Teachers Guide Grade 6
Teachers Guide Grade 6
Teachers Guide Grade 6
Day 8 TRADE30
Day 10 Celebration
10. L
earning Outcomes are fully stated for each activity and referenced briefly in this table. A legend for curriculum icons can be
found in Appendix A.
day 1: Lifestyle Check
Teaching Steps:
Introduction (5 minutes) Q2. (5 minutes)
• Ask students to brainstorm what ‘screens’ are. Ask Please note that not all students will make active or
them what types of screens they use often, and why inactive screen choices. You can ask them what they
they use them. enjoy doing. Discuss the health benefits of active
• Record answers on the board. Students will likely give choices – screens or not.
examples of specific programs they use or games they
Q3. (5 minutes)
play. You can help group these together by screen type
(see Appendix A). Students will offer some screen choices that they make
• Ask students if they think screens are an issue for some to watch or play while sitting or lying down. A common
people. If so, why? lifestyle behavour is to snack while relaxing in front
of a screen. This activity is designed to have students
become aware of what they are often eating or drinking
Q1. (15 minutes)
in front of screens.
• Before class, review Pie Chart instructions on the
next page.
• Explain that the Lifestyle Pie Chart is a tool to Backgrounder:
help students think about how they spend their time
Some video games require children to be active at
in a day.
different intensities and for different durations. If a
• Show Overhead #1, then Overhead #2 (both in
child is active for at least 20 minutes and the activity
Appendix C), using the explanations provided on
results in increased heart rate (gets the heart
the next page. Compare and contrast the lifestyles
beating fast), then it will likely have a health benefit.
illustrated on the 2 overheads.
Examples of such activities include:
• Explain the Legend, then ask students to estimate the
time for their Pie Charts. kkfollowing an instructional dance video
• Choose a consistent colour for each category in the kkplaying sports games on Nintendo Wii, Wii Fit
legend so it is easy for the class to compare later. kkfollowing an exercise video
Lifestyle Pie Chart
Overhead #1
(Teacher Instructions) Sample Lifestyle Pie Chart for Grade 4 Students
Show Overhead #1 (from Appendix C).
e
This is a sample Lifestyle Pie Chart that
ctiv
als
g
readin
illustrates one student's lifestyle.
me
1/2 our a
3 hours other
ur
Explain that the Lifestyle Pie Chart
o
h
r
h
1 hou
1/2
illustrates how this person spends his or
her time in a 24 hour day.
3 hours screen
Explain the legend categories, which
together describe typical activities in
a person’s day. It works well to colour in
the charts As you will be asking students
to use specific colours for their Lifestyle 8 hours sleep
Pie Charts.
Little representation:
Optional Activity Ideas: • Fruits/vegetables
• Dairy products
Titles of types of screens could be
• Meats/poultry/fish
posted around the room (TV,
portable handheld electronic For children in the study, the dominant category
device, computer, etc.) in a was candy/sweets/soft drinks. Most advertisements
“gallery”, and small groups featured no health-related messages. Of the few
could list all of the purposes healthy-related messages in the sample, most
for which that screen is used. common was the message that advertised foods
Rotate groups once or twice contained some natural ingredients and (for the
to ensure that all options have general-audience advertisements only) that they
been generated. were low in calories. For the entire sample, advertised
foods were eaten mostly as snacks (rather than
breakfast, lunch or dinner).
Note: N
ot all foods that are natural contain
healthy ingredients.
day 3: Am I a Target?
Teaching Steps:
Optional Activity Ideas:
Part 1: Activity (20 minutes)
Ask students who watched the same shows to
Q1. (10 minutes) compare their data in small groups to check
accuracy of observations and recording (Science)
• Explain how students are to use yesterday’s homework
to answer question 1. Have students role play the most common
strategies identified in Q2. The audience could be
asked to identify the type of manipulation being
Q2. (5 minutes)
demonstrated (Media Awareness, Performing Arts)
• Remember when forming groups that some students
won't have had screen time eysterday.
• Ask students to share some marketing strategies that
Part 2: Planning for tomorrow's challenge
they might know of and record on the board.
(5-10 minutes)
• Note: A list or an explanation of marketing techniques
should be provided. Kids may not be able to verbalize If time permits,
the strategies that marketers use.
• Let students complete the PLAN for the Ultimate
• Split the class into small groups, and ask them to
Screen Challenge in class on Day 4. If time does not
decide on the 3 most common strategies used in the
permit, then remind students at the end of the day
commercials viewed the previous evening.
that they need to plan at home for the next day.
• Post strategies from report-back sessions.
• Help them to think about specific and practical ideas
for activities during the challenge. You could even
Q3. (5 minutes) brainstorm with the students what they could do, and
have them display their ideas on the wall.
• Finish the session by asking students to reflect on the
impact the commercials had on them. Remind students to answer the second question on the
Day 4 worksheet. Students like to have their families
involved in this activity!
* Reminder for Tomorrow: The challenge starts
from the moment the students wake up. Students who have less than 1 hour of screen time each
day can still participate in the challenge by maintaining
low or no screen time for the day.
day 4: The Ultimate Screen Challenge
Teaching Steps:
• Support your students by asking them to turn
their focus away from screens for the day.
Teachers are also encouraged to take part and
role model such behaviour.
• Ask students to complete the challenge table at
the end of the day today (Day 4), or first thing
tomorrow morning.
day 5: Challenge Results and Goal Setting
Teaching Steps:
• Check in each day with students to see how the
goals are going.
• Some will want to do this activity, but others may
not. You might have some interesting discussions on
these days!
day 9: Goal Reflection
Overview:
kkThe celebration should be fun for everyone in
your class to do themselves, or they could compete
against other classes in the school for an award
presented to the class with the greatest number of
students that successfully complete the challenge.
Teaching Steps:
Screen Smart Tracking Sheet
• Hold an assembly or class celebration recognizing
students who were successful at achieving their goals A Screen Smart Tracking Sheet (Appendix I) can
for 3 days. be used to continue the program right now – or
• Suggestions for awards for classes that had the as a refresher anytime!
most students achieve their goals include: golden
If you have a class set of pedometers, the
running shoe, passes to a recreational centre or
experience can be enhanced by having students
facility (possibly PAC to donate funds), a book or gift
track their activity levels by using pedometers to
certificate, or 30 minutes of fun activity time for the
count steps. An optional column on the tracking
entire class.
sheet can be used to record the number of steps
each day.
Assessment (Grade 6)
Each Screen Smart activity supports a BC-prescribed Learning Outcome for Grade 6. Individual activities can
therefore be used by teachers to assess achievement of outcome(s).
The short self-assessment below probes student perceptions with regard to key messages relevant to their grade
level. See Screen Smart Teacher’s Guide, Section 1 for list of program messages. Students can write in the 3 answers
requested and place a checkmark in the column that applies to them.
COPY and CUT
Yes No
I have less screen time after completing the Screen Smart Program.