MulticamLSM Operationman 15.2
MulticamLSM Operationman 15.2
MulticamLSM Operationman 15.2
Disclaimer
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Equipment SA and/or its affiliates (EVS) and are provided “as is” without any expressed or
implied warranties, including, but not limited to, the implied warranties of merchantability
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resulting from the normal or abnormal use of this manual and the information contained
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While every effort has been made to ensure that the information contained in this manual
is accurate, up-to-date and reliable, EVS cannot be held liable for inaccuracies or errors
that may appear in this publication. The information in this manual is furnished for
informational purpose and use only and subject to change without notice.
This manual cancels and replaces any previous versions thereof.
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Copyright © 2003-2017 EVS Broadcast Equipment SA. All rights reserved.
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I
EVS Broadcast Equipment SA Issue 15.2.A - May 2017
II
OPERATION MANUAL Multicam LSM 15.2
Table of Contents
TABLE OF CONTENTS III
WHAT'S NEW? IX
1. OVERVIEW 1
2. WORKING INTERFACES 2
2.1. Overview 2
2.2. Remote Panel Controls 4
2.2.1. General Layout 4
2.2.2. LED Colors 6
2.2.3. Function Keys & Small Keys 7
2.2.4. Soft Keys and LCD Display 8
2.2.5. Jog Dial 9
2.2.6. Lever 9
2.2.7. Keyboard Locking 10
2.3. Remote Panel Operations 11
2.3.1. Main Menu 11
2.3.2. Function of the Small Keys 13
2.3.3. Function of the Operational Block 1 Keys 14
2.3.4. Function of the Operational Block 2 Keys 18
2.3.5. Rebooting the System from the Remote Panel 20
3. CONTROL MODES 22
3.1. Live, Search or Playback Mode 22
3.2. 1PGM+PRV Mode 23
3.2.1. 1PGM+PRV Mode 23
3.2.2. 1PGM+PRV Primary Menu Controls 24
3.2.3. 1PGM+PRV Secondary Menu Controls 25
3.2.4. Full Control and Lever Control 28
3.3. Multi PGM Mode 28
3.3.1. Multi PGM Overview 28
3.3.2. Multi PGM Primary Menu Controls 29
3.3.3. Multi PGM Secondary Menu Controls 31
3.3.4. Playlist Conditional Mode 32
3.4. Synchronization Mode (Switch To In) 34
3.5. Preference Mode (PREF) 34
3.6. Controlled and Primary Channels 35
3.7. Secondary Controller 35
4. CLIP MANAGEMENT 41
4.1. Introduction 41
4.1.1. Clip Structure 41
4.1.2. Clip Numbering Hierarchy 42
4.1.3. Clip Availability on Disks 44
4.2. Clip Functions on the Remote Panel 44
4.2.1. Remote Panel Interface 44
4.2.2. Remote Panel Functions 45
4.3. Clip Functions on the VGA 48
4.3.1. Clip Screen Overview 48
4.3.2. Title Bar 49
4.3.3. Function Bar and Keys 50
4.3.4. Clip Information Area 52
4.3.5. Clip Management Area 55
4.3.6. Page, Bank and PGM Selection Area 56
4.3.7. VGA Interface - VDR Panel 58
4.3.8. VGA Functions - VDR Panel 60
4.4. Managing Clips 62
4.4.1. Clip Creation in Multi-Essence 62
4.4.2. Creating Clips 64
4.4.3. Deleting Clips 67
4.4.4. Playing Back Clips 70
4.5. Editing Clips 74
4.5.1. Naming a Clip 74
4.5.2. Changing the Primary Camera of a Clip 75
4.5.3. Editing the Ranking of a Clip 75
4.5.4. Shortening a Clip 76
4.5.5. Restriping a Clip 76
4.6. Transfering Clips 78
4.6.1. Clip Transfers in Multi-Essence 78
4.6.2. Copying and Moving Clips 80
4.6.3. Canceling a Network Copy 82
4.6.4. Pushing Clips 83
4.7. Searching for Clips 85
4.7.1. Searching for Clips by Timecode 85
4.7.2. Searching for Clips via Search Options 87
4.8. Managing Cue Points 95
IV Table of Contents
OPERATION MANUAL Multicam LSM 15.2
5. PLAYLIST MANAGEMENT 98
5.1. Introduction 98
5.2. Selecting Playlists or Timelines 99
5.3. Playlist Functions on the Remote Panel 100
5.3.1. Edit and Playout Modes 100
5.3.2. Functions in Playlist Edit Mode 101
5.3.3. Functions in Playlist Playout Mode 103
5.4. Playlist Functions on the VGA 105
5.4.1. VGA Playlist Screen 105
5.4.2. VGA Playlist Bank Screen 106
5.4.3. Editing Functions in VGA Playlist Screen 107
5.5. Playlist Management in Multi-Essence 108
5.6. Operations on Playlists 109
5.6.1. Setting and Loading Playlists 109
5.6.2. Rolling a Playlist 110
5.6.3. Deleting Playlists 111
5.6.4. Copying Playlists 112
5.6.5. Naming a Playlist or Playlist Element 116
5.6.6. Consolidating a Playlist 118
5.6.7. Generating a Continuous TC in a Playlist 119
5.7. Operations on Clips in Playlists 121
5.7.1. Adding Clips in a Playlist 121
5.7.2. Deleting and Moving Playlist Elements 124
5.7.3. Browsing Within a Playlist 125
5.7.4. Changing the Camera Angle of a Playlist Element 126
5.7.5. Adding Cuts in Playlist Elements 126
5.7.6. Trimming Clips into a Playlist 127
5.7.7. Sorting the Playlist Elements by TC IN 128
5.8. Transition and Audio Operations 129
5.8.1. Overview on Transition Effects 129
5.8.2. Adding Transition Effects in a Playlist 133
5.8.3. Swapping Audio Tracks 134
5.8.4. Using the Split Audio Mode 138
5.8.5. Extending a Transition in Split Audio 141
5.8.6. V Base Editing in Split Audio 144
5.8.7. A Base Editing in Split Audio 146
5.8.8. Using the Replace Function 150
5.8.9. Adding an Auxiliary Audio Clip 153
Table of Contents V
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VI Table of Contents
OPERATION MANUAL Multicam LSM 15.2
What's New?
In the Operation manual, the icon has been added on the left margin to highlight
information on new and updated features in release 15.2.
The following changes unrelated to new features, and therefore not highlighted, have been
brought to the manual:
Improvement of Dual LSM Feature
• See section "Dual LSM Mode" on page 36
• See section "Use of Timeline Function in Dual LSM Mode" on page 155
What's New? IX
OPERATION MANUAL Multicam LSM 15.2
1. Overview
The aim of this manual is to familiarize the operator with the Multicam software for EVS
High Definition and Standard Definition servers, and its Remote Panel, so as to learn as
quickly and efficiently as possible the basic operations.
The Clip & Playlist management functions allow the operator to keep up to up to 10800
clips. These features allow, among others, users to replay all or some of stored clips,
manage them, as well as create and manage playlists. A playlist consists of a list of clips
(90 playlists can be defined) with video and audio transitions.
The XNet option networks, via the SDTI network, the EVS video servers into a fully
integrated production environment. Any clip recorded by any server on the network is
available instantly for editing and/or play-out to any other operator.
1. Overview 1
EVS Broadcast Equipment SA Issue 15.2.A - May 2017
2. Working Interfaces
2.1. Overview
Initial Configuration
Warning
Before you start using Multicam with the LSM Remote Panel, you need to
ensure that the parameters are properly set for the configuration line you want to
run.
If clips are stored with certain parameters and the operator wishes to change
the parameter values afterwards, those clips and playlists will not change. It is
thus important to set the requested parameters first.
The Multicam Setup and Configuration modules of the VGA interface are used for
configuration and maintenance operations. A web-based user interface for distant
configuration is also available. A Technical and Operational Setup menus are also
available from the Remote Panel to configure the most important Multicam parameters.
The Multicam Setup window is used to select the configuration you want to run Multicam
with, since EVS disk recorders have the ability to run various configurations.
The Multicam Configuration window and included tabs allow users to define the channel
configuration associated to a configuration line, audio and video parameters, and all
operational parameters.
You will find detailed information on Multicam configuration from the VGA and from the
Remote Panels in the EVS Server Configuration manuals.
2 2. Working Interfaces
OPERATION MANUAL Multicam LSM 15.2
VGA Interface
When turning on the EVS mainframe, the first step is the PC boot sequence, then the
Multicam Setup window is displayed:
• If a default application has been previously selected, this application will start
automatically after a few seconds if no key is hit.
• If a default application hasn't been defined or if the space bar is hit, the system will
remain in the Multicam Setup window and wait for the operator's next command.
When Multicam is started in the selected configuration, the operational windows allow
users to perform simple actions.
The Operational windows include the Keyword window, the Search Clip window, the Clip
window, and the Playlist/Timeline window. They are described in this manual, as well as
the possible actions from these windows.
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Note
The operational buttons have primary and secondary functions and are divided
into upper and lower sections. By pressing the SHIFT button, you gain access
to the secondary functions.
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OPERATION MANUAL Multicam LSM 15.2
2. Soft keys With LCD display, allows the operator to enter the
Multicam MENU system
5. Operational block 1
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6. Operational Block 2
FAST JOG Used with jog dial for rapid, manual re-cue. This mode is
automatically reset after PLAY/LIVE commands.
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OPERATION MANUAL Multicam LSM 15.2
Key Function
Appends clips at the end of the current playlist and validates other options
and messages.
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8 2. Working Interfaces
OPERATION MANUAL Multicam LSM 15.2
The jog dial allows the operator to pass into Search mode and thus to choose exactly the
Short OUT or Short IN image.
Move the jog dial clockwise to search forward and move it counter-clockwise to search
backwards. One revolution of the jog dial will produce a jump of approximately 35 frames.
When using the Fast mode, this number is multiplied by a factor defined in the Setup
menu.
Note
The jog dial is also used to:
• Set parameters in the Setup menu.
• Browse inside the clip database, the cue points or the current playlist. Refer
to the explanation of the Browse function for more details.
The jog dial is active at all times when the system is in Play and Record modes.
2.2.6. Lever
The lever is used to start a play or to modify the slow motion speed. Its run can be of two
different types depending on the lever mode. In standard mode, the lever run goes from 0
up to 100%.
Different ranges are available to play material from –400% to 400% using the Second
lever range parameter in the Operational Setup menu, EVS Controller section.
To access this second speed range, press SHIFT+Lever on the remote controller.
Note
When supermotion material is loaded on the primary channel, the lever range
has a larger, flat step at 50% in SLSM 2x, 33% in SLSM 3x, ...
The lever is also used to adjust speed, effect type, and duration in Playlist Edit mode.
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███████████████████████████████████████
Do you really want to lock this remote?
[Menu] : Cancel
[Enter]: Confirm
███████████████████████████████████████
10 2. Working Interfaces
OPERATION MANUAL Multicam LSM 15.2
Introduction
After the boot sequence of the Multicam system, the LCD screen of the Remote Panel
displays the main menu:
4Rec 4Play Server Ver:15.00.xx
F1: 1 Remote F6: Exit
F2: 2 Remotes F7: Clear clips & PL
F3: 3 Remotes F8: Stop Record
F4: 4 Remotes F9: Fill Playlist
F5: Char. On/Off F0: Technical setup
Split Paint Target Setup
1PGM+PRV 2 PGM Aud.Met.
The main menu has special function key operations (F0 to F9), as well as the so-called
soft keys options at the bottom of the LCD screen.
To return to the main menu from any section of the application (except Playlist mode),
press SHIFT+MENU on the first Remote Control panel.
Note
If 2 channels are available for the first Remote Panel, the B key will display 2
PGM. If 3 channels are available, the B key will display 3 PGM.
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F5: Char. On/Off Enables or disables the on-screen display (Timecode, Clip ID…)
on the monitoring outputs.
F6: Exit Exits the Multicam software and returns to the EVS Menu.
F7: Clear clips & Clears all unprotected clips and playlists, or only unprotected
PL clips, depending on the selection in a second screen.
For more information to this action. "Deleting Clips" on page 67.
Note: This command is not similar to the Clear Video Disks from
the Maintenance menu. If you wish to refresh completely the
server, i.e. to clear all clips including the protected ones, you
need to use Clear Video Disks rather than Clear clips.
F8: Stop Record Stops the record. The REC key will go off and the F8 function key
is now used to restart the record.
F9: Fill Playlist «Dump» feature which allows all clips to be «dumped» at the end
of the current playlist. This allows the operator to save all material
to tape, as a backup feature after a show is complete. You can
select in the Setup menu which camera angles have to be
included in the Fill Playlist function.
If your clips are currently connected to another server on the
network, the clips from that server will be added to your current
playlist.
Make sure that the playlist you have selected is an empty one.
This function will append the clips at the end of an existing
playlist.
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OPERATION MANUAL Multicam LSM 15.2
Warning
In order to guarantee the validity of data and clips previously saved, it is
advised to properly exit the application by pressing ALT+Q and ENTER from
the keyboard, or F6 and then ENTER from the Remote Panel. Do not turn off
the system while the application is running.
MENU
This function allows the operator to gain access to the secondary menu.
SHIFT+MENU on the Remote gains access to the main menu.
Also used as an ESCAPE key to cancel some options and messages.
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CLEAR
This function clears the IN / OUT/ playlist / CLIPS / CUE points.
Note
• To clear one CUE point, recall the desired cue point and press
CLEAR+MARK key.
• To clear all cues: when current picture is not a CUE point, press
CLEAR+MARK key. A message appears to confirm the command.
ENTER
This function appends clip(s) at the end of the current playlist. This is also used to confirm
saving of clips, and validate various options and messages.
Loop
The Loop button enables the loop function according to the value of the Loop button
parameter, in the Operational Setup menu, EVS Controller section.
To leave the loop mode, you need to press SHIFT+LOOP again.
This setting can have the following values, which enable the related behavior:
Internal loop
This records the main output (PGM1) to the first input (CAM A) of Multicam.
When you select the Internal loop value, the loop has to be cabled from the HD/SD
"clean" output of PGM1 to the Loop In connector.
The Loop button flashes red when the internal loop is enabled, and loop indicator (L)
appears on the OSD of the monitoring outputs.
The loop is performed on the audio and video components of the PGM1 output, or on the
video only, depending on the value selected for the Internal loop mode parameter in the
Operational Setup menu.
In audio embedded, the audio is also looped, whatever the value defined for the Internal
Loop parameter.
This is very useful to "consolidate" effects and edits, or adding live sound or music or
voice to previously recorded material when only the video is looped back into the server.
When playing back at 200% in loop mode, then replaying the looped sequence at 50%,
you can obtain a “film effect”.
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OPERATION MANUAL Multicam LSM 15.2
By default, users have to connect the clean SDI output to the Loop In connector given
that the OSD of the monitoring outputs are not disabled. If users want to use the
monitoring output with characters out, they have to start the Multicam application with the
following parameter : /LOOP_SDI_MON.
Note
The internal Loop mode is not available:
• in UHD-4K or
• with a configuration including at least one SLSM recorder.
Loop clip
This plays the loaded clip in loop between its short IN and short OUT.
The Loop button flashes green when the loop clip is enabled, and loop indicator (L)
appears on the OSD of the monitoring outputs.
Disable
The loop function is disabled, and nothing is done.
PLST
This function is not active if the current playlist is empty.
• If the current playlist is not empty, pressing PLST once loads the current playlist in
Playlist Edit mode.
• Pressing PLST from the Playlist Edit mode shifts to the Playlist Playout mode.
• Pressing PLST from the Playlist Playout mode re-cues the playlist to its beginning.
• Pressing 3 times PLST will always cue up the current playlist ready to roll.
To play back a playlist that has been cued, press the PLAY button and it will roll at the
preset speeds.
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Insert
This function inserts a clip before or after (depending on the Insert in playlist setting in
the Setup menu, Playlist section) the current position inside the playlist.
Browse
When a clip is loaded on the primary channel, pressing the BROWSE key allows the
operator to browse inside all local clips of the database by turning the jog dial.
When a cue point exists for the current picture on the primary channel (the CUE button
lights red), pressing the BROWSE key allows the operator to browse through all existing
cue points by turning the jog dial.
When the current picture on the primary channel is neither a clip nor a cue point, or if the
operator is in Playlist mode, pressing the BROWSE key allows him to browse inside the
clips of the current playlist by turning the jog dial.
Goto IN
When you are in CLIP mode, this key combination enables the operator to go to IN / OUT
points of clips, instantly.
IN
This function defines the IN point of a clip. The key will light differently depending on the
following situations:
Green key The key lights green if an IN point exists but is not the image you see.
Red key The key lights red if the on-air image is at this IN point. This point can be
entered while recording.
Flashing In Split Audio mode, this key can be flashing green or flashing red.
(green or red) "Using the Split Audio Mode" on page 138 for more details.
key
• During a Replace operation on a playlist, this key will flash red if trying to insert an IN
marker on a transition, as this is not allowed.
• During an Extend operation on a timeline, this key will flash red until you jog. At that
time, it will flash green until the operation is confirmed using the CAM D key.
Goto OUT
When you are in CLIP mode, this key combination enables the operator to go to IN / OUT
points of clips, instantly.
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OPERATION MANUAL Multicam LSM 15.2
OUT
This function defines the OUT point of a clip. This operates similarly to the IN button.
Warning
When IN/OUT points are set and a clip is saved, the system automatically
write-protects a user definable length of material before and after the IN/OUT
points respectively. These are referred to as the guardbands. Their duration can
be set with the Default clip duration parameter in the Operational Setup
menu, Clips section.
Lever
This function is used to perform slow motion from 0 to 100% and to play back material in
one of the secondary lever ranges. The lever has a continuous, linear range, except when
supermotion material is loaded on the primary channel. In this case, a “flat step”, that
depends on the supermotion camera (50% in SLSM 2x, 33% in SLSM 3x, ...), helps the
operator locating easily the ideal playback speed.
Warning
When playing supermotion material in slow motion, to obtain the smoothest
replay, it is important that the replay speed is exactly the ideal slow motion
speed, for example 50% for SLSM 2x, 33% for SLSM 3x. If the replay speed is
slightly off these ideal values, movements might appear staggered. These ideal
speeds can also be called directly by pressing the PLAY button when the
current element is Super Motion. The PGM speed and Var Max modes can also
be used to facilitate this. See Chapter 6 ‘PGM-PRV Mode’ on page 26 for a
description on these modes.
TAKE
• In PGM+PRV mode, pressing this button swaps cameras on PGM and PRV monitors
• In Multi-PGM mode, pressing this button toggles between CAM selection and PGM
selection modes.
• In 2 PGM mode, when both PGMs are selected on the Remote Panel, pressing this
button swaps the content loaded on PGM1 with the one loaded on PGM2 and vice-
versa.
• In Playlist Edit mode, pressing this button inserts the clip loaded on the PRV channel
into current playlist.
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Network
This function gives access to the clips and/or records trains of other machines on the
network. After the selection of the machine, the way of selecting clips and camera angles
is similar to clips selection on the local LSM system. "Operation on XNet Network" on
page 191.
PLAY
This function initiates a forward motion. It can also be used to start playback of playlists
and clips (refer to PLST command).
When PgmSpd/Var Max is OFF, the default playback speed when pressing the PLAY key
is 100% for standard pictures, 33% for slow motion pictures with an SLSM 3x camera, and
50% for slow motion pictures with an SLSM 2x camera, ...
When PgmSpd/Var Max is ON, the value defined in the Operational Setup menu, for the
PGM Speed/Var max parameter is used.
Goto TC
This function allows you to jump to a given timecode in the loaded train or clip.
Go to TC xx:xx:xx:xx
[Menu] : Cancel
[Enter] : Go to TC
2. To specify a date from which the search should be executed, press SHIFT+C, enter
the date in the format dd/mm/yy, using the F1 to F10 keys, and press ENTER on the
Remote.
3. To specify a date up to which the search should be executed, press SHIFT+D and
enter the date in the format dd/mm/yy using the F1 to F10 keys and press ENTER on
the Remote.
4. To specify whether to go to a LTC, USER timecode or any of both (LTC/USER), press
C until the requested timecode type is displayed.
18 2. Working Interfaces
OPERATION MANUAL Multicam LSM 15.2
Last Cue
This function re-cues the EVS server to previous cue point relative to the current timecode
position. Each time the Last Cue button is pressed, the EVS server re-cues to the
previous cue, etc. When recalling a cue point, the cue number appears in the upper left
corner of the OSD if this option is enabled with the Cue number on OSD parameter in the
Operational Setup menu, OSD section.
Fast Jog
When selected, this option enables fast picture search: the actual speed of this fast jog is
adjustable in the Setup menu. Starting a play or returning to E2E mode resets the Fast Jog
mode.
Warning
The jog dial is active at all times when the system is in play & record. The brake
is automatically turned on when starting a playback with the PLAY key or with
the lever, or when returning to E2E mode with the RECORD button.
Mark
This function marks up to:
• 256 cue points on the record train while recording or playing
• 32 cue points on the current clip
The cue points are marked on the LIVE or PLAYBACK program depending on the Mark
cue point setting in the Setup menu, Clips section. When the operator has marked 256
(on a record train) or 32 (on a clip) cue points, the next one will overwrite the oldest one.
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Return
Inside a clip, press the RETURN key to remain on the same picture, but inside the record
train instead of the clip (if that picture still exists in the record train). This is useful when a
clip is too tight and you want to use material beyond the current IN or OUT point.
RECORD
This key lights red when the system is recording. Pressing this key brings the system in
E/E (“live”) mode, and starts the record if necessary (depending on the settings of the
Setup menu). The E/E mode is actually playing pictures already recorded by the system,
and has a delay of 3 frames compared to the live source, on all audio and video tracks.
Page
Use this key to select a new clips page. After pressing the SHIFT+PAGE key, you must
press a F_ key to select the corresponding page (1 to 10).
PRV CTL
This function enables/disables the Preview Control mode.
«Hard Reboot»
In the event that the system needs to be rebooted, the process can be accomplished from
the Remote Panel. Keep in mind that doing this while Multicam is running will of course
force the Multicam application to close abruptly, and up to 1 minute of the material being
recorded and not clipped could be lost.
To reboot, press the following key sequence,
Between step 3 and step 4, the RECORD button will flash GREEN and the PAGE button
will flash RED. Hitting the PAGE button will reboot the system. Hitting the RECORD
button will return to normal operation.
20 2. Working Interfaces
OPERATION MANUAL Multicam LSM 15.2
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3. Control Modes
Search Mode
This mode is selected by moving the jog dial.
In this mode, the operator has the opportunity to search for an image, in order to define cue
points or clips. Moving the command knob clockwise will force Multicam to search
forward, moving the command knob counter-clockwise will force it to search backwards.
The most important thing to note is that Multicam never stops recording while searching.
Playback Mode
Moving the lever or pressing the PLAY key selects this last mode.
Multicam plays the incoming signal delayed, a clip or a playlist, in slow motion and of
course continues to record the incoming signal on disks.
As soon as the lever is moved, Multicam starts playing back from the current picture. The
playback speed is defined by the lever position. This is used to start the playback of a
normal slow motion, as well as the playback of a clip or a playlist. During playback, the
system never stops recording
Note
Each operation on the Remote Panel with the control jog or lever will be
associated to the Search or Playback mode respectively.
22 3. Control Modes
OPERATION MANUAL Multicam LSM 15.2
Introduction
Multicam has two modes for its basic operation, 1PRV+PGM and Multi PGM:
• The 1PGM+PRV mode is more powerful as it allows interaction between all outputs.
Synchronized replays can be rolled and chained between the cameras with either a
mix, a wipe, or a cut between them.
• The Multi PGM mode is more basic but gives the operator independent control of all
outputs. These outputs can be controlled together (such as jogging back to a certain
action on all outputs) or individually (either PGM 1, 2, or 3).
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Introduction
The primary menu in 1PGM+PRV mode, illustrated below, gives access to the functions
detailed in the following paragraphs:
Rst Cam Local Sync Prv 2nd CTRL
Cam A Cam B Cam C Cam D
CAM A / B / C / D
Rst Cam Local Sync Prv 2nd CTRL
Cam A Cam B Cam C Cam D
If PRV CTL is 'OFF', select the camera to assign to the PGM output. This camera key will
be highlighted in the menu.
If PRV CTL is 'ON', select the camera to assign to the PRV output. This camera key will
be highlighted in the menu.
Note
From 5 CAM configuration (5 recorder channels and 1 player channel) or when
loading a clip where CAM E or more exists, the operational menu will display:
Rst Cam Local Sync Prv 2nd CTRL
Cam A Cam B Cam C --->
By pressing the D key (--->), the operator has access to the D, E and the
following cameras. The operation menu becomes:
Rst Cam Local Sync Prv 2nd CTRL
Cam D Cam E Cam F <---
Press the D key (<---) to return to CAM A, B, and C selection.
Rst Cam
Rst Cam Local Sync Prv 2nd CTRL
Cam A Cam B Cam C Cam D
This function restores the position of cameras on the active channels: CAM A on PGM1,
CAM B on PRV.
Note
When a clip/playlist is loaded on a channel, switching back to Live mode will
recall the record train, which was last used on that output. This avoids too
frequent uses of the Rst Cam function.
24 3. Control Modes
OPERATION MANUAL Multicam LSM 15.2
Local
Rst Cam Local Sync Prv 2nd CTRL
Cam A Cam B Cam C Cam D
This function allows the user to reconnect to the local LSM after having accessed distant
clips or record trains. The function is highlighted when the user is connected to both clips
and record trains on the local LSM. It is displayed only on Master/Server LSMs when they
are connected to the SDTI network.
Sync Prv
Rst Cam Local Sync Prv 2nd CTRL
Cam A Cam B Cam C Cam D
This option allows the user to synchronize the PRV with the timecode and speed of the
PGM output. This function is not available with remote record trains.
2nd CTRL
Rst Cam Local Sync Prv 2nd CTRL
Cam A Cam B Cam C Cam D
This function allows the operator to swap the control of one or several play channels
between the EVS Remote and a third-party controller. Both controllers receive
permanently the status of the channel(s), but only one controller at a time is able to
actually control a channel. The secondary controllers are defined in the Technical Setup
menu.
Press this function to enter the 2nd CTRL menu, select the channels that you want to
pass to the secondary controller by pressing the corresponding A or B key, then press D
(DONE) to validate your selection. Do the same to bring the control of a channel back to
the EVS remote.
See section "Secondary Controller" on page 35.
Introduction
The secondary menu in 1PGM+PRV mode, illustrated below, gives access to the
functions detailed in the following paragraphs:
Trains PgmSpd Sort->TC PostRoll
Mix. Sw to IN Search Pref
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Mix / Wipe L>R / Wipe R>L / Wipe U>D / Wipe D>U / Cut
Trains PgmSpd Sort->TC PostRoll
Mix. Sw to IN Search Pref
These options determine the transition effect that will occur between the PGM and PRV
pictures. The mix, wipe and cut are on the same location. Pressing this button will browse
through these effects, showing the active one on the LCD menu. Please refer to the
Video effect duration setting, in the Operational Setup menu, Playlist section, to select
the duration of the transition effect.
PgmSpd / VarMax
Trains PgmSpd Sort->TC PostRoll
Mix. Sw to IN Search Pref
Pressing PgmSpd once enables the Program Speed mode and highlights this function on
the LCD. Pressing the key once more enables the VarMax mode and highlights this
function on the LCD. The PLAY key is flashing red while either of these modes is enabled.
• Program Speed mode: In this mode, only two speed values are available from the
lever: 0% when the lever is in the lower position, or the speed defined in the PGM
speed setting in the Operational Setup menu, EVS controller section, for any other
position of the lever.
• VarMax mode: the speed range defined by the lever is limited between 0% and the
speed value defined in the PGM speed setting in the Operational Setup menu, EVS
controller section.
Sw To In
Trains PgmSpd Sort->TC PostRoll
Mix. Sw to IN Search Pref
When this function is enabled (highlighted), a camera change will cause a jump to the
corresponding IN point if existing. It will switch in Sync if no IN point exists for the current
element, or if Sw to IN is 'OFF'.
See section "Synchronization Mode (Switch To In)" on page 34 for more information on
this option.
Pref
Trains PgmSpd Sort->TC PostRoll
Mix. Sw to IN Search Pref
26 3. Control Modes
OPERATION MANUAL Multicam LSM 15.2
Trains
Trains PgmSpd Sort->TC PostRoll
Mix. Sw to IN Search Pref
In Dual LSM mode, this option gives access to the Camera Association mini-menu
where you can map the Cam soft key A, B, C, D to the requested camera angle available
in the running configuration.
See section "Associating Cam Keys to Recorders" on page 38 for more information on
how to change the camera association.
Post-Roll
Trains PgmSpd Sort->TC PostRoll
Mix. Sw to IN Search Pref
When the post-roll mode is enabled, that function is highlighted on the LCD and a P
appears on the OSD of the monitoring outputs.
When the user exits Multicam with the post-roll mode on, this mode will still be enabled
when Multicam is restarted.
The post-roll mode works as follows depending on the element played:
• When a clip is played, it will not stop on the Short OUT point, but will continue to play
through the Short OUT point by the Clip ost-roll defined in the Operational Setup
menu, Clips section.
• When a record train is played, the same will happen if the Record trains OUTs
parameter is set to Freeze in the Operational Setup menu, Clips section.
• When a playlist is played, the post-roll will apply only to the last clip of the playlist.
When Multicam is used in parallel or exclusive mode with IPDirector, the post-roll
defined in the Playlist Panel module of IPDirector is taken into account.
Sort->TC
Trains PgmSpd Sort->TC PostRoll
Mix. Sw to IN Search Pref
This function allows the operator to search for all clips that contain a particular timecode.
See section "Remote Panel Functions" on page 45 for more information on this function.
Search
Trains PgmSpd Sort->TC PostRoll
Mix. Sw to IN Search Pref
This function allows the operator to search the database using keywords and ranking.
"Keyword Management" on page 182.
To return to the operational menu, press the MENU key from the Remote Panel.
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Let's say an IN point has been marked, and you activate the PRV CTL and sets to ON the
SW to IN option: The slow motion of one camera can be started from this IN point. The
operator selects another camera in the PRV output and, via the TAKE button, can auto-
chain cameras from the same IN point on the PGM output.
Introduction
Multicam has two modes for its basic operation, 1PRV+PGM and Multi PGM:
• The 1PGM+PRV mode is more powerful as it allows interaction between all outputs.
Synchronized replays can be rolled and chained between the cameras with either a
mix, a wipe, or a cut between them.
• The Multi PGM mode is more basic but gives the operator independent control of all
outputs. These outputs can be controlled together (such as jogging back to a certain
action on all outputs) or individually (either PGM 1, 2, or 3).
28 3. Control Modes
OPERATION MANUAL Multicam LSM 15.2
The LCD display is divided in two menus controlled by soft keys (A, B, C, D). To gain
access to the upper menu, press MENU from the Remote Panel.
Introduction
The primary menu in Multi PGM mode, illustrated below, gives access to the functions
detailed in the following paragraphs:
Rst Cam Local Sync To 2nd CTRL
PGM 1 PGM 2 PGM 3 TOGGLE
Rst Cam
Rst Cam Local Sync To 2nd CTRL
PGM 1 PGM 2 PGM 3 TOGGLE
This function restores the position of cameras on the active channels: CAM A on PGM 1,
CAM B on PGM 2, etc.
Note
When a clip/playlist is loaded on a channel, switching back to Live mode will
recall the record train, which was last used on that output. This avoids too
frequent uses of the Rst Cam function.
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Sync To
Rst Cam Local Sync To 2nd CTRL
PGM 1 PGM 2 PGM 3 TOGGLE
This button allows you to synchronize the selected PGM in use with another one. Press
this button and then select the PGM to be used as a reference. This function is not
available with network trains.
2nd CTRL
Rst Cam Local Sync To 2nd CTRL
PGM 1 PGM 2 PGM 3 TOGGLE
This function allows the operator to swap the control of one or several play channels
between the EVS Remote and a third-party controller. Both controllers receive
permanently the status of the channel(s), but only one controller at a time is able to
actually control a channel. The secondary controllers are defined in the Technical Setup
menu of the Remote Panel.
Press this function to enter the 2nd CTRL menu, select the channels that you want to
pass to the secondary controller by pressing the corresponding A, B, or C key, then press
D (DONE) to validate your selection. Do the same to bring the control of a channel back to
the EVS remote.
Note
The 1 PGM mode is a simplified version of the 2 or 3 PGM modes. The
operational menu has less functions:
Local 2nd CTRL
CAM A CAM B CAM C CAM D
Additionaly the user does not need to select a channel to enable or disable the
secondary controller. Since there is only 1 channel available in this mode, the
operator only has to press SHIFT+D to swap the control between the
secondary controller and the EVS Remote.
Toggle / All
Rst Cam Local Sync To 2nd CTRL
PGM 1 PGM 2 PGM 3 TOGGLE
30 3. Control Modes
OPERATION MANUAL Multicam LSM 15.2
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Purpose
This mode is only available in 2 PGM and 3 PGM modes. It allows the operator to load and
control several playlists simultaneously from the same Remote Panel, or to load a playlist
on one channel while performing other operations on the other channel(s).
Prerequisites
To use this mode, the Load playlist parameter of the Operational Setup menu, Playlist
section, must be set to Conditional.
To be able to play playlists with effects in conditional mode, you need to active the Mix on
one channel feature on the PGMs or to select two channels.
32 3. Control Modes
OPERATION MANUAL Multicam LSM 15.2
Practical Example
1. The operator builds a playlist with Fills and another playlist with Keys.
2. He sets the Playlist load parameter to Conditional in the Operational Setup menu,
Playlist section.
3. He enters the 2 PGM mode.
4. He selects the Fill playlist as current playlist, presses A to gain control on PGM1.
5. Then he presses PLST two or three times to enter the PLST DIFF mode and cue up
the Fill playlist to its 1st clip.
6. Then he presses the TAKE key to return to the PGM selection menu.
7. He selects the Key playlist as current playlist, presses B to gain control on PGM2.
8. Then he presses PLST two or three times to enter the PLST DIFF mode and cue up
the Key playlist to its 1st clip.
9. Then he presses the TAKE key to return to the PGM selection menu, presses D to
gain control on both PGM channels. He presses TAKE to enter the PLST DIFF menu
He will see the content of both playlists side by side on the LCD screen, and can browse
them or play them in Sync at any speed, and perform SKIP and He presses TAKE to
enter the PLST DIFF menu commands as needed.
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If a CUE IN point has not been previously defined, Multicam acts as in SW to IN OFF
mode (even if SW to IN ON is shown) because the system has no reference to jump to.
34 3. Control Modes
OPERATION MANUAL Multicam LSM 15.2
Controlled Channel
A channel is "controlled" when the operator can control it with the jog dial. In this case, the
words FULL CTRL are present on the top of the OSD of the monitoring output of that
channel.
Primary Channel
The primary channel is the first controlled channel. It is identified by stars around its name
on the OSD of the monitoring output and on the LCD display of the Remote Panel (ex:
*PGM1*).
Examples:
• In 3 PGM mode, if the operator controls PGM 2 and PGM 3, the primary channel is
PGM 2.
• In 1PGM+PRV mode with PRV CTRL OFF, the primary channel is PGM.
• In 1PGM+PRV mode with PRV CTRL ON, the primary channel is PRV.
Introduction
The 2nd CTRL function available on the Remote Panel in the main operational menu
allows the operator to swap the control of one or several play channels between the EVS
Remote and a third-party controller.
Both controllers receive permanently the status of the channel(s), but only one controller
at a time is able to actually control a channel: this is called the exclusive secondary
control mode. The secondary controllers are defined in the Technical Setup menu of the
Remote Panel.
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3.8.1. Overview
Description
The Dual LSM feature allows two LSM operators to work independently with their own
LSM Remote Panel on the same EVS server, defining some operational settings
independently from each other.
The Dual LSM mode has following main characteristics:
• Both operators share the clips and playlist pages.
• A set of operational parameters is duplicated. Each operator can therefore define the
duplicated parameters for their own needs without interfering with the second operator.
• On the LSM Remote Panel, the operators work by default with a predefined set of
camera angles, or can also decide to work with a custom set of camera angles.
However, he cannot work with more camera angles than initially assigned to him.
36 3. Control Modes
OPERATION MANUAL Multicam LSM 15.2
Remote Panels
The association of LSM Remote Panels is fixed and defined as follows:
Hypermotion
LSM Operator #1 LSM Operator #2
(LSM Op #2)
2 LSM Remote 1 1 -
3 LSM Remote 2 1 -
3 LSM Remote 1 1 1
4 LSM Remote 2 2 -
5 LSM Remote 2 2 1
When an operator has access to two LSM Remote Panels, they can turn the second
Remote to idle or back to active on the spot by changing the remote allocation in the main
menu (F1 or F2 keys). When a Remote Panel is idle, all buttons are off and a message is
displayed on LCD screen.
Operational Parameters
The LSM operator #1 can access the common parameters on the LSM Remote Panel #1
in the Operational Setup menu.
Each LSM operator can access their individual operational parameters on their LSM
Remote Panel #1. These parameters are located after the Special Effects settings.
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Default Association
By default, the recorders are assigned to the operators and associated to the soft keys of
the LSM Remote Panel as described below. This standard default assignation can differ
depending on the number of recorders assigned to the Operator #1 (see Configuration
manual, Base settings, Available Inputs Op 1 parameter).
• In a configuration with 6 recorders:
◦ CAM A,B,C are assigned to the LSM Operator #1 respectively on soft keys
A,B,C.
◦ CAM D,E,F are assigned to the LSM Operator #2 respectively on soft keys
A,B,C.
• In a configuration with 8 recorders:
◦ CAM A,B,C,D are assigned to the LSM Operator #1 respectively on soft keys
A,B,C,D.
◦ CAM E,F,G,H are assigned to the LSM Operator #2 respectively on soft keys
A,B,C,D.
The SLSM cameras are assigned first, followed by the standard cameras. By default, the
SLSM cameras will therefore first be assigned to the LSM operator #1.
You can however change the association of the cam keys to the recorders without
restriction via the Trains command. That means that you can also associate a recorder
that the other operator has also associated to one of their cam. soft keys.
NOTE
If you have defined a custom association, you will lose it if the EVS server is
rebooted: The default association will automatically be restored.
To change the default association between cam key and recorder, proceed as follows:
1. When you are in the primary menu in PGM/PRV mode, press the MENU key to
access the secondary menu commands:
Trains PgmSpd Sort->TC PostRoll
Mix. Sw to IN Search Pref
38 3. Control Modes
OPERATION MANUAL Multicam LSM 15.2
Camera Association
F1: Cam A F6: Cam F
F2: Cam B F7: Cam G
F3: Cam C F8: Cam H
F4: Cam D F9:
F5: Cam E F0:
Reset
Cam A Cam B Cam C Cam D
3. Select the key (A,B,C or D) on the Remote Panel whose association you want to
change.
The corresponding Cam key (for example Cam A) is highlighted in the menu:
Reset
Cam A Cam B Cam C Cam D
4. Select the function key corresponding to the recorder you want to associate to the
camera soft key (for example F6 for Cam F) .
The new recorder associated to the soft key is now displayed in the menu:
Reset
Cam F Cam B Cam C Cam D
5. Repeat steps 3 and 4 if you want to change other soft key associations.
6. Press ENTER on the Remote Panel to validate the changes and come back to the
secondary menu.
When you will create clips, the clips will be saved in the slots corresponding to the
associated recorders.
Introduction
When you work on an EVS server that runs in Dual LSM mode, you have access to the
default or to a custom set of recorders via the A, B, C and D soft keys of your Remote
Panel.
You can also get access to all local recorders using the Loc. Rec. function available in the
Network secondary menu.
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Once the Loc. Rec. function is enabled, left and right arrows will allow you to move
through all recorders of the local server in the primary menu of the PGM/PRV mode, as
presented below:
Rst Cam Local Sync Prv 2nd CTRL
Cam A Cam B Cam C --->
NOTE
The Loc. Rec. button is not available when a push is requested to a push
target.
40 3. Control Modes
OPERATION MANUAL Multicam LSM 15.2
4. Clip Management
4.1. Introduction
Concepts
A clip is defined by Short IN and Short OUT points. When referring to Short IN and Short
OUT points, the operators usually use the terms IN point and OUT point.
When Short IN and Short OUT points are set, the system automatically write protects a
user definable length of material before and after the Short IN/OUT points respectively,
these are referred to as the guardbands.
For this reason, the IN point before the guardbands and the OUT point after the guardband
are called Protect IN point and Protect OUT point.
Use of Guardbands
It is possible to trim a clip by redefining Short IN and Short OUT points.
If Short IN and Short OUT points are defined, only the fields between those two points will
be played if the sequence is recalled (the same applies when the sequence is included in a
playlist).
Fields between Protect IN and Short IN and fields between Short OUT and Protect OUT
(guardbands) can be reached with the jog. So the Short IN and Short OUT points can be
redefined.
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General Principles
Protect IN & Protect OUT points of a clip cannot be replaced by new ones.
Short IN & Short OUT points of a clip can be replaced by new ones.
Short OUT point is excluded. The clip freezes on previous field when playing back (with
post-roll mode disabled).
(Short) IN & OUT are always on even fields. This is automatic.
The guardband beyond the Short OUT point is created with the material available when the
operator saves the clip by pressing the selected F_ key. Therefore, this guardband can
sometimes be shorter than the value defined in the Guardbands setting, in the
Operational Setup menu, Clips section.
Introduction
Multicam can store up to 900 (multiplied by the number of cameras) clips and 100 playlists
in its libraries (including 10 playlists on page 10 reserved for protocols).
This makes it possible to store 900 clips with up to 12 camera angles per clip, which
results in 10,800 clips on an EVS video server.
This number is displayed in the upper right window of the VGA Setup screen (SHIFT+F2
from the PC keyboard).
If you are working with XNet SDTI network, keep in mind that the total number of clips on
the entire network is limited to 32,000.
42 4. Clip Management
OPERATION MANUAL Multicam LSM 15.2
Clip LSM ID
The clip numbering system is as follows:
Note
To identify remote clips when using the XNet SDTI network, the number of the
clip is followed by the number of the machine on the network. i.e. Clip 547B/04
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Clip on disk Clips which are protected on disks, and which have Short IN and
Short OUT points present on disks.
All the material is available on the disk.
Growing clip Clips which are protected on disks, and which have a Short IN point,
and possibly Short OUT point defined on disks.
Since the record process is still undergoing, some of the material is
already on the disk but not all of it.
Reserved clip Clips for which the position has been reserved on the SDTI
database but for which there is no Short IN and Short OUT points,
nor any protect present on disks.
Overview
In Clip mode, the secondary menu of the Remote Panel is different from the Record Train
mode:
44 4. Clip Management
OPERATION MANUAL Multicam LSM 15.2
111A
In this mode of the secondary menu, clips can still be directly recalled using the F1-F10
keys of the Remote Panel.
In this mode of the secondary menu, the F1-F10 keys are used for keyword assignment,
and thus can no longer be used to recall clips. For a description of the keyword-related
functions, please refer to the “Keyword Management” Section of this manual.
The ID of the current clip appears on the end of line 3 of the LCD display.
Push
Push Aux Clip Sort->TC PostRoll
>Archive *** Name Cam
The Push function allows you to easily send a copy of a clip to another machine on the
network, via the GbE network or the SDTI network.
The behavior of the push mechanism depends on the Push settings available in the
Operational Setup menu on the Remote Panel, Push section.
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EVS Broadcast Equipment SA Issue 15.2.A - May 2017
See section "Pushing Clips" on page 83 for more information on how the pushing
mechanism works.
>Archive
Push Aux Clip Sort->TC PostRoll
>Archive *** Name Cam
The Archive function allows the operator to flag a clip to place it in the archive queue of the
XFile3 hardware available on the EVS setup. Clips can be archived to/restored from the
removable drives.
This function is blinking when the clip is flagged for archiving, but has not yet been
archived. It is permanently highlighted when the archiving of the clip is completed.
Depending on the mode selected with the D key (CLIP/CAM), the >ARCHIVE flag is
assigned only to the camera angles of the clip loaded on the controlled channels (CAM
mode), or to all camera angles of the clip (CLIP mode).
Aux Clip
Push Aux Clip Sort->TC PostRoll
>Archive *** Name Cam
This function allows assigning a clip as auxiliary audio clip to the current playlist. Press
CLEAR+Aux Clip (CLEAR+SHIFT+B) to remove the current auxiliary clip. "Playlist
Management" on page 98 for more details.
Ranking (***)
Push Aux Clip Sort->TC PostRoll
>Archive *** Name Cam
The Ranking function allows assigning a ranking to the current clip. Pressing several
times this key will scroll through the different values: 0 (***, not highlighted).
Depending on the mode selected with the D key (CLIP/CAM), this ranking is assigned
only to the camera angles of the clip loaded on the controlled channels (CAM mode), or to
all camera angles of the clip (CLIP mode).
If the Keyword info parameter of the Operational Setup menu, OSD section is set to Yes,
the ranking will appear on the OSD of the monitoring outputs when cueing up the clip.
46 4. Clip Management
OPERATION MANUAL Multicam LSM 15.2
Sort->TC
Push Aux Clip Sort->TC PostRoll
>Archive *** Name Cam
The Sort->TC function allows the operator to search the database for all clips or trains
containing a specific timecode. Press SHIFT+C again in Set TC mode to call it.
When calling this function, the timecode of the current picture is used as a default
selection. The operator can immediately perform the search or he can edit that timecode
before starting the search.
See section "Searching for Clips by Timecode" on page 85 for more information on how to
search for clips by timecode.
Set TC
The Set TC function is only available in SHIFT+B on the Sort->TC menu. It allows the
operator to restripe the timecode of a clip. "Restriping a Clip" on page 76.
Depending on the mode selected with the D key (CLIP/CAM), the new timecode value is
assigned only to the camera angle of the clip loaded on the primary channel (CAM mode),
or to all camera angles of the clip (CLIP mode).
Name
Push Aux Clip Sort->TC PostRoll
>Archive *** Name Cam
The Name function is only available if a keyword file has been selected in Keyword file
setting, in the Operational Setup menu, Keyword section. It is used to name a clip based
on available keywords. "Keyword Management" on page 182 for more details. When the
Name function is selected, pressing SHIFT+C again will call the Search function.
Search
The Search function is “hidden” behind the Name function. Press SHIFT+C again in
Name mode to call it. It allows the operator to search the database for clips based on
keywords and ranking. "Keyword Management" on page 182 for more details.
PostRoll
Push Aux Clip Sort->TC PostRoll
>Archive *** Name Cam
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EVS Broadcast Equipment SA Issue 15.2.A - May 2017
Clip/Cam
Push Aux Clip Sort->TC PostRoll
>Archive *** Name Cam
Pressing the D key will toggle between CAM and CLIP modes on the remote. Please note
that this mode on the remote and on the VGA screens is never synchronized.
• In CAM mode, the Push, Archive, Ranking assignment, Keyword assignment, and
Name functions will apply only to the camera angles of the clip loaded on the
controlled channels.
• In CLIP mode, these functions will apply on all camera angles of the clip.
Illustration
The following screenshot presents the VGA Clip screen in 6-slot view.
The various areas detailed below are highlighted in the screenshot.
48 4. Clip Management
OPERATION MANUAL Multicam LSM 15.2
Area Description
2. Function bar The Function bar lists the main functions available from
the Clip screen.
See section "Function Bar and Keys" on page 50.
3. Clip Information area The Clip Information area displays the clips of the
selected page and bank(s), and contains information on
these clips.
See section "Clip Information Area" on page 52
4. Clip Management area The Clip Management area allows to edit the clip name,
and provides a list of playout commands.
See section "Clip Management Area" on page 55
5. Page, Bank and PGM The Page, Bank and PGM Selection area mainly allows
Selection area you to see which page and bank is displayed in the Clip
screen.
See section "Page, Bank and PGM Selection Area" on
page 56
The Title bar contains the following status information from left to right:
• Net number and Net name of the EVS server currently selected for clips and for record
trains. The name is on a red background if it is a distant server.
• Total number of clips (i.e. protects, 1 camera angle counting for 1 clip in this count).
• Total duration of all clips.
• Remaining recording capacity on the server (all record trains together; valid for the
local server only).
Note
The abbreviated word (Loc) appears next to the name if the local machine is
currently selected for clips and/or for record trains. The clips displayed in the
clip screen belong to this machine.
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Area Description
The second line of the Clip screen displays the available functions. Each function can be
called by the corresponding F_ key of the keyboard.
Keyboard Functions
Delay SHIFT+F7 This function calls the Video Delay VGA screen.
50 4. Clip Management
OPERATION MANUAL Multicam LSM 15.2
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Introduction
The Clip Information area displays the clips of the selected page and bank(s).
Two views are possible:
• 4-camera view
• 12-camera view
52 4. Clip Management
OPERATION MANUAL Multicam LSM 15.2
4-Camera View
The view with 4 cameras presents the clip positions and camera angles as follows:
• It shows alternatively the camera angles from A to D, from E to H or from I to L.
• It shows two banks at a time.
This is the default view for configurations with maximum 6 recorders.
You can switch between the 4-camera and 12-camera view by pressing F5 on the
keyboard.
The navigation through the Clip window, and the various functions available on this
screen, can be performed using keyboard shortcuts presented in the sections below.
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12-Camera View
The view with 12 cameras presents the clip positions and camera angles as follows:
• It shows the camera angles from A to L.
• It shows only one bank at a time.
This is the default view for configurations with more than 6 recorders, and for all Spotbox
configurations.
You can switch between the 12-camera and 4-camera view by pressing F5 on the
keyboard.
54 4. Clip Management
OPERATION MANUAL Multicam LSM 15.2
Field Description
Clip Rank Clip rank depending on the channel on which it has been created :
• Primary (“*” next to the clip ID)
• Secondary (“=” next to the clip ID)
The clip rank information is highlighted in blue if the clip is protected.
Clip name Name of the clip, either automatically assigned or defined by the
user.
When space is missing to display the full name, the clip name is
truncated and ends with this string on a blue background >>x.
Archive Status • If the clip ID is blinking green, the clip is flagged for archiving, but
not yet archived
• If the clip ID is permanently highlighted in green, the archiving of
the clip has been completed
Note
In the 4-camera view (cameras A to D), if one or more camera(s) not displayed
exist for a given clip, the text >>x (where x specifies the number of hidden
camera angles where video material is stored) is displayed on the right of the D
column for this clip.
Area Description
Name Field
The Name field is the only editable field. It is used to enter the name to assign to a
clip/playlist, or to enter the ID of a clip to recall.
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Mode Field
It indicates if the clip screen is currently in CLIP or CAM mode. In CLIP mode, actions on
a clip will use all available cameras for this clip. In CAM mode, actions on a clip will only
use the selected camera for this clip. Default value is CAM mode.
Clipboard Field
In CAM mode, the Clipboard field displays the camera angles of a clip which have been
copied to the clip board. In CLIP mode, this field is not relevant.
Clip Commands
It displays the commands available from the Clip screen:
Command Description
ALT+P:►/■ Plays at 100% speed except for supermotion clips which are
played back at a speed specific to the SLSM camera, and pauses
playback on the current picture.
ALT+Z:>ARCHIVE Allows the operator to flag a clip to place it in the archive queue of
the XFile used on the customer setup.
When a clip is flagged for archiving, but has not yet been
archived, its ID will be blinking green in the Clip screen. It is
permanently highlighted green when the archiving of the clip is
completed.
Depending on the mode selected with the F2 key (CLIP/CAM),
the >ARCHIVE flag is assigned only to the camera angle of the
clip selected with the green cursor (CAM mode), or to all camera
angles of the clip (CLIP mode).
Area Description
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Highlight clips in the displayed banks Press Up, Down, Left or Right Arrow.
The highlighted clip or clip position is
surrounded by green arrows.
Return to the local clips and playlists (if the Press ALT+L
Clip window is connected to a remote server)
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VDR Panel
The VGA VDR Panel is accessed from any VGA screen by pressing SHIFT+F9 on the
keyboard:
• The lower section is similar to the clip screen, with the same functions.
• The upper section features two windows that can each take control of one channel of
the server.
Pressing SHIFT+F9 in the VDR Panel returns the VGA to the Clip screen mode.
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Upper Section
The two windows of the upper section can be assigned to a different channel of the server.
When entering the VDR Panel for the first time after starting the application, the control of
both windows is disabled.
How to Control a Window
Press CTRL+F1 to gain control of the left window, or CTRL+F2 to gain control on the right
window. The frame around the active window becomes green. Only one window can be
active at a time.
How to Call a Command via Shortcut Keys
Inside the active window, letters/numbers highlighted in green indicate the keyboard
shortcut to the corresponding function: press ALT+the highlighted letter/number.
Warning
The control of a channel from the VDR Panel is concurrent to any other
controller that might be assigned to that channel: EVS Remote Panel or
external protocol. A command sent from the VDR Panel to a channel will
overwrite whatever the channel was doing at that time.
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Lower Section
The browsing of clips, the viewing modes (normal or extended), the way clips are recalled,
moved and copied, etc. in the VDR Panel is strictly the same as in the Clip screen. The
Connect window is called with F9, and allows to connect to other servers on the network.
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The following functions are available to play and browse the current element:
Command Description
CTRL+ALT+ Select the camera angle of the clip you want to play.
<CAM letter>
ALT+Y Play the current clip in endless loop mode. The play will start from
the current picture until the Short OUT point of the clip, then will
automatically loop back to the Short IN point and keep playing, and
so on…
ALT+V PlayVar at the speed specified in the adjacent field. To edit the Var
speed, press ALT+% (without SHIFT key), type the desired value
and press ENTER to confirm.
CTRL+< / > Fast Rewind+Fast Forward. The browsing will continue after the
keys are released.
CTRL+ALT+ Select the camera angle of the clip you want to play.
<CAM letter>
After loading the desired clip, the following edition functions are available:
Command Description
ALT+N Renames the clip. Type the desired name and press ENTER to
confirm or ESC to cancel.
ALT+I / ALT+O Marks a new Short IN / Short OUT point on the current picture. The
cursor is automatically placed in the adjacent field, so that the
operator can manually enter the timecode of the desired Short IN /
Short OUT point if needed. Press ENTER to confirm, or ESC to
cancel.
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The VDR Panel Recorder can be used to start/stop the record, and to create clips from the
local record trains. For example, it allows the creation of clips on a server that has no Play
channel.
Press ALT+R to start or stop the record on the record channel assigned to the window. No
confirmation is required.
Warning
In LSM mode, all recorders will be stopped at once to keep the synchronization
between all record channels.
Introduction
The multi-essence feature is supported on XT3 and XS servers when specific hardware
and software conditions are fulfilled. See the Server Configuration manual for more
information.
When the EVS server runs a multi-essence configuration or a LongGOP-only
configuration, the clips are managed in the same way as with an Intra-only configuration.
The multi-essence feature is as much as possible transparent to the operator, who should
therefore continue working as usual whatever the active essence(s).
The behavior of the application is based on the principles described in the following
sections.
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Clip Creation
General Principles
• Each clip is created in all essences active in the running configuration.
• If you change the running configuration, you may be required to clear partially or totally
the clips on the EVS server. This ensures the content is always consistent on the
EVS server.
• For all essences of a clip, the user sees a single clip, and a single position in the EVS
page and bank storage system.
• All essences of a given clip will be identical. This means, among others, that they will
have the same IN and OUT points, ID, naming, keywords, ranking, auxiliary clip,
protection, metadata, etc.
• When a clip is deleted, it is deleted in all available essences.
Exception
• The (Proxy) Lo-Res clips in a progressive resolution will have a different IN and OUT
point than the corresponding Hi-Res clips:
◦ If the IN point of a clip is on an odd frame, the Lo-Res clip starts with the even
frame following the IN point.
◦ If the OUT point of a clips is on an odd frame, the Lo-Res clip stops with the even
frame preceding the OUT point.
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Introduction
A clip is created by defining and IN and OUT point on a record train, and saving the A/V
material between IN and OUT as a clip, hence preventing it to be deleted by the loop
recording.
When you save your clip, clips are created automatically on the following cameras:
• on the primary channel.
• on all cameras associated to a player channel.
• on all cameras for which the Automake Clip option is set to Yes in Multicam
Configuration window, Operation tab, Clips section.
A clip can be created with only an IN or only an OUT point. The system will automatically
adjust the clip duration according to the Default clip duration defined setting in the
Operational Setup menu, Clips section.
The auto-save process automatically saves clips and playlists at least every minute.
Exiting the software (ALT+Q) will also save the clips and playlists.
WARNING
• When the server reaches 5300 clips on a server limited to 5400 clips, a
warning will be displayed to the operator. In addition, the warning code
!CLP will then be displayed on the OSD, possibly alternating with other
warning codes.
• When an operator tries to create a clip on a server on which the limit of 5400
clips has been reached, the following error message will be dipslayed:
“Clip creation failed, Server full.”
NOTE
The OSD on with the MV4 board and the internal LAN are slightly different and
provide more information compared to the OSD through the discrete monitoring
outputs (J3 &J4).
Note
You can mark an IN or an OUT point on a paused record train and go back to
live without losing the point marked by pressing SHIFT+Return.
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4. Press SHIFT+Page+F_ key to select the page where the clip will be stored (page 1
contains clips 110 to 199, page 2 contains clip 210 to 299, and so on).
5. Press SHIFT+F_ key to select the bank where the clip will be stored (use F1 to F9
keys as F10 is reserved for the playlist bank available on each page).
6. Press F_ key to select the location of the clip.
The clip is created in the specified location. The primary timecode of the clip is the primary
timecode defined on the train where and when the clip has been created.
Note
Press the F0 key on the Remote Panel to save ALL clips and playlists.
Example
To create a clip in location 213 (page 2, bank 1, location 3):
1. Press SHIFT+Page+F2 to select page 2.
2. Press SHIFT+F1 to select bank 1.
3. Press F3 to select location 3 on the selected page.
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Introduction
From the LSM Remote panel, you can delete clips available on disks as well as growing
clips, but:
• Loaded clips cannot be deleted.
• Clips that are on air cannot be deleted.
• In network mode, clips included in a playlist or currently used by another operator are
protected and can therefore not be deleted.
In these cases, a warning message is displayed.
Additionally, a warning message box appears to confirm the deletion:
• when the clip is protected
• when the Confirm del clp/plst parameter is enabled for clips in the Operational Setup
menu, Protection section.
Note
When one clip of the clips of a bank are deleted, all playlists are scanned and
that clip is removed from all of them.
Note
The F_ key corresponding to the clip location on the Remote Panel must be
green to be able to delete it.
Warning
If no confirmation is required, the clip is instantly deleted.
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Caution:
3. Press ENTER to confirm the unprotected clips deletion on the selected bank.
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[Menu] : Cancel
[Enter] : Delete
All Clips
Warning
The Clear Clips & PL command is different from the Clear Video Disks
command available in the Maintenance menu of EVS software.
• The Clear Clips & PL command deletes only the unprotected clips.
In the VGA Interface
To delete a clip, proceed as follows:
1. Move the cursor to the clip to delete.
2. Press CTRL+DEL or click on the corresponding area in the Clip Management area.
◦ In CAM mode, only the camera selected is deleted.
◦ In CLIP mode, all cameras of the clip are deleted.
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Growing Clips
You can recall and play back growing clips, or clips that are in the process of being created
on a disk.
• As long as the OUT point of a growing clip is not available on the EVS server, the LED
corresponding to the growing clip location blinks green when it is called and red when it
is loaded on the Remote Panel. The clip LED will no longer blink as soon as both IN
and OUT points are available on the EVS server.
• If the play reaches the end of the available material, it freezes until new material is
available for play back. As soon as new material is available, the play resumes.
• When the OUT point of the clip is known, the remaining time is displayed, otherwise
the remaining time display is '--:--:--:--' until the entire clip is copied.
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In the VGA Interface
Introduction
In the Clip window, use the keyboard keys to move through pages/banks, as well as
select and recall clips. The main commands to navigate in the window are detailed in the
section "Clip Screen Overview" on page 48.
Note
Press ESC at any time to clear the Name field.
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In the VGA Interface
Note
To be able to name/rename clips on a network machine, the Clip edit by
Network parameter in the Operational Setup menu, Protection section, of the
remote machine must be set to Yes. If you are unable to name a network clip,
please check this setting on the remote machine.
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ASCII Unicode
ASCII
extended (UTF 16)
Max. characters 24 24 12
In the VGA Interface
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Note
You can use Goto IN and Goto OUT functions to jump immediately onto Short
IN or Short OUT points respectively.
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In the VGA Interface
To restripe the timecode of a clip, proceed as follows:
1. Move the cursor on the desired clip and press ENTER to recall it.
2. Press ALT-T on the keyboard to call the SET TC function. The following Set
Timecode screen is displayed:
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Move
All essences of a clip are moved simultaneously.
Local Copy
When a clip is copied to the same EVS server, all essences of the clip are copied.
Network Copy
When a clip is copied to another EVS server, the rules explained in the table below are
applicable to the copy action.
With some essence combinations, the user can specify in which codecs the clip should
be copied, by means of the Codec target setting (Multicam Configuration module,
Operation page, Clip section) of the source server.
In the Codec target setting, the user can choose between Intra or Intra+LongGOP.
When the Proxy codec is active, it shall always be copied.
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Intra Intra
LongGOP LongGOP
Push Actions
The availability of the Push function and the essence pushed depend on the configuration,
and are explained in the table below.
With some essence combinations, the user can specify in which codecs the clip should
be pushed, by means of the Codec target setting (Multicam Configuration module,
Operation page, Push section) of the source server.
In the Codec target setting, the user can choose between Intra or Intra+LongGOP.
When the Proxy codec is active on the source and destination, it shall always be pushed.
Destination
LongGOP NA LongGOP NA NA NA
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Principles
• Copying a clip gives a new clip which is totally independent from the original. It can
therefore be trimmed, named, deleted, etc. without affecting the original.
• Copying clips locally on a server does not duplicate the video and audio material on
the drives: it simply creates a separate reference to the same material. This means
that the available storage capacity will not decrease when making copies of clips on a
server. It also means that deleted copies of clips will not increase the available
capacity of the server, as the material will not be deleted as long as one instance of
the clip remains.
• Copying clips across the network will copy the material so it will reduce the capacity
of the server where the clips are copied by the duration of the clips.
• When moving a clip using the Move function, the reference to this clip in playlists will
automatically be updated. This is very useful when you wish to re-organize your clips
across different pages and banks, since playlists are not affected. If you copy the
clips and then delete the originals instead of using the Move function, the reference to
the original clips will be removed from the playlists when deleting these clips.
[Menu]: Cancel
[Enter]: Confirm
3. Select the COPY or MOVE function by pressing the A or B key. The selected function
will be highlighted on the Remote Panel and the message will be updated accordingly
on the OSD.
4. Press the D key in the Copy/Move menu to select:
◦ 'CLIP' mode: all camera angles of the clips will be copied or moved.
◦ 'CAM' mode: only the camera angles of the clip loaded on the controlled channels
will be copied or moved.
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5. For a copy only, press the C key in the Copy/Move menu to select:
◦ 'SHORT' mode: only the material between the Short IN and Short OUT points of
the original clip will be copied, augmented by the duration of the guardbands
defined on the destination system.
◦ 'LONG' mode: the entire original clip, including its guardbands, will be copied on
the destination system.
Note
The default settings for the Copy/Move menu are: COPY, SHORT, CLIP. If
you change these settings, the new settings will be re-used the next time this
menu is called. The default settings will be automatically restored when starting
a new Multicam session.
Note
During a network copy:
• The VGA displays the % copied of each clip.
• The corresponding light flashes green.
• Press CLEAR and the corresponding F_ key to cancel the network copy. A
confirmation window is displayed, press ENTER to confirm cancelation of
the copy.
In the VGA Interface
Copying and moving clips is performed using the CUT, COPY and PASTE functions
available in the Clip Management area.
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For a SHORT copy, where only the material between the Short IN and Short OUT points
of the original clip is copied, augmented by the duration of the destination default
guardbands:
6. Press CTRL+SHIFT+V (SHORT PASTE function) or click on the corresponding area
in the Clip Management area.
◦ In 'CLIP' mode: only the available camera locations inside the destination clip are
copied. If some camera angles already exist for the destination clip, they are not
be overwritten by the corresponding camera in the clipboard.
◦ In 'CAM' mode: the selected camera angle is copied.
7. During a move operation, the original clip is deleted.
Note
A “Cut & Paste” of a clip is equivalent to a “Move Clip”, meaning that any
reference to that clip inside playlists will be updated to the new location of that
clip. This is not the case when doing a “Copy & Paste”, then deleting manually
the original clip.
Note
The Cut / Copy / Paste functions are available at any time to move and copy
clips in the lower section of the VDR Panel, even when one of the upper
windows is active.
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4. Press ENTER on the Remote Panel to confirm that you cancel the copy. Otherwise,
press MENU.
In the VGA Interface
1. In the Clip window, highlight the clip and press the CTRL+DELETE keys.
2. When the confirmation dialog box opens, press ENTER to confirm that you cancel the
copy. Otherwise, press ESC.
If the Copy Clip option copies several cams of the same clip and some of them have
already been copied before the Cancel function, the Cancel does not delete the copied
files, it just cancels the cam(s) that are still copying or to be copied of that clip. It does not
cancel the copying of other clips.
The Cancel function remains possible even if the page where the clip is being copied is
protected.
Introduction
The Push function allows operators to easily send a copy of a clip to another machine on
the network, via the GbE network or the SDTI network.
When the operator selects a clip and chooses the Push command on the Remote Panel,
the clip is copied to the EVS server (called push machine) based on the Push settings
defined.
Depending on the CAM/CLIP mode (selected by the D key), only the camera angle loaded
on the controlled channel is pushed (CAM mode), or all camera angles of the clip are
pushed at once (CLIP mode).
Push Machines
• If one or two default push machines have been defined in the Push Target 1/2
settings, the clip will be automatically sent to this/these machine(s).
• If no default target is defined, the list of machines available on the network will appear.
As soon as the operator selects one of them, the clip is pushed.
Depending on the value assigned to the Push Target setting, the list of possible
targets submitted to you will contain EVS servers on the SDTI network and/or EVS
servers on the GbE network.
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3. If requested, press D to toggle the CAM/CLIP mode as this determines whether you
will push only the loaded camera angle or all existing camera angles for the clip.
4. Press SHIFT+A to trigger the Push action.
A message appears for a few seconds on the LCD to inform you whether the clip is
correctly being pushed, and to indicate the clip location on the receiving machine.
Introduction
Searching for clips by timecode is only available using the Remote Panel.
Note
The Reset function resets all default parameters, including the ones related to
the material and the TC type to search on.
Starting a Search
To search for clips or trains containing a specific TC, proceed as follows:
1. Go to the main Remote screen in Clip mode or Train mode.
2. Press MENU to access the secondary menu.
3. Press SHIFT+C to access the Sort TC function.
4. The following screen is displayed:
Sort TC xx:xx:xx:xx
[Menu] : Cancel
[Enter] : Search
5. Type the timecode you want to search for with the F_ keys.
6. If requested, press SHIFT+C to define a date from which the search should be
applied:
7. Type the date in dd/mm/yy format using the F1 to F10 keys.
8. Press ENTER to confirm and exit the field.
9. If requested, press SHIFT+D to define a date to which the search should be applied:
10. Type the date in dd/mm/yy format using the F1 to F10 keys.
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Displaying Results
If matching clips are found, the Remote Panel will automatically be in Browse mode (the
Browse key is red), allowing the operator to quickly view the frame of each clip
corresponding to the requested timecode by rotating the jog dial.
To jog inside a clip:
1. Press the Browse key to disengage the Browse mode.
2. Move the jog dial to move whithin the clip.
To come back in the search results, at the beginning of the last clip you browsed:
• Press the Browse key again to reactivate the Browse mode.
You can then jog back and forth to the previous or next clip in the search results.
Search results are reset when going by to LIVE mode, or when a new search is performed.
Examples
• You have loaded the picture of an interesting event, and you want to see all clips that
contain that same event. Call the Sort->TC function, select the network/local search
option and launch the search. Move the jog dial and you will see the same event on the
same timecode from all available camera angles that have been clipped.
• You know the timecode of a particular event and you want to see all clips containing
that event. Call the Sort->TC function, edit the timecode to the desired value, select
the network/local search option and press ENTER: you will obtain the same result as
above if the timecode belongs to the same type as the one previously mentioned.
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Introduction
Keywords or ranking assigned to clips as well as creation date or archive status of the clip
can be used to search the clips database.
1keyword890122keyword890123keyword89012
F1:action_1 F6:action_6
F2:action_2 F7:action_7
F3:action_3 F8:action_8
F4:action_4 F9:Prev.pagep.01
F5:action_5 F0:Next page
Reset Archive FromDate ToDate
Return *** Srch Loc Srch Net
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It is possible to include trains in the search. Use the B key to toggle between
CLIPS/CLIPS+REC/REC.
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If matching clips are found, the remote will automatically be in Browse mode (the Browse
key is red), allowing the operator to quickly view the Short IN of each clip corresponding to
the search criteria by rotating the jog dial.
To jog inside a clip:
• Press the Browse key to disable the Browse mode.
• Move the jog dial.
• To return to the Browse mode inside the search results, press the Browse key again.
Notes:
• Search results are reset when going by to Live mode, or when a new search is
performed.
• If no matching clips are found, a message notifies the operator.
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In the VGA Interface
1. Title bar Bar containing the following elements from left to right:
• Screen name
• Name of the current keywords file displayed against
a red background in the center of the Title bar
• Keyword page displayed.
3. Keyword list Area displaying the list of keyword list on the page
specified in the Title bar.
4. Operation tab Tab displaying the key combinations available and the
associated actions.
Note
Use the TAB key to shift from the Keyword list to the Search Criteria area and
vice versa.
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Search Criteria
Different criteria can be combined to search the database. They can be defined in the
search criteria available at the bottom of the screen.
When you access the search screen, the criteria that were last defined are still available
on the screen.
Note
If the red cursor is located on another field in the Search Criteria area, use the
←/→ arrow keys to move from one field to the previous or next one, until the red
cursor is positioned on the requested field.
Criteria Description
Timecode This restricts the search to the clips containing the timecode
specified in this field. The timecode search is not applied on
growing clips.
• To define a timecode, type the desired value when the
red text cursor is visible in that field.
• Use the BACKSPACE key to clear the last digit entered.
Date from / to This restricts the search to clips created between these 2
dates specified in these fields.
• If only Date to field is defined, all clips created before
that date will be considered.
• If only Date from field is defined, all clips created after
that date will be considered.
• Use the BACKSPACE key to clear the last digit entered.
• Press the TAB key again to move the cursor back to the
keywords list.
Level / Ranking This restricts the search to the clips with a ranking equal or
higher to the ranking defined in that screen.
• Press the LEFT ARROW or RIGHT ARROW key until
you reach the desired ranking.
• Press ENTER.
• The selected ranking is highlighted in green.
• Press the TAB key again to move the cursor back to the
keywords list.
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Criteria Description
Keywords This restricts the search to the clips containing all keywords
defined in this screen.
• Move the cursor to the desired keyword to assign a
keyword and press ENTER.
• A maximum of 3 keywords can be used as search
criteria.
• If all 3 keyword locations are already occupied, you
should clear some of them to select new keywords.
Archive status This restricts the search to the clips having the archive
status selected.
Parameter On the VGA
None (default) -
Clips archived A
Search Options
In addition to the search criteria available at the bottom of the screen, two search options
are accessible using the F2 and F4 keys:
• Consider record trains and / or clips in the search:
◦ This option allows the inclusion of record trains in the results in searches with
timecode criteria.
◦ Press F2 to toggle between CLIP, CLIP+REC, and REC.
• Consider timecodes from the LTC and/or USER TC tables in the search:
◦ This option allows to take into account the timecodes from the LTC and/or the
USER TC tables in searches with timecode criteria.
◦ Press F4 to toggle between LTC, USER, and LTC+USER.
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Start Search
When performing the search, only the clips matching all criteria defined by the operator will
be included in the search results.
• Press CTRL+S (or click on the corresponding area) to search the local database.
• Press ALT+S (or click on the corresponding area) to search the entire network
database
Search Results
The results of the database search are displayed in the Search Result screen. If new clips
that match the search criteria are created after the search, they will be automatically
added to the list.
The Search Result screen includes the following areas:
• At the bottom of the screen, the search criteria are displayed for information.
• In the centre of the screen, a list of all matching clips is displayed.
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Note
When a clip is displayed in the search results with a timecode from the VITC
table (when this search option has been selected), the clip is loaded with this
timecode even if the primary TC is the LTC.
To return to the Search screen to perform a new search, press ALT+S or F8.
The previous search criteria are kept until you select new criteria.
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Description
Cue points are used as tags to mark points on the record trains and clips during recording
or playback.
Once this marking is done, you can use the cue points to quickly and easily retrieve those
specific moments and use them.
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EVS Broadcast Equipment SA Issue 15.2.A - May 2017
96 4. Clip Management
OPERATION MANUAL Multicam LSM 15.2
• When a clip or a record train is loaded, the Mark key color on the LSM Remote is:
◦ Off: No cue points are defined.
◦ Green: At least one cue point is defined.
◦ Red: The PGM is located exactly on a cue point.
4. Clip Management 97
EVS Broadcast Equipment SA Issue 15.2.A - May 2017
5. Playlist Management
5.1. Introduction
Playlist Creation
Playlists can be created on the server:
• via the LSM Remote Panel and/or the Multicam user interface. The playlists are using
specific banks on each page that can be accessed directly without requiring a
dedicated creation step (please refer to "Setting and Loading Playlists" on page 109).
• by means of the Playlist Panel application in IPDirector.
• via external protocols.
Playlist Location
All playlists created are automatically stored on the banks dedicated to playlists and
timelines on the server, i.e. the bank 10 of each page.
Playlists on page 10 are not available from the EVS Remote Panel. These playlists are
reserved for external protocols (Odetics, Louth VDCP, EVS AVSP).
98 5. Playlist Management
OPERATION MANUAL Multicam LSM 15.2
In the example, the digits have the following meaning in the numbering
system:
• “5” refers to the clip page number (1 to 10).
• The bank page is not specified as the playlists are always stored on
bank 10 of a page.
• “7” refers to the playlist or timeline position (1 to 10) inside bank 10.
Note
The playlist bank of page 10 is not available from the EVS remote, since it is
actually reserved for the EVS AVSP protocol (for Air Box and Air Edit).
To identify remote playlists when using the XNet SDTI network, the number of
the playlist is followed by the number of the machine on the network, i.e.
Playlist 51/04.
5. Playlist Management 99
EVS Broadcast Equipment SA Issue 15.2.A - May 2017
Introduction
Two modes are available on the Remote Panel to access and manipulate the playlists:
The Playlist Edit mode and the Playlist Playout mode:
• The Playlist Edit mode is used to modify the playlist.
It is also named PLST EDIT mode.
• The Playlist Playout mode is used to roll the playlist on air.
It is also named PLST DIFF mode.
Editing the playlist in Playlist Playout mode is not possible.
NOTE
The OSD on with the MV4 board and the internal LAN are slightly different and
provide more information compared to the OSD through the discrete monitoring
outputs (J3 &J4).
Note
From the Playlist Playout mode, you need to press the EDIT function (D button)
or move the jog dial to return to the Playlist Edit mode from where you can edit
the playlist.
The main menu in the Playlist Edit mode available is the following:
Effect Edit All
Insert Speed FX Dur Delete
A secondary menu is also available when you select MENU from the main menu in the
Playlist Edit mode. All commands are not always available in the secondary menu:
Clr Unav OtherAng Add cut
Replace MakeLoc Redo Undo
In Playlist Edit mode, the duration displayed in the top right corner of the LCD screen is
the playlist total duration, from the beginning to the end.
Note
A third selection of the PLST button cues the playlist to the beginning,
displaying the first playlist element on the PGM side and the following clip on
the PRV.
Edit All
If you want to edit all clips of the playlist at the same time, select Edit All (SHIFT+D)
before you perform the requested editing action with one of the following playlist
commands: Speed, Effect, FX Dur.
Insert
The Insert function (A key) allows the operator to insert a clip into the playlist. The same
operation can be achieved using the TAKE key.
Speed
The Speed function (B key) allows defining the speed at which one or all clips of a playlist
will be played. Select the playback speed of the clip with the lever, then press ENTER to
validate. Values are ‘Unknown’ and from 0 to 100%.
Operators have access to the secondary lever control like when clips are replayed. While
editing the speed of a clip, pressing SHIFT+Lever on the Remote allows to access the
secondary lever speed defined in the menu.
FX Dur
The FX Dur function (C key) sets the duration of the transition effect. The default value
that initially appears is determined by the Video effect duration setting in the Operational
Setup menu, Playlist section. The effect duration will affect the transition at the beginning
of the selected clip. Use the lever to to adjust the value, then press ENTER to confirm.
Effect
The Effect function (SHIFT+C key) is used to select the type of transition effect
(Mix/Wipe/Cut/Fade). Move the lever to set the type of effect, when Effect is highlighted.
Press ENTER to validate.
Delete
The Delete function allows the operator to quickly edit a playlist by removing the selected
clip. The clip that has been «cut» can then be inserted into another location. This clip is
displayed on the second PRV output. To insert it at another position in the playlist, simply
go to that position using the jog dial and press the Insert key (or TAKE).
Replace
The Replace function makes it possible to replace a portion of a playlist by the same A/V
material to which effects have been added (externally or internally). This consolidates the
effects within the playlist.
Clr Unav.
The Clr Unav. (Clear Unavailable) function (SHIFT+A key) allows the user to remove the
clips that are not available on the network from all local playlists. This function is only
visible when unavailable clips are present and when the Split Audio Editing is turned off.
MakeLoc
The MakeLoc (Make Local) function (B key) offers the possibility to copy locally remote
clips in a playlist. In the playlist secondary menu, select on the B position MakeLoc.
When the function is called, the remote clips are replaced by short copies of the local ones
as soon as they are available.
Undo/Redo
The last modifications of a playlist can be undone/redone for as long as the operator does
not exit the Playlist mode (e.g.: returning to Live).
Pressing the Undo command (D key) will undo the last modification. Up to 9 modifications
can be undone. Once a modification has been undone, it is possible to redo it by pressing
the Redo key (C key).
OtherAng
The OtherAng (Other Angle) function (SHIFT+C key) allows the operator to replace the
current playlist element by another playlist element showing a different angle of the
recorded material.
When the OtherAng option is selected, Multicam loads the local and network trains that
include the TC IN of the playlist element to replace. The trains are loaded on the PRV
channel, at the current TC of the loaded element. The jog is used to shift from one record
train to the other.
Once the requested record train is displayed on the PRV channel, pressing ENTER
replaces the current playlist element by the one created from the selected angle.
Add cut
The Add cut function (SHIFT+D key) allows the operator to split an existing clip into two
independent clips at a selected point. Both resulting clips are duplicates of the original one
with additional short-in and short-out points added at the split point.
111A Clipname012 00:00:29 Unk W00:10
112B/03 Clipname456 00:53:29 Unk M00:10
112B Clipname891 00:53:29 Unk M00:10
2nd CTRL
Film FX Next Skip Edit
Film FX
Selecting this function (A key) will create a film style effect during the playout of the
playlist by repeating one field every two fields. The audio is also affected by this effect,
making it unusable and therefore, muted. This mode is deactivated when exiting a playlist.
Next
While the playlist is rolling on air, selecting the Next function will start the transition of the
next clip with the transition effect listed on the playlist. This can be used if a clip is running
too long and it is necessary to shorten up the playing time.
Skip
While the playlist is rolling, the next clip in the sequence is always displayed on the PRV
screen. The Skip function allows the operator to discard clips before they go on-air. The
clip that will be «skipped» is the one displayed on the PRV screen. This function does not
remove the clip from the playlist, but it simply allows it to be skipped during playback.
Edit
Selecting the Edit function gets the user back to the Playlist Edit mode.
Introduction
Pressing F10 on the keyboard calls the VGA Playlist screen. The Playlist screen displays
information on the clips included in the current or loaded playlist. Several transport
functions are available from this screen. "Clip Functions on the VGA" on page 48 for more
information.
Displayed Information
For each playlist or timeline, the following information is displayed:
Field Description
Aux Clip Aux Clip ID and name of the audio auxiliary clip.
Color Codes
Different highlighting colors are used on playlist and timelines to provide the following
information:
Highlighed
Colour Meaning
Elements
Criteria Description
PLAY/pause Press ALT+P to start the playback / pause of the playlist from the
current position.
RECUE Press ALT+R to recue to the beginning of the playlist and pause.
NEXT Press ALT+N while the playlist is playing to force immediately the
transition to the next clip in the playlist.
SKIP Press ALT+S while the playlist is playing to skip the next clip. The
current clip will play until the defined OUT point, than the playlist will
skip the next one and play the one after instead.
Introduction
The multi-essence feature is supported on XT3 and XS servers when specific hardware
and software conditions are fulfilled. See the Server Configuration manual for more
information.
When the EVS server runs a multi-essence configuration, the playlists are managed in the
same way as in a single essence configuration (Intra only or LongGOP only).
The multi-essence feature is as much as possible transparent to the operator, who should
therefore continue working as usual whatever the active essence(s).
The behavior of the application is based on the principles described below.
Playlist Playout
When the LongGOP essence is the on-air essence, an available playlist element will not
be playable if it is shorter than 1 second.
Unavailable playlist elements, that means elements not available in the on-air essence,
will be skipped in play mode.
Unplayable playlist elements, that means elements shorter than 1 second, will be skipped
in play mode. In this case, editing the playlist element by changing its speed or its IN
and/or OUT points can make it playable.
Playlist Editing
The behavior with unavailable playlist elements will be as follows in Edit mode:
• They will be displayed as "Unavailable" on the VGA.
• They will be hidden on the Remote.
The behavior with unplayable playlist elements will be as follows in Edit mode:
• They will be displayed as "Unplayable" on the VGA and on the Remote.
Introduction
A distinction is made between setting and loading a playlist:
• When you load a playlist, you actually load it on a given player channel either to edit it
or to play it out.
• When you set the current playlist, you access the playlist location on the server but
you do not load it on a player channel. Thus you can insert clips directly in the current
playlist without having to load it onto a channel.
Note
At Multicam startup, the current playlist is automatically playlist 11,that is the
playlist 1 on bank 10 of page 1.
Note
Page 1 contains playlists 10 to 19, Page 2 contains playlists 20 to 29, and so
on.
In the VGA Interface
To set the current playlist, proceed as follows:
1. From the clip screen, press END to access the playlist bank.
2. Press DOWN ARROW to select the playlist that you want to define as the current
playlist.
3. Press ENTER on the selected playlist to set it as the current playlist.
Playlist Speed
• As soon as the lever is used to start the playback or during playback, the pre-set
speed for the current clip is canceled and set by the lever position only.
• The playlist will return to pre-set speed mode as soon as another clip with a pre-set
speed is found.
• If the speed for a supermotion clip is set to “UNK”, pressing the PLAY key on that clip
will start the playback of the playlist at the speed specific to the SLSM camera (for
example 33% with SLSM 3x cameras).
Note
When using the PLAY key to start the playlist, it is recommended to set the
lever at the top position (100%). If the lever is in low position and the operator
touches it by mistake while the playlist is rolling, the playlist could freeze on-air.
Playlist Effects
You need to roll a playlist with effects in PGM/PRV mode or with the Mix on one channel
feature activated on the PGM for the effects to be applied during playout.
Note
Deleting a playlist deletes all the playlist elements from the playlist as well as
the playlist definition in the database.
Caution:
3. Press ENTER to confirm the deletion. All playlists and timelines on the selected bank
will be deleted.
In the VGA Interface
Deleting a Playlist
To delete a playlist, proceed as follows:
1. In the Clip window, go to the requested playlist bank by pressing ALT+Down Arrow
in the requested page.
2. Highlight the requested playlist and press CTRL+DEL to delete the playlist entry.
Introduction
From the VGA Clip screen and the Remote Panel, you can copy playlists.
The copy process is seamless to the user as long or short copies of a playlist are
performed as a background process. If the destination playlist is recalled and the on-air
playlist element has not yet been transferred to the local machine, the on-air element
played out is the original one. The on-air element will be automatically copied locally when
the playlist will be removed from the playout channel.
Copy Options
When you copy a distant playlist from the VGA, or a local/distant playlist from the Remote
Panel to the local EVS server, you have different options:
• The EDL copy copies only the playlist definition while the playlist elements remain at
their original location.
• The EDL+Clips copy copies the playlist definition and the playlist elements to the
destination. In this case, you must also choose one of the following:
◦ The short copy that copies only the material included between the IN and OUT
points of the playlist elements with the clip guardbands as defined on the
destination system.
◦ The long copy that copies the complete original clips. This makes a difference
when the playlist elements have been trimmed compared to the original clip.
EDL+Clips copy processes cannot be queued. If the operator tries starting a new copy
process while the previous one is still running, a message will ask him whether he wants
to stop the previous process to start the new one, or cancel his new request.
• To play back a selected clip, with the lever, at a speed varying from 0% to a given
maximum speed, you need to do the following:
◦ Define the requested maximum speed in the PGM Speed/Var max parameter in
the Operational Setup menu, EVS Controller section.
◦ Select (highlight) the VarMax option in the secondary menu in PGM/PRV mode.
[Menu]: Cancel
[Enter]: Confirm
COPY NEW PLST
5. Press COPY (A key) to select the copy option. The menu becomes:
[Menu]: Cancel
[Enter]: Confirm
[Menu]: Cancel
[Enter]: Confirm
In the VGA Interface
Playlist Only
Playlist with Clips: Short Mode
Playlist with Clips: Long Mode
Merging Playlists
From the VGA Interface, it is possible to merge two playlists by copying a playlist and
pasting it to an existing playlist. The copied playlist will be added at the end of the
destination playlist.
Introduction
You can name or rename a playlist or one of its elements only from the VGA interface.
Note
When entering a name, use BACKSPACE to delete the last character or ESC
to clear the entire field.
Note
This function is only available when the playlist is the current one in Playlist
Edit mode (PLST EDIT) or Playlist Playout mode (PLST DIFF) on the Remote
Panel.
1. Press F10 to open the VGA Playlist screen. The loaded playlist is displayed and the
current playlist element on the Remote Panel is selected.
2. Enter the desired name for the element on the keyboard. It appears in the Name field
at the bottom of the screen.
3. Press F1 to assign the new name to the current element. The name for the current
element appears in the Name column of the selected element.
Note
Naming the current element of the loaded playlist will affect the original clips.
Introduction
Using the internal loop, you can record a playlist back to the server as a big clip if you
want, for example, to record the playlist effects (split screen, target tracking, painting,
etc.) as regular video inside the server.
You can only consolidate a playlist from the Remote Panel.
Before consolidating your playlist, you need to configure following parameters in the
Operational Setup menu, EVS Controller section:
• Loop button: Set this parameter to Internal loop
• Internal loop mode:
◦ Select Video + Audio to loop both video and audio back into the system
◦ Select Video only to loop only the video track. In this case, the system keeps
recording the live audio at the same time.
Note
The internal Loop mode is not available in UHD-4K.
Introduction
From the VGA interface, you can regenerate a continuous timecode for the whole playlist
or for each clip of a playlist. This can be useful when:
• You do not want to have a playlist with disrupted timecodes from the various playlist
elements.
• You want to change the timecode type in the VITC or LTC timecode.
Possible
Parameter Description
Values
NOTE
Before performing this action, make sure Internal loop is selected for the Loop
button parameter in the Operational Setup menu, EVS Controller section.
Introduction
You can add clips to a playlist in different ways, but always from the Remote Panel:
• Adding clips at the end of the current playlist without entering the Playlist Edit mode.
• Inserting clips before or after the clip selected in the loaded playlist.
• Adding one or more clips returned by a search at the end of the current playlist.
Working Principles
• In Playlist Edit mode with a PRV channel, when PRV CTL is enabled, the operator
has full control of the PRV channel while the playlist remains loaded on the PGM
channel.
• On the PRV channel, you can perform all clip-related functions, including database
search using timecode, keywords and ranking, from the VGA Search Screen as well
as from the secondary clip menu of the Remote Panel.
• Once the desired clips are found, they can easily be inserted in the playlist that is still
loaded on the PGM output. By switching PRV CTRL ON or OFF, you can very easily
combine playlist editing and database search functions.
Procedure
To insert one or more clips from a search result at the end of the current playlist, proceed
as follows:
1. From the main menu, activate the current playlist.
Introduction
Just as you can add clips into a playlist only with the Remote Panel, deleting clips from a
playlist or moving clips within a playlist are also performed via the Remote Panel.
NOTE
You can only move elements within a playlist if you are in PGM/PRV mode.
To move a playlist element within a playlist using the Remote Panel, proceed as follows:
1. While you are in Playlist Edit mode, scroll within the playlist to the clip that needs to be
moved.
2. Select Delete from the Playlist Edit menu. The clip is sent to the clipboard and loaded
on the PRV channel.
3. Scroll to the location in the playlist where you want to insert the clip.
Remember that the position where the clip is inserted will depend on the value of the
Insert in playlist parameter in the Operational Setup menu, Playlist section, that is to say
before or after the selected playlist element.
4. Press TAKE or Insert on the Remote Panel to insert the clip from the clipboard at the
requested location.
The playlist element is inserted at the requested location.
If the playlist element has been trimmed before being moved, the element will be
reinserted in the new position with the new guardbands.
Introduction
You can browse within a playlist in different ways in the Remote Panel:
• Browse through the content of each clip in the playlist.
• Browse quickly by jumping to the first field of each clip in the playlist.
111A/04 Clipname012 00:00:29 Unk W00:10
112B Clipname456 00:53:29 Unk W00:10
112B/02 Clipname891 00:53:29 Unk W00:10
3. Press SHIFT+C to search and load the local and distant record trains that include the
same TC IN as the playlist element.
The first record train is loaded on the PRV channel, at the current TC of the loaded
element.
4. Press Browse and use the jog to move within one record train to browse its content.
5. Once you have loaded the requested camera angle on the PRV channel, press
ENTER.
This will replace the current playlist element by a new clip having the same TC IN and TC
OUT. The new clip is stored on the playlist receive page.
The effects, the split audio and the swap points defined on the initial playlist element are
preserved.
Description
The Add Cut command is only available from the Remote Panel. This command
duplicates a playlist or timeline element (clip, record train...) and adjusts the SHORT IN
and SHORT OUT points of these new duplicated elements:
• On both these elements, the guardbands and other effects are kept unchanged as in
the original one.
• In the first duplicated element, the SHORT IN point is left unchanged while the
SHORT OUT point is adjusted to the cut point.
• In the second duplicated element, the SHORT OUT point is left unchanged while the
SHORT IN point is adjusted to the cut point as illustrated hereunder.
Multicam Behavior
When adding a cut to a clip, Multicam will behave as follows:
• The transition applied at the cut point is a cut (for both audio and video).
• The speed of the cut elements is the same as the original element, even if it is
“Unknown”.
• The stop and start modes of the cut elements are auto.
• Any loop defined on the playlist that includes the original element conserves and
includes the cut elements.
• Any tag defined and active on the original element at the cut point is recreated at the
short-in of the second cut element.
The adding cut is not possible in the following cases:
• Within a video effect.
• Within an audio effect beginning or finishing the original element.
Introduction
Every playlist element can be trimmed independently of all other instances of the same
clip number. Trim actions are only available in the Remote Panel.
Note
Clearing restores the existing IN or OUT point to the end of the guardbands of
the clip.
Introduction
From the VGA Interface, it is possible to sort (reorder) the playlist elements by TC IN. The
sort is done on the TC displayed in the TC IN column, whatever the type of TC displayed
(User TC or LTC).
Note
This operation will change the order of the playlist elements, and reset the
transitions to the default transitions defined on the Remote Panel.
Introduction
You can apply effects on the audio and video transitions of a clip in a playlist. For each
transition, you define the effect type and duration. You can only apply transition effects
using the Remote Panel.
By default, a mix transition effect (audio and video) is applied to each new clip inserted
into the playlist. However, you can change the type of transition effect in the main menu of
the Playlist Edit mode.
With the license code 111, the duration and type of the audio transitions are tied to the
duration and type of the video transitions.
With the license code 112, only available with the XT3 chassis, you can unlock the audio
from the video, and define different transition durations for audio and video. This is
explained in dedicated sections in this chapter.
Note
In UHD-4K, the transition effects are only supported with a 1REC+1PLAY
configuration on which mix on one channel is enabled.
Illustrations
The following drawings show that the transition effects are applied on the material
included in the playlist element, not on the guardbands:
Fade from color (<) A fade out effect from a defined color is applied on the first
frame of the clip (on which the effect is defined). The
previous clip ends in cut mode.
In the drawing below, the previous clip is displayed in red, the
next clip is green, and the fade in black:
Fade to color (>) A fade in effect to a defined color is applied on the previous
clip up to the transition in cut mode to the next clip (on which
the effect is defined).
In the drawing below, the previous clip is displayed in red, the
next clip is green, and the fade in black:
Fade to/from color (V A fade in effect to a defined color is applied on the previous
fade) clip up to its OUT point and a fade out effect from the same
color is applied on the next clip (on which the effect is
defined) from its IN point. The effect duration must be a
multiple of 2 frames.
In the drawing below, the previous clip is displayed in red, the
next clip is green, and the fade in black:
Note
The color of the fade effects is defined with the Fade to/from color parameter
in the Playlist settings of the Operational Setup menu.
The following table shows which audio transition effect is applied depending on the
defined video transition effect.
V Fade
Fade from Fade to
Audio Effect Cut Mix to/from
Mute Mute
Mute
Video Effect
Cut √ √
Mix √
Fade to color √
V Fade (to/from √
Black)
2. Browse to the playlist element at the beginning of which you want to modify the effect
or press Edit All (SHIFT+D) to modify the effect on all playlist elements.
3. To modify the effect, press Effect (SHIFT+C) and move the lever until the requested
effect is displayed on the LCD display.
The effect type is displayed as a letter/symbol in the information corresponding to the
loaded element (see highlighted letter):
111A/04 Clipname012 00:00:29 Unk W00:10
Command Description
C Cut
M Mix
W Wipe
4. To modify the default duration for the transition effect, press FX Dur (C) and move the
lever until the requested duration is displayed in the last field of the corresponding
element:
111A/04 Clipname012 00:00:29 Unk W00:20
5. Press ENTER to validate the modifications in effect type and/or duration.
You need to roll a playlist with effects in PGM/PRV mode or with the Mix on one channel
feature activated on the PGM for the effects to be applied during playout.
Introduction
The swap audio tracks mode allows swapping audio tracks between two points in a
playlist. This function can only be executed on the Remote Panel.
• The Auto mode replaces:
◦ audio tracks 1 & 2 by audio tracks 3 & 4 in four audio mode
◦ audio track 1 by audio track 2 in stereo mode.
• The Manual mode lets you choose which tracks to replace.
In 8- and 16-track modes, you only have access to the manual mode.
Note
You need to enable the Advanced audio editing parameter in the Operational
Setup menu, Playlist section to be able to use the Swap audio tracks feature.
The access to this parameter, and to the Swap audio tracks feature, requires
the license code 112 being installed, and is only available on an XT3 chassis.
00:10 00:10
1→3 3→3 1→2
2→4 4→4 2→2
12:23:45:13 00:07:13 100 12:23:45:13 00:07:13 100
112B/04 ClipName 999/999 112B/04 ClipName 999/999
00:10 00:10
1→3 3→3 5→5 7→7 3→1 3→3
2→4 4→4 6→6 8→8 4→2 4→4
12:23:45:13 00:07:13 100 12:23:45:13 00:07:13 100
112B/04 ClipName 999/999 112B/04 ClipName 999/999
In stereo mode:
00:10
2→1
2→2
12:23:45:13 00:07:13 100
112B/04 ClipName 999/999
Specific Behavior
• One can set as many swap points as needed.
• If only an IN swap point is set for one clip, the audio tracks will be reset by default for
the next clip in the playlist.
• When a swap point is set, a cross-fade is played between the original audio track and
the new track. The duration of the cross-fade is the default audio transition.
• When a swap point is present in a playlist, the display on the VGA and on the OSD
changes: a “*” is added next to the audio Fx information:
Display
Display on the VGA:
The swap function can only be used on the Remote Panel. The playlist display on the
VGA will however look like this after a swap point has been set:
Note
Selecting track 0 will mute the output until the next swap point or the end of the
clip.
Introduction
The split audio feature is only available on the Remote Panel.
The split audio makes it possible to:
• Apply transition effect types and durations which are different on the audio and video
tracks.
• Delay or advance the beginning of an audio or video transition.
When you play a playlist containing a split audio, the speed cannot be adjusted while
playing. Changing the speed has to be set in the playlist itself.
As long as a growing clip is present in a playlist, the split audio is not allowed.
Note
The Split audio mode feature requires the license code 112 being installed, and
is therefore only available on XT3 and XT2+ chassis. For more information on
the required license key, contact the Support or Sales team.
Activating the V Base option gives access to the following additional menu. The A Base
menu is similar, but allows corresponding actions on video transitions:
V Base A Base Swap Edit All
A Advance A Delay A Fx Dur A Split
The following table describes the split audio commands in V Base edit. The A Base
commands are the same but relate to the video transitions.
Command Description
A Fx Dur Extends the duration of the audio transition on both sides. This creates
an audio delay or advance depending on the modification applied to the
effect duration.
OSD Display
On the monitor display, additional information is also displayed when the split audio mode
is active:
The information displayed below the playback speed will display the audio delay/advance
or video delay/advance in frames depending on the editing action applied, or ‘no split’ if no
delay or advance is applied.
Introduction
Whenever you perform a video or audio split on the Remote Panel, the transition originally
set is changed, which means extended on either or both sides of the transition boundaries.
In the Operational Setup menu, Playlist section, use the Extend split transition
parameter to set the default mode for extending transition effects, which means you
specify where the effect is extended.
Transition Modes
The following table summarizes the various transition modes:
Criteria Description
Center (on) Cut The transition is extended equally in both directions. This is the
default value.
End (on) Cut The transition is extended to the left, so that the end of the transition
is not changed.
Start (on) Cut The transition is extended to the right, so that the start of the
transition is not changed.
Ask Asks the operator to choose one of the 3 options above each time he
edits a transition.
Possible Cases
You can build different types of playlists depending on:
• the transition mode in video or audio split
• the transition duration
The following schemas show, for each transition mode, a playlist with:
• the same video and audio transitions (no audio or video split) on playlists 10, 13 and 16
• an extended audio transition (V Base edit) on playlists 11, 14 and 17
• an extended video transition (A Base edit) on playlists 12, 15 and 18
Introduction
When you change the video or audio effect duration, you extend or reduce the duration of
the video or audio transition:
• In case of Center on cut, the transition is extended/reduced on both sides. This
creates an audio delay or advance depending on whether you reduce or extend the
transition duration.
• In case of Start on cut, the transition is extended/reduced at its end point.
• In case of End on cut, the transition is extended/reduced at its start point.
Description
In a V Base edit, you delay or advance the beginning of the audio transition compared to
the video transition of the clip. VBase Editing is only available on the Remote Panel.
Note
When editing a playlist in V Base or A Base, the video transition information will
be on the top line of the OSD display, whereas the audio transition information
will be on the bottom line of the OSD display.
Audio is extended from the end of the previous clip and the audio on the clip being edited is
shortened.
NOTE
If the IN or OUT point is defined two clips before or after the current clip (or even
beyond), you will be asked to convert the playlist to a timeline.
Description
In an A Base edit, you delay or advance the beginning of the video transition compared to
the audio transition of the clip. ABase Editing is only available on the Remote Panel.
Note
When editing using the Video IN/OUT as the reference point (V Base), the
video will be the top line on the OSD display. When editing using the audio
IN/OUT as the reference point (A Base), the audio will be the top line on the
OSD display.
Video from the previous clip is extended and video from the clip being edited is shortened.
NOTE
If the IN or OUT point is defined two clips before or after the current clip (or even
beyond), you will be asked to convert the playlist to a timeline.
Note
Transitions are reset to zero on INSERT and DELETE functions.
Introduction
The purpose of the Replace function is to consolidate the effects defined on a playlist as
follows:
The operator loops a section or an entire playlist back to themselves and, during the
playback, add some effects externally (graphic insertion for instance) or internally
(changing the speed).
While the operator plays the playlist back, and inserts the requested effects, the playback
result is re-injected into the playlist from a predefined IN frame. The OUT point of the
replaced section is predefined or manually defined in the record process.
The Replace function is only available on the Remote Panel.
Note
The Replace function is not allowed on playlists containing growing clips.
The Replace function is not supported on UHD-4K configurations.
Methods
You can perform a Replace action in two ways:
• By defining an IN and OUT points in the Replace Edit mode.
• By defining only an IN point in the Replace Edit mode, and defining the OUT point
while you perform the Replace in the Replace Playback mode.
Warning
The IN and OUT points cannot be marked on a transition (including split audio
transitions and swap zones) or on a split zone (the key will flash red when it is
the case).
5. If you want to specify the OUT point for the Replace section at this stage, jog to the
requested point and press the OUT key. Otherwise, you can define the OUT point
while you perform the Replace.
The Int.Loop (B) and Ext.Loop (C) keys are blinking.
6. If you want to specify the OUT point for the Replace section at this stage, jog to the
requested point and press the OUT key. Otherwise, you can define the OUT point
while you perform the Replace.
7. Press the B or C key to select whether you will use the internal loop or external loop to
perform the Replace.
◦ The playlist is cued before the IN point (to create guardbands), ready to be
initiated.
◦ A message appears on Remote: “Start Replace: lever or play
button”.
8. Push the lever or press the Play key on the Remote Panel to shift to the Replace
Playback mode and start the Replace process.
9. If you have not defined the OUT point for the Replace in step 5, press the OUT key
when you reach the desired OUT point.
While the Replace is being performed, the following messages are displayed on the
OSD:
“Replace in Progress”
“Clipping guardbands”
“Replace by clip xxx”
On the Remote Panel, a confirmation message pops up:
• The External Loop allows you to select on which channel you will physically re-record
the output of your PGM. The link is physical: it is necessary to make the video link
manually with a router or video/audio cables; it is not done inside the server.
Additional parameters are available for the external loop:
• With the Cam A function (SHIFT+C), you can select the camera the PGM will be
recorded to for the external LOOP process. Press SHIFT+C until the desired camera
is selected.
• With the +2fields function (SHIFT+D), you can select by how much the video coming
back to your record channel will be delayed. If you are using a DVE, it could introduce
a delay. This system is based on the assumption that audio and video are in sync
when they hit the record channel. The delay value cannot be negative.
Select SHIFT+D to highlight the delay value; the display allows you to add frames or
fields of delay to the delay value. Press either MENU or SHIFT+D to leave this mode.
Introduction
This option allows adding a new stereo audio track (e.g. sport comments, music, jingles,
ambient sound) to the original video clips. This is only available from the Remote Panel.
This stereo audio track is available on the PVW output and on analogue outputs 7/8 or on
digital outputs 15/16. The selection of the track output is done with the Audio slow
motion parameter in the Operational Setup menu, Audio section.
The original audio tracks are still available on outputs 1/2 (3/4). The auxiliary audio clip
selected is always played back with normal speed (100%), whatever the selected
playback speed for the video.
When the playback of the playlist is not started from the beginning, the system calculates
the offset between the current position and the beginning of the playlist, and applies the
same offset to the Aux. Clip, so that it can remain synchronized with the playlist.
If the duration of the Aux Clip is longer than the playlist duration, the auxiliary audio clip
keeps playing even after the video has stopped. Otherwise, the audio clip ends itself
before the end of the playlist, when the audio clip reaches its OUT point.
6. Timeline Management
6.1. Introduction
Description
Note
The timeline feature is a software option that requires the license code 112
being installed. For more information on the required license key, contact the
Support or Sales team.
The timeline feature allows you to insert audio and/or video content from the record train or
from a clip into any position of the timeline, on individual tracks of the timeline.
The timelines are stored on the playlist banks. They can be created from an empty playlist
position, or are based on an existing playlist that you convert into a timeline. See section
"VGA Playlist Bank Screen" on page 106 for more information on this window.
Each timeline includes one video track and two audio tracks. Each audio track is
associated to a number of audio mono channels defined in the Mono per group
parameter, in the Operation tab of the Multicam Configuration module.
Timelines can be created on the server:
• from the Remote Panel or from the VGA interface
• via the IPEdit application in IPDirector
Output Assigment
The first user of the EVS server gets its first two outputs assigned as follows:
• Output 1: TL Recorder. It always displays the edit.
• Output 2: TL Player.
In the Timeline Edit mode, you work by default on the recorder: the jog dial and the lever
control the recorder.
You also listen to all the timeline audio tracks.
Timeline Menu
The Timeline Editing menu is the following:
Speed Fx Dur Effect
Video Audio1 Audio2 Extend*
A secondary menu is also available when you select MENU from the main menu in the
Playlist Edit mode. All commands are not always available in the secondary menu:
Film FX Delete
Match Add Cut Redo* Undo*
The functions with an asterisk are only displayed when they can be used.
See section "Functions in Timeline Mode" on page 157, for more a short description of the
each function.
Extend
The Extend function (D key) allows to extend the length of a timeline element by
extending the IN or OUT points of the timeline element. The Extend is always performed
in Overwrite mode, which means that the material ‘covered’ by the Extend is deleted from
the timeline. See section "Extending a Timeline Element" on page 173 for more
information.
Speed
The Speed function (SHIFT+A key) allows defining the speed at which one or all
elements of a timeline will be played. Select the playback speed of the clip with the lever,
then press ENTER to validate. Values are ‘Unknown’ and from 0 to 100%.
Operators have access to the secondary lever range while editing the speed of a clip, by
pressing SHIFT+Lever on the Remote Panel. See section "Changing the Speed of a
Timeline Element" on page 176 for more information.
FX Dur
The FX Dur function (SHIFT+ C key) sets the duration of the transition effect. The default
value that initially appears is determined by the value set in the Operational Setup menu.
The effect duration will affect the transition at the beginning of the selected clip. Use the
lever to to adjust the value, then press ENTER to confirm.
Effect
The Effect function (SHIFT+C key) is used to select the type of transition effect
(Mix/Wipe/Cut/Fade) to be applied to the timeline element(s) included between a Mark IN
and Mark OUT. Move the lever to set the type of effect, when Effect is highlighted. Press
ENTER to validate. See section "Adding Transition Effects in a Timeline" on page 178 for
more information.
Match
The Match function (A key) allows users to load the record train on the player channel at
the same timecode as the current frame on the recorder channel.
Add Cut
The Add Cut function (B key) allows the operator to split an existing clip into two
independent clips at a selected point. Both resulting clips are duplicates of the original one
with additional SHORT IN and SHORT OUTpoints added at the cut point. See section
"Adding Cuts in Timeline Elements" on page 166 for more information.
Undo/Redo
The last modifications of a timeline can be undone/redone for as long as the operator does
not exit the timeline mode (e.g.: returning to Live).
Selecting the Undo command (D key) will undo the last modification. Up to 10
modifications can be undone. Once a modification has been undone, it is possible to redo
it by pressing the Redo key (C key).
Film FX
Selecting this function (SHIFT+A key) will create a film style effect during the playout of
the timeline by repeating one field every two fields. The audio is also affected by this
effect, making it unusable and therefore, muted. This mode is deactivated when exiting a
timeline.
Delete
The Delete function (SHIFT+B key) allows the operator to remove a portion of a timeline.
If the content is deleted in Overwrite mode, it is replaced by a black element. If the content
is deleted in Insert mode, no space is left empty in the timeline. See section "Deleting Part
of a Timeline" on page 172 for more information.
On-Screen Display
NOTE
The OSD on with the MV4 board and the internal LAN are slightly different and
provide more information compared to the OSD through the discrete monitoring
outputs (J3 &J4).
The screenshot below shows the OSD display when the timeline is loaded in Timeline Edit
mode. The following table briefly describes each information highlighted on the
screenshot.
1. Track type (V, A1, A2) Type of track in the timeline: V (Video), A1 (Audio1),
A2 (Audio2).
A timeline created in Multicam always includes two
audio tracks.
3. Track selection (*) The asterisk shows the selected tracks, to which the
editing actions will be applied.
Tracks are selected using the A, B and C keys on
the Remote Panel.
4. Timeline element (TLE) LSM ID of the current timeline element, that is the
LSMID element at the nowline position.
10. Clip TC User timecode of the current clip for the track
specified in the bottom line.
11. TLE remaining time Remaining time to the end of the current timeline
element for the track specified in the bottom line.
The top row includes the TLID, TL name (if any), and TL remaining time.
Each track row displays the following information, from left to right:
• track type
• track selection (*)
• TL element LSMID
• TL element position in the timeline
• TL element remaining time
• TL element timecode
The red blinking keys of the Remote Panel and the black background on the LCD display
show on which track(s) the editing actions will be carried out. In other words, if video only
is selected when users do an insert, only the video will be inserted.
Introduction
The timelines can be created in one of the following ways:
• Using the Remote Panel, you can create a timeline from scratch, or from an existing
playlist or timeline.
• Using the VGA interface, you can only create a timeline from an existing playlist or
copy an existing timeline into a new position.
In the playlist banks where they are stored, the timelines are identified by “TL” for timeline,
as opposed to "PL" for the playlists.
Note
It is not allowed to insert growing clips in a timeline.
3. Press the B key (CopyToTL option) to copy the source playlist onto the selected
position, and convert it at the same time into a timeline.
4. Press ENTER to confirm the copy.
The playlist is converted into a timeline at the selected position. A black clip (000Z) is
added at the end of the timeline.
The transitions and speeds defined on the original playlist are preserved on the converted
timeline.
In the VGA Interface
Introduction
Copying a timeline works exactly in the same way as copying a playlist. For this reason,
this section will only provide an overview on the possible timeline copies.
See section "Copying Playlists" on page 112 for more details on how to copy a timeline
from the Remote Panel and from the VGA.
NOTE
The copy action will not be executed in the following situations:
• copy to an EVS server with an audio configuration incompatible with the TL
audio configuration
• copy to an EVS server with a video standard incompatible with the TL video
standard
Editing Mode
Two editing modes are available when you perform editing actions in a timeline: Insert
mode or Overwrite mode.
Insert Mode
The Insert mode works as follows:
• When you add audio or video content in the timeline, the media already included in the
timeline is not removed. The content is inserted in the selected position and it pushes
further right the existing elements of the timeline placed after this position.
• When you delete content, a black element is left where the material has been
removed.
The Insert mode is either available from the menu options, or via the SHIFT+INSERT key
depending on the editing feature.
Overwrite Mode
The Overwrite mode works as follows:
• When you add audio or video content in the timeline, the media already included in the
timeline is removed from the selected position, by the duration of the added media.
• When you delete content, no black element is left where the material has been
removed.
The Overwrite mode is either available from the menu options, or via the TAKE key
depending on the editing feature.
Because the process is destructive, undo and redo are available, up to ten actions, during
the edition of a timeline as long as the LIVE button (RECORD) is not used. When you go
live, the undo history is lost.
NOTE
When the tracks have been desynchronized due to an editing action, or a black
clip is added within the timeline further to an editing action, the track type of the
desynchronized tracks are displayed in orange.
Insert (3-point edit) Allows inserting a clip or a portion of a clip or record train (audio
and/or video) onto any position in the timeline.
This is available in Insert or Overwrite mode.
Insert (4-point edit) Allows inserting a portion of audio or video material (clip or
record train) between a Mark IN and Mark OUT defined on the
timeline.
The speed of the inserted material is adapted to fit between the
defined Mark IN and Mark OUT.
This is available in Insert or Overwrite mode.
Description
The Add Cut command is only available from the Remote Panel. This command
duplicates a playlist or timeline element (clip, record train...) and adjusts the SHORT IN
and SHORT OUT points of these new duplicated elements:
• On both these elements, the guardbands and other effects are kept unchanged as in
the original one.
• In the first duplicated element, the SHORT IN point is left unchanged while the
SHORT OUT point is adjusted to the cut point.
• In the second duplicated element, the SHORT OUT point is left unchanged while the
SHORT IN point is adjusted to the cut point as illustrated hereunder.
Multicam Behavior
When adding a cut to a clip, Multicam will behave as follows:
• The transition applied at the cut point is a cut (for both audio and video).
• The speed of the cut elements is the same as the original element, even if it is
“Unknown”.
• The stop and start modes of the cut elements are auto.
• Any loop defined on the playlist that includes the original element conserves and
includes the cut elements.
• Any tag defined and active on the original element at the cut point is recreated at the
short-in of the second cut element.
Overview
Description
The Insert feature in Multicam consists of inserting new material into the timeline. The
timeline is loaded on the recorder and the material to insert is loaded on the player.
The Insert action can be done as a three-point edit or four-point edit.
The Insert action can be done in Insert or Overwrite mode.
This action is only possible on the Remote Panel.
Three-Point Edit
In a three-point edit, three marks must be defined on the recorder and on the player for
Multicam to be able to perform the Insert action, as shown below:
IN OUT IN OUT
Recorder X X Recorder X X
Player X Player X
IN OUT IN OUT
Recorder X Recorder X
Player X X Player X X
Four-Point Edit
In a four-point edit, you must insert a Mark IN and a Mark OUT both on the timeline
(recorder) and on the material loaded on the player for Multicam to be able to perform the
action.
The speed of the inserted material will automatically be adapted to the duration between
the Mark IN and Mark OUT in the timeline.
Procedure
To perform an Insert (3- or 4- point edit), proceed as follows:
1. Recall the requested timeline by selecting its page (SHIFT+Page+F_ key), bank
(SHIFT+F10), and the timeline position (F_ key).
2. Press PLST to load the timeline in Timeline Edit mode.
3. Use the jog dial to position on the requested Mark IN point in the timeline and press the
IN key, if requested.
4. Use the jog dial to position on the requested Mark OUT point in the timeline and press
the OUT key, if requested.
At least one IN or OUT needs to be defined on the timeline in 3-point edit, and both
IN and OUT needs to be defined in 4-point edit.
5. Press the Preview Control key (PRV CTL) to access the player.
6. Recall the clip containing the new material to insert.
7. Place a Mark IN and/or Mark OUT in the clip.
At least one IN or OUT needs to be defined on the timeline in 3-point edit, and both
IN and OUT needs to be defined in 4-point edit.
8. When the three or four marks have been defined on the timeline and in the clip, do one
of the following actions:
◦ Press SHIFT+INSERT to perform the Insert action in Insert mode
◦ Press TAKE to execute the Insert action in Overwrite mode.
Results
In a three-point edit, a portion of the clip selected on the player has been inserted:
◦ Between the Mark IN and Mark OUT defined in the timeline
◦ After the Mark In defined in the timeline
◦ Before the Mark OUT defined in the timeline.
In a four-point edit, the portion of the clip selected on the player has been inserted between
the Mark IN and Mark OUT in the timeline, and the speed of the inserted portion has been
adapted to match the desired duration in the timeline.
In Insert mode, a black element is now present in the tracks the Insert action has not been
applied to.
Introduction
It is possible to delete:
• a timeline element on which you define a Mark IN or Mark OUT
• a portion of a timeline delimited by a Mark IN and Mark OUT points
The Delete action can be performed in Insert or in Overwrite mode:
• In Overwrite mode, the deleted portion is replaced by a black element.
• In Insert mode, no space is left empty and the remainder of the timeline shifts to the
left.
This action is only possible on the Remote Panel.
Delete?
Overwr. Insert
5. Press A or B key to perform the action respectively in Overwrite (A) or Insert (B)
mode.
6. Press ENTER on the Remote Panel.
The timeline element or portion of the timeline is deleted in the selected mode.
Introduction
The Extend feature in Multicam consists in extending the length of a timeline element by
extending the IN or OUT points of a clip as explained below, as long as the material is
available. This action can be performed with the Remote Panel.
If the required material is not available, the Remote Panel will beep. The Extend is always
performed in Overwrite mode, which means that the material ‘covered’ by the Extend is
deleted from the timeline.
Extend From IN
This editing action shifts the OUT point of the timeline element which includes the Mark IN
to the defined Mark OUT. The following schema shows an example with only the video
track selected.
Extend?
6. Press the A (Extend From IN) or B key (Extend From OUT) to select the Extend
action.
Description
You can modify the playout speed of the timeline element loaded on your Remote Panel in
Timeline mode. You have access to the normal speed range, and to the second lever
range.
Depending on the Editing mode (Insert or Overwrite), the impact on the surrounding
timeline elements will vary, as shown on the drawings below:
TL13 LEFT=00:00:37:09
NOTE
Increasing or decreasing the speed of timeline element on individual tracks in
Overwrite mode will obviously desynchronize the modified track with the other
ones up to the end of your timeline. When the tracks are desynchronized, the
track type (V, A1, A2) is displayed in red.
Description
You can apply effects on transitions within a timeline loaded on the Remote Panel in
Timeline mode. You can jog in the timeline effects.
Unlike in playlist transitions, the material needed to apply the effect for the specified
duration is taken from the guardbands. The maximum effect duration is therefore tied to
guardbands duration. The timeline element is NOT shortened when a transition is applied.
The effects can be defined on the loaded timeline element or on all elements of the
timeline. The effects are defined at the beginning of the timeline element, and are centered
on cut. This means the effect duration is equally distributed on both sides of the transition.
The effects you can define are the same as the ones available in playlists: mix, wipe and
fade effects. See section "Adding Transition Effects in a Playlist" on page 133 for more
information on effect types.
The audio effect is the same as the video effect, except with video wipe effects where the
audio effect is a mix.
TL13 LEFT=00:00:37:09
TL13 LEFT=00:00:37:09
3. Select again the Effect command by pressing SHIFT+D on the Remote Panel.
The Effect command changes to Edit All command.
Speed Fx Dur Edit All
Video Audio 1 Audio 2
Introduction
You can play out:
• Any local or remote timeline that has been created on the Remote Panel or in IPEdit.
• A local timeline that is still being edited by a Remote Panel or in IPEdit.
Press the PLST key on the Remote Panel to load a timeline. Press the PLST key a
second time to enter the Timeline Playout mode.
The first frame of the timeline element following the one on the PGM will be displayed on
the PRV side.
Note
Press on the PLST key a third time to cue the timeline to the beginning,
displaying the first timeline element on the PGM side and the following clip on
the PRV.
Additional elements can be displayed on the OSD for timelines created with IPEdit. For
more information on the OSD display with these timelines, refer to the IPEdit User
Manual.
Press the D key to access the Timeline Edit mode, or press the PLST key.
7. Keyword Management
7.1. Overview
Each clip of the server can be assigned 3 keywords and a ranking.
◦ Values for ranking are: -, *, **, ***.
◦ Keywords are selected from a user defined file that can contain up to 200
keywords of 12 characters.
This information (keywords and ranking) can then be combined with other criteria (such as
timecode, dates...) to search the server database for matching clips.
The keyword and ranking assignment, and the search functions, can be performed using
the EVS Remote Panel or the VGA screen and PC keyboard.
Note
These functions are only available if license codes 124 (database search
functions) and 125 (keyword assignment functions) are installed on the server.
The operation of both On-Air and Off-Air Keyword screens is entirely similar.
• The name of the current keyword file is displayed in the centre of the Title Bar, against
a red background.
• Many functions for clip management are similar to the Clip screen:
◦ F1:NAME
◦ F2:CLIP/CAM
◦ F3:CALL (When calling a clip with the F3 function in the Off-Air Keyword Screen,
the system will automatically switch to the On-Air Keyword screen, since the clip
to which you are assigning keywords has been loaded on a play channel.)
◦ ALT+P:PLAY/PAUSE
◦ ALT+R:RECUE
◦ ALT+T:SET TC
◦ ALT+Z:>ARCHIVE
◦ ALT+F key:select the Call Channel from VGA is enabled.
Refer to the description of the Clip screen for details about these functions.
• The ID and name of the clip that keywords are going to be assigned to is displayed at
the bottom on the screen, along with the keywords, ranking and archive status already
assigned to that clip.
21 = player_A1
22 = player_A2
...
39 = player_A19
40 = player_A20
41 = player_B1
42 = player_B2
...
59 = player_B19
60 = player_B20
61 = player_C1
62 = player_C2
...
199 = player_I19
200 = player_I20
Note
Each keyword can have up to 12 characters, including blanks. Avoid
accentuated and special characters since most of them will not be recognized
by the Multicam application.
If a keyword is longer than 12 characters, only the first 12 characters will be
used and the end of the keyword will automatically be truncated.
Note
In a normal situation, the network server is the machine that has been defined
as such in the EVS Configuration menu.
However, if for any reason the network has been interrupted or the machine
designated as the network server is not available, another machine on the
network (the Master machine with the highest serial number) will automatically
take over this job, including the distribution of the keyword file. Even if the
original network server reconnects, it will not necessarily become the actual
network server again.
The machine that actually assumes the role of network server can easily be
identified from the Connect window on the VGA or from the Network menu on
the EVS Remote Panel, thanks to the “*” displayed next to its name. That
machine only has the ability to distribute its current keyword file to the others on
the SDTI network.
1. Select a local keyword file from the Setup. If you select “SERVER” as keyword file in
the setup,that is the file distributed by the network server, you will not be allowed to
edit it.
2. Go to the Off-Air Keyword Screen by pressing F7 on the keyboard.
3. If you want to create a backup copy of the current file, press F5:SAVE AS in that
screen and enter the name of the file you want to create. This can also be used to
create a local copy of the keywords file distributed by the Network Server.
Note
If a .KWD file with the same name already exists in the \KWD directory, it will
automatically be overwritten by the new file.
Note
If your machine is the actual Network server, the updated file is automatically
sent to all other users on the network every time a keyword is updated.
Keyword Mode
A keywords file must be selected in the setup to enable the keyword assignment functions
on the Remote Panel.
In the Operational Setup menu of the remote, choose between both available modes for
the Keyword Mode parameter, Keyword section:
• LIST mode (default): the list of keywords appears on the LCD display by group of 8
keywords, and you can select one of them by pressing the corresponding F_ key. In
this mode, the keywords are visible, but it can be slow if you have to browse through a
long list of keywords.
• NUMERIC mode: the list of keywords is not visible on the LCD display, and the
operator selects a keyword by entering its position in the list with the F_ keys. He can
know the position either from a hardcopy of the keywords list, or by looking at one of
the VGA Keywords screens, or still from his memory... This mode is faster to operate,
but in most cases the operator will need to have the complete list of keywords
available next to him.
1player_B101232action_
6890123keyword8901
F1:action_1 F6:action_6
F2:action_2 F7:action_7 111A
F3:action_3 F8:action_8
F4:action_4 F9:Prev.page p.01
F5:action_5 F0:Next page
Push Aux Clip Sort->TC PostRoll
>Archive *** Name Cam
The LCD displays a page containing 8 keywords. Press F9/F10 to access the
previous/next keywords page. To assign a keyword to the current clip, press the F_ key
corresponding to the desired keyword on the LCD display.
Depending on the CLIP/CAM mode defined by the D key, the selected keyword will be
assigned only to the camera angles loaded on the channels fully controlled by the operator
at that time (CAM mode), or to all camera angles of the clip (CLIP mode). The keyword will
be assigned to the first available keyword location on the 1st line of the LCD display.
If the Keyword Info parameter of the Operational Setup menu, OSD section, is set to Yes,
it will also appear on the OSD of the corresponding monitoring outputs if the current picture
is the Short IN point of the clip.
The SHIFT+A function of the main menu, normally used by the Reset CAM function, can
be used to define the ranking, without entering the secondary menu.
For additional functions like selecting keywords, flagging the future clip for archiving,
marking it to be pushed to another machine, defining its name from the keywords, they
can be performed from the secondary menu, exactly the same way as for a clip already
stored.
All these settings are memorized and will be applied to the clip when it is created.
1player_B101232action_
6890123keyword8901
action_889012 111A
Enter the keyword position in the list using the F_ keys. Every time a new digit is entered,
the corresponding keyword is displayed in the highlighted area in the centre of the LCD
screen, to allow the operator to validate the entry before confirming it. If a wrong digit is
entered, press the CLEAR key to delete it. Once the right keyword is found, press
ENTER to confirm or MENU to cancel.
The rules for keyword assignment and deleting keywords are identical between LIST and
NUMERIC modes.
In the VGA Interface
Move the cursor to the desired keyword and press ENTER. The keyword will be assigned
to the first available keyword location on the last line of the screen. Repeat this to assign
more keywords (up to 3) to the current clip.
Depending on the CLIP/CAM mode, the keywords will be assigned to the current camera
angle only (CAM mode), or to all camera angles of the current clip (CLIP mode).
If three keywords are already assigned to the clip, the operator has to clear some of them
to be able to assign new keywords.
In the VGA Interface
Clearing a Keyword
1. Press the TAB key to move the arrow cursor to the lower area of the screen.
2. A red arrows will appear around one of the keywords or ranking values.
3. Use the LEFT ARROW and the RIGHT ARROW keys to select the keyword to
remove.
4. Press CTRL+DEL.
5. Press the TAB key again to move the arrow cursor back to the keywords list.
8.1. Overview
The XNet Network is set up in the EVS application. For more information, on how to set up
the XNet Network and connect to the XNet network, refer to the section ‘SDTI Network’ in
the Configuration manual.
When the remote system is selected, the operation with remote clips or remote trains is
similar to the operations on the local system as described later in this chapter.
The LCD screen of the Remote Panel displays the complete list of available systems on
the network.
• The list is organized according to the order of connection on the network.
• Up to 4 pages are available to display up to 31 servers.
• The Previous and Next commands appear only when all machines do not fit on the
current page.
Select one of the following 4 available connection modes (the active mode is highlighted).
These modes are detailed below.
• Local
• Clips
• Records
• Clip+Records
Once the desired mode is selected, press the F_ key corresponding to the remote system.
NOTE
If you work in Dual LSM mode, the Loc. Rec. command is available with the
SHIFT + A soft key. This allows you to get access to all recorders of the local
server. See section "Accessing All Recorders of the Local Server" on page 39
for more information.
The LCD display returns to the normal mode and the names of the remote systems are
now displayed after the Page and Bank information as illustrated hereunder:
Connection Modes
Local mode
The local system is identified with the 'Local' sign after the name of the system as
illustrated in the previous figure.
Press the A key to activate the Local mode and have direct access to the Local mode.
This command is highlighted when Local mode is activated.
Clips Mode
Press the B key to activate the Clips function.
In this mode, you can connect to the clip banks of another LSM connected to the network.
In other words, the VGA clip screen and the F_ keys of the Remote Panel show the clips
from the selected LSM.
If you press the RECORD key, you go in Live mode on the local record trains.
Records Mode
When you select one of the LSM in the Network menu, you connect the record trains to
this LSM. This means that the next time you press the C key for the Record function, the
active channels will go in Live mode (or Near Live mode for remote trains) on the record
trains of the selected LSM.
The clips remain connected to the LSM they were connected to.
Clips+Records Mode
Press the D key that activates the Clip+Rec function. In this mode, you can connect both
to the clips banks and to the record trains of a remote server.
The VGA clip screen and the F_ keys of the Remote Panel show the clips from the
selected server.
The next time you press the RECORD key, the active channels will go in Live mode (or
Near Live mode for remote trains) on the record trains of the selected LSM.
In the VGA Interface
Once the desired mode and the remote system are selected on the Remote Panel, the
names of the remote systems are displayed in the title bar of the Clip screen as illustrated
hereunder.
Note
It is possible from the VGA to connect back to the last machine connected by
pressing ALT+TAB.
Note
To be able to rename a clip on a remote server, the Clip Edit by Network
parameter must be enabled in the Operational Setup menu, Protection section.
Note
To be able to rename a clip on a remote server, the Clip Edit by Network
parameter must be enabled in the Operational Setup menu, Protection section.
Note
The label of the remote camera is different in order to identify it easily.
Note
The key flashes during transfer. When the key lights green, the transfer is
completed and the clip is available for playback from the local system.
[ESC]=CANCEL [ENTER]=YES
9.1.1. Introduction
The Paint mode allows users to add drawings over the video. This is a software option,
which requires the license code 114 being installed. The functionality of this software
package can be operated using the tablet and the stylus. The normal pointing device is the
tablet.
You can change the Pointing device parameter in the Operational Setup menu, EVS
Controller section, and toggle between the tablet.
The use of the internal loop allows the operator to record the effect back into the first
record channel of the server, and to create a clip with the paint feature. Rolling a clip while
in internal loop mode, in Painting, and dissolving paint image on/off allow for a very
powerful feature.
Warning
The Paint mode is not available on EVS servers:
• working with 10-bit codecs,
• running an UHD-4K configuration, or
The Paint mode is only available for the LSM Remote Panel #1 in Dual LSM
mode.
S Play back the clip at slow motion speed. The speed of slow motion
is predefined in the PGM Speed/Var max parameter in the
Operational Setup menu, EVS Controller section.
The clip countdown displays the field time. This means that the countdown matches the
slow motion speed.
Note
Selecting C (clear) from the monitor enters the Clear menu and the DFC menu.
This DFC menu allows you to select the brush color from a YUV color palette.
Note
If working in network mode, you can apply a Paint on remote clips as well as on
local clips.
Arrow (A)
To add an arrow at the end of a line, proceed as follows:
1. Select A on the Paint mode monitor display.
2. When you draw on the tablet and remove the pen, a «neat» arrow appears at the end of
the line.
3. This option remains «on» until you select A again to turn it off.
Erase (E)
To use the pen as an eraser, proceed as follows:
1. Select E on the Paint mode monitor display.
2. Use the pen as an eraser.
3. This option remains «on» until you select E again to turn it off and return to the
previous active drawing mode.
Clear (C)
To clear a drawing, proceed as follows:
1. Select C on the Paint mode monitor display.
2. Choose between the 3 following options:
◦ Clr to clear all drawings.
◦ DfC to define customized colors.
◦ ESC to exit this function without clearing any drawing.
If you select Define Colour (DfC), a new screen will appear including a U-V selection area,
and an Y level selection area. Select first the color you want to edit on the top of the
screen, then select the U-V and Y values by moving the pen on the right location of each
selection area. When the adjustment is made, move the pen to an empty zone of the
screen.
The CLEAR function is also available from the Remote Panel (SHIFT+B).
Warning
No confirmation is required.
Keyer (K)
To use the keyer (arrows appear/disappear), proceed as follows:
1. Select K on the Paint mode monitor display or press SHIFT+A on the Remote Panel.
2. The drawing will dissolve on and off using the Paint/target transition parameter in the
Operational Setup menu, Special Effects section.
Library (L)
To access the drawingsd library, proceed as follows:
1. Select L on the Paint mode monitor display.
2. In the library, you can load or save entire drawings and logos to reuse them.
9.2.1. Introduction
The Target mode is a software option, which requires the license code 115. For more
information on the required license key, please contact the Support or Sales team.
This software option enables the tracking of an object/action on the video by use of a
circle, arrow, ellipse, or rectangle (called a "tracking object"), focusing the viewer's
attention on specific details.
You can choose the size, color, and thickness of the border as well as the darkness of the
background for a highlight feature. In addition, the internal loop function allows you to store
this effect as a clip.
You can operate these functions within the software package using the tablet and the
stylus. Change the Pointing device parameter in the Operational Setup menu, EVS
Controller section, to toggle between the tablet.
Note
The Target mode is not available on EVS servers:
• working with 10-bit codecs.
The Target mode is only available for the LSM Remote Panel #1 in Dual LSM
mode.
The clip countdown displays the field time. This means that the countdown matches the
slow motion speed.
Note
Selecting C (clear) from the monitor enters the Clear menu and the DFC menu.
This DFC menu allows you to select the brush color from a YUV color palette.
Note
If working in network mode, you can apply a Paint on remote clips as well as on
local clips.
█ Indicates a rectangle
Character Parameter
Note
When the replay is animated, the illustration will appear with a dissolve effect at
the first keyframe and disappear, with a dissolve effect, at the last.
Display Meaning
Note
• The dissolve effect is not available when using the Zoom effect.
• The T, S, E and C parameters are not available either in Zoom mode.
Selecting Zoom again will switch to Static Zoom mode. Keep in mind, when selecting the
Zoom option, that the software will take a few seconds to apply the change.
The Static Zoom allows the user to zoom an area of the picture via a picture in picture
display.
In the Static Zoom mode, at the bottom left of the screen, a “P” appears on the OSD to
define the position of the static zoom.
Click on the P and move the cursor to indicate where the static zoom should be.
9.3.1. Introduction
The Internal Offside Line mode makes it possible to make the offside line visible on the
screen by shading a portion of the pitch. You can use this feature on clips or trains loaded
on the PGM1. This effect can then be recorded in the loop of the server and reinserted in
the feed of a recorder channel.
The Epsio mode offers a more advanced offside line feature, as well as other live tools,
when the EVS server is used in combination with the Epsio application. For more
information, refer to the Epsio user manual.
The Internal Offside Line mode is a software option, which requires the license code 114.
For more information on the required license key, contact the Support or Sales teams.
Note
The Internal Offside Line mode is not available on EVS servers working with 10-
bit codecs.
The Internal Offside Line and the Epsio modes are not available in UHD-4K
configurations.
Note
When you activate the offside line, you can no longer use a second controller.
2. When the offside line mode is active, the Offside Line option is available from the
operational menu in the PGM/PRV or Multi PGM mode:
Rst Cam Local Sync Prv OFFSIDE
Cam A Cam B
Main Menu
The offside line menu displays as follows while the Mark key is blinking:
TRANSP OSD QUIT
SHIFT SIDE REDO UNDO
REDO C Redoes the last undone action (you can redo the last
10 undone actions).
UNDO D Undoes the last action (you can undo the last 10
actions).
TRANSP SHIFT+B Allows the user to change the transparency level with
the jog or lever. Press Enter to validate the action.
Secondary Menu
Press the MENU key to open the secondary menu and specify the following offside line
settings:
Setting Description
Pause duration Time (in frames) between the train or clip is paused and the
offside line mark is displayed.
Fade in/out duration Duration (in frames) of the fading effect on the IN and OUT
points of the offside sequence.
4. Jog to position the line horizontally with the SHIFT function active.
5. Press the A key to toggle from the SHIFT to the TILT function.
6. Jog to tilt the line to the requested angle with the TILT function active (you can also
move the position of the pivot point used to set the inclination of the line).
7. From step 4 to step 6, redefine the frame at any time by pressing PRV CTL and
jogging to the requested frame.
8. Click again PRV CTL to continue editing the offside sequence.
9. Once the 1st line is set, press TAKE to fix it.
10. If desired, jog to move the pivot point and press TAKE a second time. Then jog to
break the line and change its inclination from the pivot point.
11. Repeat this step several times to precisely delimit an offside zone on the pitch.
12. At any time:
◦ Press the B key (SIDE) to change the side of the shaded area for the offside zone
along the offside line (by default, this is defined on the left of the offside line).
◦ Press the SHIFT+B key (TRANSP) to change the transparency of the offside
zone with the lever or the jog.
13. Press Mark to validate the line position.
14. The offside line is marked and can be replayed as long as you are in the Offside Line
mode.
Note
If you want to define another offside sequence, you need to quit the Offside Line
mode and come back to it.
9.4.1. Introduction
The Split Screen mode is a software option that allows a simple split screen effect on
PGM 1. This mode operates very similarly to the 2PGM mode, except that the two outputs
are left and right parts of the screen (vertical split screen) or top and bottom parts of the
screen (horizontal split screen) or mixed together on the entire screen (split mix
mode).
The Split Screen mode also allows for DVE-like adjustment of the video within the split
effect, for optimum positioning of the material.
Note
The split screen mode is available with some limitations listed in the Server
Configuration manuals, in the section on the Split Screen feature.
Screen Description
Commands Description
Command Description
V SPLIT / H SPLIT Toggles between horizontal and vertical Split screen menus
Sync To synchronize the selected PGM with the other one. Press
this button and select the PGM to use as a reference.
• Press the Left key to take control of the left side of the screen, and recall the desired
clip for this side. Use the command knob to search inside the clip until the desired
picture is reached.
• Press the Right key to take control of the right side of the screen, and repeat the same
operation with the clip you want to display on the right side.
• You can also shift horizontally the clips on both sides, so that the action is in the
centre of the picture.
• Press the SHIFT+D to enter this mode. The menu will change, as shown above.
• Press the <–Lf–> key, and move the command knob to centre the left side picture.
• Press the <–Rg–> key and do the same operation for the right side picture.
• To restore the default positions, press CLEAR+<–Lf–> and CLEAR+<–Rg–> .
• Press the <–WP–> key to move the border. To restore the default position of the
border press CLEAR+<–WP–> .
• To exit the SHIFT mode, press the SHIFT+D again.
Note
If working in network mode, split screen can be performed on remote clips as
well as on local clips.
Auto-tracking mode
The Auto-tracking mode applies only to the Vertical Split mode, and allows to adjust the
horizontal position of a sequence to make sure it is as close as possible to the centre of
the left/right part of the screen.
To use the Auto-tracking, the first step is to track the object that must be kept in the centre
of the frame. Using the Target Track mode the keyframes are marked to determine the
path of the object.
When the tracking is completed in the desired clips, enter the Split Screen mode and recall
these clips on the left and right side of the screen. If keyframes have been marked inside
selected clips, the word TRACKED will appear on the corresponding side of the
monitoring output. At playback, the picture will be shifted horizontally to keep the tracked
object in the centre of its frame.
To disable temporarily the auto-tracking without leaving the Split Screen mode, press
CLEAR+LEFT (disables Auto-tracking on left side) or CLEAR+RIGHT (disables Auto-
tracking on right side).
Screen Description
Commands Description
Command Description
V SPLIT / H SPLIT Toggles between horizontal and vertical Split screen menus
Sync To synchronize the selected PGM with the other one. Press
this button and select the PGM to use as a reference.
• Press the Top key to take control of the upper side of the screen, and recall the
desired clip for this side. Use the command knob to search inside the clip until the
desired picture is reached.
• Press the Bottom key to take control of the lower side of the screen, and repeat the
same operation with the clip you want to display on this side.
• You can also shift vertically the clips on both sides, so that the action is in the centre
of the picture.
• Press the SHIFT+D to enter this mode. The menu will change, as shown above.
• Press the <–Tp–> key, and move the command knob to centre the upper side picture.
• Press the <–Bt–> key and do the same operation for the lower side picture.
• To restore the default positions, press CLEAR+<–Tp–> and CLEAR+<–Bt–> .
• Press the <–WP–> key to move the border. To restore the default position of the
border press CLEAR+<–WP–> .
• To exit the SHIFT mode, press the SHIFT+D again.
Note
If working in network mode, split screen can be performed on remote clips as
well as on local clips.
This mode works similar to the Horizontal and the Vertical Split modes, except that there
is no position adjustment since both pictures are shown full frame.
The SHIFT+D key allows the operator to adjust the mix percentage between the two
sources. Press the SHIFT+D key to highlight the function, then move the lever to adjust
the mix level between the two sources.
Definition
The Hypermotion mode allows the server to control a hypermotion camera. Such cameras
record images at a frame rate much higher than standard cameras.
They record a buffer of images in an internal memory. This buffer can then be ingested into
an EVS server via the standard SDI connection. In doing so, a hypermotion camera is
considered as a standard camera by the server.
When the EVS server works in hypermotion mode, it must run a Multicam LSM
configuration.
The aim of the hypermotion mode is to enable the use of a standard EVS Remote to
control the hypermotion camera. Though most commands are identical for such cameras,
the last part of this chapter lists some of the supported cameras model along with their
specific features.
Note
In hypermotion+LSM mode, the SHIFT+D key displays LSM Mode.
Introduction
This section presents the various commands you can use on the Remote Panel to control
the hypermotion camera. When available, the corresponding key on the hypermotion
camera is mentioned.
The standard behavior, applicable to all cameras, is explained in this table. When a given
camera has a specific behavior, this is specified in the section dedicated to the camera
itself.
PLAY
This key corresponds to the 'Play' command on the hypermotion camera.
Pressing this key initiates a replay from the first available frame on the current memory
block.
The corresponding CAM key flashes green to indicate the playback status.
During the playback, the material played on the hypermotion camera is recorded into the
server via the SDI connection.
SHIFT + PLAY
There is no corresponding command on hypermotion cameras.
Pressing this key combination initiates a replay on the current memory block at the speed
defined in the PGMSpeed parameter.
Pressing again PLAY, SHIFT+PLAY, or PRV CTL returns to the normal playing speed.
The corresponding CAM key flashes green to indicate the playback status.
Mark
This key corresponds to the ‘Mark Cue Point’ command on the hypermotion camera.
Pressing this key marks a cue point on the current block. You can mark up to 255 cue
points on a memory block.
This function is not available on all cameras with multiple-block memory.
Last Cue
This key corresponds to the ‘Search’ command on the hypermotion camera.
The Last Cue key can have several behaviors:
• If the Cues parameter is set to Off, the cue points are not managed. In this case, the
Last Cue button allows users to perform one of the following actions:
◦ launching a play command at the speed defined in the Last Cue parameter
◦ launching a play command in Ramp up mode, when this mode is defined in the
Last Cue parameter.
• If the Cues parameter is set to On, the cue points are managed. In this case, the Last
Cue button allows users to perform one of the following actions:
◦ going to the previous cue point of the current memory block when cue points have
been defined on the current block.
◦ stopping the recording and going back to the first recorded frame of the current
memory block when no cue points have been defined on the current block.
The frame is loaded, but the camera does not start playing.
See section "Managing Cue Points" on page 226
RECORD
This key corresponds to the ‘ARM’ or ‘REC’ commands on hypermotion cameras.
The different behaviors are possible, depending on various conditions:
• In single-block memory, pressing this key deletes the material recorded on the camera
and starts the recording process on the camera.
• In multiple-block memory:
◦ When you press RECORD after selecting the block number you want to work
with, all A/V material recorded on the memory block(s) of the camera is deleted,
and the camera starts recording on the first block.
◦ When you press RECORD subsequently and a memory block is selected, the
recording starts on the currently selected memory block, and its content is
deleted.
◦ When you press RECORD subsequently and no memory block is selected, all
A/V material recorded on the memory block(s) of the camera is deleted, and the
camera starts recording on the first block.
◦ When you press RECORD subsequently and the selected memory block is
recording, the behavior differs from one camera to the other. Refer to the chapter
dedicated to the camera itself.
TAKE
This key corresponds to the ‘Trig/Stop Rec’ command on hypermotion cameras.
With a single-block memory or when the last block is reached, press TAKE to stop the
recording.
With a multiple-block memory, pressing TAKE induces the following actions:
• The recording stops on the current block.
• The material on the current block is loaded on the camera in play mode.
• The recording starts on the next empty block, if available. If no empty block is left, the
recording stops.
Lever
There is no corresponding command on hypermotion cameras.
Press the Lever key to shift to the secondary lever range (defined in the 2nd Lever
parameter in the hypermotion secondary menu) for material played out using the
hypermotion feature.
CAM Keys
When you press a CAM key corresponding to a recorded block, this loads the last
recorded frame of the selected block in play mode.
When you press a CAM key corresponding to a block in REC, this loads the last recorded
frame of the selected block in play mode, and the recording starts on the next empty
block, if available.
When you press a CAM key corresponding to an empty block, the remote beeps.
CLEAR
Press the CLEAR key to clear the recorded material on a block. It can be used in the
following ways:
• To clear the record on a given block that is not in PLAY mode, press CLEAR and the
CAM key corresponding to the requested block.
• To clear the record on a block when the block is in PLAY mode, press CLEAR. The
PLAY is stopped, the recorded material is deleted from the block, and the camera
automatically starts recording again in this block if it is not recording on any other
block yet.
Note
The CLEAR button is only active on some cameras.
Cues Parameter
This parameter allows you to activate the cue management in hypermotion mode.
The default value of the Cues parameter is On.
Off Ramp UP SpeedBrk LSM Mode
Block 1 Block 2
• The Last cue parameter can be set to Ramp Up (the default value):
◦ The first time the Last Cue button is pressed, the speed is increased starting from
the PGMSpeed until the maximum speed is reached. This maximum speed
depends on the camera model.
◦ Whenever the Last Cue button is pressed again, the speed is increased starting
from the last speed used until the maximum speed is reached.
• The Last Cue parameter can be set to an individual speed (the available values
depends on the camera model).
Note
• When Cues is set to Off, the cam key is displayed in black and the Mark
button is inactive.
• When Cues is set to Off and Last Cue is set to Ramp Up, press
Clear+Last Cue to reset the speed to PGMSpeed.
Speedbreak Parameter
When the Speedbreak functionality is available, it will be displayed as illustrated.
Press the corresponding key to activate (highlighted) or deactivate it (normal display).
Off Ramp UP SpeedBrk LSM Mode
Block 1 Block 2
Note
Currently, the Speedbreak functionality is available only for Vision Research
and NAC Hi-Motion II cameras.
This secondary menu includes the hypermotion settings described in the table below. To
modify a setting, press the corresponding softkey and jog to select the requested value.
The default setting value is specified in the table. As the value range often vary from one
to the other camera, the available values are listed in the camera-specific chapter. See
section "Specific Camera Features" on page 231.
Setting Description
Pre-Roll Length of the preroll for the cue points defined on the material recorded
from the hypermotion camera.
The Last Cue command will go to the desired TC - preroll if the material
is available. If not, the preroll is not applied.
PGMSpeed PGM speed that is to be applied for playing back material recorded on
the hypermotion camera using the SHIFT+PLAY keys.
2ndLever Secondary lever range to be applied for playing back material recorded
on the hypermotion camera.
Note
When using more than one memory block, the blocks are considered as
independent units. That means that you have to manually shift from one block
to the other to continue recording on the next block.
Memory Block
Color CAM Key Block Symbol
Status
Example
The following steps provide an example for a typical use of the LSM Remote commands
with a hypermotion camera:
NOTE
As the general behavior of some keys differs with the FOR-A FT-One camera, a
specific example has been added to the section dedicated to this camera. See
section " FOR-A FT-One Camera" on page 234
2. Press RECORD on the remote to delete any recorded material on the blocks and start
the recording in loop mode on block 1 (first use of this key).
3. Press TAKE to stop recording on the current block, and start recording on the next
available one (block 2). At the same time, the playback starts on block 1.
4. Press CLEAR to stop the playback on block 1 and delete the material recorded on that
block. As the block 2 is being recorded, no record is started on block 1.
5. Press TAKE to stop the record on Block 2 and start it on the first available block (block
1). Playback starts on block 2.
6. Press TAKE again to stop the record on block 1 and start it on the first available block
(block 3). The running playback on block 2 is not affected.
7. Press CAM A to cue block 2 at the beginning, and load the last recorded frame on
block 1 in play mode. The record carries on on block 3.
8. Press CAM C to stop the recording on block 3 and start it on the first available block
(block 4). The last recorded frame on block 3 is loaded in play mode.
9. Press TAKE to stop the record on block 4. As no free block is available, the recording
does not start on another block.
10. Press CLEAR to stop the play on block 3, delete the material on block 3 and start
recording on block 3.
11. Once block 3 has been recorded, the record ends as all the other blocks contain
recorded material.
Using Speedbreak
Introduction
The subsections below describe the differences and variations of several camera models
against the standard features described previously in this chapter.
The following sections are based on the manufacturer's camera name. The table below
provides a direct access to the specific sections based on the commercial names of the
cameras:
FASTCAM Photron
Hi-Motion I ARRI
Hi-Motion II NAC/Ikegami
Application Start
At application start, the recording starts on the first memory block.
Parameter Values
The tables below list the parameter value, or value range that are specific to the camera.
The configuration parameters are defined in the Multicam Configuration window,
Operation page, Hypermotion controller section.
Port Ethernet
Protocol UDP
The operational parameters are defined in the Hypermotion mode of the Remote Panel, in
the LCD secondary menu.
# Blocks 1 to 4 1
NOTE
The cue points are only operational when all memory blocks have been
recorded once.
• When a new ARM/REC command is issued on a block, all its cue points are cleared.
• If the Last Cue command cannot access the desired TC preroll, the player remains on
the current cue point.
• If the Last Cue command refers to a TC that does not exist anymore, the key beeps
but the OSD still displays the number of the cue that you wanted to go to.
• Cue points can be marked across several blocks but the recall is limited to the
currently selected block.
Example:
◦ While recording on memory block 1, mark cue points 1, 2, and 3 on memory block
1.
◦ Press TAKE to start recording on block 2 and mark cue points 1, 2, and 3.
◦ Press TAKE and select memory block 2. The Last Cue command scrolls through
the cue points of block 2.
◦ To go through cue points of another block, select that block first, then press Last
Cue.
• On OSD, the first information, displayed in white, refers to the cue points on the
playing block while the second information, displayed in red, refers to the recording
block.
Application Start
At application start, when the block numbers has been selected, the camera automatically
starts recording on the first memory block.
Parameter Values
The tables below list the parameter value, or value range that are specific to the camera.
The configuration parameters are defined in the Multicam Configuration window,
Operation page, Hypermotion controller section.
Port Ethernet
Protocol UDP
The operational parameters are defined in the Hypermotion mode of the Remote Panel, in
the LCD secondary menu.
# Blocks 1 to 4 1
NOTE
The cue points are only operational when all memory blocks have been
recorded once.
• When a new ARM/REC command is issued on a block, all its cue points are cleared.
• If the Last Cue command cannot access the desired TC preroll, the player remains on
the current cue point.
• If the Last Cue command refers to a TC that does not exist anymore, the key beeps
but the OSD still displays the number of the cue that you wanted to go to.
• Cue points can be marked across several blocks but the recall is limited to the
currently selected block.
Example:
◦ While recording on memory block 1, mark cue points 1, 2, and 3 on memory block
1.
◦ Press TAKE to start recording on block 2 and mark cue points 1, 2, and 3.
◦ Press TAKE and select memory block 2. The Last Cue command scrolls through
the cue points of block 2.
◦ To go through cue points of another block, select that block first then press Last
Cue.
• On OSD, the first information, displayed in white, refers to the cue points on the
playing block while the second information, displayed in red, refers to the recording
block.
General Principle
On the FOR-A FT-One camera, the blocks that are freed up are moved to the left.
Therefore, we can consider that the general principle for block management is the
following:
• The recorded blocks are found in first position(s).
• The recording blocks are found after the recorded blocks.
• The empty blocks come in last position.
Example
The following steps provide an example for a typical use of the LSM Remote commands
with a hypermotion camera:
1. Initially, the blocks are recorded or empty
2. Press RECORD on the remote to delete any recorded material on the blocks and start
the recording in loop mode on block 1 (first use of this key).
3. Press TAKE to stop recording on the current block, and start recording on the next
available one (block 2). At the same time, the playback starts on block 1.
4. Press CLEAR to stop the playback on block 1 and delete the material recorded on that
block. Block 2 is still recording, and becomes block 1.
5. Press TAKE to stop the record on block 1 and start the record on the first empty block
(block 2). Playback starts on block 1.
7. Press TAKE again to stop the record on block 2 and start it on the first available block
(block 3). The running playback on block 1 is not affected.
8. Press CAM A to cue up block 1 at the beginning. The record carries on on block 3.
9. Press TAKE to stop the recording on block 3 and start it on the first available block
(block 4).
10. Press TAKE to stop the record on block 4. As no free block is available, the recording
does not start on another block.
11. Press CLEAR +C to delete the material on block 3. Block 4 shifts to the left (becomes
block 3). Recording starts on block 4.
12. Once block 4 has been recorded, the record ends as all the other blocks contain
recorded material.
Hi-Motion I Camera
Camera Names
The cameras manufactured by ARRI are sold as Hi-Motion I cameras on the market.
Application Start
At application start, this camera is in ARM mode and the recording starts on the first
memory block.
Parameter Values
The tables below list the parameter value, or value range that are specific to the camera.
The configuration parameters are defined in the Multicam Configuration window,
Operation page, Hypermotion controller section.
Port RS422
The operational parameters are defined in the Hypermotion mode of the Remote Panel, in
the LCD secondary menu.
# Blocks 1 to 4 1
Hi-Motion II Camera
Camera Names
The cameras manufactured by NAC/Ikegami are sold as Hi-Motion II cameras on the
market.
Application Start
At application start, this camera is in ARM mode and the recording starts on the first
memory block.
Parameter Values
The tables below list the parameter value, or value range that are specific to the camera.
The configuration parameters are defined in the Multicam Configuration window,
Operation page, Hypermotion controller section.
Port RS422
The operational parameters are defined in the Hypermotion mode of the Remote Panel, in
the LCD secondary menu.
# Blocks 1 to 4 1
• Cue points can be marked across several blocks but the recall is limited to the
currently selected block.
Example:
◦ While recording on memory block 1, mark cue points 1, 2, and 3 on memory block
1.
◦ Press TAKE to start recording on block 2 and mark cue points 1, 2, and 3.
◦ Press TAKE and select memory block 2. The Last Cue command scrolls through
the cue points of block 2.
◦ To go through cue points of another block, select that block first then press Last
Cue.
• On OSD, the first information, displayed in white, refers to the cue points on the
playing block while the second information, displayed in red, refers to the recording
block.
Photron Camera
Camera Names
The cameras manufactured by Photron are sold under the following product name:
• FASTCAM
Application Start
At application start, this camera is in ARM mode and the recording starts on the first
memory block.
Parameter Values
The tables below list the parameter value, or value range that are specific to the camera.
The configuration parameters are defined in the Multicam Configuration window,
Operation page, Hypermotion controller section.
Port RS422
The operational parameters are defined in the Hypermotion mode of the Remote Panel, in
the LCD secondary menu.
# Blocks 1 to 4 1
Camera Names
The Vision Research cameras are also sold under the following product names:
• Vision Research
• X-Mo
• Superloupe
• Antelope
• Sprintcam
Camera Models
This section applies to the following Vision Research camera models:
• Phantom V642
• Miro Series
• Phantom Flex4K
Application Start
At application start, the recording does not start automatically.
Parameter Values
The tables below list the parameter value, or value range that are specific to the camera.
The configuration parameters are defined in the Multicam Configuration window,
Operation page, Hypermotion controller section.
On Vision Research cameras, two protocols can be used, each with a different port:
The operational parameters are defined in the Hypermotion mode of the Remote Panel, in
the LCD secondary menu.
# Blocks 1 to 4 1
XtenDD35 Protocol
This protocol is based on the Sony BVW75 protocol for all standard transport commands.
It has extended commands so that it supports clip management: using this protocol, the
controlling device can create, name, recall and delete clips.
This protocol can be used with Thomson/GVG XtenDD range of switchers, and with DNF
ST300-EVS and 4040CL-EVS controllers.
Odetics Protocol
This protocol is based on the Sony BVW75 protocol for all standard transport commands.
It has extended commands so that it supports clip and playlist management: using this
protocol, the controlling device can create, name, recall and delete clips, but it can also
manage playlists.
This protocol can be used with many different control devices and automations software,
including DNF ST300 and 4040CL controllers.
Non standard commands in Sony, XtenDD35 and Odetics protocols on the play channel
of an EVS server:
REC: when a REC command is sent to a play channel, this channel will return in E2E
mode on its default record train. If the default record channel associated to that player is
currently stopped, it will jump to the last recorded picture and pause.
EJECT: if the play channel is not yet in E2E mode when the command is sent, it will return
to E2E mode on its default record train (similar to receiving a REC command). If the play
channel is already in E2E mode, it will switch to the next record channel available
(AàBàCà…àAà…). This is for example useful with a BVE edit controller to allow the editor
to select the record train he wants to work with.
IPDP Protocol
For more information on how the IP Director application controls the server, refer to the IP
Director Technical Reference manual and User manual.
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requirements of the Broadcast Industry.
The data contained herein is therefore subject to change without prior notice. Companies and product names are
To learn more about EVS go to www.evs.com trademarks or registered trademarks of their respective companies.