Compiled Tables
Compiled Tables
Compiled Tables
MELEE WEAPONS
Blades Reach Damage AP Availability Cost Page
Bayonet (on rifle) 2 (STR/2 + 1)P — 3 40¥ 14, AR
Ceramic Knife — (STR/2 + 1)P — 4 75¥ 14, AR
Claymore 2 (STR/2 + 4)P –1 8R 900¥ 14, AR
Combat Axe 2 (STR/2 + 4)P –1 8R 600¥ 314, SR4A
Cougar Fineblade Knife
Short Blade — (STR/2 + 1)P –1 5R 550¥ 14, AR
Long Blade — (STR/2 + 2)P –1 7R 900¥ 14, AR
Katana 1 (STR/2 + 3)P –1 4R 1,000¥ 314, SR4A
Katar — (STR/2 + 2)P –2 9R 750¥ 14, AR
Knife — (STR/2 + 1)P — — 20¥ 315, SR4A
Kris — (STR/2 + 1)P — 10R 1,000¥ 14, AR
Macauitl 1 (STR/2 + 2)P — 14R 3,000¥ 14, AR
Monofilament Sword 1 (STR/2 + 3)P –1 8R 750¥ 315, SR4A
Nodachi 2 (STR/2 + 4)P –2 12R 2,500¥ 14, AR
Rapier 1 (STR/2 + 2)P –1 4R 550¥ 14, AR
Spear 2 (STR/2 + 2)P — 4 150¥ 16, AR
Survival Knife — (STR/2 + 1)P –1 — 50¥ 315, SR4A
Sword 1 (STR/2 + 3)P — 4R 350¥ 315, SR4A
Tomahawk 1 (STR/2 + 2)P — 4 150¥ 16, AR
Vibro Blades
Knife — (STR/2 + 2)P –2 6R 1,000¥ 16, AR
Sword 1 (STR/2 + 4)P –2 8F 2,000¥ 16, AR
Victorinox Memory Blade 1 (STR/2 + 2)P –1 14R 1,250¥ 16, AR
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Improvised Melee Weapons Reach Damage AP Skill Used Page
Bottle (broken, after first hit) — (STR/2 + 1)P — Blades 17, AR
Chain 1–2 (STR/2 + 1)P — Exotic Melee Weapon (Whip) 17, AR
Chair — (STR/2 + 2)S — Clubs 17, AR
Fork or Utensil — (STR/2)P — Blades 17, AR
Frying Pan — (STR/2 + 1)P — Clubs 17, AR
Folding Spade 1 (STR/2 + 2)P — Blades 17, AR
Metahuman Body 1 (BOD/2 + 2)S — Unarmed Combat 17, AR
Pistol — (STR/2)P — Clubs 17, AR
Pool Cue 1 (STR/2)P +2 Clubs 17, AR
Potted Plant — (STR/2 + 1)P — Clubs 17, AR
Rifle Butt 1 (STR/2 + 1)P — Clubs 17, AR
Sledge Hammer 1 (STR/2 + 3)P — Clubs 17, AR
Steel Pipe 1 (STR/2 + 1)P — Clubs 17, AR
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Improvised Throwing Wpns Short Range Medium Range Long Range Extreme Range Damage AP Page
Baseball/Billiard Ball 0–STR x 2 To STR x 4 To STR x 6 To STR x 10 (STR/2)P — 19, AR
Bowling Ball 0–STR/2 To STR To STR x 1.5 To STR x 2 (STR/2 + 2)P — 19, AR
Brick/Paving Stone 0–STR x 2 To STR x 3 To STR x 4 To STR x 6 (STR/2 + 1)P — 19, AR
Chair 0–STR To STR x 1.5 To STR x 2 To STR x 2.5 (STR/2)S — 19, AR
Combat Axe 0–STR To STR x 2 To STR x 3 To STR x 4 (STR/2 + 3)P — 19, AR
Knife (any) 0–STR To STR x 2 To STR x 3 To STR x 4 (STR/2)P — 19, AR
Metahuman Body (STR – BOD)/2 — — — (BOD)S — 19, AR
Molotov Cocktail 0–STR x 2 To STR x 3 To STR x 4 To STR x 5 5P* –half 19, AR
Pistol 0–STR x 2 To STR x 3 To STR x 4 To STR x 6 (STR/2 + 1)S — 19, AR
Potted Plant 0–STR/2 To STR To STR x 1.5 To STR x 2 (STR/2 + 1)P — 19, AR
Sword 0–STR To STR x 2 To STR x 3 To STR x 5 (STR/2 + 2)P — 19, AR
FIREARMS
Tasers Damage AP Mode RC Ammo Availability Cost Page
Cavalier SafeGuard 5S(e) –half SA — 6 (m) — 275¥ 20, AR
Defiance EX Shocker 8S(e) –half SS — 4 (m) — 150¥ 316, SR4A
Defiance Protector 6S(e) –half SA — 3 (m) 4 300¥ 20, AR
Jupiter Taser Club 6S(e) –half SS — 1 (m) 8 1,200¥ 20, AR
Yamaha Pulsar 6S(e) –half SA — 4 (m) — 150¥ 316, SR4A
4
* Burst fire on this weapon requires a Complex Action.
Compiled Tables
ARSENAL TABLES . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Machine Pistols Damage AP Mode RC Ammo Availability Cost Page
Ares Crusader 4P — SA/BF 2 40 (c) 7R 700¥ 22
Ceska Black Scorpion 4P — SA/BF (1) 35 (c) 8R 550¥ 317, SR4A
FN 5-7C 4P — SA/BF 1 20 (c) 8R 600¥ 22
PPSK-4 Collapsible
Machine Pistol 4P — SA/BF (1) 30 (c) 20F 2,800¥ 22
Steyr TMP 4P — SA/BF/FA — 30 (c) 8R 600¥ 317, SR4A
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ARSENAL TABLES . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Medium Machine Guns Damage AP Mode RC Ammo Availability Cost Page
FN MAG-5 6P –2 FA 2 (8) 50 (box) or belt 14F 5,500¥ 29, AR
Stoner-Ares M202 6P –2 FA — 50 (c) or 100 (belt) 12F 4,500¥ 320, SR4A
Ultimax MMG 6P –2 FA (6) 40 (c) or belt 13F 4,500¥ 29, AR
Grenade and Mortar Launchers Damage AP Mode RC Ammo Availability Cost Page
Ares Antioch-2 Grenade — SS — 8 (m) 8F 600¥ 320, SR4A
ArmTech MGL-6 Grenade — SA — 6 (c) 10F 1,500¥ 31, AR
ArmTech MGL-12 Grenade — SA — 12 (c) 10F 2,000¥ 320, SR4A
Enfield GL-67
Grenade Launcher Grenade — SS 1 20 (d) 14F 4,000¥ 31, AR
M-12 Portable
Mortar System As Mortar Round — SS — 1 16F 2,250¥ 31, AR
WEAPON ACCESORIES
General Accessories Mount Availability Cost Page
Advanced Safety System — 4 600¥ 31, AR
Airburst Link — 6R 500¥ 322, SR4A
Ammo Drum/Box — 4 25¥ 31, AR
Bipod Under 2 100¥ 322, SR4A
Bayonet (on rifle) Barrel 3 40¥ 31, AR
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ARSENAL TABLES . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Recoil Compensators Mount Avail. Cost Page Target Designators Mount Avail. Cost
Foregrip Under 2 100¥ 34 Laser Designator
Gas-Vent 2 System Barrel 4R 200¥ 322, SR4A Weapon-mounted Top/Under 6 Rating x 50¥
Gas-Vent 3 System Barrel 6R 400¥ 322, SR4A Hand-held — 6 Rating x 50¥
Gyro Stabilization Under 7 3,000¥ 322, SR4A Microwave Designator — 8 Rating x 200¥
Hip Pad Bracing System — 4 200¥ 34 Radar Designator — 8 Rating x 200¥
Stock — 4 150¥ 34
Underbarrel Weight Under 2 75¥ 34
AMMUNITION
Ammunition, per 10 shots Damage Mod. AP Mod. Armor used Availability Cost Page
APDS — –4 B 16F 70¥ 323, SR4A
Assault Cannon As Cannon As Cannon B 16F 450¥ 323, SR4A
AV Rounds — –4/–6* B 18F 120¥ 34
Capsule Rounds — (Stun) +2 I 4 30¥ 34
Explosive Rounds +1 0 B 8F 50¥ 323, SR4A
EX-Explosive Rounds +1 –1 B 12F 100¥ 323, SR4A
Flechette Rounds +2 +5 I 2R 100¥ 323, SR4A
Frangible Rounds — +2 B/I 6R 50¥ 34
Gel Rounds — (Stun) +2 I 4R 30¥ 323, SR4A
Hi-C Plastic Rounds —/–1** — B 8F 150¥ 34
Hollow Point Rounds +1 +2 B 6F 50¥ 34
Regular Ammo — — B 2R 20¥ 324, SR4A
Silver Bullets — +2 B 12R 250¥ 34
Stick-n-Shock 6S(e) –half I 5R 80¥ 324, SR4A
Subsonic Rounds — +2 B 10F 40¥
Taser Dart As Taser –half I 2 50¥ 324, SR4A
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Compiled Tables
ARSENAL TABLES . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Ammunition, per 10 shots Damage Mod. AP Mod. Armor used Availability Cost Page
Tracer — — B 5R 75¥ 324, SR4A
Tracker Rounds
Security Tag — — B 6R 150¥ 35, AR
Stealth Tag — — B 8R 75¥ 35, AR
Shotgun Rounds, per 10 shots
Flare Rounds –2 +2 I 6 25¥ 35, AR
Shock Lock Rounds +1 — B 10F 70¥ 35, AR
* AV rounds have an AP of –4 against people, –6 against vehicles and Barrier ratings (see p. 166, SR4A).
** The Damage Value of Hi-C plastic rounds at long and extreme ranges is reduced by 1.
BATTERY PACKS
Peak-Discharge Battery Packs Power Points Availability Cost Page
Power Clip 10 14F 300¥ 36, AR
Satchel Power Pack 30 16F 750¥ 36, AR
Power Backpack 80 20F 2,200¥ 36, AR
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Dressing Gown* 1/0 7 750¥ 46, AR
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ARSENAL TABLES . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Armor Ballistic/Impact Availability Cost Page
Synergist Business Line (c)
Suit Jacket* 3/2 8 800¥ 46, AR
Short Jacket* 2/2 8 500¥ 46, AR
Skirt/Slacks 1/1 8 400¥ 46, AR
High-collar Shirt 1/0 8 300¥ 46, AR
Longcoat* 4/2 8 1,300¥ 46, AR
Victory
Globetrotter Line
Camouflage Jacket 6/4 5 1,000¥ 46, AR
Camouflage Jumpsuit 5/3 5 750¥ 46, AR
Camouflage Vest 3/3 5 400¥ 46, AR
Light Armor Clothing 3/0 5 400¥ 46, AR
Heavy Armor Clothing 4/2 5 600¥ 46, AR
Fatigues 3/0 5 500¥ 46, AR
Massaging Liners — +2 +800¥ 46, AR
Industrious Line
Jumpsuit 4/2 4 700¥ 47, AR
Coverall 5/4 4 900¥ 47, AR
Hard Hat +0/+2 4 50¥ 47, AR
Winterized Coverall 6/5 4 1,000¥ 47, AR
Zoé
Executive Suite Line (c)
Long Jacket* 4/1 9 1,000¥ 47, AR
Short Jacket* 3/1 9 750¥ 47, AR
Plain Blouse/Shirt 1/0 9 400¥ 47, AR
Skirt/Trousers 1/1 9 550¥ 47, AR
Heritage Line 2–6/1–4 14 10,000+¥ 47, AR
Moonsilver Line
Evening Gown 4/1 10 7,500¥ 47, AR
Cocktail Dress 3/1 10 5,000¥ 47, AR
Shawl/Scarf/Stole +1/0 10 500–1,000¥ 47, AR
Second Skin Line 4/1 12 5,000¥ 48, AR
Personal Armor 48, AR
Body Armor Bag 6/2 8 750¥ 48, AR
Chain Shirt 2/7 8 900¥ 48, AR
Form-Fitting Body Armor
Shirt 3/0 6 500¥ 48, AR
Half-Body Suit 4/1 7 900¥ 48, AR
Full-Body Suit 6/2 8 1,600¥ 48, AR
Padded Leather Armor 2/5 8 600¥ 48, AR
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Desert Survival Equipment Avail Cost Page Desert Survival Equipment Avail Cost Page
Desert Goggles 4 15¥ 53, AR Snake Mesh Socks 6 50¥ 54, AR
Desert Suit 8 1,000¥ 53, AR Solar Still 4 200¥ 54, AR
Desert Survival Kit 4 200¥ 53, AR Thermal Air Bag 6 400¥ 54, AR
Desert Tent 4 150¥ 54, AR
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Camping and Survival Gear Avail Cost Page Camping and Survival Gear Avail Cost Page
Backpack — 250¥ 53 Magnesium Torch — 20¥ 336, SR4A
Camouflage Netting Micro Flare Launcher — 50¥ 336, SR4A
4 100¥ 53
(10 sq. meters) Micro Flares — 25¥ 336, SR4A
Climbing Gear — 200¥ 336, SR4A Rappeling Gloves — 70¥ 336, SR4A
Flashlight — 25¥ 336, SR4A Rations — 5¥ 53, AR
Gecko Tape Gloves 12 250¥ 336, SR4A Sleeping Bag — 75¥ 53, AR
Ghillie Suit 6 500¥ 53 Survival Kit 4 100¥ 337, SR4A
GPS 3 200¥ 336, SR4A Tent — 75¥ 53, AR
Light Stick — 5¥ 336, SR4A
ELECTRONICS
Commlink Model Response Signal Cost Page
Meta Link 1 2 100¥ 327–328, SR4A
CMT Clip 1 3 300¥ 327–328, SR4A
Sony Emperor 2 3 700¥ 327–328, SR4A
Renraku Sensei 2 4 1,000¥ 327–328, SR4A
Novatech Airware 3 3 1,250¥ 327–328, SR4A
Erika Elite 3 4 2,500¥ 327–328, SR4A
Hermes Ikon 4 3 3,000¥ 327–328, SR4A
Transys Avalon 4 4 5,000¥ 327–328, SR4A
Fairlight Caliban 4 5 8,000¥ 327–328, SR4A
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Emotitoys Handling Accel Speed Pilot Body Armor Sensor Avail Cost Page
Emotitoy, nonmobile (Rating 1–6) — — — 3 1 0 3 — Rating x 100¥ 57, AR
Emotitoy, minidrone (Rating 1–6) +1 3/15 15 3 1 0 3 4 (Rating x 100)+2,000¥ 57, AR
Electronics Electronics
and Sensor Options Availability Cost Page and Sensor Options Availability Cost Page
Environmental Resistance 8 +100¥ 58, AR Photosensitive Trigger 4 +10¥ 58, AR
Hardening (Rating 1–6) 4 +(Rating x 25¥) 58, AR Self-Destruct 58, AR
Inertial Trigger 8 +25¥ 58, AR Localized 16F 2,000¥
Laser Link — +50¥ 58, AR Area Effect 20F 10,000¥
Personality Software — +100¥ 58, AR
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Photographic Equipment Availability Cost Page
Professional Camera 6 800¥ 60, AR
Film Camera 6 250¥ 60, AR
Infrared Film (per 25 shots) 6 10¥ 60, AR
Macro Lens 6 500¥ 60, AR
Steadicam 6 750¥ 60, AR
Telephoto Lens 6 625¥ 60, AR
Super-Telephoto Lens 6 6,000¥ 60, AR
SOFTWARE
Matrix Programs Availability Cost (up to Rating 3) Cost (Up to Rating 6) Page
Common Use — Rating x 50¥ Rating x 100¥ 330, SR4A
Hacking (Rating x 2)R Rating x 500¥ Rating x 1,000¥ 330, SR4A
Agents/IC /Pilot Rating x 3 Pilot rating x 1,000¥ Pilot Rating x 2,500¥ 330, SR4A
System — Rating x 200¥ Rating x 500¥ 330, SR4A
Firewall — Rating x 200¥ Rating x 500¥ 330, SR4A
Autosofts (Rating 1–4) Rating x 2 Rating x 200¥ Rating x 500¥ 330, SR4A
Sensor Software Availability Cost (up to Rating 3) Cost (up to Rating 6) Page
Sensor Software, all types (Rating 1–6) Rating x 2 Rating x 200¥ Rating x 500¥ 60, AR
SENSORS
Vision Enhancers Availability Cost Page Vision Enhancers Availability Cost Page
Binoculars — 100¥ 332, SR4A Endoscope 8 250¥ 332, SR4A
Contact Lenses 6 50¥ 332, SR4A Monocle 4 25¥ 332, SR4A
Glasses — 25¥ 332, SR4A Periscope 3 50¥ 332, SR4A
Goggles — 50¥ 332, SR4A Mage Sight Goggles 12R 2,000¥ 332, SR4A
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Vision Enhancements Avail Cost Page Vision Enhancements Avail Cost Page
Flare Compensation +2 +50¥ 333, SR4A Ultrasound +8 +1,000¥ 333, SR4A
Image Link — +25¥ 333, SR4A Vision Enhancement
+4 +(Rating x 100)¥ 333, SR4A
Low Light +4 +100¥ 333, SR4A (Rating 1–3)
Smartlink +4R +500¥ 333, SR4A Vision Magnification +2 +100¥ 333, SR4A
Thermographic +6 +100¥ 333, SR4A
Audio Enhancers Avail Cost Page Audio Enhancements Avail Cost Page
Earbuds — 10¥ 333, SR4A Audio Enhancement (Rating 1–3) +2 + (Rating x 100)¥ 333, SR4A
Headphones — 50¥ 333, SR4A Select Sound Filter (Rating 1–3) +8 +(Rating x 200)¥ 333, SR4A
Spatial Recognizer +6 +100¥ 333, SR4A
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Disguised Equipment Availability Cost Page
Lipstick (1 chemical, 100 doses) 12 1,500¥ 64, AR
Cologne (1 chemical, 100 doses) 12 1,000¥ 64, AR
Deodorant, roll-on (1 chemical, 100 doses) 12 1,000¥ 64, AR
Aerosol (1 chemical, 200 doses)” 12 2,000¥ 64, AR
Hollowed Objects
Hollowed Book 12 50¥ 64, AR
False-bottomed Attaché Case 12 300¥ 64, AR
Laés Cigarette 12 25¥ 64, AR
Scent-masking Cigarette 12 10¥ 64, AR
TOOLS
Tools Availability Cost Page
Kit — 500¥ 332, SR4A
Shop 8 5,000¥ 332, SR4A
Facility 12 100,000¥ 332, SR4A
SECURITY DEVICES
Security Devices Availability Cost Page
Barbed Wire (1 roll, 10 meters) 4 15¥ 61, AR
Concertina Wire (1 roll, 10 meters) 6 20¥ 61, AR
Electric Wire (10 meters) 6 10¥ 61, AR
Key Lock (Rating 1–6) — Rating x 10¥ 335, SR4A
Laser Trip Beam
Visible 4 25¥ 61, AR
Infrared 6 50¥ 61, AR
Maglock (Rating 1–6) — Rating x 100¥ 335, SR4A
Keypad or Card-reader — +50¥ 335, SR4A
Anti-Tamper Circuits (Rating 1–4) — +(Rating x 100¥) 335, SR4A
Biometric Reader (per reader) +4 +200¥ 335, SR4A
Monowire (1 meter) 10F 1,000¥ 61, AR
Pressure Mesh/Pads (10 square meters) 8 200¥ 61, AR
Proximity Wire (1 standard doorway) 10 500¥ 62, AR
Restraints
Metal — 20¥ 335, SR4A
Plasteel 6R 50¥ 335, SR4A
Plastic (per 10) — 1¥ 335, SR4A
Containment Manacles 6R 200¥ 335, SR4A
Security Lighting
Regular Lamps — 25¥ 62, AR
Active Infrared 8 50¥ 62, AR
Ultraviolet 4 30¥ 62, AR
B&E GEAR
B&E Gear Availability Cost Page
Autopicker (Rating 1–6) 8R Rating x 200¥ 335, SR4A
Cellular Glove Molder (Rating 1-3) 12F Rating x 200¥ 335, SR4A
Chisel — 20¥ 335, SR4A
Keycard Copier (Rating 1–6) 8F Rating x 300¥ 335, SR4A
Lockpick Set 6R 300¥ 335, SR4A
Maglock Passkey (Rating 1–6) (Rating x 3)F Rating x 2,000¥ 335, SR4A
Miniwelder 2 250¥ 335, SR4A
Monofilament Chainsaw 4 300¥ 335, SR4A
Sequencer (Rating 1–6) (Rating x 3)F Rating x 200¥ 335, SR4A
Wire clippers — 25¥ 335, SR4A
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BIOTECH
Biotech Availability Cost Page
Biomonitor — 300¥ 337, SR4A
Disposable Syringe 4 10¥ 337, SR4A
Medkit (Rating 1–6) — Rating x 100¥ 337, SR4A
Medkit Supplies — 50¥ 337, SR4A
CHEMTECH
Chemtech Availability Cost Page
Glue Sprayer 2 150¥ 336, SR4A
Inhaler 2R 5¥ 80, AR
Mule Log 3R 50¥ 80, AR
Slap Patches — 1¥ 80, AR
Thermite Burning Bar 16R 500¥ 336, SR4A
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Drugs Availability Cost (per dose) Page
Loco 4R 350¥ 75, AR
Long Haul — 50¥ 258, SR4A
Nitro 2R 50¥ 258, SR4A
NoPaint 3 15¥ 75, AR
Novacoke 2R 10¥ 258, SR4A
Oxygenated Fluorocarbons — 2,000¥ 75, AR
Psyche — 200¥ 258, SR4A
Push — 15¥ 75, AR
Red Mescaline 4R 50¥ 75, AR
Ripper — 25¥ 75, AR
Slab 5R 150¥ 76, AR
Snuff — 5¥ 76, AR
Woad 3R 15¥ 76, AR
Zen 4R 5¥ 258, SR4A
Zero 2R 100¥ 76, AR
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EXPLOSIVES
Explosives Rating AP Availability Cost Page
Commercial 3 — 8R 100¥ 325, SR4A
Bangalore Torpedo (per section) 6 1 16F 2,500¥ 85, AR
Binary Explosive (per kilogram*) 4–12 — 18F Rating x 150¥ 85, AR
Detonating Cord (per meter) 8 –1 10R 25¥ 85, AR
Foam 4–15 — 12F Rating x 100¥ 325, SR4A
Linear Cutting Charge (per meter) 4–15 –5 14R Rating x 200¥ 85, AR
Liquid Explosive (per kilogram) 4–15 — 16F Rating x 125¥ 85, AR
Plastic 4–15 — 16F Rating x 100¥ 325, SR4A
* 0.5 kg of each part
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Compiled Tables
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Explosives Accessories Avail Cost Page Explosives Accessories Avail Cost Page
Atomizer 6R Rating x 300¥ 88, AR Exploder
Safety Fuse 6R 5¥ per meter 88, AR Electrical 8R Rating x 250¥ 88, AR
Optical 9R Rating x 150¥ 88, AR
MANATECH
Manatech Availability Cost Page
AMP 12 10,000¥ 64, AR
AMP FAB Refill 10 100¥ 64, AR
Astral Pigments — 30¥ 64, AR
Awakened Ivy (Force)R Force x 150¥ per square meter 64, AR; 126, SM
Awakened Ivy Nutrients (Force)R Force x 2.5¥ per square meter 64, AR
Biofiber (Force x 3)R Force x 100¥ per square meter 64, AR
64 AR;; 264, SR4A
Biofiber Nutrients (Force x 3)R Force x 5¥ per square meter 64, AR
Flourescing Astral Bacteria 65, AR; 126, SM
FAB I 10 50¥ per cubic meter
FAB II 16R Force x 50¥ per cubic meter
FAB II-b 12R 3¥ per cubic meter
FAB III 20F Force x 15,000¥
FAB Nutrients 10 1¥ per cubic meter
Forensic Thaumaturgy Kit 2 500¥ 65, AR
GloMoss (Force)R Force x 25¥ per square meter 65, AR; 126, SM
GloWand 4R 60¥ 65, AR
Guardian Vines (Force + 2)R Force x 500¥ per square meter 65, AR; 126, SM
Guardian Vines, Black (Force + 3)F Force x 1,000¥ per square meter 65, AR; 126, SM
Haven Lily (Force + 3)R Force x 1,000¥ per square meter 65, AR; 126, SM
Leech Constructs 5 300¥ 65, AR
Leechband 6 450¥ 65, AR
Leech Solvent 5 30¥ 66, AR
Lucifer Lamp 10 150¥ 66, AR
Lucifer Lamp Bulbs 10 100¥ per hour (Max. 500 hours) 66, AR
Magecuffs 5 1,000¥ 66, AR
Magemask 2R 200¥ 66, AR
Mage Sight Cable 8R 60¥ per meter 66, AR
Mage Sight Goggles 12R 2,000¥ 66, AR; 332, SR4A
Manahazard Containment Device 66, AR
Manacase 4R 200¥ 66, AR
Manacoffin 8R 1,200¥ 67, AR
Manasheath 6R 300¥ 67, AR
PocketMage Library (Rating 1–3) 3 Rating x 600¥ 67, AR
Quicksilver Camera 4 2,500¥ 67, AR
Manasensitive Film Plate 4 25¥ 67, AR
Wyrd Mantis Essence 6 600¥ 67, AR
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Bikes Hand Accel Speed Pilot Body Armor Sensor Avail Cost P
Dodge Scoot (Scooter) +1 10/15 60 1 4 2 1 — 3,000¥ 348, SR4A
Harley-Davidson Scorpion (Chopper) +2 15/30 120 2 8 4 1 — 12,000¥ 348, SR4A
Indian Pathfinder (Racing Bike) +2 25/40 160 1 6 6 1 — 6,000¥ 107, AR
Suzuki Mirage (Racing Bike) +2 20/50 200 1 6 4 1 — 6,500¥ 348, SR4A
Thundercloud Contrail (Racing Bike) +1 20/40 180 1 6 4 1 — 5,000¥ 108, AR
Evo Falcon (Off-Road Bike) 0 10/30 80 1 7 7 1 — 10,000¥ 108, AR
Yamaha Growler (Off-Road Bike) +1 15/40 150 1 6 6 1 — 5,500¥ 348, SR4A
Entertainment Systems Cyclops (Mono) +3 15/25 100 1 4 2 1 — 6,500¥ 108, AR
Horizon Doble Revolution (Enclo. Mono) +3 15/25 120 2 6 6 2 4 8,000¥ 108, AR
Cars Hand Accel Speed Pilot Body Armor Sensor Avail Cost P
Chrysler-Nissan Jackrabbit (Subcompact) 0 15/35 120 1 8 2 1 — 10,500¥ 109, AR
Honda Spirit (Subcompact) +1 10/20 80 1 8 6 1 — 10,000¥ 348, SR4A
Hyundai Shin-Hyung (Sedan) +2 20/45 160 1 10 5 1 — 17,000¥ 109, AR
Mercury Comet (Sedan) 0 15/30 110 2 10 6 1 — 14,000¥ 348, SR4A
Rover 2068 (SUV) +1 20/35 140 2 13 10 2 6 25,000¥ 109, AR
Mitsubishi Nightsky (Limousine) –2 15/25 100 3 12 10 1 — 120,000¥ 348, SR4A
Eurocar Westwind 3K (Sports Car) +3 20/60 240 3 10 6 1 — 85,000¥ 348, SR4A
Thundercloud Morgan (ATV) 0 15/30 120 1 8 4 1 — 7,500¥ 109, AR
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Trucks Hand Accel Speed Pilot Body Armor Sensor Avail Cost Page
Ares Roadmaster (Transport) –1 10/30 120 2 16 16 2 4 48,000¥ 109, AR
GAZ P-179 (Pickup Truck) –1 15/30 90 1 14 6 1 — 12,000¥ 109, AR
Tata Hotspur (Off-Road Racing Truck) +1 20/50 200 2 16 10 2 8 60,000¥ 109, AR
Ford-Canada Buffalo (RV) –2 10/20 80 2 16 10 2 — 55,000¥ 110, AR
GMC Bulldog Step-Van (Van) 0 5/10 90 2 16 8 1 — 35,000¥ 349, SR4A
GMC Hermes Van (Delivery Van) –1 5/10 100 2 17 6 2 8 45,000¥ 110, AR
Conestoga Vista (Bus) –3 15/25 90 1 20 4 1 — 25,000¥ 110, AR
Nordkapp Zugmaschine (Tracktor Trailer) –1 15/30 110 2 18 8 1 — 90,000¥ 110, AR
with Trailer –3 5/20 90 2 24 8 1 — +20,000¥ 110, AR
Hovercraft Hand Accel Speed Pilot Body Armor Sensor Avail Cost Page
GMC Everglades (Hovercraft) +1 10/20 120 2 14 6 1 4 25,500¥ 349, SR4A
Mostran KVP-27T (Hovercraft) +2 10/15 90 1 8 8 1 4 40,000¥ 111, AR
Watercraft Hand Accel Speed Pilot Body Armor Sensor Avail Cost Page
SeaDoo Bolt (Water Scooter) +2 15/25 45 2 5 4 1 — 6,000¥ 111, AR
Blohm &Voss Spitzenreiter (Utility) –1 10/20 40 1 16 2 2 — 22,000¥ 111, AR
Zemlya-Poltava Crest (Speedboat +2 10/30 80 1 12 6 1 8 35,000¥ 111, AR
Colorado Craft Sylph (Hydrofoil) +3 15/40 100 2 8 4 1 4 40,000¥ 111, AR
Harland and Wolff Classique III (Yacht) –1 10/25 35 2 24 8 2 12 235,000¥ 111, AR
MT Sea Nymph (Yacht) –3 10/20 45 2 18 6 1 — 170,000¥ 349, SR4A
SC Otter (Sport Cruiser) +1 5/10 45 1 12 6 1 — 12,500¥ 349, SR4A
Proteus Lamprey (Sea Sled) 0 10/15 35 1 6 4 1 — 14,000¥ 112, AR
Krasnay Sormova Partisan (Sentry Sub) –1 5/15 40 2 20 15 2 16F 650,000¥ 112, AR
Vulkan Electronaut (Minisub) 0 5/10 30 2 12 10 2 10 158,000¥ 349, SR4A
Gliders and FPMV Hand Accel Speed Pilot Body Armor Sensor Avail Cost Page
Lockheed Sparrow (FPMV) +1 15/40 90 3 4 2 1 12R 19,500¥ 112, AR
Artemis Industries Dawnglider (Glider) 0 10/20 60 2 6 2 1 16R 55,000¥ 112, AR
Moonlight Aerospace Phoenix (Glider) +1 15/30 80 1 6 1 1 6 16,000¥ 112, AR
LAVs Hand Accel Speed Pilot Body Armor Sensor Avail Cost Page
MiG-67 +2 50/200 800 1 18 10 2 20F 950,000¥ 112, AR
Cascade Skraacha 0 40/160 600 1 16 14 2 12F 475,000¥ 113, AR
Winged Planes Hand Accel Speed Pilot Body Armor Sensor Avail Cost Page
Hawker-Siddley HS-950 Skytrain (Tilt-Wing) 0 30/120 550 2 30 4 2 16 1,500,000¥ 113, AR
Cessna C750 (Twin-Prop Airplane) –1 20/90 340 2 18 4 — 8 164,000¥ 349, SR4A
Piper Brat (Very Light Jet) +1 30/150 650 3 18 6 2 16 1,000,000¥ 113, AR
Gulfstream Luxe V (Executive Jet) +1 40/150 800 3 14 10 3 18 1,200,000¥ 113, AR
Renault-Fiat Fokker Tundra-9 (Amph. Jet) –1 30/120 500 2 18 8 2 12 325,000¥ 113, AR
Rotorcraft Hand Accel Speed Pilot Body Armor Sensor Avail Cost Page
Hughes Aerospace Emblem (Shuttle) –1 15/50 300 2 18 6 2 14 640,000¥ 114, AR
Ares Dragon (Cargo Helicopter) –1 10/40 260 3 22 8 — 12 495,000¥ 349, SR4A
Hughes Stallion (Utility Helicopter) –1 15/50 190 3 14 8 — 12 225,000¥ 349, SR4A
Mitsubishi Karura (Autogyro) 0 10/30 100 2 12 6 2 14 200,000¥ 114, AR
Northrup Wasp (Autogyro) 0 15/30 130 2 10 6 — 12R 106,000¥ 349, SR4A
VTOL/VSTOL Hand Accel Speed Pilot Body Armor Sensor Avail Cost Page
GMC Banshee (Thunderbird) +1 50/250 1,000 2 20 18 — 24F 2,350,000¥ 349, SR4A
Fed Boeing Commuter
–2 10/30 120 3 16 8 — 16R 320,000¥ 349, SR4A
(Tilt-Wing Airplane)
Zeppelin Hand Accel Speed Pilot Body Armor Sensor Avail Cost Page
Luftschiffbau LZ-2065 –3 5/10 30 1 36 2 2 16 800,000¥ 114, AR
23
Compiled Tables
ARSENAL TABLES . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Military, Security Medical Craft Hand Accel Speed Pilot Body Armor Sensor Avail Cost Page
Dodge Guardian (Police Motorcycle) +2 20/35 100 2 8 10 2 8R 14,000¥ 114, AR
General Product COP (Police SUV) +1 10/35 120 1 12 12 3 6R 18,000¥ 114, AR
Chrysler-Nissan Patrol-1 (Patrol Car) +3 10/45 180 3 10 10 1 12R 22,700¥ 349, SR4A
Lone Star Mod. Honda 3240 (Pursuit Car) +2 20/50 220 2 9 6 1 14R 107,500¥ 114, AR
DocWagon SRT (Ambulance) +1 20/40 150 2 14 10 2 12R 65,000¥ 114, AR
Lone Star Black Mariah (Prisoner Trans.) –1 5/25 100 1 15 15 1 18R 55,000¥ 115, AR
Ares Citymaster (Riot Control Vehicle) –1 5/30 120 3 16 20 3 20R 51,200¥ 349, SR4A
GMC Beachcraft (Patrol Hovercraft) +2 10/40 160 2 12 16 2 16R 63,000¥ 349, SR4A
Surfstar Marine Seacop (Harbor Patrol) 0 10/20 60 1 14 14 2 12R 24,000¥ 115, AR
Celebrian Striker (Patrol Corvette) –2 10/20 50 1 30 20 3 26F 2,200,000¥ 115, AR
USS Boston Class (Patrol Sub) –2 5/15 70 2 30 20 3 30F 29,000,000¥ 115, AR
DocWagon CRT Helicopter (Medical) 0 25/60 340 3 20 10 2 20R 1,310,000¥ 116, AR
Northup Yellowjacket (Military Helic.) 0 15/30 130 2 10 8 2 12F 122,000¥ 116, AR
Aztechnology Aguilar-GX (Attack Helic.) +1 15/60 400 2 16 16 2 20F 1,800,000¥ 116, AR
Federated-Boeing Eagle-C (Fight/Bomb) +2 60/240 1200 3 20 12 3 26F 10,000,000¥ 116, AR
Microdrones Hand Accel Speed Pilot Body Armor Sensor Avail Cost Page
Shiawase Kanmushi +1 2/10 10 3 0 0 1 8 1,000¥ 350, SR4A
S-B Microskimmer +1 2/10 10 3 0 0 1 8 1,000¥ 350, SR4A
Stonebrooke Smokecloud (Wh. Distr.) +1 2/10 10 3 0 0 2 14R 1,500¥ 116, AR
Toyota MK-Centipede (Search & Rescue) +1 2/10 10 3 0 1 1 4 1,000¥ 116, AR
Minidrones Hand Accel Speed Pilot Body Armor Sensor Avail Cost Page
Ares Heimdall (Drone Missile) +1 special 3000 3 1 1 2 14F 1,500¥ 117, AR
Bust-A-Move (Toy Walker Drone) 0 3/10 10 2 1 0 1 — 350¥ 117, AR
Cyberspace Designs Dragonfly (Hunt/Kill) +1 3/15 30 3 1 1 2 12R 2,500¥ 117, AR
Ferret RPD-1X (Wheeled Perimeter) 0 10/20 60 3 1 2 3 8 3,000¥ 118, AR
Lone Star iBall +1 3/15 15 3 1 0 2 6 1,500¥ 350, SR4A
MCT Fly-Spy +1 3/15 15 3 1 0 2 6 2,000¥ 350, SR4A
Small Drones Hand Accel Speed Pilot Body Armor Sensor Avail Cost Page
Ares Sentinel “R“ Series (Rail Sentry) 0 5/10 40 3 2 6 2 4R 2,000¥ 118, AR
Atztechnology Armadillo (Aerial EW) 0 5/15 50 3 2 6 3 12F 20,000¥ 118, AR
Aztechnology Crawler 0 5/20 50 3 2 0 2 4 1,700¥ 350, SR4A
Entertainment Systems Falcon (Aerial Pet) +2 5/30 70 3 2 2 1 16 59,000¥ 118, AR
GMC Sandal (Wheeled Delivery) 0 10/25 60 2 2 4 2 4 3,500¥ 119, AR
Knight Errant P4 (Wheeled Pursuit) +1 20/50 180 3 2 2 3 10R 8,000¥ 119, AR
Lockheed Optic-X 0 5/20 75 3 2 0 2 6 1,700¥ 350, SR4A
Modified GMC Chariot (Disguised Combat) 0 10/25 40 3 2 2 2 8F 4,800¥ 119, AR
Transys Steed (Wheeled Personnel) +1 10/20 40 3 2 2 3 — 4,000¥ 120, AR
Medium Drones Hand Accel Speed Pilot Body Armor Sens Avail Cost Page
Evo Orderly
0 5/20 40 3 3 3 2 4 2,000¥ 120, AR
(Med-Assitant Humanoid)
Federated-Boeing Kull
+1 30/150 300 3 3 0 2 4 10,000¥ 120, AR
(Aerial Rec/Supp)
Ford LEBD-1
0 5/20 80 3 3 6 3 6R 4,500¥ 120, AR
(Aerial Law Enforcement)
GM-Nissan Doberman 0 10/25 75 3 3 6 3 6 3,000¥ 350, SR4A
MCT-Nissan Roto-drone 0 10/25 100 3 3 2 3 6 2,000¥ 350, SR4A
Mitsuhama Akiyama
+3 5/15 40 — 4 4 4 24R 250,000¥ 120, AR
(Cyborg Walker Assassination)
Mitsuhama Otomo
+1 5/15 30 — 6 0 3 24R 150,000¥ 120, AR
(Cyborg Anthroform Walker)
Renraku Manservant-3
0 5/15 15 3 3 0 2 — 2,500¥ 121, AR
(Humanoid Walker)
Renraku Stormcloud –3 5/10 25 3 3 2 3 6 2,600¥ 350, SR4A
24
Compiled Tables
ARSENAL TABLES . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Heavy Drones Hand Accel Speed Pilot Body Armor Sensor Avail Cost Page
Ares Auxilia Mk3 (Tracked Military) –1 10/30 50 3 4 12 2 10F 8,000¥ 121, AR
C-D Dalmatian (Large) 0 15/40 120 3 4 2 3 9 2,200¥ 350, SR4A
CrashCart AutoDoc (Large) 0 5/10 30 3 4 2 1 8R 4,000¥ 350, SR4A
GTS Tower (LTA Carrier) 0 10/30 120 3 4 2 3 12 25,000¥ 121, AR
Lockheed Vulcan (Wheeled Maintenance) –1 5/15 30 3 4 4 2 4 6,000¥ 121, AR
McDonnell-Douglas Nimrod
+2 40/200 800 3 4 8 3 18F 75,000¥ 121, AR
(Aer. Combat)
Mesametric Beaver (Walker Construction) –1 5/15 15 3 4 8 1 — 4,000¥ 122, AR
Mitsuhama Tomino
+2 5/15 35 — 10 10 3 24R 350,000¥ 122, AR
(Cyborg Walker Combat Drone)
Saeder-Krupp Mk-17D Neptune (Recon) –1 5/20 30 3 4 12 3 10 22,000¥ 122, AR
Saeder-Krupp Schildkröte (Hazmat) –1 5/20 40 3 4 6 2 10 8,000¥ 122, AR
Steel Lynx (Large) 0 15/40 120 3 4 9 3 12R 5,000¥ 350, SR4A
Wuxing Crimson Samurai (Centaroid) +1 15/30 100 3 4 12 3 10R 9,500¥ 123, AR
25
Compiled Tables
ARSENAL TABLES . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Special
Vehicle Mod Slots Threshold Tools Cost Avail Skill Page
Additional Fuel Tank 1 8 Shop 1,000¥ 4 — 131, AR
Amenities
Squatter 0 6 Shop 100¥ — — 131, AR
Middle 1 6 Shop 100¥ 2 — 131, AR
High 2 10 Shop 1,000¥ 8 — 131, AR
Luxury 4 20 Shop 10,000¥ 16 — 131, AR
Ammo Bins 1 4 Shop 200¥ 6R Armorer 131, AR
Amphibious Operation
Nautical
Level 1 2 10 Shop Body x 250¥ 6 131, AR
Mechanics
Nautical
Level 2 4 20 Shop Body x 1,000¥ 12 131, AR
Mechanics
Anti-Theft 2 20 Shop Body x 200¥ 6R — 131, AR
Armor
Normal 1 Rating Shop Rating x 200¥ 6R Armorer 132, AR
Concealed 2 Rating x 2 Shop Rating x 1,000¥ 12R Armorer 132, AR
Smart 2 Rating x 2 Shop Rating x 2,000¥ 16R Armorer 132, AR
Assembly Time Imprvmnt. 1 Body x 4 Facility 1,000¥ 8 — 132, AR
Ballast Tanks
Level 1 1 16 Facility Body x 2,000¥ 8 — 133, AR
Level 2 4 24 Facility Body x 10,000¥ 16 — 133, AR
Chameleon Coating 1 10 Facility Body x 1,000¥ 12R — 133, AR
Complete Skinlink 1 8 Shop 5,000¥ 8 Hardware 133, AR
Drone Rack
Mini 1 8 Kit 500¥ 4 — 133, AR
Small 2 10 Shop 1,000¥ 4 — 133, AR
Small Landing 3 20 Facility 5,000¥ 10 — 133, AR
Large 4 16 Shop 4,000¥ 6 — 133, AR
Large Landing 6 30 Facility 20,000¥ 12 — 133, AR
Multilaunch 5 20 Facility 10,000¥ 16 — 134, AR
Ducted Waterjet 2 10 Facility Body x 200¥ 6R — 134, AR
ECM 1 20 Shop Rating x 1,000¥ 12F Hardware 134, AR
Ejection Seats 1 10 Facility 500¥ 8R — 134, AR
Engine Customization
Speed 2 24 Facility Speed x Body x 5¥ 6 — 134, AR
Acceleration 2 24 Facility Accel x Body x 25¥ 6 — 134, AR
Enhanced Image Screens 1 16 Shop Body x 100¥ 10R — 134, AR
Extra Entry/Exit Points 1 8 Shop 5,000¥ 8 — 134, AR
Extreme Environment Mod 1 16 Shop 2,000¥ 6 — 134, AR
Flotation 4 24 Facility Body x 2,000¥ 12 — 134, AR
Flying Fox Gliding System 3 20 Facility Body x 3,500¥ 16R — 135, AR
Fuzzy Logic 1 4 Kit 2,500¥ 12R Hardware 135, AR
Gecko Tips 1 8 Shop 300¥ 6 — 135, AR
GridLink 1 4 Shop 750¥ 4 Hardware 135, AR
GridLink Override 1 10 Shop 2,000¥ 8F Hardware 135, AR
Gun Port 1 4 Kit 500¥ 6R — 135, AR
Gyro Link 1 8 Shop 5,000¥ 12F Hardware 135, AR
Hovercraft Upgrade
Rebuild 3 10 Shop Body x 1,000¥ 12 — 136, AR
Add-on 4 16 Shop Body x 2,000¥ 12 — 136, AR
Hydrofoil Capability 2 10 Facility Body x 2,000¥ 10 — 136, AR
Improved Economy 1 24 Facility Accel (Running) x Speed x 5 4 — 136, AR
26
Compiled Tables
ARSENAL TABLES . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Special
Vehicle Mod Slots Threshold Tools Cost Avail Skill Page
Improved Sensor Array 1 8 Shop 1,000¥ 6 Hardware 136, AR
Improved Suspension 1 8 Shop Body x 5,000¥ 4 — 136, AR
Improved Takeoff and Landing
Level 1 4 24 Facility Body x 1,000¥ 8 — 136, AR
Level 2 6 36 Facility Body x 5,000¥ 16 — 136, AR
Interior Cameras 0 8 Kit Body x 100¥ 6R Hardware 137, AR
Life Support
Level 1 1 10 Shop Body x 500¥ 8 — 137, AR
Level 2 3 24 Facility Body x 2,000¥ 12 — 137, AR
Limited Maneuverability +4 8 Shop 100¥ 4 — 137, AR
Lighter Than Air 1 Body x 6 Shop Body x 400¥ 6 — 137, AR
Lock-On Countermeasures 1 20 Shop 5,000¥ 10R — 137, AR
Manual Control Override
Drive-by-Wire 1 4 Shop 500¥ 2 — 138, AR
Manual Controls 4 20 Facility Body x 500¥ 10 — 138, AR
Secondary Controls 1 6 Shop 1,000¥ 4 — 138, AR
Mechanical Arm/Grapple
Grapple 1 8 Shop 1,000¥ 4 — 138, AR
Full Arm 2 16 Facility 4,000¥ 6 — 138, AR
Metahuman Adjustment — (1 for trolls) 4 Kit 500¥ per passenger — — 138, AR
Missile Defense System 1 10 Shop 10,000¥ 12R Software 138, AR
Motorcycle Gyro Stabilization 1 16 Facility Body x 300¥ 8 — 138, AR
Multifuel Engine 1 20 Facility Body x 1,000¥ 12 — 138, AR
Nitrous Injection 1 8 Kit 2,500¥ 4 — 139, AR
Off-Road Suspension 1 8 Shop Vehicle Cost x 25% 4 — 139, AR
Oil Slick Sprayer 1 10 Shop 500¥ 8F — 139, AR
Passenger Protection 2 Rating x 4 Shop Rating x 2,000¥ Rating x 2 — 139, AR
139
Personal Armor 2 Rating x 2 Shop Rating x 500¥ (Rating)R Armorer 139, AR
Pimped Ride
Level 1 1 10 Shop Body x 50¥ 2 Artisan 139, AR
Level 2 1 20 Shop Body x 500¥+ 8 Artisan 139, AR
Rail Propulsion — (perm.)/1 (temp.) 16 Facility Body x 500¥ 4 — 140, AR
Ram Plate 1 8 Shop Body x 250¥ 6R — 140, AR
Reflective Hull 1 20 Shop Body x 300¥ 10 — 140, AR
Removed Manual Controls 1 4 Shop 200¥ 2 — 140, AR
Retrans Unit 1 4 Kit 4,000¥ 12 Hardware 140, AR
Rigger Adaptation 1 6 Kit 2,500¥ 4 Hardware 140, AR
Rigger Cocoon
Basic 1 6 Kit 1,500¥ 8 — 140, AR
Enhanced 2 10 Kit 4,000¥ 14R Hardware 140, AR
Road Strip Ejector 1 10 Shop 800¥ + strips 12F — 140, AR
Rocket Booster 5 36 Facility Body x 5,000¥ 16F — 141, AR
Satellite Communication 1 6 Kit 500¥ 4 Hardware 141, AR
Searchlight 1 10 Kit 1,200¥ 4 — 141, AR
Self-Repair 1 20 Shop Body x 1,500¥ 16R — 141, AR
Sidecar 1 24 Shop 1,500¥ 6 — 141, AR
Signature Masking Rating Rating x 6 Shop Rating x 2,000¥ 14F — 141, AR
Smoke Projector 1 8 Shop 700¥ 6R — 141, AR
Smuggling Compartment
Normal 1 16 Facility 1,500¥ 6F Disguise 142, AR
Shielded 1 20 Facility 3,000¥+ 12F Disguise 142, AR
Special Armor Mod 1 12 Shop Rating x 500¥ 8 Armorer 142, AR
Special Machinery variable variable variable variable variable variable 142, AR
SunCell 1 16 Shop Body x 500¥ 6 Hardware 142, AR
Termination System
Basic 1 20 Shop 500¥ 8R Hardware 142, AR
Enhanced 1 24 Shop 700¥ + gas 10R Hardware 142, AR
Self-Destruct 2 30 Shop 1,000¥ 12F Demolitions 142, AR
Torpedo Launcher 1 8 Shop 2,000¥ 12F Armorer 143, AR
27
Compiled Tables
ARSENAL TABLES . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Special
Vehicle Mod Slots Threshold Tools Cost Avail Skill Page
Touch Sensors 1 16 Shop Body x 500¥ 8 Hardware 143, AR
Tracked Vehicle 1 (perm.)/2 (temp.) 20 Facility Body x 1,000¥ 4 — 143, AR
Turbocharger 1 10 Shop Accel. (Running) x Body x 20¥ 4 — 143, AR
Unstable Structural Agility 4 24 Facility Body x 5,000¥ 12R — 143, AR
Valkyrie Module 2 6 Kit 2,000¥ 10 Hardware 143, AR
Vehicle Tag Eraser 1 8 Shop Body x 250¥ 6F Hardware 144, AR
Walker Mode 2 10 Shop Body x 500¥ 4 — 144, AR
Winch
Standard 1 10 Shop 600¥ 2 — 144, AR
Enhanced 2 16 Facility 5,000¥ 8 — 144, AR
Workshop 1 20 Facility 10,000¥ 10 — 144, AR
Workshop Forge 1 20 Facility 50,000¥ 20R Hardware 144, AR
Weapon Mount
Normal Size 1 6 Kit 1,500¥ 8F Armorer 145, AR
Reinforced Size 2 10 Kit 4,000¥ 10F Armorer 145, AR
External Visibility — — — — — — 145, AR
Internal Visibility +2 +6 Shop +1,000¥ +2F — 145, AR
Concealed Visibility +3 +10 Shop +4,000¥ +4F Disguise 145, AR
Fixed Flexibility — — — — — — 145, AR
Flexible Flexibility +1 +6 Shop +2,000¥ +2F — 145, AR
Turret Flexibility +3 +16 Facility +5,000¥ +6F — 145, AR
Heavy Turret Flexibility +4 +24 Facility +15,000¥ +8F — 145, AR
Manual Control +1 — — — — — 145, AR
Armored Control +2 +10 Shop +2,000¥ +2F — 145, AR
Remote Control — +6 Shop +500¥ +2F — 145, AR
Special
Weapon Mod Slots Threshold Tools Cost Availability Skill Page
Additional Clip 2 20 Facility Weapon Cost 10R — 146, AR
Advanced Safety
Basic System 1 6 Kit 100¥ — — 146, AR
Immobilizer 1 6 Shop 200¥ 6 — 146, AR
Self-destruct 1 10 Shop 300¥ 8F Demolitions 146, AR
Explosive Self-destruct 2 16 Facility 400¥ 10F Demolitions 146, AR
Glue Trap 1 10 Shop 400¥ 8 — 146, AR
Spring Trigger Spike 1 8 Shop 300¥ 8 — 146, AR
Electro Shocker 1 8 Shop 500¥ 8R — 146, AR
Pain Inducer 1 10 Shop 2,000¥ 8R — 146, AR
Ammo Skip System 1 16 Shop 250¥ 8R — 147, AR
Barrel Extension 1 20 Facility Weapon Cost 8R — 147, AR
Barrel Reduction 1 6 Kit 20¥ 4R — 147, AR
Bayonet Mount 1 4 Kit 20 2 — 147, AR
Camera Upgrade 1 6 Kit Enhancement Cost 6 Hardware 147, AR
Camouflage Ghillie Shroud 1 10 Shop 100¥ 4 — 147, AR
Ceramic/Plasteel Components
Level 1 1 16 Facility Weapon Cost x 2 12F — 147, AR
Level 2 1 24 Facility Weapon Cost x 3 16F — 147, AR
Level 3 1 40 Facility Weapon Cost x 6 20F — 147, AR
Chameleon Coating 2 10 Shop 1,000¥ 10R — 148, AR
Custom Look
Level 1 1 8 Shop 100¥ 2 Artisan 148, AR
Level 2 1 16 Shop 1,000¥ 8 Artisan 148, AR
Easy Breakdown
Industrial
Manual 1 24 Shop Weapon Cost 8R 148, AR
Mechanic
Industrial
Powered 2 30 Facility Weapon Cost + 200¥ 10R 148, AR
Mechanic
28
Compiled Tables
ARSENAL TABLES . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Special
Weapon Mod Slots Threshold Tools Cost Availability Skill Page
Electronic Firing 2 16 Facility 1,000¥ 10R — 148, AR
Endoscope 1 8 Shop 300¥ 8 — 148, AR
Exchangeable Weapon Mod as mod +4 Shop +50¥ +2 — 148, AR
Extended Clip 1 4 Shop 500¥ 4R — 148, AR
Drum 2 16 Facility 1,000¥ 6R — 148, AR
Extreme Environment Mod
Level 1 1 6 Shop 100¥ 8R — 148, AR
Level 2 4 36 Facility Weapon Cost x 3 16R — 148, AR
Firing Selection Change
Small Mod 1 10 Shop 300¥ 4R — 148, AR
Large Mod 4 40 Facility Weapon Cost + 2,000¥ 12F — 148, AR
Flashlight 1 6 Kit Flashlight Cost — — 148, AR
Folding Stock 1 4 Kit 30¥ 2 — 148, AR
Powered Folding Stock 1 8 Shop 100¥ 6 — 148, AR
Foregrip 1 8 Shop 50¥ — — 148, AR
Gas Vent 2 1 4 Shop 200¥ 4R — 148, AR
Gas Vent 3 2 8 Shop 400¥ 6R — 148, AR
Gecko Grip 1 10 Kit 100¥ 6 — 149, AR
Heavy Barrel 3 16 Facility Weapon Cost 6R — 149, AR
High Velocity 2 30 Facility Weapon Cost x 2 8R — 149, AR
Improved Range Finder 1 10 Kit 1,000¥ 6 — 149, AR
Increased Cylinder 1 10 Facility 500¥ 4R — 149, AR
Internal Bipod 3 16 Shop 400¥ 4 — 149, AR
Laser Sight 1 4 Kit 100¥ 2 — 150, AR
Melee Hardening 1 16 Facility 300¥ 4 — 150, AR
Metahuman Customization 1 8 Shop 50¥ — — 150, AR
Personalized Grip 1 10 Kit 100¥ 2 Artisan 150, AR
150
Pilot Upgrade
Rating 1–3 — 10 Kit Rating x 1,000¥ (Rating x 3)R Hardware 150, AR
Rating 4–6 — 10 Kit Rating x 2,500¥ (Rating x 3)R Hardware 150, AR
mount slot max
Powered Slide Mount 8 Facility 3,500¥ 8 — 150, AR
+1
Propulsion System
Automotive
Limping 2 16 Facility 3,000¥ 10F 150, AR
Mechanic
Automotive
Crawling 5 24 Facility 10,000¥ 14F 150, AR
Mechanic
Aeronautics
Flying 8 36 Facility 20,000¥ 18F 150, AR
Mechanic
Reduced weight 1 24 Facility Weapon Cost 6 — 150, AR
Safe Target System 1 6 Kit 200¥ 4 Hardware 150, AR
Silencer 2 10 Shop 400¥ 8F — 150, AR
Sound Suppressor 3 16 Shop 600¥ 12F — 150, AR
Revolver Silencer 4 24 Facility 2,500¥ 16F — 150, AR
Thermal Suppressor 1 8 Shop 200¥ 6F — 150, AR
Skinlink 1 6 Kit 50¥ 6 — 150, AR
Sling/Lanyard — 4 Kit 10¥ — — 150, AR
Smartgun System 1 8 Shop Weapon Cost 6R — 150, AR
Tracker — 4 Kit 150¥ — — 150, AR
Trigger Removal — 8 Kit 50¥ 2 — 150, AR
As Underbarrel
Underbarrel Weapon 3 20 Facility As Underbarrel Weapon — 150, AR
Weapon
Underbarrel Weight 2 6 Kit 25¥ 6 — 151, AR
Auto-adjusting Weight 4 10 Shop 150¥ 10 — 151, AR
Voice Activation/Response 1 6 Shop 50¥ 2 Hardware 151, AR
29
Compiled Tables
ARSENAL TABLES . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Automatics
Machine Pistol 0–5 6–15 16–30 31–50
SMG 0–10 11–40 41–80 81–150
Assault Rifle 0–50 51–150 151–350 351–550
Longarms
Shotgun (flechette) 0–10 11–25 26–40 41–60
Shotgun (slug) 0–10 11–40 41–80 81–150
Sporting Rifle 0–100 101–250 251–500 501–750
Sniper Rifle 0–150 151–350 351–800 801–1,500
Heavy Weapons
Light Machine Guns 0–75 76–200 201–400 401–800
Medium/Heavy Machine Gun 0–80 81–250 251–750 751–1,200
Assault Cannon 0–100 101–300 301–750 751–1,500
Grenade Launcher 5–50* 51–100 101–150 151–500
Missile Launcher 20–70* 71–150 151–450 451–1500
Mortar 150–300* 301–1,000 1,001–4,000 4,001–6,000
Ballista 20–100* 101–500 501–3,000 3,001–5,000
Ballistic Projectiles
Bow 0–STR To STR x 10 To STR x 30 To STR x 60
Light Crossbow 0–6 7–24 25–60 61–120
Medium Crossbow 0–9 10–36 37–90 91–150
Heavy Crossbow 0–15 16–45 46–120 121–180
Pistol Crossbow 0–5 6–15 16–30 31–50
Impact Projectiles
Thrown Knife 0–STR To STR x 2 To STR x 3 To STR x 5
Shuriken 0–STR To STR x 2 To STR x 5 To STR x 7
Thrown Grenades
Exotic Weapons
Blowgun 0–BOD To BOD x 2 To BOD x 3 To BOD x 4
30
Compiled Tables
IMPLANT GRADES
Grade Essence Cost Multiplier Availability Modifier Cost Multiplier Page
Standard 1 — 1 313, SR4A
Second-hand 1.2 –1 0.5 32, AU
32
Alphaware 0.8 — 2 313, SR4A
Betaware 0.7 — 4 313, SR4A
Deltaware 0.5 — 10 313, SR4A
CYBERWARE
AUGMENTATION TABLES . . . . . . . . . . . . . . . . . . . . . .
Cosmetic Cyberware Modifications Essence Capacity Availability Cost Page
Cybergland 0.1 [1] +4 500¥ + 100¥ per extra dose (max. 6)* 33 AU
33,
Cyberlimb Casemod 33, AU
33
Full Arm/Leg — — +2 +400¥
Lower Arm/Leg — — +2 +300¥
Hand/Foot — — +3 +250¥
Torso — — +4 +1,200¥
Skull — — +4 +1,000¥
Engraved Datajack — — +2 +200¥ 34 AU
34,
Eyemod — — +3 +500¥ 34, AU
34
Shaped Dermal Plating — — +5 +1,200¥ 34, AU
34
Wet Sheath — — +2 +1,300¥ 34 , AU
31
Compiled Tables
Headware Essence Capacity Availability Cost Page
Ultrasound Sensor 0.3 [2] 10 6,000¥ 339, SR4A
Voice Mask 0.1 — 7F 3,000¥ 37, AU
37
Voice Modulator 0.2 — 4 7,500¥ 339, SR4A
Secondary Pattern (Rating 1–6) — — (Rating x 3)F Rating x 5,000¥ 37, AU
37
32
Compiled Tables
Bodyware Essence Capacity Availability Cost Page
Auto-Injector 39 AU
39,
Reusable (1 dose) 0.1 [0] 4 500¥ + contents 39, AU
39
One-shot (1 dose) 0.05 [0] 8 700¥ + contents 39, AU
39
Extra Dose Capacity (Max 6) — [0] — +100¥ per dose 39, AU
39
Balance Tail 0.5 4/[2]* 9 5,500¥ 39, AU
39
Biomonitor 0.3 [1] 4 1,000¥ 39, AU
39
Blood Circuit Control System 1 — 15 30,000¥ 39, AU
39
Bone Lacing 341, SR4A
Aluminum 1 — 12F 15,000¥ 341, SR4A
Ceramic 1.2 — 12F 22,500¥ 39, AU
39
AUGMENTATION TABLES . . . . . . . . . . . . . . . . . . . . . .
Kevlar 1 — 10F 10,000¥ 39, AU
39
Plastic 0.5 — 8F 5,000¥ 341, SR4A
Titanium 1.5 — 16F 40,000¥ 341, SR4A
Cosmetic Modification — — 2–12 200¥–10,000¥ 341, SR4A
Cyberfins 0.3 [3] 9 3,500¥ 39, AU
39
Cyber Safety — [1] 7 350¥ 40, AU
40
Dermal Plating (Rating 1–3) Rating x 0.5 — (Rating x 5)R Rating x 5,000¥ 342, SR4A
Dermal Sheath 40, AU
40
Rating 1 0.6 — 8 10,000¥
Rating 2 1.0 — 12 20,000¥
Rating 3 1.6 — 16 40,000¥
Ruthenium Polymer Coating — — +2 +2,500¥ 40 AU
40,
Chameleon Modification + 0.2 — +4R +4,000¥ 40, AU
40
Fingertip Compartment 0.1 [1] 4 750¥ 342, SR4A
Flex Hands 0.3 — 10 3,500¥ 40, AU
40
Foot Anchor 0.4 [3] 10 4,000¥ 40, AU
40
Gastric Neurostimulator 0.2 — 6 2,500¥ 40, AU
40
Grapple Gun 0.5 [5] 8 1,500¥ 342, SR4A
Grip Feet 0.3 [2] 10 6,000¥ 40, AU
40
Internal Air Tank 0.25 [3] 4 650¥ 342, SR4A
Magnetic System 0.25 [2] 8 1,200¥ 40, AU
40
Move-by-Wire System 40, AU
40
Rating 1 2 — 12R 50,000¥
Rating 2 3 — 18R 85,000¥
Rating 3 5 — 25F 175,000¥
Muscle Replacement (Rating 1–4) Rating x 1 — (Rating x 5)R Rating x 5,000¥ 342, SR4A
OXSYS Cybergill 0.25 — 6 4,500¥ 42, AU
42
Reaction Enhancers (Rating 1–3) Rating x 0.3 — (Rating x 5)R Rating x 10,000¥ 342, SR4A
Retractable Climbing Claws 0.2 [2] 8 2,200¥ 42, AU
42
Simrig 0.5 — 8 5,000 342, SR4A
Skillwires (Rating 1–5) Rating x 0.2 — (Rating x 4) Rating x 2,000¥ 342, SR4A
Skillwire Expert System 0.1 — 8 3,000¥ 42, AU
42
Smart Articulation 0.8 — 6 15,000¥ 42, AU
42
Smuggling Compartment 0.2 [2] 6 1,500¥ 342, SR4A
Touch Link 0.1 — 6 1,000¥ 342, SR4A
Wired Reflexes 342, SR4A
Rating 1 2 — 8R 11,000¥
Rating 2 3 — 12R 32,000¥
Rating 3 5 — 20R 100,000¥
* The value after the slash refers to the Capacity Cost if the balance tail is installed in a cybertorso.
33
Compiled Tables
Cyberlimbs Essence Capacity Availability Cost Page
Synthetic Limbs 344, SR4A
Full Arm 1 8 4 20,000¥
Full Leg 1 10 4 20,000¥
Hand/Foot 0.25 2 2 6,000¥
Lower Arm 0.45 5 4 12,000¥
Lower Leg 0.45 6 4 12,000¥
Torso 1.5 5 12 25,000¥
Skull 0.75 2 16 15,000¥
Each BOD, STR, or AGI point above 3 as cyberlimb as cyberlimb +1 +1,500¥ 44, AU
44
Modular Cyberlimb Essence Cost Multiplier Availability Modifier Cost Multiplier Page
Modular Cyberlimb 1 +1 1.1 44, AU
44
34
Compiled Tables
CYBERWEAPONS
Cyberguns Essence Capacity Availability Cost Page
Holdout Pistol 0.15 [2] 12R 800¥ 344, SR4A
Light Pistol 0.35 [4] 14R 1,500¥ 344, SR4A
Machine Pistol 0.4 [4] 16R 2,000¥ 344, SR4A
Heavy Pistol 0.6 [6] 16R 3,200¥ 344, SR4A
Submachine Gun 1 [10] 20R 2,500¥ 344, SR4A
Shotgun 1.1 [11] 20R 2,100¥ 344, SR4A
Grenade Launcher 1.5 [15] 20F 4,000¥ 344, SR4A
External Clip Port 0.1 [1] — 100¥ 344, SR4A
AUGMENTATION TABLES . . . . . . . . . . . . . . . . . . . . . .
Laser Sight 0.1 [1] — 100¥ 344, SR4A
Silencer 0.2 [2] — 400¥ 344, SR4A
Sound Suppressor 0.3 [3] — 600¥ 344, SR4A
35
Compiled Tables
CYBER RANGED WEAPONS
Cyberguns Damage AP Mode Blast RC Ammo
Cyber Hold-Out 4P — SS — — 2 (m)/6 (c)
Light Cyber Pistol 4P — SA — — 12 (m)/12 (c)
Cyber Machine Pistol 4P — SA/BF — 1 12 (m)/35 (c)
Heavy Cyber Pistol 5P –1 SA — — 10 (m)/10 (c)
Cyber Submachine Gun 5P — SA/BF — 2 12 (m)/24(c)
Cyber Shotgun 7P –1 SA — — 10 (m)/10 (cy)
With Flechettes 9P(f ) +2
Cyber Microgrenade Launcher as grenade — SS –2/meter — 2 (m)/6 (c)
AUGMENTATION TABLES . . . . . . . . . . . . . . . . . . . . . .
CYBERWARE-RELATED GEAR
CYBERWARE SUITES
Cyberware Suite Essence Availability Cost Page
Lone Star SWAT (standard) 2.52 12F 16,875¥ 48, AU
Watchman Version (alphaware) 1.96 12F 33,750¥ 48, AU
Shiawase ExecutiveSuite Line 48, AU
Silverline (alphaware) 0.74 11 47,700¥ 48, AU
Goldline (betaware) 0.63 14 95,400¥ 48, AU
S-K Cyberlogician 49, AU
49
Standard Civilian Version (alphaware) 1.93 16F 186,480¥ 49, AU
49
Deluxe Civilian Version (betaware) 1.65 19F 372,960¥ 49, AU
49
Standard Military Version (alphaware) 2.42 22F 305,730¥ 49, AU
49
Deluxe Military Version (betaware) 2.07 25F 611,460¥ 49, AU
49
Urban Kshatriya (standard) 2.43 15F 26,415¥ 49, AU
49
Alpha Version (alphaware) 1.89 15F 52,830¥ 49, AU
49
Beta Version (betaware) 1.62 18F 105,660¥ 49, AU
49
Zeiss SenseSation Line 49, AU
49
Basic Edition (standard) 1.35 12 24,750¥ 49, AU
49
Livecaster Edition (alphaware) 1.05 12 49,500¥ 49, AU
49
Executive Edition (betaware) 0.9 15 99,000¥ 49, AU
49
36
Compiled Tables
BIODRONE CYBERWARE
Biodrone Control Cyberware Essence Availability Cost Page
CAST 0.5 25 25,000¥+ 152 AU
152,
Orientation Goad 0.1 4 500¥ 152, AU
152
Stirrup Interface 153, AU
153
Rating 1 2.5 15R 45,000¥
Rating 2 3.5 21R 80,000¥
Rating 3 5.5 28R 100,000¥
AUGMENTATION TABLES . . . . . . . . . . . . . . . . . . . . . .
TRACES 0.75 25F 25,000¥ 153 AU
153,
SEIES 0.75 25F 20,000¥ 153, AU
153
BIOWARE
Biosculpting Essence Availability Cost Page
Minor Modification 0 4 100–2,000¥ 61, AU
Moderate Modification 0.1 6 1,000-5,000¥ 61, AU
Severe Modification 0.3–0.5 6–12 10,000+¥ 62, AU
62
Metatype Change 0.3 8 25,000¥ 62, AU
62
Sex Change 0.3 6 20,000¥ 62, AU
62
* See description
37
Compiled Tables
Basic Bioware Essence Availability Cost Page
Nephritic Screen (Rating 1–4) Rating x 0.1 8 Rating x 10,000¥ 66 AU
66,
Nictitating Membrane 0.1 4 2,000¥ 66, AU
66
Orthoskin (Rating 1–3) Rating x 0.25 (Rating x 4)R Rating x 30,000¥ 346, SR4A
Dragon’s Hide 0.1 4 7,000¥ 69, AU
69
Electroshock 0.25 4 25,000¥ 69, AU
69
Sharkskin 0.1 4 5,000¥ 69, AU
69
Smart insulation 0.1 4 12,000¥ 69, AU
69
Pathogenic Defense (Rating 1–6) Rating x 0.1 8 Rating x 10,000¥ 346, SR4A
Platelet Factories 0.2 12 25,000¥ 346, SR4A
Quills 0.25 6 2,500¥ 66, AU
66
Skin Pocket 0.1 4 5,000¥ 346, SR4A
AUGMENTATION TABLES . . . . . . . . . . . . . . . . . . . . . .
SYMBIONTS
38
Compiled Tables
GENETECH
Genetic Restoration Treatment Time Essence Availability Cost Page
Age Rejuventation
Léonization 3 months+ — 12R 400,000¥ 88, AU
Life-span Expansion 2 months — 10R 250,000¥ 88, AU
Physical Vigor 2 months — 10R 250,000¥ 88, AU
Maintenance Session 1 month — — 50,000¥ 88, AU
Augmented Healing 1 week–2 months — 8 15,000¥/week 88, AU
Cellular Repair 1 week–2 months — 8 15,000¥/week 88, AU
Corrective Therapies 1 week — 4 15,000¥ 88, AU
AUGMENTATION TABLES . . . . . . . . . . . . . . . . . . . . . .
Revitalization 0.1 Essence per month — 12 75,000¥ + 20,000¥/month 88, AU
39
Compiled Tables
Genetic Infusions Availability Cost Transgenics Availability Cost
All variants 16F 1,000¥ DNArt 10 100,000+¥
Chimera Pet 6 10,000+¥
NANOTECH
40
Compiled Tables
Nanofax Products Availability Cost Page
Nanofax (Plastic/Fabric Fabrication Only) 12R 500,000¥ 115, AU
Nanofax (Electronic/Mechanical Fabrication) 16R 2,500,000¥ 115, AU
Nanofax Upkeep and Licenses (per year) 8R 50,000¥ 115, AU
Evo Worldwear Subscription (per year)* -- 35,000¥ 115, AU
Typical Licensed Item -- 5,000¥ 115, AU
Complex Licensed Item -- 10,000¥ 115, AU
*Similar subscriptions exist for all aspects of personal fashion, including scents, jewelry, and accessories.
AUGMENTATION TABLES . . . . . . . . . . . . . . . . . . . . . .
Cutters (per dose) Hard 12F 8,000¥ 116, AU
Intruders (per dose, Rating 1–6) 116, AU
Activators Hard 8R Rating x 500¥ 116, AU
Broken Arrows Hard 10F Rating x 500¥ 116, AU
Deactivators Hard 10F Rating x 500¥ 116, AU
Fuzz Hard 12F Rating x 1,000¥ 116, AU
Gremlins Hard 16F Rating x 1,500¥ 116, AU
Nanoinfectors (Rating 1–6) Hard +8R +(Rating x 1,000¥) 117, AU
Shrikes (per dose) Hard 16F 10,000¥ 117, AU
Surtr (per dose) Hard 20F 20,000¥ 117, AU
MEDICAL PROVIDERS
Typical Availability/
Providers Skills Interval Basic Care Intensive Care Services
Traditional Healer 2–4 4/12 hours 100¥ (Outpatient) NA a, sometimes k, l
Local General Practitioner 3–4 4/12 hours 100¥ (Outpatient) NA a, b
Street Clinic 2–4 4/12 hours 100¥ (Outpatient) NA a, b
Public Hospital 2–4 6/12 hours 250¥ 500¥ a, b, c, d, e, f, i
Bodyshop 2–5 4/12 hours 250¥ 1,000¥ a, b, e
Private Hospital 4–6 8/1 day 500¥ 1,000¥ a, b, c, d, e, f, i
Street Doc 1–6 6/12 hours 500¥ 1,000¥ a, b, c, d, e
Corporate Hospital 4–7 16/1 day 1,000¥ 1,000¥ a, b, c, d, e, f, g, i, j, k, l
Elite Clinics 5–6 16/2 days 1,000¥ 2,000¥ a, b, c, d, e, f, g, k, l
Elite Shadow Clinics 6 20/1 day 2,000¥ 4,000¥ a, b, c, d, e, f, g, k, l
Delta Clinics 6-7 24/1 week 5,000¥ 10,000¥ a, b, c, d, e, f, g, h, k, l
Service Guide (e) Implantation (basic and alpha-grade (g) Implantation (nanocybernetics, all (j) Armed emergency response.
(a) General medical care. cyberware/bioware). genetech). (k) Magical healing.
(b) Basic hospitalization. (f ) Implantation (beta-grade cyberware/ (h) Implantation (deltaware, experimen- (l) Long-term magical care.
(c) Intensive care. bioware, cultured bioware, basic tal genetech and nanoware).
(d) Surgery and major trauma. gene therapies, nanoware). (i) Ambulance/emergency services.
MEDTECH GEAR
Equipment Cost Maximum Patients
Medical Station 70¥/Rating 2
Medical Shop 10,000¥ 4
Mobile Medical Shop 15,000¥ 2
Medical Facility 200,000¥ 8
Mobile Medical Facility 300,000¥ 4
41
Compiled Tables
DocWagon Contracts Availability Cost Page
Basic — 5,000¥ per year 329, SR4A
Gold — 25,000¥ per year 329, SR4A
Platinum — 50,000¥ per year 329, SR4A
Super-Platinum — 100,000¥ per year 329, SR4A
SURGERY TESTS
* Cybersuites must be installed in their integrity; use the total Essence cost of the suite to calculate surgery damage.
42
Compiled Tables
MAGICAL GEAR TABLES
Magical Goods Cost Availability Page
Orichalcum, per unit 50,000¥ 12 81, SM
Quickening Materials Force x 1,000¥ Force x 4 85, SM
Ritual Sorcery Materials Force x 500¥ Force x 2 81, SM
Talisman 100¥ — 81, SM
43
Compiled Tables
MAGICAL GEAR TABLES (CONT.)
Reagents Cost, per unit
Raw Refined Radical Availability Page
Mineral 80, SM
Crystals 50¥ 100¥ 200¥ 4/6/8
Fossils 75¥ 150¥ 300¥ 4/6/8
Obsidian 100¥ 200¥ 400¥ 4/6/8
Semi-Precious Gems 200¥ 400¥ 800¥ 4/6/8
Precious Gems 500¥ 1,000¥ 2,000¥ 4/6/8
44
Compiled Tables
SPELL TABLE
Key
Name is self-explanatory. Spells marked with an asterisk (*) appear in SR4A; the rest appear in Street Magic.
Type is either Mana (M) or Physical (P). See p. 203, SR4A.
Test is either O (Opposed Test, resisted with the noted attribute + Counterspelling), (Success Test). Spells marked S (OR) must beat the
Object Resistance threshold (see p. 203, SR4A).
Range is either line of sight (LOS) or touch (T). Spells with an (A) are area effect. For Detection spells, the notation after the slash refers to
the range of the sense: a directional (D) sense like sight or an area (A) sense detecting targets in all directions; (EA) is an extended area effect.
Spells with a (V) require a voluntary subject.
Damage is either Physical (P) or Stun (S).
Duration is either Instant (I), Sustained (S) or Permanent (P). See p. 203, SR4A.
Drain is the Drain Value (p. 203, SR4A).
45
Compiled Tables
SPELL TABLE (CONT.)
Detection Spells Type Test Range Duration Drain Page
Eyes of the Pack (Passive, Directional) M S T/D (V) S (F ÷ 2) + 1 166, SM
Hawkeye (Passive, Directional) P S T/D (V) S (F ÷ 2) – 1 167, SM
Mana Window (Active, Directional) M O (Force) T/D S (F ÷ 2) 168, SM
Mindlink (Active, Psychic)* M S T/A (V) S (F ÷ 2) + 1 207, SR4A
Mindnet (Active, Psychic) M S T/A (V) S (F ÷ 2) + 3 168, SM
Mindnet, Extended (Active, Psychic) M S T/EA (V) S (F ÷ 2) + 5 168, SM
Mind Probe (Active, Directional)* M O (WIL) T/D S (F ÷ 2) + 2 207, SR4A
Night Vision (Passive, Directional) P S T/D (V) S (F ÷ 2) – 1 168, SM
[Sense] Cryptesthesia (Passive, Directional) M S T/D S (F ÷ 2) 168, SM
Spatial Sense (Passive) P S T/A S (F ÷ 2) + 2 168, SM
Spatial Sense, Extended (Passive) P S T/EA S (F ÷ 2) + 4 168, SM
Thermographic Vision (Passive, Directional) P S T/D (V) S (F ÷ 2) – 1 168, SM
Thought Recognition (Active, Psychic/Directional) M O (WIL) T/D S (F ÷ 2) 168, SM
Translate (Active, Psychic/Directional) M O (WIL) T/D S (F ÷ 2) 169, SM
46
Compiled Tables
SPELL TABLE (CONT.)
Illusion Spells Type Test Range Duration Drain Page
Stealth (Realistic, Single-Sense)* P O (INT) LOS S (F ÷ 2) +1 209, SR4A
Stench (Realistic, Single-Sense) M O (WIL) LOS S (F ÷ 2) 171, SM
Stink (Realistic, Single-Sense) M O (WIL) LOS S (F ÷ 2) – 2 171, SM
Swarm (Realistic, Multi-Sense) M O (WIL) LOS (A) S (F ÷ 2) + 2 170, SM
Trid Entertainment (Obvious, Multi-Sense)* P O (INT) LOS (A) S (F ÷ 2) + 2 209, SR4A
Trid Phantasm (Realistic, Multi-Sense)* P O (INT) LOS (A) S (F ÷ 2) +3 209, SR4A
Vehicle Mask (Realistic, Multi-Sense) P O (INT) T S (F ÷ 2) – 2 171, SM
47
Compiled Tables
COMMON RIGGER/DRONE TESTS
Action Jumped-In Rigger Dice Pool Autonomous Drone Dice Pool Remote-Controlled Dice Pool
Initiative as rigger Pilot + Response as rigger
Attack Sensor + Gunnery Pilot + Targeting Command + Gunnery
Melee Defense Response + Melee skill Pilot + Defense Command + Melee skill
Ranged Defense Response Response Command
Full Defense as above + Dodge as above + Defense as above + Dodge
Damage Resistance Body + Armor Body + Armor Body + Armor
Infiltration Response + Infiltration Pilot + Covert Ops Command + Infiltration
Maneuvering Response + Vehicle skill Pilot + Maneuver Command + Vehicle skill
Perception Sensor + Perception Sensor + Clearsight Sensor + Perception
* An agent run on a persona does not take up an extra slot, while an independent agent does
† Only encrypted connections that wouldn’t otherwise take up a subscription slot count. For example, an
PAYDATA STREET COSTS encrypted link to an agent takes up only 1 subscription, not 2.
48
Compiled Tables