlist Playout Mode


To load a selected playlist is Playlist Playout mode, you need to press the PLST key on
the Remote Panel a second time when the playlist is open in Playlist Edit mode.
The first frame of the playlist element following the one on the PGM will be displayed on
the PRV side. This allows the operator to play only parts of the playlist, starting from the
current position.
The menu available from the Playlist Playout mode on the Remote Panel display is the
following:
2nd CTRL
FilmFX NEXT SKIP EDIT

Note
A third selection of the PLST button cues the playlist to the beginning,
displaying the first playlist element on the PGM side and the following clip on
the PRV.

5.3.2. Functions in Playlist Edit Mode

Main Menu Functions

Edit All
If you want to edit all clips of the playlist at the same time, select Edit All (SHIFT+D)
before you perform the requested editing action with one of the following playlist
commands: Speed, Effect, FX Dur.

Insert
The Insert function (A key) allows the operator to insert a clip into the playlist. The same
operation can be achieved using the TAKE key.

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Speed
The Speed function (B key) allows defining the speed at which one or all clips of a playlist
will be played. Select the playback speed of the clip with the lever, then press ENTER to
validate. Values are ‘Unknown’ and from 0 to 100%.
Operators have access to the secondary lever control like when clips are replayed. While
editing the speed of a clip, pressing SHIFT+Lever on the Remote allows to access the
secondary lever speed defined in the menu.

FX Dur
The FX Dur function (C key) sets the duration of the transition effect. The default value
that initially appears is determined by the Video effect duration setting in the Operational
Setup menu, Playlist section. The effect duration will affect the transition at the beginning
of the selected clip. Use the lever to to adjust the value, then press ENTER to confirm.

Effect
The Effect function (SHIFT+C key) is used to select the type of transition effect
(Mix/Wipe/Cut/Fade). Move the lever to set the type of effect, when Effect is highlighted.
Press ENTER to validate.

Delete
The Delete function allows the operator to quickly edit a playlist by removing the selected
clip. The clip that has been «cut» can then be inserted into another location. This clip is
displayed on the second PRV output. To insert it at another position in the playlist, simply
go to that position using the jog dial and press the Insert key (or TAKE).

Secondary Menu Functions

Replace
The Replace function makes it possible to replace a portion of a playlist by the same A/V
material to which effects have been added (externally or internally). This consolidates the
effects within the playlist.

Clr Unav.
The Clr Unav. (Clear Unavailable) function (SHIFT+A key) allows the user to remove the
clips that are not available on the network from all local playlists. This function is only
visible when unavailable clips are present and when the Split Audio Editing is turned off.

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MakeLoc
The MakeLoc (Make Local) function (B key) offers the possibility to copy locally remote
clips in a playlist. In the playlist secondary menu, select on the B position MakeLoc.
When the function is called, the remote clips are replaced by short copies of the local ones
as soon as they are available.

Undo/Redo
The last modifications of a playlist can be undone/redone for as long as the operator does
not exit the Playlist mode (e.g.: returning to Live).
Pressing the Undo command (D key) will undo the last modification. Up to 9 modifications
can be undone. Once a modification has been undone, it is possible to redo it by pressing
the Redo key (C key).

OtherAng
The OtherAng (Other Angle) function (SHIFT+C key) allows the operator to replace the
current playlist element by another playlist element showing a different angle of the
recorded material.
When the OtherAng option is selected, Multicam loads the local and network trains that
include the TC IN of the playlist element to replace. The trains are loaded on the PRV
channel, at the current TC of the loaded element. The jog is used to shift from one record
train to the other.
Once the requested record train is displayed on the PRV channel, pressing ENTER
replaces the current playlist element by the one created from the selected angle.

Add cut
The Add cut function (SHIFT+D key) allows the operator to split an existing clip into two
independent clips at a selected point. Both resulting clips are duplicates of the original one
with additional short-in and short-out points added at the split point.

5.3.3. Functions in Playlist Playout Mode


Once the playlist is cued and ready to roll, the menu below is displayed on the Remote
LCD. This menu gives the operator the ability to manipulate the playlist while it is playing.
The duration displayed in the top right corner of the LCD screen in Playlist Playout mode is
the remaining duration until the end of the playlist.

PL11 LSM 04 Albert LOC LEFT=00:00:02:22

111A Clipname012 00:00:29 Unk W00:10
112B/03 Clipname456 00:53:29 Unk M00:10
112B Clipname891 00:53:29 Unk M00:10

2nd CTRL
Film FX Next Skip Edit

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Film FX
Selecting this function (A key) will create a film style effect during the playout of the
playlist by repeating one field every two fields. The audio is also affected by this effect,
making it unusable and therefore, muted. This mode is deactivated when exiting a playlist.

Next
While the playlist is rolling on air, selecting the Next function will start the transition of the
next clip with the transition effect listed on the playlist. This can be used if a clip is running
too long and it is necessary to shorten up the playing time.

Skip
While the playlist is rolling, the next clip in the sequence is always displayed on the PRV
screen. The Skip function allows the operator to discard clips before they go on-air. The
clip that will be «skipped» is the one displayed on the PRV screen. This function does not
remove the clip from the playlist, but it simply allows it to be skipped during playback.

Edit
Selecting the Edit function gets the user back to the Playlist Edit mode.

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5.4. Playlist Functions on the VGA

5.4.1. VGA Playlist Screen

Introduction
Pressing F10 on the keyboard calls the VGA Playlist screen. The Playlist screen displays
information on the clips included in the current or loaded playlist. Several transport
functions are available from this screen. "Clip Functions on the VGA" on page 48 for more
information.

Display Depending on the Load Playlist Setting


When the Load playlist parameter is set to Conditional in the Operational Setup menu,
Playlist section, on the Remote Panel, the information displayed on the VGA Playlist
Screen will differ depending on whether a playlist is loaded on the PGM1 or not:
If a playlist is loaded on the PGM1:
• All the information displayed on the Playlist Screen refers to the loaded playlist.
• The PLAY, SKIP, NEXT and RECUE commands are displayed on the blue-
highlighted section at the bottom of the page.

If no playlist is loaded on the PGM1:


• The information displayed on the Playlist screen refers to the current playlist, except
the remaining time, which is not displayed.
• The PLAY, SKIP, NEXT and RECUE commands are NOT displayed on the blue-
highlighted section at the bottom of the page.

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5.4.2. VGA Playlist Bank Screen

Accessing the Playlist Bank from the Clip Bank


When the Clip screen is displayed, press END on the keyboard to access the VGA
Playlist Bank screen on the same page.
This gives an overview on the playlists and timelines stored on the bank:

Displayed Information
For each playlist or timeline, the following information is displayed:

Field Description

Playlist ID Unique identifier of the playlist or timeline on the server.


Timeline ID Ex: PL16, TL 18

Playlist Name Name of the playlist. It cannot exceed 12 characters.


Timeline Name Ex: ”game edit

X clips Number of available clips in the playlist (unavailable network


clips are not taken into account).
Ex: 98 clips

Dur: --:--:--:-- Total playback duration with available clips.


Ex: 00:04:34:12

Aux Clip Aux Clip ID and name of the audio auxiliary clip.

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Color Codes
Different highlighting colors are used on playlist and timelines to provide the following
information:

Highlighed
Colour Meaning
Elements

Cyan Blue Playlist ID Position on which a playlist is stored.


The information related to the playlist is
highlighted in cyan blue.

Dark Blue Timeline ID Position on which a timeline is stored.


The information related to the timeline is
highlighted in cyan blue.

Blinking Playlist ID Playlist flagged to be archived or being


Green/Cyan Blue archived.
Only the playlist ID is blinking.

Blinking Timeline ID Timeline flagged to be archived or being


Green/Dark Blue archived.
Only the timeline ID is blinking.

Green Playlist ID Playlist or timeline archived.


Timeline ID

5.4.3. Editing Functions in VGA Playlist Screen


To use the following commands, you must be in Playlist Edit or Playlist Playout mode:
• To enter the Playlist Edit mode, press the PLST key on the EVS Remote. The screen
of the Remote Panel displays the information about the previous, current and next
three clips of the playlist.
• To enter the Playlist Playout mode, press the PLST key again.
The following operations can be performed from the VGA playlist screen:

Criteria Description

Naming a For more information, see section "Naming a Playlist or Playlist


playlist or the Element" on page 116.
current clip

PLAY/pause Press ALT+P to start the playback / pause of the playlist from the
current position.

RECUE Press ALT+R to recue to the beginning of the playlist and pause.

NEXT Press ALT+N while the playlist is playing to force immediately the
transition to the next clip in the playlist.

SKIP Press ALT+S while the playlist is playing to skip the next clip. The
current clip will play until the defined OUT point, than the playlist will
skip the next one and play the one after instead.

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5.5. Playlist Management in Multi-Essence

Introduction
The multi-essence feature is supported on XT3 and XS servers when specific hardware
and software conditions are fulfilled. See the Server Configuration manual for more
information.
When the EVS server runs a multi-essence configuration, the playlists are managed in the
same way as in a single essence configuration (Intra only or LongGOP only).
The multi-essence feature is as much as possible transparent to the operator, who should
therefore continue working as usual whatever the active essence(s).
The behavior of the application is based on the principles described below.

Playlist Playout
When the LongGOP essence is the on-air essence, an available playlist element will not
be playable if it is shorter than 1 second.
Unavailable playlist elements, that means elements not available in the on-air essence,
will be skipped in play mode.
Unplayable playlist elements, that means elements shorter than 1 second, will be skipped
in play mode. In this case, editing the playlist element by changing its speed or its IN
and/or OUT points can make it playable.

Playlist Editing
The behavior with unavailable playlist elements will be as follows in Edit mode:
• They will be displayed as "Unavailable" on the VGA.
• They will be hidden on the Remote.
The behavior with unplayable playlist elements will be as follows in Edit mode:
• They will be displayed as "Unplayable" on the VGA and on the Remote.

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5.6. Operations on Playlists

5.6.1. Setting and Loading Playlists

Introduction
A distinction is made between setting and loading a playlist:
• When you load a playlist, you actually load it on a given player channel either to edit it
or to play it out.
• When you set the current playlist, you access the playlist location on the server but
you do not load it on a player channel. Thus you can insert clips directly in the current
playlist without having to load it onto a channel.

Note
At Multicam startup, the current playlist is automatically playlist 11,that is the
playlist 1 on bank 10 of page 1.

How to Set the Current Playlist

In the Remote Panel Interface


To set the current playlist, proceed as follows:
1. Only if you want to select a distant playlist, first press SHIFT+Network then press the
F_ key corresponding to the server on which the playlist is located.
2. Press SHIFT+Page+F_ key to select the page in which the desired playlist is located.
3. Press SHIFT+F10 to select the playlist bank.
4. Press F_ key to select the desired playlist:
◦ If the new playlist is not empty, it is automatically loaded on the selected player
channel (in 3 PGM mode) or on the PGM (in PGM/PRV mode) and it becomes the
current playlist.
◦ If the new playlist is empty, the system will ask you whether you want to copy the
current playlist at this new location. Press ENTER to confirm.
To load the current playlist, continue as follows:
5. Press PLST to load the current playlist on a player channel (it cannot be empty).
To exit the playlist mode:
6. Press the RECORD key to return to E2E mode.

Note
Page 1 contains playlists 10 to 19, Page 2 contains playlists 20 to 29, and so
on.

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In the VGA Interface
To set the current playlist, proceed as follows:
1. From the clip screen, press END to access the playlist bank.
2. Press DOWN ARROW to select the playlist that you want to define as the current
playlist.
3. Press ENTER on the selected playlist to set it as the current playlist.

How to Recall and Load a Playlist


You can only recall and load a playlist if this is not empty.
To load a playlist on a player channel, proceed as follows:
1. Access the desired playlist bank by pressing F10 from the requested page.
2. Select the playlist to load with the F1-F10 keys.
The selected playlist becomes current and is displayed on the LCD display.
3. Press PLST key on the Remote Panel to load the current playlist.
◦ If the new playlist is not empty, it is automatically loaded on the selected player
channel (in 3 PGM mode) or on the PGM (in PGM/PRV mode) and it becomes the
current playlist.
◦ If the new playlist is empty, the system will ask you whether you want to copy the
current playlist at this new location.

5.6.2. Rolling a Playlist

How to Roll a Playlist


After recalling a playlist, you will roll the playlist using the pre-defined speed of each clip.
Use the PLAY key to start rolling the playlist.

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Playlist Speed
• As soon as the lever is used to start the playback or during playback, the pre-set
speed for the current clip is canceled and set by the lever position only.
• The playlist will return to pre-set speed mode as soon as another clip with a pre-set
speed is found.
• If the speed for a supermotion clip is set to “UNK”, pressing the PLAY key on that clip
will start the playback of the playlist at the speed specific to the SLSM camera (for
example 33% with SLSM 3x cameras).

Note
When using the PLAY key to start the playlist, it is recommended to set the
lever at the top position (100%). If the lever is in low position and the operator
touches it by mistake while the playlist is rolling, the playlist could freeze on-air.

Playlist Effects
You need to roll a playlist with effects in PGM/PRV mode or with the Mix on one channel
feature activated on the PGM for the effects to be applied during playout.

5.6.3. Deleting Playlists

Note
Deleting a playlist deletes all the playlist elements from the playlist as well as
the playlist definition in the database.

In the Remote Panel Interface

Deleting a Single Playlist


To delete a playlist, proceed as follows:
1. Press SHIFT+Page+F_ key to select the page in which the playlist to delete is
located.
2. Press SHIFT+F10 to select the playlist bank.
3. Press CLEAR+F_ key to delete the corresponding playlist.
4. According to the value of the Confirm del clp/plst parameter in the Operational Setup
menu, Protection section, you will be asked or not to confirm the deletion action.
5. The empty playlist location remains available.

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Deleting all Unprotected Playlists in a Bank


To delete all playlists stored on a same bank, proceed as follows:
1. Press SHIFT+Page+F_ key to select the page in which the playlists to delete are
located.
2. Press CLEAR+SHIFT+F10 to delete all playlists stored in the corresponding bank.
The following confirmation message is displayed:

                Caution:

     This will delete all playlists/


       timelines stored on bank X

[Menu] : Cancel       [Enter] : Confirm

3. Press ENTER to confirm the deletion. All playlists and timelines on the selected bank
will be deleted.

Deleting all Unprotected Playlists


Using the Delete Clips & PL command from the main menu, and selecting All will delete
all clips, as well as playlists.
See section "Deleting Clips" on page 67 for more information on this delete action.

In the VGA Interface

Deleting a Playlist
To delete a playlist, proceed as follows:
1. In the Clip window, go to the requested playlist bank by pressing ALT+Down Arrow
in the requested page.
2. Highlight the requested playlist and press CTRL+DEL to delete the playlist entry.

5.6.4. Copying Playlists

Introduction
From the VGA Clip screen and the Remote Panel, you can copy playlists.
The copy process is seamless to the user as long or short copies of a playlist are
performed as a background process. If the destination playlist is recalled and the on-air
playlist element has not yet been transferred to the local machine, the on-air element
played out is the original one. The on-air element will be automatically copied locally when
the playlist will be removed from the playout channel.

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Copy Options
When you copy a distant playlist from the VGA, or a local/distant playlist from the Remote
Panel to the local EVS server, you have different options:
• The EDL copy copies only the playlist definition while the playlist elements remain at
their original location.
• The EDL+Clips copy copies the playlist definition and the playlist elements to the
destination. In this case, you must also choose one of the following:
◦ The short copy that copies only the material included between the IN and OUT
points of the playlist elements with the clip guardbands as defined on the
destination system.
◦ The long copy that copies the complete original clips. This makes a difference
when the playlist elements have been trimmed compared to the original clip.
EDL+Clips copy processes cannot be queued. If the operator tries starting a new copy
process while the previous one is still running, a message will ask him whether he wants
to stop the previous process to start the new one, or cancel his new request.

Available Copy Actions


The basic principle is that only copies to the local EVS server are possible, whereas
copies to a distant EVS server are not supported.
The following table provides an overview on the copy actions available from the Remote
Panel and from the VGA interface. The playlists are copied to an empty playlist position:

L = local playlist/position Remote Panel VGA Interface


D = distant playlist L to L D to L L to L D to L

EDL Copy Yes


Yes Yes Yes
EDL+Clips Copy (short or long) No

• To play back a selected clip, with the lever, at a speed varying from 0% to a given
maximum speed, you need to do the following:
◦ Define the requested maximum speed in the PGM Speed/Var max parameter in
the Operational Setup menu, EVS Controller section.
◦ Select (highlight) the VarMax option in the secondary menu in PGM/PRV mode.

In the Remote Panel Interface


To copy a playlist, proceed as follows:
1. Go to the source playlist bank (local or from another machine on the network).
2. Select the original playlist to copy by pressing the corresponding F_ key.
3. Go to the destination playlist bank.

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4. Select an empty playlist location.


A new menu appears on the LCD display of the Remote Panel, with the corresponding
message on the OSD of the monitoring outputs, asking whether you want to copy the
original playlist to the new location or whether you simply want to select a new, empty
playlist (default choice):

Select New Playlist 13 ?

[Menu]: Cancel
[Enter]: Confirm

COPY NEW PLST

5. Press COPY (A key) to select the copy option. The menu becomes:

Copy Playlist 11/03


to Playlist 13 ?

[Menu]: Cancel
[Enter]: Confirm

COPY PLST+CLP NEW PLST

6. Specify whether to copy the EDL with or without the clips:


◦ Press ENTER to copy only the EDL without copying the elements contained in
the original playlist. The copy is done instantly since there is no material to
transfer.
◦ Press PLST+CLP (B key) to copy the EDL together with the playlist elements.
The display becomes:

Copy Playlist and all net. clips


to Playlist 13 ?

[Menu]: Cancel
[Enter]: Confirm

COPY PLST+CLP SHORT NEW PLST

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7. Press the C key to specify whether to perform a SHORT or a LONG copy.


◦ SHORT mode (default): only the section of the elements between the Short IN
and Short OUT as defined in the playlist will be copied, increased by the duration
of the guardbands, as defined on the destination system.
◦ LONG mode: the entire original clips, including their guardbands, will be copied on
the destination system.
8. Press ENTER to confirm the copy or MENU to cancel.
The F_ key of the destination playlist will flash until all clips have been copied. This
playlist can be recalled during that process for browsing, editing, or playback. If some
clips have not yet been copied, the original network clip is used instead.

In the VGA Interface

How to Copy a Local Playlist


To copy a local playlist, proceed as follows:
1. Press the END key to open the playlist bank.
2. Select the playlist to copy.
3. Press CTRL+C to copy the playlist.
4. Go to the empty playlist location on the same server where you want to copy the
playlist.
5. Press CTRL+V to paste the playlist. The EDL of the playlist is copied to the requested
location.

How to Copy a Distant Playlist


To copy a distant playlist, proceed as follows:
1. Press F9 to open the Connect window.
2. With the DOWN ARROW and UP ARROW keys, select the distant server from
which you want to copy a playlist.
3. Press ENTER.
4. Press END to go to the playlist bank on the requested page.
5. Select the original playlist to copy with the DOWN ARROW and UP ARROW keys.
6. Press CTRL+C to copy the playlist.
7. Press F9 to open the Connect window.
8. Select the local server and press ENTER.
9. On the requested playlist bank, select an empty playlist location on your local
machine.

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10. Press CTRL+V to paste the playlist.


The following dialog box pops up:

Copy Playlist xx/xx to yy.


Select Copy Playlist Mode (Space Bar)

Playlist Only
Playlist with Clips: Short Mode
Playlist with Clips: Long Mode

Esc: Cancel - Enter: Confirm

11. Press the SPACEBAR to select the requested copy option.


12. Press ENTER to confirm. The playlist is copied to the requested location.

Merging Playlists
From the VGA Interface, it is possible to merge two playlists by copying a playlist and
pasting it to an existing playlist. The copied playlist will be added at the end of the
destination playlist.

5.6.5. Naming a Playlist or Playlist Element

Introduction
You can name or rename a playlist or one of its elements only from the VGA interface.

Note
When entering a name, use BACKSPACE to delete the last character or ESC
to clear the entire field.

How to Name a Playlist

From the Playlist Bank Window


To name a playlist from the VGA Playlist Bank window, proceed as follows:
1. From the Clip screen, press END to go to the Playlist Bank screen of the requested
page.
2. Use the DOWN ARROW to select the playlist to name.
3. Enter the desired name on the keyboard. It appears in the Name field at the bottom of
the screen.
4. Press F1 to assign the new name to the selected playlist. The playlist name appears
in the title bar next to the playlist number.

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From the Playlist Window


To name the current playlist from the VGA Playlist window, proceed as follows:
1. Press F10 to open the VGA Playlist screen. The current playlist is displayed.
2. Enter the desired name on the keyboard. It appears in the Name field at the bottom of
the screen.
3. Press SHIFT+F1 to assign the new name to the current playlist. The playlist name
appears in the title bar next to the playlist number.

How to Name a Playlist Element


To name the current element in the loaded playlist from the VGA Playlist window, proceed
as follows:

Note
This function is only available when the playlist is the current one in Playlist
Edit mode (PLST EDIT) or Playlist Playout mode (PLST DIFF) on the Remote
Panel.

1. Press F10 to open the VGA Playlist screen. The loaded playlist is displayed and the
current playlist element on the Remote Panel is selected.
2. Enter the desired name for the element on the keyboard. It appears in the Name field
at the bottom of the screen.
3. Press F1 to assign the new name to the current element. The name for the current
element appears in the Name column of the selected element.

Note
Naming the current element of the loaded playlist will affect the original clips.

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5.6.6. Consolidating a Playlist

Introduction
Using the internal loop, you can record a playlist back to the server as a big clip if you
want, for example, to record the playlist effects (split screen, target tracking, painting,
etc.) as regular video inside the server.
You can only consolidate a playlist from the Remote Panel.
Before consolidating your playlist, you need to configure following parameters in the
Operational Setup menu, EVS Controller section:
• Loop button: Set this parameter to Internal loop
• Internal loop mode:
◦ Select Video + Audio to loop both video and audio back into the system
◦ Select Video only to loop only the video track. In this case, the system keeps
recording the live audio at the same time.

Note
The internal Loop mode is not available in UHD-4K.

How to Loop Back a Playlist into the Server


After defining the required parameters, proceed as follows to consolidate a playlist using
the internal Loop mode:
1. Add the requested effects to the playlist.
2. Recue the playlist.
3. Activate the Loop mode via the SHIFT+Loop key.
4. Roll the playlist.
The Loop button on the Remote Panel blinks red while the playlist is recorded onto the
disks (Channel 1 – CAM A) as a continuous video/audio stream.
When you exit the playlist mode, go back to LIVE record and simply jog back, you will see
the playlist recorded with all its transitions and at the speed they were played.

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5.6.7. Generating a Continuous TC in a Playlist

Introduction
From the VGA interface, you can regenerate a continuous timecode for the whole playlist
or for each clip of a playlist. This can be useful when:
• You do not want to have a playlist with disrupted timecodes from the various playlist
elements.
• You want to change the timecode type in the VITC or LTC timecode.

Settings for Continuous Timecode in Playlists


The following table describes the various parameters that should be defined when
regenerating the timecode in a playlist:

Possible
Parameter Description
Values

Continuous in … Specifies whether the TC should be continuous PLST, CLIP


for the whole playlist or for each playlist element.

From … Specifies the initial TC value to be used for the Timecode,


timecode regeneration LTC TC, User
TC

In … Specifies the TC type in which the timecode LTC or VITC


should be regenerated in SD
ATC-VITC,
ATC-LTC, or
both

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How to Activate the Continuous Timecode Regeneration


To activate the continuous timecode regeneration, proceed as follows:
1. In the Playlist page (F10), press TAB several times until the ON/OFF field after
‘Regeneration of TC’ is green highlighted.
2. Press the right arrow key to toggle the function to ON.
3. Press TAB again to highlight the 'continuous in PLST' text segment, and, with the
right arrow, select whether the regeneration will be applied on the playlist (PLST) or on
the playlist clips (CLIPS).
4. Press TAB to highlight the 'from 00:00:00:00' segment, and type the start TC to be
used for the regeneration.
5. Press TAB again to highlight on the timecode type, and toggle to the requested
timecode type with the right arrow.
The continuous timecode regeneration function is now active. However, the timecode will
effectively be regenerated when you replay the playlist after activating a loop.
To deactivate the function, press the left arrow on the field to toggle the function to ‘OFF’.

How to Regenerate the Timecode in a Playlist

NOTE
Before performing this action, make sure Internal loop is selected for the Loop
button parameter in the Operational Setup menu, EVS Controller section.

To regenerate the timecode in a given playlist, proceed as follows:


1. Activate the TC Regeneration and define the related settings on the Playlist page
(F10), in the blue-highlighted area at the bottom of the page. This feature is defined for
each playlist individually:

2. Activate the internal loop using the SHIFT+Loop keys


3. Roll the playlist.
This will record the playlist back into the recorder channel 1 (CAM A) with the regenerated
timecode.

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5.7. Operations on Clips in Playlists

5.7.1. Adding Clips in a Playlist

Introduction
You can add clips to a playlist in different ways, but always from the Remote Panel:
• Adding clips at the end of the current playlist without entering the Playlist Edit mode.
• Inserting clips before or after the clip selected in the loaded playlist.
• Adding one or more clips returned by a search at the end of the current playlist.

How to Add Clips at the End of the Current Playlist


You can create a playlist very quickly. The experienced operator can include a clip at the
end of the playlist containing an action that happened seconds before the playlist is played
on air. To add clips quickly at the end of the current playlist, you do not have to enter the
Edit mode.
To add clips to the current playlist, proceed as follows:
1. Activate a playlist as the current playlist.
2. Recall the first clip for your playlist.
3. Press ENTER on the Remote Panel.
The clip is added at the end of the current playlist.
4. Repeat as many times as necessary until the last clip is entered.

How to Insert Clips into a Playlist


The following rules apply to the procedure below:
• You need to be in PGM/PRV mode to be able to use the TAKE key on the Remote
Panel to insert a clip.
• Depending on what is selected for the Insert in playlist parameter in the Operational
Setup menu, Playlist section, the clip will be inserted before or after this selected
position.

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To insert a clip into a playlist, proceed as follows:


1. Using the Playlist Edit mode or the Browse mode, scroll to the location where the clip
must be inserted.
2. Call the selected clip. It appears on the PRV output.
3. Do one of the following to insert the selected clip in the playlist, at the position shown
on the PGM output:
◦ Press the A key (Insert function) on the Remote Panel
◦ Press the TAKE key on the Remote Panel
◦ Press the SHIFT+INSERT keys on the Remote Panel
A confirmation message will appear if the option Confirm Ins/Del clips has been enabled
in the Operational Setup menu, Playlist section.
After the clip has been inserted, you can press PLST to return to the playlist at the current
position.

How to Insert the Result of a Clip Search into a Playlist

Working Principles
• In Playlist Edit mode with a PRV channel, when PRV CTL is enabled, the operator
has full control of the PRV channel while the playlist remains loaded on the PGM
channel.
• On the PRV channel, you can perform all clip-related functions, including database
search using timecode, keywords and ranking, from the VGA Search Screen as well
as from the secondary clip menu of the Remote Panel.
• Once the desired clips are found, they can easily be inserted in the playlist that is still
loaded on the PGM output. By switching PRV CTRL ON or OFF, you can very easily
combine playlist editing and database search functions.

Procedure
To insert one or more clips from a search result at the end of the current playlist, proceed
as follows:
1. From the main menu, activate the current playlist.

PGM1 CAM A *PRV1* CAM B


Trains PgmSpd Sort->TC PostRoll
Mix. Sw to IN Search Pref
P.1 B.1 Clips: LOCAL Records: LOCAL
PL 11:
Msg:
Rst Cam Local Sync Prv 2nd CTRL
Cam A Cam B Cam C Cam D

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2. Press MENU+C to enter the Search mode:

1 keyword890 2 keyword890 3 keyword890


F1:action_1  F6:action_6
F2:action_2  F7:action_7
F3:action_3  F8:action_8
F4:action_4 F9:Prev.page   p.01
F5:action_5  F0:Next page
Reset Archive FromDate ToDate
Return *** Srch Loc Srch Net

3. Enter the search criteria.


4. Launch the search on the local server or on the whole network by pressing
respectively the C (Srch Loc) or D (Srch Net) keys on the Remote Panel.
5. Do one of the following:
◦ To insert only one clip at the end of the playlist, browse to the clip and press
ENTERon the Remote Panel.
◦ To insert only one clip into the playlist at the last browsing position, browse to the
clip and press SHIFT + INSERTon the Remote Panel.
◦ To insert all clips returned in the search result, press the SHIFT+ENTER keys on
the Remote Panel.
The clips are inserted at the end of the current playlist.

Modifying Distant Playlists


Remote playlists are available as ‘Read Only’, and cannot be edited. If you want to modify
a network playlist, you have to create a local copy on your machine first. This operation is
done instantly if the clips remain in their original location.

Inserting Growing Clips into Playlists


Growing clips can be inserted in playlists in the same way as other clips. However, their
display has the following characteristics:
Display:
• They will be displayed with the ‘Creating’ message in the playlist on the VGA.
• The growing clips ID will be blinking on the mini playlist display and on the playlist
screen on the Remote Panel, as well as on the OSD.
Remaining time:
• The remaining time in playlists containing growing clips with only an IN point is
displayed as --:--:-- on the screens (OSD, VGA, Remote Panel screen) where this
information is shown.

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5.7.2. Deleting and Moving Playlist Elements

Introduction
Just as you can add clips into a playlist only with the Remote Panel, deleting clips from a
playlist or moving clips within a playlist are also performed via the Remote Panel.

How to Delete an Element from a Playlist


To delete a playlist element in a playlist, proceed as follows:
1. While you are in Playlist Edit mode, scroll within the playlist to the element that needs
to be deleted.
If the Browse mode is active, the first frame will appear on the display as each clip is
scrolled through.
2. Select Delete from the Playlist Edit menu.
The selected element will be removed from the playlist. A confirmation message will
appear if the Confirm Ins/Del clips parameter has been enabled in the Operational Setup
menu, Playlist section.

How to Move an Element within a Playlist

NOTE
You can only move elements within a playlist if you are in PGM/PRV mode.

To move a playlist element within a playlist using the Remote Panel, proceed as follows:
1. While you are in Playlist Edit mode, scroll within the playlist to the clip that needs to be
moved.
2. Select Delete from the Playlist Edit menu. The clip is sent to the clipboard and loaded
on the PRV channel.
3. Scroll to the location in the playlist where you want to insert the clip.
Remember that the position where the clip is inserted will depend on the value of the
Insert in playlist parameter in the Operational Setup menu, Playlist section, that is to say
before or after the selected playlist element.
4. Press TAKE or Insert on the Remote Panel to insert the clip from the clipboard at the
requested location.
The playlist element is inserted at the requested location.
If the playlist element has been trimmed before being moved, the element will be
reinserted in the new position with the new guardbands.

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5.7.3. Browsing Within a Playlist

Introduction
You can browse within a playlist in different ways in the Remote Panel:
• Browse through the content of each clip in the playlist.
• Browse quickly by jumping to the first field of each clip in the playlist.

Browsing Through a Playlist


When you load a playlist, the default playlist mode allows you to scroll up and down
through all the playlist elements.

Browsing Quickly Through a Playlist


When you are neither in Playlist nor in Clip mode, press the Browse key on the Remote
Panel to enter the current playlist in Browse mode.
In this mode, you can quickly jump to the first field of each clip inside the playlist by
moving the jog dial. To return to the normal Playlist Edit mode, press the Browse key
again.
When you are in Playlist Edit mode, you can of course also activate the Browse mode by
pressing the Browse key.

PL11 LSM01 Paola   LOC TDUR=00:00:02:22

111A/04 Clipname012 00:00:29 Unk W00:10
112B Clipname456 00:53:29 Unk W00:10
112B/02 Clipname891 00:53:29 Unk W00:10

Effect Edit All


Insert Speed FX Dur Delete

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5.7.4. Changing the Camera Angle of a Playlist


Element
From the Remote Panel, you can change the camera angle of a playlist element if the
material is still available in a local or distant record train.
To change the camera angle of a playlist element, proceed as follows:
1. When you are in Playlist Edit mode, scroll within the playlist to the playlist element.
2. Press MENU to access the secondary menu:
OtherAng
Replace MakeLoc

3. Press SHIFT+C to search and load the local and distant record trains that include the
same TC IN as the playlist element.
The first record train is loaded on the PRV channel, at the current TC of the loaded
element.
4. Press Browse and use the jog to move within one record train to browse its content.
5. Once you have loaded the requested camera angle on the PRV channel, press
ENTER.
This will replace the current playlist element by a new clip having the same TC IN and TC
OUT. The new clip is stored on the playlist receive page.
The effects, the split audio and the swap points defined on the initial playlist element are
preserved.

5.7.5. Adding Cuts in Playlist Elements

Description
The Add Cut command is only available from the Remote Panel. This command
duplicates a playlist or timeline element (clip, record train...) and adjusts the SHORT IN
and SHORT OUT points of these new duplicated elements:
• On both these elements, the guardbands and other effects are kept unchanged as in
the original one.
• In the first duplicated element, the SHORT IN point is left unchanged while the
SHORT OUT point is adjusted to the cut point.
• In the second duplicated element, the SHORT OUT point is left unchanged while the
SHORT IN point is adjusted to the cut point as illustrated hereunder.

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Multicam Behavior
When adding a cut to a clip, Multicam will behave as follows:
• The transition applied at the cut point is a cut (for both audio and video).
• The speed of the cut elements is the same as the original element, even if it is
“Unknown”.
• The stop and start modes of the cut elements are auto.
• Any loop defined on the playlist that includes the original element conserves and
includes the cut elements.
• Any tag defined and active on the original element at the cut point is recreated at the
short-in of the second cut element.
The adding cut is not possible in the following cases:
• Within a video effect.
• Within an audio effect beginning or finishing the original element.

5.7.6. Trimming Clips into a Playlist

Introduction
Every playlist element can be trimmed independently of all other instances of the same
clip number. Trim actions are only available in the Remote Panel.

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How to Trim Clips in a Playlist


To trim clips in a playlist, proceed as follows:
1. Browse to the desired element in the playlist.
2. Re-mark a new Short IN or Short OUT.
If the clip duration is too short, clear the IN or OUT point by selecting CLEAR and then
set the new IN or OUT point at the desired position.

Note
Clearing restores the existing IN or OUT point to the end of the guardbands of
the clip.

5.7.7. Sorting the Playlist Elements by TC IN

Introduction
From the VGA Interface, it is possible to sort (reorder) the playlist elements by TC IN. The
sort is done on the TC displayed in the TC IN column, whatever the type of TC displayed
(User TC or LTC).

Note
This operation will change the order of the playlist elements, and reset the
transitions to the default transitions defined on the Remote Panel.

How to Sort Playlist Elements by TC IN


To reorder the playlists elements by TC IN in a playlist, proceed as follows:
1. Open the playlist in the VGA Playlist screen.
2. Press the TAB key until you highlight the Sort by TC IN field in the Playlist
management area at the bottom of the screen.
3. Press ENTER to validate.
4. Press ENTER again to confirm the operation.
The playlist elements are reordered by TC IN.
You can undo the operation using the Undo command available in Playlist Edit mode on
the Remote Panel.

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5.8. Transition and Audio Operations

5.8.1. Overview on Transition Effects

Introduction
You can apply effects on the audio and video transitions of a clip in a playlist. For each
transition, you define the effect type and duration. You can only apply transition effects
using the Remote Panel.
By default, a mix transition effect (audio and video) is applied to each new clip inserted
into the playlist. However, you can change the type of transition effect in the main menu of
the Playlist Edit mode.
With the license code 111, the duration and type of the audio transitions are tied to the
duration and type of the video transitions.
With the license code 112, only available with the XT3 chassis, you can unlock the audio
from the video, and define different transition durations for audio and video. This is
explained in dedicated sections in this chapter.

Note
In UHD-4K, the transition effects are only supported with a 1REC+1PLAY
configuration on which mix on one channel is enabled.

Illustrations
The following drawings show that the transition effects are applied on the material
included in the playlist element, not on the guardbands:

Normal Playlist with Cuts

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Playlist with 1:00 sec Effect Duration


In an LSM playlist, the video and audio effects end at the OUT point of a clip, so the
duration of clips is shortened by the length of the effect.

Available Video Transition Effects


The following video transition effects can be defined:

Effect Type Description

Cut No transition effect is applied between both elements.

Mix Dissolve effect between both elements.

Wipe The last frame of the previous element is gradually replaced


by the first frames of the next element.
The wipe effect is shown as a vertical line moving across the
video.
The direction of the wipe effect (left to right, right to left) is
defined in the Wipe type parameter in the Operational Setup
menu, Playlist section.
The line color in the wipe effect is defined in the Set color for
and Colour parameters in the Operational Setup menu,
Special Effects section.

Fade from color (<) A fade out effect from a defined color is applied on the first
frame of the clip (on which the effect is defined). The
previous clip ends in cut mode.
In the drawing below, the previous clip is displayed in red, the
next clip is green, and the fade in black:

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Effect Type Description

Fade to color (>) A fade in effect to a defined color is applied on the previous
clip up to the transition in cut mode to the next clip (on which
the effect is defined).
In the drawing below, the previous clip is displayed in red, the
next clip is green, and the fade in black:

Fade to/from color (V A fade in effect to a defined color is applied on the previous
fade) clip up to its OUT point and a fade out effect from the same
color is applied on the next clip (on which the effect is
defined) from its IN point. The effect duration must be a
multiple of 2 frames.
In the drawing below, the previous clip is displayed in red, the
next clip is green, and the fade in black:

Note
The color of the fade effects is defined with the Fade to/from color parameter
in the Playlist settings of the Operational Setup menu.

Available Audio Transition Effects


With license code 111, the audio transition is always a mix.
With license code 112 (only available on XT3chassis), the audio transition is a mix by
default as the audio is locked to the video (Audio locked to video parameter set to Yes)
in the Operational Setup menu, Playlist section.
With license code 112 (only available on XT3 chassis), the audio effect is automatically
adapted to the video effect when you set the Audio locked to video parameter to No in
the Operational Setup menu, Playlist section.

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The following table shows which audio transition effect is applied depending on the
defined video transition effect.

V Fade
Fade from Fade to
Audio Effect Cut Mix to/from
Mute Mute
Mute

Video Effect

Cut √ √

Mix √

Wipe Left -> √


Right

Wipe Right -> √


Left

Fade from color √

Fade to color √

V Fade (to/from √
Black)

Default Values for Transition Durations


It is possible to set a default value for the duration of the video and audio transitions in the
Operational Setup menu. Once this is defined, each time a clip is entered or inserted into a
playlist, transitions are applied with the default values.
The Video effect duration parameter is available in the Operational Setup menu, Playlist
section, and ranges up to 20:00 secs.
When the Audio locked to video parameter is set to Yes in the Operational Setup menu,
Playlist section, in other words when the split audio is disabled, audio effect duration is the
same as the video effect duration.
When the Audio locked to video parameter is set to No in the Operational Setup menu,
Playlist section, the Audio effect duration parameter is available in the Operational
Setup menu, Playlist section, and you can set a different duration for the default transition
for the audio and the video.

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5.8.2. Adding Transition Effects in a Playlist

Transition Effects Commands


The functions related to transition effects are available from the main menu of the Playlist
Edit mode, and the effects applied are also displayed on the Remote Panel display:

How to Add a Transition Effect


You can add transitions on one or all elements of a playlist as follows, or more precisely
modify the default effect applied (mix):
1. Select the playlist location and press PLST to open it in Playlist Edit mode. The main
menu appears:
Effect Edit All
Insert Speed FX Dur Delete

2. Browse to the playlist element at the beginning of which you want to modify the effect
or press Edit All (SHIFT+D) to modify the effect on all playlist elements.
3. To modify the effect, press Effect (SHIFT+C) and move the lever until the requested
effect is displayed on the LCD display.
The effect type is displayed as a letter/symbol in the information corresponding to the
loaded element (see highlighted letter):
     111A/04 Clipname012 00:00:29 Unk W00:10

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The following effect types are available:

Command Description

C Cut

M Mix

W Wipe

> Fade to color

< Fade from color

V Fade to/from color

4. To modify the default duration for the transition effect, press FX Dur (C) and move the
lever until the requested duration is displayed in the last field of the corresponding
element:
     111A/04 Clipname012 00:00:29 Unk W00:20
5. Press ENTER to validate the modifications in effect type and/or duration.
You need to roll a playlist with effects in PGM/PRV mode or with the Mix on one channel
feature activated on the PGM for the effects to be applied during playout.

5.8.3. Swapping Audio Tracks

Introduction
The swap audio tracks mode allows swapping audio tracks between two points in a
playlist. This function can only be executed on the Remote Panel.
• The Auto mode replaces:
◦ audio tracks 1 & 2 by audio tracks 3 & 4 in four audio mode
◦ audio track 1 by audio track 2 in stereo mode.
• The Manual mode lets you choose which tracks to replace.
In 8- and 16-track modes, you only have access to the manual mode.

Note
You need to enable the Advanced audio editing parameter in the Operational
Setup menu, Playlist section to be able to use the Swap audio tracks feature.
The access to this parameter, and to the Swap audio tracks feature, requires
the license code 112 being installed, and is only available on an XT3 chassis.

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Enabling the Audio Swap Mode


To enable the Audio Swap mode, proceed as follows:
1. Enter the Operational Setup menu.
2. Select the Swap audio tracks parameter value in the Operational Setup menu, Playlist
section.
3. Choose the Auto or Manual value.

Swapping Audio Track in Auto Mode


To perform a swap audio track in Auto mode, proceed as follows:
1. In Playlist Edit mode, select the Video Base mode (V Base) by pressing SHIFT+A.
The LCD screen will now display additional function:

PL11 LSM01 Paola   LOC TDUR=00:00:02:22

111A/04 Clipname012 00:00:29 Unk W00:10


112B    Clipname456 00:53:29 Unk W00:10
112B/02 Clipname891 00:53:29 Unk W00:10

V Base A Base Swap


A Advanc A Delay A FX DUR A Split

2. Press the Swap function (SHIFT+D).


3. Jog your playlist until you reach the point where you want to change the audio tracks.
4. Mark an IN point.
The OSD screen indicates the following information:

In dual stereo mode: In stereo mode:


*PL11/03* LEFT 06:42:22 *PL11/03* LEFT 06:42:22
V Mix 02:25   Spd.Unk V Mix 02:25   Spd.Unk
A Mix 02:25 A.Del. 00:00 A Mix 02:25 A.Del. 00:00
IN-00:00:00 OUT+00:00:27 IN-00:00:00 OUT+00:00:27

       00:10        00:10
       1→3 3→3        1→2
       2→4 4→4        2→2
12:23:45:13 00:07:13 100 12:23:45:13 00:07:13 100
112B/04 ClipName 999/999 112B/04 ClipName 999/999

5. Press the Swap function again (SHIFT+D).


6. Jog your playlist until you reach the point where you want to reset the original audio
tracks.
7. Mark an OUT point.

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The OSD screen indicates the following information:

In eight tracks mode: In dual stereo mode:


*PL11/03* LEFT 06:42:22 *PL11/03* LEFT 06:42:22
V Mix 02:25   Spd.Unk V Mix 02:25   Spd.Unk
A Mix 02:25 A.Del. 00:00 A Mix 02:25 A.Del. 00:00
IN-00:00:00 OUT+00:00:27 IN-00:00:00 OUT+00:00:27

       00:10        00:10
       1→3 3→3 5→5 7→7        3→1 3→3
       2→4 4→4 6→6 8→8        4→2 4→4
12:23:45:13 00:07:13 100 12:23:45:13 00:07:13 100
112B/04 ClipName 999/999 112B/04 ClipName 999/999

In stereo mode:

*PL11/03* LEFT 06:42:22


V Mix 02:25   Spd.Unk
A Mix 02:25 A.Del. 00:00
IN-00:00:00 OUT+00:00:27

       00:10
       2→1
       2→2
12:23:45:13 00:07:13 100
112B/04 ClipName 999/999

Specific Behavior
• One can set as many swap points as needed.
• If only an IN swap point is set for one clip, the audio tracks will be reset by default for
the next clip in the playlist.
• When a swap point is set, a cross-fade is played between the original audio track and
the new track. The duration of the cross-fade is the default audio transition.
• When a swap point is present in a playlist, the display on the VGA and on the OSD
changes: a “*” is added next to the audio Fx information:

Display
Display on the VGA:
The swap function can only be used on the Remote Panel. The playlist display on the
VGA will however look like this after a swap point has been set:

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Display on the OSD:


  *PL11/03* LEFT 06:42:22
  V Mix 02:25   Spd.Unk
  A Mix*02:25 A.Del. 00:00
  IN-00:00:00 OUT+00:00:27
LOOP:
  12:23:45:13 00:07:13 100
  112B/04 ClipName 999/999

Swapping Audio Track in Manual Mode


If the Manual mode is selected for the Swap audio tracks parameter value in the
Operational Setup menu, Playlist section, the swap operates in a similar way but asks the
operator which track to swap when setting the swap points.
1. Select the original track:
◦ In 2-Track mode: select between the tracks 1,2 or MENU to cancel.
◦ In 4-Track mode: select among the tracks 1 to 4, or MENU to cancel.
◦ In 8-Track mode: select among the tracks 1 to 8, or MENU to cancel.
◦ In 16-Track mode: select among the tracks 1 to 16, or MENU to cancel. The
tracks 1-8 are displayed on the first page and the tracks 9-16 are available via F10
on the second page.
◦ Use the function keys to select the track to change.
2. When the choice is made, the operator selects by which track the selected one has to
be replaced:
◦ In 2-Track mode: select the new track between 1, 2 or 0.
◦ In 4-Track mode: select the new track among 1 to 4, or 0
◦ In 8-Track mode: select the new track among 1 to 8, or 0
◦ In 16-Track mode: select the new track among 1 to 16, or 0. The tracks 1-8 are
displayed on the first page and the tracks 9-16 are available via F10 on the second
page.
◦ Several swap points can be set on the same timecode (for ex. 1 -> 3, 2 -> 4).

Note
Selecting track 0 will mute the output until the next swap point or the end of the
clip.

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Deleting Swap Points


When you are on a swap point, press CLEAR+IN/OUT to delete the current swap point.
All swap points for that timecode are deleted.
When you are not on a swap point, press CLEAR+IN/OUT to bring up a confirmation
message to delete all swap points for the current clip.

Navigating Among Swap Points


When you are in Swap mode, the previous swap point can be reached by pressing the
Goto IN button on the Remote Panel. The next swap point is reached by pressing the
Goto OUT button. The function works in loop mode.

5.8.4. Using the Split Audio Mode

Introduction
The split audio feature is only available on the Remote Panel.
The split audio makes it possible to:
• Apply transition effect types and durations which are different on the audio and video
tracks.
• Delay or advance the beginning of an audio or video transition.
When you play a playlist containing a split audio, the speed cannot be adjusted while
playing. Changing the speed has to be set in the playlist itself.
As long as a growing clip is present in a playlist, the split audio is not allowed.

Note
The Split audio mode feature requires the license code 112 being installed, and
is therefore only available on XT3 and XT2+ chassis. For more information on
the required license key, contact the Support or Sales team.

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Default Transition Duration with Split Audio


• The simplest type of split audio edit that can be performed on an LSM is to make the
video and audio transitions at the beginning of the clip have different durations, such
as a 12 Frame Video Mix with a 2 sec Audio cross fade.
• The value of the Audio effect duration parameter of the Operational Setup menu,
Playlist section, is only taken into account when the Advanced Audio Editing mode is
enabled. Otherwise, the audio effect duration is always locked to the video effect
duration, whatever the value of these parameters.
• If the Audio effect duration parameter in the setup is set to Lock to video, it will never
be possible to adjust independently the duration of the audio and video transitions. If
you want to adjust one of these transitions and the other one follows, please check the
Audio effect duration parameter in the setup, and make sure it is NOT set to Lock to
Video.

How to Activate the Split Audio Mode


To activate the split audio mode, proceed as follows:
1. Enter the Setup menu as described in the Multicam Configuration manual.
2. Enable the Advanced audio editing parameter in the Operational Setup menu, Playlist
section.

Split Audio Menu


In Playlist Edit mode, when the Split Audio is activated, the Remote Panel displays V
Base (SHIFT+A) and A Base (SHIFT+B) commands:
V Base A Base Effect Edit all
Insert Speed Fx Dur Delete

Activating the V Base option gives access to the following additional menu. The A Base
menu is similar, but allows corresponding actions on video transitions:
V Base A Base Swap Edit All
A Advance A Delay A Fx Dur A Split

The following table describes the split audio commands in V Base edit. The A Base
commands are the same but relate to the video transitions.

Command Description

A Advance Advances the beginning of the audio transition.

A Delay Delays the beginning of the audio transition.

A Fx Dur Extends the duration of the audio transition on both sides. This creates
an audio delay or advance depending on the modification applied to the
effect duration.

A Split Performs an audio advance or delay by specifying the TC for the


beginning of the transition.

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OSD Display
On the monitor display, additional information is also displayed when the split audio mode
is active:

The information displayed below the playback speed will display the audio delay/advance
or video delay/advance in frames depending on the editing action applied, or ‘no split’ if no
delay or advance is applied.

How to Insert a Clip into a Playlist with Split Audio


To insert a clip into a playlist with split audio, proceed as follows:
1. Enter the Playlist Edit mode.
2. Browse to the desired clip in the playlist.
3. Press to highlight V Base (SHIFT+A)
4. Press to highlight A Split (D)
5. Jog to the point where you want to set your transition and mark an OUT point if you do
an audio delay or mark an IN point if you do an audio advance.

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5.8.5. Extending a Transition in Split Audio

Introduction
Whenever you perform a video or audio split on the Remote Panel, the transition originally
set is changed, which means extended on either or both sides of the transition boundaries.
In the Operational Setup menu, Playlist section, use the Extend split transition
parameter to set the default mode for extending transition effects, which means you
specify where the effect is extended.

Transition Modes
The following table summarizes the various transition modes:

Criteria Description

Center (on) Cut The transition is extended equally in both directions. This is the
default value.

End (on) Cut The transition is extended to the left, so that the end of the transition
is not changed.

Start (on) Cut The transition is extended to the right, so that the start of the
transition is not changed.

Ask Asks the operator to choose one of the 3 options above each time he
edits a transition.

Possible Cases
You can build different types of playlists depending on:
• the transition mode in video or audio split
• the transition duration
The following schemas show, for each transition mode, a playlist with:
• the same video and audio transitions (no audio or video split) on playlists 10, 13 and 16
• an extended audio transition (V Base edit) on playlists 11, 14 and 17
• an extended video transition (A Base edit) on playlists 12, 15 and 18

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Changing the Audio or Video Effect Duration

Introduction
When you change the video or audio effect duration, you extend or reduce the duration of
the video or audio transition:
• In case of Center on cut, the transition is extended/reduced on both sides. This
creates an audio delay or advance depending on whether you reduce or extend the
transition duration.
• In case of Start on cut, the transition is extended/reduced at its end point.
• In case of End on cut, the transition is extended/reduced at its start point.

How to Change the Video Effect Duration


To change the video effect duration, proceed as follows:
1. Enter the Playlist Edit mode.
2. Browse to the desired clip in the playlist.
3. Press SHIFT+A Base (A).
4. Press to highlight V Fx Dur (C).
5. Move the lever to adjust the value.

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How to Change the Audio Effect Duration


To change the audio effect duration, proceed as follows:
1. Enter the Playlist Edit mode.
2. Browse to the desired clip in the playlist.
3. Press SHIFT+V Base (A).
4. Press to highlight A Fx Dur (C).
5. Move the lever to adjust the value.

5.8.6. V Base Editing in Split Audio

Description
In a V Base edit, you delay or advance the beginning of the audio transition compared to
the video transition of the clip. VBase Editing is only available on the Remote Panel.

Note
When editing a playlist in V Base or A Base, the video transition information will
be on the top line of the OSD display, whereas the audio transition information
will be on the bottom line of the OSD display.

How to Insert an Audio Delay


Inserting an audio delay consists of delaying the beginning of the audio transition
compared to the video transition. The Start on Cut and End on Cut are not taken into
account in these editing actions.
To insert an audio delay, proceed as follows:
1. Enter the Playlist Edit mode.
2. Browse to the desired clip in the playlist.
3. Press to highlight V Base (SHIFT+A).
4. Press to highlight A Delay (B).
5. Enter a value with the F_ keys including leading zeros (0+2+1+2= 2:12).
6. Or move the lever and press ENTER.
The value entered will be present on the PRV SCREEN when the clip is next to play in a
playlist.

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Audio is extended from the end of the previous clip and the audio on the clip being edited is
shortened.

How to Insert an Audio Advance


Inserting an audio advance consists of advancing the beginning of the audio transition
compared to the video transition. The Start on Cut and End on Cut are not taken into
account in these editing actions.
To insert an audio advance, proceed as follows:
1. Enter the Playlist Edit mode.
2. Browse to the desired clip in the playlist.
3. Press to highlight V Base (SHIFT+A).
4. Press to highlight A Advance (A).
5. Enter a value on the F_ keys including leading zeros (0+2+1+2= 2:12).
6. Or move the lever and press ENTER.
The value entered will be present on the PRV SCREEN when the clip is next to play in a
playlist.
Audio is shortened on the previous clip and the beginning of the clip being edited is
extended.

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How to Add an Audio Split


When you perform an audio split, you specify the TC for the beginning or the end of the
audio transition. In this case, you can choose whether you perform an audio delay or
advance.
To add an audio split, proceed as follows:
1. Enter the Playlist Edit mode.
2. Browse to the desired clip in the playlist.
3. Press to highlight V Base (SHIFT+A).
4. Press to highlight A Split (D).
5. Jog to the point where you want to set your transition.
6. Do one of the following:
◦ Mark an OUT point if you do an audio delay.
◦ Mark an IN point if you do an audio advance.
The value entered will be present on the PRV screen when the clip is next to play in a
playlist.

NOTE
If the IN or OUT point is defined two clips before or after the current clip (or even
beyond), you will be asked to convert the playlist to a timeline.

5.8.7. A Base Editing in Split Audio

Description
In an A Base edit, you delay or advance the beginning of the video transition compared to
the audio transition of the clip. ABase Editing is only available on the Remote Panel.

Note
When editing using the Video IN/OUT as the reference point (V Base), the
video will be the top line on the OSD display. When editing using the audio
IN/OUT as the reference point (A Base), the audio will be the top line on the
OSD display.

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How to Insert a Video Advance


Inserting a video advance consists of advancing the beginning of the video transition
compared to the audio transition.
To insert a video advance, proceed as follows:
1. Enter the Playlist Edit mode.
2. Browse to the desired clip in the playlist.
3. Press A Base (SHIFT+B).
4. Press to highlight V Advance (SHIFT+A).
5. At the on screen prompt, enter a value on the F_ keys including leading zeros
(0+2+1+2= 2:12).
OR move the lever and press ENTER.
The value entered will be present on the PRV SCREEN when the clip is next to play in a
playlist.
Video is shortened in the previous clip and the video from the clip being edited is extended.

How to Insert a Video Delay


Inserting a video delay consists of delaying the beginning of the video transition compared
to the audio transition.
To insert a video delay, proceed as follows:
1. Enter the Playlist Edit mode.
2. Browse to the desired clip in the playlist.
3. Press A Base (SHIFT+B).
4. Press to highlight V Delay (SHIFT+B)
5. At the on screen prompt, enter a value on the F_ keys including leading zeros
(0+2+1+2= 2:12).
OR move the lever and press ENTER.
The value entered will be present on the PRV SCREEN when the clip is next to play in a
playlist.

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Video from the previous clip is extended and video from the clip being edited is shortened.

How to Add an Video Split


When you perform a video split, you specify the TC for the beginning or end of the video
transition. In this case, you can choose whether you perform an video delay or advance.
To add a video split, proceed as follows:
1. Enter the Playlist Edit mode.
2. Browse to the desired clip in the playlist.
3. Press to highlight A Base (SHIFT+B)
4. Press to highlight V Split (D)
5. Jog to the point where you want to set your transition
6. Do one of the following:
◦ Mark an OUT point if you do a video delay.
◦ Mark an IN point if you do a video advance.
The value entered will be present on the PRV SCREEN when the clip is next to play in a
playlist.

NOTE
If the IN or OUT point is defined two clips before or after the current clip (or even
beyond), you will be asked to convert the playlist to a timeline.

IN Key Colors in Playlist Mode


• When the Playlist is sitting on the Video and Audio IN point of a Clip, the IN key will
light red.
• When the Playlist is sitting on the Video IN point of a Clip, the IN key will also light
red.
• When the Playlist is sitting on the Audio IN point of a Clip, the IN key will flash red.
• If the Playlist is in a position where the Audio and Video are synchronous, the IN/OUT
keys will be green.
• If the Playlist is in a position where the Audio and Video IN points have been split, the
IN key will flash green.

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OUT Key Colors in Playlist Mode


• When the Playlist is sitting on the Video and Audio OUT point of a Clip, the OUT key
will light red.
• When the Playlist is sitting on the Video OUT point of a Clip, the OUT key will light
green.
• When the Playlist is sitting on the Audio OUT point of a Clip, the OUT key will flash
red.
• If the Playlist is in a position where the Audio and Video are synchronous, the IN/OUT
keys will be green.
• If the Playlist is in a position where the Audio and Video OUT points have been split,
the OUT key will flash green.

Example on Audio Delay Edit

Note
Transitions are reset to zero on INSERT and DELETE functions.

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5.8.8. Using the Replace Function

Introduction
The purpose of the Replace function is to consolidate the effects defined on a playlist as
follows:
The operator loops a section or an entire playlist back to themselves and, during the
playback, add some effects externally (graphic insertion for instance) or internally
(changing the speed).
While the operator plays the playlist back, and inserts the requested effects, the playback
result is re-injected into the playlist from a predefined IN frame. The OUT point of the
replaced section is predefined or manually defined in the record process.
The Replace function is only available on the Remote Panel.

Note
The Replace function is not allowed on playlists containing growing clips.
The Replace function is not supported on UHD-4K configurations.

Accessing the Replace Function


Press MENU in Playlist Edit mode to open the secondary menu with the Replace
function. Select Replace in this menu to access the Replace function :
Clr Unav OtherAng
Replace MakeLoc Redo Undo

Replace Edit Mode


This mode allows to specify the following information for the Replace:
• IN point and OUT point, for the section to replace in the playlist. The OUT point can
also be defined during the Replace itself.
• Loop mode parameters.
In the Replace Edit mode, the playlist is considered as one entity on which you can mark
one IN point and one OUT point (pressing the IN and OUT points does not retrim the
current playlist clip).
Those IN and OUT points will be used to determine what portion of the playlist will be
replaced.

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Replace Playback Mode


In this mode, you play the playlist back and insert the new section between the defined IN
and OUT points.
After you have selected the required settings for the Replace function, the Replace
Playback mode is automatically activated: the playlist is cued before the IN point (to
create guardbands), ready to be initiated.
The playlist is played at the speed defined in the playlist but the lever can also be used to
vary the playback speed.
When the Protect OUT point of the clip is reached, a clip containing the IN and OUT points
with the guardbands is created on the Receive page defined in the Operational Setup
menu. The loop is stopped and the user switches back to match Frame Edit mode.

Methods
You can perform a Replace action in two ways:
• By defining an IN and OUT points in the Replace Edit mode.
• By defining only an IN point in the Replace Edit mode, and defining the OUT point
while you perform the Replace in the Replace Playback mode.

Warning
The IN and OUT points cannot be marked on a transition (including split audio
transitions and swap zones) or on a split zone (the key will flash red when it is
the case).

How to Perform a Replace


First define the Replace function in the Replace Edit mode. Then execute the Replace
function in the Replace Playback mode.
To perform a Replace, proceed as follows:
1. Open the playlist in which you want to replace a section in Playlist Edit mode.
2. In Playlist Edit mode, press Menu on the Remote Panel to access the secondary
menu.
3. Press the A key to enter the Replace Edit mode.
4. Use the jog dial to reach the desired IN point for the Replace section and press the IN
key to mark it.
When the IN point has been marked, the display switches to:
Cam A +2fields
Replace Int.Loop Ext.Loop

5. If you want to specify the OUT point for the Replace section at this stage, jog to the
requested point and press the OUT key. Otherwise, you can define the OUT point
while you perform the Replace.
The Int.Loop (B) and Ext.Loop (C) keys are blinking.

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6. If you want to specify the OUT point for the Replace section at this stage, jog to the
requested point and press the OUT key. Otherwise, you can define the OUT point
while you perform the Replace.
7. Press the B or C key to select whether you will use the internal loop or external loop to
perform the Replace.
◦ The playlist is cued before the IN point (to create guardbands), ready to be
initiated.
◦ A message appears on Remote: “Start Replace: lever or play
button”.
8. Push the lever or press the Play key on the Remote Panel to shift to the Replace
Playback mode and start the Replace process.
9. If you have not defined the OUT point for the Replace in step 5, press the OUT key
when you reach the desired OUT point.
While the Replace is being performed, the following messages are displayed on the
OSD:
    “Replace in Progress”
    “Clipping guardbands”
    “Replace by clip xxx”
On the Remote Panel, a confirmation message pops up:

Replace in/out by clip xxx ?

        MENU: Cancel – ENTER: OK

10. Press ENTER on the Remote Panel to validate the Replace:


◦ The material between the IN and OUT points is replaced with the newly created
clip.
◦ The playlist returns to Playlist Edit mode, positioned at the end of the inserted clip.
◦ Press the MENU key on the Remote Panel to cancel the Replace.

Loop Mode in the Replace Function


When the IN point has been marked, the display switches to:
Cam A +2fields
Replace Int.Loop Ext.Loop

• The Int.Loop and Ext.Loop keys are blinking.


• Before entering the Replace Playback mode, choose between Internal Loop or
External Loop.
• The Internal Loop is the same loop as the existing loop process.

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• The External Loop allows you to select on which channel you will physically re-record
the output of your PGM. The link is physical: it is necessary to make the video link
manually with a router or video/audio cables; it is not done inside the server.
Additional parameters are available for the external loop:
• With the Cam A function (SHIFT+C), you can select the camera the PGM will be
recorded to for the external LOOP process. Press SHIFT+C until the desired camera
is selected.
• With the +2fields function (SHIFT+D), you can select by how much the video coming
back to your record channel will be delayed. If you are using a DVE, it could introduce
a delay. This system is based on the assumption that audio and video are in sync
when they hit the record channel. The delay value cannot be negative.
Select SHIFT+D to highlight the delay value; the display allows you to add frames or
fields of delay to the delay value. Press either MENU or SHIFT+D to leave this mode.

5.8.9. Adding an Auxiliary Audio Clip

Introduction
This option allows adding a new stereo audio track (e.g. sport comments, music, jingles,
ambient sound) to the original video clips. This is only available from the Remote Panel.
This stereo audio track is available on the PVW output and on analogue outputs 7/8 or on
digital outputs 15/16. The selection of the track output is done with the Audio slow
motion parameter in the Operational Setup menu, Audio section.
The original audio tracks are still available on outputs 1/2 (3/4). The auxiliary audio clip
selected is always played back with normal speed (100%), whatever the selected
playback speed for the video.
When the playback of the playlist is not started from the beginning, the system calculates
the offset between the current position and the beginning of the playlist, and applies the
same offset to the Aux. Clip, so that it can remain synchronized with the playlist.
If the duration of the Aux Clip is longer than the playlist duration, the auxiliary audio clip
keeps playing even after the video has stopped. Otherwise, the audio clip ends itself
before the end of the playlist, when the audio clip reaches its OUT point.

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How to Add and Remove an Auxiliary Audio Clip


To add/remove an auxiliary audio clip to a playlist on the Remote Panel, proceed as
follows:
1. Activate the Aux.Clip button by selecting a clip from the clip bank.
◦ This can be done outside of the PLST EDIT mode, or in PLST EDIT mode with
PRV CTRL ON.
◦ The Aux Clip option appears in the secondary menu on the Remote Panel.
2. Press MENU to call the secondary menu.
3. Press Aux.Clip button (SHIFT+B).
◦ The ID of the Aux Clip appears in the title bar of the Playlist screen (F10)
4. To remove the current aux. clip:
◦ Load the aux clip.
◦ Pressing MENU to open the secondary menu.
◦ Press CLEAR+SHIFT+B (Aux. Clip) on the Remote Panel.

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6. Timeline Management

6.1. Introduction

Description

Note
The timeline feature is a software option that requires the license code 112
being installed. For more information on the required license key, contact the
Support or Sales team.

The timeline feature allows you to insert audio and/or video content from the record train or
from a clip into any position of the timeline, on individual tracks of the timeline.
The timelines are stored on the playlist banks. They can be created from an empty playlist
position, or are based on an existing playlist that you convert into a timeline. See section
"VGA Playlist Bank Screen" on page 106 for more information on this window.
Each timeline includes one video track and two audio tracks. Each audio track is
associated to a number of audio mono channels defined in the Mono per group
parameter, in the Operation tab of the Multicam Configuration module.
Timelines can be created on the server:
• from the Remote Panel or from the VGA interface
• via the IPEdit application in IPDirector

Use of Timeline Function in Dual LSM Mode


When the EVS server runs in Dual LSM Mode, you can specify which operator can use
the timeline function via the TL Operator parameter in the operational settings (Operation
tab, Timeline settings). The Operator having the control can edit and play a timeline
without restrictions.

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Principles for Timeline Access


The access to timelines from IPEdit and the Remote Panel follows the principles defined
below:
• Two player channels are required to load a timeline. This pair of player channels is
called the timeline engine.
◦ In Multicam, you can load a timeline in PGM/PRV or in multi-PGM mode. When
you work in 3 PGM mode, the timeline will automatically be loaded on PGM1 and
PGM2 will automatically be included in the timeline engine PGM1/PGM2.
◦ In IPEdit, you need to select a timeline engine (PGM1/PGM2 or PGM3/PGM4)
before you load or create a timeline.
• It is not possible to load or play the same timeline at a time in IPEdit and in Multicam,
using the same timeline engine.
However, you can load or play the same timeline on two different timeline engines.
When the parallel control mode is set up, the control switches to exclusive mode on
the channels where a timeline is loaded.
• It is not possible to edit the same timeline at a time from IPEdit and from the Remote
Panel using different timeline engines.

6.2. Timeline Mode

6.2.1. Overview of the Timeline Mode

How to Access the Timeline Mode


The Timeline mode available from the Remote Panel allows you to edit the timeline.
To enter the Timeline Edit mode, proceed as follows:
1. Select the position where the requested timeline is stored on the playlist bank
2. Press the PLST button.

Output Assigment
The first user of the EVS server gets its first two outputs assigned as follows:
• Output 1: TL Recorder. It always displays the edit.
• Output 2: TL Player.
In the Timeline Edit mode, you work by default on the recorder: the jog dial and the lever
control the recorder.
You also listen to all the timeline audio tracks.

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Timeline Menu
The Timeline Editing menu is the following:
Speed Fx Dur Effect
Video Audio1 Audio2 Extend*

A secondary menu is also available when you select MENU from the main menu in the
Playlist Edit mode. All commands are not always available in the secondary menu:
Film FX Delete
Match Add Cut Redo* Undo*

The functions with an asterisk are only displayed when they can be used.
See section "Functions in Timeline Mode" on page 157, for more a short description of the
each function.

6.2.2. Functions in Timeline Mode

Main Menu Functions


The main menu appears as follows on the Remote Panel. The functions with an asterisk
are only displayed when they can be used.
Speed Fx Dur Effect
Video Audio1 Audio2 Extend*

Video / Audio1 / Audio 2


The A (Video), B (Audio1) and C(Audio2) keys make it possible to select the track on
which you want to work. By default, the three tracks are selected.

Extend
The Extend function (D key) allows to extend the length of a timeline element by
extending the IN or OUT points of the timeline element. The Extend is always performed
in Overwrite mode, which means that the material ‘covered’ by the Extend is deleted from
the timeline. See section "Extending a Timeline Element" on page 173 for more
information.

Speed
The Speed function (SHIFT+A key) allows defining the speed at which one or all
elements of a timeline will be played. Select the playback speed of the clip with the lever,
then press ENTER to validate. Values are ‘Unknown’ and from 0 to 100%.
Operators have access to the secondary lever range while editing the speed of a clip, by
pressing SHIFT+Lever on the Remote Panel. See section "Changing the Speed of a
Timeline Element" on page 176 for more information.

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FX Dur
The FX Dur function (SHIFT+ C key) sets the duration of the transition effect. The default
value that initially appears is determined by the value set in the Operational Setup menu.
The effect duration will affect the transition at the beginning of the selected clip. Use the
lever to to adjust the value, then press ENTER to confirm.

Effect
The Effect function (SHIFT+C key) is used to select the type of transition effect
(Mix/Wipe/Cut/Fade) to be applied to the timeline element(s) included between a Mark IN
and Mark OUT. Move the lever to set the type of effect, when Effect is highlighted. Press
ENTER to validate. See section "Adding Transition Effects in a Timeline" on page 178 for
more information.

Secondary Menu Functions


The secondary menu appears as follows on the Remote Panel. The functions with an
asterisk are only displayed when they can be used.
Film FX Delete
Match Add Cut Redo* Undo*

Match
The Match function (A key) allows users to load the record train on the player channel at
the same timecode as the current frame on the recorder channel.

Add Cut
The Add Cut function (B key) allows the operator to split an existing clip into two
independent clips at a selected point. Both resulting clips are duplicates of the original one
with additional SHORT IN and SHORT OUTpoints added at the cut point. See section
"Adding Cuts in Timeline Elements" on page 166 for more information.

Undo/Redo
The last modifications of a timeline can be undone/redone for as long as the operator does
not exit the timeline mode (e.g.: returning to Live).
Selecting the Undo command (D key) will undo the last modification. Up to 10
modifications can be undone. Once a modification has been undone, it is possible to redo
it by pressing the Redo key (C key).

Film FX
Selecting this function (SHIFT+A key) will create a film style effect during the playout of
the timeline by repeating one field every two fields. The audio is also affected by this
effect, making it unusable and therefore, muted. This mode is deactivated when exiting a
timeline.

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Delete
The Delete function (SHIFT+B key) allows the operator to remove a portion of a timeline.
If the content is deleted in Overwrite mode, it is replaced by a black element. If the content
is deleted in Insert mode, no space is left empty in the timeline. See section "Deleting Part
of a Timeline" on page 172 for more information.

6.2.3. Display in Timeline Mode

On-Screen Display

NOTE
The OSD on with the MV4 board and the internal LAN are slightly different and
provide more information compared to the OSD through the discrete monitoring
outputs (J3 &J4).

The screenshot below shows the OSD display when the timeline is loaded in Timeline Edit
mode. The following table briefly describes each information highlighted on the
screenshot.

# Information Type Description

1. Track type (V, A1, A2) Type of track in the timeline: V (Video), A1 (Audio1),
A2 (Audio2).
A timeline created in Multicam always includes two
audio tracks.

2. Timeline ID Timeline number and location on the EVS server.


The timeline 13 is located on page 1, bank 10
(playlist bank), and position 3.

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# Information Type Description

3. Track selection (*) The asterisk shows the selected tracks, to which the
editing actions will be applied.
Tracks are selected using the A, B and C keys on
the Remote Panel.

4. Timeline element (TLE) LSM ID of the current timeline element, that is the
LSMID element at the nowline position.

5. Speed (Sp) Playing speed of the current timeline element.

6. Transition effect (Fx) Transition effect applied to the current timeline


element. The transition effect is applied at the
beginning of the timeline element.

7. Transition effect duration Duration of the transition effect.

8. TL remaining time Remaining time to the end of the timeline, that is to


the last timeline element (black clip).

9. Timeline TC General timecode for the timeline.


It gives the nowline position in the timeline.

10. Clip TC User timecode of the current clip for the track
specified in the bottom line.

11. TLE remaining time Remaining time to the end of the current timeline
element for the track specified in the bottom line.

12. Reference track First selected track in the timeline.


The information in the bottom line of the OSD relates
to this track.

Color Codes on Track Types


The track type symbol of a desynchronized audio track (A) will appear in red.
The track type symbol of a track (A or V) that contains a black element (other than in the
last position) will appear in orange.

Remote Panel Display


The Remote panel displays the following information:

TL13 <NAME>    LEFT=00:00:37:09

V * 126A 01/07 00:00:25 11:15:15:11


A1* 126A 02/07 00:07:13 11:15:10:08
A2* 126A 02/07 00:07:13 11:15:10:08

Speed Fx Dur Effect


Video Audio 1 Audio 2

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The top row includes the TLID, TL name (if any), and TL remaining time.
Each track row displays the following information, from left to right:
• track type
• track selection (*)
• TL element LSMID
• TL element position in the timeline
• TL element remaining time
• TL element timecode
The red blinking keys of the Remote Panel and the black background on the LCD display
show on which track(s) the editing actions will be carried out. In other words, if video only
is selected when users do an insert, only the video will be inserted.

6.3. Managing Timelines

6.3.1. Creating Timelines

Introduction
The timelines can be created in one of the following ways:
• Using the Remote Panel, you can create a timeline from scratch, or from an existing
playlist or timeline.
• Using the VGA interface, you can only create a timeline from an existing playlist or
copy an existing timeline into a new position.
In the playlist banks where they are stored, the timelines are identified by “TL” for timeline,
as opposed to "PL" for the playlists.

Note
It is not allowed to insert growing clips in a timeline.

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In the Remote Panel Interface

How to Create a New Timeline from Scratch


To create a new timeline from an empty playlist position:
1. In the playlist bank, press an F_ key corresponding to an empty playlist position.
The following menu appears on the LCD display:

Copy New TL New PLST

2. Press the C key (New TL option) to create a New TL.


A new timeline is created on the selected position, with a black clip (000Z) of 24 hours.

How to Create a Timeline Based on a Playlist


To create a timeline based on a source playlist, proceed as follows:
1. Press the F_ key corresponding to the source playlist.
2. Press the F_ key corresponding to an empty playlist position.
The following menu appears on the LCD display:

Copy CopyToTL New TL New PLST

3. Press the B key (CopyToTL option) to copy the source playlist onto the selected
position, and convert it at the same time into a timeline.
4. Press ENTER to confirm the copy.
The playlist is converted into a timeline at the selected position. A black clip (000Z) is
added at the end of the timeline.
The transitions and speeds defined on the original playlist are preserved on the converted
timeline.

In the VGA Interface

How to Create a Timeline Based on a Playlist


To create a timeline based on a source playlist, proceed as follows:
1. In the Clip window, select the playlist you want to convert.
2. Press CTRL+C to copy it.
3. Press CTRL+T to paste it into an empty playlist position (do not use CTRL+V).
The playlist is converted into a timeline at the selected position.

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Audio in Timelines Based on an Existing Playlist


All audio tracks in the playlist are placed on the timeline as follows:
• Independently from the audio configuration, the first audio input is edited on the first
audio track, the second input on the second audio track.
• The Mono per group parameter in the Operational Setup menu, Audio section, can
be used to set how many audio mono tracks can be used for each edit track.

6.3.2. Copying Timelines

Introduction
Copying a timeline works exactly in the same way as copying a playlist. For this reason,
this section will only provide an overview on the possible timeline copies.
See section "Copying Playlists" on page 112 for more details on how to copy a timeline
from the Remote Panel and from the VGA.

Possible Copy Actions


The basic principle is that only copies to the local EVS server are possible, whereas
copies to a distant EVS server are not supported.
The following table provides an overview on the copy actions available from the Remote
Panel and from the VGA interface. The timelines are copied to an empty position in the
playlist bank:

L = local timeline/position Remote Panel VGA Interface


D = distant timeline L to L D to L L to L D to L

EDL Copy Yes


Yes Yes Yes
EDL+Clips Copy (short or long) No

NOTE
The copy action will not be executed in the following situations:
• copy to an EVS server with an audio configuration incompatible with the TL
audio configuration
• copy to an EVS server with a video standard incompatible with the TL video
standard

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6.4. Editing Timelines

6.4.1. Overview of Editing Features

Editing Mode
Two editing modes are available when you perform editing actions in a timeline: Insert
mode or Overwrite mode.

Insert Mode
The Insert mode works as follows:
• When you add audio or video content in the timeline, the media already included in the
timeline is not removed. The content is inserted in the selected position and it pushes
further right the existing elements of the timeline placed after this position.
• When you delete content, a black element is left where the material has been
removed.
The Insert mode is either available from the menu options, or via the SHIFT+INSERT key
depending on the editing feature.

Overwrite Mode
The Overwrite mode works as follows:
• When you add audio or video content in the timeline, the media already included in the
timeline is removed from the selected position, by the duration of the added media.
• When you delete content, no black element is left where the material has been
removed.
The Overwrite mode is either available from the menu options, or via the TAKE key
depending on the editing feature.
Because the process is destructive, undo and redo are available, up to ten actions, during
the edition of a timeline as long as the LIVE button (RECORD) is not used. When you go
live, the undo history is lost.

NOTE
When the tracks have been desynchronized due to an editing action, or a black
clip is added within the timeline further to an editing action, the track type of the
desynchronized tracks are displayed in orange.

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Supported Editing Features


In Multicam, the following editing features are available:

Editing Feature Description

Insert (3-point edit) Allows inserting a clip or a portion of a clip or record train (audio
and/or video) onto any position in the timeline.
This is available in Insert or Overwrite mode.

Insert (4-point edit) Allows inserting a portion of audio or video material (clip or
record train) between a Mark IN and Mark OUT defined on the
timeline.
The speed of the inserted material is adapted to fit between the
defined Mark IN and Mark OUT.
This is available in Insert or Overwrite mode.

Extend Allows extending the duration of a timeline element, either from


its IN or from its OUT point.
This is always performed in Overwrite mode.

Transition effects Allows adding transition effects on a selected timeline element.


This feature cannot be applied on the whole timeline at a time.

Speed Allows changing the speed of a timeline element.


This is available in Insert or Overwrite mode.

Accessibility to Timeline Editing Features


The timelines created in IPEdit can include more advanced editing features (See the
IPEdit User Manual).
On the Remote Panel, you will be able to edit IPEdit timelines only if they include features
supported by Multicam, that is to say:
• One video track and two audio tracks.
• No effect on any of the tracks.
In IPEdit, you can edit any timeline created in Multicam. Once a timeline has been edited
in IPEdit and contains features unsupported in Multicam, it is no longer editable from the
Remote Panel.

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6.4.2. Adding Clips to a Timeline


Adding a clip to a timeline is the only editing action you can perform on any timeline on the
Remote Panel, whether it has been created in IPEdit or from the Remote Panel.
To add a clip to a timeline, proceed as follows:
1. Recall the requested timeline by selecting its page (SHIFT+Page+F_ key), bank
(SHIFT+F10), and the timeline position (F_ key). This is now the current timeline.
2. Recall the clip to insert at the end of the timeline by selecting its page, bank, and
position.
3. Press ENTER.
The clip is inserted at the end of the timeline.

6.4.3. Adding Cuts in Timeline Elements

Description
The Add Cut command is only available from the Remote Panel. This command
duplicates a playlist or timeline element (clip, record train...) and adjusts the SHORT IN
and SHORT OUT points of these new duplicated elements:
• On both these elements, the guardbands and other effects are kept unchanged as in
the original one.
• In the first duplicated element, the SHORT IN point is left unchanged while the
SHORT OUT point is adjusted to the cut point.
• In the second duplicated element, the SHORT OUT point is left unchanged while the
SHORT IN point is adjusted to the cut point as illustrated hereunder.

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Multicam Behavior
When adding a cut to a clip, Multicam will behave as follows:
• The transition applied at the cut point is a cut (for both audio and video).
• The speed of the cut elements is the same as the original element, even if it is
“Unknown”.
• The stop and start modes of the cut elements are auto.
• Any loop defined on the playlist that includes the original element conserves and
includes the cut elements.
• Any tag defined and active on the original element at the cut point is recreated at the
short-in of the second cut element.

How to Add Cut to a Timeline Element


To add a cut to a timeline element in a timeline opened in Edit mode, proceed as follows:
1. Jog to the position where you want to add a cut.
2. Press MENU to access the Edit mode secondary menu.
3. Select the Add Cut option (B key) in the secondary menu.
The timeline element is cut in two parts that keep the same LSMID.

6.4.4. Inserting Material into a Timeline

Overview

Description
The Insert feature in Multicam consists of inserting new material into the timeline. The
timeline is loaded on the recorder and the material to insert is loaded on the player.
The Insert action can be done as a three-point edit or four-point edit.
The Insert action can be done in Insert or Overwrite mode.
This action is only possible on the Remote Panel.

Insert or Overwrite Mode


If the Insert action is performed in Overwrite mode, the material 'covered' is overwritten
by the inserted material. The timeline duration is not modified.
If the Insert action is performed in Insert mode, the material 'covered' is moved to the right
of the timeline. The timeline duration is increased by the duration of the inserted material.

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Three-Point Edit
In a three-point edit, three marks must be defined on the recorder and on the player for
Multicam to be able to perform the Insert action, as shown below:

IN OUT IN OUT

Recorder X X Recorder X X

Player X Player X

IN OUT IN OUT

Recorder X Recorder X

Player X X Player X X

Four-Point Edit
In a four-point edit, you must insert a Mark IN and a Mark OUT both on the timeline
(recorder) and on the material loaded on the player for Multicam to be able to perform the
action.
The speed of the inserted material will automatically be adapted to the duration between
the Mark IN and Mark OUT in the timeline.

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Example of Three-Point Edit

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Example of Four-Point Edit

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How to Insert Material Into a Timeline

Procedure
To perform an Insert (3- or 4- point edit), proceed as follows:
1. Recall the requested timeline by selecting its page (SHIFT+Page+F_ key), bank
(SHIFT+F10), and the timeline position (F_ key).
2. Press PLST to load the timeline in Timeline Edit mode.
3. Use the jog dial to position on the requested Mark IN point in the timeline and press the
IN key, if requested.
4. Use the jog dial to position on the requested Mark OUT point in the timeline and press
the OUT key, if requested.
At least one IN or OUT needs to be defined on the timeline in 3-point edit, and both
IN and OUT needs to be defined in 4-point edit.
5. Press the Preview Control key (PRV CTL) to access the player.
6. Recall the clip containing the new material to insert.
7. Place a Mark IN and/or Mark OUT in the clip.
At least one IN or OUT needs to be defined on the timeline in 3-point edit, and both
IN and OUT needs to be defined in 4-point edit.
8. When the three or four marks have been defined on the timeline and in the clip, do one
of the following actions:
◦ Press SHIFT+INSERT to perform the Insert action in Insert mode
◦ Press TAKE to execute the Insert action in Overwrite mode.

Results
In a three-point edit, a portion of the clip selected on the player has been inserted:
◦ Between the Mark IN and Mark OUT defined in the timeline
◦ After the Mark In defined in the timeline
◦ Before the Mark OUT defined in the timeline.
In a four-point edit, the portion of the clip selected on the player has been inserted between
the Mark IN and Mark OUT in the timeline, and the speed of the inserted portion has been
adapted to match the desired duration in the timeline.
In Insert mode, a black element is now present in the tracks the Insert action has not been
applied to.

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6.4.5. Deleting Part of a Timeline

Introduction
It is possible to delete:
• a timeline element on which you define a Mark IN or Mark OUT
• a portion of a timeline delimited by a Mark IN and Mark OUT points
The Delete action can be performed in Insert or in Overwrite mode:
• In Overwrite mode, the deleted portion is replaced by a black element.
• In Insert mode, no space is left empty and the remainder of the timeline shifts to the
left.
This action is only possible on the Remote Panel.

How to Delete Part of a Timeline


To delete a timeline element of a timeline loaded in Timeline mode, proceed as follows:
1. Jog to position where you want to delete a timeline element or a portion of a timeline.
2. Do one of the following action:
◦ Press the IN key or OUT key in the timeline element you want to delete.
◦ Press the IN key and OUT key, respectively at the beginning and end of the
portion to delete.
3. Press MENU to call the secondary menu.
4. Press the SHIFT+B keys to select the Delete command.
The LCD display and menu changes to become the following:

                 Delete?

[Menu]: Cancel         [Enter]: Delete

Overwr. Insert

5. Press A or B key to perform the action respectively in Overwrite (A) or Insert (B)
mode.
6. Press ENTER on the Remote Panel.
The timeline element or portion of the timeline is deleted in the selected mode.

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6.4.6. Extending a Timeline Element

Introduction
The Extend feature in Multicam consists in extending the length of a timeline element by
extending the IN or OUT points of a clip as explained below, as long as the material is
available. This action can be performed with the Remote Panel.
If the required material is not available, the Remote Panel will beep. The Extend is always
performed in Overwrite mode, which means that the material ‘covered’ by the Extend is
deleted from the timeline.

Extend From IN
This editing action shifts the OUT point of the timeline element which includes the Mark IN
to the defined Mark OUT. The following schema shows an example with only the video
track selected.

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Extend From OUT


This editing action shifts the IN point of the timeline element which includes the Mark OUT
to the defined Mark IN. The following schema shows an example with only the video track
selected.

How to Extend a Timeline Element


To perform an Extend, proceed as follows:
1. Recall the requested timeline by selecting its page (SHIFT+Page+F_ key), bank
(SHIFT+F10), and the timeline position (F_ key).
2. Press PLST to load the timeline in Timeline Edit mode.
3. Use the jog dial to position on the requested Mark IN point and press the IN key.
4. Use the jog dial to position on the requested Mark OUT point and press the OUT key.
‘IN’ and ‘OUT’ are displayed on the OSD. The Extend option is displayed on the LCD
menu as follows:

Video Audio 1 Audio 2 Extend

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5. Press the D key (Extend) to perform the Extend action.


The LCD display and menu change to become the following one:

                 Extend?

[Menu]: Cancel         [Enter] :


Confirm

From In From Out

6. Press the A (Extend From IN) or B key (Extend From OUT) to select the Extend
action.

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6.4.7. Changing the Speed of a Timeline Element

Description
You can modify the playout speed of the timeline element loaded on your Remote Panel in
Timeline mode. You have access to the normal speed range, and to the second lever
range.
Depending on the Editing mode (Insert or Overwrite), the impact on the surrounding
timeline elements will vary, as shown on the drawings below:

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How to Change the Speed of a Timeline Element


To change the playout speed of an element of a timeline loaded in Timeline mode, proceed
as follows:
1. Browse to the timeline element you want to increase the speed of.
2. If you do not want to apply the speed change on all tracks, deselect the requested
tracks by pressing the A, B, and/or C key(s).
3. Select the Speed command by pressing SHIFT+A' on the Remote Panel.
The LCD display of the timeline element changes to show the speed after the LSM ID.
The Overw. option appears on the menu option corresponding to the D key.

TL13 LEFT=00:00:37:09

V * 126A/16 100 Cut 00:00


A1* 126A/16 100 Cut 00:00
A2* 126A/16 100 Cut 00:00

Speed Fx Dur Effect


Video Audio 1 Audio 2 Overw.

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4. Select the Overwrite or Insert mode by pressing D on the Remote Panel.


By default, the Overwrite mode is active.
5. If you need to access the second lever range, press SHIFT+LEVER.
6. Move the lever to change the speed.
7. Press ENTER to confirm the action.

NOTE
Increasing or decreasing the speed of timeline element on individual tracks in
Overwrite mode will obviously desynchronize the modified track with the other
ones up to the end of your timeline. When the tracks are desynchronized, the
track type (V, A1, A2) is displayed in red.

6.4.8. Adding Transition Effects in a Timeline

Description
You can apply effects on transitions within a timeline loaded on the Remote Panel in
Timeline mode. You can jog in the timeline effects.
Unlike in playlist transitions, the material needed to apply the effect for the specified
duration is taken from the guardbands. The maximum effect duration is therefore tied to
guardbands duration. The timeline element is NOT shortened when a transition is applied.
The effects can be defined on the loaded timeline element or on all elements of the
timeline. The effects are defined at the beginning of the timeline element, and are centered
on cut. This means the effect duration is equally distributed on both sides of the transition.
The effects you can define are the same as the ones available in playlists: mix, wipe and
fade effects. See section "Adding Transition Effects in a Playlist" on page 133 for more
information on effect types.
The audio effect is the same as the video effect, except with video wipe effects where the
audio effect is a mix.

How to Add a Transition Effect to a Timeline Element


To add a transition effect to an element in a timeline loaded in Timeline mode, proceed as
follows:
1. Browse to the timeline element you want to add a transition effect to.
2. If you do not want to apply the transition effects on all tracks, deselect the requested
tracks by pressing the A, B, and/or C key(s).

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OPERATION MANUAL Multicam LSM 15.2

3. Select the Effect command by pressing SHIFT+D on the Remote Panel.


The LCD display of the timeline element changes to show the effect type and duration
for each track, on the right of the LSMID and speed.

TL13 LEFT=00:00:37:09

V * 126A/16 100 Cut 00:00


A1* 126A/16 100 Cut 00:00
A2* 126A/16 100 Cut 00:00

Speed Fx Dur Effect


Video Audio 1 Audio 2 Overw.

4. Move the lever to select the desired transition effect.


5. Select the Fx Dur command by pressing SHIFT+C on the Remote Panel.
6. Move the lever to select the desired effect duration.
7. Press ENTER to validate.
The transition effect has been added at the beginning of the timeline element.

How to Add Transition Effect to a Timeline


To add a transition effect to all elements in a timeline loaded in Timeline mode, proceed as
follows:
1. Deselect the requested tracks by pressing the A, B, and/or C key(s) if you do not want
to apply the transition effects on all tracks.
2. Select the Effect command by pressing SHIFT+D on the Remote Panel.
The LCD display of the timeline element changes to show the effect type and duration
for each track, on the right of the LSMID and speed.

TL13 LEFT=00:00:37:09

V * 126A/16 100 Cut 00:00


A1* 126A/16 100 Cut 00:00
A2* 126A/16 100 Cut 00:00

Speed Fx Dur Effect


Video Audio 1 Audio 2

3. Select again the Effect command by pressing SHIFT+D on the Remote Panel.
The Effect command changes to Edit All command.
Speed Fx Dur Edit All
Video Audio 1 Audio 2

4. Move the lever to select the desired transition effect.


5. Select the Fx Dur command by pressing SHIFT+C on the Remote Panel.
6. Move the lever to select the desired effect duration.
7. Press ENTER to validate.
The transition effect has been added at all elements in the timeline.

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6.5. Playing Out Timelines

Introduction
You can play out:
• Any local or remote timeline that has been created on the Remote Panel or in IPEdit.
• A local timeline that is still being edited by a Remote Panel or in IPEdit.
Press the PLST key on the Remote Panel to load a timeline. Press the PLST key a
second time to enter the Timeline Playout mode.
The first frame of the timeline element following the one on the PGM will be displayed on
the PRV side.

Note
Press on the PLST key a third time to cue the timeline to the beginning,
displaying the first timeline element on the PGM side and the following clip on
the PRV.

On the On-Screen Display


The following information is displayed on the OSD when the timeline is loaded in Timeline
Playout mode:

Additional elements can be displayed on the OSD for timelines created with IPEdit. For
more information on the OSD display with these timelines, refer to the IPEdit User
Manual.

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In the Remote Panel Interface


The information displayed on the Remote Panel in the Timeline Playout mode is the same
as in the Timeline Edit mode:

TL13 <NAME>    LEFT=00:00:00:00

V * 112B 01/04 00:00:25 11:15:15:11


A1* 113B 02/04 00:07:13 11:15:10:08
A2* 113B 02/04 00:07:13 11:15:10:08

Video Audio 1 Audio 2 Edit

Press the D key to access the Timeline Edit mode, or press the PLST key.

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7. Keyword Management

7.1. Overview
Each clip of the server can be assigned 3 keywords and a ranking.
◦ Values for ranking are: -, *, **, ***.
◦ Keywords are selected from a user defined file that can contain up to 200
keywords of 12 characters.
This information (keywords and ranking) can then be combined with other criteria (such as
timecode, dates...) to search the server database for matching clips.
The keyword and ranking assignment, and the search functions, can be performed using
the EVS Remote Panel or the VGA screen and PC keyboard.

Note
These functions are only available if license codes 124 (database search
functions) and 125 (keyword assignment functions) are installed on the server.

The Keyword Windows


Keywords can be assigned to clips using the On-Air Keyword screen (F6:KW1), or the
Off-Air Keyword screen (F7:KW2).
• The On-Air Keyword screen is used to assign keywords to the clip loaded on the
primary channel of the 1st user, meaning that a play channel is used during this
operation.
• The Off-Air Keyword screen is used to assign keywords to the clip selected with the
green arrows in the Clip screen or in the VDR Panel, even if this clip is not loaded on
any play channel. This can be useful to allow someone to assist the main operator for
logging operations, without taking any play channel from the system

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The operation of both On-Air and Off-Air Keyword screens is entirely similar.

• The name of the current keyword file is displayed in the centre of the Title Bar, against
a red background.
• Many functions for clip management are similar to the Clip screen:
◦ F1:NAME
◦ F2:CLIP/CAM
◦ F3:CALL (When calling a clip with the F3 function in the Off-Air Keyword Screen,
the system will automatically switch to the On-Air Keyword screen, since the clip
to which you are assigning keywords has been loaded on a play channel.)
◦ ALT+P:PLAY/PAUSE
◦ ALT+R:RECUE
◦ ALT+T:SET TC
◦ ALT+Z:>ARCHIVE
◦ ALT+F key:select the Call Channel from VGA is enabled.
Refer to the description of the Clip screen for details about these functions.
• The ID and name of the clip that keywords are going to be assigned to is displayed at
the bottom on the screen, along with the keywords, ranking and archive status already
assigned to that clip.

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7.2. Managing Keyword Files

Keyword File Content


The keyword file is a simple text file:
◦ With a name of maximum 8 characters.
◦ With a .KWD extension.
◦ Located in the Multicam\KWD directory of the server.
A sample keyword file (SAMPLE.KWD) is provided when Multicam is installed. The content
of a keyword file is similar to the following:
1 = action_1
2 = action_2
...
19 = action_19
20 = action_20

21 = player_A1
22 = player_A2
...
39 = player_A19
40 = player_A20

41 = player_B1
42 = player_B2
...
59 = player_B19
60 = player_B20

61 = player_C1
62 = player_C2
...
199 = player_I19
200 = player_I20

Note
Each keyword can have up to 12 characters, including blanks. Avoid
accentuated and special characters since most of them will not be recognized
by the Multicam application.
If a keyword is longer than 12 characters, only the first 12 characters will be
used and the end of the keyword will automatically be truncated.

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OPERATION MANUAL Multicam LSM 15.2

Creating a Keyword File


Up to 100 keyword files can be managed in Multicam.
Creating a keyword file can be done on any computer with a simple text editor. Make sure
the file name does not exceed 8 characters, that all characters in the file name are legal,
and that it has a .KWD extension.
The file can then be imported onto the server using a USB key together with the
Import/Export Keywords Files from the Multicam Setup window (refer to your "Server
Configuration Manual" for more details about this option).

Selecting the Current Keyword File


In the Multicam application, the keyword file can be selected either from the VGA Setup
screen, or from the Operational Setup menu of the Remote Panel using the Keyword file
parameter, Keyword section.
The operator can select any file from all the .KWD files present in the Multicam\KWD
directory. If the machine is connected to other systems on the EVS SDTI network, the
network server will automatically distribute its current keyword file to all other users on the
network.
For each system on the network, the operator can choose to work with the file coming
from the network server (set the Keyword file parameter to “SERVER”), or with a local
file.

Note
In a normal situation, the network server is the machine that has been defined
as such in the EVS Configuration menu.
However, if for any reason the network has been interrupted or the machine
designated as the network server is not available, another machine on the
network (the Master machine with the highest serial number) will automatically
take over this job, including the distribution of the keyword file. Even if the
original network server reconnects, it will not necessarily become the actual
network server again.
The machine that actually assumes the role of network server can easily be
identified from the Connect window on the VGA or from the Network menu on
the EVS Remote Panel, thanks to the “*” displayed next to its name. That
machine only has the ability to distribute its current keyword file to the others on
the SDTI network.

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Editing the Keyword File in the VGA Interface


The Keyword file can also be edited directly in the Multicam application using the Off-Air
Keyword screen (F7) as illustrated hereunder. This screen is also used to assign
keywords to a clip as described in the next section.

1. Select a local keyword file from the Setup. If you select “SERVER” as keyword file in
the setup,that is the file distributed by the network server, you will not be allowed to
edit it.
2. Go to the Off-Air Keyword Screen by pressing F7 on the keyboard.
3. If you want to create a backup copy of the current file, press F5:SAVE AS in that
screen and enter the name of the file you want to create. This can also be used to
create a local copy of the keywords file distributed by the Network Server.

Note
If a .KWD file with the same name already exists in the \KWD directory, it will
automatically be overwritten by the new file.

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To edit a keyword in the current file:


1. Move the cursor to the desired keyword location using the arrow keys.
2. Type the new keyword. It will appear in the Name field at the bottom of the screen.
3. Press ESC to clear the whole field or BACKSPACE to delete the last character.
4. Press F4:UPDATE KWD to apply the value entered in the name field to the selected
keyword.
5. Repeat this operation for all keywords that you want to update.
6. Press PAGE UP or PAGE DOWN to toggle between Page 1 (keywords 1 to 100) and
Page 2 (keywords 101 to 200), or click on the Up/Down red arrows on the right side of
the screen.

Note
If your machine is the actual Network server, the updated file is automatically
sent to all other users on the network every time a keyword is updated.

7.3. Assigning Keywords

In the Remote Panel Interface

Keyword Mode
A keywords file must be selected in the setup to enable the keyword assignment functions
on the Remote Panel.
In the Operational Setup menu of the remote, choose between both available modes for
the Keyword Mode parameter, Keyword section:
• LIST mode (default): the list of keywords appears on the LCD display by group of 8
keywords, and you can select one of them by pressing the corresponding F_ key. In
this mode, the keywords are visible, but it can be slow if you have to browse through a
long list of keywords.
• NUMERIC mode: the list of keywords is not visible on the LCD display, and the
operator selects a keyword by entering its position in the list with the F_ keys. He can
know the position either from a hardcopy of the keywords list, or by looking at one of
the VGA Keywords screens, or still from his memory... This mode is faster to operate,
but in most cases the operator will need to have the complete list of keywords
available next to him.

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How to Assign Keywords in List Mode


To assign keywords to a clip in list mode, recall the clip, then press MENU to access the
secondary clip menu on the Remote Panel.

1player_B101232action_
6890123keyword8901
F1:action_1     F6:action_6
F2:action_2     F7:action_7 111A
F3:action_3     F8:action_8
F4:action_4     F9:Prev.page    p.01
F5:action_5     F0:Next page
Push Aux Clip Sort->TC PostRoll
>Archive *** Name Cam

The LCD displays a page containing 8 keywords. Press F9/F10 to access the
previous/next keywords page. To assign a keyword to the current clip, press the F_ key
corresponding to the desired keyword on the LCD display.
Depending on the CLIP/CAM mode defined by the D key, the selected keyword will be
assigned only to the camera angles loaded on the channels fully controlled by the operator
at that time (CAM mode), or to all camera angles of the clip (CLIP mode). The keyword will
be assigned to the first available keyword location on the 1st line of the LCD display.
If the Keyword Info parameter of the Operational Setup menu, OSD section, is set to Yes,
it will also appear on the OSD of the corresponding monitoring outputs if the current picture
is the Short IN point of the clip.

How to Clear Keywords in List Mode


If all three keywords locations are occupied, the operator has to clear some of them to be
able to assign a new keyword to that clip.
To clear one of the keywords already assigned, press CLEAR+F1 / F2 / F3 in the
secondary clip menu.
The clip can also be named based on the keywords. Press the Name function (C key) in
the secondary menu, then select keywords. The keywords will be added to the name of
the clip, up to 12 characters. In this mode, the name of the clip is visible on the OSD. It
can also be edited with the following keys:
• CLEAR: erases the last character
• SHIFT+CLEAR: inserts a blank
• SHIFT+F1-F10: inserts a number (1, 2, 3, …, 8, 9, 0)
Once the name is complete, press ENTER to validate or MENU to cancel.
While the operator is in the secondary menu, he has full control of the current clip with the
lever, PLAY key and jog dial, so he can browse the clip and start a replay at any time.

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Assigning Keywords and Ranking Before Saving a Clip


It is also possible to assign keywords and ranking to a clip before it is created. Indeed,
when a record train is loaded, as soon as the operator marks an IN or OUT point, the main
and secondary menu changes to make the Keyword functions available.

PGM1 Cam A *PRV1* Cam B


Push PgmSpd Sw To In Pref
>Archive *** Name Cam
P.1 B.1 Clips: Local  Records: Local
PL 11: <                 >
Msg:
*** Local Sync Prv 2nd CTRL
Cam A Cam B Cam C Cam D

The SHIFT+A function of the main menu, normally used by the Reset CAM function, can
be used to define the ranking, without entering the secondary menu.
For additional functions like selecting keywords, flagging the future clip for archiving,
marking it to be pushed to another machine, defining its name from the keywords, they
can be performed from the secondary menu, exactly the same way as for a clip already
stored.
All these settings are memorized and will be applied to the clip when it is created.

How to Assign Keywords in Numeric Mode


To assign keywords to a clip in numeric mode, recall the clip, then press MENU to access
the secondary clip menu on the Remote Panel.

1player_B101232action_
6890123keyword8901

action_889012  111A

Enter keyword # 8 with F_ keys + ENTER

Push Aux Clip Sort->TC PostRoll


>Archive *** Name Cam

Enter the keyword position in the list using the F_ keys. Every time a new digit is entered,
the corresponding keyword is displayed in the highlighted area in the centre of the LCD
screen, to allow the operator to validate the entry before confirming it. If a wrong digit is
entered, press the CLEAR key to delete it. Once the right keyword is found, press
ENTER to confirm or MENU to cancel.
The rules for keyword assignment and deleting keywords are identical between LIST and
NUMERIC modes.

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In the VGA Interface
Move the cursor to the desired keyword and press ENTER. The keyword will be assigned
to the first available keyword location on the last line of the screen. Repeat this to assign
more keywords (up to 3) to the current clip.
Depending on the CLIP/CAM mode, the keywords will be assigned to the current camera
angle only (CAM mode), or to all camera angles of the current clip (CLIP mode).
If three keywords are already assigned to the clip, the operator has to clear some of them
to be able to assign new keywords.

7.4. Clearing Keywords

In the VGA Interface

Clearing a Keyword
1. Press the TAB key to move the arrow cursor to the lower area of the screen.
2. A red arrows will appear around one of the keywords or ranking values.
3. Use the LEFT ARROW and the RIGHT ARROW keys to select the keyword to
remove.
4. Press CTRL+DEL.
5. Press the TAB key again to move the arrow cursor back to the keywords list.

Clearing All Keywords and the Ranking of a Clip


Press ALT+DEL or click on ALT+DEL:CLR ALL to remove all keywords assigned to the
clip and to reset the ranking to the lowest level (“-“).

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8. Operation on XNet Network

8.1. Overview
The XNet Network is set up in the EVS application. For more information, on how to set up
the XNet Network and connect to the XNet network, refer to the section ‘SDTI Network’ in
the Configuration manual.
When the remote system is selected, the operation with remote clips or remote trains is
similar to the operations on the local system as described later in this chapter.

8.2. Selecting a Network Server

In the Remote Panel Interface


Press the Network key to display the following Network menu:

Select a LSM on XNET            Page 1/4


F1 MICHEL           F6 MACHINE6
F2 PIERRE           F7 MACHINE7
F3 PAUL             F8 MACHINE8
F4 JACQUES          F9 MACHINE9
F5 ANDRE (LOCAL)    F0 MACHINE0
Previous Next
Local Clips Records Clip+Rec

The LCD screen of the Remote Panel displays the complete list of available systems on
the network.
• The list is organized according to the order of connection on the network.
• Up to 4 pages are available to display up to 31 servers.
• The Previous and Next commands appear only when all machines do not fit on the
current page.

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Select one of the following 4 available connection modes (the active mode is highlighted).
These modes are detailed below.
• Local
• Clips
• Records
• Clip+Records
Once the desired mode is selected, press the F_ key corresponding to the remote system.

NOTE
If you work in Dual LSM mode, the Loc. Rec. command is available with the
SHIFT + A soft key. This allows you to get access to all recorders of the local
server. See section "Accessing All Recorders of the Local Server" on page 39
for more information.

The LCD display returns to the normal mode and the names of the remote systems are
now displayed after the Page and Bank information as illustrated hereunder:

PGM1 112B/04 *PRV1* CAM B


AUX Clip
MIX Sw to IN PGMSpd PREF
P.1 B.1  Clips: ALBERT Records: MICHEL
PL 11: <
Msg:
LOCAL SYNC PRV
CAM A CAM B CAM C CAM D

Connection Modes

Local mode
The local system is identified with the 'Local' sign after the name of the system as
illustrated in the previous figure.
Press the A key to activate the Local mode and have direct access to the Local mode.
This command is highlighted when Local mode is activated.

Clips Mode
Press the B key to activate the Clips function.
In this mode, you can connect to the clip banks of another LSM connected to the network.
In other words, the VGA clip screen and the F_ keys of the Remote Panel show the clips
from the selected LSM.
If you press the RECORD key, you go in Live mode on the local record trains.

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OPERATION MANUAL Multicam LSM 15.2

Records Mode
When you select one of the LSM in the Network menu, you connect the record trains to
this LSM. This means that the next time you press the C key for the Record function, the
active channels will go in Live mode (or Near Live mode for remote trains) on the record
trains of the selected LSM.
The clips remain connected to the LSM they were connected to.

Clips+Records Mode
Press the D key that activates the Clip+Rec function. In this mode, you can connect both
to the clips banks and to the record trains of a remote server.
The VGA clip screen and the F_ keys of the Remote Panel show the clips from the
selected server.
The next time you press the RECORD key, the active channels will go in Live mode (or
Near Live mode for remote trains) on the record trains of the selected LSM.

In the VGA Interface
Once the desired mode and the remote system are selected on the Remote Panel, the
names of the remote systems are displayed in the title bar of the Clip screen as illustrated
hereunder.

Note
It is possible from the VGA to connect back to the last machine connected by
pressing ALT+TAB.

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8.3. Recalling and Playing Back a Remote


Clip

In the Remote Panel Interface


To recall/play back a remote clip, proceed as follows:
1. Select the Clip mode in the Network menu.
2. Select the remote LSM from the list. The LCD display returns to the normal mode.
3. Select the clip page 1, 2, 3 … to 10 (Page key). When selecting a server, it will
automatically reconnect to the page and bank that was last used.
4. Select the bank in which the desired clip is located

5. Choose the required clip (F1 - F10).


6. If all clips are present (from Camera A, B, C and D), they will appear in their respective
locations (Channel A, B, C or D).
The label of a remote clip is different in order to identify it easily among other clips:

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OPERATION MANUAL Multicam LSM 15.2

8.4. Naming a Remote Clip


Note
This operation requires action on both the Remote Panel and the VGA interface.

To name a remote clip, proceed as follows:


1. Select the Clip mode in the Network menu.
2. Select the remote LSM in the list. The LCD display returns to the normal mode.
3. Go to the Clip screen on the VGA, all banks of remote system are now displayed.
4. Select the clip to name.
5. Type the desired name on the keyboard.
6. Press F1 to name the remote clip.
◦ In CAM mode, only the camera where the cursor is located is named
◦ In CLIP mode, all cameras of the clip where the cursor is located are named.

Note
To be able to rename a clip on a remote server, the Clip Edit by Network
parameter must be enabled in the Operational Setup menu, Protection section.

8.5. Modifying IN and OUT Points of a


Remote Clip

In the Remote Panel Interface


To modify the IN and OUT points of a remote clip, proceed as follows:
1. Recall the desired clip.
2. Browse inside the clip until you reach the desired frame.
3. Press the IN or OUT key to mark a new Short IN / Short OUT points.

Note
To be able to rename a clip on a remote server, the Clip Edit by Network
parameter must be enabled in the Operational Setup menu, Protection section.

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8.6. Inserting Remote Clips into a Playlist

In the Remote Panel Interface


To insert remote clips into a playlist, proceed as follows:
1. Select the remote LSM via the Network menu.
2. Select a remote clip in the banks. The corresponding F_ key lights red.
3. Press ENTER on the Remote Panel.
4. Repeat the steps 1-3 as many times as necessary until the last clip is entered.
In Playlist Edit mode, the remote display gives all needed information regarding this
playlist and this information is updated each time a clip is stored in the playlist.

PL11 LSM01 MICHEL  LOC TDUR=00:00:58:22


152A/03 Clip 0112   00:01:20 Unk W00:10
111A/04 Clip Foot   00:10:25 Unk W00:10
112B Clipname456 00:04:29 Unk W00:10
112B/02 Clip 0113   00:01:10 Unk W00:10
552C/08 noname0123  00:02:50 Unk W00:10
EFFECT EDIT ALL
INSERT SPEED FX Dur DELETE

8.7. Rolling a Playlist with Remote Clips

In the Remote Panel Interface


To roll a playlist with remote clips, proceed as follows:
1. Once the playlist is cued and ready to roll, select the playlist from the playlist bank.
2. Press the PLST key on the Remote Panel.
3. Move the lever or press the PLAY key to start the playback.

Clips Unavailable on the XNet Network


While the playlist is rolling on air, a remote clip might be unavailable due to a network
problem or simply if the remote LSM has left the network.
In this case, the clip is marked as ‘NOT AVAILABLE’ on the playlist screen and is skipped
when the playlist is rolling. If a clip is available again, it will re-appear automatically and be
played at the right position in the playlist.
Unavailable clips are shown on the VGA monitor but not on the LCD of the remote.
The operator can decide to definitively remove the unavailable clips from all local playlists
by using the Clr Unav. function (SHIFT+B) in Playlist Edit mode. Note that this function
is only visible when unavailable clips are present and with Split Audio Editing turned off.

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OPERATION MANUAL Multicam LSM 15.2

8.8. Creating Local Clips with Remote


Record Trains

In the Remote Panel Interface


To create local clips with remote record trains, proceed as follows:
1. Select the Record mode in the Network menu.
2. Select the remote LSM in the list. The LCD display returns to the normal mode
3. Press the RECORD key to select the Live mode. A two to three-second delay to Live
has been defined to ensure safe operations.
4. Use the JOG key to go in search mode.
5. Change camera angles if necessary. Changing camera angles on network train will
always switch in pause on the new camera. Refer to the note below about the remote
camera name.
6. Press the IN key to mark your Short IN point of the clip.
7. Search the Short OUT point and press the OUT key to mark it.
8. Select the clip location to store and press the corresponding F_ key.

Note
The label of the remote camera is different in order to identify it easily.

Note
The key flashes during transfer. When the key lights green, the transfer is
completed and the clip is available for playback from the local system.

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8.9. Disconnecting from XNet


When you work on the XNet Network and exit Multicam, the system checks if other
systems are still connected to your server.
If this is the case, the following message appears:

 Other users are connected to your LSM


  on XNet network. Are you really sure
that you want to close the Multicam
application ?

[ESC]=CANCEL                [ENTER]=YES

• Press ESC to cancel the command and return to the application.


• Press ENTER to exit the Multicam application.

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9. Advanced Control Modes

9.1. Paint Mode

9.1.1. Introduction
The Paint mode allows users to add drawings over the video. This is a software option,
which requires the license code 114 being installed. The functionality of this software
package can be operated using the tablet and the stylus. The normal pointing device is the
tablet.
You can change the Pointing device parameter in the Operational Setup menu, EVS
Controller section, and toggle between the tablet.
The use of the internal loop allows the operator to record the effect back into the first
record channel of the server, and to create a clip with the paint feature. Rolling a clip while
in internal loop mode, in Painting, and dissolving paint image on/off allow for a very
powerful feature.

Warning
The Paint mode is not available on EVS servers:
• working with 10-bit codecs,
• running an UHD-4K configuration, or
The Paint mode is only available for the LSM Remote Panel #1 in Dual LSM
mode.

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9.1.2. Monitor Display


The following functions are available on the monitor display in Paint mode. They are
detailed in the next section.

Displayed letter Function

C (clear) Clear screen.

L Enable line mode («one-shot»).

O Enable circle mode («one-shot»).

0 Enable ellipse mode («one-shot»).

A Automatic arrow at the end of a freehand drawing.

D Select brush color and thickness.

Br1 / Br2 Toggle between brush 1 and brush 2.

E Erase unwanted portion of graphic.

k / >k< Keyer off / on.

L Call the Library module where drawing, logos… can be saved.

C Mark CUE OUT point on current clip.

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Displayed letter Function

S Play back the clip at slow motion speed. The speed of slow motion
is predefined in the PGM Speed/Var max parameter in the
Operational Setup menu, EVS Controller section.

P Play back the current clip at normal speed.

The clip countdown displays the field time. This means that the countdown matches the
slow motion speed.

Note
Selecting C (clear) from the monitor enters the Clear menu and the DFC menu.
This DFC menu allows you to select the brush color from a YUV color palette.

Note
If working in network mode, you can apply a Paint on remote clips as well as on
local clips.

9.1.3. Function Description

Straight Line / Broken Line Drawing (L)


To draw a line, proceed as follows:
1. Select L on the Paint mode monitor display.
2. Place the pen at the start point and press lightly to define the first point of the line.
3. Place the pen at the next point and press lightly again. A straight line appears to
connect these 2 points.
4. Repeat this as many times as necessary until the line is complete,
5. Place the pen over the 'ESC' area in the top right corner of the OSD and press lightly.
The system automatically defaults back to Freehand Drawing mode.

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Circle Drawing (O)


To draw a circle, proceed as follows:
1. Select O on the Paint mode monitor display.
2. In the displayed menu, choose between the following options:
• Set center (default): A pointer appears on the screen to let you set the center of the
circle. The radius will be the one last used or the default one if none has been defined
before.
• Define: This option allows you to change the size of the circle.
Click on the Define menu and follow the instructions:
◦ Set the center of the circle.
◦ Set the radius.
You can then choose to save or not the new circle:
• ESC: no circle is drawn.

Ellipse Drawing (0)


To draw an ellipse, proceed as follows:
1. Select 0 on the Paint mode monitor display.
2. In the displayed menu, choose between the following options:
• Set center (default): a pointer appears on the screen to let you choose the center of
the ellipse. The shape will be the one last used or the default one if none has been
defined before.
• Define: allows you to change the shape of an ellipse, click on the Define menu and
follow the instructions:
◦ Set the left corner.
◦ Set the opposite corner.
You can then choose to save or not the new ellipse.
• ESC: no ellipse is drawn.

Arrow (A)
To add an arrow at the end of a line, proceed as follows:
1. Select A on the Paint mode monitor display.
2. When you draw on the tablet and remove the pen, a «neat» arrow appears at the end of
the line.
3. This option remains «on» until you select A again to turn it off.

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Color and Density (D)


To set the drawing color and the line thickness, proceed as follows:
1. Select D on the Paint mode monitor display.
2. Select the desired color from the display.
3. Select the desired line thickness.
4. These settings are stored as Br1 or Br2 depending on which one was selected when
entering the D option. Thus, two differetn settings can be stored.

Erase (E)
To use the pen as an eraser, proceed as follows:
1. Select E on the Paint mode monitor display.
2. Use the pen as an eraser.
3. This option remains «on» until you select E again to turn it off and return to the
previous active drawing mode.

Clear (C)
To clear a drawing, proceed as follows:
1. Select C on the Paint mode monitor display.
2. Choose between the 3 following options:
◦ Clr to clear all drawings.
◦ DfC to define customized colors.
◦ ESC to exit this function without clearing any drawing.
If you select Define Colour (DfC), a new screen will appear including a U-V selection area,
and an Y level selection area. Select first the color you want to edit on the top of the
screen, then select the U-V and Y values by moving the pen on the right location of each
selection area. When the adjustment is made, move the pen to an empty zone of the
screen.
The CLEAR function is also available from the Remote Panel (SHIFT+B).

Warning
No confirmation is required.

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Keyer (K)
To use the keyer (arrows appear/disappear), proceed as follows:
1. Select K on the Paint mode monitor display or press SHIFT+A on the Remote Panel.
2. The drawing will dissolve on and off using the Paint/target transition parameter in the
Operational Setup menu, Special Effects section.

Library (L)
To access the drawingsd library, proceed as follows:
1. Select L on the Paint mode monitor display.
2. In the library, you can load or save entire drawings and logos to reuse them.

9.2. Target Mode

9.2.1. Introduction
The Target mode is a software option, which requires the license code 115. For more
information on the required license key, please contact the Support or Sales team.
This software option enables the tracking of an object/action on the video by use of a
circle, arrow, ellipse, or rectangle (called a "tracking object"), focusing the viewer's
attention on specific details.
You can choose the size, color, and thickness of the border as well as the darkness of the
background for a highlight feature. In addition, the internal loop function allows you to store
this effect as a clip.
You can operate these functions within the software package using the tablet and the
stylus. Change the Pointing device parameter in the Operational Setup menu, EVS
Controller section, to toggle between the tablet.

Note
The Target mode is not available on EVS servers:
• working with 10-bit codecs.
The Target mode is only available for the LSM Remote Panel #1 in Dual LSM
mode.

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9.2.2. Monitor Display


The following functions are available on the monitor display in Target mode. They are
detailed in the next section.

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Upper Display Line

Displayed letter Function

<K> Indicates a keyframe has been marked on the current field.


Use left and right arrows to go to previous or next keyframe (if
available).

E Erases currently displayed keyframe.

R Erases all keyframes in the current clip.

O (or other) Select the tracking object type.

T Select the background darkness (8 choices).

S Select the circle size (8 choices) if the tracking object is a circle.

E Select the border thickness (8 choices).

C Select the border color (8 choices).

Bottom Display Line

Displayed letter Function

Z Toggle between Zoom, Static Zoom and normal highlight.

M Mark a keyframe directly from the tablet. If this option is active,


touching a point on the screen automatically creates the keyframe.
This option becomes inactive after each keyframe creation.

<<< >>> Search the material (clip or live recording).


A single click with the stylus moves one frame forward or
backward.

C Mark CUE OUT point on current field.

S Start slow-motion (preset in Prg Spd).

P Play back the current clip.

The clip countdown displays the field time. This means that the countdown matches the
slow motion speed.

Note
Selecting C (clear) from the monitor enters the Clear menu and the DFC menu.
This DFC menu allows you to select the brush color from a YUV color palette.

Note
If working in network mode, you can apply a Paint on remote clips as well as on
local clips.

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9.2.3. Tracking Object Creation


1. Select the type of tracking object to use.
2. The character on the left of the “T” letter on the 1st line of the OSD shows the current
object:

Character Current object

O (letter “o”) Indicates a circle (default option)

0 (zero) Indicates an ellipse

↓/↑/→/← Indicates an arrow

█ Indicates a rectangle

Z Indicates the zoom mode is active (circle only available in


this mode)

3. Select the tracking object appearance parameters.

Character Parameter

T Transparency level: Selects the background shade (select


the last choice to set the background in black and white)

E Edge: Selects the border thickness

S Size: Selects the size of the tracking object

C Color: Selects the border color

4. To select the size of the tracking object when it is a rectangle or an ellipse:


a. Click on S on the first line of the OSD.
b. Define the position of two opposite corners of the rectangle (or of the rectangle
inclosing the ellipse).
c. Once these two corners are defined, the system draws the resulting rectangle or
ellipse.
d. Confirm by clicking on OK or clear the screen by clicking on CLEAR and redefine
a new shape.

9.2.4. Highlighting Video Material


To highlight video material, proceed as follows:
1. Select the material that you wish to highlight (this may be a clip, or simply a cued
replay).
2. Position the material on the field corresponding to the target start point.
3. Place the pen on the tablet.
At this point the tracking object appears on the screen. If it is an arrow, it will appear
slightly off the cursor position, so that the object remains visible.

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4. Once the tracking object is positioned correctly, mark a keyframe:


◦ By pressing the button of the stylus,
◦ By clicking on the M sign on the monitoring screen.
The K appears in the upper left corner indicating that a keyframe has been marked.
5. Re-position the material.
6. Mark the next keyframe, and so on...
7. Once the final keyframe has been marked, the replay can be re-cued.
8. Run through the material with the internal loop enabled and the effect can now be
retrieved and stored as a new clip with the target tracking.
9. This can be repeated several times to include multiple objects.

Note
When the replay is animated, the illustration will appear with a dissolve effect at
the first keyframe and disappear, with a dissolve effect, at the last.

9.2.5. Managing Keyframes

Keyframe Information Display


On the OSD, a second line is added to indicate the number of keyframes marked and the
position of the current keyframe.
The information displayed can be interpreted as follows:

Display Meaning

---/--- No keyframes are defined.

---/021 21 keyframes are defined but the user is not on a keyframe.

012/021 21 keyframes are defined and the user is on keyframe 12 of


21.

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Rules When Using Keyframes


• The first / last keyframe can be at the IN / OUT points of the clip.
• If, when a replay is viewed, the action is not accurately followed, stop the replay
where the tracking object has drifted away from the target and use the pen to move the
object to the correct point, marking an additional keyframe. This can be done as many
times as necessary.
• When checking / modifying a track, the arrows that appear at the bottom left of the
screen may be used to select the next/previous marked keyframe.
• If one keyframe is to be erased, use the arrows to get to the appropriate keyframe and
then select ERASE (E). Erasing ALL keyframes can be done using RESET (R).
• If working in network mode, target tracking can be performed on remote clips as well
as on local clips.

9.2.6. Managing the Zoom Option


On the Remote Panel display, selecting the Zoom option (soft key A) on the Remote will
cause the tracking object to be changed to the Zoom function. The tracking object will
magnify 4x the highlighted area of the image. This is a great feature for showing, for
example, a close call like a foot on a line or a ball in/out of bounds.

Note
• The dissolve effect is not available when using the Zoom effect.
• The T, S, E and C parameters are not available either in Zoom mode.

Selecting Zoom again will switch to Static Zoom mode. Keep in mind, when selecting the
Zoom option, that the software will take a few seconds to apply the change.

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The Static Zoom allows the user to zoom an area of the picture via a picture in picture
display.

In the Static Zoom mode, at the bottom left of the screen, a “P” appears on the OSD to
define the position of the static zoom.
Click on the P and move the cursor to indicate where the static zoom should be.

9.3. Offside Line Mode

9.3.1. Introduction
The Internal Offside Line mode makes it possible to make the offside line visible on the
screen by shading a portion of the pitch. You can use this feature on clips or trains loaded
on the PGM1. This effect can then be recorded in the loop of the server and reinserted in
the feed of a recorder channel.
The Epsio mode offers a more advanced offside line feature, as well as other live tools,
when the EVS server is used in combination with the Epsio application. For more
information, refer to the Epsio user manual.
The Internal Offside Line mode is a software option, which requires the license code 114.
For more information on the required license key, contact the Support or Sales teams.

Note
The Internal Offside Line mode is not available on EVS servers working with 10-
bit codecs.
The Internal Offside Line and the Epsio modes are not available in UHD-4K
configurations.

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9.3.2. Accessing the Offside Line Mode


1. To activate the Offside Line mode, set the following parameters in the Operational
Setup menu on the Remote Panel, Special Effects section:
◦ Set the Internal offside line parameter to Yes.
◦ Set the Epsio parameter to No.

Note
When you activate the offside line, you can no longer use a second controller.

2. When the offside line mode is active, the Offside Line option is available from the
operational menu in the PGM/PRV or Multi PGM mode:
Rst Cam Local Sync Prv OFFSIDE
Cam A Cam B

3. Press the SHIFT+D key to access this mode .

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9.3.3. Commands Description


The following commands are available on the Remote Panel to control and manage the
Offside Line option:

Main Menu
The offside line menu displays as follows while the Mark key is blinking:
TRANSP OSD QUIT
SHIFT SIDE REDO UNDO

The available commands are:

OSD Command Key Meaning

SHIFT/TILT A Moves the line horizontally (shift) or around its pivot


point (tilt).

SIDE B Changes the shaded area from side.

REDO C Redoes the last undone action (you can redo the last
10 undone actions).

UNDO D Undoes the last action (you can undo the last 10
actions).

TRANSP SHIFT+B Allows the user to change the transparency level with
the jog or lever. Press Enter to validate the action.

OSD SHIFT+C Allows the user to hide or display again the


information on the OSD.

QUIT SHIFT+D Exits the offside line mode.

Secondary Menu
Press the MENU key to open the secondary menu and specify the following offside line
settings:

Setting Description

Pause duration Time (in frames) between the train or clip is paused and the
offside line mark is displayed.

Fade in/out duration Duration (in frames) of the fading effect on the IN and OUT
points of the offside sequence.

Preroll duration Preroll (in seconds) before the offside sequence


automatically defined as a cue when the sequence is saved.

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9.3.4. Marking an Offside Line


To mark an offside line on a clip or on a record train, proceed as follows:
1. Load the clip or train on the PGM1.
2. Jog to the position where the offside line should be marked.
3. Press SHIFT+D to access the offside line menu (the SHIFT function is active by
default):
TRANSP OSD QUIT
SHIFT SIDE REDO UNDO

4. Jog to position the line horizontally with the SHIFT function active.
5. Press the A key to toggle from the SHIFT to the TILT function.
6. Jog to tilt the line to the requested angle with the TILT function active (you can also
move the position of the pivot point used to set the inclination of the line).
7. From step 4 to step 6, redefine the frame at any time by pressing PRV CTL and
jogging to the requested frame.
8. Click again PRV CTL to continue editing the offside sequence.
9. Once the 1st line is set, press TAKE to fix it.
10. If desired, jog to move the pivot point and press TAKE a second time. Then jog to
break the line and change its inclination from the pivot point.
11. Repeat this step several times to precisely delimit an offside zone on the pitch.
12. At any time:
◦ Press the B key (SIDE) to change the side of the shaded area for the offside zone
along the offside line (by default, this is defined on the left of the offside line).
◦ Press the SHIFT+B key (TRANSP) to change the transparency of the offside
zone with the lever or the jog.
13. Press Mark to validate the line position.
14. The offside line is marked and can be replayed as long as you are in the Offside Line
mode.

Note
If you want to define another offside sequence, you need to quit the Offside Line
mode and come back to it.

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9.3.5. Editing an Offside Line


Once the offside line is created, you can again load the sequence and edit it.
To edit an existing offside sequence, proceed as follows:
1. In the Offside Line mode, press Last Cue until you reach the cue corresponding to the
requested offside sequence.
2. The following menu is displayed on the Remote Panel:
OSD QUIT
EDIT SIDE UNDO

3. Press the A key (EDIT).


4. Jog to move the pivot point to the position where you want to break the line.
5. Press TAKE to fix the pivot point.
6. Jog to break the line and change its inclination from the pivot point.
7. Repeat steps 4 to 6 for each new pivot point you want to define.
8. Press Mark to validate your changes.

9.3.6. Playing the Sequence


Once the offside line has been defined, you can play it as long as you are in Offside Line
mode. It will be played based on the settings defined in the secondary menu.
To play back an existing offside line sequence, proceed as follows:
1. In the offside line mode, press Last Cue until you reach the preroll cue for the
requested offside sequence.
2. Press PLAY to play the sequence.
3. The offside line sequence is replayed according to the speed defined by the operator.
4. When the sequence reaches the keyframe, it is paused and the offside line is
displayed according to the fade in/out duration and the pause duration defined in the
secondary menu.
5. Move the lever or press PLAY on the Remote Panel.

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9.4. Split Screen Mode

9.4.1. Introduction
The Split Screen mode is a software option that allows a simple split screen effect on
PGM 1. This mode operates very similarly to the 2PGM mode, except that the two outputs
are left and right parts of the screen (vertical split screen) or top and bottom parts of the
screen (horizontal split screen) or mixed together on the entire screen (split mix
mode).
The Split Screen mode also allows for DVE-like adjustment of the video within the split
effect, for optimum positioning of the material.

Note
The split screen mode is available with some limitations listed in the Server
Configuration manuals, in the section on the Split Screen feature.

9.4.2. Using Vertical Split


The Vertical Split function is controlled from the Remote Panel:

PGM1 CAM A       *PGM2* CAM B


Trains PgmSpd Sort->TC PostRoll
Sw to IN Search Pref
P.1 B.1 Clips: LOCAL Records: LOCAL
PL 11: <
Msg:
V Split Swap Sync
Left Right L & R SHIFT

Press the SHIFT+D to switch between normal and special commands:


V Split Swap Sync
<-Lf-> <-Rg-> <-WP-> SHIFT

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Screen Description

Commands Description

Command Description

V SPLIT / H SPLIT Toggles between horizontal and vertical Split screen menus

Swap To swap sources from both sides

Sync To synchronize the selected PGM with the other one. Press
this button and select the PGM to use as a reference.

Left To control the left part of the monitor

Right To control the right part of the monitor

L&R To control both sides together

SHIFT Access / Exit special commands

<–Lf–> To center the left picture

<–Rg–> To center the right picture

<–WP–> To move the separation line

• Press the Left key to take control of the left side of the screen, and recall the desired
clip for this side. Use the command knob to search inside the clip until the desired
picture is reached.
• Press the Right key to take control of the right side of the screen, and repeat the same
operation with the clip you want to display on the right side.
• You can also shift horizontally the clips on both sides, so that the action is in the
centre of the picture.

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• Press the SHIFT+D to enter this mode. The menu will change, as shown above.
• Press the <–Lf–> key, and move the command knob to centre the left side picture.
• Press the <–Rg–> key and do the same operation for the right side picture.
• To restore the default positions, press CLEAR+<–Lf–> and CLEAR+<–Rg–> .
• Press the <–WP–> key to move the border. To restore the default position of the
border press CLEAR+<–WP–> .
• To exit the SHIFT mode, press the SHIFT+D again.

Note
If working in network mode, split screen can be performed on remote clips as
well as on local clips.

Auto-tracking mode
The Auto-tracking mode applies only to the Vertical Split mode, and allows to adjust the
horizontal position of a sequence to make sure it is as close as possible to the centre of
the left/right part of the screen.
To use the Auto-tracking, the first step is to track the object that must be kept in the centre
of the frame. Using the Target Track mode the keyframes are marked to determine the
path of the object.
When the tracking is completed in the desired clips, enter the Split Screen mode and recall
these clips on the left and right side of the screen. If keyframes have been marked inside
selected clips, the word TRACKED will appear on the corresponding side of the
monitoring output. At playback, the picture will be shifted horizontally to keep the tracked
object in the centre of its frame.
To disable temporarily the auto-tracking without leaving the Split Screen mode, press
CLEAR+LEFT (disables Auto-tracking on left side) or CLEAR+RIGHT (disables Auto-
tracking on right side).

9.4.3. Using Horizontal Split


The Horizontal Split function is controlled from the Remote Panel:

PGM1 CAM A       *PGM2* CAM B


Trains PgmSpd Sort->TC PostRoll
Sw to IN Search Pref
P.1 B.1 Clips: LOCAL Records: LOCAL
PL 11: <
Msg:
H Split Swap Sync
Top Bottom T & B SHIFT

Press the SHIFT+D to switch between normal and special commands:


H Split Swap Sync
<-Tp-> <-Bt-> <-WP-> SHIFT

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Screen Description

Commands Description

Command Description

V SPLIT / H SPLIT Toggles between horizontal and vertical Split screen menus

Swap To swap sources from both sides

Sync To synchronize the selected PGM with the other one. Press
this button and select the PGM to use as a reference.

Top To control the upper part of the monitor

Bottom To control the lower part of the monitor

T&B To control both sides together

SHIFT Access / Exit special commands

<–Tp–> To center the top picture

<–Bt–> To center the bottom picture

<–WP–> To move the separation line

• Press the Top key to take control of the upper side of the screen, and recall the
desired clip for this side. Use the command knob to search inside the clip until the
desired picture is reached.
• Press the Bottom key to take control of the lower side of the screen, and repeat the
same operation with the clip you want to display on this side.
• You can also shift vertically the clips on both sides, so that the action is in the centre
of the picture.
• Press the SHIFT+D to enter this mode. The menu will change, as shown above.

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• Press the <–Tp–> key, and move the command knob to centre the upper side picture.
• Press the <–Bt–> key and do the same operation for the lower side picture.
• To restore the default positions, press CLEAR+<–Tp–> and CLEAR+<–Bt–> .
• Press the <–WP–> key to move the border. To restore the default position of the
border press CLEAR+<–WP–> .
• To exit the SHIFT mode, press the SHIFT+D again.

Note
If working in network mode, split screen can be performed on remote clips as
well as on local clips.

9.4.4. Using Mixed Split


The Mixed Split function is controlled from the Remote Panel:

PGM1 CAM A       *PGM2* CAM B


Trains PgmSpd Sort->TC PostRoll
Sw to IN Search Pref
P.1 B.1 Clips: LOCAL Records: LOCAL
PL 11: <
Msg:
SplitMix Swap Sync
Left Right L & R 050-050%

This mode works similar to the Horizontal and the Vertical Split modes, except that there
is no position adjustment since both pictures are shown full frame.
The SHIFT+D key allows the operator to adjust the mix percentage between the two
sources. Press the SHIFT+D key to highlight the function, then move the lever to adjust
the mix level between the two sources.

9.5. Hypermotion Mode

9.5.1. Activating and Accessing the Hypermotion


Mode

Definition
The Hypermotion mode allows the server to control a hypermotion camera. Such cameras
record images at a frame rate much higher than standard cameras.
They record a buffer of images in an internal memory. This buffer can then be ingested into
an EVS server via the standard SDI connection. In doing so, a hypermotion camera is
considered as a standard camera by the server.

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When the EVS server works in hypermotion mode, it must run a Multicam LSM
configuration.
The aim of the hypermotion mode is to enable the use of a standard EVS Remote to
control the hypermotion camera. Though most commands are identical for such cameras,
the last part of this chapter lists some of the supported cameras model along with their
specific features.

Activating the Hypermotion Mode


To access the hypermotion mode, you should ensure that:
• The license code 20 required for the hypermotion mode is activated. For more
information on this required license key, contact the Support or Sales team.
• The Hypermotion parameter is activated in the Operational Setup menu of the remote
(p.11.1 F1), or see the EVS Server Configuration manual.
• You have correctly selected the number of remotes in the main menu according to the
Remote mode parameter defined in the Operational Setup menu of the remote (p.11.1
F3), or see the EVS Server Configuration manual.
Depending on the selected Remote mode, you will control the hypermotion camera
only or the hypermotion camera and a PGM of the server.

Accessing and Leaving the Hypermotion Mode


To access the hypermotion menu, press SHIFT+D (HyperMo) in your Remote Panel
menu.
To leave the hypermotion menu or switch to the PGM control, press again SHIFT+D in the
operational menu.

Note
In hypermotion+LSM mode, the SHIFT+D key displays LSM Mode.

9.5.2. Controlling the Hypermotion Camera

Key Commands on the Remote Panel

Introduction
This section presents the various commands you can use on the Remote Panel to control
the hypermotion camera. When available, the corresponding key on the hypermotion
camera is mentioned.
The standard behavior, applicable to all cameras, is explained in this table. When a given
camera has a specific behavior, this is specified in the section dedicated to the camera
itself.

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PLAY
This key corresponds to the 'Play' command on the hypermotion camera.
Pressing this key initiates a replay from the first available frame on the current memory
block.
The corresponding CAM key flashes green to indicate the playback status.
During the playback, the material played on the hypermotion camera is recorded into the
server via the SDI connection.

SHIFT + PLAY
There is no corresponding command on hypermotion cameras.
Pressing this key combination initiates a replay on the current memory block at the speed
defined in the PGMSpeed parameter.
Pressing again PLAY, SHIFT+PLAY, or PRV CTL returns to the normal playing speed.
The corresponding CAM key flashes green to indicate the playback status.

Mark
This key corresponds to the ‘Mark Cue Point’ command on the hypermotion camera.
Pressing this key marks a cue point on the current block. You can mark up to 255 cue
points on a memory block.
This function is not available on all cameras with multiple-block memory.

Last Cue
This key corresponds to the ‘Search’ command on the hypermotion camera.
The Last Cue key can have several behaviors:
• If the Cues parameter is set to Off, the cue points are not managed. In this case, the
Last Cue button allows users to perform one of the following actions:
◦ launching a play command at the speed defined in the Last Cue parameter
◦ launching a play command in Ramp up mode, when this mode is defined in the
Last Cue parameter.
• If the Cues parameter is set to On, the cue points are managed. In this case, the Last
Cue button allows users to perform one of the following actions:
◦ going to the previous cue point of the current memory block when cue points have
been defined on the current block.
◦ stopping the recording and going back to the first recorded frame of the current
memory block when no cue points have been defined on the current block.
The frame is loaded, but the camera does not start playing.
See section "Managing Cue Points" on page 226

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RECORD
This key corresponds to the ‘ARM’ or ‘REC’ commands on hypermotion cameras.
The different behaviors are possible, depending on various conditions:
• In single-block memory, pressing this key deletes the material recorded on the camera
and starts the recording process on the camera.
• In multiple-block memory:
◦ When you press RECORD after selecting the block number you want to work
with, all A/V material recorded on the memory block(s) of the camera is deleted,
and the camera starts recording on the first block.
◦ When you press RECORD subsequently and a memory block is selected, the
recording starts on the currently selected memory block, and its content is
deleted.
◦ When you press RECORD subsequently and no memory block is selected, all
A/V material recorded on the memory block(s) of the camera is deleted, and the
camera starts recording on the first block.
◦ When you press RECORD subsequently and the selected memory block is
recording, the behavior differs from one camera to the other. Refer to the chapter
dedicated to the camera itself.

TAKE
This key corresponds to the ‘Trig/Stop Rec’ command on hypermotion cameras.
With a single-block memory or when the last block is reached, press TAKE to stop the
recording.
With a multiple-block memory, pressing TAKE induces the following actions:
• The recording stops on the current block.
• The material on the current block is loaded on the camera in play mode.
• The recording starts on the next empty block, if available. If no empty block is left, the
recording stops.

Lever
There is no corresponding command on hypermotion cameras.
Press the Lever key to shift to the secondary lever range (defined in the 2nd Lever
parameter in the hypermotion secondary menu) for material played out using the
hypermotion feature.

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CAM Keys
When you press a CAM key corresponding to a recorded block, this loads the last
recorded frame of the selected block in play mode.
When you press a CAM key corresponding to a block in REC, this loads the last recorded
frame of the selected block in play mode, and the recording starts on the next empty
block, if available.
When you press a CAM key corresponding to an empty block, the remote beeps.

CLEAR
Press the CLEAR key to clear the recorded material on a block. It can be used in the
following ways:
• To clear the record on a given block that is not in PLAY mode, press CLEAR and the
CAM key corresponding to the requested block.
• To clear the record on a block when the block is in PLAY mode, press CLEAR. The
PLAY is stopped, the recorded material is deleted from the block, and the camera
automatically starts recording again in this block if it is not recording on any other
block yet.

Note
The CLEAR button is only active on some cameras.

LCD Menu on the Remote Panel

Hypermotion Main Menu


The hypermotion main menu displays the memory blocks that have been selected in the
# Blocks parameter of the hypermotion secondary menu. The memory blocks use is
described later in this chapter.
Only the activated blocks will be displayed and the highlighted block is the one the
operator is currently working on.
Off Ramp UP SpeedBrk LSM Mode
Block 1 Block 2

Cues Parameter
This parameter allows you to activate the cue management in hypermotion mode.
The default value of the Cues parameter is On.
Off Ramp UP SpeedBrk LSM Mode
Block 1 Block 2

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Last Cue Parameter


The Last Cue parameter defines the Last Cue button function when the Cuesparameter is
Off.
Off Ramp UP SpeedBrk LSM Mode
Block 1 Block 2

• The Last cue parameter can be set to Ramp Up (the default value):
◦ The first time the Last Cue button is pressed, the speed is increased starting from
the PGMSpeed until the maximum speed is reached. This maximum speed
depends on the camera model.
◦ Whenever the Last Cue button is pressed again, the speed is increased starting
from the last speed used until the maximum speed is reached.
• The Last Cue parameter can be set to an individual speed (the available values
depends on the camera model).

Note
• When Cues is set to Off, the cam key is displayed in black and the Mark
button is inactive.
• When Cues is set to Off and Last Cue is set to Ramp Up, press
Clear+Last Cue to reset the speed to PGMSpeed.

Speedbreak Parameter
When the Speedbreak functionality is available, it will be displayed as illustrated.
Press the corresponding key to activate (highlighted) or deactivate it (normal display).
Off Ramp UP SpeedBrk LSM Mode
Block 1 Block 2

See section "Using Speedbreak" on page 229

Note
Currently, the Speedbreak functionality is available only for Vision Research
and NAC Hi-Motion II cameras.

Hypermotion Secondary Menu


From the hypermotion main menu, press the MENU key to open the hypermotion
secondary menu illustrated hereunder.
# Blocks Pre-Roll PGMSpeed 2ndLever
2 00s10fr 50% +- 1000

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This secondary menu includes the hypermotion settings described in the table below. To
modify a setting, press the corresponding softkey and jog to select the requested value.
The default setting value is specified in the table. As the value range often vary from one
to the other camera, the available values are listed in the camera-specific chapter. See
section "Specific Camera Features" on page 231.

Setting Description

# Blocks Number of memory blocks of the hypermotion camera to be used, if the


connected camera supports this feature.
The number of blocks displayed in the main menu depends on the
number of blocks specified in this parameter. 1 to 4 memory blocks can
be used (default: 1).

Pre-Roll Length of the preroll for the cue points defined on the material recorded
from the hypermotion camera.
The Last Cue command will go to the desired TC - preroll if the material
is available. If not, the preroll is not applied.

PGMSpeed PGM speed that is to be applied for playing back material recorded on
the hypermotion camera using the SHIFT+PLAY keys.

2ndLever Secondary lever range to be applied for playing back material recorded
on the hypermotion camera.

Creating a Clip from a Hypermotion Camera


When the camera is replaying its content into the EVS server, you can clip it automatically
directly from the remote controlling the camera.
Use the IN and OUT keys and the F_ keys to clip the record train corresponding to the
hypermotion camera and to store it at a clip position. So you can clip the hypermotion
camera without having the control on a PGM, and without having to wait for all the content
to be recorded on the server.
Once you have played back the material recorded in the hypermotion camera, it is
available in the record train of the camera as defined in the Recorder setting (p6.4, F2).
You can now create clips with this material.
To do this, proceed as follows:
1. Come back to the LSM mode with SHIFT+D (with remote in hypermotion+LSM mode)
or use another remote (with remote in hypermotion only mode).
2. Load the relevant record train on the PGM.
3. Jog in the material and add a MARK IN, MARK OUT as usual to create the requested
clip.

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Managing Cue Points


When the controller controls the camera, press Mark to define and set up to 255 cue
points. You can add the cue points on the current block in record mode.
When the Cues parameter is set to On, you can press the Last Cue key to call back the
cue points. As cue points are managed by block, select first the requested block to be able
to recall the cue points defined in this block.
Refer to the following topics for more information on cue point management:
• "LCD Menu on the Remote Panel" on page 223
• "Key Commands on the Remote Panel" on page 220
• Specific features of each camera model for more information on cue point
management.

Managing Memory Blocks

Defining the Number of Memory Blocks


Some cameras allow the users to split the memory into several blocks of the same size.
Before recording material on the hypermotion camera, you should specify how many
memory blocks you are going to use (1, 2, 3, or 4 blocks). By default, only one memory
block is defined.

Note
When using more than one memory block, the blocks are considered as
independent units. That means that you have to manually shift from one block
to the other to continue recording on the next block.

To define the number of memory blocks on a hypermotion camera, proceed as follows:


1. In the hypermotion menu, press MENU to open the secondary menu.
2. Press A to activate the # Blocks field. This field specifies into how many memory
blocks the camera memory will be split.
3. Jog to select the number of blocks (1 to 4).
4. Press MENU again to validate your choice and come back to the hypermotion main
menu.
The camera memory is now split into the requested number of blocks, all with the same
size. The A to D CAM keys now correspond to the 1 to 4 memory blocks respectively.

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Color Code for Memory Block Status


The memory blocks status are displayed using a common color code both directly on the
corresponding CAM keys on the LSM Remote Panel, and on the OSD monitoring of the
recorder corresponding to the hypermotion camera.
On the OSD monitoring, the block system is displayed as a suite of 4 squares, nnnn,
each corresponding to a memory block.
The common color code is as follows:

Memory Block
Color CAM Key Block Symbol
Status

Steady white Block 1 1 Empty block

Steady green Block 1 or 2 Recorded block

Blinking green Block 1 Block in PLAY

Steady red Block 1 Block in REC

Steady green Block 1 <key> Block in REC

Blinking green Block 1 <key> Block in REC

1 Empty transparent square.


2 White square for the Hi-Motion I Camera only.

Working with Single-Block Memory


The general recording and playback process when controlling the camera using a single-
block memory is the following:
1. Start the recording on the camera by pressing RECORD on the remote controlling the
hypermotion camera.
2. During the recording, you can set cue points (up to 255) on the recorded material by
pressing Mark.
3. Stop the recording in one of the following ways:
◦ Press Last cue to position the camera on the previous cue, taking the preroll into
account.
◦ Jog the dial to position the camera on the requested image.
◦ Press TAKE to stop the recording.
4. Press PLAY to start the playback.
During the playback, the material played on the hypermotion camera is recorded into the
server via the SDI connection.

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Working with Multiple-Block Memory


The general recording and playback process when controlling the camera using a multiple-
block memory is the following:
1. Press the A to D CAM key corresponding to the memory block (1 to 4) on which you
want to record the material.
2. Start the recording on the camera by pressing RECORD on the Remote Panel
controlling the hypermotion camera. The material starts recording in loop mode on a
memory block.
◦ If you press RECORD for the first time after selecting the requested block
number, all memory blocks are erased and the recording starts on the first one.
◦ If you press RECORD subsequently and a block is selected, the recording starts
on the currently selected memory block.
◦ If you press RECORD subsequently but no block is selected, the recording starts
on the first available block.
3. Press TAKE to stop recording on the current block and start recording on the first free
block, if available.
4. Stop the recording in one of the following ways:
◦ Press Last cue to position the camera and cue to the first recorded frame of the
block.
◦ Jog the dial to position the camera on the requested image.
◦ Select another block, to load the first frame recorded on this block in play mode.
5. Press PLAY to start the playback.
During the playback, the material played on the hypermotion camera is recorded into the
server via the SDI connection.

Example
The following steps provide an example for a typical use of the LSM Remote commands
with a hypermotion camera:

NOTE
As the general behavior of some keys differs with the FOR-A FT-One camera, a
specific example has been added to the section dedicated to this camera. See
section " FOR-A FT-One Camera" on page 234

1. Initially, the blocks are recorded or empty

Block 1 Block 2 Block 3 Block 4

2. Press RECORD on the remote to delete any recorded material on the blocks and start
the recording in loop mode on block 1 (first use of this key).

Block 1 Block 2 Block 3 Block 4

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3. Press TAKE to stop recording on the current block, and start recording on the next
available one (block 2). At the same time, the playback starts on block 1.

Block 1 Block 2 Block 3 Block 4

4. Press CLEAR to stop the playback on block 1 and delete the material recorded on that
block. As the block 2 is being recorded, no record is started on block 1.

Block 1 Block 2 Block 3 Block 4

5. Press TAKE to stop the record on Block 2 and start it on the first available block (block
1). Playback starts on block 2.

Block 1 Block 2 Block 3 Block 4

6. Press TAKE again to stop the record on block 1 and start it on the first available block
(block 3). The running playback on block 2 is not affected.

Block 1 Block 2 Block 3 Block 4

7. Press CAM A to cue block 2 at the beginning, and load the last recorded frame on
block 1 in play mode. The record carries on on block 3.

Block 1 Block 2 Block 3 Block 4

8. Press CAM C to stop the recording on block 3 and start it on the first available block
(block 4). The last recorded frame on block 3 is loaded in play mode.

Block 1 Block 2 Block 3 Block 4

9. Press TAKE to stop the record on block 4. As no free block is available, the recording
does not start on another block.

Block 1 Block 2 Block 3 Block 4

10. Press CLEAR to stop the play on block 3, delete the material on block 3 and start
recording on block 3.

Block 1 Block 2 Block 3 Block 4

11. Once block 3 has been recorded, the record ends as all the other blocks contain
recorded material.

Using Speedbreak

The Speedbreak Functionality


Because hypermotion cameras record a lot more pictures than classical cameras, it is not
efficient to review everything in slow motion. Operators often adapt the speed during
replay: faster before the action they want to see on air, then slower during the action to
fully benefit from the hypermotion recording, then again faster after the action.
The Speedbreak functionality has been developed to ease this process by identifying
beforehand the points where the speed should change.

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How to Use Speedbreak


1. Make sure the Speedbreak mode is active on the Remote Panel (See section "LCD
Menu on the Remote Panel" on page 223).
2. Call a sequence back by pressing the CAM key of the requested block (for example).
Previously introduced IN/OUT points are not taken into account when you are playing
the sequence with the jog.
3. Jog in the sequence and define an IN point (compulsory) and an OUT point (optional)
with the IN and OUT keys.
If required, delete these points using the CLEAR + IN/OUT keys.
4. Start the replay using the PLAY button or the lever.
◦ If a speed is defined on the Remote Panel, the replay starts at this defined speed.
◦ If not, the replay starts at PGMSpeed.
The replay in Speedbreak mode is thus performed at the following speed
• Before the IN point: speed defined on the Remote Panel or PGMSpeed.
• Between the IN and the OUT points: nominal speed.
• After the OUT point: speed defined on the Remote Panel or PGMSpeed.

Managing IN and OUT Points


When the Speedbreak functionality is active:
• IN and OUT points are displayed on the OSD of the hypermotion recorder.
• IN and OUT points are memorized per block.
• IN and OUT points are deleted when:
◦ A block is recorded again.
◦ The number of blocks is modified.
◦ The configured connection type or port is modified.
◦ Multicam is restarted.

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9.5.3. Specific Camera Features

Introduction
The subsections below describe the differences and variations of several camera models
against the standard features described previously in this chapter.
The following sections are based on the manufacturer's camera name. The table below
provides a direct access to the specific sections based on the commercial names of the
cameras:

Commercial Name Manufacturer

Antelope Vision Research

FASTCAM Photron

FOR-A VFC-7000 FOR-A

FOR-A FT-One FOR-A

Hi-Motion I ARRI

Hi-Motion II NAC/Ikegami

Sprintcam Vision Research

Superloupe Vision Research

Vision Research Vision Research

X-Mo Vision Research

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FOR-A VFC-7000 Camera

Application Start
At application start, the recording starts on the first memory block.

Parameter Values
The tables below list the parameter value, or value range that are specific to the camera.
The configuration parameters are defined in the Multicam Configuration window,
Operation page, Hypermotion controller section.

Configuration Parameter Value

Port Ethernet

Protocol UDP

The operational parameters are defined in the Hypermotion mode of the Remote Panel, in
the LCD secondary menu.

Operational Parameter Value Range Default Value

# Blocks 1 to 4 1

Pre-Roll from 00s00fr to 5s00fr 00s00fr

PGMSpeed 50, 100, 200, 400% 100

2nd Lever +/- 1000%, 0-1000% +/- 1000

Specific Behavior of Remote Panel Keys


• RECORD: Pressing this key while the current block is recording clears all memory
blocks and starts recording on the first one.
• RECORD: The Remote beeps if the CAM key refers to an empty block.
• TAKE: This key is operational in ARM mode.
• CLEAR: Pressing this key deletes the current memory block data.

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Cue Points Management

NOTE
The cue points are only operational when all memory blocks have been
recorded once.

• When a new ARM/REC command is issued on a block, all its cue points are cleared.
• If the Last Cue command cannot access the desired TC preroll, the player remains on
the current cue point.
• If the Last Cue command refers to a TC that does not exist anymore, the key beeps
but the OSD still displays the number of the cue that you wanted to go to.
• Cue points can be marked across several blocks but the recall is limited to the
currently selected block.
Example:
◦ While recording on memory block 1, mark cue points 1, 2, and 3 on memory block
1.
◦ Press TAKE to start recording on block 2 and mark cue points 1, 2, and 3.
◦ Press TAKE and select memory block 2. The Last Cue command scrolls through
the cue points of block 2.
◦ To go through cue points of another block, select that block first, then press Last
Cue.
• On OSD, the first information, displayed in white, refers to the cue points on the
playing block while the second information, displayed in red, refers to the recording
block.

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FOR-A FT-One Camera

Application Start
At application start, when the block numbers has been selected, the camera automatically
starts recording on the first memory block.

Parameter Values
The tables below list the parameter value, or value range that are specific to the camera.
The configuration parameters are defined in the Multicam Configuration window,
Operation page, Hypermotion controller section.

Configuration Parameter Value

Port Ethernet

Protocol UDP

The operational parameters are defined in the Hypermotion mode of the Remote Panel, in
the LCD secondary menu.

Operational Parameter Value Range Default Value

# Blocks 1 to 4 1

Pre-Roll from 00s00fr to 5s00fr 00s00fr

PGMSpeed 50, 100, 200, 400, 800, 1600% 100

2nd Lever +/- 1600%, 0-1600% +/- 1000

Specific Behavior of Remote Panel Keys


• RECORD: Pressing this key when no block is in RECORD and no block is selected
starts recording on the first block. Previously recorded material remains unchanged.
• RECORD: Pressing this key while the current block is recording clears all memory
blocks in play or recorded state. The material on the current recording block is not
deleted. It is moved to the first block, and the camera starts recording on the next
empty block (block 2).
• RECORD: The Remote beeps if the CAM key refers to an empty block.
• TAKE: This key is operational in REC STANDBY mode. When the user presses the
TAKE key, if a block was in play mode, it remains in this mode. If no block was in play
mode, the previous recording block starts playing.
• CLEAR (+CAM key): Pressing the CLEAR key deletes the data on the memory block
that is in PLAY (or on the selected block) and shifts the recording block to the left.

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Cue Points Management

NOTE
The cue points are only operational when all memory blocks have been
recorded once.

• When a new ARM/REC command is issued on a block, all its cue points are cleared.
• If the Last Cue command cannot access the desired TC preroll, the player remains on
the current cue point.
• If the Last Cue command refers to a TC that does not exist anymore, the key beeps
but the OSD still displays the number of the cue that you wanted to go to.
• Cue points can be marked across several blocks but the recall is limited to the
currently selected block.
Example:
◦ While recording on memory block 1, mark cue points 1, 2, and 3 on memory block
1.
◦ Press TAKE to start recording on block 2 and mark cue points 1, 2, and 3.
◦ Press TAKE and select memory block 2. The Last Cue command scrolls through
the cue points of block 2.
◦ To go through cue points of another block, select that block first then press Last
Cue.
• On OSD, the first information, displayed in white, refers to the cue points on the
playing block while the second information, displayed in red, refers to the recording
block.

Memory Block Management

General Principle
On the FOR-A FT-One camera, the blocks that are freed up are moved to the left.
Therefore, we can consider that the general principle for block management is the
following:
• The recorded blocks are found in first position(s).
• The recording blocks are found after the recorded blocks.
• The empty blocks come in last position.

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Example
The following steps provide an example for a typical use of the LSM Remote commands
with a hypermotion camera:
1. Initially, the blocks are recorded or empty

Block 1 Block 2 Block 3 Block 4

2. Press RECORD on the remote to delete any recorded material on the blocks and start
the recording in loop mode on block 1 (first use of this key).

Block 1 Block 2 Block 3 Block 4

3. Press TAKE to stop recording on the current block, and start recording on the next
available one (block 2). At the same time, the playback starts on block 1.

Block 1 Block 2 Block 3 Block 4

4. Press CLEAR to stop the playback on block 1 and delete the material recorded on that
block. Block 2 is still recording, and becomes block 1.

Block 1 Block 2 Block 3 Block 4

5. Press TAKE to stop the record on block 1 and start the record on the first empty block
(block 2). Playback starts on block 1.

Block 1 Block 2 Block 3 Block 4

6. Press CAM D. The Remote beeps because the block is empty.

Block 1 Block 2 Block 3 Block 4

7. Press TAKE again to stop the record on block 2 and start it on the first available block
(block 3). The running playback on block 1 is not affected.

Block 1 Block 2 Block 3 Block 4

8. Press CAM A to cue up block 1 at the beginning. The record carries on on block 3.

Block 1 Block 2 Block 3 Block 4

9. Press TAKE to stop the recording on block 3 and start it on the first available block
(block 4).

Block 1 Block 2 Block 3 Block 4

10. Press TAKE to stop the record on block 4. As no free block is available, the recording
does not start on another block.

Block 1 Block 2 Block 3 Block 4

11. Press CLEAR +C to delete the material on block 3. Block 4 shifts to the left (becomes
block 3). Recording starts on block 4.

Block 1 Block 2 Block 3 Block 4

12. Once block 4 has been recorded, the record ends as all the other blocks contain
recorded material.

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Hi-Motion I Camera

Camera Names
The cameras manufactured by ARRI are sold as Hi-Motion I cameras on the market.

Application Start
At application start, this camera is in ARM mode and the recording starts on the first
memory block.

Parameter Values
The tables below list the parameter value, or value range that are specific to the camera.
The configuration parameters are defined in the Multicam Configuration window,
Operation page, Hypermotion controller section.

Configuration Parameter Value

Port RS422

Protocol Sony 9-PIN

The operational parameters are defined in the Hypermotion mode of the Remote Panel, in
the LCD secondary menu.

Operational Parameter Value Range Default Value

# Blocks 1 to 4 1

Pre-Roll from 00s00fr to 5s00fr 00s00fr

PGMSpeed 50, 100, 200, 300, 400,1000% 100

2nd Lever +/- 1000%, 0-1000% +/- 1000

Specific Behavior of Remote Panel Keys


• RECORD: The Remote does not beep if the CAM key refers to an empty block.
• RECORD: Pressing this key while the current block is recording does not send any
command to the camera.
• TAKE: This key is operational in ARM mode.
• CLEAR: This key has no effect.

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Cue Points Management


• When a new ARM/REC command is issued on a block, all its cue points are cleared.
• Cue points can only be marked when working with single-block memory.
• If the Last Cue command cannot access the desired TC preroll, the player remains on
the current cue point.
• If the Last Cue command refers to a TC that does not exist anymore, the player jumps
to the beginning of the current memory block.

Hi-Motion II Camera

Camera Names
The cameras manufactured by NAC/Ikegami are sold as Hi-Motion II cameras on the
market.

Application Start
At application start, this camera is in ARM mode and the recording starts on the first
memory block.

Parameter Values
The tables below list the parameter value, or value range that are specific to the camera.
The configuration parameters are defined in the Multicam Configuration window,
Operation page, Hypermotion controller section.

Configuration Parameter Value

Port RS422

Protocol Sony 9-PIN

The operational parameters are defined in the Hypermotion mode of the Remote Panel, in
the LCD secondary menu.

Operational Parameter Value Range Default Value

# Blocks 1 to 4 1

Pre-Roll from 00s00fr to 5s00fr 00s00fr

PGMSpeed 50, 100, 200, 300, 400,1000% 100

2nd Lever +/- 1000%, 0-1000% +/- 1000

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Specific Behavior of Remote Panel Keys


• RECORD: The Remote beeps if the CAM key refers to an empty block.
• RECORD: Pressing this key while the current block is recording does not send any
command to the camera.
• TAKE: This key is operational in ARM mode.
• CLEAR: Press this key to delete the current memory block data.
• CAM key: When the CAM key is pressed for the first time after selecting the number
of blocks you want to work with, the block is loaded at the frame specified in the
camera menu. When the CAM key is pressed subsequently, the block is loaded at the
last frame it was last loaded on.
• ENTER + CAM key: Locks the corresponding memory block.

TAKE Key Behavior


Depending on the operational mode of the Hi-Motion II camera, the TAKE key will behave
differently, as explained below:
• In Continuous mode, when the TAKE key is pressed, the record stops on the current
block and starts on the next free block. Pressing TAKE on the last block stops the
recording. This corresponds to the standard behavior.
• In Loop mode, when the TAKE key is pressed, the record stops on the current block
and starts on the next free block. When the TAKE key is pressed on the last block,
the recording starts again on the first block.
• In Single mode, when the TAKE key is pressed, the record stops on the current
block. No record is started on another block.

Cue Points Management


• When a new ARM/REC command is issued on a block, all its cue points are cleared.
• If the Last Cue command cannot access the desired TC preroll, the player remains on
the current cue point.
• If the Last Cue command refers to a TC that does not exist anymore, the player jumps
to the beginning of the current memory block.

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• Cue points can be marked across several blocks but the recall is limited to the
currently selected block.
Example:
◦ While recording on memory block 1, mark cue points 1, 2, and 3 on memory block
1.
◦ Press TAKE to start recording on block 2 and mark cue points 1, 2, and 3.
◦ Press TAKE and select memory block 2. The Last Cue command scrolls through
the cue points of block 2.
◦ To go through cue points of another block, select that block first then press Last
Cue.
• On OSD, the first information, displayed in white, refers to the cue points on the
playing block while the second information, displayed in red, refers to the recording
block.

Photron Camera

Camera Names
The cameras manufactured by Photron are sold under the following product name:
• FASTCAM

Application Start
At application start, this camera is in ARM mode and the recording starts on the first
memory block.

Parameter Values
The tables below list the parameter value, or value range that are specific to the camera.
The configuration parameters are defined in the Multicam Configuration window,
Operation page, Hypermotion controller section.

Configuration Parameter Value

Port RS422

Protocol Sony 9-PIN

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OPERATION MANUAL Multicam LSM 15.2

The operational parameters are defined in the Hypermotion mode of the Remote Panel, in
the LCD secondary menu.

Operational Parameter Value Range Default Value

# Blocks 1 to 4 1

Pre-Roll from 00s00fr to 5s00fr 00s00fr

PGMSpeed 50, 100, 200, 300, 400,1000% 100

2nd Lever +/- 1000%, 0-1000% +/- 1000

Specific Behavior of Remote Panel Keys


• RECORD: Pressing this key while the current block is recording does not send any
command to the camera.
• RECORD: The Remote beeps if the CAM key refers to an empty block.
• TAKE: This key is operational in ARM mode.
• CLEAR: This key has no effect.

Cue Points Management


• When a new ARM/REC command is issued on a block, all its cue points are cleared.
• If the Last Cue command cannot access the desired TC preroll, the player remains on
the current cue point.
• If the Last Cue command refers to a TC that does not exist anymore, the player jumps
to the beginning of the current memory block.
• Cue points can not be marked when working on several memory blocks.

Vision Research Camera

Camera Names
The Vision Research cameras are also sold under the following product names:
• Vision Research
• X-Mo
• Superloupe
• Antelope
• Sprintcam

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Camera Models
This section applies to the following Vision Research camera models:
• Phantom V642
• Miro Series
• Phantom Flex4K

Application Start
At application start, the recording does not start automatically.

Parameter Values
The tables below list the parameter value, or value range that are specific to the camera.
The configuration parameters are defined in the Multicam Configuration window,
Operation page, Hypermotion controller section.
On Vision Research cameras, two protocols can be used, each with a different port:

Values Port Protocol

Value set 1 RS422 ASCII

Value set 2 Ethernet TCP

The operational parameters are defined in the Hypermotion mode of the Remote Panel, in
the LCD secondary menu.

Operational Parameter Value Range Default Value

# Blocks 1 to 4 1

Pre-Roll from 00s00fr to 5s00fr 00s00fr

PGMSpeed 50, 100, 200, 300, 400,1000% 100

2nd Lever +/- 1000%, 0-1000% +/- 1000

Specific Behavior of Remote Panel Keys


• RECORD: Pressing this key while the current block is recording clears all memory
blocks and starts recording on the first one.
• RECORD: The Remote beeps if the CAM key refers to an empty block.
• TAKE: This key is operational in any mode.
• CLEAR: Press this key to delete the current memory block data.

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OPERATION MANUAL Multicam LSM 15.2

Cue Points Management


• When a new ARM/REC command is issued on a block, all its cue points are cleared.
• If the Last Cue command cannot access the desired TC preroll, the player remains on
the current cue point.
• If the Last Cue command refers to a TC that does not exist anymore, the key beeps
but the OSD still displays the number of the cue that you wanted to go to.
• Cue points can be marked across several blocks but the recall is limited to the
currently selected block.
Example:
◦ While recording on memory block 1, mark cue points 1, 2, and 3 on memory block
1.
◦ Press TAKE to start recording on block 2 and mark cue points 1, 2, and 3.
◦ Press TAKE and select memory block 2. The Last Cue command scrolls through
the cue points of block 2.
◦ To go through cue points of another block, select that block first then press Last
Cue.
• On OSD, the first information, displayed in white, refers to the cue points on the
playing block while the second information, displayed in red, refers to the recording
block.

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EVS Broadcast Equipment SA Issue 15.2.A - May 2017

9.6. Video Delay


Multicam is able to manage up to 6 channels in a Video Delay configuration.
When Multicam has been configured with a base configuration called Video Delay in the
Channels settings, the Delay screen appears automatically when the application is
started. In this case, all play channels will be available from the Delay screen.
If Multicam is running a base configuration different than Video Delay, this screen can be
called manually from the Clip screen, Playlist screen or Network screen by pressing
SHIFT+F7 on the keyboard. In this case, only the play channels assigned to user #1 (i.e.
the 1st EVS Remote Panel if the base configuration is LSM or maXS, or the 1st protocol if
the base configuration is in slave mode).

For each play channel, the operator can adjust:


• the video and audio source (camera angle, and source server if several units are
connected on an SDTI network);
• the desired delay in hh:mm:ss:fr.
For each play channel, the operator can view:
• the actual delay in hh:mm:ss:fr;
• the timecode of the on-air picture
• the timecode of the incoming picture on the associated record channel;
• the status of the associated record channel (Recording / Idle)

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OPERATION MANUAL Multicam LSM 15.2

How to Configure the Video Delay Parameters of a Play


Channel
To configure the Video Delay Parameters of a Play Channel, proceed as follows:
1. Select the play channel to configure by pressing ALT+the corresponding F_ key on
the PC keyboard (ex: ALT+F1 for PGM1, ALT+F2 for PGM2/PRV, etc)
2. If you want to use another server on the SDTI network as a source, press SHIFT+F7
on the PC keyboard to call up the network list. Use the arrow keys to select a server,
and press ENTER to validate.
3. Select the camera angle: use the left / right arrow keys, or the TAB key to move the
green cursor on the desired camera, then press ENTER. The new camera angle is
loaded on the channel.
4. Set the new value for the delay: use the left / right arrow keys, or the TAB key to move
the green cursor over the TARGET DELAY field, and enter the desired delay value in
hh:mm:ss:fr. Press CTRL+the corresponding F_ key on the PC keyboard to
activate the new delay on the selected channel (ex: CTRL+F1 start the new delay on
PGM1). If the duration of the record train is lower than the target delay, the channel will
pause on the first recorded picture until the record train is long enough for the desired
delay. In this case, the message “WAIT” is displayed on the OSD of that channel.

9.7. Sony, XtenDD35, Odetics & VDCP


Protocols
These protocols allow the server to be controlled by external devices.

Sony BVW75 Protocol


This protocol allows the server to be seen as a VTR by the controlling device. On a
playback channel, all usual transport commands (play, PlayVar, pause, goto timecode,
pause, stop, etc…) are supported. On a record channel, only Rec and Stop commands are
supported.
This protocol is the simplest one but does not support clip management. It should be used
when the controlling device does not support the XtenDD35, Odetics or Louth VDCP
protocols (ex: edit controllers, NLE applications, some video switchers, VTR controllers,
etc.)

XtenDD35 Protocol
This protocol is based on the Sony BVW75 protocol for all standard transport commands.
It has extended commands so that it supports clip management: using this protocol, the
controlling device can create, name, recall and delete clips.
This protocol can be used with Thomson/GVG XtenDD range of switchers, and with DNF
ST300-EVS and 4040CL-EVS controllers.

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Odetics Protocol
This protocol is based on the Sony BVW75 protocol for all standard transport commands.
It has extended commands so that it supports clip and playlist management: using this
protocol, the controlling device can create, name, recall and delete clips, but it can also
manage playlists.
This protocol can be used with many different control devices and automations software,
including DNF ST300 and 4040CL controllers.

Non standard commands in Sony, XtenDD35 and Odetics protocols on the play channel
of an EVS server:
REC: when a REC command is sent to a play channel, this channel will return in E2E
mode on its default record train. If the default record channel associated to that player is
currently stopped, it will jump to the last recorded picture and pause.
EJECT: if the play channel is not yet in E2E mode when the command is sent, it will return
to E2E mode on its default record train (similar to receiving a REC command). If the play
channel is already in E2E mode, it will switch to the next record channel available
(AàBàCà…àAà…). This is for example useful with a BVE edit controller to allow the editor
to select the record train he wants to work with.

Louth VDCP Protocol


This protocol is a more complex protocol mainly used by automation systems but also by
Sony switchers. It is not based on the Sony BVW75, and can handle clips as well as
playlists.

IPDP Protocol
For more information on how the IP Director application controls the server, refer to the IP
Director Technical Reference manual and User manual.

246 9. Advanced Control Modes


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+1 973 575 7811

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EVS Broadcast Equipment is continuously adapting and improving its products in accordance with the ever changing
requirements of the Broadcast Industry.
The data contained herein is therefore subject to change without prior notice. Companies and product names are
To learn more about EVS go to www.evs.com trademarks or registered trademarks of their respective companies.

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